diff --git a/13th Age Glorantha/translations/hu.json b/13th Age Glorantha/translations/hu.json
index 1bf16b91d5..5d2cc00a69 100644
--- a/13th Age Glorantha/translations/hu.json
+++ b/13th Age Glorantha/translations/hu.json
@@ -1,95 +1,95 @@
{
- "Name": "Name",
- "Race": "Race",
- "Class": "Class",
- "Level": "Level",
- "AbilityScores": "AbilityScores",
- "STR": "STR",
- "Strength": "Strength",
- "CON": "CON",
- "Constitution": "Constitution",
- "DEX": "DEX",
- "Dexterity": "Dexterity",
- "INT": "INT",
- "Intelligence": "Intelligence",
- "WIS": "WIS",
- "Wisdom": "Wisdom",
- "CHA": "CHA",
- "Charisma": "Charisma",
- "Base": "Base",
- "+Misc.": "+Misc.",
- "+Item": "+Item",
- "Mod": "Mod",
- "Total": "Total",
- "Basic Melee Attack": "Basic Melee Attack",
- "Basic Ranged Attack": "Basic Ranged Attack",
- "Defenses": "Defenses",
- "Attack": "Attack",
- "Damage": "Damage",
- "Miss": "Miss",
- "Ability": "Ability",
- "Misc.": "Misc.",
- "Weapon": "Weapon",
- "Item": "Item",
- "On Miss": "On Miss",
- "AC": "AC",
+ "Name": "Név",
+ "Race": "Faj",
+ "Class": "Kaszt",
+ "Level": "Szint",
+ "AbilityScores": "Képesség pontok",
+ "STR": "ERŐ",
+ "Strength": "Erő",
+ "CON": "Állóképesség",
+ "Constitution": "Állóképesség",
+ "DEX": "Ügyesség",
+ "Dexterity": "Ügyesség",
+ "INT": "Intelligencia",
+ "Intelligence": "Intelligencia",
+ "WIS": "Bölcsesség",
+ "Wisdom": "Bölcsesség",
+ "CHA": "Karizma",
+ "Charisma": "Karizma",
+ "Base": "Felszerelés",
+ "+Misc.": "+Egyéb felszerelés",
+ "+Item": "+Egyéb eszköz",
+ "Mod": "Módosító",
+ "Total": "Totál",
+ "Basic Melee Attack": "Közelharc",
+ "Basic Ranged Attack": "Távolharc",
+ "Defenses": "Védekezés",
+ "Attack": "Támadás",
+ "Damage": "Sebzés",
+ "Miss": "Hiba",
+ "Ability": "Képesség",
+ "Misc.": "Egyéb",
+ "Weapon": "Fegyver\n",
+ "Item": "Felszerelés\n",
+ "On Miss": "Hiba esetén",
+ "AC": "Ügyesség",
"PD": "PD",
"MD": "MD",
"Basic melee": "Basic melee",
- "Basic ranged": "Basic ranged",
- "Situational Attack Modifier": "Situational Attack Modifier",
- "Damage on hit": "Damage on hit",
- "Damage on miss": "Damage on miss",
+ "Basic ranged": "Célzott",
+ "Situational Attack Modifier": "Szituációs támadás módosító",
+ "Damage on hit": "Találati sebzés",
+ "Damage on miss": "Elhibázott sebzés",
"Escalation die value": "Escalation die value",
- "Attack result": "Attack result",
- "Hit Points": "Hit Points",
- "HP": "HP",
- "Recoveries": "Recoveries",
- "Recovery": "Recovery",
+ "Attack result": "támadás eredmény\n",
+ "Hit Points": "Harcerő Pont",
+ "HP": "Életerő pont",
+ "Recoveries": "Gyógyulás",
+ "Recovery": "Gyógyulás",
"Recovery Value": "Recovery Value",
- "Current": "Current",
- "Max.": "Max.",
+ "Current": "Jelenlegi",
+ "Max.": "Maximum",
"Rec. Die": "Rec. Die",
"Temp.": "Temp.",
- "Initiative": "Initiative",
- "One Unique Thing": "One Unique Thing",
- "Describe your characters one unique thing ...": "Describe your characters one unique thing ...",
- "Class Features": "Class Features",
- "Talents": "Talents",
- "Powers & Spells": "Powers & Spells",
- "Feats": "Feats",
- "At-Will": "At-Will",
- "Battle uses left": "Battle uses left",
+ "Initiative": "Kezdeményezés",
+ "One Unique Thing": "Egy különleges dolog",
+ "Describe your characters one unique thing ...": "Írd le a a karaktered különleges tulajdonságát",
+ "Class Features": "Kaszt tulajdonságok",
+ "Talents": "Tálentumok",
+ "Powers & Spells": "Képességek & Varázslatok",
+ "Feats": "Tulajdonságok",
+ "At-Will": "Akaraterő",
+ "Battle uses left": "Megmaradt támadási körök",
"Daily uses left": "Daily uses left",
- "Show Description": "Show Description",
- "Show Macro": "Show Macro",
- "Usage": "Usage",
- "Type": "Type",
- "Points": "Points",
+ "Show Description": "Mutasd a leírást",
+ "Show Macro": "Mutasd a makrót",
+ "Usage": "Használat",
+ "Type": "Típus",
+ "Points": "Pontok",
"Icon Relationships": "Icon Relationships",
- "Icon": "Icon",
- "positive": "positive",
+ "Icon": "Kép",
+ "positive": "pozitív",
"conflicted": "conflicted",
- "negative": "negative",
- "Background": "Background",
- "Backgrounds": "Backgrounds",
- "Roll": "Roll",
- "Attribute": "Attribute",
- "Check": "Check",
- "Description": "Description",
- "Macro": "Macro",
- "Magic Items": "Magic Items",
- "Equipment": "Equipment",
- "Coins": "Coins",
- "Qty": "Qty",
- "Incremental Advances": "Incremental Advances",
+ "negative": "negatív",
+ "Background": "Háttér",
+ "Backgrounds": "Háttér",
+ "Roll": "Dobás",
+ "Attribute": "Attribútum",
+ "Check": "Ellenőrzés",
+ "Description": "Leírás",
+ "Macro": "Makró",
+ "Magic Items": "Varázstárgyak",
+ "Equipment": "Felszerelés",
+ "Coins": "Vagyon",
+ "Qty": "Mennyiség",
+ "Incremental Advances": "Megnövelt előnyök",
"4th / 7th / 10th Level": "4th / 7th / 10th Level (+1 to 3 abilities)",
- "abilities": "abilities",
- "Extra Magic Item": "Extra Magic Item",
- "Ability Score Bonus": "Ability Score Bonus",
- "Skills": "Skills",
- "Power/Spell": "Power/Spell",
- "Feat": "Feat"
+ "abilities": "képességek",
+ "Extra Magic Item": "Extra mágikus tárgy",
+ "Ability Score Bonus": "Képesség pont bónusz",
+ "Skills": "Képzettségek",
+ "Power/Spell": "Erősségek/Varázslatok",
+ "Feat": "Tulajdonságok"
}
diff --git a/13th_Age-neovatar/translations/hu.json b/13th_Age-neovatar/translations/hu.json
index 1bf16b91d5..26ff4279d2 100644
--- a/13th_Age-neovatar/translations/hu.json
+++ b/13th_Age-neovatar/translations/hu.json
@@ -19,46 +19,46 @@
"Base": "Base",
"+Misc.": "+Misc.",
"+Item": "+Item",
- "Mod": "Mod",
- "Total": "Total",
- "Basic Melee Attack": "Basic Melee Attack",
- "Basic Ranged Attack": "Basic Ranged Attack",
- "Defenses": "Defenses",
- "Attack": "Attack",
- "Damage": "Damage",
- "Miss": "Miss",
- "Ability": "Ability",
- "Misc.": "Misc.",
- "Weapon": "Weapon",
- "Item": "Item",
+ "Mod": "Módosító",
+ "Total": "Totál",
+ "Basic Melee Attack": "Közelharc",
+ "Basic Ranged Attack": "Távolharc",
+ "Defenses": "Védekezés",
+ "Attack": "Támadás",
+ "Damage": "Sebzés",
+ "Miss": "Hiba",
+ "Ability": "Képesség",
+ "Misc.": "Egyéb",
+ "Weapon": "Fegyver\n",
+ "Item": "Felszerelés\n",
"On Miss": "On Miss",
"AC": "AC",
"PD": "PD",
"MD": "MD",
"Basic melee": "Basic melee",
"Basic ranged": "Basic ranged",
- "Situational Attack Modifier": "Situational Attack Modifier",
- "Damage on hit": "Damage on hit",
- "Damage on miss": "Damage on miss",
+ "Situational Attack Modifier": "Szituációs támadás módosító",
+ "Damage on hit": "Találati sebzés",
+ "Damage on miss": "Elhibázott sebzés",
"Escalation die value": "Escalation die value",
- "Attack result": "Attack result",
- "Hit Points": "Hit Points",
- "HP": "HP",
- "Recoveries": "Recoveries",
- "Recovery": "Recovery",
+ "Attack result": "támadás eredmény\n",
+ "Hit Points": "Harcerő Pont",
+ "HP": "Életerő pont",
+ "Recoveries": "Gyógyulás",
+ "Recovery": "Gyógyulás",
"Recovery Value": "Recovery Value",
- "Current": "Current",
- "Max.": "Max.",
+ "Current": "Jelenlegi",
+ "Max.": "Maximum",
"Rec. Die": "Rec. Die",
"Temp.": "Temp.",
- "Initiative": "Initiative",
- "One Unique Thing": "One Unique Thing",
- "Describe your characters one unique thing ...": "Describe your characters one unique thing ...",
- "Class Features": "Class Features",
- "Talents": "Talents",
- "Powers & Spells": "Powers & Spells",
+ "Initiative": "Keydeményezés",
+ "One Unique Thing": "Egy különleges dolog",
+ "Describe your characters one unique thing ...": "Írd le a akaraktered különleges tulajdonságát",
+ "Class Features": "Kaszt tulajdonságok",
+ "Talents": "Tálentumok",
+ "Powers & Spells": "Képességek & Varázslatok",
"Feats": "Feats",
- "At-Will": "At-Will",
+ "At-Will": "Akaraterő",
"Battle uses left": "Battle uses left",
"Daily uses left": "Daily uses left",
"Show Description": "Show Description",
diff --git a/5eShaped/translations/ru.json b/5eShaped/translations/ru.json
index 9018e7fa36..c1b442eb40 100644
--- a/5eShaped/translations/ru.json
+++ b/5eShaped/translations/ru.json
@@ -52,12 +52,12 @@
"8_HOURS": "8 часов",
"9TH": "9ый",
"9TH_LEVEL": "9ый-уровень",
- "ABILITIES": "Abilities",
+ "ABILITIES": "Навыки",
"ABILITY": "Умение",
"ABILITY_CHECK": "Проверка умения",
"ABILITY_CHECKS": "Проверки умений",
"ABILITY_CHECKS_QUERY": "Ability checks query",
- "ABILITY_CHECK_MODIFIER": "Ability check modifier",
+ "ABILITY_CHECK_MODIFIER": "Модификатор проверки умения",
"ABILITY_SCORE": "Ability score",
"ABILITY_SCORES": "Очки статов",
"ABJURATION": "Ограждение",
@@ -69,11 +69,11 @@
"AC_ARMORED": "КД в броне",
"AC_UNARMORED": "КД без брони",
"AC_UNARMORED_ABILITY": "Умение, без доспехов",
- "ADD_COMMON_ITEMS": "Add common items",
+ "ADD_COMMON_ITEMS": "Добавить распространённые предметы",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Добавлять половину бонуса владения к непрофессиональным спасброскам",
"ADVANTAGE": "Преимущество",
- "ADVANTAGE+": "Advantage+",
- "ADVENTURING_GEAR": "Adventuring gear",
+ "ADVANTAGE+": "Преимущество+",
+ "ADVENTURING_GEAR": "Приключенческое снаряжение",
"AGE": "Возраст",
"ALIGNMENT": "Мировоззрение",
"ALL": "Всё",
@@ -81,7 +81,7 @@
"AMMO_AUTO_USE": "Автоматически использовать аммун.",
"AMMO_WEIGHT": "Масса аммун.",
"AMPHIBIOUS": "Название черты",
- "AMULET": "Amulet",
+ "AMULET": "Амулет",
"ANIMALHANDLING": "Контроль животными",
"API": "API",
"APPEARANCE": "Внешность",
@@ -89,14 +89,14 @@
"ARMOR": "Доспех",
"ARMOR_CLASS": "Класс Брони (КБ)",
"ARROWS": "Стрелы",
- "ARTIFICER": "Artificer (2017)",
+ "ARTIFICER": "Изобретатель (2017)",
"AS": "как",
"ATHLETICS": "Атлетика",
"ATK": "Атк",
- "ATTACHERS": "Attachers",
+ "ATTACHERS": "Атташе",
"ATTACK": "Атака",
"ATTACKS": "Атаки",
- "ATTACK_MODIFIER": "Attack modifier",
+ "ATTACK_MODIFIER": "Модификатор Атаки",
"AT_WILL": "По желанию",
"AUTO": "Авто",
"AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources",
@@ -107,7 +107,7 @@
"AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities",
"AVG": "avg",
"BACKGROUND": "Предыстория",
- "BACKSTORY": "Backstory",
+ "BACKSTORY": "Предыстория",
"BARBARIAN": "Варвар",
"BARD": "Бард",
"BASE_DC": "Базовая Сл",
@@ -121,11 +121,11 @@
"BLUDGEONING": "дробящий",
"BONDS": "Привязанность",
"BONUS": "Бонус",
- "BORDER": "Border",
+ "BORDER": "Граница",
"BONUSES": "Бонусы",
"BONUSES_AND_PENALTIES": "Бонусы & Штрафы",
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros. Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
- "BRAWN": "Brawn",
+ "BRAWN": "Телосложение",
"BREAK_TIES": "Разрешать споры",
"BURROW": "Закопавшись",
"CANCEL": "Отмена",
@@ -134,10 +134,10 @@
"CAN_HAVE": "Можно иметь",
"CARRIED": "На себе",
"CARRYING_CAPACITY": "Переносимый вес",
- "CARRYING_CAPACITY_1": "This is the weight that you can carry",
+ "CARRYING_CAPACITY_1": "Это вес, который вы можете нести",
"CARRYING_PUSH_DRAG_LIFT": "Толкать\/Тащить",
- "CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
- "CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
+ "CARRYING_PUSH_DRAG_LIFT_FEET": "При толкании или перетаскивании веса, превышающего вашу грузоподъемность, ваша скорость падает до 5 футов.",
+ "CARRYING_PUSH_DRAG_LIFT_METERS": "При толкании или перетаскивании веса, превышающего вашу грузоподъемность, ваша скорость падает до 1,5 метров.",
"CASTERS_4TH": "Third (3rd level: Архетипы магии)",
"CASTERS_5TH": "Half (5th level: Паладин, Следопыт)",
"CASTERS_9TH": "Full (9th level: Бард, Жрец, Друид, Чародей, Волшебник)",
@@ -150,10 +150,10 @@
"CHARISMA": "Харизма",
"CHARISMA_SAVING_THROW": "Спасбросок Харизмы",
"CHARMED": "Очаровно",
- "CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
+ "CHARMED_1": "Очарованное существо не может атаковать или целиться в заклинателя вредными способностями или магическими эффектами.",
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
"CHECK": "Проверка",
- "CHECK_MODIFIER": "Check modifier",
+ "CHECK_MODIFIER": "Модификатор проверки",
"CHOOSE_WHEN_ROLLING": "Выбрать при броске",
"CLASS": "Класс",
"CLASS_AND_LEVEL": "Класс & Уровень",
@@ -161,7 +161,7 @@
"CLASS_FEATURES": "Классовые умения",
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic",
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.",
- "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
+ "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Анализ магических предметов",
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
@@ -171,243 +171,243 @@
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.",
"CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise",
"CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.",
- "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention",
+ "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Чудесное изобретение",
"CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying",
- "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical",
+ "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Жестокий критический удар",
"CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.",
- "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense",
+ "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Чувство опасности",
"CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.",
- "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)",
- "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.",
- "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement",
- "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.",
- "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct",
- "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.",
- "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might",
- "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.",
- "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage",
- "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.",
- "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion",
- "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.",
+ "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Дополнительная атака (Варвар)",
+ "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "Вы можете совершить две атаки вместо одной, если в свой ход совершаете действие Атака.",
+ "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Быстрое передвижение",
+ "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Ваша скорость увеличивается на 10 футов, когда вы не носите тяжелую броню.",
+ "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Дикий инстинкт",
+ "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Ваши инстинкты настолько обострены, что вы совершаете броски инициативы с преимуществом.\nКроме того, если вы были захвачены врасплох в начале боя, и вы не являетесь недееспособным, вы можете действовать нормальным образом в первом ходу, но только если вы впадёте в ярость перед всеми другими действиями в этом ходу.",
+ "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Неукротимая мощь",
+ "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "Если результат вашей проверки Силы оказался меньше значения вашей Силы, то вы можете использовать значение характеристики вместо результата проверки.",
+ "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Непрекращающаяся ярость",
+ "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Ваша ярость настолько сильная, что досрочно прекращается только если вы теряете сознание или сами прекращаете её.",
+ "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Первобытный чемпион",
+ "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "Вы становитесь воплощением силы дикой природы. Значение Силы и Телосложения увеличивается на 4. Максимальное значение для этих характеристик теперь 24.",
"CLASS_FEATURE_BARBARIAN_RAGE": "Ярость",
- "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.",
- "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack",
- "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.",
- "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage",
- "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10",
- "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense",
+ "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "В свой ход вы можете бонусным действием войти в состояние ярости. В состоянии ярости вы получаете следующие преимущества, если не носите тяжёлую броню:\n•Вы совершаете с преимуществом проверки и спасброски Силы.\n•Когда вы совершаете рукопашную атаку оружием с использованием Силы, вы добавляете RAGE_DAMAGE к этому броску урона.\n•Вы получаете сопротивление дробящему урону.\nЕсли вы были способны использовать заклинания, то вы не можете использовать или концентрироваться на заклинаниях, пока находитесь в состоянии ярости.\nВаша ярость длится 1 минуту. Она прекращается раньше, если вы потеряли сознание, если вы закончили ход, не атаковав враждебное по отношению к вам существо с момента окончания прошлого хода, или если вы с момента окончания прошлого хода не получили урон. Также вы можете прекратить свою ярость бонусным действием.",
+ "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Безрассудная атака",
+ "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "Когда вы совершаете первую атаку в свой ход, вы можете решить, что будете атаковать безрассудно. Решившись на это, вы в этом ходу совершаете рукопашные атаки оружием, использующие Силу, с преимуществом, но все броски атаки по вам до вашего следующего хода тоже совершаются с преимуществом.",
+ "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Неумолимая ярость",
+ "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Ваша ярость позволяет вам сражаться, несмотря на тяжелейшие раны. Если ваши хиты опустилось до 0, когда вы находились в состоянии ярости, и вы не умерли сразу, вы можете совершить спасбросок Телосложения со Сл [[10]].В случае успеха ваше здоровье опускается всего лишь до 1.\nКаждый раз, когда вы используете эту способность повторно, Сл спасброска повышается на 5. Когда вы закончите короткий либо продолжительный отдых, Сл снова равняется 10.",
+ "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Защита без доспехов",
"CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "Если вы не носите доспехов, ваш Класс Доспеха равен 10 + модификатор Ловкости + модификатор Телосложения. Вы можете использовать щит, не теряя этого преимущества.",
- "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration",
- "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.",
- "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm",
- "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).",
+ "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Вдохновение барда",
+ "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "Своими словами или музыкой вы можете вдохновлять других. Для этого вы должны бонусным действием выбрать одно существо, отличное от вас, в пределах 60 футов, которое может вас слышать. Это существо получает кость бардовского вдохновения — к6.\nВ течение следующих 10 минут это существо может один раз бросить эту кость и добавить результат к проверке навыка, броску атаки или спасброску, который оно совершает. Существо может принять решение о броске кости вдохновения уже после броска к20, но должно сделать это прежде, чем Мастер объявит результат броска. Как только кость бардовского вдохновения брошена, она исчезает. Существо может иметь только одну такую кость одновременно.",
+ "CLASS_FEATURE_BARD_COUNTERCHARM": "Контрочарование",
+ "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "Вы получаете возможность использовать звуки или слова силы для разрушения воздействующих на разум эффектов. Вы можете действием начать исполнение, которое продлится до конца вашего следующего хода. В течение этого времени вы и все дружественные существа в пределах 30 футов от вас совершают спасброски от запугивания и очарования с преимуществом. Чтобы получить это преимущество, существа должны слышать вас. Исполнение заканчивается преждевременно, если вы оказываетесь недееспособны, теряете способность говорить, или прекращаете исполнение добровольно (на это не требуется действие).",
"CLASS_FEATURE_BARD_EXPERTISE": "Экспертность",
- "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.",
- "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades",
- "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.",
- "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets",
- "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.",
- "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest",
- "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.",
- "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration",
- "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.",
- "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity",
+ "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Выберите 2 навыка из тех, которыми вы владеете. Ваш бонус мастерства для этих навыков удваивается.\nНа 10 уровне вы можете выбрать ещё 2 навыка и получить для них это преимущество.",
+ "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Мастер на все руки",
+ "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "Вы можете добавить половину бонуса мастерства, округлённую в меньшую сторону, ко всем проверкам характеристик, куда этот бонус ещё не включён.",
+ "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Тайны магии",
+ "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "Вы успели набрать знаний из самого широкого спектра магических дисциплин. Выберите два заклинания любого класса, включая ваш собственный. Эти заклинания должны быть того уровня, который вы можете использовать, или являться заговорами.\nТеперь эти заклинания считаются для вас заклинаниями барда, и они уже включены в общее количество известных вам заклинаний согласно таблице «Бард».\nЕщё по два заклинания других классов вы выучите на 14 и 18 уровнях.",
+ "CLASS_FEATURE_BARD_SONG_OF_REST": "Песнь отдыха",
+ "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "Вы можете использовать успокаивающую музыку или рассказ во время короткого отдыха, чтобы оживить ваших раненых союзников. Если вы или дружественные существа, которые слышат вашу доставку, восстанавливают хиты в конце короткого отдыха, используя один или несколько хитов, каждое из этих существ восстанавливает дополнительные хиты.",
+ "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Превосходное вдохновление",
+ "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "При достижении 20 уровня, если на момент броска инициативы у вас не осталось неиспользованных бардических вдохновений, вы получаете одно.",
+ "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Божественный канал",
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description",
- "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)",
+ "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Изгнание нежити (Божественный канал)",
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
- "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
- "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
+ "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "Когда нежить проваливает спасбросок от вашего умения Изгнание нежити, существо мгновенно уничтожается, если его показатель опасности не превышает значения CHALLENGE_RATING",
+ "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Божественное вмешательство",
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
- "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
- "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
- "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
- "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components",
- "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic",
- "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.",
- "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body",
- "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.",
- "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape",
- "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed",
- "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed",
+ "CLASS_FEATURE_DRUID_ARCHDRUID": "Архидруид",
+ "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "Вы можете применять Дикий облик неограниченное количество раз.\nКроме того, вы можете игнорировать соматический и вербальный компоненты заклинаний друида, а также материальные компоненты без указанной цены и не поглощаемые заклинанием. Это действует как в нормальном облике, так и в облике зверя.",
+ "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Заклинания зверя",
+ "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "Вы можете творить заклинания друида в диком облике. Будучи зверем, вы можете исполнить соматический и вербальный компоненты заклинания друида, но не можете обеспечить материальные компоненты.",
+ "CLASS_FEATURE_DRUID_DRUIDIC": "Язык Друидов",
+ "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "Вы знаете Друидический язык — тайный язык друидов. Вы можете на нём говорить и оставлять тайные послания. Вы и все, кто знают этот язык, автоматически замечаете эти послания. Другие замечают присутствие послания при успешной проверке Мудрости (Внимательность) со Сл 15, но без помощи магии не могут расшифровать его.",
+ "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Безвременное тело",
+ "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "Пронизывающая вас природная магия замедляет старение. За каждые 10 лет ваше тело стареет только на 1 год.",
+ "CLASS_FEATURE_DRUID_WILD_SHAPE": "Дикий облик",
+ "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "без скорости полёта",
+ "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "без скорости плавания и полёта",
"CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.",
- "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge",
- "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.",
+ "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Всплеск действий",
+ "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "В свой ход вы можете совершить одно дополнительное действие помимо обычного и бонусного действий.",
"CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Выдающийся атлет",
- "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)",
+ "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Дополнительная атака (Воин)",
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "Вы можете совершить две атаки вместо одной, если в свой ход совершаете действие Атака.\nКоличество атак увеличивается до трёх на 11 уровне этого класса и до четырёх на 20 уровне.",
- "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)",
+ "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Боевой стиль (Воин)",
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
- "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable",
- "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.",
- "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
- "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
- "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
- "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
- "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
- "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
- "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
- "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.",
- "CLASS_FEATURE_MONK_EVASION": "Evasion",
- "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
- "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)",
+ "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Упорный",
+ "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "Вы можете перебросить неудачный спасбросок. Если вы это сделаете, вы должны использовать новый результат.",
+ "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Второе дыхание",
+ "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "В свой ход вы можете использовать бонусное действие, чтобы восстановить жизнь.",
+ "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Отражение снарядов",
+ "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "Вы можете реакцией отразить или поймать снаряд, если по вам попали атакой дальнобойным оружием. Если вы делаете это, урон снижается на [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nЕсли вы снизили урон до 0, вы можете поймать снаряд в случае, если он достаточно мал, чтоб держать его одной рукой, и одна из ваших рук свободна. Если вы поймали снаряд с помощью этого умения, вы можете потратить одно очко ци, чтобы частью реакции совершить дальнобойную атаку пойманным оружием или боеприпасом. Вы совершаете эту атаку с владением, вне зависимости от владения данным оружием, и этот снаряд считается для данной атаки монашеским оружием с дистанцией в 20\/60 футов.",
+ "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Алмазная душа",
+ "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Ваше мастерство ци предоставляет вам владение всеми спасбросками.\nКроме того, если вы провалили спасбросок, вы можете повторить его, потратив 1 очко ци, и должны использовать второй результат.",
+ "CLASS_FEATURE_MONK_EMPTY_BODY": "Пустое тело",
+ "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "Вы можете действием потратить 4 очка ци, чтобы стать невидимым на 1 минуту. В течение этого времени вы получаете сопротивление всем видам урона кроме урона силовым полем.\nКроме того, вы можете потратить 8 очков ци, чтобы использовать заклинание проекция в астрал без применения материальных компонентов. Вы не можете перемещать кого-либо вместе с собой.",
+ "CLASS_FEATURE_MONK_EVASION": "Увёртливость",
+ "CLASS_FEATURE_MONK_EVASION_TEXT": "Вы можете ловко увернуться от зональных эффектов, например, огненного дыхания красного дракона или заклинания град. Если вы попадаете под действие эффекта, который позволяет вам совершить спасбросок Ловкости, чтобы получить только половину урона, вместо этого вы не получаете урона, если спасбросок был успешен, и только половину урона, если он был провален.",
+ "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Дополнительная атака (Монах)",
"CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "Вы можете совершить две атаки вместо одной, если в свой ход совершаете действие Атака.",
- "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows",
- "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.",
+ "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Шквал ударов",
+ "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Сразу же после того, как вы в свой ход совершили действие Атака, вы можете потратить 1 очко ци, чтобы совершить бонусным действием две безоружные атаки.",
"CLASS_FEATURE_MONK_KI": "Ци",
- "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes",
- "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
+ "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Энергетические удары",
+ "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Ваши безоружные удары считаются магическими при определении преодоления сопротивления и иммунитета к немагическим атакам и урону.",
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
- "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
+ "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Боевые искусства",
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
- "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
- "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
- "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
- "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
- "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
- "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.",
- "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall",
- "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].",
- "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind",
- "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.",
- "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind",
- "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.",
- "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike",
+ "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Терпеливая оборона",
+ "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "Вы тратите 1 очко ци в свой ход, чтобы совершить бонусным действием Уклонение.",
+ "CLASS_FEATURE_MONK_PERFECT_SELF": "Совершенство",
+ "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "На 20 уровне, если при броске инициативы у вас нет очков ци, вы получаете 4 таких очка.",
+ "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Чистота тела",
+ "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "На 10 уровне ваше мастерство ци даёт вам иммунитет к болезням и яду.",
+ "CLASS_FEATURE_MONK_SLOW_FALL": "Медленное падение",
+ "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "Если вы упали, вы можете реакцией уменьшить урон от падения на значение, равное [[5 * @{monk_level}]].",
+ "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Поступь ветра",
+ "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "Вы можете потратить 1 очко ци в свой ход, чтобы совершить бонусным действием Отход или Рывок. В этот ход дальность ваших прыжков удваивается.",
+ "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Спокойствие разума",
+ "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "Вы можете действием окончить один из действующих на вас эффектов, делающих вас очарованным или испуганным.",
+ "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Ошеломляющий удар",
"CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.",
- "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body",
+ "CLASS_FEATURE_MONK_TIMELESS_BODY": "Безвременное тело",
"CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.",
- "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon",
+ "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Язык Солнца и Луны",
"CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.",
- "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense",
+ "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Защита без доспехов",
"CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.",
- "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement",
+ "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Движение без доспехов",
"CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.",
- "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage",
+ "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Аура отваги",
"CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.",
- "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection",
+ "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Аура защиты",
"CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.",
- "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity",
+ "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Божественный канал",
"CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.",
"CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch",
"CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.",
- "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health",
+ "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Божественное здоровье",
"CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.",
- "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense",
+ "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Божественное чувство",
"CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.",
- "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite",
+ "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Божественная кара",
"CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.",
- "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)",
+ "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Дополнительная атака (Паладин)",
"CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "Вы можете совершить две атаки вместо одной, если в свой ход совершаете действие Атака.",
- "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)",
+ "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Боевой стиль (Паладин)",
"CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.",
- "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite",
- "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.",
- "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands",
+ "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Улучшенная Божественная кара",
+ "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "Вы проникаетесь праведной мощью, что даёт всем вашим атакам рукопашным оружием божественную силу. Каждый раз, когда вы попадаете по существу рукопашным оружием, это существо получает дополнительный урон излучением 1к8. Если вы также используете Божественную кару, вы добавляете этот урон к дополнительному урону от Божественной кары.",
+ "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Возложение рук",
"CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.",
- "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy",
+ "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Избранный враг",
"CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.",
- "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses",
- "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.",
- "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)",
+ "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Дикие чувства",
+ "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "Вы получаете сверхъестественные чувства, которые помогут вам сражаться с существами, которых вы не можете увидеть. Когда вы атакуете существо, которое не видите, ваша неспособность видеть не накладывает помеху на броски атаки по нему.\nВам также известно о местонахождении всех невидимых существ в пределах 30 футов от вас, при условии, что они не скрыты от вас, и вы не ослеплены и не оглушены.",
+ "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Боевой стиль (Следопыт UA)",
"CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
"CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot",
"CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.",
- "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer",
- "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.",
+ "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Убийца врагов",
+ "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "Вы становитесь беспрецедентным охотником на своих врагов. Один раз в каждом своём ходу вы можете добавить модификатор Мудрости к броску атаки или урона. Вы можете использовать это умение до или после броска, но до того, как эффекты броска вступят в силу.",
"CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy",
"CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.",
- "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
+ "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Маскировка на виду",
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
- "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
+ "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Исследователь природы",
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
- "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
+ "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Первозданная осведомлённость",
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
- "CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
- "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
- "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
+ "CLASS_FEATURE_RANGERUA_VANISH": "Исчезнуть",
+ "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "Вы можете использовать в свой ход действие Спрятаться бонусным действием. Кроме того, вы не можете быть выслежены немагическими способом, если вы не оставите след намеренно.",
+ "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Дополнительная атака (Следопыт)",
"CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "Вы можете совершить две атаки вместо одной, если в свой ход совершаете действие Атака.",
- "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy",
+ "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Избранный враг",
"CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.",
- "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses",
- "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.",
- "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)",
+ "CLASS_FEATURE_RANGER_FERAL_SENSES": "Дикие чувства",
+ "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "Вы получаете сверхъестественные чувства, которые помогут вам сражаться с существами, которых вы не можете увидеть. Когда вы атакуете существо, которое не видите, ваша неспособность видеть не накладывает помеху на броски атаки по нему.\nВам также известно о местонахождении всех невидимых существ в пределах 30 футов от вас, при условии, что они не скрыты от вас, и вы не ослеплены и не оглушены.",
+ "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Боевой стиль (Следопыт)",
"CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
- "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer",
- "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.",
- "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
+ "CLASS_FEATURE_RANGER_FOE_SLAYER": "Убийца врагов",
+ "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "Вы становитесь беспрецедентным охотником на своих врагов. Один раз в каждом своём ходу вы можете добавить модификатор Мудрости к броску атаки или урона по существу из списка ваших избранных врагов. Вы можете использовать это умение до или после броска, но до того, как эффекты броска вступят в силу.",
+ "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Маскировка на виду",
"CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.",
- "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride",
+ "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Тропами земли",
"CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.",
- "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer",
+ "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Исследователь природы",
"CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level",
- "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness",
+ "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Первозданная осведомлённость",
"CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.",
- "CLASS_FEATURE_RANGER_VANISH": "Vanish",
+ "CLASS_FEATURE_RANGER_VANISH": "Исчезнуть",
"CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
- "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense",
+ "CLASS_FEATURE_ROGUE_BLINDSENSE": "Слепое зрение",
"CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.",
- "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action",
+ "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Коварное действо",
"CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.",
- "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive",
+ "CLASS_FEATURE_ROGUE_ELUSIVE": "Неуловимость",
"CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.",
- "CLASS_FEATURE_ROGUE_EVASION": "Evasion",
- "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
+ "CLASS_FEATURE_ROGUE_EVASION": "Увёртливость",
+ "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Вы можете ловко увернуться от зональных эффектов, например, огненного дыхания красного дракона или заклинания град. Если вы попадаете под действие эффекта, который позволяет вам совершить спасбросок Ловкости, чтобы получить только половину урона, вместо этого вы не получаете урона, если спасбросок был успешен, и только половину урона, если он был провален.",
"CLASS_FEATURE_ROGUE_EXPERTISE": "Экспертность",
"CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.",
- "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent",
+ "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Надёжный талант",
"CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.",
- "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind",
+ "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Скользкий ум",
"CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.",
- "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack",
+ "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Скрытая атака",
"CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.",
- "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
+ "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Удача",
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
- "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
- "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
- "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
+ "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Воровской жаргон",
+ "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "Во время плутовского обучения вы выучили воровской жаргон, тайную смесь диалекта, жаргона и шифра, который позволяет скрывать сообщения в, казалось бы, обычном разговоре. Только другое существо, знающее воровской жаргон, понимает такие сообщения. Это занимает в четыре раза больше времени, нежели передача тех же слов прямым текстом.\nКроме того, вы понимаете набор секретных знаков и символов, используемый для передачи коротких и простых сообщений. Например, является ли область опасной или территорией гильдии воров, находится ли поблизости добыча, простодушны ли люди в округе, и предоставляют ли здесь безопасное убежище для воров в бегах.",
+ "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Невероятное уклонение",
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
- "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
- "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.",
- "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic",
- "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell",
- "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell",
- "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell",
- "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell",
- "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell",
- "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell",
- "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell",
- "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.",
- "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell",
+ "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Свободное заклинательство",
+ "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Создание ячеек заклинаний. В свой ход вы можете бонусным действием превратить оставшиеся единицы чародейства в дополнительные ячейки заклинаний. Приведённая таблица отображает стоимость создания ячеек разных уровней. Вы не можете создавать ячейки с уровнем выше 5. Созданные ячейки заклинаний исчезают в конце длительного отдыха.\nУровень ячейки | Единицы чародейства Cost\n 1го 2\n 2го 3\n 3го 5\n 4го 6\n 5го 7\nПреобразование ячейки заклинания в единицы чародейства. Вы можете в свой ход бонусным действием преобразовать одну ячейку заклинаний в единицы чародейства, количество которых равно уровню ячейки.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC": "Метамагическая",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Аккуратное заклинание",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "Когда вы накладываете заклинание, которое вынуждает других существ совершить спасбросок, вы можете защитить некоторых из них от магического воздействия. Для этого вы тратите 1 единицу чародейства и выбираете существ в количестве, равном вашему модификатору Харизмы (минимум одно существо). Указанные существа автоматически преуспевают в спасброске от данного заклинания.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Далёкое заклинание",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "При накладывании заклинания, дистанция которого 5 футов и более, вы можете потратить 1 единицу чародейства, чтобы удвоить это расстояние. При накладывании заклинания с дистанцией «прикосновение», вы можете потратить 1 единицу чародейства, чтобы увеличить это расстояние до 30 футов.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Усиленное заклинание",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "При совершении броска урона от заклинания вы можете потратить 1 единицу чародейства, чтобы перебросить [[@{charisma_mod}]] костей урона (минимум одна). Вы должны использовать новое выпавшее значение.\nВы можете воспользоваться вариантом «усиленное заклинание» даже если вы уже использовали другой вариант метамагии для этого заклинания.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Продлённое заклинание",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "При накладывании заклинания с длительностью 1 минута или более, вы можете потратить 1 единицу чародейства, чтобы удвоить это время, вплоть до максимального в 24 часа.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Непреодолимое заклинание",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "Когда вы накладываете заклинание, которое вынуждает существо совершить спасбросок для защиты от его эффектов, вы можете потратить 3 единицы чародейства, чтобы одна из целей заклинания совершила первый спасбросок от этого заклинания с помехой.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Ускоренное заклинание",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "Если вы используете заклинание со временем накладывания «1 действие», вы можете потратить 2 единицы чародейства, чтобы сотворить это заклинание бонусным действием.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Неуловимое заклинание",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "Во время использования заклинания вы можете потратить 1 единицу чародейства, чтоб сотворить его без вербальных и соматических компонентов.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "На 3 уровне вы получаете способность подстраивать заклинания под свои нужды. Вы выбираете два варианта метамагии из перечисленных ниже. На 10 и 17 уровне вы получаете ещё по одному варианту.\nПри сотворении заклинания может быть использован только один метамагический вариант, если в его описании не указано обратное.\nАккуратное, Далёкое, Усиленное, Продлённое, Непреодолимое, Ускоренное, Неуловимое и Удвоенное заклинания.",
+ "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Удвоенное заклинание",
"CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.",
- "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration",
+ "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Чародейское восстановление",
"CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.",
- "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points",
+ "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Единицы чародейства",
"CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.",
- "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations",
- "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.",
- "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master",
+ "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Таинственные воззвания",
+ "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "В процессе изучения оккультных знаний вы раскопали таинственные воззвания: фрагменты запрещённых знаний, которые даруют магические способности.\nВы знаете NUMBER_OF_INVOCATIONS_KNOWN таинственных воззвания.\nКроме того, когда вы получаете новый уровень этого класса, вы можете выбрать одно известное вам воззвание и заменить его другим, которое вы способны выучить на этом уровне.",
+ "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Мастер таинственного",
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.",
- "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum",
+ "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Таинственный арканум",
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.",
- "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon",
- "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome",
- "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery",
+ "CLASS_FEATURE_WARLOCK_PACT_BOON": "Предмет договора",
+ "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Потусторонний покровитель дарует вам подарок за верную службу. Вы получаете одно из следующих умений на выбор:\nДоговор Гримуара\nДоговор клинка\nДоговор цепи",
+ "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Магическое восстановление",
"CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.",
- "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells",
+ "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Фирменное заклинание",
"CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.",
- "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery",
+ "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Мастерство заклинателя",
"CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.",
"CLASS_LEVELS": "Уровни классов",
"CLERIC": "Жрец",
"CLIMB": "Карабкаться",
"CLOSE": "Закрыть",
- "COINS": "Coins",
+ "COINS": "Монеты",
"COLD": "холод",
"COLOR": "Цвет",
"COMPONENTS": "Компоненты",
@@ -437,33 +437,33 @@
"CONSTITUTION": "Телосложение",
"CONSTITUTION_SAVING_THROW": "Спасбросок Телосложения",
"CONTENT": "Описание",
- "CONTRACT": "Contract",
+ "CONTRACT": "Контракт",
"COPPER": "Медных",
"CORE": "Главная",
- "COST": "Cost",
- "COSTS_2_ACTIONS": "Costs 2 Actions",
- "COSTS_3_ACTIONS": "Costs 3 Actions",
+ "COST": "Цена",
+ "COSTS_2_ACTIONS": "Стоит два действия",
+ "COSTS_3_ACTIONS": "Стоит три действия",
"CP": "ММ",
- "CREATE_CLASS_FEATURES": "Create class features",
+ "CREATE_CLASS_FEATURES": "Создать классовые умения",
"CRIT": "Крит",
- "CRITICAL_DAMAGE": "Critical damage",
- "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
- "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
+ "CRITICAL_DAMAGE": "Критический урон",
+ "CRITICAL_DAMAGE_IS_MAXIMIZED": "Критический урон максимален",
+ "CRIT_ATTACHER_TOOLTIP": "Выберите одну или несколько других категорий и крит, чтобы это сообщение отображалось только при возникновении крита для этой категории. Это не сработает для произвольной формы.",
"CRIT_RANGE": "Крит при",
- "CURRENCY": "Currency",
+ "CURRENCY": "Валюта",
"CURRENT": "Текущий",
"CUSTOM": "Особый",
"CUSTOM_CLASSES": "Особые классы",
"CUSTOM_CLASS_NAME": "Имя особого класса",
"DAMAGE": "Урон",
"DAMAGE_IMMUNITIES": "Иммунитеты к урону",
- "DAMAGE_MODIFIER": "Damage modifier",
+ "DAMAGE_MODIFIER": "Модификатор Урона",
"DAMAGE_RESISTANCES": "Сопротивления урону",
"DAMAGE_VULNERABILITIES": "Уязвимости к урону",
"DARKVISION": "Зрение во тьме",
"DC": "СЛ",
"DEAFENED": "Оглохло",
- "DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
+ "DEAFENED_1": "Оглушённое существо ничего не слышит и автоматически проваливает все проверки характеристик, связанные со слухом.",
"DEATH": "Смерть",
"DEATH_SAVES": "Спасы смерти",
"DEATH_SAVING_THROW": "Спасбросок смерти",
@@ -473,35 +473,35 @@
"DEX": "Лов",
"DEXTERITY": "Ловкость",
"DEXTERITY_SAVING_THROW": "Спасбросок Ловкости",
- "DEX_MAX_X": "Dex (max X)",
+ "DEX_MAX_X": "Лвк (макс Х)",
"DICE": "Кости",
- "DICE_MODIFIERS": "Dice modifiers",
+ "DICE_MODIFIERS": "Модификаторы кубиков",
"DICE_SYSTEM": "Dice system",
"DIE": "Кость",
"DISADVANTAGE": "Помеха",
- "DISADVANTAGE-": "Disadvantage-",
+ "DISADVANTAGE-": "Помеха-",
"DISPLAY": "Display",
- "DISPLAY_AUDITORY": "Auditory",
- "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
- "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental",
- "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory",
- "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual",
- "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory",
- "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material",
- "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual",
- "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material",
+ "DISPLAY_AUDITORY": "Слуховой",
+ "DISPLAY_AUDITORY_MATERIAL": "Слуховой, Материальный",
+ "DISPLAY_AUDITORY_MENTAL": "Слуховой, Умственный",
+ "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Слуховой, Умственный, Обонятельный",
+ "DISPLAY_AUDITORY_MENTAL_VISUAL": "Слуховой, Умственный, Визуальный",
+ "DISPLAY_AUDITORY_OLFACTORY": "Слуховой, Обонятельный",
+ "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Слуховой, Обонятельный, Материальный",
+ "DISPLAY_AUDITORY_VISUAL": "Слуховой, Визуальный",
+ "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Слуховой, Визуальный, Материальный",
"DISPLAY_MATERIAL": "Материальный",
- "DISPLAY_MENTAL": "Mental",
- "DISPLAY_MENTAL_MATERIAL": "Mental, Material",
- "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory",
- "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual",
- "DISPLAY_MENTAL_VISUAL": "Mental, Visual",
- "DISPLAY_OLFACTORY": "Olfactory",
- "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material",
- "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual",
+ "DISPLAY_MENTAL": "Умственный",
+ "DISPLAY_MENTAL_MATERIAL": "Умственный, Материальный",
+ "DISPLAY_MENTAL_OLFACTORY": "Умственный, Обонятельный",
+ "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Умственный, Обонятельный, Визуальный",
+ "DISPLAY_MENTAL_VISUAL": "Умственный, Визуальный",
+ "DISPLAY_OLFACTORY": "Обонятельный",
+ "DISPLAY_OLFACTORY_MATERIAL": "Обонятельный, Материальный",
+ "DISPLAY_OLFACTORY_VISUAL": "Обонятельный, Визуальный",
"DISPLAY_TEXT": "Отображаемый текст",
- "DISPLAY_VISUAL": "Visual",
- "DISPLAY_VISUAL_MATERIAL": "Visual, Material",
+ "DISPLAY_VISUAL": "Визуальный",
+ "DISPLAY_VISUAL_MATERIAL": "Визуальный, Материальный",
"DISTANCE": "Дистанция",
"DIVINATION": "Прорицание",
"DMG": "Дмг",
@@ -545,7 +545,7 @@
"EXTRA_ON_A_CRIT": "extra on a crit",
"EYES": "Глаза",
"FAILURES": "Провалы",
- "FEATS": "Feats",
+ "FEATS": "Черты",
"FEATURES": "Особенности",
"FEATURES_AND_TRAITS": "Особенности и черты",
"FEET": "Фут",
@@ -559,10 +559,10 @@
"FLAT_HEAL": "Чистый хил",
"FLAWS": "Недостатки",
"FLY": "Полёт",
- "FORCE": "force",
- "FORT": "Fort",
+ "FORCE": "сила",
+ "FORT": "Стойк",
"FORTITUDE": "Сила духа",
- "FORTITUDE_SAVING_THROW": "Fortitude saving throw",
+ "FORTITUDE_SAVING_THROW": "Спасбросок Стойкости",
"FREEFORM": "Freeform",
"FREETEXT": "Свободный текст",
"FRIGHTENED": "Напугано",
@@ -580,7 +580,7 @@
"GRAPPLED_2": "Состояние оканчивается, если схвативший становится недееспособен (см. состояние).",
"GRAPPLED_3": "Это состояние также оканчивается, если какой-либо эффект выводит схваченное существо из зоны досягаемости того, кто его удерживает, или из зоны удерживающего эффекта. Например, когда существо отбрасывается заклинанием волна грома.",
"HAIR": "Волосы",
- "HALF": "Half",
+ "HALF": "Половина",
"HALFLING_LUCK": "Удача полурос.",
"HALF_DAMAGE": "половина урона",
"HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks",
@@ -590,25 +590,25 @@
"HEAVY_ARMOR": "Тяжелый доспех",
"HEIGHT": "Рост",
"HIDE": "Скрыть",
- "HIDE_INFO": "Hide info",
- "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks",
- "HIDE_INFO_ATTACK": "Hide attack",
- "HIDE_INFO_CONTENT": "Hide content",
- "HIDE_INFO_COST": "Hide cost",
- "HIDE_INFO_DAMAGE": "Hide damage",
- "HIDE_INFO_EFFECT": "Hide effect",
+ "HIDE_INFO": "Скрыть информацию",
+ "HIDE_INFO_ABILITY_CHECKS": "Скрыть проверки умений",
+ "HIDE_INFO_ATTACK": "Скрыть атаки",
+ "HIDE_INFO_CONTENT": "Скрыть контент",
+ "HIDE_INFO_COST": "Скрыть цену",
+ "HIDE_INFO_DAMAGE": "Скрыть урон",
+ "HIDE_INFO_EFFECT": "Скрыть еффект",
"HIDE_INFO_FREETEXT": "Hide freetext",
- "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts",
- "HIDE_INFO_RECHARGE": "Hide recharge",
- "HIDE_INFO_SAVING_THROWS": "Hide saving throws",
- "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC",
- "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure",
- "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success",
- "HIDE_INFO_TARGET_AC": "Hide target AC",
+ "HIDE_INFO_NOTE": "См. Документацию. Вам нужно будет использовать расширение браузера, чтобы изменить CSS для отображения определенных частей",
+ "HIDE_INFO_RECHARGE": "Скрыть перезарядку",
+ "HIDE_INFO_SAVING_THROWS": "Скрыть спасброски",
+ "HIDE_INFO_SAVING_THROW_DC": "Скрыть спасброски СЛ",
+ "HIDE_INFO_SAVING_THROW_FAILURE": "Скрыть проваленные спасброски",
+ "HIDE_INFO_SAVING_THROW_SUCCESS": "Скрыть успехи спасбросков",
+ "HIDE_INFO_TARGET_AC": "Скрыть цели КД",
"HIGHER_LEVEL": "Выс. уровни",
"HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount",
"HISTORY": "История",
- "HIT": "Hit",
+ "HIT": "Атака",
"HIT_DICE": "Кости Хитов",
"HIT_DICE_RECOVERED": "Hit dice recovered",
"HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest",
@@ -619,30 +619,30 @@
"HIT_POINTS_TEMP": "Врмн. ХП",
"HIT_POINTS_TEMPORARY": "Временные ХП",
"HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by",
- "HON": "Hon",
- "HONOR": "Honor",
- "HONOR_SAVING_THROW": "Honor saving throw",
- "HOUSERULES": "Houserules",
+ "HON": "ЧЕС",
+ "HONOR": "Честь",
+ "HONOR_SAVING_THROW": "Спасбросок Чести",
+ "HOUSERULES": "Домашние правила",
"HOVER": "Парение",
- "HP": "HP",
+ "HP": "ОЗ",
"HUGE": "Огромное",
"IDEALS": "Идеалы",
"IF_THE_TARGET_IS": "Если цель . . .",
"ILLUSION": "Иллюзия",
"IMPORT": "Импорт",
"INCAPACITATED": "Недееспособно",
- "INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
+ "INCAPACITATED_1": "Недееспособное существо не может действовать или реагировать.",
"INFLUENCE": "Влияние",
"INITIATIVE": "Инициатива",
- "INNATE_SPELLCASTING": "Innate Spellcasting",
- "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components",
- "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components",
+ "INNATE_SPELLCASTING": "Врождённые чары",
+ "INNATE_SPELLCASTING_NO_MATERIAL": "не требует материальных компонентов",
+ "INNATE_SPELLCASTING_ONLY_VERBAL": "требует только вербальных компонентов",
"INNATE_SPELLCASTING_TEXT_1": "The",
"INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is",
"INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,",
"INSIGHT": "Проницательность",
"INSPIRATION": "Воодушевление",
- "INSPIRATION_MULTIPLE": "Multiple inspiration",
+ "INSPIRATION_MULTIPLE": "Множественное вдохновение",
"INSTANTANEOUS": "Мгновенно",
"INSTANTANEOUS_OR_1_HOUR": "Мгновенно или 1 час",
"INT": "Инт",
@@ -651,40 +651,40 @@
"INTIMIDATION": "Запугивание",
"INVESTIGATION": "Анализ",
"INVISIBLE": "Невидимо",
- "INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
- "INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
+ "INVISIBLE_1": "Невидимое существо невозможно увидеть без помощи магии или особого чутья. В целях скрытности, существо сильно заслонено. Местоположение существа можно определить по любому шуму, который оно издает или следам, которые оно оставляет за собой.",
+ "INVISIBLE_2": "Броски атаки по такому существу совершаются с помехой, а его броски атаки совершаются с преимуществом.",
"JACK_OF_ALL_TRADES": "Мастер на все руки",
"KI": "Ци",
"KILOGRAMS": "Килограмм",
"KILOGRAMS_SHORT": "кг",
- "KNOWN": "Known",
+ "KNOWN": "Извест",
"LAIR_ACTIONS": "Действия логова",
"LANGUAGES": "Языки",
"LARGE": "Большое",
"LAWFUL_EVIL": "законно злое",
- "LEATHER": "Leather",
- "LEGACY": "Legacy",
- "LEGACY_TOOLTIP": "This cannot be used with all sheet features",
+ "LEATHER": "Кожа",
+ "LEGACY": "Наследие",
+ "LEGACY_TOOLTIP": "Это не может быть использовано со всеми элементами листа",
"LEGENDARY_ACTIONS": "Легендарные действия",
"LEGENDARY_ACTIONS_TEXT_1": "The",
"LEGENDARY_ACTIONS_TEXT_2": "can take",
- "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The",
- "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.",
+ "LEGENDARY_ACTIONS_TEXT_3": "легендарные действия, выбирая из представленных ниже вариантов. Одновременно можно использовать только одну легендарную опцию и только в конце хода другого существа.",
+ "LEGENDARY_ACTIONS_TEXT_4": "восстанавливает потраченные легендарные действия в начале своего хода.",
"LEVEL": "Уровень",
"LEVELS": "уровни",
"LIGHTNING": "молнией",
"LIGHT_ARMOR": "Лёгкий доспех",
"LIMIT": "Предел",
"LONGER": "Длиннее",
- "LONGSWORD": "Longsword",
+ "LONGSWORD": "Длинный меч",
"LONG_REST": "Длительный отдых",
"LUC": "Luc",
- "LUCK": "Luck",
- "LUCK_SAVING_THROW": "Luck saving throw",
+ "LUCK": "Удача",
+ "LUCK_SAVING_THROW": "Спасбросок Удачи",
"MACROS": "Макрос",
- "MANA": "Mana",
- "MANIPULATION": "Manipulation",
- "MANUAL": "Manual",
+ "MANA": "Мана",
+ "MANIPULATION": "Манипуляция",
+ "MANUAL": "Вручную",
"MAX": "Макс",
"MEASUREMENT_SYSTEMS": "Система измерения",
"MEDICINE": "Медицина",
@@ -692,18 +692,18 @@
"MEDIUM_ARMOR": "Средний доспех",
"MEDIUM_ARMOR_MAX_DEX": "Макс. бонус Ловкости для среднего доспеха",
"MELEE": "Ближнебойное",
- "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack",
- "MELEE_SPELL_ATTACK": "Melee Spell Attack",
- "MELEE_WEAPON": "Melee weapon",
- "MELEE_WEAPON_ATTACK": "Melee Weapon Attack",
- "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier",
- "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier",
+ "MELEE_OR_RANGED_WEAPON_ATTACK": "Атака оружием ближнего или дальнего боя",
+ "MELEE_SPELL_ATTACK": "Атака заклинанием ближнего боя",
+ "MELEE_WEAPON": "Оружие ближнего боя",
+ "MELEE_WEAPON_ATTACK": "Атака оружием ближнего боя",
+ "MELEE_WEAPON_ATTACK_MODIFIER": "Модификатор атаки оружием ближнего боя",
+ "MELEE_WEAPON_DAMAGE_MODIFIER": "Модификатор урона от атаки оружием ближнего боя",
"METERS": "Метры",
"METERS_ABBREVIATION": "м",
"MISC": "Прочее",
"MISCELLANEOUS": "Прочее",
"MISCELLANEOUS_NOTES": "Другие заметки",
- "MOD": "mod",
+ "MOD": "мод.",
"MODIFIER": "Модификатор",
"MODIFIERS": "Модификаторы",
"MONK": "Монах",
@@ -719,7 +719,7 @@
"NO_CONCENTRATION": "No concentration",
"NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage",
"NPC": "НИП",
- "OFFENSE": "Offense",
+ "OFFENSE": "Нападение",
"ONE_CREATURE": "одно существо",
"ONE_TARGET": "одна цель",
"OR": "или",
@@ -731,12 +731,12 @@
"OUTPUT": "Вывод",
"PALADIN": "Паладин",
"PARALYZED": "Парализовано",
- "PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
+ "PARALYZED_1": "Парализованное существо недееспособно (см. состояние) и не может двигаться или говорить.",
"PARALYZED_2": "Существо автоматически проваливает спасброски Силы и Ловкости.",
"PARALYZED_3": "Броски атаки по существу совершаются с преимуществом.",
- "PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
+ "PARALYZED_4": "Любая атака, попадающая по существу, является критическим ударом, если атакующий находится в пределах 5 футов от существа.",
"PASSIVE": "Пассивное",
- "PASSIVE_ABILITY_CHECK": "Passive ability check",
+ "PASSIVE_ABILITY_CHECK": "Пассивная проверка умения",
"PASSIVE_SKILLS": "Пассивные скилы",
"PC": "ПМ",
"PERCEPTION": "Внимательность",
@@ -744,24 +744,24 @@
"PERSONALITY_TRAITS": "Черты характера",
"PERSUASION": "Убеждение",
"PER_LEVEL": "за уровень",
- "PER_USE": "per use",
+ "PER_USE": "за использование",
"PETRIFIED": "Окаменело",
- "PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
- "PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
+ "PETRIFIED_1": "Окаменевшее существо превращается вместе с любым немагическим предметом, который оно носит или несет, в твердую неодушевленную субстанцию (обычно камень). Его вес увеличивается в десять раз, и оно перестает стареть.",
+ "PETRIFIED_2": "Существо недееспособно (см. состояние), не может двигаться или говорить и не осознает своего окружения.",
"PETRIFIED_3": "Броски атаки по существу совершаются с преимуществом.",
"PETRIFIED_4": "Существо автоматически проваливает спасброски Силы и Ловкости.",
- "PETRIFIED_5": "The creature has resistance to all damage.",
- "PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
+ "PETRIFIED_5": "Существо имеет сопротивление к любому урону.",
+ "PETRIFIED_6": "Существо невосприимчиво к ядам и болезням, хотя яд или болезнь, уже присутствующие в его системе, приостановлены, а не нейтрализованы.",
"PIERCING": "проникающий",
"PLATINUM": "Платиновых",
- "PLUS": "plus",
+ "PLUS": "плюс",
"POINTS": "Очки",
"POINTS_OF_ORIGIN": "Points of origin",
"POISON": "яд",
"POISONED": "Отравлено",
- "POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
- "POTION": "Potion",
- "POTION_OF_HEALING": "Potion of Healing",
+ "POISONED_1": "Отравленное существо совершает броски атаки и проверки способностей с помехой.",
+ "POTION": "Зелье",
+ "POTION_OF_HEALING": "Зелье Исцеления",
"POUNDS": "Фунты",
"POUNDS_SHORT": "фнт",
"PP": "ПМ",
@@ -773,13 +773,13 @@
"PROF": "Влад",
"PROFICIENCIES": "Владение",
"PROFICIENCY_BONUS": "Бонус владения",
- "PROFICIENCY_DICE": "Proficiency dice",
+ "PROFICIENCY_DICE": "Кубик Мастерства",
"PROFICIENT": "Владеет",
- "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
+ "PROFICIENT_ARMOR_WEIGHS": "Доспехи, которыми вы владеете, весят",
"PRONE": "Опрокинуто",
- "PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
- "PRONE_2": "The creature has disadvantage on attack rolls.",
- "PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
+ "PRONE_1": "Единственный вариант движения лежащего существа - ползти, если оно не встает, тем самым завершая состояние.",
+ "PRONE_2": "Существо совершает броски атаки с помехой.",
+ "PRONE_3": "Бросок атаки по существу совершается с преимуществом, если атакующий находится в пределах 5 футов от существа. В противном случае бросок атаки совершается с помехой.",
"PSI": "Psi",
"PSION": "Псионный",
"PSIONICS": "Псионический",
@@ -796,15 +796,15 @@
"QUICK": "Быстрый",
"RACE": "Раса",
"RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build",
- "RACIAL_TRAITS": "Racial traits",
+ "RACIAL_TRAITS": "Расовые черты",
"RADIANT": "святой",
"RANGE": "Дистанция",
"RANGED": "Дальнобойное",
- "RANGED_SPELL_ATTACK": "Ranged Spell Attack",
- "RANGED_WEAPON": "Ranged weapon",
- "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack",
- "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier",
- "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier",
+ "RANGED_SPELL_ATTACK": "Магическая атака дальнего боя",
+ "RANGED_WEAPON": "Дальнобойное оружие",
+ "RANGED_WEAPON_ATTACK": "Дальнобойная атака оружием",
+ "RANGED_WEAPON_ATTACK_MODIFIER": "Модификатор дальнобойной атаки оружием",
+ "RANGED_WEAPON_DAMAGE_MODIFIER": "Модификатор урона от дальнобойной атаки оружием",
"RANGER": "Следопыт",
"RANGERUA": "Следопыт UA(2016)",
"REACH": "Охват",
@@ -817,28 +817,28 @@
"RECHARGE_4_6": "Перезарядка 4-6",
"RECHARGE_5_6": "Перезарядка 5-6",
"RECHARGE_6": "Перезарядка 6",
- "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest",
- "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest",
+ "RECHARGE_AFTER_LONG_REST": "Перезаряжается после продолжительного отдыха",
+ "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Перезаряжается после короткого или продолжительного отдыха",
"RECOVERED": "recovered",
"REDUCED_TO": "reduced to",
"REF": "Реф",
"REFLEX": "Рефлекс",
- "REFLEX_SAVING_THROW": "Reflex saving throw",
+ "REFLEX_SAVING_THROW": "Спасбросок Рефлексов",
"REGAIN": "Regain",
"REGIONAL_EFFECTS": "Эффекты на область",
"RELIGION": "Религия",
"REMARKABLE_ATHLETE": "Выдающийся атлет",
"REPEAT": "Repeat",
- "REPORT_AN_ISSUE": "Report an issue",
+ "REPORT_AN_ISSUE": "Сообщить о проблеме",
"REQUIRES_API": "Эта фича требует API",
- "RESET": "reset",
+ "RESET": "сброс",
"RESISTANCES_AND_IMMUNITIES": "Сопротивления и Иммунитеты",
"RESOURCES": "Ресурсы",
- "REST": "Rest",
+ "REST": "Отдых",
"RESTRAINED": "Опутано",
- "RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
+ "RESTRAINED_1": "Скорость опутанного существа равна 0, и оно не получает выгоды ни от каких бонусов к скорости.",
"RESTRAINED_2": "Броски атаки по такому существу совершаются с преимуществом, а его броски атаки совершаются с помехой.",
- "RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
+ "RESTRAINED_3": "Существо совершает броски ловкости с помехой.",
"RING": "Кольцо",
"RITUAL": "Ритуал",
"ROGUE": "Плут",
@@ -846,30 +846,30 @@
"ROLL_2": "2 куба",
"ROLL_OPTIONS": "Опции бросков",
"ROLL_TEMPLATE": "Шаблоны бросков",
- "SAN": "San",
- "SANITY": "Sanity",
- "SANITY_SAVING_THROW": "Sanity saving throw",
+ "SAN": "РАС",
+ "SANITY": "Рассудок",
+ "SANITY_SAVING_THROW": "Спасбросок Рассудка",
"SAVE": "СБ(Спас)",
"SAVE_DC": "СЛ Спасброска",
"SAVING_DC": "СЛ СБ",
"SAVING_THROW": "Спасбросок",
"SAVING_THROWS": "Спасброски (СБ)",
- "SAVING_THROWS_BONUS": "Saving throws bonus",
+ "SAVING_THROWS_BONUS": "Бонус спасбросков",
"SAVING_THROWS_QUERY": "Запрос спасброска",
- "SAVING_THROW_BONUS": "saving throw bonus",
+ "SAVING_THROW_BONUS": "бонус спасбросков",
"SAVING_THROW_DC": "СЛожность спасброска",
- "SAVING_THROW_FAILURE": "Saving throw failure",
- "SAVING_THROW_MODIFIER": "Saving throw modifier",
- "SAVING_THROW_SUCCESS": "Saving throw success",
- "SCORE": "Score",
+ "SAVING_THROW_FAILURE": "Проваленный спасбросок",
+ "SAVING_THROW_MODIFIER": "Модификатор спасброска",
+ "SAVING_THROW_SUCCESS": "Успешный спасбросок",
+ "SCORE": "Кол-во",
"SECOND_DAMAGE": "Second damage",
- "SELF": "Self",
+ "SELF": "Самоосознание",
"SENSES": "Чувства",
"SHEET": "Лист",
"SHEET_OUTPUT": "Вывод листа",
- "SHEET_SETTING": "Sheet setting",
+ "SHEET_SETTING": "Настройка листа",
"SHIELD": "Щит",
- "SHORT_OR_LONG_REST": "Short or Long rest",
+ "SHORT_OR_LONG_REST": "Короткий или продолжительный отдых",
"SHORT_REST": "Короткий отдых",
"SHOW_ALL": "Показать все",
"SHOW_RESTS": "Отобразить Отдыхи",
@@ -916,7 +916,7 @@
"SOCIETY": "Общество",
"SORCERER": "Чародей",
"SORCERY": "Sorcery",
- "SORCERY_POINTS": "Sorcery Points",
+ "SORCERY_POINTS": "Единицы чародейства",
"SOULKNIFE": "Soulknife",
"SOURCE": "Источник",
"SOURCE_TO_TARGET": "Источник → Цель",
@@ -936,10 +936,10 @@
"SPELLS_ON_CORE": "Показывать на главной вкадке",
"SPELLS_TAB": "Вкладка заклинаний",
"SPELL_ATTACK": "Атака заклинания",
- "SPELL_ATTACK_MODIFIER": "Spell attack modifier",
- "SPELL_DAMAGE_MODIFIER": "Spell damage modifier",
- "SPELL_DC": "Spell DC",
- "SPELL_DC_MODIFIER": "Spell DC modifier",
+ "SPELL_ATTACK_MODIFIER": "Модификатор атаки заклинанием",
+ "SPELL_DAMAGE_MODIFIER": "Модификатор урона от атаки заклинанием",
+ "SPELL_DC": "Сл заклинания",
+ "SPELL_DC_MODIFIER": "Модификатор Сл заклинания",
"SPELL_HEAL_MODIFIER": "Spell heal modifier",
"SPELL_LEVEL": "Уровень заклинания",
"SPELL_MUST_HAVE": "Заклинания должны иметь",
@@ -969,7 +969,7 @@
"TARGET_TO_SOURCE": "Цель → Источник",
"TEMP": "Врм.",
"TEXT_SIZE": "Размер теста",
- "THROWN": "Thrown",
+ "THROWN": "Бросаемое",
"THUNDER": "громовой",
"TINY": "Крохотный",
"TOTAL": "Всего",
@@ -980,45 +980,45 @@
"TRANSMUTATION": "Преобразование ",
"TREMORSENSE": "Колебаний земли",
"TRUESIGHT": "Истинное зрение",
- "TURN": "Turn",
+ "TURN": "Ход",
"TURN_OFF_FILTERING": "Если вы не видите заклинаний выключите фильтры",
"TURN_RECHARGE": "Turn recharge",
"TYPE": "Тип",
"UNARMORED": "Без брони",
"UNCONSCIOUS": "Без сознания",
- "UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
- "UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
+ "UNCONSCIOUS_1": "Существо без сознания лишено дееспособности (см. Состояние), не может двигаться или говорить и не осознает своего окружения.",
+ "UNCONSCIOUS_2": "Существо роняет то, что держит, и падает.",
"UNCONSCIOUS_3": "Существо автоматически проваливает спасброски Силы и Ловкости.",
"UNCONSCIOUS_4": "Броски атаки по существу совершаются с преимуществом.",
- "UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
- "UNITS": "Units",
+ "UNCONSCIOUS_5": "Любая атака, попадающая по существу, является критическим ударом, если атакующий находится в пределах 5 футов от существа.",
+ "UNITS": "Единицы",
"UNPROFICIENT": "Не проф.",
"UNTIL_DISPELLED": "Пока не развеяно",
"UNTIL_DISPELLED_OR_TRIGGERED": "Пока не развеяно или сработает",
"USES": "Исп.",
- "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
- "UTILITY": "Utility",
- "VALUE": "Value",
- "VERSATILE": "Versatile",
- "VS": "vs",
+ "USE_CUSTOM_SAVING_THROWS": "Используйте индивидуальные спасброски",
+ "UTILITY": "Полезная вещь",
+ "VALUE": "Значение",
+ "VERSATILE": "Универсальный",
+ "VS": "Разносторонний",
"VS_FIEND_OR_UNDEAD": "против нежити или исчадий",
"WARLOCK": "Колдун",
"WARLOCK_SLOTS": "Warlock slots",
"WARLOCK_SPELL_SLOTS": "Слоты заклинаний Колдуна",
- "WEAPON": "Weapon",
- "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier",
- "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier",
+ "WEAPON": "Оружие",
+ "WEAPON_ATTACK_MODIFIER": "Модификатор атаки оружием",
+ "WEAPON_DAMAGE_MODIFIER": "Модификатор урона от атаки оружием",
"WEIGHT": "Масса",
"WEIGHT_PER_COIN": "Масса монеты",
"WHISPERED_TO_GM": "Шепот к ГМ",
"WHISPERED_TO_SELF": "Whispered to self",
"WILL": "Воля",
- "WILL_SAVING_THROW": "Will saving throw",
+ "WILL_SAVING_THROW": "Спасбросок Воли",
"WIS": "Муд",
"WISDOM": "Мудрость",
"WISDOM_SAVING_THROW": "Спасбросок Мудрости",
"WIZARD": "Волшебник",
- "WONDROUS": "Wondrous",
+ "WONDROUS": "Удивительный",
"YES": "Да",
"—": "—"
}
\ No newline at end of file
diff --git a/A Fistful of Darkness/translations/hu.json b/A Fistful of Darkness/translations/hu.json
index 87bf0b05b9..5f02b16bbd 100644
--- a/A Fistful of Darkness/translations/hu.json
+++ b/A Fistful of Darkness/translations/hu.json
@@ -48,12 +48,12 @@
"crew_ability_a_walking_rogues_gallery": "A Walking Rogues’ Gallery",
"crew_ability_a_walking_rogues_gallery_description": "When your Posse has the chance to mull it over you will recognize any outlaw / lawman you've seen either in person or in a likeness. You know if there is a bounty on their head and its value.",
"crew_ability_life_line": "Life Line",
- "crew_ability_life_line_description": "You bring ‘em in alive. You may choose that your target is only incapacitated instead of dead. There’s always a little bit of life left in them.",
+ "crew_ability_life_line_description": "Élve kaparintod emg Őket. Dönthetsz, hogy a célpontod megbénuljon-e a halál helyett. Egy kis élet marad csak bennük.",
"crew_ability_an_eye_for_it": "An Eye For It",
"crew_ability_an_eye_for_it_description": "You may read artifacts or Hellstone weapons to find out what they do and how they are dangerous. With that you always get good details.",
- "crew_ability_really_useful": "Really Useful",
+ "crew_ability_really_useful": "Nagyon hasznos",
"crew_ability_really_useful_description": "Sometimes friends are as good as territory. You may count up to three +3 Faction statuses you hold as if they are claims.",
- "crew_ability_lucky_fellows": "Lucky Fellows",
+ "crew_ability_lucky_fellows": "Szerencsés flótások",
"crew_ability_lucky_fellows_description": "When you roll Rider Events, roll twice and keep the one you want. When you reduce Doom on the Posse, take +1d.",
"crew_ability_heigh_ho": "Heigh-Ho",
"crew_ability_heigh_ho_description": "Each PC may add +1 action rating to Attune, Disable, or Prowl (up to a max rating of 3).",
@@ -90,8 +90,8 @@
"crew_ability_one_with_the_people": "One with the People",
"crew_ability_one_with_the_people_description": "When you have a downtime in your people’s territory, your tribe has one additional downtime action and gains +1d to Acquire Asset. Describe how this can be.",
"crew_ability_stalkers_of_demons": "Stalkers of Demons",
- "crew_ability_stalkers_of_demons_description": "You were taught to sense the weakness of demons using taboo magic. If you successfully attune to a demon the GM will tell you its weakness and how it may be destroyed. On a CRIT you may learn its true name. Which taboo must be broken?",
- "crew_ability_theyre_with_us": "They're With Us",
+ "crew_ability_stalkers_of_demons_description": "Arra képeztek ki, hogy meglásd a démonok gyengeségeit a tiltott mágia használatával. Ha sikeresen dobsy egy démon ellen, a mesélő elmondja annak gyengeséit és felfedi elpusztításának módját. Kritikus dobás esetén megtudhatod az igazi nevét. Melyik tiltott varázslatot választod?",
+ "crew_ability_theyre_with_us": "Velünk vannak",
"crew_ability_theyre_with_us_description": "You carry a symbol of your people / land; describe it and the grim bounding ritual. As long as you carry it, your Tribe gets +1d against Delving too Deep and +1d resistance against creatures from the Burning Beyond or other spirits as well as against dread or despair. If you lose the symbol or it is destroyed, all get 3 level harm 'disheartened'. May only be healed by restoring the symbol somehow.",
"crew_upgrade_bounty_rigging": "Bounty Rigging (2 free load for weapons or documents)",
"crew_upgrade_scavenger_rigging": "Scavenger Rigging (2 free load for tools or weapons)",
diff --git a/AD&D 2E Revised/2ESheet.html b/AD&D 2E Revised/2ESheet.html
index 9e33d50fab..a7da177cd7 100644
--- a/AD&D 2E Revised/2ESheet.html
+++ b/AD&D 2E Revised/2ESheet.html
@@ -6,32 +6,12 @@
Announcements
-
Changes in
+
Upcoming changes in 2 weeks!
-
This announcement now opens when there is a new version
-
Exceptional strength now also accepts parenthesis ie. "18(67)" aswell as square brackets. ie. "18[67]"
-
Corrected Rogue skills calculation so a positive modifier makes the check easier to complete and a negative modifier makes it harder to complete.
-
Corrected Magic resistance calculation so the static modifier and the misc modifier adds together instead of subtract.
-
Changed old Spell effect input-field to textarea. This allows for easier reading and newlines in roll templates.
-
-
- The following changes are mainly for Macro users. A lot of section had duplicate "static" and "repeating" attributes, causing problems when a macro tried to use a roll button.
- An example of this was when a macro tried to use the hit button for a weapon. The following macro: %{selected|repeating_weapons_$0_hit} would only take values from the static row in the weapons table.
- To solve this, static attributes has been deleted and the values have been moved to the repeating rows. This has been done for the following sections:
-
-
-
Melee weapons (repeating_weapons)
-
Melee weapons damage (repeating_weapons-damage)
-
Range weapons (repeating_weapons2)
-
Range weapons damage (repeating_ammo)
-
Weapon proficiencies (repeating_weaponprofs)
-
Nonweapon proficiencies (repeating_profs)
-
Languagues (repeating_langs)
-
Gear carried (repeating_gear)
-
Gear stored (repeating_gear-stored)
-
Magic resistance (repeating_magicres)
+
Fixed Weapon-type vs. Armor-type. Now actually works for repeating rows!
+
Many attributes has been removed / changed / added. Please see the forum for the fill list: https://app.roll20.net/forum/post/9311682/official-ad-and-d-2e-revised-update-thread
A known bug with the indexes in the following section is still present, and was also present before this change: repeating_weapons, repeating_gear, repeating_spells. For more information on the bug see the post:
https://app.roll20.net/forum/post/9643364/bug-ghost-rows-in-repeating-sections-when-a-dash-is-used-in-the-section-name
@@ -19730,7 +19710,7 @@ gemSections.forEach(i => {
// --- Version change start --- //
const sheetName = 'AD&D 2E Revised';
-const sheetVersion = '3.3.2';
+const sheetVersion = '3.3.2a';
function moveStaticToRepeating(section, fieldsToMove) {
getAttrs(fieldsToMove, function (values) {
diff --git a/AD&D 2E Revised/javascript/version.js b/AD&D 2E Revised/javascript/version.js
index de319cbc6f..4b1b6c05a6 100644
--- a/AD&D 2E Revised/javascript/version.js
+++ b/AD&D 2E Revised/javascript/version.js
@@ -1,7 +1,7 @@
// --- Version change start --- //
const sheetName = 'AD&D 2E Revised';
-const sheetVersion = '3.3.2';
+const sheetVersion = '3.3.2a';
function moveStaticToRepeating(section, fieldsToMove) {
getAttrs(fieldsToMove, function (values) {
diff --git a/AD&D 2E Revised/raw/2ESheet-raw.html b/AD&D 2E Revised/raw/2ESheet-raw.html
index f676ffa199..0f73fa40af 100644
--- a/AD&D 2E Revised/raw/2ESheet-raw.html
+++ b/AD&D 2E Revised/raw/2ESheet-raw.html
@@ -6,32 +6,12 @@
Announcements
-
Changes in
+
Upcoming changes in 2 weeks!
-
This announcement now opens when there is a new version
-
Exceptional strength now also accepts parenthesis ie. "18(67)" aswell as square brackets. ie. "18[67]"
-
Corrected Rogue skills calculation so a positive modifier makes the check easier to complete and a negative modifier makes it harder to complete.
-
Corrected Magic resistance calculation so the static modifier and the misc modifier adds together instead of subtract.
-
Changed old Spell effect input-field to textarea. This allows for easier reading and newlines in roll templates.
-
-
- The following changes are mainly for Macro users. A lot of section had duplicate "static" and "repeating" attributes, causing problems when a macro tried to use a roll button.
- An example of this was when a macro tried to use the hit button for a weapon. The following macro: %{selected|repeating_weapons_$0_hit} would only take values from the static row in the weapons table.
- To solve this, static attributes has been deleted and the values have been moved to the repeating rows. This has been done for the following sections:
-
-
-
Melee weapons (repeating_weapons)
-
Melee weapons damage (repeating_weapons-damage)
-
Range weapons (repeating_weapons2)
-
Range weapons damage (repeating_ammo)
-
Weapon proficiencies (repeating_weaponprofs)
-
Nonweapon proficiencies (repeating_profs)
-
Languagues (repeating_langs)
-
Gear carried (repeating_gear)
-
Gear stored (repeating_gear-stored)
-
Magic resistance (repeating_magicres)
+
Fixed Weapon-type vs. Armor-type. Now actually works for repeating rows!
+
Many attributes has been removed / changed / added. Please see the forum for the fill list: https://app.roll20.net/forum/post/9311682/official-ad-and-d-2e-revised-update-thread