diff --git a/5eShaped/translations/ru.json b/5eShaped/translations/ru.json
index 9018e7fa36..c1b442eb40 100644
--- a/5eShaped/translations/ru.json
+++ b/5eShaped/translations/ru.json
@@ -52,12 +52,12 @@
"8_HOURS": "8 часов",
"9TH": "9ый",
"9TH_LEVEL": "9ый-уровень",
- "ABILITIES": "Abilities",
+ "ABILITIES": "Навыки",
"ABILITY": "Умение",
"ABILITY_CHECK": "Проверка умения",
"ABILITY_CHECKS": "Проверки умений",
"ABILITY_CHECKS_QUERY": "Ability checks query",
- "ABILITY_CHECK_MODIFIER": "Ability check modifier",
+ "ABILITY_CHECK_MODIFIER": "Модификатор проверки умения",
"ABILITY_SCORE": "Ability score",
"ABILITY_SCORES": "Очки статов",
"ABJURATION": "Ограждение",
@@ -69,11 +69,11 @@
"AC_ARMORED": "КД в броне",
"AC_UNARMORED": "КД без брони",
"AC_UNARMORED_ABILITY": "Умение, без доспехов",
- "ADD_COMMON_ITEMS": "Add common items",
+ "ADD_COMMON_ITEMS": "Добавить распространённые предметы",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Добавлять половину бонуса владения к непрофессиональным спасброскам",
"ADVANTAGE": "Преимущество",
- "ADVANTAGE+": "Advantage+",
- "ADVENTURING_GEAR": "Adventuring gear",
+ "ADVANTAGE+": "Преимущество+",
+ "ADVENTURING_GEAR": "Приключенческое снаряжение",
"AGE": "Возраст",
"ALIGNMENT": "Мировоззрение",
"ALL": "Всё",
@@ -81,7 +81,7 @@
"AMMO_AUTO_USE": "Автоматически использовать аммун.",
"AMMO_WEIGHT": "Масса аммун.",
"AMPHIBIOUS": "Название черты",
- "AMULET": "Amulet",
+ "AMULET": "Амулет",
"ANIMALHANDLING": "Контроль животными",
"API": "API",
"APPEARANCE": "Внешность",
@@ -89,14 +89,14 @@
"ARMOR": "Доспех",
"ARMOR_CLASS": "Класс Брони (КБ)",
"ARROWS": "Стрелы",
- "ARTIFICER": "Artificer (2017)",
+ "ARTIFICER": "Изобретатель (2017)",
"AS": "как",
"ATHLETICS": "Атлетика",
"ATK": "Атк",
- "ATTACHERS": "Attachers",
+ "ATTACHERS": "Атташе",
"ATTACK": "Атака",
"ATTACKS": "Атаки",
- "ATTACK_MODIFIER": "Attack modifier",
+ "ATTACK_MODIFIER": "Модификатор Атаки",
"AT_WILL": "По желанию",
"AUTO": "Авто",
"AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources",
@@ -107,7 +107,7 @@
"AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities",
"AVG": "avg",
"BACKGROUND": "Предыстория",
- "BACKSTORY": "Backstory",
+ "BACKSTORY": "Предыстория",
"BARBARIAN": "Варвар",
"BARD": "Бард",
"BASE_DC": "Базовая Сл",
@@ -121,11 +121,11 @@
"BLUDGEONING": "дробящий",
"BONDS": "Привязанность",
"BONUS": "Бонус",
- "BORDER": "Border",
+ "BORDER": "Граница",
"BONUSES": "Бонусы",
"BONUSES_AND_PENALTIES": "Бонусы & Штрафы",
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros. Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
- "BRAWN": "Brawn",
+ "BRAWN": "Телосложение",
"BREAK_TIES": "Разрешать споры",
"BURROW": "Закопавшись",
"CANCEL": "Отмена",
@@ -134,10 +134,10 @@
"CAN_HAVE": "Можно иметь",
"CARRIED": "На себе",
"CARRYING_CAPACITY": "Переносимый вес",
- "CARRYING_CAPACITY_1": "This is the weight that you can carry",
+ "CARRYING_CAPACITY_1": "Это вес, который вы можете нести",
"CARRYING_PUSH_DRAG_LIFT": "Толкать\/Тащить",
- "CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
- "CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
+ "CARRYING_PUSH_DRAG_LIFT_FEET": "При толкании или перетаскивании веса, превышающего вашу грузоподъемность, ваша скорость падает до 5 футов.",
+ "CARRYING_PUSH_DRAG_LIFT_METERS": "При толкании или перетаскивании веса, превышающего вашу грузоподъемность, ваша скорость падает до 1,5 метров.",
"CASTERS_4TH": "Third (3rd level: Архетипы магии)",
"CASTERS_5TH": "Half (5th level: Паладин, Следопыт)",
"CASTERS_9TH": "Full (9th level: Бард, Жрец, Друид, Чародей, Волшебник)",
@@ -150,10 +150,10 @@
"CHARISMA": "Харизма",
"CHARISMA_SAVING_THROW": "Спасбросок Харизмы",
"CHARMED": "Очаровно",
- "CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
+ "CHARMED_1": "Очарованное существо не может атаковать или целиться в заклинателя вредными способностями или магическими эффектами.",
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
"CHECK": "Проверка",
- "CHECK_MODIFIER": "Check modifier",
+ "CHECK_MODIFIER": "Модификатор проверки",
"CHOOSE_WHEN_ROLLING": "Выбрать при броске",
"CLASS": "Класс",
"CLASS_AND_LEVEL": "Класс & Уровень",
@@ -161,7 +161,7 @@
"CLASS_FEATURES": "Классовые умения",
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic",
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.",
- "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
+ "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Анализ магических предметов",
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
@@ -171,243 +171,243 @@
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.",
"CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise",
"CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.",
- "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention",
+ "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Чудесное изобретение",
"CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying",
- "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical",
+ "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Жестокий критический удар",
"CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.",
- "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense",
+ "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Чувство опасности",
"CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.",
- "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)",
- "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.",
- "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement",
- "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.",
- "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct",
- "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.",
- "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might",
- "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.",
- "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage",
- "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.",
- "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion",
- "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.",
+ "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Дополнительная атака (Варвар)",
+ "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "Вы можете совершить две атаки вместо одной, если в свой ход совершаете действие Атака.",
+ "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Быстрое передвижение",
+ "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Ваша скорость увеличивается на 10 футов, когда вы не носите тяжелую броню.",
+ "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Дикий инстинкт",
+ "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Ваши инстинкты настолько обострены, что вы совершаете броски инициативы с преимуществом.\nКроме того, если вы были захвачены врасплох в начале боя, и вы не являетесь недееспособным, вы можете действовать нормальным образом в первом ходу, но только если вы впадёте в ярость перед всеми другими действиями в этом ходу.",
+ "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Неукротимая мощь",
+ "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "Если результат вашей проверки Силы оказался меньше значения вашей Силы, то вы можете использовать значение характеристики вместо результата проверки.",
+ "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Непрекращающаяся ярость",
+ "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Ваша ярость настолько сильная, что досрочно прекращается только если вы теряете сознание или сами прекращаете её.",
+ "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Первобытный чемпион",
+ "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "Вы становитесь воплощением силы дикой природы. Значение Силы и Телосложения увеличивается на 4. Максимальное значение для этих характеристик теперь 24.",
"CLASS_FEATURE_BARBARIAN_RAGE": "Ярость",
- "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.",
- "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack",
- "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.",
- "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage",
- "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10",
- "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense",
+ "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "В свой ход вы можете бонусным действием войти в состояние ярости. В состоянии ярости вы получаете следующие преимущества, если не носите тяжёлую броню:\n•Вы совершаете с преимуществом проверки и спасброски Силы.\n•Когда вы совершаете рукопашную атаку оружием с использованием Силы, вы добавляете RAGE_DAMAGE к этому броску урона.\n•Вы получаете сопротивление дробящему урону.\nЕсли вы были способны использовать заклинания, то вы не можете использовать или концентрироваться на заклинаниях, пока находитесь в состоянии ярости.\nВаша ярость длится 1 минуту. Она прекращается раньше, если вы потеряли сознание, если вы закончили ход, не атаковав враждебное по отношению к вам существо с момента окончания прошлого хода, или если вы с момента окончания прошлого хода не получили урон. Также вы можете прекратить свою ярость бонусным действием.",
+ "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Безрассудная атака",
+ "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "Когда вы совершаете первую атаку в свой ход, вы можете решить, что будете атаковать безрассудно. Решившись на это, вы в этом ходу совершаете рукопашные атаки оружием, использующие Силу, с преимуществом, но все броски атаки по вам до вашего следующего хода тоже совершаются с преимуществом.",
+ "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Неумолимая ярость",
+ "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Ваша ярость позволяет вам сражаться, несмотря на тяжелейшие раны. Если ваши хиты опустилось до 0, когда вы находились в состоянии ярости, и вы не умерли сразу, вы можете совершить спасбросок Телосложения со Сл [[10]].В случае успеха ваше здоровье опускается всего лишь до 1.\nКаждый раз, когда вы используете эту способность повторно, Сл спасброска повышается на 5. Когда вы закончите короткий либо продолжительный отдых, Сл снова равняется 10.",
+ "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Защита без доспехов",
"CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "Если вы не носите доспехов, ваш Класс Доспеха равен 10 + модификатор Ловкости + модификатор Телосложения. Вы можете использовать щит, не теряя этого преимущества.",
- "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration",
- "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.",
- "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm",
- "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).",
+ "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Вдохновение барда",
+ "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "Своими словами или музыкой вы можете вдохновлять других. Для этого вы должны бонусным действием выбрать одно существо, отличное от вас, в пределах 60 футов, которое может вас слышать. Это существо получает кость бардовского вдохновения — к6.\nВ течение следующих 10 минут это существо может один раз бросить эту кость и добавить результат к проверке навыка, броску атаки или спасброску, который оно совершает. Существо может принять решение о броске кости вдохновения уже после броска к20, но должно сделать это прежде, чем Мастер объявит результат броска. Как только кость бардовского вдохновения брошена, она исчезает. Существо может иметь только одну такую кость одновременно.",
+ "CLASS_FEATURE_BARD_COUNTERCHARM": "Контрочарование",
+ "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "Вы получаете возможность использовать звуки или слова силы для разрушения воздействующих на разум эффектов. Вы можете действием начать исполнение, которое продлится до конца вашего следующего хода. В течение этого времени вы и все дружественные существа в пределах 30 футов от вас совершают спасброски от запугивания и очарования с преимуществом. Чтобы получить это преимущество, существа должны слышать вас. Исполнение заканчивается преждевременно, если вы оказываетесь недееспособны, теряете способность говорить, или прекращаете исполнение добровольно (на это не требуется действие).",
"CLASS_FEATURE_BARD_EXPERTISE": "Экспертность",
- "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.",
- "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades",
- "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.",
- "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets",
- "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.",
- "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest",
- "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.",
- "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration",
- "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.",
- "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity",
+ "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Выберите 2 навыка из тех, которыми вы владеете. Ваш бонус мастерства для этих навыков удваивается.\nНа 10 уровне вы можете выбрать ещё 2 навыка и получить для них это преимущество.",
+ "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Мастер на все руки",
+ "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "Вы можете добавить половину бонуса мастерства, округлённую в меньшую сторону, ко всем проверкам характеристик, куда этот бонус ещё не включён.",
+ "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Тайны магии",
+ "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "Вы успели набрать знаний из самого широкого спектра магических дисциплин. Выберите два заклинания любого класса, включая ваш собственный. Эти заклинания должны быть того уровня, который вы можете использовать, или являться заговорами.\nТеперь эти заклинания считаются для вас заклинаниями барда, и они уже включены в общее количество известных вам заклинаний согласно таблице «Бард».\nЕщё по два заклинания других классов вы выучите на 14 и 18 уровнях.",
+ "CLASS_FEATURE_BARD_SONG_OF_REST": "Песнь отдыха",
+ "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "Вы можете использовать успокаивающую музыку или рассказ во время короткого отдыха, чтобы оживить ваших раненых союзников. Если вы или дружественные существа, которые слышат вашу доставку, восстанавливают хиты в конце короткого отдыха, используя один или несколько хитов, каждое из этих существ восстанавливает дополнительные хиты.",
+ "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Превосходное вдохновление",
+ "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "При достижении 20 уровня, если на момент броска инициативы у вас не осталось неиспользованных бардических вдохновений, вы получаете одно.",
+ "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Божественный канал",
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description",
- "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)",
+ "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Изгнание нежити (Божественный канал)",
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
- "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
- "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
+ "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "Когда нежить проваливает спасбросок от вашего умения Изгнание нежити, существо мгновенно уничтожается, если его показатель опасности не превышает значения CHALLENGE_RATING",
+ "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Божественное вмешательство",
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
- "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
- "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
- "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
- "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components",
- "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic",
- "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.",
- "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body",
- "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.",
- "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape",
- "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed",
- "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed",
+ "CLASS_FEATURE_DRUID_ARCHDRUID": "Архидруид",
+ "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "Вы можете применять Дикий облик неограниченное количество раз.\nКроме того, вы можете игнорировать соматический и вербальный компоненты заклинаний друида, а также материальные компоненты без указанной цены и не поглощаемые заклинанием. Это действует как в нормальном облике, так и в облике зверя.",
+ "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Заклинания зверя",
+ "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "Вы можете творить заклинания друида в диком облике. Будучи зверем, вы можете исполнить соматический и вербальный компоненты заклинания друида, но не можете обеспечить материальные компоненты.",
+ "CLASS_FEATURE_DRUID_DRUIDIC": "Язык Друидов",
+ "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "Вы знаете Друидический язык — тайный язык друидов. Вы можете на нём говорить и оставлять тайные послания. Вы и все, кто знают этот язык, автоматически замечаете эти послания. Другие замечают присутствие послания при успешной проверке Мудрости (Внимательность) со Сл 15, но без помощи магии не могут расшифровать его.",
+ "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Безвременное тело",
+ "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "Пронизывающая вас природная магия замедляет старение. За каждые 10 лет ваше тело стареет только на 1 год.",
+ "CLASS_FEATURE_DRUID_WILD_SHAPE": "Дикий облик",
+ "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "без скорости полёта",
+ "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "без скорости плавания и полёта",
"CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.",
- "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge",
- "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.",
+ "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Всплеск действий",
+ "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "В свой ход вы можете совершить одно дополнительное действие помимо обычного и бонусного действий.",
"CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Выдающийся атлет",
- "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)",
+ "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Дополнительная атака (Воин)",
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "Вы можете совершить две атаки вместо одной, если в свой ход совершаете действие Атака.\nКоличество атак увеличивается до трёх на 11 уровне этого класса и до четырёх на 20 уровне.",
- "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)",
+ "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Боевой стиль (Воин)",
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
- "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable",
- "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.",
- "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
- "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
- "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
- "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
- "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
- "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
- "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
- "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.",
- "CLASS_FEATURE_MONK_EVASION": "Evasion",
- "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
- "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)",
+ "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Упорный",
+ "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "Вы можете перебросить неудачный спасбросок. Если вы это сделаете, вы должны использовать новый результат.",
+ "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Второе дыхание",
+ "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "В свой ход вы можете использовать бонусное действие, чтобы восстановить жизнь.",
+ "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Отражение снарядов",
+ "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "Вы можете реакцией отразить или поймать снаряд, если по вам попали атакой дальнобойным оружием. Если вы делаете это, урон снижается на [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nЕсли вы снизили урон до 0, вы можете поймать снаряд в случае, если он достаточно мал, чтоб держать его одной рукой, и одна из ваших рук свободна. Если вы поймали снаряд с помощью этого умения, вы можете потратить одно очко ци, чтобы частью реакции совершить дальнобойную атаку пойманным оружием или боеприпасом. Вы совершаете эту атаку с владением, вне зависимости от владения данным оружием, и этот снаряд считается для данной атаки монашеским оружием с дистанцией в 20\/60 футов.",
+ "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Алмазная душа",
+ "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Ваше мастерство ци предоставляет вам владение всеми спасбросками.\nКроме того, если вы провалили спасбросок, вы можете повторить его, потратив 1 очко ци, и должны использовать второй результат.",
+ "CLASS_FEATURE_MONK_EMPTY_BODY": "Пустое тело",
+ "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "Вы можете действием потратить 4 очка ци, чтобы стать невидимым на 1 минуту. В течение этого времени вы получаете сопротивление всем видам урона кроме урона силовым полем.\nКроме того, вы можете потратить 8 очков ци, чтобы использовать заклинание проекция в астрал без применения материальных компонентов. Вы не можете перемещать кого-либо вместе с собой.",
+ "CLASS_FEATURE_MONK_EVASION": "Увёртливость",
+ "CLASS_FEATURE_MONK_EVASION_TEXT": "Вы можете ловко увернуться от зональных эффектов, например, огненного дыхания красного дракона или заклинания град. Если вы попадаете под действие эффекта, который позволяет вам совершить спасбросок Ловкости, чтобы получить только половину урона, вместо этого вы не получаете урона, если спасбросок был успешен, и только половину урона, если он был провален.",
+ "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Дополнительная атака (Монах)",
"CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "Вы можете совершить две атаки вместо одной, если в свой ход совершаете действие Атака.",
- "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows",
- "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.",
+ "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Шквал ударов",
+ "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Сразу же после того, как вы в свой ход совершили действие Атака, вы можете потратить 1 очко ци, чтобы совершить бонусным действием две безоружные атаки.",
"CLASS_FEATURE_MONK_KI": "Ци",
- "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes",
- "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
+ "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Энергетические удары",
+ "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Ваши безоружные удары считаются магическими при определении преодоления сопротивления и иммунитета к немагическим атакам и урону.",
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
- "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
+ "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Боевые искусства",
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
- "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
- "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
- "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
- "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
- "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
- "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.",
- "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall",
- "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].",
- "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind",
- "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.",
- "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind",
- "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.",
- "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike",
+ "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Терпеливая оборона",
+ "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "Вы тратите 1 очко ци в свой ход, чтобы совершить бонусным действием Уклонение.",
+ "CLASS_FEATURE_MONK_PERFECT_SELF": "Совершенство",
+ "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "На 20 уровне, если при броске инициативы у вас нет очков ци, вы получаете 4 таких очка.",
+ "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Чистота тела",
+ "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "На 10 уровне ваше мастерство ци даёт вам иммунитет к болезням и яду.",
+ "CLASS_FEATURE_MONK_SLOW_FALL": "Медленное падение",
+ "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "Если вы упали, вы можете реакцией уменьшить урон от падения на значение, равное [[5 * @{monk_level}]].",
+ "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Поступь ветра",
+ "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "Вы можете потратить 1 очко ци в свой ход, чтобы совершить бонусным действием Отход или Рывок. В этот ход дальность ваших прыжков удваивается.",
+ "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Спокойствие разума",
+ "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "Вы можете действием окончить один из действующих на вас эффектов, делающих вас очарованным или испуганным.",
+ "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Ошеломляющий удар",
"CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.",
- "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body",
+ "CLASS_FEATURE_MONK_TIMELESS_BODY": "Безвременное тело",
"CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.",
- "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon",
+ "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Язык Солнца и Луны",
"CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.",
- "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense",
+ "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Защита без доспехов",
"CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.",
- "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement",
+ "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Движение без доспехов",
"CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.",
- "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage",
+ "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Аура отваги",
"CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.",
- "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection",
+ "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Аура защиты",
"CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.",
- "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity",
+ "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Божественный канал",
"CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.",
"CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch",
"CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.",
- "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health",
+ "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Божественное здоровье",
"CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.",
- "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense",
+ "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Божественное чувство",
"CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.",
- "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite",
+ "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Божественная кара",
"CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.",
- "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)",
+ "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Дополнительная атака (Паладин)",
"CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "Вы можете совершить две атаки вместо одной, если в свой ход совершаете действие Атака.",
- "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)",
+ "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Боевой стиль (Паладин)",
"CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.",
- "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite",
- "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.",
- "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands",
+ "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Улучшенная Божественная кара",
+ "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "Вы проникаетесь праведной мощью, что даёт всем вашим атакам рукопашным оружием божественную силу. Каждый раз, когда вы попадаете по существу рукопашным оружием, это существо получает дополнительный урон излучением 1к8. Если вы также используете Божественную кару, вы добавляете этот урон к дополнительному урону от Божественной кары.",
+ "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Возложение рук",
"CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.",
- "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy",
+ "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Избранный враг",
"CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.",
- "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses",
- "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.",
- "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)",
+ "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Дикие чувства",
+ "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "Вы получаете сверхъестественные чувства, которые помогут вам сражаться с существами, которых вы не можете увидеть. Когда вы атакуете существо, которое не видите, ваша неспособность видеть не накладывает помеху на броски атаки по нему.\nВам также известно о местонахождении всех невидимых существ в пределах 30 футов от вас, при условии, что они не скрыты от вас, и вы не ослеплены и не оглушены.",
+ "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Боевой стиль (Следопыт UA)",
"CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
"CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot",
"CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.",
- "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer",
- "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.",
+ "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Убийца врагов",
+ "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "Вы становитесь беспрецедентным охотником на своих врагов. Один раз в каждом своём ходу вы можете добавить модификатор Мудрости к броску атаки или урона. Вы можете использовать это умение до или после броска, но до того, как эффекты броска вступят в силу.",
"CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy",
"CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.",
- "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
+ "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Маскировка на виду",
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
- "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
+ "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Исследователь природы",
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
- "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
+ "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Первозданная осведомлённость",
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
- "CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
- "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
- "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
+ "CLASS_FEATURE_RANGERUA_VANISH": "Исчезнуть",
+ "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "Вы можете использовать в свой ход действие Спрятаться бонусным действием. Кроме того, вы не можете быть выслежены немагическими способом, если вы не оставите след намеренно.",
+ "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Дополнительная атака (Следопыт)",
"CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "Вы можете совершить две атаки вместо одной, если в свой ход совершаете действие Атака.",
- "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy",
+ "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Избранный враг",
"CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.",
- "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses",
- "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.",
- "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)",
+ "CLASS_FEATURE_RANGER_FERAL_SENSES": "Дикие чувства",
+ "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "Вы получаете сверхъестественные чувства, которые помогут вам сражаться с существами, которых вы не можете увидеть. Когда вы атакуете существо, которое не видите, ваша неспособность видеть не накладывает помеху на броски атаки по нему.\nВам также известно о местонахождении всех невидимых существ в пределах 30 футов от вас, при условии, что они не скрыты от вас, и вы не ослеплены и не оглушены.",
+ "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Боевой стиль (Следопыт)",
"CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
- "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer",
- "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.",
- "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
+ "CLASS_FEATURE_RANGER_FOE_SLAYER": "Убийца врагов",
+ "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "Вы становитесь беспрецедентным охотником на своих врагов. Один раз в каждом своём ходу вы можете добавить модификатор Мудрости к броску атаки или урона по существу из списка ваших избранных врагов. Вы можете использовать это умение до или после броска, но до того, как эффекты броска вступят в силу.",
+ "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Маскировка на виду",
"CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.",
- "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride",
+ "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Тропами земли",
"CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.",
- "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer",
+ "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Исследователь природы",
"CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level",
- "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness",
+ "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Первозданная осведомлённость",
"CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.",
- "CLASS_FEATURE_RANGER_VANISH": "Vanish",
+ "CLASS_FEATURE_RANGER_VANISH": "Исчезнуть",
"CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
- "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense",
+ "CLASS_FEATURE_ROGUE_BLINDSENSE": "Слепое зрение",
"CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.",
- "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action",
+ "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Коварное действо",
"CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.",
- "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive",
+ "CLASS_FEATURE_ROGUE_ELUSIVE": "Неуловимость",
"CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.",
- "CLASS_FEATURE_ROGUE_EVASION": "Evasion",
- "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
+ "CLASS_FEATURE_ROGUE_EVASION": "Увёртливость",
+ "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Вы можете ловко увернуться от зональных эффектов, например, огненного дыхания красного дракона или заклинания град. Если вы попадаете под действие эффекта, который позволяет вам совершить спасбросок Ловкости, чтобы получить только половину урона, вместо этого вы не получаете урона, если спасбросок был успешен, и только половину урона, если он был провален.",
"CLASS_FEATURE_ROGUE_EXPERTISE": "Экспертность",
"CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.",
- "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent",
+ "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Надёжный талант",
"CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.",
- "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind",
+ "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Скользкий ум",
"CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.",
- "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack",
+ "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Скрытая атака",
"CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.",
- "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
+ "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Удача",
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
- "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
- "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
- "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
+ "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Воровской жаргон",
+ "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "Во время плутовского обучения вы выучили воровской жаргон, тайную смесь диалекта, жаргона и шифра, который позволяет скрывать сообщения в, казалось бы, обычном разговоре. Только другое существо, знающее воровской жаргон, понимает такие сообщения. Это занимает в четыре раза больше времени, нежели передача тех же слов прямым текстом.\nКроме того, вы понимаете набор секретных знаков и символов, используемый для передачи коротких и простых сообщений. Например, является ли область опасной или территорией гильдии воров, находится ли поблизости добыча, простодушны ли люди в округе, и предоставляют ли здесь безопасное убежище для воров в бегах.",
+ "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Невероятное уклонение",
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
- "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
- "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.",
- "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic",
- "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell",
- "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell",
- "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell",
- "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell",
- "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell",
- "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell",
- "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell",
- "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell",
+ "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Свободное заклинательство",
+ "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Создание ячеек заклинаний. В свой ход вы можете бонусным действием превратить оставшиеся единицы чародейства в дополнительные ячейки заклинаний. Приведённая таблица отображает стоимость создания ячеек разных уровней. Вы не можете создавать ячейки с уровнем выше 5. Созданные ячейки заклинаний исчезают в конце длительного отдыха.\nУровень ячейки | Единицы чародейства Cost\n 1го 2\n 2го 3\n 3го 5\n 4го 6\n 5го 7\nПреобразование ячейки заклинания в единицы чародейства. Вы можете в свой ход бонусным действием преобразовать одну ячейку заклинаний в единицы чародейства, количество которых равно уровню ячейки.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC": "Метамагическая",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Аккуратное заклинание",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "Когда вы накладываете заклинание, которое вынуждает других существ совершить спасбросок, вы можете защитить некоторых из них от магического воздействия. Для этого вы тратите 1 единицу чародейства и выбираете существ в количестве, равном вашему модификатору Харизмы (минимум одно существо). Указанные существа автоматически преуспевают в спасброске от данного заклинания.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Далёкое заклинание",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "При накладывании заклинания, дистанция которого 5 футов и более, вы можете потратить 1 единицу чародейства, чтобы удвоить это расстояние. При накладывании заклинания с дистанцией «прикосновение», вы можете потратить 1 единицу чародейства, чтобы увеличить это расстояние до 30 футов.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Усиленное заклинание",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "При совершении броска урона от заклинания вы можете потратить 1 единицу чародейства, чтобы перебросить [[@{charisma_mod}]] костей урона (минимум одна). Вы должны использовать новое выпавшее значение.\nВы можете воспользоваться вариантом «усиленное заклинание» даже если вы уже использовали другой вариант метамагии для этого заклинания.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Продлённое заклинание",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "При накладывании заклинания с длительностью 1 минута или более, вы можете потратить 1 единицу чародейства, чтобы удвоить это время, вплоть до максимального в 24 часа.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Непреодолимое заклинание",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "Когда вы накладываете заклинание, которое вынуждает существо совершить спасбросок для защиты от его эффектов, вы можете потратить 3 единицы чародейства, чтобы одна из целей заклинания совершила первый спасбросок от этого заклинания с помехой.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Ускоренное заклинание",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "Если вы используете заклинание со временем накладывания «1 действие», вы можете потратить 2 единицы чародейства, чтобы сотворить это заклинание бонусным действием.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Неуловимое заклинание",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "Во время использования заклинания вы можете потратить 1 единицу чародейства, чтоб сотворить его без вербальных и соматических компонентов.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "На 3 уровне вы получаете способность подстраивать заклинания под свои нужды. Вы выбираете два варианта метамагии из перечисленных ниже. На 10 и 17 уровне вы получаете ещё по одному варианту.\nПри сотворении заклинания может быть использован только один метамагический вариант, если в его описании не указано обратное.\nАккуратное, Далёкое, Усиленное, Продлённое, Непреодолимое, Ускоренное, Неуловимое и Удвоенное заклинания.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Удвоенное заклинание",
"CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.",
- "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration",
+ "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Чародейское восстановление",
"CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.",
- "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points",
+ "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Единицы чародейства",
"CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.",
- "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations",
- "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.",
- "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master",
+ "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Таинственные воззвания",
+ "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "В процессе изучения оккультных знаний вы раскопали таинственные воззвания: фрагменты запрещённых знаний, которые даруют магические способности.\nВы знаете NUMBER_OF_INVOCATIONS_KNOWN таинственных воззвания.\nКроме того, когда вы получаете новый уровень этого класса, вы можете выбрать одно известное вам воззвание и заменить его другим, которое вы способны выучить на этом уровне.",
+ "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Мастер таинственного",
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.",
- "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum",
+ "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Таинственный арканум",
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.",
- "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon",
- "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome",
- "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery",
+ "CLASS_FEATURE_WARLOCK_PACT_BOON": "Предмет договора",
+ "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Потусторонний покровитель дарует вам подарок за верную службу. Вы получаете одно из следующих умений на выбор:\nДоговор Гримуара\nДоговор клинка\nДоговор цепи",
+ "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Магическое восстановление",
"CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.",
- "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells",
+ "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Фирменное заклинание",
"CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.",
- "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery",
+ "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Мастерство заклинателя",
"CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.",
"CLASS_LEVELS": "Уровни классов",
"CLERIC": "Жрец",
"CLIMB": "Карабкаться",
"CLOSE": "Закрыть",
- "COINS": "Coins",
+ "COINS": "Монеты",
"COLD": "холод",
"COLOR": "Цвет",
"COMPONENTS": "Компоненты",
@@ -437,33 +437,33 @@
"CONSTITUTION": "Телосложение",
"CONSTITUTION_SAVING_THROW": "Спасбросок Телосложения",
"CONTENT": "Описание",
- "CONTRACT": "Contract",
+ "CONTRACT": "Контракт",
"COPPER": "Медных",
"CORE": "Главная",
- "COST": "Cost",
- "COSTS_2_ACTIONS": "Costs 2 Actions",
- "COSTS_3_ACTIONS": "Costs 3 Actions",
+ "COST": "Цена",
+ "COSTS_2_ACTIONS": "Стоит два действия",
+ "COSTS_3_ACTIONS": "Стоит три действия",
"CP": "ММ",
- "CREATE_CLASS_FEATURES": "Create class features",
+ "CREATE_CLASS_FEATURES": "Создать классовые умения",
"CRIT": "Крит",
- "CRITICAL_DAMAGE": "Critical damage",
- "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
- "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
+ "CRITICAL_DAMAGE": "Критический урон",
+ "CRITICAL_DAMAGE_IS_MAXIMIZED": "Критический урон максимален",
+ "CRIT_ATTACHER_TOOLTIP": "Выберите одну или несколько других категорий и крит, чтобы это сообщение отображалось только при возникновении крита для этой категории. Это не сработает для произвольной формы.",
"CRIT_RANGE": "Крит при",
- "CURRENCY": "Currency",
+ "CURRENCY": "Валюта",
"CURRENT": "Текущий",
"CUSTOM": "Особый",
"CUSTOM_CLASSES": "Особые классы",
"CUSTOM_CLASS_NAME": "Имя особого класса",
"DAMAGE": "Урон",
"DAMAGE_IMMUNITIES": "Иммунитеты к урону",
- "DAMAGE_MODIFIER": "Damage modifier",
+ "DAMAGE_MODIFIER": "Модификатор Урона",
"DAMAGE_RESISTANCES": "Сопротивления урону",
"DAMAGE_VULNERABILITIES": "Уязвимости к урону",
"DARKVISION": "Зрение во тьме",
"DC": "СЛ",
"DEAFENED": "Оглохло",
- "DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
+ "DEAFENED_1": "Оглушённое существо ничего не слышит и автоматически проваливает все проверки характеристик, связанные со слухом.",
"DEATH": "Смерть",
"DEATH_SAVES": "Спасы смерти",
"DEATH_SAVING_THROW": "Спасбросок смерти",
@@ -473,35 +473,35 @@
"DEX": "Лов",
"DEXTERITY": "Ловкость",
"DEXTERITY_SAVING_THROW": "Спасбросок Ловкости",
- "DEX_MAX_X": "Dex (max X)",
+ "DEX_MAX_X": "Лвк (макс Х)",
"DICE": "Кости",
- "DICE_MODIFIERS": "Dice modifiers",
+ "DICE_MODIFIERS": "Модификаторы кубиков",
"DICE_SYSTEM": "Dice system",
"DIE": "Кость",
"DISADVANTAGE": "Помеха",
- "DISADVANTAGE-": "Disadvantage-",
+ "DISADVANTAGE-": "Помеха-",
"DISPLAY": "Display",
- "DISPLAY_AUDITORY": "Auditory",
- "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
- "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental",
- "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory",
- "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual",
- "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory",
- "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material",
- "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual",
- "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material",
+ "DISPLAY_AUDITORY": "Слуховой",
+ "DISPLAY_AUDITORY_MATERIAL": "Слуховой, Материальный",
+ "DISPLAY_AUDITORY_MENTAL": "Слуховой, Умственный",
+ "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Слуховой, Умственный, Обонятельный",
+ "DISPLAY_AUDITORY_MENTAL_VISUAL": "Слуховой, Умственный, Визуальный",
+ "DISPLAY_AUDITORY_OLFACTORY": "Слуховой, Обонятельный",
+ "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Слуховой, Обонятельный, Материальный",
+ "DISPLAY_AUDITORY_VISUAL": "Слуховой, Визуальный",
+ "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Слуховой, Визуальный, Материальный",
"DISPLAY_MATERIAL": "Материальный",
- "DISPLAY_MENTAL": "Mental",
- "DISPLAY_MENTAL_MATERIAL": "Mental, Material",
- "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory",
- "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual",
- "DISPLAY_MENTAL_VISUAL": "Mental, Visual",
- "DISPLAY_OLFACTORY": "Olfactory",
- "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material",
- "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual",
+ "DISPLAY_MENTAL": "Умственный",
+ "DISPLAY_MENTAL_MATERIAL": "Умственный, Материальный",
+ "DISPLAY_MENTAL_OLFACTORY": "Умственный, Обонятельный",
+ "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Умственный, Обонятельный, Визуальный",
+ "DISPLAY_MENTAL_VISUAL": "Умственный, Визуальный",
+ "DISPLAY_OLFACTORY": "Обонятельный",
+ "DISPLAY_OLFACTORY_MATERIAL": "Обонятельный, Материальный",
+ "DISPLAY_OLFACTORY_VISUAL": "Обонятельный, Визуальный",
"DISPLAY_TEXT": "Отображаемый текст",
- "DISPLAY_VISUAL": "Visual",
- "DISPLAY_VISUAL_MATERIAL": "Visual, Material",
+ "DISPLAY_VISUAL": "Визуальный",
+ "DISPLAY_VISUAL_MATERIAL": "Визуальный, Материальный",
"DISTANCE": "Дистанция",
"DIVINATION": "Прорицание",
"DMG": "Дмг",
@@ -545,7 +545,7 @@
"EXTRA_ON_A_CRIT": "extra on a crit",
"EYES": "Глаза",
"FAILURES": "Провалы",
- "FEATS": "Feats",
+ "FEATS": "Черты",
"FEATURES": "Особенности",
"FEATURES_AND_TRAITS": "Особенности и черты",
"FEET": "Фут",
@@ -559,10 +559,10 @@
"FLAT_HEAL": "Чистый хил",
"FLAWS": "Недостатки",
"FLY": "Полёт",
- "FORCE": "force",
- "FORT": "Fort",
+ "FORCE": "сила",
+ "FORT": "Стойк",
"FORTITUDE": "Сила духа",
- "FORTITUDE_SAVING_THROW": "Fortitude saving throw",
+ "FORTITUDE_SAVING_THROW": "Спасбросок Стойкости",
"FREEFORM": "Freeform",
"FREETEXT": "Свободный текст",
"FRIGHTENED": "Напугано",
@@ -580,7 +580,7 @@
"GRAPPLED_2": "Состояние оканчивается, если схвативший становится недееспособен (см. состояние).",
"GRAPPLED_3": "Это состояние также оканчивается, если какой-либо эффект выводит схваченное существо из зоны досягаемости того, кто его удерживает, или из зоны удерживающего эффекта. Например, когда существо отбрасывается заклинанием волна грома.",
"HAIR": "Волосы",
- "HALF": "Half",
+ "HALF": "Половина",
"HALFLING_LUCK": "Удача полурос.",
"HALF_DAMAGE": "половина урона",
"HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks",
@@ -590,25 +590,25 @@
"HEAVY_ARMOR": "Тяжелый доспех",
"HEIGHT": "Рост",
"HIDE": "Скрыть",
- "HIDE_INFO": "Hide info",
- "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks",
- "HIDE_INFO_ATTACK": "Hide attack",
- "HIDE_INFO_CONTENT": "Hide content",
- "HIDE_INFO_COST": "Hide cost",
- "HIDE_INFO_DAMAGE": "Hide damage",
- "HIDE_INFO_EFFECT": "Hide effect",
+ "HIDE_INFO": "Скрыть информацию",
+ "HIDE_INFO_ABILITY_CHECKS": "Скрыть проверки умений",
+ "HIDE_INFO_ATTACK": "Скрыть атаки",
+ "HIDE_INFO_CONTENT": "Скрыть контент",
+ "HIDE_INFO_COST": "Скрыть цену",
+ "HIDE_INFO_DAMAGE": "Скрыть урон",
+ "HIDE_INFO_EFFECT": "Скрыть еффект",
"HIDE_INFO_FREETEXT": "Hide freetext",
- "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts",
- "HIDE_INFO_RECHARGE": "Hide recharge",
- "HIDE_INFO_SAVING_THROWS": "Hide saving throws",
- "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC",
- "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure",
- "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success",
- "HIDE_INFO_TARGET_AC": "Hide target AC",
+ "HIDE_INFO_NOTE": "См. Документацию. Вам нужно будет использовать расширение браузера, чтобы изменить CSS для отображения определенных частей",
+ "HIDE_INFO_RECHARGE": "Скрыть перезарядку",
+ "HIDE_INFO_SAVING_THROWS": "Скрыть спасброски",
+ "HIDE_INFO_SAVING_THROW_DC": "Скрыть спасброски СЛ",
+ "HIDE_INFO_SAVING_THROW_FAILURE": "Скрыть проваленные спасброски",
+ "HIDE_INFO_SAVING_THROW_SUCCESS": "Скрыть успехи спасбросков",
+ "HIDE_INFO_TARGET_AC": "Скрыть цели КД",
"HIGHER_LEVEL": "Выс. уровни",
"HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount",
"HISTORY": "История",
- "HIT": "Hit",
+ "HIT": "Атака",
"HIT_DICE": "Кости Хитов",
"HIT_DICE_RECOVERED": "Hit dice recovered",
"HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest",
@@ -619,30 +619,30 @@
"HIT_POINTS_TEMP": "Врмн. ХП",
"HIT_POINTS_TEMPORARY": "Временные ХП",
"HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by",
- "HON": "Hon",
- "HONOR": "Honor",
- "HONOR_SAVING_THROW": "Honor saving throw",
- "HOUSERULES": "Houserules",
+ "HON": "ЧЕС",
+ "HONOR": "Честь",
+ "HONOR_SAVING_THROW": "Спасбросок Чести",
+ "HOUSERULES": "Домашние правила",
"HOVER": "Парение",
- "HP": "HP",
+ "HP": "ОЗ",
"HUGE": "Огромное",
"IDEALS": "Идеалы",
"IF_THE_TARGET_IS": "Если цель . . .",
"ILLUSION": "Иллюзия",
"IMPORT": "Импорт",
"INCAPACITATED": "Недееспособно",
- "INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
+ "INCAPACITATED_1": "Недееспособное существо не может действовать или реагировать.",
"INFLUENCE": "Влияние",
"INITIATIVE": "Инициатива",
- "INNATE_SPELLCASTING": "Innate Spellcasting",
- "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components",
- "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components",
+ "INNATE_SPELLCASTING": "Врождённые чары",
+ "INNATE_SPELLCASTING_NO_MATERIAL": "не требует материальных компонентов",
+ "INNATE_SPELLCASTING_ONLY_VERBAL": "требует только вербальных компонентов",
"INNATE_SPELLCASTING_TEXT_1": "The",
"INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is",
"INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,",
"INSIGHT": "Проницательность",
"INSPIRATION": "Воодушевление",
- "INSPIRATION_MULTIPLE": "Multiple inspiration",
+ "INSPIRATION_MULTIPLE": "Множественное вдохновение",
"INSTANTANEOUS": "Мгновенно",
"INSTANTANEOUS_OR_1_HOUR": "Мгновенно или 1 час",
"INT": "Инт",
@@ -651,40 +651,40 @@
"INTIMIDATION": "Запугивание",
"INVESTIGATION": "Анализ",
"INVISIBLE": "Невидимо",
- "INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
- "INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
+ "INVISIBLE_1": "Невидимое существо невозможно увидеть без помощи магии или особого чутья. В целях скрытности, существо сильно заслонено. Местоположение существа можно определить по любому шуму, который оно издает или следам, которые оно оставляет за собой.",
+ "INVISIBLE_2": "Броски атаки по такому существу совершаются с помехой, а его броски атаки совершаются с преимуществом.",
"JACK_OF_ALL_TRADES": "Мастер на все руки",
"KI": "Ци",
"KILOGRAMS": "Килограмм",
"KILOGRAMS_SHORT": "кг",
- "KNOWN": "Known",
+ "KNOWN": "Извест",
"LAIR_ACTIONS": "Действия логова",
"LANGUAGES": "Языки",
"LARGE": "Большое",
"LAWFUL_EVIL": "законно злое",
- "LEATHER": "Leather",
- "LEGACY": "Legacy",
- "LEGACY_TOOLTIP": "This cannot be used with all sheet features",
+ "LEATHER": "Кожа",
+ "LEGACY": "Наследие",
+ "LEGACY_TOOLTIP": "Это не может быть использовано со всеми элементами листа",
"LEGENDARY_ACTIONS": "Легендарные действия",
"LEGENDARY_ACTIONS_TEXT_1": "The",
"LEGENDARY_ACTIONS_TEXT_2": "can take",
- "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The",
- "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.",
+ "LEGENDARY_ACTIONS_TEXT_3": "легендарные действия, выбирая из представленных ниже вариантов. Одновременно можно использовать только одну легендарную опцию и только в конце хода другого существа.",
+ "LEGENDARY_ACTIONS_TEXT_4": "восстанавливает потраченные легендарные действия в начале своего хода.",
"LEVEL": "Уровень",
"LEVELS": "уровни",
"LIGHTNING": "молнией",
"LIGHT_ARMOR": "Лёгкий доспех",
"LIMIT": "Предел",
"LONGER": "Длиннее",
- "LONGSWORD": "Longsword",
+ "LONGSWORD": "Длинный меч",
"LONG_REST": "Длительный отдых",
"LUC": "Luc",
- "LUCK": "Luck",
- "LUCK_SAVING_THROW": "Luck saving throw",
+ "LUCK": "Удача",
+ "LUCK_SAVING_THROW": "Спасбросок Удачи",
"MACROS": "Макрос",
- "MANA": "Mana",
- "MANIPULATION": "Manipulation",
- "MANUAL": "Manual",
+ "MANA": "Мана",
+ "MANIPULATION": "Манипуляция",
+ "MANUAL": "Вручную",
"MAX": "Макс",
"MEASUREMENT_SYSTEMS": "Система измерения",
"MEDICINE": "Медицина",
@@ -692,18 +692,18 @@
"MEDIUM_ARMOR": "Средний доспех",
"MEDIUM_ARMOR_MAX_DEX": "Макс. бонус Ловкости для среднего доспеха",
"MELEE": "Ближнебойное",
- "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack",
- "MELEE_SPELL_ATTACK": "Melee Spell Attack",
- "MELEE_WEAPON": "Melee weapon",
- "MELEE_WEAPON_ATTACK": "Melee Weapon Attack",
- "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier",
- "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier",
+ "MELEE_OR_RANGED_WEAPON_ATTACK": "Атака оружием ближнего или дальнего боя",
+ "MELEE_SPELL_ATTACK": "Атака заклинанием ближнего боя",
+ "MELEE_WEAPON": "Оружие ближнего боя",
+ "MELEE_WEAPON_ATTACK": "Атака оружием ближнего боя",
+ "MELEE_WEAPON_ATTACK_MODIFIER": "Модификатор атаки оружием ближнего боя",
+ "MELEE_WEAPON_DAMAGE_MODIFIER": "Модификатор урона от атаки оружием ближнего боя",
"METERS": "Метры",
"METERS_ABBREVIATION": "м",
"MISC": "Прочее",
"MISCELLANEOUS": "Прочее",
"MISCELLANEOUS_NOTES": "Другие заметки",
- "MOD": "mod",
+ "MOD": "мод.",
"MODIFIER": "Модификатор",
"MODIFIERS": "Модификаторы",
"MONK": "Монах",
@@ -719,7 +719,7 @@
"NO_CONCENTRATION": "No concentration",
"NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage",
"NPC": "НИП",
- "OFFENSE": "Offense",
+ "OFFENSE": "Нападение",
"ONE_CREATURE": "одно существо",
"ONE_TARGET": "одна цель",
"OR": "или",
@@ -731,12 +731,12 @@
"OUTPUT": "Вывод",
"PALADIN": "Паладин",
"PARALYZED": "Парализовано",
- "PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
+ "PARALYZED_1": "Парализованное существо недееспособно (см. состояние) и не может двигаться или говорить.",
"PARALYZED_2": "Существо автоматически проваливает спасброски Силы и Ловкости.",
"PARALYZED_3": "Броски атаки по существу совершаются с преимуществом.",
- "PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
+ "PARALYZED_4": "Любая атака, попадающая по существу, является критическим ударом, если атакующий находится в пределах 5 футов от существа.",
"PASSIVE": "Пассивное",
- "PASSIVE_ABILITY_CHECK": "Passive ability check",
+ "PASSIVE_ABILITY_CHECK": "Пассивная проверка умения",
"PASSIVE_SKILLS": "Пассивные скилы",
"PC": "ПМ",
"PERCEPTION": "Внимательность",
@@ -744,24 +744,24 @@
"PERSONALITY_TRAITS": "Черты характера",
"PERSUASION": "Убеждение",
"PER_LEVEL": "за уровень",
- "PER_USE": "per use",
+ "PER_USE": "за использование",
"PETRIFIED": "Окаменело",
- "PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
- "PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
+ "PETRIFIED_1": "Окаменевшее существо превращается вместе с любым немагическим предметом, который оно носит или несет, в твердую неодушевленную субстанцию (обычно камень). Его вес увеличивается в десять раз, и оно перестает стареть.",
+ "PETRIFIED_2": "Существо недееспособно (см. состояние), не может двигаться или говорить и не осознает своего окружения.",
"PETRIFIED_3": "Броски атаки по существу совершаются с преимуществом.",
"PETRIFIED_4": "Существо автоматически проваливает спасброски Силы и Ловкости.",
- "PETRIFIED_5": "The creature has resistance to all damage.",
- "PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
+ "PETRIFIED_5": "Существо имеет сопротивление к любому урону.",
+ "PETRIFIED_6": "Существо невосприимчиво к ядам и болезням, хотя яд или болезнь, уже присутствующие в его системе, приостановлены, а не нейтрализованы.",
"PIERCING": "проникающий",
"PLATINUM": "Платиновых",
- "PLUS": "plus",
+ "PLUS": "плюс",
"POINTS": "Очки",
"POINTS_OF_ORIGIN": "Points of origin",
"POISON": "яд",
"POISONED": "Отравлено",
- "POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
- "POTION": "Potion",
- "POTION_OF_HEALING": "Potion of Healing",
+ "POISONED_1": "Отравленное существо совершает броски атаки и проверки способностей с помехой.",
+ "POTION": "Зелье",
+ "POTION_OF_HEALING": "Зелье Исцеления",
"POUNDS": "Фунты",
"POUNDS_SHORT": "фнт",
"PP": "ПМ",
@@ -773,13 +773,13 @@
"PROF": "Влад",
"PROFICIENCIES": "Владение",
"PROFICIENCY_BONUS": "Бонус владения",
- "PROFICIENCY_DICE": "Proficiency dice",
+ "PROFICIENCY_DICE": "Кубик Мастерства",
"PROFICIENT": "Владеет",
- "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
+ "PROFICIENT_ARMOR_WEIGHS": "Доспехи, которыми вы владеете, весят",
"PRONE": "Опрокинуто",
- "PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
- "PRONE_2": "The creature has disadvantage on attack rolls.",
- "PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
+ "PRONE_1": "Единственный вариант движения лежащего существа - ползти, если оно не встает, тем самым завершая состояние.",
+ "PRONE_2": "Существо совершает броски атаки с помехой.",
+ "PRONE_3": "Бросок атаки по существу совершается с преимуществом, если атакующий находится в пределах 5 футов от существа. В противном случае бросок атаки совершается с помехой.",
"PSI": "Psi",
"PSION": "Псионный",
"PSIONICS": "Псионический",
@@ -796,15 +796,15 @@
"QUICK": "Быстрый",
"RACE": "Раса",
"RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build",
- "RACIAL_TRAITS": "Racial traits",
+ "RACIAL_TRAITS": "Расовые черты",
"RADIANT": "святой",
"RANGE": "Дистанция",
"RANGED": "Дальнобойное",
- "RANGED_SPELL_ATTACK": "Ranged Spell Attack",
- "RANGED_WEAPON": "Ranged weapon",
- "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack",
- "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier",
- "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier",
+ "RANGED_SPELL_ATTACK": "Магическая атака дальнего боя",
+ "RANGED_WEAPON": "Дальнобойное оружие",
+ "RANGED_WEAPON_ATTACK": "Дальнобойная атака оружием",
+ "RANGED_WEAPON_ATTACK_MODIFIER": "Модификатор дальнобойной атаки оружием",
+ "RANGED_WEAPON_DAMAGE_MODIFIER": "Модификатор урона от дальнобойной атаки оружием",
"RANGER": "Следопыт",
"RANGERUA": "Следопыт UA(2016)",
"REACH": "Охват",
@@ -817,28 +817,28 @@
"RECHARGE_4_6": "Перезарядка 4-6",
"RECHARGE_5_6": "Перезарядка 5-6",
"RECHARGE_6": "Перезарядка 6",
- "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest",
- "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest",
+ "RECHARGE_AFTER_LONG_REST": "Перезаряжается после продолжительного отдыха",
+ "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Перезаряжается после короткого или продолжительного отдыха",
"RECOVERED": "recovered",
"REDUCED_TO": "reduced to",
"REF": "Реф",
"REFLEX": "Рефлекс",
- "REFLEX_SAVING_THROW": "Reflex saving throw",
+ "REFLEX_SAVING_THROW": "Спасбросок Рефлексов",
"REGAIN": "Regain",
"REGIONAL_EFFECTS": "Эффекты на область",
"RELIGION": "Религия",
"REMARKABLE_ATHLETE": "Выдающийся атлет",
"REPEAT": "Repeat",
- "REPORT_AN_ISSUE": "Report an issue",
+ "REPORT_AN_ISSUE": "Сообщить о проблеме",
"REQUIRES_API": "Эта фича требует API",
- "RESET": "reset",
+ "RESET": "сброс",
"RESISTANCES_AND_IMMUNITIES": "Сопротивления и Иммунитеты",
"RESOURCES": "Ресурсы",
- "REST": "Rest",
+ "REST": "Отдых",
"RESTRAINED": "Опутано",
- "RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
+ "RESTRAINED_1": "Скорость опутанного существа равна 0, и оно не получает выгоды ни от каких бонусов к скорости.",
"RESTRAINED_2": "Броски атаки по такому существу совершаются с преимуществом, а его броски атаки совершаются с помехой.",
- "RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
+ "RESTRAINED_3": "Существо совершает броски ловкости с помехой.",
"RING": "Кольцо",
"RITUAL": "Ритуал",
"ROGUE": "Плут",
@@ -846,30 +846,30 @@
"ROLL_2": "2 куба",
"ROLL_OPTIONS": "Опции бросков",
"ROLL_TEMPLATE": "Шаблоны бросков",
- "SAN": "San",
- "SANITY": "Sanity",
- "SANITY_SAVING_THROW": "Sanity saving throw",
+ "SAN": "РАС",
+ "SANITY": "Рассудок",
+ "SANITY_SAVING_THROW": "Спасбросок Рассудка",
"SAVE": "СБ(Спас)",
"SAVE_DC": "СЛ Спасброска",
"SAVING_DC": "СЛ СБ",
"SAVING_THROW": "Спасбросок",
"SAVING_THROWS": "Спасброски (СБ)",
- "SAVING_THROWS_BONUS": "Saving throws bonus",
+ "SAVING_THROWS_BONUS": "Бонус спасбросков",
"SAVING_THROWS_QUERY": "Запрос спасброска",
- "SAVING_THROW_BONUS": "saving throw bonus",
+ "SAVING_THROW_BONUS": "бонус спасбросков",
"SAVING_THROW_DC": "СЛожность спасброска",
- "SAVING_THROW_FAILURE": "Saving throw failure",
- "SAVING_THROW_MODIFIER": "Saving throw modifier",
- "SAVING_THROW_SUCCESS": "Saving throw success",
- "SCORE": "Score",
+ "SAVING_THROW_FAILURE": "Проваленный спасбросок",
+ "SAVING_THROW_MODIFIER": "Модификатор спасброска",
+ "SAVING_THROW_SUCCESS": "Успешный спасбросок",
+ "SCORE": "Кол-во",
"SECOND_DAMAGE": "Second damage",
- "SELF": "Self",
+ "SELF": "Самоосознание",
"SENSES": "Чувства",
"SHEET": "Лист",
"SHEET_OUTPUT": "Вывод листа",
- "SHEET_SETTING": "Sheet setting",
+ "SHEET_SETTING": "Настройка листа",
"SHIELD": "Щит",
- "SHORT_OR_LONG_REST": "Short or Long rest",
+ "SHORT_OR_LONG_REST": "Короткий или продолжительный отдых",
"SHORT_REST": "Короткий отдых",
"SHOW_ALL": "Показать все",
"SHOW_RESTS": "Отобразить Отдыхи",
@@ -916,7 +916,7 @@
"SOCIETY": "Общество",
"SORCERER": "Чародей",
"SORCERY": "Sorcery",
- "SORCERY_POINTS": "Sorcery Points",
+ "SORCERY_POINTS": "Единицы чародейства",
"SOULKNIFE": "Soulknife",
"SOURCE": "Источник",
"SOURCE_TO_TARGET": "Источник → Цель",
@@ -936,10 +936,10 @@
"SPELLS_ON_CORE": "Показывать на главной вкадке",
"SPELLS_TAB": "Вкладка заклинаний",
"SPELL_ATTACK": "Атака заклинания",
- "SPELL_ATTACK_MODIFIER": "Spell attack modifier",
- "SPELL_DAMAGE_MODIFIER": "Spell damage modifier",
- "SPELL_DC": "Spell DC",
- "SPELL_DC_MODIFIER": "Spell DC modifier",
+ "SPELL_ATTACK_MODIFIER": "Модификатор атаки заклинанием",
+ "SPELL_DAMAGE_MODIFIER": "Модификатор урона от атаки заклинанием",
+ "SPELL_DC": "Сл заклинания",
+ "SPELL_DC_MODIFIER": "Модификатор Сл заклинания",
"SPELL_HEAL_MODIFIER": "Spell heal modifier",
"SPELL_LEVEL": "Уровень заклинания",
"SPELL_MUST_HAVE": "Заклинания должны иметь",
@@ -969,7 +969,7 @@
"TARGET_TO_SOURCE": "Цель → Источник",
"TEMP": "Врм.",
"TEXT_SIZE": "Размер теста",
- "THROWN": "Thrown",
+ "THROWN": "Бросаемое",
"THUNDER": "громовой",
"TINY": "Крохотный",
"TOTAL": "Всего",
@@ -980,45 +980,45 @@
"TRANSMUTATION": "Преобразование ",
"TREMORSENSE": "Колебаний земли",
"TRUESIGHT": "Истинное зрение",
- "TURN": "Turn",
+ "TURN": "Ход",
"TURN_OFF_FILTERING": "Если вы не видите заклинаний выключите фильтры",
"TURN_RECHARGE": "Turn recharge",
"TYPE": "Тип",
"UNARMORED": "Без брони",
"UNCONSCIOUS": "Без сознания",
- "UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
- "UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
+ "UNCONSCIOUS_1": "Существо без сознания лишено дееспособности (см. Состояние), не может двигаться или говорить и не осознает своего окружения.",
+ "UNCONSCIOUS_2": "Существо роняет то, что держит, и падает.",
"UNCONSCIOUS_3": "Существо автоматически проваливает спасброски Силы и Ловкости.",
"UNCONSCIOUS_4": "Броски атаки по существу совершаются с преимуществом.",
- "UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
- "UNITS": "Units",
+ "UNCONSCIOUS_5": "Любая атака, попадающая по существу, является критическим ударом, если атакующий находится в пределах 5 футов от существа.",
+ "UNITS": "Единицы",
"UNPROFICIENT": "Не проф.",
"UNTIL_DISPELLED": "Пока не развеяно",
"UNTIL_DISPELLED_OR_TRIGGERED": "Пока не развеяно или сработает",
"USES": "Исп.",
- "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
- "UTILITY": "Utility",
- "VALUE": "Value",
- "VERSATILE": "Versatile",
- "VS": "vs",
+ "USE_CUSTOM_SAVING_THROWS": "Используйте индивидуальные спасброски",
+ "UTILITY": "Полезная вещь",
+ "VALUE": "Значение",
+ "VERSATILE": "Универсальный",
+ "VS": "Разносторонний",
"VS_FIEND_OR_UNDEAD": "против нежити или исчадий",
"WARLOCK": "Колдун",
"WARLOCK_SLOTS": "Warlock slots",
"WARLOCK_SPELL_SLOTS": "Слоты заклинаний Колдуна",
- "WEAPON": "Weapon",
- "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier",
- "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier",
+ "WEAPON": "Оружие",
+ "WEAPON_ATTACK_MODIFIER": "Модификатор атаки оружием",
+ "WEAPON_DAMAGE_MODIFIER": "Модификатор урона от атаки оружием",
"WEIGHT": "Масса",
"WEIGHT_PER_COIN": "Масса монеты",
"WHISPERED_TO_GM": "Шепот к ГМ",
"WHISPERED_TO_SELF": "Whispered to self",
"WILL": "Воля",
- "WILL_SAVING_THROW": "Will saving throw",
+ "WILL_SAVING_THROW": "Спасбросок Воли",
"WIS": "Муд",
"WISDOM": "Мудрость",
"WISDOM_SAVING_THROW": "Спасбросок Мудрости",
"WIZARD": "Волшебник",
- "WONDROUS": "Wondrous",
+ "WONDROUS": "Удивительный",
"YES": "Да",
"—": "—"
}
\ No newline at end of file
diff --git a/AD&D 2E Revised/2ESheet.html b/AD&D 2E Revised/2ESheet.html
index 9e33d50fab..a7da177cd7 100644
--- a/AD&D 2E Revised/2ESheet.html
+++ b/AD&D 2E Revised/2ESheet.html
@@ -6,32 +6,12 @@
Announcements
-
Changes in
+
Upcoming changes in 2 weeks!
- This announcement now opens when there is a new version
- Exceptional strength now also accepts parenthesis ie. "18(67)" aswell as square brackets. ie. "18[67]"
- Corrected Rogue skills calculation so a positive modifier makes the check easier to complete and a negative modifier makes it harder to complete.
- Corrected Magic resistance calculation so the static modifier and the misc modifier adds together instead of subtract.
- Changed old Spell effect input-field to textarea. This allows for easier reading and newlines in roll templates.
-
-
- The following changes are mainly for Macro users. A lot of section had duplicate "static" and "repeating" attributes, causing problems when a macro tried to use a roll button.
- An example of this was when a macro tried to use the hit button for a weapon. The following macro: %{selected|repeating_weapons_$0_hit} would only take values from the static row in the weapons table.
- To solve this, static attributes has been deleted and the values have been moved to the repeating rows. This has been done for the following sections:
-
-
- Melee weapons (repeating_weapons)
- Melee weapons damage (repeating_weapons-damage)
- Range weapons (repeating_weapons2)
- Range weapons damage (repeating_ammo)
- Weapon proficiencies (repeating_weaponprofs)
- Nonweapon proficiencies (repeating_profs)
- Languagues (repeating_langs)
- Gear carried (repeating_gear)
- Gear stored (repeating_gear-stored)
- Magic resistance (repeating_magicres)
+ Fixed Weapon-type vs. Armor-type. Now actually works for repeating rows!
+ Many attributes has been removed / changed / added. Please see the forum for the fill list: https://app.roll20.net/forum/post/9311682/official-ad-and-d-2e-revised-update-thread
A known bug with the indexes in the following section is still present, and was also present before this change: repeating_weapons, repeating_gear, repeating_spells. For more information on the bug see the post:
https://app.roll20.net/forum/post/9643364/bug-ghost-rows-in-repeating-sections-when-a-dash-is-used-in-the-section-name
@@ -19730,7 +19710,7 @@ gemSections.forEach(i => {
// --- Version change start --- //
const sheetName = 'AD&D 2E Revised';
-const sheetVersion = '3.3.2';
+const sheetVersion = '3.3.2a';
function moveStaticToRepeating(section, fieldsToMove) {
getAttrs(fieldsToMove, function (values) {
diff --git a/AD&D 2E Revised/javascript/version.js b/AD&D 2E Revised/javascript/version.js
index de319cbc6f..4b1b6c05a6 100644
--- a/AD&D 2E Revised/javascript/version.js
+++ b/AD&D 2E Revised/javascript/version.js
@@ -1,7 +1,7 @@
// --- Version change start --- //
const sheetName = 'AD&D 2E Revised';
-const sheetVersion = '3.3.2';
+const sheetVersion = '3.3.2a';
function moveStaticToRepeating(section, fieldsToMove) {
getAttrs(fieldsToMove, function (values) {
diff --git a/AD&D 2E Revised/raw/2ESheet-raw.html b/AD&D 2E Revised/raw/2ESheet-raw.html
index f676ffa199..0f73fa40af 100644
--- a/AD&D 2E Revised/raw/2ESheet-raw.html
+++ b/AD&D 2E Revised/raw/2ESheet-raw.html
@@ -6,32 +6,12 @@
Announcements
-
Changes in
+
Upcoming changes in 2 weeks!
- This announcement now opens when there is a new version
- Exceptional strength now also accepts parenthesis ie. "18(67)" aswell as square brackets. ie. "18[67]"
- Corrected Rogue skills calculation so a positive modifier makes the check easier to complete and a negative modifier makes it harder to complete.
- Corrected Magic resistance calculation so the static modifier and the misc modifier adds together instead of subtract.
- Changed old Spell effect input-field to textarea. This allows for easier reading and newlines in roll templates.
-
-
- The following changes are mainly for Macro users. A lot of section had duplicate "static" and "repeating" attributes, causing problems when a macro tried to use a roll button.
- An example of this was when a macro tried to use the hit button for a weapon. The following macro: %{selected|repeating_weapons_$0_hit} would only take values from the static row in the weapons table.
- To solve this, static attributes has been deleted and the values have been moved to the repeating rows. This has been done for the following sections:
-
-
- Melee weapons (repeating_weapons)
- Melee weapons damage (repeating_weapons-damage)
- Range weapons (repeating_weapons2)
- Range weapons damage (repeating_ammo)
- Weapon proficiencies (repeating_weaponprofs)
- Nonweapon proficiencies (repeating_profs)
- Languagues (repeating_langs)
- Gear carried (repeating_gear)
- Gear stored (repeating_gear-stored)
- Magic resistance (repeating_magicres)
+ Fixed Weapon-type vs. Armor-type. Now actually works for repeating rows!
+ Many attributes has been removed / changed / added. Please see the forum for the fill list: https://app.roll20.net/forum/post/9311682/official-ad-and-d-2e-revised-update-thread
A known bug with the indexes in the following section is still present, and was also present before this change: repeating_weapons, repeating_gear, repeating_spells. For more information on the bug see the post:
https://app.roll20.net/forum/post/9643364/bug-ghost-rows-in-repeating-sections-when-a-dash-is-used-in-the-section-name
diff --git a/Aborea_new/aborea.css b/Aborea_new/aborea.css
index b454ed966b..dbc2a585f5 100644
--- a/Aborea_new/aborea.css
+++ b/Aborea_new/aborea.css
@@ -1 +1 @@
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.sheet-gridplace .sheet-repcontainer .sheet-repitem{grid-template-columns:150px 70px 70px 22px 42px 50px;}.sheet-container .sheet-main .sheet-attribut .sheet-arrow{border-top:10px solid transparent;border-bottom:10px solid transparent;border-left:20px solid #f00;width:auto;height:auto;margin:6px 0;margin-right:60px;}.sheet-container .sheet-main .sheet-attribut label{position:relative;left:-95px;top:7px;}.sheet-container .sheet-main .sheet-magie .sheet-grid,.sheet-container .sheet-main .sheet-magie .sheet-gridplace .repcontainer .repitem,.sheet-container .sheet-main .sheet-magie .sheet-gridplace .sheet-repcontainer .sheet-repitem{grid-template-columns:150px 70px 70px 70px 50px;}.sheet-container .sheet-main .sheet-fertigkeiten .sheet-grid,.sheet-container .sheet-main .sheet-fertigkeiten .sheet-gridplace .repcontainer .repitem,.sheet-container .sheet-main .sheet-fertigkeiten .sheet-gridplace .sheet-repcontainer .sheet-repitem{grid-template-columns:150px 70px 70px 70px 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.sheet-switch .sheet-slider,.sheet-container .sheet-main .sheet-notes .sheet-switch .sheet-slider{box-shadow:none;}.sheet-container .sheet-main .sheet-inventar .sheet-switch .sheet-slider:before,.sheet-container .sheet-main .sheet-notes .sheet-switch .sheet-slider:before{height:13px;bottom:2px;}.sheet-container .sheet-main .sheet-inventar input[name=attr_show_inventar] ~ div textarea,.sheet-container .sheet-main .sheet-notes input[name=attr_show_inventar] ~ div textarea{display:none;}.sheet-container .sheet-main .sheet-inventar input[name=attr_show_inventar]:checked ~ div textarea,.sheet-container .sheet-main .sheet-notes input[name=attr_show_inventar]:checked ~ div textarea{display:inline-block;}.sheet-container .sheet-main .sheet-inventar input[name=attr_show_notes] ~ div textarea,.sheet-container .sheet-main .sheet-notes input[name=attr_show_notes] ~ div textarea{display:none;}.sheet-container .sheet-main .sheet-inventar input[name=attr_show_notes]:checked ~ div textarea,.sheet-container .sheet-main .sheet-notes input[name=attr_show_notes]:checked ~ div textarea{display:inline-block;}.sheet-container .sheet-main .sheet-inventar .sheet-notes-row:hover .sheet-options-flag + span,.sheet-container .sheet-main .sheet-notes .sheet-notes-row:hover .sheet-options-flag + span,.sheet-container .sheet-main .sheet-inventar .sheet-inventar-row:hover .sheet-options-flag + span,.sheet-container .sheet-main .sheet-notes .sheet-inventar-row:hover .sheet-options-flag + span{display:block;}
\ No newline at end of file
+.sheet-container{width:870px}.sheet-container input{background:transparent;width:100%;border:1px solid #ddd;border-radius:3px;}.sheet-container select{background:transparent;width:100%;border:1px solid #ddd;border-radius:3px;}.sheet-container input[type=number]{text-align:center;-moz-appearance:textfield;-webkit-appearance:textfield;}.sheet-container input[type=checkbox]{width:auto;}.sheet-container textarea{margin:0;width:100%;height:65px;resize:vertical;box-sizing:border-box;border:1px solid #ddd;border-radius:3px;}.sheet-container select{margin:0;}.sheet-container span{text-transform:uppercase;}.sheet-container label{width:auto;display:block;margin-top:-19px;margin-bottom:0;font-weight:normal;padding:0;font-size:15px;}.sheet-container .sheet-input_label{cursor:pointer;}.sheet-container .sheet-redbg{background-color:red;color:white;border:1px solid red;border-bottom:1px solid white;font-weight:bold;padding-left:5px;}.sheet-container strong{font-weight:900;}.sheet-container .sheet-textcenter{text-align:center;}.sheet-container .sheet-float{float:left;box-sizing:border-box;width:99%;margin:10px 5px 10px 0;}.sheet-container .sheet-noborder{border:none;}.sheet-container .sheet-half{max-width:49%;}.sheet-container .sheet-twice{display:grid;grid-template-columns:49% 49%;grid-gap:5px;}.sheet-container .sheet-clear{clear:both;overflow:auto;}.sheet-container .sheet-row{padding-top:30px;}.sheet-container .sheet-row.sheet-small{padding-top:10px;}.sheet-container .sheet-row:first-child{padding-top:0;}.sheet-container .sheet-options-flag,.sheet-container .sheet-options-flag + span{position:absolute;top:-10px;left:-10px;}.sheet-container .sheet-options-flag{opacity:0;width:16px!important;min-height:16px;z-index:2;}.sheet-container .sheet-options-flag + span{white-space:nowrap;width:16px;height:16px;font-size:16px;font-family:pictos;color:#bbb;cursor:pointer;margin-top:0;display:none;text-transform:lowercase;}.sheet-container .sheet-options-flag ~ textarea{display:none;}.sheet-container .sheet-options-flag:checked ~ textarea{display:inherit;}.sheet-container .sheet-grid,.sheet-container .sheet-gridplace .repcontainer .repitem,.sheet-container .sheet-gridplace .sheet-repcontainer .sheet-repitem{display:grid;grid-gap:5px;}.sheet-container .sheet-gridplace .repcontainer .repitem,.sheet-container .sheet-gridplace .sheet-repcontainer .sheet-repitem{margin-top:5px;}.sheet-container .sheet-grid>div{background-color:#f00;color:#FFF;font-weight:bold;text-align:center;}.sheet-container .sheet-gridplace .repcontainer .repitem input,.sheet-container .sheet-gridplace .repcontainer .repitem select,.sheet-container .sheet-gridplace .repcontainer .repitem button,.sheet-container .sheet-gridplace .sheet-repcontainer .sheet-repitem input,.sheet-container .sheet-gridplace .sheet-repcontainer .sheet-repitem select,.sheet-container .sheet-gridplace .sheet-repcontainer .sheet-repitem button{width:-webkit-fill-available;width:-moz-available;}.sheet-container .sheet-gridplace .repcontainer .repitem button.repcontrol_del{width:auto;}.sheet-container .sheet-gridplace .repcontainer .repitem div,.sheet-container .sheet-gridplace .sheet-repcontainer .sheet-repitem div{margin:auto 0;text-align:center;}.sheet-container .sheet-switch{position:relative;display:inline-block;width:40px;height:24px;}.sheet-container .sheet-switch input{opacity:0;width:0;height:0;}.sheet-container .sheet-slider{position:absolute;cursor:pointer;top:0;left:0;right:0;bottom:0;background-color:#ccc;-webkit-transition:.4s;transition:.4s;}.sheet-container .sheet-slider:before{position:absolute;content:"";height:16px;width:16px;left:4px;bottom:4px;background-color:white;-webkit-transition:.4s;transition:.4s;}.sheet-container input:checked + .sheet-slider{background-color:#f00;}.sheet-container input:focus + .sheet-slider{box-shadow:0 0 1px #f00;}.sheet-container input:checked + .sheet-slider:before{-webkit-transform:translateX(16px);-ms-transform:translateX(16px);transform:translateX(16px);}.sheet-container .sheet-main .sheet-ep{width:190px;float:left;}.sheet-container .sheet-main .sheet-ep input,.sheet-container .sheet-main .sheet-ep label{float:left;margin-right:5px;}.sheet-container .sheet-main .sheet-ep input:last-child,.sheet-container .sheet-main .sheet-ep label:last-child{margin-right:0;}.sheet-container .sheet-main .sheet-ep input{width:50px;height:40px;}.sheet-container .sheet-main .sheet-ep label[for="sheet-Stufe"],.sheet-container .sheet-main .sheet-ep label[for="sheet-AP"]{width:50px;text-align:center;}.sheet-container .sheet-main .sheet-ep input[name="attr_ep"],.sheet-container .sheet-main .sheet-ep label[for="attr_ep"]{width:80px;text-align:center;}.sheet-container .sheet-main .sheet-vermoegen{width:210px;float:right;padding-top:0;}.sheet-container .sheet-main .sheet-vermoegen div{width:100%;}.sheet-container .sheet-main .sheet-vermoegen input,.sheet-container .sheet-main .sheet-vermoegen label{float:left;margin-left:5px;}.sheet-container .sheet-main .sheet-vermoegen input:first-child,.sheet-container .sheet-main .sheet-vermoegen label:first-child{margin-left:0;}.sheet-container .sheet-main .sheet-vermoegen input{width:40px;height:40px;}.sheet-container .sheet-main .sheet-vermoegen label[for="attr_tt"],.sheet-container .sheet-main .sheet-vermoegen label[for="attr_kl"],.sheet-container .sheet-main .sheet-vermoegen label[for="attr_mu"]{width:40px;text-align:center;}.sheet-container .sheet-main .sheet-vermoegen input[name="attr_gf"],.sheet-container .sheet-main .sheet-vermoegen label[for="attr_gf"]{width:70px;text-align:center;}.sheet-container .sheet-main .sheet-stats{float:left;}.sheet-container .sheet-main .sheet-stats>input,.sheet-container .sheet-main .sheet-stats>label,.sheet-container .sheet-main .sheet-stats>div{float:left;margin-right:20px;text-align:center;}.sheet-container .sheet-main .sheet-stats input:last-child,.sheet-container .sheet-main .sheet-stats label:last-child,.sheet-container .sheet-main .sheet-stats div:last-child{margin-right:0;}.sheet-container .sheet-main .sheet-stats label[for="attr_leben"]{text-align:center;float:none;width:110px;}.sheet-container .sheet-main .sheet-stats input{width:50px;height:40px;}.sheet-container .sheet-main .sheet-beruf select[name=attr_beruf]{display:none;}.sheet-container .sheet-main .sheet-beruf .sheet-switch{float:right;position:relative;height:17px;border:1px solid #ccc;}.sheet-container .sheet-main .sheet-beruf .sheet-switch .sheet-slider{box-shadow:none;}.sheet-container .sheet-main .sheet-beruf .sheet-switch .sheet-slider:before{height:13px;bottom:2px;}.sheet-container .sheet-main .sheet-beruf input[name=attr_toggle_beruf]:checked ~ input{display:none;}.sheet-container .sheet-main .sheet-beruf input[name=attr_toggle_beruf]:checked ~ select{display:inherit;}.sheet-container .sheet-main .sheet-settings{padding-top:10px;display:grid;grid-template-columns:49% 49%;grid-gap:5px;}.sheet-container .sheet-main .sheet-gott{width:180px;float:left;}.sheet-container .sheet-main .sheet-gott div{width:auto;margin-left:20px;}.sheet-container .sheet-main .sheet-gott input{width:auto;margin-left:10px;}.sheet-container .sheet-main .sheet-gott input[name="attr_1"]{margin-left:35px;}.sheet-container .sheet-main .sheet-mana{width:135px;float:right;margin-top:10px;}.sheet-container .sheet-main .sheet-mana label{text-align:center;}.sheet-container .sheet-main .sheet-mana input{width:60px;height:40px;}.sheet-container .sheet-main .sheet-attribut .sheet-grid,.sheet-container .sheet-main .sheet-attribut .sheet-gridplace .repcontainer .repitem,.sheet-container .sheet-main .sheet-attribut .sheet-gridplace .sheet-repcontainer .sheet-repitem{grid-template-columns:150px 70px 70px 22px 42px 50px;}.sheet-container .sheet-main .sheet-attribut .sheet-arrow{border-top:10px solid transparent;border-bottom:10px solid transparent;border-left:20px solid #f00;width:auto;height:auto;margin:6px 0;margin-right:60px;}.sheet-container .sheet-main .sheet-attribut label{position:relative;left:-95px;top:7px;}.sheet-container .sheet-main .sheet-magie .sheet-grid,.sheet-container .sheet-main .sheet-magie .sheet-gridplace .repcontainer .repitem,.sheet-container .sheet-main .sheet-magie .sheet-gridplace .sheet-repcontainer .sheet-repitem{grid-template-columns:150px 70px 70px 70px 50px;}.sheet-container .sheet-main .sheet-fertigkeiten .sheet-grid,.sheet-container .sheet-main .sheet-fertigkeiten .sheet-gridplace .repcontainer .repitem,.sheet-container .sheet-main .sheet-fertigkeiten .sheet-gridplace .sheet-repcontainer .sheet-repitem{grid-template-columns:150px 70px 70px 70px 50px;}.sheet-container .sheet-main .sheet-kampf .sheet-grid,.sheet-container .sheet-main .sheet-kampf .sheet-gridplace .repcontainer .repitem,.sheet-container .sheet-main .sheet-kampf .sheet-gridplace .sheet-repcontainer .sheet-repitem{grid-template-columns:303px 70px 140px 70px 70px 70px 50px 50px;}.sheet-container .sheet-main .sheet-inventar{display:inherit;}.sheet-container .sheet-main .sheet-inventar input[name=attr_ruestung1],.sheet-container .sheet-main .sheet-inventar input[name=attr_ruestung2],.sheet-container .sheet-main .sheet-inventar input[name=attr_name]{width:250px;}.sheet-container .sheet-main .sheet-inventar input{width:84px;}.sheet-container .sheet-main .sheet-inventar,.sheet-container .sheet-main .sheet-notes{display:inherit;}.sheet-container .sheet-main .sheet-inventar .sheet-switch,.sheet-container .sheet-main .sheet-notes .sheet-switch{float:right;position:relative;top:19px;height:17px;border:1px solid #ccc;}.sheet-container .sheet-main .sheet-inventar .sheet-switch .sheet-slider,.sheet-container .sheet-main .sheet-notes .sheet-switch .sheet-slider{box-shadow:none;}.sheet-container .sheet-main .sheet-inventar .sheet-switch .sheet-slider:before,.sheet-container .sheet-main .sheet-notes .sheet-switch .sheet-slider:before{height:13px;bottom:2px;}.sheet-container .sheet-main .sheet-inventar input[name=attr_show_inventar] ~ div textarea,.sheet-container .sheet-main .sheet-notes input[name=attr_show_inventar] ~ div textarea{display:none;}.sheet-container .sheet-main .sheet-inventar input[name=attr_show_inventar]:checked ~ div textarea,.sheet-container .sheet-main .sheet-notes input[name=attr_show_inventar]:checked ~ div textarea{display:inline-block;}.sheet-container .sheet-main .sheet-inventar input[name=attr_show_notes] ~ div textarea,.sheet-container .sheet-main .sheet-notes input[name=attr_show_notes] ~ div textarea{display:none;}.sheet-container .sheet-main .sheet-inventar input[name=attr_show_notes]:checked ~ div textarea,.sheet-container .sheet-main .sheet-notes input[name=attr_show_notes]:checked ~ div textarea{display:inline-block;}.sheet-container .sheet-main .sheet-inventar .sheet-notes-row:hover .sheet-options-flag + span,.sheet-container .sheet-main .sheet-notes .sheet-notes-row:hover .sheet-options-flag + span,.sheet-container .sheet-main .sheet-inventar .sheet-inventar-row:hover .sheet-options-flag + span,.sheet-container .sheet-main .sheet-notes .sheet-inventar-row:hover .sheet-options-flag + span{display:block;}
\ No newline at end of file
diff --git a/Aborea_new/aborea.html b/Aborea_new/aborea.html
index 50c62039ae..b91296fa35 100644
--- a/Aborea_new/aborea.html
+++ b/Aborea_new/aborea.html
@@ -20,20 +20,20 @@
@@ -65,11 +65,12 @@
-
-
-
-
- Geldberechnung
+
+ Auswahl treffen
+ Für alle sichtbar würfeln
+ Für GM würfeln
+
+
@@ -79,7 +80,11 @@
Lebensberechnung
-
+
+
+
+
+ Geldberechnung
@@ -114,7 +119,7 @@
+ value="@{abilityroll} versucht sich in Stärke [[1d10! + @{stb} + @{ruestung_modifier} + @{global_modifier} + ?{Modifier?|0}]]">
Ge schicklichkeit
@@ -122,7 +127,7 @@
+ value="@{abilityroll} versucht sich in Geschicklichkeit [[1d10! + @{geb} + @{ruestung_modifier} + @{global_modifier} + ?{Modifier?|0}]]">
Ko nstitution
@@ -130,7 +135,7 @@
+ value="@{abilityroll} versucht sich in Konstitution [[1d10! + @{kob} + @{ruestung_modifier} + @{global_modifier} + ?{Modifier?|0}]]">
In telligenz
@@ -184,9 +189,6 @@
Magie entwickeln
- ST
- GE
- KO
IN
CH
@@ -199,9 +201,6 @@
Gezielte Sprüche
- ST
- GE
- KO
IN
CH
@@ -234,9 +233,9 @@
Athletik
- ST
- GE
- KO
+ ST
+ GE
+ KO
IN
CH
@@ -251,9 +250,9 @@
Einflussnahme
- ST
- GE
- KO
+ ST
+ GE
+ KO
IN
CH
@@ -268,9 +267,9 @@
List
- ST
- GE
- KO
+ ST
+ GE
+ KO
IN
CH
@@ -285,9 +284,9 @@
Natur
- ST
- GE
- KO
+ ST
+ GE
+ KO
IN
CH
@@ -302,9 +301,9 @@
Reiten
- ST
- GE
- KO
+ ST
+ GE
+ KO
IN
CH
@@ -319,9 +318,9 @@
Schwimmen
- ST
- GE
- KO
+ ST
+ GE
+ KO
IN
CH
@@ -336,9 +335,9 @@
Wahrnehmung
- ST
- GE
- KO
+ ST
+ GE
+ KO
IN
CH
@@ -366,9 +365,9 @@
+ value="@{abilityroll} greift mit @{kampf_waffenname} an würfelt eine [[1d10!+ ?{Offensivbonus?|@{kampf_kb}} + @{global_modifier} + ?{Kampf-Modifier?|0}]] mit [[@{kampf_schaden} + ?{Schaden-Modifier?|0}]] Schaden. Der DB beträgt [[floor(@{kampf_KB}-?{Offensivbonus?})]]">
diff --git a/Aborea_new/aborea.less b/Aborea_new/aborea.less
index 099f39a36b..c91090c032 100644
--- a/Aborea_new/aborea.less
+++ b/Aborea_new/aborea.less
@@ -314,14 +314,14 @@
}
.sheet-stats {
- width: 250px;
float: left;
>input,
>label,
>div {
float : left;
- margin-right: 10px;
+ margin-right: 20px;
+ text-align: center;
}
input:last-child,
@@ -340,20 +340,6 @@
width : 50px;
height: 40px;
}
-
- .sheet-moreleft {
- margin-left: -4px;
- }
- }
-
- .sheet-gmroll {
- width: 175px;
- float: right;
-
- select {
- float: right;
- width: 175px;
- }
}
.sheet-beruf {
diff --git a/Agon Official/translations/pl.json b/Agon Official/translations/pl.json
index b763fa0e40..71a4e9d31a 100644
--- a/Agon Official/translations/pl.json
+++ b/Agon Official/translations/pl.json
@@ -1,99 +1,99 @@
{
- "acumen": "Acumen",
- "add_domain_spend_pathos": "Add another Domain (spend Pathos)",
+ "acumen": "Przenikliwość",
+ "add_domain_spend_pathos": "Dodaj domenę (wydaj Patos)",
"advantage_bond_support": "Advantage/Bond/Support",
- "agony": "Agony",
- "and": "and",
- "any_domain": "Any domain",
- "aphrodite": "Aphrodite",
+ "agony": "Agonia",
+ "and": "i",
+ "any_domain": "Dowolna domena",
+ "aphrodite": "Afrodyta",
"apollo": "Apollo",
"ares": "Ares",
- "artemis": "Artemis",
- "arts_oration": "Arts & Oration",
- "athena": "Athena",
- "authority": "Authority",
- "beauty": "Beauty",
- "blood_valor": "Blood & Valor",
- "bond_use_1": "Bolster you",
- "bond_use_2": "Block Harm or Fate for you",
- "bond_use_3": "Follow your lead",
- "bond_use_top": "When you use a Bond, ask them to:",
- "bonds": "Bonds",
- "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6",
- "boons": "Boons",
- "boons_1": "Advance a d8 Domain die to d10",
- "boons_2": "Advance a d6 Domain die to d8",
- "boons_3": "Advance your Epithet die to d8",
- "boons_4": "Add another Epithet",
- "boons_5": "When you support or bolster, the die you give counts as one size larger.",
- "boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
- "boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
+ "artemis": "Artemida",
+ "arts_oration": "Sztuka i oracja",
+ "athena": "Atena",
+ "authority": "Autorytet",
+ "beauty": "Piękno",
+ "blood_valor": "Krew i waleczność",
+ "bond_use_1": "Wzmocnienie",
+ "bond_use_2": "Zanegowanie krzywdy",
+ "bond_use_3": "Skorzystanie z Twojej rady",
+ "bond_use_top": "Kiedy korzystasz z więzi, poproś o:",
+ "bonds": "Więzi",
+ "bonusdice_query": "Inne kości (przewagi, więzi, wsparcie) np. 1d8 +1d8+1d6",
+ "boons": "Dary",
+ "boons_1": "Zmień kość Domeny z k8 na k10",
+ "boons_2": "Zmień kość Domeny z k6 na k8",
+ "boons_3": "Zmień kość przydomku na k8",
+ "boons_4": "Wybierz kolejny przydomek",
+ "boons_5": "Kiedy kogoś wspierasz albo wzmacniasz, twoja kość jest o jeden rodzaj lepsza.",
+ "boons_6": "Kiedy zaznaczasz Patos, aby skorzystaj z dodatkowej domeny, weź dwie kości zamiast jednej.",
+ "boons_7": "Kiedy korzystasz z Łaski Bogów, rzuć 2k4 i dodaj do sumy wyższy wynik.",
"character": "Postać",
- "choose_sheet_type": "Choose sheet type",
- "conviction": "Conviction",
- "courage": "Courage",
- "craft_reason": "Craft & Reason",
- "cunning": "Cunning",
- "daring": "Daring",
+ "choose_sheet_type": "Wybierz typ karty",
+ "conviction": "Wyrok",
+ "courage": "Odwaga",
+ "craft_reason": "Rzemiosło i Rozum",
+ "cunning": "Przebiegłość",
+ "daring": "Śmiałość",
"demeter": "Demeter",
- "die_placeholder": "Name, Epithet, Bonus Die, ...",
- "divine_favor": "Divine Favor",
- "divine_wrath": "Divine Wrath",
- "domain": "Domain",
- "domains": "Domains",
- "epic": "Epic",
- "epithet": "Epithet",
- "epithet_die": "Epithet die",
- "fate": "Fate",
- "ferocity": "Ferocity",
- "fortitude": "Fortitude",
- "glory": "Glory",
- "grace": "Grace",
- "great_deed": "Great Deed",
- "great_deeds_and_trophies": "Great Deeds & Trophies",
+ "die_placeholder": "Imię, przydomek, kości bonusowe...",
+ "divine_favor": "Boska łaska",
+ "divine_wrath": "Boski gniew",
+ "domain": "Domena",
+ "domains": "Domeny",
+ "epic": "Epicka",
+ "epithet": "Przydomek",
+ "epithet_die": "kość Przydomku",
+ "fate": "Fatum",
+ "ferocity": "Okrucieństwo",
+ "fortitude": "Męstwo",
+ "glory": "Chwała",
+ "grace": "Wdzięk",
+ "great_deed": "Heroiczne czyny",
+ "great_deeds_and_trophies": "Heroiczne czyny i trofea",
"hekate": "Hekate",
- "hephaistos": "Hephaistos",
+ "hephaistos": "Hefajstos",
"hera": "Hera",
"hermes": "Hermes",
- "honored_god": "Honored God",
- "ingenuity": "Ingenuity",
- "insight": "Insight",
- "island_destinies": "Island Destinies",
- "knowledge": "Knowledge",
- "lineage_pronouns": "Lineage / Pronouns",
- "mythic": "Mythic",
- "name": "Nazwa",
+ "honored_god": "Czczone bóstwo",
+ "ingenuity": "Pomysłowość",
+ "insight": "Intuicja",
+ "island_destinies": "Losy wysp",
+ "knowledge": "Wiedza",
+ "lineage_pronouns": "Imię/Zaimek",
+ "mythic": "Mityczna",
+ "name": "Imię",
"no": "Nie",
"none": "Brak",
- "passion": "Passion",
- "pathos": "Pathos",
- "plus_strife_level": "Plus Strife Level",
- "poseidon": "Poseidon",
- "perilous": "Perilous",
- "precision": "Precision",
- "recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
- "recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
- "recite_bottom": "SUFFER—How did you fall short? Did you overreach yourself? Was the opponent too great? Was it cruel fortune?",
- "recite_craft_reason": "How was your knowledge or creativity shown?\nHow was trickery or intrigue displayed?\nHow did you figure it out?",
- "recite_resolve_spirit": "How did we see your willpower in action?\nHow did you endure it?\nHow did the arcane or occult manifest?",
- "recite_top": "How does your EPITHET, PATHOS (an added Domain), or DIVINE FAVOR manifest in the contest?",
- "recite_your_deeds": "Recite your deeds",
- "resolve_spirit": "Resolve & Spirit",
- "roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
+ "passion": "Pasja",
+ "pathos": "Patos",
+ "plus_strife_level": "Poziom konfliktu",
+ "poseidon": "Posejdon",
+ "perilous": "Zabójcza",
+ "precision": "Precyzja",
+ "recite_arts_oration": "Jakich pięknych słów użyleń?\nJak objawiło się piękno?\nW jaki sposób poruszyłeś emocje lub zaświadczyłeś o swoich racjach?",
+ "recite_blood_valor": "Jak przelałeś krew?\nW jaki sposób objawiła się Twoja siła, zręczność lub odwaga?\nW jaki sposób wprawiłeś innych w osłupienie?",
+ "recite_bottom": "KRZYWDA - Jak zawiodłeś? Czy się przeliczyłeś? Czy przeciwnik był za silny? A może miałeś pecha?",
+ "recite_craft_reason": "Jak objawiła się Twoja wiedza lub kreatywność?\nJak przebiegało oszustwo lub intryga?\nJak się tego domyśliłeś?",
+ "recite_resolve_spirit": "Jak objawiła się w działaniu Twoja siła woli?\nJak to wytrzymałeś?\nJak objawiły się moce tajemne lub okultystyczne?",
+ "recite_top": "W jaki sposób Twój Przydomek, Patos (i Domena) lub Łaska Bogów objawiły się w rywalizacji?",
+ "recite_your_deeds": "Opisz swoje czyny",
+ "resolve_spirit": "Duch i stanowczość",
+ "roll_prevails": "Pokonujesz swoje wyzwania i odnosisz zwycięstwo. Najlepszy heros dostaje punkty chwały równe stopniowi trudności, a pozostali którzy odnieśli sukces połowę tej wartości.",
"roll_strife": "Roll Strife",
- "roll_suffers": "Heroes who suffer each earn 1 Glory.",
- "sacred": "Sacred",
- "scion_of": "Scion Of",
- "spend_divine_favor": "Spend Divine Favor",
- "strength": "Strength",
- "strife": "Strife",
- "strife_level": "Strife Level",
+ "roll_suffers": "Każdy heros który poniósł porażkę otrzymuje tylko 1 punkt chwały",
+ "sacred": "Niebiańskie",
+ "scion_of": "Potomek",
+ "spend_divine_favor": "Skorzystaj z Bożej Łaski",
+ "strength": "Moc",
+ "strife": "Konflikt",
+ "strife_level": "Poziom konfliktu",
"strife_player_roll": "Strife Player Roll",
- "style_notes": "Style & Notes",
- "target_number": "Target Number",
- "the_vault_of_heaven": "The Vault of Heaven",
- "virtues": "Virtues",
- "wisdom": "Wisdom",
+ "style_notes": "Styl i notatki",
+ "target_number": "Stopień trudności",
+ "the_vault_of_heaven": "Sklepienie niebios",
+ "virtues": "Cnoty",
+ "wisdom": "Mądrość",
"yes": "Tak",
"zeus": "Zeus"
}
\ No newline at end of file
diff --git a/Best Left Buried/translation.json b/Best Left Buried/translation.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translation.json
+++ b/Best Left Buried/translation.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/af.json b/Best Left Buried/translations/af.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/af.json
+++ b/Best Left Buried/translations/af.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/ca.json b/Best Left Buried/translations/ca.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/ca.json
+++ b/Best Left Buried/translations/ca.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/cs.json b/Best Left Buried/translations/cs.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/cs.json
+++ b/Best Left Buried/translations/cs.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/da.json b/Best Left Buried/translations/da.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/da.json
+++ b/Best Left Buried/translations/da.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/de.json b/Best Left Buried/translations/de.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/de.json
+++ b/Best Left Buried/translations/de.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/el.json b/Best Left Buried/translations/el.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/el.json
+++ b/Best Left Buried/translations/el.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/en.json b/Best Left Buried/translations/en.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/en.json
+++ b/Best Left Buried/translations/en.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/es.json b/Best Left Buried/translations/es.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/es.json
+++ b/Best Left Buried/translations/es.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/fr.json b/Best Left Buried/translations/fr.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/fr.json
+++ b/Best Left Buried/translations/fr.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/he.json b/Best Left Buried/translations/he.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/he.json
+++ b/Best Left Buried/translations/he.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/hu.json b/Best Left Buried/translations/hu.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/hu.json
+++ b/Best Left Buried/translations/hu.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/it.json b/Best Left Buried/translations/it.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/it.json
+++ b/Best Left Buried/translations/it.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/ja.json b/Best Left Buried/translations/ja.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/ja.json
+++ b/Best Left Buried/translations/ja.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/ko.json b/Best Left Buried/translations/ko.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/ko.json
+++ b/Best Left Buried/translations/ko.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/nl.json b/Best Left Buried/translations/nl.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/nl.json
+++ b/Best Left Buried/translations/nl.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/pl.json b/Best Left Buried/translations/pl.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/pl.json
+++ b/Best Left Buried/translations/pl.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/pt.json b/Best Left Buried/translations/pt.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/pt.json
+++ b/Best Left Buried/translations/pt.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/ru.json b/Best Left Buried/translations/ru.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/ru.json
+++ b/Best Left Buried/translations/ru.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/sv.json b/Best Left Buried/translations/sv.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/sv.json
+++ b/Best Left Buried/translations/sv.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/tr.json b/Best Left Buried/translations/tr.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/tr.json
+++ b/Best Left Buried/translations/tr.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/uk.json b/Best Left Buried/translations/uk.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/uk.json
+++ b/Best Left Buried/translations/uk.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Best Left Buried/translations/zh.json b/Best Left Buried/translations/zh.json
index 9ff08ea7b5..ec084630a9 100644
--- a/Best Left Buried/translations/zh.json
+++ b/Best Left Buried/translations/zh.json
@@ -35,7 +35,7 @@
"attack_uh": "Att U.H",
"observation": "Observation",
"observation_check": "Observation Check",
- "ob_ck_ato": "Obseravtion Check A.T.O.",
+ "ob_ck_ato": "Observation Check A.T.O.",
"ob_ck_uh": "Observation Check U.H.",
"checkresult": "Check Result",
"grip_rolls": "Grip Rolls",
@@ -53,4 +53,4 @@
"max slots": "Max Slots",
"carried slots": "Carried Slots",
"over max slots": "Over Max Slots"
-}
\ No newline at end of file
+}
diff --git a/Burning Wheel/Burning Wheel.html b/Burning Wheel/Burning Wheel.html
index fcd50c0203..eae4f0a397 100644
--- a/Burning Wheel/Burning Wheel.html
+++ b/Burning Wheel/Burning Wheel.html
@@ -6821,7 +6821,7 @@
-
+
Sheet Version: 2.4
diff --git a/ButterflyAspect/ButterflyAspect.css b/ButterflyAspect/ButterflyAspect.css
index 59387849ac..97bd5edc9a 100644
--- a/ButterflyAspect/ButterflyAspect.css
+++ b/ButterflyAspect/ButterflyAspect.css
@@ -1 +1 @@
-input.sheet-selector-switch{display:none;}input.sheet-selector-switch.sheet-rollmod:not(:checked) ~ .sheet-container button.sheet-rollmod,input.sheet-selector-switch.sheet-rollmod:checked ~ .sheet-container button.sheet-norollmod,input.sheet-selector-switch.sheet-rollrandomplayer:not(:checked) ~ .sheet-container button.sheet-rollrandomplayer,input.sheet-selector-switch.sheet-rollrandomplayer:checked ~ .sheet-container button.sheet-norollrandomplayer{display:none;}.sheet-container{width:850px;}.sheet-container button[type="roll"]{width:auto;height:24px;padding:0;margin:0;border-top-left-radius:10px;border-bottom-right-radius:10px;border-radius:unset;background-image:none;background-color:transparent;box-sizing:border-box;-moz-box-sizing:border-box;-webkit-box-sizing:border-box;}.sheet-container button[type="roll"] label{line-height:24px;font-size:13px;text-align:center;font-weight:700;}.sheet-container button[type="roll"] input{line-height:24px;font-size:13px;text-align:center;font-weight:700;}.sheet-container input{background:transparent;width:100%;border:1px solid #ddd;border-radius:3px;}.sheet-container input[type=number]{text-align:center;-moz-appearance:textfield;-webkit-appearance:textfield;}.sheet-container textarea{margin:0;width:100%;height:65px;resize:vertical;box-sizing:border-box;border:1px solid #ddd;border-radius:3px;}.sheet-container label{width:auto;}.sheet-container .sheet-options-flag,.sheet-container .sheet-options-flag + span{position:absolute;top:-10px;left:-10px;}.sheet-container .sheet-options-flag{opacity:0;width:16px;min-height:16px;z-index:2;}.sheet-container .sheet-options-flag + span{white-space:nowrap;width:16px;height:16px;font-size:16px;font-family:pictos;color:#bbb;cursor:pointer;margin-top:0;display:none;}.sheet-container .sheet-options-flag ~ textarea,.sheet-container .sheet-options-flag ~ .sheet-liketextarea{display:none;}.sheet-container .sheet-options-flag:checked ~ textarea,.sheet-container .sheet-options-flag:checked ~ .sheet-liketextarea{display:inherit;}.sheet-container .sheet-number-20{font-size:20px;}.sheet-container .sheet-float{float:left;box-sizing:border-box;width:100%;margin:4px 0;padding-right:5px;}.sheet-container .sheet-full{min-width:100%;}.sheet-container .sheet-threequarters{max-width:75%;}.sheet-container .sheet-half{max-width:50%;}.sheet-container .sheet-quarter{max-width:25%;}.sheet-container .sheet-break{clear:both;}.sheet-container .sheet-textcenter{text-align:center;}.sheet-container .sheet-formular{padding:9px;margin-top:15px;border:1px solid #ddd;border-radius:3px;}.sheet-container .sheet-formular label{display:block;float:left;height:20px;margin-top:-19px;margin-bottom:0;background:#fff;padding:2px 5px 2px 5px;color:#b9b9b9;font-weight:normal;}.sheet-container .sheet-formular input{box-sizing:border-box;border:0;}.sheet-container .sheet-gridplace .repcontainer select{border:none;margin:0;}.sheet-container .sheet-gridplace .repcontainer input,.sheet-container .sheet-gridplace .repcontainer select,.sheet-container .sheet-gridplace .repcontainer button{width:-webkit-fill-available;width:-moz-available;-webkit-box-shadow:none;-moz-box-shadow:none;box-shadow:none;}.sheet-container .sheet-gridplace .repcontainer .repitem:nth-child(even){background:#EEE;}.sheet-container .sheet-header{margin-bottom:4px;padding:2px 8px;background:black;color:white;font-weight:bold;border-top-left-radius:10px;border-bottom-right-radius:10px;}.sheet-container .sheet-header span{text-transform:uppercase;}.sheet-container .sheet-head .sheet-head-logo{width:200px;vertical-align:middle;}.sheet-container .sheet-head .sheet-logo{height:200px;}.sheet-container .sheet-head .sheet-settings select{width:-webkit-fill-available;width:-moz-available;}.sheet-container .sheet-head .sheet-head-info{width:calc(100% - 200px);}.sheet-container .sheet-head .sheet-head-info .sheet-head-info-boxes{width:100%;}.sheet-container .sheet-head .sheet-head-info .sheet-head-info-boxes>div:first-child{height:36px;}.sheet-container .sheet-head .sheet-head-info .sheet-head-info-boxes input{width:100%;box-sizing:border-box;}.sheet-container .sheet-head .sheet-head-info .sheet-head-info-boxes textarea{height:64px;border:none;}.sheet-container .sheet-head .sheet-head-info .sheet-head-info-boxes .sheet-formular{margin-bottom:5px;}.sheet-container .sheet-head-stats{display:flex;width:100%;justify-content:space-between;}.sheet-container .sheet-head-stats>div{width:min-content;height:36px;}.sheet-container .sheet-head-stats input{max-width:100px;float:right;text-align:center;}.sheet-container .sheet-head-stats .sheet-formular>input{width:-webkit-fill-available;width:-moz-available;}.sheet-container .sheet-head-stats button{display:block;float:left;margin-top:-21px;background:#fff;padding:2px 5px 2px 5px;color:#b9b9b9;border:1px solid #ddd;border-radius:3px;}.sheet-container .sheet-head-stats button[type="roll"]:before{content:"";display:none;}.sheet-container .sheet-head-stats .sheet-health{display:flex;width:max-content;font-size:x-large;}.sheet-container .sheet-head-stats .sheet-health input{max-width:80px;}.sheet-container .sheet-attribut{display:inherit;}.sheet-container .sheet-attribut .sheet-attribut-stats{display:flex;width:100%;justify-content:space-evenly;flex-flow:row wrap;}.sheet-container .sheet-attribut .sheet-attribut-stats .sheet-formular{width:21%;height:56px;}.sheet-container .sheet-attribut .sheet-attribut-stats input{width:-webkit-fill-available;width:-moz-available;text-align:center;}.sheet-container .sheet-attribut .sheet-attribut-stats button{display:block;float:left;margin-top:-21px;background:#fff;padding:2px 5px 2px 5px;color:#b9b9b9;border:1px solid #ddd;border-radius:3px;}.sheet-container .sheet-attribut .sheet-attribut-stats button[type="roll"]:before{content:"";display:none;}.sheet-container .sheet-skills,.sheet-container .sheet-weapons{display:inherit;}.sheet-container .sheet-skills input,.sheet-container .sheet-weapons input{border:none;width:-webkit-fill-available;width:-moz-available;}.sheet-container .sheet-skills button[type="roll"],.sheet-container .sheet-weapons button[type="roll"]{border:none;width:-webkit-fill-available;width:-moz-available;}.sheet-container .sheet-skills button.repcontrol_move,.sheet-container .sheet-weapons button.repcontrol_move{float:left;}.sheet-container .sheet-skills button.repcontrol_del,.sheet-container .sheet-weapons button.repcontrol_del{width:auto;}.sheet-container .sheet-skills .sheet-grid,.sheet-container .sheet-weapons .sheet-grid{display:grid;grid-template-columns:405px 155px 75px 75px 55px 55px;grid-gap:5px;}.sheet-container .sheet-skills .sheet-grid>div,.sheet-container .sheet-weapons .sheet-grid>div{background-color:#EEE;font-weight:bold;text-align:center;}.sheet-container .sheet-skills .sheet-gridplace .repcontainer .repitem .sheet-repeat-skill,.sheet-container .sheet-weapons .sheet-gridplace .repcontainer .repitem .sheet-repeat-skill,.sheet-container .sheet-skills .sheet-gridplace .repcontainer .repitem .sheet-repeat-weapon,.sheet-container .sheet-weapons .sheet-gridplace .repcontainer .repitem .sheet-repeat-weapon{display:grid;grid-template-columns:405px 155px 75px 75px 55px 55px;grid-gap:5px;min-height:40px;}.sheet-container .sheet-skills .sheet-gridplace .repcontainer .repitem input.sheet-liketextarea,.sheet-container .sheet-weapons .sheet-gridplace .repcontainer .repitem input.sheet-liketextarea{width:845px;height:26px;border:1px solid #ddd;border-radius:3px;}.sheet-container .sheet-skills .sheet-gridplace .repcontainer .repitem textarea,.sheet-container .sheet-weapons .sheet-gridplace .repcontainer .repitem textarea{width:845px;}.sheet-container .sheet-skills .sheet-gridplace .repcontainer .repitem div,.sheet-container .sheet-weapons .sheet-gridplace .repcontainer .repitem div{margin:auto 0;text-align:center;}.sheet-container .sheet-skills .sheet-gridplace .repcontainer .repitem .sheet-repeat-weapon input.sheet-options-flag,.sheet-container .sheet-weapons .sheet-gridplace .repcontainer .repitem .sheet-repeat-weapon input.sheet-options-flag{width:auto;}.sheet-container .sheet-skills .sheet-gridplace .repcontainer .repitem .sheet-repeat-weapon:hover .sheet-options-flag + span,.sheet-container .sheet-weapons .sheet-gridplace .repcontainer .repitem .sheet-repeat-weapon:hover .sheet-options-flag + span{display:block;}.sheet-container .sheet-skills .sheet-gridplace .sheet-repcontainer .sheet-repitem:nth-child(even),.sheet-container .sheet-weapons .sheet-gridplace .sheet-repcontainer .sheet-repitem:nth-child(even){background:#EEE;}.sheet-container .sheet-skills .sheet-gridplace .sheet-repcontainer .sheet-repitem .sheet-repeat-skill,.sheet-container .sheet-weapons .sheet-gridplace .sheet-repcontainer .sheet-repitem .sheet-repeat-skill,.sheet-container .sheet-skills .sheet-gridplace .sheet-repcontainer .sheet-repitem .sheet-repeat-weapon,.sheet-container .sheet-weapons .sheet-gridplace .sheet-repcontainer .sheet-repitem .sheet-repeat-weapon{display:grid;grid-template-columns:405px 155px 75px 75px 55px 55px;grid-gap:5px;height:40px;}.sheet-container .sheet-skills .sheet-gridplace .sheet-repcontainer .sheet-repitem div,.sheet-container .sheet-weapons .sheet-gridplace .sheet-repcontainer .sheet-repitem div{margin:auto 0;text-align:center;}.sheet-container .sheet-mage{display:inherit;}.sheet-container .sheet-mage input{border:none;}.sheet-container .sheet-mage button[type="roll"]{border:none;width:-webkit-fill-available;width:-moz-available;}.sheet-container .sheet-mage button.repcontrol_move{float:left;}.sheet-container .sheet-mage button.repcontrol_del{width:auto;}.sheet-container .sheet-mage .sheet-grid{display:grid;grid-template-columns:130px 60px 60px 60px 60px 60px 60px 60px 60px 60px 60px 55px;grid-gap:5px;}.sheet-container .sheet-mage .sheet-grid>div{background-color:#EEE;font-weight:bold;text-align:center;}.sheet-container .sheet-mage .sheet-gridplace .repcontainer .repitem .sheet-repeat-mage{display:grid;grid-template-columns:130px 60px 60px 60px 60px 60px 60px 60px 60px 60px 60px 55px;grid-gap:5px;min-height:40px;}.sheet-container .sheet-mage .sheet-gridplace .repcontainer .repitem input[type="checkbox"]{width:auto;float:left;}.sheet-container .sheet-mage .sheet-gridplace .repcontainer .repitem input.sheet-liketextarea{width:845px;height:26px;border:1px solid #ddd;border-radius:3px;}.sheet-container .sheet-mage .sheet-gridplace .repcontainer .repitem textarea{width:845px;margin-top:30px;margin-left:-135px;}.sheet-container .sheet-mage .sheet-gridplace .repcontainer .repitem div{margin:auto 0;text-align:center;}.sheet-container .sheet-mage .sheet-gridplace .repcontainer .repitem .sheet-repeat-mage input.sheet-options-flag{width:auto;}.sheet-container .sheet-mage .sheet-gridplace .repcontainer .repitem .sheet-repeat-mage:hover .sheet-options-flag + span{display:block;}.sheet-container .sheet-mage .sheet-gridplace .sheet-repcontainer .sheet-repitem{display:grid;grid-template-columns:405px 155px 75px 75px 55px 55px;grid-gap:5px;height:40px;}.sheet-container .sheet-mage .sheet-gridplace .sheet-repcontainer .sheet-repitem div{margin:auto 0;text-align:center;}.sheet-container .sheet-aspects{display:inherit;}.sheet-container .sheet-stunts{display:inherit;}.sheet-container .sheet-stunts .sheet-repeat-stunt:hover .sheet-options-flag + span{display:block;}.sheet-container .sheet-inventar{display:inherit;}.sheet-container .sheet-inventar .sheet-rustung{padding-bottom:4px;}.sheet-container .sheet-inventar input[type=text],.sheet-container .sheet-inventar input[type=number]{width:81px;}.sheet-container .sheet-inventar input[name=attr_name],.sheet-container .sheet-inventar input[name=attr_ruestungName]{width:250px;}.sheet-container .sheet-inventar .sheet-repeat-inv:hover .sheet-options-flag + span{display:block;}.sheet-container .sheet-notes{display:inherit;}.sheet-container .sheet-notes .sheet-repeat-notes:hover .sheet-options-flag + span{display:block;}.sheet-container .sheet-xp{display:inherit;}.sheet-container .sheet-xp .sheet-totalxp{display:grid;grid-auto-flow:column;grid-gap:50px;}.sheet-container .sheet-xp .sheet-totalxp input{width:100%;text-align:end;}.sheet-container .sheet-xp .repcontainer{padding-top:15px;}.sheet-container .sheet-xp .repcontainer .repitem{display:grid;grid-template-columns:210px 50px 10px 210px 50px 10px 210px 50px;grid-gap:5px;height:40px;}.sheet-container .sheet-xp .repcontainer .repitem div{margin:auto 0;}.sheet-container .sheet-xp .sheet-brackets{border-left:1px solid #aaa;border-right:1px solid #aaa;border-radius:12px;}.sheet-container .sheet-xp .sheet-brackets input{border:none;text-align:center;}.sheet-rolltemplate-butterfly .sheet-container{background-color:#ffffff;border-top-left-radius:10px;border-bottom-right-radius:10px;width:240px;}.sheet-rolltemplate-butterfly .sheet-container .sheet-header{padding:2px 8px;background:black;color:white;font-weight:bold;border-top-left-radius:10px;border-bottom-right-radius:10px;}.sheet-rolltemplate-butterfly .sheet-container .sheet-header span{text-transform:uppercase;}.sheet-rolltemplate-butterfly .sheet-container .sheet-content div{padding:5px;}.sheet-rolltemplate-butterfly .sheet-container .sheet-content div:nth-child(even){background:#EEE;}.sheet-rolltemplate-butterfly .sheet-container .sheet-content div span{margin-left:15px;font-weight:bold;}.sheet-rolltemplate-butterfly .sheet-container .sheet-content .sheet-desc{grid-column:span 2;padding:5px;text-align:center;}.sheet-rolltemplate-butterfly .sheet-container .sheet-content .sheet-desc span{display:block;width:100%;margin:0;}.sheet-rolltemplate-butterfly .sheet-container .inlinerollresult{background-color:transparent;border:none;position:relative;right:30px;float:right;margin:0;}.sheet-rolltemplate-butterfly .sheet-container .inlinerollresult.fullcrit{color:#3FB315;}.sheet-rolltemplate-butterfly .sheet-container .inlinerollresult.fullfail{color:#B31515;}.sheet-rolltemplate-butterfly .sheet-container .inlinerollresult.importandivoll{color:#4A57ED;}
\ No newline at end of file
+input.sheet-selector-switch{display:none;}input.sheet-selector-switch.sheet-rollmod:not(:checked) ~ .sheet-container button.sheet-rollmod,input.sheet-selector-switch.sheet-rollmod:checked ~ .sheet-container button.sheet-norollmod,input.sheet-selector-switch.sheet-rollrandomplayer:not(:checked) ~ .sheet-container button.sheet-rollrandomplayer,input.sheet-selector-switch.sheet-rollrandomplayer:checked ~ .sheet-container button.sheet-norollrandomplayer{display:none;}.sheet-container{width:850px;}.sheet-container button[type="roll"]{width:auto;height:24px;padding:0;margin:0;border-top-left-radius:10px;border-bottom-right-radius:10px;border-radius:unset;background-image:none;background-color:transparent;box-sizing:border-box;-moz-box-sizing:border-box;-webkit-box-sizing:border-box;}.sheet-container button[type="roll"] label{line-height:24px;font-size:13px;text-align:center;font-weight:700;}.sheet-container button[type="roll"] input{line-height:24px;font-size:13px;text-align:center;font-weight:700;}.sheet-container input{background:transparent;width:100%;border:1px solid #ddd;border-radius:3px;}.sheet-container input[type=number]{text-align:center;-moz-appearance:textfield;-webkit-appearance:textfield;}.sheet-container textarea{margin:0;width:100%;height:65px;resize:vertical;box-sizing:border-box;border:1px solid #ddd;border-radius:3px;}.sheet-container label{width:auto;}.sheet-container .sheet-options-flag,.sheet-container .sheet-options-flag + span{position:absolute;top:-10px;left:-10px;}.sheet-container .sheet-options-flag{opacity:0;width:16px;min-height:16px;z-index:2;}.sheet-container .sheet-options-flag + span{white-space:nowrap;width:16px;height:16px;font-size:16px;font-family:pictos;color:#bbb;cursor:pointer;margin-top:0;display:none;}.sheet-container .sheet-options-flag ~ textarea,.sheet-container .sheet-options-flag ~ .sheet-liketextarea{display:none;}.sheet-container .sheet-options-flag:checked ~ textarea,.sheet-container .sheet-options-flag:checked ~ .sheet-liketextarea{display:inherit;}.sheet-container .sheet-number-20{font-size:20px;}.sheet-container .sheet-float{float:left;box-sizing:border-box;width:100%;margin:4px 0;padding-right:5px;}.sheet-container .sheet-full{min-width:100%;}.sheet-container .sheet-threequarters{max-width:75%;}.sheet-container .sheet-half{max-width:50%;}.sheet-container .sheet-quarter{max-width:25%;}.sheet-container .sheet-break{clear:both;}.sheet-container .sheet-textcenter{text-align:center;}.sheet-container .sheet-formular{padding:9px;margin-top:15px;border:1px solid #ddd;border-radius:3px;}.sheet-container .sheet-formular label{display:block;float:left;height:20px;margin-top:-19px;margin-bottom:0;background:#fff;padding:2px 5px 2px 5px;color:#b9b9b9;font-weight:normal;}.sheet-container .sheet-formular input{box-sizing:border-box;border:0;}.sheet-container .sheet-gridplace .repcontainer select{border:none;margin:0;}.sheet-container .sheet-gridplace .repcontainer input,.sheet-container .sheet-gridplace .repcontainer select,.sheet-container .sheet-gridplace .repcontainer button{width:-webkit-fill-available;width:-moz-available;-webkit-box-shadow:none;-moz-box-shadow:none;box-shadow:none;}.sheet-container .sheet-gridplace .repcontainer .repitem:nth-child(even){background:#EEE;}.sheet-container .sheet-gridplace .repcontainer .repcontrol_move{float:left;}.sheet-container .sheet-gridplace .repcontainer .repcontrol_del{width:auto;}.sheet-container .sheet-header{margin-bottom:4px;padding:2px 8px;background:black;color:white;font-weight:bold;border-top-left-radius:10px;border-bottom-right-radius:10px;}.sheet-container .sheet-header span{text-transform:uppercase;}.sheet-container .sheet-head .sheet-head-logo{width:200px;vertical-align:middle;}.sheet-container .sheet-head .sheet-logo{height:200px;}.sheet-container .sheet-head .sheet-settings select{width:-webkit-fill-available;width:-moz-available;}.sheet-container .sheet-head .sheet-head-info{width:calc(100% - 200px);}.sheet-container .sheet-head .sheet-head-info .sheet-head-info-boxes{width:100%;}.sheet-container .sheet-head .sheet-head-info .sheet-head-info-boxes>div:first-child{height:36px;}.sheet-container .sheet-head .sheet-head-info .sheet-head-info-boxes input{width:100%;box-sizing:border-box;}.sheet-container .sheet-head .sheet-head-info .sheet-head-info-boxes textarea{height:64px;border:none;}.sheet-container .sheet-head .sheet-head-info .sheet-head-info-boxes .sheet-formular{margin-bottom:5px;}.sheet-container .sheet-head-stats{display:flex;width:100%;justify-content:space-between;}.sheet-container .sheet-head-stats>div{width:min-content;height:36px;}.sheet-container .sheet-head-stats input{max-width:100px;float:right;text-align:center;}.sheet-container .sheet-head-stats .sheet-formular>input{width:-webkit-fill-available;width:-moz-available;}.sheet-container .sheet-head-stats button{display:block;float:left;margin-top:-21px;background:#fff;padding:2px 5px 2px 5px;color:#b9b9b9;border:1px solid #ddd;border-radius:3px;}.sheet-container .sheet-head-stats button[type="roll"]:before{content:"";display:none;}.sheet-container .sheet-head-stats .sheet-health{display:flex;width:max-content;font-size:x-large;}.sheet-container .sheet-head-stats .sheet-health input{max-width:80px;}.sheet-container .sheet-attribut{display:inherit;}.sheet-container .sheet-attribut .sheet-attribut-stats{display:flex;width:100%;justify-content:space-evenly;flex-flow:row wrap;}.sheet-container .sheet-attribut .sheet-attribut-stats .sheet-formular{width:21%;height:56px;}.sheet-container .sheet-attribut .sheet-attribut-stats input{width:-webkit-fill-available;width:-moz-available;text-align:center;}.sheet-container .sheet-attribut .sheet-attribut-stats button{display:block;float:left;margin-top:-21px;background:#fff;padding:2px 5px 2px 5px;color:#b9b9b9;border:1px solid #ddd;border-radius:3px;}.sheet-container .sheet-attribut .sheet-attribut-stats button[type="roll"]:before{content:"";display:none;}.sheet-container .sheet-skills,.sheet-container .sheet-weapons{display:inherit;}.sheet-container .sheet-skills input,.sheet-container .sheet-weapons input{border:none;width:-webkit-fill-available;width:-moz-available;}.sheet-container .sheet-skills button[type="roll"],.sheet-container .sheet-weapons button[type="roll"]{border:none;width:-webkit-fill-available;width:-moz-available;}.sheet-container .sheet-skills .sheet-grid,.sheet-container .sheet-weapons .sheet-grid{display:grid;grid-template-columns:405px 155px 75px 75px 55px 55px;grid-gap:5px;}.sheet-container .sheet-skills .sheet-grid>div,.sheet-container .sheet-weapons .sheet-grid>div{background-color:#EEE;font-weight:bold;text-align:center;}.sheet-container .sheet-skills .sheet-gridplace .repcontainer .repitem .sheet-repeat-skill,.sheet-container .sheet-weapons .sheet-gridplace .repcontainer .repitem .sheet-repeat-skill,.sheet-container .sheet-skills .sheet-gridplace .repcontainer .repitem .sheet-repeat-weapon,.sheet-container .sheet-weapons .sheet-gridplace .repcontainer .repitem .sheet-repeat-weapon{display:grid;grid-template-columns:405px 155px 75px 75px 55px 55px;grid-gap:5px;min-height:40px;}.sheet-container .sheet-skills .sheet-gridplace .repcontainer .repitem input.sheet-liketextarea,.sheet-container .sheet-weapons .sheet-gridplace .repcontainer .repitem input.sheet-liketextarea{width:845px;height:26px;border:1px solid #ddd;border-radius:3px;}.sheet-container .sheet-skills .sheet-gridplace .repcontainer .repitem textarea,.sheet-container .sheet-weapons .sheet-gridplace .repcontainer .repitem textarea{width:845px;}.sheet-container .sheet-skills .sheet-gridplace .repcontainer .repitem div,.sheet-container .sheet-weapons .sheet-gridplace .repcontainer .repitem div{margin:auto 0;text-align:center;}.sheet-container .sheet-skills .sheet-gridplace .repcontainer .repitem .sheet-repeat-weapon input.sheet-options-flag,.sheet-container .sheet-weapons .sheet-gridplace .repcontainer .repitem .sheet-repeat-weapon input.sheet-options-flag{width:auto;}.sheet-container .sheet-skills .sheet-gridplace .repcontainer .repitem .sheet-repeat-weapon:hover .sheet-options-flag + span,.sheet-container .sheet-weapons .sheet-gridplace .repcontainer .repitem .sheet-repeat-weapon:hover .sheet-options-flag + span{display:block;}.sheet-container .sheet-skills .sheet-gridplace .sheet-repcontainer .sheet-repitem:nth-child(even),.sheet-container .sheet-weapons .sheet-gridplace .sheet-repcontainer .sheet-repitem:nth-child(even){background:#EEE;}.sheet-container .sheet-skills .sheet-gridplace .sheet-repcontainer .sheet-repitem .sheet-repeat-skill,.sheet-container .sheet-weapons .sheet-gridplace .sheet-repcontainer .sheet-repitem .sheet-repeat-skill,.sheet-container .sheet-skills .sheet-gridplace .sheet-repcontainer .sheet-repitem .sheet-repeat-weapon,.sheet-container .sheet-weapons .sheet-gridplace .sheet-repcontainer .sheet-repitem .sheet-repeat-weapon{display:grid;grid-template-columns:405px 155px 75px 75px 55px 55px;grid-gap:5px;height:40px;}.sheet-container .sheet-skills .sheet-gridplace .sheet-repcontainer .sheet-repitem div,.sheet-container .sheet-weapons .sheet-gridplace .sheet-repcontainer .sheet-repitem div{margin:auto 0;text-align:center;}.sheet-container .sheet-mage{display:inherit;}.sheet-container .sheet-mage input{border:none;}.sheet-container .sheet-mage button[type="roll"]{border:none;width:-webkit-fill-available;width:-moz-available;}.sheet-container .sheet-mage .sheet-grid{display:grid;grid-template-columns:130px 60px 60px 60px 60px 60px 60px 60px 60px 60px 60px 55px;grid-gap:5px;}.sheet-container .sheet-mage .sheet-grid>div{background-color:#EEE;font-weight:bold;text-align:center;}.sheet-container .sheet-mage .sheet-gridplace .repcontainer .repitem .sheet-repeat-mage{display:grid;grid-template-columns:130px 60px 60px 60px 60px 60px 60px 60px 60px 60px 60px 55px;grid-gap:5px;min-height:40px;}.sheet-container .sheet-mage .sheet-gridplace .repcontainer .repitem input[type="checkbox"]{width:auto;float:left;}.sheet-container .sheet-mage .sheet-gridplace .repcontainer .repitem input.sheet-liketextarea{width:845px;height:26px;border:1px solid #ddd;border-radius:3px;}.sheet-container .sheet-mage .sheet-gridplace .repcontainer .repitem textarea{width:845px;margin-top:30px;margin-left:-135px;}.sheet-container .sheet-mage .sheet-gridplace .repcontainer .repitem div{margin:auto 0;text-align:center;}.sheet-container .sheet-mage .sheet-gridplace .repcontainer .repitem .sheet-repeat-mage input.sheet-options-flag{width:auto;}.sheet-container .sheet-mage .sheet-gridplace .repcontainer .repitem .sheet-repeat-mage:hover .sheet-options-flag + span{display:block;}.sheet-container .sheet-mage .sheet-gridplace .sheet-repcontainer .sheet-repitem{display:grid;grid-template-columns:405px 155px 75px 75px 55px 55px;grid-gap:5px;height:40px;}.sheet-container .sheet-mage .sheet-gridplace .sheet-repcontainer .sheet-repitem div{margin:auto 0;text-align:center;}.sheet-container .sheet-aspects{display:inherit;}.sheet-container .sheet-stunts{display:inherit;}.sheet-container .sheet-stunts .sheet-repeat-stunt:hover .sheet-options-flag + span{display:block;}.sheet-container .sheet-inventar{display:inherit;}.sheet-container .sheet-inventar .sheet-rustung{padding-bottom:4px;}.sheet-container .sheet-inventar input[type=text],.sheet-container .sheet-inventar input[type=number]{width:81px;}.sheet-container .sheet-inventar input[name=attr_name],.sheet-container .sheet-inventar input[name=attr_ruestungName]{width:250px;}.sheet-container .sheet-inventar .sheet-repeat-inv:hover .sheet-options-flag + span{display:block;}.sheet-container .sheet-notes{display:inherit;}.sheet-container .sheet-notes .sheet-repeat-notes:hover .sheet-options-flag + span{display:block;}.sheet-container .sheet-xp{display:inherit;}.sheet-container .sheet-xp .sheet-totalxp{display:grid;grid-auto-flow:column;grid-gap:50px;}.sheet-container .sheet-xp .sheet-totalxp input{width:100%;text-align:end;}.sheet-container .sheet-xp .repcontainer{padding-top:15px;}.sheet-container .sheet-xp .repcontainer .repitem{display:grid;grid-template-columns:210px 50px 10px 210px 50px 10px 210px 50px;grid-gap:5px;height:40px;}.sheet-container .sheet-xp .repcontainer .repitem div{margin:auto 0;}.sheet-container .sheet-xp .sheet-brackets{border-left:1px solid #aaa;border-right:1px solid #aaa;border-radius:12px;}.sheet-container .sheet-xp .sheet-brackets input{border:none;text-align:center;}.sheet-rolltemplate-butterfly .sheet-container{background-color:#ffffff;border-top-left-radius:10px;border-bottom-right-radius:10px;width:240px;}.sheet-rolltemplate-butterfly .sheet-container .sheet-header{padding:2px 8px;background:black;color:white;font-weight:bold;border-top-left-radius:10px;border-bottom-right-radius:10px;}.sheet-rolltemplate-butterfly .sheet-container .sheet-header span{text-transform:uppercase;}.sheet-rolltemplate-butterfly .sheet-container .sheet-content div{padding:5px;}.sheet-rolltemplate-butterfly .sheet-container .sheet-content div:nth-child(even){background:#EEE;}.sheet-rolltemplate-butterfly .sheet-container .sheet-content div span{margin-left:15px;font-weight:bold;}.sheet-rolltemplate-butterfly .sheet-container .sheet-content .sheet-desc{grid-column:span 2;padding:5px;text-align:center;}.sheet-rolltemplate-butterfly .sheet-container .sheet-content .sheet-desc span{display:block;width:100%;margin:0;}.sheet-rolltemplate-butterfly .sheet-container .inlinerollresult{background-color:transparent;border:none;position:relative;right:30px;float:right;margin:0;}.sheet-rolltemplate-butterfly .sheet-container .inlinerollresult.fullcrit{color:#3FB315;}.sheet-rolltemplate-butterfly .sheet-container .inlinerollresult.fullfail{color:#B31515;}.sheet-rolltemplate-butterfly .sheet-container .inlinerollresult.importandivoll{color:#4A57ED;}
\ No newline at end of file
diff --git a/ButterflyAspect/ButterflyAspect.html b/ButterflyAspect/ButterflyAspect.html
index 20ebc71e97..178ee48356 100644
--- a/ButterflyAspect/ButterflyAspect.html
+++ b/ButterflyAspect/ButterflyAspect.html
@@ -143,47 +143,12 @@
Roll
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+ Attribut auswählen
Nahkampf
Fernkampf
Geschick
@@ -192,6 +157,7 @@
Intelligenz
Wissen
Charisma
+ Ressource
@@ -230,6 +196,7 @@
+ Attribut auswählen
Nahkampf
Fernkampf
diff --git a/ButterflyAspect/ButterflyAspect.less b/ButterflyAspect/ButterflyAspect.less
index 79ce798aff..7c28b846bb 100644
--- a/ButterflyAspect/ButterflyAspect.less
+++ b/ButterflyAspect/ButterflyAspect.less
@@ -189,6 +189,14 @@ input.sheet-selector-switch {
background: #EEE;
}
}
+
+ .repcontrol_move {
+ float: left;
+ }
+
+ .repcontrol_del {
+ width: auto;
+ }
}
}
@@ -366,14 +374,6 @@ input.sheet-selector-switch {
width : -moz-available;
}
- button.repcontrol_move {
- float: left;
- }
-
- button.repcontrol_del {
- width: auto;
- }
-
.sheet-grid {
display : grid;
grid-template-columns: 405px 155px 75px 75px 55px 55px;
@@ -467,14 +467,6 @@ input.sheet-selector-switch {
width : -moz-available;
}
- button.repcontrol_move {
- float: left;
- }
-
- button.repcontrol_del {
- width: auto;
- }
-
.sheet-grid {
display : grid;
grid-template-columns: 130px 60px 60px 60px 60px 60px 60px 60px 60px 60px 60px 55px;
diff --git a/Chronicles of Darkness/translations/af.json b/Chronicles of Darkness/translations/af.json
index 75b3d755a4..78217bdfb3 100644
--- a/Chronicles of Darkness/translations/af.json
+++ b/Chronicles of Darkness/translations/af.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/ca.json b/Chronicles of Darkness/translations/ca.json
index 436f20ec60..ea2489fd63 100644
--- a/Chronicles of Darkness/translations/ca.json
+++ b/Chronicles of Darkness/translations/ca.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/cs.json b/Chronicles of Darkness/translations/cs.json
index 83f3e7fdd3..0065749b3b 100644
--- a/Chronicles of Darkness/translations/cs.json
+++ b/Chronicles of Darkness/translations/cs.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "zranění",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/da.json b/Chronicles of Darkness/translations/da.json
index 75b3d755a4..78217bdfb3 100644
--- a/Chronicles of Darkness/translations/da.json
+++ b/Chronicles of Darkness/translations/da.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/de.json b/Chronicles of Darkness/translations/de.json
index 975d73ea75..131606f1cc 100644
--- a/Chronicles of Darkness/translations/de.json
+++ b/Chronicles of Darkness/translations/de.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Schaden",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/el.json b/Chronicles of Darkness/translations/el.json
index e51d767f84..90adadaac1 100644
--- a/Chronicles of Darkness/translations/el.json
+++ b/Chronicles of Darkness/translations/el.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/en.json b/Chronicles of Darkness/translations/en.json
index b946d073a4..54908d03d6 100644
--- a/Chronicles of Darkness/translations/en.json
+++ b/Chronicles of Darkness/translations/en.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/es.json b/Chronicles of Darkness/translations/es.json
index 342ac28c13..6dae45e0a4 100644
--- a/Chronicles of Darkness/translations/es.json
+++ b/Chronicles of Darkness/translations/es.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Daño",
- "ghost": "Crónicas de Tinieblas - Fantasma",
- "influences": "Influences",
+ "mortal2-ghost": "Crónicas de Tinieblas - Fantasma",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Criatura",
- "anchors": "Anchors",
+ "ephemtype": "Criatura",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestaciones",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/fr.json b/Chronicles of Darkness/translations/fr.json
index a54763f9f6..e8b5f4efb0 100644
--- a/Chronicles of Darkness/translations/fr.json
+++ b/Chronicles of Darkness/translations/fr.json
@@ -363,11 +363,11 @@
"and-misses-with": "et rate avec",
"and-hits-for": "et touche avec",
"damage": "Dégâts",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/he.json b/Chronicles of Darkness/translations/he.json
index 75b3d755a4..78217bdfb3 100644
--- a/Chronicles of Darkness/translations/he.json
+++ b/Chronicles of Darkness/translations/he.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/hu.json b/Chronicles of Darkness/translations/hu.json
index 436f20ec60..ea2489fd63 100644
--- a/Chronicles of Darkness/translations/hu.json
+++ b/Chronicles of Darkness/translations/hu.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/it.json b/Chronicles of Darkness/translations/it.json
index 490908851d..4293d008e2 100644
--- a/Chronicles of Darkness/translations/it.json
+++ b/Chronicles of Darkness/translations/it.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Danno",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/ja.json b/Chronicles of Darkness/translations/ja.json
index e8a9c2da0a..983b0965ed 100644
--- a/Chronicles of Darkness/translations/ja.json
+++ b/Chronicles of Darkness/translations/ja.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "ダメージ",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/ko.json b/Chronicles of Darkness/translations/ko.json
index a7fdcb71f4..b97090852c 100644
--- a/Chronicles of Darkness/translations/ko.json
+++ b/Chronicles of Darkness/translations/ko.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/nl.json b/Chronicles of Darkness/translations/nl.json
index 5eadaf54af..eef26a9778 100644
--- a/Chronicles of Darkness/translations/nl.json
+++ b/Chronicles of Darkness/translations/nl.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/pl.json b/Chronicles of Darkness/translations/pl.json
index 45c71cc9ad..706893d082 100644
--- a/Chronicles of Darkness/translations/pl.json
+++ b/Chronicles of Darkness/translations/pl.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/pt.json b/Chronicles of Darkness/translations/pt.json
index 3d7bef21d6..a3c3b6d410 100644
--- a/Chronicles of Darkness/translations/pt.json
+++ b/Chronicles of Darkness/translations/pt.json
@@ -363,11 +363,11 @@
"and-misses-with": "e erra com",
"and-hits-for": "e acerta com",
"damage": "Dano",
- "ghost": "Crônica das Trevas - Fantasma",
- "influences": "Influências",
+ "mortal2-ghost": "Crônica das Trevas - Fantasma",
+ "influence": "Influências",
"numina": "Númina",
- "nickname": "Criatura",
- "anchors": "Âncoras",
+ "ephemtype": "Criatura",
+ "anchor": "Âncoras",
"ephemeral-manifestations": "Manifestações",
"demon-the-fallen": "Demônio a Queda",
"visage": "Semblante",
diff --git a/Chronicles of Darkness/translations/ru.json b/Chronicles of Darkness/translations/ru.json
index d4f9bb3dc3..d4684c3839 100644
--- a/Chronicles of Darkness/translations/ru.json
+++ b/Chronicles of Darkness/translations/ru.json
@@ -363,11 +363,11 @@
"and-misses-with": "и промахивается с",
"and-hits-for": "и попадает на",
"damage": "Урон",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Падший Демон",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/sv.json b/Chronicles of Darkness/translations/sv.json
index f22cb16f97..a1590d6036 100644
--- a/Chronicles of Darkness/translations/sv.json
+++ b/Chronicles of Darkness/translations/sv.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/tr.json b/Chronicles of Darkness/translations/tr.json
index 75b3d755a4..78217bdfb3 100644
--- a/Chronicles of Darkness/translations/tr.json
+++ b/Chronicles of Darkness/translations/tr.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/uk.json b/Chronicles of Darkness/translations/uk.json
index fa427d2ece..36c57de0fd 100644
--- a/Chronicles of Darkness/translations/uk.json
+++ b/Chronicles of Darkness/translations/uk.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "Manifestations",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/zh.json b/Chronicles of Darkness/translations/zh.json
index 11d7b7d5f9..7c435c2346 100644
--- a/Chronicles of Darkness/translations/zh.json
+++ b/Chronicles of Darkness/translations/zh.json
@@ -363,11 +363,11 @@
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "傷害",
- "ghost": "Ghost",
- "influences": "Influences",
+ "mortal2-ghost": "Chronicles of Darkness - Ghost",
+ "influence": "Influences",
"numina": "Numina",
- "nickname": "Nickname",
- "anchors": "Anchors",
+ "ephemtype": "Creature",
+ "anchor": "Anchors",
"ephemeral-manifestations": "具顯",
"demon-the-fallen": "Demon the Fallen",
"visage": "Visage",
diff --git a/Chronicles of Darkness/translations/zu.json b/Chronicles of Darkness/translations/zu.json
index 7adb7d4582..d360eff008 100644
--- a/Chronicles of Darkness/translations/zu.json
+++ b/Chronicles of Darkness/translations/zu.json
@@ -363,10 +363,10 @@
"and-misses-with": "crwdns402858:0crwdne402858:0",
"and-hits-for": "crwdns402860:0crwdne402860:0",
"damage": "crwdns402578:0crwdne402578:0",
- "ghost": "crwdns409364:0crwdne409364:0",
- "influences": "crwdns409366:0crwdne409366:0",
+ "mortal2-ghost": "crwdns409364:0crwdne409364:0",
+ "influence": "crwdns409366:0crwdne409366:0",
"numina": "crwdns409368:0crwdne409368:0",
- "nickname": "crwdns409370:0crwdne409370:0",
- "anchors": "crwdns409372:0crwdne409372:0",
+ "ephemtype": "crwdns409370:0crwdne409370:0",
+ "anchor": "crwdns409372:0crwdne409372:0",
"ephemeral-manifestations": "crwdns409374:0crwdne409374:0"
}
diff --git a/Fading Suns 2nd Edition Revised/translations/pl.json b/Fading Suns 2nd Edition Revised/translations/pl.json
index ac9047c583..5f7ee14bdd 100644
--- a/Fading Suns 2nd Edition Revised/translations/pl.json
+++ b/Fading Suns 2nd Edition Revised/translations/pl.json
@@ -1,23 +1,23 @@
{
- "background": "Pochodzenie",
- "name": "Imię",
- "alliance": "Sojusz",
- "title": "Tytuł",
- "genre": "Genre",
- "race": "Race",
- "homeworld": "Homeworld",
- "age": "Age",
- "char_height": "Height",
- "char_weight": "Weight",
- "hair": "Hair",
- "eyes": "Eyes",
- "skin": "Skin",
- "description": "Description",
- "benefices_and_afflictions": "Benefices & Afflictions",
+ "background": "Tło",
+ "name": "Postać",
+ "alliance": "Organizacja",
+ "title": "Ranga",
+ "genre": "Płeć",
+ "race": "Rasa",
+ "homeworld": "Pochodzenie",
+ "age": "Wiek",
+ "char_height": "Wzrost",
+ "char_weight": "Waga",
+ "hair": "Włosy",
+ "eyes": "Oczy",
+ "skin": "Karnacja",
+ "description": "Opis",
+ "benefices_and_afflictions": "Dobrodziejstwa i utrapienia",
"goal_bonus_penalty": "Goal bonus/penalty",
"goal_bonus_penalty_again": "Please enter the goal bonus/penalty again",
- "characteristics": "Characteristics",
- "blessings_and_curses": "Blessings & Curses",
+ "characteristics": "Cechy",
+ "blessings_and_curses": "Błogosławieństwa i przeklęstwa",
"characteristic": "Characteristic",
"vitality": "Vitality",
"energy_shield_name": "Energy shield",
diff --git a/Generation/sheet.json b/Generation/sheet.json
index c20e392c1a..8815728839 100644
--- a/Generation/sheet.json
+++ b/Generation/sheet.json
@@ -1,9 +1,11 @@
-{
- "html": "genCharR20sheet.html",
- "css": "genCharR20sheet.css",
- "roll20userid": "Josho H",
- "authors": "Joshua Herrera",
- "patreon": "https://www.patreon.com/Portakin",
- "preview": "Screenshot_2020-12-30 GEN Roll20.png",
- "instructions": "To use the Generation character file, simply pick a race, adjust the character level and add data to the corrisponding tab when cataloging magic, techniques, equipment or Training. In combat, choose an energy type to channel to recieve combat stats and, at the cost of manna or weapon durability, deploy techniques, magic, styles, and Melee to fight while making certain to press the END TURN button to trigger the automatic Turn-to-turn (TTT) cost towards your character's manna pool. Use defensive abilities provided by either armor or energy type to keep you character alive during the enemy's turn."
-}
\ No newline at end of file
+{
+ "html": "genCharR20sheet.html",
+ "css": "genCharR20sheet.css",
+ "roll20userid": "Josho H",
+ "authors": "Joshua Herrera",
+ "patreon": "https://www.patreon.com/Portakin",
+ "preview": "Screenshot_2020-12-30 GEN Roll20.png",
+ "instructions": "To use the Generation character file, simply pick a race, adjust the character level and add data to the corrisponding tab when cataloging magic, techniques, equipment or Training. In combat, choose an energy type to channel to recieve combat stats and, at the cost of manna or weapon durability, deploy techniques, magic, styles, and Melee to fight while making certain to press the END TURN button to trigger the automatic Turn-to-turn (TTT) cost towards your character's manna pool. Use defensive abilities provided by either armor or energy type to keep you character alive during the enemy's turn.",
+ "Complete ruleset (2020)": "https://www.patreon.com/Portakin"
+}
+
diff --git a/Kult Divinity Lost/KULT Divinity Lost.css b/Kult Divinity Lost/KULT Divinity Lost.css
index 67d909a1c4..a086a5ea16 100644
--- a/Kult Divinity Lost/KULT Divinity Lost.css
+++ b/Kult Divinity Lost/KULT Divinity Lost.css
@@ -1,172 +1,365 @@
- .charsheet input[type="text"], textarea{
- display: inline-block;
- background: #00000000;
- border: black solid 1px;
- border-top: none;
- border-left: none;
- border-radius: 0%;
- }
- .charsheet textarea{
- border-left: black solid 1px;
- resize: none;
- }
- .charsheet .sheet-label{
- background: black;
- color: white;
- display: inline-block;
- padding: 0.8%;
- margin-right: -.5%;
- font-size: 1em;
- font-weight: bold;
- }
- .charsheet .sheet-header .sheet-row{
- margin-bottom: 1%;
- }
- .charsheet .sheet-passatt{
- border: 3px black solid;
- width: 2em;
- display: inline-block;
- }
- .charsheet .sheet-actatt{
- border: 3px black solid;
- width: 2em;
- border-radius: 50%;
- display: inline-block;
- }
- .charsheet input[type="number"]{
- border: none;
- font-size: 1em;
- background: none;
- color: black;
- text-align: center;
- width: 3em !important;
- }
- .charsheet button{
- background: none;
- font-size: 1em !important;
- border: 1px solid black;
- font-style: italic;
- color: black;
- }
- .charsheet button:hover{
- background: #990000;
- }
- .charsheet button[type=roll]:before {
- content: none !important;
- }
- .charsheet .sheet-attlabel{
- display: inline-block;
- }
- .charsheet h4{
- text-align: center;
- }
- .charsheet .sheet-leftatt{
- float: left;
- width: 49%;
- margin-bottom: 7%;
- }
- .charsheet .sheet-rightatt{
- float: right;
- text-align: right;
- width: 49%;
- margin-bottom: 7%;
- }
- .charsheet input:focus, .charsheet textarea:focus{
- outline: none;
- }
- .charsheet input[type=radio]{
- display: none;
- float: left;
- }
- .charsheet input[type=radio] + label{
- content: '';
- border: solid 1px black;
- background: white;
- color: black;
- font-weight: bold;
- width: 10%;
- text-align: center;
- padding: 0%;
- float: left;
- }
- .charsheet input[type=radio]:hover + label{
- background: #990000;
- }
- .charsheet input[type=radio]:checked + label{
- background: black;
- color: white;
- }
- .charsheet div.sheet-page1, .charsheet div.sheet-page2{
- display: none;
- }
- .charsheet input.sheet-page1:checked ~ div.sheet-page1, .charsheet input.sheet-page2:checked ~ div.sheet-page2{
- display: block;
- }
- .charsheet .sheet-onethird{
- width: 35%;
- }
- .charsheet .sheet-label2{
- font-size: .9em;
- margin: 1%;
- }
- .charsheet .sheet-bracket{
- border: 1px black solid;
- border-top: none;
- }
- .charsheet .sheet-bracket input[type=text]{
- border: none;
- margin-right: 11%;
- }
- .charsheet .sheet-bracket input[type=text]:hover{
- border-bottom: 1px black dashed;
- }
- .charsheet input[type=checkbox]{
- opacity: 0;
- margin-right: -1.5em;
- height: 1em;
- width: 1em;
- }
- .charsheet input[type=checkbox] + span:before{
- content: "❌";
- border: 2px solid black;
- height: 1em;
- width: 1em;
- color: #00000000;
- font-size: 1em;
- }
- .charsheet input[type=checkbox]:checked + span:before{
- color: #000000FF;
- }
- .charsheet .sheet-label3{
- font-style: italic;
- font-size: .9em;
- padding-right: 20%;
- }
- .charsheet .sheet-label4{
- font-weight: bold;
- font-size: .9em;
- }
- .charsheet .sheet-bracket input[type=radio]{
- display: block;
- opacity: 0;
- margin-left: 25%;
- margin-top: 15%;
- margin-bottom: -1.1em;
- }
- .charsheet .sheet-bracket input[type=radio] + span:before{
- content: "❌";
- border: 2px solid black;
- height: 1em;
- width: 1em;
- color: #00000000;
- font-size: 1em;
- float: left;
- margin-left: 15%;
- margin-bottom: 15%;
- }
- .charsheet .sheet-bracket input[type=radio]:checked + span:before{
- color: #000000FF;
- }
- .charsheet .sheet-twothirds{
- width: 60%;
- }
\ No newline at end of file
+.charsheet {
+ background-image: url("https://i.imgur.com/LOs4jFZ.jpeg");
+ background-size: 100% auto;
+ background-repeat: repeat-y;
+ -webkit-background-size: cover;
+ -moz-background-size: cover;
+ -o-background-size: cover;
+ background-size: cover;
+ border: 2px solid black;
+ width:900px;
+ min-width:900px;
+ min-height:400px;
+}
+
+.sheet-container1 {
+ display: grid;
+ grid-template-columns: 145px 145px 145px 145px 145px 145px;
+ grid-template-rows: 120px 120px 1fr 1fr 1fr 1fr;
+ gap: 5px 5px;
+ grid-template-areas:
+ "basic basic basic basic logo logo"
+ "appearance appearance appearance appearance appearance appearance"
+ "attributes attributes attributes dark_secrets dark_secrets dark_secrets"
+ "attributes attributes attributes disadvantages disadvantages disadvantages"
+ "attributes attributes attributes advantages advantages advantages"
+ "attributes attributes attributes relations relations relations";
+}
+.sheet-basic { grid-area: basic;
+ /*display: inline-block";*/
+ /*padding: 5px;*/
+}
+.sheet-logo { grid-area: logo;
+ /*background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Kult%20Divinity%20Lost/Kult-Divinity-lost-logo.png");*/
+ /*background-repeat: no-repeat;*/
+ /*background-size: 240px 100px;*/
+ /*background-position: center;*/
+}
+.sheet-appearance { grid-area: appearance;
+
+}
+.sheet-attributes { grid-area: attributes;
+ background-image: url("https://i.imgur.com/G94W8PR.png");
+ background-size: 100% auto;
+ background-repeat: none;
+ -webkit-background-size: cover;
+ -moz-background-size: cover;
+ -o-background-size: cover;
+ background-size: cover;
+ height:750px;
+ position: relative;
+}
+.sheet-dark_secrets { grid-area: dark_secrets;
+
+}
+.sheet-disadvantages { grid-area: disadvantages;
+
+}
+.sheet-advantages { grid-area: advantages;
+
+}
+.sheet-relations { grid-area: relations;
+
+}
+
+
+.sheet-container2 {
+ display: grid;
+ grid-template-columns: 145px 145px 145px 145px 145px 145px;
+ grid-template-rows: 210px 300px 300px 300px;
+ gap: 5px 5px;
+ grid-template-areas:
+ "wounds wounds dramatic_hooks dramatic_hooks dramatic_hooks dramatic_hooks"
+ "stability stability dramatic_hooks dramatic_hooks dramatic_hooks dramatic_hooks"
+ "gears gears gears notes notes notes"
+ "weapons weapons weapons notes notes notes";
+}
+
+.sheet-wounds { grid-area: wounds;
+
+}
+
+.sheet-stability { grid-area: stability;
+
+}
+
+.sheet-dramatic_hooks { grid-area: dramatic_hooks;
+
+}
+
+.sheet-gears { grid-area: gears;
+ margin-top: 10px;
+}
+
+.sheet-weapons { grid-area: weapons;
+ margin-top: 10px;
+}
+
+.sheet-notes { grid-area: notes;
+ margin-top: 10px;
+}
+
+
+.sheet-row {
+ height: 32px;
+ margin: 0 0 2px;
+}
+
+.sheet-rolltemplate-kult{
+ background-image: url("https://i.imgur.com/JbSqPZV.png");
+ background-repeat: no-repeat;
+ background-position: bottom left;
+ padding: 0px 10px 15px 14px;
+ width: 240px;
+ margin-left:-10px;
+}
+
+.sheet-rolltemplate-kult .sheet-container {
+ background-color: #fff5;
+ border-radius: 0px 0px 8px 25px;
+ text-indent: 7px;
+ width: 223;
+}
+
+.sheet-rolltemplate-kult .sheet-tcat {
+ font-style: italic;
+}
+
+.sheet-rolltemplate-kult h1 {
+ background: black;
+ color: #968c6a;
+ display: inline-block;
+ /*padding: 3px 10px 3px 5px;*/
+ /*margin-right: -.5%;*/
+ /*font-variant: small-caps;*/
+ font-size: 1.5em;
+ font-weight: bold;
+ width:226px;
+ margin-left:-7px;
+}
+
+.sheet-rolltemplate-kult h2 {
+ color: #000;
+ font-size: 1em;
+ font-style: italic;
+ display: inline-block;
+ width:226px;
+ border: #968c6a solid 2px;
+ /*border-top: none;*/
+ border-left: none;
+ border-right: none;
+ text-indent: 7px;
+ margin-left:-7px;
+}
+
+.sheet-rolltemplate-kult .sheet-fsuccess h4 {
+ color: #006600;
+ font-style: italic;
+ display: inline-block;
+ width:220px;
+ text-align: center;
+ height:25px;
+ margin-top:10px;
+}
+
+.sheet-rolltemplate-kult .sheet-hsuccess h4 {
+ color: #006699;
+ font-style: italic;
+ display: inline-block;
+ width:220px;
+ text-align: center;
+ height:25px;
+ margin-top:10px;
+}
+
+.sheet-rolltemplate-kult .sheet-ffailure h4 {
+ color: #990000;
+ font-style: italic;
+ display: inline-block;
+ width:220px;
+ text-align: center;
+ height:25px;
+ margin-top:10px;
+
+}
+
+.charsheet input[type="text"], textarea{
+ display: inline-block;
+ background: #fff5;
+ border: black solid 1px;
+ border-top: none;
+ border-left: none;
+ border-radius: 0%;
+}
+.charsheet textarea{
+ border-left: black solid 1px;
+ resize: none;
+}
+.charsheet .sheet-label{
+ background: black;
+ color: #968c6a;
+ padding-right: 10px;
+ display: inline-block;
+ padding: 3px 10px 3px 5px;
+ height: 21px;
+ /*margin-right: -.5%;*/
+ font-size: 1em;
+ font-weight: bold;
+}
+/*.charsheet .sheet-header .sheet-row{*/
+/* margin-bottom: 1%;*/
+/*}*/
+.charsheet .sheet-passatt{
+ border: 3px #968c6a dotted;
+ width: 3em;
+ display: inline-block;
+}
+.charsheet .sheet-actatt{
+ border: 3px #968c6a dotted;
+ width: 3em;
+ border-radius: 50%;
+ display: inline-block;
+}
+.charsheet input[type="number"]{
+ border: none;
+ font-size: 2em;
+ background: none;
+ color: black;
+ text-align: center;
+ width: 2em !important;
+}
+.charsheet button{
+ background: #fff5;
+ font-size: 9pt !important;
+ border: 1.5px solid #968c6a;
+ font-style: italic;
+ color: black;
+}
+.charsheet button:hover{
+ background: black;
+ color: #968c6a;
+ text-shadow: none;
+}
+.charsheet button[type=roll]:before {
+ content: none !important;
+}
+.charsheet .sheet-attlabel{
+ display: inline-block;
+ text-align: center;
+ width: 180px;
+}
+.charsheet h4{
+ text-align: center;
+}
+.charsheet .sheet-leftatt{
+ float: left;
+ width: 49%;
+ margin-bottom: 7%;
+}
+.charsheet .sheet-rightatt{
+ float: right;
+ text-align: right;
+ width: 49%;
+ margin-bottom: 7%;
+}
+.charsheet input:focus, .charsheet textarea:focus{
+ outline: none;
+}
+.charsheet input[type=radio]{
+ display: none;
+ float: left;
+}
+.charsheet input[type=radio] + label{
+ content: '';
+ border: solid 1px black;
+ background: white;
+ color: black;
+ font-weight: bold;
+ width: 10%;
+ text-align: center;
+ padding: 0%;
+ float: left;
+}
+.charsheet input[type=radio]:hover + label{
+ background: #990000;
+}
+.charsheet input[type=radio]:checked + label{
+ background: black;
+ color: white;
+}
+.charsheet div.sheet-page1, .charsheet div.sheet-page2{
+ display: none;
+}
+.charsheet input.sheet-page1:checked ~ div.sheet-page1, .charsheet input.sheet-page2:checked ~ div.sheet-page2{
+ display: block;
+}
+.charsheet .sheet-onethird{
+ width: 35%;
+}
+.charsheet .sheet-label2{
+ font-size: 9pt;
+ margin: 1%;
+}
+.charsheet .sheet-bracket{
+ border: 1px black solid;
+ border-top: none;
+ background-color: #fff5;
+}
+.charsheet .sheet-bracket input[type=text]{
+ border: none;
+ margin-right: 11%;
+ background-color: transparent;
+}
+.charsheet .sheet-bracket input[type=text]:hover{
+ border-bottom: 1px black dashed;
+}
+.charsheet input[type=checkbox]{
+ opacity: 0;
+ margin-right: -1.5em;
+ height: 1em;
+ width: 1em;
+}
+.charsheet input[type=checkbox] + span:before{
+ content: "❌";
+ border: 2px solid black;
+ height: 1em;
+ width: 1em;
+ color: #00000000;
+ font-size: 1em;
+}
+.charsheet input[type=checkbox]:checked + span:before{
+ color: #000000FF;
+}
+.charsheet .sheet-label3{
+ font-style: italic;
+ font-size: 9pt;
+ padding-right: 2%;
+}
+.charsheet .sheet-label4{
+ font-weight: bold;
+ font-size: 9pt;
+}
+.charsheet .sheet-bracket input[type=radio]{
+ display: block;
+ opacity: 0;
+ margin-left: 25%;
+ margin-top: 15%;
+ margin-bottom: -1.1em;
+}
+.charsheet .sheet-bracket input[type=radio] + span:before{
+ content: "❌";
+ border: 2px solid black;
+ height: 1em;
+ width: 1em;
+ color: #00000000;
+ font-size: 1em;
+ float: left;
+ margin-left: 15%;
+ margin-bottom: 15%;
+}
+.charsheet .sheet-bracket input[type=radio]:checked + span:before{
+ color: #000000FF;
+}
+.charsheet .sheet-twothirds{
+ width: 60%;
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/KULT Divinity Lost.html b/Kult Divinity Lost/KULT Divinity Lost.html
index 0b22862f3d..ce95f90e11 100644
--- a/Kult Divinity Lost/KULT Divinity Lost.html
+++ b/Kult Divinity Lost/KULT Divinity Lost.html
@@ -1,234 +1,347 @@
-
-
Page One
-
Page Two
+
+
+
PAGE ONE
+
+
PAGE TWO
+
+
-
-
-
-
-
-
-
-
-
-
-
• Attributes
-
-
Fortitude
-Endure injury
-
-
-
Willpower
-Keep it Together
-
-
-
-
-
-
-
-
-
-
-
-
-
Intuition
-Read a Person
-
-
-
-
Perception
-Observe a Situation
-
-
-
-
-
-
Coolness
-Act Under Pressure
-
-
-
-
Violence
-Engage in Combat
-
-
-
-
-
-
Charisma
-Influence Other
-
-
-
-
-
Soul
-See Through the Illusion
-
-
-
-
• Dark Secrets
-
-
• Disadvantages
-
-
• Advantages
-
-
-
-
-
+
+
+
+
+
+
+
-
• Stability
-
+
+
-
-
• Gear
-
-
• Weapons
-
+
⬪ Attributes
+
+
+
+
Fortitude
+ Endure Injury
+
+
+
+
+
+
Willpower
+ Keep it Together
+
+
+
+
+
+
+
+
+
+
Reflexes
+ Avoid Harm
+
+
+
+
+
+
Reason
+ Investigate
+
+
+
+
+
+
+
+
+
+
Intuition
+ Read a Person
+
+
+
+
+
+
Perception
+ Observe a Situation
+
+
+
+
+
+
+
+
+
+
Coolness
+ Act Under Pressure
+
+
+
+
+
+
Violence
+ Engage in Combat
+
+
+
+
+
+
+
+
+
+
Charisma
+ Influence Other
+
+
+
+
+
+
Soul
+ See Through the Illusion
+
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+
Modificator
+
+
+
+
⬪ {{name}}
+
{{subtags}}
+
+
Resultado: {{valor}}
+ {{#rollGreater() valor 14}}
+
Success!
+ {{/rollGreater() valor 14}}
+ {{#rollBetween() valor 10 14}}
+
Sucesso com restrições
+ {{/rollBetween() valor 10 14}}
+ {{#rollLess() valor 10}}
+
Falha!
+ {{/rollLess() valor 10}}
+
+
+
+
\ No newline at end of file
diff --git a/Kult Divinity Lost/KULT Divinity Lost.png b/Kult Divinity Lost/KULT Divinity Lost.png
deleted file mode 100644
index 64082492c8..0000000000
Binary files a/Kult Divinity Lost/KULT Divinity Lost.png and /dev/null differ
diff --git a/Kult Divinity Lost/KULT-Divinity-Lost.png b/Kult Divinity Lost/KULT-Divinity-Lost.png
new file mode 100644
index 0000000000..d887741389
Binary files /dev/null and b/Kult Divinity Lost/KULT-Divinity-Lost.png differ
diff --git a/Kult Divinity Lost/images/G94W8PR.png b/Kult Divinity Lost/images/G94W8PR.png
new file mode 100644
index 0000000000..a2b27d5516
Binary files /dev/null and b/Kult Divinity Lost/images/G94W8PR.png differ
diff --git a/Kult Divinity Lost/images/JbSqPZV.png b/Kult Divinity Lost/images/JbSqPZV.png
new file mode 100644
index 0000000000..d8111d6a52
Binary files /dev/null and b/Kult Divinity Lost/images/JbSqPZV.png differ
diff --git a/Kult Divinity Lost/images/LOs4jFZ.jpeg b/Kult Divinity Lost/images/LOs4jFZ.jpeg
new file mode 100644
index 0000000000..132d489dd7
Binary files /dev/null and b/Kult Divinity Lost/images/LOs4jFZ.jpeg differ
diff --git a/Kult Divinity Lost/images/RcjkiYO.png b/Kult Divinity Lost/images/RcjkiYO.png
new file mode 100644
index 0000000000..247f86b640
Binary files /dev/null and b/Kult Divinity Lost/images/RcjkiYO.png differ
diff --git a/Kult Divinity Lost/sheet.json b/Kult Divinity Lost/sheet.json
index 10a27bd151..aa0f285cda 100644
--- a/Kult Divinity Lost/sheet.json
+++ b/Kult Divinity Lost/sheet.json
@@ -1,8 +1,8 @@
{
"html": "KULT Divinity Lost.html",
"css": "KULT Divinity Lost.css",
- "authors": "Kevin J.",
- "roll20userid": "129882",
- "preview": "KULT Divinity Lost.png",
- "instructions": "A character sheet for KULT Divinity Lost. The boxed-in text below the attribute names(which are also the names of the default Moves) can be clicked to roll the relevant moves. Unfortunately, I wasn't able to actually model the section after the Tree of Life, like the one on the official sheet. PM me at [Rats](https://app.roll20.net/users/129882/) on Roll20 if there are any issues with the sheet."
+ "authors": "Johny Ricardo, Kevin J.",
+ "roll20userid": "5098891, 129882",
+ "preview": "KULT-Divinity-Lost.png",
+ "instructions": "A character sheet for KULT Divinity Lost. Now with rolltemplates for the basic moves, a new layout and support to internationalization"
}
diff --git a/Kult Divinity Lost/translation.json b/Kult Divinity Lost/translation.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translation.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/af.json b/Kult Divinity Lost/translations/af.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/af.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/ca.json b/Kult Divinity Lost/translations/ca.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/ca.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/cs.json b/Kult Divinity Lost/translations/cs.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/cs.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/da.json b/Kult Divinity Lost/translations/da.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/da.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/de.json b/Kult Divinity Lost/translations/de.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/de.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/el.json b/Kult Divinity Lost/translations/el.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/el.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/en.json b/Kult Divinity Lost/translations/en.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/en.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/es.json b/Kult Divinity Lost/translations/es.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/es.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/fr.json b/Kult Divinity Lost/translations/fr.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/fr.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/he.json b/Kult Divinity Lost/translations/he.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/he.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/hu.json b/Kult Divinity Lost/translations/hu.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/hu.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/it.json b/Kult Divinity Lost/translations/it.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/it.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/ja.json b/Kult Divinity Lost/translations/ja.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/ja.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/ko.json b/Kult Divinity Lost/translations/ko.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/ko.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/nl.json b/Kult Divinity Lost/translations/nl.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/nl.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/pl.json b/Kult Divinity Lost/translations/pl.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/pl.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/pt.json b/Kult Divinity Lost/translations/pt.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/pt.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/ru.json b/Kult Divinity Lost/translations/ru.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/ru.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/sv.json b/Kult Divinity Lost/translations/sv.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/sv.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/tr.json b/Kult Divinity Lost/translations/tr.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/tr.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/uk.json b/Kult Divinity Lost/translations/uk.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/uk.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Kult Divinity Lost/translations/zh.json b/Kult Divinity Lost/translations/zh.json
new file mode 100644
index 0000000000..ee116504c0
--- /dev/null
+++ b/Kult Divinity Lost/translations/zh.json
@@ -0,0 +1,68 @@
+{
+ "pageone-u": "Page One",
+ "pagetwo-u": "Page Two",
+ "name-u": "Name",
+ "archetype-u": "Archetype",
+ "occupation-u": "Occupation",
+ "appearance-u": "Appearance",
+ "attributes-u": "Attributes",
+ "fortitude-u": "Fortitude",
+ "fortitude-mv-u": "Endure Injury",
+ "willpower-u": "Willpower",
+ "willpower-mv-u": "Keep it Together",
+ "reflexes-u": "Reflexes",
+ "reflexes-mv-u": "Avoid Harm",
+ "reason-u": "Reason",
+ "reason-mv-u": "Investigate",
+ "intuition-u": "Intuition",
+ "intuition-mv-u": "Read a Person",
+ "perception-u": "Perception",
+ "perception-mv-u": "Observe a Situation",
+ "coolness-u": "Coolness",
+ "coolness-mv-u": "Act Under Pressure",
+ "charisma-u": "Charisma",
+ "charisma-mv-u": "Influence Other",
+ "violence-u": "Violence",
+ "violence-mv-u": "Engage in Combat",
+ "soul-u": "Soul",
+ "soul-mv-u": "See Through the Illusion",
+ "darksecrets-u": "Dark Secrets",
+ "disadvantages-u": "Disadvantages",
+ "advantages-u": "Advantages",
+ "relations-u": "Relations",
+ "wounds-u": "Wounds",
+ "wounds-serious-u": "Serious Wounds (-1 ongoing)",
+ "wounds-stabilized-u": "Stabilized",
+ "wounds-critical-u": "Critical Wound (-1 ongoing)",
+ "stability-u": "Stability",
+ "stability-lvl0-u": "Composed",
+ "stability-lvl1-u": "Uneasy",
+ "stability-lvl2-u": "Unfocused",
+ "stability-lvl3-u": "Shaken",
+ "stability-lvl4-u": "Distressed",
+ "stability-lvl5-u": "Neurotic",
+ "stability-lvl6-u": "Anxious",
+ "stability-lvl7-u": "Irrational",
+ "stability-lvl8-u": "Unhinged",
+ "stability-lvl9-u": "Broken",
+ "stability-stress-moderate-u": "Moderate stress:",
+ "stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
+ "stability-stress-serious-u": "Serious stress:",
+ "stability-stress-serious-kit-u": "-1 Keep it Together",
+ "stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
+ "stability-stress-critical-u": "Critical stress:",
+ "stability-stress-critical-kit-u": "-2 Keep it Together",
+ "stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
+ "stability-stress-critical-sti-u": "+1 See Through the Illusion",
+ "stability-broken-mmv-u": "The GM makes a Move",
+ "dramatichooks-u": "Dramatic Hooks",
+ "gear-u": "Gear",
+ "weapons-u": "Weapons",
+ "notes-u": "Notes",
+ "move-rt": "Move",
+ "result-rt": "Result: ",
+ "complete-success-rt": "Success!",
+ "partial-success-rt": "Success with complications...",
+ "failure-rt": "Failure!",
+ "modificator-rt": "Modificator"
+}
\ No newline at end of file
diff --git a/Les-Oublies/LesOublies.css b/Les-Oublies/LesOublies.css
index 2957c1e34b..2b18b59db0 100644
--- a/Les-Oublies/LesOublies.css
+++ b/Les-Oublies/LesOublies.css
@@ -34,6 +34,17 @@
display: block;
}
+/* Hide repeated information if fullsheet */
+.sheet-tabstoggle[value="fullsheet"] ~ div.sheet-skills table.sheet-pds-et-pdc,
+.sheet-tabstoggle[value="fullsheet"] ~ div.sheet-combat div.sheet-init-combatsheet,
+.sheet-tabstoggle[value="combat"] ~ div.sheet-combat div.sheet-init-fullsheet {
+ display: none;
+}
+.sheet-tabstoggle[value="fullsheet"] ~ div.sheet-combat div.sheet-init-fullsheet,
+.sheet-tabstoggle[value="combat"] ~ div.sheet-combat div.sheet-init-combatsheet {
+ display: block;
+}
+
/* highlight the selected button */
.sheet-tabstoggleforbtn[value="character"] ~ button[name="act_character"],
.sheet-tabstoggleforbtn[value="skills"] ~ button[name="act_skills"],
@@ -349,6 +360,10 @@ input[type=checkbox] {
background-color: transparent;
}
+input[type=number].sheet-number-with-max {
+ width: 50px;
+}
+
.sheet-section-competences input[type=number].sheet-input-important {
display: inline-block;
font-weight: bold;
diff --git a/Les-Oublies/LesOublies.html b/Les-Oublies/LesOublies.html
index 44eaa065c0..490279441f 100644
--- a/Les-Oublies/LesOublies.html
+++ b/Les-Oublies/LesOublies.html
@@ -121,8 +121,9 @@
-
-
+
+ /
+
@@ -174,10 +175,12 @@
-
+ /
+
-
+ /
+
@@ -231,6 +234,33 @@
+
+
@@ -1039,14 +1069,27 @@
-
+
diff --git a/Les-Oublies/LesOubliesPreview.png b/Les-Oublies/LesOubliesPreview.png
index f3e664e3bd..7cfb13c08b 100644
Binary files a/Les-Oublies/LesOubliesPreview.png and b/Les-Oublies/LesOubliesPreview.png differ
diff --git a/Les-Oublies/sheet.json b/Les-Oublies/sheet.json
index f715055612..22f1b9c0f2 100644
--- a/Les-Oublies/sheet.json
+++ b/Les-Oublies/sheet.json
@@ -4,5 +4,5 @@
"authors": "Elsa T.",
"roll20userID": "2085580",
"preview": "LesOubliesPreview.png",
-"instructions": "Character sheet for the french RPG Les Oublies, from Les XII Singes."
+"instructions": "Character sheet for the french RPG Les Oublies, from Les XII Singes. \n Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Les-Oublies/ReadMe.md)."
}
\ No newline at end of file
diff --git a/Maximum Apocalypse/MaximumApocalypse.css b/Maximum Apocalypse/MaximumApocalypse.css
index ea039d84a0..7dedfcbcae 100644
--- a/Maximum Apocalypse/MaximumApocalypse.css
+++ b/Maximum Apocalypse/MaximumApocalypse.css
@@ -36,6 +36,19 @@ input.sheet-attack-defense-check[value="1"] ~ button.sheet-defense-roll,
input.sheet-api-use-check[value^="!"] ~ button.sheet-luck-reroll {
display: inline;
}
+.sheet-notallowed-optional {
+ cursor: not-allowed;
+}
+
+input.sheet-readonly-optional {
+ background-color: #f5f5f5;
+ pointer-events: none;
+}
+
+input.sheet-disable-calc[value^="build"] ~ input.sheet-readonly-optional {
+ background-color: #FFFFFF;
+ pointer-events: auto;
+}
/* ---------------- experience section --------------*/
.sheet-experience-banner {
@@ -1066,7 +1079,7 @@ button.sheet-luck-button {
font-size: 10px;
font-weight: bold;
position: relative;
- top: -2px;
+ top: -4px;
}
.sheet-luck-base-label { grid-area: luck-base-label; justify-self: end; left: 4px;}
@@ -1079,6 +1092,12 @@ button.sheet-luck-button {
align-self: center;
}
+.sheet-gm-modifiers {
+ grid-area: gm-mod;
+ justify-self: center;
+ align-self: center;
+}
+
.sheet-lozenge {
text-align:center;
border: 1px solid black;
@@ -1511,7 +1530,7 @@ input[type=number].sheet-table-cell {
"prof-desc prof-desc prof-desc prof-desc wrangle-prof wrangle-label techuse-prof techuse-label survival-prof survival-label intimidate-prof intimidate-label . luck-label . luck-reroll"
"lift-prof lift-label . . contort-prof contort-label remember-prof remember-label tracking-prof tracking-label . . . luck-input luck-max luck-current"
"pry-prof pry-label . . throw-prof throw-label . . xenotechuse-prof xenotechuse-label . . . luck-base-label luck-max-label luck-current-label"
- ". . . . . . . . . . roll-mod roll-mod roll-mod roll-mod roll-mod roll-mod";
+ "roll-mod roll-mod roll-mod roll-mod roll-mod roll-mod roll-mod . gm-mod gm-mod gm-mod gm-mod gm-mod gm-mod gm-mod gm-mod";
}
diff --git a/Maximum Apocalypse/MaximumApocalypse.html b/Maximum Apocalypse/MaximumApocalypse.html
index 5e4386a6df..5efe5af19c 100644
--- a/Maximum Apocalypse/MaximumApocalypse.html
+++ b/Maximum Apocalypse/MaximumApocalypse.html
@@ -9,8 +9,6 @@
-
-
-
+
+
+
+
1/2
@@ -1000,7 +1023,10 @@
-
+
+
+
+
@@ -1070,26 +1096,26 @@
-
-
+
+
- L
- A
- H
- M
- E
- D
- F
- R
- R+L
- R+A
- R+H
- R+M
- R+E
- R+D
- R+F
- R+R
+ L
+ A
+ H
+ M
+ E
+ D
+ F
+ R
+ R+L
+ R+A
+ R+H
+ R+M
+ R+E
+ R+D
+ R+F
+ R+R
@@ -1097,13 +1123,13 @@
-
+
Attack.
Parry.
-
+
Riposte.
@@ -1124,22 +1150,22 @@
- L
- A
- H
- M
- E
- D
- F
- R
- R+L
- R+A
- R+H
- R+M
- R+E
- R+D
- R+F
- R+R
+ L
+ A
+ H
+ M
+ E
+ D
+ F
+ R
+ R+L
+ R+A
+ R+H
+ R+M
+ R+E
+ R+D
+ R+F
+ R+R
@@ -1148,14 +1174,15 @@
-
+
+
Attack.
Parry.
-
+
Riposte.
- Mecha
+ Mecha
- Kaiju
+ Kaiju
-
\ No newline at end of file
diff --git a/Monster of the Week Official/translations/es.json b/Monster of the Week Official/translations/es.json
index 9dc797f43c..16a0e37a20 100644
--- a/Monster of the Week Official/translations/es.json
+++ b/Monster of the Week Official/translations/es.json
@@ -34,7 +34,7 @@
"move": "movimiento",
"ally": "Ganas un aliado",
"playbook-move": "Obtienes un movimiento de otro libreto",
- "advanced-improvements": "Once you have taken 5 improvements you may choose from these options as well as the list above when you improve",
+ "advanced-improvements": "Cuando tengas 5 mejoras puedes escoger de estas opciones así como la lista de más abajo",
"rating": "a cualquier puntuación",
"new-playbook": "Cambiar libretos",
"second-hunter": "Crear un segundo cazador para jugar",
@@ -67,7 +67,7 @@
"the-monstrous": "El Monstruo",
"the-mundane": "El Mundano",
"the-professional": "El Profesional",
- "the-spellslinger": "The Spellslinger",
+ "the-spellslinger": "El Conjurador",
"the-spooky": "El Dotado",
"the-wronged": "El Vengador",
"the-gumshoe": "El Detective",
@@ -84,15 +84,15 @@
"the-traveler": "El Viajero",
"the-actionscientist": "El Científico de acción",
"the-biggamehunter": "El Cazador de grandes ligas",
- "the-constructed": "El Contructo",
+ "the-constructed": "El Constructo",
"the-madscientist": "El Científico Loco",
- "custom-playbook": "Custom",
- "tome-of-mysteries": "Tome of Myseries",
+ "custom-playbook": "Libreto personalizado",
+ "tome-of-mysteries": "Tome of Mysteries",
"reinforcements": "Refuerzos",
"Brazilian": "Brazilian Edition",
"fan-made": "Fan-made",
- "chosen": "Elegidos",
- "luck-special-chosen": "When you spend Luck the Keeper will bring your fate into play",
+ "chosen": "Elegido",
+ "luck-special-chosen": "Cuando gastes Suerte el Guardián hará que tu destino se haga realidad.",
"your-fate": "Tu Destino",
"fate-description": "Cómo descubriste que eras el elegido",
"fate-unfold": "Cómo se desvelará tu destino",
@@ -100,19 +100,19 @@
"fate-heroic1": "Sacrificio",
"fate-heroic2": "Tú eres el Campeón",
"fate-heroic3": "Visiones",
- "fate-heroic4": "Secret Training",
- "fate-heroic5": "True Love",
- "fate-heroic6": "Magical Powers",
- "fate-heroic7": "Mystical Inheritance",
- "fate-heroic8": "A Normal Life",
- "fate-heroic9": "The End of Monsters",
- "fate-heroic10": "Hidden Allies",
- "fate-heroic11": "Divine Help",
- "fate-heroic12": "You Can Save the World",
+ "fate-heroic4": "Entrenamiento secreto",
+ "fate-heroic5": "Poderes mágicos",
+ "fate-heroic6": "Herencia mística",
+ "fate-heroic7": "Una vida normal",
+ "fate-heroic8": "Amor verdadero",
+ "fate-heroic9": "Puedes salvar el mundo",
+ "fate-heroic10": "Aliados ocultos",
+ "fate-heroic11": "El fin de los monstruos",
+ "fate-heroic12": "Auxilio divino",
"doom": "Destino Aciago",
"fate-doom1": "Muerte",
- "fate-doom2": "You Can't Save Everyone",
- "fate-doom3": "Impossible Love",
+ "fate-doom2": "No puedes salvar a todo el mundo",
+ "fate-doom3": "Amor imposible",
"fate-doom4": "Fallo",
"fate-doom5": "A Nemesis",
"fate-doom6": "No Normal Life",
@@ -129,56 +129,56 @@
"chosen-move1": "The Big Entrance When you make a showy entrance into a dangerous situation. Roll +Cool. 10+, everyone stops to watch and listen to you until you finish your opening speech. On 7-9, yuo pick one creature to stop, watch and listen until you finish talking. On a miss, you are marked the biggest threat by all enemies present",
"chosen-move2": "Devastating When you inflict harm, you may inflict +1 harm",
"chosen-move3": "Dutiful When your fate rears its ugly head, and you act in accordance with any of your fate tags then mark experience. If it's a heroic tag then take +1 forward",
- "chosen-move4": "Invincible You always count as having 2 armour, this doesn't stack with other protection",
- "chosen-move5": "Resilience You heal faster than normal people. Any time your harm gets healed, heal and extra point. Additionally, your wounds count as 1 harm less for the purpose of the Keeper's harm moves",
+ "chosen-move4": "Invencible Siempre cuentas como si tuvieras 2-armadura. No se apila con otra protección.",
+ "chosen-move5": "Resiliencia Te curas más rápido que la gente normal. En cualquier momento en el que cures tu daño, cura un punto adicional. Además, tus heridas cuentan como 1-daño menos a efectos de movimientos de daño del Guardián.",
"chosen-gear1": "Equipo defensivo por valor de 1 armadura",
"optional": "opcional",
- "chosen-gear2": "One Special Weapon",
+ "chosen-gear2": "Arma especial",
"chosen-special-descrip": "Diseña tu arma escogiendo una forma, tres Complementos (que se añaden a las etiquetas básicas) y un material con el que está hecho el filo.",
"form": "Forma",
- "chosen-gear3": "Staff (1 harm, hand, close)",
+ "chosen-gear3": "Bastón (1-daño, mano, cerca)",
"chosen-gear4": "Mango (2-daño, mano, pesada)",
- "chosen-gear5": "Empuñadora (1-daño, mano, equilibrada)",
+ "chosen-gear5": "Empuñadura (1-daño, mano, equilibrada)",
"chosen-gear6": "Cadena (1-daño, mano, área)",
"business-end": "Complemento",
- "chosen-gear7": "Business End",
- "chosen-gear8": "Artifact (+magic)",
- "chosen-gear9": "Spikes (+1 harm, +messy)",
- "chosen-gear10": "Blade (+1 harm)",
- "chosen-gear11": "Heavy (+1 harm)",
- "chosen-gear12": "Long (+close)",
- "chosen-gear13": "Throwable (+close)",
+ "chosen-gear7": "Artefacto (+mágica)",
+ "chosen-gear8": "Púas (+1-daño, +escabrosa)",
+ "chosen-gear9": "Filo (+1-daño)",
+ "chosen-gear10": "Pesada (+1-daño)",
+ "chosen-gear11": "Larga (+cerca)",
+ "chosen-gear12": "Arrojadiza (+cerca)",
+ "chosen-gear13": "Cadena (+área)",
"material": "Material",
"material-desc": "(+acero, +hierro frío, +plata, +madera, +piedra, +hueso, +dientes, +obsidiana, o cualquier otra cosa que quieras)",
- "chosen-advance1": "Delete a doom tag (optionally also delete a heroic tag)",
+ "chosen-advance1": "Borra una etiqueta de destino aciago y (opcionalmente) borra también una etiqueta heroica )",
"Crooked": "Criminal",
- "luck-special-Crooked": "When you spend Luck someone from your past will re-appear in your life, soon",
- "background": "Fondo",
- "background-description": "Before you were a hunter what less-than-legal job did you do?",
- "background1": "Hoodlum You can use Tough instead of Charm to manipulate someone with threats of violence",
- "background2": "Burglar When you break into a secure location roll +Sharp. On a 10+ pick three, on a 7-9 pick two",
+ "luck-special-Crooked": "Cuando gastes Suerte alguien de tu pasado reaparecerá en tu vida... pronto.",
+ "background": "Trasfondo",
+ "background-description": "Antes de ser cazador, ¿qué trabajo bastante poco legal tenías?",
+ "background1": "Matón Puedes usar Duro en lugar de Encantador para manipular a alguien con amenazas de violencia.",
+ "background2": "Ladrón Cuando irrumpes en una localización segura tira +Astuto. Con 10+, elige 3, con 7-9, elige 2",
"background2.1": "Entras sin ser detectado",
"background2.2": "Sales sin ser detectado",
"background2.3": "No dejas un desastre",
"background2.4": "Encuentras lo que buscas",
- "background3": "Grifter When you are about to manipulate someone, you can ask the Keeper \"what will convince this person to do what I want?\" The Keeper must answer honestly, but not necessarily completely",
- "background4": "Fixer If you need to buy something, sell something, or hire someone, roll +Charm. On a 10+ you know just the person that will be interested. On a 7-9, you know the only person that can do it, but there's a complication. Pick one",
+ "background3": "Estafador Cuando vayas a manipular a alguien , puedes preguntar al Guardián \"¿cómo puedo convencer a esta persona para que haga lo que quiero?\". El Guardián te responderá honestamente, aunque no necesariamente con todos los detalles.",
+ "background4": "Arreglador Si necesitas comprar o vender algo o contratar a alguien , tira +Encantador. Con 10+, conoces a la persona que estará interesada. Con 7-9, conoces a la única persona que puede hacerlo, pero hay una complicación. Elige una",
"background4.1": "Les debes una",
- "background4.2": "They screwed you ove",
- "background4.3": "Les fastidiaste",
- "background4.4": "On a miss, the only person who can help you is someone who absolutely hates you",
- "background5": "Assassin When you take your first shot at an unsuspecting target, do +2 harm",
- "background6": "Charlatan When you want people to think you are using magic, roll +Cool. On a 10+ your audience is amazed and fooled by your illusion. On 7-9, you tripped up a few times, someone will notice. You may also manipulate someone with fortune telling. When you do that, ask \"What are they hoping for right now?\" as a free question (even on a miss)",
+ "background4.2": "Te la jugó una vez",
+ "background4.3": "Se la jugaste una vez",
+ "background4.4": "Con un fallo, la única persona que puede ayudarte es alguien que te odia completamente.",
+ "background5": "Asesino Cuando dispares por primera vez a un objetivo que no se lo espera, haces +2-daño.",
+ "background6": "Farsante Cuando quieras que la gente crea que estás usando magia , tira +Frío. Con 10+, tu audiencia queda asombrada y engañada por tu ilusión. Con 7-9, tropiezas un poco y alguien puede haberse dado cuenta.",
"background6.1": "También puedes manipular a alguien leyéndole la fortuna. Cuando lo hagas, pregunta \"¿Qué esperanzas tienes ahora mismo?\" como una pregunta gratuita (aunque falles).",
- "background7": "Pickpocket When you steal something small, roll +Charm. On a 10+ you get it and they didn't notice you taking it. On a 7-9 either you don't grab it, you grab the wrong thing, or they remember you later; your choice",
- "crooked-move1": "Artifact You 'found' a magical artifact with handy powers and kept it. Pick 1: Protective amulet (1 amour, magic, recharge); lucky charm (may be used as a Luck point just once); grimoire (studying the book gives +1 to use magic ; skeleton key (opens any magically sealed lock); imp stone (a weak demon is bound to serve the holder. The imp must be summoned with Use Magic )",
- "crooked-move2": "Crew You have a regular crew, a team of 3 or 4 people who will help you out with pretty much anything. This counts as a team ",
- "crooked-move3": "Deal with the Devil You sold your soul to the devil. Pick one or two things you got out of the deal: wealth, fame, youth, sensual gratification, skill (add +1 to two ratings). Payment is due either when you die, or in a year (6 months if you chose 2 things)",
- "crooked-move4": "Friends on the Force You know a few cops who can be persuaded to look the other way, or do you a favour, for certain considerations. You can act under pressure to get in touch with them when you need to divert any law enforcement attention. There will be a cost, although maybe not right now",
- "crooked-move5": "Made You're 'made' in a gang. Name the gang and say how their operations tie into your background. You can call on members to help you out but they'll want paid. Bosses will give you requests now and then but you'll get paid. Minor trouble will be overlooked, but you'd better not screw over any made members",
- "crooked-move6": "Driver You gain +1 ongoing while driving, plus you can hotwire anything (the older it is, the fewer tools you'll need.) You also own 2 handy, widely-available vehicles",
- "crooked-move7": "Home Ground Your crew made a point of keeping the locals happy- keeping them safe, ensuring things always went down okay. When you're back in your old neighbourhood, you can always find people who will hide you or help you with a minor favour, no questions asked",
- "crooked-move8": "Notorious You have a reputation from your criminal past. When you reveal who you are, your terrifying reputation counts as a reason for someone to what you ask when you manipulate someone. Revealing your identity to someone can bring other problems later, of course",
+ "background7": "Carterista Cuando robes algo pequeño , tira +Encantador. Con 10+, lo consigues y nadie se da cuenta. Con 7-9, o no lo consigues, te haces con otra cosa o se acordarán de ti más tarde. Tú eliges.",
+ "crooked-move1": "Artefacto 'Encontraste' un artefacto mágico con poderes útiles y te lo quedaste. Elige 1:",
+ "crooked-move2": "Banda Tienes una banda normal, un grupo de 3 o 4 personas que te pueden ayudar con casi cualquier cosa. Cuentan como un equipo ",
+ "crooked-move3": "Pacto con el Diablo Vendiste tu alma al diablo. Elige una o dos cosas que conseguiste del pacto: riqueza, fama, juventud, gratificación sexual, habilidad (añade +1 a dos puntuaciones). El pago se exigirá cuando mueras o en un año (6 meses si elegiste 2 cosas).",
+ "crooked-move4": "Amigos en el Cuerpo Conoces algunos polis que puedes persuadir para que miren a otro lado o que te hagan un favor, a cambio de algo. Puedes actuar bajo presión para ponerte en contacto con ellos cuando necesites despistar la atención de las fuerzas de la ley. Tendrá algún coste, aunque puede que no ahora mismo.",
+ "crooked-move5": "Uno de los nuestros Eres miembro de una banda. Ponle nombre a la banda y di cómo sus operaciones se relacionan con tu trasfondo. Puedes llamar a miembros para que te ayuden pero querrán un pago. Tus jefes tendrán peticiones para ti de vez en cuando, pero te pagarán. Los problemas menores pueden obviarse, pero será mejor que no fastidies a otros miembros.",
+ "crooked-move6": "Conductor Ganas +1 en adelante mientras estés conduciendo. Además, puedes puentear cualquier cosa (cuanto más viejo, menos herramientas necesitarás). También tienes 2 vehículos manejables y útiles.",
+ "crooked-move7": "Del Barrio Tu gente se encargó de mantener a los vecinos contentos, protegiéndoles. Cuando vuelvas a tu viejo barrio, puedes encontrar gente que te esconda o te ayude con un pequeño favor, sin hacer preguntas.",
+ "crooked-move8": "Reputación : Tienes una reputación de tu pasado criminal. Cuando reveles quién eres , tu reputación terrorífica cuenta como una razón para que la gente haga lo que le pides, cuando manipulas a alguien . Revelar tu identidad a alguien podría traerte problemas más adelante, claro.",
"crooked-weapon": "Armas efectivas",
"crooked-gear1": ".22 revolver (1 harm, close, reload, small)",
"crooked-gear2": ".38 revolver (2 harm, close, reload, loud)",
@@ -208,62 +208,62 @@
"Divine": "Divino",
"luck-special-divine": "When you spend Luck you get word your Mission requires something difficut to me done. By you. Urgently",
"your-mission": "Your Mission",
- "mission-description": "You have been put on the earth for a purpose",
- "mission1": "You are here to fight the schemes of an adversary",
- "mission2": "The end of days approaches, you are here to guide the hunters and prevent it from coming to pass",
- "mission3": "The end of days approaches, you are here to guide the hunters and ensure it comes to passs",
- "mission4": "You have been exiled. You must work for the cause of good without drawing the attention of your brothers and sisters; they are sure to execute you for your crimes",
- "mission5": "One of the hunters has a crucial role to play in events to come. You must prepare them for their role, and protect them at any cost",
- "divine-move1": "Boss from Beyond At the beginning of each mystery, roll +Weird. On a 10+, your superiors ask you to do something small. 7-9, they ask you to do something complicated or difficult. In either case, you get to ask them something from the investigate a mystery move right now. On a miss you are required to do something terrible. If you do not accomplish what they've ordered, you cannot use this move again until you have made up for your failure",
- "divine-move2": "Angel Wings You can instantly go anywhere you have been before, or to a person you know well. When you carry one or two people with you, roll +Weird. On a 10+ you all go where you wanted. On a 7-9, you don't quite manage it; either you all appear in the wrong place, or you are separated",
- "divine-move3": "What I Need, When I Need It You may store any small object you own, putting it into a magical space nobody can get to. You may retrieve anything you stored at any time; it appears in your hand",
- "divine-move4": "Smite Your body, and divine weapons, always count as a weakness against monsters you fight. Your unarmed attacks are 2 harm, intimate, messy",
- "divine-move5": "Soothe When you talk to someone for a few seconds in a quiet voice, you can calm them down, blocking any panic, anger, or other negitive emotions they have. This works even if the thing that freaked them out is still present, as long as your voice can be heard",
- "divine-move6": "Lay On Hands Your touch can heal any injury or disease. When you lay your hands on someone hurt, roll +Cool. On a 10+, heal 2 harm or an illness, plus they are stabilised. On a 7-9, you can heal the harm or illness but you take it into yourself. On a miss, your aura causes them extra harm",
- "divine-move7": "Cast Out Evil You may banish an unnatural creature from your presence. Roll +Tough, on 10+ it is banished. On a 7-9 it takes a little while for the banishing to take effect- the creature has time to make one or two actions. Either way, the banished creature is unharmed, and you have no control over where it goes. This move may be used on unnatural hunters (eg The Monsterous). On a miss, something is keeping it here. That's bad",
- "divine-weapon": "One Divine Weapon",
+ "mission-description": "Te han puesto aquí por un propósito",
+ "mission1": "Estás aquí para combatir las intrigas de un Adversario.",
+ "mission2": "El Fin de los Días se acerca. Tu papel es guiar a estos cazadores y evitar que suceda.",
+ "mission3": "El Fin de los Días se acerca. Tu papel es guiar a estos cazadores y asegurarte de que suceda.",
+ "mission4": "Has sido exiliado. Debes trabajar para la causa del bien sin llamar la atención de tus hermanas y hermanos, ya que han jurado ejecutarte por tus crímenes.",
+ "mission5": "Uno de los otros cazadores tiene un papel crucial en los eventos que están por venir. Debes prepararle para su papel y protegerle a cualquier coste.",
+ "divine-move1": "Jefe en el Más Allá : Al principio de cada misterio , tira +Extraño. Con 10+, tus superiores te piden que hagan algo pequeño. Con 7-9, te piden algo complicado o difícil. En cualquier caso, puedes hacer una pregunta del movimiento de investigar un misterio ahora. Con un fallo, se te exige que hagas algo terrible. Si no haces lo que se te ordena, no puedes usar este movimiento de nuevo hasta que repares tu error.",
+ "divine-move2": "Alas de ángel Puedes ir instantáneamente a cualquier sitio en el que hayas estado antes o junto a una persona que conozcas bien. Cuando lleves a una o dos personas contigo, tira +Extraño. Con 10+ vais a donde queríais. Con 7-9, no lo conseguís del todo: o aparecéis en un lugar erróneo o acabáis separados.",
+ "divine-move3": "Lo que necesito, cuando lo necesito : Puedes guardar cualquier pequeño objeto, poniéndolo en un espacio mágico al que nadie puede acceder. Puedes recuperar cualquier cosa almacenada en cualquier momento, que aparecerá en tu mano.",
+ "divine-move4": "Castigar : Tu cuerpo y tu arma divina siempre cuenta como una debilidad contra los monstruos que combates. Tus ataques sin armas son 2-daño, íntimo/mano, escabrosa.",
+ "divine-move5": "Aliviar : Cuando hables con alguien algunos segundos con voz tranquila , puedes calmarles, bloqueando el pánico, la ira o cualquier otra emoción negativa que tengan. Esto funciona incluso si aquello que les alteró sigue presente, siempre que puedan oír tu voz.",
+ "divine-move6": "Imponer las manos Tu toque puede curar cualquier herida o enfermedad. Cuando pongas tus manos sobre alguien herido , tira +Frío. Con 10+, curas 2-daño o una enfermedad y queda estabilizado. Con 7-9, puedes curar la aflicción pero pasa a ti. Con un fallo, tu aura les causa daño adicional.",
+ "divine-move7": "Expulsar el Mal : Puedes expulsar a una criatura antinatural de tu presencia. Tira +Duro. Con 10+, es expulsado. Con 7-9, te lleva un tiempo la expulsión y la criatura tiene tiempo para hacer una o dos acciones. En cualquier caso, la criatura expulsada no sufre daño y no tienes control sobre dónde va. Este movimiento puede ser usado en cazadores antinaturales (ej: el Monstruo). Con un fallo, algo le retiene aquí. Eso es malo.",
+ "divine-weapon": "Un arma divina",
"divine-armour": "Armadura Divina (1 armadura, sagrada) con un aspecto acorde a tu origen divino",
- "divine-gear1": "Flaming sword (3 harm, hand, fire, holy) ",
- "divine-gear2": "Thunder hammer (3 harm, hand, stun, holy) ",
- "divine-gear3": "Razor whip (3 harm, hand, area, messy, holy)",
- "divine-gear4": "Five demon bag (3 harm, close, magic, holy)",
- "divine-gear5": "Silver trident (3 harm, hand, silver, holy)",
- "Divine-ally": "a lesser divine being, sent from above to help you with your mission",
- "Divine-advance1": "Erase one Luck point from your playbook",
+ "divine-gear1": "Espada llameante (3-daño, mano, fuego, sagrada) ",
+ "divine-gear2": "Martillo de trueno (3-daño, mano, aturdidor, sagrada)",
+ "divine-gear3": "Látigo de cuchillas (3-daño, mano, área, escabrosa, sagrada)",
+ "divine-gear4": "Bolsa de los cinco demonios (3-daño, cerca, mágica, sagrada)",
+ "divine-gear5": "Tridente de plata (3-daño, mano, plata, sagrada)",
+ "Divine-ally": "un ser divino menor, enviado para ayudarte en tu misión",
+ "Divine-advance1": "Cambia tu Misión . Elije una opción diferente de la lista de Misiones, o (con aprobación del Guardián) crea una nueva misión.",
"Expert": "Experto",
- "luck-special-expert": "When you spend Luck you discover something happening now is related to something you were involved in years ago",
- "expert-weapons": "Monster-Slaying Weapons",
- "expert-gear1": "Mallet and stakes (3 harm, intimate, slow, wooden)",
- "expert-gear2": "Silver sword (2 harm, hand, messy, silver)",
- "expert-gear3": "Cold iron sword (2 harm, hand, messy, iron)",
+ "luck-special-expert": "Cuando gastes Suerte , descubres algo que está ocurriendo ahora relacionado con algo en lo que estuviste involucrado hace años.",
+ "expert-weapons": "Armas mata-monstruos",
+ "expert-gear1": "Maza y estacas de madera (3-daño, íntima, lenta, madera)",
+ "expert-gear2": "Espada de plata (2-daño, mano, escabrosa, plata)",
+ "expert-gear3": "Espada de hierro frío (2-daño, mano, escabrosa, hierro)",
"expert-gear4": "Cuchillo bendecido (2-daño, mano, sagrada)",
"expert-gear5": "Daga mágica (2-daño, mano, mágica)",
"expert-gear6": "Bolsa juju (1 daño, lejos, mágica)",
- "expert-gear7": "Flamethrower (3 harm, close, heavy, fire, volitile)",
+ "expert-gear7": "Lanzallamas (3-daño, cerca, fuego, pesada, volátil)",
"expert-gear8": "Magnum (3-daño, cerca, recarga, ruidoso)",
"expert-gear9": "Escopeta (3-daño, cerca, escabrosa, ruidosa)",
- "expert-move1": "I've Read About This Sort of Thing Roll +Sharp instead of +Cool when you act under pressure ",
- "expert-move2": "Often Right When a hunter comes to you for advice about a problem, give them your honest opinion and advice. If they take your advice they get +1 ongoing while following it, and you mark experience",
- "expert-move3": "Preparedness When you need something unusual or rare, roll +Sharp. On a 10+, you have it right here and now. On a 7-9, you have it, but not here: it will take some time to get. On a miss you know where it is, but it's somewhere really bad",
- "expert-move4": "It Wasn't as Bad as it Looked Once per mystery, you may attempt to keep going despite your injuries. Roll +Cool. On a 10+, heal 2 harm and stabilise your wounds. On a 7-9 you may either stabilise or heal 1 harm. On a miss, it was worse than in looked: The Keeper may inflict a harm move on you, or make your wounds unstable",
- "expert-move5": "Precise Strike When you inflict harm on a monster you can aim for a weak spot. Roll +Tough. On a 10+ you inflict +2 harm. On a 7-9 you inflict +1 harm. On a miss you leave yourself open to the monster",
- "expert-move6": "The Woman (or Man) With the Plan At the beginning of each mystery, roll +Sharp. on a 10+ hold 2, on 7-9 hold 1. Spend the hold to be where you need to be, prepared and ready. On a miss, the Keeper holds 1 and they can spend it to put you in the worst place, unprepared and unready",
- "expert-move7": "Dark Past If you trawl though your memeories for something relevent to the case at hand, roll +Weird. On a 10+ ask the Keeper two questions from the list below. On a 7-9, ask one. On a miss, you can ask a question anyway but that will mean you were personally complicit in creating the situation you are now dealing with",
+ "expert-move1": "He leído sobre ese tipo de cosas Tira +Astuto en lugar de +Frío cuando actúes bajo presión .",
+ "expert-move2": "A menudo en lo cierto : Cuando un cazador te pida consejo sobre un problema, dale tu opinión honesta y consejo. Si hacen caso a tu consejo, reciben +1 en adelante mientas lo sigan, y tú marcas experiencia.",
+ "expert-move3": "Preparación Cuando necesites algo raro o inusual, tira +Astuto. Con 10+, lo tienes ahora mismo. con 7-9, lo tienes pero no aquí; te llevará un tiempo conseguirlo. Si fallas, sabes donde está, pero es en algún sitio realmente malo.",
+ "expert-move4": "No es tan malo como parece : Una vez por misterio, puedes intentar seguir a pesar de las heridas . Tira +Frío. Con 10+, te curas 2-daño y estabilizas tus heridas. Con 7-9, puedes estabilizarte o curarte 1-daño. Si fallas, era peor de lo que parecía: el Guardián puede causarte un movimiento de daño o hacer tus heridas inestables.",
+ "expert-move5": "Golpe preciso : Cuando inflijas daño a un monstruo, puedes apuntar a un punto débil . Tira +Duro. Con 10+, causas 2-daño. Con 7-9, causas 1-daño. Si fallas, quedas expuesto al monstruo.",
+ "expert-move6": "Soy el que tiene el plan : Al inicio de cada misterio tira +Astuto. Con 10+, ganas 2 puntos, con 7-9, ganas 1. Gasta cada punto para estar donde necesitas estar, preparado y listo. Si fallas, el Guardián obtiene un punto que puede gastar para ponerte en el peor sitio, sin preparar.",
+ "expert-move7": "Pasado oscuro : Si rebuscas en tus recuerdos en busca de algo relevante para el caso actual, tira +Extraño. Con 10+, haz al Guardián dos preguntas de la lista de abajo. Con 7-9, haz 1 pregunta. Si fallas, puedes hacer una pregunta igualmente pero eso implicará que estabas personalmente implicado en crear la situación que estáis tratando ahora.",
"expert-move7.1": "¿Qué aprendí cuando traté con esta criatura (o uno de su clase)?",
"expert-move7.2": "¿Qué magia negra conozco que podría ayudarme aquí?",
- "expert-move7.3": "Do I know anyone that might be behind this?",
+ "expert-move7.3": "¿Conozco a alguien que pueda estar detrás de esto?",
"expert-move7.4": "¿A quién conozco que podría ayudarnos ahora?",
- "your-haven": "Your Haven",
- "haven-description": "You have a haven, a safe place to work",
- "haven1": "Lore Library When you hit the books, take +1 forward to investigate a mystery so long as historical or reference works are appropriate",
- "haven2": "Mystical Library If you use your library's tomes and grimoires, preparing yourself using them, take +1 forward for use magic ",
- "haven3": "Protection Spells Your haven is safe from monsters, they cannot enter. Monsters might be able to do something special to evade the wards, but not easily",
+ "your-haven": "Refugio",
+ "haven-description": "Tienes un refugio, un lugar seguro donde trabajar",
+ "haven1": "Biblioteca del saber : Cuando te pongas con los libros, recibes +1 en adelante para investigar un misterio (siempre que los trabajos históricos sean apropiados).",
+ "haven2": "Biblioteca mística : si usas los grimorios y tomos de ocultismo de tu biblioteca para prepararte, recibes +1 al usar magia .",
+ "haven3": "Hechizos de protección : Tu refugio está a salvo de los monstruos, no pueden entrar. Los monstruos podría hacer algo especial para evitar las salvaguardas, pero no será fácil.",
"haven4": "Armoury You have a stockpile of mystical and rare monster-killing weapons and items. If you need a special weapon roll +Weird. On a 10+ you have it (and plenty of it, if that matters). On a 7-9 you have it, but only the minimum. On a miss, you've got the wrong thing",
"haven5": "Infirmary You can heal people, and have the space for one or two to recuperate. The Keeper will tell you how long any patient's recovery will take, and if you need any extra supplies or help",
"haven6": "Workshop You have a space for repairing guns, cars, and other gadgets. Work out with the Keeper how long any repairs or construction will take, and if you will need any extra tools or help",
"haven7": "Oubliette This room is isolated from every kind of monster, spirit or magic that you know about. Anything you stash in there can't be found, can't do magic, and can't get out",
"haven8": "Panic Room This has essential supplies and is protected by normal and mystical means. You can hide out there for a few days, safe from pretty much anything",
- "haven9": "Magical Laboratory You have a mystical lab with all kinds of weird ingredients and tools useful for casting spells (like use magic, big magic, and any other magical moves)",
+ "haven9": "Laboratorio mágico : Tienes un laboratorio místico con todo tipo de ingredientes extraños y herramientas útiles para lanzar conjuros (como usar magia, magia seria y cualquier otro movimiento mágico).",
"expert-advance1": "Add a haven option",
"Flake": "Conspiranoico",
"luck-special-flake": "When you spend Luck pick an aspect of the current situation. The Keeper will tell you what other conspiricies that aspect connects to",
@@ -297,82 +297,82 @@
"Flake-advance1": "Gain a haven like the Expert with two options",
"Flake-advance2": "Add a haven option",
"Initiate": "Iniciado",
- "luck-special-initiate": "When you spend Luck something goes wrong for your Sect: an ill-advised project or a disasterous operation",
- "your-sect": "Your Sect",
- "sect-description": "Where are they from? How old are they? Are they religious? Why do they stay secret? How do they recruit?",
- "sect-traditions": "Your Sect's Traditions",
+ "luck-special-initiate": "Cuando gastes Suerte , algo va mal con tu Secta: un proyecto mal aconsejado o una operación desastrosa.",
+ "your-sect": "Secta",
+ "sect-description": "Eres parte de una orden secreta que trata con lo paranormal. ¿De dónde son? ¿Cómo de viejos son? ¿Son religiosos? ¿Por qué se mantienen en secreto? ¿Cómo reclutan?",
+ "sect-traditions": "Tradiciones de la Secta",
"good-traditions": "Buenas Tradiciones",
- "good-tradition1": "Knowledge",
- "good-tradition2": "Ancient Lore",
- "good-tradition3": "Magical Lore",
- "good-tradition4": "Fighting Arts",
+ "good-tradition1": "Conocimiento",
+ "good-tradition2": "Saber antiguo",
+ "good-tradition3": "Conocimiento mágico",
+ "good-tradition4": "Artes marciales",
"good-tradition5": "Modernizado",
- "good-tradition6": "Chapters Everywhere",
- "good-tradition7": "Secular Power",
- "good-tradition8": "Flexible Tactics",
- "good-tradition9": "Open Hierarchy",
- "good-tradition10": "Rich",
- "good-tradition11": "Integrated in Society",
- "good-tradition12": "Nifty Gadgets",
- "good-tradition13": "Magical Items",
+ "good-tradition6": "Capítulos en todas partes",
+ "good-tradition7": "Poder secular",
+ "good-tradition8": "Tácticas flexibles",
+ "good-tradition9": "Jerarquía abierta",
+ "good-tradition10": "Integrados en la sociedad",
+ "good-tradition11": "Ricos",
+ "good-tradition12": "Gadgets útiles",
+ "good-tradition13": "Objetos mágicos",
"bad-traditions": "Malas tradiciones",
- "bad-tradition1": "Dubious Motives",
- "bad-tradition2": "Tradition-Bound",
- "bad-tradition3": "Short-Sighted",
- "bad-tradition4": "Strict Laws",
- "bad-tradition5": "Closed Hierarchy",
+ "bad-tradition1": "Motivos dudosos",
+ "bad-tradition2": "Atados a la tradición",
+ "bad-tradition3": "Estrechos de miras",
+ "bad-tradition4": "Paranoicos y reservados",
+ "bad-tradition5": "Jerarquía cerrada",
"bad-tradition6": "Fragmentado",
- "bad-tradition7": "Paranoid and Secretive",
- "bad-tradition8": "Poor",
- "bad-tradition9": "Total Obedience",
- "bad-tradition10": "Obsolete Gear",
- "bad-tradition11": "Tyrannical Leader",
- "bad-tradition12": "Mystical Oaths",
+ "bad-tradition7": "Leyes estrictas",
+ "bad-tradition8": "Juramentos místicos",
+ "bad-tradition9": "Obediencia total",
+ "bad-tradition10": "Líderes tiránicos",
+ "bad-tradition11": "Equipo obsoleto",
+ "bad-tradition12": "Pobre",
"initiate-fixed-move1": "Cuando estés en buenos términos con tu Secta al principio de cada misterio , tira +Encantador. con 10+, te proporcionan información útil o ayuda en el campo de batalla. Con 7-9, obtienes una misión asociada al misterio y si la cumples, conseguirás algo de información o ayuda. Si fallas, te pedirán que hagas algo malo. Si fracasas en la misión o incumples una orden, estarás en problemas con la Secta hasta que te expíes.",
- "initiate-move1": "Ancient Fighting Arts When using an old fashioned hand weapon you inflict +1 harm and get +1 when you roll to protect someone ",
- "initiate-move2": "Mystic Every time you successfuly use magic, take +1 forward",
- "initiate-move3": "Fortunes The sect has ancient prophecies, or divination techniques to predict the future. Once per mystery you may use them. If you look at what the future holds, roll +Weird. On a 10+ hold 3, 7-9 hold 1. On a miss you get bad information and the Keeper decides how it affects you. Spend you hold to",
- "initiate-move3.1": "Have a useful object ready",
- "initiate-move3.2": "Be somewhere you are needed, just in time",
- "initiate-move3.3": "Take +1 forward, or give +1 forward to another hunter",
- "initiate-move3.4": "Retroactively warn someone about an attack, so that it doesn't happen",
- "initiate-move4": "Sacred Oath You may bind yourself to a single goal, forsaking something during your quest (speech, all sustenance except bread and water, alcohol, lying, sex, etc.) Get the Keeper's agreement on this, it should match the goal in importance and difficulty. While you keep your oath and work towards your goal, mark experience at the end of every session and get +1 on any rolls that directly help achieve the goal. If you break the oath, take -1 ongoing until you have atoned",
- "initiate-move5": "Mentor You have a mentor in the sect, name them. When you contact your mentor for info, roll +Sharp. On a 10+, you get an answer to your question, no problem. On a 7-9 you choose; they're either busy and can't help, or they answer the question but you owe a favour. On a miss, your question causes trouble",
- "initiate-move6": "Apprentice You have an apprentice: name them. Your job is to teach them the sect's ways. They count as an ally: subordinate (motivation: to follow your instructions to the letter) ",
- "initiate-move7": "Helping Hand When you successfuly help out another hunter, they get +2 instead of the usual +1",
- "initiate-move8": "That Old Black Magic When you use magic, you can ask a question from the investigate a mystery move as your effect",
- "inititate-armour": "Old-fashioned armour (1 armour, heavy)",
+ "initiate-move1": "Artes marciales antiguas : Cuando uses un arma de mano tradicional , infliges +1-daño y recibes +1 a cualquier tirada para proteger a alguien .",
+ "initiate-move2": "Místico : Cada vez que uses magia con éxito, recibes +1 en adelante.",
+ "initiate-move3": "Fortunas : La secta tiene viejas profecías o técnicas adivinatorias para predecir el futuro. Una vez por misterio, puedes usarlos. Si miras lo que muestra el futuro , tira +Extraño. Con 10+, ganas 3 puntos, con 7-9 ganas 1. Si fallas, recibes mala información y el Guardián decidirá cómo te afecta. Gasta cada punto para",
+ "initiate-move3.1": "Tener un objeto útil preparado.",
+ "initiate-move3.2": "Estar en algún sitio cuando sea necesario, justo a tiempo.",
+ "initiate-move3.3": "Recibes +1 a la próxima, o das +1 a la próxima tirada a otro cazador.",
+ "initiate-move3.4": "Advertir retroactivamente a alguien de un ataque, de forma que no suceda.",
+ "initiate-move4": "Juramento sagrado : Puedes dedicarte a un objetivo concreto, prohibiendo algo durante tu misión (ej: el habla, todo sustento excepto pan y agua, alcohol, mentir, sexo, etc.). Llega a un acuerdo con el Guardián sobre esto, ya que debería ser acorde al objetivo en importancia y dificultad. Mientras mantengas tu juramento y trabajes siguiendo tu objetivo, marca experiencia al final de cada sesión y recibes +1 a cualquier tirada que te ayude a conseguir tu objetivo. Si rompes tu juramento, recibes -1 en adelante hasta que te sintonices de nuevo.",
+ "initiate-move5": "Mentor : Tienes un mentor en la Secta; di su nombre. Cuando contactes con tu mentor en busca de información tira +Astuto. Con 10+, recibes respuesta a tu pregunta sin problemas. Con 7-9, eliges: o está muy ocupado y no puede ayudarte o te responde pero le debes un favor. Si fallas, tu pregunta te causa problemas.",
+ "initiate-move6": "Aprendiz : Tienes un aprendiz; ponle un nombre. Tu trabajo es enseñarle los caminos de la Secta. Cuando como un aliado: subordinado (motivación: seguir tus instrucciones exactas).",
+ "initiate-move7": "Mano amiga : Cuando ayudas a alguien con éxito y es a otro cazador, recibe +2 en lugar de +1.",
+ "initiate-move8": "Esa vieja magia negra : cuando uses magia , puedes hacer una pregunta del movimiento de investigar un misterio como tu efecto.",
+ "inititate-armour": "Armadura tradicional (1-armadura, pesada)",
"inititate-old": "Armas anticuadas",
- "inititate-oldgear-pick": "If Sect has Fighting Arts or Obsolete Gear, pick three; otherwise pick two",
+ "inititate-oldgear-pick": "Si la Secta tiene Artes marciales o Equipo obsoleto , elige tres, si no elige dos",
"inititate-gear1": "Espada (2-daño, mano, escabrosa)",
"inititate-gear2": "Hacha (2-daño, mano, escabrosa)",
- "inititate-gear3": "Big sword (3 harm, hand, messy, heavy)",
- "inititate-gear4": "Big axe (3 harm, hand, messy, slow, heavy)",
+ "inititate-gear3": "Espadón (3-daño, mano, pesada, escabrosa)",
+ "inititate-gear4": "Gran hacha (3-daño, mano, escabrosa, lenta, pesada)",
"inititate-gear5": "Cuchillo de plata (1-daño, mano, plata)",
"inititate-gear6": "Bastones de combate (1-daño, mano, rápida)",
- "inititate-gear7": "Spear (2 harm, hand, close)",
- "inititate-gear8": "Mace (2 harm, hand, messy",
+ "inititate-gear7": "Lanza (2-daño, mano/cerca)",
+ "inititate-gear8": "Maza (2-daño, mano, escabrosa)",
"inititate-gear9": "Ballesta (2-daño, cerca, lento)",
"initiate-modern": "Armas modernas",
- "initiate-moderngear-pick": "If Sect has Modernised or Nifty Gadgets, pick two; otherwise pick one",
- "inititate-gear10": ".38 revolver (2 harm, hand, close, reload, loud",
- "inititate-gear11": "9mm (2 harm, close, reload, loud)",
+ "initiate-moderngear-pick": "Si la Secta está Modernizada o tiene Gadgets Útiles, elige dos; si no elige uno",
+ "inititate-gear10": "Revólver .38 (2-daño, mano, cerca, recarga, ruidosa)",
+ "inititate-gear11": "9mm (2-daño, cerca, ruidosa)",
"inititate-gear12": "Rifle de francotirador (3-daño, lejos)",
"inititate-gear13": "Magnum (3-daño, cerca, recarga, ruidoso)",
- "inititate-gear14": "Shotgun (3 harm, close, messy",
- "Initiate-advance1": "Hacer con el mando de tu capítulo de la Secta",
- "Initiate-advance2": "Get command of your chapter of the Sect",
- "Initiate-advance3": "Convertirte en el líder o líder de facto de toda la Secta",
+ "inititate-gear14": "Escopeta (3-daño, cerca, escabrosa)",
+ "Initiate-advance1": "Te haces con el mando de tu capítulo de la Secta",
+ "Initiate-advance2": "Consigues un equipo de la secta bajo tus órdenes",
+ "Initiate-advance3": "Te conviertes en el líder o líder de facto de toda la Secta",
"Monstrous": "Monstruo",
"luck-special-monstrous": "Cuando gastes Suerte , tu lado monstruoso gana fuerza; tu Maldición se vuelve más fuerte, o se manifiesta otra desventaja de tu Raza.",
"monster-breed": "Raza monstruosa",
- "breed-description": "You are half human, half monster; were you always this way? Were you always fighting for good or were you once evil and then switched sides?",
+ "breed-description": "Eres medio humano, medio monstruo. ¿Siempre has sido así o eras un humano que se convirtió de alguna forma? ¿Siempre has luchado con los buenos o eras malvado y cambiaste de bando?",
"curses": "Maldiciones",
- "curse1": "Feed You must subsist on living humans. It could be from blood, brains or spiritual essence but it must be from people. You need to act under pressure to avoid feeding whenever the perfect opportuinty presents itself",
- "curse2": "Vulnerability Pick a substance. You'll take +1 harm when you suffer harm from it. If you are bound or surrounded by it, you must act under pressure to use your powers",
- "curse3": "Pure Drive One emotion rules you. Pick from: hunger, hate, anger, fear, jealousy, greed, joy, pride, envy, lust or cruelty. Whenever you have a chance to indulge that emotion you must do so immediately, or act under pressure to resist",
- "curse4": "Dark Master You have an evil lord who doesn't know you changed sides. They still give you orders, and they do not tolerate refusal or failure",
- "monstrous-move1": "Immortal : No envejeces o enfermas, y cuando sufras daño, sufres 1-daño menos.",
+ "curse1": "Alimento : Debes subsistir de humanos vivos; puede ser sangre, cerebros o esencia espiritual, pero debe proceder de gente. Necesitas actuar bajo presión para resistirte a alimentarte cuando se presente una oportunidad de oro.",
+ "curse2": "Vulnerabilidad : Elige una sustancia. Recibes +1-daño cuando seas dañado con ello. Si estás apresado o rodeado por ello, debes actuar bajo presión para usar tus poderes.",
+ "curse3": "Motivación pura : Una emoción te gobierna. Elige entre: odio, hambre, miedo, celos, avaricia, alegría, orgullo, envidia, lujuria o crueldad. Cuando tengas una oportunidad de satisfacer esa emoción debes hacerlo de inmediato o actuar bajo presión para resistirte.",
+ "curse4": "Maestro oscuro : tienes un amo maligno que no sabe que cambiaste de bando. Aún te da órdenes y no tolera el fracaso o las negativas.",
+ "monstrous-move1": "Inmortal : No envejeces o enfermas, y cuando sufras daño, sufres 1-daño menos.",
"monstrous-move2": "Atractivo sobrenatural: : Tira +Extraño en lugar de +Encantador cuando intentes manipular a alguien .",
"monstrous-move3": "Fuerza impía : Tira +Extraño en lugar de +Duro cuando intentes liarse a golpes .",
"monstrous-move4": "Incorpóreo : Puedes moverte libremente a través de objetos sólidos (pero no de gente).",
@@ -402,7 +402,7 @@
"monstrous-gear6": "Nudilleras (1-daño, mano, silenciosa, pequeña)",
"monstrous-gear7": "Espada (2-daño, mano, escabrosa)",
"monstrous-gear8": "Espadón (3-daño, mano, pesada)",
- "Monstrous-advance1": "Gain a haven like the Expert with two options",
+ "Monstrous-advance1": "Obtienes un Refugio, como el Experto , con dos opciones",
"Monstrous-advance2": "Elige un ataque natural",
"Monstrous-advance3": "Te liberas de la maldición de tu raza, que ya no te afecta, pero pierdes 1 Extraño",
"Monstrous-advance4": "Te vuelves malvado (¿de nuevo?). Retira a este personaje, que se convertirá en una amenaza del Guardián",
@@ -422,7 +422,7 @@
"mundane-move7.1": "Infligir 1-daño.",
"mundane-move7.2": "Reducir el daño sufrido por alguien en 1.",
"mundane-move7.3": "Recibir +2 en una tirada de actuar bajo presión .",
- "mundane-move8": "No te preocupues, lo comprobaré : Cuando te separes para investigar un lugar (o algo) terrorífico, marca experiencia.",
+ "mundane-move8": "No te preocupes, lo comprobaré : Cuando te separes para investigar un lugar (o algo) terrorífico, marca experiencia.",
"mundane-weapon": "Armas del mundano",
"mundane-gear1": "Palo de golf, bate de beisbol, bate de cricket o palo de hockey (2-daño, mano, inocua, escabrosa)",
"mundane-gear2": "Cuchillo de bolsillo o navaja suiza (1-daño, mano, útil, pequeña)",
@@ -438,31 +438,31 @@
"mundane-gear11": "Motocicleta",
"mundane-gear12": "Furgoneta",
"Professional": "Profesional",
- "luck-special-professional": "When you spend Luck your next mission from the Agency comes with lots of red tape. Lots",
+ "luck-special-professional": "Cuando gastes Suerte , tu próxima misión de la Agencia tendrá un montón de Impedimentos. Un montón.",
"agency": "Agencia",
- "agency-description": "Decide who it is you work for. Are they a black-budget government department, a secret military unit, a clandestine police team, a private individual's crusade, a corporation, a scientific team or what?",
- "agency-goal": "Is the Agency's goal to destroy monsters, study the supernatural, protect people, gain power, or something else?",
+ "agency-description": "¿Para quién trabajas? ¿Es un departamento del gobierno clasificado, una unidad militar secreta, un equipo de policía clandestino, la cruzada privada de un individuo, una corporación, un equipo científico o qué?",
+ "agency-goal": "¿El objetivo de la Agencia es: destruir monstruos, estudiar lo sobrenatural, proteger a la gente, obtener poder u otra cosa?",
"resources": "Recursos ",
- "agency1": "Well Armed",
- "agency2": "Well Financed",
- "agency3": "Rigorous Training",
- "agency4": "Official Pull",
- "agency5": "Cover Identities",
- "agency6": "Good Intel",
- "agency7": "Offices all over the place",
- "agency8": "Support Teams",
- "agency9": "Weird Tech Gadgets",
- "agency10": "Recognised Authority",
- "red-tape": "Cinta Roja",
- "agency11": "Dubious Motives",
+ "agency1": "Bien armado",
+ "agency2": "Bien financiado",
+ "agency3": "Entrenamiento riguroso",
+ "agency4": "Apoyo oficial",
+ "agency5": "Identidades falsas",
+ "agency6": "Oficinas por todas partes",
+ "agency7": "Información útil",
+ "agency8": "Autoridad reconocida",
+ "agency9": "Extraños inventos tecnológicos",
+ "agency10": "Equipos de apoyo",
+ "red-tape": "Impedimentos",
+ "agency11": "Dudosos motivos",
"agency12": "Burocrático",
- "agency13": "Inter-departmental Rivalry",
- "agency14": "Secretive Hierarchy",
- "agency15": "Budget Cuts",
- "agency16": "Take No Prisoners",
- "agency17": "Hostile Superiors",
- "agency18": "Cryptic Missions",
- "agency19": "Live Capture Policy",
+ "agency13": "Jerarquía reservada",
+ "agency14": "Misiones crípticas",
+ "agency15": "Superiores hostiles",
+ "agency16": "Rivalidad entre departamentos",
+ "agency17": "Recortes presupuestarios",
+ "agency18": "Política de no tomar prisioneros",
+ "agency19": "Política de capturar con vida",
"professional-fixed-move1": "When you deal with the agency, requesting help or gear, or making excuses for failure roll +Sharp. On a 10+, you're good; your request for gear or personell is okayed, or you slip-up goes unnoticed. On a 7-9, things aren't so great. You might get chewed out by your superiors, and there will be fallout, but you get what you need for the job. On a miss, you screwed up: you might be suspended, under investigation, or just in the doghouse. You certainly aren't going to get any help until you sort it all out",
"professional-move1": "Bottle it Up If you want, you can take up to +3 bonus when you act under pressure. For each +1 you use, the Keeper holds 1. This hold can be spent later, one-for-one, to give you -1 on any move except act under pressure ",
"professional-move2": "Unfazeable Take +1 Cool (max +3) ",
@@ -488,16 +488,16 @@
"professional-gear10": "Rifle de caza (2 daño, lejos, ruidosa)",
"professional-gear11": "Escopeta (3-daño, cerca, escabrosa)",
"professional-gear12": "Cuchillo grande (1-daño, mano)",
- "Professional-advance1": "Add a resource tag or change a red tape tag for your Agency",
+ "Professional-advance1": "Añade una nueva etiqueta de Recursos o cambia una etiqueta de Impedimentos de tu Agencia",
"Professional-advance2": "Consigues el mando de un equipo de cazadores de monstruos de la Agencia",
- "Professional-advance3": "Get some or all of the other player's hunters hired by your Agency. They get the deal with the agency move as well as salery and benefits",
- "Spellslinger": "Spellslinger",
- "luck-special-spellslinger": "When you spend Luck the official council of wizards is going to poke their nose into your business",
- "spellslinger-weapon": "One Backup Weapon",
- "spellslinger-gear1": "Old revolver (2 harm, close, reload, loud)",
+ "Professional-advance3": "Consigues que alguno o todos tus compañeros cazadores sean contratados por tu Agencia. Consiguen el movimiento de tratar con la agencia así como un sueldo y otros beneficios",
+ "Spellslinger": "Conjurador",
+ "luck-special-spellslinger": "Cuando gastes Suerte , el concilio oficial de hechiceros va a meter sus narices en tus asuntos.",
+ "spellslinger-weapon": "Arma de apoyo",
+ "spellslinger-gear1": "Viejo revólver (2-daño, cerca, recarga, ruidosa)",
"spellslinger-gear2": "Cuchillo ritual (1-daño, mano)",
"spellslinger-gear3": "Espada familiar (2-daño, mano, escabrosa)",
- "extra-fixed-move": "And you get this",
+ "extra-fixed-move": "Consigues esto",
"spellslinger-fixed-move1": "Herramientas y técnicas : Para usar tu magia de combate efectivamente, dependes de una colección de herramientas y técnicas. Desmarca una, necesitarás el resto.",
"spellslinger-fixed-move1.1": "Consumibles : Necesitas ciertos suministros (polvos, aceites, etc.) a mano, para gastar en cada lanzamiento. Si no los tienes, cuando lances un conjuro recibes 1daño que ignoran armadura.",
"spellslinger-fixed-move1.2": "Foco : Necesitas varitas, bastones y otros accesorios grandes como foco. Si no tienes lo que necesitas, tu magia de combate hace 1-daño menos.",
@@ -506,35 +506,35 @@
"combat-magic": "Magia de combate",
"combat-magic-pick": "escoge tres, con al menos un ataque base",
"bases": "Ataques bases",
- "base1": " Blast (2 harm, magic, close, obvious, loud)",
- "base2": "Ball (1 harm, magic, area, close, obvious, loud)",
- "base3": "Missile (1 harm, magic, far, obvious, loud)",
- "base4": "Wall (1 harm, magic, barrier, close, 1 armour, obvious, loud)",
+ "base1": "Rayo (2-daño, mágica, cerca, obvio, ruidoso)",
+ "base2": "Bola (1-daño, mágica, área, cerca, obvio, ruidosa)",
+ "base3": "Proyectil (1-daño, mágica, lejos, obvio, ruidoso)",
+ "base4": "Muro (1-daño, mágica, barrera, cerca, 1-armadura, obvio, ruidosa)",
"effects": "Efectos",
- "effect1": "Fire (Add '+2 harm, fire' to a base) If you get a 10+ on a combat magic roll, the fire won't spread)",
- "effect2": "Force or Wind (Add '+1 harm, forceful' to a base or '+1 armour' to a wall)",
- "effect3": "Lightning or Entropy (Add '1 harm, messy' to a base)",
- "effect4": "Frost or Ice (Add '-1 harm, +2 armour' to a wall, or '+1 harm, restraining' to other bases)",
- "effect5": "Earth (Add 'forceful, restraining' to a base)",
- "effect6": "Necromantic (Add 'life-drain' to a base)",
- "spellslinger-move1": "Advanced Arcane Training If you have two of your three Tools and Techniques at the ready then you may ignore the third",
- "spellslinger-move2": "Arcane Reputation Pick three big organisations or groups in the supernatural community, which can include the more sociable types of monsters. They've heard of you and respect your power. Take +1 forward when you use manipulate someone on affected humans. You may also use manipulate someone on affected monsters, with no bonus",
- "spellslinger-move3": "Could've Been Worse When you miss a use magic roll you can choose one of the following options instead of losing control of the magic",
- "spellslinger-move3.1": "Fizzle: The preperations and materials for the spell are ruined. You'll have to start over from scratch with the prep time doubled",
- "spellslinger-move3.2": "This is gonna suck: The effect happens, but you trigger all the glitches but one. You pick the one you avoid",
- "spellslinger-move4": "Forensic Divination When you successfully investigate a mystery you may ask \"what magic was done here?\" as a free extra question",
- "spellslinger-move5": "Go Big or Go Home When you must use magic as a requirement for big magic, take +1 forward to those use magic rolls",
- "spellslinger-move6": "Enchanted Clothing Pick an article of every-day clothing; it's enchanted without any change in appearence. Take -1 harm from any source that tries to get at you through the garment",
- "spellslinger-move7": "Not My Fault +1 to act under pressure when dealing with the consequences of your own spellcasting",
- "spellslinger-move8": "Practitioner Choose two of the use magic effects. You get +1 to use magic when choosing one of those effects",
- "spellslinger-move9": "Shield Spell When you protect someone, you gain +2 armour against any harm that is transferred to you. This doesn't stack with any other armour",
- "spellslinger-move10": "Third Eye When you read a bad situation you can open your third eye for a moment to take in extra information. Take +1 hold on any result of 7 or more, plus you can see invisible things. On a miss, you may still get 1 hold, but you're exposed to a supernatural danger. Unfiltered hidden reality is tough on the mind!",
- "Spellslinger-advance1": "Take another Combat Magic pick",
+ "effect1": "Fuego (añade '+2-daño, fuego' a un ataque base; si sacas 10+ en una tirada de magia de combate, el fuego no se extiende)",
+ "effect2": "Fuerza o Viento (añade '+1-daño, fuerza' a un ataque base, o '+1-armadura' a un muro)",
+ "effect3": "Electricidad o Entropía (añade '+1-daño, escabrosa' a un ataque base)",
+ "effect4": "Hielo (añade '-1-daño, +2-armadura' a un muro o '+1daño, inmovilización' a otro ataque base)",
+ "effect5": "Tierra (añade 'fuerza, inmovilizador' a un ataque base)",
+ "effect6": "Necromántico (añade 'drenaje-de-vida' a un ataque base)",
+ "spellslinger-move1": "Entrenamiento arcano mejorado : Si tienes dos de tus tres Herramientas y Técnicas preparadas, puedes ignorar la tercera.",
+ "spellslinger-move2": "Reputación arcana : Escoge tres grandes organizaciones o grupos de la comunidad sobrenatural, que pueden incluir a algunos de los tipos de monstruos más sociables. Han oído hablar de ti y respetan tu poder. Recibes +1 cuando uses manipular a alguien en humanos relacionados. Puedes usar manipular a alguien en monstruos relacionados como si fueran humanos, pero sin bonificador.",
+ "spellslinger-move3": "Podría ser peor : Cuando falles una tirada de usar magia puedes elegir una de las siguientes opciones en lugar de perder el control de la magia.",
+ "spellslinger-move3.1": "Efervescencia : Las preparaciones y el material para el conjuro quedan arruinados. Tendrás que empezar de cero, con el tiempo de preparación duplicado.",
+ "spellslinger-move3.2": "Esto va a apestar : El efecto ocurre, pero desencadenas todos los defectos a la vez salvo uno. Elige cuál.",
+ "spellslinger-move4": "Ropa encantada : Elige un artículo de ropa del día a a día; está hechizada sin cambiar su apariencia. Recibes -1-daño de cualquier fuente que intente atravesarlo.",
+ "spellslinger-move5": "Adivinación forense : Cuando investigues un misterio con éxito puedes preguntar \"¿qué magia se hizo aquí?\" como una pregunta gratuita.",
+ "spellslinger-move6": "Hazlo grande o no lo hagas : Cuando debas usar magia como requisito para Magia Seria , recibes +1 en esas tiradas de usar magia .",
+ "spellslinger-move7": "No es mi culpa : +1 a actuar bajo presión cuando estés tratando con las consecuencias de tu propia hechicería.",
+ "spellslinger-move8": "Practicante : Elige dos de los efectos de usar magia . Recibes +1 a usar magia cuando elijas uno de esos efectos.",
+ "spellslinger-move9": "Conjuro Protector : Cuando protejas a alguien , ganas +2-armadura contra cualquier daño transferido a ti. No se apila con ninguna otra armadura.",
+ "spellslinger-move10": "Tercer ojo : Cuando leas una mala situación puedes abrir tu tercer ojo por un momento para obtener más información. Recibes +1 punto en cualquier resultado de 7 o más; y además, puedes ver cosas invisibles. Si fallas aún puedes ganar 1 punto, pero quedas expuesto al peligro sobrenatural. La realidad oculta sin filtrar es dura para la mente.",
+ "Spellslinger-advance1": "Escoge otra opción de Magia de combate ",
"Spellslinger-advance2": "Puedes tachar otra opción de tus Herramientas y técnicas ",
"Spooky": "Dotado",
- "luck-special-spooky": "As you spend Luck your Dark Side's needs will get nastier",
+ "luck-special-spooky": "Cuando gastes Suerte , las necesidades de tu Lado Oscuro se vuelven más desagradables.",
"dark-side": "El Lado Oscuro",
- "dark-side-description1": "Your powers have an unsavoury source, and sometimes you get tempted to do things you shouldn't. These could be orders from whatever granted you power, urges that bubble up inside you, or something else",
+ "dark-side-description1": "Tus poderes tienen un origen perverso, y a veces eres tentado a hacer cosas que no deberías. Esto podrían ser órdenes de quién te conceda tu poder, o impulsos que surgen en tu subconsciente, o algo parecido. Sea lo que sea, resulta inquietante.",
"dark-side1": "Violencia",
"dark-side2": "Depresión",
"dark-side3": "Secretos",
@@ -545,19 +545,19 @@
"dark-side8": "Adicción",
"dark-side9": "Mood Swings",
"dark-side10": "Furia",
- "dark-side11": "Self-Destruction",
- "dark-side12": "Greed for Power",
- "dark-side13": "Pain",
- "dark-side14": "Poor Impulse Control",
- "dark-side15": "Hallucinations",
+ "dark-side11": "Autodestrucción",
+ "dark-side12": "Ansia de poder",
+ "dark-side13": "Pobre autocontrol",
+ "dark-side14": "Alucinaciones",
+ "dark-side15": "Dolor",
"dark-side16": "Paranoia",
- "dark-side-effects": "The Keeper can ask you to do nasty things (in accordance with your tags) when your powers need you to. If you do it, mark experience. If you don't then your powers are unavilable until the end of the mystery (or until you cave)",
- "spooky-move1": "Telepathy You can read people's thoughts and put words in their mind. This can allow you to investigate a mystery and read a bad situation without actually needing to talk. You can also manipulate someone without speaking. You still roll the moves as normal, except people will not expect the weirdness of your mental communication",
- "spooky-move2": "Hex When you cast a spell with use magic, as well as the normal effects, you may pick from the following",
- "spooky-move2.1": "The target contracts a disease",
- "spooky-move2.2": "The target immediately suffers (2 harm, magic, ignore-armour)",
- "spooky-move2.3": "The target breaks something precious or important",
- "spooky-move3": "The Sight You can see invisible things, especially spirits and magical influences. You may also communicate with (and maybe even make deals with) the spirits you see, they give you more opportunities to spot clues when you investigate a mystery ",
+ "dark-side-effects": "El Guardián puede pedirte que hagas cosas desagradables (de acuerdo a tus etiquetas) cuando tus poderes lo necesiten. Si haces lo que te piden, marca experiencia. Si no lo haces, tus poderes dejarán de estar disponibles hasta el final del misterio (o hasta que cedas). Cuando gastes Suerte estas peticiones se volverán más grandes y desagradables.",
+ "spooky-move1": "Telepatía : Puedes leer los pensamientos de la gente y poner palabras en sus mentes. Esto te permite investigar un misterio y leer una mala situación sin necesidad de hablar. También puedes manipular a alguien sin hablar. Tira el movimiento como es normal, excepto porque la gente no se espera la extrañeza de comunicación mental.",
+ "spooky-move2": "Maldición : Cuando lanzas un conjuro con usar magia , aparte de la lista de efectos normales, puedes elegir de la siguiente lista",
+ "spooky-move2.1": "El objetivo contrae una enfermedad.",
+ "spooky-move2.2": "El objetivo sufre daño inmediatamente (2-daño, mágica, ignora-armadura).",
+ "spooky-move2.3": "El objetivo rompe algo valioso o importante.",
+ "spooky-move3": "La Visión : Puedes ver cosas invisibles, especialmente espíritus e influjos mágicos. Puedes comunicarte (e incluso hacer tratos) con los espíritus que veas. Esto te da más oportunidades para encontrar pistas cuando investigas un misterio .",
"spooky-move4": "Premonitions At the start of each mystery, roll +Weird. On a 10+, you get a detailed vision of something bad that is yet to happen. You take +1 forward to prevent it coming true, and mark experience if you stop it. On a 7-9 you get clouded images of something bad that is yet to happen; mark experience if you stop it. On a miss, you get a vision of something bad to happen and the Keeper holds 3, to be spent 1-for-1 as penalties to rolls you make",
"spooky-move5": "Hunches When something bad is happening (or just about to happen) somewhere that you aren't, roll +Sharp. On a 10+ you knew where you needed to go, just in time to get there. On a 7-9, you get there too late- in time to intervene, but not prevent it altogether. On a miss, you get there just in time to be in trouble yourself",
"spooky-move6": "Tune In You can attune your mind to a monster or minion. Roll +Weird. On a 10+ hold 3, 7-9 hold 1. On a miss the monster becomes aware of you. Spend one hold to ask the Keeper one of the following questions, and gain +1 ongoing while acting on the answers",
@@ -576,7 +576,7 @@
"spooky-move8.6": "The target loses something that you will soon find",
"spooky-items": "Any items or amulets that you use to invoke your powers",
"spooky-weapons": "Armas normales",
- "spooky-gear1": ".38 revolver (2 harm, close, reload, loud)",
+ "spooky-gear1": "\nRevólver .38 (2-daño, cerca, recarga, ruidosa)",
"spooky-gear2": "9mm (2-daño, cerca, ruidosa)",
"spooky-gear3": "Rifle de caza (2-daño, lejos, ruidosa)",
"spooky-gear4": "Escopeta (3-daño, cerca, escabrosa)",
@@ -585,45 +585,45 @@
"Spooky-advance2": "Obtienes una Biblioteca Mística, como la opción de Refugio del Experto ",
"Spooky-advance3": "You discover how to use your powers at a lower cost. Delete one Dark Side tag",
"Wronged": "Vengador",
- "luck-special-wronged": "When you spend Luck you find a dangerous lead on your prey",
+ "luck-special-wronged": "Cuando gastes Suerte , encontrarás una peligrosa pista hacia tu presa.",
"who-you-lost": "A quién perdiste",
"who": "¿Quién provocó tu pérdida?",
- "pick-some": "pick one or more",
- "lost-pick": "pick one or more of: parent(s), sibling(s), spouse/partner, child(ren), best friend(s)",
+ "pick-some": "Elige una o más",
+ "lost-pick": "Tu(s) padre(s), hermano(s), pareja, hijo(s), mejor(es) amigo(s), etc.",
"lost-save-them": "¿Por qué no pudiste salvarle? Tal vez tú...",
"lost1": "Tuviste la culpa",
"lost2": "Fuiste egoísta",
"lost3": "Estabas herido",
- "lost4": "Débil",
+ "lost4": "Eras débil",
"lost5": "Fuiste muy lento",
"lost6": "Asustada/o",
"lost7": "Sufrías negación",
"lost8": "Fuiste cómplice",
"what-prey": "¿Qué hizo?",
- "prey-breed": "with the Keeper's agreement, pick the monster breed",
+ "prey-breed": "Con la aprobación del Guardián, elige la raza del monstruo.",
"prey": "Mi presa",
- "wronged-fixed-move1": "I Know My Prey You get +1 ongoing when knowingly investigating, pursuing, or fighting the breed of monster that caused your loss",
- "wronged-move1": "Berserk No matter how much harm you take, you can always keep going until the current fight is over. During a fight, the Keeper may not use harm moves on you and you cannot die. When the fight ends, all harm takes effect as normal",
- "wronged-move2": "NEVER AGAIN In combat, you may choose to protect someone without rolling, as if you had rolled a 10+, but you may not choose to \"suffer little harm\"",
- "wronged-move3": "What Does Not Kill Me If you have suffered harm in a fight, you gain +1 ongoing until the fight is over",
- "wronged-move4": "Fervour When you manipulate someone roll +Tough instead of +Charm",
- "wronged-move5": "Safety First You have jury-rigged extra protection into your gear, giving you +1 armour (max 2 armour)",
- "wronged-move6": "Tools Matter With your signature weapon you get +1 to kick some ass ",
+ "wronged-fixed-move1": "Conozco a mi presa : Recibes +1 en adelante cuando conscientemente investigas, persigues o luchas contra la raza de monstruos que provocó tu pérdida.",
+ "wronged-move1": "Berserker : No importa el daño que recibas, siempre puedes seguir mientras la pelea no se acabe. Durante una pelea, el Guardián no puede usar movimiento de daño sobre ti y no puedes morir. Cuando la pelea acabe, todo el daño surte efecto con normalidad.",
+ "wronged-move2": "NUNCA MÁS : En combate, puedes elegir proteger a alguien sin tirar, como si hubieras sacado un 10+, pero no puedes elegir la opción \"sufrir poco daño\".",
+ "wronged-move3": "Lo que no me mata... : Si has sufrido daño en una pelea, ganas +1 en adelante hasta que la pelea se acabe.",
+ "wronged-move4": "Fervor : Cuando intentes manipular a alguien , tira +Duro en lugar de +Encantador.",
+ "wronged-move5": "La seguridad lo primero : Has añadido protección adicional a tu equipo, dándote +1-armadura (máx .2-armadura)",
+ "wronged-move6": "Cirugía casera : Cuando hagas unos primeros auxilios rápidos y sucios a alguien (incluido a ti mismo), tira +Frío. Con 10+ todo va bien, cuenta como primeros auxilios normales, estabilizas la herida y curas 1-daño. Con 7-9, cuenta como primeros auxilios, más uno de estos, a tu elección",
"wronged-move6.1": "Estabilizas la herida pero el paciente sufre -1 a la próxima tirada.",
"wronged-move6.2": "Curas 1-daño y le estabilizas, pero volverá como 2-daño y se vuelve inestable de nuevo más tarde.",
"wronged-move6.3": "Cura 1-daño y estabilizas al paciente pero sufre -1 a todas las tiradas hasta recibir atención médico apropiada.",
- "wronged-move7": "DIY Surgery When you do quick and dirty first aid on someone (including yourself), roll +Cool. On a 10+ it's all good, it counts as normal first aid, plus stabilise the injury and heal 1 harm. On a 7-9, it counts as normal first aid, plus one of these, your choice",
+ "wronged-move7": "Las herramientas importan : Con tu arma personal, recibes +1 a liarse a golpes .",
"wronged-armour": "Blindaje acorde a tu aspecto (1 -armadura)",
- "wronged-signature": "Signature Weapons",
- "wronged-gear1": "Sawn-off shotgun (3 harm, hand/close, messy, loud, reload)",
+ "wronged-signature": "Arma personal",
+ "wronged-gear1": "Escopeta recortada (3-daño, mano/cerca, escabrosa, ruidosa, recarga)",
"wronged-gear2": "Cañón de mano (3-daño, cerca, ruidosa)",
"wronged-gear3": "Cuchillo de combate (2-daño, mano, silenciosa)",
- "wronged-gear4": "Huge sword or huge axe (3 harm, hand, messy, heavy)",
- "wronged-gear5": "Enchanted dagger (2 harm, hand, magic)",
- "wronged-gear6": "Chainsaw (3 harm, hand, messy, unreliable, loud, heavy)",
- "wronged-gear7": "Specialist weapons for destroying your foes (eg. wooden stakes for vampires, silver dagger for warewolves, etc) 4 harm against the specific creatures it targets, 1 harm otherwise, and other tags by agreement with the Keeper",
+ "wronged-gear4": "Espadón o hacha enorme (3-daño, mano, escabrosa, pesada)",
+ "wronged-gear5": "Las armas de especialista para destruir a tus enemigos (ej: estacas de madera y mazo para vampiros, daga de plata para hombres lobo, etc.), 4-daño contra criaturas específicas o 1-daño a otros, y otras etiquetas con la aprobación del Guardián.",
+ "wronged-gear6": "Daga encantada (2-daño, mano, mágica)",
+ "wronged-gear7": "Motosierra (3-daño, mano, escabrosa, poco fiable, ruidosa, pesada)",
"wronged-weapon": "Armas prácticas",
- "wronged-gear8": ".38 revolver (2 harm, close, reload, loud)",
+ "wronged-gear8": "\nRevólver .38 (2-daño, cerca, recarga, ruidosa)",
"wronged-gear9": "9mm (2-daño, cerca, ruidosa)",
"wronged-gear10": "Rifle de caza (2-daño, lejos, ruidosa)",
"wronged-gear11": "Shotgun (3 harm, close, messy)",
@@ -753,7 +753,7 @@
"rote-effect": "Effects",
"hex-advance1": "Take another Rote ",
"hex-advance2": "or an additional Rote ",
- "hex-advance3": "Gain a haven like the Expert with two options",
+ "hex-advance3": "Obtienes un Refugio, como el Experto , con dos opciones",
"hex-advance4": "Take another two Rotes ",
"hex-advance5": "Choose one Advanced Hex Move ",
"Pararomantic": "Pararromántico",
@@ -797,9 +797,9 @@
"pararomantic-move6.3": "¿Qué le distraería?",
"pararomantic-move7": "Alma Sensible : Tus experiencias te han hecho sensible a lo sobrenatural. Cuando sientas cosas mágicas, tira +Extraño. Con 10+, puedes sentirlo al completo. Con 7-9 elige: lo sientes completamente pero él también te detecta, o solo sientes impresiones.",
"pararomantic-equip": "Equipo normal",
- "pararomantic-gear1": "Golf club, baseball bat, cricket bat, or hockey stick (2 harm, hand, innocuous, messy)",
- "pararomantic-gear2": "Pocket knife or multitool (1 harm, hand, useful, small)",
- "pararomantic-gear3": "Small handgun (2 harm, close, loud, reload)",
+ "pararomantic-gear1": "Palo de golf, bate de beisbol, bate de cricket, palo de hockey (2-daño, mano, inocuo, escabrosa)",
+ "pararomantic-gear2": "Cuchillo de bolsillo o navaja suiza (1-daño, mano, útil, pequeña)",
+ "pararomantic-gear3": "Pistola pequeña (2-daño, cerca, ruidosa, recarga)",
"pararomantic-gear4": "Bicicleta",
"pararomantic-gear5": "Coche nuevo en buenas condiciones",
"pararomantic-gear6": "Motocicleta",
@@ -1018,10 +1018,10 @@
"sidekick-move6": "Journeyman (or Journeywoman) : Take a move that your hero has.",
"sidekick-hero-weapon": "Hero's Weapon (from your hero's gear options) ",
"sidekick-weapons": "Armas de ayudante",
- "sidekick-gear1": ".38 revolver (2 harm, close, reload, loud)",
- "sidekick-gear2": "Shotgun (3 harm, close, messy, loud)",
+ "sidekick-gear1": "Pistola (2-daño, cerca, recarga, ruidosa)",
+ "sidekick-gear2": "Escopeta (3-daño, cerca, escabrosa)",
"sidekick-gear3": "Baseball bat (2 harm, hand)",
- "sidekick-gear4": "9mm (2 harm, close, loud)",
+ "sidekick-gear4": "Pistola aturdidora (1-daño, mano, aturdidora)",
"sidekick-gear5": "Big knife (1 harm, hand)",
"sidekick-ally": "another sidekick for your hero, your junior",
"sidekick-advance1": "Change playbooks to the same as your hero (overrides the rule that only one of each playbook may be in play)",
@@ -1091,7 +1091,7 @@
"apocalypse-sign8": "El portal se abre",
"apocalypse-sign9": "Plaga",
"apocalypse-sign10": "Aprendes tu verdadero nombre",
- "apocalypse-sign11": "The Stars are Right Breaking the Seal",
+ "apocalypse-sign11": "Las Estrellas se han alineado",
"apocalypse-sign12": "Asesinato del Rey",
"apocalypse-sign13": "La Bestia se asoma al mundo",
"apocalypse-sign14": "Convertirse en el Dragón",
@@ -1105,8 +1105,8 @@
"apocalypse-sign22": "Hambre",
"apocalypse-sign23": "Un mal antiguo renacido",
"apocalypse-desc3": "Cuando hayas gastado toda tu Suerte el Apocalipsis es inminente. Depende de tu impedir o provocar el fin del mundo. Tu decides.",
- "summoned-fixed-move1": "Freakish : You're weird, and people react badly. You cannot use manipulate someone on a person until you prove yourself to them first (this includes the other hunters, and it's up to them to decide when you have proved yourself). Until then, people will just try to get away from you. You can spend Luck to have a person take to you. Don't roll manipulate someone ; they act as though you'd rolled a 12. On the other hand, you can use manipulate someone on monsters that can reason and talk (but they always want something really bad).",
- "summoned-move1": "What Are You Looking At? : When you talk to a monster (capable of reason and speech), they will recognize you and your potential. If you ask them what they know, pick one for the Keeper to reveal",
+ "summoned-fixed-move1": "Rareza : Eres extraño y la gente reacciona mal. No puedes usar manipular a alguien hasta que te hagas valer (esto incluye a los demás cazadores; depende de ellos cuando te hayas hecho valer). Hasta entonces, solo intentarán alejarse de ti. Puedes gastar 1 Suerte para alcanzar a una persona. Omite la tirada, actúa como si hubieses sacado un 12. Además, puedes manipular a alguien en monstruos que puedan hablar o razonar (pero siempre querrán algo realmente malo).",
+ "summoned-move1": "Qué estás mirando? : Cuando hables con un monstruo capaz de razonar y hablar, te reconocería a ti (y tu potencial). Si le preguntas lo que sabe, elige una cosa para que te lo revele el Guardián",
"summoned-move1.1": "Dime algo sobre de dónde vengo",
"summoned-move1.2": "Dime algo sobre mi destino.",
"summoned-move1.3": "Dime algo sobre quién soy realmente.",
@@ -1133,12 +1133,12 @@
"summoned-gear2": "Machinegun (3 harm, close, auto, heavy, messy, loud, reload)",
"summoned-gear3": "Lanzacohetes (4-daño, lejos, área, pesada, escabrosa, ruidosa, recarga)",
"summoned-gear4": "Espada infernal gigante (4-daño, mano, pesada, escabrosa, mágica)",
- "summoned-gear5": "Automatic shotgun (3 harm, close, auto, heavy, loud, reload)",
+ "summoned-gear5": "Escopeta automática(3-daño, cerca, área, pesada, ruidosa, recarga)",
"summoned-gear6": "Mano derecha roja (3-daño, mano, mágica)",
"summoned-heavy": "Armas Pesadas",
- "summoned-gear7": "Sledgehammer (3 harm, hand, heavy, messy)",
+ "summoned-gear7": "Martillo pesado (3-daño, mano, pesada, contundente)",
"summoned-gear8": "Espadón (3-daño, mano, pesada, escabrosa)",
- "summoned-gear9": "Big axe (3 harm, hand, heavy, messy)",
+ "summoned-gear9": "Gran hacha (3-daño, mano, pesada, lenta)",
"summoned-gear10": "Magnum (3-daño, cerca, recarga, ruidoso)",
"summoned-gear11": "Escopeta (3-daño, cerca, escabrosa, ruidosa, recarga)",
"summoned-advance1": "Ganas un equipo de cazadores de monstruos (o cazadores monstruosos) aliado bajo tu mando",
@@ -1185,7 +1185,7 @@
"custom": "Personalizado",
"luck-special-custom": "You may come up with a Luck Special move for this playbook with help from the Keeper.",
"custom-special": "Libreto especial",
- "custom-special-example": "Como el refugio del Experto o magia de combate del Conjurador",
+ "custom-special-example": "Como el refugio del Experto o la magia de combate del Conjurador",
"custom-special-name": "Nombre de especial",
"custom-special-description": "Descripción",
"custom-moves": "Movimientos del libreto",
@@ -1209,7 +1209,7 @@
"aup": "Actuar Bajo Presión",
"aup-move": "When you act under pressure, roll +Cool. On a 10+ you do what you set out to. On a 7-9 the Keeper is going to give you a worse outcome, hard choice, or price to pay.",
"aup-advanced": "Advanced: On a 12+ you may choose to either do what you wanted and something extra, or to do what you wanted to absolute perfection.",
- "helpout": "Ayudar",
+ "helpout": "Ayudar a alguien",
"helpout-move": "Cuando ayudes a otro cazador, tira +Frío. Con 10+, tu ayuda les concede +1 a su tirada. Con 7-9 tu ayuda les concede +1 a su tirada, pero tú también te expones al peligro o problema.",
"helpout-advanced": "Mejorado: Con 12+ tu ayuda les permite actuar como si hubieran sacado un 12, sin importar lo que saquen.",
"iam": "Investigar un misterio",
@@ -1225,7 +1225,7 @@
"manipulate-move": "Una vez les des una razón, cuéntale lo que quieres que hagan y tira +Encantador.",
"for-normal": "Para una persona normal...",
"normal-person-move": " Con 10+, harán lo que les digas por los motivos que les diste. Si pediste demasiado, te dirán cuál es el precio mínimo para que lo hagan (o si no hay forma de que lo hagan). Con 7-9, lo harán, pero te pedirán que hagas algo por ellos en el momento. Si pediste demasiado, te dirán que lo quieren a cambio de ti (si hay algo). ",
- "normal-person-advanced": "Mejorada: Con 12+ no sólo hacen lo que quieras, sino que también se convierte en un aliado para el resto del misterio (o, si haces lo suficiente por él, permanentemente).",
+ "normal-person-advanced": "Mejorado: Con 12+ no sólo hacen lo que quieras, sino que también se convierte en un aliado para el resto del misterio (o, si haces lo suficiente por él, permanentemente).",
"another-hunter": "Para otro cazador",
"another-hunter-move": " Con 10+, si hacen lo que quieres marcan experiencia y ganan +1 a la próxima tirada. Con 7-9, marcan experiencia si haces lo que quieres. Con un fallo, el cazador decide cuanto les has ofendido. Marcan experiencia si no hacen lo que le pides. Los monstruos y esbirros normalmente no pueden ser manipulados. ",
"another-hunter-advanced": "Mejorado: Con 12+, deben actuar bajo presión para resistir tu petición. Si hacen lo que pides, marcan experiencia y reciben +1 en adelante mientras estén haciendo lo que pides.",
@@ -1245,7 +1245,7 @@
"usemagic-glitches": " El efecto es débil. El efecto es de corta duración. Recibes 1-daño que ignora-armadura. La magia provoca atención inmediata y no deseada. Tiene un efecto colateral problemático. ",
"keeper-may-say": "El guardián puede decidir que...",
"usemagic-keeper": " El conjuro requiere materiales extraños. El conjuro requiere 10 segundos, 30 segundos o 1 minuto para lanzarse. El conjuro requiere cánticos y gestos rituales. El conjuro requiere que dibujes símbolos arcanos. Necesitas la ayuda de una o dos personas para lanzar el conjuro. Necesitas la referencia de un tomo mágico. ",
- "bigmagic": "Magia Importante",
+ "bigmagic": "Magia Seria",
"bigmagic-move": "Usa esto cuando quieras más que los efectos de Usar Magia. Díle al Guardián lo que quieres hacer. El Guardián puede pedir: Necesitas dedicar mucho tiempo (días o semanas) en investigar el ritual mágico. Necesitas experimentar con el conjuro (habrá muchos fallos antes de que dar con el resultado correcto). Necesitas algunos ingredientes y suministros raros y costosos. El conjuro llevará mucho tiempo (horas o días) para llevarlo a cabo. Necesitas la ayuda de mucha gente (2, 3, 7, 13, o más). El conjuro tiene que lanzarse en un lugar o momento específico. Necesitas usar magia como parte del ritual. Quizás sean invocar a un monstruo, comunicarte con algo o bloquear el portal que has abierto. Habrá un peligro o efecto colateral específico. Si cumples los requisitos, entonces la magia tendrá lugar.",
"altwm": "Movimiento Extraños alternativos",
"empath": "Émpata",
@@ -1335,8 +1335,8 @@
"combat-magic-description2": "A veces tendrás que actuar bajo presión para lanzar tus conjuros sin problemas.",
"history-prompts": "Sugerencia de historia",
"chosen-hx": "Sois familiares cercanos. Pregúntale cómo de cercanos. Está destinado a ser tu mentor. Cuéntale cómo se reveló eso. Tu mejor amigo en el mundo, en quién confías totalmente. Inicialmente un rival, pero llegaste a un acuerdo que funciona. Relación romántica, o destinados a tener una relación romántica. Sólo amigos, del colegio del trabajo o algo. Pregúntale de qué. Podría haber sido el Elegido en lugar de ti, pero falló alguna prueba. Díle cómo falló. Le salvaste la vida, cuando no sabías que los monstruos eran reales. Díle de qué le salvaste. ",
- "crooked-hx": "Este cazador conoce tu pasado criminal. Díle qué crímenes te vio cometer. Este cazador estaba allí cuando decidiste abandonar tu vida para cazar monstruos. Definid entre los dos qué pasó. Este cazador es un pariente menor o un niño (posiblemente adoptado). Tú cuidas de él. Este cazador es tu primo o un familiar más lejano. Este cazador te salvó la vida cuando un monstruo te tenía en sus garras. Ahora le debes una. Este cazador trabajó contigo en un trabajo ilegal o semi-legal. Definid qué fue. Este cazador es tu brújula moral. Cuando discutas temas con él, sus consejas te mantienen en la buen camino. Te sientes muy atraído por este cazador. Puede que algún día seas merecedor de él. ",
- "divine-hx": "Si estás protegiendo a otro cazador, díle lo siguiente: Tienes un papel crucial en lo que está por llegar. Estoy aquí para guiarte y defenderte. No debería estar involucrado en esta situación: las profecías no le mencionan. Eso llama tu atención pero no sabes lo que significa. Es, de corazón, una persona buena y justa. Debes ayudarle a seguir así. Es una abominación y debería ser destruida. Pero no puedes. Discute con él por qué. Sus oraciones (quizá una oración informal o inconsciente) te invocaron. Te llena de deseo sexual. Te sientes confuso por las emociones mortales asociadas. Te salvó la vida y comprendes (intelectualmente al menos) que le debes una. Es la persona a la que le pides consejo en asuntos mortales (ej: sexo, comida, drogas, televisión, etc.). ",
+ "crooked-hx": "Este cazador conoce tu pasado criminal. Dile qué crímenes te vio cometer. Este cazador estaba allí cuando decidiste abandonar tu vida para cazar monstruos. Definid entre los dos qué pasó. Este cazador es un pariente menor o un niño (posiblemente adoptado). Tú cuidas de él. Este cazador es tu primo o un familiar más lejano. Este cazador te salvó la vida cuando un monstruo te tenía en sus garras. Ahora le debes una. Este cazador trabajó contigo en un trabajo ilegal o semi-legal. Definid qué fue. Este cazador es tu brújula moral. Cuando discutas temas con él, sus consejas te mantienen en la buen camino. Te sientes muy atraído por este cazador. Puede que algún día seas merecedor de él. ",
+ "divine-hx": "Si estás protegiendo a otro cazador, dile lo siguiente: Tienes un papel crucial en lo que está por llegar. Estoy aquí para guiarte y defenderte. No debería estar involucrado en esta situación: las profecías no le mencionan. Eso llama tu atención pero no sabes lo que significa. Es, de corazón, una persona buena y justa. Debes ayudarle a seguir así. Es una abominación y debería ser destruida. Pero no puedes. Discute con él por qué. Sus oraciones (quizá una oración informal o inconsciente) te invocaron. Te llena de deseo sexual. Te sientes confuso por las emociones mortales asociadas. Te salvó la vida y comprendes (intelectualmente al menos) que le debes una. Es la persona a la que le pides consejo en asuntos mortales (ej: sexo, comida, drogas, televisión, etc.). ",
"exile-hx": "They are a distant descendant of your family line. They belong to an organisation that existed in your home time. Decide between you what your relationship was with that group, and how you'll be remembered by them. They showed understanding when you were confused and overwhelmed. When you met, you immediately liked and respected each other. They possess a message or item left for you from your comrades in the past. Ask them to tell you what it is and how it came into their possession. They had a vision, premonition, or prophecy that mentioned your exile. Tell them what the vision showed them about you. You both became hunters because of the same sort of monster attacked you or your kin. Decide between you what it was. They were the first person to take you in, explain the modern world, and learn about your origins. Work out how you managed to communicate (perhaps you speak a common language, or ancient and modern versions of the same one). ",
"expert-hx": "Es tu estudiante, aprendiz, protector o hijo. Decidid cuál entre vosotros. Vino a buscar tu consejo y al aconsejarlo le libraste de un problema. Pregúntale qué problema era. Sabe algo sobre tus secretos oscuros, pero ha aceptado callarse. Dile lo que sabe. Una relación distante. Dile de qué tipo exactamente. Erais miembros de un grupo arcano, ahora disuelto. Pregúntale por qué se fue y luego cuéntale por qué lo hiciste tú. Una vez te ayudó a conseguir un objeto concreto que ahora forma parte de tu refugio. Dile qué era. Fuisteis educados por el mismo maestro. Pregúntele cómo acabó todo. Le salvaste la vida en un momento delicado. Dile lo que ocurrió. ",
"flake-hx": "Él está implicado en todo esto de alguna forma. Le estás vigilando. Es un familiar cercano. Pídele que decida exactamente cuál. Viejos amigos, que se conocieron inicialmente a través de una cadena de coincidencias. Pasasteis un infierno juntos: quizá sea un monstruo, el servicio militar o una estancia en una institución. Sea lo que sea, os unión y confiáis plenamente el uno en el otro. Miembros del mismo grupo de apoyo. Compañero friki. Las señales apuntaban a que teníais que trabajar juntos. Así que le encontraste y ahora trabajáis juntos. Os conocéis a través de páginas web de teorías de conspiración y criptozoología. ",
@@ -1369,14 +1369,14 @@
"keeper-sheet": "Hoja de misterio del Guardián",
"keeper-ref": "Referencia del Guardián",
"keeper-agenda": "Agenda del Guardián",
- "keeper-agenda-kref": "Make the world seem real Play to see what happens Make hunters' lives dangerous & scary ",
- "principles": "Principles",
- "principles-kref": "Put horror in everyday situations Address the hunters, not the players Use the Keeper moves, without names Be a fan of the hunters Build a coherent mythology in play Nothing is safe Name everyone they meet, make them seem like normal folks Ask questions and build on the answers Sometimes give them exactly what they earned, rather than all they wanted What's happening off-screen? Don't always decide what happens Everything is a threat ",
- "always-say": "Always Say...",
- "always-say-kref": "What the principles demand What the rules demand What your preparation demands What honesty demands ",
- "basic-keeper-moves": "Basic Keeper Moves",
- "basic-keeper-moves-kref": "Separate them Reveal future badness Reveal off-screen badness Inflict harm, as established Make them investigate Make them acquire stuff Tell the possible consequences and ask if they want to go ahead Turn their move back on them Offer an opportunity, & maybe a cost Take away some of the hunters' stuff Put someone in trouble Make a threat move, from one of your mystery or arc threats After every move, ask what they do next ",
- "harm-moves": "Harm Moves",
+ "keeper-agenda-kref": "Haz que el mundo parezca real Juega a ver qué pasa Haz las vidas de los cazadores peligrosas y espantosas ",
+ "principles": "Principios",
+ "principles-kref": "Añade horror a las situaciones cotidianas Dirígete a los cazadores, no a los jugadores Usa los movimientos del Guardián, pero no los nombres Sé un fan de los cazadores Construye una mitología coherente durante el juego Nada está a salvo Nombra a todo aquel que conozcan, hazles parecer gente normal Haz preguntas y construye sobre las respuestas A veces dale exactamente lo que se han ganado, en lugar de lo que querían ¿Qué están pasando fuera de la pantalla? No decidas siempre lo que pasa Todo es una amenaza ",
+ "always-say": "Siempre di...",
+ "always-say-kref": "Lo que los principios exijan Lo que las reglas exijan Lo que tu preparación exija Lo que la honestidad exija ",
+ "basic-keeper-moves": "Movimientos básicos de Guardián",
+ "basic-keeper-moves-kref": "Sepáralos Revela un peligro futuro Revela algo mal fuera de pantalla Inflige daño como se ha establecido Hazles investigar Hazles adquirir equipo Cuéntales las posibles consecuencias y pregunta si quieren continuar Devuelve sus movimientos a ellos Ofrece una oportunidad, quizá a un coste Quítales algo del equipo de los cazadores Ponles en peligro Haz un movimiento de amenaza, de una de tus amenazas de arco o de misterio Después de cada movimiento, pregúntales qué hacen ",
+ "harm-moves": "Movimientos de daño",
"harm-moves-kref": "Cada vez que alguien sea herido, usa uno. 0-daño o más:Momentariamente inhibido Se te cae algo Recibes -1 en la siguiente. 1-daño o más:Caes derribado Recibes -1 en adelante Te desmayas Dolor intenso Heridas inestables:+1-daño 8-daño o más: Moribundo o muerto. ",
"monster-moves": "Monster Moves",
"monster-moves-kref": "Hint at its presence Display its full might Appear suddenly Attack with great force and fury Seize someone or something Attack with stealth and calculation Order underlings to do terrible acts Destroy something Escape, no matter how well contained Give chase Return to home ground Boast and gloat, maybe revealing a secret Return from seeming destruction Use an unnatural power ",
@@ -1386,32 +1386,32 @@
"bystander-moves-kref": "Go off alone Argue with the hunters Get in the way Reveal something Confess their fears Freak out in terror Try to help the hunters Try to protect people Display inability or incompetence Seek help or comfort ",
"location-moves": "Location Moves",
"location-moves-kref": "Present a hazard Reveal something Hide something Close a way Open a way Reshape itself Trap someone Offer a guide Present a guardian Something doesn't work properly Create a particular feeling ",
- "phenomenon-moves": "Phenomenon Moves",
- "phenomenon-moves-kref": "Hint at its effects. Show its effects directly and undeniably. Break the world’s laws. Increase or decrease in size or intensity. Create some new weirdness. Harm or destroy someone or something. React unexpectedly. Escape from containment. Hold something in place. Grant an unnatural ability. Hinder movement. Subvert a bystander’s motivation. ",
- "hunter-basic-moves": "Hunter Basic Moves",
+ "phenomenon-moves": "Movimientos de fenómeno",
+ "phenomenon-moves-kref": "Insinúa sus efectos. Muestra sus efectos directa e innegablemente. Rompe las leyes del mundo. Aumenta o disminuye en tamaño o intensidad. Crear alguna rareza. Daña o destruye a alguien o algo. Reacciona inesperadamente. Escapa de un encierro. Mantén algo en su sitio. Concede una habilidad sobrenatural. Entorpece el movimiento. Socava la motivación de un civil. ",
+ "hunter-basic-moves": "Movimientos básicos de cazador",
"hunter-basic-moves-kref": "Actuar bajo presión (Frío) Ayudar a otro (Frío) Investigar un misterio (Astuto) Liarse a golpes (Duro) Manipular a alguien (Encantador) Proteger a alguien (Duro) Leer una mala situación (Astuto) Usar Magia (Extraño) ",
"end-of-session-experience": "Experiencia de fin de sesión",
- "end-of-session-experience-kref": "1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks Did they conclude the current mystery? Did they save someone from certain death (or worse)? Did we learn something new and important about the world? Did we learn something new and important about one of the hunters? ",
- "mystery-creation": "Mystery Creation",
- "1-basic-concept": "1. Basic Concept",
+ "end-of-session-experience-kref": "1-2 “síes”: 1 marca; 3-4 “síes”: 2 marcas ¿Terminamos el misterio actual? ¿Salvamos la vida de alguien de una muerte segura (o algo peor)? ¿Aprendimos algo nuevo e importante sobre el mundo? ¿Aprendimos algo nuevo e importante sobre los cazadores? ",
+ "mystery-creation": "Creación del misterio",
+ "1-basic-concept": "1. Concepto básico",
"1-basic-concept-kref": "A cool monster from urban legend or folklore. A loose end from a previous mystery. A problem from one of your arcs. Take a plot from somewhere else and change some details. A place you know that would make a good place for a monster to lurk. Is there something the hunters want to check out? Return of a monster, bystander, or location from a previous mystery. ",
- "2-hook": "2. Hook",
+ "2-hook": "2. Gancho",
"2-hook-kref": "The clue that caught the hunters' attention. ",
- "3-threats": "3. Threats",
+ "3-threats": "3. Amenazas",
"3-threats-kref": "Create your monsters, minions, bystanders and locations. ",
- "4-countdown": "4. Countdown",
+ "4-countdown": "4. Cuenta atrás",
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:Day Shadows Sunset Dusk Nightfall Midnight ",
- "creating-threats": "Creating Threats",
+ "creating-threats": "Creando amenazas",
"creating-threats-kref": "Pick a type and then create the details listed underneath.",
- "monsters-motivation": "Monsters (motivation)",
+ "monsters-motivation": "Monstruos (motivación)",
"monsters-motivation-kref": "Bestia (sembrar el caos, destruir y matar) Criador (dar a luz, traer o crear el mal) Coleccionista (robar tipos de cosas específicas) Destructor (traer el fin del mundo) Devorador (consumir gente) Ejecutor (castigar al culpable) Parásito (infestar, controlar y devorar) Reina (poseer y controlar) Hechicero (usurpar poder antinuatural) Tentador (tentar a la gente a acciones malvadas) Torturador (herir y aterrorizar) Embaucador (crear caos) Nombre, ¿qué aspecto tiene?, ¿qué quiere conseguir?Poderes: ¿Qué capacidades sobrenaturales tiene? Debilidad: ¿A qué es vulnerable? Ataques: Descripción, cuanto daño hacen (entre 3 y 5 normalmente), alcance, otras etiquetas. Armadura: Normalmente 1- o 2-armadura. Capacidad de daño: normalmente 8-12 daño para matarlo. ¿Algún movimiento personalizado del monstruo (por ejemplo: sus poderes)? ",
- "bystanders-motivation": "Bystanders (motivation)",
+ "bystanders-motivation": "Civiles (motivación)",
"bystanders-motivation-kref": "Busybody (to interfere in other people’s plans) Detective (to rule out explanations) Gossip (to pass on rumours) Helper (to join the hunt) Innocent (to do the right thing) Official (to be suspicious) Skeptic (to deny supernatural explanations) Victim (to put themselves in danger) Witness (to reveal information) Name the bystander.What do they know about the situation? What do they do? What do they look like? What do they want from the hunters? Any custom moves for this bystander? ",
- "locations-motivation": "Locations (motivation)",
+ "locations-motivation": "Localizaciones (motivación)",
"locations-motivation-kref": "Crossroads (to bring people, and things, together) Deathtrap (to harm intruders) Den (to harbour monsters) Fortress (to deny entry) Hellgate (to create evil) Hub (to reveal information) Lab (to create weirdness) Maze (to confuse and separate) Prison (to constrain and prevent exit) Wilds (to contain hidden things) Name the location.What is it like? Optionally, draw a map. Any custom moves for this location? ",
- "minions-motivation": "Minions (motivation)",
+ "minions-motivation": "Esbirros (motivación)",
"minions-motivation-kref": "Assassin (to kill the hunters) Brute (to intimidate and attack) Cultist (to save their own skin at any cost) Guardian (to bar a way or protect something) Right hand (to back up the monster) Plague (to swarm and destroy) Renfield (to push victims towards the monster) Scout (to stalk, watch, and report) Thief (to steal and deliver to the monster) Traitor (to betray people) What is it called? What does it look like? How loyal to the master is it?Powers: What supernatural abilities does it have? Weakness: Is this minion especially vulnerable to anything? Attacks: Description, how much harm (usually 2-4), range, other tags Armour: Normally 0- to 1-armour. Harm capacity: Normally 5-10 harm to kill it. Any custom moves for this minion (e.g. for its powers)? ",
- "phenomena-motivation": "Phenomena (motivation)",
+ "phenomena-motivation": "Fenómenos (motivación)",
"phenomena-motivation-kref": "Alien (to be unfathomable) Artifact (to grant someone more power than they can handle) Biohazard (to infect, harm, and spread) Bubble (to keep inside things inside, and outside things outside) Conspiracy (to gather power, keep secrets, and create confusion) Corruption (to change the laws of the universe) Experiment (to unleash dangers) Mutagen (to transform creatures and people) Panic (to make people act irrationally) Portal (to draw things from one world to another) Teratogen (to turn creatures and people into monsters) Zone (to harm all that venture within) ",
"custom-moves-header": "Custom Moves",
"custom-moves-kref": "What's the basic concept for the move? When is it triggered? What effect does it have? ",
@@ -1427,18 +1427,18 @@
"midnight": "Medianoche",
"instructions-list": "Click +Add to add a new entity. Click Modify to delete or rearrange the order of those entities. Set the type, which will then activate the data fields. Once you're done editing, hide the edit controls for an attractively formatted experience! ",
"edit": "Editar",
- "select-type": "(Select Type)",
- "threat-type": "Threat Type",
- "countdown": "Countdown",
+ "select-type": "(Selecciona el tipo)",
+ "threat-type": "Tipo de amenaza",
+ "countdown": "Cuenta atrás",
"monster": "Monstruo",
- "minion": "Minion",
- "bystander": "Bystander",
+ "minion": "Esbirro",
+ "bystander": "Civil",
"location": "Ubicación",
- "phenomenon": "Phenomenon",
+ "phenomenon": "Fenómeno",
"up-to-6": "Hasta 6",
- "up-to-12": "Up to 12",
- "type-and-motivation": "Type and Motivation",
- "choose-type": "Choose Type and Motivation",
+ "up-to-12": "Hasta 12",
+ "type-and-motivation": "Tipo y motivación",
+ "choose-type": "Escoge tipo y motivación",
"m-beast": "Beast (to run wild, destroying and killing)",
"m-breeder": "Criador (dar a luz, traer o crear el mal)",
"m-collector": "Collector (to steal specific sorts of things)",
@@ -1496,9 +1496,9 @@
"attacks": "Ataques",
"weaknesses": "Debilidades",
"slot-on-finish": "Una casilla adicional aparecerá cada vez que termines rellenando uno existente",
- "harm-capacity": "Harm Capacity",
- "effects-proximity": "Effects on those who get too close",
- "notes": "Notes",
+ "harm-capacity": "Capacidad de daño",
+ "effects-proximity": "Efectos en aquellos que se acercan demasiado",
+ "notes": "Notas",
"flex-alt": "Flexible Alternative",
"iam-alt-advanced": "Mejorado: Con 12 o más, como con un 10 o más, pero puedes hacer una pregunta adicional, específica o general.",
"iam-alt": "(This is from Tome of Mysteries, page 29. See that book for a more full discussion. ) When you investigate a mystery with your particular techniques and skills, roll +Sharp:On a 10 or higher, ask the Keeper two general questions or one specific question. Based on how you are investigating, they will tell you honestly and with good detail what you discover. On a 7 to 9, ask the Keeper one general question. Based on how you are investigating, they will tell you honestly and with reasonable detail what you discover. On a miss, ask the Keeper one general question. They may answer it as they wish. Regardless of the question and answer, something bad happens. Moves That Grant Different Questions: Many hunters have moves that grant special questions to ask instead of the usual list. To ensure these moves are still valuable, they now grant one of those special questions in addition to the questions granted by your investigate a mystery move result.",
diff --git a/Monster of the Week Official/translations/pt.json b/Monster of the Week Official/translations/pt.json
index 994e820b71..18b61930d1 100644
--- a/Monster of the Week Official/translations/pt.json
+++ b/Monster of the Week Official/translations/pt.json
@@ -8,63 +8,63 @@
"character-look": "Aparência",
"select-text": "Select a Playbook above to get started",
"stats": "Estatísticas",
- "charm": "Charm",
- "cool": "Cool",
+ "charm": "SUTILEZA",
+ "cool": "FIRMEZA",
"sharp": "Afiado",
- "tough": "Tough",
+ "tough": "BRAVEZA",
"weird": "Esquisito",
- "luck": "Luck",
- "luck-description": "Mark Luck to change a roll to a 12 or to avoid all harm from an injury",
- "okay": "Okay",
- "doomed": "Doomed",
- "special": "Special",
+ "luck": "SORTE",
+ "luck-description": "Marque uma caixa de Sorte para alterar uma rolagem para\n12 ou evitar todo o dano de um ferimento.",
+ "okay": "Ileso",
+ "doomed": "Condenado",
+ "special": "Especial",
"harm": "Dano",
- "dying": "Dying",
+ "dying": "Morrendo",
"unstable": "Instável",
- "experience": "Experience",
- "experience-description": "Mark Experience when a roll totals 6 or less; or when a move tells you to do so",
- "xp-description": "Once you have filled all 5 boxes, uncheck them and choose an Improvement option",
+ "experience": "Experiência",
+ "experience-description": "Sempre que sua rolagem for 6 ou menos, ou quando um movimento\ndeterminar, marque uma caixa de Experiência .",
+ "xp-description": "Quando você tiver preenchido todas as cinco caixas de experiência,\nvocê sobe de nível. Apague todas as caixas e escolha\numa melhoria da seguinte lista:",
"other-moves": "Outros Movimentos",
- "gear": "Gear",
- "other-gear": "Other Gear",
+ "gear": "EQUIPAMENTOS",
+ "other-gear": "OUTROS EQUIPAMENTOS",
"improvements": "Melhorias",
- "improvements-description": "Once you have 5 Experience you may choose one of these: (Check off any you've already taken)",
- "max": "max",
- "another": "Take another",
+ "improvements-description": "Depois de você subir de nível cinco vezes, você já pode ter\nmelhorias avançadas além destas. Eles estão listados abaixo.",
+ "max": "máximo ",
+ "another": "Pegue outro",
"move": "Mov.",
- "ally": "Gain an ally",
- "playbook-move": "Take a move from another playbook",
+ "ally": "Ganhe um aliado.",
+ "playbook-move": "Pegue um movimento de outra cartilha.",
"advanced-improvements": "Once you have taken 5 improvements you may choose from these options as well as the list above when you improve",
- "rating": "to any rating",
- "new-playbook": "Change playbooks",
- "second-hunter": "Create a second hunter to play",
- "basic-moves": "Advance 2 basic moves",
- "retire": "Retire this hunter to safety",
- "erase-luck": "Erase one used Luck point",
+ "rating": "em qualquer classificação",
+ "new-playbook": "Mude este caçador para um novo tipo.",
+ "second-hunter": "Crie um segundo caçador para jogar junto com este.",
+ "basic-moves": "Marque dois dos movimentos básicos como avançados.",
+ "retire": "Aposente este caçador para uma vida segura.",
+ "erase-luck": "Apague uma caixa marcada\nde Sorte .",
"after-getting-improvement": "Use after getting the corresponding Improvement ",
- "history": "History and Notes",
- "pick-one": "pick one",
- "pick-two": "pick two",
- "pick-three": "pick three",
- "moves": "Moves",
- "1-fixed-move": "You get this",
- "2-fixed-moves": "You get these 2",
- "1-move": "Then pick one of these",
- "2-moves-then": "Then pick two of these",
+ "history": "História e Anotações ",
+ "pick-one": "escolha um",
+ "pick-two": "escolha dois",
+ "pick-three": "escolha três ",
+ "moves": "MOVIMENTOS",
+ "1-fixed-move": "Você recebe este",
+ "2-fixed-moves": "Você recebe estes dois",
+ "1-move": "Depois escolhe um destes",
+ "2-moves-then": "Depois escolhe dois destes",
"2-moves": "Then pick two of these",
- "3-moves-then": "Then pick three of these",
- "3-moves": "Pick three of these",
- "choose": "choose",
- "one": "one",
- "two": "two",
- "three": "three",
- "the-chosen": "The Chosen",
- "the-crooked": "The Crooked",
- "the-divine": "The Divine",
- "the-expert": "The Expert",
- "the-flake": "The Flake",
- "the-initiate": "The Initiate",
- "the-monstrous": "The Monstrous",
+ "3-moves-then": "Depois escolhe três destes",
+ "3-moves": "Escolha três destes",
+ "choose": "escolha",
+ "one": "um",
+ "two": "dois",
+ "three": "três ",
+ "the-chosen": "O Escolhido",
+ "the-crooked": "O Delinquente",
+ "the-divine": "O Divino ",
+ "the-expert": "O Especialista",
+ "the-flake": "O Lunático",
+ "the-initiate": "O Iniciado",
+ "the-monstrous": "O Monstruoso",
"the-mundane": "The Mundane",
"the-professional": "The Professional",
"the-spellslinger": "The Spellslinger",
diff --git a/Mothership Official/translations/pl.json b/Mothership Official/translations/pl.json
index 06282d048a..490f33e9a4 100644
--- a/Mothership Official/translations/pl.json
+++ b/Mothership Official/translations/pl.json
@@ -1,295 +1,295 @@
{
- "name": "name",
- "level": "level",
- "rank / title": "rank / title",
- "stress": "stress",
- "starts at 2": "starts at 2",
- "resolve": "resolve",
- "starts at 0": "starts at 0",
- "health": "health",
- "max": "max",
- "current": "current",
- "class": "class",
- "rationalization, logic": "rationalization, logic",
- "surprise, loneliness": "surprise, loneliness",
- "hunder, disease, infection": "hunder, disease, infection",
- "physical damage": "physical damage",
- "linguistics": "linguistics",
- "biology": "biology",
- "first aid": "first aid",
- "hydroponics": "hydroponics",
- "geology": "geology",
- "zero-g": "zero-g",
- "scavenging": "scavenging",
- "heavy machinery": "heavy machinery",
- "computers": "computers",
+ "name": "Imię",
+ "level": "poziom",
+ "rank / title": "stanowisko/tytuł",
+ "stress": "stres",
+ "starts at 2": "zaczynasz na poz.2",
+ "resolve": "determ.",
+ "starts at 0": "zaczynasz na poz.0",
+ "health": "żywotność",
+ "max": "maks.",
+ "current": "aktualna",
+ "class": "klasa",
+ "rationalization, logic": "racjonalizacja, logika",
+ "surprise, loneliness": "zaskoczenie, samotność",
+ "hunder, disease, infection": "głód, choroby, infekcje",
+ "physical damage": "obrażenia fizyczne",
+ "linguistics": "lingwistyka",
+ "biology": "biologia",
+ "first aid": "pierwsza pomoc",
+ "hydroponics": "hydroponika",
+ "geology": "geologia",
+ "zero-g": "nieważkość",
+ "scavenging": "szabrowanie",
+ "heavy machinery": "obsługa cięż. sprzętu",
+ "computers": "komputery",
"mechanical repair": "mechanika",
- "driving": "driving",
- "piloting": "piloting",
- "mathematics": "mathematics",
- "art": "art",
- "archaeology": "archaeology",
- "theology": "theology",
- "military training": "military training",
- "rimwise": "rimwise",
- "athletics": "athletics",
- "chemistry": "chemistry",
- "psychology": "psychology",
- "genetics": "genetics",
- "pathology": "pathology",
- "botany": "botany",
- "planetology": "planetology",
- "asteroid mining": "asteroid mining",
- "jury rigging": "jury rigging",
- "engineering": "engineering",
- "hacking": "hacking",
- "vehicle specialization": "vehicle specialization",
- "astrogation": "astrogation",
- "physics": "physics",
- "mysticism": "mysticism",
- "tactics": "tactics",
- "gunnery": "gunnery",
- "firearms": "firearms",
- "close-quarters combat": "close-quarters combat",
- "explosives": "explosives",
- "sophontology": "sophontology",
- "xenobiology": "xenobiology",
- "surgery": "surgery",
- "cybernetics": "cybernetics",
- "robotics": "robotics",
- "artificial intelligence": "artificial intelligence",
- "command": "command",
- "hyperspace": "hyperspace",
- "xenoesotericism": "xenoesotericism",
- "weapon specialization": "weapon specialization",
+ "driving": "prowadzenie poj.",
+ "piloting": "pilotowanie",
+ "mathematics": "matematyka",
+ "art": "sztuka",
+ "archaeology": "archeologia",
+ "theology": "teologia",
+ "military training": "trening wojskowy",
+ "rimwise": "rubieże",
+ "athletics": "atletyka",
+ "chemistry": "chemia",
+ "psychology": "psychologia",
+ "genetics": "genetyka",
+ "pathology": "patologia",
+ "botany": "botanika",
+ "planetology": "planetologia",
+ "asteroid mining": "górnictwo asteroidowe",
+ "jury rigging": "prowizorka",
+ "engineering": "inżynieria",
+ "hacking": "hakowanie",
+ "vehicle specialization": "specjalizacja pilotażu",
+ "astrogation": "astrogacja",
+ "physics": "fizyka",
+ "mysticism": "mistycyzm",
+ "tactics": "taktyka",
+ "gunnery": "artyleria",
+ "firearms": "broń palna",
+ "close-quarters combat": "walka w zwarciu",
+ "explosives": "materiały wybuchowe",
+ "sophontology": "sofontologia",
+ "xenobiology": "ksenobiologia",
+ "surgery": "chirurgia",
+ "cybernetics": "cybernetyka",
+ "robotics": "robotyka",
+ "artificial intelligence": "sztuczna inteligencja",
+ "command": "dowodzenie",
+ "hyperspace": "nadprzestrzeń",
+ "xenoesotericism": "ksenoezoteryka",
+ "weapon specialization": "specjalizacja w broni",
"sanity": "poczytalność",
- "fear": "fear",
- "body": "body",
- "armor": "armor",
- "hunger, disease, infection": "hunger, disease, infection",
- "strength": "strength",
- "speed": "speed",
- "intellect": "intellect",
- "combat": "combat",
- "trained +10%": "trained +10%",
- "expert +15%": "expert +15%",
- "master +20%": "master +20%",
- "skills": "skills",
- "trained skills": "trained skills",
- "cost 1 point": "cost 1 point",
- "expert skills": "expert skills",
- "cost 2 points": "cost 2 points",
- "master skills": "master skills",
- "cost 3 points": "cost 3 points",
- "To take an Expert or Master skill you must first take one of its prerequisite skills": "To take an Expert or Master skill you must first take one of its prerequisite skills",
- "equipment": "equipment",
- "experience": "experience",
- "XP": "XP",
- "Stress & Panic": "Stress & Panic",
- "stress & panic": "stress & panic",
- "notes": "notes",
- "Study of language": "Study of language",
- "Study of life": "Study of life",
- "Emergency medical care and treatment": "Emergency medical care and treatment",
- "Growing plants in nutrient solutions without soil (farming in space)": "Growing plants in nutrient solutions without soil (farming in space)",
- "The solid features of any terrestrial planet or natural satellite": "The solid features of any terrestrial planet or natural satellite",
- "Working in a vaccuum, vaccsuits, etc.": "Working in a vaccuum, vaccsuits, etc.",
- "Searching discarded wastes for useful items": "Searching discarded wastes for useful items",
- "Operation and use of large pieces of equipment (cranes, exosuits, forkliftsm etc.)": "Operation and use of large pieces of equipment (cranes, exosuits, forkliftsm etc.)",
- "Fluent use of computers and networks": "Fluent use of computers and networks",
- "Fixing broken machines": "Fixing broken machines",
- "Operation and control of motor vehicles": "Operation and control of motor vehicles",
- "Operation and control of air and spacecraft": "Operation and control of air and spacecraft",
- "The science of numbers, quantity, and space": "The science of numbers, quantity, and space",
- "The expression or application of a species' creative ability and imagination": "The expression or application of a species' creative ability and imagination",
- "Ancient cultures and their artifacts": "Ancient cultures and their artifacts",
- "Study of religion": "Study of religion",
- "Standard basic training given to all military personnel": "Standard basic training given to all military personnel",
- "Outer rim colonies and seedy parts of the galaxy": "Outer rim colonies and seedy parts of the galaxy",
- "Physical sports and games": "Physical sports and games",
- "The identification of the substances of which matter is composed": "The identification of the substances of which matter is composed",
- "prerequisites": "prerequisites",
- "The study of behavior and the human mind": "The study of behavior and the human mind",
- "Heredity and the variation of the inherited characteristics": "Heredity and the variation of the inherited characteristics",
- "Study of the cause and effect of disease": "Study of the cause and effect of disease",
- "The study of plant life": "The study of plant life",
- "Study of planets and other celestial body": "Study of planets and other celestial body",
- "geology, zero-g, heavy machinery, scavenging": "geology, zero-g, heavy machinery, scavenging",
- "Training in the tools and procedures used in mining asteroids": "Training in the tools and procedures used in mining asteroids",
- "scavenging, mechanical repair": "scavenging, mechanical repair",
- "Makeshift repairs": "Makeshift repairs",
- "heavy machinery, computers, mechanical repair": "heavy machinery, computers, mechanical repair",
- "Design, building, and use of engines, machines, and structures": "Design, building, and use of engines, machines, and structures",
- "Unauthorized access to computer systems": "Unauthorized access to computer systems",
- "mechanical repair, piloting, driving": "mechanical repair, piloting, driving",
- "Specific vehicle class": "Specific vehicle class",
- "Navigation in outer space": "Navigation in outer space",
- "Study of nature and properties of matter and energy": "Study of nature and properties of matter and energy",
- "art, archaeology, theology": "art, archaeology, theology",
- "Spiritual apprehension of hidden knowledge": "Spiritual apprehension of hidden knowledge",
- "Manuevering military forces in battle": "Manuevering military forces in battle",
- "Starship weaponry": "Starship weaponry",
- "military training, rimwise": "military training, rimwise",
- "Guns and their use": "Guns and their use",
- "athletics, military training, rimwise": "athletics, military training, rimwise",
- "Hand-tohand, melee fighting": "Hand-tohand, melee fighting",
- "military training, chemistry": "military training, chemistry",
- "Bombs and incendiary devices": "Bombs and incendiary devices",
- "Alien psychology": "Alien psychology",
- "Alien biology": "Alien biology",
- "Medical speciality involving manual operation": "Medical speciality involving manual operation",
- "jury rigging, engineering": "jury rigging, engineering",
- "Interface between man and machine": "Interface between man and machine",
- "Design and operation of robots, drones, and androids": "Design and operation of robots, drones, and androids",
- "engineering, hacking": "engineering, hacking",
- "Knowledge of simulacrum of human consciousness": "Knowledge of simulacrum of human consciousness",
- "vehicle specialization, tactics": "vehicle specialization, tactics",
- "Leadership and authority": "Leadership and authority",
- "astrogation, mysticism, physics": "astrogation, mysticism, physics",
- "FTL travel": "FTL travel",
- "Obscure alien mysticism, religion, and belief": "Obscure alien mysticism, religion, and belief",
- "gunnery, firearms, close-quarters combat, explosives": "gunnery, firearms, close-quarters combat, explosives",
- "Proficiency with a specific weapon": "Proficiency with a specific weapon",
- "mothership logo": "mothership logo",
- "attacks": "attacks",
- "credits": "credits",
- "item": "item",
- "type": "type",
- "Gear": "Gear",
- "Weapon": "Weapon",
- "Ammunition": "Ammunition",
- "Armor": "Armor",
- "Patch": "Patch",
- "Trinket": "Trinket",
- "Other": "Other",
- "attack": "attack",
- "damage": "damage",
- "Ranged": "Ranged",
- "Melee": "Melee",
- "Once per session, a Teamster may re-roll a roll on the Panic Effect Table.": "Once per session, a Teamster may re-roll a roll on the Panic Effect Table.",
- "Fear Saves made in the presence of Androids have Disadvantage.": "Fear Saves made in the presence of Androids have Disadvantage.",
- "Whenever a Scientist fails a Sanity Save, every friendly player nearby gains 1 Stress.": "Whenever a Scientist fails a Sanity Save, every friendly player nearby gains 1 Stress.",
- "Whenever a Marine Panics, every friendly player nearby must make a Fear Save.": "Whenever a Marine Panics, every friendly player nearby must make a Fear Save.",
- "Sanity is your ability to explain away logical inconsistencies in the universe, rationalize and make sense out of chaos, detect illusions and mimicry and think quickly under pressure.": "Sanity is your ability to explain away logical inconsistencies in the universe, rationalize and make sense out of chaos, detect illusions and mimicry and think quickly under pressure.",
- "Fear is how well you can cope with emotional trauma, and covers not only fear, but also loneliness, depression or any other emotional surge.": "Fear is how well you can cope with emotional trauma, and covers not only fear, but also loneliness, depression or any other emotional surge.",
- "Body is your reflexes, and how well you can resist hunger, disease or any other organism that might attempt to invade your insides.": "Body is your reflexes, and how well you can resist hunger, disease or any other organism that might attempt to invade your insides.",
- "Armor is how resistant you ae to damage sustained during combat, whether that be through bullets, claws, teeth, etc.": "Armor is how resistant you are to damage sustained during combat, whether that be through bullets, claws, teeth, etc.",
- "skill points": "skill points",
- "You are one of the luminaries of this field and are aware of cutting edge techniques or highly specialized and niche information.": "You are one of the luminaries of this field and are aware of cutting edge techniques or highly specialized and niche information.",
- "You have the equivalent of a doctorate or many years of experience.": "You have the equivalent of a doctorate or many years of experience.",
- "You’ve received standard training in this area equivalent to a bachelor's degree or on-the-job training for a couple years.": "You’ve received standard training in this area equivalent to a bachelor's degree or on-the-job training for a couple years.",
- "patch": "patch",
- "trinket": "trinket",
- "target:": "target:",
- "damage:": "damage:",
- "How able-bodied you are. Lifting, pushing, hitting things hard, etc.": "How able-bodied you are. Lifting, pushing, hitting things hard, etc.",
- "How quickly you can act and react under pressure.": "How quickly you can act and react under pressure.",
- "How knowledgeable and experienced you are.": "How knowledgeable and experienced you are.",
- "How good you are at fighting.": "How good you are at fighting.",
- "select": "select",
- "primary modules": "primary modules",
- "life support": "life support",
- "human passengers": "human passengers",
- "hull": "hull",
- "command modules": "command modules",
- "armor save": "armor save",
- "secondary modules": "secondary modules",
- "jump drives": "jump drives",
- "computer": "computer",
- "computer modules": "computer modules",
- "galley": "galley",
- "galleys": "galleys",
- "weapon mount": "weapon mount",
- "weapons": "weapons",
- "weapon mounts": "weapon mounts",
- "medical bay": "medical bay",
- "medbays": "medbays",
- "medical intellect bonus": "medical intellect bonus",
- "cryochamber": "cryochamber",
- "cryo-sleep pods": "cryo-sleep pods",
- "cryo-chambers": "cryo-chambers",
- "officers": "officers",
- "living quarters": "living quarters",
- "crew": "crew",
- "barracks": "barracks",
- "cargo hold": "cargo hold",
- "cargo": "cargo",
- "cargo holds": "cargo holds",
- "science labs": "science labs",
- "research intellect bonus": "research intellect bonus",
- "science lab": "science lab",
- "calculate": "calculate",
- "base hull": "base hull",
- "total hull": "total hull",
- "thrusters": "thrusters",
- "hull req.": "hull req.",
- "thruster req.": "thruster req.",
- "min. fuel": "min. fuel",
- "extra fuel": "extra fuel",
- "engine": "engine",
- "fuel": "fuel",
- "frame": "frame",
- "cost": "cost",
+ "fear": "psychika",
+ "body": "budowa",
+ "armor": "wytrzymałość",
+ "hunger, disease, infection": "głód, choroby, infekcje",
+ "strength": "siła",
+ "speed": "szybkość",
+ "intellect": "intelekt",
+ "combat": "walka",
+ "trained +10%": "doświadczony +10%",
+ "expert +15%": "ekspert +15%",
+ "master +20%": "mistrz +20%",
+ "skills": "umiejętności",
+ "trained skills": "umiej. na poz. doświadczony",
+ "cost 1 point": "kosztują 1 punkt",
+ "expert skills": "umiej. na poz. ekspert",
+ "cost 2 points": "kosztują 2 punkty",
+ "master skills": "umiej. na poz. mistrz",
+ "cost 3 points": "kosztują 3 punkty",
+ "To take an Expert or Master skill you must first take one of its prerequisite skills": "Aby rozwinąć umiejętność na poziom Ekspert lub Mistrz, należy najpierw wykupić Umiejętności wstępne.",
+ "equipment": "wyposażenie",
+ "experience": "doświadczenie",
+ "XP": "PD",
+ "Stress & Panic": "Stres & Panika",
+ "stress & panic": "stres & panika",
+ "notes": "notatki",
+ "Study of language": "Nauka o językach.",
+ "Study of life": "Wiedza o życiu.",
+ "Emergency medical care and treatment": "Udzielanie pomocy medycznej w nagłych wypadkach.",
+ "Growing plants in nutrient solutions without soil (farming in space)": "Uprawa roślin w roztworach odżywczych bez udziału gleby (uprawa w kosmosie).",
+ "The solid features of any terrestrial planet or natural satellite": "Wiedza o stałych i litych materiałach, z których wykonana jest każda planeta i naturalny satelita.",
+ "Working in a vaccuum, vaccsuits, etc.": "Prace w próżni, w kombinezonach próżniowych itp.",
+ "Searching discarded wastes for useful items": "Poszukiwanie i odzyskiwanie odpadków i złomu w celu znalezienia przydatnych przedmiotów.",
+ "Operation and use of large pieces of equipment (cranes, exosuits, forkliftsm etc.)": "Obsługa dużej maszynerii (dźwigi, egzokombinezony, wózki widłowe itp.).",
+ "Fluent use of computers and networks": "Biegłe korzystanie z komputerów i sieci.",
+ "Fixing broken machines": "Naprawa zepsutej maszynerii.",
+ "Operation and control of motor vehicles": "Prowadzenie powierzchniowych pojazdów silnikowych.",
+ "Operation and control of air and spacecraft": "Prowadzenie i pilotaż statków powietrznych i statków kosmicznych.",
+ "The science of numbers, quantity, and space": "Wiedza o liczbach, masach i przestrzeni.",
+ "The expression or application of a species' creative ability and imagination": "Umiejętność wyrażania uczuć i tworzenia dzieł artystycznych w zakresie kreatywności i wyobraźni danego gatunku.",
+ "Ancient cultures and their artifacts": "Wiedza o starożytnych kulturach i artefaktach.",
+ "Study of religion": "Wiedza o religiach.",
+ "Standard basic training given to all military personnel": "Podstawowe przeszkolenie, jakie odbiera każdy żołnierz.",
+ "Outer rim colonies and seedy parts of the galaxy": "Wiedza o podejrzanych obszarach i krawędziach znanej przestrzeni kosmicznej.",
+ "Physical sports and games": "Sprawność fizyczna.",
+ "The identification of the substances of which matter is composed": "Identyfikacja substancji chemicznych, z których stworzona jest materia.",
+ "prerequisites": "Umiejętności wstępne",
+ "The study of behavior and the human mind": "Wiedza o umyśle i zachowaniu ludzi.",
+ "Heredity and the variation of the inherited characteristics": "Wiedza o dziedziczności i możliwych kombinacjach genów i cech.",
+ "Study of the cause and effect of disease": "Wiedza o przyczynach i efektach chorób.",
+ "The study of plant life": "Wiedza o roślinach.",
+ "Study of planets and other celestial body": "Wiedza o planetach i innych ciałach niebieskich.",
+ "geology, zero-g, heavy machinery, scavenging": "geologia, nieważkość, obsługa cięż. sprzętu, szabrowanie",
+ "Training in the tools and procedures used in mining asteroids": "Wyszkolenie w procedurach i używaniu narzędzi niezbędnych do prowadzenia prac wydobywczych na asteroidach.",
+ "scavenging, mechanical repair": "szabrowanie, mechanika",
+ "Makeshift repairs": "Przeprowadzanie prowizorycznych napraw.",
+ "heavy machinery, computers, mechanical repair": "obsługa cięż. sprzętu, komputery, mechanika",
+ "Design, building, and use of engines, machines, and structures": "Projektowanie, budowa i korzystanie z silników, maszyn i konstrukcji.",
+ "Unauthorized access to computer systems": "Włamywanie się do systemów i sieci komputerowych.",
+ "mechanical repair, piloting, driving": "mechanika, pilotowanie, prowadzenie poj.",
+ "Specific vehicle class": "Specjalizacja w pilotażu danej klasy statku kosmicznego.",
+ "Navigation in outer space": "Nawigacja w kosmosie.",
+ "Study of nature and properties of matter and energy": "Wiedza o naturze i właściwościach materii i energii.",
+ "art, archaeology, theology": "sztuka, archeologia, teologia",
+ "Spiritual apprehension of hidden knowledge": "Duchowe zrozumienie wobec wiedzy tajemnej.",
+ "Manuevering military forces in battle": "Manewrowanie oddziałami wojskowymi w bitwie.",
+ "Starship weaponry": "Obsługa broni statków kosmicznych.",
+ "military training, rimwise": "trening wojskowy, rubieże",
+ "Guns and their use": "Wiedza o broni palnej i umiejętność korzystania z niej.",
+ "athletics, military training, rimwise": "atletyka, trening wojskowy, rubieże",
+ "Hand-tohand, melee fighting": "Walka wręcz, bez broni lub przy użyciu broni białej.",
+ "military training, chemistry": "trening wojskowy, chemia",
+ "Bombs and incendiary devices": "Bomby i urządzenia zapalające.",
+ "Alien psychology": "Psychologia obcych.",
+ "Alien biology": "Biologia obcych.",
+ "Medical speciality involving manual operation": "Specjalizacja medyczna związana z manualnym operowaniem pacjenta.",
+ "jury rigging, engineering": "prowizorka, inżynieria",
+ "Interface between man and machine": "Wiedza o łączeniu człowieka i maszyny.",
+ "Design and operation of robots, drones, and androids": "Projektowanie i kontrolowanie robotów, dronów i androidów",
+ "engineering, hacking": "inżynieria, hakowanie",
+ "Knowledge of simulacrum of human consciousness": "Wiedza o sztucznej kopii ludzkiego umysłu",
+ "vehicle specialization, tactics": "specjalizacja pilotażu, taktyka",
+ "Leadership and authority": "Umiejętności dowódcze i wzbudzanie szacunku.",
+ "astrogation, mysticism, physics": "astrogacja, mistycyzm, fizyka",
+ "FTL travel": "Szybkie przeskoki statkiem kosmicznym w nadprzestrzeni.",
+ "Obscure alien mysticism, religion, and belief": "Tajemniczy mistycyzm obcych, ich religie i wierzenia.",
+ "gunnery, firearms, close-quarters combat, explosives": "artyleria, walka w zwarciu, materiały wybuchowe",
+ "Proficiency with a specific weapon": "Biegłość w posługiwaniu się jednym typem broni.",
+ "mothership logo": "logo mothership",
+ "attacks": "ataki",
+ "credits": "kredyty",
+ "item": "przedmiot",
+ "type": "typ",
+ "Gear": "Sprzęt",
+ "Weapon": "Broń",
+ "Ammunition": "Amunicja",
+ "Armor": "wytrzymałość",
+ "Patch": "Naszywka",
+ "Trinket": "Szpej",
+ "Other": "Inne",
+ "attack": "atak",
+ "damage": "obrażenia",
+ "Ranged": "Broń dystansowa",
+ "Melee": "Broń ręczna",
+ "Once per session, a Teamster may re-roll a roll on the Panic Effect Table.": "Raz na sesje Załogant może powtórzyć rzut w Tabeli Skutki Paniki.",
+ "Fear Saves made in the presence of Androids have Disadvantage.": "Testy Psychiki wykonywane w obecności Androidów obarczone są Karą.",
+ "Whenever a Scientist fails a Sanity Save, every friendly player nearby gains 1 Stress.": "Za każdym razem, gdy Naukowiec nie zda testu Umysłu, każda przyjazna postać otrzymuje 1 poziom Stresu.",
+ "Whenever a Marine Panics, every friendly player nearby must make a Fear Save.": "Za każdym razem, kiedy Marine ogarnia Panika, każda przyjazna postać musi wykonać test Psychiki.",
+ "Sanity is your ability to explain away logical inconsistencies in the universe, rationalize and make sense out of chaos, detect illusions and mimicry and think quickly under pressure.": "Umysł odzwierciedla zdolność postaci do logicznego wyjaśnienia nieprawidłowości we wszechświecie, do racjonalizacji i rozumienia chaosu; to także zdolność zauważania iluzji i mimikry oraz szybkiego myślenia pod presją.",
+ "Fear is how well you can cope with emotional trauma, and covers not only fear, but also loneliness, depression or any other emotional surge.": "Psychika odzwierciedla to, jak postać radzi sobie z emocjonalnymi traumami – strachem, samotnością, depresją i innymi psychicznymi obciążeniami.",
+ "Body is your reflexes, and how well you can resist hunger, disease or any other organism that might attempt to invade your insides.": "Budowa odzwierciedla odruchy oraz to, jak dobrze postać znosi głód, zwalcza choroby i odbiera ataki pasożytniczych organizmów.",
+ "Armor is how resistant you ae to damage sustained during combat, whether that be through bullets, claws, teeth, etc.": "Wytrzymałość pokazuje, jak odporna na obrażenia w walce jest dana postać, niezależnie od tego, o jaki rodzaj ran chodzi – postrzałowe, szarpane, cięte, gryzione itp.",
+ "skill points": "punkty umiejętności",
+ "You are one of the luminaries of this field and are aware of cutting edge techniques or highly specialized and niche information.": "Jesteś jednym z niewielu autorytetów w danej dziedzinie, zaznajomionym z najnowocześniejszymi technologiami lub biegłym w niszowej specjalizacji.",
+ "You have the equivalent of a doctorate or many years of experience.": "Wiedza na poziomie doktoratu lub wieloletniego doświadczenia.",
+ "You’ve received standard training in this area equivalent to a bachelor's degree or on-the-job training for a couple years.": "Postać przeszła podstawowy trening w danym obszarze wiedzy, na poziomie licencjatu lub kilkuletniego doświadczenia praktycznego.",
+ "patch": "naszywka",
+ "trinket": "szpej",
+ "target:": "cel:",
+ "damage:": "obrażenia:",
+ "How able-bodied you are. Lifting, pushing, hitting things hard, etc.": "Jak krzepka i sprawna jest postać. Używana przy podnoszeniu, pchaniu, uderzaniu rzeczy itp.",
+ "How quickly you can act and react under pressure.": "Jak szybko postać może reagować i działać pod presją.",
+ "How knowledgeable and experienced you are.": "Jak doświadczona i oczytana jest postać.",
+ "How good you are at fighting.": "Jak dobrze postać radzi sobie w walce.",
+ "select": "wybierz",
+ "primary modules": "moduły podstawowe",
+ "life support": "system podtrzymywania życia",
+ "human passengers": "ludzcy pasażerowie",
+ "hull": "kadłub",
+ "command modules": "stanowisko dowodzenia",
+ "armor save": "test poszycia",
+ "secondary modules": "moduły dodatkowe",
+ "jump drives": "napęd nadprzestrzenny",
+ "computer": "komputer pokładowy\n",
+ "computer modules": "moduły komputerów pokładowych",
+ "galley": "kambuz",
+ "galleys": "kambuzy",
+ "weapon mount": "gniazdo broni",
+ "weapons": "broń",
+ "weapon mounts": "gniazda broni",
+ "medical bay": "stanowisko medyczne",
+ "medbays": "stanowiska medyczne",
+ "medical intellect bonus": "premia do intelektu (medycyna)",
+ "cryochamber": "kriokomora",
+ "cryo-sleep pods": "stanowiska kriosnu",
+ "cryo-chambers": "kriokomory",
+ "officers": "oficerowie",
+ "living quarters": "kwatera oficerska",
+ "crew": "załoga",
+ "barracks": "koszary",
+ "cargo hold": "luk transportowy",
+ "cargo": "ładownia",
+ "cargo holds": "luki",
+ "science labs": "laboratorium",
+ "research intellect bonus": "premia do intelektu (badania)",
+ "science lab": "laboratoria",
+ "calculate": "oblicz",
+ "base hull": "kadłub bazowy",
+ "total hull": "kadłub całkowity",
+ "thrusters": "silniki sterujące",
+ "hull req.": "wym. kadłub",
+ "thruster req.": "wym. silniki sterujące",
+ "min. fuel": "min. zbiornik",
+ "extra fuel": "dod. paliwo",
+ "engine": "maszynownia",
+ "fuel": "paliwo",
+ "frame": "szkielet\n",
+ "cost": "koszt",
"mil": "mil",
- "ship name": "ship name",
- "galley stock": "galley stock",
- "sheet type": "sheet type",
- "PC": "PC",
- "Ship": "Ship",
- "weapon": "weapon",
- "rank": "rank",
- "total crew": "total crew",
- "max crew": "max crew",
- "number": "number",
- "complete ship": "complete ship",
- "ship builder": "ship builder",
- "launch": "launch",
- "total cargo": "total cargo",
- "max cargo": "max cargo",
- "The value the ship must roll under to avoid taking Damage. Generally the captain or acting captain of the ship rolls the Armor Save.": "The value the ship must roll under to avoid taking Damage. Generally the captain or acting captain of the ship rolls the Armor Save.",
- "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.",
- "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.",
- "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.",
- "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.",
- "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.",
- "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).",
- "Jump drives enable the ship to travel through hyperspace. Every point of Jump Drive increasesthe ship’s jump capability by 1 (Max 9). The first drive costs 1 hull, the second costs 2, the third costs 3, etc.": "Jump drives enable the ship to travel through hyperspace. Every point of Jump Drive increasesthe ship’s jump capability by 1 (Max 9). The first drive costs 1 hull, the second costs 2, the third costs 3, etc.",
- "The ship’s computer is a powerful artificial intelligence that helps with astrogation, combat, and anumber of other autonomous tasks. A ship’s Intellect is equal to the number of computer modules x10 +30%. It’s Combat is equal to the number of computer modules x10 +10%. A computer module is required for each jumpdrive. Additionally, each computer module equipped allows the computer to take more actions during combat.": "The ship’s computer is a powerful artificial intelligence that helps with astrogation, combat, and anumber of other autonomous tasks. A ship’s Intellect is equal to the number of computer modules x10 +30%. It’s Combat is equal to the number of computer modules x10 +10%. A computer module is required for each jumpdrive. Additionally, each computer module equipped allows the computer to take more actions during combat.",
- "Galleys contain a kitchen, restrooms, and a common area on a ship. Any ships making trips longer than 1 day must have 1 galley for every 2 life support modules or else the crew must take Body Saves once/day. Failure means 2d10 damage and 1d10 Stress. Galleys must be re-stocked once a month and extra stores take up 1 Cargo.": "Galleys contain a kitchen, restrooms, and a common area on a ship. Any ships making trips longer than 1 day must have 1 galley for every 2 life support modules or else the crew must take Body Saves once/day. Failure means 2d10 damage and 1d10 Stress. Galleys must be re-stocked once a month and extra stores take up 1 Cargo.",
- "For every weapon your ship has you must have 1 mount for it. You can find the list of ship weapons in The Player's Survival Guide ": "For every weapon your ship has you must have 1 mount for it. You can find the list of ship weapons in The Player's Survival Guide ",
- "Medical bays allow scientists, doctors, and other researchers to heal crew members and perform various procedures (biopsies, autopsies, surgery). Each connected medbay on the ship grants +5% to the Intellect of the Scientists or Androids using them. Medical bays also grant advantage on Body Saves made for healing.": "Medical bays allow scientists, doctors, and other researchers to heal crew members and perform various procedures (biopsies, autopsies, surgery). Each connected medbay on the ship grants +5% to the Intellect of the Scientists or Androids using them. Medical bays also grant advantage on Body Saves made for healing.",
- "Cryochambers allow humans to sleep during long trips, particularly through hyperspace. Androids do not require them. Each point of hull spent on cryochambers accomodates up to 4 cryosleep pods. Individuals who don’t go into cryosleep during hyperspace jumps often have strange and terrifying experiences.": "Cryochambers allow humans to sleep during long trips, particularly through hyperspace. Androids do not require them. Each point of hull spent on cryochambers accomodates up to 4 cryosleep pods. Individuals who don’t go into cryosleep during hyperspace jumps often have strange and terrifying experiences.",
- "Generally, if a ship is to travel through normal space for at least a week, then living quarters or “staterooms” are provided for each of the ship’s officers, or other important crew members.": "Generally, if a ship is to travel through normal space for at least a week, then living quarters or “staterooms” are provided for each of the ship’s officers, or other important crew members.",
- "The same as living quarters, except they are non-private and house up to twelve crew members. Like living quarters, they are not-essential rooms, but ships that need them, but don’t have them, give their crew +1 Stress per journey or month of travel.": "The same as living quarters, except they are non-private and house up to twelve crew members. Like living quarters, they are not-essential rooms, but ships that need them, but don’t have them, give their crew +1 Stress per journey or month of travel.",
- "Cargo holds are essentially 20x20m rooms used for storage. Each cargo hold can hold up to 10 cargo units (each cargo is roughly the size of a large pallet). Cargo holds can also be used for any other basic room not provided for on this list (brigs, secret compartments, mining equipment, training facilities, hangars, armories, etc.).": "Cargo holds are essentially 20x20m rooms used for storage. Each cargo hold can hold up to 10 cargo units (each cargo is roughly the size of a large pallet). Cargo holds can also be used for any other basic room not provided for on this list (brigs, secret compartments, mining equipment, training facilities, hangars, armories, etc.).",
- "Similar to the medical bay, the science lab allows for detailed research. Each connected sciencelab grants +5% Intellect to Scientists and Androids using them to conduct research or experiments. Additionally, they can be designated as repair shops and used by Teamsters to repair electronics, machines, or even Androids.": "Similar to the medical bay, the science lab allows for detailed research. Each connected sciencelab grants +5% Intellect to Scientists and Androids using them to conduct research or experiments. Additionally, they can be designated as repair shops and used by Teamsters to repair electronics, machines, or even Androids.",
- "Without thrusters, the ship cannot move. Every thruster module equipped increases the speed ofthe ship by +10% (to a maximum of 80). Additionally, thrusters cost an extra 1 hull for every 10 base hull.": "Without thrusters, the ship cannot move. Every thruster module equipped increases the speed ofthe ship by +10% (to a maximum of 80). Additionally, thrusters cost an extra 1 hull for every 10 base hull.",
- "Without the engine, the entire ship ceases to operate and becomes a ruin. You must have 1 engine module for every jump drive, plus 1 for every 4 thrusters, plus 1 for every 20 points of base hull.": "Without the engine, the entire ship ceases to operate and becomes a ruin. You must have 1 engine module for every jump drive, plus 1 for every 4 thrusters, plus 1 for every 20 points of base hull.",
- "The engine needs fuel to run on. Every jump requires double the fuel of the jump (Jump 2 = 4 fuel) and thrusters burn 1 unit of fuel per day. The engine requires at least 3 fuel for every point of engine plus any extra fuel capacity you want to add. More fuel can be stored in Cargo Holds at 1 Fuel per 10 Cargo.": "The engine needs fuel to run on. Every jump requires double the fuel of the jump (Jump 2 = 4 fuel) and thrusters burn 1 unit of fuel per day. The engine requires at least 3 fuel for every point of engine plus any extra fuel capacity you want to add. More fuel can be stored in Cargo Holds at 1 Fuel per 10 Cargo.",
- "Frame covers the miscellaneous parts of a ship, docking gear, airlocks, ventillation, corridors, comms relays, everything else a ship generally uses. Frame is 1 point per 10 points of base hull.": "Frame covers the miscellaneous parts of a ship, docking gear, airlocks, ventillation, corridors, comms relays, everything else a ship generally uses. Frame is 1 point per 10 points of base hull.",
- "range": "range",
- "short": "short",
- "medium": "medium",
- "long": "long",
- "critical damage": "critical damage",
- "critical effect": "critical effect",
- "shots": "shots",
- "ammunition": "ammunition",
- "effect": "effect",
- "armor bonus": "armor bonus",
- "This works exactly like the PC's combat stat, except it doubles as an armor save.": "This works exactly like the PC's combat stat, except it doubles as an armor save.",
+ "ship name": "nazwa statku",
+ "galley stock": "zaop. kambuza",
+ "sheet type": "rodzaj karty",
+ "PC": "BG",
+ "Ship": "Statek",
+ "weapon": "broń",
+ "rank": "stopień",
+ "total crew": "załoga",
+ "max crew": "maks. załoga",
+ "number": "liczba",
+ "complete ship": "zakończ budowę statku",
+ "ship builder": "kreator statków",
+ "launch": "rozpocznij",
+ "total cargo": "całkowity ładunek",
+ "max cargo": "maks. ładunek",
+ "The value the ship must roll under to avoid taking Damage. Generally the captain or acting captain of the ship rolls the Armor Save.": "Ta wartość wpływa na testy wykonywane, by uniknąć Obrażeń. Zazwyczaj kapitan lub p.o. kapitana wykonuje test Poszycia statku.",
+ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Używana w testach walki. Możesz używać jednej z dwóch Cech, w zależności od tego, która jest wyższa – Walki postaci lub Walki statku).",
+ "Used as both a stat and a Sanity Save, should the need arise.": "Jest Cechą i jednocześnie, jeśli zajdzie taka potrzeba, odpowiada za testy Umysłu.",
+ "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Często używana, by sprawdzić, czy statek wyminie asteroidę lub ucieknie przed wybuchem gwiazdy.",
+ "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Utrzymują załogę przy życiu. Każdy system jest w stanie obsłużyć do 10 ludzi. Za każdy punkt poniżej wymaganego minimum w stosunku do liczebności załogi każdy, kto nie nosi kombinezonu próżniowego, musi co godzinę wykonać test Budowy, a porażka oznacza 1K10 Obrażeń. Dotyczy to również osób śpiących w Kriokomorach, ale nie Androidów. Na wielu statkach zamontowano dwa, a nawet trzy razy więcej modułów Systemów Podtrzymywania Życia na wypadek, gdyby pojawili się nowi pasażerowie lub uszkodzeniu uległ któryś z systemów.",
+ "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "Na stanowisko dowodzenia składają się: kokpit, centrum dowodzenia i mostek kapitański. Stanowisko Dowodzenia obsadzane jest przez maksymalnie 4 oficerów. Jeśli na pokładzie jest ich więcej, należy wybudować dodatkowe Stanowiska Dowodzenia. Korpus oficerski może składać się z kapitanów, pierwszych oficerów (zwanych czasem oficerami pokładowymi), nawigatorów, łącznościowców – generalnie zależy to od Przełożonego i graczy.",
+ "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Ochrania kadłub statku przed uderzeniami małych meteorytów, pyłem kosmicznym i złomem, a także, jeśli będzie to konieczne, przed ostrzałem z innych statków. Każdy punkt poszycia zajmuje 3 segmenty Kadłuba, ale zapewnia statkowi premie +10% do testu poszycia (maks. 80).",
+ "Jump drives enable the ship to travel through hyperspace. Every point of Jump Drive increasesthe ship’s jump capability by 1 (Max 9). The first drive costs 1 hull, the second costs 2, the third costs 3, etc.": "Umożliwia statkowi podróż w nadprzestrzeni. Każdy moduł Napędu Nadprzestrzennego zwiększa prędkość skoku nadprzestrzennego o 1 (maks. 9). Pierwszy moduł tego napędu zajmuje 1 segment Kadłuba, drugi 2, trzeci 3 itd.",
+ "The ship’s computer is a powerful artificial intelligence that helps with astrogation, combat, and anumber of other autonomous tasks. A ship’s Intellect is equal to the number of computer modules x10 +30%. It’s Combat is equal to the number of computer modules x10 +10%. A computer module is required for each jumpdrive. Additionally, each computer module equipped allows the computer to take more actions during combat.": "To potężna maszyna o niebywałej sztucznej inteligencji, która wspomaga załogę podczas astrogacji, walki i różnych innych autonomicznych czynności. Poziom Intelektu statku jest równy liczbie Komputerów Pokładowych ×10 +30%. Poziom Walki statku jest równy liczbie Komputerów Pokładowych ×10 +10%. Każdy moduł Napędu Nadprzestrzennego wymaga jednego Komputera Pokładowego. Ponadto każdy dodatkowy Komputer Pokładowy umożliwia podjęcie większej liczby akcji podczas walki.",
+ "Galleys contain a kitchen, restrooms, and a common area on a ship. Any ships making trips longer than 1 day must have 1 galley for every 2 life support modules or else the crew must take Body Saves once/day. Failure means 2d10 damage and 1d10 Stress. Galleys must be re-stocked once a month and extra stores take up 1 Cargo.": "Kambuz składa się z kuchni, toalet i mesy. Każdy statek, który wybiera się w podróż dłuższa niż 1 dzień, musi zostać wyposażony w 1 Kambuz na każde 2 Systemy Podtrzymywania Życia, w przeciwnym razie załoga będzie musiała wykonywać jeden test Budowy dziennie. Porażka oznacza 2K10 Obrażeń i 1K10 Stresu. Raz na miesiąc należy uzupełnić zapasy w Kambuzie. Dodatkowe zaopatrzenie na kolejny miesiąc zajmuje 1 Luk.",
+ "For every weapon your ship has you must have 1 mount for it. You can find the list of ship weapons in The Player's Survival Guide ": "Aby zamontować bron na statku kosmicznym, musi być on wyposażony w Gniazdo Broni. Lista broni dla statków kosmicznych dostępna jest w sekcji 30 w Przewodniku przetrwania gracza .",
+ "Medical bays allow scientists, doctors, and other researchers to heal crew members and perform various procedures (biopsies, autopsies, surgery). Each connected medbay on the ship grants +5% to the Intellect of the Scientists or Androids using them. Medical bays also grant advantage on Body Saves made for healing.": "Umożliwia naukowcom, lekarzom i innym specjalistom leczenie członków załogi i przeprowadzanie różnych innych procedur (biopsje, autopsje czy operacje). Każde podłączone Stanowisko Medyczne dodaje premie +5% do Intelektu wszystkich korzystających z niego Naukowców i Androidów. Stanowiska Medyczne zapewniają również Przewagę w testach Budowy podczas podejmowania prób leczenia.",
+ "Cryochambers allow humans to sleep during long trips, particularly through hyperspace. Androids do not require them. Each point of hull spent on cryochambers accomodates up to 4 cryosleep pods. Individuals who don’t go into cryosleep during hyperspace jumps often have strange and terrifying experiences.": "Dzięki Kriokomorom ludzie mogą zapaść w sen podczas długich podróży, zwłaszcza skoków nadprzestrzennych. Androidy ich nie potrzebują. Kriokomora zajmująca 1 segment Kadłuba jest w stanie pomieścić 4 stanowiska kriosnu. Ci, którzy nie przechodzą w kriosen podczas skoków nadprzestrzennych, często doświadczają dziwnych i przerażających rzeczy.",
+ "Generally, if a ship is to travel through normal space for at least a week, then living quarters or “staterooms” are provided for each of the ship’s officers, or other important crew members.": "Przyjętym zwyczajem jest, ze jeśli statek ma podróżować przez przestrzeń kosmiczna przez co najmniej tydzień, każdy oficer powinien otrzymać kwaterę, czy tez „prywatna kabinę”, jak często mawiają załoganci. Dotyczy to również ważniejszych członków załogi.",
+ "The same as living quarters, except they are non-private and house up to twelve crew members. Like living quarters, they are not-essential rooms, but ships that need them, but don’t have them, give their crew +1 Stress per journey or month of travel.": "Spełniają podobna funkcje jak Kwatera Oficerska, przy czym Koszary nie są prywatne, a może w nich mieszkać aż do 12 załogantów. Podobnie jak w przypadku kwater, nie są one niezbędne, ale jeśli na statku zachodzi taka potrzeba, a Koszary nie są dostępne, każdy miesiąc takiej podróży zwiększa poziom Stresu o 1 u wszystkich załogantów. Na statkach cywilnych mogą być nazywane Barakami.",
+ "Cargo holds are essentially 20x20m rooms used for storage. Each cargo hold can hold up to 10 cargo units (each cargo is roughly the size of a large pallet). Cargo holds can also be used for any other basic room not provided for on this list (brigs, secret compartments, mining equipment, training facilities, hangars, armories, etc.).": "Luk to po prostu pomieszczenie 20×20 metrów, używane do składowania towarów. W każdym Luku można zmieścić do 10 ładunków (każdy ładunek ma podstawę wielkości mniej więcej dużej palety). Luki mogą być używane w roli dowolnego, prostego pomieszczenia, które nie zostało opisane na tej liście (areszt, ukryte pokoje, skład na osprzęt górniczy, sale treningowe, hangary, arsenały itp.)",
+ "Similar to the medical bay, the science lab allows for detailed research. Each connected sciencelab grants +5% Intellect to Scientists and Androids using them to conduct research or experiments. Additionally, they can be designated as repair shops and used by Teamsters to repair electronics, machines, or even Androids.": "Podobnie jak w przypadku stanowiska medycznego, Laboratorium umożliwia przeprowadzanie szczegółowych badan. Każdy podłączony moduł Laboratorium gwarantuje premie +5% do Intelektu Naukowców i Androidów używających Laboratoriów do badan lub eksperymentów. Ponadto Laboratoria mogą być użyczone Załogantom, by naprawili elektronikę, maszyny, a nawet Androidy.",
+ "Without thrusters, the ship cannot move. Every thruster module equipped increases the speed ofthe ship by +10% (to a maximum of 80). Additionally, thrusters cost an extra 1 hull for every 10 base hull.": "Bez silników statek nie może latać. Każdy moduł Silników Sterujących zwiększa prędkość statku o +10% (maks. 80). Ponadto Silniki Sterujące zajmują 1 dodatkowy segment Kadłuba za każde 10 punktów Bazowego Kadłuba.",
+ "Without the engine, the entire ship ceases to operate and becomes a ruin. You must have 1 engine module for every jump drive, plus 1 for every 4 thrusters, plus 1 for every 20 points of base hull.": "Bez silników statek nie może latać. Każdy moduł Silników Sterujących zwiększa prędkość statku o +10% (maks. 80). Ponadto Silniki Sterujące zajmują 1 dodatkowy segment Kadłuba za każde 10 punktów Bazowego Kadłuba.",
+ "The engine needs fuel to run on. Every jump requires double the fuel of the jump (Jump 2 = 4 fuel) and thrusters burn 1 unit of fuel per day. The engine requires at least 3 fuel for every point of engine plus any extra fuel capacity you want to add. More fuel can be stored in Cargo Holds at 1 Fuel per 10 Cargo.": "Każdy silnik potrzebuje paliwa. Każdy skok nadprzestrzenny zużywa tyle paliwa, ile wynosi dwukrotność prędkości (skok o prędkości 2 = 4 zbiorniki), a jeden dzień pracy Silników Sterujących kosztuje 1 Zbiornik Paliwa. Maszynownia wymaga co najmniej 3 zbiorników za każdy punkt silnika. Zapas paliwa można przechowywać w Lukach – przyjmuje się, ze jeden Zbiornik Paliwa odpowiada 10 Lukom.",
+ "Frame covers the miscellaneous parts of a ship, docking gear, airlocks, ventillation, corridors, comms relays, everything else a ship generally uses. Frame is 1 point per 10 points of base hull.": "Szkielet to różne części statku, przyłącza dokujące, śluzy, wentylacja, korytarze, przekaźniki i wszystko, z czego korzysta każdy statek. Szkielet zajmuje 1 segment za każde 10 punktów Kadłuba Bazowego.",
+ "range": "zasięg",
+ "short": "bliski",
+ "medium": "średni",
+ "long": "daleki",
+ "critical damage": "obrażenia krytyczne",
+ "critical effect": "efekty trafień krytycznych",
+ "shots": "pociski",
+ "ammunition": "amunicja",
+ "effect": "efekt",
+ "armor bonus": "bonus wytrzymałości",
+ "This works exactly like the PC's combat stat, except it doubles as an armor save.": "Działa dokładnie tak samo jak Cecha Walka, ale zastępuje również Wytrzymałość.",
"This works exactly like the PC's speed stat.": "This works exactly like the PC's speed stat.",
- "This is a catchall for Fear, Sanity, Body, Intellect and everything else.": "This is a catchall for Fear, Sanity, Body, Intellect and everything else.",
- "Instinct": "Instinct",
- "Combat": "Combat",
- "Speed": "Speed",
- "Attacks": "Attacks",
- "Special Abilities": "Special Abilities",
+ "This is a catchall for Fear, Sanity, Body, Intellect and everything else.": "Bardzo pojemna kategoria obejmująca Psychikę, Umysł, Budowę, Szybkość i Intelekt, a także wszystko inne.",
+ "Instinct": "Instynkt",
+ "Combat": "Walka",
+ "Speed": "Szybkość",
+ "Attacks": "Ataki",
+ "Special Abilities": "Zdolności specjalne",
"Name": "Nazwa",
- "hits": "hits",
+ "hits": "rany",
"hitpoints": "punkty wytrzymałości",
- "description": "description",
- "Enter the NPC's description here.": "Enter the NPC's description here.",
- "Enter the NPC's equipment here.": "Enter the NPC's equipment here.",
- "NPC": "NPC"
+ "description": "opis",
+ "Enter the NPC's description here.": "Miejsce na opis BN-a.",
+ "Enter the NPC's equipment here.": "Miejsce na ekwipunek BN-a.",
+ "NPC": "BN"
}
\ No newline at end of file
diff --git a/MouseGuard2E/translations/ko.json b/MouseGuard2E/translations/ko.json
index 019fd27264..45eb83ff84 100644
--- a/MouseGuard2E/translations/ko.json
+++ b/MouseGuard2E/translations/ko.json
@@ -1,75 +1,75 @@
{
"name": "이름",
- "age": "Age",
- "home": "홈",
+ "age": "나이",
+ "home": "고향",
"fur-color": "털 색",
"guard-rank": "계급",
"cloak-color": "망토 색",
"parents": "부모",
- "artisan": "장인",
+ "artisan": "지도 장인",
"mentor": "스승",
- "friend": "친구",
- "enemy": "적",
+ "friend": "동지",
+ "enemy": "적수",
"belief": "신념",
- "playing-belief": "신념에 따라 플레이 시 운명점수를 획득 할 수 있습니다.",
- "goal": "Goal",
- "accomplishing-goal": "목표 달성시 면모점수를 획득 할 수 있습니다.",
- "instinct": "본능",
- "playing-instinct": "본능에 따라 플레이시 운명점수를 획득 할 수 있습니다.",
- "contacts": "Contacts",
- "gear": "Gear",
- "traits": "Traits",
- "trait-name": "Trait Name",
+ "playing-belief": "신념에 따라 행동하면 운명 점수를 얻습니다.",
+ "goal": "목표",
+ "accomplishing-goal": "목표를 달성하면 면모 점수를 얻습니다.",
+ "instinct": "습관",
+ "playing-instinct": "습관에 따라 행동하면 운명 점수를 얻습니다.",
+ "contacts": "인연",
+ "gear": "재산과 소지품",
+ "traits": "특성",
+ "trait-name": "특성 이름",
"trait-level": "특성 등급",
- "beneficial-uses": "Beneficial Uses",
- "checks": "Checks",
- "+1D-per-session": "+1D per session",
- "+1S-to-rolls": "+1S to rolls",
- "used-this-session": "Used this session",
- "may-be-used": "May be used on each roll",
- "fate": "Fate",
- "one-fate-point": "One point allows you to reroll any 6s as a new dice",
- "persona": "Persona",
- "add-one-dice": "Add one dice per point spent or tap Nature",
- "conditions": "Conditions",
+ "beneficial-uses": "효과 얻기",
+ "checks": "기회 얻기",
+ "+1D-per-session": "특성과 관련된 판정에 +1D",
+ "+1S-to-rolls": "실패한 주사위를 다시 굴림",
+ "used-this-session": "세션에 한 번",
+ "may-be-used": "내내",
+ "fate": "운명 점수",
+ "one-fate-point": "운명 점수 1점을 사용해 판정에서 얻은 도끼 한 개 당 주사위 하나를 추가해 굴립니다.",
+ "persona": "면모 점수",
+ "add-one-dice": "면모 점수 1점을 사용해 주사위 1개씩을 추가하거나, '본능에 기대기' 규칙을 사용합니다.",
+ "conditions": "제약",
"hungry-thirsty": "허기/갈증",
- "angry": "Angry (Ob 2 Will)",
- "tired": "Tired (Ob 3 Health)",
- "injured": "Injured (Ob 4 Health)",
- "sick": "Sick (Ob 4 Will)",
- "earning-checks": "Earning Checks",
- "check-list1": "1: +1D to your ind. or vs. test",
- "check-list2": "2: +2D to opponent's vs test",
- "check-list3": "2: Break versus test tie in opponent's favor",
- "spending-checks": "Spending Checks",
- "spending-list1": "1: One test during Player's turn",
- "spending-list2": "2: Recovery check during GM's turn",
- "spending-list3": "3: Charge: temporarily elevate trait for remainder of session",
+ "angry": "분노(의지 난 2)",
+ "tired": "피로(건강 난 3)",
+ "injured": "부상(건강 난 4)",
+ "sick": "질병 (의지 난 4)",
+ "earning-checks": "기회 얻기",
+ "check-list1": "기회 1개 : 특성과 관련된 자신의 판정에 -1D",
+ "check-list2": "기회 2개 : 1) 대결 판정에서 자신의 특성 때문에 상대에게 +2D",
+ "check-list3": "2) 대결 판정에서 비기면 특성 때문에 패배",
+ "spending-checks": "기회 소비",
+ "spending-list1": "1개 : 플레이어 턴에 판정 기회 얻기",
+ "spending-list2": "2개 : GM 턴에 회복 판정 기회 얻기",
+ "spending-list3": "3개 : 세션 동안 특성 레벨 하나 올리기",
"spending-list4": "2/4: Recharge trait",
- "abilities": "Abilities",
+ "abilities": "능력",
"raw-abilities": "기본 능력",
- "advancement": "Advancement",
- "special-abilities": "Special Abilities",
- "rating": "Rating",
- "nature": "자연",
- "resources": "Resources",
- "will": "Will",
- "circles": "Circles",
- "health": "체력",
- "wises": "Wises",
- "skills": "Skills",
- "fighter": "Fighter",
+ "advancement": "진급",
+ "special-abilities": "특수 능력",
+ "rating": "등급",
+ "nature": "본능(쥐)",
+ "resources": "자원",
+ "will": "의지",
+ "circles": "인맥",
+ "health": "건강",
+ "wises": "지식",
+ "skills": "기술",
+ "fighter": "전사",
"orator": "웅변가",
- "healer": "치유사",
- "manipulator": "Manipulator",
+ "healer": "치료사",
+ "manipulator": "웅변가",
"hunter": "사냥꾼",
"persuader": "설득가",
- "instructor": "교관",
- "pathfinder": "Pathfinder",
- "scout": "Scout",
- "survivalist": "Survivalist",
+ "instructor": "교육자",
+ "pathfinder": "길잡이",
+ "scout": "정찰대원",
+ "survivalist": "모험가",
"weather-watcher": "기상 관측가",
- "pass": "Pass",
- "fail": "Fail",
- "pers": "Pers"
+ "pass": "성공",
+ "fail": "실패",
+ "pers": "면모"
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/ca.json b/Official Savage Worlds/translations/ca.json
index 0ebbd556d5..93c775e753 100644
--- a/Official Savage Worlds/translations/ca.json
+++ b/Official Savage Worlds/translations/ca.json
@@ -580,7 +580,7 @@
"tests-description": "Describe action and make opposed skill test versus foe’s linked attribute. If successful, foe is Distracted or Vulnerable (attacker’s choice), and Shaken with a raise.",
"touch-attack-description": "+2 a Baralla.",
"two-weapons-description": "+1 to Fighting if foe has a single weapon, no shield, or is unarmed.",
- "unstable-platform-description": "−2 Shooting from a moving vehicle, animal, or other unstable surface.",
+ "unstable-platform-description": "-2 a Disparar des d'un vehicle o montura en moviment, o des d'una plataforma inestable.",
"vulnerable-description": "Actions against the character are made at +2 until the end of their next turn. (Does not stack with The Drop.)",
"wild-attack-description": "+2 Fighting, +2 Damage, but Vulnerable until the end of the attacker’s next turn.",
"withdrawing-from-combat-description": "Adjacent foes get one free attack at retreating character as long as they are not Shaken or Stunned.",
@@ -782,35 +782,35 @@
"temporary-boost-lower-traits": "The ability to temporarily boost or lower traits. This is useful for things like Jack-of-All-Trades or the Boost/Lower Trait power.",
"things-to-be-aware-of": "Coses a tenir en compte",
"json-importer-info": "A JSON importer to automate importing characters. See the documentation tab for details.",
- "combat-options-info": "A Combat Options & Situations Rules tab; this can remind you of what your options are when your combat seems to be lagging.",
- "condensed-view-of-character-sheet": "A condensed view of the character sheet, making it easier to see your key Traits, weapons, and powers.",
+ "combat-options-info": "Pestanya d'Opcions de Combat i Regles Situacionals: recordatori de les principals opcions i regles aplicables.",
+ "condensed-view-of-character-sheet": "Fitxa del personatge condensada, per veure a cop d'ull els trets, armes i poders.",
"derived-stats-paragraph": "While this sheet focuses on Core Savage Worlds compliance and doesn't include any additional/custom derived stats be default, the sheet does offer an option to configure your own custom derived stats. Checking the Additional Derived Stats checkbox, the sheet will add a section for additional derived stats. Here you can give your derived stat(s) a name and set the details for the derived stat(s). Given that various systems have various rules for how derived stats are calculated, none of these fields are automated, so you have maximum flexibility in tracking those stats.",
"be-aware-info1": "This is the initial release of this sheet. If you are coming from a different sheet, you may experience some data loss . This data loss should be minimal if you are coming from the Savage Worlds Tabbed sheet, but will is still possible (and, in some cases, likely).",
"be-aware-info2": "In the interest of getting this sheet out there so everyone can benefit from some of the enhanced features, we realize there are some things still missing, and some that aren't functioning exaclty right. These should be fringe cases, but wanted to make you aware. Here are some potential problems you may experience:",
- "planned-enhancements": "Planned Enhancements",
- "trademark-weapon": "Trademark Weapon",
+ "planned-enhancements": "Millores planificades",
+ "trademark-weapon": "Arma distintiva",
"variable-base-damage": "Support for variable base damage for things such as Shotguns.",
- "multiple-vehicles": "Ability to have multiple vehicles.",
- "character-update-via-json": "Ability to update character progession via the JSON importer.",
- "condensed-view-and-skill-specialization": "The condensed view of the character sheet has problems if you are using skill specialization. In most situations it should be fine, however, you may experience odd display issues if specializations are used.",
+ "multiple-vehicles": "Capacitat de tenir múltiples vehicles.",
+ "character-update-via-json": "Capacitat per actualitzar la millora del personatge via l'importador JSON.",
+ "condensed-view-and-skill-specialization": "La visualització condensada de la fitxa de personatge pot tenir problemes per mostrar les especialitzacions d'habilitats.",
"statblock-to-chat-log": "The stat block to chat output currently doesn't support custom/additional Derived Stats, or the Special Abilities container.",
- "manually-set-advances": "Manually set Advances",
- "use-alphanumeric-for-traits": "Use alphanumeric for Trait rank instead of dice icons",
+ "manually-set-advances": "Marcar Avanços manualment",
+ "use-alphanumeric-for-traits": "Mostrar els Trets en alfanumèric en comptes d'icones de daus",
"minor-release": "Minor Release",
"minor-release-info": "This release focuses on Bug Fixes and a minor enhancements.",
- "enhancements": "Enhancements",
+ "enhancements": "Millores",
"bugs-fixed": "Bugs Fixed",
"documentation-button-works": "Documentation button now works and outputs the URL to the documentation wiki.",
"weird-science-now-appears-in-powers-skill-drop-down": "Weird Science didn't always show as an available skill to use for casting spells when Weird Science was selected as a skill on th character sheet. This has been corrected, so if Weird Science is selected in the skills section, it will show as an option for casting powers.",
"option-to-for-alphanumeric-rank-display-for-traits": "An option has been added under Other Sheet Tweaks to allow one to use the alphanumeric rank designation (e.g. d4, d6, d8, etc.) instead of the die type icons.",
"manual-tracking-advances": "Previously one couldn't manually enter the number of Advances; an option has been added to the Other Sheet Tweaks section to allow one to 'Manually set Advances'.",
- "use-alphanumeric-rank-designation": "Use alphanumeric Rank Designation",
- "set-alphanumeric-designation-instead-of-dice-icons": "Sets Traits to show an alphanumeric designation for Trait Ranks (e.g. d4, d6, d8, etc) instead of the dice icons",
- "plus-the-next": "Plus the next ",
- "fear-roll": "Fear Roll",
- "show-fear-roll-button": "Show Fear Roll button",
- "show-fighting-by-default": "Show Fighting by default",
- "show-fighting-skill-by-default": "Checking this box will show the Fighting skill by default.",
+ "use-alphanumeric-rank-designation": "Visualitzar el Rang en alfanumèric",
+ "set-alphanumeric-designation-instead-of-dice-icons": "Fer que els Trets es mostrin de forma alfanumèrica (p.e. d4, d6, d8, etc.) en comptes de icones de daus.",
+ "plus-the-next": "Més el següent",
+ "fear-roll": "Tirada de Por",
+ "show-fear-roll-button": "Mostrar botó de Tirada de Por",
+ "show-fighting-by-default": "Mostrar Baralla per defecte",
+ "show-fighting-skill-by-default": "Marcant la casella mostrarà per defecte l'habilitat de Baralla.",
"attack-abbr-roll-query-sorted-high-to-low": "Atk^ roll query sorted High to Low",
"attack-abbr-roll-query-sorted-low-to-high": "Atk^ roll query sorted Low to High",
"attack-abbr-always-roll-max-no-roll-query": "Atk^ always roll max (no roll query)",
@@ -834,7 +834,7 @@
"bonus-damage-roll-not-exploding": "Bonus damage not exploding - the additional d6 bonus damage was not exploding if a 6 was rolled. This has been corrected.",
"savage-worlds": "Savage Worlds",
"deadlands": "Deadlands",
- "logo-to-show": "Logo to show",
+ "logo-to-show": "Logo mostrat",
"swap-swade-logo-for-deadlands-logo": "Added Added the ability to swap out the Savage Worlds logo for the Deadlands logo.",
"fighting-skill-on-older-sheets": "Fixed some styling issues for Roll Templates.",
"skill-selection-list-firefox": "Fixed a bug where the skill selection list spilled over into a third column on Firefox.",
@@ -849,10 +849,10 @@
"hindrance-edge-chat-icons": "Made a change to the button icons for Hindrances and Edges to make it clear whether the description will output to everyone or just a whisper to the GM. When the icon is q , the output will be to everyone. When the icon is w , the output will be a whisper to the GM.",
"fear-button-enhancement": "Enhanced the Fear button to roll Spirit (Fear Check) first and provide a button to roll on the Fear Table if the Spirit roll is failed.",
"fear-button": "Botó de Por",
- "hindrances-edges-special-abilities": "Hindrances, Edges, and Special Abilities",
+ "hindrances-edges-special-abilities": "Defectes, avantatges i habilitats especials",
"output-buttons": "Output Buttons",
"output-button-styles": "The button for these three sections will ouput the description of the Hindrance, Edge, or Special Ability to the chat panel. The icon on the button serves as a visual queue as to what type of message will be sent. A double speech bubble (q ) indicates the output will be visible to everyone. A single speech bubble (w ) indicates the output will be whispered to the GM.",
- "show-special-abilities-section-by-default": "Check this box to show the Special Abilities section by default.",
+ "show-special-abilities-section-by-default": "Marca la casella per mostrar la secció d'Habilitats Especials",
"skill-modifier": "Modificador d'habilitat",
"trademark-weapon-enhancement": "Added two fields under Weapons to allow the skill roll to be modified. This would most commonly be used for Trademark Weapon, but can be used for other things, such as magic (or cursed) items that modify the attack roll, etc.",
"conviction-rolls": "When the conviction icon is checked, all Trait and Damage rolls will include a row for Conviction with the d6 roll. This is not automatically added to the roll totals, so you will need to add that yourself.",
@@ -864,8 +864,8 @@
"weird-science-not-rolling": "When attempting to roll Weird Science from the Power's section, the roll was empty; this has been fixed.",
"token-url": "Token URL",
"using-character-sheet": "Using character sheet",
- "number-of-damage-dice-to-roll": "Number of damage dice to roll",
- "use-kg": "Use Kg instead of Pounds",
+ "number-of-damage-dice-to-roll": "Número de daus de mal a tirar",
+ "use-kg": "Usar Kg en comptes de Lliures",
"token-image-url": "Added an input box to capture the token image URL so it can be used in macros and the such.",
"roll-template-font-improvements": "Updated to the roll templates to better accomodate long names.",
"variable-base-damage-dice-weapons": "Entering a negative number in the base damage dice for weapons will prompt for how many dice to roll (e.g. -3 in the base damage dice will ask how many dice to roll with 3-1 being the options).",
@@ -874,11 +874,11 @@
"custom-derived-stats-in-stat-block-macro-button": "The statblock macro button has been updated to include the output of custom derived stats.",
"custom-skill-rolls-in-statblock-view-fixed": "Custom skill rolls were broken when trying to roll from the condensed/statblock view of the character sheet; this has been corrected.",
"min-strength-enhancement": "Take into account minimium strength for Armor and weapons and have modifiers automatically apply to the roll.",
- "damage-paragraph-updated": "This consists of 4 fields.",
+ "damage-paragraph-updated": "Això consta de 4 camps.",
"attribute-field": "The first can be used to configure an Attribute (generally Strength); if the weapon doesn’t use any Attributes as part of the damage formula, select N/A.",
"number-of-base-damage-dice": "The second field allows you to configure the number of dice to be rolled; if a weapon does 2d6 damage, you’d enter a 2 in this field. If the weapon has a range of base damage (e.g. a shotgun has a range of 1-3d6, with the range determining the number of base damage dice to roll), enter a high end of the range as a negative number in this field. For example that shotgun base damage would be -3. When this field is populated with a negative number, the system will prompt you to confirm the number of dice to roll.",
"base-damage-die-type": "The third field is where you configure the die type associated with the damage.",
"damage-modifier-field": "The fourth field is a “wild card” field of sorts, you can enter any valid Roll20 entry here—not just numbers.",
- "use-kg-instead-of-pounds": "Use Kilograms instead of pounds",
+ "use-kg-instead-of-pounds": "Usar Kg en comptes de Lliures",
"use-kg-to-calculate-load-limit": "Check this box to use kilograms instead of pounds; this will impact the way load limits are calculated."
}
diff --git a/Only-War-Enhanced/OnlyWarEnhanced.css b/Only-War-Enhanced/OnlyWarEnhanced.css
index 02471c9242..e3a4ba300c 100644
--- a/Only-War-Enhanced/OnlyWarEnhanced.css
+++ b/Only-War-Enhanced/OnlyWarEnhanced.css
@@ -598,135 +598,169 @@ ______________________________ start of equipment tab __________________________
.sheet-equipment_numerics { grid-area: e3; margin-top: 10px; }
.sheet-equipment_ranged_weapons_rep, .sheet-equipment_melee_weapons_rep { background:#6E8B3D; border:1px solid white; border-radius: 10px; padding: 2px; }
-.sheet-equipment_ranged_weapons_gs1 { grid-area: rw1; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs2 { grid-area: rw2; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_ranged_weapons_gs3 { grid-area: rw3; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs4 { grid-area: rw4; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_ranged_weapons_gs1 { grid-area: rw1; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs2 { grid-area: rw2; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs3 { grid-area: rw3; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs4 { grid-area: rw4; color: white; font-size: 12px; width: 50px!important;}
+.sheet-equipment_ranged_weapons_gs5 { grid-area: rw5; color: white; font-size: 12px; width: 50px!important;}
-.sheet-equipment_ranged_weapons_gs5 { grid-area: rw5; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs6 { grid-area: rw6; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white;}
-.sheet-equipment_ranged_weapons_gs7 { grid-area: rw7; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs8 { grid-area: rw8; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_ranged_weapons_gs9 { grid-area: rw9; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs10 { grid-area: rw10; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_ranged_weapons_gs11 { grid-area: rw11; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs12 { grid-area: rw12; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_ranged_weapons_gs6 { grid-area: rw6; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs7 { grid-area: rw7; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_ranged_weapons_gs8 { grid-area: rw8; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs9 { grid-area: rw9; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_ranged_weapons_gs13 { grid-area: rw13; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs14 { grid-area: rw14; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_ranged_weapons_gs15 { grid-area: rw15; color: white; font-size: 30px; margin-top: -27px; text-align: center; height: 15px; }
-.sheet-equipment_ranged_weapons_gs16 { grid-area: rw16; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_ranged_weapons_gs17 { grid-area: rw17; color: white; font-size: 30px; margin-top: -27px; text-align: center; height: 15px; }
-.sheet-equipment_ranged_weapons_gs18 { grid-area: rw18; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_ranged_weapons_gs19 { grid-area: rw19; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs20 { grid-area: rw20; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_ranged_weapons_gs21 { grid-area: rw21; color: white; font-size: 30px; margin-top: -27px; text-align: center; height: 15px; }
-.sheet-equipment_ranged_weapons_gs22 { grid-area: rw22; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_ranged_weapons_gs23 { grid-area: rw23; color: white; font-size: 12px; width: 50px!important;}
-.sheet-equipment_ranged_weapons_gs24 { grid-area: rw24; color: white; font-size: 12px; width: 50px!important;}
+.sheet-equipment_ranged_weapons_gs10 { grid-area: rw10; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs11 { grid-area: rw11; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white;}
+.sheet-equipment_ranged_weapons_gs12 { grid-area: rw12; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs13 { grid-area: rw13; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_ranged_weapons_gs14 { grid-area: rw14; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs15 { grid-area: rw15; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_ranged_weapons_gs16 { grid-area: rw16; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs17 { grid-area: rw17; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_ranged_weapons_gs25 { grid-area: rw25; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs26 { grid-area: rw26; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs27 { grid-area: rw27; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs28 { grid-area: rw28; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_ranged_weapons_gs18 { grid-area: rw18; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs19 { grid-area: rw19; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_ranged_weapons_gs20 { grid-area: rw20; color: white; font-size: 30px; margin-top: -27px; text-align: center; height: 15px; }
+.sheet-equipment_ranged_weapons_gs21 { grid-area: rw21; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_ranged_weapons_gs22 { grid-area: rw22; color: white; font-size: 30px; margin-top: -27px; text-align: center; height: 15px; }
+.sheet-equipment_ranged_weapons_gs23 { grid-area: rw23; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_ranged_weapons_gs24 { grid-area: rw24; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs25 { grid-area: rw25; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_ranged_weapons_gs26 { grid-area: rw26; color: white; font-size: 30px; margin-top: -27px; text-align: center; height: 15px; }
+.sheet-equipment_ranged_weapons_gs27 { grid-area: rw27; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+
+.sheet-equipment_ranged_weapons_gs28 { grid-area: rw28; color: white; font-size: 12px; padding: 0px 2px; }
.sheet-equipment_ranged_weapons_gs29 { grid-area: rw29; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs30 { grid-area: rw30; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_ranged_weapons_gs31 { grid-area: rw31; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs32 { grid-area: rw32; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_ranged_weapons_gs30 { grid-area: rw30; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs31 { grid-area: rw31; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_ranged_weapons_gs32 { grid-area: rw32; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs33 { grid-area: rw33; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_ranged_weapons_gs34 { grid-area: rw34; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs35 { grid-area: rw35; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_ranged_weapons_gs33 { grid-area: rw33; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs34 { grid-area: rw34; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_ranged_weapons_gs35 { grid-area: rw35; color: white; font-size: 12px; padding: 0px 2px; }
.sheet-equipment_ranged_weapons_gs36 { grid-area: rw36; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_gs37 { grid-area: rw37; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs37 { grid-area: rw37; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
.sheet-equipment_ranged_weapons_gs38 { grid-area: rw38; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs39 { grid-area: rw39; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs40 { grid-area: rw40; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_ranged_weapons_gs41 { grid-area: rw41; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_ranged_weapons_grid1 { /* gs1-4, Name, Class */
+/* gs1-5 (5) Range/Attack/Aim Dropdowns, Hit/Dmg Buttons*/
+.sheet-equipment_ranged_weapons_grid1 {
+ align-items: center;
+ display: grid;
+ grid-template-columns: auto auto auto 61px 61px;
+ grid-template-areas:
+ 'rw1 rw2 rw3 rw4 rw5';
+}
+
+/* gs6-9 (4) Name, Class */
+.sheet-equipment_ranged_weapons_grid2 {
align-items: center;
display: grid;
grid-template-columns: auto auto auto auto auto auto auto auto auto auto;
grid-template-areas:
- 'rw1 rw2 rw2 rw2 rw2 rw2 rw3 rw4 rw4 rw4';
+ 'rw6 rw7 rw7 rw7 rw7 rw7 rw8 rw9 rw9 rw9';
}
-.sheet-equipment_ranged_weapons_grid2 { /* gs5-12, Range, Dmg, Pen, Type */
+
+/* gs10-17 (8) Range, Dmg, Pen, Type */
+.sheet-equipment_ranged_weapons_grid3 {
align-items: center;
display: grid;
grid-template-columns: auto auto auto auto auto auto auto auto auto auto;
grid-template-areas:
- 'rw5 rw6 rw7 rw8 rw8 rw9 rw10 rw11 rw12 rw12';
+ 'rw10 rw11 rw12 rw13 rw13 rw14 rw15 rw16 rw17 rw17';
}
-.sheet-equipment_ranged_weapons_grid3 { /* gs13-24 RoF, Magazine, Hit/Dmg buttons */
+/* gs18-27 (10) RoF, Magazine */
+.sheet-equipment_ranged_weapons_grid4 {
align-items: center;
display: grid;
- grid-template-columns: auto 8% 4% 8% 4% 8% auto 8% 4% 8% 61px 61px; /* 12 columns, nonstandard */
+ grid-template-columns: auto 10% 4% 10% 4% 10% 6px auto 13% 4% 13%; /* nonstandard */
grid-template-areas:
- 'rw13 rw14 rw15 rw16 rw17 rw18 rw19 rw20 rw21 rw22 rw23 rw24';
+ 'rw18 rw19 rw20 rw21 rw22 rw23 . rw24 rw25 rw26 rw27';
}
-
-.sheet-equipment_ranged_weapons_grid4 { /* gs25-32 Trained?, HitMod, Reload, Weight */
+/* gs28-35 (8) Trained?, HitMod, Reload, Weight */
+.sheet-equipment_ranged_weapons_grid5 {
align-items: center;
display: grid;
- grid-template-columns: auto 20px auto auto auto auto auto auto auto; /* 9 columns, nonstandard */
+ grid-template-columns: auto 20px auto auto auto auto auto auto auto; /* nonstandard */
grid-template-areas:
- 'rw25 rw26 rw27 rw28 rw29 rw30 rw30 rw31 rw32';
+ 'rw28 rw29 rw30 rw31 rw32 rw33 rw33 rw34 rw35';
}
-.sheet-equipment_ranged_weapons_grid5 { /* gs33-38 Domain, Mishap chance, Spray */
+/* gs36-41 (6) Domain, Mishap chance, Spray */
+.sheet-equipment_ranged_weapons_grid6 {
align-items: center;
display: grid;
grid-template-columns: auto auto auto auto auto auto auto auto auto 20px;
grid-template-areas:
- 'rw33 rw34 rw34 rw35 rw35 rw36 rw36 rw36 rw37 rw38';
+ 'rw36 rw37 rw37 rw38 rw38 rw39 rw39 rw39 rw40 rw41';
}
-.sheet-equipment_melee_weapons_gs1 { grid-area: mw1; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_melee_weapons_gs2 { grid-area: mw2; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_melee_weapons_gs3 { grid-area: mw3; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_melee_weapons_gs4 { grid-area: mw4; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_melee_weapons_gs1 { grid-area: mw1; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_melee_weapons_gs2 { grid-area: mw2; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_melee_weapons_gs3 { grid-area: mw3; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_melee_weapons_gs4 { grid-area: mw4; color: white; font-size: 12px; width: 50px!important;}
+.sheet-equipment_melee_weapons_gs5 { grid-area: mw5; color: white; font-size: 12px; width: 50px!important;}
-.sheet-equipment_melee_weapons_gs5 { grid-area: mw5; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_melee_weapons_gs6 { grid-area: mw6; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_melee_weapons_gs7 { grid-area: mw7; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_melee_weapons_gs8 { grid-area: mw8; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_melee_weapons_gs9 { grid-area: mw9; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_melee_weapons_gs10 { grid-area: mw10; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_melee_weapons_gs11 { grid-area: mw11; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_melee_weapons_gs12 { grid-area: mw12; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_melee_weapons_gs6 { grid-area: mw6; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_melee_weapons_gs7 { grid-area: mw7; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_melee_weapons_gs8 { grid-area: mw8; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_melee_weapons_gs9 { grid-area: mw9; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_melee_weapons_gs13 { grid-area: mw13; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_melee_weapons_gs10 { grid-area: mw10; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_melee_weapons_gs11 { grid-area: mw11; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_melee_weapons_gs12 { grid-area: mw12; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_melee_weapons_gs13 { grid-area: mw13; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
.sheet-equipment_melee_weapons_gs14 { grid-area: mw14; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_melee_weapons_gs15 { grid-area: mw15; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_melee_weapons_gs16 { grid-area: mw16; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_melee_weapons_gs17 { grid-area: mw17; color: white; font-size: 12px; padding: 0px 2px; }
-.sheet-equipment_melee_weapons_gs18 { grid-area: mw18; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_melee_weapons_gs19 { grid-area: mw19; color: white; font-size: 12px; width: 50px!important; }
-.sheet-equipment_melee_weapons_gs20 { grid-area: mw20; color: white; font-size: 12px; width: 50px!important; }
+.sheet-equipment_melee_weapons_gs15 { grid-area: mw15; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_melee_weapons_gs16 { grid-area: mw16; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_melee_weapons_gs17 { grid-area: mw17; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
-.sheet-equipment_melee_weapons_grid1 { /* gs1-4 name, domain */
+.sheet-equipment_melee_weapons_gs18 { grid-area: mw18; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_melee_weapons_gs19 { grid-area: mw19; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_melee_weapons_gs20 { grid-area: mw20; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_melee_weapons_gs21 { grid-area: mw21; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+.sheet-equipment_melee_weapons_gs22 { grid-area: mw22; color: white; font-size: 12px; padding: 0px 2px; }
+.sheet-equipment_melee_weapons_gs23 { grid-area: mw23; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
+
+/* gs1-5 (5) Range/Attack/Aim Dropdowns, Hit/Dmg Buttons*/
+.sheet-equipment_melee_weapons_grid1 {
+ align-items: center;
+ display: grid;
+ grid-template-columns: auto auto auto 61px 61px;
+ grid-template-areas:
+ 'mw1 mw2 mw3 mw4 mw5';
+}
+
+/* gs6-9 (4) name, domain */
+.sheet-equipment_melee_weapons_grid2 {
align-items: center;
display: grid;
grid-template-columns: auto auto auto auto auto auto auto auto auto auto;
grid-template-areas:
- 'mw1 mw2 mw2 mw2 mw2 mw2 mw2 mw3 mw4 mw4';
+ 'mw6 mw7 mw7 mw7 mw7 mw7 mw7 mw8 mw9 mw9';
}
-.sheet-equipment_melee_weapons_grid2 { /* gs5-12 reach, damage, pen, type */
+/* gs10-17 (8) reach, damage, pen, type */
+.sheet-equipment_melee_weapons_grid3 {
align-items: center;
display: grid;
grid-template-columns: auto auto auto auto auto auto auto auto auto auto;
grid-template-areas:
- 'mw5 mw6 mw7 mw8 mw8 mw9 mw10 mw11 mw12 mw12';
+ 'mw10 mw11 mw12 mw13 mw13 mw14 mw15 mw16 mw17 mw17';
}
-.sheet-equipment_melee_weapons_grid3 { /* gs13-20 trained?, hitmod, weight, buttons */
+/* gs18-23 (6) trained?, hitmod, weight */
+.sheet-equipment_melee_weapons_grid4 {
align-items: center;
display: grid;
- grid-template-columns: auto 20px auto auto auto auto auto auto 61px 61px;
+ grid-template-columns: auto 20px auto auto auto auto auto auto;
grid-template-areas:
- 'mw13 mw14 mw15 mw16 mw16 mw17 mw18 mw18 mw19 mw20';
+ 'mw18 mw19 mw20 mw21 mw21 mw22 mw23 mw23';
}
@@ -964,15 +998,17 @@ ______________________________ start of Psykana tab ____________________________
display: grid;
grid-template-columns: 39% 1% 60%;
grid-template-areas:
- 'e1 . e3'
- 'e2 . e3';
+ 'e1 . e4'
+ 'e2 . e4'
+ 'e3 . e4';
}
.sheet-psykana_info { grid-area: e1; background:#6E8B3D; border-radius: 10px; padding: 2px; margin-bottom: 5px; }
-.sheet-psykana_minor { grid-area: e2; background:#6E8B3D; border-radius: 10px; padding: 2px; margin-top: 5px; }
-.sheet-psykana_ability { grid-area: e3; background:#6E8B3D; border-radius: 10px; padding: 2px; }
+.sheet-psykana_minor { grid-area: e2; background:#6E8B3D; border-radius: 10px; padding: 2px; margin-top: 5px; margin-bottom: 5px;}
+.sheet-psykana_notes { grid-area: e3; background:#6E8B3D; border-radius: 10px; padding: 2px; margin-top: 5px; }
+.sheet-psykana_ability { grid-area: e4; background:#6E8B3D; border-radius: 10px; padding: 2px; }
-.sheet-minormanifestation_rep, .sheet-psykana_ability_rep { background:#6E8B3D; border:1px solid white; border-radius: 10px; padding: 2px; }
+.sheet-minormanifestation_rep, .sheet-psykana_ability_rep, .sheet-psynotes_rep { background:#6E8B3D; border:1px solid white; border-radius: 10px; padding: 2px; }
.sheet-psykana_info_gs1 { grid-area: pi1; color: white; font-size: 14px; padding: 0px 2px; }
.sheet-psykana_info_gs2 { grid-area: pi2; color: white; font-size: 14px; margin-top: 5px; }
@@ -1156,6 +1192,14 @@ ______________________________ start of rolltemplate ___________________________
+.sheet-rolltemplate-mythic .sheet-rolltemplate-collapsible_entity_block {
+ display: none;
+ border: 2px solid black; border-left: 0px; border-right: 0px;
+}
+.sheet-rolltemplate-mythic .sheet-rolltemplate-collapsible_entity_switch:hover > .sheet-rolltemplate-collapsible_entity_block {
+ display: block;
+}
+
.sheet-rolltemplate-mythic .sheet-template-header,
.sheet-rolltemplate-mythic .sheet-template-row {
color: white;
diff --git a/Only-War-Enhanced/OnlyWarEnhanced.html b/Only-War-Enhanced/OnlyWarEnhanced.html
index 01f70e1a4f..6f3cd957f0 100644
--- a/Only-War-Enhanced/OnlyWarEnhanced.html
+++ b/Only-War-Enhanced/OnlyWarEnhanced.html
@@ -1,5 +1,6 @@
+
-
+
Scholastic Lore
@@ -861,12 +872,12 @@
+ value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=@{scholastic-lore_name} }} {{roll=[[1+floor(abs([[@{scholastic-lore_r_mod1}+@{scholastic-lore_r_mod2}+@{scholastic-lore_r_mod3}-20+@{inlinemod-toggle}]]-[[1d100]])/10)]]}} {{target=$[[0]]}} {{roll=$[[1]]}} {{degrees= $[[2]]}}'>
-
+
Forbidden Lore
@@ -907,12 +918,12 @@
+ value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=@{forbidden-lore_name} }} {{roll=[[1+floor(abs([[@{forbidden-lore_r_mod1}+@{forbidden-lore_r_mod2}+@{forbidden-lore_r_mod3}-20+@{inlinemod-toggle}]]-[[1d100]])/10)]]}} {{target=$[[0]]}} {{roll=$[[1]]}} {{degrees= $[[2]]}}'>
-
+
Trade
@@ -955,7 +966,7 @@
+ value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=@{trade_name} }} {{roll=[[1+floor(abs([[@{trade_r_mod1}+@{trade_r_mod2}+@{trade_r_mod3}-20+@{inlinemod-toggle}]]-[[1d100]])/10)]]}} {{target=$[[0]]}} {{roll=$[[1]]}} {{degrees= $[[2]]}}'>
@@ -970,15 +981,15 @@
Expand ⯆
-
▼
-
🗭
+
▼
+
🗭
@@ -1231,8 +1281,8 @@
- ▼
- 🗭
+ ▼
+ 🗭
@@ -1242,6 +1292,9 @@
+
+
Special Weapon Dice Rolls
+
@@ -1273,8 +1326,8 @@
- ▼
- 🗭
+ ▼
+ 🗭
@@ -1327,7 +1380,7 @@
- ▼
+ ▼
@@ -1339,7 +1392,7 @@
-
▼
+
▼
@@ -1411,8 +1464,8 @@
- ▼
- 🗭
+ ▼
+ 🗭
@@ -1426,18 +1479,18 @@
-
+
@@ -1684,22 +1749,22 @@
- ▼
- 🗭
+ ▼
+ 🗭
- ▼
- 🗭
+ ▼
+ 🗭
-
▼
-
🗭
+
▼
+
🗭
@@ -1712,53 +1777,74 @@
Vehicle Ranged Weapons
-
+
-
Name
-
-
Class
-
+
+ Point Blank (+30)
+ Short Range (+10)
+ Standard (+0)
+ Long Range (-10)
+ Extreme Range (-30)
+
+
+ Standard (+10)
+ Semi Auto (+0)
+ Full Auto (-10)
+ Called Shot (-20)
+ Suppressing (-20)
+
+
+ No Aim (+0)
+ Half Aim (+10)
+ Full Aim (+20)
+
+
Hit
+
DMG
-
Range
-
-
Damage
-
-
Pen
-
-
Type
-
+
Name
+
+
Class
+
-
RoF
-
-
/
-
-
/
-
-
Magazine
-
-
/
-
-
Hit
-
DMG
+
Range
+
+
Damage
+
+
Pen
+
+
Type
+
-
Trained?
-
-
Hit Mod
-
-
Reload
-
-
Weight
-
+
RoF
+
+
/
+
+
/
+
+
Magazine
+
+
/
+
+
+
Domain
+
+
Mishap Chance
+
Unreliable (91)
Burst/Auto (94)
Standard (96)
@@ -1766,13 +1852,13 @@
Doubles
Custom
-
Spray?
-
+
Spray?
+
- ▼
- 🗭
+ ▼
+ 🗭
@@ -1783,38 +1869,56 @@
Vehicle Melee Weaponry
-
+
-
Name
-
-
Domain
-
+
+ Standard (+10)
+ Charge (+20)
+ All Out (+30)
+
+
+ Standard (-0)
+ Swift (-10)
+ Lighting (-20)
+
+
+ No Aim (+0)
+ Half Aim (+10)
+ Full Aim (+20)
+
+
Hit
+
DMG
-
Reach
-
-
Damage
-
-
Pen
-
-
Type
-
+
Name
+
+
Domain
+
-
Trained?
-
-
Hit Mod
-
-
Weight
-
-
Hit
-
DMG
+
Reach
+
+
Damage
+
+
Pen
+
+
Type
+
+
+
+
Trained?
+
+
Hit Mod
+
+
Weight
+
+
- ▼
- 🗭
+ ▼
+ 🗭
@@ -1843,6 +1947,52 @@
\ No newline at end of file
+
\ No newline at end of file
diff --git a/PokemonTabletopAdventures_v3/PTA3.html b/PokemonTabletopAdventures_v3/PTA3.html
index 018025a914..6ab55c8d8b 100644
--- a/PokemonTabletopAdventures_v3/PTA3.html
+++ b/PokemonTabletopAdventures_v3/PTA3.html
@@ -1283,17 +1283,17 @@
{{/rollLess() accuracy effect1_threshold}}
- {{/rollTotal() effect1_roll 99}} {{/rollGreater() critical-damage 0}} {{/^rollWasCrit() accuracy}}
+ {{/rollTotal() effect1_roll 99}} {{/rollGreater() critical-damage 0}}
- {{#^rollWasCrit() accuracy}} {{#rollLess() effect1_roll 99}}
+ {{#rollLess() effect1_roll 99}} {{#rollGreater() damage 0}}
{{move-type}} Damage:
{{damage}}
- {{/rollLess() effect1_roll 99}} {{/^rollWasCrit() accuracy}}
+ {{/rollGreater() damage 0}} {{/rollLess() effect1_roll 99}} {{/^rollWasCrit() accuracy}}
@@ -1368,14 +1368,14 @@
- {{#rollWasCrit() accuracy}} {{#rollGreater() critical-damage 0}}
+ {{#rollWasCrit() accuracy}}
Damage:
{{critical-damage}}
- {{/rollGreater() critical-damage 0}} {{/rollWasCrit() accuracy}}
+ {{/rollWasCrit() accuracy}}
- {{#^rollWasCrit() accuracy}} {{#rollGreater() critical-damage 0}}
+ {{#^rollWasCrit() accuracy}}
{{#rollTotal() effect1_roll 99}} {{#^rollLess() accuracy effect1_threshold}}
@@ -1387,12 +1387,10 @@
{{#rollLess() accuracy effect1_threshold}}
Damage:
{{damage}}
- {{/rollLess() accuracy effect1_threshold}}
-
- {{/rollTotal() effect1_roll 99}} {{/rollGreater() critical-damage 0}} {{/^rollWasCrit() accuracy}}
+ {{/rollLess() accuracy effect1_threshold}} {{/rollTotal() effect1_roll 99}}
- {{#^rollWasCrit() accuracy}} {{#rollLess() effect1_roll 99}}
+ {{#rollLess() effect1_roll 99}}
Damage:
{{damage}}
{{/rollLess() effect1_roll 99}} {{/^rollWasCrit() accuracy}}
@@ -1423,14 +1421,14 @@
- {{#rollWasCrit() accuracy-2}} {{#rollGreater() critical-damage-extra 0}}
+ {{#rollWasCrit() accuracy-2}}
Damage:
{{critical-damage-extra}}
- {{/rollGreater() critical-damage-extra 0}} {{/rollWasCrit() accuracy-2}}
+ {{/rollWasCrit() accuracy-2}}
- {{#^rollWasCrit() accuracy-2}} {{#rollGreater() critical-damage-extra 0}}
+ {{#^rollWasCrit() accuracy-2}}
{{#rollTotal() effect1_roll 99}} {{#^rollLess() accuracy-2 effect1_threshold}}
@@ -1442,12 +1440,10 @@
{{#rollLess() accuracy-2 effect1_threshold}}
Damage:
{{damage-2}}
- {{/rollLess() accuracy-2 effect1_threshold}}
-
- {{/rollTotal() effect1_roll 99}} {{/rollGreater() critical-damage-extra 0}} {{/^rollWasCrit() accuracy-2}}
+ {{/rollLess() accuracy-2 effect1_threshold}} {{/rollTotal() effect1_roll 99}}
- {{#^rollWasCrit() accuracy-2}} {{#rollLess() effect1_roll 99}}
+ {{#rollLess() effect1_roll 99}}
Damage:
{{damage-2}}
{{/rollLess() effect1_roll 99}} {{/^rollWasCrit() accuracy-2}}
@@ -1526,14 +1522,14 @@
- {{#rollWasCrit() accuracy}} {{#rollGreater() critical-damage 0}}
+ {{#rollWasCrit() accuracy}}
Damage:
{{critical-damage}}
- {{/rollGreater() critical-damage 0}} {{/rollWasCrit() accuracy}}
+ {{/rollWasCrit() accuracy}}
- {{#^rollWasCrit() accuracy}} {{#rollGreater() critical-damage 0}}
+ {{#^rollWasCrit() accuracy}}
{{#rollTotal() effect1_roll 99}} {{#^rollLess() accuracy effect1_threshold}}
@@ -1545,12 +1541,10 @@
{{#rollLess() accuracy effect1_threshold}}
Damage:
{{damage}}
- {{/rollLess() accuracy effect1_threshold}}
-
- {{/rollTotal() effect1_roll 99}} {{/rollGreater() critical-damage 0}} {{/^rollWasCrit() accuracy}}
+ {{/rollLess() accuracy effect1_threshold}} {{/rollTotal() effect1_roll 99}}
- {{#^rollWasCrit() accuracy}} {{#rollLess() effect1_roll 99}}
+ {{#rollLess() effect1_roll 99}}
Damage:
{{damage}}
{{/rollLess() effect1_roll 99}} {{/^rollWasCrit() accuracy}}
@@ -1581,14 +1575,14 @@
- {{#rollWasCrit() accuracy-2}} {{#rollGreater() critical-damage-extra 0}}
+ {{#rollWasCrit() accuracy-2}}
Damage:
{{critical-damage-extra}}
- {{/rollGreater() critical-damage-extra 0}} {{/rollWasCrit() accuracy-2}}
+ {{/rollWasCrit() accuracy-2}}
- {{#^rollWasCrit() accuracy-2}} {{#rollGreater() critical-damage-extra 0}}
+ {{#^rollWasCrit() accuracy-2}}
{{#rollTotal() effect1_roll 99}} {{#^rollLess() accuracy-2 effect1_threshold}}
@@ -1600,12 +1594,10 @@
{{#rollLess() accuracy-2 effect1_threshold}}
Damage:
{{damage-2}}
- {{/rollLess() accuracy-2 effect1_threshold}}
-
- {{/rollTotal() effect1_roll 99}} {{/rollGreater() critical-damage-extra 0}} {{/^rollWasCrit() accuracy-2}}
+ {{/rollLess() accuracy-2 effect1_threshold}} {{/rollTotal() effect1_roll 99}}
- {{#^rollWasCrit() accuracy-2}} {{#rollLess() effect1_roll 99}}
+ {{#rollLess() effect1_roll 99}}
Damage:
{{damage-2}}
{{/rollLess() effect1_roll 99}} {{/^rollWasCrit() accuracy-2}}
@@ -1636,14 +1628,14 @@
- {{#rollWasCrit() accuracy-3}} {{#rollGreater() critical-damage-extra 0}}
+ {{#rollWasCrit() accuracy-3}}
Damage:
{{critical-damage-extra}}
- {{/rollGreater() critical-damage-extra 0}} {{/rollWasCrit() accuracy-3}}
+ {{/rollWasCrit() accuracy-3}}
- {{#^rollWasCrit() accuracy-3}} {{#rollGreater() critical-damage-extra 0}}
+ {{#^rollWasCrit() accuracy-3}}
{{#rollTotal() effect1_roll 99}} {{#^rollLess() accuracy-3 effect1_threshold}}
@@ -1655,12 +1647,10 @@
{{#rollLess() accuracy-3 effect1_threshold}}
Damage:
{{damage-3}}
- {{/rollLess() accuracy-3 effect1_threshold}}
-
- {{/rollTotal() effect1_roll 99}} {{/rollGreater() critical-damage-extra 0}} {{/^rollWasCrit() accuracy-3}}
+ {{/rollLess() accuracy-3 effect1_threshold}} {{/rollTotal() effect1_roll 99}}
- {{#^rollWasCrit() accuracy-3}} {{#rollLess() effect1_roll 99}}
+ {{#rollLess() effect1_roll 99}}
Damage:
{{damage-3}}
{{/rollLess() effect1_roll 99}} {{/^rollWasCrit() accuracy-3}}
@@ -1691,14 +1681,14 @@
- {{#rollWasCrit() accuracy-4}} {{#rollGreater() critical-damage-extra 0}}
+ {{#rollWasCrit() accuracy-4}}
Damage:
{{critical-damage-extra}}
- {{/rollGreater() critical-damage-extra 0}} {{/rollWasCrit() accuracy-4}}
+ {{/rollWasCrit() accuracy-4}}
- {{#^rollWasCrit() accuracy-4}} {{#rollGreater() critical-damage-extra 0}}
+ {{#^rollWasCrit() accuracy-4}}
{{#rollTotal() effect1_roll 99}} {{#^rollLess() accuracy-4 effect1_threshold}}
@@ -1710,12 +1700,10 @@
{{#rollLess() accuracy-4 effect1_threshold}}
Damage:
{{damage-4}}
- {{/rollLess() accuracy-4 effect1_threshold}}
-
- {{/rollTotal() effect1_roll 99}} {{/rollGreater() critical-damage-extra 0}} {{/^rollWasCrit() accuracy-4}}
+ {{/rollLess() accuracy-4 effect1_threshold}} {{/rollTotal() effect1_roll 99}}
- {{#^rollWasCrit() accuracy-4}} {{#rollLess() effect1_roll 99}}
+ {{#rollLess() effect1_roll 99}}
Damage:
{{damage-4}}
{{/rollLess() effect1_roll 99}} {{/^rollWasCrit() accuracy-4}}
@@ -1746,14 +1734,14 @@
- {{#rollWasCrit() accuracy-5}} {{#rollGreater() critical-damage-extra 0}}
+ {{#rollWasCrit() accuracy-5}}
Damage:
{{critical-damage-extra}}
- {{/rollGreater() critical-damage-extra 0}} {{/rollWasCrit() accuracy-5}}
+ {{/rollWasCrit() accuracy-5}}
- {{#^rollWasCrit() accuracy-5}} {{#rollGreater() critical-damage-extra 0}}
+ {{#^rollWasCrit() accuracy-5}}
{{#rollTotal() effect1_roll 99}} {{#^rollLess() accuracy-5 effect1_threshold}}
@@ -1765,12 +1753,10 @@
{{#rollLess() accuracy-5 effect1_threshold}}
Damage:
{{damage-5}}
- {{/rollLess() accuracy-5 effect1_threshold}}
-
- {{/rollTotal() effect1_roll 99}} {{/rollGreater() critical-damage-extra 0}} {{/^rollWasCrit() accuracy-5}}
+ {{/rollLess() accuracy-5 effect1_threshold}} {{/rollTotal() effect1_roll 99}}
- {{#^rollWasCrit() accuracy-5}} {{#rollLess() effect1_roll 99}}
+ {{#rollLess() effect1_roll 99}}
Damage:
{{damage-5}}
{{/rollLess() effect1_roll 99}} {{/^rollWasCrit() accuracy-5}}
diff --git a/PokemonTabletopAdventures_v3/README.md b/PokemonTabletopAdventures_v3/README.md
index 60a8f08f5e..ae67697368 100644
--- a/PokemonTabletopAdventures_v3/README.md
+++ b/PokemonTabletopAdventures_v3/README.md
@@ -8,12 +8,17 @@ https://discord.gg/F24Ka8E
## Changelog
-### Jan 8th, 2020
+### Jan 23rd, 2021
+
+- Fixed January update dates to be the correct year
+- Fixed the display of zero-damage attacks for all move templates
+
+### Jan 8th, 2021
- Added the ability to change which ability applies to which skills to the Configuration page
- Unfortunately you'll still need to add any second ability modifier applied to the manual bonus column - support for multiple abilities has been added to the to-do list
-### Jan 7th, 2020
+### Jan 7th, 2021
- Added support for scatter moves
- Added roll templates for dual hit and multi hit scatter attacks
diff --git a/RunequestGQS/RunequestGQS.css b/RunequestGQS/RunequestGQS.css
index 7db64b087b..923d91b707 100644
--- a/RunequestGQS/RunequestGQS.css
+++ b/RunequestGQS/RunequestGQS.css
@@ -6,7 +6,9 @@
.sheet-exp-toggle1 { display: none; }
.sheet-check-toggle1:checked ~ .sheet-exp-toggle1 { display: inline-block; }
-
+.charsheet button[type=roll]{
+ margin: 0 1px 0 1px!important;
+}
.sheet-wrapper1 {
display: grid;
@@ -2601,4 +2603,4 @@ div.sheet-tab-contenta
border-top-color: #000;
margin: 2px 0 0 5px;
padding: 5px;
-}
+}
\ No newline at end of file
diff --git a/RunequestGQS/RunequestGQS.html b/RunequestGQS/RunequestGQS.html
index 7457f72958..e21d02683b 100644
--- a/RunequestGQS/RunequestGQS.html
+++ b/RunequestGQS/RunequestGQS.html
@@ -52,7 +52,7 @@
@@ -371,6 +371,8 @@
Orig.
Mod.
Cur.
+
x5
+
x?
@@ -486,14 +488,14 @@
@@ -534,11 +536,11 @@
Dodge
-
+
Fumble
-
+
@@ -579,7 +581,7 @@
1d10
1d8
-
+
@@ -621,15 +623,15 @@
CHA Limit
-
+
@@ -653,7 +655,7 @@
Free INT
+
-->
@@ -755,7 +757,7 @@
-->
-
+
@@ -1490,7 +1492,7 @@ THP 0/0
@@ -1502,7 +1504,7 @@ THP 0/0
@@ -1514,11 +1516,11 @@ THP 0/0
-
+
Hit Locations
D20 Result AP/HP
1-2 Right hind-leg 0/0
@@ -1556,7 +1558,7 @@ THP 0/0
@@ -1594,9 +1596,9 @@ THP 0/0
@@ -1610,7 +1612,7 @@ THP 0/0
@@ -1647,7 +1649,7 @@ THP 0/0
@@ -1685,9 +1687,9 @@ THP 0/0
@@ -1701,7 +1703,7 @@ THP 0/0
@@ -4144,16 +4146,16 @@ THP 0/0
-
Whisper rolls
+
Whisper rolls
@@ -4173,16 +4175,16 @@ THP 0/0
Weapon SR Attk Mod Damage HP
-
+
@@ -4190,17 +4192,17 @@ THP 0/0
Dodge
-
+
Fumble
-
+
@@ -4283,14 +4285,14 @@ wpn 3 HP 12
Runes:
-
+
- Rune Points: /
+ Rune Points : /
Spells:
@@ -4299,16 +4301,16 @@ wpn 3 HP 12
-
+
- Passions:
+ Passions :
-
+
@@ -4316,7 +4318,7 @@ wpn 3 HP 12
Skills:
-
+
diff --git a/RunequestGQS/sheet.json b/RunequestGQS/sheet.json
index abc95b8224..5e24669f18 100644
--- a/RunequestGQS/sheet.json
+++ b/RunequestGQS/sheet.json
@@ -4,7 +4,7 @@
"authors": "David",
"roll20userid": "720651",
"preview": "RunequestGQS.png",
- "instructions": "Character Sheet for Runequest Glorantha Quick Start and Full release. [Sheet & version Guide](https://github.com/Roll20/roll20-character-sheets/blob/master/RunequestGQS/ReadMe.md)",
+ "instructions": "Character Sheet for Runequest Glorantha Quick Start and Full release.\\n [Sheet & version Guide](https://github.com/Roll20/roll20-character-sheets/blob/master/RunequestGQS/ReadMe.md)\\n [Sheet Walkthrough by Marc](https://drive.google.com/file/d/10xGE1V_Mkd_WCUrW5LumAm0tJS6evfgC/view)",
"useroptions": [{
"attribute": "version",
"displayname": "Quick Start/Full",
diff --git a/Shadowrun5th/Shadowrun5th.html b/Shadowrun5th/Shadowrun5th.html
index 3e63ba52ca..b3d0220beb 100644
--- a/Shadowrun5th/Shadowrun5th.html
+++ b/Shadowrun5th/Shadowrun5th.html
@@ -9959,13 +9959,13 @@ on("change:chummercheckbox", function(){
attributes.int_base=chummerfile.characters.character.attributes[1].attribute[5].base;
attributes.log_base=chummerfile.characters.character.attributes[1].attribute[6].base;
attributes.wil_base=chummerfile.characters.character.attributes[1].attribute[7].base;
- attributes.edg_total=chummerfile.characters.character.attributes[1].attribute[9].base;
+ attributes.edg_total=chummerfile.characters.character.attributes[1].attribute[8].base;
if(chummerfile.characters.character.technomancer=="True"){
- attributes.mag_base=chummerfile.characters.character.attributes[1].attribute[11].total;
+ attributes.mag_base=chummerfile.characters.character.attributes[1].attribute[10].total;
attributes.istechnomancer=1;
}
else{
- attributes.mag_base=chummerfile.characters.character.attributes[1].attribute[10].total;
+ attributes.mag_base=chummerfile.characters.character.attributes[1].attribute[9].total;
attributes.istechnomancer=0;
}
attributes.bod_aug=chummerfile.characters.character.attributes[1].attribute[0].total-chummerfile.characters.character.attributes[1].attribute[0].base;
diff --git a/Tales from the Loop Official/translations/fr.json b/Tales from the Loop Official/translations/fr.json
index 0666361575..cdcc2efca9 100644
--- a/Tales from the Loop Official/translations/fr.json
+++ b/Tales from the Loop Official/translations/fr.json
@@ -2,10 +2,10 @@
"Attributes": "Attributs",
"Body": "Physique",
"Tech": "Technique",
- "Heart": "Coeur",
+ "Heart": "Cœur",
"Mind": "Intelligence",
"Conditions": "Etat",
- "Upset": "Dérangé",
+ "Upset": "Contrarié",
"Scared": "Effrayé",
"Exhausted": "Épuisé",
"Injured": "Blessé",
@@ -39,9 +39,9 @@
"NPC": "PNJ",
"Items": "Objets",
"Bonus": "Prime",
- "Iconic Item": "Obj. Iconique",
+ "Iconic Item": "Objet fétiche",
"Hideout": "Repaire",
"Notes": "Notes",
"Reroll": "Relancer",
- "Spend a point of luck, or take a condition": "Passer un point de chance ou souffrez d'une condition"
+ "Spend a point of luck, or take a condition": "Utiliser un point de chance ou souffrez d'une condition"
}
\ No newline at end of file
diff --git a/Warhammer 4e Character Sheet/README.md b/Warhammer 4e Character Sheet/README.md
index 441a7890d1..8173906406 100644
--- a/Warhammer 4e Character Sheet/README.md
+++ b/Warhammer 4e Character Sheet/README.md
@@ -1,10 +1,74 @@
# Warhammer 4e Character Sheet (Djjus)
-This is a fork of https://github.com/vicberg/Roll20-Warhammer-4e-Character-Sheet, which itself is a port of a original WHFRP2e Template.
+
+///// ============ About this Sheet ============ /////
+
+This is a fork of https://github.com/vicberg/Roll20-Warhammer-4e-Character-Sheet, which itself is a port of a original Havoc roll20 WHFRP2e sheet.
This Character Sheet has been updated to fix and enhance mostly in the original style. And uploaded to Roll20 for all to use.
I'm a active WFRP player and I plan to further enhance this sheet at time goes on.
+This sheet attempts to simplify the WFRP 4e Core book rules into a workable mostly automated roll20 sheet, without the need to track too many variables manually. This is accompilshed by a combination of manual configuation for each character, as every character is different, and a highly integrated and standardized roll template. There is also some TEW companion rule integration but its minor.
+
+My optional Custom WFRP4e token marker set 2.0 is available @ https://github.com/Djjus/Vault/blob/master/Warhammer%204e%20Character%20Sheet/markers/WFRP4eset2.0.zip
+
+
+
+///// ============ Features ============ /////
+
+- Attack / Opposed / Ranged with active weapon selection system. with integrated Defensive and Impale mechanics.
+
+- Skill system, Basic / Advanced Skill List is fully implemented.
+
+- Roll outcome modifier fields allowing Talent Test modifiers to be addded to skill and action rolls by the player depending their choices. These are configured on the skills which make use of them rather then centrally managed from the talent tab which just records what talent have been learned. avialable for all PC combat and skill rolls.
+
+- Armor and Damage absorbtion system with Enc, AP, Durable, Damage, Damage point & Robust Talent tracking.
+
+- Magic system with seperate Magic/Channeling types, all 8 colors, Witch, Dark, Chaos and a Misc for custom spell lores. includes Spell book system, with core book spell/blessing/miracle name list, plus optional custom spell names. Intgrated core spell talent modiferes (like, atheryic attunement and instictive diction) including miscast management.
+
+- Intergated SL results for all rolls, which aids in the manual calculation for opposed rolls (due underlying limits with Roll20 full Opposed SL resolution is not a straight forward matter for now, i have chosen the visual self calcualted approach while providing the maximum possible information.)
+
+- Full combat Advantage & Condition Tracking, per core rules.
+
+- Inventory: Full Encumbrance Management system, with automatic Overencumbrance modifiers (-move/agi), and Container & Vehicle Management section (TEW compatible) .
+
+- Full Roll integration for Critical / Oops / Mutations (TEW extended tables) / Miscast & Wrath of the God, with clicky buttons in the roll template output.
+
+- Custom NPC tab, on sheet area to quickly add NPC for GM and players alike. Not meant to replace a full character sheet, but handy for quick trash mob types. The idea is to make a full char sheet for the "boss" and to have his henchmen as Custom NPC's on the NPC tab.
+
+
+
+///// ============ Usage Notes ============ /////
+
+- SETTINGS: Check setting (cog) tab ever time when setting up any new Char sheet for all players, and select correct options for your game.
+- Wounds: ensure correct Race and Hardy level are chosen. Wounds are subtracted by adding damage, and given back by subtracting it. Wounds can not exceed Max Wounds limit.
+- Advantage Field applied to Attacks and appropriate Combat Skills (Cool & Dodge) automatically, and shows i the roll result.
+- For an advanced Skill you must select the taken checkbox in order for target to be above 0.
+- On Weapons ensure you select the coresponding skill (e.g. Melee Basic, Melee Parrying, Ranged Bow, Ranged Blackpowder etc), and that the correct skill is learned and advance points in it.
+- Themes, see setting tab for various theme which change the look of the char sheet overall. Inclung Emprie/Dwarf & Elf themes.
+- Arcane Spells need to have a number in CN and Damage Field or they will not roll correctly, both fields will default to Zero.
+- Extended Channelling Test (spellbook tab, Arcane Spells only), set Accu Ext SL to 0 before beginning a new Channelling action. Increment with Success level of roll until finished. Allows easy tracking of CN v Accu Ext SL for all players. (NPC tab has channelling on all spells for simplicity)
+- NPC tab is intended of quick persistent and contained NPC creation without the need for full character sheets for each of them. With template integration, semi featured with contained Name / Characteristic / Condition / Advantage ingration and up to 5 weapons & spells for each NPC, and a collapsible notes section. Good for GMs and players. (I would still recommed seperate character sheet for actual NPC bosses/major characters).
+- Condition Tracking integration into roll template, first pass. Option to choose between Advantage +xx showing only on all combat rolls and all (new default v1.3) non-situational roll modifying conditions (e.g. Broken, Fatigued Stuned, Prone..) to be add to appropriate rolls automatically. Includes NPC tab support too.
+
+This has TokenMod integrated (TokenMod API needs to be install in the game!) buttons which can set/unset conditions, it also requires my custom WFRP4e Tokens (download @ https://github.com/Djjus/Vault/blob/master/Warhammer%204e%20Character%20Sheet/markers/WFRP4eset2.0.zip)
+
+It should be noted that some conditons can we highly situational, like Perception test could be impacted by Blinded/Deafened or not depending on what is being perceived, such situational occasions will have to be handled by the GM and no attempt to add complication is made.
+
+Condition effects are currently hard coded as follows:
+
+Broken/Fatigued/Poisoned/Stunned = Effects all Melee/Spellcast and skill rolls (only excludes roll tables like Misscast/Oops etc.)
+Entangled/Prone = Effects Movement based rolls, all Melee/Spellcast, combat actions and any skill which would require movement like dodge/athletics/climb etc.
+Blinded/Deafened = Effects Weapon & Spells casts rolls
+Unconscious = Effects all rolls except endurance (Roll block essentially)
+
+Prayers are effected by Fatigued/Poisoned only for now. (v1.32)
+
+Multiple condtions: You can be subject to the same Condition more than once; indeed, sometimes you will receive multiples of the same Condition from a single event. If this occurs, any penalties suffered are stacked. So, if you have three Bleeding Conditions, you’re losing a worrying 3 Wounds per Round; or if you have 3 Fatigued Conditions, you suffer –30 to all Tests. You can also be subject to multiple, different Conditions at once. When thisoccurs, the effects do not stack; you suffer the highest of the two penalties and apply it. So, if you had the Fatigued and Prone Conditions, you would suffer a –20 penalty to all active Tests, not –30.
+
+Note conditions are not inteneded for out of combat situations, GM simply makes the roll difficulty harder with a custom roll modifier (-20 etc) if any particular condition is to apply to a situational roll.
+
+
///// ============ Change Log ============ /////
@@ -16,6 +80,7 @@ January 18th 2021 v1.32
- Melee Modifier adds twice fix
- Changed movement section, now has stating stat fields.
- Added Overburdened rule integration in Inventory. Modifies Agility and Move stats.
+- New marker set 2.0 https://github.com/Djjus/Vault/blob/master/Warhammer%204e%20Character%20Sheet/markers/WFRP4eset2.0.zip
January 11th 2021 v1.31
@@ -233,57 +298,6 @@ Dec 24 2019
-Features:
-
-- Attack / Opposed / Ranged Seprated combat sytem with roll template which relevant information
-
-- Skill system, Basic / Advanced Skill List is fully implemented
-
-- Armor system with Enc, AP and Damage tracking
-
-- Spell book system, with core book spell name list, and optional custom spell function.
-
-- SL indicator for all rolls, also aids manual calculation for opposed rolls (due underlying limits with Roll20 full Opposed SL resolution is not a straight forward matter for now, i have chosen the visual self calcualted approach while providing the maximum possible information in miminal mouse clicks to enable that easily.)
-
-- Advantage & Condition Tracking
-
-- Full Encumbrance Management system
-
-- Cointainer & Vehicle carry space Management
-
-- Roll Table integration for Critical / Oops / Miscast & Wrath of the God
-
-
-Usage Notes:
-
-
-- SETTING: Check setting (cog) tab ever time when setting up any new Char sheet for all players, and select correct options for your game.
-- Wounds: ensure correct Race and Hardy level are chosen. Wounds are subtracted by adding damage, and given back by subtracting it. Will not go our of 0-Max Wounds range.
-- Advantage Field applied to Attacks and appropriate Combat Skills (Cool & Dodge) automatically, and shows i the roll result.
-- For an advanced Skill you must select the taken checkbox in order for target to be above 0.
-- On Weapons ensure you select the coresponding skill (e.g. Melee Basic, Melee Parrying, Ranged Bow, Ranged Blackpowder etc), and that the correct skill is learned and advance points in it.
-- Themes, see setting tab for various theme which change the look of the char sheet overall. Inclung Emprie/Dwarf & Elf themes.
-- Arcane Spells need to have a number in CN and Damage Field or they will not roll correctly, both fields will default to Zero.
-- Extended Channelling Test (spellbook tab, Arcane Spells only), set Accu Ext SL to 0 before beginning a new Channelling action. Increment with Success level of roll until finished. Allows easy tracking of CN v Accu Ext SL for all players. (NPC tab has channelling on all spells for simplicity)
-- NPC tab is intended of quick persistent and contained NPC creation without the need for full character sheets for each of them. With template integration, semi featured with contained Name / Characteristic / Condition / Advantage ingration and up to 5 weapons & spells for each NPC, and a collapsible notes section. Good for GMs and players. (I would still recommed seperate character sheet for actual NPC bosses/major characters).
-- Condition Tracking integration into roll template, first pass. Option to choose between Advantage +xx showing only (new default) on all combat rolls and all non-situational roll modifying conditions (e.g. Broken, Fatigued Stuned, Prone..) to be add to appropriate rolls automatically. Includes NPC tab support too.
-
-This has TokenMod integrated (TokenMod API needs to be install in the game!) buttons which can set/unset conditions, it also requires my custom WFRP4e Tokens (download @ https://github.com/Djjus/Vault/blob/master/Warhammer%204e%20Character%20Sheet/markers/WFRP4eset1.0.zip)
-
-It should be noted that some conditons can we highly situational, like Perception test could be impacted by Blinded/Deafened or not depending on what is being perceived, such situational occasions will have to be handled by the GM and no attempt to add complication is made.
-
-Condition effects are currently bound as follows:
-
-Broken/Fatigued/Poisoned/Stunned = Effects all Melee/Spellcast and skill rolls (only excludes roll tables like Misscast/Oops etc.)
-Entangled/Prone = Effects Movement based rolls, all Melee/Spellcast, combat actions and any skill which would require movement like dodge/athletics/climb etc.
-Blinded = Effects Weapon & Spells casts rolls
-Deafened = Effects Spells casts rolls
-Unconscious = Effects all rolls except endurance (Roll block essentially)
-
-Multiple condtions: You can be subject to the same Condition more than once; indeed, sometimes you will receive multiples of the same Condition from a single event. If this occurs, any penalties suffered are stacked. So, if you have three Bleeding Conditions, you’re losing a worrying 3 Wounds per Round; or if you have 3 Fatigued Conditions, you suffer –30 to all Tests. You can also be subject to multiple, different Conditions at once. When thisoccurs, the effects do not stack; you suffer the highest of the two penalties and apply it. So, if you had the Fatigued and Prone Conditions, you would suffer a –20 penalty to all active Tests, not –30.
-
-Note conditions are not inteneded for out of combat situations, GM simply makes the roll difficulty harder with a custom roll modifier (-20 etc) if any particular condition is to apply to a situational roll.
-
diff --git a/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet demo.png b/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet demo.png
index a8b958c178..2d963e3271 100644
Binary files a/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet demo.png and b/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet demo.png differ
diff --git a/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html b/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html
index f93ab47de2..d9a3870052 100644
--- a/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html
+++ b/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html
@@ -414,13 +414,13 @@
-
+
Initiative
-
+
Initiative
@@ -706,7 +706,7 @@
- Atk
+ Atk
@@ -720,7 +720,7 @@
- Opp Opp
+ Opp Opp
@@ -801,11 +801,11 @@
- Rdg
+ Rdg
- Rdg
+ Rdg
@@ -1282,7 +1282,7 @@
- Atk
+ Atk
- OPP
+ OPP
@@ -1419,10 +1419,10 @@
- Atk
+ Atk
- OPP
+ OPP
@@ -1486,10 +1486,10 @@
- Atk
+ Atk
- OPP
+ OPP
@@ -1546,7 +1546,7 @@
- Rgd
+ Rgd
@@ -1603,7 +1603,7 @@
- Rgd
+ Rgd
@@ -1654,14 +1654,14 @@
@@ -1703,13 +1703,13 @@
-
+
Pray
-
+
Pray
@@ -1755,13 +1755,13 @@
-
+
Pray
-
+
Pray
@@ -1807,13 +1807,13 @@
-
+
Cast
-
+
Cast
@@ -1827,7 +1827,6 @@
-
@@ -1861,13 +1860,13 @@
-
+
Cast
-
+
Cast
@@ -1882,7 +1881,6 @@
-
@@ -1916,13 +1914,13 @@
-
+
Cast
-
+
Cast
@@ -1956,25 +1954,25 @@
- Cast
+ Cast
@@ -2058,7 +2056,7 @@
- Atk
+ Atk
@@ -2072,7 +2070,7 @@
- Opp Opp
+ Opp Opp
@@ -2153,11 +2151,11 @@
- Rdg
+ Rdg
- Rdg
+ Rdg
@@ -2634,7 +2632,7 @@
- Atk
+ Atk
- OPP
+ OPP
@@ -2898,7 +2896,7 @@
- Rgd
+ Rgd
@@ -2955,7 +2953,7 @@
- Rgd
+ Rgd
@@ -3006,14 +3004,14 @@
@@ -3055,13 +3053,13 @@
-
+
Pray
-
+
Pray
@@ -3107,13 +3105,13 @@
-
+
Pray
-
+
Pray
@@ -3159,13 +3157,13 @@
-
+
Cast
-
+
Cast
@@ -3178,8 +3176,7 @@
-
-
+
@@ -3213,13 +3210,13 @@
-
+
Cast
-
+
Cast
@@ -3233,8 +3230,7 @@
-
-
+
@@ -3268,13 +3264,13 @@
-
+
Cast
-
+
Cast
@@ -3308,25 +3304,25 @@
- Cast
+ Cast
@@ -3412,7 +3408,7 @@
- Atk
+ Atk
@@ -3426,7 +3422,7 @@
- Opp Opp
+ Opp Opp
@@ -3507,11 +3503,11 @@
- Rdg
+ Rdg
- Rdg
+ Rdg
@@ -3988,7 +3984,7 @@
- Atk
+ Atk
- OPP
+ OPP
@@ -4252,7 +4248,7 @@
- Rgd
+ Rgd
@@ -4309,7 +4305,7 @@
- Rgd
+ Rgd
@@ -4360,14 +4356,14 @@
@@ -4409,13 +4405,13 @@
-
+
Pray
-
+
Pray
@@ -4461,13 +4457,13 @@
-
+
Pray
-
+
Pray
@@ -4513,13 +4509,13 @@
-
+
Cast
-
+
Cast
@@ -4533,7 +4529,6 @@
-
@@ -4567,13 +4562,13 @@
-
+
Cast
-
+
Cast
@@ -4588,7 +4583,6 @@
-
@@ -4622,13 +4616,13 @@
-
+
Cast
-
+
Cast
@@ -4662,25 +4656,25 @@
- Cast
+ Cast
@@ -4765,7 +4759,7 @@
- Atk
+ Atk
@@ -4779,7 +4773,7 @@
- Opp Opp
+ Opp Opp
@@ -4860,11 +4854,11 @@
- Rdg
+ Rdg
- Rdg
+ Rdg
@@ -5341,7 +5335,7 @@
- Atk
+ Atk
- OPP
+ OPP
@@ -5605,7 +5599,7 @@
- Rgd
+ Rgd
@@ -5662,7 +5656,7 @@
- Rgd
+ Rgd
@@ -5713,14 +5707,14 @@
@@ -5762,13 +5756,13 @@
-
+
Pray
-
+
Pray
@@ -5814,13 +5808,13 @@
-
+
Pray
-
+
Pray
@@ -5866,13 +5860,13 @@
-
+
Cast
-
+
Cast
@@ -5886,7 +5880,6 @@
-
@@ -5920,13 +5913,13 @@
-
+
Cast
-
+
Cast
@@ -5941,7 +5934,6 @@
-
@@ -5975,13 +5967,13 @@
-
+
Cast
-
+
Cast
@@ -6015,25 +6007,25 @@
- Cast
+
@@ -18420,7 +18412,7 @@
{{#accuchanexlsl}}
-
Accu Ext SL
+
Accu Ext SL
{{accuchanexlsl}}
{{#rollGreater() spellcastingnumber accuchanexlsl}}
diff --git a/Warhammer 4e Character Sheet/sheet.json b/Warhammer 4e Character Sheet/sheet.json
index 19a3867d56..b70eba3714 100644
--- a/Warhammer 4e Character Sheet/sheet.json
+++ b/Warhammer 4e Character Sheet/sheet.json
@@ -4,5 +4,5 @@
"authors": "Djjus",
"roll20userid": "2472284, 3135709",
"preview": "Warhammer 4e Character Sheet demo.png",
- "instructions": "**This is a Character Sheet for Warhammer Fantasy 4e inspired by the classic 2e version**\n\n Optional use of TokenMod API for Condition Token Marker setting/unsetting, requires my custom WFRP4e Tokens (download @ https://github.com/Djjus/Vault/blob/master/Warhammer%204e%20Character%20Sheet/markers/WFRP4eset1.0.zip)."
+ "instructions": "**This is a Character Sheet for Warhammer Fantasy 4e inspired by the classic 2e version**\n\n Optional use of TokenMod API for Condition Token Marker setting/unsetting, optional use my custom WFRP4e Tokens V 2.0 (download @ https://github.com/Djjus/Vault/blob/master/Warhammer%204e%20Character%20Sheet/markers/WFRP4eset2.0.zip)."
}
\ No newline at end of file
diff --git a/Warhammer 4e Character Sheet/translation.json b/Warhammer 4e Character Sheet/translation.json
index f7896bd77e..eee500260b 100644
--- a/Warhammer 4e Character Sheet/translation.json
+++ b/Warhammer 4e Character Sheet/translation.json
@@ -116,10 +116,10 @@
"ABBREVIATE-BALLISTIC-SKILL-BONUS": "BSB",
"ABBREVIATE-STRENGTH-BONUS": "SB",
"ABBREVIATE-TOUGHNESS-BONUS": "TB",
- "ABBREVIATE-INITIATIVE-BONUS": "IB",
+ "ABBREVIATE-INITIATIVE-BONUS": "IntB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "M",
@@ -1102,7 +1102,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1116,7 +1116,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1138,6 +1138,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/af.json b/Warhammer 4e Character Sheet/translations/af.json
index cfc68d6efd..b9d92b0c05 100644
--- a/Warhammer 4e Character Sheet/translations/af.json
+++ b/Warhammer 4e Character Sheet/translations/af.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/ca.json b/Warhammer 4e Character Sheet/translations/ca.json
index eb0c7a7700..96efd92e07 100644
--- a/Warhammer 4e Character Sheet/translations/ca.json
+++ b/Warhammer 4e Character Sheet/translations/ca.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "BI",
"ABBREVIATE-DEXTERITY-BONUS": "BD",
"ABBREVIATE-AGILITY-BONUS": "BA",
- "ABBREVIATE-INTELLIGENCE-BONUS": "BInt",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "BV",
"ABBREVIATE-FELLOWSHIP-BONUS": "BE",
"ABBREVIATE-MOVEMENT": "M",
@@ -508,7 +508,7 @@
"RIGHT-LEG": "Cama esq",
"ARMOR-PENALTIES": "Penal. Armadura",
"ARMOR-MAIL-PENALTY": "Portar cota de malla (-10 a Sigil)",
- "ARMOR-PLATE-PENALTY": "Portar amardura de plaques (-10 a Sigil)",
+ "ARMOR-PLATE-PENALTY": "Portar armadura de plaques (-10 a Sigil)",
"ARMOR-COIF-PENALTY": "Portar còfia de malla (-10 a Percepció)",
"ARMOR-OPEN-PENALTY": "Portar casc obert (-10 a Percepció)",
"ARMOR-HELM-PENALTY": "Portar casc (-20 a Percepció)",
@@ -751,19 +751,19 @@
"MAJOR5": "Revolta intestinal: Les teves entranyes emprenen una dansa caòtica que acaba amb els teus pantalons empastifats. Guanyes 1 condició de Fatigat, que no et pots treure fins que et canviïs de roba i et netegis com cal.",
"MAJOR6": "Foc de l'ànima: Guanyes una condicio d'En flames, mentre et coronen flames màgiques del color associat al teu Saber.",
"MAJOR7": "Parlant les mil llengües: Balbuceges de forma incomprensible per 1d10 assalts. Mentre això dura no pots comunicar-te verbalemnt ni fer cap tirada d'Invocació. Per la resta pots actuar amb normalitat.",
- "MAJOR8": "Swarmed: You are engaged by a swarm of aethyric Rats, Giant Spiders, Snakes, or similar (GM’s choice). Use the standard profiles for the relevant creature type, adding the Swarm Creature Trait. After 1d10 rounds, if not yet destroyed, the swarm retreats. ",
- "MAJOR9": "Ragdoll: You are flung 1d10 yards through the air in a random direction, taking 1d10 wounds on landing, ignoring Armour Points, and receiving the Prone Condition.",
- "MAJOR10": "Limb Frozen: One limb (randomly determined) is frozen in place for 1d10 hours. The limb is useless, as if it had been Amputated (see page 180).",
- "MAJOR11": "Darkling Sight: You lose the benefit of the Second Sight Talent for 1d10 hours. Channelling Tests also suffer a penalty of –20 for the duration. ",
- "MAJOR12": "Chaotic Foresight: Gain a bonus pool of 1d10 Fortune points (this may take you beyond your natural limit). Every time you spend one of these points, gain 1 Corruption point. Any of these points remaining at the end of the session are lost. ",
- "MAJOR13": "Levitation: You are borne aloft on the Winds of Magic, floating 1d10 yards above the ground for 1d10 minutes. Other characters may forcibly move you, and you may move using spells, wings or similar, but will continually return to your levitating position if otherwise left alone. Refer to the Falling rules (see page 166) for what happens when Levitation ends. ",
- "MAJOR14": "Reguritation: You spew uncontrollably, throwing up far more foul-smelling vomitus than your body can possibly contain. Gain the Stunned Condition, which lasts for 1d10 Rounds. ",
+ "MAJOR8": "Plaga: t'ataca una plaga de rates, aranyes gegants, serps o algun altra bèstia aethyrica. Fes servir el perfil estàndar de la criatura afegint el tret Plaga. Si en 1d10 assalts no ha estat destruïda es retira.",
+ "MAJOR9": "Nina de drap: ets llançat 1d10 iardes lluny, en direcció aleatòria, reps 1d10 ferides que ignoren PA, i reps la condició de Caigut.",
+ "MAJOR10": "Membre congelat: Un membre determinat a l'atzar es queda inmovilitzat com està ara durant 1d10 hores. És totalment inútil, com si estigués amputat (pàg. 180).",
+ "MAJOR11": "Visió enfosquida: Perds els beneficis del talent Clarividència per 1d10 hores. Les tirades de Canalització reben una penalització de -20.",
+ "MAJOR12": "Premonició caòtica: Guanyes una reserva de 1d10 punts de Fortuna (que pot superar el teu límit natural). Cada vegada que gastis un dels punts guanyes 1 punt de Corrupció. Al final de la sessió els que et quedin es perden.",
+ "MAJOR13": "Levitació: Els Vents de la Màgia t'impulsen a 1d10 iardes d'alçada durant 1d10 minuts. Altres personatges et poden moure amb força o tu pots volar amb ales o conjurs, però si se't deixa tornes de forma contínua a la teva posició de levitar. Consulta les regles de caiguda (pàg. 166) per quan acabi la levitació.",
+ "MAJOR14": "Regurgitació: vomites quelcom pudent que no saps d'on surt, de forma incontrolable. Guanyes la copndició d'Atordit durant 1d10 assalts.",
"MAJOR15": "Terratrèmol del caos: Totes les criatures en un radi de 1d100 iardes han de passar una tirada d'Atletisme+20 o quedaran Caiguts.",
- "MAJOR16": "Traitor's Heart: The Dark Gods entice you to commit horrendous perfidy. Should you attack or otherwise betray an ally to the full extent of your capabilities, regain all Fortune points. If you cause another character to lose a Fate Point, gain +1 Fate Point. ",
- "MAJOR17": "Foul Enfeeblement: Gain 1 Corruption point, the Prone Condition, and a Fatigued Condition",
- "MAJOR18": "Hellish Stench: You now smell really bad! You gain the Distracting Creature Trait (see page 339), and probably the enmity of anyone with a sense of smell. This lasts for 1d10 hours. ",
- "MAJOR19": "Power Drain: You are unable to use the Talent used to cast the spell (usually Arcane Magic , though it could be Chaos Magic , or a similar Talent), for 1d10 minutes",
- "MAJOR20": "Aethyric Feedback: Everyone within a number of yards equal to your Willpower Bonus — friend and foe alike — suffers 1d10 wounds, ignoring Toughness Bonus and Armour Points, and receives the Prone Condition. If there are no targets in range, the magic has nowhere to vent, so your head explodes, killing you instantly.",
+ "MAJOR16": "Cor de traidor: els Déus Foscos t'animen a cometre una perfídia horripilant. Si ataques o traeixes a un aliat amb tota la teva capacitat i potència, recuperes tots els punts de Fortuna. Si fas perdre al personatge 1 punt de Destí, tu en guanyes un.",
+ "MAJOR17": "Afebliment fastigós: Guanyes 1 punt de Corrupció, la condició Caigut i una de Fatigat.",
+ "MAJOR18": "Tuf infernal: Ara si que puts! Guanyes el tret de criatura Torbador i la més que probable enemistat de qualsevol que tingui olfacte. Això s'allarga durant 1d10 hores.",
+ "MAJOR19": "Drenatge de poder: Ets incapaç de fer servir el talent que uses per llançar conjurs (habitualment Màgia arcana) durant 1d10 minuts.",
+ "MAJOR20": "Retroalimentació de l'aethyr: Tothom que estigui a tantes iardes de tu com el teu BV rep 1d10 ferides que ingoren BR i PA, i una condició de Caigut. Si no hi ha objectius a l'abast, la màgia no es pot disipar contra ningú, el cap t'explota i morts a l'instant.",
"WRATH1": "Visions sagrades: Visions de la teva divinitat col·lapsen els teus sentits. Si no passes una tirada d'Aguant+20 guanyes 1 condició d'Atordit.",
"WRATH2": "Reflexiona sobre els teus actes: Durant una setmana cap tirada de Pregar pot tenir més de 0 NE.",
"WRATH3": "Atent a les meves lliçons: Patiràs -10 a Pregar durant els propers 1d10+Punts de pecat assalts.",
@@ -774,27 +774,27 @@
"WRATH8": "Comparteix el meu dolor: Reps tantes ferides com 1+Punts de pecat, no reduïdes per BR ni PA. Si no passes Aguant+20 a més tindràs 1 condició d'Atordit.",
"WRATH9": "La teva causa és indigna: Els teus objectius guanyen la condició de Caigut. Les teves Benediccions i Miracles dirigides cap a ells fallarà pels propers 1d10+Punts de pecat dies.",
"WRATH10": "Prou xerrameca!: No pots fer tirades de Pregar durant 2d10+Punts de pecat assalts.",
- "WRATH11": "Feel My Wrath: You suffer 1d10+Sin points Wounds. Also attempt a Challenging (+0) Endurance Test. If you fail gain one Stunned Condition.",
- "WRATH12": "I Shall Not Aid You: You suffer a penalty of –10 to a Skill associated with your deity (as determined by the GM) for the next 1d10+Sin Points days.",
- "WRATH13": "Divine Wounds: Gain 1+Sin points Bleeding conditions.",
- "WRATH14": "Struck Blind: Gain the Prone Condition. Gain 1+Sin point Blinded Conditions, which can only be removed by passing a Challenging (+0) Pray Test, with Success removing 1 + SL Blinded Conditions. ",
- "WRATH15": "What Will You Sacrafice?: You suffer 1d10+Sin points Wounds, ignoring Toughness Bonus and APs. Also attempt a Difficult (–10) Endurance Test. If you fail gain one Stunned Condition.",
- "WRATH16": "You Have Sinned Against Me: Your god is extremely annoyed and forces you to you enact Pray Tests as your Action for the next 1d10+Sin Points Rounds as a penance.",
- "WRATH17": "Purge The Flesh: You suffer 2d10+Sin points Wounds, ignoring Toughness Bonus and APs. Also attempt a Hard (–20) Endurance Test. If you fail gain one Stunned Condition. If you fail with –4 SL or fewer, gain an Unconscious Condition that lasts a minimum of 1d10 Rounds.",
- "WRATH18": "Daemonic Interference: The Dark Gods answer your pleas instead of your patron. 1d10 Lesser Daemons appear within 2d10 yards of your position, and attack the nearest target",
- "WRATH19": "Fear My Wrath: Gain 1+Sin points Broken Conditions",
- "WRATH20": "Go On A Penance: You must go on a Penance.",
+ "WRATH11": "Sent la meva ira: Repts tantes ferides com 1d10+punts de Pecat. Si falles una tirada de Resistir a més reps una condició d'Atordit.",
+ "WRATH12": "No t'ajudaré: Reps una penalització de -10 a una habilitat associada a la teva deïtat (que determini el DJ) per als properd 1d10+punts de Pecat dies.",
+ "WRATH13": "Ferides divines: Reps tants estats de Sagnant com 1+punts de Pecat.",
+ "WRATH14": "Cec de cop: Guanyes la condició Caigut. A més tantes condicions de Encegat com 1+punts de Pecat. La ceguera només marxa resant: fes una tirada de Pregar, cada èxit treu 1+NE condicions d'Encegat.",
+ "WRATH15": "Què em sacrificaràs?: Rep 1d10+punts de Pecat ferides, ignorant BR i PA. Si no passes una tirada de Resistir-10 també guanyes 1 condició d'Atordit.",
+ "WRATH16": "Has pecat contra mi: La teva deïtat està profundament enutjada i et força a resar, has d'invertir les teves accions en Pregar durant tants assalts com 1d10+punts de Pecat.",
+ "WRATH17": "Cal purgar la carn: Reps Ferides com 2d10-punts de Pecat, ignorant BR i PA. Fes una tirada de Resistir-20 per no guanyar 1 condició d'Atordit. Si falles la tirada per -4NE o menys, guanyes la condició Incosncient durant 1d10 assalts.",
+ "WRATH18": "Interferència demoníaca: Els Déus Obscurs responen a les teves pregàries en comptes de la teva deïtat. Apareixen 1d10 Dimonis menors a 2d10 iardes de tu i ataquen als objectius més propers.",
+ "WRATH19": "Tem la meva ira: Guanyes tantes condicions de Desmoralitzat com 1+punts de Pecat.",
+ "WRATH20": "Penitentiate!: Hauràs d'emprendre una Penitència.",
"WRATH21": "Damnació: Redueix les ferides restants a 0 i guanya la condició d'Inconscient, que no et podràs treure fins que recuperis almenys una ferida.",
- "WRATH22": "Do Not Use My Name in Vain: You lose the Bless and Invoke Talents for the next 1d10+Sin points days.",
- "WRATH23": "Rely Not Upon Vanities: You have all of your trappings removed, leaving you naked. For each Penance you complete, you will have one taken Magical Item returned to you, should you have any.",
- "WRATH24": "You Abuse My Mercy: You lose the Invoke and Bless Talents for the next 2d10+Sin points days.",
- "WRATH25": "Behold Your Wickedness: You suffer excruciating visions of all your failures, which seem to take an eternity, but are over in a moment. Discuss with your GM to build a custom Psychology (see page 190) to reflect your character dealing with the traumatic experience.",
- "WRATH26": "Thunderbolts and Lightening: Your god smites you. You are reduced to 0 Wounds (if you are not there already) and gain the Ablaze condition.",
- "WRATH27": "Suffer As I Suffer: You gain 1+Sin points Bleeding conditions every morning, until you have performed a Penance.",
- "WRATH28": "Excommunication: You lose the Invoke and Bless Talents until you perform 2 Penances; the first Penance returns the Bless Talent, and the second returns the Invoke Talent. All cultists of your god are automatically aware of your circumstance; all Tests to interact with them are automatically Very Hard (–30), and may not be positively modified above this. ",
- "WRATH29": "Prove Your Worth: A Divine Servant of your deity appears within d100 yards and attacks, intervenes, berates, or similar according to the nature of the offended god.",
- "WRATH30": "I Cast You Out: You are abandoned by your god. You permanently lose the Bless and Invoke Talents, and lose all Pray Advances. Further, all cultists of your god are automatically aware of your circumstance; all Tests to interact with them are automatically Very Hard (–30), and may not be positively modified above this.",
- "WRATH31": "Called To Account: You are summoned before your god to face final judgement. Unless you have a Fate Point, you never return. If you spend a Fate Point, you are returned at a point of the GM’s choosing, and also suffer the effects of I Cast You Out.",
+ "WRATH22": "No usis el meu nom en va: Perds els talents de Beneir i Invocar durant tants dies com 1d10+punts de Pecat.",
+ "WRATH23": "Desconfia de les teves vanitats: Perds totes les teves pertinences, quedant-te nu. Si tenies objectes màgics els pots recuperar fent una Penitència per cadascun d'ells.",
+ "WRATH24": "Abuses de la meva misericòrdia: Perds els talents de Beneir i Invocar durant tants dies com 2d10+punts de Pecat.",
+ "WRATH25": "Contempla la teva maldat: Durant un temps que et sembla etern, tot i que només és un instant, pateixes visions insoportables de tots els teus fracassos. Parla amb el teu DJ de com crear una Psicologia personalitzada (pàg. 190) que reflexi com el teu personatge gestiona aquesta experiència traumàtica.",
+ "WRATH26": "Llamps i trons: La teva deïtat t'esclafa. Quedes reduït a 0 Ferides (si encara en tenies) i guanyes 1 condició d'En flames.",
+ "WRATH27": "Pateix com jo ho he fet per tu: Cada matí repts tantes condicions de Sagnant com 1+punts de pecat fins que facis una Penitència.",
+ "WRATH28": "Excomunió: Perds els talenst de Beneir i Invocar fins que facis dues Penitències. La primera et retorna Beneir i la segona et retorna Invocar. Tots els seguidors de la teva deïtat s'adonen de les teves circumstàncies i tens -30 a totes les tirades per interactuar amb ells.",
+ "WRATH29": "Demostra la teva vàlua: un servidor diví de la teva deïtat apareix a 1d100 iardes i ataca, intervé, et renya o quelcom similar segons la natura de la deïtat ofesa.",
+ "WRATH30": "Quedes desterrat: La teva deïtat t'abandona. Perds per sempre els talents de Beneir i Invocar, també tots els avanços de Pregar. Tots els seguidors de la teva deïtat s'adonen de les teves circumstàncies i tens -30 a totes les tirades per interactuar amb ells.",
+ "WRATH31": "Cridat a passar comptes: Se't convoca davant la teva deïtat per afrontar el judici final. Si no et queden punts de Destí ja no tornes. Si gastes un punt de Destí, tornes allà on vulgui el teu DJ i pateixes els efectes de Quedes desterrat.",
"ARCANE-LORE": "Saber Arcà",
"MISCAST": "Disfunció",
"MINOR-MISCAST": "Disfunció menor",
@@ -836,58 +836,58 @@
"PHYSICAL-MUTATION2": "Sang Àcida: Guanyes el tret de criatura Sang Corrosiva",
"PHYSICAL-MUTATION3": "Sang Àcida: Guanyes el tret de criatura Sang Corrosiva",
"PHYSICAL-MUTATION4": "Cap de Bèstia: mira a sota",
- "PHYSICAL-MUTATION4-HEAD1": "Bear: +1 Armour Point to the Head; gain the Bite +9 Creature Trait",
- "PHYSICAL-MUTATION4-HEAD2": "Boar: +1 Armour Point to the Head; gain the Horns (Tusks) Creature Trait",
- "PHYSICAL-MUTATION4-HEAD3": "Bull: +1 Armour Point to the Head; gain the Horns Creature Trait",
- "PHYSICAL-MUTATION4-HEAD4": "Dog: Gain the Bite +5 Creature Trait",
- "PHYSICAL-MUTATION4-HEAD5": "Eagle: Gain the Bite +4 Creature Trait",
- "PHYSICAL-MUTATION4-HEAD6": "Rat: Gain the Bite +4 and Infected Creature Traits",
- "PHYSICAL-MUTATION4-HEAD7": "Giant Spider: Gain the Bite +3 and Venom (Average) Creature Traits",
- "PHYSICAL-MUTATION4-HEAD8": "Goat: Gain the Horns Creature Trait ",
- "PHYSICAL-MUTATION4-HEAD9": "Wolf: +1 Armour Point to the Head; gain the Bite +6 Creature Trait; gain the Acute Senses (Smell) Talen",
- "PHYSICAL-MUTATION4-HEAD10": "Snake: +1 Armour Point to the Head; gain the Bite +3 and Venom (Average) Creature Traits",
- "PHYSICAL-MUTATION5": "Beweaponed Extremities: Permanently reduce Dexterity to 0. You cannot be disarmed",
+ "PHYSICAL-MUTATION4-HEAD1": "Ós: +1 PA al cap, guanyes el tret de criatura Mossec +9",
+ "PHYSICAL-MUTATION4-HEAD2": "Senglar: +1PA al cap, guanyes el tret de criatura Banyes (Ullals)",
+ "PHYSICAL-MUTATION4-HEAD3": "Toro: +1PA al cap, guanyes el tret de criatura Banyes",
+ "PHYSICAL-MUTATION4-HEAD4": "Gos: Guanyes el tret de criatura Mossec +5",
+ "PHYSICAL-MUTATION4-HEAD5": "Àguila: Guanyes el tret de criatura Mossec+4",
+ "PHYSICAL-MUTATION4-HEAD6": "Rata: Guanyes els trets de criatura Mossec+4 i Infectat",
+ "PHYSICAL-MUTATION4-HEAD7": "Aranya gegant Guanyes els trets de criatura Mossec+3 i Verí (normal)",
+ "PHYSICAL-MUTATION4-HEAD8": "Cabra: Guanyes el tret de criatura Banyes",
+ "PHYSICAL-MUTATION4-HEAD9": "Llop: +1PA al cap, guanyes el tret de criatura Mossec+6 i el talent Sentits aguts (olfacte)",
+ "PHYSICAL-MUTATION4-HEAD10": "Serp: +1PA al cap, guanyes els trets de criatura Mossec+3 i Verí (normal)",
+ "PHYSICAL-MUTATION5": "Armes a les extremitats: Redueix la Destresa a 0 de forma permanent. No se't pot desarmar.",
"PHYSICAL-MUTATION6": "Orelles grosses: Guanyes el talent Sentits agust (oïda)",
- "PHYSICAL-MUTATION7": "Bird’s Feet: Gain the Arboreal Creature Trait",
+ "PHYSICAL-MUTATION7": "Potes d'ocell: Guanyes el tret de criatura Arbori",
"PHYSICAL-MUTATION8": "Cara en blanc: Guanya el tret Por 2",
- "PHYSICAL-MUTATION9": "Breathe Fire: Gain the Breath 5 (Fire) Creature Trait",
+ "PHYSICAL-MUTATION9": "Alè de foc: Guanyes el tret de criatura Alè 5 (Foc)",
"PHYSICAL-MUTATION10": "Ulls protuberants: +10 Iniciativa",
- "PHYSICAL-MUTATION11": "Burning Skin: Creatures and objects that physically touch you must pass an Athletics Test or gain 1 Ablaze Condition",
- "PHYSICAL-MUTATION12": "Carapace: +1 Armour Point on two random Hit Locations",
- "PHYSICAL-MUTATION13": "Claws: Hands count as a Creature Weapon of Damage equal to your SB",
- "PHYSICAL-MUTATION14": "Cloud of Flies: Gain the Distracting Creature Trait",
+ "PHYSICAL-MUTATION11": "Pell ardent: Les criatures i objectes que entren en contacte amb tu han de passar una tirada d'Atletisme o gunayen una condició de En Flames",
+ "PHYSICAL-MUTATION12": "Closca: +1PA a dues localitzacions a l'atzar",
+ "PHYSICAL-MUTATION13": "Urpes: Les mans esdevenen una Arma de criatura amb un mal igual al teu BF",
+ "PHYSICAL-MUTATION14": "Núvol de mosques: guanyes el tret de criatura Torbador",
"PHYSICAL-MUTATION15": "Corpulent: –1 Moviment, +5 Força, +5 Resistència",
- "PHYSICAL-MUTATION16": "Crested Head: Gain the Attractive Talent when dealing with Mutants and Beastmen",
- "PHYSICAL-MUTATION17": "Deafening Cry: Gain the Distracting Creature Trait",
+ "PHYSICAL-MUTATION16": "Cap amb cresta: Guanyes el talent Atractiu quan tractes amb mutants i homes-bèstia",
+ "PHYSICAL-MUTATION17": "Crit ensordidor Guanyes el tret de criatura Torbador.",
"PHYSICAL-MUTATION18": "Dits distesos: +10 Destresa",
- "PHYSICAL-MUTATION19": "Elastic Arms: You may count any melee weapon as having a Reach up to 2 steps longer",
- "PHYSICAL-MUTATION20": "Emaciated: –10 Strength, +5 Agility",
+ "PHYSICAL-MUTATION19": "Braços elàstics: Quan uses una arma cos a cos té un Abast 2 passos superior.",
+ "PHYSICAL-MUTATION20": "Amagriment: -10 Força, +5 Agilitat",
"PHYSICAL-MUTATION21": "Mal d'ull: Pots invocar sense tirada en conjur Mal d'Ull (p.255) pagant un punt de Fortuna, però immediatament tires a la taula de Disfuncions menors.",
"PHYSICAL-MUTATION22": "Articulacions extra a les cames: +5 Agilitat",
- "PHYSICAL-MUTATION23": "Extra Mouth: Roll on the Hit Location table to see where",
- "PHYSICAL-MUTATION24": "Eyestalks: See over/around obstacles ",
- "PHYSICAL-MUTATION25": "Fleshy Tentacle: Gain the Tentacles Creature Trait",
- "PHYSICAL-MUTATION26": "Foul Odour: Gain the Distracting Creature Trait",
- "PHYSICAL-MUTATION27": "Furred Skin: You no longer suffer the effects of Exposure (WFRP, page 181) in cold climates; the effects of Exposure in hot climates are doubled",
- "PHYSICAL-MUTATION28": "Gills: You can breathe underwater",
- "PHYSICAL-MUTATION29": "Glowing Skin: Effective light of a candle",
- "PHYSICAL-MUTATION30": "Headless: Gain the Fear 2 Creature Trait; Head hits count as misses",
- "PHYSICAL-MUTATION31": "Hopper: Your Movement is reduced to 2, and cannot be increased; gain the Bounce Creature Trait",
- "PHYSICAL-MUTATION32": "Inhuman Beauty: +10 Fellowship; you do not scar",
- "PHYSICAL-MUTATION33": "Iron Skin: If you and your opponent have weapons of the same Reach, your weapon counts as longer (WFRP, page 297)",
- "PHYSICAL-MUTATION34": "Lolling Tongue: +2 Movement",
- "PHYSICAL-MUTATION35": "Long Arms: Half of body hits are head hits",
- "PHYSICAL-MUTATION36": "Long Legs: Gain one Free Attack",
+ "PHYSICAL-MUTATION23": "Boca extra: Tira a la taula de localitzacions per saber on",
+ "PHYSICAL-MUTATION24": "Ulls en tentacle: Pots veure per sobre i al voltant d'obstacles",
+ "PHYSICAL-MUTATION25": "Tentacle de carn: Guanyes el tret de criatura de Tentacles",
+ "PHYSICAL-MUTATION26": "Mala olor: guanyes el tret de criatura Torbador",
+ "PHYSICAL-MUTATION27": "Pelut: No pateixes més els efectes del fred; els efectes de calor es doblen",
+ "PHYSICAL-MUTATION28": "Brànquies: Pots respirar sota l'aigua",
+ "PHYSICAL-MUTATION29": "Pell brillant: Brilles amb la claror d'una espelma",
+ "PHYSICAL-MUTATION30": "Sense cap: Guanyes el tret de criatura Por 2. Els cops al cap comptem com a fallats",
+ "PHYSICAL-MUTATION31": "Saltador: El teu Moviment es redueix a 2, i no pot ser incrementat; guanyes el tret de criatura de Rebotar",
+ "PHYSICAL-MUTATION32": "Bellesa inhumana: +10 a Empatia; no et queden mai cicatrius",
+ "PHYSICAL-MUTATION33": "Pell de ferro: +2PA en totes les localitzacions, -10 Agilitat",
+ "PHYSICAL-MUTATION34": "Llengua penjant: -10 a totes les tirades d'Idioma quan es parla",
+ "PHYSICAL-MUTATION35": "Braços llargs: Si tu i els teus oponents teniu armes del mateix Abast, la teva compta com a més llarga (pàg. 297)",
+ "PHYSICAL-MUTATION36": "CAmes llargues: +2 al Moviment",
"PHYSICAL-MUTATION37": "Coll llarg: Els atacs al cos, la meitat són impactes al Cap",
"PHYSICAL-MUTATION38": "Braços multiples: Guanyes 1 atac gratuït",
"PHYSICAL-MUTATION39": "Múltiples cames: –20 Habilitat de projectils",
- "PHYSICAL-MUTATION40": "One Eye: Roll on the Hit Location table twice to see where",
- "PHYSICAL-MUTATION41": "Patchy Feathers: Gain the Stupid Creature Trait",
- "PHYSICAL-MUTATION42": "Pin Head: Gain the Stupid Creature Trait",
- "PHYSICAL-MUTATION43": "Pointed Head: Gain the Stupid Creature Trait; you cannot wear a helmet",
- "PHYSICAL-MUTATION44": "Rearranged Face: Gain the Fear 1 Creature Trait; Characters trying to determine if you are lying suffer a –20 penalty to Intuition",
- "PHYSICAL-MUTATION45": "Rotting Flesh: Gain the Fear 2 and Infected Creature Traits",
- "PHYSICAL-MUTATION46": "Shifting Colours: Gain the Distracting Creature Trait",
+ "PHYSICAL-MUTATION40": "Un ull: -20 HP",
+ "PHYSICAL-MUTATION41": "Clapes enplumades: Tira dues localitzacions a l'atzar per saber on",
+ "PHYSICAL-MUTATION42": "Cap d'agulla: Guanyes el tret de criatura Estúpid",
+ "PHYSICAL-MUTATION43": "Cap de con: Guanyes el tret de criatura Estúpid i mai et podràs posar cap casc.",
+ "PHYSICAL-MUTATION44": "Cara reordenada: Guanyes el tret de criatura Por 2. Qui intenti saber si menteixes pateix una penalització de -20 a Intuició.",
+ "PHYSICAL-MUTATION45": "Carn podrint-se: Guanya els trets de criatura Por 2 i Infectat.",
+ "PHYSICAL-MUTATION46": "Colors canviants: Guanyes el tret de criatura Torbador.",
"PHYSICAL-MUTATION47": "Camacurt: -1 Moviment",
"PHYSICAL-MUTATION48": "Cap de crani: Guanya el tret Por 2",
"PHYSICAL-MUTATION49": "Pell punxosa: No pots dur cap armadura; +1 PA a totes les localitzacions; guanyes un atac gratuït (tret de criatura Arma+4) quan carregues",
@@ -912,32 +912,32 @@
"MENTAL-MUTATION6": "Més enllà del dolor: Guanyes el tret de criatura Sense dolor; -20 a Iniciativa i Intel·ligència",
"MENTAL-MUTATION7": "Ànima blasfema: Guanyes el tret de criatura Odi sagrat (religió), +10 Voluntat",
"MENTAL-MUTATION8": "Ment petada: Quan rebis una condició de Desmoralitzat, guanyes el tret de criatura Immunitat psicològica per 1d10 assalts. Un cop passats guanyes 1d10 condicions de Desmoralitzat.",
- "MENTAL-MUTATION9": "Chaotic Dreams: Gain the Fatigued Condition for the first two hours every day",
- "MENTAL-MUTATION10": "Crawling Skin: –5 Initiative, –5 Dexterity",
- "MENTAL-MUTATION11": "Fantasist: –5 Initiative, –5 Willpower",
- "MENTAL-MUTATION12": "Fitful Hatred: Gain the Hatred (Target) Creature Trait. Roll on the Fixations Table once per day for the Target",
- "MENTAL-MUTATION13": "Glorious Corruption: Gain a Fatigued Condition for every week you go without gaining a Corruption Point, or where you are not responsible for another Character gaining a Corruption Point; lose all Fatigued Conditions if either situation occurs",
- "MENTAL-MUTATION14": "Hateful Impulses: Subject to Animosity (WFRP, page 190) to all not of your species",
+ "MENTAL-MUTATION9": "Somnis caòtics: Guanyes la condició de Fatigat les dues primeres hores de cada dia.",
+ "MENTAL-MUTATION10": "Coses sota la pell: -5 a Iniciativa i Destresa.",
+ "MENTAL-MUTATION11": "Fantasista: -5 Iniciativa i Voluntat",
+ "MENTAL-MUTATION12": "Odi cabal: Guanyes el tret de criatura Odi (objectiu). Tira a la taula de Fixacions cada dia per saber l'objectiu del teu odi.",
+ "MENTAL-MUTATION13": "Corrupció gloriosa: Guanyes una condició de Fatigat a la setmana si no aconsegueixes guanyar 1 punt de Corrupció o ets el responsable que un altre personatge el guanyi. Perds tota la Fatiga quan aconsegueixes una cosa o l'altra.",
+ "MENTAL-MUTATION14": "Impulsos odiosos: Estàs subjecte a Animositat (pàg. 190) cap a totes les espècies que no són la teva.",
"MENTAL-MUTATION15": "Sense cor: +10 Voluntat, -10 Empatia",
"MENTAL-MUTATION16": "Torments de la desesperació: Guanyes el símptoma de Malestar per 1d10 hores si falles una tirada de Voluntat",
- "MENTAL-MUTATION17": "Hurried Masochism: Gain the Belligerent Creature Trait; you cannot Flee (WFRP, page 165) voluntarily",
+ "MENTAL-MUTATION17": "Anhel masoquista: Guanyes el tret de criatura Bel·ligerant, no pots fugir voluntàriament.",
"MENTAL-MUTATION18": "Pensaments gelosos: -10 Empatia",
- "MENTAL-MUTATION19": "Lingering Foulness: Gain the Nausea Symptom for 1d10 hours after interacting with filth",
+ "MENTAL-MUTATION19": "Ronya persistent: Si tens contacte amb brutícia guanyes el símptoma de Nàusea durant 1d10 hores.",
"MENTAL-MUTATION20": "Esperit solitari: -10 a totes les tirades quan estàs sol",
"MENTAL-MUTATION21": "Bloqueig mental: -10 Intel·ligència",
"MENTAL-MUTATION22": "Divagacions sense sentit: -10 Intel·ligència, +10 Voluntat. Guanyes el tret de criatura Estúpid quan estàs sol.",
- "MENTAL-MUTATION23": "Monstrous Paranoia: Gain the Skittish Creature Trait; +10 Initiative",
- "MENTAL-MUTATION24": "Panicked Urgency: –10 Willpower, +10 Agility",
- "MENTAL-MUTATION25": "Ravenous Hunger: Gain the Hungry Creature Trait",
- "MENTAL-MUTATION26": "Shaky Morale: Gain the Broken Condition if you fail a Test derived from Willpower",
- "MENTAL-MUTATION27": "Soul Sickness: Gain the Convulsions Symptom for 1d10 hours if you fail a Test derived from Willpower",
+ "MENTAL-MUTATION23": "Paranoia monstruosa: Guanyes el tret de criatura Espantadís, +10 Iniciativa",
+ "MENTAL-MUTATION24": "Urgència de pànic: -10 Voluntat, +10 Agilitat",
+ "MENTAL-MUTATION25": "Fam voraç: Guanyes el tret de criatura Famolenc.",
+ "MENTAL-MUTATION26": "Moral inestable: Cada vegada que falles una tirada basada en Voluntat guanyes la condició de Desmoralitzat",
+ "MENTAL-MUTATION27": "Ànims malalta: Guanyes el símptoma de Convulsions per 1d10 hores si falles una tirada derivada de Voluntat",
"MENTAL-MUTATION28": "Ment suspicaç: -5 Iniciativa, -5 Intel·ligència",
"MENTAL-MUTATION29": "Fòbia terrible: guanyes el tret de criatura Temerós (blanc), tira a la taula de fixacions per determinar el blanc.",
- "MENTAL-MUTATION30": "Thrill Seeker: +10 Willpower, –10 Initiative",
+ "MENTAL-MUTATION30": "Àvid d'emocions: +10 Voluntat, -10 Iniciativa",
"MENTAL-MUTATION31": "Visions tortuoses: +10 Voluntat, -10 Iniciativa",
"MENTAL-MUTATION32": "Totalment alienat: -20 Empatia, +10 Voluntat",
"MENTAL-MUTATION33": "Malícia inacabable: -10 a totes les tirades que no són per ferir als altres, +10 a les que si.",
- "MENTAL-MUTATION34": "Worried Jitters: +5 Agility, –5 Fellowship",
+ "MENTAL-MUTATION34": "Nerviosisme constant: +5 Agilitat, -5 Empatia",
"FIXATION2": "Objectes inanimats",
"FIXATION3": "Pobresa",
"FIXATION4": "Foc",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "iardes i reps",
"FALLING-3-DESC": "mal de caiguda, inclosa reducció per BR.",
"FALLING-4-DESC": "iardes, però no et fas mal per la caiguda.",
- "TB+WPB": "{ BR + BVol )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( BR + PA + niv Robust )",
"REROLL": "Tornar a tirar",
"ROLL-CRITICAL": "Tirar crític",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opo",
"ABB-RGD": "Dist",
"SELECT-A-WEAPON": "Selecciona arma",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "NE del blanc",
"WHISPER-SELF": "Xiuxiueja't la tirada",
"WHISPER-BUTTON": "Xiuxiueja al DJ",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durador",
"DMG-PTS": "Punts mal",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Penalit. sobrecàrrega",
"OVERBURDENED-PENALTY1": "-1 moviment, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 moviment, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/cs.json b/Warhammer 4e Character Sheet/translations/cs.json
index 0a8ebc0b94..fa9d6d91ff 100644
--- a/Warhammer 4e Character Sheet/translations/cs.json
+++ b/Warhammer 4e Character Sheet/translations/cs.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "S",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/da.json b/Warhammer 4e Character Sheet/translations/da.json
index e99a091e8b..3fb4bff56b 100644
--- a/Warhammer 4e Character Sheet/translations/da.json
+++ b/Warhammer 4e Character Sheet/translations/da.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/de.json b/Warhammer 4e Character Sheet/translations/de.json
index 08307f8fd5..553711fbeb 100644
--- a/Warhammer 4e Character Sheet/translations/de.json
+++ b/Warhammer 4e Character Sheet/translations/de.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "GSB",
"ABBREVIATE-AGILITY-BONUS": "GWB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "CHB",
"ABBREVIATE-MOVEMENT": "BEW",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/el.json b/Warhammer 4e Character Sheet/translations/el.json
index e58c0861ff..16b4d9cd16 100644
--- a/Warhammer 4e Character Sheet/translations/el.json
+++ b/Warhammer 4e Character Sheet/translations/el.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/en.json b/Warhammer 4e Character Sheet/translations/en.json
index 219513e4ed..5535728363 100644
--- a/Warhammer 4e Character Sheet/translations/en.json
+++ b/Warhammer 4e Character Sheet/translations/en.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/es.json b/Warhammer 4e Character Sheet/translations/es.json
index 565d4ebcf3..23fbcf1a42 100644
--- a/Warhammer 4e Character Sheet/translations/es.json
+++ b/Warhammer 4e Character Sheet/translations/es.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "BI",
"ABBREVIATE-DEXTERITY-BONUS": "BD",
"ABBREVIATE-AGILITY-BONUS": "BA",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "BE",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/fr.json b/Warhammer 4e Character Sheet/translations/fr.json
index e47ee93d8c..da82883b61 100644
--- a/Warhammer 4e Character Sheet/translations/fr.json
+++ b/Warhammer 4e Character Sheet/translations/fr.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "BI",
"ABBREVIATE-DEXTERITY-BONUS": "BD",
"ABBREVIATE-AGILITY-BONUS": "BA",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "BS",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/he.json b/Warhammer 4e Character Sheet/translations/he.json
index 9f15bba61a..19f6c577f6 100644
--- a/Warhammer 4e Character Sheet/translations/he.json
+++ b/Warhammer 4e Character Sheet/translations/he.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/hu.json b/Warhammer 4e Character Sheet/translations/hu.json
index 71cd153dc7..ed78ddc2ca 100644
--- a/Warhammer 4e Character Sheet/translations/hu.json
+++ b/Warhammer 4e Character Sheet/translations/hu.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/it.json b/Warhammer 4e Character Sheet/translations/it.json
index f3a3eb8fdc..4b0648460f 100644
--- a/Warhammer 4e Character Sheet/translations/it.json
+++ b/Warhammer 4e Character Sheet/translations/it.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "BI",
"ABBREVIATE-DEXTERITY-BONUS": "BDes",
"ABBREVIATE-AGILITY-BONUS": "BAgi",
- "ABBREVIATE-INTELLIGENCE-BONUS": "BInt",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "BSoc",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ BR + BVol )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( BR + BVol + Robusto)",
"REROLL": "Ripeti",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Con",
"ABB-RGD": "Dis",
"SELECT-A-WEAPON": "Seleziona un'arma",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Priv. al GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durevole",
"DMG-PTS": "Pnt Danno",
"ROBUST": "Robusto",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/ja.json b/Warhammer 4e Character Sheet/translations/ja.json
index 2f2a9bcbd4..f2cf77cd1b 100644
--- a/Warhammer 4e Character Sheet/translations/ja.json
+++ b/Warhammer 4e Character Sheet/translations/ja.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "物",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/ko.json b/Warhammer 4e Character Sheet/translations/ko.json
index 542a72f1ae..7ef84672d1 100644
--- a/Warhammer 4e Character Sheet/translations/ko.json
+++ b/Warhammer 4e Character Sheet/translations/ko.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/nl.json b/Warhammer 4e Character Sheet/translations/nl.json
index eccb4f7693..b44f991fe5 100644
--- a/Warhammer 4e Character Sheet/translations/nl.json
+++ b/Warhammer 4e Character Sheet/translations/nl.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/pl.json b/Warhammer 4e Character Sheet/translations/pl.json
index 45c05cf895..b65978b01e 100644
--- a/Warhammer 4e Character Sheet/translations/pl.json
+++ b/Warhammer 4e Character Sheet/translations/pl.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "BI",
"ABBREVIATE-DEXTERITY-BONUS": "B.Zw",
"ABBREVIATE-AGILITY-BONUS": "B.Zr",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "B.Ogd",
"ABBREVIATE-MOVEMENT": "Sz",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/pt.json b/Warhammer 4e Character Sheet/translations/pt.json
index 65e911c8f4..80d29dcdd2 100644
--- a/Warhammer 4e Character Sheet/translations/pt.json
+++ b/Warhammer 4e Character Sheet/translations/pt.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/ru.json b/Warhammer 4e Character Sheet/translations/ru.json
index 59d5185e5d..5052bfacaa 100644
--- a/Warhammer 4e Character Sheet/translations/ru.json
+++ b/Warhammer 4e Character Sheet/translations/ru.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/sv.json b/Warhammer 4e Character Sheet/translations/sv.json
index 20dd11fa84..9bc1ca12db 100644
--- a/Warhammer 4e Character Sheet/translations/sv.json
+++ b/Warhammer 4e Character Sheet/translations/sv.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/tr.json b/Warhammer 4e Character Sheet/translations/tr.json
index 4613625bd9..43ef16e49e 100644
--- a/Warhammer 4e Character Sheet/translations/tr.json
+++ b/Warhammer 4e Character Sheet/translations/tr.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/uk.json b/Warhammer 4e Character Sheet/translations/uk.json
index 54725af0c5..7275dc2a9d 100644
--- a/Warhammer 4e Character Sheet/translations/uk.json
+++ b/Warhammer 4e Character Sheet/translations/uk.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "M",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer 4e Character Sheet/translations/zh.json b/Warhammer 4e Character Sheet/translations/zh.json
index b5d071da81..34df20b0b4 100644
--- a/Warhammer 4e Character Sheet/translations/zh.json
+++ b/Warhammer 4e Character Sheet/translations/zh.json
@@ -119,7 +119,7 @@
"ABBREVIATE-INITIATIVE-BONUS": "IB",
"ABBREVIATE-DEXTERITY-BONUS": "DB",
"ABBREVIATE-AGILITY-BONUS": "AB",
- "ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
+ "ABBREVIATE-INTELLIGENCE-BONUS": "IB",
"ABBREVIATE-WILL-POWER-BONUS": "WPB",
"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
"ABBREVIATE-MOVEMENT": "材料",
@@ -1096,7 +1096,7 @@
"FALLING-2-DESC": "yards and take",
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
- "TB+WPB": "{ TB + WB )",
+ "TB+WPB": "{ TB + WPB )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
@@ -1110,7 +1110,7 @@
"ABB-OPP": "Opp",
"ABB-RGD": "Rgd",
"SELECT-A-WEAPON": "Select a Weapon",
- "ACCU-EXT-SL": " : Accu Ext SL",
+ "ACCU-EXT-SL": "Accu Ext SL",
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
@@ -1129,6 +1129,8 @@
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust",
+ "DMG?": "Dmg?",
+ "CHANELLING-ADV": "Ch Adv",
"OVERBURDENED-PENALTY": "Overburdened Penalty",
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)"
diff --git a/Warhammer Fantasy Roleplay 4e Official/src/js/sheetworkers.js b/Warhammer Fantasy Roleplay 4e Official/src/js/sheetworkers.js
index 6883fa97b8..25af698f14 100644
--- a/Warhammer Fantasy Roleplay 4e Official/src/js/sheetworkers.js
+++ b/Warhammer Fantasy Roleplay 4e Official/src/js/sheetworkers.js
@@ -1549,7 +1549,7 @@ const wfrpModule = ( () => {
const enc = parseInt(values[`repeating_armour_${id}_armour_enc`])
const total = (worn === "on") ? enc - 1 : enc || 0
- total_enc += total;
+ total_enc += total >= 0 ? total : 0;
});
weapons_array.forEach(id => {
@@ -1566,7 +1566,7 @@ const wfrpModule = ( () => {
const total = (worn === "on") ? (enc - 1) * amount : enc * amount;
- if (inenc === "on") total_enc += total;
+ if (inenc === "on") total_enc += total >= 0 ? total : 0;
});
setAttrs({encumbrance:total_enc})
diff --git a/Warhammer Fantasy Roleplay 4e Official/src/pug/components/repeating/spell-row.pug b/Warhammer Fantasy Roleplay 4e Official/src/pug/components/repeating/spell-row.pug
index a2c1586d3a..085beea23e 100644
--- a/Warhammer Fantasy Roleplay 4e Official/src/pug/components/repeating/spell-row.pug
+++ b/Warhammer Fantasy Roleplay 4e Official/src/pug/components/repeating/spell-row.pug
@@ -40,8 +40,8 @@ mixin spell-row
.wfrp-settings__row
.wfrp-settings__label(data-i18n=`Type`)
select.wfrp-settings__input(name=`attr_spell_type`)
- option(data-i18n="Spell")
- option(data-i18n="Prayer")
+ option(value="Spell",data-i18n="Spell")
+ option(value="Prayer",data-i18n="Prayer")
.wfrp-settings__row.control__hide--Spell
.wfrp-settings__label(data-i18n=`Lore`)
@@ -69,4 +69,4 @@ mixin spell-row
.wfrp-settings__row--span
.wfrp-settings__label--full(data-i18n=`Description`)
- textarea.wfrp-settings__textarea(name=`attr_spell_description`)
\ No newline at end of file
+ textarea.wfrp-settings__textarea(name=`attr_spell_description`)
diff --git a/Warhammer Fantasy Roleplay 4e Official/translations/ru.json b/Warhammer Fantasy Roleplay 4e Official/translations/ru.json
index cf655c360a..542c6fb17f 100644
--- a/Warhammer Fantasy Roleplay 4e Official/translations/ru.json
+++ b/Warhammer Fantasy Roleplay 4e Official/translations/ru.json
@@ -218,7 +218,7 @@
"Modifiers": "Модификаторы",
"Traits": "Черты",
"Type": "Тип",
- "Count Enc.": "Count Enc.",
+ "Count Enc.": "Учесть вес",
"Armour Points": "Класс брони",
"Current Wounds": "Текущее здоровье",
"Location": "Зона",
@@ -238,7 +238,7 @@
"Drug/Poison": "Наркотик/яд",
"Herb/Draught": "Трава/зелье",
"Prosthetic": "Протез",
- "Current Enc.": "Current Enc.",
+ "Current Enc.": "Общий вес",
"Miscellaneous": "Прочее",
"Roll Notes": "Roll Notes",
"Head": "Голова",
@@ -295,7 +295,7 @@
"Wounds Mod": "Модификатор здоровья",
"Encumbrance Mod": "Модификатор веса",
"Query Difficulty": "Спрашивать сложность",
- "Query Additional Bonuses": "Query Additional Bonuses",
+ "Query Additional Bonuses": "Спрашивать дополнительные бонусы",
"Automatic Success & Failure": "Automatic Success & Failure",
"Combat Options": "Настройки боя",
"Maximum Advantage": "Максимальное преимущество",
@@ -321,7 +321,7 @@
"Difficult (-10)": "трудная (-10)",
"Hard (-20)": "тяжёлая (-20)",
"Very Hard (-30)": "безумная (-30)",
- "Target Number": "Target Number",
+ "Target Number": "Цель",
"Failure": "Провал",
"Success": "Успех",
"Critical": "Критический",
@@ -341,9 +341,9 @@
"Attacks": "Атаки",
"Settings": "Настройки",
"NPC": "НИП",
- "Whisper to GM": "Whisper to GM",
+ "Whisper to GM": "Шептать мастеру",
"Enabled": "Включено",
- "Optional Traits": "Optional Traits",
+ "Optional Traits": "Дополнительные черты",
"Show Skills": "Показать навыки",
"Show Trappings": "Показать имущество",
"Worn": "Надето",
@@ -386,7 +386,7 @@
"Change Career (Complete)": "Change Career (Complete)",
"settings_npc": "НИП",
"settings_npc_desc": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non player characters.",
- "setting_whisper": "Whisper Rolls to GM",
+ "setting_whisper": "Шептать броски мастеру",
"settings_whisper_desc": "All sheet rolls are sent to all players in chat by default. If enabled, rolls from this sheet will be visible only to the GM.",
"setting_diff_option": "Спрашивать сложность",
"settings_difficulty_desc": "This will enable or disable the difficulty query window when rolls are made. When off, all rolls are made at the base target number.",
@@ -394,9 +394,9 @@
"settings_bonuses_desc": "This will enable or disable the additional bonus and SL bonus windows when rolls are made.",
"settings_auto": "Automatic Success & Failure",
"settings_auto_desc": "This will change the boundaries for automatic success and failure on a roll. The default boundaries set the automatic success point at 01-05 and 96-100.",
- "settings_initiative": "Initiative Roll",
+ "settings_initiative": "Броски Инициативы",
"settings_initiative_desc": "This changes the way initiative will be sent to the turn tracker. In the default setting, a character's whole initiative characteristic will be sent to the turntracker. When using the other options, a d10 will be rolled and different configurations of characteristic bonuses will be added to it.",
- "settings_maxadvantage": "Max Advantage",
+ "settings_maxadvantage": "Максимальное преимущество",
"settings_bar1_value": "BAR 1 VALUE",
"settings_bar1_max": "BAR 1 MAX",
"settings_bar1_link": "BAR 1 LINK",
diff --git a/approved.yaml b/approved.yaml
index 9dce45f415..1f851e873a 100644
--- a/approved.yaml
+++ b/approved.yaml
@@ -3815,3 +3815,20 @@ totality of ygg:
- Totality_of_Ygg
- The Totality of Ygg
- The Totality of Ygg
+xenoscape:
+- xenoscape
+- Xenoscape
+- Xenoscape
+unwritten:
+- unwritten
+- Unwritten
+- FATE
+besm2.5:
+- besm2.5
+- 'Big Eyes Small Mouth: Revised 2nd Edition (old)'
+- Tri-Stat dX
+- hidden
+besm2revised:
+- besm25
+- 'Big Eyes Small Mouth: 2nd Edition Revised'
+- Tri-Stat dX
diff --git a/unwritten/sheet.json b/unwritten/sheet.json
new file mode 100644
index 0000000000..8fc285502b
--- /dev/null
+++ b/unwritten/sheet.json
@@ -0,0 +1,8 @@
+{
+ "html": "unwritten.html",
+ "css": "unwritten.css",
+ "authors": "Sydney Early",
+ "roll20userid": "1796122",
+ "preview": "unwritten.PNG",
+ "instructions": "**simple sheet**"
+}
diff --git a/unwritten/unwritten.PNG b/unwritten/unwritten.PNG
new file mode 100644
index 0000000000..263b68ed72
Binary files /dev/null and b/unwritten/unwritten.PNG differ
diff --git a/unwritten/unwritten.css b/unwritten/unwritten.css
new file mode 100644
index 0000000000..9f50fe9229
--- /dev/null
+++ b/unwritten/unwritten.css
@@ -0,0 +1,300 @@
+.sheet-con{
+ width: 800px;
+ background-image: url("http://sydneyearly.com/wpba.png");
+ padding: 10px;
+ background-repeat: no-repeat;
+ background-size: cover;
+ height: 900px;
+ border: black double 3px;
+}
+
+
+
+.sheet-head{
+ display: flex;
+ flex-flow: row wrap;
+
+}
+.sheet-r2 {
+ display: block;
+ width: 100%;
+ height: 200px;
+
+}
+.sheet-r3 {
+ display: block;
+ width: 100%;
+ height: 300px;
+
+}
+
+.sheet-headcell1{width: 33%;
+
+ margin: 0 auto;
+ opacity: 0.15;
+ float: left;
+
+ background-image: url("http://sydneyearly.com/logo11.png");
+ -webkit-background-size: contain;
+ -moz-background-size: contain;
+ -o-background-size: contain;
+ background-size: contain;
+ background-repeat: no-repeat;
+
+
+}
+
+.sheet-headcell2, .sheet-headcell3{width: 33%; round-color: #eee;}
+
+
+.sheet-round {
+ -webkit-border-radius: 20px;
+ -moz-border-radius: 20px;
+ border-radius: 20px;
+ width: 35px !important;
+ height: 35px !important;
+ text-align: center;
+ margin-left: 10px;
+}
+
+.sheet-round:focus {
+ outline: none;
+ border: 1px solid #a0d18c;
+ color: #2d9fd9;
+ text-align: center;
+}
+
+.sheet-high-concept {
+ width: 200px;
+ height: 50px;
+}
+
+.sheet-divTable {
+ display: table;
+ width: 68%;
+ float: right;
+ margin-right: 15px;
+
+}
+
+.sheet-divTableRow {
+ display: table-row;
+}
+
+.sheet-divTableHeading {
+
+ display: table-header-group;
+}
+
+.sheet-divTableCell,
+.divTableHead {
+
+ display: table-cell;
+ padding: 1px 1px;
+ text-align: center;
+}
+
+.sheet-divTableHeading {
+
+ display: table-header-group;
+ font-weight: bold;
+}
+
+.sheet-divTableFoot {
+
+ display: table-footer-group;
+ font-weight: bold;
+}
+
+.sheet-divTableBody {
+ display: table-row-group;
+}
+
+.sheet-midleft {
+ width: 20%;
+ margin-left: 15px;
+ display: block;
+ float: left;
+
+}
+label{
+ font-family: 'Patrick Hand', cursive;
+ font-size: 24px;
+}
+.sheet-stunts {
+ width: 30%;
+ margin-left: 15px;
+ display: block;
+ float: left;
+}
+
+.sheet-resources {
+ width: 30%;
+ margin-right: 20px;
+ display: block;
+ float: right;
+}
+.sheet-otherresources {
+ width: 30%;
+ margin-right: 20px;
+ display: block;
+ float: right;
+}
+.sheet-cons{
+ margin: auto;
+
+ display: block;
+}
+
+.sheet-c1 input, .sheet-c2 input,, .sheet-c3 input {
+ position: relative;
+ width: 100%;
+
+}
+
+.sheet-c1, .sheet-c2 , .sheet-c3 {
+ width: 25%;
+ display: block;
+
+ float: left;
+}
+
+
+.sheet-c1a, .sheet-c2a, .sheet-c3a {
+ width: 9%;
+ margin-top: 14px;
+ display: block;
+
+ margin-left: -10px;
+ float: left;
+}
+
+
+.sheet-tb{
+ width: 100%;
+ text-align: center;
+}
+.sheet-tc{
+ width: 100%;
+ text-align: center;
+}
+
+textarea, select, input, button { outline: none; }
+
+.sheet-bltless li {
+ margin-left: -15px;
+ list-style-type: none;
+}
+
+.sheet-roundcb {
+ position: relative;
+ display: inline-block;
+}
+
+.sheet-roundcb label {
+ background-color: #fff;
+ border: 1px solid #ccc;
+ border-radius: 50%;
+ cursor: pointer;
+ height: 24px;
+ left: 5px;
+ position: absolute;
+ top: -2px;
+
+
+
+}
+
+.sheet-roundcb label:after {
+ border: 2px solid #fff;
+ border-top: none;
+ border-right: none;
+ content: "";
+ height: 6px;
+ left: 5px;
+ opacity: 0;
+ position: absolute;
+ top: 8px;
+ transform: rotate(-45deg);
+ width: 14px;
+ margin-bottom: 10px;
+}
+
+
+.sheet-roundcb input[type="checkbox"] {
+ visibility: hidden;
+}
+
+.sheet-roundcb input[type="checkbox"]:checked + label {
+ background-color: #000000;
+ border-color: #000000;
+}
+
+.sheet-roundcb input[type="checkbox"]:checked + label:after {
+ opacity: 1;
+}
+
+.sheet-headcell3 label {
+ margin-top: 5px;
+
+}
+
+
+
+.sheet-rolltemplate-attack{
+ background-image: url("http://sydneyearly.com/wpba.png");
+ width: 100% ;
+ border: black double 3px;
+ padding: 2px;
+ line-height: 1.6em;
+ font-size: 16px;
+ margin-right: 10px;
+ margin-left: -25px;
+ text-align: center;
+}
+
+.sheet-rolltemplate-attack .inlinerollresult.fullcrit {
+ border: 0px solid #000000 !important;
+ background-image: url("http://sydneyearly.com/wpba.png");
+}
+
+
+.sheet-rolltemplate-attack .inlinerollresult.fullfail {
+ border: 0px solid #000000 !important;
+ background-image: url("http://sydneyearly.com/wpba.png");
+}
+.sheet-rolltemplate-attack .inlinerollresult.importantroll,
+.sheet-rolltemplate-attack .inlinerollresult {
+ border: 0px solid #000000;
+ background-image: url("http://sydneyearly.com/wpba.png");
+}
+
+.sheet-genButton {
+ text-align: left;
+ line-height: 10px;
+ margin: 0;
+ overflow: visible;
+ text-transform: none;
+ border-style: none;
+ padding: 0;
+ background: transparent;
+ cursor: pointer;
+ color: blue;
+ font-size: 14px !important;
+ font-weight: bold;
+ width: 100% ;
+ border: none;
+ border-bottom: dashed black 1px;
+}
+
+.sheet-genButton:before {
+ color: black;
+ font-weight: normal;
+ border: 1px solid lightgrey;
+ height: 20px;
+ width: 20px;
+ border-radius: 50%;
+ padding: 5px;
+ display: none;
+
+}
\ No newline at end of file
diff --git a/unwritten/unwritten.html b/unwritten/unwritten.html
new file mode 100644
index 0000000000..1fa06f76e6
--- /dev/null
+++ b/unwritten/unwritten.html
@@ -0,0 +1,256 @@
+
+
+
+
+
+
+
+
+ Stunts
+
+
+
+ Custom Resources
+
+
+
+ Resources
+
+
+
+
+
+
+
+
+
Consequences
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Roll: {{A0}}
+
+
+
diff --git a/xenoscape/sheet.json b/xenoscape/sheet.json
new file mode 100644
index 0000000000..bc66918fb7
--- /dev/null
+++ b/xenoscape/sheet.json
@@ -0,0 +1,8 @@
+{
+ "html": "xenoscape.html",
+ "css": "xenoscape.css",
+ "authors": "UH tech team",
+ "roll20userid": "5275721",
+ "preview": "xenoscape.png",
+ "instructions": ""
+}
\ No newline at end of file
diff --git a/xenoscape/xenoscape.css b/xenoscape/xenoscape.css
new file mode 100644
index 0000000000..70a82a4e43
--- /dev/null
+++ b/xenoscape/xenoscape.css
@@ -0,0 +1,51 @@
+@import url('https://fonts.googleapis.com/css2?family=Nunito:wght@400;700&display=swap');
+
+div, label, p, span, h1, h2, h3 {font-family: 'Nunito', sans-serif;}
+
+input[type="text"]{max-width:100%;width:100%;background:#cfd0b5; border: 0; }
+textarea{max-width:100%;width:100%;background:#cfd0b5; border: 0;}
+.sheet-section{ max-width:100%; margin-top:20px; margin-bottom:20px; display:flex;justify-content: space-between; }
+.sheet-flex{ display:flex;justify-content: center; }
+.sheet-section.sheet-centered{justify-content: center;}
+img{max-width:100%;}
+.sheet-blocco{border:1px solid #008800; padding:10px; box-shadow: 0 0 10px 1px #003300; margin: 0 10px;}
+.sheet-flex .sheet-blocco{margin-bottom:20px; width:50%}
+label.sheet-etichetta{margin-bottom:5px; margin-top:10px; color:#880000}
+
+
+h2{font-size:40px; font-weight:bold; line-height:48px;}
+.sheet-titoletto{font-size:30px;font-weight:bold; line-height:32px; margin-bottom:10px; color:#880000;}
+
+.sheet-abilita input[type="text"]{width:110px;}
+.sheet-abilita input.sheet-short{width:50px;}
+
+.sheet-singolo_potere input {margin-bottom:10px;}
+textarea{max-width:100%;}
+
+.sheet-noborder{border:0; box-shadow:none;}
+
+input[type="text"].sheet-round{border:1px solid #880000; font-size:20px;box-shadow: 0 0 10px 1px #330000; width:100px; height:100px; border-radius:50%; margin-bottom:20px; text-align:center;}
+
+.sheet-center{text-align:center}
+.sheet-main{background:#c5beaf; padding: 20px;}
+
+input[type="text"].sheet-morfologia{width:50%}
+input[type="text"].sheet-morfologia2{width:70%;margin-right:10px;}
+input[type="text"].sheet-dettagli{width:15%}
+input[type="text"].sheet-dettagli2{width:25%}
+input[type="text"].bordato {border: 1px solid #880000; border-radius:4px}
+.sheet-spacer{margin-bottom:10px}
+.sheet-table{display:table;border-spacing: 10px; border-collapse: separate; width:100%;}
+.sheet-cell{display:table-cell}
+.sheet-mini{font-size:20px}
+.sheet-table-row{display:table-row}
+input[type="text"].sheet-mini-input{width:20px;}
+input[type="text"].sheet-livello-input{width:50px;}
+.sheet-spaced{margin:20px 0;}
+.sheet-blocco3{width:30%}
+hr{
+ border: 0;
+ height: 4px;
+ background-image: linear-gradient(to right, rgba(80, 0, 0, 0), rgba(80, 0, 0, 0.75), rgba(80, 0, 0, 0));
+ margin: 50px 0;
+}
\ No newline at end of file
diff --git a/xenoscape/xenoscape.html b/xenoscape/xenoscape.html
new file mode 100644
index 0000000000..ad4d3af504
--- /dev/null
+++ b/xenoscape/xenoscape.html
@@ -0,0 +1,1152 @@
+
+
+
+
+
SISTEMA IMMUNITARIO
+
+
+
fatica
+
+
+
SISTEMA ENERGETICO
+
+
+
fatica
+
+
+
SISTEMA NERVOSO
+
+
+
fatica
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Abilità
+
+
+
+
+
+
+ LIVELLO
+
+
+ MAESTRIA
+
+
+ ALLENAMENTO
+
+
+
+
+ Armi leggere
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Armi medie
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Armi pesanti
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Armi da tiro
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Armi da lancio
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Armi da fuoco
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ LIVELLO
+
+
+ MAESTRIA
+
+
+ ALLENAMENTO
+
+
+
+
+ Corsa
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Rissa
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Acrobazie
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Nuoto
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Scalata
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Meditazione
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ LIVELLO
+
+
+ MAESTRIA
+
+
+ ALLENAMENTO
+
+
+
+
+ Falegnameria
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Scultura
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Metallurgia
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Sartoria
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Ingegneria
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Elettronica
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ LIVELLO
+
+
+ MAESTRIA
+
+
+ ALLENAMENTO
+
+
+
+
+ Investigare
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Medicina
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Cucina
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Animali
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Erboristeria
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Furtività
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ LIVELLO
+
+
+ MAESTRIA
+
+
+ ALLENAMENTO
+
+
+
+
+ Danza
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Musica
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Arti figurative
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Oratoria
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Scrittura
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Esoterismo
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ LIVELLO
+
+
+ Genetico
+
+
+ Appreso
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Equipaggiamento
+
+
+
+
+
+
+
+ Forza
+
+
+ Leggeri
+
+
+ Medi
+
+
+ Gravi
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Combattimento
+
+
+
+ AZIONI
+
+
+ VA
+
+
+ MODIFICATORI
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/xenoscape/xenoscape.png b/xenoscape/xenoscape.png
new file mode 100644
index 0000000000..cd39bb96a1
Binary files /dev/null and b/xenoscape/xenoscape.png differ