diff --git a/Electric Bastionland/translations/zh.json b/Electric Bastionland/translations/zh.json index 954e0415cf..c12e572407 100644 --- a/Electric Bastionland/translations/zh.json +++ b/Electric Bastionland/translations/zh.json @@ -1,11 +1,11 @@ { - "ability_scores": "屬性值", - "age": "年齡", - "arm_damage": "傷害", + "ability_scores": "Ability Scores", + "age": "Age", + "arm_damage": "Damage", "arm_edit": "Edit Attack", "arm_name": "Arm", - "arm_range": "射程", - "arm_type": "類型", + "arm_range": "Range", + "arm_type": "Type", "armour": "Armour", "armour_description": "ARMOUR subtracts its score from the result of any DAMAGE rolls against the wearer. It can never be higher than 3.", "arms": "Arms & Explosives", @@ -14,11 +14,11 @@ "blast": "Blast", "blast_description": "Affect all targets in the area, rolling separately for each.", "bonus dice": "Bonus Dice", - "bonus": "加值", + "bonus": "Bonus", "bulky": "Bulky", "bulky_description": "Items that need two hands. Anyone carrying more than two BULKY items is reduced to 0HP.", "character sheet": "Character Sheet", - "character_name": "角色姓名", + "character_name": "Character Name", "charisma": "CHArisma", "charisma_description": "Charm and Confidence", "cost": "Cost (£)", @@ -27,16 +27,16 @@ "currency_symbol": "£", "current_charisma": "Current CHA", "current_dexterity": "Current DEX", - "current_hp": "目前生命值", + "current_hp": "Current HP", "current_strength": "Current STR", - "damage": "傷害", + "damage": "Damage", "debtors": "The Whole Group is in Debt To...", "deprived": "Deprived", "deprived_description": "Someone DEPRIVED of a crucial need (e.g. food, water or warmth) cannot benefit from RESTS.", "dexterity": "DEXterity", "dexterity_description": "Quickness and Precision", "dice_rolls": "Dice Rolls", - "equipment": "裝備", + "equipment": "Equipment", "equipment_type_barrage_artillery": "Barrage Artillery", "equipment_type_crude_weapon": "Crude Weapon", "equipment_type_explosive": "Explosive", @@ -276,29 +276,29 @@ "inventory_type_animal": "Animal", "inventory_type_general": "General", "inventory_type_luxury": "Luxury", - "inventory_type_other": "其他", + "inventory_type_other": "Other", "inventory_type_property": "Property", "inventory_type_servant": "Servant", "inventory_type_service": "Service", - "inventory_type_tool": "器術", + "inventory_type_tool": "Tool", "item_description": "Description", "item_placeholder": "Description of the item", "item_edit": "Edit Item", "item_name": "Item", "item_quantity": "Qty.", "item_treasure": "Is Treasure?", - "item_type": "類型", + "item_type": "Type", "lackeys": "Lackeys", "luck": "LUCK", "luck_description": "Sometimes you’ll need a roll to represent the element of luck and randomness in the world.", "max_charisma": "Max CHA", - "max_dexterity": "最大敏捷加值", - "max_hp": "最大生命值", + "max_dexterity": "Max DEX", + "max_hp": "Max HP", "max_strength": "Max STR", - "melee": "近戰", + "melee": "Melee", "name": "name", "new_pounds": "New Pounds (£)", - "normal": "普通", + "normal": "Normal", "normal_description": "The outcome you would expect to be most likely, normally the least threatening.", "notes": "Notes on a Theme", "oddities": "Oddities", @@ -307,12 +307,12 @@ "people_placeholder": "Who are they?", "people_edit": "Edit Person", "people_name": "Their name", - "ranged": "遠程", + "ranged": "Ranged", "rival": "Rival Treasure Hunter", "roll": "Roll", - "roll_critical": "致命一擊", + "roll_critical": "Critical", "roll_fail": "Failure", - "roll_success": "成功", + "roll_success": "Success", "rolls": "Rolls", "save_charisma": "CHA Save", "save_dexterity": "DEX Save", @@ -334,11 +334,11 @@ "strength_description": "Power and Toughness", "tag": "Tag", "prototype_tags": "Prototype Tags", - "tags": "標籤", - "target": "目標", + "tags": "Tags", + "target": "Target", "tests": "tests", - "tool": "器術", - "treasure": "寶藏", + "tool": "Tool", + "treasure": "Treasure", "treasure_hunter": "Treasure Hunter", "wallet": "Wallet", "wallet_description": "New Pounds (£) in loose change, enough for a sandwich of varying quality.",