diff --git a/Abstract Dungeon (FR base)/translations/af.json b/Abstract Dungeon (FR base)/translations/af.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/af.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/cs.json b/Abstract Dungeon (FR base)/translations/cs.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/cs.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/da.json b/Abstract Dungeon (FR base)/translations/da.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/da.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/de.json b/Abstract Dungeon (FR base)/translations/de.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/de.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/el.json b/Abstract Dungeon (FR base)/translations/el.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/el.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/en.json b/Abstract Dungeon (FR base)/translations/en.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/en.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/es.json b/Abstract Dungeon (FR base)/translations/es.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/es.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/fr.json b/Abstract Dungeon (FR base)/translations/fr.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/fr.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/he.json b/Abstract Dungeon (FR base)/translations/he.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/he.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/it.json b/Abstract Dungeon (FR base)/translations/it.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/it.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/ja.json b/Abstract Dungeon (FR base)/translations/ja.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/ja.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/ko.json b/Abstract Dungeon (FR base)/translations/ko.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/ko.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/nl.json b/Abstract Dungeon (FR base)/translations/nl.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/nl.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/pl.json b/Abstract Dungeon (FR base)/translations/pl.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/pl.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/pt.json b/Abstract Dungeon (FR base)/translations/pt.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/pt.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/ru.json b/Abstract Dungeon (FR base)/translations/ru.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/ru.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/sv.json b/Abstract Dungeon (FR base)/translations/sv.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/sv.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/tr.json b/Abstract Dungeon (FR base)/translations/tr.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/tr.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/zh.json b/Abstract Dungeon (FR base)/translations/zh.json
new file mode 100644
index 0000000000..941a34dd18
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/zh.json
@@ -0,0 +1,13 @@
+{
+ "name": "Nom :",
+ "level": "Niveau :",
+ "experience": "XP :",
+ "restoration": "Restauration :",
+ "ask-how-many-dice": "Combien de dés?",
+ "traits": "Traits :",
+ "hoards": "Trésors :",
+ "equipment": "Equipement :",
+ "bonus": "Bonus :",
+ "attributes'names": "Noms des attributs",
+ "attributes' descriptions": "Textes de description"
+}
\ No newline at end of file
diff --git a/Abstract Dungeon (FR base)/translations/zu.json b/Abstract Dungeon (FR base)/translations/zu.json
new file mode 100644
index 0000000000..a179a5c406
--- /dev/null
+++ b/Abstract Dungeon (FR base)/translations/zu.json
@@ -0,0 +1,13 @@
+{
+ "name": "crwdns87856:0crwdne87856:0",
+ "level": "crwdns87858:0crwdne87858:0",
+ "experience": "crwdns87860:0crwdne87860:0",
+ "restoration": "crwdns87862:0crwdne87862:0",
+ "ask-how-many-dice": "crwdns87864:0crwdne87864:0",
+ "traits": "crwdns87866:0crwdne87866:0",
+ "hoards": "crwdns87868:0crwdne87868:0",
+ "equipment": "crwdns87870:0crwdne87870:0",
+ "bonus": "crwdns87872:0crwdne87872:0",
+ "attributes'names": "crwdns87874:0crwdne87874:0",
+ "attributes' descriptions": "crwdns87876:0crwdne87876:0"
+}
\ No newline at end of file
diff --git a/Das_Schwarze_Auge_5/translations/en.json b/Das_Schwarze_Auge_5/translations/en.json
index 60611a8ad7..07e61dde50 100644
--- a/Das_Schwarze_Auge_5/translations/en.json
+++ b/Das_Schwarze_Auge_5/translations/en.json
@@ -655,12 +655,12 @@
"max-5": "(max. -5)\n\t\t\t\t\n\t\t\t",
"Abzüge-effektiv-abzgl-BE": "Abzüge effektiv abzgl. BE:",
"Abzüge-effektiv-inkl-BE": "Abzüge effektiv inkl. BE:",
- "Körper": "Körper",
- "Gesellschaft": "Gesellschaft",
- "Natur": "Natur",
- "Wissen": "Wissen",
- "Handwerk": "Handwerk",
- "Sprachen": "Sprachen",
+ "Körper": "Physical",
+ "Gesellschaft": "Social",
+ "Natur": "Nature",
+ "Wissen": "Knowledge",
+ "Handwerk": "Craft",
+ "Sprachen": "Languages",
"Gaben": "Gaben",
"MU": "COU",
"KL": "SAG",
@@ -670,7 +670,7 @@
"GE": "AGI",
"KO": "CON",
"KK": "FOR",
- "BE": "BE",
+ "BE": "ENC",
"Talent": "Skill",
"Eigenschaften": "Eigenschaften",
"FW": "SR",
@@ -987,7 +987,7 @@
"Fernkampf": "Ranged Combat",
"Kampftechniken": "Combat techniques",
"INI": " INI",
- "RS": "RS",
+ "RS": "PRO",
"GS": " MOV",
"LE": " LP",
"WS": " WS",
@@ -1514,7 +1514,7 @@
"Schnipsen": "Schnipsen",
"Objekt-und-Wesen": "Objekt und Wesen",
"Selbstarchivierung": "Self-archiving",
- "Signatur": "Signatur",
+ "Signatur": "Signature",
"Tätowierung": "Tätowierung",
"Trocken": "Trocken",
"Objekt-und-Kulturschaffende": "Objekt und Kulturschaffende",
diff --git a/Das_Schwarze_Auge_5/translations/fr.json b/Das_Schwarze_Auge_5/translations/fr.json
index 66ece49267..af88afd058 100644
--- a/Das_Schwarze_Auge_5/translations/fr.json
+++ b/Das_Schwarze_Auge_5/translations/fr.json
@@ -132,7 +132,7 @@
"Aktuell": "Actuel",
"Max": "Max",
"Lebensenergie": "Énergie vitale",
- "Wundschwelle": "Seuil de douleur",
+ "Wundschwelle": "Seuil de blessure",
"Astralenergie": "Énergie astrale",
"Karmaenergie": "Énergie karmique",
"Schicksalspunkte": "Points de destin",
@@ -146,48 +146,48 @@
"Rüstungsschutz": "Protection",
"Erworben": "Acquis",
"Zusatz": "Supplément",
- "Adel-Regel-Pub": "\n\t\t\t\t\t\tRègle: Le héros est respecté, jouit des privilèges de la noblesse, et peut être soulagé par le Maître quand il agit contre des joueurs de rang inférieur. Pour plus de détails, voir page 338.
.\n\t\t\t\t\t\tPublication: VR01 - Règles p. 163",
+ "Adel-Regel-Pub": "\n\t\t\t\t\t\tRègle : Le héros est respecté, jouit des privilèges de la noblesse, et peut être soulagé par le Maître quand il agit contre des joueurs de rang inférieur. Pour plus de détails, voir page 338.
.\n\t\t\t\t\t\tPublication : VR01 - Règles p. 163",
"Berechnung-Keine2": "Pas de calcul, se référer aux talents pertinents",
"Adel": "Noblesse",
"I": "I",
"II": "II",
"III": "III",
- "Altersresistenz-Regel-Pub": "\n\t\t\t\t\t\tRègle: Le héros est immunisé contre les signes naturels et magiques du vieillissement. Les effets négatifs de l'âge ne sont pas pris en compte.
.\n\t\t\t\t\t\tPublication: VR01 - Règles p. 163",
+ "Altersresistenz-Regel-Pub": "\n\t\t\t\t\t\tRègle : Le héros est immunisé contre les signes naturels et magiques du vieillissement. Les effets négatifs de l'âge ne sont pas pris en compte.
.\n\t\t\t\t\t\tPublication : VR01 - Règles p. 163",
"Berechnung-Keine1": "Aucun calcul",
"Alterresistenz": "Résistance au vieilissement",
"Angenehmer-Geruch-Regel-Pub": "\n\t\t\t\t\t\tRègle : bonus de +1 pour les épreuves de compétence sur Séduction (Charmer, Arts de lʼamour).
\n\t\t\t\t\t\tPortée : 1 pas de Rayon
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 163",
"Angenehmer-Geruch": "Fragrance agréable",
"Basiliskentöter-Regel-Pub": "\n\t\t\t\t\t\tRègle : Les tueurs de basilic sont traités avec respect, reçoivent régulièrement des invitations aux célébrations de la haute société et souvent de la nourriture et des boissons gratuites dans les tavernes. Le héros est traité comme s'il avait un rang social de 2 rangs plus élevé que d'habitude (voir règles page 338). L'adversaire doit savoir ou au moins croire que le héros est un tueur de basilic pour que le bonus compte.
\n\t\t\t\t\t\tPublication: VS01 - Bestiaire Aventurien I p. 122",
"Basiliskentöter": "Tueur de Basilic",
- "Begabung-Regel-Pub": "\n\t\t\t\t\t\tRègle: Un aventurier avec une prédisposition sur une compétence peut relancer 1D20 pour chaque épreuve de la compétence. Le joueur lance dʼabord les 3D20 et choisit celui des trois quʼil veut relancer. On garde toujours le meilleur résultat des deux jets. Une prédisposition nʼest choisie que pour une compétence particulière, donc pour un talent, un sort ou une liturgie spécifique. On ne peut pas avoir plusieurs prédispositions sur une même compétence pour relancer ainsi deux ou les trois\nD20 lors dʼune épreuve. On ne peut utiliser cet avantage si on obtient un double 20 ou un triple 20. Une prédisposition ne peut être choisie que pour une compétence, pas pour une technique de combat (mais il existe lʼavantage combattant-né). Lʼutilisation de points de destin est permise avant ou après lʼapplication dʼune prédisposition (voir page 29). De cette manière, il est possible de relancer un dé à plusieurs reprises ou de combiner un effet des points de destin avec la prédisposition.
.\n\t\t\t\t\t\tPublication: VR01 - Règles p. 167",
+ "Begabung-Regel-Pub": "\n\t\t\t\t\t\tRègle : Un aventurier avec une prédisposition sur une compétence peut relancer 1D20 pour chaque épreuve de la compétence. Le joueur lance dʼabord les 3D20 et choisit celui des trois quʼil veut relancer. On garde toujours le meilleur résultat des deux jets. Une prédisposition nʼest choisie que pour une compétence particulière, donc pour un talent, un sort ou une liturgie spécifique. On ne peut pas avoir plusieurs prédispositions sur une même compétence pour relancer ainsi deux ou les trois\nD20 lors dʼune épreuve. On ne peut utiliser cet avantage si on obtient un double 20 ou un triple 20. Une prédisposition ne peut être choisie que pour une compétence, pas pour une technique de combat (mais il existe lʼavantage combattant-né). Lʼutilisation de points de destin est permise avant ou après lʼapplication dʼune prédisposition (voir page 29). De cette manière, il est possible de relancer un dé à plusieurs reprises ou de combiner un effet des points de destin avec la prédisposition.
.\n\t\t\t\t\t\tPublication : VR01 - Règles p. 167",
"Berechnung-Keine4": "Pas de calcul, doit être pris en compte manuellement",
"Begabung": "Prédisposition",
- "Beidhändig-Regel-Pub": "\n\t\t\t\t\t\tRègle: le héros ne souffre pas de malus lors dʼépreuves de compétence sʼil utilise la main non dominante. En combat, lʼavantage supprime tous les malus qui découlent de lʼutilisation dʼune arme avec cette main (voir page 238).
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 163",
+ "Beidhändig-Regel-Pub": "\n\t\t\t\t\t\tRègle : le héros ne souffre pas de malus lors dʼépreuves de compétence sʼil utilise la main non dominante. En combat, lʼavantage supprime tous les malus qui découlent de lʼutilisation dʼune arme avec cette main (voir page 238).
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 163",
"Berechnung-Auto1": "Calcul automatique intégré",
"Beidhändig": "Ambidextre",
"Drachentöter-Regel-Pub": "\n\t\t\t\t\t\tRègle : Les tueurs de dragon sont traités avec respect, reçoivent régulièrement des invitations aux célébrations de la haute société et souvent de la nourriture et des boissons gratuites dans les tavernes. Le héros est traité comme s'il avait un rang social de 1 rang plus élevé que d'habitude (voir règles page 338). L'adversaire doit savoir ou au moins croire que le héros est un tueur de dragon pour que le bonus compte.
\n\t\t\t\t\t\tPublication: VS01 - Bestiaire Aventurien I p. 122",
"Drachentöter": "Tueur de dragons",
- "Dunkelsicht1-Regel-Pub": "\n\t\t\t\t\t\tRègle: au niveau I, les complications dans lʼobscurité sont divisées par deux, et elles peuvent être négligées avec le niveau II. Dans le noir total, lʼavantage est inefficace et le personnage souffre de tous les malus inhérents à lʼobscurité.
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 166",
+ "Dunkelsicht1-Regel-Pub": "\n\t\t\t\t\t\tRègle : au niveau I, les complications dans lʼobscurité sont divisées par deux, et elles peuvent être négligées avec le niveau II. Dans le noir total, lʼavantage est inefficace et le personnage souffre de tous les malus inhérents à lʼobscurité.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 166",
"Dunkelsicht1": "Nyctalopie I",
- "Dunkelsicht2-Regel-Pub": "\n\t\t\t\t\t\tRègle: au niveau I, les complications dans lʼobscurité sont divisées par deux, et elles peuvent être négligées avec le niveau II. Dans le noir total, lʼavantage est inefficace et le personnage souffre de tous les malus inhérents à lʼobscurité.
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 166",
+ "Dunkelsicht2-Regel-Pub": "\n\t\t\t\t\t\tRègle : au niveau I, les complications dans lʼobscurité sont divisées par deux, et elles peuvent être négligées avec le niveau II. Dans le noir total, lʼavantage est inefficace et le personnage souffre de tous les malus inhérents à lʼobscurité.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 166",
"Dunkelsicht2": "Nyctalopie II",
"Eisenaffine-Aura-Regel-Pub": "\n\t\t\t\t\t\tRègle : Celui qui possède cet avantage ne souffre que de la moitié des malus dus au fer et à ses alliages.
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 163",
"Eisenaffine-Aura": "Aura affinifer",
- "Eisern-Regel-Pub": "\n\t\t\t\t\t\tRègle: Le seuil de blessure du héros augmente de 1 en raison de l'avantage.
\n\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium p. 132",
+ "Eisern-Regel-Pub": "\n\t\t\t\t\t\tRègle : Le seuil de blessure du héros augmente de 1 en raison de l'avantage.
\n\t\t\t\t\t\tPublication : VR02 - Aventuria Compendium p. 132",
"Eisern": "Solide comme le fer",
- "Entfernungssinn-Regel-Pub": "\n\t\t\t\t\t\tRègle: les épreuves de combat à distance avec des armes à projectiles (et seulement des armes à projectiles) ne subissent quʼun malus de –1 à la place de –2 par catégorie de distance.
\n\t\t\t\t\t\tPortéé: 200 pas, au-delà de cette distance les estimations sont moins précises
.\n\t\t\t\t\t\tPublication: VR01 - Règles p. 169",
+ "Entfernungssinn-Regel-Pub": "\n\t\t\t\t\t\tRègle : les épreuves de combat à distance avec des armes à projectiles (et seulement des armes à projectiles) ne subissent quʼun malus de –1 à la place de –2 par catégorie de distance.
\n\t\t\t\t\t\tPortée : 200 pas, au-delà de cette distance les estimations sont moins précises
.\n\t\t\t\t\t\tPublication : VR01 - Règles p. 169",
"Entfernungssinn": "Sens des distances",
"Feenfreund-Regel-Pub": "\n\t\t\t\t\t\tRègle : Les épreuves de Persuasion (baratiner, trouver une excuse, manipuler, flatter), pour rendre les fées amicales, sont considérés comme meilleures de 1 NR si le test est réussi. Cependant, le NR ne peut jamais augmenter au-delà de 6.
\n\t\t\t\t\t\tPublication: VS01 - Bestiaire Aventurien I p. 122",
"Feenfreund": "Armes de duel",
- "Flink-Regel-Pub": "\n\t\t\t\t\t\tRègle: le héros augmente dʼ1 point sa valeur de base de vitesse.
.\n\t\t\t\t\t\tPublication: VR01 - Règles p. 167",
+ "Flink-Regel-Pub": "\n\t\t\t\t\t\tRègle : le héros augmente dʼ1 point sa valeur de base de vitesse.
.\n\t\t\t\t\t\tPublication : VR01 - Règles p. 167",
"Flink": "Rapidité",
- "Fuchssinn-Regel-Pub": "\n\t Règle: Le héros peut détecter des pièges qui ne peuvent pas être détectés avec les sens conventionnels. Acquérir cet avantage ajoute le domaine dʼapplication sens du renard dans le talent acuité sensorielle.
\n\t\t\t\t\t\tPortée: 10 Pas
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 169",
+ "Fuchssinn-Regel-Pub": "\n\t Règle : Le héros peut détecter des pièges qui ne peuvent pas être détectés avec les sens conventionnels. Acquérir cet avantage ajoute le domaine dʼapplication sens du renard dans le talent acuité sensorielle.
\n\t\t\t\t\t\tPortée : 10 Pas
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 169",
"Fuchssinn": "Sens du renard",
"Geborener-Redner-Regel-Pub": "\n\t\t\t\t\t\trègle: les épreuves de convertir & convaincre (discours public) ont un bonus de +1.
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 166",
"Geborener-Redner": "Orateur né",
- "Geweihter-Regel-Pub": "\n\t\t\t\t\t\tRègle: le prêtre reçoit une valeur de base dʼénergie karmique de 20 PK. Lʼavantage ne lui procure pas la capacité spéciale tradition. Celle-ci doit être achetée à part. Chaque prêtre doit commencer avec une tradition (une tradition est une capacité spéciale particulière). Un héros peut aussi acquérir cet avantage dans le cours ultérieur de sa vie et devenir prêtre. On ne peut se consacrer quʼà une divinité. Lʼacquisition dʼune autre tradition nʼest pas possible.
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 166",
+ "Geweihter-Regel-Pub": "\n\t\t\t\t\t\tRègle : le prêtre reçoit une valeur de base dʼénergie karmique de 20 PK. Lʼavantage ne lui procure pas la capacité spéciale tradition. Celle-ci doit être achetée à part. Chaque prêtre doit commencer avec une tradition (une tradition est une capacité spéciale particulière). Un héros peut aussi acquérir cet avantage dans le cours ultérieur de sa vie et devenir prêtre. On ne peut se consacrer quʼà une divinité. Lʼacquisition dʼune autre tradition nʼest pas possible.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 166",
"Geweihter": "Pouvoir divin",
- "Giftresistenz-Regel-Pub": "\n\t\t\t\t\t\tRègle: La résistance au poison améliore la ténacité physique et la ténacité mentale de 1 par niveau quand il s'agit de résister aux poisons.
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 168",
+ "Giftresistenz-Regel-Pub": "\n\t\t\t\t\t\tRègle : La résistance au poison améliore la ténacité physique et la ténacité mentale de 1 par niveau quand il s'agit de résister aux poisons.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 168",
"Giftresistenz": "Résistance aux poisons",
"Glück-Regel-Pub": "\n\t\t\t\t\t\tRègle: le nombre maximum de points de destin du héros augmente de 1 par niveau de chance et le héros ajoute immédiatement ces points à sa réserve.
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 164",
"Glück": "Chance",
@@ -255,7 +255,7 @@
"Tierfreund": "Ami des animaux",
"Unscheinbar-Regel-Pub": "\n\t\t\t\t\t\tRègle: les héros avec cet avantage reçoivent un bonus de +1 en Connaissance de la rue (filature).
\n\t\t\t\t\t\tPublication: VR01 - Règles S. 165",
"Unscheinbar": "Effacé",
- "Verb-Reg-Astralkraft-Regel-Pub": "\n\t\t\t\t\t\tRègle: pour chaque niveau, le héros reçoit 1 point supplémentaire pour se régénérer.
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 167",
+ "Verb-Reg-Astralkraft-Regel-Pub": "\n\t\t\t\t\t\tRègle : pour chaque niveau, le héros reçoit 1 point supplémentaire pour se régénérer.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 167",
"Verbesserte-Regeneration-Astralenergie": "Régénération améliorée (énergie astrale)",
"Verb-Reg-Karmaenergie-Regel-Pub": "\n\t\t\t\t\t\tRègle: pour chaque niveau, le héros reçoit 1 point supplémentaire pour se régénérer.
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 167",
"Verbesserte-Regeneration-Karmaenergie": "Régénération améliorée (énergie karmique)",
@@ -348,7 +348,7 @@
"Niedrige-Zähigkeit-Regel-Pub": "\n\t\t\t\t\t\tRègle : la valeur de base de la TP du héros diminue de 1.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 172",
"Niedrige-Zähigkeit": "Faible ténacité physique",
"Pech-Regel-Pub": "\n\t\t\t\t\t\tRègle: pour chaque niveau de ce désavantage, le héros commence avec 1 point de destin de moins que dʼordinaire. Son maximum de points de destin descend aussi dʼun point par niveau. Le nombre de points de destin ne peut pas tomber dans ce cas à moins de 0.
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 173",
- "Pech": "Déveine chronique",
+ "Pech": "Malchance",
"Pechmagnet-Regel-Pub": "\n\t\t\t\t\t\tRègle: chaque fois que le MJ sʼen remet au hasard (quel héros est concerné par la flèche ? Quel personnage était le plus proche du piège et qui lʼa déclenché ?), un héros avec ce désavantage devrait, par exemple, être statistiquement 2 fois plus exposé quʼun héros qui nʼest pas touché par cette déveine. Le désavantage ne doit naturellement pas être présent chez tous les membres dʼun même groupe de héros, sinon ces différents désavantages sʼannuleraient mutuellement. Donc le choix de ce désavantage exige lʼapprobation du meneur.
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 171",
"Pechmagnet": "Déveine chronique",
"Persönlichkeitsschwächen-Regel-Pub": "\n\t\t\t\t\t\tRègle : le maître peut exiger un malus de –1 pour les compétences indiquées sʼil considère la situation appropriée. Il est possible de choisir jusquʼà deux faiblesses de caractère par héros.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 172",
@@ -414,7 +414,7 @@
"Allgemeine SF": "CS générales",
"Abrichter": "Dressage",
"Abrollen": "Roulades",
- "Ackerbau": "Distiller",
+ "Ackerbau": "Agriculture",
"Anführer": "Chef",
"Anpeitscher": "Conduite d'esclaves",
"Analytiker": "Analyste",
@@ -432,7 +432,7 @@
"Eis-und-Schneekundig": "Connaissance de la glace et de la neige",
"Eiserner-Wille": "Volonté de fer",
"Ermutigender-Gesang": "Chant d'encouragement",
- "Fächersprache": "Langue du sujet",
+ "Fächersprache": "Langage de lʼéventail",
"Fallen-entschärfen": "Désamorcer des pièges",
"Falschspielen": "Tricherie",
"Faszinierender-Gesang": "Chant fascinant",
@@ -493,7 +493,7 @@
"Smutje": "Smutje",
"Stellmacherei": "Charron (fabrication)",
"Steppenkundig": "Connaissance des steppes",
- "Sumpfkundig": "Spécialiste des marais",
+ "Sumpfkundig": "Connaissance des marais",
"Tätowierer": "Tatoueur",
"Tierstimmen-imitieren": "Imitation de cris dʼanimaux",
"Töpferei": "Poterie",
@@ -526,7 +526,7 @@
"Elfenbogen": "Arc elfique",
"Fätelungstechnik": "Techniques de fermentation",
"Feuerwerk": "Feux d'artifice",
- "Filigranes-Kettenknüpfen": "Filigranes Kettenknüpfen",
+ "Filigranes-Kettenknüpfen": "Tissage de mailles en filigrane",
"Flinker-Difar": "Difar vive",
"Garadan": "Garadan",
"Gefäße-des-Rohal": "Réceptacles de Rohal",
@@ -557,7 +557,7 @@
"Pelura": "Pelura",
"Pentagramm": "Pentagramme",
"Porzellan": "Porcelaine",
- "Rascher-Wahn": "Délire rapide",
+ "Rascher-Wahn": "Délire déferlant",
"Rote-und-Weiße-Kamele": "Les chameaux blancs et rouges",
"Schaumkuss": "Schaumkuss",
"Schlacht-von-Jergan": "Bataille de Jergan",
@@ -584,7 +584,7 @@
"Willentrunk": "Potion de volonté",
"Wundfieber": "Fièvre des plaies",
"Wurara": "Wurara",
- "Zähigkeitstrunk": "Potion d'endurance",
+ "Zähigkeitstrunk": "Potion de ténacité physique",
"Zaubertrank": "Potion magique",
"Zeitalterforschung": "Étude des Âges",
"Zorganpocken": "Variole de Zorgan",
@@ -644,7 +644,7 @@
"Stufe-2": "Niveau II
(-2)",
"Stufe-3": "Niveau III
(-3)",
"Stufe-4": "Niveau IV
(incapable d'agir)",
- "Betäubung": "Paralysé",
+ "Betäubung": "Étourdissement",
"Entrückt": "Extase",
"Furcht": "Terreur",
"Paralyse": "Paralysie",
@@ -780,7 +780,7 @@
"Kulturlandkundig-Plus": "Connaissance des terres cultivées (+)",
"Meereskundig-Plus": "Connaissance des mers (+)",
"Steppenkundig-Plus": "Connaissance des steppes (+)",
- "Sumpfkundig-Plus": "Spécialiste des marais (+)",
+ "Sumpfkundig-Plus": "Connaissance des marais (+)",
"Waldkundig-Plus": "Connaissance des forêts (+)",
"Wüstenkundig-Plus": "Connaissance des déserts (+)",
"Fesseln": "Pratique des nœuds",
@@ -875,7 +875,7 @@
"Gilbe-BG": "Jaunisse (SP)",
"Jahresfieber-BG": "Fièvre annuelle (SP)",
"Lutanas-BG": "Lutanas (SP)",
- "Rascher-Wahn-BG": "Délire rapide (SP)",
+ "Rascher-Wahn-BG": "Délire déferlant (SP)",
"Schwarze-Wut-BG": "Rage noire (SP)",
"Sumpffieber-BG": "Fièvre des marais (SP)",
"Tollwut-BG": "Rage (SP)",
@@ -915,7 +915,7 @@
"Zauberzeichen-malen-AG": "Signes magiques (DA)",
"Rüstungsherstellung": "Fabrication d'armures (DA)",
"Fätelungstechnik-BG": "Techniques de fermentation (SP)",
- "Filigranes-Kettenknüpfen-BG": "Filigranes Kettenknüpfen (BG)",
+ "Filigranes-Kettenknüpfen-BG": "Tissage de mailles en filigrane (SP)",
"Lehmbacktechnik-BG": "Technique de cuisson à l'argile (SP)",
"Musizieren": "Musique",
"Dirigieren-AG": "Diriger un orchestre (DA)",
@@ -1092,7 +1092,7 @@
"Verteidigungshaltung:": "Posture défensive :",
"ZH-Reiterkampf:": "Combat monté 2M :",
"Spezialmanöver": "Manœuvre spéciale",
- "AT-auf-ungeschütze-Stellen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRègle : Si l'AT de la créature réussit et que la défense de la cible échoue, la protection de l'armure créée par les vêtements et l'armure peut être ignorée. Contre cette attaque, vous pouvez vous défendre normalement. L'attaque subit un malus de 2. La protection des armures magiques, karmiques ou naturelles ne peut être contournée et continue à protéger.
\n\t\t\t\t\t\t\t\t\tPénalité : -2
\n\t\t\t\t\t\t\t\t\tPublication : VS01 - Bestiaire aventurien I p. 9",
+ "AT-auf-ungeschütze-Stellen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRègle : Si l'AT de la créature réussit et que la défense de la cible échoue, la protection de l'armure créée par les vêtements et l'armure peut être ignorée. Contre cette attaque, vous pouvez vous défendre normalement. L'attaque subit un malus de 2. La protection des armures magiques, karmiques ou naturelles ne peut être contournée et continue à protéger.
\n\t\t\t\t\t\t\t\t\tMalus : -2
\n\t\t\t\t\t\t\t\t\tPublication : VS01 - Bestiaire aventurien I p. 9",
"AT-auf-ungeschütze-Stellen": "AT sur des zones non prot.",
"Anspringen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRègle: Contre cette attaque vous pouvez vous défendre normalement. Si la défense échoue, l'adversaire tombe et subit le statut à terre. L'attaque cause 1D3 PI au lieu des dégâts réels. La créature est également assise sur sa victime et jouit d'une position avantageuse (voir règles page 238). Afin de faire descendre la créature, une épreuve comparée de Tour de force (lever & soulever) est nécessaire, avec un malus de 1 pour chaque 50 pierres de poids complet de la créature. Cela coûte une action. Si le héros veut aussi se lever en même temps, le test subit un malus de 3 points supplémentaires. Une attaque infructueuse signifie que l'adversaire a droit à une attaque d'opportunité. L'attaque subit un malus de 4 points.
.\n\t\t\t\t\t\t\t\t\tPénalité: -4
\n\t\t\t\t\t\t\t\t\tPublication: VS01 - Bestiaire aventurien I p. 9",
"Anspringen": "Bondir :",
@@ -1104,7 +1104,7 @@
"ZH": "2M",
"Festnageln-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRègle: Une manœuvre de clouage ne peut être effectuée que contre des adversaires qui ont le statut à terre. Si l'AT, avec un malus de -4, réussit et que la défense échoue, la victime est clouée au sol. Le 'héros ne peut plus parer avec l'arme utilisée, il ne peut qu'esquiver. Dans l'AS suivant, l'AT réussit automatiquement sans que le joueur n'ait à lancer les dés. Chaque AS est attaqué par +1 PI (pas de PI supplémentaire dans le 1er AS, +1 PI dans le 2ème AS, +2 PI dans le 3ème AS, etc. Les PI sont lancés avec les dés habituels. L'adversaire reçoit le statut immobilisé et conserve le statut à terre. Tant que la victime est clouée, elle ne peut pas se défendre. L'attaquant peut décider à la fin d'un AS de lâcher prise. Pour se libérer, la victime doit gagner un test comparatif de tour de force (pression & flexion) contre le héros. Chaque test coûte 1 action. La manœuvre de clouage ne peut être utilisée que contre des cibles de petite ou moyenne taille.
.\n\t\t\t\t\t\t\t\t\tMalus: -4
Devicunt\n\t\t\t\t\t\t\t\t\tTechniques de combat: Lances
\n\t\t\t\t\t\t\t\t\tPublication: VR02 - Aventurian Compendium I p. 152\n\nTraduit avec www. DeepL. com/Translator",
"Festnageln": "Clouer au sol",
- "Flugangriff-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Ist der Flugangriff erfolgreich, steigen die TP um 2. Das Manöver Flugangriff kann nur durchgeführt werden, wenn der Angreifer eine Anflugstrecke von mindestens 8 Schritt hat und über eine GS von mindestens 4 verfügt. Gegen diesen Angriff kann man sich normal verteidigen. Misslingt der Flugangriff, darf der Verteidiger einen Passierschlag ausführen. Sollte der Flugangriff gelungen sein, so ist eine Attacke gegen das Flugwesen durch den Angegriffenen in dieser KR um 6 erschwert, da das Wesen am Gegner vorbeifliegt. Am Ende der KR hat sich das Flugwesen, wenn es dies will, bis zu GS/2 Schritt von seinem Opfer entfernt, unabhängig davon, ob es mit dem Flugangriff getroffen hat oder nicht. Dieses Spezialmanöver kann nicht mit dem Basismanöver Finte kombiniert werden. Die Attacke ist um 2 erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 9",
+ "Flugangriff-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRègle : Si l'attaque en vol est réussie, les PI augmentent de 2. La manœuvre d'attaque en vol de ne peut être effectuée que si l'attaquant a une distance d'approche d'au moins 8 pas et une VIT d'au moins 4. Contre cette attaque, vous pouvez vous défendre normalement. Si l'attaque en vol échoue, le défenseur peut exécuter une attaque d'opportunité. Si l'attaque en vol aurait dû réussir, alors une attaque contre l'attaquant volant subit un malus de 6 cet AS, puisque l'être volant passe devant l'adversaire. A la fin de l'AS, l'être volant, s'il le souhaite, peut s'éloigner de sa victime de VIT/2 pas, que la victime ait été touchée ou non par l'attaque aérienne. Cette manœuvre spéciale ne peut pas être combinée avec la manœuvre de feinte de base. L'attaque est rendue plus difficile par 2.
\n\t\t\t\t\t\t\t\t\tmalus : -2
\n\t\t\t\t\t\t\t\t\tPublication : VS01 - Bestiaire aventurien I p. 9",
"Flugangriff": "Attaque aérienne:",
"Gezielter-Angriff-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : Avec cette manœuvre, vous pouvez attaquer une zone du corps spécifique. Cela nécessite une attaque rendue plus difficile en fonction de l'impact de la zone.
\n\t\t\t\t\t\t\t\t\tPénalité : selon la zone
\n\t\t\t\t\t\t\t\t\tTechnique de combat : toutes les techniques de combat rapproché
\n\t\t\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 152",
"Gezielter-Angriff": "Attaque ciblée",
@@ -1150,18 +1150,18 @@
"3-Gegner": "3. adversaire",
"Schildspalter-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : lʼattaquant vise le bouclier et lʼadversaire peut tenter de parer avec son bouclier ou bien dʼesquiver. Dans le cas dʼune parade, le combattant ne bénéficie pas du bonus de parade du bouclier. Si la parade ou bien lʼesquive échoue, les dégâts sont retirés des points de structure du bouclier. Si ceux-ci tombent à 0, le bouclier est détruit. Pour en savoir plus sur les points de structure, voir page 349.
\n\t\t\t\t\t\t\t\t\ttechniques de combat: armes à chaîne, épées à deux mains, haches & masses, haches & masses à deux mains.
\n\t\t\t\t\t\t\t\t\tPublication : VR01 - Règles p. 249",
"Schildspalter": "Briseur de bouclier",
- "Schwanz-Tentakelschwung-Regel": "\n\t\t\t\t\t\t\t\tRegel: Ist das angreifende Wesen mindestens eine Größenkategorie größer als seine Ziele, kann es mit einem Schwanz- oder Tentakelschwung mehrere Gegner zu Fall bringen. Diesem Angriff kann man nur ausweichen. Ist die Verteidigung misslungen, stürzt der Gegner und erleidet den Status Liegend. Durch den Fall erleidet man 1W3 SP. Ein solcher Angriff kann nur gegen Ziele neben oder hinter (Schwanz) bzw. vor (Tentakel) dem angreifenden Wesen ausgeführt werden. Die Attacke ist um 2 pro Ziel erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2 pro Ziel
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 10",
+ "Schwanz-Tentakelschwung-Regel": "\n\t\t\t\t\t\t\t\tRègle : Si la créature attaquante est au moins une catégorie de taille plus grande que ses cibles, elle peut faire tomber plusieurs adversaires avec sa queue ou un balayage de ses tentacules. Cette attaque ne peut qu'être évitée. Si la défense échoue, l'adversaire tombe et subit le statut à terre. La chute inflige 1D3 BL. Une telle attaque ne peut être effectuée que contre des cibles situées à côté ou derrière (queue) ou devant (tentacule) l'être attaquant. L'attaque subit un malus de 2 par cible.
.\n\t\t\t\t\t\t\t\t\tMalus : -2 par cible
\n\t\t\t\t\t\t\t\t\tPublication : VS01 - Bestiaire aventurien I p. 10",
"Schwanz-Tentakelschwung": "Balaiement de la queue ou du tentacule :",
"1-Ziel": "1 Cible",
"2-Ziele": "2 Cibles",
"3-Ziele": "3 Cibles",
"4-Ziele": "4 Cibles",
"Schwitzkasten-Regel": "\n\t\t\t\t\t\t\t\t\tRegel: Um einen Feind in den Schwitzkasten zu nehmen, muss die Heldin ihren Widersacher zuvor im Haltegriff haben. In der nächsten KR würfelt die Spielerin eine Raufen-AT. Gelingt sie und es wird nicht erfolgreich verteidigt, ist der Gegner im Schwitzkasten. Misslingt sie, endet der Haltegriff. Ist der Widersacher im Schwitzkasten, erleidet er jede KR 1 SP. Der Gegner muss jede KR eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) ablegen, die erschwert ist um die SP, die in dieser KR verursacht wurden. Bei Misslingen erleidet er 1 Stufe Betäubung. Während der Gegner im Schwitzkasten ist, stehen ihm zwei Optionen offen: \n\t\t\t\t\t\t\t\t\t
• Schwitzkasten aufsprengen: Er kann versuchen, den Schwitzkasten zu sprengen. Dazu muss ihm eine Vergleichsprobe auf Kraftakt (Ziehen & Zerren) gelingen. War der Widersacher erfolgreich, enden der Schwitzkasten und der Haltegriff. \n\t\t\t\t\t\t\t\t\t
• Angreifen: Er kann die Heldin angreifen. \n\t\t\t\t\t\t\t\t\t
Solange der Schwitzkasten aufrechterhalten wird, leidet der Feind unter den Status Fixiert und Eingeengt.
\n\t\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 154",
- "Schwitzkasten": "Étranglement",
+ "Schwitzkasten": "Prise d'étranglement",
"Sturmangriff-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : un héros ne peut utiliser cette manœuvre que sʼil a un élan dʼau moins quatre pas et sʼil a une VI dʼau moins 4. Le mouvement fait partie de lʼaction de la charge en mêlée. Si lʼattaque réussit, les PI sont augmentés de 2 + VI/2 (vitesse de lʼattaquant). Cette attaque peut être évitée de manière normale. Si lʼattaque en charge échoue, le défenseur bénéficie dʼune attaque dʼopportunité. On ne peut pas combiner cette manœuvre spéciale avec la manœuvre de base feinte.
.\n\t\t\t\t\t\t\t\t\tMalus : -2
\n\t\t\t\t\t\t\t\t\tTechnique de combat : armes dʼhast, épées, épées à deux mains, haches & masses, haches & masses à deux mains.
\n\t\t\t\t\t\t\t\t\tPublication : VR01 - Règles p. 249",
"Sturmangriff": "Charge en mêlée",
"Todesstoß-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : pour une botte mortelle, lʼattaque se fait avec un malus de –2. En échange, lʼattaquant ajoute un D6 à ses points dʼimpact. En cas dʼéchec, le défenseur a la possibilité de faire une attaque dʼopportunité.
\n\t\t\t\t\t\t\t\t\tmalus : –2
\n\t\t\t\t\t\t\t\t\tTechniques de combat : armes de duel, dagues
\n\t\t\t\t\t\t\t\t\tPublication : VR01 - Règles p. 247",
- "Todesstoß": "Coup de grâce",
+ "Todesstoß": "Botte mortelle",
"Trampeln-Regel": "\n\t\t\t\t\t\t\t\tRegel: Nur Wesen, die im Vergleich zum Gegner eine höhere Größenkategorie aufweisen, können einen Trampel-Angriff durchführen. Ausschließlich Gegner mit dem Status Liegend oder Wesen, deren Größenkategorie kleiner ist als die des angreifenden Wesens, können zertrampelt werden. Der Angreifer kann eine Trampel-Attacke durchführen. Hierdurch erleidet er jedoch einen zusätzlichen Abzug von 2 Punkten auf seine Verteidigung in der laufenden KR.
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 10",
"Trampeln": "Piétiner :",
"Überrennen-Regel": "\n\t\t\t\t\t\t\t\tRègle: La manœuvre de piétinement ne peut être effectuée que si l'attaquant a une distance de départ d'au moins 8 pas et une VIT d'au moins 4. Cette attaque peut être repoussée normalement. Si le piétinement est infructueux, le défenseur a la possibilité d'effectuer une attaque d'opportunité, mais avec une difficulté supplémentaire de 4. Si la manœuvre de piétinement est réussie, une attaque contre l'auteur du piétinement est rendue plus difficile pour la personne attaquée dans cet AS par 2. A la fin de l'AS, la créature, si elle le veut, peut se positionner jusqu'à VIT/2 pas de sa victime, qu'elle frappe ou non avec l'attaque. Cette manœuvre spéciale ne peut pas être combinée avec la manœuvre de feinte de base.
.\n\t\t\t\t\t\t\t\t\tPublication: VS01 - Bestiaire aventurien I p. 10",
@@ -1177,15 +1177,15 @@
"Kampfstile": "Style de Combat",
"Adersin-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Der Gegner des Schwertgesellen ist durch den ständigen Wechsel zwischen Ein- und Zweihandnutzung der Waffe so überrascht, dass seine Verteidigung um 1 gesenkt wird. Obwohl der Anderthalbhänder bei diesem Stil gelegentlich in nur einer Hand geführt wird, kann er nicht zusammen mit einem Schild, einer Parierwaffe oder einer Einhandwaffe kombiniert werden. Selbst wenn der Anderthalbhänder teilweise einhändig geführt wird, kann die SF Einhändiger Kampf nicht genutzt werden.
\n\t\t\t\t\t\t\t\tKampftechnik: Zweihandschwerter (nur Anderthalbhänder)
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 156",
"Adersin-Stil": "Style Adersin",
- "Baburin-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Eine Kriegerin aus Baburin kann mittels 1 freien Aktion im Kampf eine Probe auf Kriegskunst ablegen. Sie muss vor dem Ablegen der Probe einen Gegner in Sichtreichweite bestimmen. Gelingt die Probe, so bekommt sie für die laufende KR einen Bonus von +1 AT, +1 Verteidigung und +1 Fernkampf gegen den benannten Widersacher.
\n\t\t\t\t\t\t\t\tKampftechnik: alle
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 156",
+ "Baburin-Stil-Regel": "\n \t\t\t\t\t\t\t\tRègle : Un guerrier de Baburin peut faire un test d'Art de la guerre avec 1 action gratuite en combat. Il doit choisir un ennemi en vue avant de passer l'épreuve. Si le test est réussi, il obtient un bonus de +1 AT, +1 de défense et +1 de combat à distance contre l'adversaire désigné pour l'AS en cours.
\n\t\t\t\t\t\t\t\tTechnique de combat : tous
.\n\t\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 156",
"Baburin-Stil": "Style de Baburin :",
"Baliho-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Kämpft der Held beritten gegen Fußkämpfer, erhöht sich die aus der vorteilhaften Position resultierende Erleichterung auf AT und Verteidigung um jeweils 1 (siehe Regelwerk Seite 238/240). Außerdem bekommt der Abenteurer noch einen Bonus von +1 TP bei Nahkampfangriffen, wenn er sich auf dem Rücken eines Reittiers befindet.
\n\t\t\t\t\t\t\t\tKampftechnik: alle Nahkampftechniken
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 156",
"Baliho-Stil": "Style de Baliho :",
"Bornländisches-Raufen-Regel": "\n \t\t\t\t\t\t\t\tRegel: Kennerinnen der SF Bornländisches Raufen erhöhen ihren Schaden bei allen waffenlosen Angriffen um +1 TP.
\n\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 157",
"Bornländisches-Raufen": "Lutte sourcelandaise:",
- "Cendrasch-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Gegen Gegner der Größenkategorie groß und riesig erhalten Krieger des Cendrasch-Stils einen Bonus von +1 auf ihre Verteidigung.
\n\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Zweihandhiebwaffen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 157",
+ "Cendrasch-Stil-Regel": "\n \t\t\t\t\t\t\t\tRègle : Contre les adversaires des catégories de taille grande et énorme les guerriers du style Cendrasch obtiennent un bonus de +1 sur leurs défenses.
\n\t\t\t\t\t\t\t\tTechniques de combat : Haches & mases, Haches & masses à deux mains
\n\t\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 157",
"Cendrasch-Stil": "Style Cendrash:",
- "Dajin-Buskur-Regel": "\n \t\t\t\t\t\t\t\tRegel: Sollte der Dajin-Buskur auf seiner Position verharren (sprich: er hat keine Aktion oder freie Aktion in dieser KR für Bewegung aufgewendet) und greift er den Feind an, der ihn in dieser KR zuerst angegriffen hat, so erhält er gegen diesen einen Bonus von +1 AT und +1 TP.
\n\t\t\t\t\t\t\t\tKampftechnik: Zweihandschwerter
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 157",
+ "Dajin-Buskur-Regel": "\n \t\t\t\t\t\t\t\tRègle : Si le Dajin-Buskur reste dans sa position (c'est-à-dire qu'il n'a utilisé aucune action ou action libre dans cet AS pour se déplacer) et attaque l'ennemi qui l'a attaqué en premier à cet AS, il reçoit un bonus de +1 AT et +1 PI contre cet ennemi.
\n\t\t\t\t\t\t\t\tTechnique de combat : Épées à deux mains
\n\t\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 157",
"Dajin-Stil": "Style Dajin:",
"Elenvina-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Bei der SF Anführer muss die Elenviner Kriegerin nur 1 freie Aktion statt einer regulären Aktion aufwenden.
\n\t\t\t\t\t\t\t\tKampftechnik: alle
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 157",
"Elenvina-Stil": "Style d'Elenvina :",
@@ -1249,7 +1249,7 @@
"Sprungtritt": "Coup de pied tombant",
"Tiefschlag-Regel": "\n \t\t\t\t\t\t\tRègle : Pour porter un coup bas, l'aventurier doit réussir une AT avec un malus de 4. Pour une attaque réussie non défendue, il obtient un bonus de +2 PI. Si l'adversaire souffre d'au moins 5 BL, il doit passer un test de maîtrise de soi (tenir bon), avec un malus de 2, sinon il obtient 1 niveau d' étourdissement.
\n\t\t\t\t\t\t\tPénalité : -4
\n\t\t\t\t\t\t\tTechnique de combat : Bagarre
\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 165",
"Tiefschlag": "Coup bas",
- "Tod-von-links-Regel": "\n \t\t\t\t\t\t\tRègle: Avec la CS la mort vient de la gauche, le bonus de PA d'une arme de parade disparaît, mais le héros obtient un bonus de +2 PI pour l'arme de parade. Au début de chaque AS, il est possible de décider si on utilise la mort vient de la gauche ou si le bonus habituel de l'arme de parade compte.
.\t\t\t\t\t\t\t\n \t\t\t\t\t\t\tTechnique de combat: toutes les techniques de mêlée exécutées avec des armes à une main
.\n\t\t\t\t\t\t\tPublication: VR02 - Aventurian Compendium I p. 164",
+ "Tod-von-links-Regel": "\n \t\t\t\t\t\t\tRègle : Avec la CS la mort vient de la gauche, le bonus de PA d'une arme de parade disparaît, mais le héros obtient un bonus de +2 PI pour l'arme de parade. Au début de chaque AS, il est possible de décider si on utilise la mort vient de la gauche ou si le bonus habituel de l'arme de parade compte.
.\t\t\t\t\t\t\t\n \t\t\t\t\t\t\tTechnique de combat : toutes les techniques de mêlée exécutées avec des armes à une main
.\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 164",
"Tod-von-links": "La mort vient de la gauche :",
"Vorbeiziehen-Regel": "\n \t\t\t\t\t\t\tRègle : Pour utiliser en passant contre un adversaire, une AT avec un malus de 4 doit être réussie. Si elle réussit, défendue ou non, le héros jouit d'une position avantageuse contre l'ennemi contre qui il a utilisé la manœuvre jusqu'à la fin du prochain AS (voir règles page 238), . Un AT réussie et non défendue cause des dégâts comme d'habitude. Dans un AT non défendue, son adversaire ne peut utiliser aucune manœuvre avant la fin de l'AS suivant.
\n\t\t\t\t\t\t\tPénalité : -4
\n\t\t\t\t\t\t\tTechniques de combat: Dagues, Armes d'escrime, Haches & masses, Épées
>.\n\t\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium I p. 164",
"Vorbeiziehen": "En passant",
@@ -1627,7 +1627,7 @@
"Dunkelheit": " Ténèbres",
"Dunkelheit-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Um den Zaubernden herum bildet sich eine Kugel aus Dunkelheit mit einem Durchmesser von QS x 2 in Schritt. Pro QS erschweren sich die Sichtverhältnisse um eine Stufe. Weder natürliche noch übernatürliche Lichtquellen können diese Dunkelheit erhellen. Für den Zaubernden werden die Sichtverhältnisse durch den Zauber nicht erschwert, bestehende Sichtmodifikatoren gelten allerdings weiterhin. Der Zaubernde muss vor dem Wirken des Zaubers entscheiden, ob die Zone der Dunkelheit an Ort und Stelle verbleiben oder sich mit ihm als Zentrum bewegen soll.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP (Aktivierung des Zaubers) + 8 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 125",
"Duplicatus": " Duplicatus",
- "Duplicatus-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde erzeugt einen oder mehrere illusionäre Doppelgänger des Ziels, die sich synchron zu ihm bewegen und ständig mit ihm verschmelzen und sich wieder von ihm trennen. Je nach QS erscheinen mehrere Doppelgänger. Der Zaubernde kann sich entscheiden, weniger Doppelgänger als maximal möglich erscheinen zu lassen:\n\t\t\t\t\t\t\tQS 1: 1 Doppelgänger, aber nur 2 Kampfrunden
\n\t\t\t\t\t\t\tQS 2: 1 Doppelgänger
\n\t\t\t\t\t\t\tQS 3: 2 Doppelgänger
\n\t\t\t\t\t\t\tQS 4: 3 Doppelgänger
\n\t\t\t\t\t\t\tQS 5: 4 Doppelgänger
\n\t\t\t\t\t\t\tQS 6: 4 Doppelgänger, aber doppelte Wirkungsdauer
\n\t\t\t\t\t\t\tDa die Doppelgänger nicht vom Zaubernden zu unterscheiden sind, haben Angreifer mit Nah- und Fernkampfangriffen oder Zaubern eine entsprechende Chance, einen der Doppelgänger statt des Zaubernden zu treffen. Sollte der Zaubernde statt eines Doppelgängers getroffen werden, muss er den Angriff parieren oder ihm ausweichen. Flächenangriffe sind hiervon nicht betroffen. Mehr zu den Illusionen und wie man sie durchschaut siehe Seite 259.
\n\t\t\t\t\t\t\t1 Doppelgänger 50 % (1-10 auf W20)
\n\t\t\t\t\t\t\t2 Doppelgänger 33 % (1-7 auf W20)
\n\t\t\t\t\t\t\t3 Doppelgänger 25 % (1-5 auf W20)
\n\t\t\t\t\t\t\t4 Doppelgänger 20 % (1-4 auf W20)
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP pro Doppelgänger (bei Misslingen entsprechend 2 AsP)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 290",
+ "Duplicatus-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CH
\n \t\t\t\t\t\t\tEffet : le lanceur produit un ou plusieurs doubles illusoires de lui-même qui se déplacent de manière synchrone avec lui et qui fusionnent et se séparent constamment de lui. Le nombre de doubles varie selon le NR. Le lanceur\npeut choisir de faire apparaître moins de doubles que le nombre maximum possible :
\n\t\t\t\t\t\t\tNR 1 : 1 double, mais seulement pour 2 assauts.
\n\t\t\t\t\t\t\tNR 2 : 1 double.
\n\t\t\t\t\t\t\tNR 3 : 2 doubles.
\n\t\t\t\t\t\t\tNR 4 : 3 doubles.
\n\t\t\t\t\t\t\tNR 5 : 4 doubles.
\n\t\t\t\t\t\t\tNR 6 : 4 doubles, mais pour une durée d’effet doublée.
\nComme les doubles sont indiscernables du lanceur, il est possible que ses ennemis, lors d’attaques à distance, de mêlée ou magiques, prennent pour cible un double à la place du lanceur. Le lanceur a besoin de contrer ou d’esquiver une attaque seulement si c’est bien lui qui est visé et pas l’un de ses doubles. Par contre, s’il est concerné par une attaque de zone, l’effet du duplicatus ne lui sera d’aucune aide. Pour en savoir plus sur les illusions et la manière de les percer à jour, voir page 259.
\n\t\t\t\t\t\t\t1 double 50% (1–10 au D20)
\n\t\t\t\t\t\t\t2 doubles 33% (1–7 au D20)
\n\t\t\t\t\t\t\t3 doubles 25% (1–5 au D20)
\n\t\t\t\t\t\t\t4 doubles 20% (1–4 au D20)
\n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d'activation : 4 PA par double (en cas d’échec, la dépense est de 2 PA).
\n\t\t\t\t\t\t\tPortée : contact.
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 assauts
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres vivants
\n\t\t\t\t\t\t\tDomaine : Illusion
\n\t\t\t\t\t\t\tDiffusion : magicien de guilde, charlatan
\n\t\t\t\t\t\t\tCoût d'amélioration : C
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 289",
"Ecliptifactus": " Ecliptifactus",
"Ecliptifactus-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Schatten des Zauberers wird durch diesen Zauberspruch belebt und kämpft für ihn. Mit dem Ecliptifactus kann der Magier immer nur einen Schatten heraufbeschwören. Erst nach Ablauf der Wirkungsdauer kann er den Zauber erneut wirken. Der Schatten besitzt die unten aufgeführten Werte. Zusätzlich erhält der Schatten folgende Boni:\n\t\t\t\t\t\t\tQS 1: keine Änderungen
\n\t\t\t\t\t\t\tQS 2: +1 AT, +5 LeP, +1 SK
\n\t\t\t\t\t\t\tQS 3: +1 AT, +1 PA, +1 AW, +1 TP, +5 LeP, +1 SK, Finte I
\n\t\t\t\t\t\t\tQS 4: +2 AT, +1 PA, +1 AW, +1 TP, +1 RS, +10 LeP, +1 SK, Finte I
\n\t\t\t\t\t\t\tQS 5: +2 AT, +2 PA, +2 AW, +1 TP, +1 RS, +10 LeP, +2 SK, Finte I
\n\t\t\t\t\t\t\tQS 6: +3 AT, +2 PA, +2 AW, +2 TP, +1 RS, +15 LeP, +2 SK, Finte I+II
\n\t\t\t\t\t\t\tDer Schatten ist außer durch Zauber mit dem Merkmal Antimagie nicht durch Magie beeinflussbar und erleidet keine Zustände. Sinken seine LeP auf 0, so verliert der Zaubernde schlagartig seine gesamte Astralenergie, davon 2 AsP permanent. Es dauert 7 Wochen, bis der Schatten sich regeneriert hat. Bis dahin besitzt der Zaubernde keinen Schatten und kann den Zauberspruch entsprechend auch nicht anwenden. Der fehlende Schatten wird in vielen Kulturen, besonders in den Ländern der Zwölfgöttergläubigen, als ein Stigma betrachtet. Ein fehlender Schatten wird schnell als ein Anzeichen gesehen, dass man es mit einem Dämonenbündler oder gar einem Geweihten des Namenlosen zu tun hat. Der Held bekommt für die Zeit ohne Schatten den Nachteil Stigma (siehe Regelwerk Seite 178).
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro Kampfrunde
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Dämonisch
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 125",
"Einflussbann": " Bannissement de l'influence",
@@ -1643,7 +1643,7 @@
"Exposami": " Exposami",
"Exposami-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Zauberer kann alle Lebewesen innerhalb der Reichweite des Zauberspruchs spüren, sofern sie mindestens so groß sind wie eine Ratte. Die Auren nimmt der Zauberer als grün-leuchtende Flecken wahr. Er ist jedoch nicht darauf angewiesen diese zu sehen, um Lebewesen zu spüren. Pflanzen, Pilze und Lebewesen, die kleiner als eine Ratte sind, können durch den Zauberspruch nicht erkannt werden. Bauwerke aus den Elementen Erz oder Eis stören die Wirkung des Spruches. Hinter einer Mauer aus Stein oder in einem Iglu kann der Zauberer also keine Lebewesen orten. Der Zauberer kann erkennen, um was für einen Typus von Lebewesen es sich handelt (siehe Regelwerk Seite 355).
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: QS x 20 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: 10 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen (außer Pflanzen, Pilze und Wesen, die kleiner als eine Ratte sind)
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 127",
"Falkenauge": " Œil de faucon",
- "Falkenauge-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte baut eine geistige Verbindung zu seinem Ziel auf. Hierdurch wird für den Verzauberten der nächste Fernkampfangriff auf dieses Ziel um QS des Zaubers erleichtert.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: Bis zum nächsten Schuss, maximal QS x 2 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 291",
+ "Falkenauge-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IN/IU
\n \t\t\t\t\t\t\tEffet : le lanceur développe une relation mentale avec sa cible. Par cette voie, la prochaine attaque de combat à distance sur cette cible obtient un bonus égal au NR du sort.
\n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d'activation : 4 PA
\n\t\t\t\t\t\t\tPortée : contact
\n\t\t\t\t\t\t\tDurée de l'effet : jusqu’au prochain tir, doit se déclencher avant NR × 2 assauts.
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres vivants
\n\t\t\t\t\t\t\tDomaine : Clairvoyance
\n\t\t\t\t\t\t\tDiffusion : Elfes
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 295",
"Favilludo": " Favilludo",
"Favilludo-Regel": "\n \t\t\t\t\t\t\tProbe: IN/FF/CH
\n \t\t\t\t\t\t\tWirkung: Das Ziel des Zaubers wird von einem Schwarm tanzender Funken umgeben. Ihre Farbe kann dabei beliebig gewählt werden. Alle Angriffe gegen den Zauberer sind um 1 erschwert.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287",
"Fischflosse": " Nageoires de poisson",
@@ -1655,9 +1655,9 @@
"Fortifex": " Fortifex",
"Fortifex-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/KO
\n \t\t\t\t\t\t\tWirkung: Durch den Fortifex entsteht eine durchscheinende, allerdings leicht flimmernde (und damit sichtbare)Wand, die für physische Objekte undurchdringlich ist. Die Wand kann beispielsweise Pfeile, Bolzen, einen Ignifaxius oder Lebewesen aufhalten. Sie schützt nicht vor Hitze, Kälte, Licht, Gasen, körperlosen Wesen oder Zaubern und Liturgien, die keine physische Komponente aufweisen. Der Zauberer muss einen Mittelpunkt innerhalb der Reichweite des Zauberspruchs benennen. Von dort aus wirkt gradlinig eine Barriere, die QS x 2 Schritt lang ist. Den exakten Verlauf durch den Mittelpunkt kann der Zauberer festlegen. Die Höhe der Barriere beträgt 3 Schritt. Eine Tiefe besitzt die Wand nicht. Man kann sie nur aufgerichtet platzieren, nicht flach hinlegen oder schräg stellen. Die Wand besitzt 100 Strukturpunkte. Sollten die Strukturpunkte auf 0 oder darunter sinken, löst sie sich auf.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: 30 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 129",
"Fulminictus": " Fulminictus",
- "Fulminictus-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte erleidet Schaden, der auf seine Aura einwirkt und eine Reihe kleiner innerer Verletzungen erzeugt. Er erleidet 2W6+(QS x 2) Trefferpunkte. Rüstungen schützen nicht vor diesem Zauber. Der Zauberspruch trifft sein Ziel automatisch. Der Gegner kann weder ausweichen noch parieren.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 291",
+ "Fulminictus-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IU/IN/CN (modifiée par TM).
\n \t\t\t\t\t\t\tEffet : la cible subit des dommages qui influencent sa force vitale, cʼest à dire qui affectent directement son énergie vitale sans produire de blessure apparente. Elle encaisse 2D6 + (NR × 2) PI. Les armures ne protègent pas de ce sort. La formule magique touche automatiquement sa cible. L’adversaire ne peut ni l’éviter ni la contrer avec des moyens non magiques.
\n \t\t\t\t\t\t\tDurée d'incantation : 1 action
\n\t\t\t\t\t\t\tCoût d'activation : 8 PA (le coût n’est pas modifiable).
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : immédiat.
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres vivants
\n\t\t\t\t\t\t\tDomaine : Transformation
\n\t\t\t\t\t\t\tDiffusion : Elfes
\n\t\t\t\t\t\t\tCoût d'amélioration : C
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 290",
"Gardianum": " Gardianum",
- "Gardianum-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Der Zauberspruch erschafft eine unsichtbare Kuppel um den Magier herum, die von außen kommende magische Angriffe absorbiert. Die Kuppel ist eigentlich eine Kugel, da jedoch der Magier meistens auf dem Boden steht, ist die Kugelform nicht so wichtig. Der Radius der Kuppel beträgt 3 Schritt, ihre Schildstärke die investierten AsP + QS x 3. Sie kann ihre Schildstärke in Trefferpunkten an Schaden absorbieren, die von Schaden verursachenden Zaubern erzeugt werden, hält jedoch weder magische Wesen noch magische Waffen ab. Fällt die Schildstärke unter 1, bricht die Kuppel zusammen. Schaden, der nicht mehr absorbiert werden kann, richtet Schaden an. Die Kuppel bewegt sich stets mit dem Zaubernden. Geschützt durch die Wirkung sind auch alle, die innerhalb der Kuppel stehen.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: mindestens 4 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 291",
+ "Gardianum-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IN/CH
\n \t\t\t\t\t\t\tEffet : le sort crée une sphère invisible autour du magicien qui absorbe les attaques magiques venant de l’extérieur. Puisque le lanceur se tient principalement au sol, la forme de la protection magique est généralement celle d’une coupole. Le rayon de la sphère s’élève à 3 pas, sa puissance de\nprotection est égale aux PA investis plus le NR × 3 du sort. La sphère peut absorber, pour un montant égal à sa puissance de protection, les points d’impact des dégâts qui sont causés par des sorts, mais pas par des créatures magiques ni des armes magiques. Si la puissance de protection tombe en dessous de 1, la sphère se brise. Les dommages qui n’ont pas été absorbés provoquent leur effet. La sphère se déplace toujours avec le lanceur. Toute personne se trouvant sous le dôme de protection est protégée par son effet
\n \t\t\t\t\t\t\tDurée d'incantation : 1 action
\n\t\t\t\t\t\t\tCoût d'activation : au moins 4 PA (le coût n’est pas modifiable).
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée de l'effet : 5 minutes
\n\t\t\t\t\t\t\tCatégorie de cible: Zone
\n\t\t\t\t\t\t\tDomaine: Antimagie
\n\t\t\t\t\t\t\tDiffusion : Druide, Magicien de guilde
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 290",
"Gedankenbilder": " Images des pensées",
"Gedankenbilder-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/KO
\n \t\t\t\t\t\t\tWirkung: Das Ziel vernimmt in seinem Geist vom Zauberer gewählte Bilder, beispielsweise dessen Sinneseindrücke, eine Warnung vor drohender Gefahr oder den Plan für ein gemeinsames Vorgehen. Dem Empfänger ist bewusst, dass ihm diese Bilder eingegeben werden. Zudem kann er auf diesem Wege nicht unfreiwillig abgelenkt werden. Das Ziel des Zaubers und der Zaubernde können sich nach Ende der Zauberdauer auch beliebig weit voneinander fortbewegen. Wichtig ist nur, dass der Zaubernde weiterhin Sichtkontakt zur Zielperson halten kann.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 129",
"Gefunden": " Trouvé",
@@ -1683,11 +1683,11 @@
"Hexengalle": " Fiel des sorcières",
"Hexengalle-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CN
\n \t\t\t\t\t\t\tEffet : la salive de la sorcière se transforme immédiatement en acide corrosif, tout en restant inoffensive pour la sorcière. La salive cause 1D6 + NR PI à la cible. La portée de crachat s’élève à 3 pas. La sorcière ne doit pas dépenser d’action supplémentaire pour cracher après le lancement du sort. Le temps du crachat est compris dans la durée d’incantation. Le crachat touche automatiquement si l’adversaire ne se défend pas. L’attaque par crachat compte comme une attaque de combat à distance avec une arme à projectile et peut être bloquée ou esquivée en conséquence. Si on lui oppose un bouclier, la salive lui inflige des dégâts structurels. Si le crachat atteint sa cible, la PR de la cible est à prendre en compte.
\n \t\t\t\t\t\t\tDurée d'incantation : 1 action
\n\t\t\t\t\t\t\tCoût d'activation : 4 PA (le coût n’est pas modifiable)
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée d'effet: immédiat
\n\t\t\t\t\t\t\tCatégorie de cible : être
\n\t\t\t\t\t\t\tDomaine : Transformation
\n\t\t\t\t\t\t\tDiffusion : Sorcières
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 290",
"Hexenkrallen": " Griffes des sorcières",
- "Hexenkrallen-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Der Hexe wachsen an beiden Händen scharfe Krallen. Sie verursacht damit 1W6+3 TP im Nahkampf und verwendet dafür die Kampftechnik Raufen. Die Hexe gilt damit weiterhin als unbewaffnet. Hexenkrallen gelten als magische Waffen.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 292",
+ "Hexenkrallen-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CN
\n \t\t\t\t\t\t\tEffet : il pousse des griffes acérées aux deux mains de la sorcière. Elle cause ainsi 1D6 + 3 PI en mêlée avec le talent bagarre. La sorcière est toutefois toujours considérée comme sans arme. Les griffes des sorcières sont considérées comme des armes magiques.
\n \t\t\t\t\t\t\tDurée d'incantation : 1 action
\n\t\t\t\t\t\t\tCoût d'activation: 4 PA
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 minutes
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres
\n\t\t\t\t\t\t\tDomaine : Transformation
\n\t\t\t\t\t\t\tDiffusion : Sorcière
\n\t\t\t\t\t\t\tCoût d'amélioration : A
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 290",
"Höllenpein": " Supplice",
"Höllenpein-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte erleidet Schmerzen, die sich oft in Krämpfen manifestieren. Der Höllenpein ersetz bei Folterungen das Talent Einschüchtern (Folter). Das Opfer muss eine Vergleichsprobe mit Selbstbeherrschung (Folter widerstehen) gegen den Höllenpein bestehen, die um die Schmerzstufe des Zauberspruchs erschwert ist (zusätzlich zu allen sonstigen Modifikatoren). Der Zaubernde hat nach dem Wirken des Zaubers QS Kampfrunden Zeit, um sein Ziel zu berühren, damit der Spruch seine Wirkung entfalten kann. Ansonsten verpufft der Zauber wirkungslos. Will ein Ziel nicht berührt werden, ist eine gelungene, nicht verteidigte Raufen-AT notwendig.
\n\t\t\t\t\t\t\tQS 1: keine zusätzliche Wirkung
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Schmerz, 0 SP
\n\t\t\t\t\t\t\tQS 3: 1 Stufe Schmerz, 1 SP
\n\t\t\t\t\t\t\tQS 4: 2 Stufen Schmerz, 1 SP
\n\t\t\t\t\t\t\tQS 5: 2 Stufen Schmerz, 2 SP
\n\t\t\t\t\t\t\tQS 6: 3 Stufen Schmerz, 2 SP
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 132",
"Horriphobus": " Horriphobus",
- "Horriphobus-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Dem Verzauberten gegenüber wirkt der Zaubernde wie eine Angst einflößende Gestalt aus seinen Alpträumen. Die Stärke dieses Eindrucks variiert mit der QS:
\n\t\t\t\t\t\t\tQS 1: 1 Stufe Furcht, aber nur für 2 KR
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Furcht
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Furcht
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Furcht
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Furcht
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Furcht, aber für die doppelte Wirkungsdauer
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 293",
+ "Horriphobus-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IU/CH (modifiée par TM)
\n \t\t\t\t\t\t\tEffet : l’ensorcelé prend le lanceur pour l’incarnation de ses pires cauchemars. La puissance de cette impression varie avec le NR :
\n NR 1 : 1 niveau de terreur, mais seulement pour 2 assauts.
\n NR 2 : 1 niveau de terreur.
\n NR 3 : 2 niveaux de terreur.
\n NR 4 : 3 niveaux de terreur.
\n NR 5 : 4 niveaux de terreur.
\n NR 6 : 4 niveaux de terreur, mais pour une durée d’effet doublée.
\n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d'activation : 8 PA
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 minutes
\n\t\t\t\t\t\t\tCatégorie de cible : être vivant
\n\t\t\t\t\t\t\tDomaine : Influence
\n\t\t\t\t\t\t\tDiffusion: magicien de guilde
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 291",
"Ignifaxius": " Ignifaxius",
"Ignifaxius-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Aus den Fingern des Zaubernden schießt einen Flammenstrahl, der in gerader Linie sein Ziel trifft. Der Magier muss keine zusätzliche Aktion aufwenden, um nach dem Wirken des Zaubers zu treffen. Das Treffen ist in der Zauberdauer inbegriffen. Das getroffene Ziel erleidet 2W6+(QS x 2) Trefferpunkte Schaden. Der Flammenstrahl zählt als Fernkampfangriff mit einer Schusswaffe und kann entsprechend geblockt werden, und auch ein Ausweichen ist möglich. An Schilden erzeugt er Strukturschaden, wenn er auf sie trifft. Der Strahl trifft automatisch, wenn man sich nicht verteidigt. Trifft der Flammenstrahl sein Ziel, werden die TP durch den RS des Ziels vermindert. Entflammbare Ziele erhalten bei 1-3 auf 1W6 den Status Brennend.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 293",
"Ignisphaero": " Ignisphaero",
@@ -1705,7 +1705,7 @@
"Invercano": " Invercano",
"Invercano-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/FF
\n \t\t\t\t\t\t\tWirkung: Wird der Zauberer Ziel eines Angriffszaubers, kann er diesen mittels Raufen oder seinem Traditionsartefakt auf seinen Gegner zurückwerfen. Hierzu ist eine Parade erforderlich, die um 4 Punkte erschwert ist. Gelingt diese, wird der Zauber auf den Anwender zurückgeworfen und erreicht sein neues Ziel zu Beginn der nächsten Kampfrunde. Als Angriffszauber gelten alle Zauber, die TP oder SP verursachen und bei denen mindestens 1 Würfel geworfen wird. Zauber mit Zonenwirkung können nicht zurückgeworfen werden. Weisen das ursprüngliche und das neue Ziel eine unterschiedliche SK bzw. ZK auf, wird dies ignoriert. Auch die Reichweite spielt für das Zurückwerfen des Zaubers keine Rolle. Jedes Mal, wenn ein Zauber durch einen Invercano zurückgeworfen wird, sinkt seine QS um 1. Sinkt die QS dadurch auf 0, löst sich der Zauber auf.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: selbst
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 134",
"Invocatio-Minima": " Invocatio Minima",
- "Invocatio-Minima-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Es manifestiert sich eine Handvoll Substanz aus den Niederhöllen. Meist handelt es sich um Schleim, Säure, schweflige Dämpfe oder flüssiges Feuer. Das genaue Ergebnis der Beschwörung lässt sich nicht beeinflussen. Der Zauberspruch gilt als einfacher und risikoarmer Übungszauber für Beschwörer (Insgesamt erscheint etwa eine Menge von 0,05 l pro QS).
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 1 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 293",
+ "Invocatio-Minima-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/CH/CN
\n \t\t\t\t\t\t\tEffet : conjure une poignée de substance des Bas-Enfers. Il s’agit généralement de mucus, d’acide, de vapeurs sulfureuses\nou de feu liquide. Le résultat précis de la conjuration ne peut pas être influencé. invocatio minima passe pour un sort d’exercice simple et à faible risque pour des conjurateurs (il apparaît au total une quantité d’un quart de verre7 par NR).
\n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
\n\t\t\t\t\t\t\tCoût d'activation : 4 PA
\n\t\t\t\t\t\t\tPortée : 1 pas
\n\t\t\t\t\t\t\tDurée de l'effet : immédiat
\n\t\t\t\t\t\t\tCatégorie de cible : Objet
\n\t\t\t\t\t\t\tDomaine : Sphères
\n\t\t\t\t\t\t\tDiffusion : Magicien de guilde, Sorcières
\n\t\t\t\t\t\t\tCoût d'amélioration : A
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 292",
"Karnifilo": " Karnifilo",
"Karnifilo-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das Ziel erhält den Status Blutrausch.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 KR (statt der üblichen Zeit von 2W20 KR des Status’ Blutrausch)
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Nachtalben u. a.
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 135",
"Katzenaugen": " Œil de chat",
@@ -1713,7 +1713,7 @@
"Klarum-Purum": " Klarum Purum",
"Klarum-Purum-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Zauberspruch hebt die Wirkung eines Giftes auf. Die Giftstufe darf die QS nicht übersteigen, sonst wirkt der Zauber nicht und gilt als misslungen.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 3 AsP pro Giftstufe (Kosten nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 135",
"Krötensprung": " Saut du crapaud",
- "Krötensprung-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte kann einmalig unnatürlich weit und hoch springen. Die Weite des Sprungs wird um QS + 3 in Schritt erhöht, die Höhe um QS. Mehr zu den Regeln des Springens siehe Regelwerk Seite 349.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 2 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 294",
+ "Krötensprung-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CN
\n \t\t\t\t\t\t\tEffet : la cible du sort peut sauter une fois et une seule plus loin et plus haut de manière surnaturelle. La longueur est augmentée de NR + 3 pas, la hauteur de NR pas. Plus de détails sur les règles de saut page 349.
\n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d'activation : 2 PA
\n\t\t\t\t\t\t\tPortée : contact
\n\t\t\t\t\t\t\tDurée de l'effet : immédiat
\n\t\t\t\t\t\t\tCatégorie de cible : êtres vivants
\n\t\t\t\t\t\t\tDomaine : Transformation
\n\t\t\t\t\t\t\tDiffusion : Sorcière
\n\t\t\t\t\t\t\tCoût d'amélioration : A
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 298",
"Kusch": " Couché!",
"Kusch-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das verzauberte Tier wird von Angst vor dem Zauberer erfüllt. Die genauen Auswirkungen hängen von der QS ab:
\n\t\t\t\t\t\t\tQS 1: 1 Stufe Furcht, aber nur für 2 KR
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Furcht
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Furcht
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Furcht
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Furcht
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Furcht, aber für die doppelte Wirkungsdauer
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Tiere
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 136",
"Last-des-Alters": " Fardeau de la vieillesse",
@@ -1725,13 +1725,13 @@
"Manus-Illusionis": " Manus Illusionis",
"Manus-Illusionis-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Mit diesem Illusionszauber ist die Täuschung des Tastsinnes möglich. Die Illusion muss dabei auf eine bereits vorhandene Oberfläche gelegt werden, da sie lediglich die Art des Fühlens ändert, jedoch nicht etwas Fassbares aus dem Nichts zu erschaffen vermag. Nur die Oberfläche fühlt sich anders an, nicht jedoch das gesamte Objekt. Details zum Thema Illusionen finden sich im Regelwerk auf Seite 259.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Zone (max. 3 x 3 Schritt)
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 137",
"Manus-Miracula": " Manus Miracula",
- "Manus-Miracula-Regel": "\n \t\t\t\t\t\t\tProbe: KL/FF/KK
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde kann auf QS Schritt Distanz unbelebte Gegenstände verschieben, drehen, verformen und biegen, als würde er sie mit einer Hand ergreifen. Er kann jedoch maximal 1 Kilogramm damit anheben. Bei Proben auf Talente, beispielsweise um mit einem telekinetisch gehaltenen Pinsel etwas zu malen oder mit dem Zauberspruch eine Figur aus Ton zu formen, haben die dazu nötigen körperlichen Eigenschaften einen Wert von QS + 7. Die Werte können auch die des Helden übersteigen. Die Krafteinwirkungen wirken punktuell und recht langsam. Daher können mit den so manipulierten Gegenständen keine Attacken oder Paraden ausgeführt werden.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 294",
+ "Manus-Miracula-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/DE/FO
\n \t\t\t\t\t\t\tEffet : le lanceur peut décaler un objet inanimé de NR pas de distance, le faire tourner, le déformer et le plier, comme s’il l’avait dans une de ses mains. Il peut soulever ainsi au maximum une masse de 1 pierre. Lors d’épreuves de talents, par exemple pour peindre quelque chose avec une brosse manipulée par télékinésie ou modeler une figure dans de l’argile, les qualités physiques nécessaires ont une valeur de NR + 7. Les valeurs peuvent dépasser celles du héros. Les effets sont assez lents. C’est pourquoi on ne peut exécuter ni attaque ni défense avec des objets manipulés par cette formule magique.
\n \t\t\t\t\t\t\tDurée d’incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d’activation : 4 PA (activation) + 2 PA par période de 5 minutes
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée d’effet : maintien
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres
\n\t\t\t\t\t\t\tDomaine : Télékinésie
\n\t\t\t\t\t\t\tDiffusion : commun
\n\t\t\t\t\t\t\tCoût d’amélioration : A
\n\t\t\t\t\t\t\tPublication : VR01 - Règles S. 293",
"Memorans": " Memorans",
"Memorans-Regel": "\n \t\t\t\t\t\t\tProbe: KL/KL/IN
\n \t\t\t\t\t\t\tWirkung: Durch den Zauberspruch kann sich der Zauberer alles einprägen, was er in den nächsten QS x 5 Minuten wahrnimmt, als besäße er ein fotografisches Gedächtnis. Dies kann ein Gespräch, gelesene Seiten, Wegstrecken, optische Eindrücke oder Gerüche umfassen.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: 1 Jahr
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende (selbst)
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 137",
"Menetekel": " Écriture sur le mur",
"Menetekel-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/FF
\n \t\t\t\t\t\t\tWirkung: Der Zauber ermöglicht es, illusionäre Schriftzüge erscheinen zu lassen. Alles, was der Zauberer sagt, erscheint an einer imaginären Wand von bis zu 10 Rechtschritt Fläche, die sich beliebig in Breite und Länge ausformen kann. Die Buchstaben können in beliebiger Größe und Anzahl dargestellt werden, gelten aber nicht als Sichthindernis. Details zum Thema Illusionen finden sich im Regelwerk auf Seite 259.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 2 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 30 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 137",
"Motoricus": " Motoricus",
- "Motoricus-Regel": "\n \t\t\t\t\t\t\tProbe: KL/FF/KK
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde kann unbelebte Gegenstände telekinetisch anheben und bewegen. Sie bewegen sich mit einer Geschwindigkeit von maximal QS + 2 Schritt pro Aktion und dürfen maximal QS x 20 Stein wiegen. Pro 5 Stein Gewicht muss der Zaubernde dafür 1 AsP aufbringen. Befinden sich andere Objekte auf dem zu bewegenden Gegenstand, zählt deren Gewicht mit hinzu. Die Bewegungen des Objekts sind träge, weshalb sie für Angriffe oder Paraden ungeeignet sind. Um ein so bewegtes Objekt durch Festhalten oder Drücken aufzuhalten, ist eine um QS erschwerte Probe auf Kraftakt (Ziehen & Zerren) nötig.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: mindestens 4 AsP (Aktivierung) + Hälfte der notwendigen AsP pro 5 Minuten (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 294",
+ "Motoricus-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/DE/FO
\n \t\t\t\t\t\t\tEffet : le lanceur peut soulever et déplacer par télékinésie des objets inertes. Ils se déplacent avec une vitesse d’au maximum NR + 2 pas par action. Un maximum de NR × 20 pierres peut être porté. Par tranche de 5 pierres, le lanceur doit utiliser 1 PA. S’il y a d’autres objets placés sur l’objet, leurs masses s’ajoutent. Les mouvements de l’objet sont lents, c’est pourquoi il est inadéquat de l’utiliser pour des attaques ou des parades. Si une personne souhaite retenir ou maintenir l’objet, il est nécessaire de passer une épreuve de tour de force (tirer & arracher) avec un malus égal au NR du sort.
\n \t\t\t\t\t\t\tDurée d’incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d’activation : au moins 4 PA (activation) + la moitié des PA nécessaires par période de 5 minutes (le coût n’est pas modifiable)
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l’effet: maintien.
\n\t\t\t\t\t\t\tCatégorie de cible : Objet
\n\t\t\t\t\t\t\tDomaine : Télékinésie
\n\t\t\t\t\t\t\tDiffusion : commun.
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 294",
"Nebelwand": " Mur de brouillard",
"Nebelwand-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IN/CH
\n \t\t\t\t\t\t\tEffet : le lanceur crée une zone de brouillard épais qui ne peut pas être dissipé par le vent. Par PA investi, il peut créer un volume de 200 pas cubes de brouillard (ce qui correspond au volume d’une petite hutte). Le nuage de\nbrouillard peut prendre la forme choisie par le lanceur ; tout est permis, de la boule compacte au long ruban étiré jusqu’à la forme d’un dragon. Le brouillard crée un modificateur dû à la visibilité de niveau 2 (voir page 348).
\n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d'activation : au moins 4 PA (le coût n’est pas modifiable).
\n\t\t\t\t\t\t\tPortée : 16 pas
\n\t\t\t\t\t\t\tDurée de l'effet : NR × 15 minutes, ensuite le brouillard se dissipe naturellement.
\n\t\t\t\t\t\t\tCatégorie de cible: Zone
\n\t\t\t\t\t\t\tDomaine: Elementaire
\n\t\t\t\t\t\t\tDiffusion : Druides, Elfes
\n\t\t\t\t\t\t\tCoût d'amélioration : C
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 294",
"Nuntiovolo": " Nuntiovolo",
@@ -1747,7 +1747,7 @@
"Oculus-Illusionis": " Oculus Illusionis",
"Oculus-Illusionis-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Die normale Sicht des Zauberers wird um eine astrale Wahrnehmung ergänzt. Sie ist nicht detailreich genug, um magische Analysen vorzunehmen, der Zauberer kann jedoch mittels magischer Unsichtbarkeit verborgene Dinge oder Personen erkennen. Auch die Orientierung an magisch durchdrungenen Orten, beispielsweise dem Limbus, ist dank dieser Astralsicht erleichtert oder überhaupt erst möglich. Während er diese Sicht einsetzt, erleidet der Zauberer einen Modifikator von –2 auf alle Talentproben.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 139",
"Odem-Arcanum": " Odem Arcanum",
- "Odem-Arcanum-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/IN
\n \t\t\t\t\t\t\tWirkung: Mit diesem Zauberspruch lässt sich aktives magisches Wirken auf Gegenständen und Personen erkennen. Je nach Stärke der astralen Kräfte im Objekt kann die Probe erleichtert oder erschwert werden. Je nach QS können dabei nachfolgende Analysen mittels des Zaubers Analys beeinflusst werden. Der Zauberer kann nur ein ausgewähltes Wesen oder Objekt in Reichweite untersuchen. Er hat keine Rundumsicht.
\n\t\t\t\t\t\t\tQS 1: Ist Magie vorhanden oder nicht?
\n\t\t\t\t\t\t\tQS 2: Die maximale QS bei der Magischen Analyse steigt um 1.
\n\t\t\t\t\t\t\tQS 3: Die Fertigkeitsprobe eines Analys auf das gleiche Objekt ist um 1 erleichtert.
\n\t\t\t\t\t\t\tQS 4: Die Fertigkeitsprobe eines Analys auf das gleiche Objekt ist um 2 erleichtert.
\n\t\t\t\t\t\t\tQS 5: Die maximale QS bei der Magischen Analyse steigt um 2.
\n\t\t\t\t\t\t\tQS 6: Die Fertigkeitsprobe eines Analys auf das gleiche Objekt ist um 3 erleichtert.
\n\t\t\t\t\t\t\tDie Boni für die maximale QS bei der Magischen Analyse sind nicht kumulativ bzw. auch nicht die Erleichterungen beim Analys. Wer also QS 4 beim Odem erzielt hat, bekommt keine Erleichterung von 3 (1 durch QS 3 + 2 durch QS 4), sondern nur eine von 2. Allerdings erhält der Held die höchsten Boni der beiden Verbesserungsmöglichkeiten. Ein Held mit QS 6 bekommt also eine Erleichterung von 3 auf den nachfolgenden Analys (durch QS 6) und die maximale QS bei der Magischen Analyse ist um 2 erhöht (durch QS 5). Mehr zur Magischen Analyse siehe Regelwerk Seite 269.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: 1 Minute
\n\t\t\t\t\t\t\tZielkategorie: Wesen, Objekt
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 295",
+ "Odem-Arcanum-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/IU
\n \t\t\t\t\t\t\tEffet : ce sort dévoile l’activité magique des objets et des personnes. En fonction de la puissance des forces astrales de la cible, l’épreuve peut avoir un bonus ou un malus. Selon le NR, les analyses effectuées juste après par le biais du sort analysis peuvent être améliorées. Le magicien ne peut examiner qu’une seule créature ou un seul objet à portée. Il n’est pas possible d’analyser tous les êtres et les objets à portée en une seule fois.
\n\t\t\t\t\t\t\tNR 1: la magie est-elle présente ?
\n\t\t\t\t\t\t\tNR 2: le nombre maximal de NR d’une analyse magique augmente de 1.
\n\t\t\t\t\t\t\tNR 3: l’épreuve du sort Analysis ciblant le même objet obtient un bonus de +1.
\n\t\t\t\t\t\t\tNR 4: l’épreuve du sort Analysis ciblant le même objet obtient un bonus de +2.
\n\t\t\t\t\t\t\tNR 5: le nombre maximal de NR d’une analyse magique augmente de 2.
\n\t\t\t\t\t\t\tNR 6: l’épreuve du sort Analysis ciblant le même objet obtient un bonus de +3.
\n\t\t\t\t\t\t\tLes bonus pour le nombre maximal de NR d’une analyse magique et de l’épreuve d’un Analysis ne sont pas cumulables. Donc si vous obtenez un NR de 4 avec l’odem, vous n’obtenez pas un bonus de +3 (+1 pour le NR 3 et +2 pour le NR 4), mais seulement un bonus de +2.
\nToutefois, le lanceur de sort bénéficie des bonus les plus élevés des deux possibilités d’amélioration : un héros qui obtient un NR de 6 il se voit octroyer un bonus de\n+3 sur les analysis suivants (grâce au NR 6) et le nombre maximal de NR de son analyse magique est augmenté de 2 (grâce au NR 5).
\n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d'activation : 4 PA
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : 1 Minute
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres, Objet
\n\t\t\t\t\t\t\tDomaine : Clairvoyance
\n\t\t\t\t\t\t\tDiffusion : commun
\n\t\t\t\t\t\t\tCoût d'amélioration : A
\n\t\t\t\t\t\t\tPublication: VR01 - Regelwerk S. 295",
"Orcanofaxius": " Orcanofaxius",
"Orcanofaxius-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Aus den Fingern des Zaubernden schießt ein Luftstrahl, der in gerader Linie sein Ziel trifft. Der Magier muss keine zusätzliche Aktion aufwenden, um nach dem Wirken des Zaubers zu treffen. Das Treffen ist in der Zauberdauer inbegriffen. Das getroffene Ziel erleidet 2W6 + (QS x 2) Trefferpunkte Schaden. Der Luftstrahl zählt als Fernkampfangriff mit einer Schusswaffe und kann entsprechend geblockt werden, und auch ein Ausweichen ist möglich. An Schilden erzeugt er Strukturschaden, wenn er auf sie trifft. Der Strahl trifft automatisch, wenn man sich nicht verteidigt. Trifft der Luftstrahl sein Ziel, werden die TP durch den RS des Ziels vermindert. Das Ziel wird zudem bei 1-3 auf 1W6 umgestoßen und erhält den Status Liegend.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 139",
"Orcanosphaero": " Orcanosphaero",
@@ -1755,9 +1755,9 @@
"Pentagramma": " Pentagramme",
"Pentagramma-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Ein niederer Dämon wird gebannt, wenn der Zauberer mehr QS erzielt, als die Anrufungsschwierigkeit beträgt (Anrufungsschwierigkeiten von 0 oder höher zählen als 0). Es kann sich dabei sowohl um einen beschworenen als auch um einen freien Dämon handeln. Ebenso ist es möglich, Dämonen zu bannen, die an Objekte oder Wesen gebunden bzw. in diese eingefahren sind. Bei der Bannung wird der Dämon in das Pentagramm gezogen und wird zurück in die Siebte Sphäre gezwungen.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen (Zauberdauer ist nicht modifizierbar)
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Dämonen
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 140",
"Paralysis": " Paralysis",
- "Paralysis-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Körper des Verzauberten versteift und verhärtet sich. Wird er vollständig paralysiert (Stufe IV), verwandelt sich sein Körper in eine unzerstörbare Substanz, ohne sein Gewicht zu verändern. Ein so versteinerter Körper ist durch gewöhnliche Waffen, Feuer oder Stürze nicht zu verletzen. Das Opfer kann sich nicht bewegen, fühlen oder hören, aber innerhalb seines Sichtfeldes sehen. Die Wirkung von Giften und Krankheiten kommt zum Stillstand.
\n\t\t\t\t\t\t\tQS 1: 1 Stufe Paralyse, aber nur für 2 KR
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Paralyse
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Paralyse
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Paralyse
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Paralyse
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Paralyse, aber für die doppelte Wirkungsdauer
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 296",
- "Penetrizzel": " Penetrizzel",
- "Penetrizzel-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde kann durch feste Materie blicken. Pro QS kann der Zaubernde 20 Halbfinger durchblicken. Magiestörendes Material kann die Probe erschweren (z. B. Eisen –1, Koschbasalt –4). Magische Objekte können nicht durchblickt werden. Herrscht auf der anderen Seite des Hindernisses Dunkelheit oder Nebel, wirkt sich dies ganz normal auf die Sicht des Zaubernden aus.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro Minute
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 296",
+ "Paralysis-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CN (modifiée par TP)
\n \t\t\t\t\t\t\tEffet : le corps de la cible se raidit et se durcit. Si elle est complètement paralysée (niveau IV), son corps se transforme en une substance indestructible, sans modifier son poids. Un corps ainsi pétrifié est invulnérable aux armes ordinaires, au feu ou aux chutes. Il ne peut pas se déplacer, n’est pas pourvu d’ouïe ou d’odorat mais possède un champ de vision. Les effets des poisons et des maladies sont stoppés.
\n NR 1 : 1 niveau de paralysie, mais seulement pour 2 assauts.
\n NR 2 : 1 niveau de paralysie.
\n NR 3 : 2 niveaux de paralysie.
\n NR 4 : 3 niveaux de paralysie.
\n NR 5 : 4 niveaux de paralysie.
\n NR 6 : 4 niveaux de paralysie, mais pour une durée d’effet doublée.
\n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d'activation : 8 PA
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 2 minutes
\n\t\t\t\t\t\t\tCatégorie de cible : être vivant
\n\t\t\t\t\t\t\tDomaine : Transformation
\n\t\t\t\t\t\t\tDiffusion: magicien de guilde
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 296",
+ "Penetrizzel": " Penetrans",
+ "Penetrizzel-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IN/IU
\n \t\t\t\t\t\t\tEffet : le lanceur peut regarder au travers d’une matière solide. Par point de compétence, il peut voir au travers d’une épaisseur de 20 phalanges. Une matière réfractaire à la magie peut induire un malus à l’épreuve (par exemple fer –1, basalt du Kosch –4). On ne peut pas voir au travers des objets magiques. Si, de l’autre côté de l’obstacle, il n’y a pas de visibilité (obscurité ou brouillard), le lanceur ne verra pas mieux que s’il s’y trouvait.
\n \t\t\t\t\t\t\tDurée d’incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d’activation : 4 PA (activation) + 2 PA par période de 5 minutes
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée d’effet : maintien
\n\t\t\t\t\t\t\tCatégorie de cible : tous
\n\t\t\t\t\t\t\tDomaine : Clairvoyance
\n\t\t\t\t\t\t\tDiffusion : magicien de guilde
\n\t\t\t\t\t\t\tCoût d’amélioration : B
\n\t\t\t\t\t\t\tPublication : VR01 - Règles S. 296",
"Physiostabilis": " Physiostabilis",
"Physiostabilis-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Mittels dieses Zauberspruchs wird kurzfristig die Widerstandskraft gegen körperliche Beeinflussungen gestärkt. Die Zähigkeit des Verzauberten verbessert sich um QS/2.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 141 ",
"Plumbumbarum": " Plumbumbarum",
@@ -1765,39 +1765,39 @@
"Projectimago": " Projectimago",
"Projectimago-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Zauberer projiziert ein optisches Ebenbild seiner selbst an einen gewünschten Ort (inklusive Kleidung und Gegenständen, die er am Körper trägt). Für die dortigen Beobachter sieht es so aus, als stünde eine reale Person vor ihnen, die alle Handlungen vollzieht, die der Zauberer durch Bewegung vorgibt. Dreht er sich also im Kreis und springt in die Luft, wird die Projektion das Gleiche tun. Der Ort der Erscheinung darf maximal 5 Meilen + 1 Meile pro vom Zauberer zusätzlich freiwillig investierten AsP entfernt sein, und dieser muss ihn schon einmal aufgesucht haben oder ihn sehen können. Eine Übertragung der Sinne findet nicht statt, der Zauberer kann also im Normalfall nur vermuten, wie die Reaktionen am Zielort ausfallen. Details zum Thema Illusionen finden sich im Regelwerk auf Seite 259.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP + 1 AsP pro zusätzlicher Meile
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 142 ",
"Psychostabilis": " Psychostabilis",
- "Psychostabilis-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Mittels dieses Zauberspruchs wird kurzfristig die Resistenz gegen geistige Beeinflussung gestärkt. Die Seelenkraft verbessert sich um QS/2.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 296",
+ "Psychostabilis-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/DE
\n \t\t\t\t\t\t\tEffet : ce sort permet d’améliorer à court terme la résistance contre les influences de l’esprit : la ténacité mentale de la cible reçoit un bonus de NR/2.
\n \t\t\t\t\t\t\tDurée d’incantation : 8 actions
\n\t\t\t\t\t\t\tCoût d’activation : 4 PA (activation) + 2 PA par période de 10 minutes
\n\t\t\t\t\t\t\tPortée : contact
\n\t\t\t\t\t\t\tDurée d’effet : maintien
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres vivants
\n\t\t\t\t\t\t\tDomaine : Guérison
\n\t\t\t\t\t\t\tDiffusion : commun
\n\t\t\t\t\t\t\tCoût d’amélioration : B
\n\t\t\t\t\t\t\tPublication : VR01 - Règles S. 297",
"Radau": " Remue-ménage",
- "Radau-Regel": "\n \t\t\t\t\t\t\tProbe: KL/FF/KK
\n \t\t\t\t\t\t\tWirkung: Der Besen oder ein anderer Stab oder Stock nach Wahl des Zaubernden greift von sich aus einen von der Hexe bestimmten Gegner innerhalb von 8 Schritt an (nach dem Wirken des Zaubers können Ziel und Besen sich weiter entfernen). Er gilt während des Zaubers als unzerbrechlich und magisch und schlägt eine Attacke pro Runde zu. Er kann dabei keine Kampfmanöver ausführen. Seine Werte sind INI 12+1W6, AT 10+(QS), TP 1W6+3, GS 12. Sollte der Besen vor Ablauf der Wirkungsdauer den Gegner getötet haben oder keinen Gegner mehr vor sich haben, dann greift er ein weiteres zufälliges Opfer innerhalb von 16 Schritt an (eventuell auch die Hexe selbst). Ist kein Opfer in dieser Reichweite, endet der Zauber. Um den Besen festzuhalten, ist ein erfolgreicher Angriff mit Raufen und der Sonderfertigkeit Haltegriff nötig. Für diese Zwecke verfügt der Stab über eine PA in Höhe der Hälfte der AT und einen Wert in Kraftakt von 10 Punkten mit Eigenschaften von 14 für die Probe.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro Kampfrunde
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 296",
+ "Radau-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/DE/FO.
\n \t\t\t\t\t\t\tEffet : le balai ou le bâton choisi par la sorcière défend celle-ci en attaquant tout adversaire désigné par la sorcière dans un rayon de 8 pas (après le lancement du sort, la cible et le balai peuvent s’éloigner). L’objet est considéré pendant la durée du sort comme incassable et magique et effectue une attaque par assaut. Il ne peut pas exécuter de manœuvres de combat. Ses valeurs sont INI 12 + 1D6, AT 10 + NR, 1D6 + 3 PI, VI 12. Si le balai se débarrasse de son adversaire ou n’a plus d’adversaire devant lui avant la fin de la durée d’effet, il attaque une autre cible au hasard dans un rayon de 16 pas (éventuellement la sorcière elle-même !). Si aucune cible n’est à portée, le sort prend fin. Pour se saisir le balai, il faut réussir une attaque en bagarre et posséder la capacité spéciale immobilisation. Dans ce cas, le balai dispose d’une PRD égale à la moitié de son AT et d’une valeur en tour de force de 10 points avec des qualités de 14 pour l’épreuve.
\n \t\t\t\t\t\t\tDurée d'incantation : 2 Actions
\n\t\t\t\t\t\t\tCoût en PA : 4 PA (activation) + 2 PA par AS
\n\t\t\t\t\t\t\tPortée : 16 pas
\n\t\t\t\t\t\t\tDurée de l'effet : maintien
\n\t\t\t\t\t\t\tCatégorie de cible : Objet
\n\t\t\t\t\t\t\tDomaine : Télékinésie
\n\t\t\t\t\t\t\tDiffusion : Sorcière
\n\t\t\t\t\t\t\tCatégorie d'amélioration : B
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 297",
"Reflectimago": " Reflectimago",
"Reflectimago-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/FF
\n \t\t\t\t\t\t\tWirkung: Der Zauberer überzieht die glatte Fläche eines Objekts mit einer maximal 2 Rechtschritt messenden spiegelnden Oberfläche. Dabei handelt es sich jedoch nicht um einen echten Spiegel, sondern eine Illusion, man kann das Objekt also nicht dazu verwenden, um z. B. Sonnenstrahlen zu bündeln oder jemanden zu blenden. Details zum Thema Illusionen finden sich im Regelwerk auf Seite 259.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 2 AsP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Objekte
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 142",
"Regeneratio": " Regeneratio",
"Regeneratio-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/KO
\n \t\t\t\t\t\t\tWirkung: Der Zauberer regeneriert jede Kampfrunde LeP in Höhe der QS/2. Maximal kann der Zauberspruch FW Kampfrunden aufrechterhalten werden.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen (Zauberdauer ist nicht modifizierbar)
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro KR (Kosten nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: D
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 143",
"Respondami": " Respondami",
- "Respondami-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte muss auf QS Fragen wahrheitsgemäß antworten. Die Fragen müssen mit Ja oder Nein zu beantworten sein. Auf andere Fragen kann der Verzauberte schweigen. Das Opfer ist sich während der Wirkung des Zaubers bewusst, was es sagt. Das Opfer muss die Sprache des Zauberers verstehen und sprechen können, ansonsten kann es ihm nicht antworten.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 15 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 297",
+ "Respondami-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IU/CH (modifiée par TM)
\n \t\t\t\t\t\t\tEffet : la cible doit fidèlement répondre à un nombre de questions égal au NR. La victime n’est obligée de répondre qu’à des questions dont la réponse est oui ou non. Pour d’autres genres de questions, la victime peut se taire. Elle est consciente de ce qu’elle dit pendant l’effet du sort. La victime doit comprendre la langue du lanceur et doit pouvoir parler, sinon elle ne peut pas lui répondre.
\n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d'activation : 8 PA
\n\t\t\t\t\t\t\tPortée : contact
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 15 minutes
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres vivants
\n\t\t\t\t\t\t\tDomaine : Influence
\n\t\t\t\t\t\t\tDiffusion : Duride, Magicien de guilde
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 298",
"Salander": " Salander mutander",
- "Salander-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Mit diesem Zauberspruch wird ein Lebewesen in ein anderes, kleineres und leichteres Lebewesen verwandelt. Bei sehr massiven Änderungen (Mammut zu Maus) ist die Probe um bis zu 3 erschwert. Es kann nur in Lebewesen verwandelt werden, die dem Zaubernden bekannt sind. Das Ziel behält einen kleinen Teil seiner geistigen Fähigkeiten und Erinnerungen, übernimmt jedoch die körperlichen Fähigkeiten der neuen Gestalt. Zudem behält es seine Lebensenergie und seinen natürlichen Rüstungsschutz, weshalb ein in einen Löwenzahn verwandelter Krieger kaum auszureißen ist. Das Ziel kann nicht in magische oder übernatürliche Lebewesen verzaubert werden. Ausrüstung wird nicht mitverwandelt. Verwandelte können sich nach dem Ende der Wirkungsdauer bruchstückhaft an die Zeit als Tier oder Pflanze erinnern. Details zum Thema Verwandlung finden sich im Abschnitt Verwandlungsregeln im Regelwerk auf Seite 258.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Stunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 297",
+ "Salander-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CN (modifiée par TP)
\n \t\t\t\t\t\t\tEffet : avec ce sort, on peut transformer un être vivant en un autre être vivant plus petit et plus léger de son choix. Lors de modifications très massives (mammouth en souris, par exemple), l’épreuve peut subir jusquʼà –3 de malus. La cible ne peut être transformée qu’en être vivant d’un type que connaît le lanceur. La cible garde une petite partie de ses capacités et de ses souvenirs, mais gagne les capacités physiques de sa nouvelle incarnation. Qui plus est, elle conserve ses scores d’énergie vitale et de protection naturelle, c’est pourquoi il n’est guère facile d’effeuiller un guerrier transformé en pissenlit. La cible ne peut pas être transformée en être vivant magique ou surnaturel. L’équipement n’est pas transformé. Des personnes transformées peuvent, après la dissipation des effets du sort, se rappeler des fragments de leur vie animale ou végétale. Voir plus de détails au sujet des transformations dans le paragraphe Règles sur la transformation page 258.
\n \t\t\t\t\t\t\tDurée d'incantation : 8 actions
\n\t\t\t\t\t\t\tCoût d'activation : 16 PA
\n\t\t\t\t\t\t\tPortée : contact (la portée n’est pas modifiable)
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 heures
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres vivants
\n\t\t\t\t\t\t\tDomaine : Transformation
\n\t\t\t\t\t\t\tDiffusion : Magicien de guilde
\n\t\t\t\t\t\t\tCoût d'amélioration : C
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 298",
"Sanftmut": " Apaisement",
- "Sanftmut-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das verzauberte Tier wird friedfertig und lässt sich ohne Schwierigkeiten von dem Zauberer anfassen. Der Zauberspruch lässt sich nur auf Tiere anwenden.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Tiere
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 297",
+ "Sanftmut-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IU/CH (modifiée par TM)
\n \t\t\t\t\t\t\tEffet : l’animal ensorcelé est pacifique et peut être touché sans difficulté par le lanceur. Le sort ne peut cibler que des animaux ordinaires.
\n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d'activation : 4 PA
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 minutes
\n\t\t\t\t\t\t\tCatégorie de cible : animaux
\n\t\t\t\t\t\t\tDomaine : Influence
\n\t\t\t\t\t\t\tDiffusion : Druide, Sorcière
\n\t\t\t\t\t\t\tCoût d'amélioration : A
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 287",
"Sapefacta": " Sapefacta",
"Sapefacta-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/FF
\n \t\t\t\t\t\t\tWirkung: Innerhalb eines Radius von QS Schritt um den Zauberer werden Lebewesen und ihre am Körper getragene Kleidung von jeglichem Schmutz befreit. Dies kann durch Verschmutzung verursachte Erschwernisse bei Gesellschaftstalenten, beispielsweise bei Etikette (Benehmen) oder Betören (Aufhübschen), nach Meisterentscheid reduzieren. Tätowierungen und ähnliche permanente Veränderungen sind nicht von der Zauberwirkung betroffen.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287",
"Satuarias-Herrlichkeit": " Splendeur de Satuaria",
- "Satuarias-Herrlichkeit-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde erzeugt subtile Veränderungen seines Körpers, die ihn begehrlicher wirken lassen. Haar und Teint werden verbessert, die Zähne aufgehellt und begradigt und die gesamte Statur dem gewünschten Schönheitsideal angepasst. Proben auf das Talent Betören (Anbändeln, Liebeskünste) und Überreden (Schmeicheln) sind um QS erleichtert. Je nach Situation können andere Gesellschaftstalente auf die gleiche Weise erleichtert werden. Auf Wesen mit anderem Schönheitsideal wirkt die Veränderung nicht.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Stunden
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 297",
+ "Satuarias-Herrlichkeit-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CN
\n \t\t\t\t\t\t\tEffet : de subtiles modifications attirant l’attention sont apportées au corps. Les cheveux et le teint sont améliorés, les dents sont éclaircies et redressées et l’allure générale est adaptée à l’idéal de beauté souhaité. Les épreuves de séduction (charmer, arts de l’amour) et persuasion (flatter) obtiennent un bonus égale au NR. Selon la situation, d’autres talents sociaux peuvent bénéficier d’un bonus de la même manière. La transformation n’agit pas sur des êtres avec un idéal de beauté différent.
\n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
\n\t\t\t\t\t\t\tCoût d'activation : 8 PA
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 heures
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres
\n\t\t\t\t\t\t\tDomaine : Transformation
\n\t\t\t\t\t\t\tDiffusion : Sorcière
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 299",
"Schmerzen-lindern": " Soulager la douleur",
"Schmerzen-lindern-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Je nach QS können mit diesem Zauberspruch Stufen von Schmerz augenblicklich abgebaut werden. Die Wirkung ist nicht kumulativ, es gelten jeweils die Auswirkungen der höchsten QS.
\n\t\t\t\t\t\t\tQS 1: 1 Stufe Schmerz
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Schmerz, +1 KO für 1 Minute
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Schmerz, +1 KO für 1 Minute
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Schmerz, +1 KO für 1 Minute
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Schmerz, +1 KO für 1 Minute
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Schmerz, +2 KO für 1 Minute
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Elfen, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 243",
"Schwarz-und-Rot": " Noir et rouge",
"Schwarz-und-Rot-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO (modifiziert um ZK
\n \t\t\t\t\t\t\tWirkung: Das Ziel verliert am Ende jeder Stunde LeP in Höhe der QS.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: 8 Stunden
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 144",
"Schwarzer-Schrecken": " Horreur noire",
- "Schwarzer-Schrecken-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das Ziel erhält 1 Stufe des Zustands Furcht, wenn es während der Wirkungsdauer etwas Schwarzes sieht. Dunkelheit zählt hierbei nicht als Schwarz.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS Stunden
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Nachtalben, Druiden
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287",
+ "Schwarzer-Schrecken-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IU/CH (modifiée par TM)
\n \t\t\t\t\t\t\tEffet : La cible gagne 1 niveau de peur si elle voit quelque chose de noir pendant la durée de l'effet. L'obscurité ne compte pas comme du noir.
\n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
\n\t\t\t\t\t\t\tCoût d'activation : 4 PA
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : NR heures
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres de culture
\n\t\t\t\t\t\t\tDomaine : Influence
\n\t\t\t\t\t\t\tDiffusion : Druide, Elfe noir
\n\t\t\t\t\t\t\tCoût d'amélioration : A
\n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 144",
"Sensibar": " Sensibar",
"Sensibar-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde kann die Gefühle des Verzauberten ergründen. Der Zauber offenbart nur die Gefühle selbst, nicht jedoch deren Grund oder Ursprung. Für den Zaubernden sind Proben auf Menschenkenntnis (Lügen durchschauen oder Motivation erkennen) gegen das Ziel des Sensibar um die erreichte QS erleichtert. Der Verzauberte kann bemerken, dass etwas Fremdes in seinen Geist blickt. Hierzu muss ihm eine Erfolgsprobe auf Sinnesschärfe erschwert um die QS des Zaubers gelingen. Er kann aber auch dann nicht zweifelsfrei sagen, wer dafür verantwortlich ist. Mit einer Probe auf Willenskraft, ebenfalls erschwert um die QS des Zaubers, kann er seine Gefühle gezielt unterdrücken. Ist der Verzauberte emotional stark aufgewühlt, ist dies jedoch nach Meisterentscheid um bis zu 3 Punkte zusätzlich erschwert.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers), 4 AsP pro Minute
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 167",
"Silentium": " Silentium",
- "Silentium-Regel": "\n \t\t\t\t\t\t\tProbe: KL/FF/KK
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde erschafft eine kugelförmige Zone, in der keine Geräusche mehr übertragen werden. Der Radius der Zone beträgt QS x 3 in Schritt. Die Zone entsteht mit dem Zaubernden als Mittelpunkt. Er kann sich vor der Fertigkeitsprobe entscheiden, ob sie sich mit ihm mit bewegt oder an Ort und Stelle verbleiben soll. In letzterem Falle darf er sich maximal QS x 3 Schritt von der Zone entfernen, ansonsten endet der Zauber.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 298",
+ "Silentium-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/DE/FO
\n \t\t\t\t\t\t\tEffet : le lanceur crée une zone sphérique, où le son ne se propage plus. Le rayon de la sphère mesure NR × 3 pas. Le centre de la zone est situé sur le lanceur. Il peut décider avant l’épreuve de compétence si elle se déplace avec lui ou reste sur place. Dans ce dernier cas, il ne peut s’éloigner de la zone que d’un maximum de NR × 3 pas, sinon le sort prend fin.
\n \t\t\t\t\t\t\tDurée d’incantation : 8 actions
\n\t\t\t\t\t\t\tCoût d’activation : 4 PA (activation) + 2 PA par période de 5 minutes
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée d’effet : maintien
\n\t\t\t\t\t\t\tCatégorie de cible : Zone
\n\t\t\t\t\t\t\tDomaine : Télékinésie
\n\t\t\t\t\t\t\tDiffusion : Elfe
\n\t\t\t\t\t\t\tCoût d’amélioration : B
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 298",
"Skelettarius": " Skelettarius",
"Skelettarius-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Der Zauberer erhebt die körperlichen Überreste eines verstorbenen Wesens kurzfristig zum Untoten. Er kann mit dem Zauberspruch einfache Mumien, Skelette und Zombies erwecken, jeweils maximal bis zur Größenkategorie mittel. Die Erschaffung funktioniert nach den gleichen Regeln wie die Beschwörung. Das untote Wesen verrichtet 1 + QS Dienste und kann wie Dämonen und Elementare verbessert werden (siehe Regelwerk Seite 263). Es ist zu den gleichen Diensten wie Dämonen und Untote in der Lage.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende (Verstorbene)
\n\t\t\t\t\t\t\tMerkmal: Dämonisch
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 145",
"Solidirid": " Solidirid",
"Solidirid-Regel": "\n \t\t\t\t\t\t\tProbe: Probe: MU/IN/KO
\n \t\t\t\t\t\t\tWirkung: Von den Füßen des Zauberers ausgehend erscheint eine Brücke aus mattem Licht. Ihre maximale Länge beträgt QS x 5 Schritt, die maximale Breite 1 Schritt. Sie ist entweder waagerecht oder leicht gewölbt, muss aber an keiner Stelle den Boden berühren. Wird sie auf ihrer gesamten Fläche mit einem höheren Gewicht als 500 Stein belastet, bricht sie zusammen und der Zauber endet vorzeitig. Das Gleiche geschieht, wenn sie mit Waffengewalt zerstört wird, wobei sie insgesamt 50 Strukturpunkte aufweist.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287",
"Somnigravis": " Somnigravis",
- "Somnigravis-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Zauberspruch betäubt den Bezauberten. Erreicht er so Betäubung Stufe IV, schläft er ein und ist vor Ablauf der Wirkungsdauer nur durch großen Lärm, kräftiges Anstoßen oder Ähnliches zu wecken. Ungestört schläft er, bis er auf natürlichem Wege erwacht.
\n\t\t\t\t\t\t\tQS 1: 1 Stufe Betäubung, aber nur für 1 Minute
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Betäubung
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Betäubung
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Betäubung
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Betäubung
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Betäubung, aber für die doppelte Wirkungsdauer
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 298",
+ "Somnigravis-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IU/CH (modifiée par TP)
\n \t\t\t\t\t\t\tEffet : le sort assoupit la cible. S’il atteint ainsi le niveau IV d’étourdissement, elle s’endort et ne se réveille avant la fin de l’effet que si un grand bruit se fait entendre, si elle est fortement secouée ou perturbée par tout événement du même genre. Sinon, elle dort jusqu'à la fin de lʼeffet et se réveille alors normalement.
\n NR 1 : 1 niveau d’étourdissement, mais seulement pour 1 minute.
\n NR 2 : 1 niveau d’étourdissement.
\n NR 3 : 2 niveaux d’étourdissement.
\n NR 4 : 3 niveaux d’étourdissement.
\n NR 5 : 4 niveaux d’étourdissement.
\n NR 6 : 4 niveaux d’étourdissement, mais pour une durée d’effet doublée
\n \t\t\t\t\t\t\tDurée d'incantation : 8 actions
\n\t\t\t\t\t\t\tCoût d'activation : 8 PA
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 minutes
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres vivants
\n\t\t\t\t\t\t\tDomaine : Influence
\n\t\t\t\t\t\t\tDiffusion: Druide, Elfe
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 298",
"Spinnenlauf": " Pattes d’araignée",
"Spinnenlauf-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Hände und Füße des Verzauberten erhalten die Eigenschaft, sich auch an den glattesten Oberflächen festsaugen zu können. So kann er glatte Felswände und Mauern überwinden und an Decken Halt finden. Das Gewicht des Verzauberten ändert sich nicht. Daher kann es bei verputzten Wänden passieren, dass sich der Putz an Händen und Füßen unter der Belastung von der Mauer löst. Der Verzauberte muss sich mindestens mit drei Gliedmaßen festhalten. Für jeweils 2 QS kann es eine Gliedmaße weniger sein bis zu einem Minimum von einer Gliedmaße.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 298",
"Spurlos": " Pas fantôme",
@@ -1851,23 +1851,23 @@
"Accuratum": "Accuratum",
"Accuratum-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/FF
\n \t\t\t\t\t\t\tWirkung: Ein Satz Kleidung wird nach Wünschen des Zauberers abgeändert. Dies betrifft Schnitt und Farbe, nicht jedoch Menge und Art des Materials. Auf diesem Wege sind sowohl das simple Flicken zerrissener Hosen wie auch die Umwandlung eines Stoffballens oder einer schlichten Kutte in eine deutlich prächtigere Robe möglich. Die Kleidung kann nach Meisterentscheid Erschwernisse bei Gesellschaftstalenten ausgleichen, beispielsweise bei Etikette (Benehmen) oder Betören (Aufhübschen).
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Stunden
\n\t\t\t\t\t\t\tZielkategorie: Objekte
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 149",
"Arcanovi": "Arcanovi",
- "Arcanovi-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Details zur Verzauberung stehen im Abschnitt Die Artefakte im Detail im Regelwerk ab Seite 266.
\n \t\t\t\t\t\t\tZauberdauer: 8 Stunden
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: geweihte Objekte, profane Objekte
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: D
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 300",
+ "Arcanovi-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/DE
\n \t\t\t\t\t\t\tWirkung: les détails de l’enchantement sont à lire dans le paragraphe Les Artefacts, à partir de la page 266.
\n \t\t\t\t\t\t\tZauberdauer: 8 heures
\n\t\t\t\t\t\t\tCoût d'activation : 16 PA
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : immédiat
\n\t\t\t\t\t\t\tCatégorie de cible : objet sacré, objet profane
\n\t\t\t\t\t\t\tDomaine : Objet
\n\t\t\t\t\t\t\tDiffusion : commun
\n\t\t\t\t\t\t\tCoût d'amélioration : D
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 300",
"Aufmerksamer-Wächter": "Gardien attentif",
"Aufmerksamer-Wächter-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/FF
\n \t\t\t\t\t\t\tWirkung: Der Tiergeist stößt einen Warnruf aus, wenn sich etwas nähert, das er als Gefahr betrachtet. Seine Sinnesschärfe entspricht QS x 3, seine Eigenschaften denen eines typischen Exemplars der Tierart.
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Sichtweite des Tieres
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Stunden
\n\t\t\t\t\t\t\tZielkategorie: profane Objekte (Tierbild)
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Goblinzauberinnen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VA004 - Theaterritter Teil 1 - Der weisse See S. 61",
"Caldofrigo": "Caldofrigo",
"Caldofrigo-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/KO
\n \t\t\t\t\t\t\tWirkung: Mittels Caldofrigo kann die Temperatur eines maximal truhengroßen Objekts verändert werden. Es kann abgekühlt oder erwärmt werden und zwar in einem Spielraum von +/–100 Grad Celsius der Ausgangstemperatur. Der Zauberer muss hierzu die gewünschte Gradzahl festlegen und kann nicht beliebig während der Wirkungsdauer die Temperatur ändern. Die Temperaturveränderung funktioniert außerdem immer nur in eine Richtung. Sollte ein Held mit einem Gegenstand in Berührung kommen, der extrem heiß ist (oder kalt; dabei einfach analog dieselben Regeln verwenden), gelten die Regeln für Brennende Personen (siehe Regelwerk Seite 341). Nach dem Ende der Wirkungsdauer nimmt das Objekt wieder seine ursprüngliche Temperatur an. Durch große Temperaturänderungen entsteht bei den meisten Objekten ein Schaden von 1W6 Strukturpunkten. Bei welchen Temperaturen dies der Fall ist, entscheidet der Meister.
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Objekt (profane Objekte bis zur Größe einer Truhe)
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 149",
"Dschinnenruf": "Appel de djinn",
- "Dschinnenruf-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Ein Dschinn des gewünschten Elements erscheint. Details zur Herbeirufung und dem Umgang mit Dschinnen finden sich im Abschnitt Die Kunst der Elementarherbeirufung im Regelwerk ab Seite 262.
\n \t\t\t\t\t\t\tZauberdauer: 8 Stunden
\n\t\t\t\t\t\t\tAsP-Kosten: 32 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Elementare
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: V
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 300",
+ "Dschinnenruf-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/CH/CN
\n \t\t\t\t\t\t\tEffet : un djinn de l’élément souhaité apparaît. Les détails sur les invocations et l’utilisation de djinns sont à lire dans la section l’Art de l’invocation des élémentaires, à partir de la page 263.
\n \t\t\t\t\t\t\tDurée d'incantation : 8 heures
\n\t\t\t\t\t\t\tCoût d'activation : 32 PA
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : immédiat
\n\t\t\t\t\t\t\tCatégorie de cible : Élémentaire
\n\t\t\t\t\t\t\tDomaine : Sphères
\n\t\t\t\t\t\t\tDiffusion : Druides, Magicien de guilde
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 300",
"Elementarer-Diener": "Serviteur élémentaire",
- "Elementarer-Diener-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Ein Elementargeist des gewünschten Elements erscheint. Details zur Herbeirufung und dem Umgang mit Elementargeistern finden sich im Abschnitt Die Kunst der Elementarherbeirufung im Regelwerk ab Seite 262.
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Elementare
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: V
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 300",
+ "Elementarer-Diener-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/CH/CN
\n \t\t\t\t\t\t\tEffet : un serviteur élémentaire de l’élément souhaité apparaît. Les détails sur les invocations et l’utilisation de serviteurs élémentaires sont à lire dans le paragraphe l’Art de l’invocation des élémentaires à partir de la page 263.
\n \t\t\t\t\t\t\tDurée d'incantation : 30 minutes
\n\t\t\t\t\t\t\tCoût d'activation : 16 PA
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : immédiat
\n\t\t\t\t\t\t\tCatégorie de cible : Élémentaire
\n\t\t\t\t\t\t\tDomaine : Sphères
\n\t\t\t\t\t\t\tDiffusion : Druides, Magicien de guilde
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 301",
"Hagelschlag-und-Sturmgebrüll": "Que grondent la tempête et la grêle",
- "Hagelschlag-und-Sturmgebrüll-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Der Zauberer erschafft um sich herum eine Zone von QS x 50 Schritt Radius, innerhalb der er Bewölkung, Niederschlag und Windgeschwindigkeit um insgesamt QS Stufen senken oder anheben kann. Mit einer QS von 5 ist es beispielsweise möglich, die Windgeschwindigkeit um 2 Stufen zu verändern und den Niederschlag um 3. Bei Temperaturen unter dem Gefrierpunkt fällt der Niederschlag als Schnee oder Hagel zu Boden. Die Stufe des Niederschlags darf die Stufe der Bewölkung nicht überschreiten.
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 32 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS Stunden
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Druiden
\n\t\t\t\t\t\t\tSteigerungsfaktor: D
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 149",
- "Hartes-Schmelze": "Hartes schmelze",
+ "Hagelschlag-und-Sturmgebrüll-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/CH/CN
\n \t\t\t\t\t\t\tEffet : le jeteur de sort crée une zone de NR x 50 pas de rayon autour de lui, à l'intérieur de laquelle il peut réduire ou augmenter la nébulosité, les précipitations et la vitesse du vent par un total de NR pas. Avec un NR de 5, par exemple, il est possible de modifier la vitesse du vent de 2 pas et les précipitations de 3 pas ; à des températures inférieures au point de congélation, les précipitations tombent au sol sous forme de neige ou de grêle. Le niveau des précipitations ne doit pas dépasser le niveau de couverture nuageuse.
\n \t\t\t\t\t\t\tDurée d'incantation : 5 minutes
\n\t\t\t\t\t\t\tCoût d'activation : 32 PA
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée de l'effet : NR x heures
\n\t\t\t\t\t\t\tCatégorie de cible : zone
\n\t\t\t\t\t\t\tDomaine : Élémentaire
\n\t\t\t\t\t\t\tDiffusion : Druides
\n\t\t\t\t\t\t\tCoût d'amélioration : D
\n\t\t\t\t\t\t\tPublication: VR01 - Magie aventurienne I p. 149",
+ "Hartes-Schmelze": "Que les solides fusionnent!",
"Hartes-Schmelze-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/KO
\n \t\t\t\t\t\t\tWirkung: Das Ritual raubt einem Objekt seine Festigkeit und macht einen harten Gegenstand weich und formbar. Dies erlaubt sowohl künstlerische Gestaltungen, ermöglicht aber auch das Erschaffen von Löchern oder das Abtrennen einzelner Teile. Der Zauberer kann z. B. Türen wie Knetmasse zusammenrollen oder ein Schloss aus der Tür entfernen. Dabei ist zu beachten, dass der Meister entscheidet, welche Gegenstände miteinander verbunden sind. Ein Schloss gehört zu einer Tür, eine Tür aber nicht zu einer Wand. Der Zauber ist kein Ersatz für Handwerkstalente, man kann damit beispielsweise nicht Metall verformen, um eine scharfe Schwertklinge zu erhalten. Am Ende der Wirkungsdauer wird der Gegenstand augenblicklich wieder hart.
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 2/4/8/16 AsP für einen Gegenstand von der Größe einer Tasse/Truhe/Tür/Burgtor (Kosten nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Objekt (profane Objekte bis zur Größe einer Truhe)
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 150",
"Invocatio-Maior": "Invocatio Maior",
- "Invocatio-Maior-Regel": "\n\t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Ein zuvor ausgewählter gehörnter Dämon mit maximal fünf Hörnern erscheint. Die Ritualprobe ist um die Beschwörungsschwierigkeit des Dämons erschwert. Details zur Beschwörung und dem Umgang mit Dämonen finden sich im Abschnitt Die Kunst der Dämonenbeschwörung im Regelwerk ab Seite 262.
\n \t\t\t\t\t\t\tZauberdauer: 8 Stunden
\n\t\t\t\t\t\t\tAsP-Kosten: 32 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Dämonen
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 300",
+ "Invocatio-Maior-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/CH/CN
\n \t\t\t\t\t\t\tEffet : un démon cornu choisi (avec au maximum cinq cornes) apparaît. L’épreuve de rituel reçoit un malus égal à la difficulté de conjuration du démon. Les détails sur les conjurations et l’utilisation de démons cornus sont à lire dans le paragraphe l’Art de la conjuration des démons, à partir de la page 262.
\n \t\t\t\t\t\t\tDurée d'incantation : 8 heures
\n\t\t\t\t\t\t\tCoût d'activation : 32 PA
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : immédiat
\n\t\t\t\t\t\t\tCatégorie de cible : Démons
\n\t\t\t\t\t\t\tDomaine : Sphères
\n\t\t\t\t\t\t\tDiffusion : Magicien de guilde, Sorcières
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 300",
"Invocatio-Minor": "Invocatio Minor",
- "Invocatio-Minor-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Ein zuvor ausgewählter niederer Dämon erscheint. Die Ritualprobe ist um die Anrufungsschwierigkeit des Dämons erschwert. Details zur Beschwörung und dem Umgang mit Dämonen finden sich im Abschnitt Die Kunst der Dämonenbeschwörung im Regelwerk ab Seite 262.
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Dämonen
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 300",
+ "Invocatio-Minor-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/CH/CN
\n \t\t\t\t\t\t\tEffet : un démon mineur choisi apparaît. L’épreuve de rituel reçoit un malus égal à la difficulté de conjuration du démon. Les détails sur les invocations et l’utilisation de démons cornus sont à lire dans le paragraphe l’Art de la conjuration des démons, à partir de la page 262.
\n \t\t\t\t\t\t\tDurée d'incantation : 30 minutes
\n\t\t\t\t\t\t\tCoût d'activation : 16 PA
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : immédiat
\n\t\t\t\t\t\t\tCatégorie de cible : Démons
\n\t\t\t\t\t\t\tDomaine : Sphères
\n\t\t\t\t\t\t\tDiffusion : Magicien de guilde, Sorcières
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 300",
"Leidensbund": "Partage de la douleur",
"Leidensbund-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/KO
\n \t\t\t\t\t\t\tWirkung: Der Zauberer kann den erlittenen LeP-Verlust von einer anderen Person auf sich selbst übertragen. Dadurch werden die Wunden des Ziels geheilt und entstehen dafür beim Zaubernden. Maximal können auf diesem Wege QS x 3 verlorene LeP übertragen werden, wobei sich der Zauberer auch für weniger entscheiden kann. Auch ist keine Übertragung möglich, die beim Zauberer zu einem LeP-Stand führen würde, der bei 0 oder darunter liegt. Die Wirkung des Zaubers setzt erst nach Ende der Ritualdauer ein, es ist daher mit diesem Ritual nicht möglich, Sterbende von der Schwelle des Todes zu retten.
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 150",
"Magischer-Raub": "Vol de magie",
@@ -1929,17 +1929,17 @@
"Doppeltes-Maß": "Double taille",
"Doppeltes-Maß-Regel": "\n \t\t\t\t\tEffet : le bâton peut être allongé du double de sa longueur, sans qu’il perde de manière significative en épaisseur. L’effet dure tant que le magicien est en contact avec le bâton. Un bâton moyen devient suffisamment long pour être considéré comme une arme d’hast et son allonge devient longue. L’allonge d’un bâton court devient moyenne et un bâton long devient si long qu’il ne peut pas être utilisé comme arme.
\n \t\t\t\t\tPrérequis : aucun
\n\t\t\t\t\tPoints de contenance : 2
\n\t\t\t\t\tCoût d'activation : 1 PA
\n\t\t\t\t\tDomaine : Objet
\n\t\t\t\t\tCoût : 5 PAV
\n\t\t\t\t\tPublication: VR01 - Règles p. 276",
"Ewige-Flamme": "Flamme éternelle",
- "Ewige-Flamme-Regel": "\n \t\t\t\t\tWirkung: Das Ende des Stabes kann nun willentlich entzündet werden und brennt wie eine Fackel. Das Feuer hat die natürliche Helligkeit und Hitze einer solchen Flamme, zehrt den Stab jedoch nicht auf. Im Kampf eingesetzt bietet die ewige Flamme keinen besonderen Vorteil. Die Wirkung des Stabzaubers endet automatisch, wenn der Magier schläft, den Status Bewusstlos erleidet oder spätestens nach 1 Stunde.
\n \t\t\t\t\tVorrausetzungen: keine
\n\t\t\t\t\tVolumen: 2 Punkte
\n\t\t\t\t\tBindungskosten: 1 AsP
\n\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\tAP-Wert: 10 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 277",
+ "Ewige-Flamme-Regel": "\n \t\t\t\t\tEffet : l’extrémité du bâton peut désormais s’enflammer à volonté et brûler comme une torche. Le feu possède la luminosité et la chaleur naturelles d’une telle flamme, mais ne consume pas le bâton. En combat, la flamme éternelle n’offre aucun avantage particulier . L’effet de l’enchantement prend fin automatiquement si le magicien s’endort, se retrouve inconscient (statut inconscient) ou, au plus tard, après 1 heure.
\n \t\t\t\t\tPrérequis : aucun
\n\t\t\t\t\tPoints de contenance : 2
\n\t\t\t\t\tCoût d'activation : 1 PA
\n\t\t\t\t\tDomaine : Élémentaire
\n\t\t\t\t\tCoût : 10 PAV
\n\t\t\t\t\tPublication: VR01 - Règles p. 277",
"Flammenschwert": "Épée de flammes",
- "Flammenschwert-Regel": "\n \t\t\t\t\tWirkung: Mit diesem Stabzauber kann der Magier seinen Stab in ein heiß brennendes Flammenschwert oder, je nach Region, in einen Flammensäbel verwandeln. Dieses Flammenschwert gilt als magische Waffe und richtet wie jedes Feuer zusätzlichen Schaden an Wesen an, die feuerempfindlich sind. Es verursacht 1W6+7 Trefferpunkte. Der Stab muss eine Mindestlänge von einem Schritt besitzen, um in ein Flammenschwert verzaubert werden zu können. Die übrigen Werte entsprechen denen eines Langschwertes.
\n\t\t\t\t\t
\n\t\t\t\t\tDer Magier kann das Schwert auf zwei Varianten einsetzen:
\n\t\t\t\t\t
\n\t\t\t\t\t1. Er kann es wie ein normales Schwert mit der Kampftechnik Schwerter führen. Bei einem Patzer verwandelt sich das Flammenschwert zurück in den Stab. Pro Kampfrunde kostet diese Variante nach der Aktivierung 1 AsP.
\n\t\t\t\t\t2. Er kann es per Telekinese fliegen und kämpfen lassen. Hierbei werden die Kampftechnik Schwerter und der entsprechende Attackewert des Magiers für Attacken verwendet. Es bewegt sich mit Geschwindigkeit 8. Der Magier muss sich zur Kontrolle des Schwertes konzentrieren. Das Flammenschwert kontrolliert fliegen zu lassen, ist eine länger dauernde Handlung.
\n\t\t\t\t\t
\n\t\t\t\t\tWenn sich das Schwert weiter als 32 Schritt weg vom Magier bewegt, bricht der Stabzauber ab und das Schwert verwandelt sich wieder zurück. Pro Kampfrunde kostet diese Variante nach der Aktivierung 2 AsP.
\n\t\t\t\t\t
\n\t\t\t\t\tUm ein fliegendes Flammenschwert festzuhalten, ist ein erfolgreicher Angriff mit Raufen und der Sonderfertigkeit Haltegriff nötig. Für diese Zwecke verfügt das Schwert über eine PA in Höhe der Hälfte der AT und einen Wert in Kraftakt von 10 Punkten mit Eigenschaften von 14 für die Probe.
\n \t\t\t\t\tVorrausetzungen: Ewige Flamme und Kraftfokus
\n\t\t\t\t\tVolumen: 7 Punkte
\n\t\t\t\t\tBindungskosten: 3 AsP, danach 1 bzw. 2 AsP pro Kampfrunde
\n\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\tAP-Wert: 35 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 277",
+ "Flammenschwert-Regel": "\n \t\t\t\t\tEffet :avec cet enchantement, le magicien peut transformer son bâton en une épée de flammes brûlantes ou, selon la culture et/ou la région, en une rapière ou un sabre de flammes. Cette épée de flammes est considérée comme une arme magique et inflige, comme tout feu élémentaire, des dégâts supplémentaires aux êtres qui sont sensibles au feu. Elle cause 1D6+7 points d’impact (les autres valeurs sont celles d’une épée longue). Le bâton doit posséder une longueur minimale d’un pas pour pouvoir être enchanté avec épée de flammes .
\nLe magicien peut utiliser deux variantes :
\n1. il peut l’utiliser comme une épée normale. Lors d’une maladresse, l’épée de flammes se transforme de nouveau en bâton. Cette variante coûte 1 PA par assaut après l’activation ;
\n2. il peut la faire voler par télékinésie et la faire combattre sans la tenir (et donc sans risque). Dans ce cas, la technique de combat à utiliser est celle des épées et la valeur d’attaque du magicien correspondante est utilisée. L’arme se déplace avec une vitesse de 8. Le magicien doit se concentrer pour contrôler l’épée. Il s’agit d’une activité de longue durée (voir page 228). Si l’épée s’éloigne à plus de 32 pas du magicien, l’enchantement est interrompu et l’épée retrouve son état originel. Cette variante coûte 2 PA par assaut après son activation.
\nIl est nécessaire de réussir une attaque avec bagarre et de posséder la capacité spéciale de combat immobilisation pour attraper une épée de flammes volante. Pour\ncontrer une telle tentative, on considère que l’épée dispose d’une PRD égale à la moitié de son AT et une valeur de compétence en tour de force de 10 avec des qualités de 14 pour l’épreuve.
\n \t\t\t\t\tPrérequis : flamme éternelle et focus astral
\n\t\t\t\t\tPoints de contenance : 7
\n\t\t\t\t\tCoût d'activation : 3 PA, ensuite 1 ou 2 PA par assaut.
\n\t\t\t\t\tDomaine : Élémentaire
\n\t\t\t\t\tCoût : 35 PAV
\n\t\t\t\t\tPublication: VR01 - Règles p. 277",
"Kraftfokus": "Focus astral",
- "Kraftfokus-Regel": "\n \t\t\t\t\tWirkung: Solange der Magier den Stab berührt, spart er bei jedem Zauber 1 AsP ein. Dieser Abzug wird nach Berechnung aller anderen Modifikationen eingerechnet. Die Ersparnis kann nicht dazu führen, dass die Kosten unter 1 AsP fallen. Solange der Stab in ein Flammenschwert, eine Fackel oder etwas anderes verwandelt ist, gilt die Ersparnis nicht. Der Magier muss den Stab in der Hand halten, wenn er von dem Stabzauber profitieren will.
\n \t\t\t\t\tVorrausetzungen: keine
\n\t\t\t\t\tVolumen: 6 Punkte
\n\t\t\t\t\tBindungskosten: keine
\n\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\tAP-Wert: 30 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 277",
+ "Kraftfokus-Regel": "\n \t\t\t\t\tEffet : tant que le magicien touche le bâton, il peut économiser 1 PA sur le lancer de chacun de ses sorts. Cette déduction est appliquée après le calcul de toutes les autres modifications. Le coût d’un sort ne peut pas tomber en dessous de 1PA. Cette économie n’est pas possible tant que le bâton est\ntransformé en une épée de flammes, une torche ou autre chose.
\n \t\t\t\t\tPrérequis : aucun
\n\t\t\t\t\tPoints de contenance : 6
\n\t\t\t\t\tCoût d'activation : aucun
\n\t\t\t\t\tDomaine : Objet
\n\t\t\t\t\tCoût : 30 PAV
\n\t\t\t\t\tPublication: VR01 - Règles p. 277",
"Merkmalsfokus": "Focus de domaine",
- "Merkmalsfokus-Regel": "\n \t\t\t\t\tWirkung: Bei diesem Stabzauber muss ein Merkmal gewählt werden, das der Fokus unterstützen soll. Proben auf Zauber mit dem so unterstützten Merkmal sind um 1 erleichtert. Der Merkmalsfokus kann mehrfach mit unterschiedlichen Merkmalen auf den Stab gewirkt werden. Solange der Stab in ein Flammenschwert, eine Fackel oder etwas anderes verwandelt ist, gilt dieser Vorteil nicht. Der Magier muss den Stab in der Hand halten, wenn er von dem Stabzauber profitieren will.
\n \t\t\t\t\tVorrausetzungen: Kraftfokus, passende Merkmalskenntnis
\n\t\t\t\t\tVolumen: 8 Punkte
\n\t\t\t\t\tBindungskosten: keine
\n\t\t\t\t\tMerkmal: je nach Merkmal
\n\t\t\t\t\tAP-Wert: 35 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 277",
+ "Merkmalsfokus-Regel": "\n \t\t\t\t\tEffet :lors de cet enchantement, le magicien doit choisir un domaine particulier, qui sera soutenu par le focus. Les épreuves des sorts appartenant à ce domaine bénéficient d’un bonus de +1. Plusieurs focus de domaines différents peuvent être intégrés au bâton, ils agiront tous en même temps. Tant que le bâton est transformé en une épée de flammes, une torche ou autre chose, il n’est pas possible de profiter du focus. Le magicien doit tenir le bâton s’il veut profiter de l’enchantement.
\n \t\t\t\t\tPrérequis : focus astral, maîtrise du domaine adéquat
\n\t\t\t\t\tPoints de contenance : 8
\n\t\t\t\t\tCoût d'activation : aucun
\n\t\t\t\t\tDomaine : suivant le domaine
\n\t\t\t\t\tCoût : 35 PAV
\n\t\t\t\t\tPublication: VR01 - Règles p. 277",
"Seil-des-Adepten": "Corde de l'adepte",
- "Seil-des-Adepten-Regel": "\n \t\t\t\t\tWirkung: Der Stab kann in ein unzerstörbares Seil von 10 Metern Länge verwandelt werden. Es kann sich um Objekte schlingen, wenn es geworfen wird. Knoten können so willentlich gebunden oder gelöst werden, solange der Magier das Seil berührt. Das Knoten und Entknoten zählt jeweils als 1 Aktion. Personen lassen sich damit nicht fesseln, außer sie haben den Status Bewegungsunfähig. Verliert der Magier den Kontakt zum Seil, verwandelt es sich zurück in seine ursprüngliche Stabform.
\n \t\t\t\t\tVorrausetzungen: keine
\n\t\t\t\t\tVolumen: 2 Punkte
\n\t\t\t\t\tBindungskosten: 1 AsP
\n\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\tAP-Wert: 10 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 277",
+ "Seil-des-Adepten-Regel": "\n \t\t\t\t\tEffet : le bâton peut être transformé en une corde indestructible de 10 mètres de long, capable de s’enrouler autour d’objets lorsqu’elle est jetée. Les noeuds peuvent volontairement être déliés tant que le magicien touche la corde. Faire et défaire un noeud comptent comme une action. On ne peut pas attacher une personne de cette manière, excepté si elle a le statut immobilisé. Si le magicien perd le contact avec la corde, elle reprend sa forme originelle.
\n \t\t\t\t\tPrérequis : aucun
\n\t\t\t\t\tPoints de contenance : 2
\n\t\t\t\t\tCoût d'activation : 1 PA
\n\t\t\t\t\tDomaine : Objet
\n\t\t\t\t\tCoût : 10 PAV
\n\t\t\t\t\tPublication: VR01 - Règles p. 276",
"Stab-Apport": "Rappel (bâton de magicien)",
- "Stab-Apport-Regel": "\n \t\t\t\t\tWirkung: Der Stab kann vom Magier zu sich gerufen werden. Er fliegt auf dem kürzesten Weg mit Geschwindigkeit 15 zum Magier und umfliegt selbstständig Hindernisse. Fenster durchschlägt der Stab, Wände aus Holz oder Stein halten ihn jedoch auf. Der Magier muss für den Einsatz des Stab-Apports seinen Magierstab nicht sehen.
\n \t\t\t\t\tVorrausetzungen: keine
\n\t\t\t\t\tVolumen: 3 Punkte
\n\t\t\t\t\tBindungskosten: 1 AsP
\n\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\tAP-Wert: 15 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 278",
+ "Stab-Apport-Regel": "\n \t\t\t\t\tEffet : le magicien peut rappeler le bâton à lui. Il vole en prenant le chemin le plus court avec une vitesse de 15 et contourne de lui-même les obstacles. Il peut briser les fenêtres, mais les murs de bois ou de pierre l’arrêtent. Le magicien n’est pas tenu de voir son bâton pour pouvoir utiliser l’enchantement.
\n \t\t\t\t\tPrérequis : aucun
\n\t\t\t\t\tPoints de contenance : 3
\n\t\t\t\t\tCoût d'activation : 1 PA
\n\t\t\t\t\tDomaine : Télékinésie
\n\t\t\t\t\tCoût : 15 PAV
\n\t\t\t\t\tPublication: VR01 - Règles p. 278",
"Fluch": "Malédictions",
"Beiß-auf-Granit": "Mords le granit !",
"Beiß-auf-Granit-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF (modifiziert durch ZK)
\n \t\t\t\t\t\t\tWirkung: Feste Nahrungsmittel, die das Opfer berührt, werden zu Stein oder einer anderen Substanz, die die Hexe im Fluch benannt hat. Üblich sind neben Stein auch Holz, Mist oder Schleim. Edelmetalle oder Ähnliches sind nicht möglich. Die Lebensmittel verwandeln sich nach fünf Minuten wieder zurück, insofern das Opfer sie nicht berührt. Der Versuch, Lebensmittel mit Zangen oder Trichtern in den Mund zu führen, kann dazu führen, dass das Opfer an einem Stein im Hals erstickt. Für Suppen, Milch und andere Flüssigkeiten gilt der Fluch nicht.
\n \t\t\t\t\t\t\tZauberdauer: 14 AsP
\n\t\t\t\t\t\t\tAsP-Kosten: QS x 3 in Tagen
\n\t\t\t\t\t\t\tWirkungsdauer: Objekt
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 282",
@@ -2057,9 +2057,9 @@
"Kleiner-Bann-wider-Untore": " Bannissement mineur des morts-vivants",
"Kleiner-Bann-wider-Untore-Regel": "\n \t\t\t\t\t\t\tProbe: MU/MU/CH (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Bann verursacht 2W6+(QS x2) SP gegen ein untotes Wesen. Der Bann trifft automatisch sein Ziel und dieses kann sich dagegen nicht verteidigen.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Untote
\n\t\t\t\t\t\t\tVerbreitung: Boron (Tod)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327",
"Kleiner-Bannstrahl": " Rayon mineur de bannissement",
- "Kleiner-Bannstrahl-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Bannstrahl richtet gegen einen Dämon 2W6+(QS x2) SP an. Gegen Dämonen aus Blakharaz’ Domäne wird der Schaden verdoppelt. Der Bannstrahl trifft automatisch sein Ziel und dieses kann sich dagegen nicht verteidigen. Der kleine Bannstrahl ist nicht davon abhängig, ob der Himmel zu sehen ist. Der Strahl entsteht direkt beim Dämon, auf den der Strahl wirken soll.
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Dämonen
\n\t\t\t\t\t\t\tVerbreitung: Praios (Antimagie)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327",
+ "Kleiner-Bannstrahl-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IU/CH
\n \t\t\t\t\t\t\tEffet : le rayon mineur de bannissement inflige 2D6 + (NR × 2) BL à un démon. Ces dommages sont doublés contre les démons de Blakharaz. Le rayon touche automatiquement sa cible et celle-ci ne peut s’y soustraire. Il n’a pas besoin d’être lancé à ciel ouvert. Le rayon surgit au-dessus du démon ciblé, tout près de lui.
\n \t\t\t\t\t\t\tDurée d’oraison : 2 actions
\n\t\t\t\t\t\t\tCoût d'activation : 8 PK (le coût est non modifiable)
\n\t\t\t\t\t\t\tPortée : 16 pas
\n\t\t\t\t\t\t\tDurée de l'effet : immédiat
\n\t\t\t\t\t\t\tCatégorie de cible : Démons
\n\t\t\t\t\t\t\tDiffusion : Praios (Antimagie)
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 329",
"Krankheitsbann": " Bannissement de la maladie",
- "Krankheitsbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Diese Liturgie heilt Krankheiten (die bisher erlittenen Auswirkungen werden nicht geheilt). Die maximale Krankheitsstufe darf die QS nicht übersteigen, sonst wirkt die Liturgie nicht und gilt als misslungen. Die Liturgie heilt auch alle Symptome der Krankheit, aber keine bis dahin entstandenen Schäden (LeP-Verlust, Narben usw.).
\n \t\t\t\t\t\t\tLiturgiedauer: 16 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 2 KaP pro Krankheitsstufe (Kosten nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tVerbreitung: Peraine (Heilung)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327",
+ "Krankheitsbann-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CH
\n \t\t\t\t\t\t\tEffet : cette liturgie guérit des maladies. Le niveau maximum de la maladie ne peut pas dépasser le NR, sinon la liturgie ne fonctionne pas et est considérée comme ratée. La liturgie traite aussi tous les symptômes de la maladie, mais aucun des dommages ou préjudices subis avant la guérison (perte de PV, cicatrices, etc.).
\n \t\t\t\t\t\t\tLiturgiedauer: 16 actions
\n\t\t\t\t\t\t\tKaP-Kosten: 2 PK par niveau de maladie (coût non modifiable).
\n\t\t\t\t\t\t\tPortée : contact
\n\t\t\t\t\t\t\tDurée de l'effet: immédiat
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres vivants
\n\t\t\t\t\t\t\tDiffusion : Peraine (guérison)
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 325",
"Lautlos": " Sans bruit",
"Lautlos-Regel": "\n \t\t\t\t\t\t\tProbe: IN/IN/GE
\n \t\t\t\t\t\t\tWirkung: Proben auf Verbergen (Schleichen) sind um QS erleichtert.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP (Aktivierung der Liturgie) + 2 KaP pro Minute
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Phex (Schatten), Firun (Jagd)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327",
"Magieschutz": " Protection contre la magie",
@@ -2127,7 +2127,7 @@
"Nebelleib": "Corps nébuleux",
"Nebelleib-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Körper des Phexgeweihten verwandelt sich in Nebel. Seine Kleidung und Gegenstände, die er am Körper trug, werden nicht mitverwandelt. Profane, magische und geweihte Waffen richten gegen den Nebel keinen Schaden an. Zauber mit dem Merkmal Verwandlung können nicht gegen den Nebel eingesetzt werden. Der Geweihte kann sich bei relativer Windstille mit GS 4 willentlich fortbewegen; bei leichtem Gegenwind muss er eine Probe auf Willenskraft bestehen, um nicht abgetrieben zu werden; bei starkem Gegenwind wird er aber in Windrichtung davongeblasen, ohne sich dagegen wehren zu können. Der Geweihte kann seine Umgebung mit allen fünf Sinnen wahrnehmen. Der Geweihte bleibt so lange ein Nebel, bis die Wirkungsdauer vorüber ist.
\n \t\t\t\t\t\t\tZeremoniedauer: 30 Minuten
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 10 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Efferd (Wind), Phex (Schatten)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 332",
"Objektweihe": "Consécration d'objet",
- "Objektweihe-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Das Objekt, üblicherweise ein liturgischer Gegenstand oder eine rituelle Waffe wie ein Sonnenzepter oder ein Rondrakamm, wird geweiht. Damit wird es von den karmalen Kräften der jeweiligen Gottheit durchdrungen, weswegen üblicherweise nur ausgewählte, der Gottheit gefällige Gegenstände geweiht und nur wahren Gläubigen ausgehändigt werden. Sollte das geweihte Objekt eine Waffe sein, gilt sie nun als geweihte Waffe. Das Objekt darf maximal 4 Stein wiegen. Für jede QS kann das Objekt 1 Stein mehr wiegen. Die Objektweihe wird vor allem für die geweihten Rabenschnäbel der Borongeweihten, das Sonnenzepter der Praioten und die Rondrakämme der Rondrageweihtenschaft verwendet. (Für die Herstellung von Zeremonialgegenständen ist allerdings noch die SF \"Zeremonialgegenstände herstellen\" notwendig.)
\n \t\t\t\t\t\t\tZeremoniedauer: 2 Stunden
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP, davon 2 permanent (nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: permanent
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 333",
+ "Objektweihe-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CH
\n \t\t\t\t\t\t\tEffet : l’objet, généralement un objet liturgique ou une arme rituelle comme un sceptre du soleil ou un peigne de Rondra, est consacré. De cette façon, il est pénétré par les forces karmiques de la divinité ; c’est pourquoi, d’ordinaire, ce sont seulement les objets agréables à la divinité qui sont choisis et que l’on remet seulement aux véritables croyants.\nSi l’objet consacré est une arme, elle est maintenant considérée comme consacrée. L’objet peut peser au maximum 4 pierres. Pour chaque NR, l’objet peut peser 1 pierre supplémentaire. La consécration d’objet est surtout utilisée pour les becs de corbin sacrés des prêtres de Boron, les sceptres du soleil des praïotes et les peignes de Rondra du clergé de Rondra.
\n \t\t\t\t\t\t\tDurée de la cérémonie : 2 heures
\n\t\t\t\t\t\t\tCoût d’activation : 16 PK, dont 2 permanents (non modifiable).
\n\t\t\t\t\t\t\tPortée : 4 pas
\n\t\t\t\t\t\t\tDurée de l’effet : permanent
\n\t\t\t\t\t\t\tcatégorie de cible : Objet
\n\t\t\t\t\t\t\tDiffusion : commun
\n\t\t\t\t\t\t\tCoût d'amélioration : C
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 331",
"Dukaten": "Ducats",
"Silbertaler": "Talers d'Argent",
"Heller": "Denier",
diff --git a/Pathfinder-Neceros/translations/fr.json b/Pathfinder-Neceros/translations/fr.json
index b30e969cea..b475b1e169 100644
--- a/Pathfinder-Neceros/translations/fr.json
+++ b/Pathfinder-Neceros/translations/fr.json
@@ -66,7 +66,7 @@
"ability-tracking": "Suivi de caractéristique",
"ability-type": "Ability Type",
"ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
- "above-head": "Ci-dessus",
+ "above-head": "Au-dessus de la tête",
"accessibility": "Accessibilité",
"acp-may-apply-title": "Un malus d'armure peut être appliqué.",
"acp-verysmall-abbrv": "ACP",
@@ -118,7 +118,7 @@
"alternate-ability-cmb-desc": "Capacité alternative de manœuvre de combat",
"alternate-ability-melee-desc": "Capacité alternative d'attaque en mêlée",
"alternate-ability-ranged-desc": "Capacité alternative d'attaque à distance",
- "alternate-favored-class": "Compteur de points de Classe Favorite alternatif",
+ "alternate-favored-class": "Compteur de points de Classe de Prédilection alternatif",
"alternate-favored-class-abbrv": "CP Alt",
"always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
"ammo": "Munitions",
@@ -135,7 +135,7 @@
"armor-attributes": "Attributs de l'Armure",
"armor-calculation-abbrv": "Armure calc",
"armor-check-penalty": "Malus d'Armure aux compétences",
- "armor-check-penalty-abbrv": "ACP",
+ "armor-check-penalty-abbrv": "Malus Armure Comp.",
"armor-class": "Classe d'armure",
"armor-class-abbrv": "CA",
"armor-class-abbrv-default": "•CA",
@@ -152,7 +152,7 @@
"armor-shield-name": "Nom Armure ou bouclier",
"armor-shield-only": "& bouclier uniquement",
"armor-two": " Armor 2",
- "armor-type": "Armor Type",
+ "armor-type": "Type d'Armure ou de Bouclier",
"artistry": "Art",
"at-will": "À volonté",
"athletics": "Acrobaties",
@@ -208,7 +208,7 @@
"background-skills": "Background Skills",
"background-title": "Choose a background image.",
"base": "Base",
- "base-attack-bonus": "Bonus de base a l'attaque",
+ "base-attack-bonus": "Bonus de Base à l'Attaque",
"base-attack-bonus-abbrv": "BBA",
"base-attacks": "Attaques de base",
"base-level": "Niveau de base",
@@ -362,30 +362,30 @@
"buff-wisdom-based-skills-title": "Bonus aux jets de compétence basés sur la sagesse",
"buff-wisdom-penalty-title": "Pénalité à la sagesse. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés",
"buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs": "Renf",
+ "buffs-conditions-edit-section": "Définir et modifier les renforcements et conditions",
"buffs-conditions-section": "Buffs and Conditions",
"buffs-conditions-status-section": "Buff and Condition status panels",
"buffs-migrated": "Buffs Migrated",
"buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Set Buffs",
+ "buffs-set": "Définir les renforcements",
"buffs-showsect-cmd": "Click to expand buff edit area.",
"burn": "Brûlure",
"burrow-speed": "Vitesse de creusement",
"buttons": "Boutons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
+ "buttons-showsect-cmd": "Afficher les boutons de commande de capacité du fil de discussion",
"calculate-abbrv": "Calc",
"calculation": "Calculation",
"calculation-abbrv": "Calc",
"cannot-parse": "Cannot parse",
"cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
+ "carried": "Transporté",
+ "carried-currency": "Monnaie Transportée",
+ "carried-currency-title": "La quantité de monnaie transportée par le personnage contribue à la charge totale",
+ "carried-default": "•Porté",
+ "carried-equipment": "Equipement en votre Possession",
"carried-not-worn": "Transporté (pas porté)",
- "carried-weight": "Carried Weight",
+ "carried-weight": "Poids Porté",
"cast-defensive-bonus": "Bonus de concentration en lançant des sorts sur la défensive",
"cast-defensive-bonus-abbrv": "Cast Def. Bonus",
"cast-defensively": "Cast Defensively",
@@ -442,7 +442,7 @@
"class": "Classe",
"class-0": "Class 0",
"class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
+ "class-0-title": "Classe 0 : 1ère classe",
"class-1": "Class 1",
"class-1-title": "Class 1: 2nd class",
"class-2": "Class 2",
@@ -477,7 +477,7 @@
"cleanup-old-spell-lists": "Cleanup old spell lists",
"climb": "Escalade",
"close": "Close",
- "column-cmd": "Split into two columns",
+ "column-cmd": "Séparé en deux colonnes",
"combat-effects-migrated": "Combat Effects Migrated",
"combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
"combat-gear": "Équipement de Combat",
@@ -496,9 +496,9 @@
"combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
"combat-skills": "Compétences de combat",
"comic-sans": " Comic Sans",
- "common-buff": "Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
+ "common-buff": "Renforcements Courants",
+ "common-buff-title": "Ajouter rapidement des renforcements/affaiblissements courants.",
+ "compact-mode": "Mode Compact",
"compendium-drag-drop-compatible": " Compatible avec le glisser-déposer depuis le Compendium (en anglais) ",
"compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
"competence": "Compétence",
@@ -522,9 +522,9 @@
"condition-bleed-title": "Une créature prend les dommages écrits au début de son tour. Ils peuvent être stoppés par un jet de Premiers Secours DD15 ou un sort qui soigne des dégâts.",
"condition-blinded-note": "Pénalité de -4 aux jets de Perception opposéd. Tous les jets et activités liés à la vision (comme lire ou des jets de Perception basés sur la vue) échouent automatiquement.",
"condition-blinded-speed": "Les créatures aveugles doivent faire un jet d'Acrobaties DD10 pour aller plus vite qu'à la moitié de leur vitesse.",
- "condition-blinded-title": "-2 penalty to Armor Class",
- "condition-cowering-title": "-2 penalty to Armor Class",
- "condition-dazed-title": "La créature est incapable d'agir normalement. Une créature hébêtée ne peut prendre aucune actions, mais a une pénalité à la CA.",
+ "condition-blinded-title": "-2 à la CA, perd son éventuel bonus de Dextérité à la CA, et subit un malus de -4 sur ses tests de Perception opposés et de la plupart des compétences associées à la Force et à la Dextérité. Il ne peut pas effectuer le moindre test de compétence nécessitant d’y voir.",
+ "condition-cowering-title": "-2 à la CA et perd son éventuel bonus de Dextérité à la CA",
+ "condition-dazed-title": "La créature est incapable d’agir de manière normale. Elle est dans l’incapacité d’accomplir la moindre action, mais ne subit aucun malus à la CA.",
"condition-dazzled-note": "Pénalité de -1 aux jets de Perception basés sur la vue",
"condition-dazzled-title": "-1 penalty on attack rolls",
"condition-dead-title": "Vous êtes mort...",
@@ -590,7 +590,7 @@
"confirm-critical-bonus-abbrv": "+Conf",
"confirm-delete-ability": "Confirmer la suppression de toutes les Compétences",
"confirm-delete-attack": "Confirmer la suppression de toutes les Attaques",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-buff": "Confirmer la suppression de tous les Renforcements",
"confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
"confirm-delete-feat": "Confirm deletion of all Orig Feats",
"confirm-delete-item": "Confirmer la suppression de tous les objets",
@@ -623,8 +623,8 @@
"cowering": " Recroquevillé sur soi-même",
"craft": "Craft",
"create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
+ "create-attack": "Créer Att",
+ "create-attack-entry": "Créer une nouvelle attaque basée sur cette arme",
"create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
"create-macros": "Créer Macros",
"crit-confirmation-bonus": "Critical confirmation bonus",
@@ -647,7 +647,7 @@
"cs-stealth": "Discrétion",
"cs-survival": "Survie",
"currency": "Monnaie",
- "current-buffs": "Current Buffs",
+ "current-buffs": "Renforcements Courants",
"current-conditions": "États préjudiciables actuels",
"current-experience": "Expérience actuelle",
"current-hit-points-abbrv": "Curr HP",
@@ -665,7 +665,7 @@
"custom-url": "URL modifié",
"custom-url-title": "Include a custom header image using the provided URL.",
"cyan": "Cyan",
- "d-hit-die": "d(hitdie)",
+ "d-hit-die": "Dés de vie",
"damage": "Dégâts",
"damage-abbrv": "Dég",
"damage-ability": "Dmg Ability",
@@ -687,7 +687,7 @@
"damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
"damage-type": "Types de dégâts",
"damage-type-abbrv": "Type Dég.",
- "damage-type-or-description": "Dmg type / Description",
+ "damage-type-or-description": "Type dmg / Description",
"damage-type-title": "Perçant Contondant Tranchant autre",
"dark-azure": "Dark Azure",
"dark-blue": "Dark Blue",
@@ -707,8 +707,8 @@
"dazzled": " Ébloui",
"dead": " Mort",
"deafened": " Assourdi",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
+ "debuff": "Affaib",
+ "debuff-title": "Les Affaiblissements comptent dans les pénalités",
"default": "Par défaut",
"default-size": "Taille par défaut",
"defense": "DÉFENSE",
@@ -728,21 +728,21 @@
"deflection": "Parade",
"deflection-calculation-abbrv": "Parade calc",
"degenerate": "Degenerate",
- "deity": "Deity",
+ "deity": "Divinité",
"delete-ability": "Delete Abilities",
"delete-ability-must-confirm-next-checkbox": "Delete all Abilities, must confirm action using next checkbox",
"delete-all-old-rows-are-you-sure": " Deletes ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " Deletes ALL rows, are you sure?",
+ "delete-all-rows-are-you-sure": " Êtes-vous sûr de vouloir supprimer TOUTES les lignes ?",
"delete-attack": "Delete Attacks",
"delete-attack-must-confirm-next-checkbox": "Delete all Attacks, must confirm action using next checkbox",
- "delete-buff": "Delete Buffs",
- "delete-buff-must-confirm-next-checkbox": "Delete all Buffs, must confirm action using next checkbox",
+ "delete-buff": "Supprimer les Renforcements",
+ "delete-buff-must-confirm-next-checkbox": "Supprimer tous les renforcements, vous devez confirmer votre choix en cochant la case",
"delete-class-feature": "Delete Orig Class Features",
"delete-class-feature-must-confirm-next-checkbox": "Delete all Orig Class Features, must confirm action using next checkbox",
"delete-feat": "Delete Orig Feats",
"delete-feat-must-confirm-next-checkbox": "Delete all Orig Feats, must confirm action using next checkbox",
- "delete-item": "Delete Items",
- "delete-item-must-confirm-next-checkbox": "Delete all Items, must confirm action using next checkbox",
+ "delete-item": "Supprimer Objet",
+ "delete-item-must-confirm-next-checkbox": "Supprimer tous les Equipements, vous devez confirmer votre choix en cochant la case",
"delete-mythic-ability": "Delete Mythic Abilities",
"delete-mythic-ability-must-confirm-next-checkbox": "Delete all Mythic Abilities, must confirm action using next checkbox",
"delete-mythic-feat": "Delete Mythic Feats",
@@ -786,8 +786,8 @@
"disable-device": "Sabotage",
"disabled": " Disabled ",
"disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Disabled",
+ "disabled-buffs": "Renforcements Inactifs",
+ "disabled-only": "Inactifs",
"disabled-title": "Not unconscious until HP is under this value.",
"disguise": "Déguisement",
"display-advanced-macros": "Display Advanced roll-time macro fields",
@@ -816,7 +816,7 @@
"double-strength-abbrv": "2x FOR",
"double-wisdom-abbrv": "2x SAG",
"drag-push": "Tirer & Pousser",
- "drain": "Drain",
+ "drain": "Absorp",
"drowning": " Se noie",
"dual-wield": "Dual Wield",
"dual-wield-beta": "Dual Wield (BETA)",
@@ -828,8 +828,8 @@
"dying": " Mourant-e",
"ecology": "ECOLOGY",
"edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-mode": "Mode Edition",
+ "edit-mode-title": "Basculer en mode étendu (édition complète) ou en Mode Compact (champs importants uniquement)",
"edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
"effect": "Effect",
"effective-caster-level": "Niveau de personnage/lanceur de sorts effectif: à utiliser pour des effets, si lanceur de sorts pour jets de NLS et concentration",
@@ -839,8 +839,8 @@
"enable-pfs-desc": "Active le calcul automatique des points de vie, de prestige et de renommée",
"enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
"enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enabled",
+ "enabled-buffs": "Renforcements Actifs",
+ "enabled-chkbox": "Actifs",
"encumbered-speed": "Encombré",
"encumbered-title": "Une charge intermédiaire ou lourde peut limiter la vitesse et le bonus de Dex à la CA (sauf pour les nains)",
"encumbrance": "Encombrement",
@@ -911,15 +911,15 @@
"fame": "Fame",
"fantasy": "Fantasy",
"fascinated": " Fasciné",
- "fatigued": " Fatigued",
+ "fatigued": " Fatigué",
"fatigued-conditions": " Fatigued Conditions",
"favored-class": "Indicate Favored Class(es)",
"favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC HP",
- "favored-class-hit-points-title": "Favored Class HP",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
+ "favored-class-hit-points-abbrv": "PdV CdP",
+ "favored-class-hit-points-title": "Points de Vie Classe de Prédilection",
+ "favored-class-skill": "Rang de compétence Classe de Prédilection",
+ "favored-class-skill-abbrv": "Comp. CdP",
+ "fear": " Peur",
"fear-any": " Fear (any)",
"feat": "Feat",
"feat-name": "Feat Name",
@@ -930,18 +930,18 @@
"feature-list-default-values": "Features default values",
"feature-macros-v1": "Orig feature macros to v1",
"features": "Features",
- "feet": "Feet",
+ "feet": "Pieds",
"feet-abbrv": "ft.",
"fiendish": "Fiendish",
"finesse": "Finesse",
- "flat-footed": " Flat-Footed",
+ "flat-footed": " Pris au dépourvu",
"flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-armor-class": "Classe d'Armure Pris au Dépourvu",
+ "flat-footed-armor-class-abbrv": "Pris au Dépourvu",
+ "flat-footed-combat-maneuver-defense-abbrv": "DMD PaD",
"flat-footed-only-calculation-abbrv": "Flat-foot only calc",
"flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
+ "fly": "Vol",
"font": "Font",
"font-background": "Font / Background",
"footer-aria": "Help links and footer information",
@@ -955,7 +955,7 @@
"fortitude-abbrv": "Vig",
"fortitude-calculation-abbrv": "Vig Calc",
"fortitude-save": "Jet de Vigueur",
- "four-legged-abbrv": "Quad",
+ "four-legged-abbrv": "Quad.",
"frequency": "Fréquence",
"frequency-abbrv": "Fréq",
"frequency-title": "Select how often this ability is available.",
@@ -974,7 +974,7 @@
"global": "Global",
"gold": "Or",
"gold-pieces": "Pièces d’or",
- "gold-pieces-abbrv": " GP",
+ "gold-pieces-abbrv": "PO",
"graphpaper": "Graph-paper",
"grappled": " Agrippé",
"grazed": " Légèrement blessé ",
@@ -998,7 +998,7 @@
"half-wisdom-abbrv": "1/2 SAG",
"handle-animal": "Dressage",
"hands": "Mains",
- "hardness-abbrv": "Hard",
+ "hardness-abbrv": "Solidité",
"hd-not-bab": " Use HD for CMD instead of BAB",
"hd-not-bab-title": "Si coché utilise le total de DV pas le BBA ni le BMO",
"head": "Tête",
@@ -1068,7 +1068,7 @@
"include-skill-totals": "Include Skill Totals?",
"include-spell-info": "Include these attributes with each spell roll?",
"include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
+ "incorporeal": " Intangible",
"influence": "Influence",
"information-abbrv": "Info",
"inherent": "Inherent",
@@ -1144,8 +1144,8 @@
"known-or-special": "Connu / Spécialités",
"languages": "Langues",
"legs": "Jambes",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Level",
+ "legs-title": "Nombre de jambes du personnage. Affecte sa capacité de charge. Vérifiez s'il utilise la capacité de charge d'un quadrupède.",
+ "level": "Niveau",
"level-0-spells": "Level 0 Spells",
"level-1-ordinal": "1st Level",
"level-1-spells": "Level 1 Spells",
@@ -1175,7 +1175,7 @@
"lift": "Soulever",
"lift-levels": "Niveaux de soulèvement",
"lift-modifiers": "Modificateur pour soulever",
- "light": "Lumière",
+ "light": "Légère",
"light-armor": "Armure Légère",
"light-brown": "Marron clair",
"linguistics": "Linguistique",
@@ -1188,7 +1188,7 @@
"loads": "Charges",
"loads-and-lift": "Charges et Soulever",
"local": "Local",
- "location": "Location",
+ "location": "Emplacement",
"location0": "Item is Carried",
"location1": "Item is not Carried",
"location10": "Bandeau",
@@ -1235,12 +1235,12 @@
"maximum-ability-abbrv": "Dégâts Max de Caractéristique",
"maximum-calculation-abbrv": "Max Calc",
"maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Max Dex",
+ "maximum-dexterity-bonus-abbrv": "Dex Max",
"maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Encombrement maximum: 2x lourd, immobilisé",
- "medium": "Medium",
- "medium-abbrv-default": "•Medium",
+ "medium": "Moyenne",
+ "medium-abbrv-default": "Moyenne",
"medium-armor": "Armure Intermédiaire",
"melee": "Mêlée",
"melee-attack": "Attaque de Mêlée",
@@ -1270,11 +1270,11 @@
"migrations": "Migrations",
"migrations-completed": "Migrations Completed",
"minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Minimize row",
+ "minimize-cmd": "Réduire ligne",
"misc-skill": "Misc Skill",
"misc-skill-point-field": "Misc skill point field",
"misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv": "Divers",
"miscellaneous-abbrv-default": "•Misc",
"miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
"miscellaneous-bonus": "Misc Bonus",
@@ -1343,7 +1343,7 @@
"new-features": "Mises à jour et nouvelles fonctionnalités",
"next-cast": "Next cast",
"next-level": "Niveau Suivant",
- "no": "No",
+ "no": "Non",
"no-default": "•No",
"no-harmless": "No Harmless",
"no-skills-available": "No Skills Available",
@@ -1365,7 +1365,7 @@
"not-applicable": "NA",
"not-applicable-abbrv": "N/A",
"not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
+ "not-carried": "Non Transporté",
"notes": "Notes ",
"notes-and-custom-attributes": "Notes and custom attributes",
"npc": "PNJ",
@@ -1413,8 +1413,8 @@
"occult-adventures": "Aventures Occultes",
"occult-kineticist": "Occult (Kineticist)",
"occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
+ "occupation": "Métier",
+ "off-ground": "Au-dessus du sol",
"offense": "OFFENSE",
"offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
"offhand-damage-multiplier-abbrv": "O.H. dmg mult",
@@ -1485,17 +1485,17 @@
"other-1-abbrv": "Aut 1",
"other-2": "Autre 2",
"other-2-abbrv": "Aut 2",
- "other-currency": "Other Currency",
- "other-currency-title": "La quantité de monnaie qui n'est pas portée par le personnage",
+ "other-currency": "Monnaie non Transportée",
+ "other-currency-title": "La quantité de monnaie qui n'est pas transportée par le personnage",
"other-gear": "Other Gear",
- "other-items": "Other Items",
+ "other-items": "Autres Objets",
"other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
+ "other-magic": "Autre Magiques",
+ "other-magic-abbrv": "Magique",
"other-magic-items": "Other Magic Items",
"other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
"over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "over-heavy-encumbrance-title": "Le personnage peut soulever le double de cette charge maximale mais, dans ce cas, il doit tenir son fardeau à bout de bras et n’avance que difficilement.",
"overcome-spell-resistance-abbrv": "Overcome SR",
"overloaded": " Overloaded",
"overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
@@ -1533,7 +1533,7 @@
"pinned": " Immobilisé",
"planes": "Plans",
"platinum-pieces": "Pièces de platine",
- "platinum-pieces-abbrv": " PP",
+ "platinum-pieces-abbrv": "PP",
"player-character": "La fiche représente un Personnage Jouable",
"player-character-abbrv": "PJ",
"player-name": "Nom du joueur",
@@ -1544,7 +1544,7 @@
"post-identification-numbers": " Post IDs",
"post-v1": "V 1.0",
"pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
+ "pounds-title": "Poids (en unité utilisée)",
"power-point-reserve-abbrv": "Réserve de PP",
"pre-v1": "Prev 1.0",
"precision-abbrv": "Dégâts supp",
@@ -1617,17 +1617,17 @@
"ranks-remaining": "Ranks Remaining",
"reach": "Reach (ft.)",
"reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
+ "reach-small": "Portée",
+ "recalculate-abbrv": "Recalculer",
+ "recalculate-cmd": "Recalculer la feuille",
"recalculate-hit-points": "Recalculate HP and reset to max.",
"recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
"recalculating": "Recalculating...",
"red": "Red",
"reflex": "Reflex",
- "reflex-abbrv": "Ref",
+ "reflex-abbrv": "Réf",
"reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
+ "reflex-save": "Jet de Réflexes",
"religion": "Religion",
"remove-giant": "Remove Giant",
"remove-young": "Remove Young",
@@ -1697,10 +1697,10 @@
"sense-motive": "Psychologie",
"senses": "Sens",
"set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
+ "set-as-armor": "Définir les valeurs de l'armure par les caractéristiques de cet équipement",
+ "set-as-shield": "Définir les valeurs du bouclier par cet équipement",
+ "set-buffs": "Définir les renforcements",
+ "set-on-equipment": "Configuré sur l'onglet Equipement",
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Paramètres",
@@ -1722,7 +1722,7 @@
"show-graph-paper": "Show graphpaper background",
"show-in-menu": "Montrer",
"show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Show more fields",
+ "show-more-fields": "Afficher plus de champs",
"show-old-announcements": "Check to reveal Old Announcements section",
"show-onetime-columns": "Show onetime columns",
"show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
@@ -1734,14 +1734,14 @@
"show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
"show-uses": " Show uses",
"show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
+ "showsect-cmd": "Cliquez pour dérouler",
"sickened": " Nauséeux",
"silver-pieces": "Pièces d’argent",
- "silver-pieces-abbrv": " SP",
+ "silver-pieces-abbrv": "PA",
"simple-template": "Use Simple Template",
"size": "Taille",
"size-calculation-abbrv": "Taille calc",
- "size-colossal": "Colossal",
+ "size-colossal": "Colossale",
"size-diminutive": "Minuscule",
"size-fine": "Infime",
"size-gargantuan": "Gigantesque",
@@ -1772,7 +1772,7 @@
"skills-per-hit-die": "Rangs de compétence par dé de vie racial",
"skills-per-hit-die-abbrv": "Points de compétence /DV",
"skills-per-level": "Rangs de compétence par niveau dus à la classe",
- "skills-per-level-abbrv": "Skills /lvl",
+ "skills-per-level-abbrv": "Comp.\n/niv.",
"skin": "Peau",
"skin-details": "Détails sur la peau",
"slashing": "Tranchant",
@@ -1820,12 +1820,12 @@
"speed-calculation-abbrv": "Vitesse calc",
"speed-halved": " 1/2 Vitesse",
"speed-multiplier-title": "Multiplicateur de Course",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-notes": "Notes sur les défenses",
+ "speed-run-title": "La distance maximale que le personnage peut parcourir en courant pendant votre tour, en ligne droite",
"speed-space-reach": "Speed, Space and Reach",
"speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Speeds",
- "spell": "Spell",
+ "speeds": "Vitesse de déplacement",
+ "spell": "Sorts",
"spell-casting-time-place": "Temps d'Incantation",
"spell-class-one": "Sort de classe 1",
"spell-class-two": "Sort de classe 2",
@@ -1834,7 +1834,7 @@
"spell-damage": "Dégâts des sorts",
"spell-domain-chk": "Domaine",
"spell-duration": "Durée",
- "spell-failure": "Spell Failure",
+ "spell-failure": "Risque d'Échec des Sorts",
"spell-failure-chance": "Chance d’échec de sort",
"spell-failure-chk": "Jet d'Échec de Sort",
"spell-level": "Niveau du Sort",
@@ -1925,7 +1925,7 @@
"targets-area-effect": "Cibles/Zone/Effet",
"teal": "Teal",
"template": "Template",
- "temporary": "Temporary",
+ "temporary": "Temporaire",
"temporary-abbrv": "Temp",
"temporary-hit-points-abbrv": "Temp HP",
"temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
@@ -1936,7 +1936,7 @@
"temporary-hp-calculations": "Temp hp calculations",
"threshold": "Seuil",
"threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
+ "title": "Titre/Surnom",
"toggle-background-skills": " Enable Background Skills.",
"toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
"toggle-consolidated-skills": " Enable Consolidated Skills.",
@@ -1953,10 +1953,10 @@
"total-feats": "Total Feats",
"total-listed": "Total Listed",
"total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
+ "total-weight-title": "Poids total transporté par le personnage",
+ "totals": "Total :",
+ "touch": "Contact",
+ "touch-armor-class-abbrv": "Contact",
"touch-armor-class-calculation-abbrv": "Touch Calc",
"touch-melee2": "Alt Touch (alt melee)",
"tower": "Tower",
@@ -1970,15 +1970,15 @@
"two-legged-default": "•Bipedal",
"two-weapon": "Two Weapon",
"type": "Type",
- "type-or-sub-type": "Type/(sub-type)",
+ "type-or-sub-type": "Type/(sous-type)",
"unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-desc": " Ne pas perdre Mod DEX quand Pris au Dépourvu",
"uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Unconscious",
+ "unconscious": " Inconscient",
"undead": "Undead",
"undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
"uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
+ "unknownrange": "Portée Inconnue",
"unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
"unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
"untyped": "Untyped",
@@ -2043,9 +2043,9 @@
"weapon-attributes": "Attributs de l'Arme",
"weapon-default": "•Arme",
"weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
+ "weapons": "Armes",
+ "weight": "Poids",
+ "weight-abbrv": "Poids",
"whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
"whisper-gm": "Roll: GM",
"whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
@@ -2053,21 +2053,21 @@
"whisper-to-game-master": "Whisper GM",
"white": "White",
"willpower": "Willpower",
- "willpower-abbrv": "Will",
+ "willpower-abbrv": "Vol",
"willpower-calculation-abbrv": "Will Calc",
"willpower-save": "Willpower Save",
- "willpower-save-abbrv": "Will Save",
+ "willpower-save-abbrv": "Jet de Volonté",
"wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
+ "wisdom-abbrv": "SAG",
"wisdom-abbrv-default": "•WIS",
"wisdom-calculation-abbrv": "WIS Calc",
"wisdom-calculation-skills-abbrv": "Wis skills calc",
"wisdom-penalized": "WIS Penalized",
"wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
"wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
+ "worn": "Porté",
"worn-armor": " Worn Armor",
- "worn-equipment": "Worn Equipment",
+ "worn-equipment": "Equipement porté",
"worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
"worn-equipment-hp-max-title": "The maximum possible hit points of the item",
"worn-equipment-hp-title": "The current hit points of the item",
@@ -2076,22 +2076,22 @@
"worn-equipment-quantity-title": "If the item has charges, this is how many remain",
"worn-equipment-short-desc-title": "Lengthy description of the item",
"worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-title": "L’équipement porté actuellement par le personnage",
"worn-equipment-value-title": "The value of the item measured in gold pieces",
"worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
+ "worn-item-name": "Nom de l'objet porté",
+ "worn-items": "Equipement porté",
"worn-shield": " Worn Shield",
"wound-threshold": "Wound Threshold",
"wounded": " Wounded ",
"wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
+ "wrist": "Poignet",
"yellow": "Yellow",
- "yes": "Yes",
- "yes-default": "•Yes",
+ "yes": "Oui",
+ "yes-default": "•Oui",
"yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
+ "yes-harmless-object": "Oui (Inoffensif, Objet)",
+ "yes-object": "Oui (Objet)",
"yes-or-custom": "Yes or Custom",
"young": "Young"
}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/af.json b/SavageWorlds-Tabbed/translations/af.json
index 85a8972e8f..0e9e812518 100644
--- a/SavageWorlds-Tabbed/translations/af.json
+++ b/SavageWorlds-Tabbed/translations/af.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
@@ -34,9 +36,13 @@
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Range",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
+ "max-wounds": "Max Wounds",
"of": "of",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
+ "trait": "Trait",
+ "damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Max Load Modifier",
+ "carried": "Carried",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
@@ -156,25 +173,39 @@
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Fighting",
"specialization": "Specialization",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Boating",
"climbing": "Climbing",
+ "common-knowledge": "Common Knowledge",
"driving": "Driving",
+ "electronics": "Electronics",
"faith": "Faith",
+ "focus": "Focus",
"gambling": "Gambling",
"guts": "Guts",
+ "hacking": "Hacking",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
+ "language": "Language",
"lockpicking": "Lockpicking",
"notice": "Notice",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Repair",
"riding": "Riding",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
@@ -182,6 +213,7 @@
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
+ "thievery": "Thievery",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
@@ -191,6 +223,7 @@
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
@@ -198,7 +231,6 @@
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
- "damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
+ "derived-stats": "Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
@@ -422,13 +455,16 @@
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
+ "spell": "Spell",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
- "bow": "Bow"
-}
\ No newline at end of file
+ "bow": "Bow",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/cs.json b/SavageWorlds-Tabbed/translations/cs.json
index 85a8972e8f..0e9e812518 100644
--- a/SavageWorlds-Tabbed/translations/cs.json
+++ b/SavageWorlds-Tabbed/translations/cs.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
@@ -34,9 +36,13 @@
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Range",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
+ "max-wounds": "Max Wounds",
"of": "of",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
+ "trait": "Trait",
+ "damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Max Load Modifier",
+ "carried": "Carried",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
@@ -156,25 +173,39 @@
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Fighting",
"specialization": "Specialization",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Boating",
"climbing": "Climbing",
+ "common-knowledge": "Common Knowledge",
"driving": "Driving",
+ "electronics": "Electronics",
"faith": "Faith",
+ "focus": "Focus",
"gambling": "Gambling",
"guts": "Guts",
+ "hacking": "Hacking",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
+ "language": "Language",
"lockpicking": "Lockpicking",
"notice": "Notice",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Repair",
"riding": "Riding",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
@@ -182,6 +213,7 @@
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
+ "thievery": "Thievery",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
@@ -191,6 +223,7 @@
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
@@ -198,7 +231,6 @@
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
- "damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
+ "derived-stats": "Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
@@ -422,13 +455,16 @@
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
+ "spell": "Spell",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
- "bow": "Bow"
-}
\ No newline at end of file
+ "bow": "Bow",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/da.json b/SavageWorlds-Tabbed/translations/da.json
index 85a8972e8f..0e9e812518 100644
--- a/SavageWorlds-Tabbed/translations/da.json
+++ b/SavageWorlds-Tabbed/translations/da.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
@@ -34,9 +36,13 @@
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Range",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
+ "max-wounds": "Max Wounds",
"of": "of",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
+ "trait": "Trait",
+ "damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Max Load Modifier",
+ "carried": "Carried",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
@@ -156,25 +173,39 @@
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Fighting",
"specialization": "Specialization",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Boating",
"climbing": "Climbing",
+ "common-knowledge": "Common Knowledge",
"driving": "Driving",
+ "electronics": "Electronics",
"faith": "Faith",
+ "focus": "Focus",
"gambling": "Gambling",
"guts": "Guts",
+ "hacking": "Hacking",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
+ "language": "Language",
"lockpicking": "Lockpicking",
"notice": "Notice",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Repair",
"riding": "Riding",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
@@ -182,6 +213,7 @@
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
+ "thievery": "Thievery",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
@@ -191,6 +223,7 @@
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
@@ -198,7 +231,6 @@
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
- "damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
+ "derived-stats": "Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
@@ -422,13 +455,16 @@
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
+ "spell": "Spell",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
- "bow": "Bow"
-}
\ No newline at end of file
+ "bow": "Bow",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/de.json b/SavageWorlds-Tabbed/translations/de.json
index 83ae2279c0..1d3c2b543e 100644
--- a/SavageWorlds-Tabbed/translations/de.json
+++ b/SavageWorlds-Tabbed/translations/de.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARKANUM",
"journal": "Tagebuch",
"journal-u": "TAGEBUCH",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "Alles",
"all-u": "ALLES",
"combat-options": "Kampfoptionen",
@@ -34,9 +36,13 @@
"minor": "Leicht",
"major": "Schwer",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neurale Robustheit",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "RW",
"base": "Basis",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Konst.",
"health": "Gesundheit",
"wounds": "Wunden",
+ "max-wounds": "Max Wounds",
"of": "von",
"fatigue": "Ersch.",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "Keine Schmerzresistenz",
"nerves-of-steel": "Schmerzresistenz",
"improved-nerves-of-steel": "Größere Schmerzresistenz",
@@ -99,14 +107,21 @@
"miscellaneous": "Verschiedenes",
"unshake-roll-modifier": "Erholungsmod",
"trait-test-modifier": "Eigenschaftswurf-Mod",
+ "trait": "Trait",
+ "damage": "Schaden",
"damage-modifier": "Schadensmod",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Gewichtslimitmod",
"load-limit": "Gewichtslimit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Maximaler Gewichtslimitmod",
+ "carried": "Carried",
"total-load-carried": "Getragene Last",
"encumbrance-penalty": "Lastabzug",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "von Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Fertigkeitspezialisierungen nutzen",
"fencing-style-note": "Fechtstile und Fechtschulen geben dem Charakter Boni, wenn er wie bestimmte Stile kämpft. Diese Regel wird in All for One benutzt.",
"fencing-styles-n-schools": "Fechtstile & -schulen",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Seefahrt anzeigen",
"show-climbing": "Klettern anzeigen",
"show-driving": "Fahren anzeigen",
@@ -156,25 +173,39 @@
"show-throwing": "Werfen anzeigen",
"show-tracking": "Spuren lesen anzeigen",
"show-weird-science": "Verrückte Wissenschaft anzeigen",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Kämpfen",
"specialization": "Spezialisierung",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Seefahrt",
"climbing": "Klettern",
+ "common-knowledge": "Common Knowledge",
"driving": "Fahren",
+ "electronics": "Electronics",
"faith": "Wunder",
+ "focus": "Focus",
"gambling": "Glücksspiel",
"guts": "Mumm",
+ "hacking": "Hacking",
"healing": "Heilen",
"intimidation": "Einschüchtern",
"investigation": "Nachforschung",
+ "language": "Language",
"lockpicking": "Schlösser knacken",
"notice": "Wahrnehmung",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Überreden",
"piloting": "Luftfahrt",
"psionics": "Psionik",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Reparieren",
"riding": "Reiten",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Schießen",
"spellcasting": "Zaubern",
"stealth": "Heimlichkeit",
@@ -182,6 +213,7 @@
"survival": "Überleben",
"swimming": "Schwimmen",
"taunt": "Provozieren",
+ "thievery": "Thievery",
"throwing": "Werfen",
"tracking": "Spuren lesen",
"weird-science": "Verrü. Wissensch.",
@@ -191,6 +223,7 @@
"armor-type": "Rüstungstyp",
"area-protected": "Schutzzone",
"protection": "Rüstung +",
+ "protection-stacks": "Stacks",
"weight": "Gew.",
"description-notes": "Beschreibung/Notizen",
"leather": "Leder",
@@ -198,7 +231,6 @@
"total-weight-carried": "Gesamtgewicht",
"melee-weapons-strength-based-weapons": "Nahkampfwaffen / Stärkebasierende Waffen",
"weapon-type": "Waffentyp",
- "damage": "Schaden",
"raise": "Steig.",
"note-template-formula-replace-clubs": "&{template:soliddamage} kann mit &{template:clubsdamage} ersetzt werden. Außerdem repräsentiert _$0_ die zuerst hinzugefügte Fertigkeit, erhöhe für jede darauffolgende Fertigkeit die Nummer.",
"ranged-weapons-not-strength-based-weapons": "Fernkampfwaffen / Nicht-Stärkebasierende Waffen",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Zusätzliche Abgeleitete Werte",
+ "derived-stats": "Derived Stats",
"academic-text": "Wird benutzt, um die akademischen Noten des Charakters aufzuzeichnen. ETU benutzt dieses Feld.",
"corruption-text": "Wird benutzt, um die Korruption eines Charakters zu messen. Settings wie Lankhmar benutzen dieses Feld.",
"fame-text": "Wird benutzt, um zu messen, wie berühmt ein Charakter ist. Settings wie Pirates of the Spanish Main benutzen dieses Feld.",
@@ -422,13 +455,16 @@
"power-type": "Machttyp",
"miracles-text": "Ersetzt Mächte mit Wundern. Kann für Charaktere mit Wunder-basierender Magie genutzt werden.",
"miracles": "Wunder",
+ "miracle": "Miracle",
"psionics-text": "Ersetzt Mächte mit Psikoniken. Kann für Charaktere benutzt werden mit Psioniken.",
"spells-text": "Ersetzt Mächte mit Zaubersprüchen. Kann für Charaktere mit traditioneller Magie genutzt werden.",
"spells": "Zaubersprüche",
+ "spell": "Spell",
"rituals-text": "Ersetzt Mächte mit Ritualen. Kann für Charaktere oder Settings (wie ETU) benutzt werden, wo alle Mächte rituell sind.",
"rituals": "Rituale",
"weird-science-gadgets-text": "Ersetzt Mächte mit Verrückter Wissenschaft. Kann für Charaktere benutzt, werden, die Magie durch Gadgets erschaffen, wie Verrückte Wissenschaftler in Deadlands.",
"weird-science-gadgets": "Verrückte Wissenschaft-Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Kann benutzt werden für Sci-Fi-Settings wie The Last Parsec, oder jedes andere Setting, wo die Spezies statt der Rasse benutzt wird.",
"species-race": "Spezies (Rasse)",
"threat-rating-rank-text": "Verändert die Bezeichnung für den Rang zu 'Threat Rating', wie er in Necessary Evil genannt wird.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Gruppeninventar und -geld.",
"trappings-notes-components-preptime": "Ausprägungen/Notitzen/Komponeten/Vorbereitungszeit/...",
- "bow": "Bogen"
-}
\ No newline at end of file
+ "bow": "Bogen",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/el.json b/SavageWorlds-Tabbed/translations/el.json
index 85a8972e8f..0e9e812518 100644
--- a/SavageWorlds-Tabbed/translations/el.json
+++ b/SavageWorlds-Tabbed/translations/el.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
@@ -34,9 +36,13 @@
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Range",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
+ "max-wounds": "Max Wounds",
"of": "of",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
+ "trait": "Trait",
+ "damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Max Load Modifier",
+ "carried": "Carried",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
@@ -156,25 +173,39 @@
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Fighting",
"specialization": "Specialization",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Boating",
"climbing": "Climbing",
+ "common-knowledge": "Common Knowledge",
"driving": "Driving",
+ "electronics": "Electronics",
"faith": "Faith",
+ "focus": "Focus",
"gambling": "Gambling",
"guts": "Guts",
+ "hacking": "Hacking",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
+ "language": "Language",
"lockpicking": "Lockpicking",
"notice": "Notice",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Repair",
"riding": "Riding",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
@@ -182,6 +213,7 @@
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
+ "thievery": "Thievery",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
@@ -191,6 +223,7 @@
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
@@ -198,7 +231,6 @@
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
- "damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
+ "derived-stats": "Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
@@ -422,13 +455,16 @@
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
+ "spell": "Spell",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
- "bow": "Bow"
-}
\ No newline at end of file
+ "bow": "Bow",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/es.json b/SavageWorlds-Tabbed/translations/es.json
index 9587db60b5..4f795bb3a8 100644
--- a/SavageWorlds-Tabbed/translations/es.json
+++ b/SavageWorlds-Tabbed/translations/es.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANO",
"journal": "Diario",
"journal-u": "DIARIO",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "Completo",
"all-u": "COMPLETO",
"combat-options": "Opciones de combate",
@@ -34,9 +36,13 @@
"minor": "Menor",
"major": "Mayor",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Dureza Neural",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Alcance",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Salud",
"wounds": "Heridas",
+ "max-wounds": "Max Wounds",
"of": "de",
"fatigue": "Fatiga",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nervios de Acero",
"nerves-of-steel": "Nerves de Acero",
"improved-nerves-of-steel": "Nervios de Acero Mejorados",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscelaneo",
"unshake-roll-modifier": "Mod. tirada Aturdimiento",
"trait-test-modifier": "Mod. tirada Rasgo",
+ "trait": "Trait",
+ "damage": "Daño",
"damage-modifier": "Mod. Daño",
"burn": "Quemar",
"internal-repair-system": "Reparar sistemas internos",
"load-limit-multiplier": "Multiplicador carga",
"load-limit": "Carga límite",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Mod. Carga máx",
+ "carried": "Carried",
"total-load-carried": "Carga total",
"encumbrance-penalty": "Penalizacion por carga",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "de Benis",
"worst-nightmare": "Peor Pesadilla",
"motivation": "Motivación",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Usar especialización de hab.",
"fencing-style-note": "Estilos y escuelas de esgrima dan bonos. Regla de All For One",
"fencing-styles-n-schools": "Estilos de esgrima & Escuelas",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Mostrar Navegar",
"show-climbing": "Mostrar Trepar",
"show-driving": "Mostrar Conducir",
@@ -156,25 +173,39 @@
"show-throwing": "Mostrar Lanzar",
"show-tracking": "Mostrar Rastrear",
"show-weird-science": "Mostrar Ciencia Extraña",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Pelear",
"specialization": "Especialización",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Navegar",
"climbing": "Trepar",
+ "common-knowledge": "Common Knowledge",
"driving": "Conducir",
+ "electronics": "Electronics",
"faith": "Fe",
+ "focus": "Focus",
"gambling": "Apostar",
"guts": "Redaños",
+ "hacking": "Hacking",
"healing": "Sanar",
"intimidation": "Intimidar",
"investigation": "Investigación",
+ "language": "Language",
"lockpicking": "Forzar Cerraduras",
"notice": "Notar",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuadir",
"piloting": "Pilotar",
"psionics": "Psionica",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Reparar",
"riding": "Cabalgar",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Hechicería",
"stealth": "Sigilo",
@@ -182,6 +213,7 @@
"survival": "Supervivencia",
"swimming": "Nadar",
"taunt": "Provocar",
+ "thievery": "Thievery",
"throwing": "Lanzar",
"tracking": "Rastrear",
"weird-science": "Ciencia Extraña",
@@ -191,6 +223,7 @@
"armor-type": "Tipo de armadura",
"area-protected": "Area Protegida",
"protection": "Proteccion",
+ "protection-stacks": "Stacks",
"weight": "Peso",
"description-notes": "Descripcion/Notas",
"leather": "Cuero",
@@ -198,7 +231,6 @@
"total-weight-carried": "Pero cargado total",
"melee-weapons-strength-based-weapons": "Armas C.C / Armas de FUE",
"weapon-type": "Tipo de Arma",
- "damage": "Daño",
"raise": "Aumento",
"note-template-formula-replace-clubs": "&{template:soliddamage} puede reemplazarse con &{template:clubsdamage}. Además, el _$0_ representa la primera habilidad añadida. Para las subsiguientes incrementar el secuencial.",
"ranged-weapons-not-strength-based-weapons": "Armas a Distancia / Armas no FUE",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Valores Derivados Adicionales",
+ "derived-stats": "Derived Stats",
"academic-text": "Para marcar las notas de un personaje. ETU usa este campo.",
"corruption-text": "Para marcar la corrupción de un personaje. Settings como Lankhmar usan este campo.",
"fame-text": "Para marcar la fama de un personaje. Settings como Pirates of the Spanish Main lo usan.",
@@ -422,13 +455,16 @@
"power-type": "Tipo de Poder",
"miracles-text": "Remplaza Poderes por Milagros. Pudes ser usado por personajes con poderes basados en Fe.",
"miracles": "Milagros",
+ "miracle": "Miracle",
"psionics-text": "Remplaza Poderes por Psionica. Puede ser usado por personajes con Psionica.",
"spells-text": "Remplaza poderes con Conjuros. Puede ser usado con personajes con poderes mágicos.",
"spells": "Conjuros",
+ "spell": "Spell",
"rituals-text": "Remplaza Poderes con Rituales. Para personajes de settings (como ETU) donde todos los poderes son de tipo ritual.",
"rituals": "Rituales",
"weird-science-gadgets-text": "Remplaza Poderes con Ciencia Extraña. Puede ser usado por personajes que generan magia a través de artefactos, como científicos locos en Deadlands.",
"weird-science-gadgets": "Ciencia Extraña",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Puede ser usado en settings como The Last Parsec, o cualquiera con especies en vez de razas",
"species-race": "Especie (Raza)",
"threat-rating-rank-text": "Cambia Rango por Nivel de Amenaza según Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "pasos",
"community-property-money": "Propiedad general y Dinero",
"trappings-notes-components-preptime": "Ornamentos/Notas/Componentes/Tiempo de Preparación/...",
- "bow": "Arco"
-}
\ No newline at end of file
+ "bow": "Arco",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/fr.json b/SavageWorlds-Tabbed/translations/fr.json
index d9cfd8d55d..aa26f61226 100644
--- a/SavageWorlds-Tabbed/translations/fr.json
+++ b/SavageWorlds-Tabbed/translations/fr.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANE",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "Tout",
"all-u": "TOUT",
"combat-options": "Options de Combat",
@@ -34,9 +36,13 @@
"minor": "Mineur",
"major": "Majeur",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Pare-feu",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Résistance neurale",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Portée",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigueur",
"health": "Santé",
"wounds": "Blessures",
+ "max-wounds": "Max Wounds",
"of": "sur",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "Sans Nerfs d'Acier",
"nerves-of-steel": "Nerfs d'Acier",
"improved-nerves-of-steel": "Nerfs d'acier améliorés",
@@ -99,14 +107,21 @@
"miscellaneous": "Divers",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Modificateur de Test de Trait",
+ "trait": "Trait",
+ "damage": "Dégâts",
"damage-modifier": "Modification aux Dégâts",
"burn": "Brûlure",
"internal-repair-system": "Système de réparation interne",
"load-limit-multiplier": "Multiplicateur de Charge Maximale",
"load-limit": "Charge Maximale",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Modification de Charge Maximale",
+ "carried": "Carried",
"total-load-carried": "Charge Totale Portée",
"encumbrance-penalty": "Pénalité d'Encombrement",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "de Jetons",
"worst-nightmare": "Pire Cauchemard",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Utiliser la Spécialisation de Compétences",
"fencing-style-note": "Style et Écoles d'Escrime fournissent au personnage des bonuses selon le style utilisé. Cette règle est utilisée dans All For One",
"fencing-styles-n-schools": "Styles & Écoles d'Escrime",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Afficher Navigation",
"show-climbing": "Afficher Escalade",
"show-driving": "Afficher Pilotage",
@@ -156,25 +173,39 @@
"show-throwing": "Afficher Lancer",
"show-tracking": "Afficher Pistage",
"show-weird-science": "Afficher Science Étranger",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Combat",
"specialization": "Spécialisation",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Navigation",
"climbing": "Escalade",
+ "common-knowledge": "Common Knowledge",
"driving": "Pilotage",
+ "electronics": "Electronics",
"faith": "Foi",
+ "focus": "Focus",
"gambling": "Jeu",
"guts": "Tripes",
+ "hacking": "Hacking",
"healing": "Soins",
"intimidation": "Intimidation",
"investigation": "Recherche",
+ "language": "Language",
"lockpicking": "Crochetage",
"notice": "Perception",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Conduite",
"psionics": "Psioniques",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Réparation",
"riding": "Équitation",
- "something": "Rituel",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Tir",
"spellcasting": "Incantation",
"stealth": "Discrétion",
@@ -182,6 +213,7 @@
"survival": "Survie",
"swimming": "Natation",
"taunt": "Sarcasme",
+ "thievery": "Thievery",
"throwing": "Lancer",
"tracking": "Pistage",
"weird-science": "Science Étrange",
@@ -191,6 +223,7 @@
"armor-type": "Type d'Armure",
"area-protected": "Zone Protégée",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Poids",
"description-notes": "Description/Notes",
"leather": "Cuir",
@@ -198,7 +231,6 @@
"total-weight-carried": "Charge Totale Portée",
"melee-weapons-strength-based-weapons": "Corps à Corps / Armes dépendant de la Force",
"weapon-type": "Type d'Arme",
- "damage": "Dégâts",
"raise": "Relance",
"note-template-formula-replace-clubs": "&{template:soliddamage} peut être remplacé par &{template:clubsdamage}. De plus, le _$0_ représente la première compétence ajoutée. Pour chaque compétence suivante, augmenter le nombre de 1.",
"ranged-weapons-not-strength-based-weapons": "Distance / Armes ne dépendant pas de la Force",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Caractéristiques Dériées Supplémentaires",
+ "derived-stats": "Derived Stats",
"academic-text": "Utilisé pour suivre le score Academics du personnage. Utilisé par ETU.",
"corruption-text": "Utilisé pour suivre le score de Corruption du personnage. Utilisé par Lankhmar.",
"fame-text": "Utilisé pour suivre la Réputation du personnage. Utilisé par Pirates of the Spanish Main.",
@@ -422,13 +455,16 @@
"power-type": "Types de Pouvoirs",
"miracles-text": "Remplace Pouvoirs par Miracles. Utilisé pour les personnages utilisant la magie divine.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Remplace Pouvoirs par Psionics. Utilisé pour les personnages utilisant des Pouvoirs Psi.",
"spells-text": "Remplace Pouvoirs par Sorts. Utilisé par les personnages utilisant la magie traditionnelle.",
"spells": "Sorts",
+ "spell": "Spell",
"rituals-text": "Remplace Pouvoirs par Rituels. Utilisé par les personnages ou mondes (comme ETU) dont les pouvoirs sur de nature rituelles.",
"rituals": "Rituels",
"weird-science-gadgets-text": "Remplace Pouvoirs par Science Étrange. Utilisé par les personnages dont la magie passe par la création de Gadgets ou Machines comme les Savants Fous de Deadlands.",
"weird-science-gadgets": "Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Utilisé dans des mondes de Science Fiction comme The Last Parsec, où les Races sont appelées Espèces.",
"species-race": "Espèce (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "cases",
"community-property-money": "Richesses et Biens du Groupe",
"trappings-notes-components-preptime": "Aspects/Notes/Composants/Temps de Préparation/...",
- "bow": "Arc"
-}
\ No newline at end of file
+ "bow": "Arc",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/he.json b/SavageWorlds-Tabbed/translations/he.json
index 85a8972e8f..0e9e812518 100644
--- a/SavageWorlds-Tabbed/translations/he.json
+++ b/SavageWorlds-Tabbed/translations/he.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
@@ -34,9 +36,13 @@
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Range",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
+ "max-wounds": "Max Wounds",
"of": "of",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
+ "trait": "Trait",
+ "damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Max Load Modifier",
+ "carried": "Carried",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
@@ -156,25 +173,39 @@
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Fighting",
"specialization": "Specialization",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Boating",
"climbing": "Climbing",
+ "common-knowledge": "Common Knowledge",
"driving": "Driving",
+ "electronics": "Electronics",
"faith": "Faith",
+ "focus": "Focus",
"gambling": "Gambling",
"guts": "Guts",
+ "hacking": "Hacking",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
+ "language": "Language",
"lockpicking": "Lockpicking",
"notice": "Notice",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Repair",
"riding": "Riding",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
@@ -182,6 +213,7 @@
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
+ "thievery": "Thievery",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
@@ -191,6 +223,7 @@
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
@@ -198,7 +231,6 @@
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
- "damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
+ "derived-stats": "Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
@@ -422,13 +455,16 @@
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
+ "spell": "Spell",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
- "bow": "Bow"
-}
\ No newline at end of file
+ "bow": "Bow",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/it.json b/SavageWorlds-Tabbed/translations/it.json
index 85a8972e8f..0e9e812518 100644
--- a/SavageWorlds-Tabbed/translations/it.json
+++ b/SavageWorlds-Tabbed/translations/it.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
@@ -34,9 +36,13 @@
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Range",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
+ "max-wounds": "Max Wounds",
"of": "of",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
+ "trait": "Trait",
+ "damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Max Load Modifier",
+ "carried": "Carried",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
@@ -156,25 +173,39 @@
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Fighting",
"specialization": "Specialization",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Boating",
"climbing": "Climbing",
+ "common-knowledge": "Common Knowledge",
"driving": "Driving",
+ "electronics": "Electronics",
"faith": "Faith",
+ "focus": "Focus",
"gambling": "Gambling",
"guts": "Guts",
+ "hacking": "Hacking",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
+ "language": "Language",
"lockpicking": "Lockpicking",
"notice": "Notice",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Repair",
"riding": "Riding",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
@@ -182,6 +213,7 @@
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
+ "thievery": "Thievery",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
@@ -191,6 +223,7 @@
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
@@ -198,7 +231,6 @@
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
- "damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
+ "derived-stats": "Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
@@ -422,13 +455,16 @@
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
+ "spell": "Spell",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
- "bow": "Bow"
-}
\ No newline at end of file
+ "bow": "Bow",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/ja.json b/SavageWorlds-Tabbed/translations/ja.json
index 85a8972e8f..0e9e812518 100644
--- a/SavageWorlds-Tabbed/translations/ja.json
+++ b/SavageWorlds-Tabbed/translations/ja.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
@@ -34,9 +36,13 @@
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Range",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
+ "max-wounds": "Max Wounds",
"of": "of",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
+ "trait": "Trait",
+ "damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Max Load Modifier",
+ "carried": "Carried",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
@@ -156,25 +173,39 @@
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Fighting",
"specialization": "Specialization",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Boating",
"climbing": "Climbing",
+ "common-knowledge": "Common Knowledge",
"driving": "Driving",
+ "electronics": "Electronics",
"faith": "Faith",
+ "focus": "Focus",
"gambling": "Gambling",
"guts": "Guts",
+ "hacking": "Hacking",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
+ "language": "Language",
"lockpicking": "Lockpicking",
"notice": "Notice",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Repair",
"riding": "Riding",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
@@ -182,6 +213,7 @@
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
+ "thievery": "Thievery",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
@@ -191,6 +223,7 @@
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
@@ -198,7 +231,6 @@
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
- "damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
+ "derived-stats": "Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
@@ -422,13 +455,16 @@
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
+ "spell": "Spell",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
- "bow": "Bow"
-}
\ No newline at end of file
+ "bow": "Bow",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/ko.json b/SavageWorlds-Tabbed/translations/ko.json
index 85a8972e8f..0e9e812518 100644
--- a/SavageWorlds-Tabbed/translations/ko.json
+++ b/SavageWorlds-Tabbed/translations/ko.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
@@ -34,9 +36,13 @@
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Range",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
+ "max-wounds": "Max Wounds",
"of": "of",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
+ "trait": "Trait",
+ "damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Max Load Modifier",
+ "carried": "Carried",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
@@ -156,25 +173,39 @@
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Fighting",
"specialization": "Specialization",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Boating",
"climbing": "Climbing",
+ "common-knowledge": "Common Knowledge",
"driving": "Driving",
+ "electronics": "Electronics",
"faith": "Faith",
+ "focus": "Focus",
"gambling": "Gambling",
"guts": "Guts",
+ "hacking": "Hacking",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
+ "language": "Language",
"lockpicking": "Lockpicking",
"notice": "Notice",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Repair",
"riding": "Riding",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
@@ -182,6 +213,7 @@
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
+ "thievery": "Thievery",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
@@ -191,6 +223,7 @@
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
@@ -198,7 +231,6 @@
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
- "damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
+ "derived-stats": "Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
@@ -422,13 +455,16 @@
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
+ "spell": "Spell",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
- "bow": "Bow"
-}
\ No newline at end of file
+ "bow": "Bow",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/nl.json b/SavageWorlds-Tabbed/translations/nl.json
index 85a8972e8f..0e9e812518 100644
--- a/SavageWorlds-Tabbed/translations/nl.json
+++ b/SavageWorlds-Tabbed/translations/nl.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
@@ -34,9 +36,13 @@
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Range",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
+ "max-wounds": "Max Wounds",
"of": "of",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
+ "trait": "Trait",
+ "damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Max Load Modifier",
+ "carried": "Carried",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
@@ -156,25 +173,39 @@
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Fighting",
"specialization": "Specialization",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Boating",
"climbing": "Climbing",
+ "common-knowledge": "Common Knowledge",
"driving": "Driving",
+ "electronics": "Electronics",
"faith": "Faith",
+ "focus": "Focus",
"gambling": "Gambling",
"guts": "Guts",
+ "hacking": "Hacking",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
+ "language": "Language",
"lockpicking": "Lockpicking",
"notice": "Notice",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Repair",
"riding": "Riding",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
@@ -182,6 +213,7 @@
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
+ "thievery": "Thievery",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
@@ -191,6 +223,7 @@
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
@@ -198,7 +231,6 @@
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
- "damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
+ "derived-stats": "Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
@@ -422,13 +455,16 @@
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
+ "spell": "Spell",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
- "bow": "Bow"
-}
\ No newline at end of file
+ "bow": "Bow",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/pl.json b/SavageWorlds-Tabbed/translations/pl.json
index 9da1f96677..171f77e99a 100644
--- a/SavageWorlds-Tabbed/translations/pl.json
+++ b/SavageWorlds-Tabbed/translations/pl.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
@@ -34,9 +36,13 @@
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Range",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
+ "max-wounds": "Max Wounds",
"of": "of",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
+ "trait": "Trait",
+ "damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Max Load Modifier",
+ "carried": "Carried",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
@@ -156,25 +173,39 @@
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Fighting",
"specialization": "Specialization",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Boating",
"climbing": "Climbing",
+ "common-knowledge": "Common Knowledge",
"driving": "Driving",
+ "electronics": "Electronics",
"faith": "Faith",
+ "focus": "Focus",
"gambling": "Gambling",
"guts": "Guts",
+ "hacking": "Hacking",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
+ "language": "Language",
"lockpicking": "Lockpicking",
"notice": "Notice",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Repair",
"riding": "Riding",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
@@ -182,6 +213,7 @@
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
+ "thievery": "Thievery",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
@@ -191,6 +223,7 @@
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
@@ -198,7 +231,6 @@
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
- "damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
+ "derived-stats": "Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
@@ -422,13 +455,16 @@
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
+ "spell": "Spell",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
- "bow": "Bow"
-}
\ No newline at end of file
+ "bow": "Bow",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/pt.json b/SavageWorlds-Tabbed/translations/pt.json
index cce51fc571..b7f5426cfc 100644
--- a/SavageWorlds-Tabbed/translations/pt.json
+++ b/SavageWorlds-Tabbed/translations/pt.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANO",
"journal": "Diário",
"journal-u": "DIÁRIO",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "Tudo",
"all-u": "TUDO",
"combat-options": "Manobras de Combate",
@@ -34,9 +36,13 @@
"minor": "Menor",
"major": "Maior",
"tap-readout": "Leitura TAP",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Resistência Neural",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Alcance",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Saúde",
"wounds": "Ferim.",
+ "max-wounds": "Max Wounds",
"of": "de",
"fatigue": "Fadiga",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "Sem Nervos de Aço",
"nerves-of-steel": "Nervos de Aço",
"improved-nerves-of-steel": "Nervos de Aço Aprimorado",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscelânea",
"unshake-roll-modifier": "Mod de Abalado",
"trait-test-modifier": "Mod de Característica",
+ "trait": "Trait",
+ "damage": "Dano",
"damage-modifier": "Modificador de Dano",
"burn": "Burn",
"internal-repair-system": "Sistema de Reparo Interno",
"load-limit-multiplier": "Multiplicador de Carga",
"load-limit": "Limite de Carga",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Modificador de Carga Máx.",
+ "carried": "Carried",
"total-load-carried": "Carga Total",
"encumbrance-penalty": "Penal. de Sobrecarga",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "de Benes",
"worst-nightmare": "Pior Pesadelo",
"motivation": "Motivação",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Usar Especialização de Perícias",
"fencing-style-note": "Fencing Style e Fencing Schools dá bônus aos personagens quando praticando esgrima com alguns estilos. Essa regra é usada em All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Mostrar Navegar",
"show-climbing": "Mostrar Escalar",
"show-driving": "Mostrar Dirigir",
@@ -156,25 +173,39 @@
"show-throwing": "Mostrar Arremessar",
"show-tracking": "Mostrar Rastrear",
"show-weird-science": "Mostrar Ciência Estranha",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Lutar",
"specialization": "Especialização",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Navegar",
"climbing": "Escalar",
+ "common-knowledge": "Common Knowledge",
"driving": "Dirigir",
+ "electronics": "Electronics",
"faith": "Fé",
+ "focus": "Focus",
"gambling": "Jogar",
"guts": "Coragem",
+ "hacking": "Hacking",
"healing": "Curar",
"intimidation": "Intimidar",
"investigation": "Investigar",
+ "language": "Language",
"lockpicking": "Arrombar",
"notice": "Perceber",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuadir",
"piloting": "Pilotar",
"psionics": "Psiquismo",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Consertar",
"riding": "Cavalgar",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Atirar",
"spellcasting": "Conjuração",
"stealth": "Furtividade",
@@ -182,6 +213,7 @@
"survival": "Sobrevivência",
"swimming": "Nadar",
"taunt": "Provocar",
+ "thievery": "Thievery",
"throwing": "Arremessar",
"tracking": "Rastrear",
"weird-science": "Ciência Estranha",
@@ -191,6 +223,7 @@
"armor-type": "Tipo de Armadura",
"area-protected": "Área Protegida",
"protection": "Proteção",
+ "protection-stacks": "Stacks",
"weight": "Peso",
"description-notes": "Descrição/Notas",
"leather": "Couro",
@@ -198,7 +231,6 @@
"total-weight-carried": "Carga Total",
"melee-weapons-strength-based-weapons": "Armas Corpo-a-Corpo / Armas Baseadas em Força",
"weapon-type": "Tipo de Arma",
- "damage": "Dano",
"raise": "Amp.",
"note-template-formula-replace-clubs": "&{template:soliddamage} pode ser substituído por &{template:clubsdamage}. Além disso, _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
"ranged-weapons-not-strength-based-weapons": "Armas à Distância / Armas não baseadas em Força",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Características Derivadas Adicionais",
+ "derived-stats": "Derived Stats",
"academic-text": "Usado para mostrar a pontuação acadêmica de um personagem. ETU usa esse campo.",
"corruption-text": "Usado para mostrar a corrupção de um personagem. Cenários como Lankhmar usam esse campo.",
"fame-text": "Usado para mostrar quanta fama o personagem tem. Cenários como Pirates of the Spanish Main usam esse campo.",
@@ -422,13 +455,16 @@
"power-type": "Tipo de Poder",
"miracles-text": "Substitui Poderes por Milagres. Pode ser usado para personagem com poderes baseados em Fé.",
"miracles": "Milagres",
+ "miracle": "Miracle",
"psionics-text": "Substitui Poderes por Psiquismo. Pode ser usado para personagem com poderes psíquicos.",
"spells-text": "Substitui Poderes por Feitiços. Pode ser usado para personagem com o tipo tradicional de magia.",
"spells": "Feitiços",
+ "spell": "Spell",
"rituals-text": "Substitui Poderes por Rituais. Pode ser usado para personagens ou cenários como ETU, onde todos os poderes são ritualísticos por natureza.",
"rituals": "Rituais",
"weird-science-gadgets-text": "Substitui Poderes por Ciência Estranha. Pode ser usado por personagens que criam magia através de aparelhos, como os Cientistas Loucos de Deadlands.",
"weird-science-gadgets": "Aparelhos de Ciência Estranha",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Pode ser usado para cenários de ficção científica como Last Parsec ou qualquer um em que use Espécie ao invés de Raça.",
"species-race": "Espécie (Raça)",
"threat-rating-rank-text": "Substitui o Estágio por Nível de Ameaça como em Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "quadros",
"community-property-money": "Equipamento Comunitário e Dinheiro",
"trappings-notes-components-preptime": "Manifestações/Notas/Componentes/Tempo de Preparação...",
- "bow": "Arco"
-}
\ No newline at end of file
+ "bow": "Arco",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/ru.json b/SavageWorlds-Tabbed/translations/ru.json
index 85a8972e8f..0e9e812518 100644
--- a/SavageWorlds-Tabbed/translations/ru.json
+++ b/SavageWorlds-Tabbed/translations/ru.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
@@ -34,9 +36,13 @@
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Range",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
+ "max-wounds": "Max Wounds",
"of": "of",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
+ "trait": "Trait",
+ "damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Max Load Modifier",
+ "carried": "Carried",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
@@ -156,25 +173,39 @@
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Fighting",
"specialization": "Specialization",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Boating",
"climbing": "Climbing",
+ "common-knowledge": "Common Knowledge",
"driving": "Driving",
+ "electronics": "Electronics",
"faith": "Faith",
+ "focus": "Focus",
"gambling": "Gambling",
"guts": "Guts",
+ "hacking": "Hacking",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
+ "language": "Language",
"lockpicking": "Lockpicking",
"notice": "Notice",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Repair",
"riding": "Riding",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
@@ -182,6 +213,7 @@
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
+ "thievery": "Thievery",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
@@ -191,6 +223,7 @@
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
@@ -198,7 +231,6 @@
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
- "damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
+ "derived-stats": "Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
@@ -422,13 +455,16 @@
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
+ "spell": "Spell",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
- "bow": "Bow"
-}
\ No newline at end of file
+ "bow": "Bow",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/sv.json b/SavageWorlds-Tabbed/translations/sv.json
index 85a8972e8f..0e9e812518 100644
--- a/SavageWorlds-Tabbed/translations/sv.json
+++ b/SavageWorlds-Tabbed/translations/sv.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
@@ -34,9 +36,13 @@
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Range",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
+ "max-wounds": "Max Wounds",
"of": "of",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
+ "trait": "Trait",
+ "damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Max Load Modifier",
+ "carried": "Carried",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
@@ -156,25 +173,39 @@
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Fighting",
"specialization": "Specialization",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Boating",
"climbing": "Climbing",
+ "common-knowledge": "Common Knowledge",
"driving": "Driving",
+ "electronics": "Electronics",
"faith": "Faith",
+ "focus": "Focus",
"gambling": "Gambling",
"guts": "Guts",
+ "hacking": "Hacking",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
+ "language": "Language",
"lockpicking": "Lockpicking",
"notice": "Notice",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Repair",
"riding": "Riding",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
@@ -182,6 +213,7 @@
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
+ "thievery": "Thievery",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
@@ -191,6 +223,7 @@
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
@@ -198,7 +231,6 @@
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
- "damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
+ "derived-stats": "Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
@@ -422,13 +455,16 @@
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
+ "spell": "Spell",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
- "bow": "Bow"
-}
\ No newline at end of file
+ "bow": "Bow",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/tr.json b/SavageWorlds-Tabbed/translations/tr.json
index 85a8972e8f..0e9e812518 100644
--- a/SavageWorlds-Tabbed/translations/tr.json
+++ b/SavageWorlds-Tabbed/translations/tr.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
@@ -34,9 +36,13 @@
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Range",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
+ "max-wounds": "Max Wounds",
"of": "of",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
+ "trait": "Trait",
+ "damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Max Load Modifier",
+ "carried": "Carried",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
@@ -156,25 +173,39 @@
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Fighting",
"specialization": "Specialization",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Boating",
"climbing": "Climbing",
+ "common-knowledge": "Common Knowledge",
"driving": "Driving",
+ "electronics": "Electronics",
"faith": "Faith",
+ "focus": "Focus",
"gambling": "Gambling",
"guts": "Guts",
+ "hacking": "Hacking",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
+ "language": "Language",
"lockpicking": "Lockpicking",
"notice": "Notice",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Repair",
"riding": "Riding",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
@@ -182,6 +213,7 @@
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
+ "thievery": "Thievery",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
@@ -191,6 +223,7 @@
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
@@ -198,7 +231,6 @@
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
- "damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
+ "derived-stats": "Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
@@ -422,13 +455,16 @@
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
+ "spell": "Spell",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
- "bow": "Bow"
-}
\ No newline at end of file
+ "bow": "Bow",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/zh.json b/SavageWorlds-Tabbed/translations/zh.json
index 85a8972e8f..0e9e812518 100644
--- a/SavageWorlds-Tabbed/translations/zh.json
+++ b/SavageWorlds-Tabbed/translations/zh.json
@@ -19,6 +19,8 @@
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
+ "introduction-shortened": "Intro",
+ "configuration": "Configuration",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
@@ -34,9 +36,13 @@
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
+ "tap-range": "TAP Range",
+ "tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
+ "firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
+ "neural-toughness-mod": "Neural Toughness Mod",
"range": "Range",
"base": "Base",
"mod": "Mod",
@@ -90,8 +96,10 @@
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
+ "max-wounds": "Max Wounds",
"of": "of",
"fatigue": "Fatigue",
+ "max-fatigue": "Max Fatigue level",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
@@ -99,14 +107,21 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
+ "trait": "Trait",
+ "damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
+ "limit": "Limit",
+ "modifier-abbr": "Mod",
"max-load-modifier": "Max Load Modifier",
+ "carried": "Carried",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
+ "penalty": "Penalty",
+ "apply-encumbrance": "Apply Encumbrance",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
@@ -129,6 +144,8 @@
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
+ "ag": "Ag: ",
+ "show-all": "All",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
@@ -156,25 +173,39 @@
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
+ "knowledge-other": "Knowledge/Other",
"fighting": "Fighting",
"specialization": "Specialization",
+ "core-skills": "Core Skills",
+ "athletics": "Athletics",
+ "battle": "Battle",
"boating": "Boating",
"climbing": "Climbing",
+ "common-knowledge": "Common Knowledge",
"driving": "Driving",
+ "electronics": "Electronics",
"faith": "Faith",
+ "focus": "Focus",
"gambling": "Gambling",
"guts": "Guts",
+ "hacking": "Hacking",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
+ "language": "Language",
"lockpicking": "Lockpicking",
"notice": "Notice",
+ "occult": "Occult",
+ "performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
+ "psionic-ability": "Psionic Ability",
+ "research": "Research",
"repair": "Repair",
"riding": "Riding",
- "something": "Ritual",
+ "ritual": "Ritual",
+ "science": "Science",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
@@ -182,6 +213,7 @@
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
+ "thievery": "Thievery",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
@@ -191,6 +223,7 @@
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
+ "protection-stacks": "Stacks",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
@@ -198,7 +231,6 @@
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
- "damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
@@ -384,6 +416,7 @@
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
+ "derived-stats": "Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
@@ -422,13 +455,16 @@
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
+ "miracle": "Miracle",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
+ "spell": "Spell",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
+ "weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
@@ -621,5 +657,174 @@
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
- "bow": "Bow"
-}
\ No newline at end of file
+ "bow": "Bow",
+ "att-mod-description": "Modifier due to edges, hindrances, etc",
+ "agl-u": "(AGL)",
+ "sma-u": "(SMA)",
+ "spi-u": "(SPI)",
+ "vig-u": "(VIG)",
+ "fencingstyle": "Fencing Style",
+ "fencing-info": "Fencing School Information",
+ "linked-attribute": "Linked Attribute",
+ "hindrance-desc": "Hindrance description/details",
+ "whisper-hindrance": "Whisper Hindrance Description",
+ "edge-desc": "Edge description/details",
+ "whisper-edge": "Whisper Edge Description",
+ "edge-type": "Type or Took at...",
+ "advancements": "Advancements",
+ "shaken": "Shaken",
+ "incapacitated-abbr": "Inc",
+ "iron-tiks": "Tiks",
+ "silver-smerduks": "Smerduks",
+ "money": "Money",
+ "pieces-of-eight": "Pieces of Eight",
+ "money-clams": "Clams",
+ "money-credits": "Credits",
+ "livre": "Livre",
+ "rules-modifications": "Rules Modifications",
+ "variable-bonus-damage": "Variable Bonus Damage",
+ "no-power-points": "No Power Points",
+ "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
+ "roll-extra-xp-left-text": "Roll XP on spent Bennies",
+ "use-xp": "Use Experience Points",
+ "use-charisma": "Use Charisma",
+ "rate-of-fire-abbr": "ROF",
+ "weight-abbr": "Wt",
+ "number-of-shots-shortened": "Shots",
+ "weapons": "Weapons",
+ "attack-and-damage-abbr": "Atk + Dmg",
+ "damage-only": "Damage Only",
+ "button-behavior": "Button Behavior",
+ "head": "Head",
+ "torso-plus-arms": "Torso+Arms",
+ "torso-plus-legs": "Torso+Legs",
+ "torso-plus-arms-plus-legs": "Torso+Arms+Legs",
+ "arms": "Arms",
+ "legs": "Legs",
+ "full-body": "Full Body",
+ "yes": "Yes",
+ "no": "No",
+ "total-armor-weight-carried": "Total Armor Weight Carried",
+ "not-applicable-abbr": "N/A",
+ "extra": "Extra",
+ "distracted": "Distracted",
+ "vulnerable": "Vulnerable",
+ "stunned": "Stunned",
+ "armor-piercing-abbr-u": "AP",
+ "strength-abbr": "Str",
+ "agility-abbr": "Agl",
+ "smarts-abbr": "Sma",
+ "spirit-abbr": "Spi",
+ "vigor-abbr": "Vig",
+ "total-weapon-weight-carried": "Total Weapon Weight Carried",
+ "total-gear-weight-carried": "Total Gear Weight Carried",
+ "powers": "Powers",
+ "power": "Power",
+ "power-point-abbr-u": "PP",
+ "power-point-abbr-u-invested": "PP Invested",
+ "power-points": "Power Points",
+ "potential-psychic-energy-abbr-u": "PPE",
+ "skill-only": "Skill Only",
+ "augmentation": "Augmentation",
+ "experience-points-abbr-u-advances": "XP (Advances)",
+ "experience-points-text": "Change the Advances designation used to determine rank to XP.",
+ "experience-points-abbr-u": "XP",
+ "advances": "Advances",
+ "class": "Class",
+ "threat": "Threat",
+ "conviction": "Conviction",
+ "conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
+ "dice-singular-type-delta": "Die Type Delta",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "show-modifiers": "Show Modifiers",
+ "prompt-modifiers-text": "Prompt for Misc. Modifiers",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "physical-appearance-personal-history": "Phyisical Appearance + Personal History",
+ "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
+ "show-background-description": "Show Background and Description",
+ "show-party-bag": "Show Party Bag",
+ "show-quest-log": "Show Quest Log",
+ "other-sheet-tweaks": "Other Sheet Tweaks",
+ "power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
+ "custom-power-label-text": "Replaces the generic Powers lable with one you write in",
+ "enter-custom-power-label": "Enter custom Power Label",
+ "bonus-damage-die-type": "Bonus Damage Die Type",
+ "show-notes-with-roll": "Show notes with roll",
+ "captain": "Captain",
+ "ship-type": "Ship Type",
+ "pay": "Pay",
+ "vehicle-manufacturer": "Vehicle Manufacturer",
+ "driver": "Driver",
+ "vehicle-type": "Vehicle Type",
+ "walker-type": "Walker Type",
+ "flying-vehicle": "Flying Vehicle",
+ "vehicle-name": "Vehicle Name",
+ "armaments": "Armaments",
+ "walker-name": "Walker Name",
+ "cybernetics": "Cybernetics",
+ "cybernetic-enhancement": "Cybernetic Enhancement",
+ "whisper-all-rolls-to-gm": "Whisper all rolls to GM",
+ "whisper-roll-to-gm": "Whisper roll to GM",
+ "version": "Version",
+ "the": "The",
+ "logo-info": "logo is a trademark of",
+ "main-character-view": "Main Character View",
+ "journal-and-other-info": "Journal and other Info",
+ "sheet-configuration": "Sheet Configuration",
+ "sheet-documentation": "Sheet Documentation",
+ "documentation": "Documentation",
+ "changes-this-release": "Changes this release:",
+ "complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
+ "about-half-the-size": "The sheet is about half the size of it used to be",
+ "complete-visual-redesign": "Complete visual redesign",
+ "layout-more-streamlined": "This layout should be more streamlined",
+ "commonly-used-features-on-one-page": "The most commonly used features on one page",
+ "moved-from-configuration": "Moved some things from the configuration page for ease of use",
+ "running-die-on-main-page": "The Running Die can now be changed on the main page",
+ "nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
+ "skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
+ "savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
+ "insheet-documentation": "In-sheet documentation",
+ "built-out-over-time": "This will be built out over time",
+ "used-with-permission-visit-website": "Used with permission. Visit their website at",
+ "all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
+ "rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
+ "traits": "Traits",
+ "health-and-derived-stats": "Health and Derived Stats",
+ "intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
+ "intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
+ "cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
+ "hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
+ "intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the Savage Worlds Deluxe and Savage Worlds Adventure Edition Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
+ "maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
+ "maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
+ "maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
+ "maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
+ "maincv-p5v1": "One of the key differences is how to show each skill. Clicking the x icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the Savage Worlds Adventure Edition Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green 2 to close the panel.",
+ "maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
+ "maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
+ "maincv-p8-v1": "A Note on Toughness: The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
+ "maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
+ "maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
+ "maincv-p11-v1": "Note: While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
+ "maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
+ "config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
+ "config-p2v1": "There are 8 groupings of configurations. They are:",
+ "quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
+ "background-explanation": "Select a more theme appropriate background for your character sheet.",
+ "select-a-different-logo": "Select a different logo",
+ "hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
+ "configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
+ "configure-api-settings": "Configure API settings",
+ "etcetera-abbr": "Etc.",
+ "dont-use-power-points": "Don't use Power Points",
+ "use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
+ "use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
+ "doc-p1v1": "Documentation page info coming soon",
+ "release-p1v1": "Release Notes page info coming soon",
+ "journal-p1v1": "Journal page info coming soon",
+ "vehicle-p1v1": "Vehicles page info coming soon"
+}
diff --git a/SavageWorlds-Tabbed/translations/zu.json b/SavageWorlds-Tabbed/translations/zu.json
index f3d8c4de96..6543c29f25 100644
--- a/SavageWorlds-Tabbed/translations/zu.json
+++ b/SavageWorlds-Tabbed/translations/zu.json
@@ -19,6 +19,8 @@
"arcanum-u": "crwdns66978:0crwdne66978:0",
"journal": "crwdns66979:0crwdne66979:0",
"journal-u": "crwdns66980:0crwdne66980:0",
+ "introduction-shortened": "crwdns87130:0crwdne87130:0",
+ "configuration": "crwdns87132:0crwdne87132:0",
"all": "crwdns66981:0crwdne66981:0",
"all-u": "crwdns66982:0crwdne66982:0",
"combat-options": "crwdns66983:0crwdne66983:0",
@@ -34,15 +36,19 @@
"minor": "crwdns66993:0crwdne66993:0",
"major": "crwdns66994:0crwdne66994:0",
"tap-readout": "crwdns66995:0crwdne66995:0",
+ "tap-range": "crwdns87134:0crwdne87134:0",
+ "tap-range-mod": "crwdns87136:0crwdne87136:0",
"firewall": "crwdns66996:0crwdne66996:0",
+ "firewall-mod": "crwdns87138:0crwdne87138:0",
"ams": "crwdns66997:0crwdne66997:0",
"neural-toughness": "crwdns66998:0crwdne66998:0",
+ "neural-toughness-mod": "crwdns87140:0crwdne87140:0",
"range": "crwdns66999:0crwdne66999:0",
"base": "crwdns67000:0crwdne67000:0",
"mod": "crwdns67001:0crwdne67001:0",
"armor": "crwdns67002:0crwdne67002:0",
"current": "crwdns67003:0crwdne67003:0",
- "academics": "crwdns67004:0crwdne67004:0",
+ "academics": "crwdns87142:0crwdne87142:0",
"pace": "crwdns67005:0crwdne67005:0",
"run": "crwdns67006:0crwdne67006:0",
"parry": "crwdns67007:0crwdne67007:0",
@@ -73,9 +79,9 @@
"senior": "crwdns67032:0crwdne67032:0",
"grad-student": "crwdns67033:0crwdne67033:0",
"occupation": "crwdns67034:0crwdne67034:0",
- "bronze-agols": "crwdns67035:0crwdne67035:0",
+ "bronze-agols": "crwdns87144:0crwdne87144:0",
"smerduks": "crwdns67036:0crwdne67036:0",
- "gold-rilks": "crwdns67037:0crwdne67037:0",
+ "gold-rilks": "crwdns87146:0crwdne87146:0",
"ships-name": "crwdns67038:0crwdne67038:0",
"engrams": "crwdns67039:0crwdne67039:0",
"engram": "crwdns67040:0crwdne67040:0",
@@ -90,8 +96,10 @@
"vigor": "crwdns67049:0crwdne67049:0",
"health": "crwdns67050:0crwdne67050:0",
"wounds": "crwdns67051:0crwdne67051:0",
+ "max-wounds": "crwdns87148:0crwdne87148:0",
"of": "crwdns67052:0crwdne67052:0",
"fatigue": "crwdns67053:0crwdne67053:0",
+ "max-fatigue": "crwdns87150:0crwdne87150:0",
"no-nerves-of-steel": "crwdns67054:0crwdne67054:0",
"nerves-of-steel": "crwdns67055:0crwdne67055:0",
"improved-nerves-of-steel": "crwdns67056:0crwdne67056:0",
@@ -99,14 +107,21 @@
"miscellaneous": "crwdns67058:0crwdne67058:0",
"unshake-roll-modifier": "crwdns67059:0crwdne67059:0",
"trait-test-modifier": "crwdns67060:0crwdne67060:0",
+ "trait": "crwdns87152:0crwdne87152:0",
+ "damage": "crwdns67160:0crwdne67160:0",
"damage-modifier": "crwdns67061:0crwdne67061:0",
"burn": "crwdns67062:0crwdne67062:0",
"internal-repair-system": "crwdns67063:0crwdne67063:0",
"load-limit-multiplier": "crwdns67064:0crwdne67064:0",
"load-limit": "crwdns67065:0crwdne67065:0",
+ "limit": "crwdns87154:0crwdne87154:0",
+ "modifier-abbr": "crwdns87156:0crwdne87156:0",
"max-load-modifier": "crwdns67066:0crwdne67066:0",
+ "carried": "crwdns87158:0crwdne87158:0",
"total-load-carried": "crwdns67067:0crwdne67067:0",
"encumbrance-penalty": "crwdns67068:0crwdne67068:0",
+ "penalty": "crwdns87160:0crwdne87160:0",
+ "apply-encumbrance": "crwdns87162:0crwdne87162:0",
"of-bennies": "crwdns67069:0crwdne67069:0",
"worst-nightmare": "crwdns67070:0crwdne67070:0",
"motivation": "crwdns67071:0crwdne67071:0",
@@ -129,52 +144,68 @@
"use-skill-specialization": "crwdns67088:0crwdne67088:0",
"fencing-style-note": "crwdns67089:0crwdne67089:0",
"fencing-styles-n-schools": "crwdns67090:0crwdne67090:0",
- "show-boating": "crwdns67091:0crwdne67091:0",
- "show-climbing": "crwdns67092:0crwdne67092:0",
- "show-driving": "crwdns67093:0crwdne67093:0",
- "show-faith": "crwdns67094:0crwdne67094:0",
- "show-gambling": "crwdns67095:0crwdne67095:0",
- "show-guts": "crwdns67096:0crwdne67096:0",
- "show-healing": "crwdns67097:0crwdne67097:0",
- "show-intimidation": "crwdns67098:0crwdne67098:0",
- "show-investigation": "crwdns67099:0crwdne67099:0",
- "show-lockpicking": "crwdns67100:0crwdne67100:0",
- "show-notice": "crwdns67101:0crwdne67101:0",
- "show-persuasion": "crwdns67102:0crwdne67102:0",
- "show-piloting": "crwdns67103:0crwdne67103:0",
- "show-psionics": "crwdns67104:0crwdne67104:0",
- "show-repair": "crwdns67105:0crwdne67105:0",
- "show-riding": "crwdns67106:0crwdne67106:0",
- "show-ritual": "crwdns67107:0crwdne67107:0",
- "show-shooting": "crwdns67108:0crwdne67108:0",
- "show-spellcasting": "crwdns67109:0crwdne67109:0",
- "show-stealth": "crwdns67110:0crwdne67110:0",
- "show-streetwise": "crwdns67111:0crwdne67111:0",
- "show-survival": "crwdns67112:0crwdne67112:0",
- "show-swimming": "crwdns67113:0crwdne67113:0",
- "show-taunt": "crwdns67114:0crwdne67114:0",
- "show-throwing": "crwdns67115:0crwdne67115:0",
- "show-tracking": "crwdns67116:0crwdne67116:0",
- "show-weird-science": "crwdns67117:0crwdne67117:0",
+ "ag": "crwdns87164:0crwdne87164:0",
+ "show-all": "crwdns87166:0crwdne87166:0",
+ "show-boating": "crwdns87168:0crwdne87168:0",
+ "show-climbing": "crwdns87170:0crwdne87170:0",
+ "show-driving": "crwdns87172:0crwdne87172:0",
+ "show-faith": "crwdns87174:0crwdne87174:0",
+ "show-gambling": "crwdns87176:0crwdne87176:0",
+ "show-guts": "crwdns87178:0crwdne87178:0",
+ "show-healing": "crwdns87180:0crwdne87180:0",
+ "show-intimidation": "crwdns87182:0crwdne87182:0",
+ "show-investigation": "crwdns87184:0crwdne87184:0",
+ "show-lockpicking": "crwdns87186:0crwdne87186:0",
+ "show-notice": "crwdns87188:0crwdne87188:0",
+ "show-persuasion": "crwdns87190:0crwdne87190:0",
+ "show-piloting": "crwdns87192:0crwdne87192:0",
+ "show-psionics": "crwdns87194:0crwdne87194:0",
+ "show-repair": "crwdns87196:0crwdne87196:0",
+ "show-riding": "crwdns87198:0crwdne87198:0",
+ "show-ritual": "crwdns87200:0crwdne87200:0",
+ "show-shooting": "crwdns87202:0crwdne87202:0",
+ "show-spellcasting": "crwdns87204:0crwdne87204:0",
+ "show-stealth": "crwdns87206:0crwdne87206:0",
+ "show-streetwise": "crwdns87208:0crwdne87208:0",
+ "show-survival": "crwdns87210:0crwdne87210:0",
+ "show-swimming": "crwdns87212:0crwdne87212:0",
+ "show-taunt": "crwdns87214:0crwdne87214:0",
+ "show-throwing": "crwdns87216:0crwdne87216:0",
+ "show-tracking": "crwdns87218:0crwdne87218:0",
+ "show-weird-science": "crwdns87220:0crwdne87220:0",
+ "knowledge-other": "crwdns87222:0crwdne87222:0",
"fighting": "crwdns67118:0crwdne67118:0",
"specialization": "crwdns67119:0crwdne67119:0",
+ "core-skills": "crwdns87224:0crwdne87224:0",
+ "athletics": "crwdns87226:0crwdne87226:0",
+ "battle": "crwdns87228:0crwdne87228:0",
"boating": "crwdns67120:0crwdne67120:0",
"climbing": "crwdns67121:0crwdne67121:0",
+ "common-knowledge": "crwdns87230:0crwdne87230:0",
"driving": "crwdns67122:0crwdne67122:0",
+ "electronics": "crwdns87232:0crwdne87232:0",
"faith": "crwdns67123:0crwdne67123:0",
+ "focus": "crwdns87234:0crwdne87234:0",
"gambling": "crwdns67124:0crwdne67124:0",
"guts": "crwdns67125:0crwdne67125:0",
+ "hacking": "crwdns87236:0crwdne87236:0",
"healing": "crwdns67126:0crwdne67126:0",
"intimidation": "crwdns67127:0crwdne67127:0",
"investigation": "crwdns67128:0crwdne67128:0",
+ "language": "crwdns87238:0crwdne87238:0",
"lockpicking": "crwdns67129:0crwdne67129:0",
"notice": "crwdns67130:0crwdne67130:0",
+ "occult": "crwdns87240:0crwdne87240:0",
+ "performance": "crwdns87242:0crwdne87242:0",
"persuasion": "crwdns67131:0crwdne67131:0",
"piloting": "crwdns67132:0crwdne67132:0",
"psionics": "crwdns67133:0crwdne67133:0",
+ "psionic-ability": "crwdns87244:0crwdne87244:0",
+ "research": "crwdns87246:0crwdne87246:0",
"repair": "crwdns67134:0crwdne67134:0",
"riding": "crwdns67135:0crwdne67135:0",
- "something": "crwdns67136:0crwdne67136:0",
+ "ritual": "crwdns87248:0crwdne87248:0",
+ "science": "crwdns87250:0crwdne87250:0",
"shooting": "crwdns67137:0crwdne67137:0",
"spellcasting": "crwdns67138:0crwdne67138:0",
"stealth": "crwdns67139:0crwdne67139:0",
@@ -182,6 +213,7 @@
"survival": "crwdns67141:0crwdne67141:0",
"swimming": "crwdns67142:0crwdne67142:0",
"taunt": "crwdns67143:0crwdne67143:0",
+ "thievery": "crwdns87252:0crwdne87252:0",
"throwing": "crwdns67144:0crwdne67144:0",
"tracking": "crwdns67145:0crwdne67145:0",
"weird-science": "crwdns67146:0crwdne67146:0",
@@ -191,6 +223,7 @@
"armor-type": "crwdns67150:0crwdne67150:0",
"area-protected": "crwdns67151:0crwdne67151:0",
"protection": "crwdns67152:0crwdne67152:0",
+ "protection-stacks": "crwdns87254:0crwdne87254:0",
"weight": "crwdns67153:0crwdne67153:0",
"description-notes": "crwdns67154:0crwdne67154:0",
"leather": "crwdns67155:0crwdne67155:0",
@@ -198,7 +231,6 @@
"total-weight-carried": "crwdns67157:0crwdne67157:0",
"melee-weapons-strength-based-weapons": "crwdns67158:0crwdne67158:0",
"weapon-type": "crwdns67159:0crwdne67159:0",
- "damage": "crwdns67160:0crwdne67160:0",
"raise": "crwdns67161:0crwdne67161:0",
"note-template-formula-replace-clubs": "crwdns67162:0{template:soliddamage}crwdnd67162:0{template:clubsdamage}crwdne67162:0",
"ranged-weapons-not-strength-based-weapons": "crwdns67163:0crwdne67163:0",
@@ -256,7 +288,7 @@
"flight": "crwdns67215:0crwdne67215:0",
"swim": "crwdns67216:0crwdne67216:0",
"ranged-armaments": "crwdns67217:0crwdne67217:0",
- "str-u": "crwdns67218:0crwdne67218:0",
+ "str-u": "crwdns87256:0crwdne87256:0",
"note-template-formula-increment": "crwdns67219:0crwdne67219:0",
"miscellaneous-information-related-to-the-vehicle": "crwdns67220:0crwdne67220:0",
"robots-armor": "crwdns67221:0crwdne67221:0",
@@ -384,6 +416,7 @@
"low-life": "crwdns67342:0crwdne67342:0",
"tour-of-darkness": "crwdns67343:0crwdne67343:0",
"additional-derived-stats": "crwdns67344:0crwdne67344:0",
+ "derived-stats": "crwdns87258:0crwdne87258:0",
"academic-text": "crwdns67345:0crwdne67345:0",
"corruption-text": "crwdns67346:0crwdne67346:0",
"fame-text": "crwdns67347:0crwdne67347:0",
@@ -422,13 +455,16 @@
"power-type": "crwdns67380:0crwdne67380:0",
"miracles-text": "crwdns67381:0crwdne67381:0",
"miracles": "crwdns67382:0crwdne67382:0",
+ "miracle": "crwdns87260:0crwdne87260:0",
"psionics-text": "crwdns67383:0crwdne67383:0",
"spells-text": "crwdns67384:0crwdne67384:0",
"spells": "crwdns67385:0crwdne67385:0",
+ "spell": "crwdns87262:0crwdne87262:0",
"rituals-text": "crwdns67386:0crwdne67386:0",
"rituals": "crwdns67387:0crwdne67387:0",
"weird-science-gadgets-text": "crwdns67388:0crwdne67388:0",
"weird-science-gadgets": "crwdns67389:0crwdne67389:0",
+ "weird-science-gadget": "crwdns87264:0crwdne87264:0",
"species-race-text": "crwdns67390:0crwdne67390:0",
"species-race": "crwdns67391:0crwdne67391:0",
"threat-rating-rank-text": "crwdns67392:0crwdne67392:0",
@@ -621,5 +657,174 @@
"notemplateinches": "crwdns67579:0crwdne67579:0",
"community-property-money": "crwdns67580:0crwdne67580:0",
"trappings-notes-components-preptime": "crwdns67581:0crwdne67581:0",
- "bow": "crwdns67582:0crwdne67582:0"
-}
\ No newline at end of file
+ "bow": "crwdns67582:0crwdne67582:0",
+ "att-mod-description": "crwdns87266:0crwdne87266:0",
+ "agl-u": "crwdns87268:0crwdne87268:0",
+ "sma-u": "crwdns87270:0crwdne87270:0",
+ "spi-u": "crwdns87272:0crwdne87272:0",
+ "vig-u": "crwdns87274:0crwdne87274:0",
+ "fencingstyle": "crwdns87276:0crwdne87276:0",
+ "fencing-info": "crwdns87278:0crwdne87278:0",
+ "linked-attribute": "crwdns87280:0crwdne87280:0",
+ "hindrance-desc": "crwdns87282:0crwdne87282:0",
+ "whisper-hindrance": "crwdns87284:0crwdne87284:0",
+ "edge-desc": "crwdns87286:0crwdne87286:0",
+ "whisper-edge": "crwdns87288:0crwdne87288:0",
+ "edge-type": "crwdns87290:0crwdne87290:0",
+ "advancements": "crwdns87292:0crwdne87292:0",
+ "shaken": "crwdns87294:0crwdne87294:0",
+ "incapacitated-abbr": "crwdns87296:0crwdne87296:0",
+ "iron-tiks": "crwdns87298:0crwdne87298:0",
+ "silver-smerduks": "crwdns87300:0crwdne87300:0",
+ "money": "crwdns87302:0crwdne87302:0",
+ "pieces-of-eight": "crwdns87304:0crwdne87304:0",
+ "money-clams": "crwdns87306:0crwdne87306:0",
+ "money-credits": "crwdns87308:0crwdne87308:0",
+ "livre": "crwdns87310:0crwdne87310:0",
+ "rules-modifications": "crwdns87312:0crwdne87312:0",
+ "variable-bonus-damage": "crwdns87314:0crwdne87314:0",
+ "no-power-points": "crwdns87316:0crwdne87316:0",
+ "roll-extra-xp-unspent-text": "crwdns87318:0crwdne87318:0",
+ "roll-extra-xp-left-text": "crwdns87320:0crwdne87320:0",
+ "use-xp": "crwdns87322:0crwdne87322:0",
+ "use-charisma": "crwdns87324:0crwdne87324:0",
+ "rate-of-fire-abbr": "crwdns87326:0crwdne87326:0",
+ "weight-abbr": "crwdns87328:0crwdne87328:0",
+ "number-of-shots-shortened": "crwdns87330:0crwdne87330:0",
+ "weapons": "crwdns87332:0crwdne87332:0",
+ "attack-and-damage-abbr": "crwdns87334:0crwdne87334:0",
+ "damage-only": "crwdns87336:0crwdne87336:0",
+ "button-behavior": "crwdns87338:0crwdne87338:0",
+ "head": "crwdns87340:0crwdne87340:0",
+ "torso-plus-arms": "crwdns87342:0crwdne87342:0",
+ "torso-plus-legs": "crwdns87344:0crwdne87344:0",
+ "torso-plus-arms-plus-legs": "crwdns87346:0crwdne87346:0",
+ "arms": "crwdns87348:0crwdne87348:0",
+ "legs": "crwdns87350:0crwdne87350:0",
+ "full-body": "crwdns87352:0crwdne87352:0",
+ "yes": "crwdns87354:0crwdne87354:0",
+ "no": "crwdns87356:0crwdne87356:0",
+ "total-armor-weight-carried": "crwdns87358:0crwdne87358:0",
+ "not-applicable-abbr": "crwdns87360:0crwdne87360:0",
+ "extra": "crwdns87362:0crwdne87362:0",
+ "distracted": "crwdns87364:0crwdne87364:0",
+ "vulnerable": "crwdns87366:0crwdne87366:0",
+ "stunned": "crwdns87368:0crwdne87368:0",
+ "armor-piercing-abbr-u": "crwdns87370:0crwdne87370:0",
+ "strength-abbr": "crwdns87372:0crwdne87372:0",
+ "agility-abbr": "crwdns87374:0crwdne87374:0",
+ "smarts-abbr": "crwdns87376:0crwdne87376:0",
+ "spirit-abbr": "crwdns87378:0crwdne87378:0",
+ "vigor-abbr": "crwdns87380:0crwdne87380:0",
+ "total-weapon-weight-carried": "crwdns87382:0crwdne87382:0",
+ "total-gear-weight-carried": "crwdns87384:0crwdne87384:0",
+ "powers": "crwdns87386:0crwdne87386:0",
+ "power": "crwdns87388:0crwdne87388:0",
+ "power-point-abbr-u": "crwdns87390:0crwdne87390:0",
+ "power-point-abbr-u-invested": "crwdns87392:0crwdne87392:0",
+ "power-points": "crwdns87394:0crwdne87394:0",
+ "potential-psychic-energy-abbr-u": "crwdns87396:0crwdne87396:0",
+ "skill-only": "crwdns87398:0crwdne87398:0",
+ "augmentation": "crwdns87400:0crwdne87400:0",
+ "experience-points-abbr-u-advances": "crwdns87402:0crwdne87402:0",
+ "experience-points-text": "crwdns87404:0crwdne87404:0",
+ "experience-points-abbr-u": "crwdns87406:0crwdne87406:0",
+ "advances": "crwdns87408:0crwdne87408:0",
+ "class": "crwdns87410:0crwdne87410:0",
+ "threat": "crwdns87412:0crwdne87412:0",
+ "conviction": "crwdns87414:0crwdne87414:0",
+ "conviction-text": "crwdns87416:0crwdne87416:0",
+ "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "crwdns87418:0crwdne87418:0",
+ "use-savage-worlds-explorers-edition-abbru-u-encumbrance": "crwdns87420:0crwdne87420:0",
+ "dice-singular-type-delta": "crwdns87422:0crwdne87422:0",
+ "ignore-encumbrance": "crwdns87424:0crwdne87424:0",
+ "show-modifiers": "crwdns87426:0crwdne87426:0",
+ "prompt-modifiers-text": "crwdns87428:0crwdne87428:0",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "crwdns87430:0crwdne87430:0",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "crwdns87432:0crwdne87432:0",
+ "physical-appearance-personal-history": "crwdns87434:0crwdne87434:0",
+ "physical-appearance-personal-history-parahuman-origin": "crwdns87436:0crwdne87436:0",
+ "show-background-description": "crwdns87438:0crwdne87438:0",
+ "show-party-bag": "crwdns87440:0crwdne87440:0",
+ "show-quest-log": "crwdns87442:0crwdne87442:0",
+ "other-sheet-tweaks": "crwdns87444:0crwdne87444:0",
+ "power-type-desc": "crwdns87446:0crwdne87446:0",
+ "custom-power-label-text": "crwdns87448:0crwdne87448:0",
+ "enter-custom-power-label": "crwdns87450:0crwdne87450:0",
+ "bonus-damage-die-type": "crwdns87452:0crwdne87452:0",
+ "show-notes-with-roll": "crwdns87454:0crwdne87454:0",
+ "captain": "crwdns87456:0crwdne87456:0",
+ "ship-type": "crwdns87458:0crwdne87458:0",
+ "pay": "crwdns87460:0crwdne87460:0",
+ "vehicle-manufacturer": "crwdns87462:0crwdne87462:0",
+ "driver": "crwdns87464:0crwdne87464:0",
+ "vehicle-type": "crwdns87466:0crwdne87466:0",
+ "walker-type": "crwdns87468:0crwdne87468:0",
+ "flying-vehicle": "crwdns87470:0crwdne87470:0",
+ "vehicle-name": "crwdns87472:0crwdne87472:0",
+ "armaments": "crwdns87474:0crwdne87474:0",
+ "walker-name": "crwdns87476:0crwdne87476:0",
+ "cybernetics": "crwdns87478:0crwdne87478:0",
+ "cybernetic-enhancement": "crwdns87480:0crwdne87480:0",
+ "whisper-all-rolls-to-gm": "crwdns87482:0crwdne87482:0",
+ "whisper-roll-to-gm": "crwdns87484:0crwdne87484:0",
+ "version": "crwdns87486:0crwdne87486:0",
+ "the": "crwdns87488:0crwdne87488:0",
+ "logo-info": "crwdns87490:0crwdne87490:0",
+ "main-character-view": "crwdns87492:0crwdne87492:0",
+ "journal-and-other-info": "crwdns87494:0crwdne87494:0",
+ "sheet-configuration": "crwdns87496:0crwdne87496:0",
+ "sheet-documentation": "crwdns87498:0crwdne87498:0",
+ "documentation": "crwdns87500:0crwdne87500:0",
+ "changes-this-release": "crwdns87502:0crwdne87502:0",
+ "complete-rewrite-from-the-ground-up": "crwdns87504:0crwdne87504:0",
+ "about-half-the-size": "crwdns87506:0crwdne87506:0",
+ "complete-visual-redesign": "crwdns87508:0crwdne87508:0",
+ "layout-more-streamlined": "crwdns87510:0crwdne87510:0",
+ "commonly-used-features-on-one-page": "crwdns87512:0crwdne87512:0",
+ "moved-from-configuration": "crwdns87514:0crwdne87514:0",
+ "running-die-on-main-page": "crwdns87516:0crwdne87516:0",
+ "nerves-of-steel-under-wounds": "crwdns87518:0crwdne87518:0",
+ "skill-specialization-under-skill-config": "crwdns87520:0crwdne87520:0",
+ "savage-worlds-adventure-edition-abbr-compatability": "crwdns87522:0crwdne87522:0",
+ "insheet-documentation": "crwdns87524:0crwdne87524:0",
+ "built-out-over-time": "crwdns87526:0crwdne87526:0",
+ "used-with-permission-visit-website": "crwdns87528:0crwdne87528:0",
+ "all-for-one-logo-info": "crwdns87530:0crwdne87530:0",
+ "rifts-logo-info": "crwdns87532:0crwdne87532:0",
+ "traits": "crwdns87534:0crwdne87534:0",
+ "health-and-derived-stats": "crwdns87536:0crwdne87536:0",
+ "intro-p1v1": "crwdns87538:0crwdne87538:0",
+ "intro-p2v1": "crwdns87540:0crwdne87540:0",
+ "cog-explanation": "crwdns87542:0crwdne87542:0",
+ "hide-n-show-explanation": "crwdns87544:0crwdne87544:0",
+ "intro-p3v1": "crwdns87546:0crwdne87546:0",
+ "maincv-p1v1": "crwdns87548:0crwdne87548:0",
+ "maincv-p2v1": "crwdns87550:0crwdne87550:0",
+ "maincv-p3v1": "crwdns87552:0crwdne87552:0",
+ "maincv-p4v1": "crwdns87554:0crwdne87554:0",
+ "maincv-p5v1": "crwdns87556:0crwdne87556:0",
+ "maincv-p6v1": "crwdns87558:0crwdne87558:0",
+ "maincv-p7-v1": "crwdns87560:0crwdne87560:0",
+ "maincv-p8-v1": "crwdns87562:0crwdne87562:0",
+ "maincv-p9-v1": "crwdns87564:0crwdne87564:0",
+ "maincv-p10-v1": "crwdns87566:0crwdne87566:0",
+ "maincv-p11-v1": "crwdns87568:0crwdne87568:0",
+ "maincv-p12-v1": "crwdns87570:0crwdne87570:0",
+ "config-p1v1": "crwdns87572:0crwdne87572:0",
+ "config-p2v1": "crwdns87574:0crwdne87574:0",
+ "quick-setting-explanation": "crwdns87576:0crwdne87576:0",
+ "background-explanation": "crwdns87578:0crwdne87578:0",
+ "select-a-different-logo": "crwdns87580:0crwdne87580:0",
+ "hide-sections-explanation": "crwdns87582:0crwdne87582:0",
+ "configure-modifiers-explanation": "crwdns87584:0crwdne87584:0",
+ "configure-api-settings": "crwdns87586:0crwdne87586:0",
+ "etcetera-abbr": "crwdns87588:0crwdne87588:0",
+ "dont-use-power-points": "crwdns87590:0crwdne87590:0",
+ "use-experience-points-explanation": "crwdns87592:0crwdne87592:0",
+ "use-variable-die-type-bonus-damage-explanation": "crwdns87594:0crwdne87594:0",
+ "doc-p1v1": "crwdns87596:0crwdne87596:0",
+ "release-p1v1": "crwdns87598:0crwdne87598:0",
+ "journal-p1v1": "crwdns87600:0crwdne87600:0",
+ "vehicle-p1v1": "crwdns87602:0crwdne87602:0"
+}
diff --git a/ShadowrunAnarchy/translations/fr.json b/ShadowrunAnarchy/translations/fr.json
index c351c474d8..2e0f0b1be9 100644
--- a/ShadowrunAnarchy/translations/fr.json
+++ b/ShadowrunAnarchy/translations/fr.json
@@ -27,7 +27,7 @@
"firearms": "Armes à Feu",
"gear": "Equipement",
"glitch": "Complication",
- "hacking": "Hacking",
+ "hacking": "Piratage informatique",
"heavyweapons": "Armes Lourdes",
"intimidation": "Intimidation",
"karmabalance": "Karma actuel",
diff --git a/Singularity/translations/af.json b/Singularity/translations/af.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/af.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/cs.json b/Singularity/translations/cs.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/cs.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/da.json b/Singularity/translations/da.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/da.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/de.json b/Singularity/translations/de.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/de.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/el.json b/Singularity/translations/el.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/el.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/en.json b/Singularity/translations/en.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/en.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/es.json b/Singularity/translations/es.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/es.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/fr.json b/Singularity/translations/fr.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/fr.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/he.json b/Singularity/translations/he.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/he.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/it.json b/Singularity/translations/it.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/it.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/ja.json b/Singularity/translations/ja.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/ja.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/ko.json b/Singularity/translations/ko.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/ko.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/nl.json b/Singularity/translations/nl.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/nl.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/pl.json b/Singularity/translations/pl.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/pl.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/pt.json b/Singularity/translations/pt.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/pt.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/ru.json b/Singularity/translations/ru.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/ru.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/sv.json b/Singularity/translations/sv.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/sv.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/tr.json b/Singularity/translations/tr.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/tr.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/zh.json b/Singularity/translations/zh.json
new file mode 100644
index 0000000000..b733b90e3c
--- /dev/null
+++ b/Singularity/translations/zh.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "Character",
+ "tab-characternotes": "Character Notes",
+ "tab-spaceship": "Spaceship",
+ "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-scripts": "Scripts",
+ "title-character-u": "CHARACTER SHEET",
+ "title-characternotes-u": "CHARACTER NOTES",
+ "title-spaceship-u": "SPACESHIP SHEET",
+ "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "notes-u": "NOTES",
+ "modifiers-u": "MODIFIERS",
+ "modifiers-positive": "Positive",
+ "modifiers-negative": "Negative",
+ "attributes-u": "ATTRIBUTES",
+ "attributes-strength": "Strength",
+ "attributes-agility": "Agility",
+ "attributes-wits": "Wits",
+ "attributes-empathy": "Empathy",
+ "character-trauma-u": "TRAUMA",
+ "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
+ "character-trauma-critical-injuries": "Critical Injuries:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
+ "name": "Name:",
+ "character-background": "Background:",
+ "character-concept": "Concept:",
+ "character-icon": "Icon:",
+ "character-group-concept": "Group concept:",
+ "character-reputation": "Reputation:",
+ "character-personal-problem": "Personal Problem:",
+ "appearance-u": "Appearance",
+ "appearance-face": "Face:",
+ "appearance-clothing": "Clothing:",
+ "character-relationships-u": "RELATIONSHIPS",
+ "character-relationships-buddy-u": "BUDDY",
+ "radiation-u": "RADIATION",
+ "experience-u": "EXPERIENCE",
+ "character-skills-u": "SKILLS",
+ "character-skills-general-u": "GENERAL",
+ "character-skills-advanced-u": "ADVANCED",
+ "character-skills-dexterity-agility": "Dexterity (Agi)",
+ "character-skills-command-empathy": "Command (Edge)",
+ "character-skills-athletics-strength": "Athletics (Str)",
+ "character-skills-closecombat-strength": "Close Combat (Str)",
+ "character-skills-throw-strength": "Throw (Str)",
+ "character-skills-dodge-strength": "Dodge (Str)",
+ "character-skills-barter-empathy": "Barter (Edge)",
+ "character-skills-smoothtalk-empathy": "Smooth Talk (Edge)",
+ "character-skills-demolition-empathy": "Demolitions (Wits)",
+ "character-skills-technology-wits": "Technology (Wit)",
+ "character-skills-resist-strength": "Resist (STR)",
+ "character-skills-drive-agility": "Drive (AGI)",
+ "character-skills-sleight-empathy": "Sleight (AGI)",
+ "character-skills-disguise-empathy": "Disguise (Edge)",
+ "character-skills-cybernetics-empathy": "Cybernetics (Wits)",
+ "character-skills-biotech-empathy": "Biotech (Wits)",
+ "character-skills-hacking-empathy": "Hacking (Wits)",
+ "character-skills-psychotherapy-empathy": "Psychotherapy (Wits)",
+ "character-skills-culture-empathy": "Culture (Emp)",
+ "character-skills-infiltration-agility": "Infiltration (Agi)",
+ "character-skills-datadjinn-wits": "Data Djinn (Wit)",
+ "character-skills-manipulation-empathy": "Manipulation (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgy (Wit)",
+ "character-skills-meleecombat-strength": "Melee Combat (Str)",
+ "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
+ "character-skills-observation-wits": "Observation (Wit)",
+ "character-skills-pilot-agility": "Pilot (Agi)",
+ "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
+ "character-skills-science-wits": "Science (Wit)",
+ "character-skills-survival-wits": "Survival (Wit)",
+ "character-skills-talents-u": "TALENTS",
+ "carry-u": "CARRY",
+ "carry-max-u": "MAX",
+ "inventory-gear-u": "GEAR",
+ "bonus-u": "BONUS",
+ "armor-u": "ARMOR",
+ "armor-rating-u": "RATING",
+ "comment-u": "COMMENT",
+ "comments-u": "COMMENTS",
+ "weapons-u": "WEAPONS",
+ "init-initiative-u": "INIT",
+ "weapons-damage-u": "DAMAGE",
+ "weapons-crit-critical-u": "CRIT",
+ "weapons-range-u": "RANGE",
+ "weapons-reloads-u": "RELOADS",
+ "people-u": "PEOPLE I'VE MET",
+ "people-concept-u": "CONCEPT",
+ "characternotes-cabin-u": "MY CABIN",
+ "characternotes-cabin-description": "Description:",
+ "characternotes-cabin-gear": "Gear:",
+ "characternotes-cabin-other": "Other:",
+ "tiny-items-u": "TINY ITEMS",
+ "characternotes-money-birr-u": "Birr:",
+ "spaceship-class": "Class & Type:",
+ "spaceship-shipyard": "Shipyard:",
+ "spaceship-problem": "Problem:",
+ "spaceship-debt": "Debt",
+ "spaceship-data-u": "DATA",
+ "spaceship-data-maneuverability": "Maneuverability",
+ "spaceship-data-signature": "Signature",
+ "spaceship-data-speed": "Speed",
+ "spaceship-data-armor": "Armor",
+ "spaceship-modules-u": "MODULES",
+ "spaceship-modules-disabled-u": "DISABLED",
+ "spaceship-modules-maximum": "Maximum number of modules",
+ "spaceship-energypoints-u": "ENERGY POINTS",
+ "spaceship-hullpoints-u": "HULL POINTS",
+ "spaceship-hullpoints-criticaldamage": "Critical Damage:",
+ "spaceship-features-u": "FEATURES",
+ "spaceship-skill-level-u": "Skill Level",
+ "spaceship-captain-u": "CAPTAIN",
+ "spaceship-pilot-u": "PILOT",
+ "spaceship-sensor-operator-u": "SENSOR OPERATOR",
+ "spaceship-gunner-u": "GUNNER",
+ "spaceship-engineer-u": "ENGINEER",
+ "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
+ "spaceshipnotes-log-route-u": "ROUTE",
+ "spaceshipnotes-log-danger-u": "DANGER",
+ "spaceshipnotes-cargo-u": "CARGO AND GEAR",
+ "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
+ "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "rolltemplate-difficult-fail": "Difficult Roll Failure.",
+ "rolltemplate-difficult-success": "Difficult Roll Success.",
+ "rolltemplate-fail": "Failure.",
+ "rolltemplate-limitedsuccess": "Limited Success.",
+ "rolltemplate-criticalsuccess": "Critical Success."
+}
diff --git a/Singularity/translations/zu.json b/Singularity/translations/zu.json
new file mode 100644
index 0000000000..175789dd9f
--- /dev/null
+++ b/Singularity/translations/zu.json
@@ -0,0 +1,128 @@
+{
+ "tab-character": "crwdns87604:0crwdne87604:0",
+ "tab-characternotes": "crwdns87606:0crwdne87606:0",
+ "tab-spaceship": "crwdns87608:0crwdne87608:0",
+ "tab-spaceshipnotes": "crwdns87610:0crwdne87610:0",
+ "tab-scripts": "crwdns87612:0crwdne87612:0",
+ "title-character-u": "crwdns87614:0crwdne87614:0",
+ "title-characternotes-u": "crwdns87616:0crwdne87616:0",
+ "title-spaceship-u": "crwdns87618:0crwdne87618:0",
+ "title-spaceshipnotes-u": "crwdns87620:0crwdne87620:0",
+ "notes-u": "crwdns87622:0crwdne87622:0",
+ "modifiers-u": "crwdns87624:0crwdne87624:0",
+ "modifiers-positive": "crwdns87626:0crwdne87626:0",
+ "modifiers-negative": "crwdns87628:0crwdne87628:0",
+ "attributes-u": "crwdns87630:0crwdne87630:0",
+ "attributes-strength": "crwdns87632:0crwdne87632:0",
+ "attributes-agility": "crwdns87634:0crwdne87634:0",
+ "attributes-wits": "crwdns87636:0crwdne87636:0",
+ "attributes-empathy": "crwdns87638:0crwdne87638:0",
+ "character-trauma-u": "crwdns87640:0crwdne87640:0",
+ "character-trauma-hitpoints-strength-plus-agility": "crwdns87642:0crwdne87642:0",
+ "character-trauma-critical-injuries": "crwdns87644:0crwdne87644:0",
+ "character-trauma-mindpoints-wits-plus-empathy": "crwdns87646:0crwdne87646:0",
+ "name": "crwdns87648:0crwdne87648:0",
+ "character-background": "crwdns87650:0crwdne87650:0",
+ "character-concept": "crwdns87652:0crwdne87652:0",
+ "character-icon": "crwdns87654:0crwdne87654:0",
+ "character-group-concept": "crwdns87656:0crwdne87656:0",
+ "character-reputation": "crwdns87658:0crwdne87658:0",
+ "character-personal-problem": "crwdns87660:0crwdne87660:0",
+ "appearance-u": "crwdns87662:0crwdne87662:0",
+ "appearance-face": "crwdns87664:0crwdne87664:0",
+ "appearance-clothing": "crwdns87666:0crwdne87666:0",
+ "character-relationships-u": "crwdns87668:0crwdne87668:0",
+ "character-relationships-buddy-u": "crwdns87670:0crwdne87670:0",
+ "radiation-u": "crwdns87672:0crwdne87672:0",
+ "experience-u": "crwdns87674:0crwdne87674:0",
+ "character-skills-u": "crwdns87676:0crwdne87676:0",
+ "character-skills-general-u": "crwdns87678:0crwdne87678:0",
+ "character-skills-advanced-u": "crwdns87680:0crwdne87680:0",
+ "character-skills-dexterity-agility": "crwdns87682:0crwdne87682:0",
+ "character-skills-command-empathy": "crwdns87684:0crwdne87684:0",
+ "character-skills-athletics-strength": "crwdns87686:0crwdne87686:0",
+ "character-skills-closecombat-strength": "crwdns87688:0crwdne87688:0",
+ "character-skills-throw-strength": "crwdns87690:0crwdne87690:0",
+ "character-skills-dodge-strength": "crwdns87692:0crwdne87692:0",
+ "character-skills-barter-empathy": "crwdns87694:0crwdne87694:0",
+ "character-skills-smoothtalk-empathy": "crwdns87696:0crwdne87696:0",
+ "character-skills-demolition-empathy": "crwdns87698:0crwdne87698:0",
+ "character-skills-technology-wits": "crwdns87700:0crwdne87700:0",
+ "character-skills-resist-strength": "crwdns87702:0crwdne87702:0",
+ "character-skills-drive-agility": "crwdns87704:0crwdne87704:0",
+ "character-skills-sleight-empathy": "crwdns87706:0crwdne87706:0",
+ "character-skills-disguise-empathy": "crwdns87708:0crwdne87708:0",
+ "character-skills-cybernetics-empathy": "crwdns87710:0crwdne87710:0",
+ "character-skills-biotech-empathy": "crwdns87712:0crwdne87712:0",
+ "character-skills-hacking-empathy": "crwdns87714:0crwdne87714:0",
+ "character-skills-psychotherapy-empathy": "crwdns87716:0crwdne87716:0",
+ "character-skills-culture-empathy": "crwdns87718:0crwdne87718:0",
+ "character-skills-infiltration-agility": "crwdns87720:0crwdne87720:0",
+ "character-skills-datadjinn-wits": "crwdns87722:0crwdne87722:0",
+ "character-skills-manipulation-empathy": "crwdns87724:0crwdne87724:0",
+ "character-skills-medicurgy-wits": "crwdns87726:0crwdne87726:0",
+ "character-skills-meleecombat-strength": "crwdns87728:0crwdne87728:0",
+ "character-skills-mysticpowers-empathy": "crwdns87730:0crwdne87730:0",
+ "character-skills-observation-wits": "crwdns87732:0crwdne87732:0",
+ "character-skills-pilot-agility": "crwdns87734:0crwdne87734:0",
+ "character-skills-rangedcombat-agility": "crwdns87736:0crwdne87736:0",
+ "character-skills-science-wits": "crwdns87738:0crwdne87738:0",
+ "character-skills-survival-wits": "crwdns87740:0crwdne87740:0",
+ "character-skills-talents-u": "crwdns87742:0crwdne87742:0",
+ "carry-u": "crwdns87744:0crwdne87744:0",
+ "carry-max-u": "crwdns87746:0crwdne87746:0",
+ "inventory-gear-u": "crwdns87748:0crwdne87748:0",
+ "bonus-u": "crwdns87750:0crwdne87750:0",
+ "armor-u": "crwdns87752:0crwdne87752:0",
+ "armor-rating-u": "crwdns87754:0crwdne87754:0",
+ "comment-u": "crwdns87756:0crwdne87756:0",
+ "comments-u": "crwdns87758:0crwdne87758:0",
+ "weapons-u": "crwdns87760:0crwdne87760:0",
+ "init-initiative-u": "crwdns87762:0crwdne87762:0",
+ "weapons-damage-u": "crwdns87764:0crwdne87764:0",
+ "weapons-crit-critical-u": "crwdns87766:0crwdne87766:0",
+ "weapons-range-u": "crwdns87768:0crwdne87768:0",
+ "weapons-reloads-u": "crwdns87770:0crwdne87770:0",
+ "people-u": "crwdns87772:0crwdne87772:0",
+ "people-concept-u": "crwdns87774:0crwdne87774:0",
+ "characternotes-cabin-u": "crwdns87776:0crwdne87776:0",
+ "characternotes-cabin-description": "crwdns87778:0crwdne87778:0",
+ "characternotes-cabin-gear": "crwdns87780:0crwdne87780:0",
+ "characternotes-cabin-other": "crwdns87782:0crwdne87782:0",
+ "tiny-items-u": "crwdns87784:0crwdne87784:0",
+ "characternotes-money-birr-u": "crwdns87786:0crwdne87786:0",
+ "spaceship-class": "crwdns87788:0crwdne87788:0",
+ "spaceship-shipyard": "crwdns87790:0crwdne87790:0",
+ "spaceship-problem": "crwdns87792:0crwdne87792:0",
+ "spaceship-debt": "crwdns87794:0crwdne87794:0",
+ "spaceship-data-u": "crwdns87796:0crwdne87796:0",
+ "spaceship-data-maneuverability": "crwdns87798:0crwdne87798:0",
+ "spaceship-data-signature": "crwdns87800:0crwdne87800:0",
+ "spaceship-data-speed": "crwdns87802:0crwdne87802:0",
+ "spaceship-data-armor": "crwdns87804:0crwdne87804:0",
+ "spaceship-modules-u": "crwdns87806:0crwdne87806:0",
+ "spaceship-modules-disabled-u": "crwdns87808:0crwdne87808:0",
+ "spaceship-modules-maximum": "crwdns87810:0crwdne87810:0",
+ "spaceship-energypoints-u": "crwdns87812:0crwdne87812:0",
+ "spaceship-hullpoints-u": "crwdns87814:0crwdne87814:0",
+ "spaceship-hullpoints-criticaldamage": "crwdns87816:0crwdne87816:0",
+ "spaceship-features-u": "crwdns87818:0crwdne87818:0",
+ "spaceship-skill-level-u": "crwdns87820:0crwdne87820:0",
+ "spaceship-captain-u": "crwdns87822:0crwdne87822:0",
+ "spaceship-pilot-u": "crwdns87824:0crwdne87824:0",
+ "spaceship-sensor-operator-u": "crwdns87826:0crwdne87826:0",
+ "spaceship-gunner-u": "crwdns87828:0crwdne87828:0",
+ "spaceship-engineer-u": "crwdns87830:0crwdne87830:0",
+ "spaceshipnotes-log-u": "crwdns87832:0crwdne87832:0",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "crwdns87834:0crwdne87834:0",
+ "spaceshipnotes-log-route-u": "crwdns87836:0crwdne87836:0",
+ "spaceshipnotes-log-danger-u": "crwdns87838:0crwdne87838:0",
+ "spaceshipnotes-cargo-u": "crwdns87840:0crwdne87840:0",
+ "rolltemplate-autofail": "crwdns87842:0crwdne87842:0",
+ "rolltemplate-dice-pool": "crwdns87844:0crwdne87844:0",
+ "rolltemplate-difficult-fail": "crwdns87846:0crwdne87846:0",
+ "rolltemplate-difficult-success": "crwdns87848:0crwdne87848:0",
+ "rolltemplate-fail": "crwdns87850:0crwdne87850:0",
+ "rolltemplate-limitedsuccess": "crwdns87852:0crwdne87852:0",
+ "rolltemplate-criticalsuccess": "crwdns87854:0crwdne87854:0"
+}