diff --git a/Blades in the Dark/translations/fr.json b/Blades in the Dark/translations/fr.json index 19030764ed..a2df68e06d 100644 --- a/Blades in the Dark/translations/fr.json +++ b/Blades in the Dark/translations/fr.json @@ -1,6 +1,6 @@ { "+heavy": "+Lourd", - "+heavy_description": "L’addition d'une Cotte de mailles, d'une Armure de plaques et d'un Heaume de métal", + "+heavy_description": "L’addition d'une cotte de mailles, d'une armure de plaques et d'un heaume de métal", "a_2nd_pistol": "Un 2ème pistolet", "a_blade_or_two": "Une lame ou deux", "a_blade_or_two_description": "Peut-être portez vous un simple couteau de combat. Ou deux épées courbes. Ou une rapière et un stylet. Ou un fendoir de boucher lourd.", @@ -15,7 +15,7 @@ "add_contacts": "Ajouter des contacts", "add_friends": "Ajouter des amis", "add_items": "Ajouter Objets", - "add_type": "Ajout d’un Type: 2", + "add_type": "Ajout d’un Type : 2", "add_upgrades": "Ajouter des mises à niveau", "adepts": "Adeptes", "alcahest": "Alcahest", diff --git a/Call_of_Cthulhu_7th_Ed/translations/fr.json b/Call_of_Cthulhu_7th_Ed/translations/fr.json index a3b81f4833..6ed024234f 100644 --- a/Call_of_Cthulhu_7th_Ed/translations/fr.json +++ b/Call_of_Cthulhu_7th_Ed/translations/fr.json @@ -331,14 +331,14 @@ "phobia-dec": "L'Investigateur gagne une nouvelle phobie. Lancer 1D100 sur la table des phobies (ou choisissez-en une). Même si la source de la phobie n’est pas présente, l’Investigateur imagine qu’elle est là pour les prochains 1D10 tours.", "mania": "Manie :", "mania-dec": "L'Invetigateur gagne une nouvelle manie. Lancer 1D100 sur la table de manies (ou choisissez-en une). L'Investigateur cherche à se rassurer en se livrant à sa nouvelle manie pour les prochains 1D10 tours.", - "amnesia-dec2": "L'Invetigateur n'a aucun souvenir des événements qui se sont déroulés depuis leur dernier lieu de sécurité, ni de ceux qui l'entoure. Ses souvenirs lui reviennent lentement.", + "amnesia-dec2": "L'Investigateur reprend ses esprits dans un lieu inconnu. Il n'a aucun souvenir de ceux qui l'entoure. Ses souvenirs lui reviennent lentement.", "robbed": "Pillé :", "robbed-dec": "L'Investigateur reprend conscience 1D10 heures plus tard après avoir été dépouillé. S'il portait un Bien précieux, faire un Jet de Chance pour voir s'il a été volé. Tout les autres objets de valeurs ont automatiquement disparu.", "battered": "Meurtri :", "battered-dec": "L'investigateur reprend ses esprits 1D10 heures plus tard et remarque qu'il est meurtri. Ses PV sont réduits de moitié par rapport à ce qu'ils étaient avant de devenir fou, bien que cela ne cause pas de blessure majeure. La façon dont les dégâts ont été causés est au soin du MJ.", "violence-dec2": "L'Investigateur explose dans une frénésie de violence et de destruction. Lorsque l'Investigateur revient à la raison, ses actions peuvent ne pas lui revenir en mémoire. Sa ou ses victimes qu'il les ait tué ou leur ait simplement infligé des dégâts sont choisies par le MJ.", "ideology-beliefs": "Idéologie/Croyances :", - "ideology-beliefs-dec": "Consultez la Biographie de l’Investigateur à Idéologie/Croyances. L’Investigateur en manifeste l’une d'elle de manière extrême et démonstrative.", + "ideology-beliefs-dec": "Consultez la biographie de l’Investigateur à Idéologie/Croyances. L’Investigateur manifeste l’une d'elles de manière extrême, folle et démonstrative.", "significant-people": "Personnes importantes :", "significant-people-dec": "Consultez la Biographie de l’Investigateur à Personnes importantes et pourquoi cette relation est si importante. Au cours de la période qui s’écoule (1D10 heures ou plus), l’Investigateur fait de son mieux pour s’approcher de cette personne et en tirer le meilleur parti possible.", "institutionalized": "Institutionnalisé :", @@ -379,16 +379,16 @@ "pulp-robbed-dec": "L'Investigateur se rend compte 1D10 heures plus tard qu'il a été volé. S'il portait un Bien précieux, faire un Jet de Chance pour voir s'il a été volé. Tout les objets de valeurs ont été volé automatiquement.", "pulp-battered-dec": "L'Investigateur reprend ses esprits 1D10 heures plus tard et remarque qu'il est meurtri. Ses PV sont réduits à la moitié de ce qu'ils étaient avant de devenir fou, bien que cela ne cause pas de blessures majeures. Le MJ est responsable de la façon dont les dégâts ont été causés.", "pulp-violence-dec2": "L'Investigateur explose dans une frénésie de violence et de destruction. Sa ou ses cibles sont choisies par la MJ. Lorsque l'Investigateur revient à la raison, ses actions ne peuvent ne pas lui revenir en mémoire.", - "pulp-ideology-beliefs-dec": "Consultez la Biographie de l’Investigateur à Idéologie/Croyances. L’Investigateur en manifeste l’une d'elle de manière extrême et démonstrative. Les talents et les croyances de l'Investigateur commencent à corrompre son humanité et son sens du bien et du mal.", + "pulp-ideology-beliefs-dec": "Consultez la Biographie de l’Investigateur à Idéologie/Croyances. L’Investigateur manifeste l’une d'elles de manière extrême et démonstrative. Les talents et les croyances de l'Investigateur commencent à corrompre son humanité et son sens du bien et du mal.", "pulp-significant-people-dec": "Consultez la Biographie de l’Investigateur à Personnes importantes et pourquoi cette relation est si importante. Au cours de la période qui s’écoule (1D10 heures ou plus), l’Investigateur fait de son mieux pour s’approcher de cette personne et en tirer le meilleur parti possible.", - "pulp-institutionalized-or-apprehended-dec": "L'Invetigateur doit se remettre en question dans un service psychiatrique ou dans une cellule de police. Il peut se rappeler lentement des événements qui les ont menés là.", + "pulp-institutionalized-or-apprehended-dec": "L'Investigateur reprend ses esprits dans un service psychiatrique ou dans une cellule de police. Il peut se rappeler lentement des événements qui l'ont mené là.", "pulp-flee-in-panic-dec2": "Quand l'Investigateur revient à lui, il est déjà loin de la source de folie, mais se sent totalement perdu.", "pulp-phobia-dec2": "L'Investigateur gagne une nouvelle phobie. Lancer 1D100 sur la table de phobies (ou choisissez-en une). L'Investigateur reprend ses esprits 1D10 heure plus tard, après avoir pris toutes les précautions nécessaires pour éviter sa nouvelle phobie.", - "pulp-mania-dec2": "L'Invetigateur gagne une nouvelle manie. Lancer 1D100 sur la table de manies (ou choisissez-en une). L'Investigateur reprend ses esprits 1D10 heure plus tard. Il appartient au MJ et au joueur concerné de savoir si cela est évident pour les autres.", - "delusion-da-dec": "L'Invetigateur voit des choses qui ne sont pas réels, mais est incapable de dire la vérité sur ses hallucinations.", + "pulp-mania-dec2": "L'Investigateur gagne une nouvelle manie. Lancer 1D100 sur la table de manies (ou choisissez-en une). L'Investigateur reprend ses esprits 1D10 heure plus tard. Pendant cette période, il s'est adonné à sa nouvelle manie. Il appartient au MJ et au joueur concerné de savoir si cela est évident pour les autres.", + "delusion-da-dec": "L'Investigateur voit des choses qui ne sont pas réelles, mais est incapable de dire la vérité sur ses hallucinations.", "delusion-da": "Hallucination :", "shackled-da": "Entraver :", - "delusion-da-dec2": "L'Invetigateur a été profondément affecté par son hallucination, ce qui l'a amené à entreprendre une action. Il a peut-être creusé un trou profond et s'y cachent maintenant, ou s'est barricadé dans une hutte.", - "flee-in-panic-da-dec2": "Quand l'Invetigateur revient à lui, il est déjà loin de la source de folie, mais se sent totalement perdu, dans le désert ou frappant à une porte demandant à pouvoir rentrer à l'intérieur.", - "shackled-da-dec": "L'Invetigateur, délirant et parlant dans des langues étranges, est entravé ou capturé d'une manière ou d'une autre." + "delusion-da-dec2": "L'Investigateur a été profondément affecté par son hallucination, ce qui l'a amené à entreprendre une action. Il a peut-être creusé un trou profond et s'y cache maintenant, ou s'est barricadé dans une hutte.", + "flee-in-panic-da-dec2": "Quand l'Investigateur revient à lui, il est déjà loin de la source de folie, peut être perdu dans le désert ou frappant à une porte demandant à pouvoir rentrer à l'intérieur.", + "shackled-da-dec": "L'Investigateur, délirant et parlant dans des langues étranges, est entravé ou capturé d'une manière ou d'une autre." } diff --git a/Coriolis/translations/es.json b/Coriolis/translations/es.json index 978dfa4d28..40ca1b2f05 100644 --- a/Coriolis/translations/es.json +++ b/Coriolis/translations/es.json @@ -1,6 +1,6 @@ { "tab-character": "Personaje", - "tab-characternotes": "Notas del personaje", + "tab-characternotes": "Notas PJ", "tab-spaceship": "Nave", "tab-spaceshipnotes": "Notas de la nave", "tab-scripts": "Scripts", diff --git a/Das_Schwarze_Auge_5/translations/en.json b/Das_Schwarze_Auge_5/translations/en.json index b114ce96f5..4f824c2b5e 100644 --- a/Das_Schwarze_Auge_5/translations/en.json +++ b/Das_Schwarze_Auge_5/translations/en.json @@ -758,7 +758,7 @@ "Etikette": "Etiquette", "Heraldik-EM": "Heraldry (NA)", "Farbenblind-Minus": "Color Blind (-)", - "Dienen-und-Gehorchen-AG": "Dienen & Gehorchen (AG)", + "Dienen-und-Gehorchen-AG": "Serve & Obey (AP)", "Leibdiener-EM": "Servant (NA)", "Gassenwissen": "Streetwise", "Sozialer-Stand-Minus": "Sozialer Stand (+)", diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/af.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/af.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/af.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/af.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/cs.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/cs.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/cs.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/cs.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/da.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/da.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/da.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/da.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/de.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/de.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/de.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/de.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/el.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/el.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/el.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/el.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/en.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/en.json index 2c55786e6a..92599e3b45 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/en.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/en.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/es.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/es.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/es.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/es.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/fr.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/fr.json index e657f44893..df5b90b96a 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/fr.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/fr.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "ESQ supplémentaire +/-", "beidhand_kampf_mod": "Ambidextre mod. +/-", "falsche_hand_mod": "Main non directrice mod. +/-", - "talente_mod": "Modificateur aux dés de talent" + "talente_mod": "Modificateur aux dés de talent", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/he.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/he.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/he.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/he.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/it.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/it.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/it.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/it.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/ja.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/ja.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/ja.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/ja.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/ko.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/ko.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/ko.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/ko.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/nl.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/nl.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/nl.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/nl.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/pl.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/pl.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/pl.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/pl.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/pt.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/pt.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/pt.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/pt.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/ru.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/ru.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/ru.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/ru.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/sv.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/sv.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/sv.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/sv.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/tr.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/tr.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/tr.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/tr.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/zh.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/zh.json index 778af4599f..1d13345bfb 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/zh.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/zh.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "Zusätzliches AW +/-", "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", "falsche_hand_mod": "Falsche Hand Mod. +/-", - "talente_mod": "Talente Würfelmodifikator" + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/zu.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/zu.json index 23da3b5818..1b44c03339 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/zu.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/zu.json @@ -631,5 +631,6 @@ "ausweichen_zweite_mod": "crwdns131834:0crwdne131834:0", "beidhand_kampf_mod": "crwdns131836:0crwdne131836:0", "falsche_hand_mod": "crwdns131838:0crwdne131838:0", - "talente_mod": "crwdns131840:0crwdne131840:0" + "talente_mod": "crwdns131840:0crwdne131840:0", + "switch_description_status": "crwdns133661:0crwdne133661:0" } diff --git a/FACES (French)/translations/af.json b/FACES (French)/translations/af.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/af.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/cs.json b/FACES (French)/translations/cs.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/cs.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/da.json b/FACES (French)/translations/da.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/da.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/de.json b/FACES (French)/translations/de.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/de.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/el.json b/FACES (French)/translations/el.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/el.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/en.json b/FACES (French)/translations/en.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/en.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/es.json b/FACES (French)/translations/es.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/es.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/fr.json b/FACES (French)/translations/fr.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/fr.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/he.json b/FACES (French)/translations/he.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/he.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/it.json b/FACES (French)/translations/it.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/it.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/ja.json b/FACES (French)/translations/ja.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/ja.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/ko.json b/FACES (French)/translations/ko.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/ko.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/nl.json b/FACES (French)/translations/nl.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/nl.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/pl.json b/FACES (French)/translations/pl.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/pl.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/pt.json b/FACES (French)/translations/pt.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/pt.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/ru.json b/FACES (French)/translations/ru.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/ru.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/sv.json b/FACES (French)/translations/sv.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/sv.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/tr.json b/FACES (French)/translations/tr.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/tr.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/zh.json b/FACES (French)/translations/zh.json new file mode 100644 index 0000000000..b727d47821 --- /dev/null +++ b/FACES (French)/translations/zh.json @@ -0,0 +1,34 @@ +{ + "character": "character", + "character-notes": "character notes", + "Travers": "Travers", + "h2": "header 2", + "h3": "header 3", + "character name": "Nom du personnage", + "notes": "Notes", + "Notes": "Notes", + "npc": "npc", + "config": "config", + "pc": "PC", + "player": "player", + "player-name": "player name", + "attributes": "attributs", + "force": "force", + "agilite": "agilité", + "caractere": "caractère", + "esprit": "esprit", + "sens": "sens", + "Protection": "Protection", + "Attacks": "Attacks", + "Magic": "Magic", + "Gear": "Gear", + "Treasure": "Treasure", + "bandage": "Bandage", + "rest": "Rest", + "defyreset": "Reset", + "Melee": "Mêlée", + "Distance": "Distance", + "Description": "Description", + "Money": "Argent/Devise", + "Equipment": "Equipement" +} diff --git a/FACES (French)/translations/zu.json b/FACES (French)/translations/zu.json new file mode 100644 index 0000000000..eac304036e --- /dev/null +++ b/FACES (French)/translations/zu.json @@ -0,0 +1,34 @@ +{ + "character": "crwdns133663:0crwdne133663:0", + "character-notes": "crwdns133665:0crwdne133665:0", + "Travers": "crwdns133667:0crwdne133667:0", + "h2": "crwdns133669:0crwdne133669:0", + "h3": "crwdns133671:0crwdne133671:0", + "character name": "crwdns133673:0crwdne133673:0", + "notes": "crwdns133675:0crwdne133675:0", + "Notes": "crwdns133677:0crwdne133677:0", + "npc": "crwdns133679:0crwdne133679:0", + "config": "crwdns133681:0crwdne133681:0", + "pc": "crwdns133683:0crwdne133683:0", + "player": "crwdns133685:0crwdne133685:0", + "player-name": "crwdns133687:0crwdne133687:0", + "attributes": "crwdns133689:0crwdne133689:0", + "force": "crwdns133691:0crwdne133691:0", + "agilite": "crwdns133693:0crwdne133693:0", + "caractere": "crwdns133695:0crwdne133695:0", + "esprit": "crwdns133697:0crwdne133697:0", + "sens": "crwdns133699:0crwdne133699:0", + "Protection": "crwdns133701:0crwdne133701:0", + "Attacks": "crwdns133703:0crwdne133703:0", + "Magic": "crwdns133705:0crwdne133705:0", + "Gear": "crwdns133707:0crwdne133707:0", + "Treasure": "crwdns133709:0crwdne133709:0", + "bandage": "crwdns133711:0crwdne133711:0", + "rest": "crwdns133713:0crwdne133713:0", + "defyreset": "crwdns133715:0crwdne133715:0", + "Melee": "crwdns133717:0crwdne133717:0", + "Distance": "crwdns133719:0crwdne133719:0", + "Description": "crwdns133721:0crwdne133721:0", + "Money": "crwdns133723:0crwdne133723:0", + "Equipment": "crwdns133725:0crwdne133725:0" +} diff --git a/Old School Essentials/translations/af.json b/Old School Essentials/translations/af.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/af.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/cs.json b/Old School Essentials/translations/cs.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/cs.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/da.json b/Old School Essentials/translations/da.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/da.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/de.json b/Old School Essentials/translations/de.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/de.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/el.json b/Old School Essentials/translations/el.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/el.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/es.json b/Old School Essentials/translations/es.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/es.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/he.json b/Old School Essentials/translations/he.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/he.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/it.json b/Old School Essentials/translations/it.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/it.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/ja.json b/Old School Essentials/translations/ja.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/ja.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/ko.json b/Old School Essentials/translations/ko.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/ko.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/nl.json b/Old School Essentials/translations/nl.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/nl.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/pl.json b/Old School Essentials/translations/pl.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/pl.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/pt.json b/Old School Essentials/translations/pt.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/pt.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/ru.json b/Old School Essentials/translations/ru.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/ru.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/sv.json b/Old School Essentials/translations/sv.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/sv.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/tr.json b/Old School Essentials/translations/tr.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/tr.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/zh.json b/Old School Essentials/translations/zh.json new file mode 100644 index 0000000000..8af16ff57c --- /dev/null +++ b/Old School Essentials/translations/zh.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "PC", + "character-name": "Character name", + "class": "Class", + "title": "Title", + "al-alignment-u": "AL", + "alignment": "Alignment", + "level": "Level", + "hitdice-u": "HD", + "combat-u": "COMBAT", + "hitpoints-hp-u": "HP", + "maximum-max": "Max", + "mod-constitution-con-u": "± CON", + "movement-encounter-en-exploration-ex-overland-ov": "Movement
enexov", + "initiative-init": "Init.", + "mod-dexterity-dex-u": "± DEX", + "armorclass-ac-u": "AC", + "unarmored": "Unarmored", + "attack-value-matrix": "Attack value matrix", + "attack-roll": "Attack roll", + "bonus-str": "Bonus STR", + "bonus-dex": "Bonus DEX", + "ability-scores-u": "ABILITY SCORES", + "strength-str-u": "STR", + "intelligence-int-u": "INT", + "wisdom-wis-u": "WIS", + "dexterity-dex-u": "DEX", + "constitution-con-u": "CON", + "charisma-cha-u": "CHA", + "saving-throws-u": "SAVING THROWS", + "death-poison": "Death
Poison", + "death-poison-full": "Death or poison", + "magic-wands": "Magic
wands", + "magic-wands-full": "Magic wands", + "paralysis-petrification": "Paralysis
Petrification", + "paralysis-petrification-full": "Paralysis or petrification", + "breath-attacks": "Breath
attacks", + "breath-attacks-full": "Breath attacks", + "spells-rods-staves": "Spells, Rods,
Staves", + "spells-rods-staves-full": "Spells, rods, or staves", + "exploration-u": "EXPLORATION", + "listen-at-door": "Listen at
door", + "listen-at-door-full": "Listen at door", + "open-stuck-door": "Open stuck
door", + "open-stuck-door-full": "Open stuck door", + "find-secret-door": "Find secret
door", + "find-secret-door-full": "Find secret door", + "find-room-trap": "Find room
trap", + "find-room-trap-full": "Find room trap", + "experience": "EXPERIENCE", + "experience-points-xp-u": "XP", + "next": "Next", + "abilities-skills-weapons-u": "ABILITIES, SKILLS, WEAPONS", + "description-or-weapon-qualities": "Description or Weapon qualities", + "items-equipment-u": "ITEMS & EQUIPMENT", + "quantity-qty": "Qty", + "name": "Name", + "description": "Description", + "weight": "Weight", + "item-name": "Item name", + "item-description": "Item description", + "platinum-piece-pp-u": "PP", + "gold-piece-gp-u": "GP", + "electrum-piece-ep-u": "EP", + "silver-piece-sp-u": "SP", + "copper-piece-cp-u": "CP", + "typeofattack": "Type of attack", + "melee": "Melee", + "missile": "Missile", + "modifier": "Threshold modifier", + "modifier-short": "Thr. mod", + "modifier-mod": "Modif", + "attack": "Attack", + "initiative": "Initiative", + "strength": "Strength", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "dexterity": "Dexterity", + "constitution": "Constitution", + "charisma": "Charisma", + "fail": "Fail", + "success": "Success" +} \ No newline at end of file diff --git a/Old School Essentials/translations/zu.json b/Old School Essentials/translations/zu.json new file mode 100644 index 0000000000..b93b9d0e40 --- /dev/null +++ b/Old School Essentials/translations/zu.json @@ -0,0 +1,83 @@ +{ + "playercharacter-pc-u": "crwdns133439:0crwdne133439:0", + "character-name": "crwdns133441:0crwdne133441:0", + "class": "crwdns133443:0crwdne133443:0", + "title": "crwdns133445:0crwdne133445:0", + "al-alignment-u": "crwdns133447:0crwdne133447:0", + "alignment": "crwdns133449:0crwdne133449:0", + "level": "crwdns133451:0crwdne133451:0", + "hitdice-u": "crwdns133453:0crwdne133453:0", + "combat-u": "crwdns133455:0crwdne133455:0", + "hitpoints-hp-u": "crwdns133457:0crwdne133457:0", + "maximum-max": "crwdns133459:0crwdne133459:0", + "mod-constitution-con-u": "crwdns133461:0crwdne133461:0", + "movement-encounter-en-exploration-ex-overland-ov": "crwdns133463:0crwdne133463:0", + "initiative-init": "crwdns133465:0crwdne133465:0", + "mod-dexterity-dex-u": "crwdns133467:0crwdne133467:0", + "armorclass-ac-u": "crwdns133469:0crwdne133469:0", + "unarmored": "crwdns133471:0crwdne133471:0", + "attack-value-matrix": "crwdns133473:0crwdne133473:0", + "attack-roll": "crwdns133475:0crwdne133475:0", + "bonus-str": "crwdns133477:0crwdne133477:0", + "bonus-dex": "crwdns133479:0crwdne133479:0", + "ability-scores-u": "crwdns133481:0crwdne133481:0", + "strength-str-u": "crwdns133483:0crwdne133483:0", + "intelligence-int-u": "crwdns133485:0crwdne133485:0", + "wisdom-wis-u": "crwdns133487:0crwdne133487:0", + "dexterity-dex-u": "crwdns133489:0crwdne133489:0", + "constitution-con-u": "crwdns133491:0crwdne133491:0", + "charisma-cha-u": "crwdns133493:0crwdne133493:0", + "saving-throws-u": "crwdns133495:0crwdne133495:0", + "death-poison": "crwdns133497:0crwdne133497:0", + "death-poison-full": "crwdns133499:0crwdne133499:0", + "magic-wands": "crwdns133501:0crwdne133501:0", + "magic-wands-full": "crwdns133503:0crwdne133503:0", + "paralysis-petrification": "crwdns133505:0crwdne133505:0", + "paralysis-petrification-full": "crwdns133507:0crwdne133507:0", + "breath-attacks": "crwdns133509:0crwdne133509:0", + "breath-attacks-full": "crwdns133511:0crwdne133511:0", + "spells-rods-staves": "crwdns133513:0crwdne133513:0", + "spells-rods-staves-full": "crwdns133515:0crwdne133515:0", + "exploration-u": "crwdns133517:0crwdne133517:0", + "listen-at-door": "crwdns133519:0crwdne133519:0", + "listen-at-door-full": "crwdns133521:0crwdne133521:0", + "open-stuck-door": "crwdns133523:0crwdne133523:0", + "open-stuck-door-full": "crwdns133525:0crwdne133525:0", + "find-secret-door": "crwdns133527:0crwdne133527:0", + "find-secret-door-full": "crwdns133529:0crwdne133529:0", + "find-room-trap": "crwdns133531:0crwdne133531:0", + "find-room-trap-full": "crwdns133533:0crwdne133533:0", + "experience": "crwdns133535:0crwdne133535:0", + "experience-points-xp-u": "crwdns133537:0crwdne133537:0", + "next": "crwdns133539:0crwdne133539:0", + "abilities-skills-weapons-u": "crwdns133541:0crwdne133541:0", + "description-or-weapon-qualities": "crwdns133543:0crwdne133543:0", + "items-equipment-u": "crwdns133545:0crwdne133545:0", + "quantity-qty": "crwdns133547:0crwdne133547:0", + "name": "crwdns133549:0crwdne133549:0", + "description": "crwdns133551:0crwdne133551:0", + "weight": "crwdns133553:0crwdne133553:0", + "item-name": "crwdns133555:0crwdne133555:0", + "item-description": "crwdns133557:0crwdne133557:0", + "platinum-piece-pp-u": "crwdns133559:0crwdne133559:0", + "gold-piece-gp-u": "crwdns133561:0crwdne133561:0", + "electrum-piece-ep-u": "crwdns133563:0crwdne133563:0", + "silver-piece-sp-u": "crwdns133565:0crwdne133565:0", + "copper-piece-cp-u": "crwdns133567:0crwdne133567:0", + "typeofattack": "crwdns133569:0crwdne133569:0", + "melee": "crwdns133571:0crwdne133571:0", + "missile": "crwdns133573:0crwdne133573:0", + "modifier": "crwdns133575:0crwdne133575:0", + "modifier-short": "crwdns133577:0crwdne133577:0", + "modifier-mod": "crwdns133579:0crwdne133579:0", + "attack": "crwdns133581:0crwdne133581:0", + "initiative": "crwdns133583:0crwdne133583:0", + "strength": "crwdns133585:0crwdne133585:0", + "intelligence": "crwdns133587:0crwdne133587:0", + "wisdom": "crwdns133589:0crwdne133589:0", + "dexterity": "crwdns133591:0crwdne133591:0", + "constitution": "crwdns133593:0crwdne133593:0", + "charisma": "crwdns133595:0crwdne133595:0", + "fail": "crwdns133597:0crwdne133597:0", + "success": "crwdns133599:0crwdne133599:0" +} \ No newline at end of file diff --git a/Rolemaster-Standard-System/translations/af.json b/Rolemaster-Standard-System/translations/af.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/af.json +++ b/Rolemaster-Standard-System/translations/af.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/cs.json b/Rolemaster-Standard-System/translations/cs.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/cs.json +++ b/Rolemaster-Standard-System/translations/cs.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/da.json b/Rolemaster-Standard-System/translations/da.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/da.json +++ b/Rolemaster-Standard-System/translations/da.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/de.json b/Rolemaster-Standard-System/translations/de.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/de.json +++ b/Rolemaster-Standard-System/translations/de.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/el.json b/Rolemaster-Standard-System/translations/el.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/el.json +++ b/Rolemaster-Standard-System/translations/el.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/en.json b/Rolemaster-Standard-System/translations/en.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/en.json +++ b/Rolemaster-Standard-System/translations/en.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/es.json b/Rolemaster-Standard-System/translations/es.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/es.json +++ b/Rolemaster-Standard-System/translations/es.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/fr.json b/Rolemaster-Standard-System/translations/fr.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/fr.json +++ b/Rolemaster-Standard-System/translations/fr.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/he.json b/Rolemaster-Standard-System/translations/he.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/he.json +++ b/Rolemaster-Standard-System/translations/he.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/it.json b/Rolemaster-Standard-System/translations/it.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/it.json +++ b/Rolemaster-Standard-System/translations/it.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/ja.json b/Rolemaster-Standard-System/translations/ja.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/ja.json +++ b/Rolemaster-Standard-System/translations/ja.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/ko.json b/Rolemaster-Standard-System/translations/ko.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/ko.json +++ b/Rolemaster-Standard-System/translations/ko.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/nl.json b/Rolemaster-Standard-System/translations/nl.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/nl.json +++ b/Rolemaster-Standard-System/translations/nl.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/pl.json b/Rolemaster-Standard-System/translations/pl.json index a560ba16f5..08377da694 100644 --- a/Rolemaster-Standard-System/translations/pl.json +++ b/Rolemaster-Standard-System/translations/pl.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated. To clear the profession bonuses, enter the keyword", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/pt.json b/Rolemaster-Standard-System/translations/pt.json index 6d34e6c815..afcd748c02 100644 --- a/Rolemaster-Standard-System/translations/pt.json +++ b/Rolemaster-Standard-System/translations/pt.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PdJ", "npc": "PdM", "roll-templates": "Modelos de Rolagem", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Nome do Ataque", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/ru.json b/Rolemaster-Standard-System/translations/ru.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/ru.json +++ b/Rolemaster-Standard-System/translations/ru.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/sv.json b/Rolemaster-Standard-System/translations/sv.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/sv.json +++ b/Rolemaster-Standard-System/translations/sv.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/tr.json b/Rolemaster-Standard-System/translations/tr.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/tr.json +++ b/Rolemaster-Standard-System/translations/tr.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/zh.json b/Rolemaster-Standard-System/translations/zh.json index 0b4d5ab698..1db3680fd8 100644 --- a/Rolemaster-Standard-System/translations/zh.json +++ b/Rolemaster-Standard-System/translations/zh.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "Dismiss Announcement", "pc": "PC", "npc": "NPC", "roll-templates": "Roll Templates", @@ -64,6 +65,7 @@ "weight": "Weight", "size": "Size", "base-movement-rate": "Base Movement Rate", + "bonus-base-movement-rate": "Bonus Base Movement Rate", "running-horizontal-jump": "Running Horizontal Jump", "standing-horizontal-jump": "Standing Horizontal Jump", "running-vertical-jump": "Running Vertical Jump", @@ -101,7 +103,10 @@ "adder": "Adder", "used": "used", "bonus-exhaustion-points": "Bonus Exhaustion Points", + "bonus-mental-exhaustion-points": "Bonus Mental Exhaustion Points", "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "mental-exhaustion-points-remaining-a": "Ment. Exh. Pts Remaining", + "exhaustion-point-scaling": "Exhaustion Point Scaling", "more-than": "more than", "quickness-bonus-a": "Qu bonus", "initiative-bonus-a": "Init bonus", @@ -109,6 +114,8 @@ "worn": "Worn", "primary": "Primary", "secondary": "Secondary", + "tertiary": "Tertiary", + "active": "Active", "armor-type": "Armor Type", "armor-type-function-as": "Functions As", "1-skin-cloth": "1 - Skin/Cloth", @@ -139,9 +146,11 @@ "quickness-bonus": "Quickness Bonus", "adrenal-defense": "Adrenal Defense", "shield-melee": "Shield (melee)", + "shield-ranged": "Shield (ranged)", "shield-defensive-bonus": "Shield Defensive Bonus", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", "other-magic-bonus": "Other Magic Bonus", + "temporary-bonus": "Temporary Bonus", "parry": "Parry", "defensive-bonus-melee": "Defensive Bonus (vs Melee):", "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", @@ -163,6 +172,7 @@ "self-discipline-a": "SD", "will": "Will", "reasoning-a": "Re", + "copyob": "Copy OB", "attacks": "Attacks", "attack": "Attack", "weapon": "Weapon", @@ -173,6 +183,8 @@ "breakage-number-a": "B#", "range": "Range", "macro": "Macro", + "attack-calculation-a": "ACalc", + "roll-type-a": "RType", "attack-name": "Attack Name", "melee": "Melee", "ranged": "Ranged", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", "disarm-foe-unarmed": "Disarm Foe (Unarmed)", - "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-1-handed-edged": "Disarm Foe (Unarmed) vs 1-Handed-Edged", + "disarm-foe-unarmed-vs-1-handed-concussion": "Disarm Foe (Unarmed) vs 1-Handed-Concussion", "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", - "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", "jousting-lancing": "Jousting (Lancing)", "special-defenses": "Special Defenses", "none-u": "NONE", @@ -553,6 +565,8 @@ "copper": "Copper", "tin": "Tin", "iron": "Iron", + "coin-total": "Coin Total", + "coin-weight": "Coin Weight (lbs)", "total-weight": "Total Weight", "pounds-a": "lbs.", "weight-allowance": "Weight Allowance", @@ -561,7 +575,10 @@ "encumbrance-penalty": "Encumbrance Penalty", "weight-worn-carried": "Weight Worn/Carried", "weight-in-backpack": "Weight in Backpack", - "weight-in-storage": "Weight in Storage", + "weight-in-storage1": "Weight in Storage (Location 1)", + "weight-in-storage2": "Weight in Storage (Location 2)", + "weight-worn-armor": "Armor/Clothing Weight (does not encumber)", + "weight-worn-othernone": "Other/No Location Category Weight (does not encumber)", "items": "Item", "amount-a": "Amt", "each": "each", @@ -569,7 +586,9 @@ "none": "None", "worn-carried": "Worn/Carried", "backpack-or-other-droppable": "Backpack (or other easy to drop)", - "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "stored1-pack-animal-lodging-etc": "1 Storage Loc 1 (Pack animal, lodging, etc.)", + "stored2-pack-animal-lodging-etc": "2 Storage Loc 2 (Pack animal, lodging, etc.)", + "armor-clothing-no-encumbrance": "Armor/Clothing (does not encumber)", "notes-section1": "Notes Section1", "date": "Date", "note-etc": "Note etc", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated.", "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "attack-calculation-setup": "Attack Calculation Setup", + "attack-calculation-setup-directions": "Ajust these calculations to adjust how attacks are calculated. This will affect all attack calculations in the selects on the Combat tab. Attack types are: Melee, Ranged, Basic Spell, Directed Spell, and Area Spell. The roll and the attack bonus are hard-coded into the attack; the queries can be ajusted to game specifications.", + "melee-attack-calculation": "Melee Attack Calculation.", + "ranged-attack-calculation": "Ranged Attack Calculation.", + "basic-spell-attack-calculation": "Basic Spell Attack Calculation.", + "directed-spell-attack-calculation": "Directed Spell Attack Calculation.", + "area-spell-attack-calculation": "Area Spell Attack Calculation.", "skill-progression-setup": "Skill Progression Setup", "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "copyobinfo": "Copy Offensive Bonus from Skills tab to Combat tab.", + "copyobdetails": "Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.", + "recalculate-skill-totals": "Recalculate skill totals", + "recalculate-skills": "Recalculate all category and skill totals.", + "recalc-skill-additional": "Includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.", + "othercharsetup": "Other Character Setup", + "directions-for-othercharsetup-section": "Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.", + "high_open-ended-roll-value": "High Open Ended Roll Value", + "low-open-ended-roll-value": "Low Open Ended Roll Value", + "encumbrance-penalty-scaling": "Encumbrance Penalty Scaling", + "coins-per-pound": "Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound)", "standard-progression": "Standard Progression", "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", "category-progression": "Category Progression", @@ -717,16 +754,16 @@ "habitat-codes": "Habitat Codes", "no-preferred-special-features": " No preferred special features. ", "none-appropriate": " None appropriate. ", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", - "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", "clear-all": "Clear all", "environment-codes": "Environment Codes", "special-features": "Special Features", diff --git a/Rolemaster-Standard-System/translations/zu.json b/Rolemaster-Standard-System/translations/zu.json index 93809e2424..79a757ff5c 100644 --- a/Rolemaster-Standard-System/translations/zu.json +++ b/Rolemaster-Standard-System/translations/zu.json @@ -1,4 +1,5 @@ { + "dismiss-announcement": "crwdns133727:0crwdne133727:0", "pc": "crwdns39629:0crwdne39629:0", "npc": "crwdns39630:0crwdne39630:0", "roll-templates": "crwdns39631:0crwdne39631:0", @@ -64,6 +65,7 @@ "weight": "crwdns39691:0crwdne39691:0", "size": "crwdns39692:0crwdne39692:0", "base-movement-rate": "crwdns39693:0crwdne39693:0", + "bonus-base-movement-rate": "crwdns133729:0crwdne133729:0", "running-horizontal-jump": "crwdns39694:0crwdne39694:0", "standing-horizontal-jump": "crwdns39695:0crwdne39695:0", "running-vertical-jump": "crwdns39696:0crwdne39696:0", @@ -101,7 +103,10 @@ "adder": "crwdns39724:0crwdne39724:0", "used": "crwdns39725:0crwdne39725:0", "bonus-exhaustion-points": "crwdns39726:0crwdne39726:0", + "bonus-mental-exhaustion-points": "crwdns133731:0crwdne133731:0", "exhaustion-points-remaining-a": "crwdns39727:0crwdne39727:0", + "mental-exhaustion-points-remaining-a": "crwdns133733:0crwdne133733:0", + "exhaustion-point-scaling": "crwdns133735:0crwdne133735:0", "more-than": "crwdns39728:0crwdne39728:0", "quickness-bonus-a": "crwdns39729:0crwdne39729:0", "initiative-bonus-a": "crwdns39730:0crwdne39730:0", @@ -109,6 +114,8 @@ "worn": "crwdns39732:0crwdne39732:0", "primary": "crwdns39733:0crwdne39733:0", "secondary": "crwdns39734:0crwdne39734:0", + "tertiary": "crwdns133737:0crwdne133737:0", + "active": "crwdns133739:0crwdne133739:0", "armor-type": "crwdns39735:0crwdne39735:0", "armor-type-function-as": "crwdns71719:0crwdne71719:0", "1-skin-cloth": "crwdns39736:0crwdne39736:0", @@ -139,9 +146,11 @@ "quickness-bonus": "crwdns39761:0crwdne39761:0", "adrenal-defense": "crwdns39762:0crwdne39762:0", "shield-melee": "crwdns39763:0crwdne39763:0", + "shield-ranged": "crwdns133741:0crwdne133741:0", "shield-defensive-bonus": "crwdns39764:0crwdne39764:0", "versus-evil-spell-casters-resistance-roll-defensive-bonus": "crwdns39765:0crwdne39765:0", "other-magic-bonus": "crwdns39766:0crwdne39766:0", + "temporary-bonus": "crwdns133743:0crwdne133743:0", "parry": "crwdns39767:0crwdne39767:0", "defensive-bonus-melee": "crwdns71720:0crwdne71720:0", "defensive-bonus-ranged": "crwdns71721:0crwdne71721:0", @@ -163,6 +172,7 @@ "self-discipline-a": "crwdns39782:0crwdne39782:0", "will": "crwdns39783:0crwdne39783:0", "reasoning-a": "crwdns39784:0crwdne39784:0", + "copyob": "crwdns133745:0crwdne133745:0", "attacks": "crwdns39785:0crwdne39785:0", "attack": "crwdns39786:0crwdne39786:0", "weapon": "crwdns39787:0crwdne39787:0", @@ -173,6 +183,8 @@ "breakage-number-a": "crwdns39792:0crwdne39792:0", "range": "crwdns39793:0crwdne39793:0", "macro": "crwdns39794:0crwdne39794:0", + "attack-calculation-a": "crwdns133747:0crwdne133747:0", + "roll-type-a": "crwdns133749:0crwdne133749:0", "attack-name": "crwdns39795:0crwdne39795:0", "melee": "crwdns39796:0crwdne39796:0", "ranged": "crwdns39797:0crwdne39797:0", @@ -417,10 +429,10 @@ "disarm-foe-armed-vs-pole-arm": "crwdns68969:0crwdne68969:0", "disarm-foe-armed-vs-two-weapon-combination": "crwdns68970:0crwdne68970:0", "disarm-foe-unarmed": "crwdns40024:0crwdne40024:0", - "disarm-foe-unarmed-vs-1-handed": "crwdns68971:0crwdne68971:0", + "disarm-foe-unarmed-vs-1-handed-edged": "crwdns133751:0crwdne133751:0", + "disarm-foe-unarmed-vs-1-handed-concussion": "crwdns133753:0crwdne133753:0", "disarm-foe-unarmed-vs-2-handed": "crwdns68972:0crwdne68972:0", "disarm-foe-unarmed-vs-pole-arm": "crwdns68973:0crwdne68973:0", - "disarm-foe-unarmed-vs-two-weapon-combination": "crwdns68974:0crwdne68974:0", "jousting-lancing": "crwdns68975:0crwdne68975:0", "special-defenses": "crwdns40025:0crwdne40025:0", "none-u": "crwdns40026:0crwdne40026:0", @@ -553,6 +565,8 @@ "copper": "crwdns40140:0crwdne40140:0", "tin": "crwdns40141:0crwdne40141:0", "iron": "crwdns40142:0crwdne40142:0", + "coin-total": "crwdns133755:0crwdne133755:0", + "coin-weight": "crwdns133757:0crwdne133757:0", "total-weight": "crwdns40143:0crwdne40143:0", "pounds-a": "crwdns40144:0crwdne40144:0", "weight-allowance": "crwdns40145:0crwdne40145:0", @@ -561,7 +575,10 @@ "encumbrance-penalty": "crwdns40146:0crwdne40146:0", "weight-worn-carried": "crwdns40147:0crwdne40147:0", "weight-in-backpack": "crwdns40148:0crwdne40148:0", - "weight-in-storage": "crwdns40149:0crwdne40149:0", + "weight-in-storage1": "crwdns133759:0crwdne133759:0", + "weight-in-storage2": "crwdns133761:0crwdne133761:0", + "weight-worn-armor": "crwdns133763:0crwdne133763:0", + "weight-worn-othernone": "crwdns133765:0crwdne133765:0", "items": "crwdns40150:0crwdne40150:0", "amount-a": "crwdns40151:0crwdne40151:0", "each": "crwdns40152:0crwdne40152:0", @@ -569,7 +586,9 @@ "none": "crwdns40154:0crwdne40154:0", "worn-carried": "crwdns40155:0crwdne40155:0", "backpack-or-other-droppable": "crwdns40156:0crwdne40156:0", - "stored-pack-animal-lodging-etc": "crwdns40157:0crwdne40157:0", + "stored1-pack-animal-lodging-etc": "crwdns133767:0crwdne133767:0", + "stored2-pack-animal-lodging-etc": "crwdns133769:0crwdne133769:0", + "armor-clothing-no-encumbrance": "crwdns133771:0crwdne133771:0", "notes-section1": "crwdns40158:0crwdne40158:0", "date": "crwdns40159:0crwdne40159:0", "note-etc": "crwdns40160:0crwdne40160:0", @@ -611,8 +630,26 @@ "auto-populate-profession-information": "crwdns40189:0crwdne40189:0", "profession-box-additional-information": "crwdns69000:0crwdne69000:0", "unchecking-boxes-information": "crwdns40191:0crwdne40191:0", + "attack-calculation-setup": "crwdns133773:0crwdne133773:0", + "attack-calculation-setup-directions": "crwdns133775:0crwdne133775:0", + "melee-attack-calculation": "crwdns133777:0crwdne133777:0", + "ranged-attack-calculation": "crwdns133779:0crwdne133779:0", + "basic-spell-attack-calculation": "crwdns133781:0crwdne133781:0", + "directed-spell-attack-calculation": "crwdns133783:0crwdne133783:0", + "area-spell-attack-calculation": "crwdns133785:0crwdne133785:0", "skill-progression-setup": "crwdns40192:0crwdne40192:0", "skill-progression-information": "crwdns40193:0crwdne40193:0", + "copyobinfo": "crwdns133787:0crwdne133787:0", + "copyobdetails": "crwdns133789:0crwdne133789:0", + "recalculate-skill-totals": "crwdns133791:0crwdne133791:0", + "recalculate-skills": "crwdns133793:0crwdne133793:0", + "recalc-skill-additional": "crwdns133795:0crwdne133795:0", + "othercharsetup": "crwdns133797:0crwdne133797:0", + "directions-for-othercharsetup-section": "crwdns133799:0crwdne133799:0", + "high_open-ended-roll-value": "crwdns133801:0crwdne133801:0", + "low-open-ended-roll-value": "crwdns133803:0crwdne133803:0", + "encumbrance-penalty-scaling": "crwdns133805:0crwdne133805:0", + "coins-per-pound": "crwdns133807:0crwdne133807:0", "standard-progression": "crwdns40194:0crwdne40194:0", "progression-for-standard-progression-skills": "crwdns40195:0crwdne40195:0", "category-progression": "crwdns40196:0crwdne40196:0", @@ -717,16 +754,16 @@ "habitat-codes": "crwdns40290:0crwdne40290:0", "no-preferred-special-features": "crwdns40291:0crwdne40291:0", "none-appropriate": "crwdns40292:0crwdne40292:0", - "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": "crwdns40293:0crwdne40293:0", - "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": "crwdns40294:0crwdne40294:0", - "climate-frigid-temp-cool-humidity-precipitation-arid": "crwdns40295:0crwdne40295:0", "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": "crwdns40296:0crwdne40296:0", - "climate-cool-average-temp-cool-humidity-precipitation-temperate": "crwdns40297:0crwdne40297:0", - "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": "crwdns40298:0crwdne40298:0", "climate-hot-average-temp-hot-humidity-precipitation-temperate": "crwdns40299:0crwdne40299:0", - "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": "crwdns40300:0crwdne40300:0", - "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": "crwdns40301:0crwdne40301:0", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": "crwdns40293:0crwdne40293:0", "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": "crwdns40302:0crwdne40302:0", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": "crwdns40298:0crwdne40298:0", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": "crwdns40300:0crwdne40300:0", + "climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid": "crwdns133809:0crwdne133809:0", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": "crwdns40297:0crwdne40297:0", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": "crwdns40301:0crwdne40301:0", + "climate-frigid-temp-cool-humidity-precipitation-arid": "crwdns40295:0crwdne40295:0", "clear-all": "crwdns40303:0crwdne40303:0", "environment-codes": "crwdns40304:0crwdne40304:0", "special-features": "crwdns40305:0crwdne40305:0", diff --git a/SavageWorlds-Tabbed/translations/af.json b/SavageWorlds-Tabbed/translations/af.json index b67f787f77..ecd70bf08c 100644 --- a/SavageWorlds-Tabbed/translations/af.json +++ b/SavageWorlds-Tabbed/translations/af.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/cs.json b/SavageWorlds-Tabbed/translations/cs.json index d2fae03ce5..5d8b87a134 100644 --- a/SavageWorlds-Tabbed/translations/cs.json +++ b/SavageWorlds-Tabbed/translations/cs.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/da.json b/SavageWorlds-Tabbed/translations/da.json index d2fae03ce5..5d8b87a134 100644 --- a/SavageWorlds-Tabbed/translations/da.json +++ b/SavageWorlds-Tabbed/translations/da.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/de.json b/SavageWorlds-Tabbed/translations/de.json index 42e055adbc..60b70edc2a 100644 --- a/SavageWorlds-Tabbed/translations/de.json +++ b/SavageWorlds-Tabbed/translations/de.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/el.json b/SavageWorlds-Tabbed/translations/el.json index d2fae03ce5..5d8b87a134 100644 --- a/SavageWorlds-Tabbed/translations/el.json +++ b/SavageWorlds-Tabbed/translations/el.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/en.json b/SavageWorlds-Tabbed/translations/en.json index ec7f58e846..c44782520a 100644 --- a/SavageWorlds-Tabbed/translations/en.json +++ b/SavageWorlds-Tabbed/translations/en.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/es.json b/SavageWorlds-Tabbed/translations/es.json index 9c0f590fb6..ff9b93dc6b 100644 --- a/SavageWorlds-Tabbed/translations/es.json +++ b/SavageWorlds-Tabbed/translations/es.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/fr.json b/SavageWorlds-Tabbed/translations/fr.json index 8f5020f1dd..8742a8f70a 100644 --- a/SavageWorlds-Tabbed/translations/fr.json +++ b/SavageWorlds-Tabbed/translations/fr.json @@ -718,6 +718,7 @@ "use-xp": "Utiliser XP", "manually-set-rank": "Rang sélectionné manuellement", "use-charisma": "Utiliser Charisme", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "CdT", "weight-abbr": "Pds", "number-of-shots-shortened": "Coups", diff --git a/SavageWorlds-Tabbed/translations/he.json b/SavageWorlds-Tabbed/translations/he.json index d2fae03ce5..5d8b87a134 100644 --- a/SavageWorlds-Tabbed/translations/he.json +++ b/SavageWorlds-Tabbed/translations/he.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/it.json b/SavageWorlds-Tabbed/translations/it.json index d2fae03ce5..5d8b87a134 100644 --- a/SavageWorlds-Tabbed/translations/it.json +++ b/SavageWorlds-Tabbed/translations/it.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/ja.json b/SavageWorlds-Tabbed/translations/ja.json index d2fae03ce5..5d8b87a134 100644 --- a/SavageWorlds-Tabbed/translations/ja.json +++ b/SavageWorlds-Tabbed/translations/ja.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/ko.json b/SavageWorlds-Tabbed/translations/ko.json index d2fae03ce5..5d8b87a134 100644 --- a/SavageWorlds-Tabbed/translations/ko.json +++ b/SavageWorlds-Tabbed/translations/ko.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/nl.json b/SavageWorlds-Tabbed/translations/nl.json index d2fae03ce5..5d8b87a134 100644 --- a/SavageWorlds-Tabbed/translations/nl.json +++ b/SavageWorlds-Tabbed/translations/nl.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/pl.json b/SavageWorlds-Tabbed/translations/pl.json index 09f8ca140b..15677b9520 100644 --- a/SavageWorlds-Tabbed/translations/pl.json +++ b/SavageWorlds-Tabbed/translations/pl.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/pt.json b/SavageWorlds-Tabbed/translations/pt.json index 2a86667315..76e487a92b 100644 --- a/SavageWorlds-Tabbed/translations/pt.json +++ b/SavageWorlds-Tabbed/translations/pt.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/ru.json b/SavageWorlds-Tabbed/translations/ru.json index d2fae03ce5..5d8b87a134 100644 --- a/SavageWorlds-Tabbed/translations/ru.json +++ b/SavageWorlds-Tabbed/translations/ru.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/sv.json b/SavageWorlds-Tabbed/translations/sv.json index d2fae03ce5..5d8b87a134 100644 --- a/SavageWorlds-Tabbed/translations/sv.json +++ b/SavageWorlds-Tabbed/translations/sv.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/tr.json b/SavageWorlds-Tabbed/translations/tr.json index d2fae03ce5..5d8b87a134 100644 --- a/SavageWorlds-Tabbed/translations/tr.json +++ b/SavageWorlds-Tabbed/translations/tr.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/zh.json b/SavageWorlds-Tabbed/translations/zh.json index d2fae03ce5..5d8b87a134 100644 --- a/SavageWorlds-Tabbed/translations/zh.json +++ b/SavageWorlds-Tabbed/translations/zh.json @@ -718,6 +718,7 @@ "use-xp": "Use Experience Points", "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", + "use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", diff --git a/SavageWorlds-Tabbed/translations/zu.json b/SavageWorlds-Tabbed/translations/zu.json index 76d1892e11..ffe3652ffb 100644 --- a/SavageWorlds-Tabbed/translations/zu.json +++ b/SavageWorlds-Tabbed/translations/zu.json @@ -79,7 +79,7 @@ "heroic": "crwdns67027:0crwdne67027:0", "legendary": "crwdns67028:0crwdne67028:0", "freshman": "crwdns67029:0crwdne67029:0", - "sophmore": "crwdns67030:0crwdne67030:0", + "sophmore": "crwdns133601:0crwdne133601:0", "junior": "crwdns67031:0crwdne67031:0", "senior": "crwdns67032:0crwdne67032:0", "grad-student": "crwdns67033:0crwdne67033:0", @@ -271,7 +271,7 @@ "handling": "crwdns67179:0crwdne67179:0", "crew": "crwdns67180:0crwdne67180:0", "cargo-slots": "crwdns67181:0crwdne67181:0", - "original-cost": "crwdns67182:0crwdne67182:0", + "original-cost": "crwdns133603:0crwdne133603:0", "days-at-sea": "crwdns67183:0crwdne67183:0", "provisions": "crwdns67184:0crwdne67184:0", "cargo": "crwdns67185:0crwdne67185:0", @@ -373,7 +373,7 @@ "any-joker-activated": "crwdns67277:0crwdne67277:0", "enable-nerves-of-steel": "crwdns67278:0crwdne67278:0", "running-die-type": "crwdns67279:0crwdne67279:0", - "running-die-type-title": "crwdns67280:0crwdne67280:0", + "running-die-type-title": "crwdns133605:0crwdne133605:0", "sheet-settings": "crwdns67281:0crwdne67281:0", "backgrounds": "crwdns67282:0crwdne67282:0", "no-background-image": "crwdns67283:0crwdne67283:0", @@ -447,7 +447,7 @@ "neural-toughness-text": "crwdns67350:0crwdne67350:0", "reason-text": "crwdns67351:0crwdne67351:0", "sanity-text": "crwdns67352:0crwdne67352:0", - "status-text": "crwdns67353:0crwdne67353:0", + "status-text": "crwdns133607:0crwdne133607:0", "strain-text": "crwdns67354:0crwdne67354:0", "street-cred-text": "crwdns67355:0crwdne67355:0", "field-name-replacements": "crwdns67356:0crwdne67356:0", @@ -463,7 +463,7 @@ "code-name-character-text": "crwdns67363:0crwdne67363:0", "credits-money-text": "crwdns67364:0crwdne67364:0", "credits-money": "crwdns67365:0crwdne67365:0", - "cybernetics-augmentations-text": "crwdns67366:0crwdne67366:0", + "cybernetics-augmentations-text": "crwdns133609:0crwdne133609:0", "cybernetics-augmentations": "crwdns67367:0crwdne67367:0", "increased-max-fatigue-text": "crwdns67368:0crwdne67368:0", "increased-max-fatigue": "crwdns67369:0crwdne67369:0", @@ -605,7 +605,7 @@ "cover-total-mod": "crwdns67502:0crwdne67502:0", "defend-text": "crwdns67503:0crwdne67503:0", "full-defense": "crwdns67504:0crwdne67504:0", - "full-defense-text": "crwdns67505:0crwdne67505:0", + "full-defense-text": "crwdns133611:0crwdne133611:0", "illumination": "crwdns67506:0crwdne67506:0", "illumination-text": "crwdns67507:0crwdne67507:0", "ill-dim-mod": "crwdns67508:0crwdne67508:0", @@ -718,6 +718,7 @@ "use-xp": "crwdns87322:0crwdne87322:0", "manually-set-rank": "crwdns88122:0crwdne88122:0", "use-charisma": "crwdns87324:0crwdne87324:0", + "use-charisma-desc": "crwdns133613:0crwdne133613:0", "rate-of-fire-abbr": "crwdns87326:0crwdne87326:0", "weight-abbr": "crwdns87328:0crwdne87328:0", "number-of-shots-shortened": "crwdns87330:0crwdne87330:0", @@ -771,7 +772,7 @@ "class": "crwdns87410:0crwdne87410:0", "threat": "crwdns87412:0crwdne87412:0", "conviction": "crwdns87414:0crwdne87414:0", - "conviction-text": "crwdns87416:0crwdne87416:0", + "conviction-text": "crwdns133615:0crwdne133615:0", "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "crwdns87418:0crwdne87418:0", "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "crwdns87420:0crwdne87420:0", "dice-singular-type-delta": "crwdns87422:0crwdne87422:0", @@ -787,8 +788,8 @@ "show-party-bag": "crwdns87440:0crwdne87440:0", "show-quest-log": "crwdns87442:0crwdne87442:0", "other-sheet-tweaks": "crwdns87444:0crwdne87444:0", - "power-type-desc": "crwdns87446:0crwdne87446:0", - "custom-power-label-text": "crwdns87448:0crwdne87448:0", + "power-type-desc": "crwdns133617:0crwdne133617:0", + "custom-power-label-text": "crwdns133619:0crwdne133619:0", "enter-custom-power-label": "crwdns87450:0crwdne87450:0", "bonus-damage-die-type": "crwdns87452:0crwdne87452:0", "show-notes-with-roll": "crwdns87454:0crwdne87454:0", @@ -835,19 +836,19 @@ "health-and-derived-stats": "crwdns87536:0crwdne87536:0", "intro-p1v1": "crwdns87538:0crwdne87538:0", "intro-p2v1": "crwdns87540:0crwdne87540:0", - "cog-explanation": "crwdns87542:0crwdne87542:0", + "cog-explanation": "crwdns133621:0crwdne133621:0", "hide-n-show-explanation": "crwdns87544:0crwdne87544:0", "intro-p3v1": "crwdns87546:0crwdne87546:0", "maincv-p1v1": "crwdns87548:0crwdne87548:0", "maincv-p2v1": "crwdns87550:0crwdne87550:0", "maincv-p3v1": "crwdns87552:0crwdne87552:0", "maincv-p4v1": "crwdns87554:0crwdne87554:0", - "maincv-p5v1": "crwdns87556:0crwdne87556:0", - "maincv-p6v1": "crwdns87558:0crwdne87558:0", + "maincv-p5v1": "crwdns133623:0crwdne133623:0", + "maincv-p6v1": "crwdns133625:0crwdne133625:0", "maincv-p7-v1": "crwdns87560:0crwdne87560:0", "maincv-p8-v1": "crwdns87562:0crwdne87562:0", "maincv-p9-v1": "crwdns87564:0crwdne87564:0", - "maincv-p10-v1": "crwdns87566:0crwdne87566:0", + "maincv-p10-v1": "crwdns133627:0crwdne133627:0", "maincv-p11-v1": "crwdns87568:0crwdne87568:0", "maincv-p12-v1": "crwdns87570:0crwdne87570:0", "config-p1v1": "crwdns87572:0crwdne87572:0", @@ -860,7 +861,7 @@ "configure-api-settings": "crwdns87586:0crwdne87586:0", "etcetera-abbr": "crwdns87588:0crwdne87588:0", "dont-use-power-points": "crwdns87590:0crwdne87590:0", - "use-experience-points-explanation": "crwdns87592:0crwdne87592:0", + "use-experience-points-explanation": "crwdns133629:0crwdne133629:0", "use-variable-die-type-bonus-damage-explanation": "crwdns87594:0crwdne87594:0", "doc-p1v1": "crwdns87596:0crwdne87596:0", "release-p1v1": "crwdns87598:0crwdne87598:0", @@ -911,7 +912,7 @@ "decimal-points-for-money": "crwdns88210:0crwdne88210:0", "weapon-spell-config-section-different-color": "crwdns88212:0crwdne88212:0", "different-color-add-modify-remove-repeating-section-buttons": "crwdns88214:0crwdne88214:0", - "trashcan-icon-larger": "crwdns88216:0crwdne88216:0", + "trashcan-icon-larger": "crwdns133631:0crwdne133631:0", "color-background-header-for-sections": "crwdns88218:0crwdne88218:0", "separate-field-for-power-trappings": "crwdns88220:0crwdne88220:0", "action-button-for-weapon-spell-damage": "crwdns88222:0crwdne88222:0", @@ -919,7 +920,7 @@ "maincv-p13-v1": "crwdns88226:0crwdne88226:0", "maincv-p14-v1": "crwdns88228:0crwdne88228:0", "maincv-p10-v2": "crwdns88230:0crwdne88230:0", - "maincv-p15-v1": "crwdns88232:0crwdne88232:0", + "maincv-p15-v1": "crwdns133633:0crwdne133633:0", "rollexample1-v1": "crwdns88234:0crwdne88234:0", "rollexample1-v2": "crwdns88236:0crwdne88236:0", "rollexample1-v3": "crwdns88238:0crwdne88238:0", @@ -934,7 +935,7 @@ "maincv-p22-v1": "crwdns88256:0crwdne88256:0", "use-wealth-modifier-field": "crwdns91164:0crwdne91164:0", "change-skill-names": "crwdns119254:0crwdne119254:0", - "change-skills-explained": "crwdns119256:0crwdne119256:0", + "change-skills-explained": "crwdns133635:0crwdne133635:0", "skills-can-be-named-anything": "crwdns91168:0crwdne91168:0", "changes-reflected-in-all-areas": "crwdns91170:0crwdne91170:0", "internationalization-expansion": "crwdns91172:0crwdne91172:0", @@ -954,8 +955,8 @@ "use-ppe-u": "crwdns105230:0crwdne105230:0", "use-threat-rating": "crwdns105232:0crwdne105232:0", "hide-powers-desc": "crwdns105234:0crwdne105234:0", - "unshake-button-desc": "crwdns105236:0crwdne105236:0", - "soak-button-desc": "crwdns121726:0crwdne121726:0", + "unshake-button-desc": "crwdns133637:0crwdne133637:0", + "soak-button-desc": "crwdns133639:0crwdne133639:0", "wild-card-icon-desc": "crwdns105238:0crwdne105238:0", "no-power-points-desc": "crwdns105240:0crwdne105240:0", "variable-bonus-damage-desc": "crwdns105242:0crwdne105242:0", @@ -984,18 +985,18 @@ "show-size-desc": "crwdns121728:0crwdne121728:0", "show-status": "crwdns105288:0crwdne105288:0", "show-status-desc": "crwdns105290:0crwdne105290:0", - "show-strain": "crwdns105292:0crwdne105292:0", - "show-strain-desc": "crwdns105294:0crwdne105294:0", - "show-street-cred": "crwdns105296:0crwdne105296:0", - "show-street-cred-desc": "crwdns105298:0crwdne105298:0", + "show-strain": "crwdns133641:0crwdne133641:0", + "show-strain-desc": "crwdns133643:0crwdne133643:0", + "show-street-cred": "crwdns133645:0crwdne133645:0", + "show-street-cred-desc": "crwdns133647:0crwdne133647:0", "use-wealth-desc": "crwdns105300:0crwdne105300:0", "use-wealth-mod-desc": "crwdns105302:0crwdne105302:0", - "money-label-desc": "crwdns105304:0crwdne105304:0", + "money-label-desc": "crwdns133649:0crwdne133649:0", "use-code-name": "crwdns105306:0crwdne105306:0", "use-code-name-desc": "crwdns105308:0crwdne105308:0", "use-cybernetics": "crwdns105310:0crwdne105310:0", "use-cybernetics-desc": "crwdns105312:0crwdne105312:0", - "use-class-desc": "crwdns105314:0crwdne105314:0", + "use-class-desc": "crwdns133651:0crwdne133651:0", "parahuman-origin-desc": "crwdns105316:0crwdne105316:0", "use-ppe-desc": "crwdns105318:0crwdne105318:0", "use-threat-rating-desc": "crwdns105320:0crwdne105320:0", @@ -1003,7 +1004,7 @@ "use-species-desc": "crwdns105324:0crwdne105324:0", "show-activities-and-exams": "crwdns105326:0crwdne105326:0", "activities-exams-desc": "crwdns105328:0crwdne105328:0", - "show-archetypes": "crwdns105330:0crwdne105330:0", + "show-archetypes": "crwdns133653:0crwdne133653:0", "show-archetype-desc": "crwdns105332:0crwdne105332:0", "show-burn": "crwdns105334:0crwdne105334:0", "show-burn-desc": "crwdns105336:0crwdne105336:0", @@ -1028,8 +1029,8 @@ "show-motivation-desc": "crwdns105374:0crwdne105374:0", "show-occupation": "crwdns105376:0crwdne105376:0", "show-occupation-desc": "crwdns105378:0crwdne105378:0", - "show-tap-readout": "crwdns105380:0crwdne105380:0", - "show-tap-desc": "crwdns105382:0crwdne105382:0", + "show-tap-readout": "crwdns133655:0crwdne133655:0", + "show-tap-desc": "crwdns133657:0crwdne133657:0", "show-worst-nightmare": "crwdns105384:0crwdne105384:0", "show-nightmare-desc": "crwdns105386:0crwdne105386:0", "power-armor-bug": "crwdns105388:0crwdne105388:0", @@ -1201,7 +1202,7 @@ "spell-bonus-damage-field-hidden-for-cast-only": "crwdns121758:0crwdne121758:0", "other-skill-fatigue-issue": "crwdns121760:0crwdne121760:0", "whisper-occult-rolls": "crwdns121762:0crwdne121762:0", - "trait-based-wild-die": "crwdns121764:0crwdne121764:0", + "trait-based-wild-die": "crwdns133659:0crwdne133659:0", "boost-lower-trait": "crwdns121766:0crwdne121766:0", "use-consumables-description": "crwdns121768:0crwdne121768:0" }