diff --git a/Adventures in Middle Earth/translations/es.json b/Adventures in Middle Earth/translations/es.json index dd4e23e2e8..3f60cd8ff2 100644 --- a/Adventures in Middle Earth/translations/es.json +++ b/Adventures in Middle Earth/translations/es.json @@ -1,17 +1,17 @@ { "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,lore,medicine,nature,perception,performance,persuasion,riddle,shadow-lore,sleight-of-hand,stealth,survival,traditions", - "npc-options-u": "NPC OPTIONS", - "name-u": "NAME", - "npc-type-u": "NPC TYPE", + "npc-options-u": "OPCIONES DE PNJ", + "name-u": "NOMBRE", + "npc-type-u": "TIPO DE PNJ", "npc-type-place": "Medium fiend, any evil alignment", "armor-class-u": "ARMOR CLASS", - "class-u": "CLASS", - "type-u": "TYPE", + "class-u": "CLASE", + "type-u": "TIPO", "npc-armor-place": "scale mail", - "standard-of-living-u": "STANDARD OF LIVING", - "hit-points-u": "HIT POINTS", - "formula-u": "FORMULA", - "speed-u": "SPEED", + "standard-of-living-u": "NIVEL DE VIDA", + "hit-points-u": "PUNTOS DE GOLPE", + "formula-u": "FÓRMULA", + "speed-u": "VELOCIDAD", "npc-speed-place": "30 ft., fly 60ft.", "poor": "Poor", "frugal": "Frugal", @@ -32,26 +32,26 @@ "lore-u": "LORE", "athletics-u": "ATHLETICS", "deception-u": "DECEPTION", - "history-u": "HISTORY", - "insight-u": "INSIGHT", + "history-u": "HISTORIA", + "insight-u": "PERSPICACIA", "intimidation-u": "INTIMIDATION", "investigation-u": "INVESTIGATION", - "medicine-u": "MEDICINE", - "nature-u": "NATURE", - "perception-u": "PERCEPTION", + "medicine-u": "MEDICINA", + "nature-u": "NATURALEZA", + "perception-u": "PERCEPCIÓN", "performance-u": "PERFORMANCE", - "persuasion-u": "PERSUASION", + "persuasion-u": "PERSUASIÓN", "riddle-u": "RIDDLE", "shadowlore-u": "SHADOW LORE", "sleight_of_hand-u": "SLEIGHT OF HAND", "stealth-u": "STEALTH", "survival-u": "SURVIVAL", - "traditions-u": "TRADITIONS", + "traditions-u": "TRADICIONES", "miserable-u": "MISERABLE", "damage-vuln-u": "DAMAGE VULNERABILITIES", - "npc-dmg-vuln-place": "fire", + "npc-dmg-vuln-place": "fuego", "damage-res-u": "DAMAGE RESISTANCES", - "npc-dmg-res-place": "cold", + "npc-dmg-res-place": "frío", "damage-imm-u": "DAMAGE IMMUNITIES", "npc-dmg-imm-place": "lightning, thunder", "cond-imm-u": "CONDITION IMMUNITIES", diff --git a/Adventures in Middle Earth/translations/fr.json b/Adventures in Middle Earth/translations/fr.json index ad9f3eb511..8034c23d1f 100644 --- a/Adventures in Middle Earth/translations/fr.json +++ b/Adventures in Middle Earth/translations/fr.json @@ -1,5 +1,5 @@ { - "skills-list": "acrobaties,dressage,arcanes,athlétisme,tromperie,histoire,perspicacité,intimidation,investigation,connaissance,médecine,nature,perception,performance,persuasion,énigme,connaissance de l'ombre,tour de passe-passe,furtivité,survie,traditions", + "skills-list": "acrobatics,athletics,lore,shadowlore,animal_handling,riddle,stealth,history,intimidation,investigation,medicine,nature,perception,performance,insight,persuasion,survival,sleight_of_hand,traditions,deception", "npc-options-u": "OPTIONS DE PNJ", "name-u": "NOM", "npc-type-u": "TYPE DE PNJ", @@ -436,62 +436,62 @@ "ammo-tracking-info": "Fournit un suivi automatique des munitions avec le 5th Edition OGL by Roll20 Companion API Script.", "dungeons-and-dragons-styling": "STYLE DE FEUILLE D&D", "dungeons-and-dragons-styling-info": "Active le style Donjons et Dragons pour la feuille de personnage et les gabarits de jet de dé. Ce paramètre est automatiquement appliqué à toutes les feuilles de personnage et ne peut être utilisé au cas par cas.", - "cd-bar1-value:-u": "BAR 1 VALUE:", - "cd-bar1-max:-u": "BAR 1 MAX:", - "cd-bar1-link:-u": "BAR 1 LINK:", - "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u": "BAR 2 VALUE:", - "cd-bar2-max:-u": "BAR 2 MAX:", - "cd-bar2-link:-u": "BAR 2 LINK:", - "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u": "BAR 3 VALUE:", - "cd-bar3-max:-u": "BAR 3 MAX:", - "cd-bar3-link:-u": "BAR 3 LINK:", - "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "cd-bar1-value:-u": "VALEUR BARRE 1 :", + "cd-bar1-max:-u": "MAX BARRE 1 :", + "cd-bar1-link:-u": "LIEN BARRE 1 :", + "cd-bar1-value-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la barre 1.", + "cd-bar1-max-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 1.", + "cd-bar1-link-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle lieront la valeur de cet attribut à la barre 1. Si ce paramètre est défini, tous les autres paramètres de barre seront ignorés.", + "cd-bar2-value:-u": "VALEUR BARRE 2 :", + "cd-bar2-max:-u": "MAX BARRE 2 :", + "cd-bar2-link:-u": "LIEN BARRE 2 :", + "cd-bar2-value-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la barre 2.", + "cd-bar2-max-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 2.", + "cd-bar2-link-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle lieront la valeur de cet attribut à la barre 2. Si ce paramètre est défini, tous les autres paramètres de barre seront ignorés.", + "cd-bar3-value:-u": "VALEUR BARRE 3 :", + "cd-bar3-max:-u": "MAX BARRE 3 :", + "cd-bar3-link:-u": "LIEN BARRE 3 :", + "cd-bar3-value-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la barre 3.", + "cd-bar3-max-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 3.", + "cd-bar3-link-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle lieront la valeur de cet attribut à la barre 3. Si ce paramètre est défini, tous les autres paramètres de barre seront ignorés.", "npc-name-in-rolls:-u": "NOM DU PNJ DANS LES JETS :", "show": "Afficher", "hide": "Masquer", - "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "npc-name-in-rolls-desc:-u": "Dans les résultats des jets de PNJ, afficher ou masquer le nom du PNJ dans le cartouche de résultat du jet.", "public:-u": "PUBLIC", - "to-gm:-u": "TO GM", + "to-gm:-u": "AU MJ", "toggle-roll-whisper": "Whisper Toggle", - "attribute-opts-u": "ATTRIBUTE OPTIONS", - "save-opts-u": "SAVE OPTIONS", - "by-level": "By Level (Default)", - "prof-die": "Proficency Die (DMG)", + "attribute-opts-u": "OPTIONS DES CARACTÉRISTIQUES", + "save-opts-u": "OPTIONS DES SAUVEGARDES", + "by-level": "Selon le niveau (par défaut)", + "prof-die": "Dé de maîtrise (Manuel du MJ)", "custom": "Custom", - "core-die-roll:-u": "CORE DIE ROLL:", - "has-attack-u": "HAS AN ATTACK", - "variant-phb": "Variant (PHB p176)", - "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", - "automatic": "Automatic", - "cantrip-progression:-u": "CANTRIP PROGRESSION", - "cantrip-dice-u": "CANTRIP DICE", - "cantrip-beam-u": "CANTRIP BEAM", - "slots_total-u": "SLOTS TOTAL", - "slots_remaining-u": "SLOTS REMAINING", - "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", - "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u": "TOKEN SIZE", - "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u": "INITIATIVE STYLE:", - "query-attr-u": "QUERY ATTRIBUTE", + "core-die-roll:-u": "JET DE DÉ DE BASE :", + "has-attack-u": "A UNE ATTAQUE", + "variant-phb": "Variante (cf manuel du joueur)", + "carrying-capacity-mod:-u": "MODIFICATEUR DE CAPACITÉ DE CHARGE :", + "armor-class-tracking:-u": "CALCUL DE LA CLASSE D'ARMURE :", + "automatic": "Automatique", + "cantrip-progression:-u": "PROGRESSION DES TOURS DE MAGIE", + "cantrip-dice-u": "DÉS DU TOUR DE MAGIE", + "cantrip-beam-u": "RAYONS DU TOUR DE MAGIE", + "slots_total-u": "EMPLAC. TOTAUX", + "slots_remaining-u": "RESTANTS", + "level-calculations:-u": "CALCULS AUTOMATIQUES À PARTIR DU NIVEAU :", + "spell_slot_modifiers-u": "MODIFICATEUR DES EMPLACEMENTS DE SORTS", + "lvl-u": "NIVEAU", + "include_spell_desc:-u": "INCLURE LA DESCRIPTION DU SORT DANS L'ATTAQUE :", + "token_size-u": "TAILLE DU PION", + "add-dex-tiebreaker-u": "AFFICHER LA DEX POUR DÉPARTAGER L'INITIATIVE", + "initiative-style:-u": "TYPE D’INITIATIVE :", + "query-attr-u": "DEMANDER À CHAQUE JET", "custom-skills-u": "COMPÉTENCES PERSONNALISÉES", "weapon-u": "ARME", "armor-u": "ARMURE", - "other-u": "OTHER", - "source:-u": "SOURCE:", - "source-type:-u": "SOURCE TYPE:", - "racial": "Cultural", + "other-u": "AUTRE", + "source:-u": "SOURCE :", + "source-type:-u": "TYPE DE SOURCE :", + "racial": "Culturel", "cv": "Vertu", "class": "Classe", "feat": "Virtue", @@ -512,17 +512,17 @@ "global-damage": "Modificateur global aux dégâts", "core-die-roll-info": "Changer le dé de base remplacera le D20 habituel par la plupart des générateurs de jets de votre choix, comme 2D10 ou 3D6.", "pb-type-info": "Par défaut, le bonus de maîtrise sera automatiquement calculé à partir du total des niveaux, selon la méthode standard du manuel des joueurs. L'option Dé de maîtrise utilise la méthode alternative du manuel du MJ avec laquelle, à la place d'un bonus fixe, un dé est lancé. L'option Personnalisé vous permet de remplacer le bonus par la valeur de votre choix.", - "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "global-save-info": "Créer un champ de modificateur global aux sauvegardes, sous la section JETS DE SAUVEGARDE de la feuille de personnage. Toute valeur qui y sera saisie s'appliquera à tous les jets de sauvegarde. Parfait pour les bonus récurrents mais non permanent comme le sort Bénédiction.", + "global-skill-info": "Créer un champ de modificateur global aux compétences, sous la section COMPÉTENCES de la feuille de personnage. Toute valeur qui y sera saisie s'appliquera à tous les jets de compétence. Parfait pour les bonus récurrents mais non permanent comme le sort Assistance.", + "global-attack-info": "Créer un champ de modificateur global à l'attaque, sous la section ATTAQUES & INCANTATIONS de la feuille de personnage. Toute valeur qui y sera saisie s'appliquera à tous les jets de pour toucher. Parfait pour les bonus récurrents mais non permanent comme le sort Bénédiction.", + "global-damage-info": "Créer un champ de modificateur global aux dégâts, sous la section ATTAQUES & INCANTATIONS de la feuille de personnage. Toute valeur qui y sera saisie s'appliquera à tous les jets de dégât. Parfait pour les bonus récurrents mais non permanent comme la capacité Attaque sournoise.", + "auto-level-calc-info": "Par défaut, changer le niveau du personnage va automatiquement mettre à jouer les emplacements de sorts et les dés de vie. Changer ce paramètre désactive cette fonction.", + "simple-traits-info": "La section CAPACITÉS & TRAITS du personnage utilise par défaut le style complexe compatible avec le Compendium Roll20. L'option Simple fournit un simple champ texte pour les joueurs qui veulent un contrôle manuel de la feuille.", + "simple-proficiencies-info": "La section AUTRES MAÎTRISES & LANGUES du personnage utilise par défaut le style complexe compatible avec le Compendium Roll20. L'option Simple fournit un simple champ texte pour les joueurs qui veulent un contrôle manuel de la feuille.", + "init-tiebreaker-info": "Ajoute la valeur de Dextérité du personnage en tant que dixièmes au bonus d'Initiative, afin de départager les égalités.", + "b-custom-info": "Quand le bonus de maîtrisé est réglé sur Personnalisé, la feuille de personnage utilisera cette valeur comme bonus de maîtrise.", + "footer-wiki-link": "Pour plus d'information sur cette feuille de personnage, ses fonctionnalités et son utilisation, consulter sa documentation officielle sur le Wiki Roll20. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "PEUT RECEVOIR UN GLISSER-DÉPOSER DU COMPENDIUM", "are_you_sure": "Êtes-vous sûr de vouloir transformer ce personnage en ", "yes": "Oui", "cancel": "Annuler", diff --git a/Adventures in Middle Earth/translations/ru.json b/Adventures in Middle Earth/translations/ru.json index dd4e23e2e8..9a16425230 100644 --- a/Adventures in Middle Earth/translations/ru.json +++ b/Adventures in Middle Earth/translations/ru.json @@ -1,531 +1,531 @@ { - "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,lore,medicine,nature,perception,performance,persuasion,riddle,shadow-lore,sleight-of-hand,stealth,survival,traditions", - "npc-options-u": "NPC OPTIONS", - "name-u": "NAME", - "npc-type-u": "NPC TYPE", - "npc-type-place": "Medium fiend, any evil alignment", - "armor-class-u": "ARMOR CLASS", - "class-u": "CLASS", - "type-u": "TYPE", - "npc-armor-place": "scale mail", - "standard-of-living-u": "STANDARD OF LIVING", - "hit-points-u": "HIT POINTS", - "formula-u": "FORMULA", - "speed-u": "SPEED", - "npc-speed-place": "30 ft., fly 60ft.", - "poor": "Poor", - "frugal": "Frugal", - "martial": "Martial", - "prosperous": "Prosperous", - "rich": "Rich", - "attributes-u": "ATTRIBUTES", - "str-u": "STR", - "dex-u": "DEX", - "con-u": "CON", - "int-u": "INT", - "wis-u": "WIS", - "cha-u": "CHA", - "saves-u": "SAVES", - "skills-u": "SKILLS", - "acrobatics-u": "ACROBATICS", - "animal_handling-u": "ANIMAL HANDLING", - "lore-u": "LORE", - "athletics-u": "ATHLETICS", - "deception-u": "DECEPTION", - "history-u": "HISTORY", - "insight-u": "INSIGHT", - "intimidation-u": "INTIMIDATION", - "investigation-u": "INVESTIGATION", - "medicine-u": "MEDICINE", - "nature-u": "NATURE", - "perception-u": "PERCEPTION", - "performance-u": "PERFORMANCE", - "persuasion-u": "PERSUASION", - "riddle-u": "RIDDLE", - "shadowlore-u": "SHADOW LORE", - "sleight_of_hand-u": "SLEIGHT OF HAND", - "stealth-u": "STEALTH", - "survival-u": "SURVIVAL", - "traditions-u": "TRADITIONS", - "miserable-u": "MISERABLE", - "damage-vuln-u": "DAMAGE VULNERABILITIES", - "npc-dmg-vuln-place": "fire", - "damage-res-u": "DAMAGE RESISTANCES", - "npc-dmg-res-place": "cold", - "damage-imm-u": "DAMAGE IMMUNITIES", - "npc-dmg-imm-place": "lightning, thunder", - "cond-imm-u": "CONDITION IMMUNITIES", - "npc-cond-imm-place": "charmed", - "senses-u": "SENSES", - "npc-senses-place": "darkvision 120ft., passive Perception 16", - "langs-u": "LANGUAGES", - "lang-u": "LANGUAGE", - "npc-langs-place": "Abyssal, Common, Infernal", - "challenge-u": "CHALLENGE", - "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", - "none-u": "NONE", - "strength-u": "STRENGTH", - "strength-save-u": "STRENGTH SAVE", - "dexterity-u": "DEXTERITY", - "dexterity-save-u": "DEXTERITY SAVE", - "constitution-u": "CONSTITUTION", - "constitution-save-u": "CONSTITUTION SAVE", - "intelligence-u": "INTELLIGENCE", - "intelligence-save-u": "INTELLIGENCE SAVE", - "wisdom-u": "WISDOM", - "wisdom-save-u": "WISDOM SAVE", - "corruption-u": "CORRUPTION", - "corruption-core": "Corruption", - "corruption-save-u": "CORRUPTION SAVE", - "charisma-u": "CHARISMA", - "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "has-reaction-u": "HAS REACTIONS", - "leg-actions:-u": "LEGENDARY ACTIONS:", - "gen-opts-u": "GENERAL OPTIONS", + "skills-list": "acrobatics,animal_handling,athletics,deception,history,insight,intimidation,investigation,lore,medicine,nature,perception,performance,persuasion,riddle,shadowlore,sleight_of_hand,stealth,survival,traditions", + "npc-options-u": "НАСТРОЙКИ NPC", + "name-u": "ИМЯ", + "npc-type-u": "ТИП NPC", + "npc-type-place": "Средний зверь", + "armor-class-u": "КЛАСС БРОНИ", + "class-u": "КЛАСС", + "type-u": "ТИП", + "npc-armor-place": "кольчуга", + "standard-of-living-u": "УРОВЕНЬ ЖИЗНИ", + "hit-points-u": "ПУНКТЫ ЗДОРОВЬЯ", + "formula-u": "ФОРМУЛА", + "speed-u": "СКОРОСТЬ", + "npc-speed-place": "30 фт., полёт 60 фт.", + "poor": "Бедный", + "frugal": "Скромный", + "martial": "Средний", + "prosperous": "Зажиточный", + "rich": "Богатый", + "attributes-u": "ХАРАКТЕРИСТИКИ", + "str-u": "СИЛ", + "dex-u": "ЛВК", + "con-u": "ВЫН", + "int-u": "ИНТ", + "wis-u": "МДР", + "cha-u": "ХАР", + "saves-u": "ИСПЫТАНИЯ", + "skills-u": "НАВЫКИ", + "acrobatics-u": "АКРОБАТИКА", + "animal_handling-u": "ДРЕССИРОВКА", + "lore-u": "ЛЕГЕНДЫ", + "athletics-u": "АТЛЕТИКА", + "deception-u": "ОБМАН", + "history-u": "ИСТОРИЯ", + "insight-u": "ПРОНИЦАТЕЛЬНОСТЬ", + "intimidation-u": "ЗАПУГИВАНИЕ", + "investigation-u": "РАССЛЕДОВАНИЕ", + "medicine-u": "МЕДИЦИНА", + "nature-u": "ПРИРОДА", + "perception-u": "ВНИМАНИЕ", + "performance-u": "ИСПОЛНЕНИЕ", + "persuasion-u": "УБЕЖДЕНИЕ", + "riddle-u": "ЗАГАДКИ", + "shadowlore-u": "ЗНАНИЕ ТЕНИ", + "sleight_of_hand-u": "ЛОВКОСТЬ РУК", + "stealth-u": "СКРЫТНОСТЬ", + "survival-u": "ВЫЖИВАНИЕ", + "traditions-u": "ТРАДИЦИИ", + "miserable-u": "БЕЗЫСХОДНОСТЬ", + "damage-vuln-u": "УЯЗВИМОСТЬ К УРОНУ", + "npc-dmg-vuln-place": "огонь", + "damage-res-u": "СОПРОТИВЛЕНИЕ УРОНУ", + "npc-dmg-res-place": "холод", + "damage-imm-u": "НЕВОСПРИИМЧИВОСТЬ К УРОНУ", + "npc-dmg-imm-place": "электричество", + "cond-imm-u": "НЕВОСПРИИМЧИВОСТЬ К СОСТОЯНИЯМ", + "npc-cond-imm-place": "обворожение", + "senses-u": "ВОСПРИЯТИЕ", + "npc-senses-place": "тёмное зрение 120 фт., пассивное внимание 16", + "langs-u": "ЯЗЫКИ", + "lang-u": "ЯЗЫК", + "npc-langs-place": "дэльский, общий, эльфийский", + "challenge-u": "ОПАСНОСТЬ", + "xp-u": "ПО", + "spellcast-npc-u": "NPC ЗАКЛИНАТЕЛЬ", + "spell-ability-u": "ХАРАКТЕРИСТИКА ЗАКЛИНАТЕЛЯ", + "none-u": "НЕТ", + "strength-u": "СИЛА", + "strength-save-u": "ИСПЫТАНИЕ СИЛЫ", + "dexterity-u": "ЛОВКОСТЬ", + "dexterity-save-u": "ИСПЫТАНИЕ ЛОВКОСТИ", + "constitution-u": "ВЫНОСЛИВОСТЬ", + "constitution-save-u": "ИСПЫТАНИЕ ВЫНОСЛИВОСТИ", + "intelligence-u": "ИНТЕЛЛЕКТ", + "intelligence-save-u": "ИСПЫТАНИЕ ИНТЕЛЛЕКТА", + "wisdom-u": "МУДРОСТЬ", + "wisdom-save-u": "ИСПЫТАНИЕ МУДРОСТИ", + "corruption-u": "ИСКАЖЕНИЕ", + "corruption-core": "Искажение", + "corruption-save-u": "ИСПЫТАНИЕ ИСКАЖЕНИЯ", + "charisma-u": "ХАРИЗМА", + "charisma-save-u": "ИСПЫТАНИЕ ХАРИЗМЫ", + "spell-dc-u": "СЛ ЗАКЛИНАНИЯ", + "spell-atk-bonus-u": "БОНУС АТАКИ ЗАКЛИНАНИЯ", + "has-reaction-u": "ИМЕЕТ РЕАКЦИИ", + "leg-actions:-u": "ЛЕГЕНДАРНЫЕ ДЕЙСТВИЯ:", + "gen-opts-u": "ОБЩИЕ НАСТРОЙКИ", "npc-u": "NPC", - "roll-queries:-u": "ROLL QUERIES:", - "always-adv": "Always Roll Advantage", - "adv-toggle": "Advantage Toggle", - "query-adv": "Query Advantage", - "never-adv": "Never Roll Advantage", - "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", - "never-whisp": "Never Whisper Rolls", - "query-whisp": "Query Whisper", - "always-whisp": "Always Whisper Rolls", - "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", - "never-dmg": "Don't Auto Roll Damage", - "always-dmg": "Auto Roll Damage & Crit", - "ac": "Armor Class", - "hp": "Hit Points", - "speed": "Speed", - "saving-throw": "Saving Throws", - "str": "Str", - "dex": "Dex", - "con": "Con", - "int": "Int", - "wis": "Wis", - "cha": "Cha", - "skills": "Skills", - "acrobatics": "Acrobatics", - "animal_handling": "Animal Handling", - "lore": "Lore", - "athletics": "Athletics", - "deception": "Deception", - "history": "History", - "insight": "Insight", - "intimidation": "Intimidation", - "investigation": "Investigation", - "medicine": "Medicine", - "nature": "Nature", - "perception": "Perception", - "performance": "Performance", - "persuasion": "Persuasion", - "riddle": "Riddle", - "shadowlore": "Shadow Lore", - "sleight_of_hand": "Sleight of Hand", - "stealth": "Stealth", - "survival": "Survival", - "traditions": "Traditions", - "dmg-vuln": "Damage Vulnerabilities", - "dmg-res": "Damage Resistances", - "dmg-imm": "Damage Immunities", - "cond-imm": "Condition Immunities", - "senses": "Senses", - "langs": "Languages", - "challenge": "Challenge", - "npc-trait-name-place": "False Appearance.", - "npc-trait-desc-place": "If the dragon fails...", - "actions": "Actions", - "adv": "Advantage", - "norm": "Normal", - "disadv": "Disadvantage", - "name:-u": "NAME:", - "attack-u": "ATTACK", - "type:-u": "TYPE:", - "melee": "Melee", - "ranged": "Ranged", - "range-reach:-u": "RANGE/REACH:", - "range-reach-place": "5 ft.", - "to-hit:-u": "TO HIT:", - "target:-u": "TARGET:", - "target:": "Target:", - "to-hit-place": "One target", - "on-hit:-u": "ON HIT:", - "on-hit-place": "slashing", - "on-hit2:-u": "ON HIT 2:", - "on-hit-2-place": "fire", - "hit:": "Hit: ", - "reactions": "Reactions", - "npc-repeating-name-place": "Parry.", - "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", - "prep-u": "PREP", - "school:-u": "SCHOOL:", - "abjuration": "Abjuration", - "conjuration": "Conjuration", - "divination": "Divination", - "enchantment": "Enchantment", - "evocation": "Evocation", - "illusion": "Illusion", - "necromancy": "Necromancy", - "transmutation": "Transmutation", - "ritual": "Ritual", - "ritual-l": "ritual", - "range:-u": "RANGE:", - "range:": "Range:", - "components:-u": "COMPONENTS:", - "components:": "Components:", - "spell-component-verbal": "V", - "spell-component-somatic": "S", - "spell-component-material": "M", - "spell-ritual": "R", - "spell-concentration": "C", - "ruby-dust-place": "ruby dust worth 50gp", - "concentration-u": "CONCENTRATION", - "concentration": "Concentration", - "duration:-u": "DURATION:", - "duration:": "Duration:", - "difficulty-class-abv": "DC", - "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", - "none": "None", - "dmg:-u": "DAMAGE:", - "dmg2:-u": "DAMAGE2:", - "healing:-u": "HEALING:", - "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u": "EFFECT:", - "npc-atk-effect-place": "Half damage", - "desc:-u": "DESCRIPTION:", - "at-higher-lvl:-u": "AT HIGHER LEVELS:", - "at-higher-lvl": "At Higher Levels", - "higher-lvl-cast": "Higher Level Cast", - "leg-actions": "Legendary Actions", - "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", - "atk-range-place": "5 ft.", - "atk-target-place": "One target", - "atk-dmg-type-place": "slashing", - "atk-dmg-type2-place": "fire", - "adv-u": "ADVANTAGE", - "norm-u": "NORMAL", - "disadv-u": "DISADVANTAGE", - "core-u": "CORE", - "bio-u": "BIO", - "spells-u": "SPELLS", - "char-name-u": "CHARACTER NAME", - "slayer": "Slayer", - "warden": "Warden", - "scholar": "Scholar", - "treasurehunter": "Treasure Hunter", - "warrior": "Warrior", - "wanderer": "Wanderer", - "paladin": "Paladin", - "ranger": "Ranger", - "rogue": "Rogue", - "sorcerer": "Sorcerer", - "warlock": "Warlock", - "wizard": "Wizard", - "class-level-u": "CLASS & LEVEL", - "background-u": "BACKGROUND", - "background": "Background", - "culture-u": "CULTURE", - "shadow-weakness-u": "SHADOW WEAKNESS", - "exp-pts-u": "EXPERIENCE POINTS", - "inspiration-u": "INSPIRATION", - "prof-bonus-u": "PROFICIENCY BONUS", - "strength": "Strength", - "strength-save": "Strength Save", - "dexterity": "Dexterity", - "dexterity-save": "Dexterity Save", - "constitution": "Constitution", - "constitution-save": "Constitution Save", - "intelligence": "Intelligence", - "intelligence-save": "Intelligence Save", - "wisdom": "Wisdom", - "wisdom-save": "Wisdom Save", - "corruption": "Corruption", - "corruption-save": "Corruption Save", - "charisma": "Charisma", - "charisma-save": "Charisma Save", - "saving-throws-u": "SAVING THROWS", - "acrobatics-core": "Acrobatics (Dex)", - "animal_handling-core": "Animal Handling (Wis)", - "lore-core": "Lore (Int)", - "athletics-core": "Athletics (Str)", - "deception-core": "Deception (Cha)", - "history-core": "History (Int)", - "insight-core": "Insight (Wis)", - "intimidation-core": "Intimidation (Cha)", - "investigation-core": "Investigation (Int)", - "medicine-core": "Medicine (Wis)", - "nature-core": "Nature (Int)", - "perception-core": "Perception (Wis)", - "performance-core": "Performance (Cha)", - "persuasion-core": "Persuasion (Cha)", - "riddle-core": "Riddle (Int)", - "shadowlore-core": "Shadow Lore (Int)", - "sleight_of_hand-core": "Sleight of Hand (Dex)", - "stealth-core": "Stealth (Dex)", - "survival-core": "Survival (Wis)", - "traditions-core": "Traditions (Int)", - "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", - "tool-u": "TOOL", - "pro-u": "PRO", - "attr-u": "ATTRIBUTE", - "prof-bonus:-u": "PROFICIENCY BONUS:", - "prof-u": "PROFICIENT", - "proficency-u": "PROFICIENCY", - "expertise-u": "EXPERTISE", - "jack-of-all-u": "JACK OF ALL TRADES", - "attr:-u": "ATTRIBUTE:", - "tool-prof-u": "TOOL PROFICIENCIES", - "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", - "prof-langs-u": "PROFICIENCIES & LANGUAGES", - "init": "Initiative", - "init-u": "INITIATIVE", - "hp-max-u": "Hit Point Maximum", - "hp-current-u": "CURRENT HIT POINTS", - "hp-temp-u": "TEMPORARY HIT POINTS", - "total": "Total", - "perm": "PERM", - "hit-dice-u": "HIT DICE", - "successes-u": "SUCCESSES", - "failures-u": "FAILURES", - "death-save-u": "DEATH SAVE", - "death-saves-u": "DEATH SAVES", - "atk-u": "ATK", - "dmg-type-u": "DAMAGE/TYPE", - "attack:-u": "ATTACK:", - "proficient-u": "PROFICIENT", - "range-place": "Self (60-foot cone)", - "magic-bonus:-u": "MAGIC BONUS:", - "crit-range-u": "CRIT RANGE:", - "damage:-u": "DAMAGE:", - "dmg-type-place": "Slashing", - "crit:-u": "CRIT:", - "damage2:-u": "DAMAGE2:", - "saving-throw:-u": "SAVING THROW:", - "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", - "flat-u": "FLAT", - "save": "Save", - "save-effect:-u": "SAVE EFFECT:", - "save-effect-place": "half damage", - "ammunition:-u": "AMMUNITION:", - "ammunition-place": "Arrows", - "description:-u": "DESCRIPTION:", - "description-place": "Up to 2 creatures within 5 feet", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", - "copper-u": "CP", - "silver-u": "SP", - "electrum-piece-u": "EP", - "gold-u": "GP", - "platinum-piece-u": "PP", - "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u": "ITEM NAME", - "equipped-u": "EQUIPPED", - "use-as-resource-u": "USE AS A RESOURCE", - "prop:-u": "PROP:", - "mods:-u": "MODS:", - "total-weight-u": "TOTAL WEIGHT", - "immobile-u": "IMMOBILE", - "heavily-encumbered-u": "HEAVILY ENCUMBERED", - "encumbered-u": "ENCUMBERED", - "over-carrying-cap-u": "OVER CARRYING CAPACITY", - "equipment-u": "EQUIPMENT", - "distinctive-quality-u": "DISTINCTIVE QUALITY", - "specialty-u": "SPECIALTY", - "hope-u": "HOPE", - "dispair-u": "DESPAIR", - "class-resource-u": "CLASS RESOURCE", - "other-resource-u": "OTHER RESOURCE", - "position-u": "POSITION", - "shadow-u": "SHADOW", - "exhaustion-u": "EXHAUSTION", - "feats-traits-u": "FEATURES & TRAITS", - "age-u": "AGE", - "size-u": "SIZE", - "height-u": "HEIGHT", - "weight-u": "WEIGHT", - "eye-u": "EYES", - "skin-u": "SKIN", - "hair-u": "HAIR", - "patrons-sanctuaries-u": "PATRONS & SANCTUARIES", - "char-backstory-u": "CHARACTER BACKSTORY", - "tale-of-years-u": "TALE OF YEARS", - "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", - "feat-u": "VIRTUE", - "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", - "cantrips-u": "CANTRIPS", - "ritual-u": "RITUAL", - "casting-time:-u": "CASTING TIME:", - "casting-time:": "Casting Time:", - "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", - "half-dmg-place": "Half damage", - "hit-die:-u": "HIT DIE:", - "initiative-mod:-u": "INITIATIVE MODIFIER:", - "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", - "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", - "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u": "DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", - "halfling-luck-u": "HALFLING LUCK", - "arcane-warrior-u": "ARCANE FIGHTER", - "arcane-rogue-u": "ARCANE ROGUE", - "class-options-u": "CLASS OPTIONS ()", - "2nd-class:-u": "2ND CLASS:", - "lvl:-u": "LEVEL:", - "3rd-class:-u": "3RD CLASS:", - "4th-class:-u": "4TH CLASS:", - "mutliclass-opts-u": "MULTICLASS OPTIONS", - "use-cust-class-u": "USE CUSTOM CLASS", - "class-name:-u": "CLASS NAME:", - "spellcasting-ability:-u": "SPELLCASTING ABILITY:", - "spell-slots:-u": "SPELL SLOTS:", - "spell-full-u": "FULL (Cleric, Druid, Wizard)", - "spell-half-u": "HALF (Paladin, Ranger)", + "roll-queries:-u": "БРОСКИ:", + "always-adv": "Всегда с преимуществом", + "adv-toggle": "Переключение преимущества", + "query-adv": "Спрашивать при броске", + "never-adv": "Без преимущества", + "whisp-rolls-gm:-u": "ШЕПТАТЬ БРОСКИ МАСТЕРУ:", + "never-whisp": "Никогда не шептать", + "query-whisp": "Спрашивать при броске", + "always-whisp": "Всегда шептать", + "auto-dmg-roll:-u": "АВТО БРОСОК УРОНА:", + "never-dmg": "Не бросать урон автоматически", + "always-dmg": "Автоматически бросать урон и криты", + "ac": "Класс брони", + "hp": "Пункты здоровья", + "speed": "Скорость", + "saving-throw": "Испытания", + "str": "Сил", + "dex": "Лвк", + "con": "Вын", + "int": "Инт", + "wis": "Мдр", + "cha": "Хар", + "skills": "Навыки", + "acrobatics": "Акробатика", + "animal_handling": "Дрессировка", + "lore": "Легенды", + "athletics": "Атлетика", + "deception": "Обман", + "history": "История", + "insight": "Проницательность", + "intimidation": "Запугивание", + "investigation": "Расследование", + "medicine": "Медицина", + "nature": "Природа", + "perception": "Внимание", + "performance": "Исполнение", + "persuasion": "Убеждение", + "riddle": "Загадки", + "shadowlore": "Знание тени", + "sleight_of_hand": "Ловкость рук", + "stealth": "Скрытность", + "survival": "Выживание", + "traditions": "Традиции", + "dmg-vuln": "Уязвимость к урону", + "dmg-res": "Сопротивление урону", + "dmg-imm": "Невосприимчивость к урону", + "cond-imm": "Невосприимчивость к состояниям", + "senses": "Восприятие", + "langs": "Языки", + "challenge": "Опасность", + "npc-trait-name-place": "Обманчивая внешность.", + "npc-trait-desc-place": "Если дракон проваливает...", + "actions": "Действия", + "adv": "Преимущество", + "norm": "Обычно", + "disadv": "Помеха", + "name:-u": "НАЗВАНИЕ:", + "attack-u": "АТАКА", + "type:-u": "ТИП:", + "melee": "Рукопашная", + "ranged": "Дальнобойная", + "range-reach:-u": "ДИСТ/ДОСЯГ:", + "range-reach-place": "5 фт.", + "to-hit:-u": "ДЛЯ ПОПАДАНИЯ:", + "target:-u": "ЦЕЛЬ:", + "target:": "Цель:", + "to-hit-place": "Одна цель", + "on-hit:-u": "ПРИ ПОПАДАНИИ:", + "on-hit-place": "рубящий", + "on-hit2:-u": "ПРИ ПОПАДАНИИ 2:", + "on-hit-2-place": "огонь", + "hit:": "Попадание: ", + "reactions": "Реакции", + "npc-repeating-name-place": "Парирование.", + "npc-repeating-desc-place": "Существо добавляет 2 к своему КБ против...", + "spells": "Закл", + "prep-u": "ПОДГ", + "school:-u": "ШКОЛА:", + "abjuration": "Преграждение", + "conjuration": "Воплощение", + "divination": "Пророчество", + "enchantment": "Очарование", + "evocation": "Эвокация", + "illusion": "Иллюзия", + "necromancy": "Некромантия", + "transmutation": "Превращение", + "ritual": "Ритуал", + "ritual-l": "ритуал", + "range:-u": "ДИСТАНЦИЯ:", + "range:": "Дистанция:", + "components:-u": "КОМПОНЕНТЫ:", + "components:": "Компоненты:", + "spell-component-verbal": "В", + "spell-component-somatic": "С", + "spell-component-material": "М", + "spell-ritual": "Р", + "spell-concentration": "К", + "ruby-dust-place": "рубиновая пыль ценой 50 зм", + "concentration-u": "КОНЦЕНТРАЦИЯ", + "concentration": "Концентрация", + "duration:-u": "ДЛИТЕЛЬНОСТЬ:", + "duration:": "Длительность:", + "difficulty-class-abv": "СЛ", + "output:-u": "ВЫВОД:", + "spellcard-u": "КАРТА ЗАКЛ", + "spell-atk:-u": "АТАКА ЗАКЛИНАНИЕМ:", + "none": "Нет", + "dmg:-u": "УРОН:", + "dmg2:-u": "УРОН 2:", + "healing:-u": "ЛЕЧЕНИЕ:", + "add-ability-mod-u": "Доб. мод. характеристики к урону или лечению", + "effect:-u": "ЭФФЕКТ:", + "npc-atk-effect-place": "Половина урона", + "desc:-u": "ОПИСАНИЕ:", + "at-higher-lvl:-u": "С УВЕЛИЧЕННЫМ УРОВНЕМ:", + "at-higher-lvl": "С увеличенным уровнем", + "higher-lvl-cast": "Заклинание с увеличенным уровнем", + "leg-actions": "Легендарные действия", + "leg-actions-desc": " может делать легендарных действий, выбирая из вариантов ниже. Только одно легендарное действие может быть использовано за раз и только в конце хода другого существа. восстанавливает использованные легендарные действия в начале своего хода.", + "atk-range-place": "5 фт.", + "atk-target-place": "Одна цель", + "atk-dmg-type-place": "рубящий", + "atk-dmg-type2-place": "огонь", + "adv-u": "ПРЕИМУЩЕСТВО", + "norm-u": "ОБЫЧНО", + "disadv-u": "ПОМЕХА", + "core-u": "ОСН", + "bio-u": "БИО", + "spells-u": "ЗАКЛ", + "char-name-u": "ИМЯ ПЕРСОНАЖА", + "slayer": "Истребитель", + "warden": "Страж", + "scholar": "Учёный", + "treasurehunter": "Кладоискатель", + "warrior": "Воин", + "wanderer": "Странник", + "paladin": "Паладин", + "ranger": "Следопыт", + "rogue": "Плут", + "sorcerer": "Чародей", + "warlock": "Колдун", + "wizard": "Волшебник", + "class-level-u": "КЛАСС И УРОВЕНЬ", + "background-u": "ПРОИСХОЖДЕНИЕ", + "background": "Происхождение", + "culture-u": "КУЛЬТУРА", + "shadow-weakness-u": "УЯЗВИМОСТЬ К ТЕНИ", + "exp-pts-u": "ПУНКТЫ ОПЫТА", + "inspiration-u": "ВДОХНОВЕНИЕ", + "prof-bonus-u": "БОНУС УМЕНИЯ", + "strength": "Сила", + "strength-save": "Испытание силы", + "dexterity": "Ловкость", + "dexterity-save": "Испытание ловкости", + "constitution": "Выносливость", + "constitution-save": "Испытание выносливости", + "intelligence": "Интеллект", + "intelligence-save": "Испытание интеллекта", + "wisdom": "Мудрость", + "wisdom-save": "Испытание мудрости", + "corruption": "Искажение", + "corruption-save": "Испытание искажения", + "charisma": "Харизма", + "charisma-save": "Испытание харизмы", + "saving-throws-u": "ИСПЫТАНИЯ", + "acrobatics-core": "Акробатика (Лвк)", + "animal_handling-core": "Дрессировка (Мдр)", + "lore-core": "Легенды (Инт)", + "athletics-core": "Атлетика (Сил)", + "deception-core": "Обман (Хар)", + "history-core": "История (Инт)", + "insight-core": "Проницательность (Мдр)", + "intimidation-core": "Запугивание (Хар)", + "investigation-core": "Расследование (Инт)", + "medicine-core": "Медицина (Мдр)", + "nature-core": "Природа (Инт)", + "perception-core": "Внимание (Мдр)", + "performance-core": "Исполнение (Хар)", + "persuasion-core": "Убеждение (Хар)", + "riddle-core": "Загадки (Инт)", + "shadowlore-core": "Знание тени (Инт)", + "sleight_of_hand-core": "Ловкость рук (Лвк)", + "stealth-core": "Скрытность (Лвк)", + "survival-core": "Выживание (Мдр)", + "traditions-core": "Традиции (Инт)", + "pass-wis-u": "ПАССИВНОЕ ВНИМАНИЕ (МДР)", + "tool-u": "ИНСТРУМЕНТ", + "pro-u": "УМЕНИЕ", + "attr-u": "ХАРАКТЕРИСТИКА", + "prof-bonus:-u": "БОНУС УМЕНИЯ:", + "prof-u": "УМЕЛЫЙ", + "proficency-u": "УМЕНИЕ", + "expertise-u": "ЭКСПЕРТ", + "jack-of-all-u": "МАСТЕР НА ВСЕ РУКИ", + "attr:-u": "ХАРАКТЕРИСТИКА:", + "tool-prof-u": "ВЛАДЕНИЕ ИНСТРУМЕНТАМИ", + "other-prof-langs-u": "ПРОЧИЕ УМЕНИЯ И ЯЗЫКИ", + "prof-langs-u": "УМЕНИЯ И ЯЗЫКИ", + "init": "Инициатива", + "init-u": "ИНИЦИАТИВА", + "hp-max-u": "Макс. ПЗ", + "hp-current-u": "ТЕКУЩИЕ ПЗ", + "hp-temp-u": "ВРЕМЕННЫЕ ПЗ", + "total": "Всего", + "perm": "Пост.", + "hit-dice-u": "КОСТЬ ЗДОРОВЬЯ", + "successes-u": "УСПЕХИ", + "failures-u": "ПРОВАЛЫ", + "death-save-u": "ИСП. ПРОТИВ СМЕРТИ", + "death-saves-u": "ИСП. ПРОТИВ СМЕРТИ", + "atk-u": "АТАКА", + "dmg-type-u": "УРОН/ТИП", + "attack:-u": "АТАКА:", + "proficient-u": "УМЕЛЫЙ", + "range-place": "На себя (60-футовый конус)", + "magic-bonus:-u": "МАГ. БОНУС:", + "crit-range-u": "ДИАПАЗОН КРИТА:", + "damage:-u": "УРОН:", + "dmg-type-place": "Рубящий", + "crit:-u": "КРИТ:", + "damage2:-u": "УРОН 2:", + "saving-throw:-u": "ИСПЫТАНИЕ:", + "vs-dc:-u": "ПРОТИВ СЛ:", + "spell-u": "ЗАКЛИНАНИЕ", + "flat-u": "РОВНО", + "save": "Испытание", + "save-effect:-u": "ЭФФЕКТ ИСПЫТАНИЯ:", + "save-effect-place": "половина урона", + "ammunition:-u": "БОЕПРИПАСЫ:", + "ammunition-place": "Стрелы", + "description:-u": "ОПИСАНИЕ:", + "description-place": "До 2 существ в 5 футах", + "atk-spellcasting-u": "АТАКИ И ЗАКЛИНАНИЯ", + "copper-u": "ММ", + "silver-u": "СМ", + "electrum-piece-u": "ЭМ", + "gold-u": "ЗМ", + "platinum-piece-u": "ПМ", + "warning-armor-sets-u": "ВНИМАНИЕ - БЫЛО ДОБАВЛЕНО НЕСКОЛЬКО ДОСПЕХОВ ИЛИ ЩИТОВ И КБ РАССЧИТАН НЕПРАВИЛЬНО. СНИМИТЕ ДОСПЕХИ В ДЕТАЛЯХ ПРЕДМЕТА.", + "item-name-u": "НАЗВАНИЕ ПРЕДМЕТА", + "equipped-u": "НАДЕТО", + "use-as-resource-u": "ИСП. КАК РЕСУРС", + "prop:-u": "СВОЙ:", + "mods:-u": "МОД:", + "total-weight-u": "ОБЩИЙ ВЕС", + "immobile-u": "ОБЕЗДВИЖЕННОСТЬ", + "heavily-encumbered-u": "СИЛЬНАЯ ПЕРЕГРУЗКА", + "encumbered-u": "ПЕРЕГРУЗКА", + "over-carrying-cap-u": "ЗНАЧИТЕЛЬНАЯ ПЕРЕГРУЗКА", + "equipment-u": "СНАРЯЖЕНИЕ", + "distinctive-quality-u": "ОТЛИЧИТЕЛЬНАЯ ЧЕРТА", + "specialty-u": "СПЕЦИАЛЬНОСТЬ", + "hope-u": "НАДЕЖДА", + "dispair-u": "ОТЧАЯНИЕ", + "class-resource-u": "РЕСУРС КЛАССА", + "other-resource-u": "ДРУГОЙ РЕСУРС", + "position-u": "ПОЗИЦИЯ", + "shadow-u": "ТЕНЬ", + "exhaustion-u": "УТОМЛЕНИЕ", + "feats-traits-u": "ДОСТОИНСТВА И ЧЕРТЫ", + "age-u": "ВОЗРАСТ", + "size-u": "РАЗМЕР", + "height-u": "РОСТ", + "weight-u": "ВЕС", + "eye-u": "ГЛАЗА", + "skin-u": "КОЖА", + "hair-u": "ВОЛОСЫ", + "patrons-sanctuaries-u": "ПОКРОВИТЕЛИ И УБЕЖИЩА", + "char-backstory-u": "ПРЕДЫСТОРИЯ ПЕРСОНАЖА", + "tale-of-years-u": "СКАЗАНИЯ", + "add-feats-traits-u": "ДОПОЛНИТЕЛЬНЫЕ ДОСТОИНСТВА И ЧЕРТЫ", + "feat-u": "ДОСТОИНСТВО", + "treasure-u": "СОКРОВИЩА", + "spell-save-dc-u": "СЛ ЗАКЛИНАНИЯ", + "cantrips-u": "ФОКУСЫ", + "ritual-u": "РИТУАЛ", + "casting-time:-u": "ВРЕМЯ НАКЛАДЫВАНИЯ:", + "casting-time:": "Время накладывания:", + "at-higher-lvl-dmg:-u": "УРОН БОЛЬШЕГО УРОВНЯ:", + "half-dmg-place": "Половина урона", + "hit-die:-u": "КОСТЬ ЗДОРОВЬЯ:", + "initiative-mod:-u": "МОД. ИНИЦИАТИВЫ:", + "glob-saving-mod:-u": "ОБЩИЙ МОД. ИСПЫТАНИЙ:", + "glob-ac-mod:-u": "ОБЩИЙ МОД. КЛАССА БРОНИ:", + "glob-atk-mod:-u": "ОБЩИЙ МОД. МАГИЧЕСКИХ АТАК:", + "pass-perc-mod:-u": "МОД. ПАССИВНОГО ВНИМАНИЯ:", + "death-save-mod:-u": "МОД. ИСП. ПРОТИВ СМЕРТИ:", + "magic-caster-lvl:-u": "УРОВЕНЬ ЗАКЛИНАТЕЛЯ:", + "halfling-luck-u": "УДАЧА ХОББИТА", + "arcane-warrior-u": "МИСТИЧЕСКИЙ ВОИН", + "arcane-rogue-u": "МИСТИЧЕСКИЙ ПЛУТ", + "class-options-u": "НАСТРОЙКИ КЛАССА ()", + "2nd-class:-u": "2ОЙ КЛАСС:", + "lvl:-u": "УРОВЕНЬ:", + "3rd-class:-u": "3ИЙ КЛАСС:", + "4th-class:-u": "4ЫЙ КЛАСС:", + "mutliclass-opts-u": "НАСТРОЙКИ МУЛЬТИКЛАССА", + "use-cust-class-u": "СВОЙ КЛАСС", + "class-name:-u": "НАЗВАНИЕ КЛАССА:", + "spellcasting-ability:-u": "ХАРАКТЕРИСТИКА ЗАКЛИНАТЕЛЯ:", + "spell-slots:-u": "СЛОТЫ ЗАКЛИНАНИЙ:", + "spell-full-u": "ПОЛНЫЙ (Учёный, Кладоискатель, Волшебник)", + "spell-half-u": "ПОЛОВИНА (Паладин, Следопыт)", "spell-third-u": "THIRD (Arcane Fighter/Rogue)", - "cust-class-opts": "CUSTOM CLASS OPTIONS", - "normal": "Normal", - "expirtise": "Expertise", - "skill-opts-u": "SKILL OPTIONS", + "cust-class-opts": "НАСТРОЙКИ СВОЕГО КЛАССА", + "normal": "Обычно", + "expirtise": "Эксперт", + "skill-opts-u": "НАСТРОЙКИ НАВЫКОВ", "version": "v", - "always-roll-adv": "Always Roll Advantage", - "toggle-roll-adv": "Advantage Toggle", - "query-roll-adv": "Query Advantage", - "never-roll-adv": "Never Roll Advantage", - "never-whisper-roll": "Never Whisper Rolls", - "query-whisper-roll": "Query Whisper", - "always-whisper-roll": "Always Whisper Rolls", - "never-roll-dmg": "Don't Auto Roll Damage", - "always-roll-dmg": "Auto Roll Damage & Crit", - "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", - "on": "On", - "off": "Off", - "inventory:-u": "INVENTORY:", - "compendium-compatible": "Compendium Compatible", - "simple": "Simple", - "encumbrance:-u": "ENCUMBRANCE:", - "ammo-tracking:-u": "AMMO TRACKING:", - "general-opts-u": "GENERAL OPTIONS", - "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight": "Please make a copy of your game before you use this tool.", - "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", - "community-sheet-u": "COMMUNITY SHEET", - "shaped-sheet-u": "SHAPED SHEET", - "transition-opts-u": "TRANSITION OPTIONS", - "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", - "custom_ac:-u": "CUSTOM AC:", - "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc": "NPC/PC", - "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "always-roll-adv": "Всегда с преимуществом", + "toggle-roll-adv": "Переключение преимущества", + "query-roll-adv": "Спрашивать при броске", + "never-roll-adv": "Без преимущества", + "never-whisper-roll": "Не шептать броски", + "query-whisper-roll": "Спрашивать при броске", + "always-whisper-roll": "Всегда шептать броски", + "never-roll-dmg": "Не бросать урон автоматически", + "always-roll-dmg": "Автоматически бросать урон и криты", + "add-char-to-templates:-u": "ПОКАЗЫВАТЬ ИМЯ В БРОСКЕ:", + "on": "Вкл", + "off": "Выкл", + "inventory:-u": "СНАРЯЖЕНИЕ:", + "compendium-compatible": "Совместимо с компендиумом", + "simple": "Простая", + "encumbrance:-u": "НАГРУЗКА:", + "ammo-tracking:-u": "БОЕПРИПАСЫ:", + "general-opts-u": "ОБЩИЕ НАСТРОЙКИ", + "transition-text": "При нажатии на одно из этих изображении, данные переформатируются из вашего настоящего листа в этот лист. Эти изменения перманентны и не могут быть возвращены.", + "transition-text-highlight": "Пожалуйста, сделайте копию вашей игры перед использованием этого инструмента.", + "choose-sheet-transfer": "ВЫБЕРИТЕ ИСХОДНЫЙ БЛАНК", + "community-sheet-u": "БЛАНК СООБЩЕСТВА", + "shaped-sheet-u": "БЛАНК SHAPED", + "transition-opts-u": "НАСТРОЙКИ ПЕРЕМЕЩЕНИЯ", + "portions-sheet-utilize": "Части этого листа используют содержимое System Reference Document 5.0 под лицензией OGL. Вы можете просмотреть лицензию OGL и уведомление об авторских правах по ссылке. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Функции API в один клик доступны с подпиской Pro.", + "api-required-u": "(НЕОБХОДИМ API)", + "spell_dc_mod:-u": "МОДИФИКАТОР СЛ ЗАКЛИНАНИЯ:", + "custom_ac:-u": "СВОЙ КБ:", + "npc-info": "Эта опция делает всех новых персонажей NPC по умолчанию. Может быть полезно, если все персонажи игроков уже созданы и все последующие создаваемые персонажи являются NPC.", + "npc-pc": "NPC/Игрок", + "roll-queries-info": "Броски d20 отображаются в соответствии с этой опцией. 'Всегда с преимуществом' бросает два d20 для каждой проверки. Если преимущества или помехи не было, то вы используете значение слева. 'Переключение преимущества' добавляет три новые кнопки сверху бланка персонажа, позволяющие переключать режим броска. 'Спрашивать при броске' отображает диалоговое окно, где вы можете выбрать тип броска. 'Без преимущества' всегда бросает одну кость, так что в случае преимущества или помехи вы должны совершить ещё один бросок.", "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u": "BAR 1 VALUE:", - "cd-bar1-max:-u": "BAR 1 MAX:", - "cd-bar1-link:-u": "BAR 1 LINK:", - "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u": "BAR 2 VALUE:", - "cd-bar2-max:-u": "BAR 2 MAX:", - "cd-bar2-link:-u": "BAR 2 LINK:", - "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u": "BAR 3 VALUE:", - "cd-bar3-max:-u": "BAR 3 MAX:", - "cd-bar3-link:-u": "BAR 3 LINK:", - "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", - "show": "Show", - "hide": "Hide", - "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u": "PUBLIC", - "to-gm:-u": "TO GM", - "toggle-roll-whisper": "Whisper Toggle", - "attribute-opts-u": "ATTRIBUTE OPTIONS", - "save-opts-u": "SAVE OPTIONS", - "by-level": "By Level (Default)", - "prof-die": "Proficency Die (DMG)", - "custom": "Custom", - "core-die-roll:-u": "CORE DIE ROLL:", - "has-attack-u": "HAS AN ATTACK", - "variant-phb": "Variant (PHB p176)", - "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", - "automatic": "Automatic", - "cantrip-progression:-u": "CANTRIP PROGRESSION", - "cantrip-dice-u": "CANTRIP DICE", - "cantrip-beam-u": "CANTRIP BEAM", - "slots_total-u": "SLOTS TOTAL", - "slots_remaining-u": "SLOTS REMAINING", - "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", - "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u": "TOKEN SIZE", - "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u": "INITIATIVE STYLE:", - "query-attr-u": "QUERY ATTRIBUTE", - "custom-skills-u": "CUSTOM SKILLS", - "weapon-u": "WEAPON", - "armor-u": "ARMOR", - "other-u": "OTHER", - "source:-u": "SOURCE:", - "source-type:-u": "SOURCE TYPE:", - "racial": "Cultural", - "cv": "Virtue", - "class": "Class", - "feat": "Virtue", - "other": "Other", - "partial": "Partial", - "show_all": "Show All", - "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", - "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u": "GLOBAL ATTACK MODIFIER", - "global-damage-u": "GLOBAL DAMAGE MODIFIER", - "global-save-u": "GLOBAL SAVE MODIFIER", - "global-skill-u": "GLOBAL SKILL MODIFIER", - "global-damage": "Global Damage Modifier", - "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure": "Are you sure you want to turn this character into a ", - "yes": "Yes", - "cancel": "Cancel", - "choose": "Choose", - "innate:-u": "INNATE:" + "auto-dmg-roll-info": "По умолчанию урон не отображается автоматически, пока попадание не будет подтверждено. Вместо этого игрок нажимает на название атаки в чате под результатом атаки. Вместо этого метода, вы можете включить опцию 'Автоматически бросать урон и криты', чтобы урон отображался сразу вместе с броском атаки.", + "add-char-to-templates-info": "Имена персонажей не добавляются к шаблону броска в чате по умолчанию, вместо этого отображается имя игрока, установленное в поле 'Говорить как'. Включение этой опции добавляет имя персонажа к шаблону броска.", + "inventory-info": "Инвентарь персонажа использует продвинутый стиль, совместимый с Компендиумом Roll20 5E. Он включает поля для указания количества и веса, сортировку, расчёт КБ, автоматическое добавление атак и другие функции. Простой стиль заменяет это на простое поле ввода.", + "encumbrance-info": "Этот бланк использует опциональный вариант правил нагрузки, описанный на стр. 176 Книги Игрока. Вы можете выключить эти правила или использовать базовый лимит веса.", + "ammo-tracking-info": "Позволяет автоматически отслеживать боеприпасы, используя 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "СТИЛИЗАЦИЯ DUNGEONS AND DRAGONS", + "dungeons-and-dragons-styling-info": "Включает стилизацию под Dungeons and Dragons для листа персонажа и шаблонов бросков. Эта настройка автоматически применяется для всех листов персонажей и не может быть включена по отдельности.", + "cd-bar1-value:-u": "ЗНАЧЕНИЕ ШКАЛЫ 1:", + "cd-bar1-max:-u": "МАКС. ШКАЛЫ 1:", + "cd-bar1-link:-u": "СВЯЗЬ ШКАЛЫ 1:", + "cd-bar1-value-desc:-u": "По умолчанию при перетягивании из компендиума на виртуальный стол, значение шкалы 1 будет соответствовать этому атрибуту.", + "cd-bar1-max-desc:-u": "По умолчанию при перетягивании из компендиума на виртуальный стол, максимум шкалы 1 будет соответствовать этому атрибуту.", + "cd-bar1-link-desc:-u": "По умолчанию при перетягивании из компендиума на виртуальный стол, связь шкалы 1 будет соответствовать этому атрибуту.", + "cd-bar2-value:-u": "ЗНАЧЕНИЕ ШКАЛЫ 2:", + "cd-bar2-max:-u": "МАКС. ШКАЛЫ 2:", + "cd-bar2-link:-u": "СВЯЗЬ ШКАЛЫ 2:", + "cd-bar2-value-desc:-u": "По умолчанию при перетягивании из компендиума на виртуальный стол, значение шкалы 2 будет соответствовать этому атрибуту.", + "cd-bar2-max-desc:-u": "По умолчанию при перетягивании из компендиума на виртуальный стол, максимум шкалы 2 будет соответствовать этому атрибуту.", + "cd-bar2-link-desc:-u": "По умолчанию при перетягивании из компендиума на виртуальный стол, связь шкалы 2 будет соответствовать этому атрибуту.", + "cd-bar3-value:-u": "ЗНАЧЕНИЕ ШКАЛЫ 3:", + "cd-bar3-max:-u": "МАКС. ШКАЛЫ 3:", + "cd-bar3-link:-u": "СВЯЗЬ ШКАЛЫ 3:", + "cd-bar3-value-desc:-u": "По умолчанию при перетягивании из Компендиума на игровой стол, значение шкалы 3 будет соответствовать этому атрибуту.", + "cd-bar3-max-desc:-u": "По умолчанию при перетягивании из Компендиума на игровой стол, максимум шкалы 3 будет соответствовать этому атрибуту.", + "cd-bar3-link-desc:-u": "По умолчанию при перетягивании из Компендиума на игровой стол, связь шкалы 3 будет соответствовать этому атрибуту.", + "npc-name-in-rolls:-u": "ИМЯ NPC В БРОСКАХ:", + "show": "Показать", + "hide": "Скрыть", + "npc-name-in-rolls-desc:-u": "Показывать или скрывать имя NPC в результатах бросков.", + "public:-u": "ВСЕМ", + "to-gm:-u": "МАСТЕРУ", + "toggle-roll-whisper": "Шептать бросок", + "attribute-opts-u": "НАСТРОЙКИ ХАРАКТЕРИСТИК", + "save-opts-u": "НАСТРОЙКИ ИСПЫТАНИЙ", + "by-level": "По уровню (по умолчанию)", + "prof-die": "Кость умения (DMG)", + "custom": "Особый", + "core-die-roll:-u": "ОСНОВНОЙ КУБИК:", + "has-attack-u": "ИМЕЕТ АТАКУ", + "variant-phb": "Вариант (PHB с. 176)", + "carrying-capacity-mod:-u": "МОД. НАГРУЗКИ:", + "armor-class-tracking:-u": "ОТСЛЕЖИВАНИЕ КБ:", + "automatic": "Автоматически", + "cantrip-progression:-u": "ПОВЫШЕНИЕ ФОКУСОВ", + "cantrip-dice-u": "КОСТЬ ФОКУСА", + "cantrip-beam-u": "ЛУЧ ФОКУСА", + "slots_total-u": "ВСЕГО ЯЧЕЕК", + "slots_remaining-u": "ОСТАЛОСЬ ЯЧЕЕК", + "level-calculations:-u": "АВТО РАСЧЁТЫ ПО УРОВНЮ:", + "spell_slot_modifiers-u": "МОД. ЯЧЕЕК ЗАКЛИНАНИЙ", + "lvl-u": "УРОВЕНЬ", + "include_spell_desc:-u": "ДОБ. ОПИСАНИЕ ЗАКЛ. В АТАКУ:", + "token_size-u": "РАЗМЕР ТОКЕНА", + "add-dex-tiebreaker-u": "ИСП. ЛОВКОСТЬ ПРИ НИЧЬЕ:", + "initiative-style:-u": "ВИД ИНИЦИАТИВЫ:", + "query-attr-u": "СПРАШИВАТЬ", + "custom-skills-u": "СВОИ НАВЫКИ", + "weapon-u": "ОРУЖИЕ", + "armor-u": "ДОСПЕХ", + "other-u": "ДРУГОЕ", + "source:-u": "ИСТОЧНИК:", + "source-type:-u": "ТИП:", + "racial": "Культура", + "cv": "Достоинство", + "class": "Класс", + "feat": "Черта", + "other": "Другое", + "partial": "Частично", + "show_all": "Показать все", + "cr_only": "Только C&R", + "spell-icons:-u": "ИКОНКИ ЗАКЛИНАНИЙ:", + "custom-pb:-u": "СВОЙ БОНУС УМЕНИЯ:", + "show-global-attack-field-u": "ПОКАЗЫВАТЬ МОД. АТАК", + "show-global-damage-field-u": "ПОКАЗЫВАТЬ МОД. УРОНА", + "show-global-save-field-u": "ПОКАЗЫВАТЬ МОД. ИСПЫТАНИЙ", + "show-global-skill-field-u": "ПОКАЗЫВАТЬ МОД. НАВЫКОВ", + "global-attack-u": "ОБЩИЙ МОД. АТАК", + "global-damage-u": "ОБЩИЙ МОД. УРОНА", + "global-save-u": "ОБЩИЙ МОД. ИСПЫТАНИЙ", + "global-skill-u": "ОБЩИЙ МОД. НАВЫКОВ", + "global-damage": "Общий модификатор урона", + "core-die-roll-info": "Смена стандартной кости заменит обычный для большинства бросков 1d20 на другой по вашему выбору, например 2d10 или 3d6.", + "pb-type-info": "По умолчанию Бонус умения персонажа рассчитывается автоматически в зависимости от уровня, как указано в Книге Игрока. Опция Кость умения позволяет использовать альтернативный метод, указанный в Руководстве Мастера, по которому вместо определенного значения бросается кость. Опция Свой заменяет Бонус умения на любое значение по вашему выбору.", + "global-save-info": "Добавляет поле ввода глобального модификатора ИСПЫТАНИЙ на бланк персонажа. Все, что вы введёте в это поле будет влиять на каждый бросок испытаний. Полезно для частых, но не постоянных бонусов, вроде заклинания Благословения.", + "global-skill-info": "Добавляет поле ввода глобального модификатора НАВЫКОВ на бланк персонажа. Все, что вы введёте в это поле будет влиять на каждую проверку навыков. Полезно для частых, но не постоянных бонусов, вроде заклинания Указания.", + "global-attack-info": "Добавляет поле ввода глобального модификатора АТАКИ И АТАКУЮЩИХ ЗАКЛИНАНИЙ на бланк персонажа. Все, что вы введёте в это поле будет влиять на каждую проверку атаки. Полезно для частых, но не постоянных бонусов, вроде заклинания Благословения.", + "global-damage-info": "Добавляет поле ввода глобального модификатора УРОНА АТАКИ И АТАКУЮЩИХ ЗАКЛИНАНИЙ на бланк персонажа. Все, что вы введёте в это поле будет влиять на каждую проверку урона атаки. Полезно для частых, но не постоянных бонусов, вроде Скрытной атаки.", + "auto-level-calc-info": "По умолчанию изменение уровня персонажа автоматически выставляет новые значения ячеек заклинаний и кость здоровья. Вы можете изменить это.", + "simple-traits-info": "Раздел Особенностей и Черт персонажа использует продвинутый стиль, совместимый с Компендиумом Roll20 5E. Простой стиль использует обычные текстовые поля.", + "simple-proficiencies-info": "Раздел Умений и Языков персонажа использует продвинутый стиль, совместимый с Компендиумом Roll20 5E. Простой стиль использует обычные текстовые поля.", + "init-tiebreaker-info": "Добавление значения ловкости персонажа в виде сотой дробной части в случае ничьи при проверке инициативы.", + "b-custom-info": "Если Бонус умения выставлен как Свой, в бланке персонажа будет использовано это значение, вместо автоматического расчёта.", + "footer-wiki-link": "Дополнительные сведения об этом бланке персонажа, его функциях и особенностям можно найти в официальной документации на Roll20 Wiki. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ПЕРЕНОС ИЗ КОМПЕНДИУМА", + "are_you_sure": "Вы действительно хотите превратить этого персонажа в ", + "yes": "Да", + "cancel": "Отмена", + "choose": "Выбор", + "innate:-u": "ВРОЖДЕННАЯ:" } diff --git a/Bluebeard's Bride/translations/es.json b/Bluebeard's Bride/translations/es.json index e00a5e46cc..2d7d4ea8c1 100644 --- a/Bluebeard's Bride/translations/es.json +++ b/Bluebeard's Bride/translations/es.json @@ -1,22 +1,22 @@ { - "the-sisters": "The Sisters", - "sisterly-bonds": "Sisterly Bonds", - "wedding-prep": "Wedding Prep", + "the-sisters": "Las hermanas", + "sisterly-bonds": "Vínculos de hermana", + "wedding-prep": "Preparación de boda", "animus": "Animus", "Animus": "Animus", - "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "animus-desc": "Te aferras a la rectitud con las manos. Otros admiran tu fuerza y te hacen reverencia a tu gusto.", "fatale": "Fatale", "Fatale": "Fatale", "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", - "mother": "Mother", - "Mother": "Mother", - "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", - "virgin": "Virgin", - "Virgin": "Virgin", - "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", - "witch": "Witch", - "Witch": "Witch", - "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "mother": "Madre", + "Mother": "Madre", + "mother-desc": "Caminas con autoridad. Otros se mueren por tu aprobación y anisan que calmes sus heridas. ", + "virgin": "Virgen", + "Virgin": "Virgen", + "virgin-desc": "\nVes la belleza donde no la hay. Otros buscan consuelo en tu calidez y se deleitan en tu obediencia. ", + "witch": "Bruja", + "Witch": "Bruja", + "witch-desc": "\nTrenzas mágico de las sombra y sangre. Otros desean saber a tu canto y oran para tu perdición. ", "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
\n Use the following prompts to help describe what happens to the Bride:\n ", "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", "stats": "Stats", diff --git a/D&D_3-5/translations/es.json b/D&D_3-5/translations/es.json index 46a224a1f7..2c3af200e6 100644 --- a/D&D_3-5/translations/es.json +++ b/D&D_3-5/translations/es.json @@ -1,82 +1,82 @@ { - "pc": "PC ", - "npc": "NPC", - "header": "Header", - "character-name": "Character Name", - "player-name": "Player Name", - "experience-points": "Experience Points", - "homeland": "Homeland", - "race": "Race", - "type": "Type", - "colossal": "Colossal", - "gargantuan": "Gargantuan", - "huge": "Huge", - "large": "Large", - "medium": "Medium", - "small": "Small", - "tiny": "Tiny", - "diminutive": "Diminutive", + "pc": "PJ ", + "npc": "PNJ", + "header": "Cabecera", + "character-name": "Nombre del personaje", + "player-name": "Nombre del jugador", + "experience-points": "Puntos de experiencia", + "homeland": "Patria", + "race": "Raza", + "type": "Tipo", + "colossal": "Descomunal", + "gargantuan": "Gigantesco/a", + "huge": "Enorme", + "large": "Grande", + "medium": "Mediano/a", + "small": "Pequeño/a", + "tiny": "Minúsculo/a", + "diminutive": "Diminuto/a", "fine": "Fine", - "size": "Size", - "gender": "Gender", - "alignment": "Alignment", - "deity": "Deity", - "class": "Class", - "level": "Level", + "size": "Tamaño", + "gender": "Género", + "alignment": "Alineamiento", + "deity": "Deidad", + "class": "Clase", + "level": "Nivel", "hit-dice-i": "HD", - "age": "Age", - "height": "Height", - "weight": "Weight", - "eyes": "Eyes", - "hair": "Hair", + "age": "Edad", + "height": "Altura", + "weight": "Peso", + "eyes": "Ojos", + "hair": "Pelo", "stats": "Stats", - "weapons": "Weapons", + "weapons": "Armas", "armor-class-i": "AC", - "equipment": "Equipment", - "skills": "Skills", - "spells": "Spells", - "notes": "Notes", + "equipment": "Equipo", + "skills": "Habilidades", + "spells": "Hechizos", + "notes": "Notas", "miscellaneous": "Misc", - "all": "All", - "abilities": "Abilities", + "all": "Todo", + "abilities": "Habilidades", "ability-scores": "Ability Scores", "ability": "Ability", "total": "Total", "modifier": "Mod", "base": "Base", "temporary": "Temp", - "strength-i": "STR", + "strength-i": "FUE", "note": "Note", - "dexterity-i": "DEX", + "dexterity-i": "DES", "constitution-i": "CON", "intelligence-i": "INT", - "wisdom-i": "WIS", - "charisma-i": "CHA", + "wisdom-i": "SAB", + "charisma-i": "CAR", "show-ability-macros": "Show Ability Macros", "hit-points-i": "HP", - "hit-points": "Hit Points", + "hit-points": "Puntos de Golpe", "current-hit-points": "Current HP", "max": "Max", "nonlethal-damage": "Nonlethal Damage", "initiative-u": "INITIATIVE", "dexterity-modifier": "Dex Mod", "miscellaneous-modifier-a": "Misc Mod", - "speed-u": "SPEED", - "speed": "Speed", + "speed-u": "VELOCIDAD", + "speed": "Velocidad", "alternate-movement": "Alternate Movement", - "fly": "Fly", - "perfect": "Perfect", - "good": "Good", - "average": "Average", - "poor": "Poor", - "clumsy": "Clumsy", + "fly": "Volar", + "perfect": "Perfecto", + "good": "Bien", + "average": "Medio", + "poor": "Pobre", + "clumsy": "Torpe", "none": "None", - "maneuverability": "Maneuverability", - "glide": "Glide", - "climb": "Climb", - "burrow": "Burrow", - "swim": "Swim", - "armor-class": "Armor Class", + "maneuverability": "Maniobrabilidad", + "glide": "Planear", + "climb": "Trepar", + "burrow": "Cavar", + "swim": "Nadar", + "armor-class": "Clase de armadura", "ability-modifier-a": "Ability Mod", "armor-bonus-a": "Armor Bns", "size-modifier-a": "Size Mod", diff --git a/D&D_4E/translations/fr.json b/D&D_4E/translations/fr.json index 1c014a9d92..42625c0c98 100644 --- a/D&D_4E/translations/fr.json +++ b/D&D_4E/translations/fr.json @@ -239,22 +239,22 @@ "feats": "Dons", "race_features": "Capacités raciales", "class-path-destiny_features": "Class / Path / Destiny Features", - "initiative_ability": "Initiative Ability", + "initiative_ability": "Carac. d'initiative", "use_initiative_tie_break": "Use Initiative Tie Break", "no-do_not_use": "Non, ne pas utiliser", "yes-use": "Oui, utiliser", "initiative_roll_text": "Texte de jet d'initiative", "defense": "Défense", "ac_ability": "Capacité de CA", - "fort_ability": "Fort Ability", - "ref_ability": "Ref Ability", + "fort_ability": "Caractéristique Vig", + "ref_ability": "Caractéristique Réf", "will_ability": "Capacité de volonté", "strength_roll_text": "Texte de Jet de Force", "constitution_roll_text": "Texte de jet de constitution", "dexterity_roll_text": "Texte de jet de dextérité", - "intelltigence_roll_text": "Intelligence Roll Text", - "wisdom_roll_text": "Wisdom Roll Text", - "charisma_roll_text": "Charisma Roll Text", + "intelltigence_roll_text": "Texte de jet d'intelligence", + "wisdom_roll_text": "Texte de jet de sagesse", + "charisma_roll_text": "Texte de Jet de Charisme", "acrobatics_roll_text": "Acrobatics Roll Text", "arcana_roll_text": "Arcana Roll Text", "athletics_roll_text": "Athletics Roll Text", diff --git a/Dark_Heresy/translations/fr.json b/Dark_Heresy/translations/fr.json index bd415e2d8c..4f1b78be1e 100644 --- a/Dark_Heresy/translations/fr.json +++ b/Dark_Heresy/translations/fr.json @@ -1,5 +1,5 @@ { - "skills-list": "vigilance,marchandage,résistance aux intoxications,charisme,escalade,commandement,dissimulation,contorsionnisme,duperie,déguisement,esquive,évaluation,jeu,enquête,intimidation,logique,psychologie,fouille,déplacement silencieux,natation", + "skills-list": "charm,command,contortionist,disguise,silentmove,concealment,deceive,inquiry,climb,dodge,evaluate,search,intimidate,gamble,logic,barter,swim,scrutiny,carouse,awareness", "charactername": "Nom du perso", "playername": "Nom du joueur", "homeworld": "Monde natal", diff --git a/Das_Schwarze_Auge_5/translations/en.json b/Das_Schwarze_Auge_5/translations/en.json index a48c28163e..7b7adf890c 100644 --- a/Das_Schwarze_Auge_5/translations/en.json +++ b/Das_Schwarze_Auge_5/translations/en.json @@ -813,9 +813,9 @@ "Pelura-BG": "Pelura (TS)", "Pentagramm-BG": "Pentagram (TS)", "Schlacht-von-Jergan-BG": "Schlacht von Jergan (BG)", - "Kartographie-AG": "Kartographie (AG)", - "Myranor-Geographie-BG": "Myranor-Geographie (BG)", - "Uthuria-Geographie-BG": "Uthuria-Geographie (BG)", + "Kartographie-AG": "Cartography (AP)", + "Myranor-Geographie-BG": "Geography of Myranor (TS)", + "Uthuria-Geographie-BG": "Geography of Uthuria (TS)", "Vorfahren-der-Mittelländer-BG": "Vorfahren der Mittelländer (BG)", "Zeitalterforschung-BG": "Zeitalterforschung (BG)", "Magierphilosophie-BG": "Magierphilosophie (BG)", @@ -825,20 +825,20 @@ "Gefäße-des-Rohal-BG": "Gefäße des Rohal (BG)", "Uhrwerk-BG": "Uhrwerk (BG)", "Vinsalter-Ei-BG": "Vinsalt Egg (TS)", - "Zwergische-Tresore-BG": "Zwergische Tresore (BG)", + "Zwergische-Tresore-BG": "Dwarven Vault (TS)", "Zahlenmystik-AG": "Zahlenmystik (AG)", "Algebra-BG": "Algebra (BG)", - "Geometrie-BG": "Geometrie (BG)", + "Geometrie-BG": "Geometry (TS)", "Wahrscheinlichkeitsrechnung-BG": "Wahrscheinlichkeitsrechnung (BG)", "R": "R", - "Gildenrecht-AG": "Gildenrecht (AG)", + "Gildenrecht-AG": "Guild Law (AP)", "Sagen-und-Legenden": "Sagen & Legenden", "Inseln-im-Nebel-BG": "Inseln im Nebel (BG)", - "Menacoriten-BG": "Menacoriten (BG)", - "Orkischer-Kalender-BG": "Orkischer Kalender (BG)", + "Menacoriten-BG": "Menacorites (TS)", + "Orkischer-Kalender-BG": "Orcish Calendar (TS)", "Meister-der-Improvisation-Plus": "Meister der Improvisation (+)", "Antidot-BG": "Antidot (BG)", - "Feuerwerk-BG": "Feuerwerk (BG)", + "Feuerwerk-BG": "Fireworks (TS)", "Glas-BG": "Glas (BG)", "Heiltrank-BG": "Heiltrank (BG)", "Liebestrunk-BG": "Liebestrunk (BG)", @@ -849,12 +849,12 @@ "Waffenbalsam-BG": "Waffenbalsam (BG)", "Willenstrunk-BG": "Willenstrunk (BG)", "Zaubertrank-BG": "Zaubertrank (BG)", - "Navigation-AG": "Navigation (AG)", + "Navigation-AG": "Navigation (AP)", "Durch-den-Efferdwall-und-zurück-BG": "Durch den Efferdwall und zurück (BG)", "Weg-durch-die-Sargasso-See-BG": "Weg durch die Sargasso-See (BG)", "Landsegler-BG": "Landsegler (BG)", "Handel": "Handel", - "Bine-Maschores-AG": "Bine Maschores (AG)", + "Bine-Maschores-AG": "Bine Maschores (AP)", "Hehlerei-AG": "Hehlerei (AG)", "Rosstäuscher-EM": "Horse Faker (NA)", "Verwalten-EM": "Verwalten (EM)", @@ -899,7 +899,7 @@ "Schnapsbrennen-AG": "Schnapsbrennen (AG)", "Konditor-EM": "Conductor (NA)", "Meister-der-Brabacudaküche-BG": "Meister der Brabacudaküche (BG)", - "Schaumkuss-BG": "Schaumkuss (BG)", + "Schaumkuss-BG": "Schaumkuss (TS)", "Schokolade-BG": "Chocolate (TS)", "Drachenschuppen-BG": "Dragon Scales (TS)", "Iryanleder-BG": "Iryan Leather (TS)", @@ -915,8 +915,8 @@ "Zauberzeichen-malen-AG": "Zauberzeichen malen (AG)", "Rüstungsherstellung": "Rüstungsherstellung (AG)", "Fätelungstechnik-BG": "Fätelungstechnik (BG)", - "Filigranes-Kettenknüpfen-BG": "Filigranes Kettenknüpfen (BG)", - "Lehmbacktechnik-BG": "Lehmbacktechnik (BG)", + "Filigranes-Kettenknüpfen-BG": "Filigree Chain Linking (TS)", + "Lehmbacktechnik-BG": "Clay Oven Technique (TS)", "Musizieren": "Musizieren", "Dirigieren-AG": "Dirigieren (AG)", "Schlösserknacken": "Schlösserknacken", @@ -925,9 +925,9 @@ "Kristalle-züchten-AG": "Kristalle züchten (AG)", "Töpferarbeiten-AG": "Töpferarbeiten (AG)", "Bildhauerei-EM": "Sculpture (NA)", - "Tulmadron-Abbau-BG": "Tulmadron-Abbau (BG)", + "Tulmadron-Abbau-BG": "Tulmadron Mining (TS)", "Prunkkleidung-herstellen-BG": "Prunkkleider herstellen (AG)", - "Droler-Spitze-BG": "Drôler Spitze (BG)", + "Droler-Spitze-BG": "Drôlan Lace (TS)", "---": "---", "Alaani": "Alaani", "Angram": "Angram", diff --git a/Delta Green 2/translations/es.json b/Delta Green 2/translations/es.json new file mode 100644 index 0000000000..d93e7e74a6 --- /dev/null +++ b/Delta Green 2/translations/es.json @@ -0,0 +1,331 @@ +{ + "art": "art", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "0": "0", + "1. last name, first name (and alias or code name if applicable)": "1. last name, first name (and alias or code name if applicable)", + "10": "10", + "11. bonds": "11. bonds", + "112382": "112382", + "12. motivations and mental disorders": "12. motivations and mental disorders", + "13. incidents of san loss without going insane": "13. incidents of san loss without going insane", + "14. wounds and ailments": "14. wounds and ailments", + "15. armor and gear": "15. armor and gear", + "16. weapons": "16. weapons", + "17. personal details and notes": "17. personal details and notes", + "18. developments which affect home and family": "18. developments which affect home and family", + "19. special training": "19. special training", + "2. profession (rank if applicable)": "2. profession (rank if applicable)", + "20. authorizing officer": "20. authorizing officer", + "21. agent signature": "21. agent signature", + "3. employer": "3. employer", + "315": "315", + "4. nationality": "4. nationality", + "5. sex": "5. sex", + "6. age and d.o.b.": "6. age and d.o.b.", + "7. education and occupational history": "7. education and occupational history", + "8 points of thick hide": "8 points of thick hide", + "8. statistics": "8. statistics", + "accounting fail checkbox": "accounting fail checkbox", + "accounting rank": "accounting rank", + "accounting roll": "accounting roll", + "accounting": "accounting", + "adapted": "adapted", + "age": "age and d.o.b.", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "applicable skill sets": "applicable skill sets", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor and gear": "armor and gear", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "BP": "BP", + "breaking point": "breaking point", + "bureaucracy fail checkbox": "bureaucracy fail checkbox", + "bureaucracy rank": "bureaucracy rank", + "bureaucracy roll": "bureaucracy roll", + "bureaucracy": "bureaucracy", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "computer science fail checkbox": "computer science fail checkbox", + "computer science rank": "computer science rank", + "computer science roll": "computer science roll", + "computer science": "computer science", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "criminology fail checkbox": "criminology fail checkbox", + "criminology rank": "criminology rank", + "criminology roll": "criminology roll", + "criminology": "criminology", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter willpower points": "enter willpower points", + "equipment": "equipment", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "HUMINT fail checkbox": "HUMINT fail checkbox", + "HUMINT rank": "HUMINT rank", + "HUMINT roll": "HUMINT roll", + "HUMINT": "HUMINT", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "psychotherapy fail checkbox": "psychotherapy fail checkbox", + "psychotherapy rank": "psychotherapy rank", + "psychotherapy roll": "psychotherapy roll", + "psychotherapy": "psychotherapy", + "pyschological data": "pyschological data", + "rank": "rank", + "remarks": "remarks", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "sanity points": "sanity points", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "SIGINT fail checkbox": "SIGINT fail checkbox", + "SIGINT rank": "SIGINT rank", + "SIGINT roll": "SIGINT roll", + "SIGINT": "SIGINT", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "skill name": "skill name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "skill", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "weapons": "weapons", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further." +} diff --git a/Delta Green 2/translations/fr.json b/Delta Green 2/translations/fr.json index d93e7e74a6..307f403933 100644 --- a/Delta Green 2/translations/fr.json +++ b/Delta Green 2/translations/fr.json @@ -10,21 +10,21 @@ "10": "10", "11. bonds": "11. bonds", "112382": "112382", - "12. motivations and mental disorders": "12. motivations and mental disorders", + "12. motivations and mental disorders": "12. motivations et désordres mentaux", "13. incidents of san loss without going insane": "13. incidents of san loss without going insane", "14. wounds and ailments": "14. wounds and ailments", "15. armor and gear": "15. armor and gear", - "16. weapons": "16. weapons", + "16. weapons": "16. armes", "17. personal details and notes": "17. personal details and notes", "18. developments which affect home and family": "18. developments which affect home and family", "19. special training": "19. special training", "2. profession (rank if applicable)": "2. profession (rank if applicable)", "20. authorizing officer": "20. authorizing officer", "21. agent signature": "21. agent signature", - "3. employer": "3. employer", + "3. employer": "3. employeur", "315": "315", - "4. nationality": "4. nationality", - "5. sex": "5. sex", + "4. nationality": "4. nationalité", + "5. sex": "5. sexe", "6. age and d.o.b.": "6. age and d.o.b.", "7. education and occupational history": "7. education and occupational history", "8 points of thick hide": "8 points of thick hide", @@ -40,18 +40,18 @@ "alertness rank": "alertness rank", "alertness": "alertness", "ammo input": "ammo input", - "ammo": "ammo", + "ammo": "munitions", "anthropology fail checkbox": "anthropology fail checkbox", "anthropology rank": "anthropology rank", - "anthropology": "anthropology", + "anthropology": "anthropologie", "applicable skill sets": "applicable skill sets", "archeology fail checkbox": "archeology fail checkbox", "archeology rank": "archeology rank", - "archeology": "archeology", + "archeology": "archéologie", "armor and gear": "armor and gear", "armor piercing input": "armor piercing input", "armor piercing": "armor piercing", - "armor": "armor", + "armor": "armure", "art fail checkbox": "art fail checkbox", "art name": "art name", "art rank": "art rank", @@ -79,11 +79,11 @@ "bureaucracy roll": "bureaucracy roll", "bureaucracy": "bureaucracy", "CHA": "CHA", - "character name": "Character name", + "character name": "Nom du personnage", "charisma distinguishing features": "charisma distinguishing features", "charisma roll": "charisma roll", "charisma score": "charisma score", - "charisma": "charisma", + "charisma": "charisme", "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.", "checkbox for first aid": "checkbox for first aid", "computer science fail checkbox": "computer science fail checkbox", diff --git a/Delta Green 2/translations/it.json b/Delta Green 2/translations/it.json new file mode 100644 index 0000000000..d93e7e74a6 --- /dev/null +++ b/Delta Green 2/translations/it.json @@ -0,0 +1,331 @@ +{ + "art": "art", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "0": "0", + "1. last name, first name (and alias or code name if applicable)": "1. last name, first name (and alias or code name if applicable)", + "10": "10", + "11. bonds": "11. bonds", + "112382": "112382", + "12. motivations and mental disorders": "12. motivations and mental disorders", + "13. incidents of san loss without going insane": "13. incidents of san loss without going insane", + "14. wounds and ailments": "14. wounds and ailments", + "15. armor and gear": "15. armor and gear", + "16. weapons": "16. weapons", + "17. personal details and notes": "17. personal details and notes", + "18. developments which affect home and family": "18. developments which affect home and family", + "19. special training": "19. special training", + "2. profession (rank if applicable)": "2. profession (rank if applicable)", + "20. authorizing officer": "20. authorizing officer", + "21. agent signature": "21. agent signature", + "3. employer": "3. employer", + "315": "315", + "4. nationality": "4. nationality", + "5. sex": "5. sex", + "6. age and d.o.b.": "6. age and d.o.b.", + "7. education and occupational history": "7. education and occupational history", + "8 points of thick hide": "8 points of thick hide", + "8. statistics": "8. statistics", + "accounting fail checkbox": "accounting fail checkbox", + "accounting rank": "accounting rank", + "accounting roll": "accounting roll", + "accounting": "accounting", + "adapted": "adapted", + "age": "age and d.o.b.", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "applicable skill sets": "applicable skill sets", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor and gear": "armor and gear", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "BP": "BP", + "breaking point": "breaking point", + "bureaucracy fail checkbox": "bureaucracy fail checkbox", + "bureaucracy rank": "bureaucracy rank", + "bureaucracy roll": "bureaucracy roll", + "bureaucracy": "bureaucracy", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "computer science fail checkbox": "computer science fail checkbox", + "computer science rank": "computer science rank", + "computer science roll": "computer science roll", + "computer science": "computer science", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "criminology fail checkbox": "criminology fail checkbox", + "criminology rank": "criminology rank", + "criminology roll": "criminology roll", + "criminology": "criminology", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter willpower points": "enter willpower points", + "equipment": "equipment", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "HUMINT fail checkbox": "HUMINT fail checkbox", + "HUMINT rank": "HUMINT rank", + "HUMINT roll": "HUMINT roll", + "HUMINT": "HUMINT", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "psychotherapy fail checkbox": "psychotherapy fail checkbox", + "psychotherapy rank": "psychotherapy rank", + "psychotherapy roll": "psychotherapy roll", + "psychotherapy": "psychotherapy", + "pyschological data": "pyschological data", + "rank": "rank", + "remarks": "remarks", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "sanity points": "sanity points", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "SIGINT fail checkbox": "SIGINT fail checkbox", + "SIGINT rank": "SIGINT rank", + "SIGINT roll": "SIGINT roll", + "SIGINT": "SIGINT", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "skill name": "skill name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "skill", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "weapons": "weapons", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further." +} diff --git a/Delta Green 2/translations/ja.json b/Delta Green 2/translations/ja.json new file mode 100644 index 0000000000..d93e7e74a6 --- /dev/null +++ b/Delta Green 2/translations/ja.json @@ -0,0 +1,331 @@ +{ + "art": "art", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "0": "0", + "1. last name, first name (and alias or code name if applicable)": "1. last name, first name (and alias or code name if applicable)", + "10": "10", + "11. bonds": "11. bonds", + "112382": "112382", + "12. motivations and mental disorders": "12. motivations and mental disorders", + "13. incidents of san loss without going insane": "13. incidents of san loss without going insane", + "14. wounds and ailments": "14. wounds and ailments", + "15. armor and gear": "15. armor and gear", + "16. weapons": "16. weapons", + "17. personal details and notes": "17. personal details and notes", + "18. developments which affect home and family": "18. developments which affect home and family", + "19. special training": "19. special training", + "2. profession (rank if applicable)": "2. profession (rank if applicable)", + "20. authorizing officer": "20. authorizing officer", + "21. agent signature": "21. agent signature", + "3. employer": "3. employer", + "315": "315", + "4. nationality": "4. nationality", + "5. sex": "5. sex", + "6. age and d.o.b.": "6. age and d.o.b.", + "7. education and occupational history": "7. education and occupational history", + "8 points of thick hide": "8 points of thick hide", + "8. statistics": "8. statistics", + "accounting fail checkbox": "accounting fail checkbox", + "accounting rank": "accounting rank", + "accounting roll": "accounting roll", + "accounting": "accounting", + "adapted": "adapted", + "age": "age and d.o.b.", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "applicable skill sets": "applicable skill sets", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor and gear": "armor and gear", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "BP": "BP", + "breaking point": "breaking point", + "bureaucracy fail checkbox": "bureaucracy fail checkbox", + "bureaucracy rank": "bureaucracy rank", + "bureaucracy roll": "bureaucracy roll", + "bureaucracy": "bureaucracy", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "computer science fail checkbox": "computer science fail checkbox", + "computer science rank": "computer science rank", + "computer science roll": "computer science roll", + "computer science": "computer science", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "criminology fail checkbox": "criminology fail checkbox", + "criminology rank": "criminology rank", + "criminology roll": "criminology roll", + "criminology": "criminology", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter willpower points": "enter willpower points", + "equipment": "equipment", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "HUMINT fail checkbox": "HUMINT fail checkbox", + "HUMINT rank": "HUMINT rank", + "HUMINT roll": "HUMINT roll", + "HUMINT": "HUMINT", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "psychotherapy fail checkbox": "psychotherapy fail checkbox", + "psychotherapy rank": "psychotherapy rank", + "psychotherapy roll": "psychotherapy roll", + "psychotherapy": "psychotherapy", + "pyschological data": "pyschological data", + "rank": "rank", + "remarks": "remarks", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "sanity points": "sanity points", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "SIGINT fail checkbox": "SIGINT fail checkbox", + "SIGINT rank": "SIGINT rank", + "SIGINT roll": "SIGINT roll", + "SIGINT": "SIGINT", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "skill name": "skill name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "skill", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "weapons": "weapons", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further." +} diff --git a/Delta Green 2/translations/ko.json b/Delta Green 2/translations/ko.json new file mode 100644 index 0000000000..d93e7e74a6 --- /dev/null +++ b/Delta Green 2/translations/ko.json @@ -0,0 +1,331 @@ +{ + "art": "art", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "0": "0", + "1. last name, first name (and alias or code name if applicable)": "1. last name, first name (and alias or code name if applicable)", + "10": "10", + "11. bonds": "11. bonds", + "112382": "112382", + "12. motivations and mental disorders": "12. motivations and mental disorders", + "13. incidents of san loss without going insane": "13. incidents of san loss without going insane", + "14. wounds and ailments": "14. wounds and ailments", + "15. armor and gear": "15. armor and gear", + "16. weapons": "16. weapons", + "17. personal details and notes": "17. personal details and notes", + "18. developments which affect home and family": "18. developments which affect home and family", + "19. special training": "19. special training", + "2. profession (rank if applicable)": "2. profession (rank if applicable)", + "20. authorizing officer": "20. authorizing officer", + "21. agent signature": "21. agent signature", + "3. employer": "3. employer", + "315": "315", + "4. nationality": "4. nationality", + "5. sex": "5. sex", + "6. age and d.o.b.": "6. age and d.o.b.", + "7. education and occupational history": "7. education and occupational history", + "8 points of thick hide": "8 points of thick hide", + "8. statistics": "8. statistics", + "accounting fail checkbox": "accounting fail checkbox", + "accounting rank": "accounting rank", + "accounting roll": "accounting roll", + "accounting": "accounting", + "adapted": "adapted", + "age": "age and d.o.b.", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "applicable skill sets": "applicable skill sets", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor and gear": "armor and gear", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "BP": "BP", + "breaking point": "breaking point", + "bureaucracy fail checkbox": "bureaucracy fail checkbox", + "bureaucracy rank": "bureaucracy rank", + "bureaucracy roll": "bureaucracy roll", + "bureaucracy": "bureaucracy", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "computer science fail checkbox": "computer science fail checkbox", + "computer science rank": "computer science rank", + "computer science roll": "computer science roll", + "computer science": "computer science", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "criminology fail checkbox": "criminology fail checkbox", + "criminology rank": "criminology rank", + "criminology roll": "criminology roll", + "criminology": "criminology", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter willpower points": "enter willpower points", + "equipment": "equipment", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "HUMINT fail checkbox": "HUMINT fail checkbox", + "HUMINT rank": "HUMINT rank", + "HUMINT roll": "HUMINT roll", + "HUMINT": "HUMINT", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "psychotherapy fail checkbox": "psychotherapy fail checkbox", + "psychotherapy rank": "psychotherapy rank", + "psychotherapy roll": "psychotherapy roll", + "psychotherapy": "psychotherapy", + "pyschological data": "pyschological data", + "rank": "rank", + "remarks": "remarks", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "sanity points": "sanity points", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "SIGINT fail checkbox": "SIGINT fail checkbox", + "SIGINT rank": "SIGINT rank", + "SIGINT roll": "SIGINT roll", + "SIGINT": "SIGINT", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "skill name": "skill name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "skill", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "weapons": "weapons", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further." +} diff --git a/Delta Green 2/translations/pl.json b/Delta Green 2/translations/pl.json new file mode 100644 index 0000000000..d93e7e74a6 --- /dev/null +++ b/Delta Green 2/translations/pl.json @@ -0,0 +1,331 @@ +{ + "art": "art", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "0": "0", + "1. last name, first name (and alias or code name if applicable)": "1. last name, first name (and alias or code name if applicable)", + "10": "10", + "11. bonds": "11. bonds", + "112382": "112382", + "12. motivations and mental disorders": "12. motivations and mental disorders", + "13. incidents of san loss without going insane": "13. incidents of san loss without going insane", + "14. wounds and ailments": "14. wounds and ailments", + "15. armor and gear": "15. armor and gear", + "16. weapons": "16. weapons", + "17. personal details and notes": "17. personal details and notes", + "18. developments which affect home and family": "18. developments which affect home and family", + "19. special training": "19. special training", + "2. profession (rank if applicable)": "2. profession (rank if applicable)", + "20. authorizing officer": "20. authorizing officer", + "21. agent signature": "21. agent signature", + "3. employer": "3. employer", + "315": "315", + "4. nationality": "4. nationality", + "5. sex": "5. sex", + "6. age and d.o.b.": "6. age and d.o.b.", + "7. education and occupational history": "7. education and occupational history", + "8 points of thick hide": "8 points of thick hide", + "8. statistics": "8. statistics", + "accounting fail checkbox": "accounting fail checkbox", + "accounting rank": "accounting rank", + "accounting roll": "accounting roll", + "accounting": "accounting", + "adapted": "adapted", + "age": "age and d.o.b.", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "applicable skill sets": "applicable skill sets", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor and gear": "armor and gear", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "BP": "BP", + "breaking point": "breaking point", + "bureaucracy fail checkbox": "bureaucracy fail checkbox", + "bureaucracy rank": "bureaucracy rank", + "bureaucracy roll": "bureaucracy roll", + "bureaucracy": "bureaucracy", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "computer science fail checkbox": "computer science fail checkbox", + "computer science rank": "computer science rank", + "computer science roll": "computer science roll", + "computer science": "computer science", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "criminology fail checkbox": "criminology fail checkbox", + "criminology rank": "criminology rank", + "criminology roll": "criminology roll", + "criminology": "criminology", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter willpower points": "enter willpower points", + "equipment": "equipment", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "HUMINT fail checkbox": "HUMINT fail checkbox", + "HUMINT rank": "HUMINT rank", + "HUMINT roll": "HUMINT roll", + "HUMINT": "HUMINT", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "psychotherapy fail checkbox": "psychotherapy fail checkbox", + "psychotherapy rank": "psychotherapy rank", + "psychotherapy roll": "psychotherapy roll", + "psychotherapy": "psychotherapy", + "pyschological data": "pyschological data", + "rank": "rank", + "remarks": "remarks", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "sanity points": "sanity points", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "SIGINT fail checkbox": "SIGINT fail checkbox", + "SIGINT rank": "SIGINT rank", + "SIGINT roll": "SIGINT roll", + "SIGINT": "SIGINT", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "skill name": "skill name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "skill", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "weapons": "weapons", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further." +} diff --git a/Delta Green 2/translations/pt.json b/Delta Green 2/translations/pt.json new file mode 100644 index 0000000000..d93e7e74a6 --- /dev/null +++ b/Delta Green 2/translations/pt.json @@ -0,0 +1,331 @@ +{ + "art": "art", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "0": "0", + "1. last name, first name (and alias or code name if applicable)": "1. last name, first name (and alias or code name if applicable)", + "10": "10", + "11. bonds": "11. bonds", + "112382": "112382", + "12. motivations and mental disorders": "12. motivations and mental disorders", + "13. incidents of san loss without going insane": "13. incidents of san loss without going insane", + "14. wounds and ailments": "14. wounds and ailments", + "15. armor and gear": "15. armor and gear", + "16. weapons": "16. weapons", + "17. personal details and notes": "17. personal details and notes", + "18. developments which affect home and family": "18. developments which affect home and family", + "19. special training": "19. special training", + "2. profession (rank if applicable)": "2. profession (rank if applicable)", + "20. authorizing officer": "20. authorizing officer", + "21. agent signature": "21. agent signature", + "3. employer": "3. employer", + "315": "315", + "4. nationality": "4. nationality", + "5. sex": "5. sex", + "6. age and d.o.b.": "6. age and d.o.b.", + "7. education and occupational history": "7. education and occupational history", + "8 points of thick hide": "8 points of thick hide", + "8. statistics": "8. statistics", + "accounting fail checkbox": "accounting fail checkbox", + "accounting rank": "accounting rank", + "accounting roll": "accounting roll", + "accounting": "accounting", + "adapted": "adapted", + "age": "age and d.o.b.", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "applicable skill sets": "applicable skill sets", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor and gear": "armor and gear", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "BP": "BP", + "breaking point": "breaking point", + "bureaucracy fail checkbox": "bureaucracy fail checkbox", + "bureaucracy rank": "bureaucracy rank", + "bureaucracy roll": "bureaucracy roll", + "bureaucracy": "bureaucracy", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "computer science fail checkbox": "computer science fail checkbox", + "computer science rank": "computer science rank", + "computer science roll": "computer science roll", + "computer science": "computer science", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "criminology fail checkbox": "criminology fail checkbox", + "criminology rank": "criminology rank", + "criminology roll": "criminology roll", + "criminology": "criminology", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter willpower points": "enter willpower points", + "equipment": "equipment", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "HUMINT fail checkbox": "HUMINT fail checkbox", + "HUMINT rank": "HUMINT rank", + "HUMINT roll": "HUMINT roll", + "HUMINT": "HUMINT", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "psychotherapy fail checkbox": "psychotherapy fail checkbox", + "psychotherapy rank": "psychotherapy rank", + "psychotherapy roll": "psychotherapy roll", + "psychotherapy": "psychotherapy", + "pyschological data": "pyschological data", + "rank": "rank", + "remarks": "remarks", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "sanity points": "sanity points", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "SIGINT fail checkbox": "SIGINT fail checkbox", + "SIGINT rank": "SIGINT rank", + "SIGINT roll": "SIGINT roll", + "SIGINT": "SIGINT", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "skill name": "skill name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "skill", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "weapons": "weapons", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further." +} diff --git a/Delta Green 2/translations/ru.json b/Delta Green 2/translations/ru.json new file mode 100644 index 0000000000..d93e7e74a6 --- /dev/null +++ b/Delta Green 2/translations/ru.json @@ -0,0 +1,331 @@ +{ + "art": "art", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "0": "0", + "1. last name, first name (and alias or code name if applicable)": "1. last name, first name (and alias or code name if applicable)", + "10": "10", + "11. bonds": "11. bonds", + "112382": "112382", + "12. motivations and mental disorders": "12. motivations and mental disorders", + "13. incidents of san loss without going insane": "13. incidents of san loss without going insane", + "14. wounds and ailments": "14. wounds and ailments", + "15. armor and gear": "15. armor and gear", + "16. weapons": "16. weapons", + "17. personal details and notes": "17. personal details and notes", + "18. developments which affect home and family": "18. developments which affect home and family", + "19. special training": "19. special training", + "2. profession (rank if applicable)": "2. profession (rank if applicable)", + "20. authorizing officer": "20. authorizing officer", + "21. agent signature": "21. agent signature", + "3. employer": "3. employer", + "315": "315", + "4. nationality": "4. nationality", + "5. sex": "5. sex", + "6. age and d.o.b.": "6. age and d.o.b.", + "7. education and occupational history": "7. education and occupational history", + "8 points of thick hide": "8 points of thick hide", + "8. statistics": "8. statistics", + "accounting fail checkbox": "accounting fail checkbox", + "accounting rank": "accounting rank", + "accounting roll": "accounting roll", + "accounting": "accounting", + "adapted": "adapted", + "age": "age and d.o.b.", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "applicable skill sets": "applicable skill sets", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor and gear": "armor and gear", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "BP": "BP", + "breaking point": "breaking point", + "bureaucracy fail checkbox": "bureaucracy fail checkbox", + "bureaucracy rank": "bureaucracy rank", + "bureaucracy roll": "bureaucracy roll", + "bureaucracy": "bureaucracy", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "computer science fail checkbox": "computer science fail checkbox", + "computer science rank": "computer science rank", + "computer science roll": "computer science roll", + "computer science": "computer science", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "criminology fail checkbox": "criminology fail checkbox", + "criminology rank": "criminology rank", + "criminology roll": "criminology roll", + "criminology": "criminology", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter willpower points": "enter willpower points", + "equipment": "equipment", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "HUMINT fail checkbox": "HUMINT fail checkbox", + "HUMINT rank": "HUMINT rank", + "HUMINT roll": "HUMINT roll", + "HUMINT": "HUMINT", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "psychotherapy fail checkbox": "psychotherapy fail checkbox", + "psychotherapy rank": "psychotherapy rank", + "psychotherapy roll": "psychotherapy roll", + "psychotherapy": "psychotherapy", + "pyschological data": "pyschological data", + "rank": "rank", + "remarks": "remarks", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "sanity points": "sanity points", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "SIGINT fail checkbox": "SIGINT fail checkbox", + "SIGINT rank": "SIGINT rank", + "SIGINT roll": "SIGINT roll", + "SIGINT": "SIGINT", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "skill name": "skill name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "skill", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "weapons": "weapons", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further." +} diff --git a/Delta Green 2/translations/sv.json b/Delta Green 2/translations/sv.json new file mode 100644 index 0000000000..d93e7e74a6 --- /dev/null +++ b/Delta Green 2/translations/sv.json @@ -0,0 +1,331 @@ +{ + "art": "art", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "0": "0", + "1. last name, first name (and alias or code name if applicable)": "1. last name, first name (and alias or code name if applicable)", + "10": "10", + "11. bonds": "11. bonds", + "112382": "112382", + "12. motivations and mental disorders": "12. motivations and mental disorders", + "13. incidents of san loss without going insane": "13. incidents of san loss without going insane", + "14. wounds and ailments": "14. wounds and ailments", + "15. armor and gear": "15. armor and gear", + "16. weapons": "16. weapons", + "17. personal details and notes": "17. personal details and notes", + "18. developments which affect home and family": "18. developments which affect home and family", + "19. special training": "19. special training", + "2. profession (rank if applicable)": "2. profession (rank if applicable)", + "20. authorizing officer": "20. authorizing officer", + "21. agent signature": "21. agent signature", + "3. employer": "3. employer", + "315": "315", + "4. nationality": "4. nationality", + "5. sex": "5. sex", + "6. age and d.o.b.": "6. age and d.o.b.", + "7. education and occupational history": "7. education and occupational history", + "8 points of thick hide": "8 points of thick hide", + "8. statistics": "8. statistics", + "accounting fail checkbox": "accounting fail checkbox", + "accounting rank": "accounting rank", + "accounting roll": "accounting roll", + "accounting": "accounting", + "adapted": "adapted", + "age": "age and d.o.b.", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "applicable skill sets": "applicable skill sets", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor and gear": "armor and gear", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "BP": "BP", + "breaking point": "breaking point", + "bureaucracy fail checkbox": "bureaucracy fail checkbox", + "bureaucracy rank": "bureaucracy rank", + "bureaucracy roll": "bureaucracy roll", + "bureaucracy": "bureaucracy", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "computer science fail checkbox": "computer science fail checkbox", + "computer science rank": "computer science rank", + "computer science roll": "computer science roll", + "computer science": "computer science", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "criminology fail checkbox": "criminology fail checkbox", + "criminology rank": "criminology rank", + "criminology roll": "criminology roll", + "criminology": "criminology", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter willpower points": "enter willpower points", + "equipment": "equipment", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "HUMINT fail checkbox": "HUMINT fail checkbox", + "HUMINT rank": "HUMINT rank", + "HUMINT roll": "HUMINT roll", + "HUMINT": "HUMINT", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "psychotherapy fail checkbox": "psychotherapy fail checkbox", + "psychotherapy rank": "psychotherapy rank", + "psychotherapy roll": "psychotherapy roll", + "psychotherapy": "psychotherapy", + "pyschological data": "pyschological data", + "rank": "rank", + "remarks": "remarks", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "sanity points": "sanity points", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "SIGINT fail checkbox": "SIGINT fail checkbox", + "SIGINT rank": "SIGINT rank", + "SIGINT roll": "SIGINT roll", + "SIGINT": "SIGINT", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "skill name": "skill name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "skill", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "weapons": "weapons", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further." +} diff --git a/Delta Green 2/translations/tr.json b/Delta Green 2/translations/tr.json new file mode 100644 index 0000000000..d93e7e74a6 --- /dev/null +++ b/Delta Green 2/translations/tr.json @@ -0,0 +1,331 @@ +{ + "art": "art", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "0": "0", + "1. last name, first name (and alias or code name if applicable)": "1. last name, first name (and alias or code name if applicable)", + "10": "10", + "11. bonds": "11. bonds", + "112382": "112382", + "12. motivations and mental disorders": "12. motivations and mental disorders", + "13. incidents of san loss without going insane": "13. incidents of san loss without going insane", + "14. wounds and ailments": "14. wounds and ailments", + "15. armor and gear": "15. armor and gear", + "16. weapons": "16. weapons", + "17. personal details and notes": "17. personal details and notes", + "18. developments which affect home and family": "18. developments which affect home and family", + "19. special training": "19. special training", + "2. profession (rank if applicable)": "2. profession (rank if applicable)", + "20. authorizing officer": "20. authorizing officer", + "21. agent signature": "21. agent signature", + "3. employer": "3. employer", + "315": "315", + "4. nationality": "4. nationality", + "5. sex": "5. sex", + "6. age and d.o.b.": "6. age and d.o.b.", + "7. education and occupational history": "7. education and occupational history", + "8 points of thick hide": "8 points of thick hide", + "8. statistics": "8. statistics", + "accounting fail checkbox": "accounting fail checkbox", + "accounting rank": "accounting rank", + "accounting roll": "accounting roll", + "accounting": "accounting", + "adapted": "adapted", + "age": "age and d.o.b.", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "applicable skill sets": "applicable skill sets", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor and gear": "armor and gear", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "BP": "BP", + "breaking point": "breaking point", + "bureaucracy fail checkbox": "bureaucracy fail checkbox", + "bureaucracy rank": "bureaucracy rank", + "bureaucracy roll": "bureaucracy roll", + "bureaucracy": "bureaucracy", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "computer science fail checkbox": "computer science fail checkbox", + "computer science rank": "computer science rank", + "computer science roll": "computer science roll", + "computer science": "computer science", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "criminology fail checkbox": "criminology fail checkbox", + "criminology rank": "criminology rank", + "criminology roll": "criminology roll", + "criminology": "criminology", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter willpower points": "enter willpower points", + "equipment": "equipment", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "HUMINT fail checkbox": "HUMINT fail checkbox", + "HUMINT rank": "HUMINT rank", + "HUMINT roll": "HUMINT roll", + "HUMINT": "HUMINT", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "psychotherapy fail checkbox": "psychotherapy fail checkbox", + "psychotherapy rank": "psychotherapy rank", + "psychotherapy roll": "psychotherapy roll", + "psychotherapy": "psychotherapy", + "pyschological data": "pyschological data", + "rank": "rank", + "remarks": "remarks", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "sanity points": "sanity points", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "SIGINT fail checkbox": "SIGINT fail checkbox", + "SIGINT rank": "SIGINT rank", + "SIGINT roll": "SIGINT roll", + "SIGINT": "SIGINT", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "skill name": "skill name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "skill", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "weapons": "weapons", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further." +} diff --git a/Delta Green 2/translations/zu.json b/Delta Green 2/translations/zu.json new file mode 100644 index 0000000000..28004e65b3 --- /dev/null +++ b/Delta Green 2/translations/zu.json @@ -0,0 +1,331 @@ +{ + "art": "crwdns130634:0crwdne130634:0", + "(0%)": "crwdns130636:0crwdne130636:0", + "(10%)": "crwdns130638:0crwdne130638:0", + "(20%)": "crwdns130640:0crwdne130640:0", + "(30%)": "crwdns130642:0crwdne130642:0", + "(40%)": "crwdns130644:0crwdne130644:0", + "0": "crwdns130646:0crwdne130646:0", + "1. last name, first name (and alias or code name if applicable)": "crwdns130648:0crwdne130648:0", + "10": "crwdns130650:0crwdne130650:0", + "11. bonds": "crwdns130652:0crwdne130652:0", + "112382": "crwdns130654:0crwdne130654:0", + "12. motivations and mental disorders": "crwdns130656:0crwdne130656:0", + "13. incidents of san loss without going insane": "crwdns130658:0crwdne130658:0", + "14. wounds and ailments": "crwdns130660:0crwdne130660:0", + "15. armor and gear": "crwdns130662:0crwdne130662:0", + "16. weapons": "crwdns130664:0crwdne130664:0", + "17. personal details and notes": "crwdns130666:0crwdne130666:0", + "18. developments which affect home and family": "crwdns130668:0crwdne130668:0", + "19. special training": "crwdns130670:0crwdne130670:0", + "2. profession (rank if applicable)": "crwdns130672:0crwdne130672:0", + "20. authorizing officer": "crwdns130674:0crwdne130674:0", + "21. agent signature": "crwdns130676:0crwdne130676:0", + "3. employer": "crwdns130678:0crwdne130678:0", + "315": "crwdns130680:0crwdne130680:0", + "4. nationality": "crwdns130682:0crwdne130682:0", + "5. sex": "crwdns130684:0crwdne130684:0", + "6. age and d.o.b.": "crwdns130686:0crwdne130686:0", + "7. education and occupational history": "crwdns130688:0crwdne130688:0", + "8 points of thick hide": "crwdns130690:0crwdne130690:0", + "8. statistics": "crwdns130692:0crwdne130692:0", + "accounting fail checkbox": "crwdns130694:0crwdne130694:0", + "accounting rank": "crwdns130696:0crwdne130696:0", + "accounting roll": "crwdns130698:0crwdne130698:0", + "accounting": "crwdns130700:0crwdne130700:0", + "adapted": "crwdns130702:0crwdne130702:0", + "age": "crwdns130704:0crwdne130704:0", + "agent signature": "crwdns130706:0crwdne130706:0", + "alertness fail checkbox": "crwdns130708:0crwdne130708:0", + "alertness rank": "crwdns130710:0crwdne130710:0", + "alertness": "crwdns130712:0crwdne130712:0", + "ammo input": "crwdns130714:0crwdne130714:0", + "ammo": "crwdns130716:0crwdne130716:0", + "anthropology fail checkbox": "crwdns130718:0crwdne130718:0", + "anthropology rank": "crwdns130720:0crwdne130720:0", + "anthropology": "crwdns130722:0crwdne130722:0", + "applicable skill sets": "crwdns130724:0crwdne130724:0", + "archeology fail checkbox": "crwdns130726:0crwdne130726:0", + "archeology rank": "crwdns130728:0crwdne130728:0", + "archeology": "crwdns130730:0crwdne130730:0", + "armor and gear": "crwdns130732:0crwdne130732:0", + "armor piercing input": "crwdns130734:0crwdne130734:0", + "armor piercing": "crwdns130736:0crwdne130736:0", + "armor": "crwdns130738:0crwdne130738:0", + "art fail checkbox": "crwdns130740:0crwdne130740:0", + "art name": "crwdns130742:0crwdne130742:0", + "art rank": "crwdns130744:0crwdne130744:0", + "art roll": "crwdns130746:0crwdne130746:0", + "artillery fail checkbox": "crwdns130748:0crwdne130748:0", + "artillery rank": "crwdns130750:0crwdne130750:0", + "artillery roll": "crwdns130752:0crwdne130752:0", + "artillery": "crwdns130754:0crwdne130754:0", + "athletics fail checkbox": "crwdns130756:0crwdne130756:0", + "athletics rank": "crwdns130758:0crwdne130758:0", + "athletics roll": "crwdns130760:0crwdne130760:0", + "athletics": "crwdns130762:0crwdne130762:0", + "attack": "crwdns130764:0crwdne130764:0", + "attacks": "crwdns130766:0crwdne130766:0", + "authorizing officer": "crwdns130768:0crwdne130768:0", + "base range input": "crwdns130770:0crwdne130770:0", + "base range": "crwdns130772:0crwdne130772:0", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "crwdns130774:0crwdne130774:0", + "bond name": "crwdns130776:0crwdne130776:0", + "bond score": "crwdns130778:0crwdne130778:0", + "BP": "crwdns130780:0crwdne130780:0", + "breaking point": "crwdns130782:0crwdne130782:0", + "bureaucracy fail checkbox": "crwdns130784:0crwdne130784:0", + "bureaucracy rank": "crwdns130786:0crwdne130786:0", + "bureaucracy roll": "crwdns130788:0crwdne130788:0", + "bureaucracy": "crwdns130790:0crwdne130790:0", + "CHA": "crwdns130792:0crwdne130792:0", + "character name": "crwdns130794:0crwdne130794:0", + "charisma distinguishing features": "crwdns130796:0crwdne130796:0", + "charisma roll": "crwdns130798:0crwdne130798:0", + "charisma score": "crwdns130800:0crwdne130800:0", + "charisma": "crwdns130802:0crwdne130802:0", + "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "crwdns130804:0crwdne130804:0", + "checkbox for first aid": "crwdns130806:0crwdne130806:0", + "computer science fail checkbox": "crwdns130808:0crwdne130808:0", + "computer science rank": "crwdns130810:0crwdne130810:0", + "computer science roll": "crwdns130812:0crwdne130812:0", + "computer science": "crwdns130814:0crwdne130814:0", + "CON": "crwdns130816:0crwdne130816:0", + "constitution distinguishing features": "crwdns130818:0crwdne130818:0", + "constitution roll": "crwdns130820:0crwdne130820:0", + "constitution score": "crwdns130822:0crwdne130822:0", + "constitution": "crwdns130824:0crwdne130824:0", + "craft fail checkbox": "crwdns130826:0crwdne130826:0", + "craft name": "crwdns130828:0crwdne130828:0", + "craft rank": "crwdns130830:0crwdne130830:0", + "craft roll": "crwdns130832:0crwdne130832:0", + "craft": "crwdns130834:0crwdne130834:0", + "criminology fail checkbox": "crwdns130836:0crwdne130836:0", + "criminology rank": "crwdns130838:0crwdne130838:0", + "criminology roll": "crwdns130840:0crwdne130840:0", + "criminology": "crwdns130842:0crwdne130842:0", + "current status:": "crwdns130844:0crwdne130844:0", + "damage input": "crwdns130846:0crwdne130846:0", + "damage": "crwdns130848:0crwdne130848:0", + "DD": "crwdns130850:0crwdne130850:0", + "demolitions fail checkbox": "crwdns130852:0crwdne130852:0", + "demolitions rank": "crwdns130854:0crwdne130854:0", + "demolitions roll": "crwdns130856:0crwdne130856:0", + "demolitions": "crwdns130858:0crwdne130858:0", + "developments which affect home and family": "crwdns130860:0crwdne130860:0", + "DEX": "crwdns130862:0crwdne130862:0", + "dexterity distinguishing features": "crwdns130864:0crwdne130864:0", + "dexterity roll": "crwdns130866:0crwdne130866:0", + "dexterity score": "crwdns130868:0crwdne130868:0", + "dexterity": "crwdns130870:0crwdne130870:0", + "disguise fail checkbox": "crwdns130872:0crwdne130872:0", + "disguise rank": "crwdns130874:0crwdne130874:0", + "disguise roll": "crwdns130876:0crwdne130876:0", + "disguise": "crwdns130878:0crwdne130878:0", + "distinguishing features": "crwdns130880:0crwdne130880:0", + "dodge fail checkbox": "crwdns130882:0crwdne130882:0", + "dodge rank": "crwdns130884:0crwdne130884:0", + "dodge roll": "crwdns130886:0crwdne130886:0", + "dodge": "crwdns130888:0crwdne130888:0", + "drive fail checkbox": "crwdns130890:0crwdne130890:0", + "drive rank": "crwdns130892:0crwdne130892:0", + "drive roll": "crwdns130894:0crwdne130894:0", + "drive": "crwdns130896:0crwdne130896:0", + "education": "crwdns130898:0crwdne130898:0", + "employer": "crwdns130900:0crwdne130900:0", + "enter a name for non-player character": "crwdns130902:0crwdne130902:0", + "enter armor text": "crwdns130904:0crwdne130904:0", + "enter hit points": "crwdns130906:0crwdne130906:0", + "enter npc description": "crwdns130908:0crwdne130908:0", + "enter willpower points": "crwdns130910:0crwdne130910:0", + "equipment": "crwdns130912:0crwdne130912:0", + "firearms fail checkbox": "crwdns130914:0crwdne130914:0", + "firearms rank": "crwdns130916:0crwdne130916:0", + "firearms roll": "crwdns130918:0crwdne130918:0", + "firearms": "crwdns130920:0crwdne130920:0", + "first aid fail checkbox": "crwdns130922:0crwdne130922:0", + "first aid rank": "crwdns130924:0crwdne130924:0", + "first aid roll": "crwdns130926:0crwdne130926:0", + "first aid": "crwdns130928:0crwdne130928:0", + "forensics fail checkbox": "crwdns130930:0crwdne130930:0", + "forensics rank": "crwdns130932:0crwdne130932:0", + "forensics roll": "crwdns130934:0crwdne130934:0", + "forensics": "crwdns130936:0crwdne130936:0", + "foriegn languages and other skills:": "crwdns130938:0crwdne130938:0", + "gm whisper toggle": "crwdns130940:0crwdne130940:0", + "GM Whisper": "crwdns130942:0crwdne130942:0", + "Has First Aid been attempted since the last injury?": "crwdns130944:0crwdne130944:0", + "heavy machinery fail checkbox": "crwdns130946:0crwdne130946:0", + "heavy machinery rank": "crwdns130948:0crwdne130948:0", + "heavy machinery roll": "crwdns130950:0crwdne130950:0", + "heavy machinery": "crwdns130952:0crwdne130952:0", + "heavy weapons fail checkbox": "crwdns130954:0crwdne130954:0", + "heavy weapons rank": "crwdns130956:0crwdne130956:0", + "heavy weapons roll": "crwdns130958:0crwdne130958:0", + "heavy weapons": "crwdns130960:0crwdne130960:0", + "helplessness 1": "crwdns130962:0crwdne130962:0", + "helplessness 2": "crwdns130964:0crwdne130964:0", + "helplessness 3": "crwdns130966:0crwdne130966:0", + "helplessness": "crwdns130968:0crwdne130968:0", + "history fail checkbox": "crwdns130970:0crwdne130970:0", + "history rank": "crwdns130972:0crwdne130972:0", + "history roll": "crwdns130974:0crwdne130974:0", + "history": "crwdns130976:0crwdne130976:0", + "hit points": "crwdns130978:0crwdne130978:0", + "HP": "crwdns130980:0crwdne130980:0", + "HUMINT fail checkbox": "crwdns130982:0crwdne130982:0", + "HUMINT rank": "crwdns130984:0crwdne130984:0", + "HUMINT roll": "crwdns130986:0crwdne130986:0", + "HUMINT": "crwdns130988:0crwdne130988:0", + "injuries": "crwdns130990:0crwdne130990:0", + "INT": "crwdns130992:0crwdne130992:0", + "intelligence distinguishing features": "crwdns130994:0crwdne130994:0", + "intelligence roll": "crwdns130996:0crwdne130996:0", + "intelligence score": "crwdns130998:0crwdne130998:0", + "intelligence": "crwdns131000:0crwdne131000:0", + "kill radius input": "crwdns131002:0crwdne131002:0", + "kill radius": "crwdns131004:0crwdne131004:0", + "law fail checkbox": "crwdns131006:0crwdne131006:0", + "law rank": "crwdns131008:0crwdne131008:0", + "law roll": "crwdns131010:0crwdne131010:0", + "law": "crwdns131012:0crwdne131012:0", + "lethality % input": "crwdns131014:0crwdne131014:0", + "lethality %": "crwdns131016:0crwdne131016:0", + "medicine fail checkbox": "crwdns131018:0crwdne131018:0", + "medicine rank": "crwdns131020:0crwdne131020:0", + "medicine roll": "crwdns131022:0crwdne131022:0", + "medicine": "crwdns131024:0crwdne131024:0", + "melee weapons fail checkbox": "crwdns131026:0crwdne131026:0", + "melee weapons rank": "crwdns131028:0crwdne131028:0", + "melee weapons roll": "crwdns131030:0crwdne131030:0", + "melee weapons": "crwdns131032:0crwdne131032:0", + "military science fail checkbox": "crwdns131034:0crwdne131034:0", + "military science name": "crwdns131036:0crwdne131036:0", + "military science rank": "crwdns131038:0crwdne131038:0", + "military science roll": "crwdns131040:0crwdne131040:0", + "military science": "crwdns131042:0crwdne131042:0", + "motivations": "crwdns131044:0crwdne131044:0", + "name": "crwdns131046:0crwdne131046:0", + "nationality": "crwdns131048:0crwdne131048:0", + "navigate fail checkbox": "crwdns131050:0crwdne131050:0", + "navigate rank": "crwdns131052:0crwdne131052:0", + "navigate roll": "crwdns131054:0crwdne131054:0", + "navigate": "crwdns131056:0crwdne131056:0", + "notes": "crwdns131058:0crwdne131058:0", + "npc": "crwdns131060:0crwdne131060:0", + "occult fail checkbox": "crwdns131062:0crwdne131062:0", + "occult rank": "crwdns131064:0crwdne131064:0", + "occult roll": "crwdns131066:0crwdne131066:0", + "occult": "crwdns131068:0crwdne131068:0", + "off": "crwdns131070:0crwdne131070:0", + "on": "crwdns131072:0crwdne131072:0", + "other notes name": "crwdns131074:0crwdne131074:0", + "other notes": "crwdns131076:0crwdne131076:0", + "pc": "crwdns131078:0crwdne131078:0", + "personal data": "crwdns131080:0crwdne131080:0", + "persuade fail checkbox": "crwdns131082:0crwdne131082:0", + "persuade rank": "crwdns131084:0crwdne131084:0", + "persuade roll": "crwdns131086:0crwdne131086:0", + "persuade": "crwdns131088:0crwdne131088:0", + "pharmacy fail checkbox": "crwdns131090:0crwdne131090:0", + "pharmacy rank": "crwdns131092:0crwdne131092:0", + "pharmacy roll": "crwdns131094:0crwdne131094:0", + "pharmacy": "crwdns131096:0crwdne131096:0", + "pilot fail checkbox": "crwdns131098:0crwdne131098:0", + "pilot name": "crwdns131100:0crwdne131100:0", + "pilot rank": "crwdns131102:0crwdne131102:0", + "pilot roll": "crwdns131104:0crwdne131104:0", + "pilot": "crwdns131106:0crwdne131106:0", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "crwdns131108:0crwdne131108:0", + "POW": "crwdns131110:0crwdne131110:0", + "power distinguishing features": "crwdns131112:0crwdne131112:0", + "power roll": "crwdns131114:0crwdne131114:0", + "power score": "crwdns131116:0crwdne131116:0", + "power": "crwdns131118:0crwdne131118:0", + "psychotherapy fail checkbox": "crwdns131120:0crwdne131120:0", + "psychotherapy rank": "crwdns131122:0crwdne131122:0", + "psychotherapy roll": "crwdns131124:0crwdne131124:0", + "psychotherapy": "crwdns131126:0crwdne131126:0", + "pyschological data": "crwdns131128:0crwdne131128:0", + "rank": "crwdns131130:0crwdne131130:0", + "remarks": "crwdns131132:0crwdne131132:0", + "ride fail checkbox": "crwdns131134:0crwdne131134:0", + "ride rank": "crwdns131136:0crwdne131136:0", + "ride roll": "crwdns131138:0crwdne131138:0", + "ride": "crwdns131140:0crwdne131140:0", + "roll": "crwdns131142:0crwdne131142:0", + "SAN": "crwdns131144:0crwdne131144:0", + "sanity points": "crwdns131146:0crwdne131146:0", + "science fail checkbox": "crwdns131148:0crwdne131148:0", + "science name": "crwdns131150:0crwdne131150:0", + "science rank": "crwdns131152:0crwdne131152:0", + "science roll": "crwdns131154:0crwdne131154:0", + "science": "crwdns131156:0crwdne131156:0", + "score": "crwdns131158:0crwdne131158:0", + "search fail checkbox": "crwdns131160:0crwdne131160:0", + "search rank": "crwdns131162:0crwdne131162:0", + "search roll": "crwdns131164:0crwdne131164:0", + "search": "crwdns131166:0crwdne131166:0", + "sex": "crwdns131168:0crwdne131168:0", + "sheet settings toggle": "crwdns131170:0crwdne131170:0", + "sheet settings": "crwdns131172:0crwdne131172:0", + "sheet type": "crwdns131174:0crwdne131174:0", + "Sheet Type": "crwdns131176:0crwdne131176:0", + "SIGINT fail checkbox": "crwdns131178:0crwdne131178:0", + "SIGINT rank": "crwdns131180:0crwdne131180:0", + "SIGINT roll": "crwdns131182:0crwdne131182:0", + "SIGINT": "crwdns131184:0crwdne131184:0", + "skill % input": "crwdns131186:0crwdne131186:0", + "skill %": "crwdns131188:0crwdne131188:0", + "skill fail checkbox": "crwdns131190:0crwdne131190:0", + "skill name": "crwdns131192:0crwdne131192:0", + "skill or stat used": "crwdns131194:0crwdne131194:0", + "skill rank": "crwdns131196:0crwdne131196:0", + "skill roll": "crwdns131198:0crwdne131198:0", + "skill": "crwdns131200:0crwdne131200:0", + "skills": "crwdns131202:0crwdne131202:0", + "special training input": "crwdns131204:0crwdne131204:0", + "statistical data": "crwdns131206:0crwdne131206:0", + "stealth fail checkbox": "crwdns131208:0crwdne131208:0", + "stealth rank": "crwdns131210:0crwdne131210:0", + "stealth roll": "crwdns131212:0crwdne131212:0", + "stealth": "crwdns131214:0crwdne131214:0", + "STR": "crwdns131216:0crwdne131216:0", + "strength distinguishing features": "crwdns131218:0crwdne131218:0", + "strength roll": "crwdns131220:0crwdne131220:0", + "strength score": "crwdns131222:0crwdne131222:0", + "strength": "crwdns131224:0crwdne131224:0", + "surgery fail checkbox": "crwdns131226:0crwdne131226:0", + "surgery rank": "crwdns131228:0crwdne131228:0", + "surgery roll": "crwdns131230:0crwdne131230:0", + "surgery": "crwdns131232:0crwdne131232:0", + "survival fail checkbox": "crwdns131234:0crwdne131234:0", + "survival rank": "crwdns131236:0crwdne131236:0", + "survival roll": "crwdns131238:0crwdne131238:0", + "survival": "crwdns131240:0crwdne131240:0", + "swim fail checkbox": "crwdns131242:0crwdne131242:0", + "swim rank": "crwdns131244:0crwdne131244:0", + "swim roll": "crwdns131246:0crwdne131246:0", + "swim": "crwdns131248:0crwdne131248:0", + "top secret//orcon//special access required delta green agent documenation sheet": "crwdns131250:0crwdne131250:0", + "unarmed combat fail checkbox": "crwdns131252:0crwdne131252:0", + "unarmed combat rank": "crwdns131254:0crwdne131254:0", + "unarmed combat roll": "crwdns131256:0crwdne131256:0", + "unarmed combat": "crwdns131258:0crwdne131258:0", + "united states form": "crwdns131260:0crwdne131260:0", + "unnatural fail checkbox": "crwdns131262:0crwdne131262:0", + "unnatural rank": "crwdns131264:0crwdne131264:0", + "unnatural roll": "crwdns131266:0crwdne131266:0", + "unnatural": "crwdns131268:0crwdne131268:0", + "violence 1": "crwdns131270:0crwdne131270:0", + "violence 2": "crwdns131272:0crwdne131272:0", + "violence 3": "crwdns131274:0crwdne131274:0", + "violence": "crwdns131276:0crwdne131276:0", + "weapons input": "crwdns131278:0crwdne131278:0", + "weapons": "crwdns131280:0crwdne131280:0", + "whisper rolls to gm": "crwdns131282:0crwdne131282:0", + "willpower points": "crwdns131284:0crwdne131284:0", + "WP": "crwdns131286:0crwdne131286:0", + "x5": "crwdns131288:0crwdne131288:0", + "yes: only Medicine, Surgery, or long-term rest can help further.": "crwdns131290:0crwdne131290:0" +} diff --git a/Dragon Age RPG/translations/es.json b/Dragon Age RPG/translations/es.json index 9c9ad488f3..bfcbd63c38 100644 --- a/Dragon Age RPG/translations/es.json +++ b/Dragon Age RPG/translations/es.json @@ -53,11 +53,11 @@ "magic-focuses-u": "MAGIC FOCUSES", "arcane-lance": "Arcane Lance", "creation": "Creation", - "entropy": "Entropy", + "entropy": "Entropía", "primal": "Primal", - "spirit": "Spirit", + "spirit": "Espíritu", "spell-u": "SPELL", - "school-u": "SCHOOL", + "school-u": "ESCUELA", "mana-cost-u": "MANA COST", "casting-time-u": "CASTING TIME", "target-number-small-u": "TN", @@ -78,7 +78,7 @@ "gold-pieces-small-u": "GP", "talent-u": "TALENT", "details-u": "DETAILS", - "novice": "Novice", + "novice": "Novato", "journeyman": "Journeyman", "master": "Master" } \ No newline at end of file diff --git a/Dramasystem/translations/es.json b/Dramasystem/translations/es.json index 497db8e86c..4319f693a1 100644 --- a/Dramasystem/translations/es.json +++ b/Dramasystem/translations/es.json @@ -67,5 +67,6 @@ "hurt": "Hurt", "injured": "Injured", "out": "Out", - "resources": "My Resources and Possessions" + "resources": "My Resources and Possessions", + "malandrostitle": "Malandros © 2016 Thomas McGrenery." } \ No newline at end of file diff --git a/Dramasystem/translations/it.json b/Dramasystem/translations/it.json index 497db8e86c..4319f693a1 100644 --- a/Dramasystem/translations/it.json +++ b/Dramasystem/translations/it.json @@ -67,5 +67,6 @@ "hurt": "Hurt", "injured": "Injured", "out": "Out", - "resources": "My Resources and Possessions" + "resources": "My Resources and Possessions", + "malandrostitle": "Malandros © 2016 Thomas McGrenery." } \ No newline at end of file diff --git a/Dramasystem/translations/ja.json b/Dramasystem/translations/ja.json index 497db8e86c..4319f693a1 100644 --- a/Dramasystem/translations/ja.json +++ b/Dramasystem/translations/ja.json @@ -67,5 +67,6 @@ "hurt": "Hurt", "injured": "Injured", "out": "Out", - "resources": "My Resources and Possessions" + "resources": "My Resources and Possessions", + "malandrostitle": "Malandros © 2016 Thomas McGrenery." } \ No newline at end of file diff --git a/Dramasystem/translations/ko.json b/Dramasystem/translations/ko.json index 497db8e86c..4319f693a1 100644 --- a/Dramasystem/translations/ko.json +++ b/Dramasystem/translations/ko.json @@ -67,5 +67,6 @@ "hurt": "Hurt", "injured": "Injured", "out": "Out", - "resources": "My Resources and Possessions" + "resources": "My Resources and Possessions", + "malandrostitle": "Malandros © 2016 Thomas McGrenery." } \ No newline at end of file diff --git a/Dramasystem/translations/pl.json b/Dramasystem/translations/pl.json index 497db8e86c..4319f693a1 100644 --- a/Dramasystem/translations/pl.json +++ b/Dramasystem/translations/pl.json @@ -67,5 +67,6 @@ "hurt": "Hurt", "injured": "Injured", "out": "Out", - "resources": "My Resources and Possessions" + "resources": "My Resources and Possessions", + "malandrostitle": "Malandros © 2016 Thomas McGrenery." } \ No newline at end of file diff --git a/Dramasystem/translations/pt.json b/Dramasystem/translations/pt.json index 497db8e86c..4319f693a1 100644 --- a/Dramasystem/translations/pt.json +++ b/Dramasystem/translations/pt.json @@ -67,5 +67,6 @@ "hurt": "Hurt", "injured": "Injured", "out": "Out", - "resources": "My Resources and Possessions" + "resources": "My Resources and Possessions", + "malandrostitle": "Malandros © 2016 Thomas McGrenery." } \ No newline at end of file diff --git a/Dramasystem/translations/ru.json b/Dramasystem/translations/ru.json index 497db8e86c..4319f693a1 100644 --- a/Dramasystem/translations/ru.json +++ b/Dramasystem/translations/ru.json @@ -67,5 +67,6 @@ "hurt": "Hurt", "injured": "Injured", "out": "Out", - "resources": "My Resources and Possessions" + "resources": "My Resources and Possessions", + "malandrostitle": "Malandros © 2016 Thomas McGrenery." } \ No newline at end of file diff --git a/Dramasystem/translations/sv.json b/Dramasystem/translations/sv.json index 497db8e86c..4319f693a1 100644 --- a/Dramasystem/translations/sv.json +++ b/Dramasystem/translations/sv.json @@ -67,5 +67,6 @@ "hurt": "Hurt", "injured": "Injured", "out": "Out", - "resources": "My Resources and Possessions" + "resources": "My Resources and Possessions", + "malandrostitle": "Malandros © 2016 Thomas McGrenery." } \ No newline at end of file diff --git a/Dramasystem/translations/tr.json b/Dramasystem/translations/tr.json index 497db8e86c..4319f693a1 100644 --- a/Dramasystem/translations/tr.json +++ b/Dramasystem/translations/tr.json @@ -67,5 +67,6 @@ "hurt": "Hurt", "injured": "Injured", "out": "Out", - "resources": "My Resources and Possessions" + "resources": "My Resources and Possessions", + "malandrostitle": "Malandros © 2016 Thomas McGrenery." } \ No newline at end of file diff --git a/Dramasystem/translations/zu.json b/Dramasystem/translations/zu.json index 22b3718318..286a09748b 100644 --- a/Dramasystem/translations/zu.json +++ b/Dramasystem/translations/zu.json @@ -67,5 +67,6 @@ "hurt": "crwdns130012:0crwdne130012:0", "injured": "crwdns130014:0crwdne130014:0", "out": "crwdns130016:0crwdne130016:0", - "resources": "crwdns130018:0crwdne130018:0" + "resources": "crwdns130018:0crwdne130018:0", + "malandrostitle": "crwdns131292:0crwdne131292:0" } \ No newline at end of file diff --git a/Exalted 3/translations/fr.json b/Exalted 3/translations/fr.json index 11a0569072..3f69626311 100644 --- a/Exalted 3/translations/fr.json +++ b/Exalted 3/translations/fr.json @@ -140,14 +140,14 @@ "gold-experience-points": "Gold XP", "white-experience-points": "White XP", "project-place": "Épée longue", - "major": "Major", - "superior": "Superior", + "major": "Majeur", + "superior": "Supérieur", "legendary": "Légendaire", - "weapons-and-gear": "Weapons & Gear", + "weapons-and-gear": "Armes & Équipement", "weapon": "Arme", "accuracy": "Accuracy", "damage": "Damage", - "defense": "Defense", + "defense": "Défense", "overwhelming-abbreviation": "Over.", "overwhelming": "Overwhelming", "attunement": "Attune", @@ -209,7 +209,7 @@ "control-spell-abbreviation": "C.", "control-spell": "Sort de contrôle", "spell-place": "Cirrus Skiff", - "terrestrial": "Terrestrial", + "terrestrial": "Terrestre", "celestial": "Céleste", "solar": "Solaire", "spell-duration-place": "Until ended", @@ -217,7 +217,7 @@ "spell-page-place": "471", "skill": "Compétence", "spell-keywords-place": "Aucun", - "skill-place": "Larceny", + "skill-place": "Larcin", "spell-effect-place": "", "version": "Version", "more-information": "Plus d’informations", @@ -239,7 +239,7 @@ "character-type": "Type de personnage", "battle-group": "Battle Group", "combat-movement": "Combat Movement", - "grapple": "Grapple", + "grapple": "Agripper", "join-battle": "Rejoindre la bataille", "actions": "Actions", "attacks": "Attaques", diff --git a/Feng-Shui-2/translations/af.json b/Feng-Shui-2/translations/af.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/af.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/cs.json b/Feng-Shui-2/translations/cs.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/cs.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/da.json b/Feng-Shui-2/translations/da.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/da.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/de.json b/Feng-Shui-2/translations/de.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/de.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/el.json b/Feng-Shui-2/translations/el.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/el.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/en.json b/Feng-Shui-2/translations/en.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/en.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/es.json b/Feng-Shui-2/translations/es.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/es.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/fr.json b/Feng-Shui-2/translations/fr.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/fr.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/he.json b/Feng-Shui-2/translations/he.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/he.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/it.json b/Feng-Shui-2/translations/it.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/it.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/ja.json b/Feng-Shui-2/translations/ja.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/ja.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/ko.json b/Feng-Shui-2/translations/ko.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/ko.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/nl.json b/Feng-Shui-2/translations/nl.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/nl.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/pl.json b/Feng-Shui-2/translations/pl.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/pl.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/pt.json b/Feng-Shui-2/translations/pt.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/pt.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/ru.json b/Feng-Shui-2/translations/ru.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/ru.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/sv.json b/Feng-Shui-2/translations/sv.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/sv.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/tr.json b/Feng-Shui-2/translations/tr.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/tr.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/zh.json b/Feng-Shui-2/translations/zh.json new file mode 100644 index 0000000000..9fa12ad73b --- /dev/null +++ b/Feng-Shui-2/translations/zh.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "CHARACTER NAME", + "character-concept-u": "CHARACTER CONCEPT", + "melodramatic-hook-u": "MELODRAMATIC HOOK", + "schtick-u": "SCHTICKS", + "schtick-name": "Schtick Name", + "notes-u": "NOTES", + "archtype-u": "ARCHTYPE", + "juncture-u": "JUNCTURE", + "wealth-u": "WEALTH", + "main-attack-u": "MAIN ATTACK", + "main-attack": "Main Attack", + "backup-attack-u": "BACKUP ATTACK", + "backup-attack": "Backup Attack", + "defense-u": "DEFENSE", + "defense": "Defense", + "toughness-u": "TOUGHNESS", + "toughness": "Toughness", + "fortune-u": "FORTUNE", + "fortune": "Fortune", + "initiative-u": "INITIATIVE", + "melodrama-u": "MELODRAMA", + "melodrama": "Melodrama", + "will-u": "WILL", + "will": "Will", + "notice-u": "NOTICE", + "notice": "Notice", + "strength-u": "STRENGTH", + "strength": "Strength", + "speed-u": "SPEED", + "speed": "Speed", + "weapons-u": "WEAPONS", + "weapon-name": "Weapon Name", + "special": "Special", + "skills-u": "SKILLS", + "skill-name": "Skill Name", + "untrained-skill": "Untrained Skill", + "wounds-u": "WOUNDS", + "wound-points-u": "WOUND POINTS: ", + "gain-impairment": "Gain Impairment at 25 and 30 wounds.", + "marks-of-death-u": "MARKS OF DEATH: ", + "death-check": "Death Check", + "rolls": "rolls", + "untrained-skill-roll": "attemps an Untrained Skill and rolls:", + "attempts": "attempts", + "death-check-roll": "tries to stayin the fight! Death Check. Difficulty", + "roll-is": "roll is" +} \ No newline at end of file diff --git a/Feng-Shui-2/translations/zu.json b/Feng-Shui-2/translations/zu.json new file mode 100644 index 0000000000..87dc6a33af --- /dev/null +++ b/Feng-Shui-2/translations/zu.json @@ -0,0 +1,48 @@ +{ + "character-name-u": "crwdns131464:0crwdne131464:0", + "character-concept-u": "crwdns131466:0crwdne131466:0", + "melodramatic-hook-u": "crwdns131468:0crwdne131468:0", + "schtick-u": "crwdns131470:0crwdne131470:0", + "schtick-name": "crwdns131472:0crwdne131472:0", + "notes-u": "crwdns131474:0crwdne131474:0", + "archtype-u": "crwdns131476:0crwdne131476:0", + "juncture-u": "crwdns131478:0crwdne131478:0", + "wealth-u": "crwdns131480:0crwdne131480:0", + "main-attack-u": "crwdns131482:0crwdne131482:0", + "main-attack": "crwdns131484:0crwdne131484:0", + "backup-attack-u": "crwdns131486:0crwdne131486:0", + "backup-attack": "crwdns131488:0crwdne131488:0", + "defense-u": "crwdns131490:0crwdne131490:0", + "defense": "crwdns131492:0crwdne131492:0", + "toughness-u": "crwdns131494:0crwdne131494:0", + "toughness": "crwdns131496:0crwdne131496:0", + "fortune-u": "crwdns131498:0crwdne131498:0", + "fortune": "crwdns131500:0crwdne131500:0", + "initiative-u": "crwdns131502:0crwdne131502:0", + "melodrama-u": "crwdns131504:0crwdne131504:0", + "melodrama": "crwdns131506:0crwdne131506:0", + "will-u": "crwdns131508:0crwdne131508:0", + "will": "crwdns131510:0crwdne131510:0", + "notice-u": "crwdns131512:0crwdne131512:0", + "notice": "crwdns131514:0crwdne131514:0", + "strength-u": "crwdns131516:0crwdne131516:0", + "strength": "crwdns131518:0crwdne131518:0", + "speed-u": "crwdns131520:0crwdne131520:0", + "speed": "crwdns131522:0crwdne131522:0", + "weapons-u": "crwdns131524:0crwdne131524:0", + "weapon-name": "crwdns131526:0crwdne131526:0", + "special": "crwdns131528:0crwdne131528:0", + "skills-u": "crwdns131530:0crwdne131530:0", + "skill-name": "crwdns131532:0crwdne131532:0", + "untrained-skill": "crwdns131534:0crwdne131534:0", + "wounds-u": "crwdns131536:0crwdne131536:0", + "wound-points-u": "crwdns131538:0crwdne131538:0", + "gain-impairment": "crwdns131540:0crwdne131540:0", + "marks-of-death-u": "crwdns131542:0crwdne131542:0", + "death-check": "crwdns131544:0crwdne131544:0", + "rolls": "crwdns131546:0crwdne131546:0", + "untrained-skill-roll": "crwdns131548:0crwdne131548:0", + "attempts": "crwdns131550:0crwdne131550:0", + "death-check-roll": "crwdns131552:0crwdne131552:0", + "roll-is": "crwdns131554:0crwdne131554:0" +} \ No newline at end of file diff --git a/Forbidden_Lands/translations/af.json b/Forbidden_Lands/translations/af.json index 0ce9dd11de..4547ea159e 100644 --- a/Forbidden_Lands/translations/af.json +++ b/Forbidden_Lands/translations/af.json @@ -9,24 +9,24 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", "armor-rating": "Armor Rating", - "armor-rating-u": "ARMOR RATING", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", - "attack": "Attack", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", @@ -36,15 +36,17 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", - "close": "[close]", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", @@ -52,6 +54,7 @@ "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -80,8 +83,8 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", "gear-notes": "Gear/Notes", @@ -102,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -119,14 +124,14 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", - "moun-u": "MOUNT", - "mount": "Mount's Gear", - "mounts-gear": "Mount's Gear", - "mounted": "Mounted", "monster": "Monster", "monster-attack": "Monster Attack", "monster-attacks-u": "MONSTER ATTACKS", "monster-name": "Monster's Name/Type", + "moun-u": "MOUNT", + "mount": "Mount's Gear", + "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", "movement": "Movement", "name": "Name", @@ -136,15 +141,25 @@ "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", - "notes": "Notes", - "notes-u": "NOTES", "note-description": "Note's description", "note-name": "Note's name", + "notes": "Notes", + "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", @@ -157,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -165,15 +181,15 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", - "relationships-u": "RELATIONSHIPS", "relationship-description": "Describe the relationship.", + "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", @@ -189,8 +205,8 @@ "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", @@ -225,12 +241,13 @@ "units": "Units", "update-dice-pool": "Update Dice Pool", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", - "weapons": "Weapons", "weapon-u": "WEAPONS", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/cs.json b/Forbidden_Lands/translations/cs.json index 0ce9dd11de..4547ea159e 100644 --- a/Forbidden_Lands/translations/cs.json +++ b/Forbidden_Lands/translations/cs.json @@ -9,24 +9,24 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", "armor-rating": "Armor Rating", - "armor-rating-u": "ARMOR RATING", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", - "attack": "Attack", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", @@ -36,15 +36,17 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", - "close": "[close]", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", @@ -52,6 +54,7 @@ "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -80,8 +83,8 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", "gear-notes": "Gear/Notes", @@ -102,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -119,14 +124,14 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", - "moun-u": "MOUNT", - "mount": "Mount's Gear", - "mounts-gear": "Mount's Gear", - "mounted": "Mounted", "monster": "Monster", "monster-attack": "Monster Attack", "monster-attacks-u": "MONSTER ATTACKS", "monster-name": "Monster's Name/Type", + "moun-u": "MOUNT", + "mount": "Mount's Gear", + "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", "movement": "Movement", "name": "Name", @@ -136,15 +141,25 @@ "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", - "notes": "Notes", - "notes-u": "NOTES", "note-description": "Note's description", "note-name": "Note's name", + "notes": "Notes", + "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", @@ -157,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -165,15 +181,15 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", - "relationships-u": "RELATIONSHIPS", "relationship-description": "Describe the relationship.", + "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", @@ -189,8 +205,8 @@ "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", @@ -225,12 +241,13 @@ "units": "Units", "update-dice-pool": "Update Dice Pool", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", - "weapons": "Weapons", "weapon-u": "WEAPONS", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/da.json b/Forbidden_Lands/translations/da.json index 0ce9dd11de..4547ea159e 100644 --- a/Forbidden_Lands/translations/da.json +++ b/Forbidden_Lands/translations/da.json @@ -9,24 +9,24 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", "armor-rating": "Armor Rating", - "armor-rating-u": "ARMOR RATING", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", - "attack": "Attack", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", @@ -36,15 +36,17 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", - "close": "[close]", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", @@ -52,6 +54,7 @@ "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -80,8 +83,8 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", "gear-notes": "Gear/Notes", @@ -102,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -119,14 +124,14 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", - "moun-u": "MOUNT", - "mount": "Mount's Gear", - "mounts-gear": "Mount's Gear", - "mounted": "Mounted", "monster": "Monster", "monster-attack": "Monster Attack", "monster-attacks-u": "MONSTER ATTACKS", "monster-name": "Monster's Name/Type", + "moun-u": "MOUNT", + "mount": "Mount's Gear", + "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", "movement": "Movement", "name": "Name", @@ -136,15 +141,25 @@ "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", - "notes": "Notes", - "notes-u": "NOTES", "note-description": "Note's description", "note-name": "Note's name", + "notes": "Notes", + "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", @@ -157,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -165,15 +181,15 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", - "relationships-u": "RELATIONSHIPS", "relationship-description": "Describe the relationship.", + "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", @@ -189,8 +205,8 @@ "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", @@ -225,12 +241,13 @@ "units": "Units", "update-dice-pool": "Update Dice Pool", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", - "weapons": "Weapons", "weapon-u": "WEAPONS", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/de.json b/Forbidden_Lands/translations/de.json index 0ce9dd11de..4547ea159e 100644 --- a/Forbidden_Lands/translations/de.json +++ b/Forbidden_Lands/translations/de.json @@ -9,24 +9,24 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", "armor-rating": "Armor Rating", - "armor-rating-u": "ARMOR RATING", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", - "attack": "Attack", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", @@ -36,15 +36,17 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", - "close": "[close]", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", @@ -52,6 +54,7 @@ "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -80,8 +83,8 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", "gear-notes": "Gear/Notes", @@ -102,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -119,14 +124,14 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", - "moun-u": "MOUNT", - "mount": "Mount's Gear", - "mounts-gear": "Mount's Gear", - "mounted": "Mounted", "monster": "Monster", "monster-attack": "Monster Attack", "monster-attacks-u": "MONSTER ATTACKS", "monster-name": "Monster's Name/Type", + "moun-u": "MOUNT", + "mount": "Mount's Gear", + "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", "movement": "Movement", "name": "Name", @@ -136,15 +141,25 @@ "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", - "notes": "Notes", - "notes-u": "NOTES", "note-description": "Note's description", "note-name": "Note's name", + "notes": "Notes", + "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", @@ -157,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -165,15 +181,15 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", - "relationships-u": "RELATIONSHIPS", "relationship-description": "Describe the relationship.", + "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", @@ -189,8 +205,8 @@ "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", @@ -225,12 +241,13 @@ "units": "Units", "update-dice-pool": "Update Dice Pool", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", - "weapons": "Weapons", "weapon-u": "WEAPONS", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/el.json b/Forbidden_Lands/translations/el.json index 0ce9dd11de..4547ea159e 100644 --- a/Forbidden_Lands/translations/el.json +++ b/Forbidden_Lands/translations/el.json @@ -9,24 +9,24 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", "armor-rating": "Armor Rating", - "armor-rating-u": "ARMOR RATING", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", - "attack": "Attack", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", @@ -36,15 +36,17 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", - "close": "[close]", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", @@ -52,6 +54,7 @@ "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -80,8 +83,8 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", "gear-notes": "Gear/Notes", @@ -102,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -119,14 +124,14 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", - "moun-u": "MOUNT", - "mount": "Mount's Gear", - "mounts-gear": "Mount's Gear", - "mounted": "Mounted", "monster": "Monster", "monster-attack": "Monster Attack", "monster-attacks-u": "MONSTER ATTACKS", "monster-name": "Monster's Name/Type", + "moun-u": "MOUNT", + "mount": "Mount's Gear", + "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", "movement": "Movement", "name": "Name", @@ -136,15 +141,25 @@ "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", - "notes": "Notes", - "notes-u": "NOTES", "note-description": "Note's description", "note-name": "Note's name", + "notes": "Notes", + "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", @@ -157,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -165,15 +181,15 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", - "relationships-u": "RELATIONSHIPS", "relationship-description": "Describe the relationship.", + "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", @@ -189,8 +205,8 @@ "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", @@ -225,12 +241,13 @@ "units": "Units", "update-dice-pool": "Update Dice Pool", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", - "weapons": "Weapons", "weapon-u": "WEAPONS", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/en.json b/Forbidden_Lands/translations/en.json index 0ce9dd11de..4547ea159e 100644 --- a/Forbidden_Lands/translations/en.json +++ b/Forbidden_Lands/translations/en.json @@ -9,24 +9,24 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", "armor-rating": "Armor Rating", - "armor-rating-u": "ARMOR RATING", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", - "attack": "Attack", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", @@ -36,15 +36,17 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", - "close": "[close]", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", @@ -52,6 +54,7 @@ "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -80,8 +83,8 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", "gear-notes": "Gear/Notes", @@ -102,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -119,14 +124,14 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", - "moun-u": "MOUNT", - "mount": "Mount's Gear", - "mounts-gear": "Mount's Gear", - "mounted": "Mounted", "monster": "Monster", "monster-attack": "Monster Attack", "monster-attacks-u": "MONSTER ATTACKS", "monster-name": "Monster's Name/Type", + "moun-u": "MOUNT", + "mount": "Mount's Gear", + "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", "movement": "Movement", "name": "Name", @@ -136,15 +141,25 @@ "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", - "notes": "Notes", - "notes-u": "NOTES", "note-description": "Note's description", "note-name": "Note's name", + "notes": "Notes", + "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", @@ -157,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -165,15 +181,15 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", - "relationships-u": "RELATIONSHIPS", "relationship-description": "Describe the relationship.", + "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", @@ -189,8 +205,8 @@ "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", @@ -225,12 +241,13 @@ "units": "Units", "update-dice-pool": "Update Dice Pool", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", - "weapons": "Weapons", "weapon-u": "WEAPONS", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/es.json b/Forbidden_Lands/translations/es.json index 07562d1ad7..173f945e38 100644 --- a/Forbidden_Lands/translations/es.json +++ b/Forbidden_Lands/translations/es.json @@ -9,20 +9,25 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", + "armor-rating": "Armor Rating", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", + "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", + "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", "bread": "Bread", @@ -31,20 +36,25 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", + "consumeable": "Consumable", + "consumable-note": "**nota:** está seguro/a que reduzcas a mano el dado consumible en la ficha si tiras ruina.", "consumable-u": "CONSUMABLES", - "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", "critical-u": "CRITICAL INJURIES", + "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -62,6 +72,7 @@ "empathy": "Empathy", "empathy-abbr": " [emp]", "encumbrance": "Encumbrance", + "encumbrance-current-abbr": "Current Encum", "endurance": "Endurance", "epic": "Epic", "experience-u": "EXPERIENCE", @@ -72,10 +83,12 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", + "gear-notes": "Gear/Notes", + "gear-weight": "Gear Weight", "gen": "Gen", "glass": "Glass", "gold": "Gold", @@ -92,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -109,25 +124,46 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", + "monster": "Monster", + "monster-attack": "Monster Attack", + "monster-attacks-u": "MONSTER ATTACKS", + "monster-name": "Monster's Name/Type", "moun-u": "MOUNT", "mount": "Mount's Gear", "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", + "movement": "Movement", "name": "Name", "near": "Near", "no": "No", "no-damage": "No Damage", + "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", + "note-description": "Note's description", + "note-name": "Note's name", + "notes": "Notes", "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", + "pc-name": "PC's name", "performance": "Performance", "personal": "Personal", "pride": "Pride", @@ -136,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -144,32 +181,36 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", + "relationship-description": "Describe the relationship.", "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", + "sheet-version-announcements": "Sheet version and announcements", "shield": "Shield", "shield-parry-roll": "Shield Parry Roll", + "shield-shove-roll": "Shield Shove Roll", "shield-u": "SHIELD", "short": "Short", + "shove": "Shove", "show-hide": "show/hide", "silver": "Silver", "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", - "spell-selected": "Spell Selected", + "spell-name": "Spell's name", "spell-u": "SPELLS", "stealth": "Stealth", "stockpile-list": "bread, cloth, fish, flour, food, fur, glass, gold, grain, herbs, iron, iron-ore, leather, meat, silver, stone, tallow, vegetables, water, wood, wool", @@ -181,6 +222,11 @@ "stronghold": "Stronghold", "stronghold-notes-u": "STRONGHOLD NOTES", "stronghold-u": "STRONGHOLD", + "success": "Success", + "success-1": "1 Success", + "success-2": "2 Éxitos", + "success-3": "3 Successes", + "success-4": "4 Successes", "survival": "Survival", "talent-u": "TALENTS", "tallow": "Tallow", @@ -191,12 +237,17 @@ "total": "Total", "two-hand-abbr": "2H", "type": "Type", + "type-name": "Type/Name", "units": "Units", + "update-dice-pool": "Update the dice pool. Use the 'Roll' button to roll the dice.", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", + "weapon-bonus": "Anota la ventaja actual del arma. @{repeating_weapons_$X_weapon_bonus}", + "weapon-bonus-max": "Anota la ventaja del arma intacto. @{repeating_weapons_$X_weapon_bonus|max}", "weapon-u": "WEAPONS", - "weapon-selected": "Weapon Selected", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/fr.json b/Forbidden_Lands/translations/fr.json index d98fc118f4..8431df7014 100644 --- a/Forbidden_Lands/translations/fr.json +++ b/Forbidden_Lands/translations/fr.json @@ -9,25 +9,25 @@ "api-dice-title": "Utilisez API Dice Roller (API est une fonctionnalité Pro). Le Script « Forbidden Lands Year-Zero Die Roller » doit être installé.", "appearance-u": "APPARENCE", "armor": "Armure", - "armor-roll": "Jet d'armure", "armor-helmet": "ARMURE/HEAUME", - "armor-rating": "Armor Rating", - "armor-rating-u": "ARMOR RATING", + "armor-rating": "Indice d'armure", "armor-rating-abbr": "IA", + "armor-rating-u": "INDICE D'ARMURE", + "armor-roll": "Jet d'armure", "arms-length-abbr": "Long. Bras", "arrows": "Flèches", - "attack": "Attack", "artifact": "Artéfact", "artifact-bonus": "Bonus d'artefact", + "attack": "Attaque", "attr-abbr": "Attr", "attribute-score": "Score d'attribut", "attribute-u": "ATTRIBUTS", "bane": "Bane", "base": "Base", - "base-dice": "Dé de base", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Dé d'Attribut/de base", - "beasts-u": "BEASTS", + "base-dice": "Dé de base", + "beasts-u": "BÊTES", "body": "Corps", "bonus": "Bonus", "bread": "Pain", @@ -36,22 +36,25 @@ "carry": "Porter", "character": "Personnage", "clear-dice-pool": "Vider la réserve de dés", + "close": "[fermer]", + "close-announcements": "Close Announcements", "cloth": "Tissu", "clothing": "Vêtements", - "close": "[close]", "coins-carried": "Argent transporté", "coins-u": "ARGENT", "cold": "Frigorifié", "condition-u": "CONDITIONS", - "consumable-u": "CONSOMMABLES", + "consumeable": "Consumable", "consumable-note": "**note** assurez vous de réduire manuellement le dé consommable sur la feuille si vous lancez le dé bane.", + "consumable-u": "CONSOMMABLES", "copper": "Cuivre", "crafting": "Artisanat", "critical-injuries": "Blessures Critique", "critical-u": "BLESSURES CRITIQUES", - "current": "Current", + "current": "Actuel", "current-preset": "Sélection actuelle", "custom": "Personnalisé", + "d66-roll": "D66 Roll", "damage": "Dégâts", "damage-abbr": "Dég", "dark-secret": "Noir secret", @@ -69,7 +72,7 @@ "empathy": "Empathie", "empathy-abbr": " [emp]", "encumbrance": "Encombrement", - "encumbrance-current-abbr": "Current Encum", + "encumbrance-current-abbr": "Encombrement actuel", "endurance": "Endurance", "epic": "Épique", "experience-u": "EXPÉRIENCE", @@ -80,12 +83,12 @@ "food": "Nourriture", "function-u": "FONCTIONS", "fur": "Fourrure", - "gear": "Équipement", "gea-u": "ÉQUIPEMENT", + "gear": "Équipement", "gear-bonus": "Bonus d'équipement", "gear-dice": "Dé d'équipement", - "gear-notes": "Gear/Notes", - "gear-weight": "Gear Weight", + "gear-notes": "Équipement/Notes", + "gear-weight": "Poids équip", "gen": "Gén", "glass": "Verre", "gold": "Or", @@ -102,10 +105,12 @@ "insight": "Perspicacité", "iron": "Fer", "iron-ore": "Minerai de fer", + "item": "Item", "kin": "Espèce", - "lethal": "Létal", + "latest-announcements": "Latest Announcements", "leather": "Cuir", "legendary": "Légendaire", + "lethal": "Létal", "light-abbr": "LE", "location": "Emplacement", "long": "Long", @@ -119,36 +124,46 @@ "melee": "Mêlée", "might": "Puissance", "mighty": "Puissant", + "monster": "Monstre", + "monster-attack": "Attaque du monstre", + "monster-attacks-u": "ATTAQUES DU MONSTRE", + "monster-name": "Nom/Type de monstre", "moun-u": "MONTURE", "mount": "Fontes de la monture", - "mounts-gear": "Mount's Gear", "mounted": "Monté", - "monster": "Monster", - "monster-attack": "Monster Attack", - "monster-attacks-u": "MONSTER ATTACKS", - "monster-name": "Monster's Name/Type", + "mounts-gear": "Fontes de la monture", "move": "Manœuvres", - "movement": "Movement", + "movement": "Mouvement", "name": "Nom", "near": "Près", "no": "Non", "no-damage": "Pas de dégâts", - "no-willpower": "No Willpower", + "no-willpower": "Pas de Volonté", "normal-abbr": "N", "not-applicable-abbr": "n/a", + "note-description": "Description de la Note", + "note-name": "Nom de la Note", "notes": "Notes", "notes-u": "NOTES", - "note-description": "Note's description", - "note-name": "Note's name", "number-abbr": "Nb", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Vieux +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "Sur la monture", "one-hand-abbr": "1M", "other": "Autre", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Talent d'accumulateur compulsif?", "pack-rat-title": "Vous pouvez porter des items supplémentaires.", "parry": "Parade", - "pc-name": "PC's name", + "pc-name": "Nom du PJ", "performance": "Représentation", "personal": "Personnel", "pride": "Fierté", @@ -157,6 +172,7 @@ "profession": "Profession", "push": " Pousser ", "push-dice": "Pousser les dés !", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pousser les dés ", "quantity-abbr": "Qté", "range": "Portée", @@ -165,19 +181,19 @@ "rank-2-pack-rat": "Rang 2 (+5)", "rank-3-pack-rat": "Rang 3 (+10)", "rating": "Indice", - "relationships-u": "RELATIONS", "relationship-description": "Describe the relationship.", + "relationships-u": "RELATIONS", "reputation": "Réputation", "reputation-roll": "Jet de Réputation", "reset-dice": "Réinitialiser la réserve de dés.", "roll": " Jet ", "roll-dice": "Jeter les dés !", - "roll-dice-api": "Jeter les dés API!", "roll-dice-66": "Lancer d66!", + "roll-dice-api": "Jeter les dés API!", "salary": "Salaire", "scouting": "Éclaireur", "selected": "Sélectionné ", - "sheet-version-announcements": "Sheet version and announcements", + "sheet-version-announcements": "Version de la fiche et annonces", "shield": "Bouclier", "shield-parry-roll": "Jet de parade de bouclier", "shield-shove-roll": "Shield Shove Roll", @@ -189,15 +205,15 @@ "skill": "Compétence", "skill-dice": "Dé de compétence", "skill-level": "Niveau de Compétence", - "skills-list": "dressage, artisanat, endurance, guérison, perspicacité, connaissance, manipulation, tir de précision, mêlée, puissance, manœuvres, représentation, éclaireur, escamotage, furtivité, survie", "skill-u": "COMPÉTENCES", + "skills-list": "crafting,lore,animal-handling,scouting,endurance,sleight-of-hand,stealth,healing,manipulation,move,melee,insight,might,performance,survival,marksmanship", "sleepy": "Somnolent", "sleight-of-hand": "Escamotage", "spell": "Sort", - "spell-name": "Spell's name", + "spell-name": "Nom du Sort", "spell-u": "SORTS", "stealth": "Furtivité", - "stockpile-list": "pain, tissu, poisson, farine, nourriture, fourrure, verre, or, céréales, herbes, fer, minerai de fer, cuir, viande, argent, pierre, suif, légumes, eau, bois, laine", + "stockpile-list": "silver,wood,grain,leather,water,flour,iron,fur,herbs,wool,vegetables,iron-ore,food,gold,bread,stone,fish,tallow,cloth,glass,meat", "stockpile-u": "STOCKS", "stone": "Pierre", "strength": "Force", @@ -206,11 +222,11 @@ "stronghold": "Forteresse", "stronghold-notes-u": "NOTES DE FORTERESSE", "stronghold-u": "FORTERESSE", - "success": "Success", - "success-1": "1 Success", - "success-2": "2 Successes", - "success-3": "3 Successes", - "success-4": "4 Successes", + "success": "Succès", + "success-1": "1 succès", + "success-2": "2 succès", + "success-3": "3 succès", + "success-4": "4 succès", "survival": "Survie", "talent-u": "TALENTS", "tallow": "Suif", @@ -221,16 +237,17 @@ "total": "Total", "two-hand-abbr": "2M", "type": "Type", - "type-name": "Type/Name", + "type-name": "Type/Nom", "units": "Unités", "update-dice-pool": "Update Dice Pool", "vegetables": "Légumes", + "version-announcements": "Sheet version and announcements", "water": "Eau", "weapon": "Arme", "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", - "weapons": "Weapons", "weapon-u": "ARMES", + "weapons": "Armes", "weight-abbr": "Pds", "willpower": "Volonté", "willpower-abbr": "Vol", diff --git a/Forbidden_Lands/translations/he.json b/Forbidden_Lands/translations/he.json index 0ce9dd11de..4547ea159e 100644 --- a/Forbidden_Lands/translations/he.json +++ b/Forbidden_Lands/translations/he.json @@ -9,24 +9,24 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", "armor-rating": "Armor Rating", - "armor-rating-u": "ARMOR RATING", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", - "attack": "Attack", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", @@ -36,15 +36,17 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", - "close": "[close]", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", @@ -52,6 +54,7 @@ "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -80,8 +83,8 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", "gear-notes": "Gear/Notes", @@ -102,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -119,14 +124,14 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", - "moun-u": "MOUNT", - "mount": "Mount's Gear", - "mounts-gear": "Mount's Gear", - "mounted": "Mounted", "monster": "Monster", "monster-attack": "Monster Attack", "monster-attacks-u": "MONSTER ATTACKS", "monster-name": "Monster's Name/Type", + "moun-u": "MOUNT", + "mount": "Mount's Gear", + "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", "movement": "Movement", "name": "Name", @@ -136,15 +141,25 @@ "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", - "notes": "Notes", - "notes-u": "NOTES", "note-description": "Note's description", "note-name": "Note's name", + "notes": "Notes", + "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", @@ -157,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -165,15 +181,15 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", - "relationships-u": "RELATIONSHIPS", "relationship-description": "Describe the relationship.", + "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", @@ -189,8 +205,8 @@ "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", @@ -225,12 +241,13 @@ "units": "Units", "update-dice-pool": "Update Dice Pool", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", - "weapons": "Weapons", "weapon-u": "WEAPONS", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/it.json b/Forbidden_Lands/translations/it.json index 07562d1ad7..4b3205d96f 100644 --- a/Forbidden_Lands/translations/it.json +++ b/Forbidden_Lands/translations/it.json @@ -9,20 +9,25 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", + "armor-rating": "Armor Rating", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", + "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", + "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", "bread": "Bread", @@ -31,20 +36,25 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", "critical-u": "CRITICAL INJURIES", + "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -62,6 +72,7 @@ "empathy": "Empathy", "empathy-abbr": " [emp]", "encumbrance": "Encumbrance", + "encumbrance-current-abbr": "Current Encum", "endurance": "Endurance", "epic": "Epic", "experience-u": "EXPERIENCE", @@ -72,10 +83,12 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", + "gear-notes": "Gear/Notes", + "gear-weight": "Gear Weight", "gen": "Gen", "glass": "Glass", "gold": "Gold", @@ -92,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -109,25 +124,46 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", + "monster": "Monster", + "monster-attack": "Monster Attack", + "monster-attacks-u": "MONSTER ATTACKS", + "monster-name": "Monster's Name/Type", "moun-u": "MOUNT", "mount": "Mount's Gear", "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", + "movement": "Movement", "name": "Name", "near": "Near", "no": "No", "no-damage": "No Damage", + "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", + "note-description": "Note's description", + "note-name": "Note's name", + "notes": "Notes", "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", + "pc-name": "PC's name", "performance": "Performance", "personal": "Personal", "pride": "Pride", @@ -136,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -144,32 +181,36 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", + "relationship-description": "Describe the relationship.", "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", + "sheet-version-announcements": "Sheet version and announcements", "shield": "Shield", "shield-parry-roll": "Shield Parry Roll", + "shield-shove-roll": "Shield Shove Roll", "shield-u": "SHIELD", "short": "Short", + "shove": "Shove", "show-hide": "show/hide", "silver": "Silver", "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", - "spell-selected": "Spell Selected", + "spell-name": "Spell's name", "spell-u": "SPELLS", "stealth": "Stealth", "stockpile-list": "bread, cloth, fish, flour, food, fur, glass, gold, grain, herbs, iron, iron-ore, leather, meat, silver, stone, tallow, vegetables, water, wood, wool", @@ -181,6 +222,11 @@ "stronghold": "Stronghold", "stronghold-notes-u": "STRONGHOLD NOTES", "stronghold-u": "STRONGHOLD", + "success": "Success", + "success-1": "1 Success", + "success-2": "2 Successes", + "success-3": "3 Successes", + "success-4": "4 Successes", "survival": "Survival", "talent-u": "TALENTS", "tallow": "Tallow", @@ -191,12 +237,17 @@ "total": "Total", "two-hand-abbr": "2H", "type": "Type", + "type-name": "Type/Name", "units": "Units", + "update-dice-pool": "Update the dice pool. Use the 'Roll' button to roll the dice.", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", + "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", + "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", "weapon-u": "WEAPONS", - "weapon-selected": "Weapon Selected", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/ja.json b/Forbidden_Lands/translations/ja.json index 07562d1ad7..4b3205d96f 100644 --- a/Forbidden_Lands/translations/ja.json +++ b/Forbidden_Lands/translations/ja.json @@ -9,20 +9,25 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", + "armor-rating": "Armor Rating", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", + "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", + "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", "bread": "Bread", @@ -31,20 +36,25 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", "critical-u": "CRITICAL INJURIES", + "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -62,6 +72,7 @@ "empathy": "Empathy", "empathy-abbr": " [emp]", "encumbrance": "Encumbrance", + "encumbrance-current-abbr": "Current Encum", "endurance": "Endurance", "epic": "Epic", "experience-u": "EXPERIENCE", @@ -72,10 +83,12 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", + "gear-notes": "Gear/Notes", + "gear-weight": "Gear Weight", "gen": "Gen", "glass": "Glass", "gold": "Gold", @@ -92,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -109,25 +124,46 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", + "monster": "Monster", + "monster-attack": "Monster Attack", + "monster-attacks-u": "MONSTER ATTACKS", + "monster-name": "Monster's Name/Type", "moun-u": "MOUNT", "mount": "Mount's Gear", "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", + "movement": "Movement", "name": "Name", "near": "Near", "no": "No", "no-damage": "No Damage", + "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", + "note-description": "Note's description", + "note-name": "Note's name", + "notes": "Notes", "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", + "pc-name": "PC's name", "performance": "Performance", "personal": "Personal", "pride": "Pride", @@ -136,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -144,32 +181,36 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", + "relationship-description": "Describe the relationship.", "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", + "sheet-version-announcements": "Sheet version and announcements", "shield": "Shield", "shield-parry-roll": "Shield Parry Roll", + "shield-shove-roll": "Shield Shove Roll", "shield-u": "SHIELD", "short": "Short", + "shove": "Shove", "show-hide": "show/hide", "silver": "Silver", "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", - "spell-selected": "Spell Selected", + "spell-name": "Spell's name", "spell-u": "SPELLS", "stealth": "Stealth", "stockpile-list": "bread, cloth, fish, flour, food, fur, glass, gold, grain, herbs, iron, iron-ore, leather, meat, silver, stone, tallow, vegetables, water, wood, wool", @@ -181,6 +222,11 @@ "stronghold": "Stronghold", "stronghold-notes-u": "STRONGHOLD NOTES", "stronghold-u": "STRONGHOLD", + "success": "Success", + "success-1": "1 Success", + "success-2": "2 Successes", + "success-3": "3 Successes", + "success-4": "4 Successes", "survival": "Survival", "talent-u": "TALENTS", "tallow": "Tallow", @@ -191,12 +237,17 @@ "total": "Total", "two-hand-abbr": "2H", "type": "Type", + "type-name": "Type/Name", "units": "Units", + "update-dice-pool": "Update the dice pool. Use the 'Roll' button to roll the dice.", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", + "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", + "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", "weapon-u": "WEAPONS", - "weapon-selected": "Weapon Selected", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/ko.json b/Forbidden_Lands/translations/ko.json index 07562d1ad7..4b3205d96f 100644 --- a/Forbidden_Lands/translations/ko.json +++ b/Forbidden_Lands/translations/ko.json @@ -9,20 +9,25 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", + "armor-rating": "Armor Rating", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", + "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", + "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", "bread": "Bread", @@ -31,20 +36,25 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", "critical-u": "CRITICAL INJURIES", + "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -62,6 +72,7 @@ "empathy": "Empathy", "empathy-abbr": " [emp]", "encumbrance": "Encumbrance", + "encumbrance-current-abbr": "Current Encum", "endurance": "Endurance", "epic": "Epic", "experience-u": "EXPERIENCE", @@ -72,10 +83,12 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", + "gear-notes": "Gear/Notes", + "gear-weight": "Gear Weight", "gen": "Gen", "glass": "Glass", "gold": "Gold", @@ -92,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -109,25 +124,46 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", + "monster": "Monster", + "monster-attack": "Monster Attack", + "monster-attacks-u": "MONSTER ATTACKS", + "monster-name": "Monster's Name/Type", "moun-u": "MOUNT", "mount": "Mount's Gear", "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", + "movement": "Movement", "name": "Name", "near": "Near", "no": "No", "no-damage": "No Damage", + "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", + "note-description": "Note's description", + "note-name": "Note's name", + "notes": "Notes", "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", + "pc-name": "PC's name", "performance": "Performance", "personal": "Personal", "pride": "Pride", @@ -136,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -144,32 +181,36 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", + "relationship-description": "Describe the relationship.", "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", + "sheet-version-announcements": "Sheet version and announcements", "shield": "Shield", "shield-parry-roll": "Shield Parry Roll", + "shield-shove-roll": "Shield Shove Roll", "shield-u": "SHIELD", "short": "Short", + "shove": "Shove", "show-hide": "show/hide", "silver": "Silver", "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", - "spell-selected": "Spell Selected", + "spell-name": "Spell's name", "spell-u": "SPELLS", "stealth": "Stealth", "stockpile-list": "bread, cloth, fish, flour, food, fur, glass, gold, grain, herbs, iron, iron-ore, leather, meat, silver, stone, tallow, vegetables, water, wood, wool", @@ -181,6 +222,11 @@ "stronghold": "Stronghold", "stronghold-notes-u": "STRONGHOLD NOTES", "stronghold-u": "STRONGHOLD", + "success": "Success", + "success-1": "1 Success", + "success-2": "2 Successes", + "success-3": "3 Successes", + "success-4": "4 Successes", "survival": "Survival", "talent-u": "TALENTS", "tallow": "Tallow", @@ -191,12 +237,17 @@ "total": "Total", "two-hand-abbr": "2H", "type": "Type", + "type-name": "Type/Name", "units": "Units", + "update-dice-pool": "Update the dice pool. Use the 'Roll' button to roll the dice.", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", + "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", + "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", "weapon-u": "WEAPONS", - "weapon-selected": "Weapon Selected", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/nl.json b/Forbidden_Lands/translations/nl.json index 0ce9dd11de..4547ea159e 100644 --- a/Forbidden_Lands/translations/nl.json +++ b/Forbidden_Lands/translations/nl.json @@ -9,24 +9,24 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", "armor-rating": "Armor Rating", - "armor-rating-u": "ARMOR RATING", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", - "attack": "Attack", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", @@ -36,15 +36,17 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", - "close": "[close]", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", @@ -52,6 +54,7 @@ "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -80,8 +83,8 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", "gear-notes": "Gear/Notes", @@ -102,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -119,14 +124,14 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", - "moun-u": "MOUNT", - "mount": "Mount's Gear", - "mounts-gear": "Mount's Gear", - "mounted": "Mounted", "monster": "Monster", "monster-attack": "Monster Attack", "monster-attacks-u": "MONSTER ATTACKS", "monster-name": "Monster's Name/Type", + "moun-u": "MOUNT", + "mount": "Mount's Gear", + "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", "movement": "Movement", "name": "Name", @@ -136,15 +141,25 @@ "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", - "notes": "Notes", - "notes-u": "NOTES", "note-description": "Note's description", "note-name": "Note's name", + "notes": "Notes", + "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", @@ -157,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -165,15 +181,15 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", - "relationships-u": "RELATIONSHIPS", "relationship-description": "Describe the relationship.", + "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", @@ -189,8 +205,8 @@ "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", @@ -225,12 +241,13 @@ "units": "Units", "update-dice-pool": "Update Dice Pool", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", - "weapons": "Weapons", "weapon-u": "WEAPONS", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/pl.json b/Forbidden_Lands/translations/pl.json index 07562d1ad7..4b3205d96f 100644 --- a/Forbidden_Lands/translations/pl.json +++ b/Forbidden_Lands/translations/pl.json @@ -9,20 +9,25 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", + "armor-rating": "Armor Rating", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", + "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", + "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", "bread": "Bread", @@ -31,20 +36,25 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", "critical-u": "CRITICAL INJURIES", + "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -62,6 +72,7 @@ "empathy": "Empathy", "empathy-abbr": " [emp]", "encumbrance": "Encumbrance", + "encumbrance-current-abbr": "Current Encum", "endurance": "Endurance", "epic": "Epic", "experience-u": "EXPERIENCE", @@ -72,10 +83,12 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", + "gear-notes": "Gear/Notes", + "gear-weight": "Gear Weight", "gen": "Gen", "glass": "Glass", "gold": "Gold", @@ -92,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -109,25 +124,46 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", + "monster": "Monster", + "monster-attack": "Monster Attack", + "monster-attacks-u": "MONSTER ATTACKS", + "monster-name": "Monster's Name/Type", "moun-u": "MOUNT", "mount": "Mount's Gear", "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", + "movement": "Movement", "name": "Name", "near": "Near", "no": "No", "no-damage": "No Damage", + "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", + "note-description": "Note's description", + "note-name": "Note's name", + "notes": "Notes", "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", + "pc-name": "PC's name", "performance": "Performance", "personal": "Personal", "pride": "Pride", @@ -136,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -144,32 +181,36 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", + "relationship-description": "Describe the relationship.", "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", + "sheet-version-announcements": "Sheet version and announcements", "shield": "Shield", "shield-parry-roll": "Shield Parry Roll", + "shield-shove-roll": "Shield Shove Roll", "shield-u": "SHIELD", "short": "Short", + "shove": "Shove", "show-hide": "show/hide", "silver": "Silver", "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", - "spell-selected": "Spell Selected", + "spell-name": "Spell's name", "spell-u": "SPELLS", "stealth": "Stealth", "stockpile-list": "bread, cloth, fish, flour, food, fur, glass, gold, grain, herbs, iron, iron-ore, leather, meat, silver, stone, tallow, vegetables, water, wood, wool", @@ -181,6 +222,11 @@ "stronghold": "Stronghold", "stronghold-notes-u": "STRONGHOLD NOTES", "stronghold-u": "STRONGHOLD", + "success": "Success", + "success-1": "1 Success", + "success-2": "2 Successes", + "success-3": "3 Successes", + "success-4": "4 Successes", "survival": "Survival", "talent-u": "TALENTS", "tallow": "Tallow", @@ -191,12 +237,17 @@ "total": "Total", "two-hand-abbr": "2H", "type": "Type", + "type-name": "Type/Name", "units": "Units", + "update-dice-pool": "Update the dice pool. Use the 'Roll' button to roll the dice.", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", + "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", + "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", "weapon-u": "WEAPONS", - "weapon-selected": "Weapon Selected", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/pt.json b/Forbidden_Lands/translations/pt.json index 07562d1ad7..4b3205d96f 100644 --- a/Forbidden_Lands/translations/pt.json +++ b/Forbidden_Lands/translations/pt.json @@ -9,20 +9,25 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", + "armor-rating": "Armor Rating", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", + "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", + "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", "bread": "Bread", @@ -31,20 +36,25 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", "critical-u": "CRITICAL INJURIES", + "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -62,6 +72,7 @@ "empathy": "Empathy", "empathy-abbr": " [emp]", "encumbrance": "Encumbrance", + "encumbrance-current-abbr": "Current Encum", "endurance": "Endurance", "epic": "Epic", "experience-u": "EXPERIENCE", @@ -72,10 +83,12 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", + "gear-notes": "Gear/Notes", + "gear-weight": "Gear Weight", "gen": "Gen", "glass": "Glass", "gold": "Gold", @@ -92,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -109,25 +124,46 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", + "monster": "Monster", + "monster-attack": "Monster Attack", + "monster-attacks-u": "MONSTER ATTACKS", + "monster-name": "Monster's Name/Type", "moun-u": "MOUNT", "mount": "Mount's Gear", "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", + "movement": "Movement", "name": "Name", "near": "Near", "no": "No", "no-damage": "No Damage", + "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", + "note-description": "Note's description", + "note-name": "Note's name", + "notes": "Notes", "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", + "pc-name": "PC's name", "performance": "Performance", "personal": "Personal", "pride": "Pride", @@ -136,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -144,32 +181,36 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", + "relationship-description": "Describe the relationship.", "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", + "sheet-version-announcements": "Sheet version and announcements", "shield": "Shield", "shield-parry-roll": "Shield Parry Roll", + "shield-shove-roll": "Shield Shove Roll", "shield-u": "SHIELD", "short": "Short", + "shove": "Shove", "show-hide": "show/hide", "silver": "Silver", "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", - "spell-selected": "Spell Selected", + "spell-name": "Spell's name", "spell-u": "SPELLS", "stealth": "Stealth", "stockpile-list": "bread, cloth, fish, flour, food, fur, glass, gold, grain, herbs, iron, iron-ore, leather, meat, silver, stone, tallow, vegetables, water, wood, wool", @@ -181,6 +222,11 @@ "stronghold": "Stronghold", "stronghold-notes-u": "STRONGHOLD NOTES", "stronghold-u": "STRONGHOLD", + "success": "Success", + "success-1": "1 Success", + "success-2": "2 Successes", + "success-3": "3 Successes", + "success-4": "4 Successes", "survival": "Survival", "talent-u": "TALENTS", "tallow": "Tallow", @@ -191,12 +237,17 @@ "total": "Total", "two-hand-abbr": "2H", "type": "Type", + "type-name": "Type/Name", "units": "Units", + "update-dice-pool": "Update the dice pool. Use the 'Roll' button to roll the dice.", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", + "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", + "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", "weapon-u": "WEAPONS", - "weapon-selected": "Weapon Selected", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/ru.json b/Forbidden_Lands/translations/ru.json index 700f35319b..23389de2e2 100644 --- a/Forbidden_Lands/translations/ru.json +++ b/Forbidden_Lands/translations/ru.json @@ -9,20 +9,25 @@ "api-dice-title": "Использовать API Бросков кубиков (API доступен в Pro подписке). Должен быть установлен скрипт 'Forbidden Lands Year-Zero Die Roller'.", "appearance-u": "ВНЕШНОСТЬ", "armor": "Доспех", - "armor-roll": "Проверка доспеха", "armor-helmet": "ДОСПЕХ/ШЛЕМ", + "armor-rating": "Armor Rating", "armor-rating-abbr": "РД", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Проверка доспеха", "arms-length-abbr": "Arm's L.", "arrows": "Стрелы", "artifact": "Артефакт", "artifact-bonus": "Бонус артефакта", + "attack": "Attack", "attr-abbr": "Хар.", "attribute-score": "Значение характеристики", "attribute-u": "ХАРАКТЕРИСТИКИ", + "bane": "Bane", "base": "Базовое", - "base-dice": "Базовый кубик", "base-attr-abbr": "Баз./Хар.", "base-attribute-dice": "Баз./Кубик характеристики", + "base-dice": "Базовый кубик", + "beasts-u": "BEASTS", "body": "Тело", "bonus": "Бонус", "bread": "Хлеб", @@ -31,20 +36,25 @@ "carry": "Carry", "character": "Персонаж", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", "critical-u": "CRITICAL INJURIES", + "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -62,6 +72,7 @@ "empathy": "Empathy", "empathy-abbr": " [emp]", "encumbrance": "Encumbrance", + "encumbrance-current-abbr": "Current Encum", "endurance": "Endurance", "epic": "Epic", "experience-u": "EXPERIENCE", @@ -72,10 +83,12 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", + "gear-notes": "Gear/Notes", + "gear-weight": "Gear Weight", "gen": "Gen", "glass": "Glass", "gold": "Gold", @@ -92,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -109,25 +124,46 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", + "monster": "Monster", + "monster-attack": "Monster Attack", + "monster-attacks-u": "MONSTER ATTACKS", + "monster-name": "Monster's Name/Type", "moun-u": "MOUNT", "mount": "Mount's Gear", "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", + "movement": "Movement", "name": "Name", "near": "Near", "no": "No", "no-damage": "No Damage", + "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", + "note-description": "Note's description", + "note-name": "Note's name", + "notes": "Notes", "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", + "pc-name": "PC's name", "performance": "Performance", "personal": "Personal", "pride": "Pride", @@ -136,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -144,32 +181,36 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", + "relationship-description": "Describe the relationship.", "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", + "sheet-version-announcements": "Sheet version and announcements", "shield": "Shield", "shield-parry-roll": "Shield Parry Roll", + "shield-shove-roll": "Shield Shove Roll", "shield-u": "SHIELD", "short": "Short", + "shove": "Shove", "show-hide": "show/hide", "silver": "Silver", "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", - "spell-selected": "Spell Selected", + "spell-name": "Spell's name", "spell-u": "SPELLS", "stealth": "Stealth", "stockpile-list": "bread, cloth, fish, flour, food, fur, glass, gold, grain, herbs, iron, iron-ore, leather, meat, silver, stone, tallow, vegetables, water, wood, wool", @@ -181,6 +222,11 @@ "stronghold": "Stronghold", "stronghold-notes-u": "STRONGHOLD NOTES", "stronghold-u": "STRONGHOLD", + "success": "Success", + "success-1": "1 Success", + "success-2": "2 Successes", + "success-3": "3 Successes", + "success-4": "4 Successes", "survival": "Survival", "talent-u": "TALENTS", "tallow": "Tallow", @@ -191,12 +237,17 @@ "total": "Total", "two-hand-abbr": "2H", "type": "Type", + "type-name": "Type/Name", "units": "Units", + "update-dice-pool": "Update the dice pool. Use the 'Roll' button to roll the dice.", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", + "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", + "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", "weapon-u": "WEAPONS", - "weapon-selected": "Weapon Selected", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/sv.json b/Forbidden_Lands/translations/sv.json index 07562d1ad7..4b3205d96f 100644 --- a/Forbidden_Lands/translations/sv.json +++ b/Forbidden_Lands/translations/sv.json @@ -9,20 +9,25 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", + "armor-rating": "Armor Rating", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", + "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", + "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", "bread": "Bread", @@ -31,20 +36,25 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", "critical-u": "CRITICAL INJURIES", + "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -62,6 +72,7 @@ "empathy": "Empathy", "empathy-abbr": " [emp]", "encumbrance": "Encumbrance", + "encumbrance-current-abbr": "Current Encum", "endurance": "Endurance", "epic": "Epic", "experience-u": "EXPERIENCE", @@ -72,10 +83,12 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", + "gear-notes": "Gear/Notes", + "gear-weight": "Gear Weight", "gen": "Gen", "glass": "Glass", "gold": "Gold", @@ -92,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -109,25 +124,46 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", + "monster": "Monster", + "monster-attack": "Monster Attack", + "monster-attacks-u": "MONSTER ATTACKS", + "monster-name": "Monster's Name/Type", "moun-u": "MOUNT", "mount": "Mount's Gear", "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", + "movement": "Movement", "name": "Name", "near": "Near", "no": "No", "no-damage": "No Damage", + "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", + "note-description": "Note's description", + "note-name": "Note's name", + "notes": "Notes", "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", + "pc-name": "PC's name", "performance": "Performance", "personal": "Personal", "pride": "Pride", @@ -136,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -144,32 +181,36 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", + "relationship-description": "Describe the relationship.", "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", + "sheet-version-announcements": "Sheet version and announcements", "shield": "Shield", "shield-parry-roll": "Shield Parry Roll", + "shield-shove-roll": "Shield Shove Roll", "shield-u": "SHIELD", "short": "Short", + "shove": "Shove", "show-hide": "show/hide", "silver": "Silver", "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", - "spell-selected": "Spell Selected", + "spell-name": "Spell's name", "spell-u": "SPELLS", "stealth": "Stealth", "stockpile-list": "bread, cloth, fish, flour, food, fur, glass, gold, grain, herbs, iron, iron-ore, leather, meat, silver, stone, tallow, vegetables, water, wood, wool", @@ -181,6 +222,11 @@ "stronghold": "Stronghold", "stronghold-notes-u": "STRONGHOLD NOTES", "stronghold-u": "STRONGHOLD", + "success": "Success", + "success-1": "1 Success", + "success-2": "2 Successes", + "success-3": "3 Successes", + "success-4": "4 Successes", "survival": "Survival", "talent-u": "TALENTS", "tallow": "Tallow", @@ -191,12 +237,17 @@ "total": "Total", "two-hand-abbr": "2H", "type": "Type", + "type-name": "Type/Name", "units": "Units", + "update-dice-pool": "Update the dice pool. Use the 'Roll' button to roll the dice.", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", + "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", + "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", "weapon-u": "WEAPONS", - "weapon-selected": "Weapon Selected", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/tr.json b/Forbidden_Lands/translations/tr.json index 07562d1ad7..4b3205d96f 100644 --- a/Forbidden_Lands/translations/tr.json +++ b/Forbidden_Lands/translations/tr.json @@ -9,20 +9,25 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", + "armor-rating": "Armor Rating", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", + "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", + "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", "bread": "Bread", @@ -31,20 +36,25 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", "critical-u": "CRITICAL INJURIES", + "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -62,6 +72,7 @@ "empathy": "Empathy", "empathy-abbr": " [emp]", "encumbrance": "Encumbrance", + "encumbrance-current-abbr": "Current Encum", "endurance": "Endurance", "epic": "Epic", "experience-u": "EXPERIENCE", @@ -72,10 +83,12 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", + "gear-notes": "Gear/Notes", + "gear-weight": "Gear Weight", "gen": "Gen", "glass": "Glass", "gold": "Gold", @@ -92,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -109,25 +124,46 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", + "monster": "Monster", + "monster-attack": "Monster Attack", + "monster-attacks-u": "MONSTER ATTACKS", + "monster-name": "Monster's Name/Type", "moun-u": "MOUNT", "mount": "Mount's Gear", "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", + "movement": "Movement", "name": "Name", "near": "Near", "no": "No", "no-damage": "No Damage", + "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", + "note-description": "Note's description", + "note-name": "Note's name", + "notes": "Notes", "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", + "pc-name": "PC's name", "performance": "Performance", "personal": "Personal", "pride": "Pride", @@ -136,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -144,32 +181,36 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", + "relationship-description": "Describe the relationship.", "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", + "sheet-version-announcements": "Sheet version and announcements", "shield": "Shield", "shield-parry-roll": "Shield Parry Roll", + "shield-shove-roll": "Shield Shove Roll", "shield-u": "SHIELD", "short": "Short", + "shove": "Shove", "show-hide": "show/hide", "silver": "Silver", "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", - "spell-selected": "Spell Selected", + "spell-name": "Spell's name", "spell-u": "SPELLS", "stealth": "Stealth", "stockpile-list": "bread, cloth, fish, flour, food, fur, glass, gold, grain, herbs, iron, iron-ore, leather, meat, silver, stone, tallow, vegetables, water, wood, wool", @@ -181,6 +222,11 @@ "stronghold": "Stronghold", "stronghold-notes-u": "STRONGHOLD NOTES", "stronghold-u": "STRONGHOLD", + "success": "Success", + "success-1": "1 Success", + "success-2": "2 Successes", + "success-3": "3 Successes", + "success-4": "4 Successes", "survival": "Survival", "talent-u": "TALENTS", "tallow": "Tallow", @@ -191,12 +237,17 @@ "total": "Total", "two-hand-abbr": "2H", "type": "Type", + "type-name": "Type/Name", "units": "Units", + "update-dice-pool": "Update the dice pool. Use the 'Roll' button to roll the dice.", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", + "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", + "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", "weapon-u": "WEAPONS", - "weapon-selected": "Weapon Selected", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/zh.json b/Forbidden_Lands/translations/zh.json index 0ce9dd11de..4547ea159e 100644 --- a/Forbidden_Lands/translations/zh.json +++ b/Forbidden_Lands/translations/zh.json @@ -9,24 +9,24 @@ "api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.", "appearance-u": "APPEARANCE", "armor": "Armor", - "armor-roll": "Armor Roll", "armor-helmet": "ARMOR/HELMET", "armor-rating": "Armor Rating", - "armor-rating-u": "ARMOR RATING", "armor-rating-abbr": "AR", + "armor-rating-u": "ARMOR RATING", + "armor-roll": "Armor Roll", "arms-length-abbr": "Arm's L.", "arrows": "Arrows", - "attack": "Attack", "artifact": "Artifact", "artifact-bonus": "Artifact Bonus", + "attack": "Attack", "attr-abbr": "Attr", "attribute-score": "Attribute Score", "attribute-u": "ATTRIBUTES", "bane": "Bane", "base": "Base", - "base-dice": "Base Dice", "base-attr-abbr": "Base/Attr", "base-attribute-dice": "Base/Attribute Dice", + "base-dice": "Base Dice", "beasts-u": "BEASTS", "body": "Body", "bonus": "Bonus", @@ -36,15 +36,17 @@ "carry": "Carry", "character": "Character", "clear-dice-pool": "Clear Dice Pool", + "close": "[close]", + "close-announcements": "Close Announcements", "cloth": "Cloth", "clothing": "Clothing", - "close": "[close]", "coins-carried": "Coins Carried", "coins-u": "COINS", "cold": "Cold", "condition-u": "CONDITIONS", - "consumable-u": "CONSUMABLES", + "consumeable": "Consumable", "consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.", + "consumable-u": "CONSUMABLES", "copper": "Copper", "crafting": "Crafting", "critical-injuries": "Critical Injuries", @@ -52,6 +54,7 @@ "current": "Current", "current-preset": "Current Preset", "custom": "Custom", + "d66-roll": "D66 Roll", "damage": "Damage", "damage-abbr": "Dmg", "dark-secret": "Dark Secret", @@ -80,8 +83,8 @@ "food": "Food", "function-u": "FUNCTIONS", "fur": "Fur", - "gear": "Gear", "gea-u": "GEAR", + "gear": "Gear", "gear-bonus": "Gear Bonus", "gear-dice": "Gear Dice", "gear-notes": "Gear/Notes", @@ -102,10 +105,12 @@ "insight": "Insight", "iron": "Iron", "iron-ore": "Iron Ore", + "item": "Item", "kin": "Kin", - "lethal": "Lethal", + "latest-announcements": "Latest Announcements", "leather": "Leather", "legendary": "Legendary", + "lethal": "Lethal", "light-abbr": "L", "location": "Location", "long": "Long", @@ -119,14 +124,14 @@ "melee": "Melee", "might": "Might", "mighty": "Mighty", - "moun-u": "MOUNT", - "mount": "Mount's Gear", - "mounts-gear": "Mount's Gear", - "mounted": "Mounted", "monster": "Monster", "monster-attack": "Monster Attack", "monster-attacks-u": "MONSTER ATTACKS", "monster-name": "Monster's Name/Type", + "moun-u": "MOUNT", + "mount": "Mount's Gear", + "mounted": "Mounted", + "mounts-gear": "Mount's Gear", "move": "Move", "movement": "Movement", "name": "Name", @@ -136,15 +141,25 @@ "no-willpower": "No Willpower", "normal-abbr": "N", "not-applicable-abbr": "n/a", - "notes": "Notes", - "notes-u": "NOTES", "note-description": "Note's description", "note-name": "Note's name", + "notes": "Notes", + "notes-u": "NOTES", "number-abbr": "Num", + "of-food": "of Food", + "of-water": "of Water", + "of-arrows": "of Arrows", + "of-torches": "of Torches", "old-3": "Old +2", + "old-announcements": "Old Announcements", + "older": "[older]", "on-mount": "On Mount", "one-hand-abbr": "1H", "other": "Other", + "out-of-food": "Out of Food", + "out-of-water": "Out of Water", + "out-of-arrows": "Out of Arrows", + "out-of-torches": "Out of Torches", "pack-rat": "Pack Rat Talent?", "pack-rat-title": "You can carry additional items.", "parry": "Parry", @@ -157,6 +172,7 @@ "profession": "Profession", "push": " Push ", "push-dice": "Push the Dice!", + "push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.", "pushes-the-roll": "Pushes the Roll", "quantity-abbr": "Qty", "range": "Range", @@ -165,15 +181,15 @@ "rank-2-pack-rat": "Rank 2 (+5)", "rank-3-pack-rat": "Rank 3 (+10)", "rating": "Rating", - "relationships-u": "RELATIONSHIPS", "relationship-description": "Describe the relationship.", + "relationships-u": "RELATIONSHIPS", "reputation": "Reputation", "reputation-roll": "Reputation Roll", "reset-dice": "Reset dice pool.", "roll": " Roll ", "roll-dice": "Roll the Dice!", - "roll-dice-api": "Roll API Dice!", "roll-dice-66": "Roll d66!", + "roll-dice-api": "Roll API Dice!", "salary": "Salary", "scouting": "Scouting", "selected": "Selected", @@ -189,8 +205,8 @@ "skill": "Skill", "skill-dice": "Skill Dice", "skill-level": "Skill Level", - "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "skill-u": "SKILLS", + "skills-list": "animal-handling, crafting, endurance, healing, insight, lore, manipulation, marksmanship, melee, might, move, performance, scouting, sleight-of-hand, stealth, survival", "sleepy": "Sleepy", "sleight-of-hand": "Sleight of Hand", "spell": "Spell", @@ -225,12 +241,13 @@ "units": "Units", "update-dice-pool": "Update Dice Pool", "vegetables": "Vegetables", + "version-announcements": "Sheet version and announcements", "water": "Water", "weapon": "Weapon", "weapon-bonus": "Record the weapon's current bonus. @{repeating_weapons_$X_weapon_bonus}", "weapon-bonus-max": "Record the weapon's undamaged bonus. @{repeating_weapons_$X_weapon_bonus|max}", - "weapons": "Weapons", "weapon-u": "WEAPONS", + "weapons": "Weapons", "weight-abbr": "Wt", "willpower": "Willpower", "willpower-abbr": "Will", diff --git a/Forbidden_Lands/translations/zu.json b/Forbidden_Lands/translations/zu.json index 096e45aa2d..00d07349d2 100644 --- a/Forbidden_Lands/translations/zu.json +++ b/Forbidden_Lands/translations/zu.json @@ -1,5 +1,5 @@ { - "adult-2": "crwdns90780:0crwdne90780:0", + "adult-2": "crwdns131294:0crwdne131294:0", "age": "crwdns90782:0crwdne90782:0", "agility": "crwdns90784:0crwdne90784:0", "agility-abbr": "crwdns90786:0[agl]crwdne90786:0", @@ -9,20 +9,25 @@ "api-dice-title": "crwdns90794:0crwdne90794:0", "appearance-u": "crwdns90796:0crwdne90796:0", "armor": "crwdns90798:0crwdne90798:0", - "armor-roll": "crwdns90800:0crwdne90800:0", "armor-helmet": "crwdns90802:0crwdne90802:0", + "armor-rating": "crwdns131296:0crwdne131296:0", "armor-rating-abbr": "crwdns90804:0crwdne90804:0", + "armor-rating-u": "crwdns131298:0crwdne131298:0", + "armor-roll": "crwdns90800:0crwdne90800:0", "arms-length-abbr": "crwdns90806:0crwdne90806:0", "arrows": "crwdns90808:0crwdne90808:0", - "artifact": "crwdns117012:0crwdne117012:0", + "artifact": "crwdns131556:0crwdne131556:0", "artifact-bonus": "crwdns90810:0crwdne90810:0", + "attack": "crwdns131300:0crwdne131300:0", "attr-abbr": "crwdns90812:0crwdne90812:0", "attribute-score": "crwdns90816:0crwdne90816:0", "attribute-u": "crwdns90818:0crwdne90818:0", + "bane": "crwdns131302:0crwdne131302:0", "base": "crwdns117014:0crwdne117014:0", - "base-dice": "crwdns117016:0crwdne117016:0", "base-attr-abbr": "crwdns117018:0crwdne117018:0", "base-attribute-dice": "crwdns117020:0crwdne117020:0", + "base-dice": "crwdns117016:0crwdne117016:0", + "beasts-u": "crwdns131304:0crwdne131304:0", "body": "crwdns90820:0crwdne90820:0", "bonus": "crwdns90822:0crwdne90822:0", "bread": "crwdns90824:0crwdne90824:0", @@ -31,20 +36,25 @@ "carry": "crwdns90830:0crwdne90830:0", "character": "crwdns110252:0crwdne110252:0", "clear-dice-pool": "crwdns90832:0crwdne90832:0", + "close": "crwdns131306:0[close]crwdne131306:0", + "close-announcements": "crwdns131558:0crwdne131558:0", "cloth": "crwdns90834:0crwdne90834:0", "clothing": "crwdns90836:0crwdne90836:0", "coins-carried": "crwdns90838:0crwdne90838:0", "coins-u": "crwdns90840:0crwdne90840:0", "cold": "crwdns90842:0crwdne90842:0", "condition-u": "crwdns90844:0crwdne90844:0", - "consumable-u": "crwdns90846:0crwdne90846:0", + "consumeable": "crwdns131560:0crwdne131560:0", "consumable-note": "crwdns110836:0crwdne110836:0", + "consumable-u": "crwdns90846:0crwdne90846:0", "copper": "crwdns90848:0crwdne90848:0", "crafting": "crwdns90850:0crwdne90850:0", "critical-injuries": "crwdns90852:0crwdne90852:0", "critical-u": "crwdns90854:0crwdne90854:0", + "current": "crwdns131308:0crwdne131308:0", "current-preset": "crwdns90856:0crwdne90856:0", "custom": "crwdns90858:0crwdne90858:0", + "d66-roll": "crwdns131562:0crwdne131562:0", "damage": "crwdns90860:0crwdne90860:0", "damage-abbr": "crwdns90862:0crwdne90862:0", "dark-secret": "crwdns90864:0crwdne90864:0", @@ -62,6 +72,7 @@ "empathy": "crwdns90884:0crwdne90884:0", "empathy-abbr": "crwdns90886:0[emp]crwdne90886:0", "encumbrance": "crwdns90888:0crwdne90888:0", + "encumbrance-current-abbr": "crwdns131310:0crwdne131310:0", "endurance": "crwdns90890:0crwdne90890:0", "epic": "crwdns90892:0crwdne90892:0", "experience-u": "crwdns90894:0crwdne90894:0", @@ -72,10 +83,12 @@ "food": "crwdns90904:0crwdne90904:0", "function-u": "crwdns90906:0crwdne90906:0", "fur": "crwdns90908:0crwdne90908:0", - "gear": "crwdns117022:0crwdne117022:0", "gea-u": "crwdns90910:0crwdne90910:0", + "gear": "crwdns117022:0crwdne117022:0", "gear-bonus": "crwdns90912:0crwdne90912:0", "gear-dice": "crwdns90914:0crwdne90914:0", + "gear-notes": "crwdns131312:0crwdne131312:0", + "gear-weight": "crwdns131314:0crwdne131314:0", "gen": "crwdns90916:0crwdne90916:0", "glass": "crwdns90918:0crwdne90918:0", "gold": "crwdns90920:0crwdne90920:0", @@ -92,10 +105,12 @@ "insight": "crwdns90942:0crwdne90942:0", "iron": "crwdns90944:0crwdne90944:0", "iron-ore": "crwdns90946:0crwdne90946:0", + "item": "crwdns131564:0crwdne131564:0", "kin": "crwdns90948:0crwdne90948:0", - "lethal": "crwdns90950:0crwdne90950:0", + "latest-announcements": "crwdns131566:0crwdne131566:0", "leather": "crwdns90952:0crwdne90952:0", "legendary": "crwdns90954:0crwdne90954:0", + "lethal": "crwdns90950:0crwdne90950:0", "light-abbr": "crwdns90956:0crwdne90956:0", "location": "crwdns90958:0crwdne90958:0", "long": "crwdns90960:0crwdne90960:0", @@ -109,33 +124,55 @@ "melee": "crwdns90974:0crwdne90974:0", "might": "crwdns90976:0crwdne90976:0", "mighty": "crwdns90978:0crwdne90978:0", + "monster": "crwdns131320:0crwdne131320:0", + "monster-attack": "crwdns131322:0crwdne131322:0", + "monster-attacks-u": "crwdns131324:0crwdne131324:0", + "monster-name": "crwdns131326:0crwdne131326:0", "moun-u": "crwdns90980:0crwdne90980:0", - "mount": "crwdns90982:0crwdne90982:0", + "mount": "crwdns131316:0crwdne131316:0", "mounted": "crwdns117620:0crwdne117620:0", + "mounts-gear": "crwdns131318:0crwdne131318:0", "move": "crwdns90984:0crwdne90984:0", + "movement": "crwdns131328:0crwdne131328:0", "name": "crwdns90986:0crwdne90986:0", "near": "crwdns90988:0crwdne90988:0", "no": "crwdns90990:0crwdne90990:0", "no-damage": "crwdns90992:0crwdne90992:0", + "no-willpower": "crwdns131330:0crwdne131330:0", "normal-abbr": "crwdns90994:0crwdne90994:0", "not-applicable-abbr": "crwdns90996:0crwdne90996:0", + "note-description": "crwdns131334:0crwdne131334:0", + "note-name": "crwdns131336:0crwdne131336:0", + "notes": "crwdns131332:0crwdne131332:0", "notes-u": "crwdns90998:0crwdne90998:0", "number-abbr": "crwdns91000:0crwdne91000:0", - "old-3": "crwdns91002:0crwdne91002:0", - "on-mount": "crwdns91004:0crwdne91004:0", + "of-food": "crwdns131568:0crwdne131568:0", + "of-water": "crwdns131570:0crwdne131570:0", + "of-arrows": "crwdns131572:0crwdne131572:0", + "of-torches": "crwdns131574:0crwdne131574:0", + "old-3": "crwdns131338:0crwdne131338:0", + "old-announcements": "crwdns131576:0crwdne131576:0", + "older": "crwdns131578:0[older]crwdne131578:0", + "on-mount": "crwdns131340:0crwdne131340:0", "one-hand-abbr": "crwdns91006:0crwdne91006:0", "other": "crwdns91008:0crwdne91008:0", + "out-of-food": "crwdns131580:0crwdne131580:0", + "out-of-water": "crwdns131582:0crwdne131582:0", + "out-of-arrows": "crwdns131584:0crwdne131584:0", + "out-of-torches": "crwdns131586:0crwdne131586:0", "pack-rat": "crwdns106306:0crwdne106306:0", "pack-rat-title": "crwdns106308:0crwdne106308:0", "parry": "crwdns91010:0crwdne91010:0", + "pc-name": "crwdns131342:0crwdne131342:0", "performance": "crwdns91012:0crwdne91012:0", "personal": "crwdns91014:0crwdne91014:0", "pride": "crwdns91016:0crwdne91016:0", "production-outcome": "crwdns91018:0crwdne91018:0", "prof": "crwdns91020:0crwdne91020:0", "profession": "crwdns91022:0crwdne91022:0", - "push": "crwdns91024:0crwdne91024:0", + "push": "crwdns131588:0crwdne131588:0", "push-dice": "crwdns91026:0crwdne91026:0", + "push-query": "crwdns131590:0crwdne131590:0", "pushes-the-roll": "crwdns91028:0crwdne91028:0", "quantity-abbr": "crwdns91030:0crwdne91030:0", "range": "crwdns91032:0crwdne91032:0", @@ -144,32 +181,36 @@ "rank-2-pack-rat": "crwdns106312:0crwdne106312:0", "rank-3-pack-rat": "crwdns106314:0crwdne106314:0", "rating": "crwdns91036:0crwdne91036:0", + "relationship-description": "crwdns131344:0crwdne131344:0", "relationships-u": "crwdns91038:0crwdne91038:0", "reputation": "crwdns91040:0crwdne91040:0", "reputation-roll": "crwdns91042:0crwdne91042:0", "reset-dice": "crwdns91044:0crwdne91044:0", - "roll": "crwdns91046:0crwdne91046:0", + "roll": "crwdns131592:0crwdne131592:0", "roll-dice": "crwdns91048:0crwdne91048:0", - "roll-dice-api": "crwdns117024:0crwdne117024:0", "roll-dice-66": "crwdns91050:0crwdne91050:0", - "salary": "crwdns91052:0crwdne91052:0", + "roll-dice-api": "crwdns117024:0crwdne117024:0", + "salary": "crwdns131594:0crwdne131594:0", "scouting": "crwdns91054:0crwdne91054:0", "selected": "crwdns91056:0crwdne91056:0", + "sheet-version-announcements": "crwdns131346:0crwdne131346:0", "shield": "crwdns91058:0crwdne91058:0", "shield-parry-roll": "crwdns91060:0crwdne91060:0", + "shield-shove-roll": "crwdns131348:0crwdne131348:0", "shield-u": "crwdns91062:0crwdne91062:0", "short": "crwdns91064:0crwdne91064:0", + "shove": "crwdns131350:0crwdne131350:0", "show-hide": "crwdns91066:0crwdne91066:0", "silver": "crwdns91068:0crwdne91068:0", "skill": "crwdns91070:0crwdne91070:0", "skill-dice": "crwdns91072:0crwdne91072:0", "skill-level": "crwdns91074:0crwdne91074:0", - "skills-list": "crwdns121120:0crwdne121120:0", "skill-u": "crwdns91078:0crwdne91078:0", + "skills-list": "crwdns121120:0crwdne121120:0", "sleepy": "crwdns91080:0crwdne91080:0", "sleight-of-hand": "crwdns91082:0crwdne91082:0", "spell": "crwdns91084:0crwdne91084:0", - "spell-selected": "crwdns91086:0crwdne91086:0", + "spell-name": "crwdns131352:0crwdne131352:0", "spell-u": "crwdns91088:0crwdne91088:0", "stealth": "crwdns91090:0crwdne91090:0", "stockpile-list": "crwdns121122:0crwdne121122:0", @@ -181,6 +222,11 @@ "stronghold": "crwdns110258:0crwdne110258:0", "stronghold-notes-u": "crwdns91104:0crwdne91104:0", "stronghold-u": "crwdns91106:0crwdne91106:0", + "success": "crwdns131354:0crwdne131354:0", + "success-1": "crwdns131356:0crwdne131356:0", + "success-2": "crwdns131358:0crwdne131358:0", + "success-3": "crwdns131360:0crwdne131360:0", + "success-4": "crwdns131362:0crwdne131362:0", "survival": "crwdns91108:0crwdne91108:0", "talent-u": "crwdns91110:0crwdne91110:0", "tallow": "crwdns91112:0crwdne91112:0", @@ -191,12 +237,17 @@ "total": "crwdns91122:0crwdne91122:0", "two-hand-abbr": "crwdns91124:0crwdne91124:0", "type": "crwdns91126:0crwdne91126:0", + "type-name": "crwdns131364:0crwdne131364:0", "units": "crwdns91128:0crwdne91128:0", + "update-dice-pool": "crwdns131596:0crwdne131596:0", "vegetables": "crwdns91130:0crwdne91130:0", + "version-announcements": "crwdns131598:0crwdne131598:0", "water": "crwdns91132:0crwdne91132:0", "weapon": "crwdns91134:0crwdne91134:0", + "weapon-bonus": "crwdns131368:0{repeating_weapons_$X_weapon_bonus}crwdne131368:0", + "weapon-bonus-max": "crwdns131370:0{repeating_weapons_$X_weapon_bonus|max}crwdne131370:0", "weapon-u": "crwdns91136:0crwdne91136:0", - "weapon-selected": "crwdns91138:0crwdne91138:0", + "weapons": "crwdns131372:0crwdne131372:0", "weight-abbr": "crwdns91140:0crwdne91140:0", "willpower": "crwdns91142:0crwdne91142:0", "willpower-abbr": "crwdns91144:0crwdne91144:0", @@ -207,5 +258,5 @@ "wool": "crwdns91154:0crwdne91154:0", "yes": "crwdns91156:0crwdne91156:0", "yes-1": "crwdns91158:0crwdne91158:0", - "young-1": "crwdns91160:0crwdne91160:0" + "young-1": "crwdns131374:0crwdne131374:0" } \ No newline at end of file diff --git a/Fragged-Empire/translations/fr.json b/Fragged-Empire/translations/fr.json index 255e76cd39..694e2e59cc 100644 --- a/Fragged-Empire/translations/fr.json +++ b/Fragged-Empire/translations/fr.json @@ -21,9 +21,9 @@ "atr_current": "Cur", "atr_max": "Max", "atr_traits": "Traits", - "atr_strength": "Strength", - "atr_reflexes": "Reflexes", - "atr_movement": "Movement", + "atr_strength": "Force", + "atr_reflexes": "Réflexes", + "atr_movement": "Mouvement", "atr_focus": "Focus", "atr_intelligence": "Intelligence", "atr_perception": "Perception", @@ -53,13 +53,13 @@ "pro_tb": "TB", "pro_ws": "WS", "pro_dw": "DW", - "pro_mechanics": "Mechanics", - "pro_electronics": "Electronics", - "pro_programming": "Programming", + "pro_mechanics": "Mécanique", + "pro_electronics": "Électronique", + "pro_programming": "Programmation", "pro_bio_tech": "Bio Tech", - "pro_medicine": "Medicine", - "pro_psychology": "Psychology", - "pro_astronomy": "Astronomy", + "pro_medicine": "Médecine", + "pro_psychology": "Psychologie", + "pro_astronomy": "Astronomie", "pro_planetoids": "Planetoids", "pcs_trained": "Trained", "pcs_pcs": "Personal Combat Skills", @@ -276,7 +276,7 @@ "s3_gun_notes": "Notes:", "s3_gun_used_ammo": "Used Ammunition:", "s3_gun_used_clips": "Used Clips:", - "s3_gun_notes2": "Notes:", + "s3_gun_notes2": "Notes :", "s3_gun_used_ammo2": "Used Ammunition:", "s3_gun_used_clips2": "Used Clips:", "s3_ordinance": "Ordinance", diff --git a/Lotfp/translations/es.json b/Lotfp/translations/es.json new file mode 100644 index 0000000000..0c2175ffcd --- /dev/null +++ b/Lotfp/translations/es.json @@ -0,0 +1,89 @@ +{ + "ab": "AB", + "abilities": "Abilities", + "ability_check": "Ability Check", + "age": "Age", + "all": "all", + "architecture": "Architecture", + "attack_roll": "Attack Roll", + "attacks_with": "attacks with", + "base_ab": "Base
    AB", + "bonus": "Bonus", + "breath_weapon": "Breath Weapon", + "breath_weapon_desc": "Area
    Effects", + "bushcraft": "Bushcraft", + "casts": "casts", + "charisma": "Charisma", + "charisma_effects": "Retainer Recruitment, Loyalty", + "class": "Class", + "class/level": "Class/Level", + "cleric": "Cleric", + "climb": "Climb", + "constitution": "Constitution", + "constitution_effects": "Hit Points,
    Daily Travel Distance", + "current_hp": "Current
    HP", + "current_xp": "Current XP", + "damage": "Damage", + "description": "Description", + "dexterity": "Dexterity", + "dexterity_effects": "AC, Ranged AB, Initiative", + "duration": "Duration", + "encumb": "Encumb.", + "equipment": "Equipment", + "failure": "Failure", + "filter": "Filter:", + "hp": "HP", + "intelligence": "Intelligence", + "intelligence_effects": "Saves vs Magic Effects, Languages", + "l_range": "L Range", + "languages": "Languages", + "level": "Level", + "m_range": "M Range", + "magic": "Magic", + "magic_desc": "Spells or Innate Abilities", + "magic_user": "Magic-User", + "magical_device": "Magical Device", + "magical_device_desc": "Spell-Like Effects from Items", + "max_hp": "Max
    HP", + "melee": "Mêlée", + "melee_ab": "Mêlée
    AB", + "melee_ac": "Mêlée
    AC", + "name": "Name", + "num_prepared": "# prepared: ", + "paralyze": "Paralyze", + "paralyze_desc": "Mobility Hazards (Petrification, Hold, Etc.)", + "poison": "Poison", + "poison_desc": "Instant Death/KO Situations", + "position": "Position", + "range": "Range", + "ranged": "Ranged", + "ranged_ab": "Ranged
    AB", + "ranged_ac": "Ranged
    AC", + "retainers": "Retainers", + "roll": "Roll", + "s_range": "S Range", + "saving_throw": "Saving Throw", + "saving_throws": "Saving Throws", + "search": "Search", + "sex": "Sex", + "share": "Share", + "skill_check": "Skill Check", + "skills": "Skills", + "sleight_of_hand": "Sleight of Hand", + "sneak_attack": "Sneak Attack", + "spells": "Spells", + "stealth": "Stealth", + "strength": "Strength", + "strength_effects": "Mêlée AB,
    Open Doors", + "success": "Success", + "surprise_ac": "Surpr.
    AC", + "tinker": "Tinker", + "total": "Total", + "type": "Type", + "w_shield_ac": "W.Shield
    AC", + "wage": "Wage", + "weapons": "Weapons", + "wisdom": "Wisdom", + "wisdom_effects": "Saves vs Non-Magic Effects", + "xp_for_next_level": "XP for next Level" +} \ No newline at end of file diff --git a/Lotfp/translations/fr.json b/Lotfp/translations/fr.json index 0c2175ffcd..22d4266358 100644 --- a/Lotfp/translations/fr.json +++ b/Lotfp/translations/fr.json @@ -1,89 +1,89 @@ { - "ab": "AB", - "abilities": "Abilities", - "ability_check": "Ability Check", - "age": "Age", - "all": "all", + "ab": "BA", + "abilities": "Caractéristiques", + "ability_check": "Test Caractéristique", + "age": "Âge", + "all": "tous", "architecture": "Architecture", - "attack_roll": "Attack Roll", - "attacks_with": "attacks with", - "base_ab": "Base
    AB", + "attack_roll": "Jet d'attaque", + "attacks_with": "attaque avec", + "base_ab": "BA de
    base", "bonus": "Bonus", - "breath_weapon": "Breath Weapon", - "breath_weapon_desc": "Area
    Effects", - "bushcraft": "Bushcraft", - "casts": "casts", - "charisma": "Charisma", - "charisma_effects": "Retainer Recruitment, Loyalty", - "class": "Class", - "class/level": "Class/Level", - "cleric": "Cleric", - "climb": "Climb", + "breath_weapon": "Souffle", + "breath_weapon_desc": "Effets
    de zone", + "bushcraft": "Survie", + "casts": "lance", + "charisma": "Charisme", + "charisma_effects": "Recrutement des suivants, Loyauté", + "class": "Classe", + "class/level": "Classe/Niveau", + "cleric": "Clerc", + "climb": "Escalade", "constitution": "Constitution", - "constitution_effects": "Hit Points,
    Daily Travel Distance", - "current_hp": "Current
    HP", - "current_xp": "Current XP", - "damage": "Damage", + "constitution_effects": "Points de Vie,
    Distance quotidienne parcourue", + "current_hp": "PV
    actuels", + "current_xp": "XP actuels", + "damage": "Dégâts", "description": "Description", - "dexterity": "Dexterity", - "dexterity_effects": "AC, Ranged AB, Initiative", - "duration": "Duration", - "encumb": "Encumb.", - "equipment": "Equipment", - "failure": "Failure", - "filter": "Filter:", - "hp": "HP", + "dexterity": "Dextérité", + "dexterity_effects": "CA, BA à distance, Initiative", + "duration": "Durée", + "encumb": "Encombr.", + "equipment": "Équipement", + "failure": "Échec", + "filter": "Filtre :", + "hp": "PV", "intelligence": "Intelligence", - "intelligence_effects": "Saves vs Magic Effects, Languages", - "l_range": "L Range", - "languages": "Languages", - "level": "Level", - "m_range": "M Range", - "magic": "Magic", - "magic_desc": "Spells or Innate Abilities", - "magic_user": "Magic-User", - "magical_device": "Magical Device", - "magical_device_desc": "Spell-Like Effects from Items", - "max_hp": "Max
    HP", + "intelligence_effects": "JP contre les effets magiques, Langues", + "l_range": "L distance", + "languages": "Langues", + "level": "Niveau", + "m_range": "M distance", + "magic": "Magie", + "magic_desc": "Sorts ou capacités innées", + "magic_user": "Magicien", + "magical_device": "Objet", + "magical_device_desc": "Effets magiques des objets", + "max_hp": "PV
    Max", "melee": "Mêlée", - "melee_ab": "Mêlée
    AB", - "melee_ac": "Mêlée
    AC", - "name": "Name", - "num_prepared": "# prepared: ", - "paralyze": "Paralyze", - "paralyze_desc": "Mobility Hazards (Petrification, Hold, Etc.)", + "melee_ab": "BA corps
    à corps", + "melee_ac": "CA
    Mêlée", + "name": "Nom", + "num_prepared": "# préparé: ", + "paralyze": "Paralysie", + "paralyze_desc": "Incapacités de déplacement (pétrification, immobilisation,...)", "poison": "Poison", - "poison_desc": "Instant Death/KO Situations", + "poison_desc": "Mort instantanée/Situations de KO", "position": "Position", - "range": "Range", - "ranged": "Ranged", - "ranged_ab": "Ranged
    AB", - "ranged_ac": "Ranged
    AC", - "retainers": "Retainers", - "roll": "Roll", - "s_range": "S Range", - "saving_throw": "Saving Throw", - "saving_throws": "Saving Throws", - "search": "Search", - "sex": "Sex", - "share": "Share", - "skill_check": "Skill Check", - "skills": "Skills", - "sleight_of_hand": "Sleight of Hand", - "sneak_attack": "Sneak Attack", - "spells": "Spells", - "stealth": "Stealth", - "strength": "Strength", - "strength_effects": "Mêlée AB,
    Open Doors", - "success": "Success", - "surprise_ac": "Surpr.
    AC", - "tinker": "Tinker", + "range": "Portée", + "ranged": "À distance", + "ranged_ab": "BA à
    distance", + "ranged_ac": "CA à
    distance", + "retainers": "Suivants", + "roll": "Jet", + "s_range": "C distance", + "saving_throw": "Jet de Protection", + "saving_throws": "Jets de Protection", + "search": "Fouille", + "sex": "Sexe", + "share": "Part de
    Trésor", + "skill_check": "Test de compétence", + "skills": "Compétences", + "sleight_of_hand": "Passe-Passe", + "sneak_attack": "Attaque sournoise", + "spells": "Sorts", + "stealth": "Furtivité", + "strength": "Force", + "strength_effects": "BA corps à corps,
    Ouvrir les portes", + "success": "Succès", + "surprise_ac": "CA
    surpris", + "tinker": "Bricolage", "total": "Total", "type": "Type", - "w_shield_ac": "W.Shield
    AC", - "wage": "Wage", - "weapons": "Weapons", - "wisdom": "Wisdom", - "wisdom_effects": "Saves vs Non-Magic Effects", - "xp_for_next_level": "XP for next Level" + "w_shield_ac": "CA sans
    bouclier", + "wage": "Salaire", + "weapons": "Armes", + "wisdom": "Sagesse", + "wisdom_effects": "JP contre les effets non magiques", + "xp_for_next_level": "XP niveau suivant" } \ No newline at end of file diff --git a/Lotfp/translations/it.json b/Lotfp/translations/it.json new file mode 100644 index 0000000000..0c2175ffcd --- /dev/null +++ b/Lotfp/translations/it.json @@ -0,0 +1,89 @@ +{ + "ab": "AB", + "abilities": "Abilities", + "ability_check": "Ability Check", + "age": "Age", + "all": "all", + "architecture": "Architecture", + "attack_roll": "Attack Roll", + "attacks_with": "attacks with", + "base_ab": "Base
    AB", + "bonus": "Bonus", + "breath_weapon": "Breath Weapon", + "breath_weapon_desc": "Area
    Effects", + "bushcraft": "Bushcraft", + "casts": "casts", + "charisma": "Charisma", + "charisma_effects": "Retainer Recruitment, Loyalty", + "class": "Class", + "class/level": "Class/Level", + "cleric": "Cleric", + "climb": "Climb", + "constitution": "Constitution", + "constitution_effects": "Hit Points,
    Daily Travel Distance", + "current_hp": "Current
    HP", + "current_xp": "Current XP", + "damage": "Damage", + "description": "Description", + "dexterity": "Dexterity", + "dexterity_effects": "AC, Ranged AB, Initiative", + "duration": "Duration", + "encumb": "Encumb.", + "equipment": "Equipment", + "failure": "Failure", + "filter": "Filter:", + "hp": "HP", + "intelligence": "Intelligence", + "intelligence_effects": "Saves vs Magic Effects, Languages", + "l_range": "L Range", + "languages": "Languages", + "level": "Level", + "m_range": "M Range", + "magic": "Magic", + "magic_desc": "Spells or Innate Abilities", + "magic_user": "Magic-User", + "magical_device": "Magical Device", + "magical_device_desc": "Spell-Like Effects from Items", + "max_hp": "Max
    HP", + "melee": "Mêlée", + "melee_ab": "Mêlée
    AB", + "melee_ac": "Mêlée
    AC", + "name": "Name", + "num_prepared": "# prepared: ", + "paralyze": "Paralyze", + "paralyze_desc": "Mobility Hazards (Petrification, Hold, Etc.)", + "poison": "Poison", + "poison_desc": "Instant Death/KO Situations", + "position": "Position", + "range": "Range", + "ranged": "Ranged", + "ranged_ab": "Ranged
    AB", + "ranged_ac": "Ranged
    AC", + "retainers": "Retainers", + "roll": "Roll", + "s_range": "S Range", + "saving_throw": "Saving Throw", + "saving_throws": "Saving Throws", + "search": "Search", + "sex": "Sex", + "share": "Share", + "skill_check": "Skill Check", + "skills": "Skills", + "sleight_of_hand": "Sleight of Hand", + "sneak_attack": "Sneak Attack", + "spells": "Spells", + "stealth": "Stealth", + "strength": "Strength", + "strength_effects": "Mêlée AB,
    Open Doors", + "success": "Success", + "surprise_ac": "Surpr.
    AC", + "tinker": "Tinker", + "total": "Total", + "type": "Type", + "w_shield_ac": "W.Shield
    AC", + "wage": "Wage", + "weapons": "Weapons", + "wisdom": "Wisdom", + "wisdom_effects": "Saves vs Non-Magic Effects", + "xp_for_next_level": "XP for next Level" +} \ No newline at end of file diff --git a/Lotfp/translations/ja.json b/Lotfp/translations/ja.json new file mode 100644 index 0000000000..0c2175ffcd --- /dev/null +++ b/Lotfp/translations/ja.json @@ -0,0 +1,89 @@ +{ + "ab": "AB", + "abilities": "Abilities", + "ability_check": "Ability Check", + "age": "Age", + "all": "all", + "architecture": "Architecture", + "attack_roll": "Attack Roll", + "attacks_with": "attacks with", + "base_ab": "Base
    AB", + "bonus": "Bonus", + "breath_weapon": "Breath Weapon", + "breath_weapon_desc": "Area
    Effects", + "bushcraft": "Bushcraft", + "casts": "casts", + "charisma": "Charisma", + "charisma_effects": "Retainer Recruitment, Loyalty", + "class": "Class", + "class/level": "Class/Level", + "cleric": "Cleric", + "climb": "Climb", + "constitution": "Constitution", + "constitution_effects": "Hit Points,
    Daily Travel Distance", + "current_hp": "Current
    HP", + "current_xp": "Current XP", + "damage": "Damage", + "description": "Description", + "dexterity": "Dexterity", + "dexterity_effects": "AC, Ranged AB, Initiative", + "duration": "Duration", + "encumb": "Encumb.", + "equipment": "Equipment", + "failure": "Failure", + "filter": "Filter:", + "hp": "HP", + "intelligence": "Intelligence", + "intelligence_effects": "Saves vs Magic Effects, Languages", + "l_range": "L Range", + "languages": "Languages", + "level": "Level", + "m_range": "M Range", + "magic": "Magic", + "magic_desc": "Spells or Innate Abilities", + "magic_user": "Magic-User", + "magical_device": "Magical Device", + "magical_device_desc": "Spell-Like Effects from Items", + "max_hp": "Max
    HP", + "melee": "Mêlée", + "melee_ab": "Mêlée
    AB", + "melee_ac": "Mêlée
    AC", + "name": "Name", + "num_prepared": "# prepared: ", + "paralyze": "Paralyze", + "paralyze_desc": "Mobility Hazards (Petrification, Hold, Etc.)", + "poison": "Poison", + "poison_desc": "Instant Death/KO Situations", + "position": "Position", + "range": "Range", + "ranged": "Ranged", + "ranged_ab": "Ranged
    AB", + "ranged_ac": "Ranged
    AC", + "retainers": "Retainers", + "roll": "Roll", + "s_range": "S Range", + "saving_throw": "Saving Throw", + "saving_throws": "Saving Throws", + "search": "Search", + "sex": "Sex", + "share": "Share", + "skill_check": "Skill Check", + "skills": "Skills", + "sleight_of_hand": "Sleight of Hand", + "sneak_attack": "Sneak Attack", + "spells": "Spells", + "stealth": "Stealth", + "strength": "Strength", + "strength_effects": "Mêlée AB,
    Open Doors", + "success": "Success", + "surprise_ac": "Surpr.
    AC", + "tinker": "Tinker", + "total": "Total", + "type": "Type", + "w_shield_ac": "W.Shield
    AC", + "wage": "Wage", + "weapons": "Weapons", + "wisdom": "Wisdom", + "wisdom_effects": "Saves vs Non-Magic Effects", + "xp_for_next_level": "XP for next Level" +} \ No newline at end of file diff --git a/Lotfp/translations/ko.json b/Lotfp/translations/ko.json new file mode 100644 index 0000000000..0c2175ffcd --- /dev/null +++ b/Lotfp/translations/ko.json @@ -0,0 +1,89 @@ +{ + "ab": "AB", + "abilities": "Abilities", + "ability_check": "Ability Check", + "age": "Age", + "all": "all", + "architecture": "Architecture", + "attack_roll": "Attack Roll", + "attacks_with": "attacks with", + "base_ab": "Base
    AB", + "bonus": "Bonus", + "breath_weapon": "Breath Weapon", + "breath_weapon_desc": "Area
    Effects", + "bushcraft": "Bushcraft", + "casts": "casts", + "charisma": "Charisma", + "charisma_effects": "Retainer Recruitment, Loyalty", + "class": "Class", + "class/level": "Class/Level", + "cleric": "Cleric", + "climb": "Climb", + "constitution": "Constitution", + "constitution_effects": "Hit Points,
    Daily Travel Distance", + "current_hp": "Current
    HP", + "current_xp": "Current XP", + "damage": "Damage", + "description": "Description", + "dexterity": "Dexterity", + "dexterity_effects": "AC, Ranged AB, Initiative", + "duration": "Duration", + "encumb": "Encumb.", + "equipment": "Equipment", + "failure": "Failure", + "filter": "Filter:", + "hp": "HP", + "intelligence": "Intelligence", + "intelligence_effects": "Saves vs Magic Effects, Languages", + "l_range": "L Range", + "languages": "Languages", + "level": "Level", + "m_range": "M Range", + "magic": "Magic", + "magic_desc": "Spells or Innate Abilities", + "magic_user": "Magic-User", + "magical_device": "Magical Device", + "magical_device_desc": "Spell-Like Effects from Items", + "max_hp": "Max
    HP", + "melee": "Mêlée", + "melee_ab": "Mêlée
    AB", + "melee_ac": "Mêlée
    AC", + "name": "Name", + "num_prepared": "# prepared: ", + "paralyze": "Paralyze", + "paralyze_desc": "Mobility Hazards (Petrification, Hold, Etc.)", + "poison": "Poison", + "poison_desc": "Instant Death/KO Situations", + "position": "Position", + "range": "Range", + "ranged": "Ranged", + "ranged_ab": "Ranged
    AB", + "ranged_ac": "Ranged
    AC", + "retainers": "Retainers", + "roll": "Roll", + "s_range": "S Range", + "saving_throw": "Saving Throw", + "saving_throws": "Saving Throws", + "search": "Search", + "sex": "Sex", + "share": "Share", + "skill_check": "Skill Check", + "skills": "Skills", + "sleight_of_hand": "Sleight of Hand", + "sneak_attack": "Sneak Attack", + "spells": "Spells", + "stealth": "Stealth", + "strength": "Strength", + "strength_effects": "Mêlée AB,
    Open Doors", + "success": "Success", + "surprise_ac": "Surpr.
    AC", + "tinker": "Tinker", + "total": "Total", + "type": "Type", + "w_shield_ac": "W.Shield
    AC", + "wage": "Wage", + "weapons": "Weapons", + "wisdom": "Wisdom", + "wisdom_effects": "Saves vs Non-Magic Effects", + "xp_for_next_level": "XP for next Level" +} \ No newline at end of file diff --git a/Lotfp/translations/pl.json b/Lotfp/translations/pl.json new file mode 100644 index 0000000000..0c2175ffcd --- /dev/null +++ b/Lotfp/translations/pl.json @@ -0,0 +1,89 @@ +{ + "ab": "AB", + "abilities": "Abilities", + "ability_check": "Ability Check", + "age": "Age", + "all": "all", + "architecture": "Architecture", + "attack_roll": "Attack Roll", + "attacks_with": "attacks with", + "base_ab": "Base
    AB", + "bonus": "Bonus", + "breath_weapon": "Breath Weapon", + "breath_weapon_desc": "Area
    Effects", + "bushcraft": "Bushcraft", + "casts": "casts", + "charisma": "Charisma", + "charisma_effects": "Retainer Recruitment, Loyalty", + "class": "Class", + "class/level": "Class/Level", + "cleric": "Cleric", + "climb": "Climb", + "constitution": "Constitution", + "constitution_effects": "Hit Points,
    Daily Travel Distance", + "current_hp": "Current
    HP", + "current_xp": "Current XP", + "damage": "Damage", + "description": "Description", + "dexterity": "Dexterity", + "dexterity_effects": "AC, Ranged AB, Initiative", + "duration": "Duration", + "encumb": "Encumb.", + "equipment": "Equipment", + "failure": "Failure", + "filter": "Filter:", + "hp": "HP", + "intelligence": "Intelligence", + "intelligence_effects": "Saves vs Magic Effects, Languages", + "l_range": "L Range", + "languages": "Languages", + "level": "Level", + "m_range": "M Range", + "magic": "Magic", + "magic_desc": "Spells or Innate Abilities", + "magic_user": "Magic-User", + "magical_device": "Magical Device", + "magical_device_desc": "Spell-Like Effects from Items", + "max_hp": "Max
    HP", + "melee": "Mêlée", + "melee_ab": "Mêlée
    AB", + "melee_ac": "Mêlée
    AC", + "name": "Name", + "num_prepared": "# prepared: ", + "paralyze": "Paralyze", + "paralyze_desc": "Mobility Hazards (Petrification, Hold, Etc.)", + "poison": "Poison", + "poison_desc": "Instant Death/KO Situations", + "position": "Position", + "range": "Range", + "ranged": "Ranged", + "ranged_ab": "Ranged
    AB", + "ranged_ac": "Ranged
    AC", + "retainers": "Retainers", + "roll": "Roll", + "s_range": "S Range", + "saving_throw": "Saving Throw", + "saving_throws": "Saving Throws", + "search": "Search", + "sex": "Sex", + "share": "Share", + "skill_check": "Skill Check", + "skills": "Skills", + "sleight_of_hand": "Sleight of Hand", + "sneak_attack": "Sneak Attack", + "spells": "Spells", + "stealth": "Stealth", + "strength": "Strength", + "strength_effects": "Mêlée AB,
    Open Doors", + "success": "Success", + "surprise_ac": "Surpr.
    AC", + "tinker": "Tinker", + "total": "Total", + "type": "Type", + "w_shield_ac": "W.Shield
    AC", + "wage": "Wage", + "weapons": "Weapons", + "wisdom": "Wisdom", + "wisdom_effects": "Saves vs Non-Magic Effects", + "xp_for_next_level": "XP for next Level" +} \ No newline at end of file diff --git a/Lotfp/translations/pt.json b/Lotfp/translations/pt.json new file mode 100644 index 0000000000..0c2175ffcd --- /dev/null +++ b/Lotfp/translations/pt.json @@ -0,0 +1,89 @@ +{ + "ab": "AB", + "abilities": "Abilities", + "ability_check": "Ability Check", + "age": "Age", + "all": "all", + "architecture": "Architecture", + "attack_roll": "Attack Roll", + "attacks_with": "attacks with", + "base_ab": "Base
    AB", + "bonus": "Bonus", + "breath_weapon": "Breath Weapon", + "breath_weapon_desc": "Area
    Effects", + "bushcraft": "Bushcraft", + "casts": "casts", + "charisma": "Charisma", + "charisma_effects": "Retainer Recruitment, Loyalty", + "class": "Class", + "class/level": "Class/Level", + "cleric": "Cleric", + "climb": "Climb", + "constitution": "Constitution", + "constitution_effects": "Hit Points,
    Daily Travel Distance", + "current_hp": "Current
    HP", + "current_xp": "Current XP", + "damage": "Damage", + "description": "Description", + "dexterity": "Dexterity", + "dexterity_effects": "AC, Ranged AB, Initiative", + "duration": "Duration", + "encumb": "Encumb.", + "equipment": "Equipment", + "failure": "Failure", + "filter": "Filter:", + "hp": "HP", + "intelligence": "Intelligence", + "intelligence_effects": "Saves vs Magic Effects, Languages", + "l_range": "L Range", + "languages": "Languages", + "level": "Level", + "m_range": "M Range", + "magic": "Magic", + "magic_desc": "Spells or Innate Abilities", + "magic_user": "Magic-User", + "magical_device": "Magical Device", + "magical_device_desc": "Spell-Like Effects from Items", + "max_hp": "Max
    HP", + "melee": "Mêlée", + "melee_ab": "Mêlée
    AB", + "melee_ac": "Mêlée
    AC", + "name": "Name", + "num_prepared": "# prepared: ", + "paralyze": "Paralyze", + "paralyze_desc": "Mobility Hazards (Petrification, Hold, Etc.)", + "poison": "Poison", + "poison_desc": "Instant Death/KO Situations", + "position": "Position", + "range": "Range", + "ranged": "Ranged", + "ranged_ab": "Ranged
    AB", + "ranged_ac": "Ranged
    AC", + "retainers": "Retainers", + "roll": "Roll", + "s_range": "S Range", + "saving_throw": "Saving Throw", + "saving_throws": "Saving Throws", + "search": "Search", + "sex": "Sex", + "share": "Share", + "skill_check": "Skill Check", + "skills": "Skills", + "sleight_of_hand": "Sleight of Hand", + "sneak_attack": "Sneak Attack", + "spells": "Spells", + "stealth": "Stealth", + "strength": "Strength", + "strength_effects": "Mêlée AB,
    Open Doors", + "success": "Success", + "surprise_ac": "Surpr.
    AC", + "tinker": "Tinker", + "total": "Total", + "type": "Type", + "w_shield_ac": "W.Shield
    AC", + "wage": "Wage", + "weapons": "Weapons", + "wisdom": "Wisdom", + "wisdom_effects": "Saves vs Non-Magic Effects", + "xp_for_next_level": "XP for next Level" +} \ No newline at end of file diff --git a/Lotfp/translations/ru.json b/Lotfp/translations/ru.json new file mode 100644 index 0000000000..0c2175ffcd --- /dev/null +++ b/Lotfp/translations/ru.json @@ -0,0 +1,89 @@ +{ + "ab": "AB", + "abilities": "Abilities", + "ability_check": "Ability Check", + "age": "Age", + "all": "all", + "architecture": "Architecture", + "attack_roll": "Attack Roll", + "attacks_with": "attacks with", + "base_ab": "Base
    AB", + "bonus": "Bonus", + "breath_weapon": "Breath Weapon", + "breath_weapon_desc": "Area
    Effects", + "bushcraft": "Bushcraft", + "casts": "casts", + "charisma": "Charisma", + "charisma_effects": "Retainer Recruitment, Loyalty", + "class": "Class", + "class/level": "Class/Level", + "cleric": "Cleric", + "climb": "Climb", + "constitution": "Constitution", + "constitution_effects": "Hit Points,
    Daily Travel Distance", + "current_hp": "Current
    HP", + "current_xp": "Current XP", + "damage": "Damage", + "description": "Description", + "dexterity": "Dexterity", + "dexterity_effects": "AC, Ranged AB, Initiative", + "duration": "Duration", + "encumb": "Encumb.", + "equipment": "Equipment", + "failure": "Failure", + "filter": "Filter:", + "hp": "HP", + "intelligence": "Intelligence", + "intelligence_effects": "Saves vs Magic Effects, Languages", + "l_range": "L Range", + "languages": "Languages", + "level": "Level", + "m_range": "M Range", + "magic": "Magic", + "magic_desc": "Spells or Innate Abilities", + "magic_user": "Magic-User", + "magical_device": "Magical Device", + "magical_device_desc": "Spell-Like Effects from Items", + "max_hp": "Max
    HP", + "melee": "Mêlée", + "melee_ab": "Mêlée
    AB", + "melee_ac": "Mêlée
    AC", + "name": "Name", + "num_prepared": "# prepared: ", + "paralyze": "Paralyze", + "paralyze_desc": "Mobility Hazards (Petrification, Hold, Etc.)", + "poison": "Poison", + "poison_desc": "Instant Death/KO Situations", + "position": "Position", + "range": "Range", + "ranged": "Ranged", + "ranged_ab": "Ranged
    AB", + "ranged_ac": "Ranged
    AC", + "retainers": "Retainers", + "roll": "Roll", + "s_range": "S Range", + "saving_throw": "Saving Throw", + "saving_throws": "Saving Throws", + "search": "Search", + "sex": "Sex", + "share": "Share", + "skill_check": "Skill Check", + "skills": "Skills", + "sleight_of_hand": "Sleight of Hand", + "sneak_attack": "Sneak Attack", + "spells": "Spells", + "stealth": "Stealth", + "strength": "Strength", + "strength_effects": "Mêlée AB,
    Open Doors", + "success": "Success", + "surprise_ac": "Surpr.
    AC", + "tinker": "Tinker", + "total": "Total", + "type": "Type", + "w_shield_ac": "W.Shield
    AC", + "wage": "Wage", + "weapons": "Weapons", + "wisdom": "Wisdom", + "wisdom_effects": "Saves vs Non-Magic Effects", + "xp_for_next_level": "XP for next Level" +} \ No newline at end of file diff --git a/Lotfp/translations/sv.json b/Lotfp/translations/sv.json new file mode 100644 index 0000000000..0c2175ffcd --- /dev/null +++ b/Lotfp/translations/sv.json @@ -0,0 +1,89 @@ +{ + "ab": "AB", + "abilities": "Abilities", + "ability_check": "Ability Check", + "age": "Age", + "all": "all", + "architecture": "Architecture", + "attack_roll": "Attack Roll", + "attacks_with": "attacks with", + "base_ab": "Base
    AB", + "bonus": "Bonus", + "breath_weapon": "Breath Weapon", + "breath_weapon_desc": "Area
    Effects", + "bushcraft": "Bushcraft", + "casts": "casts", + "charisma": "Charisma", + "charisma_effects": "Retainer Recruitment, Loyalty", + "class": "Class", + "class/level": "Class/Level", + "cleric": "Cleric", + "climb": "Climb", + "constitution": "Constitution", + "constitution_effects": "Hit Points,
    Daily Travel Distance", + "current_hp": "Current
    HP", + "current_xp": "Current XP", + "damage": "Damage", + "description": "Description", + "dexterity": "Dexterity", + "dexterity_effects": "AC, Ranged AB, Initiative", + "duration": "Duration", + "encumb": "Encumb.", + "equipment": "Equipment", + "failure": "Failure", + "filter": "Filter:", + "hp": "HP", + "intelligence": "Intelligence", + "intelligence_effects": "Saves vs Magic Effects, Languages", + "l_range": "L Range", + "languages": "Languages", + "level": "Level", + "m_range": "M Range", + "magic": "Magic", + "magic_desc": "Spells or Innate Abilities", + "magic_user": "Magic-User", + "magical_device": "Magical Device", + "magical_device_desc": "Spell-Like Effects from Items", + "max_hp": "Max
    HP", + "melee": "Mêlée", + "melee_ab": "Mêlée
    AB", + "melee_ac": "Mêlée
    AC", + "name": "Name", + "num_prepared": "# prepared: ", + "paralyze": "Paralyze", + "paralyze_desc": "Mobility Hazards (Petrification, Hold, Etc.)", + "poison": "Poison", + "poison_desc": "Instant Death/KO Situations", + "position": "Position", + "range": "Range", + "ranged": "Ranged", + "ranged_ab": "Ranged
    AB", + "ranged_ac": "Ranged
    AC", + "retainers": "Retainers", + "roll": "Roll", + "s_range": "S Range", + "saving_throw": "Saving Throw", + "saving_throws": "Saving Throws", + "search": "Search", + "sex": "Sex", + "share": "Share", + "skill_check": "Skill Check", + "skills": "Skills", + "sleight_of_hand": "Sleight of Hand", + "sneak_attack": "Sneak Attack", + "spells": "Spells", + "stealth": "Stealth", + "strength": "Strength", + "strength_effects": "Mêlée AB,
    Open Doors", + "success": "Success", + "surprise_ac": "Surpr.
    AC", + "tinker": "Tinker", + "total": "Total", + "type": "Type", + "w_shield_ac": "W.Shield
    AC", + "wage": "Wage", + "weapons": "Weapons", + "wisdom": "Wisdom", + "wisdom_effects": "Saves vs Non-Magic Effects", + "xp_for_next_level": "XP for next Level" +} \ No newline at end of file diff --git a/Lotfp/translations/tr.json b/Lotfp/translations/tr.json new file mode 100644 index 0000000000..0c2175ffcd --- /dev/null +++ b/Lotfp/translations/tr.json @@ -0,0 +1,89 @@ +{ + "ab": "AB", + "abilities": "Abilities", + "ability_check": "Ability Check", + "age": "Age", + "all": "all", + "architecture": "Architecture", + "attack_roll": "Attack Roll", + "attacks_with": "attacks with", + "base_ab": "Base
    AB", + "bonus": "Bonus", + "breath_weapon": "Breath Weapon", + "breath_weapon_desc": "Area
    Effects", + "bushcraft": "Bushcraft", + "casts": "casts", + "charisma": "Charisma", + "charisma_effects": "Retainer Recruitment, Loyalty", + "class": "Class", + "class/level": "Class/Level", + "cleric": "Cleric", + "climb": "Climb", + "constitution": "Constitution", + "constitution_effects": "Hit Points,
    Daily Travel Distance", + "current_hp": "Current
    HP", + "current_xp": "Current XP", + "damage": "Damage", + "description": "Description", + "dexterity": "Dexterity", + "dexterity_effects": "AC, Ranged AB, Initiative", + "duration": "Duration", + "encumb": "Encumb.", + "equipment": "Equipment", + "failure": "Failure", + "filter": "Filter:", + "hp": "HP", + "intelligence": "Intelligence", + "intelligence_effects": "Saves vs Magic Effects, Languages", + "l_range": "L Range", + "languages": "Languages", + "level": "Level", + "m_range": "M Range", + "magic": "Magic", + "magic_desc": "Spells or Innate Abilities", + "magic_user": "Magic-User", + "magical_device": "Magical Device", + "magical_device_desc": "Spell-Like Effects from Items", + "max_hp": "Max
    HP", + "melee": "Mêlée", + "melee_ab": "Mêlée
    AB", + "melee_ac": "Mêlée
    AC", + "name": "Name", + "num_prepared": "# prepared: ", + "paralyze": "Paralyze", + "paralyze_desc": "Mobility Hazards (Petrification, Hold, Etc.)", + "poison": "Poison", + "poison_desc": "Instant Death/KO Situations", + "position": "Position", + "range": "Range", + "ranged": "Ranged", + "ranged_ab": "Ranged
    AB", + "ranged_ac": "Ranged
    AC", + "retainers": "Retainers", + "roll": "Roll", + "s_range": "S Range", + "saving_throw": "Saving Throw", + "saving_throws": "Saving Throws", + "search": "Search", + "sex": "Sex", + "share": "Share", + "skill_check": "Skill Check", + "skills": "Skills", + "sleight_of_hand": "Sleight of Hand", + "sneak_attack": "Sneak Attack", + "spells": "Spells", + "stealth": "Stealth", + "strength": "Strength", + "strength_effects": "Mêlée AB,
    Open Doors", + "success": "Success", + "surprise_ac": "Surpr.
    AC", + "tinker": "Tinker", + "total": "Total", + "type": "Type", + "w_shield_ac": "W.Shield
    AC", + "wage": "Wage", + "weapons": "Weapons", + "wisdom": "Wisdom", + "wisdom_effects": "Saves vs Non-Magic Effects", + "xp_for_next_level": "XP for next Level" +} \ No newline at end of file diff --git a/Lotfp/translations/zu.json b/Lotfp/translations/zu.json new file mode 100644 index 0000000000..9a88a93932 --- /dev/null +++ b/Lotfp/translations/zu.json @@ -0,0 +1,89 @@ +{ + "ab": "crwdns130436:0crwdne130436:0", + "abilities": "crwdns130438:0crwdne130438:0", + "ability_check": "crwdns130440:0crwdne130440:0", + "age": "crwdns130442:0crwdne130442:0", + "all": "crwdns130444:0crwdne130444:0", + "architecture": "crwdns130446:0crwdne130446:0", + "attack_roll": "crwdns130448:0crwdne130448:0", + "attacks_with": "crwdns130450:0crwdne130450:0", + "base_ab": "crwdns130452:0crwdne130452:0", + "bonus": "crwdns130454:0crwdne130454:0", + "breath_weapon": "crwdns130456:0crwdne130456:0", + "breath_weapon_desc": "crwdns130458:0crwdne130458:0", + "bushcraft": "crwdns130460:0crwdne130460:0", + "casts": "crwdns130462:0crwdne130462:0", + "charisma": "crwdns130464:0crwdne130464:0", + "charisma_effects": "crwdns130466:0crwdne130466:0", + "class": "crwdns130468:0crwdne130468:0", + "class/level": "crwdns130470:0crwdne130470:0", + "cleric": "crwdns130472:0crwdne130472:0", + "climb": "crwdns130474:0crwdne130474:0", + "constitution": "crwdns130476:0crwdne130476:0", + "constitution_effects": "crwdns130478:0crwdne130478:0", + "current_hp": "crwdns130480:0crwdne130480:0", + "current_xp": "crwdns130482:0crwdne130482:0", + "damage": "crwdns130484:0crwdne130484:0", + "description": "crwdns130486:0crwdne130486:0", + "dexterity": "crwdns130488:0crwdne130488:0", + "dexterity_effects": "crwdns130490:0crwdne130490:0", + "duration": "crwdns130492:0crwdne130492:0", + "encumb": "crwdns130494:0crwdne130494:0", + "equipment": "crwdns130496:0crwdne130496:0", + "failure": "crwdns130498:0crwdne130498:0", + "filter": "crwdns130500:0crwdne130500:0", + "hp": "crwdns130502:0crwdne130502:0", + "intelligence": "crwdns130504:0crwdne130504:0", + "intelligence_effects": "crwdns130506:0crwdne130506:0", + "l_range": "crwdns130508:0crwdne130508:0", + "languages": "crwdns130510:0crwdne130510:0", + "level": "crwdns130512:0crwdne130512:0", + "m_range": "crwdns130514:0crwdne130514:0", + "magic": "crwdns130516:0crwdne130516:0", + "magic_desc": "crwdns130518:0crwdne130518:0", + "magic_user": "crwdns130520:0crwdne130520:0", + "magical_device": "crwdns130522:0crwdne130522:0", + "magical_device_desc": "crwdns130524:0crwdne130524:0", + "max_hp": "crwdns130526:0crwdne130526:0", + "melee": "crwdns130528:0crwdne130528:0", + "melee_ab": "crwdns130530:0crwdne130530:0", + "melee_ac": "crwdns130532:0crwdne130532:0", + "name": "crwdns130534:0crwdne130534:0", + "num_prepared": "crwdns130536:0crwdne130536:0", + "paralyze": "crwdns130538:0crwdne130538:0", + "paralyze_desc": "crwdns130540:0crwdne130540:0", + "poison": "crwdns130542:0crwdne130542:0", + "poison_desc": "crwdns130544:0crwdne130544:0", + "position": "crwdns130546:0crwdne130546:0", + "range": "crwdns130548:0crwdne130548:0", + "ranged": "crwdns130550:0crwdne130550:0", + "ranged_ab": "crwdns130552:0crwdne130552:0", + "ranged_ac": "crwdns130554:0crwdne130554:0", + "retainers": "crwdns130556:0crwdne130556:0", + "roll": "crwdns130558:0crwdne130558:0", + "s_range": "crwdns130560:0crwdne130560:0", + "saving_throw": "crwdns130562:0crwdne130562:0", + "saving_throws": "crwdns130564:0crwdne130564:0", + "search": "crwdns130566:0crwdne130566:0", + "sex": "crwdns130568:0crwdne130568:0", + "share": "crwdns130570:0crwdne130570:0", + "skill_check": "crwdns130572:0crwdne130572:0", + "skills": "crwdns130574:0crwdne130574:0", + "sleight_of_hand": "crwdns130576:0crwdne130576:0", + "sneak_attack": "crwdns130578:0crwdne130578:0", + "spells": "crwdns130580:0crwdne130580:0", + "stealth": "crwdns130582:0crwdne130582:0", + "strength": "crwdns130584:0crwdne130584:0", + "strength_effects": "crwdns130586:0crwdne130586:0", + "success": "crwdns130588:0crwdne130588:0", + "surprise_ac": "crwdns130590:0crwdne130590:0", + "tinker": "crwdns130592:0crwdne130592:0", + "total": "crwdns130594:0crwdne130594:0", + "type": "crwdns130596:0crwdne130596:0", + "w_shield_ac": "crwdns130598:0crwdne130598:0", + "wage": "crwdns130600:0crwdne130600:0", + "weapons": "crwdns130602:0crwdne130602:0", + "wisdom": "crwdns130604:0crwdne130604:0", + "wisdom_effects": "crwdns130606:0crwdne130606:0", + "xp_for_next_level": "crwdns130608:0crwdne130608:0" +} \ No newline at end of file diff --git a/MassEffect_5e/translations/es.json b/MassEffect_5e/translations/es.json index f58f84b9a7..d66ee4b96a 100644 --- a/MassEffect_5e/translations/es.json +++ b/MassEffect_5e/translations/es.json @@ -1,37 +1,37 @@ { "skills-list": "acrobatics,athletics,deception,history,insight,intimidation,investigation,medicine,science,perception,performance,persuasion,engineering,sleight_of_hand,stealth,survival", - "npc-options-u": "NPC OPTIONS", - "name-u": "NAME", - "npc-type-u": "NPC TYPE", + "npc-options-u": "OPCIONES DE PNJ", + "name-u": "NOMBRE", + "npc-type-u": "TIPO DE PNJ", "npc-type-place": "Medium fiend, any evil alignment", - "armor-class-u": "ARMOR CLASS", - "class-u": "CLASS", - "type-u": "TYPE", - "abilities-u": "ABILITIES", + "armor-class-u": "CLASE DE ARMADURA", + "class-u": "CLASE", + "type-u": "TIPO", + "abilities-u": "APTITUDES", "npc-armor-place": "scale mail", - "hit-points-u": "HIT POINTS", - "formula-u": "FORMULA", - "speed-u": "SPEED", + "hit-points-u": "PUNTOS DE GOLPE", + "formula-u": "FÓRMULA", + "speed-u": "VELOCIDAD", "npc-speed-place": "30 ft., fly 60ft.", "attributes-u": "ATTRIBUTES", - "str-u": "STR", - "dex-u": "DEX", + "str-u": "FUE", + "dex-u": "DES", "con-u": "CON", "int-u": "INT", - "wis-u": "WIS", - "cha-u": "CHA", - "saves-u": "SAVES", + "wis-u": "SAB", + "cha-u": "CAR", + "saves-u": "SALVACIONES", "skills-u": "SKILLS", "acrobatics-u": "ACROBATICS", "vehicle_handling-u": "VEHICLE HANDLING", "electronics-u": "ELECTRONICS", "athletics-u": "ATHLETICS", "deception-u": "DECEPTION", - "history-u": "HISTORY", - "insight-u": "INSIGHT", - "intimidation-u": "INTIMIDATION", - "investigation-u": "INVESTIGATION", - "medicine-u": "MEDICINE", + "history-u": "HISTORIA", + "insight-u": "PERSPICACIA", + "intimidation-u": "INTIMIDACIÓN", + "investigation-u": "INVESTIGACIÓN", + "medicine-u": "MEDICINA", "science-u": "SCIENCE", "perception-u": "PERCEPTION", "performance-u": "PERFORMANCE", @@ -261,7 +261,7 @@ "persuasion-core": "Persuasion (Cha)", "engineering-core": "Engineering (Int)", "sleight_of_hand-core": "Sleight of Hand (Dex)", - "stealth-core": "Stealth (Dex)", + "stealth-core": "Sigilo (Des)", "survival-core": "Survival (Wis)", "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", "tool-u": "TOOL", @@ -412,8 +412,8 @@ "encumbrance:-u": "ENCUMBRANCE:", "ammo-tracking:-u": "AMMO TRACKING:", "general-opts-u": "GENERAL OPTIONS", - "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "transition-text": "Al hacer clic en una de las imágenes más abajo reformateará los datos de tu hoja actual a esta hoja. Estos cambios son permanentes y no se pueden deshacer.", + "transition-text-highlight": "Por favor haz una copia de tu partida antes de usar esta herramienta.", "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", "community-sheet-u": "COMMUNITY SHEET", "shaped-sheet-u": "SHAPED SHEET", @@ -425,7 +425,7 @@ "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", - "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "roll-queries-info": "Las tiradas del D20 resultan según esta opción. Tirar Siempre con Ventaja es la opción por defecto y tirará dos D20 en cada tirada en caso de ventaja. La expectativa es que si no hay ni ventaja ni desventaja, se utiliza el resultado más a la izquierda. La opción de Activar Ventaja añade tres botones nuevos a la parte superior de la hoja para que se pueda activar aventaja caso por caso. Preguntar por Ventaja muestra un aviso en cada tirada para preguntar si la tirada tiene ventaja. Tirar Nunca con Ventaja siempre tira con sólo un D20 en cualquier tirada con la expectativa de que el jugador tirará por segunda vez en caso de ventaja o de desventaja.", "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", @@ -455,7 +455,7 @@ "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", "show": "Show", "hide": "Hide", - "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "npc-name-in-rolls-desc:-u": "En las tiradas de PNJs, muestra u oculta el nombre del PNJ en la tarjeta de resultado de la tirada.", "public:-u": "PUBLIC", "to-gm:-u": "TO GM", "toggle-roll-whisper": "Whisper Toggle", @@ -478,7 +478,7 @@ "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUIR DESCRIPCIÓN DEL HECHIZO EN ATAQUE:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -566,7 +566,7 @@ "standard-array": "Standard Array", "roll-for-stats": "Roll for Stats", "standard-roll": "Roll 4d6, drop lowest", - "charmancer-cancel-heading": "Where would you like to go, traveler?", + "charmancer-cancel-heading": "¿Adónde quieres ir, viajero?", "continue-charmancer": "Continue Charactermancer", "save_progress_and_exit": "Save and Exit", "cancel_charactermancer": "Discard and exit", diff --git a/MouseGuard/translations/es.json b/MouseGuard/translations/es.json index d690641a6c..bab3b7a302 100644 --- a/MouseGuard/translations/es.json +++ b/MouseGuard/translations/es.json @@ -1,69 +1,69 @@ { - "Name": "Name", - "Home": "Home", - "GuardRank": "Guard Rank", - "Age": "Age", - "FurColor": "Fur Color", - "CloakColor": "Cloak Color", - "Fate": "Fate", - "Persona": "Persona", - "Parents": "Parents", + "Name": "Nombre", + "Home": "Inicio", + "GuardRank": "Rango de guardia", + "Age": "Edad", + "FurColor": "Color de pelaje", + "CloakColor": "Color de capa", + "Fate": "Sino", + "Persona": "Imagen", + "Parents": "Padres", "Mentor": "Mentor", - "Friend": "Friend", - "SeniorArtisan": "Senior Artisan", - "Enemy": "Enemy", - "Conditions": "Conditions", - "Healthy": "Healthy", - "Angry": "Angry", - "HungryThirsty": "Hungry/Thirsty", - "Tired": "Tired", - "Injured": "Injured", - "Sick": "Sick", - "Belief": "Belief", - "Goal": "Goal", - "Instinct": "Instinct", - "Gear": "Gear", - "Contacts": "Contacts", - "Traits": "Traits", - "TraitName": "Trait Name", - "TraitLevel": "Trait Level", - "UsedFor": "Used For", - "UsedAgainst": "Used Against", - "Level1": "Level 1", - "Level2": "Level 2", - "Level3": "Level 3", - "RawAbilities": "Raw Abilities", - "Rating": "Rating", - "Advancement": "Advancement", - "Nature": "Nature", + "Friend": "Amigo", + "SeniorArtisan": "Artesano superior", + "Enemy": "Enemigo", + "Conditions": "Condiciones", + "Healthy": "Sano/a", + "Angry": "Enojado/a", + "HungryThirsty": "Tener hambre/sed", + "Tired": "Cansado/a", + "Injured": "Herido/a", + "Sick": "Enfermo/a", + "Belief": "Creencia", + "Goal": "Objetivo", + "Instinct": "Instinto", + "Gear": "Equipo", + "Contacts": "Contactos", + "Traits": "Rasgos", + "TraitName": "Nombre de rasgo", + "TraitLevel": "Nivel de rasgo", + "UsedFor": "Utilizar para", + "UsedAgainst": "Utilizar contra", + "Level1": "Nivel 1", + "Level2": "Nivel 2", + "Level3": "Nivel 3", + "RawAbilities": "Habilidades crudas", + "Rating": "Clasificación", + "Advancement": "Avance", + "Nature": "Naturaleza", "P": "P", "F": "F", - "Will": "Will", - "Health": "Health", - "SpecialAbilities": "Special Abilitieses", - "Resources": "Resources", - "Circles": "Circles", - "Skills": "Skills", - "Skill": "Skill", - "Deceiver": "Deceiver", - "Fighter": "Fighter", - "Healer": "Healer", - "Hunter": "Hunter", - "Instructor": "Instructor", - "Orator": "Orator", - "Pathfinder": "Pathfinder", - "Persuader": "Persuader", - "Scout": "Scout", - "Survivalist": "Survivalist", - "WeatherWatcher": "Weather Watcher", - "Abilities": "Abilities", - "GearItem": "Gear/Item", - "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", - "HungryThirstyNote": "-1 to disposition to any conflict.", - "TiredNote": "-1 to disposition for all conflicts.", - "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", - "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", - "BeliefNote": "Playing a Belief earns a fate point", - "GoalNote": "Accomplishing a Goal earns a persona point", - "InstinctNote": "Playing an Instinct earns a fate point" + "Will": "Voluntad", + "Health": "Salud", + "SpecialAbilities": "Habilidades especiales", + "Resources": "Recursos", + "Circles": "Círculos", + "Skills": "Habilidades", + "Skill": "Habilidad", + "Deceiver": "Embustero/a", + "Fighter": "Guerrero/a", + "Healer": "Sanador/a", + "Hunter": "Cazador/a", + "Instructor": "Instructor/a", + "Orator": "Orador/a", + "Pathfinder": "Pionero/a", + "Persuader": "Persuasor/a", + "Scout": "Explorador/a", + "Survivalist": "Supervivencialista", + "WeatherWatcher": "Meteorólogo/a", + "Abilities": "Habilidades", + "GearItem": "Equipo/Artículo", + "AngryNote": "-1 a la disposición para cualquier conflicto que se usa la Sabiduría como su base.", + "HungryThirstyNote": "-1 a la disposición para cualquier conflicto.", + "TiredNote": "-1 a la disposición para cada conflicto.", + "InjuredNote": "-1d a las habilidades de Naturaleza, de Sabiduría y de Salud (pero no de Recuperación).", + "SickNote": "-1d a las habilidades de Naturaleza, de Sabiduría y de Salud (pero no de Recuperación).", + "BeliefNote": "Jugar una Creencia se te gana un punto de sino", + "GoalNote": "Cumplir un Objetivo se te gana un punto de Imagen", + "InstinctNote": "Jugar un Instinto se te gana un punto de sino" } \ No newline at end of file diff --git a/Paranoia_Mongoose/translations/es.json b/Paranoia_Mongoose/translations/es.json index c4778a1d89..3d3ff417c5 100644 --- a/Paranoia_Mongoose/translations/es.json +++ b/Paranoia_Mongoose/translations/es.json @@ -1,30 +1,30 @@ { - "alpha-complex": "ALPHA COMPLEX", - "alpha-complex-title": "Alpha Complex Points", - "athletics": "ATHLETICS", - "athletics-title": "Athletics Points", - "attributes-skills": "ATTRIBUTES & SKILLS", - "bluff": "BLUFF", - "bluff-title": "Bluff Points", - "brains": "BRAINS", - "brains-title": "Brains Points", - "bureaucracy": "BUREAUCRACY", - "bureaucracy-title": "Bureaucracy Points", - "character-name-place": "Citizen Name", - "charm": "CHARM", - "charm-title": "Charm Points", - "chutzpah": "CHUTZPAH", - "chutzpah-title": "Chutzpah Points", + "alpha-complex": "COMPLEJO DE ALFA", + "alpha-complex-title": "Punto del complejo de alfa", + "athletics": "ATLETISMO", + "athletics-title": "Puntos del atletismo", + "attributes-skills": "ATRIBUTOS & HABILIDADES", + "bluff": "ENGAÑAR", + "bluff-title": "Puntos de engañar", + "brains": "INTELIGENCIA", + "brains-title": "Puntos de inteligencia", + "bureaucracy": "BUROCRACIA", + "bureaucracy-title": "Puntos de burocracia", + "character-name-place": "Nombre de ciudadano/a", + "charm": "ENCANTO", + "charm-title": "Puntos del encanto", + "chutzpah": "DESCARO", + "chutzpah-title": "Puntos del descaro", "identity-form": "IDENTITY FORM", - "clone-number": "CLONE #", - "clone-number-title": "Clone Number", + "clone-number": "CLON #", + "clone-number-title": "Número del clon", "computer-dice": "Computer Dice", - "dead": "DEAD", - "demolitions": "DEMOLITIONS", - "demolitions-title": "Demolitions Points", - "description": "DESCRIPTION", - "description-place": "Description", - "disclaimer": "IN ACCORDANCE WITH THE PROVISIONS RELATING TO THE PROTECTION OF THE PRIVACY OF CITIZENS, THIS INFORMATION WILL NOT BE PUBLISHED OUTSIDE THE ALPHA COMPLEX.", + "dead": "MUERTO/A", + "demolitions": "DEMOLICIONES", + "demolitions-title": "Puntos de demoliciones", + "description": "DESCRIPCIÓN", + "description-place": "Descripción", + "disclaimer": "CONFORME A LAS PREVISIONES RELATIVAS A LA PROTECCIÓN DE LA PRIVACIDAD DE CIUDADANOS, ESTA INFORMACIÓN NO SERÁ PUBLICADA FUERA DEL COMPLEJO DE ALFA.", "does-a-test": " does a test", "engineer": "ENGINEER", "engineer-title": "Engineer Points", diff --git a/Pathfinder Community/translations/fr.json b/Pathfinder Community/translations/fr.json index 3ca3101bba..4b711ea358 100644 --- a/Pathfinder Community/translations/fr.json +++ b/Pathfinder Community/translations/fr.json @@ -1,6 +1,6 @@ { "use-header-images": "Utiliser les images d'en-tête", - "conditions-list": "absorption-d'énergie,agrippé,assourdi,à-terre,aveuglé,chancelant,ébloui,enchevêtré,épuisé,étourdi,fasciné,fatigué,fiévreux,hébété,hors-de-combat,immobilisé,inconscient,intangible,invisible,mort,mourant,nauséeux,paralysé,pétrifié,pris-au-dépourvu,recroquevillé,saignement,sans-défense,secoué-effrayé-paniqué,se-noie,stable,suffocant", + "conditions-list": "energy-drained,grappled,deafened,prone,blinded,staggered,dazzled,entangled,exhausted,stunned,fascinated,fatigued,sickened,dazed,disabled,pinned,unconscious,incorporeal,invisible,dead,dying,nauseated,paralyzed,petrified,flat-footed,cowering,bleed,helpless,fear-any,drowning,stable,suffocating", "skills-list": "acrobaties,art,art-00,art-01,art-02,art-03,art-04,art-05,art-06,art-07,art-08,art-09,art-10,art-11,art-12,art-13,art-de-la-magie,artisanat,artisanat-00,artisanat-01,artisanat-02,artisanat-03,artisanat-04,artisanat-05,artisanat-06,artisanat-07,artisanat-08,artisanat-09,artisanat-10,artisanat-11,artisanat-12,artisanat-13,bluff,connaissances,connaissances-00,connaissances-01,connaissances-02,connaissances-03,connaissances-exploration,connaissances-géographie,connaissances-histoire,connaissances-ingénierie,connaissances-local,connaissances-mystères,connaissances-nature,connaissances-noblesse,connaissances-plans,connaissances-religion,déguisement,diplomatie,discrétion,dressage,équitation,escalade,escamotage,estimation,évasion,intimidation,linguistique,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,natation,perception,premiers-secours,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,psychologie,représentation,représentation-00,représentation-01,représentation-02,représentation-03,représentation-04,représentation-05,représentation-06,représentation-07,représentation-08,représentation-09,représentation-10,représentation-11,représentation-12,représentation-13,sabotage,survie,utilisation-d'objets-magiques,vol,divers,divers-00,divers-01,divers-02,divers-03,divers-04,divers-05,divers-06,divers-07,divers-08,divers-09,divers-10,divers-11,divers-12,divers-13,cs-acrobatie,cs-art-de-la-magie,cs-athlétisme,cs-discrétion,cs-divers,cs-divers-00,cs-divers-01,cs-divers-02,cs-divers-03,cs-divers-04,cs-divers-05,cs-divers-06,cs-divers-07,cs-divers-08,cs-divers-09,cs-divers-10,cs-divers-11,cs-divers-12,cs-divers-13,cs-finesse,cs-influence,cs-nature,cs-perception,cs-religion,cs-représentation,cs-société,cs-survie", "1-ordinal": "1er", "1-ordinal-class": "Classe 1", diff --git a/RatasEnLasParedes/translations/es.json b/RatasEnLasParedes/translations/es.json index 70dfef13c8..6323caa00b 100644 --- a/RatasEnLasParedes/translations/es.json +++ b/RatasEnLasParedes/translations/es.json @@ -1,11 +1,11 @@ { - "nombre": "NOMBRE", - "profesion": "PROFESION", - "reputacion": "REPUTACION", - "destreza": "DESTREZA", + "nombre": "NAME", + "profesion": "PROFESSION", + "reputacion": "REPUTATION", + "destreza": "DEXTERITY", "ingenio": "INGENIO", "musculo": "MUSCULO", - "violencia": "VIOLENCIA", + "violencia": "VIOLENCE", "voluntad": "VOLUNTAD", "pv": "PV", "pc": "PC", diff --git a/Shadowrun5thEdition/translations/es.json b/Shadowrun5thEdition/translations/es.json index 3535522148..36fd6ca419 100644 --- a/Shadowrun5thEdition/translations/es.json +++ b/Shadowrun5thEdition/translations/es.json @@ -1,33 +1,33 @@ { "a": "A", "acc": "ACC", - "accel": "Accel", - "acceleration": "Acceleration", - "acid": "Acid", - "acidprotection": "Acid Protection", + "accel": "Acelerar", + "acceleration": "Aceleración", + "acid": "Ácido", + "acidprotection": "Protección del ácido", "actinggroup": "Acting Group", - "active": "Active", + "active": "Activo/a", "aeronauticsmechanic": "Aeronautics Mechanic", - "age": "Age", - "agility": "Agility", - "alchemy": "Alchemy", - "ammo": "Ammo", - "animalhandling": "Animal Handling", - "ap": "AP", + "age": "Edad", + "agility": "Agilidad", + "alchemy": "Alquimia", + "ammo": "Munición", + "animalhandling": "Trato con animales", + "ap": "PA", "arcana": "Arcana", - "archery": "Archery", - "armor": "Armor", - "armorer": "Armorer", + "archery": "Tiro con arco", + "armor": "Armadura", + "armorer": "Armero", "armorrating": "Armor Rating", - "arms": "Arms", + "arms": "Armas", "artisan": "Artisan", "assensing": "Assensing", "astralcombat": "Astral Combat", "astralini": "Astral Ini", "astralinitiative": "Astral Initiative", "athleticsgroup": "Athletics Group", - "attack": "Attack", - "attribute": "Attribute", + "attack": "Ataque", + "attribute": "Atributo", "attributearray": "Attribute Array", "attributes": "Attributes", "augmentations": "Augmentations", @@ -52,21 +52,21 @@ "chemistry": "Chemistry", "close": "Close", "closecombat": "Close Combat Group", - "clubs": "Clubs", - "cold": "Cold", - "coldprotection": "Cold Protection", - "combat": "Combat", + "clubs": "Clavas", + "cold": "Frío", + "coldprotection": "Protección del frío", + "combat": "Combate", "combatskill": "Combat Skill", "combatskills": "Combat Skills", - "combattype": "Combat Type", + "combattype": "Tipo de combate", "compiling": "Compiling", "complexform": "Complex Form", - "composure": "Composure", - "computer": "Computer", + "composure": "Compostura", + "computer": "Ordenador", "con": "Con", "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", - "conditionmonitor": "Condition Monitor", - "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitor": "Monitor de condición", + "conditionmonitorm": "Monitor de condición (M)", "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", "conditionmonitorpm": "Condition Monitor (P/M)", "conditionmonitorps": "Condition Monitor (P/S)", @@ -80,12 +80,12 @@ "counterspelling": "Counterspelling", "crackinggroup": "Cracking Group", "cybercombat": "Cybercombat", - "cyberdeck": "Cyberdeck", - "cybertechnology": "Cybertechnology", + "cyberdeck": "Ciberterminal", + "cybertechnology": "Cibertecnología", "d6": "d6", "dam": "Dam", - "damage": "Damage", - "damagetype": "Combat Damage", + "damage": "Daño", + "damagetype": "Daño de combate", "data_processing": "Data Processing", "dataproc": "Data Proc.", "decompiling": "Decompiling", @@ -97,8 +97,8 @@ "detection": "Detection", "device": "Device", "devicerating": "Device Rating", - "dice": "Dice", - "direct": "Direct", + "dice": "Dado", + "direct": "Directo", "disenchanting": "Disenchanting", "disguise": "Disguise", "diving": "Diving", @@ -107,7 +107,7 @@ "drone": "Drone", "duration": "Duration", "e": "E", - "echos": "Echos", + "echos": "Ecos", "edge": "Edge", "elec": "Elec.", "electricalprotection": "Eletrical Protection", @@ -120,7 +120,7 @@ "ess": "Ess", "essence": "Essence", "ethnicity": "Ethnicity", - "etiquette": "Etiquette", + "etiquette": "Etiqueta", "exoticmelee": "Exotic Melee", "exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.", "exoticrange": "Exotic Range", @@ -131,53 +131,53 @@ "fadevalue": "Fade Value", "fakeid": "Fake ID", "fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses", - "far": "Far", + "far": "Lejos", "favor": "Favor", - "file": "File", - "fire": "Fire", + "file": "Archivo", + "fire": "Fuego", "firearms": "Firearms Group", - "fireprotection": "Fire Protection", - "firewall": "Firewall", - "firstaid": "First Aid", - "flight": "Flight", - "forgery": "Forgery", - "freefall": "Free Fall", - "funds": "Funds", - "gear": "Gear", - "gm": "To GM", - "gm-whisper": "Whisper Roll to GM", - "/w GM": "/w GM", - "grunt": "Grunt", - "gunnery": "Gunnery", - "gymnastics": "Gymnastics", - "hacking": "Hacking", - "hand": "Hand", - "handling": "Handling", + "fireprotection": "Protección del fuego", + "firewall": "Cortafuegos", + "firstaid": "Primeros auxilios", + "flight": "Vuelo", + "forgery": "Falsificación", + "freefall": "Caída libre", + "funds": "Fondos", + "gear": "Equipo", + "gm": "Al MJ", + "gm-whisper": "Susurrar todas las tiradas al MJ", + "/w GM": "/w MJ", + "grunt": "Peón", + "gunnery": "Artillería", + "gymnastics": "Gimnasia", + "hacking": "Piratería informática", + "hand": "Mano", + "handling": "Manejo", "handoff": "Hand (Off)", "hardware": "Hardware", - "health": "Health", - "heavyweapons": "Heavy Weapons", - "height-u": "Height", + "health": "Salud", + "heavyweapons": "Armas pesadas", + "height-u": "Altura", "host": "Host", "host_rating": "Host Rating", "i": "I", "ic": "IC", "ic limit": "IC Limit", "idslifestylecurrency": "IDs/Lifestyles/Currency", - "illusion": "Illusion", - "impersonation": "Impersonation", - "indirect": "Indirect", + "illusion": "Ilusión", + "impersonation": "Suplantación", + "indirect": "Indirecto", "industrialmechanic": "Industrial Mechanic", "influencegroup": "Influence Group", - "initiate": "Initiate", - "initiative": "Initiative", + "initiate": "Iniciar", + "initiative": "Iniciativa", "initiativedice": "Initiative Dice", "instant": "Instant", - "instruction": "Instruction", - "intimidation": "Intimidation", + "instruction": "Instrucción", + "intimidation": "Intimidación", "intrusioncountermeasures": "Intrusion Countermeasures", - "intuition": "Intuition", - "item": "Item", + "intuition": "Intuición", + "item": "Objeto", "judgeintentions": "Judge Intentions", "karma": "Karma", "know": "Know..", @@ -186,43 +186,42 @@ "lang": "Lang..", "languageskills": "Language Skills", "leadership": "Leadership", - "level": "Level", - "licenses": "Licenses", + "level": "Nivel", + "licenses": "Licencias", "liftcarry": "Lift & Carry", - "limit": "Limit", - "limits": "Limits", + "limit": "Límite", + "limits": "Límites", "locksmith": "Locksmith", - "logic": "Logic", - "longarms": "Longarms", - "los": "LOS", + "logic": "Lógica", + "longarms": "Armas largas", + "los": "LDV", "los (a)": "LOS (A)", - "loyalty": "Loyalty", + "loyalty": "Lealtad", "m": "M", "magic": "Magic", "magicalskill": "Magical Skill", - "magicalskills": "Magical Skills", "magicres": "Magic/Resonance", "mana": "Mana", - "manipulation": "Manipulation", - "martialarts": "Martial Arts", - "matrix": "Matrix", + "manipulation": "Manipulación", + "martialarts": "Artes marciales", + "matrix": "Matriz", "matrixdevice": "Matrix Device", "matrixinit": "Matrix Ini", "matrixinitiative": "Matrix Initiative", "matrixsoak": "Matrix Soak", - "medicine": "Medicine", - "melee": "Melee", - "memory": "Memory", + "medicine": "Medicina", + "melee": "Cuerpo a cuerpo", + "memory": "Memoria", "mental": "Mental", - "mental_limit": "Mental Limit", - "mentallimit": "Mental Limit:", + "mental_limit": "Límite de la mente", + "mentallimit": "Límite de la mente:", "metamagic": "Metamagic", "metatype": "Metatype", "misc": "Misc", - "mode": "Mode", - "model": "Model", - "modeoptions": "Mode Options", - "modes": "Modes", + "mode": "Modo", + "model": "Modelo", + "modeoptions": "Opciones del modo", + "modes": "Modos", "modifications": "Modifications", "modifier": "Modifier", "modifierdice": "Modifier Dice", @@ -247,16 +246,16 @@ "overflowmodifier": "Overflow Modifier", "p": "P", "painfooter": "Low Pain Tolernace adds a -1 and High Pain Tolerance adds a +1 per rank.", - "paintolerance": "Pain Tolerance", - "palming": "Palming", - "pc": "PC", - "perception": "Perception", - "performance": "Performance", - "permanent": "Permanent", - "persona": "Persona", - "personal": "Personal Data", + "paintolerance": "Tolerancia al dolor", + "palming": "Escamotear", + "pc": "PJ", + "perception": "Percepción", + "performance": "Interpretación", + "permanent": "Permanente", + "persona": "Imagen", + "personal": "Datos personales", "physical": "Physical", - "physical_limit": "Physical Limit", + "physical_limit": "Límite físico", "physicalbonus": "Physical Bonus", "physicaldamagetrack": "Physical Damage Track", "physicallimit": "Physical Limit:", @@ -269,9 +268,9 @@ "pilotwalker": "Pilot Walker", "pilotwatercraft": "Pilot Watercraft", "pistols": "Pistols", - "player": "Player", + "player": "Jugador", "plot": "Plot", - "power": "Power", + "power": "Poder", "powers": "Powers", "pr": "Professional Rating", "prep": "Prep...", @@ -282,22 +281,23 @@ "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", "projectileweapons": "Projectile Weapons", - "public": "Public", + "public": "Público", "publicawareness": "Public Awereness", "qualities": "Qualities", "quality": "Quality", + "quantity": "Quantity", "r": "R", "radi": "Radi.", "radiationprotection": "Radiation Protection", - "range": "Range", + "range": "Rango", "ranged": "Ranged", - "rating": "Rating", + "rating": "Puntuación", "ratingmodifier": "Rating Modifier", "rc": "RC", "reach": "Reach", - "reaction": "Reaction", - "recoil": "Recoil", - "registering": "Registering", + "reaction": "Reacción", + "recoil": "Retroceso", + "registering": "Registrar", "relatedlifestyle": "Related Lifestyles", "resonance": "Resonance", "resonanceskills": "Resonance Skills", @@ -310,13 +310,13 @@ "seat": "Seat", "self": "Self", "sensor": "Sensor", - "sex": "Sex", + "sex": "Sexo", "shadowamps": "Shadow Amps", - "sheetdescription": "Set the default sheet type.", + "sheetdescription": "Selecciona el tipo de hoja por defecto.", "sheetselect": "Sheet Select", "sheettype": "Sheet Type", - "skill": "Skill", - "skills": "Skills", + "skill": "Habilidad", + "skills": "Habilidades", "sleaze": "Sleaze", "sneaking": "Sneaking", "soak": "Soak", @@ -325,27 +325,27 @@ "sociallimit": "Social Limit: ", "socialskills": "Social Skills", "software": "Software", - "sorcery": "Sorcery", + "sorcery": "Hechicería", "sorcerygroup": "Sorcery Group", - "special": "Special", - "specializations": "Specializations", + "special": "Especial", + "specialization": "Specialization", "speed": "Speed", "speedoff": "Speed (Off)", "spellcasting": "Spellcasting", - "category": "Category", - "spells": "Spells", + "category": "Categoría", + "spells": "Hechizos", "sprite": "Sprite", "ss": "SS", "stealthgroup": "Stealth Group", "streetcred": "Street Cred", - "strength": "Strength", - "stun": "Stun", + "strength": "Fuerza", + "stun": "Aturdir", "stunbonus": "Stun Bonus", "stundamagetrack": "Stun Damage Track", - "style": "Style", + "style": "Estilo", "submersion": "Submersion", "summoning": "Summoning", - "survival": "Survival", + "survival": "Supervivencia", "sustained": "Sustained", "swimming": "Swimming", "t": "T", @@ -367,12 +367,12 @@ "vehicleskills": "Vehicle Skills", "vehicleweapons": "Vehicle Weapons", "w": "W", - "weakness": "Weakness", - "weapon": "Weapon", - "weapons": "Weapons", - "weight": "Weight", + "weakness": "Flaqueza", + "weapon": "Arma", + "weapons": "Armas", + "weight": "Peso", "whisper": "Whisper", - "whisperdescription": "Set the default for rolling in public or to gm.", + "whisperdescription": "Configurar las tiradas por defecto como públicas o para el mj.", "willpower": "Willpower", "wounds": "Wounds", "cancel": "Cancel", @@ -383,9 +383,17 @@ "importecharacter": "Import Character", "apply": "Apply", "importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.", - "character name": "character name", - "player name": "player name", + "character name": "nombre del personaje", + "player name": "nombre del jugador", "walk modifier": "walk modifier", "run modifier": "run modifier", - "movement modifier": "movement modifier" + "movement modifier": "movement modifier", + "preperations": "preperations", + "force": "fuerza", + "potency": "potency", + "trigger": "trigger", + "command": "command", + "contact": "contacto", + "time": "tiempo", + "adeptpowers": "Adept Powers or Other Abilities" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/it.json b/Shadowrun5thEdition/translations/it.json index 3535522148..d867073fb1 100644 --- a/Shadowrun5thEdition/translations/it.json +++ b/Shadowrun5thEdition/translations/it.json @@ -200,7 +200,6 @@ "m": "M", "magic": "Magic", "magicalskill": "Magical Skill", - "magicalskills": "Magical Skills", "magicres": "Magic/Resonance", "mana": "Mana", "manipulation": "Manipulation", @@ -286,6 +285,7 @@ "publicawareness": "Public Awereness", "qualities": "Qualities", "quality": "Quality", + "quantity": "Quantity", "r": "R", "radi": "Radi.", "radiationprotection": "Radiation Protection", @@ -328,7 +328,7 @@ "sorcery": "Sorcery", "sorcerygroup": "Sorcery Group", "special": "Special", - "specializations": "Specializations", + "specialization": "Specialization", "speed": "Speed", "speedoff": "Speed (Off)", "spellcasting": "Spellcasting", @@ -387,5 +387,13 @@ "player name": "player name", "walk modifier": "walk modifier", "run modifier": "run modifier", - "movement modifier": "movement modifier" + "movement modifier": "movement modifier", + "preperations": "preperations", + "force": "force", + "potency": "potency", + "trigger": "trigger", + "command": "command", + "contact": "contact", + "time": "time", + "adeptpowers": "Adept Powers or Other Abilities" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/ja.json b/Shadowrun5thEdition/translations/ja.json index 3535522148..d867073fb1 100644 --- a/Shadowrun5thEdition/translations/ja.json +++ b/Shadowrun5thEdition/translations/ja.json @@ -200,7 +200,6 @@ "m": "M", "magic": "Magic", "magicalskill": "Magical Skill", - "magicalskills": "Magical Skills", "magicres": "Magic/Resonance", "mana": "Mana", "manipulation": "Manipulation", @@ -286,6 +285,7 @@ "publicawareness": "Public Awereness", "qualities": "Qualities", "quality": "Quality", + "quantity": "Quantity", "r": "R", "radi": "Radi.", "radiationprotection": "Radiation Protection", @@ -328,7 +328,7 @@ "sorcery": "Sorcery", "sorcerygroup": "Sorcery Group", "special": "Special", - "specializations": "Specializations", + "specialization": "Specialization", "speed": "Speed", "speedoff": "Speed (Off)", "spellcasting": "Spellcasting", @@ -387,5 +387,13 @@ "player name": "player name", "walk modifier": "walk modifier", "run modifier": "run modifier", - "movement modifier": "movement modifier" + "movement modifier": "movement modifier", + "preperations": "preperations", + "force": "force", + "potency": "potency", + "trigger": "trigger", + "command": "command", + "contact": "contact", + "time": "time", + "adeptpowers": "Adept Powers or Other Abilities" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/ko.json b/Shadowrun5thEdition/translations/ko.json index 3535522148..d867073fb1 100644 --- a/Shadowrun5thEdition/translations/ko.json +++ b/Shadowrun5thEdition/translations/ko.json @@ -200,7 +200,6 @@ "m": "M", "magic": "Magic", "magicalskill": "Magical Skill", - "magicalskills": "Magical Skills", "magicres": "Magic/Resonance", "mana": "Mana", "manipulation": "Manipulation", @@ -286,6 +285,7 @@ "publicawareness": "Public Awereness", "qualities": "Qualities", "quality": "Quality", + "quantity": "Quantity", "r": "R", "radi": "Radi.", "radiationprotection": "Radiation Protection", @@ -328,7 +328,7 @@ "sorcery": "Sorcery", "sorcerygroup": "Sorcery Group", "special": "Special", - "specializations": "Specializations", + "specialization": "Specialization", "speed": "Speed", "speedoff": "Speed (Off)", "spellcasting": "Spellcasting", @@ -387,5 +387,13 @@ "player name": "player name", "walk modifier": "walk modifier", "run modifier": "run modifier", - "movement modifier": "movement modifier" + "movement modifier": "movement modifier", + "preperations": "preperations", + "force": "force", + "potency": "potency", + "trigger": "trigger", + "command": "command", + "contact": "contact", + "time": "time", + "adeptpowers": "Adept Powers or Other Abilities" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/pl.json b/Shadowrun5thEdition/translations/pl.json index 3535522148..d867073fb1 100644 --- a/Shadowrun5thEdition/translations/pl.json +++ b/Shadowrun5thEdition/translations/pl.json @@ -200,7 +200,6 @@ "m": "M", "magic": "Magic", "magicalskill": "Magical Skill", - "magicalskills": "Magical Skills", "magicres": "Magic/Resonance", "mana": "Mana", "manipulation": "Manipulation", @@ -286,6 +285,7 @@ "publicawareness": "Public Awereness", "qualities": "Qualities", "quality": "Quality", + "quantity": "Quantity", "r": "R", "radi": "Radi.", "radiationprotection": "Radiation Protection", @@ -328,7 +328,7 @@ "sorcery": "Sorcery", "sorcerygroup": "Sorcery Group", "special": "Special", - "specializations": "Specializations", + "specialization": "Specialization", "speed": "Speed", "speedoff": "Speed (Off)", "spellcasting": "Spellcasting", @@ -387,5 +387,13 @@ "player name": "player name", "walk modifier": "walk modifier", "run modifier": "run modifier", - "movement modifier": "movement modifier" + "movement modifier": "movement modifier", + "preperations": "preperations", + "force": "force", + "potency": "potency", + "trigger": "trigger", + "command": "command", + "contact": "contact", + "time": "time", + "adeptpowers": "Adept Powers or Other Abilities" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/pt.json b/Shadowrun5thEdition/translations/pt.json index 3535522148..d867073fb1 100644 --- a/Shadowrun5thEdition/translations/pt.json +++ b/Shadowrun5thEdition/translations/pt.json @@ -200,7 +200,6 @@ "m": "M", "magic": "Magic", "magicalskill": "Magical Skill", - "magicalskills": "Magical Skills", "magicres": "Magic/Resonance", "mana": "Mana", "manipulation": "Manipulation", @@ -286,6 +285,7 @@ "publicawareness": "Public Awereness", "qualities": "Qualities", "quality": "Quality", + "quantity": "Quantity", "r": "R", "radi": "Radi.", "radiationprotection": "Radiation Protection", @@ -328,7 +328,7 @@ "sorcery": "Sorcery", "sorcerygroup": "Sorcery Group", "special": "Special", - "specializations": "Specializations", + "specialization": "Specialization", "speed": "Speed", "speedoff": "Speed (Off)", "spellcasting": "Spellcasting", @@ -387,5 +387,13 @@ "player name": "player name", "walk modifier": "walk modifier", "run modifier": "run modifier", - "movement modifier": "movement modifier" + "movement modifier": "movement modifier", + "preperations": "preperations", + "force": "force", + "potency": "potency", + "trigger": "trigger", + "command": "command", + "contact": "contact", + "time": "time", + "adeptpowers": "Adept Powers or Other Abilities" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/ru.json b/Shadowrun5thEdition/translations/ru.json index 3535522148..d867073fb1 100644 --- a/Shadowrun5thEdition/translations/ru.json +++ b/Shadowrun5thEdition/translations/ru.json @@ -200,7 +200,6 @@ "m": "M", "magic": "Magic", "magicalskill": "Magical Skill", - "magicalskills": "Magical Skills", "magicres": "Magic/Resonance", "mana": "Mana", "manipulation": "Manipulation", @@ -286,6 +285,7 @@ "publicawareness": "Public Awereness", "qualities": "Qualities", "quality": "Quality", + "quantity": "Quantity", "r": "R", "radi": "Radi.", "radiationprotection": "Radiation Protection", @@ -328,7 +328,7 @@ "sorcery": "Sorcery", "sorcerygroup": "Sorcery Group", "special": "Special", - "specializations": "Specializations", + "specialization": "Specialization", "speed": "Speed", "speedoff": "Speed (Off)", "spellcasting": "Spellcasting", @@ -387,5 +387,13 @@ "player name": "player name", "walk modifier": "walk modifier", "run modifier": "run modifier", - "movement modifier": "movement modifier" + "movement modifier": "movement modifier", + "preperations": "preperations", + "force": "force", + "potency": "potency", + "trigger": "trigger", + "command": "command", + "contact": "contact", + "time": "time", + "adeptpowers": "Adept Powers or Other Abilities" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/sv.json b/Shadowrun5thEdition/translations/sv.json index 3535522148..d867073fb1 100644 --- a/Shadowrun5thEdition/translations/sv.json +++ b/Shadowrun5thEdition/translations/sv.json @@ -200,7 +200,6 @@ "m": "M", "magic": "Magic", "magicalskill": "Magical Skill", - "magicalskills": "Magical Skills", "magicres": "Magic/Resonance", "mana": "Mana", "manipulation": "Manipulation", @@ -286,6 +285,7 @@ "publicawareness": "Public Awereness", "qualities": "Qualities", "quality": "Quality", + "quantity": "Quantity", "r": "R", "radi": "Radi.", "radiationprotection": "Radiation Protection", @@ -328,7 +328,7 @@ "sorcery": "Sorcery", "sorcerygroup": "Sorcery Group", "special": "Special", - "specializations": "Specializations", + "specialization": "Specialization", "speed": "Speed", "speedoff": "Speed (Off)", "spellcasting": "Spellcasting", @@ -387,5 +387,13 @@ "player name": "player name", "walk modifier": "walk modifier", "run modifier": "run modifier", - "movement modifier": "movement modifier" + "movement modifier": "movement modifier", + "preperations": "preperations", + "force": "force", + "potency": "potency", + "trigger": "trigger", + "command": "command", + "contact": "contact", + "time": "time", + "adeptpowers": "Adept Powers or Other Abilities" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/tr.json b/Shadowrun5thEdition/translations/tr.json index 3535522148..d867073fb1 100644 --- a/Shadowrun5thEdition/translations/tr.json +++ b/Shadowrun5thEdition/translations/tr.json @@ -200,7 +200,6 @@ "m": "M", "magic": "Magic", "magicalskill": "Magical Skill", - "magicalskills": "Magical Skills", "magicres": "Magic/Resonance", "mana": "Mana", "manipulation": "Manipulation", @@ -286,6 +285,7 @@ "publicawareness": "Public Awereness", "qualities": "Qualities", "quality": "Quality", + "quantity": "Quantity", "r": "R", "radi": "Radi.", "radiationprotection": "Radiation Protection", @@ -328,7 +328,7 @@ "sorcery": "Sorcery", "sorcerygroup": "Sorcery Group", "special": "Special", - "specializations": "Specializations", + "specialization": "Specialization", "speed": "Speed", "speedoff": "Speed (Off)", "spellcasting": "Spellcasting", @@ -387,5 +387,13 @@ "player name": "player name", "walk modifier": "walk modifier", "run modifier": "run modifier", - "movement modifier": "movement modifier" + "movement modifier": "movement modifier", + "preperations": "preperations", + "force": "force", + "potency": "potency", + "trigger": "trigger", + "command": "command", + "contact": "contact", + "time": "time", + "adeptpowers": "Adept Powers or Other Abilities" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/zu.json b/Shadowrun5thEdition/translations/zu.json index 2f7b1a2988..c20a53f084 100644 --- a/Shadowrun5thEdition/translations/zu.json +++ b/Shadowrun5thEdition/translations/zu.json @@ -122,7 +122,7 @@ "ethnicity": "crwdns81184:0crwdne81184:0", "etiquette": "crwdns81186:0crwdne81186:0", "exoticmelee": "crwdns81188:0crwdne81188:0", - "exoticnote": "crwdns81190:0crwdne81190:0", + "exoticnote": "crwdns130610:0crwdne130610:0", "exoticrange": "crwdns81192:0crwdne81192:0", "extended": "crwdns81194:0crwdne81194:0", "f": "crwdns81196:0crwdne81196:0", @@ -200,7 +200,6 @@ "m": "crwdns81334:0crwdne81334:0", "magic": "crwdns81336:0crwdne81336:0", "magicalskill": "crwdns81338:0crwdne81338:0", - "magicalskills": "crwdns81340:0crwdne81340:0", "magicres": "crwdns81342:0crwdne81342:0", "mana": "crwdns81344:0crwdne81344:0", "manipulation": "crwdns81346:0crwdne81346:0", @@ -286,6 +285,7 @@ "publicawareness": "crwdns81496:0crwdne81496:0", "qualities": "crwdns81498:0crwdne81498:0", "quality": "crwdns81500:0crwdne81500:0", + "quantity": "crwdns130612:0crwdne130612:0", "r": "crwdns81502:0crwdne81502:0", "radi": "crwdns81504:0crwdne81504:0", "radiationprotection": "crwdns81506:0crwdne81506:0", @@ -328,7 +328,7 @@ "sorcery": "crwdns81580:0crwdne81580:0", "sorcerygroup": "crwdns81582:0crwdne81582:0", "special": "crwdns81584:0crwdne81584:0", - "specializations": "crwdns81586:0crwdne81586:0", + "specialization": "crwdns130614:0crwdne130614:0", "speed": "crwdns81588:0crwdne81588:0", "speedoff": "crwdns81590:0crwdne81590:0", "spellcasting": "crwdns81592:0crwdne81592:0", @@ -387,5 +387,13 @@ "player name": "crwdns130378:0crwdne130378:0", "walk modifier": "crwdns130380:0crwdne130380:0", "run modifier": "crwdns130382:0crwdne130382:0", - "movement modifier": "crwdns130384:0crwdne130384:0" + "movement modifier": "crwdns130384:0crwdne130384:0", + "preperations": "crwdns130616:0crwdne130616:0", + "force": "crwdns130618:0crwdne130618:0", + "potency": "crwdns130620:0crwdne130620:0", + "trigger": "crwdns130622:0crwdne130622:0", + "command": "crwdns130624:0crwdne130624:0", + "contact": "crwdns130626:0crwdne130626:0", + "time": "crwdns130628:0crwdne130628:0", + "adeptpowers": "crwdns130630:0crwdne130630:0" } \ No newline at end of file diff --git a/StarWars5E/translations/fr.json b/StarWars5E/translations/fr.json index 97349c72dd..674bb81346 100644 --- a/StarWars5E/translations/fr.json +++ b/StarWars5E/translations/fr.json @@ -79,11 +79,11 @@ "roll-queries:-u": "ROLL QUERIES:", "always-adv": "Always Roll Advantage", "adv-toggle": "Advantage Toggle", - "query-adv": "Query Advantage", + "query-adv": "Demander à chaque jet pour l'avantage", "never-adv": "Never Roll Advantage", "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", "never-whisp": "Never Whisper Rolls", - "query-whisp": "Query Whisper", + "query-whisp": "Demander pour murmurer", "always-whisp": "Always Whisper Rolls", "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", "never-dmg": "Don't Auto Roll Damage", @@ -403,10 +403,10 @@ "version": "v", "always-roll-adv": "Always Roll Advantage", "toggle-roll-adv": "Advantage Toggle", - "query-roll-adv": "Query Advantage", + "query-roll-adv": "Demander à chaque jet pour l'avantage", "never-roll-adv": "Never Roll Advantage", "never-whisper-roll": "Never Whisper Rolls", - "query-whisper-roll": "Query Whisper", + "query-whisper-roll": "Demander pour murmurer", "always-whisper-roll": "Always Whisper Rolls", "never-roll-dmg": "Don't Auto Roll Damage", "always-roll-dmg": "Auto Roll Damage & Crit", diff --git a/Starcraft RPG/translations/es.json b/Starcraft RPG/translations/es.json index fe33579d44..e72189c4ba 100644 --- a/Starcraft RPG/translations/es.json +++ b/Starcraft RPG/translations/es.json @@ -1,32 +1,32 @@ { "header": "Header", - "character-name": "Character Name", + "character-name": "Nombre del personaje", "player-name": "Player Name", "experience-points": "Experience Points", - "level": "Level", - "race": "Race", - "type": "Type", - "massive": "Massive", - "colossal": "Colossal", - "gargantuan": "Gargantuan", - "huge": "Huge", - "large": "Large", - "medium": "Medium", - "small": "Small", - "tiny": "Tiny", - "size": "Size", - "gender": "Gender", + "level": "Nivel", + "race": "Raza", + "type": "Tipo", + "massive": "Masivo/a", + "colossal": "Descomunal", + "gargantuan": "Gigantesco/a", + "huge": "Enorme", + "large": "Grande", + "medium": "Mediano/a", + "small": "Pequeño/a", + "tiny": "Minúsculo/a", + "size": "Tamaño", + "gender": "Género", "background": "Background", "banked-cp": "Banked CP", "stats": "Stats", - "weapons": "Weapons", - "equipment": "Equipment", - "skills": "Skills", - "powers": "Powers", - "traits": "Traits", + "weapons": "Armas", + "equipment": "Equipo", + "skills": "Habilidades", + "powers": "Poderes", + "traits": "Rasgos", "controlled": "Controlled", - "notes": "Notes", - "all": "All", + "notes": "Notas", + "all": "Todo", "abilities": "Abilities", "ability-scores": "Ability Scores", "ability": "Ability", @@ -34,39 +34,39 @@ "base": "Base", "miscellaneous": "Misc", "temporary": "Temp", - "strength-u": "STR", + "strength-u": "FUE", "instinct-u": "INST", "agility-u": "AGI", "fortitude-u": "FORT", "intelligence-u": "INT", - "willpower-u": "WILL", + "willpower-u": "VOL", "show-ability-macros": "Show Ability Macros", - "hit-points-i": "HP", - "hit-points": "Hit Points", - "current": "Current", + "hit-points-i": "PG", + "hit-points": "Puntos de golpe", + "current": "Actual", "max": "Max", "shields": "Shields", "healing-thresholds": "Healing Thresholds", - "initiative": "Initiative", + "initiative": "Iniciativa", "initiative-base": "Init Base", "miscellaneous-modifier": "Misc Mod", - "defense": "Defense", - "agility": "Agility", + "defense": "Defensa", + "agility": "Agilidad", "defensive-training-i": "Def Train", "size-modifier": "Size Mod", "shield-bonus": "Shield Bns", "penalty": "Penalty", - "speed": "Speed", + "speed": "Velocidad", "shift": "Shift", "morale-bonus": "Morale Bonus", "mental-training-i": "Ment Train", "willpower": "Willpower", "resistances": "Resistances", "damage-threshold": "Damage Threshold", - "fortitude": "Fortitude", - "durability": "Durability", - "toughness": "Toughness", - "strength": "Strength", + "fortitude": "Fortaleza", + "durability": "Durabilidad", + "toughness": "Dureza", + "strength": "Fuerza", "resolve": "Resolve", "damage-resistance": "Damage Resistance", "armor-bonus": "Armor Bns", @@ -74,19 +74,19 @@ "psionic-resistance": "Psionic Resistance", "psionic-level-i": "Psi Lvl", "crippling-wounds": "Crippling Wounds", - "mobility": "Mobility", - "action": "Action", + "mobility": "Movilidad", + "action": "Acción", "core": "Core", "vital": "Vital", "critical": "Critical", "none": "None", - "weapon": "Weapon", - "accuracy": "Accuracy", + "weapon": "Arma", + "accuracy": "Exactitud", "base-damage": "Base Damage", - "ammunition": "Ammunition", - "range": "Range", + "ammunition": "Munición", + "range": "Alcance", "ranged": "Ranged", - "melee": "Melee", + "melee": "Cuerpo a cuerpo", "planted": "Planted", "strikes": "Strikes", "miscellaneous-modifier-": "Misc Mod", @@ -94,9 +94,9 @@ "encumbrance/load": "Encumbrance/Load", "encumbrance-and-load": "Encumbrance and Load", "weight-carried": " Weight Carried ", - "load": " Load ", - "medium-load": " Medium Load ", - "heavy-load": " Heavy Load ", + "load": " Carga ", + "medium-load": " Carga mediana ", + "heavy-load": " Carga pesada ", "max-load": " Max Load ", "heavy": "Heavy", "currency": "Currency", @@ -104,15 +104,15 @@ "honor": "Honor", "evolution-points": "Evo Points", "equipped": "Equipped", - "name": "Name", + "name": "Nombre", "cost": " Cost ", - "weight": " Weight ", - "quantity": " Quantity ", - "backpack": "Backpack", + "weight": " Peso ", + "quantity": " Cantidad ", + "backpack": "Mochila", "slots": " Slots ", "equipment-belt": "Equipment Belt", "carrying-case": "Carrying Case", - "other": "Other", + "other": "Otro", "skill-names": "Skill Names", "max-ranks": "Max
    Ranks", "total-bonus": "Total
    Bonus", @@ -123,41 +123,41 @@ "macro": "Macro", "acrobatics": "Acrobatics", "agility-a": "Agi", - "athletics": "Athletics", - "strength-a": "Str", - "computers": "Computers", + "athletics": "Atletismo", + "strength-a": "Fue", + "computers": "Ordenadores", "intelligence-a": "Int", "defensive-training": "Defensive Training", "not-applicable": "N/A", "endurance": "Endurance", "fortitude-a": "Fort", - "influence": "Influence", - "willpower-a": "Will", - "leadership": "Leadership", - "critical-calculation-a": "Command", + "influence": "Influencia", + "willpower-a": "Voluntad", + "leadership": "Liderato", + "critical-calculation-a": "Mandar", "lore": "Lore", - "medicine": "Medicine", + "medicine": "Medicina", "mental-training": "Mental Training", - "perception": "Perception", + "perception": "Percepción", "instinct-a": "Inst", "pilot": "Pilot", "psionics": "Psionics", "science": "Science", - "stealth": "Stealth", - "survival": "Survival", - "tactics": "Tactics", + "stealth": "Sigilo", + "survival": "Supervivencia", + "tactics": "Táctica", "psionic-powers": "Psionic Powers", "psionic-level": "Psi Level", "psionic-discipline-level": "Psionic Discipline Level", - "telepathy": "Telepathy", + "telepathy": "Telepatía", "telekinesis": "Telekinesis", "cloaking": "Cloaking", "augmentation": "Augmentation", "temporal": "Temporal", "energy": "Energy", - "pyromancy": "Pyromancy", + "pyromancy": "Piromancia", "manifestation-bonus": "Manifestation Bonus", - "overload": "Overload", + "overload": "Sobrecarga", "energy-fatigue": "Energy Fatigue", "recover": "Recover", "power": "Power", @@ -169,8 +169,8 @@ "standard": "Standard", "move": "Move", "minor": "Minor", - "free": "Free", - "reaction": "Reaction", + "free": "Libre", + "reaction": "Reacción", "manifestation": "Manifestation", "attack": "Attack", "other-powers": "Other Powers", @@ -178,12 +178,12 @@ "biomass": "Biomass", "evolution-discipline-mastery": "Evolution Discipline Mastery", "biomancy": "Biomancy", - "basic": "Basic", - "advanced": "Advanced", - "master": "Master", + "basic": "Básico", + "advanced": "Avanzado", + "master": "Maestro", "paragon": "Paragon", "pestilence": "Pestilence", - "infestation": "Infestation", + "infestation": "Infestación", "spawning": "Spawning", "biomass-cost": "Biomass
    Cost", "characteristic-point-purchases": "CP Purchases", @@ -201,16 +201,16 @@ "max-speed": "Max Speed", "acceleration-rating": "Acceleration Rating", "special-traits": "Special Traits", - "effect": "Effect", + "effect": "Efecto", "minions": "Minions", "artificial-intelligence": "AI", - "instinct": "Instinct", - "intelligence": "Intelligence", + "instinct": "Instinto", + "intelligence": "Inteligencia", "shift-speed": "Shift Speed", "regeneration": "Regeneration", - "attacks": "Attacks", + "attacks": "Ataques", "special-abilities": "Special Abilities", - "show?": "Show?", - "date": "Date", + "show?": "¿Mostrar?", + "date": "Fecha", "note-etc": "Note etc" } diff --git a/Starfinder HUD/translations/fr.json b/Starfinder HUD/translations/fr.json index ec4306cbba..2587eade8f 100644 --- a/Starfinder HUD/translations/fr.json +++ b/Starfinder HUD/translations/fr.json @@ -1,8 +1,8 @@ { - "core": "CORE", + "core": "FICHE", "spells": "SORTS", "comms": "COMMS", - "rolls-are": "ROLLS ARE", + "rolls-are": "LES JETS SONT", "public": "PUBLIC", "private": "PRIVÉ", "display-mode": "MODE D'AFFICHAGE", @@ -18,8 +18,8 @@ "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", "character-info": "INFOS DU PERSONNAGE", "class-details": "CLASS DETAILS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", + "char-name-u": "NOM DU PERSONNAGE", + "class-level": "CLASSE / NIVEAU", "race": "RACE", "hp": "PV", "theme": "THÈME", @@ -34,12 +34,12 @@ "class-name": "NOM DE CLASSE", "class-num-level": "NIV", "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", + "bab": "BBA", + "fort": "VIG", + "ref": "RÉF", + "will": "VOL", "skills": "COMPÉTENCES", - "abi": "ABI", + "abi": "CARAC.", "spell": "SORT", "poor": "POOR", "good": "GOOD", @@ -47,21 +47,21 @@ "initiative": "INITIATIVE", "attacks": "ATTAQUES", "saves": "SAUVEGARDES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", + "abilities-u": "CARACTÉRISTIQUES", + "ability-checks": "TESTS DE CARACTÉRISTIQUE", + "buffs": "BONUS", "mods": "MODS", - "ability-scores": "ABILITY SCORES", + "ability-scores": "VALEURS DES CARACTÉRISTIQUES", "mod": "MOD", "tot": "TOT", "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", + "drain": "DRAIN", + "strength": "FORCE", + "dexterity": "DEXTÉRITÉ", "constitution": "CONSTITUTION", "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", + "wisdom": "SAGESSE", + "charisma": "CHARISME", "health": "HEALTH", "sp": "SP", "rp": "RP", @@ -71,11 +71,11 @@ "kac": "KAC", "cmd": "CMD", "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", + "savingthrows": "JETS DE SAUVEGARDE", "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", + "rnk": "RANG", + "class-skill": "CC", + "acrobatics": "ACROBATIES", "acp": "ACP", "athletics": "ATHLÉTISME", "bluff": "BLUFF ", @@ -85,36 +85,36 @@ "disguise": "DÉGUISEMENT", "engineering": "INGÉNIERIE", "intimidate": "INTIMIDATION", - "life-science": "LIFE SCIENCE", + "life-science": "SCIENCE DE LA VIE", "medicine": "MÉDECINE ", "mysticism": "MYSTICISME ", "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", + "physical-science": "SCIENCE PHYSIQUE", "piloting": "PILOTAGE", - "sense-motive": "SENSE MOTIVE", + "sense-motive": "PSYCHOLOGIE", "sleight-of-hand": "ESCAMOTAGE", "stealth": "FURTIVITÉ", "survival": "SURVIE", "name-u": "NOM", "lvl": "NIV", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATK", - "rng": "RNG", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DMG", + "Not-Proficient": "NON-FORMÉ", + "proficient": "FORMÉ", + "specialized": "SPÉCIALISÉ", + "category": "CATÉGORIE", + "atk-u": "ATT", + "rng": "PORT", + "melee": "MÊLÉE", + "ranged": "DISTANCE", + "dmg": "DGT", "type": "TYPE", - "atk-crit-effect": "CRIT EFFECT", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", + "atk-crit-effect": "EFFET CRITIQUE", + "crit-damage": "DÉGÂTS CRIT", + "ammo": "munitions", + "usage": "UTILISATION", + "special": "SPÉCIAL", "additional-attack": "ADDITIONAL ATTACKS", "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", + "query": "DEMANDER", "always": "ALWAYS", "never": "NEVER", "number-of-attacks:": "NOMBRE D'ATTAQUES:", @@ -144,9 +144,9 @@ "dex": "DEX", "con": "CON", "int": "INT", - "wis": "WIS", + "wis": "SAG", "cha": "CHA", - "based-dc_": "Based DC ", + "based-dc_": "DD de base ", "fort-save": "FORT SAVE", "ref-save": "REF SAVE", "will-save": "WILL SAVE", @@ -211,11 +211,11 @@ "gunner": "GUNNER", "gunnery": "GUNNERY", "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", + "captain-query": "ACTIONS DU CAPITAINE", + "engineer-query": "INGÉNIEURS", + "pilot-query": "PILOTES", + "science-officer-query": "OFFICIERS SCIENTIFIQUE", + "gunner-query": "CANONNIERS", "starship-defenses": "DEFENSES", "total": "TOTAL", "ac": "AC", diff --git a/Stars_Without_Number_Revised/translations/es.json b/Stars_Without_Number_Revised/translations/es.json index 48d0661c45..ddce0c116c 100644 --- a/Stars_Without_Number_Revised/translations/es.json +++ b/Stars_Without_Number_Revised/translations/es.json @@ -41,7 +41,7 @@ "AMMO_MISSILE": "Munición, misil", "AMMO_MISSILE_DESC": "Some characters might have reason to pack along a man-portable rocket launcher, or have one mounted on their favorite gravcar. Heavy weapons and their ammunition are usually outlawed for civilians on most worlds, but this price is for locales where missiles can be bought.", "AMMO_UNIT": "Ammo Unit", - "AMMO_UNIT_DESC": "The drone carries one power cell or magazine worth of ammunition for each of its onboard weapons, whether single or multiple. The operator can reload an ammo unit as a Main Action.", + "AMMO_UNIT_DESC": "El dron lleva una célula de poder o una recámara de munición para cada uno de sus armas a bordo sin importar si tiene uno o más. El operador puede volver a cargar una unidad de munición como una Acción principal.", "AMPHIBIOUS_OPERATION": "Amphibious operation", "AMPHIBIOUS_OPERATION_DESC": "Can land and can operate under water.", "ANGUISHED_VISION": "Visión angustiosa", @@ -175,7 +175,7 @@ "COMBAT_RIFLE": "Rifle de combate", "COMBAT_RIFLE_DESC": "Combat rifles are favored by the militaries of tech level 3 worlds, trading some of the often-unnecessary range and penetration of a conventional rifle for a larger ammunition capacity and burst fire capabilities. On more strait-laced worlds such military weaponry is often illegal for civilians to possess.", "COMBAT_SHOTGUN": "Escopeta de combate", - "COMBAT_SHOTGUN_DESC": "Combat shotguns are more complicated and temperamental versions of conventional shotguns. These weapons have substantially larger ammunition capacity and are capable of firing in burst mode. Combat shotguns can fire slug rounds just as normal shotguns.", + "COMBAT_SHOTGUN_DESC": "Las escopetas de combate son más complicados y temperamentales que las escopetas convencionales. Estos armas sustancialmente tienen una gran capacidad de munición y tienen capaz de disparar en modo ráfaga. Las escopetas de combate pueden disparar postas tanto como las escopetas normales.", "COMBAT_UNARMED": "Combat/Unarmed", "COMMITTED_EFFORT": "Esfuerzo Invertido", "COMMUNICATIONS": "Comunicaciones", @@ -397,7 +397,7 @@ "HEALER_DESC": "Healing comes naturally to you, and you’re particularly gifted at preventing the quick bleed-out of wounded allies and comrades.\nLevel 1: Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die.\nLevel 2: Stims or other technological healing devices applied by you heal twice as many hit points as normal. Using only basic medical supplies, you can heal 1d6+Heal skill hit points of damage to every injured or wounded person in your group with ten minutes of first aid spread among them. Such healing can be applied to a given target only once per day.", "HEAVY_FRIGATE": "Heavy Frigate", "HEAVY_LIFT": "Heavy Lift", - "HEAVY_LIFT_DESC": "While most drones can lift no more than a kilogram of excess weight, the drone’s gravitic units have been upgraded to carry up to twenty kilos of cargo. This can be fitted multiple times.", + "HEAVY_LIFT_DESC": "Mientras la mayoría de drones no pueden levantar más de un kilogramo de exceso de peso, las unidades gravíticas del dron han sido mejoradas para levantar hasta veinte kilos de carga. Esto se puede equipar varias veces.", "HEAVY_MACHINE_GUN": "Ametralladora pesada", "HEAVY_MACHINE_GUN_DESC": "Heavy machine guns represent a large family of air- or water-cooled projectile weapons that are usually fed with belts of linked ammunition. HMGs require a vehicle mounting or emplaced firing position for effective results. An HMG magazine contains enough ammunition for 10 rounds of firing, but each round of firing eats 25 credits worth of projectile ammunition.", "HEAVY_WARBOT": "Heavy Warbot", @@ -444,7 +444,7 @@ "INDUCED_COMA_TRIGGER": "Induced Coma Trigger", "INDUCED_COMA_TRIGGER_DESC": "A series of implants are wired to the user’s brain stem, allowing them to trigger an induced therapeutic coma at a mental command. The user appears dead to anything short of a medical inspection, and has no need of respiration, food, or water while the coma is in effect. The user does not heal while in a coma, but any diseases or poisons also halt progression. The user determines how long the coma is to last before triggering it, and is unconscious for its duration. A character can survive in a coma up to two weeks before needing to regain consciousness for as long as they were in the coma.", "INDUSTRIAL_WORK_BOT": "Industrial Work Bot", - "INITIATIVE": "Iniciativa", + "INITIATIVE_FIXED": "Initiative", "INNATE_AC": "CA innata", "INSTAPANEL": "Plancha instantánea", "INSTAPANEL_DESC": "In its compressed form, an instapanel is a two-kilo cube of ceraplast five centimeters on a side. When a type A power cell is inserted in the cube’s side, it immediately expands to an opaque, waterproof ceraplast sheet 2 meters on each side and a centimeter thick. Five minutes later the ceraplast hardens into a tough, rigid shape, but until then it can be folded or bent by hand. Instapanels can be bonded to one another with a metatool or a toolkit. Breaking an instapanel requires inflicting at least twelve points of damage on it.", @@ -1068,7 +1068,7 @@ "VOID_CARBINE_DESC": "Void carbines are designed for vacuum and zero-gee use, and have essentially no recoil. Their rounds cannot penetrate ordinary ship equipment plating.", "VOID_HAWK": "Void Hawk", "VORTEX_CANNON": "Cañón vórtice", - "VORTEX_CANNON_DESC": "Vortex cannons use controlled gravitic shear planes to cause a target to simply fall apart into component fragments. The cannons are silent in operation, but so heavy and complex that they can only be mounted on gravtanks and other similar dedicated fighting vehicles.", + "VORTEX_CANNON_DESC": "Los cañones de vórtices utilizan planos controlados de cizallas gravíticas para que un objetiva se deshaga en fragmentos de componentes sencillamente. Los cañones son silenciosos en funcionamiento, pero son tan pesados y complejos que sólo se pueden ser montados en taques de gravedad y en otros vehículos similares dedicados a los enfrentamientos.", "VORTEX_TUNNEL_INDUCTOR": "Vortex Tunnel Inductor", "VS": "vs", "VS_AC_LEQ": "vs CA ≤", diff --git a/Stars_Without_Number_Revised/translations/fr.json b/Stars_Without_Number_Revised/translations/fr.json index 0b2b2d7d27..f5d32fe5da 100644 --- a/Stars_Without_Number_Revised/translations/fr.json +++ b/Stars_Without_Number_Revised/translations/fr.json @@ -701,8 +701,8 @@ "PSYCH_DESC": "A military drug duplicated in rougher form by many street chemists, Psych fills the user with an intense sense of confidence and reckless courage. Unfortunately, it also cripples their judgment regarding danger. A person affected by Psych immediately gains a Morale score of 12 and a +1 bonus on all skill checks, but will ignore cover during combat and cannot decide not to attempt a skill check after learning its difficulty. The effect lasts fifteen minutes, adds 1 System Strain to the user, and is highly psychologically addictive.", "PUNCH": "Punch", "QUALITIES": "Qualities", - "QUERY": "Query", - "QUERY_FOR_MODIFIERS": "Query for modifiers", + "QUERY": "Demander", + "QUERY_FOR_MODIFIERS": "Demander les modificateurs", "QUERY_FOR_MODIFIERS_DESC": "Turn this off to stop roll buttons on the sheet from querying for roll modifiers.", "QUICK_MENUS": "Quick Menus", "QUICK_ROLLS": "Quick Rolls", diff --git a/Stars_Without_Number_Revised/translations/it.json b/Stars_Without_Number_Revised/translations/it.json index a9ea1fb6ef..7a6e678a59 100644 --- a/Stars_Without_Number_Revised/translations/it.json +++ b/Stars_Without_Number_Revised/translations/it.json @@ -444,7 +444,7 @@ "INDUCED_COMA_TRIGGER": "Induced Coma Trigger", "INDUCED_COMA_TRIGGER_DESC": "A series of implants are wired to the user’s brain stem, allowing them to trigger an induced therapeutic coma at a mental command. The user appears dead to anything short of a medical inspection, and has no need of respiration, food, or water while the coma is in effect. The user does not heal while in a coma, but any diseases or poisons also halt progression. The user determines how long the coma is to last before triggering it, and is unconscious for its duration. A character can survive in a coma up to two weeks before needing to regain consciousness for as long as they were in the coma.", "INDUSTRIAL_WORK_BOT": "Industrial Work Bot", - "INITIATIVE": "Inititative", + "INITIATIVE_FIXED": "Initiative", "INNATE_AC": "Innate AC", "INSTAPANEL": "Instapanel", "INSTAPANEL_DESC": "In its compressed form, an instapanel is a two-kilo cube of ceraplast five centimeters on a side. When a type A power cell is inserted in the cube’s side, it immediately expands to an opaque, waterproof ceraplast sheet 2 meters on each side and a centimeter thick. Five minutes later the ceraplast hardens into a tough, rigid shape, but until then it can be folded or bent by hand. Instapanels can be bonded to one another with a metatool or a toolkit. Breaking an instapanel requires inflicting at least twelve points of damage on it.", diff --git a/Stars_Without_Number_Revised/translations/ja.json b/Stars_Without_Number_Revised/translations/ja.json index a9ea1fb6ef..7a6e678a59 100644 --- a/Stars_Without_Number_Revised/translations/ja.json +++ b/Stars_Without_Number_Revised/translations/ja.json @@ -444,7 +444,7 @@ "INDUCED_COMA_TRIGGER": "Induced Coma Trigger", "INDUCED_COMA_TRIGGER_DESC": "A series of implants are wired to the user’s brain stem, allowing them to trigger an induced therapeutic coma at a mental command. The user appears dead to anything short of a medical inspection, and has no need of respiration, food, or water while the coma is in effect. The user does not heal while in a coma, but any diseases or poisons also halt progression. The user determines how long the coma is to last before triggering it, and is unconscious for its duration. A character can survive in a coma up to two weeks before needing to regain consciousness for as long as they were in the coma.", "INDUSTRIAL_WORK_BOT": "Industrial Work Bot", - "INITIATIVE": "Inititative", + "INITIATIVE_FIXED": "Initiative", "INNATE_AC": "Innate AC", "INSTAPANEL": "Instapanel", "INSTAPANEL_DESC": "In its compressed form, an instapanel is a two-kilo cube of ceraplast five centimeters on a side. When a type A power cell is inserted in the cube’s side, it immediately expands to an opaque, waterproof ceraplast sheet 2 meters on each side and a centimeter thick. Five minutes later the ceraplast hardens into a tough, rigid shape, but until then it can be folded or bent by hand. Instapanels can be bonded to one another with a metatool or a toolkit. Breaking an instapanel requires inflicting at least twelve points of damage on it.", diff --git a/Stars_Without_Number_Revised/translations/ko.json b/Stars_Without_Number_Revised/translations/ko.json index a9ea1fb6ef..7a6e678a59 100644 --- a/Stars_Without_Number_Revised/translations/ko.json +++ b/Stars_Without_Number_Revised/translations/ko.json @@ -444,7 +444,7 @@ "INDUCED_COMA_TRIGGER": "Induced Coma Trigger", "INDUCED_COMA_TRIGGER_DESC": "A series of implants are wired to the user’s brain stem, allowing them to trigger an induced therapeutic coma at a mental command. The user appears dead to anything short of a medical inspection, and has no need of respiration, food, or water while the coma is in effect. The user does not heal while in a coma, but any diseases or poisons also halt progression. The user determines how long the coma is to last before triggering it, and is unconscious for its duration. A character can survive in a coma up to two weeks before needing to regain consciousness for as long as they were in the coma.", "INDUSTRIAL_WORK_BOT": "Industrial Work Bot", - "INITIATIVE": "Inititative", + "INITIATIVE_FIXED": "Initiative", "INNATE_AC": "Innate AC", "INSTAPANEL": "Instapanel", "INSTAPANEL_DESC": "In its compressed form, an instapanel is a two-kilo cube of ceraplast five centimeters on a side. When a type A power cell is inserted in the cube’s side, it immediately expands to an opaque, waterproof ceraplast sheet 2 meters on each side and a centimeter thick. Five minutes later the ceraplast hardens into a tough, rigid shape, but until then it can be folded or bent by hand. Instapanels can be bonded to one another with a metatool or a toolkit. Breaking an instapanel requires inflicting at least twelve points of damage on it.", diff --git a/Stars_Without_Number_Revised/translations/pl.json b/Stars_Without_Number_Revised/translations/pl.json index 7b028612ba..b4280d0b2d 100644 --- a/Stars_Without_Number_Revised/translations/pl.json +++ b/Stars_Without_Number_Revised/translations/pl.json @@ -444,7 +444,7 @@ "INDUCED_COMA_TRIGGER": "Induced Coma Trigger", "INDUCED_COMA_TRIGGER_DESC": "A series of implants are wired to the user’s brain stem, allowing them to trigger an induced therapeutic coma at a mental command. The user appears dead to anything short of a medical inspection, and has no need of respiration, food, or water while the coma is in effect. The user does not heal while in a coma, but any diseases or poisons also halt progression. The user determines how long the coma is to last before triggering it, and is unconscious for its duration. A character can survive in a coma up to two weeks before needing to regain consciousness for as long as they were in the coma.", "INDUSTRIAL_WORK_BOT": "Industrial Work Bot", - "INITIATIVE": "Inititative", + "INITIATIVE_FIXED": "Initiative", "INNATE_AC": "Innate AC", "INSTAPANEL": "Instapanel", "INSTAPANEL_DESC": "In its compressed form, an instapanel is a two-kilo cube of ceraplast five centimeters on a side. When a type A power cell is inserted in the cube’s side, it immediately expands to an opaque, waterproof ceraplast sheet 2 meters on each side and a centimeter thick. Five minutes later the ceraplast hardens into a tough, rigid shape, but until then it can be folded or bent by hand. Instapanels can be bonded to one another with a metatool or a toolkit. Breaking an instapanel requires inflicting at least twelve points of damage on it.", diff --git a/Stars_Without_Number_Revised/translations/pt.json b/Stars_Without_Number_Revised/translations/pt.json index f187bcb119..6e997810b6 100644 --- a/Stars_Without_Number_Revised/translations/pt.json +++ b/Stars_Without_Number_Revised/translations/pt.json @@ -444,7 +444,7 @@ "INDUCED_COMA_TRIGGER": "Induced Coma Trigger", "INDUCED_COMA_TRIGGER_DESC": "A series of implants are wired to the user’s brain stem, allowing them to trigger an induced therapeutic coma at a mental command. The user appears dead to anything short of a medical inspection, and has no need of respiration, food, or water while the coma is in effect. The user does not heal while in a coma, but any diseases or poisons also halt progression. The user determines how long the coma is to last before triggering it, and is unconscious for its duration. A character can survive in a coma up to two weeks before needing to regain consciousness for as long as they were in the coma.", "INDUSTRIAL_WORK_BOT": "Industrial Work Bot", - "INITIATIVE": "Inititative", + "INITIATIVE_FIXED": "Initiative", "INNATE_AC": "Innate AC", "INSTAPANEL": "Instapanel", "INSTAPANEL_DESC": "In its compressed form, an instapanel is a two-kilo cube of ceraplast five centimeters on a side. When a type A power cell is inserted in the cube’s side, it immediately expands to an opaque, waterproof ceraplast sheet 2 meters on each side and a centimeter thick. Five minutes later the ceraplast hardens into a tough, rigid shape, but until then it can be folded or bent by hand. Instapanels can be bonded to one another with a metatool or a toolkit. Breaking an instapanel requires inflicting at least twelve points of damage on it.", diff --git a/Stars_Without_Number_Revised/translations/ru.json b/Stars_Without_Number_Revised/translations/ru.json index a9ea1fb6ef..7a6e678a59 100644 --- a/Stars_Without_Number_Revised/translations/ru.json +++ b/Stars_Without_Number_Revised/translations/ru.json @@ -444,7 +444,7 @@ "INDUCED_COMA_TRIGGER": "Induced Coma Trigger", "INDUCED_COMA_TRIGGER_DESC": "A series of implants are wired to the user’s brain stem, allowing them to trigger an induced therapeutic coma at a mental command. The user appears dead to anything short of a medical inspection, and has no need of respiration, food, or water while the coma is in effect. The user does not heal while in a coma, but any diseases or poisons also halt progression. The user determines how long the coma is to last before triggering it, and is unconscious for its duration. A character can survive in a coma up to two weeks before needing to regain consciousness for as long as they were in the coma.", "INDUSTRIAL_WORK_BOT": "Industrial Work Bot", - "INITIATIVE": "Inititative", + "INITIATIVE_FIXED": "Initiative", "INNATE_AC": "Innate AC", "INSTAPANEL": "Instapanel", "INSTAPANEL_DESC": "In its compressed form, an instapanel is a two-kilo cube of ceraplast five centimeters on a side. When a type A power cell is inserted in the cube’s side, it immediately expands to an opaque, waterproof ceraplast sheet 2 meters on each side and a centimeter thick. Five minutes later the ceraplast hardens into a tough, rigid shape, but until then it can be folded or bent by hand. Instapanels can be bonded to one another with a metatool or a toolkit. Breaking an instapanel requires inflicting at least twelve points of damage on it.", diff --git a/Stars_Without_Number_Revised/translations/sv.json b/Stars_Without_Number_Revised/translations/sv.json index a9ea1fb6ef..7a6e678a59 100644 --- a/Stars_Without_Number_Revised/translations/sv.json +++ b/Stars_Without_Number_Revised/translations/sv.json @@ -444,7 +444,7 @@ "INDUCED_COMA_TRIGGER": "Induced Coma Trigger", "INDUCED_COMA_TRIGGER_DESC": "A series of implants are wired to the user’s brain stem, allowing them to trigger an induced therapeutic coma at a mental command. The user appears dead to anything short of a medical inspection, and has no need of respiration, food, or water while the coma is in effect. The user does not heal while in a coma, but any diseases or poisons also halt progression. The user determines how long the coma is to last before triggering it, and is unconscious for its duration. A character can survive in a coma up to two weeks before needing to regain consciousness for as long as they were in the coma.", "INDUSTRIAL_WORK_BOT": "Industrial Work Bot", - "INITIATIVE": "Inititative", + "INITIATIVE_FIXED": "Initiative", "INNATE_AC": "Innate AC", "INSTAPANEL": "Instapanel", "INSTAPANEL_DESC": "In its compressed form, an instapanel is a two-kilo cube of ceraplast five centimeters on a side. When a type A power cell is inserted in the cube’s side, it immediately expands to an opaque, waterproof ceraplast sheet 2 meters on each side and a centimeter thick. Five minutes later the ceraplast hardens into a tough, rigid shape, but until then it can be folded or bent by hand. Instapanels can be bonded to one another with a metatool or a toolkit. Breaking an instapanel requires inflicting at least twelve points of damage on it.", diff --git a/Stars_Without_Number_Revised/translations/tr.json b/Stars_Without_Number_Revised/translations/tr.json index a9ea1fb6ef..7a6e678a59 100644 --- a/Stars_Without_Number_Revised/translations/tr.json +++ b/Stars_Without_Number_Revised/translations/tr.json @@ -444,7 +444,7 @@ "INDUCED_COMA_TRIGGER": "Induced Coma Trigger", "INDUCED_COMA_TRIGGER_DESC": "A series of implants are wired to the user’s brain stem, allowing them to trigger an induced therapeutic coma at a mental command. The user appears dead to anything short of a medical inspection, and has no need of respiration, food, or water while the coma is in effect. The user does not heal while in a coma, but any diseases or poisons also halt progression. The user determines how long the coma is to last before triggering it, and is unconscious for its duration. A character can survive in a coma up to two weeks before needing to regain consciousness for as long as they were in the coma.", "INDUSTRIAL_WORK_BOT": "Industrial Work Bot", - "INITIATIVE": "Inititative", + "INITIATIVE_FIXED": "Initiative", "INNATE_AC": "Innate AC", "INSTAPANEL": "Instapanel", "INSTAPANEL_DESC": "In its compressed form, an instapanel is a two-kilo cube of ceraplast five centimeters on a side. When a type A power cell is inserted in the cube’s side, it immediately expands to an opaque, waterproof ceraplast sheet 2 meters on each side and a centimeter thick. Five minutes later the ceraplast hardens into a tough, rigid shape, but until then it can be folded or bent by hand. Instapanels can be bonded to one another with a metatool or a toolkit. Breaking an instapanel requires inflicting at least twelve points of damage on it.", diff --git a/Stars_Without_Number_Revised/translations/zu.json b/Stars_Without_Number_Revised/translations/zu.json index 29f8a011df..5d60a92934 100644 --- a/Stars_Without_Number_Revised/translations/zu.json +++ b/Stars_Without_Number_Revised/translations/zu.json @@ -444,7 +444,7 @@ "INDUCED_COMA_TRIGGER": "crwdns71049:0crwdne71049:0", "INDUCED_COMA_TRIGGER_DESC": "crwdns71050:0crwdne71050:0", "INDUSTRIAL_WORK_BOT": "crwdns69706:0crwdne69706:0", - "INITIATIVE": "crwdns71051:0crwdne71051:0", + "INITIATIVE_FIXED": "crwdns130632:0crwdne130632:0", "INNATE_AC": "crwdns69708:0crwdne69708:0", "INSTAPANEL": "crwdns71052:0crwdne71052:0", "INSTAPANEL_DESC": "crwdns71053:0crwdne71053:0", diff --git a/The Sprawl/translations/es.json b/The Sprawl/translations/es.json index fe7079c477..ae32c3d983 100644 --- a/The Sprawl/translations/es.json +++ b/The Sprawl/translations/es.json @@ -33,7 +33,7 @@ "face": "Rostro", "fast-talk": "Charlatanería", "file-image": "imagen de archivo", - "firewall": "Firewall", + "firewall": "Cortafuegos", "forward": "A la siguiente", "frame": "Chasis", "gang-image": "imagen banda", @@ -46,8 +46,8 @@ "harm-clock-t": "Reloj de Daño", "harm-suffered": "Daño Sufrido", "hit-the-street": "Patear las Calles", - "img-url": "Img Url", - "img-url-u": "IMG URL", + "img-url": "Url de img", + "img-url-u": "URL DE IMG", "intel-and-gear": "[Info] & [Equipo]", "leader": "Líder", "links": "Vínculos", @@ -59,13 +59,13 @@ "moves": "Movimientos", "name": "Nombre", "notes": "Notas", - "operator-file-u": "OPERATOR FILE", - "operator-name": "Operator name", + "operator-file-u": "ARCHIVO DE OPERADOR", + "operator-name": "Nombre de operador", "other-equipment": "Otro Equipo", "play-hardball": "Jugar Duro", "playbook": "Libreto", "processor": "Procesador", - "product-id": "Product ID", + "product-id": "ID de producto", "profile": "Perfil", "profit": "Beneficio", "program": "Programa", diff --git a/nephilimV5-vf/sheet.json b/nephilimV5-vf/sheet.json new file mode 100644 index 0000000000..8c32a37947 --- /dev/null +++ b/nephilimV5-vf/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "nephilim-legende-vf.html", + "css": "nephilim-legende-vf.css", + "authors": "Rwan", + "roll20userid": "897499", + "preview": "previewneph.PNG", + "instructions": "les jets de d100 se font depuis le pentacle de ka .... plus d'automatisation en fonction des demandes à venir." +}