diff --git a/Harn Master Gold/README.md b/Harn Master Gold/README.md index a820c70780..974ae459bc 100644 --- a/Harn Master Gold/README.md +++ b/Harn Master Gold/README.md @@ -1,9 +1,47 @@ -Harn Master Gold Character Sheet +HârnMaster Gold Character Sheet =========================== -TODO +This sheet is for use with the [HârnMaster Gold](https://www.kelestia.com/harnmaster/gmedition) roleplaying game. It includes expanded ranges for missile weapons in order to support Bill Gant's [GunMaster Gold](https://www.lythia.com/harnmaster/hm-houserules/gunmaster-gold/) house rules. + +Features: +* 3 Tabs for Character, Inventory and Settings + * Character Tab shows all information relevant during play, including an optional Horse section + * Inventory tab has space for weapons, inventory, money, general notes and more. Denote on any item if it's actively carried or not (stored on horse or other location for example) + * Settings tab provides options to show the Horse section, split out Piety tracking per god, and toggle some houserules +* Roll buttons for each skill that includes appropriate penalty (depending on optional rules). +* Development roll buttons for each skill. +* Roll buttons to do Attribute checks (with a prompt to select DM determined multiplier). +* Shock/Fumble/Stumble checks. +* Healing Rolls +* Weapon Quality Checks +* Weapon use rolls with adjustments for primary and secondary hand use. +* Separate missile weapon section with ranges (up to 1024 hexes) and their penalties & damage. +* Spell/Ritual/Psionic checks. +* EMLs for in-sheet rolls are capped at 5/95 respectively as per rules. +* Checkbox under load toggles correct Fatigue and Encumberance for Mounted players. It also updates initiative and movement for the character based on horse information from the Horse section (if enabled) +* An included horse section to facilitate HarnMaster horse combat rules where character and horse skills are averaged. (this section can be shown/hidden via the Settings tab) +* Items on the Inventory tab can be marked as "Carried", which affects the Character tab: weight will be added to load carried, armor values will be added to armor protection and weapons will show up on the Character tab. + +Auto-Calculations: +* Encumbrance based on Load and Endurance or Condition / 5. +* Injury Totals +* Physical Penalty and optionally a Universal Penalty applied to non-physical skills. +* Show move, minimum move and turning hexes based on current Horse Speed. +* Armor values: add armour pieces (find values in the HMG Rulebook) in the inventory tab, fill in armor values for B/E/P/F and check locations covered. Check them as "worn/carried (C)" and total armor values are shown on the character tab. +* Easily drop weapons and reduce inventory load (and encumbrance) on the fly. +* Auto calculate initiave and effective horse riding skill automatically for the horse included in the (optional) horse section, when "Mounted" (checkbox). + +Optional Rules: +* Use Condition / 5 instead of Endurance for encumbrance calculations. +* Include Encumbrance in Physical Penalty +* Apply a HM3-style Universal Penalty to non-physical skills. + +NOTE +==== + +This is not a character generator. It does not calculate SB. CREDITS =========== -This sheet based on the Harn Master 3 sheet by Olaf van Tol (https://github.com/olafvantol) \ No newline at end of file +This sheet is based on the Harn Master 3 sheet by Olaf van Tol (https://github.com/olafvantol) \ No newline at end of file diff --git a/Harn Master Gold/harnsheet.html b/Harn Master Gold/harnsheet.html index 99c038a052..f854eb32cf 100644 --- a/Harn Master Gold/harnsheet.html +++ b/Harn Master Gold/harnsheet.html @@ -26,7 +26,7 @@