diff --git a/Shadowrun Sixth World/CHANGELOG.md b/Shadowrun Sixth World/CHANGELOG.md index ca03bcb9b0..af80c7e277 100644 --- a/Shadowrun Sixth World/CHANGELOG.md +++ b/Shadowrun Sixth World/CHANGELOG.md @@ -1,5 +1,15 @@ Change Log ============================================== +**2025-07-15 ** v.91 Chuz (James Culp) + Bugfix - Minor bugfixes +**2025-07-11 ** v.91 Karovex + Added 'fade_compiling_modifier' to support the Sprite Conduit echo bonus + Added 'sprite_resist_dv_modifier' to suppor the Technoshaman compiling DV reduction + Added Sprite levels 11-15 + Added New Sprite Types (Assassin, Defender, Modular, Music, Primal) + Added CM and OS trackers per sprite + Added Register Sprite macro chain + Bugfix - While Compiling a Sprite, the 'Resist Fade' macro will now roll the proper stats (Willpower+Charisma instead of Willpower+Logic) **2025-03-16 ** v.90 Chuz (James Culp) Added i18n values for translating many placeholders and some other labels throughout the Player facing sheet. Thanks to Talon_Zorch for his hard work translating the sheet on Crowdin and compiling the list for me to add. **2024-10-11 ** v.88 Chuz (James Culp) diff --git a/Shadowrun Sixth World/Shadowrun6thEdition.css b/Shadowrun Sixth World/Shadowrun6thEdition.css index eeccf5fd22..aca69c2bbb 100644 --- a/Shadowrun Sixth World/Shadowrun6thEdition.css +++ b/Shadowrun Sixth World/Shadowrun6thEdition.css @@ -2171,7 +2171,7 @@ div.matrix-device .matrixFirewall { padding-bottom: 3px; width: 100%; display: inline-grid; - grid-template-columns: 1fr 10em 1fr; + grid-template-columns: 1fr 10em 1fr 10em 1fr; } #SR6WE .pc div.matrix div.complex-forms-rolls button, @@ -2235,7 +2235,7 @@ div.matrix-device .matrixFirewall { /* Matrix Submersion */ #SR6WE .pc div.matrix div.submersion div.submersion-headers { - margin-bottom: -5px; + margin-bottom: 3px; align-items: center; padding: 0px 20px 0px 0px; grid-gap: 5px; @@ -2286,26 +2286,26 @@ div.matrix-device .matrixFirewall { /* Matrix sprites Echoes */ #SR6WE .pc div.matrix div.sprites div.headers { display: grid; - grid-template-columns: 11px 2em 10em 2em 1fr 1em 1em; + grid-template-columns: 11px 2em 10em 3em 2em 2em 1fr 1em 1em; margin-bottom: 0px; } #SR6WE .pc div.matrix div.sprites div.repitem { display: grid; - grid-template-columns: 11px 2em 10em 2em 1fr; } + grid-template-columns: 11px 2em 10em 2em 2em 1fr; } #SR6WE .pc div.matrix div.sprites div.repitem label[data-i18n-title='notes'], #SR6WE .pc div.matrix div.sprites div.repitem h3[data-i18n='notes'], #SR6WE .pc div.matrix div.sprites div.repitem div.collapse, #SR6WE .pc div.matrix div.sprites div.repitem label[data-i18n-title='modifications'], #SR6WE .pc div.matrix div.sprites div.repitem h3[data-i18n='modifications'] { - grid-column: 1 / 8; } + grid-column: 1 / 10; } #SR6WE .pc div.matrix div.sprites div.repitem input.collapse-flag { - grid-area: 1 / 6 / 1 / 7; } + grid-area: 1 / 8 / 1 / 9; } #SR6WE .pc div.matrix div.sprites div.repitem input.collapse-flag + span.pictos, #SR6WE .pc div.matrix div.sprites div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, #SR6WE .settings-toggle .pc div.matrix div.sprites div.repitem input[type='checkbox'].collapse-flag + span, #SR6WE .pc div.matrix div.sprites div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, #SR6WE .settings-flag .pc div.matrix div.sprites div.repitem input[type='checkbox'].collapse-flag + span, #SR6WE .pc div.matrix div.sprites div.repitem .flag-primary + div > input.collapse-flag + span, #SR6WE .pc div.matrix div.sprites div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, #SR6WE .repcontrol .pc div.matrix div.sprites div.repitem input.collapse-flag + span.repcontrol_edit:after, #SR6WE .pc div.matrix div.sprites div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, #SR6WE .repcontrol .pc div.matrix div.sprites div.repitem input.collapse-flag + span.repcontrol_add:after, #SR6WE .pc div.matrix div.sprites div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, #SR6WE .itemcontrol .pc div.matrix div.sprites div.repitem input.collapse-flag + span.repcontrol_del { - grid-area: 1 / 6 / 1 / 7; } + grid-area: 1 / 8 / 1 / 9; } #SR6WE .pc div.matrix div.sprites div.repitem input.settings-flag, #SR6WE .pc div.matrix div.sprites div.repitem input.settings-flag + span.pictos, #SR6WE .pc div.matrix div.sprites div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, @@ -2319,14 +2319,14 @@ div.matrix-device .matrixFirewall { #SR6WE .repcontrol .pc div.matrix div.sprites div.repitem input.settings-flag + span.repcontrol_add:after, #SR6WE .pc div.matrix div.sprites div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, #SR6WE .itemcontrol .pc div.matrix div.sprites div.repitem input.settings-flag + span.repcontrol_del { - grid-area: 1 / 7 / 1 / 8; } + grid-area: 1 / 9 / 1 / 10; } #SR6WE .pc div.matrix div.sprites div.repitem div.row { - grid-column: 1 / 8; + grid-column: 1 / 10; padding-left: 0px; } #SR6WE .pc div.matrix div.sprites div.repitem div.settings { margin-left: 0px; - grid-column: 1 / 7; - grid-template-columns: 2em 10em 2em 1fr; } + grid-column: 1 / 9; + grid-template-columns: 2em 10em 2em 2em 2em 1fr; } @@ -5753,6 +5753,4 @@ input[type=number] { /* This is where dark mode changes will be */ body.sheet-darkmode .charsheet .pc, body.sheet-darkmode .charsheet .npc { - } - - + } \ No newline at end of file diff --git a/Shadowrun Sixth World/Shadowrun6thEdition.html b/Shadowrun Sixth World/Shadowrun6thEdition.html index 7540dcc501..0b2ff49f73 100644 --- a/Shadowrun Sixth World/Shadowrun6thEdition.html +++ b/Shadowrun Sixth World/Shadowrun6thEdition.html @@ -2844,8 +2844,9 @@