diff --git a/Runequest_6_ES/Runequest_6.png b/Runequest_6_ES/Runequest_6.png new file mode 100644 index 0000000000..41363077a8 Binary files /dev/null and b/Runequest_6_ES/Runequest_6.png differ diff --git a/Runequest_6_ES/Runequest_6_ES.css b/Runequest_6_ES/Runequest_6_ES.css new file mode 100644 index 0000000000..20640f3868 --- /dev/null +++ b/Runequest_6_ES/Runequest_6_ES.css @@ -0,0 +1,767 @@ +/* Remove margin from selects in webkit browsers, same for textareas, and remove spinners */ +select { + margin: 0px; +} +textarea { + margin: 0px; +} +input[type='number']::-webkit-inner-spin-button, +input[type='number']::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + +input[type='number'] { + -moz-appearance: textfield; +} + +/* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */ +div[class^="repcontrol"] { + margin-bottom: 5px; +} +div[class="repcontainer editmode"] ~ div[class^="repcontrol"] button[class="btn repcontrol_add"] { + display: inline-block!important; + visibility: hidden; +} + + +/* Layout CSS */ +div.sheet-wrapper { + min-width: 850px; +} + +div.sheet-section { + border-radius: 15px; + border: 1px solid black; + padding: 4px; +} +div.sheet-column-1of1 { + margin-bottom: 1%; + width: 100%; +} +div.sheet-column-1of2 { + margin-right: 0.5%; + margin-bottom: 1%; + width: 49.5%; + float: left; +} +div.sheet-column-2of2 { + margin-left: 0.5%; + margin-bottom: 1%; + float: left; + width: 49.5%; +} + +div.sheet-column-1of3 { + margin-right: 0.5%; + margin-bottom: 1%; + float: left; + width: 32.666666%; +} +div.sheet-column-1n2of3 { + margin-right: 0.5%; + margin-bottom: 1%; + float: left; + width: 66.333333%; +} +div.sheet-column-2of3 { + margin-left: 0.5%; + margin-right: 0.5% + margin-bottom: 1%; + float: left; + width: 32.666666%; +} +div.sheet-column-2n3of3 { + margin-left: 0.5%; + margin-bottom: 1%; + float: left; + width: 66.333333%; +} +div.sheet-column-3of3 { + margin-left: 0.5%; + margin-bottom: 1%; + float: left; + width: 32.666666%; +} + +/* Generic CSS */ +.sheet-autocalc { + cursor: not-allowed; + background: #F5F5F5; +} +table.sheet-full { + width: 100%; +} +table.sheet-full_fixed { + width: 100%; + table-layout: fixed; +} +tr.sheet-head { + text-align: center; +} +input.sheet-full { + width: 100%; +} +input.sheet-value_full { + width: 100%; + text-align: center; +} +input[type="number"].sheet-full { + width: 100%; +} +input[type="number"].sheet-value_full { + width: 100%; + text-align: center; +} +input[type="number"].sheet-total_full { + width: 100%; + text-align: center; + font-size: 120%; + font-weight: bold; +} +input.sheet-value { + width: 35px; + text-align: center; +} +input[type="number"].sheet-value { + width: 35px; + text-align: center; +} +input[type="number"].sheet-total { + width: 40px; + text-align: center; + font-size: 120%; + font-weight: bold; +} +input.sheet-damage { + width: 55px; + text-align: right; +} +select.sheet-diff { + width: 45px; + padding: 0px; +} +select.sheet-db { + padding: 0px; + width: 52px; +} +input.sheet-skill_base { + width: 60px; + font-size: 75%; +} +select.sheet-full { + width: 100%; +} + +/* Info CSS */ +td.sheet-info-label { + white-space: nowrap; +} +input.sheet-info-number { + width: 50px; + text-align: center; +} + +/* Tab CSS */ +input.sheet-tab { + position: relative; + z-index: 9999; + cursor: pointer; + opacity: 0; + width: 19.5%; + margin-bottom: 2px; +} +span.sheet-tab { + display: inline-block; + position: relative; + width: 19.5%; + text-align: center; + background: #B30201; + color: #F59111; + font-weight: bold; + border-radius: 4px; + cursor: pointer; + margin-left: -19.5%; +} + +input.sheet-vitals-tab:checked + span.sheet-vitals-tab, +input.sheet-combat-tab:checked + span.sheet-combat-tab, +input.sheet-skills-tab:checked + span.sheet-skills-tab, +input.sheet-equipment-tab:checked + span.sheet-equipment-tab, +input.sheet-notes-tab:checked + span.sheet-notes-tab, +input.sheet-folk_magic-tab:checked + span.sheet-folk_magic-tab, +input.sheet-animism-tab:checked + span.sheet-animism-tab, +input.sheet-mysticism-tab:checked + span.sheet-mysticism-tab, +input.sheet-sorcery-tab:checked + span.sheet-sorcery-tab, +input.sheet-theism-tab:checked + span.sheet-theism-tab { + background: #BEBEBE; + color: black; +} + +/* Page CSS */ +div.sheet-page { + visibility: hidden; + opacity: 0; + max-height: 0; + overflow: hidden; +} +input.sheet-vitals-tab:checked ~ div.sheet-vitals-page, +input.sheet-combat-tab:checked ~ div.sheet-combat-page, +input.sheet-skills-tab:checked ~ div.sheet-skills-page, +input.sheet-equipment-tab:checked ~ div.sheet-equipment-page, +input.sheet-notes-tab:checked ~ div.sheet-notes-page, +input.sheet-folk_magic-tab:checked ~ div.sheet-folk_magic-page, +input.sheet-animism-tab:checked ~ div.sheet-animism-page, +input.sheet-mysticism-tab:checked ~ div.sheet-mysticism-page, +input.sheet-sorcery-tab:checked ~ div.sheet-sorcery-page, +input.sheet-theism-tab:checked ~ div.sheet-theism-page { + visibility: visible; + opacity: 1; + max-height: 999999px; + overflow: auto; +} + +/* Characteristics */ +div.sheet-characteristic-column { + text-align: center; + float: left; + width: 25%; +} +table.sheet-char { + margin-left: auto; + margin-right: auto; +} +td.sheet-char-label { + text-align: right; + font-weight: bold; +} + +/* Hit Locations */ +table.sheet-hit_locations { + width: 100%; +} +td.sheet-hit_locations_roll { + width: 50px; +} +input.sheet-hit_locations_long { + width: 100%; +} +input.sheet-hit_locations_short { + width: 47px; + text-align: center; +} + +/* Attributes */ +td.sheet-attribute-label { + white-space: nowrap; +} +td.sheet-attribute_value { + text-align: center; +} +input.sheet-attribute-current { + text-align: center; + width: 35px; + font-weight: bold; +} + +/* Fatigue */ +select.sheet-fatigue-select { + width: 140px; +} +td.sheet-fatigue_skillgrade { + width: 16.666%; +} +td.sheet-fatigue_movement { + width: 16.666%; +} +td.sheet-fatigue_strike_rank { + width: 16.666%; +} +td.sheet-fatigue_action_points { + width: 16.666%; +} +td.sheet-fatigue_recovery_period { + width: 16.666%; +} +td.sheet-fatigue_recovery_time { + white-space: nowrap; + width: 16.666%; + text-align: center; +} + +/* Combat Styles */ +table.sheet-combat_styles { + width: 100%; +} +td.sheet-cs_style { + width: 16%; +} +td.sheet-cs_calc { + white-space: nowrap; + text-align: center; + width: 18% +} +td.sheet-cs_number { + width: 5%; + text-align: center; +} +td.sheet-cs_symbol { + text-align: center; + width: 2%; +} +td.sheet-cs_roll { + width: 9%; +} +td.sheet-cs_weapons { + width: 33%; +} +td.sheet-cs_benifits { + width: 17%; +} + +/* Shields and Weapons */ +td.sheet-shield { + width: 15%; + text-align: center; +} +td.sheet-shield_damage { + width: 17%; + text-align: center; +} +td.sheet-shield_size { + width: 8%; + text-align: center; +} +td.sheet-shield_reach { + width: 10%; + text-align: center; +} +td.sheet-shield_enc { + width: 5%; + text-align: center; +} +td.sheet-shield_ap { + width: 5%; + text-align: center; +} +td.sheet-shield_hp { + width: 10%; + text-align: center; +} +td.sheet-shield_effects { + width: 20%; + text-align: center; +} +td.sheet-shield_blocks { + width: 11%; + text-align: center; +} + +td.sheet-weapon { + width: 15%; + text-align: center; +} +td.sheet-weapon_damage { + width: 17%; + text-align: center; +} +td.sheet-weapon_size { + width: 8%; + text-align: center; +} +td.sheet-weapon_reach { + width: 10%; + text-align: center; +} +td.sheet-weapon_enc { + width: 5%; + text-align: center; +} +td.sheet-weapon_ap { + width: 5%; + text-align: center; +} +td.sheet-weapon_hp { + width: 10%; + text-align: center; +} +td.sheet-weapon_impalesize { + width: 6%; + text-align: center; +} +td.sheet-weapon_effects { + width: 20%; + text-align: center; +} +td.sheet-weapon_load { + width: 5%; + text-align: center; +} + +/* SKill CSS */ +td.sheet-skill { + width: 30%; +} +td.sheet-skill_calc_label { + width: 38%; + text-align: center; +} +td.sheet-skill_calc { + width: 38%; + text-align: right; +} +td.sheet-profskill { + width: 31%; +} +td.sheet-profskill_calc_label { + width: 37%; + text-align: center; +} +td.sheet-profskill_calc { + width: 37%; + text-align: right; +} +td.sheet-skill_total { + width: 10%; + text-align: center; +} +td.sheet-skill_symbol { + text-align: center; + width: 3%; +} +td.sheet-skill_roll { + width: 19%; + text-align: center; +} + +/* Passions */ +td.sheet-passion { + width: 33%; +} +td.sheet-passion_calc_label { + width: 46%; + text-align: center; +} +td.sheet-passion_calc { + width: 46%; + text-align: right; +} + +/* Cults */ +td.sheet-cult { + width: 35%; +} +td.sheet-cult_rank { + width: 27%; +} +td.sheet-cult_notes { + width: 38%; +} + +/* Equipment */ +td.sheet-item { + width: 70%; +} +td.sheet-item_qnty { + width: 15%; +} +td.sheet-item_end { + width: 15%; +} + +/* Wealth */ +textarea.sheet-wealth { + width: 97%; + height: 75px; +} + +/* Load */ +td.sheet-load_label { + width: 25%; +} +td.sheet-load_value { + width: 25%; +} + +/* Notes */ +textarea.sheet-notes { + width: 96%; + height: 425px; +} + +/* Folk Magic */ +textarea.sheet-folk_magic_spells { + width: 98.5%; + height: 350px; +} + +/* Animism */ +table.sheet-animism_table { + margin-left: auto; + margin-right: auto; +} +td.sheet-animism_cult { + width: 12%; +} +td.sheet-animism_max_spirits { + width: 18%; +} +td.sheet-animism_max_spirit_pow { + width: 20%; +} +td.sheet-animism_ap { + width: 11%; +} +td.sheet-animism_sr { + width: 9%; +} +td.sheet-animism_spirit_damage { + width: 15%; +} +td.sheet-animism_roll { + width: 4%; +} +td.sheet-animism_tenacity { + width: 11%; +} +textarea.sheet-animism_fetishes { + width: 98.5%; + height: 300px; +} + +/* Mysticism */ +td.sheet-mysticism_label { + width: 17%; +} +td.sheet-mysticism_calc_label { + width: 19%; + text-align: center; +} +td.sheet-mysticism_calc { + width: 19%; + text-align: right; +} +td.sheet-mysticism_total { + width: 5%; + text-align: center; +} +td.sheet-mysticism_symbol { + text-align: center; + width: 2%; +} +td.sheet-mysticism_roll { + width: 9%; + text-align: center; +} +td.sheet-mysticism_intensity { + width: 7%; + text-align: center; +} +td.sheet-mysticism_talents { + width: 41%; + text-align: center; +} +textarea.sheet-mysticism_practiced_talents { + width: 98.5%; + height: 300px; +} + +/* Sorcery */ +td.sheet-sorcery_label { + width: 17%; +} +td.sheet-sorcery_calc_label { + width: 16%; + text-align: center; +} +td.sheet-sorcery_calc { + width: 16%; + text-align: right; +} +td.sheet-sorcery_total { + width: 5%; + text-align: center; +} +td.sheet-sorcery_symbol { + text-align: center; + width: 2%; +} +td.sheet-sorcery_roll { + width: 9%; + text-align: center; +} +td.sheet-sorcery_intensity { + width: 7%; + text-align: center; +} +td.sheet-sorcery_spells { + width: 44%; + text-align: center; +} +textarea.sheet-sorcery_memorized_spells { + width: 98.5%; + height: 300px; +} + +/* Theism */ +td.sheet-theism_label { + width: 28%; +} +td.sheet-theism_calc_label { + width: 19%; + text-align: center; +} +td.sheet-theism_calc { + width: 19%; + text-align: right; +} +td.sheet-theism_total { + width: 5%; + text-align: center; +} +td.sheet-theism_symbol { + text-align: center; + width: 2%; +} +td.sheet-theism_roll { + width: 9%; + text-align: center; +} +td.sheet-theism_intensity { + width: 8%; + text-align: center; +} +td.sheet-theism_magnitude { + width: 8%; + text-align: center; +} +td.sheet-theism_cult { + width: 10%; + text-align: center; +} +td.sheet-theism_pool { + width: 11%; + text-align: center; +} +td.sheet-theism_pool_symbol { + width: 1%; + text-align: center; +} +td.sheet-theism_pool_value { + width: 5%; + text-align: center; +} +textarea.sheet-theism_miracles { + width: 98.5%; + height: 300px; +} + +/* Active Effects */ +td.sheet-effect_label { + width: 15%; +} +td.sheet-effect_duration { + width: 8%; +} +td.sheet-effect_magnitude { + width: 8%; +} +td.sheet-effect_intensity { + width: 8%; +} +td.sheet-effect_range { + width: 8%; +} +td.sheet-effect_targets { + width: 8%; +} +td.sheet-effect_desc { + width: 37%; +} +td.sheet-effect_mp_cost { + width: 8%; +} + + +/* Roll Templates */ +.sheet-rolltemplate-runequest table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-runequest caption { + text-align: center; + background: url(http://i.imgur.com/VnqY9Kh.png); + color: #F59111; + font-weight: bold; + padding: 2px; + border: 1px solid black; + line-height: 1.5em; +} +.sheet-rolltemplate-runequest td { + padding: 2px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-runequest td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-runequest .inlinerollresult { + display: inline-block; + text-align: center; + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-runequest .inlinerollresult.fullcrit { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-runequest .inlinerollresult.fullfail { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-runequest .inlinerollresult.importantroll { + border: 1px solid black; + background: #BEBEBE; +} + +.sheet-rolltemplate-runequest-weapon table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-runequest-weapon caption { + text-align: center; + background: url(http://i.imgur.com/VnqY9Kh.png); + color: #F59111; + font-weight: bold; + padding: 2px; + border: 1px solid black; + line-height: 1.5em; +} +.sheet-rolltemplate-runequest-weapon td { + padding: 2px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-runequest-weapon td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-runequest-weapon .inlinerollresult { + display: inline-block; + text-align: center; + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-runequest-weapon .inlinerollresult.fullcrit { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-runequest-weapon .inlinerollresult.fullfail { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-runequest-weapon .inlinerollresult.importantroll { + border: 1px solid black; + background: #BEBEBE; +} diff --git a/Runequest_6_ES/Runequest_6_ES.html b/Runequest_6_ES/Runequest_6_ES.html new file mode 100644 index 0000000000..1e176d0ef0 --- /dev/null +++ b/Runequest_6_ES/Runequest_6_ES.html @@ -0,0 +1,2310 @@ +
+
+
+
+ + + + + + + + + + + +
Nombre: Especie: Patria: Edad:
+ + + + + + + + + + + +
Cultura: Profesión: Clase Social: Sexo:
+ + + + + + + + + + + + + +
Lateralidad: Entorno: Peso: Alura: Tiradas de PX:
+
+
+
+ + +
+
+ +
+ Características + Combate + Habilidades y pasiones + Equipo + Cultos y notas + + Magia Popular + Animismo + Misticismo + Hechicería + Teísmo + + +
+
+
+

Características y atributos

+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Base
+
Temp
=
Total
FUE: +=
INT: +=
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Base
+
Temp
=
Total
CON: +=
POD: +=
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Base
+
Temp
=
Total
TAM: +=
CAR: +=
+
+
+ + + + + + + + + + + + + + + + + +
Base
+
Temp
=
Total
DES: +=
+
+
+ + + + + +
Atributos:
+
+
+
+
+ + + + + +

Localizaciones y armadura

Penalización por armadura:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1d20
Localización
Nombre y tipo de armadura
Carga
PA
PV
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
+
+
+
+
+

Atributos

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Atributo
Base
+
Temp
=
Total
Puntos de acción*: +=/
Mod. Exp.: +=
Ritmo de curación: +=
Puntos de suerte: +=/
Puntos de Magia: +=/
Movimiento*: +=
Momento de reacción*: +=
Tenacidad*: +=/
* Otros modificadores pueden aplicarse
+ + + + + + + + + + + +
Atributo
Base
Actual
Mod. Daño: + + + +
+
+
+
+
+
+
+ + + + + +

Fatiga

Nivel actual:
+ +
+ + + + + + + + + + + + + + + + + + + +
Nivel
Mouvimiento
Rango de acción
Puntos de acción
Tiempo de
recuperación
Tasa de
recuperación
+ + + + + + + + + + Horas
+
+
+
+ +
+
+

Estilos de combate

+ + + + + + + + + + +
Estilo
Base+Puntos+Bonus
=
%
Armas
Beneficios
+ + + + + + + + + + +
PeleaFUE+DES++=
+ + + + + + + + + + +
FUE+DES++=
+ + + + + + + + + + +
FUE+DES++=
+ + + + + + + + + + +
FUE+DES++=
+
+ + + + + + + + + + +
FUE+DES++=
+
+
+ +
+

Armas y escudos

+ + + + + + + + + + + + + + + + + + + + + + + +
Escudo
Daño
Tamaño
Alcance
Carga
PA
PV
Efectos
Cobertura
/
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Arma
Daño
Tamaño/Fuerza
Alcance/Rango
Carga
PA
PV
Tam de empalamiento
Efectos
Munición
/
/
/
/
/
/
/
/
+
+
+ +
+
+
+

Habilidades básicas

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Habilidad
Base+Puntos+Bonus
=
%
AguanteCONx2++=
AtletismoFUE+DES++=
BailarDES+CAR++=
CantarPOD+CAR++=
ConducirDES+POD++=
CostumbresINTx2++=
EngañarINT+CAR++=
EvadirDESx2++=
InfluenciaCARx2++=
MontarDES+POD++=
MúsculoFUE+TAM++=
NadarFUE+CON++=
OcultarDES+POD++=
PeleaFUE+DES++=
PercepciónINT+POD++=
PerspicaciaINT+POD++=
Primeros auxiliosINT+DES++=
RegiónINTx2++=
RemarFUE+CON++=
SigiloINT+DES++=
VoluntadPODx2++=
+
+
+
+
+

Habilidades profesionales

+ + + + + + + + +
Habilidad
Base+Puntos+Bonus
=
%
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+
+ + + + + + + + +
++=
+
+ + + + + + + + +
Idiomas
Base+Puntos+Bonus
=
%
+ + + + + + + + +
INT+CAR++=
+
+ + + + + + + + +
INT+CAR++=
+
+
+ +
+

Pasiones y dependencias

+ + + + + + + + +
Pasión
Base+Puntos+Bonus
=
%
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+
+ + + + + + + + +
++=
+
+ + + + + + + + + +
Dependencia
Base+Puntos+Bonus
=
%
+ + + + + + + + + + + + + + + + + + + + + + +
++=
++=
++=
+ + + + +
Penalización a la tenacidad:
+
+
+
+ +
+
+
+

Equipo

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Objeto
Cantidad
Carga
+
+
+ +
+
+

Dinero y riquezas

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Día
/
Semana
/
Mes
/
Año

Ingresos:

///

Gastos:

///

Total:

///
+
+ +
+ + + + + +

Capacidad de carga

TAM medio racial:

+ + + + + + + + + + + + + +
Actual
Lastrado
Sobrecargado
Max
+ + + + + + + + + + + + + +
Habilidades de FUE y/o DES:
+ +
Tasa de movimiento:
+ +
Carga actual:
+ +
+

La carga actual incluye la armadura vestida, el escudo, las armas y el equipo. +

* No se puede correr

+
+
+
+ +
+
+
+

Cultos, órdenes y hermandades

+ + + + + + +
Culto / Orden / Hermandad
Rango
Notas
+
+ + + + + +
+ + +
+
+
+
+ +
+
+

Efectos activos

+ + + + + + + + + + + +
Efecto
Duración
Magnitud
Intensidad
Rango
Objetivos
Descripción
Coste en PM
+
+ + + + + + + + + + + +
+
+
+
+ +
+

Notas

+
+

Comunidad y familia

+ +
+
+

Aliados y enemigos

+ +
+
+

Personaje y Otras notas

+ +
+
+
+
+ +
+
+

Magia común

+ + + + + + + + + + + + + +
Base+Puntos+Bonus
=
%
POD+CAR++=
+

Hechizos conocidos

+ +
+
+ +
+
+

Animismo

+
+ + + + + + + + + + + + + + + +
Base+Puntos+Bonus
=
%

Trance 

CON+POD++=
+
+
+ + + + + + + + + + + + + + + +
Base+Puntos+Bonus
=
%

Atadura 

POD+CAR++=
+
+
+ + + + + + + + + + + + + + + + + + + + +

Culto

Máximo de
espíritus vinculados

Max POD
de los espíritus

PA de los espíritus

SR del espíritu

Daño espiritual

+ + / + +
+ +

Espíritus o fetiches atados

+ +
+
+ +
+
+

Misticismo

+ + + + + + + + + + + + + + + + + + + +
Base+Puntos+Bonus
=
%

Max intensidad
acumulable

Número máximo
de talentos

Meditación 

INT+CON++=
+ + + + + + + + + + + +

Senda

Base+Puntos+Bonus
=
%
Intensidad Max
Talentos
+ + + + + + + + + + +
POD+CON++=
+
+ + + + + + + + + + +
POD+CON++=
+
+ +

Talentos

+ +
+
+ +
+
+

Hechicería

+ + + + + + + + + + + + + + + + + + + +
Base+Puntos+Bonus
=
%

Puntos de manipulación

Máxima cantidad de
hechizos memorizados

Manipulación 

INT+POD++=
+ + + + + + + + + + + +

Escuela / grimorio

Base+Puntos+Bonus
=
%
Intensidad
Hechizos
+ + + + + + + + + + +
INTx2++=
+
+ + + + + + + + + + +
INTx2++=
+
+ +

Hechizos memorizados

+ +
+
+ +
+
+

Teísmo

+ + + + + + + + + + + + + + + +
Base+Puntos+Bonus
=
%

Exhortación 

INT+CAR++=
+ + + + + + + + + + + + + +

Devoción

Base+Puntos+Bonus
=
%
Intensidad
Magnitud
Culto
Reserva devocional
+ + + + + + + + + + + + + + +
POD+CAR++= + + /
+
+ + + + + + + + + + + + + + +
POD+CAR++= + + /
+
+ +

Milagros conocidos

+ +
+
+ +
+
+

'RuneQuest' is a registered trademark (2014) of Moon Design Publications LLC and used under license by The Design Mechanism. All rights reserved. - www.thedesignmechanism.com

+
+
+ + + + + + {{#allprops()}} + + {{/allprops()}} +
{{name}}
{{key}}:{{value}}
+
+ + + + + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 very_easy_crit}} + + {{/rollBetween() rolled 1 very_easy_crit}} + {{#rollGreater() rolled very_easy_crit}} + + {{/rollGreater() rolled very_easy_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 very_easy_crit}} + + {{/rollBetween() rolled 1 very_easy_crit}} + {{#rollGreater() rolled very_easy_crit}} + {{#rollBetween() rolled very_easy_crit very_easy}} + + {{/rollBetween() rolled very_easy_crit very_easy}} + {{#rollGreater() rolled very_easy}} + + {{/rollGreater() rolled very_easy}} + {{/rollGreater() rolled very_easy_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() very_easy 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() very_easy 100}} + {{#rollLess() very_easy 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() very_easy 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 easy_crit}} + + {{/rollBetween() rolled 1 easy_crit}} + {{#rollGreater() rolled easy_crit}} + + {{/rollGreater() rolled easy_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 easy_crit}} + + {{/rollBetween() rolled 1 easy_crit}} + {{#rollGreater() rolled easy_crit}} + {{#rollBetween() rolled easy_crit easy}} + + {{/rollBetween() rolled easy_crit easy}} + {{#rollGreater() rolled easy}} + + {{/rollGreater() rolled easy}} + {{/rollGreater() rolled easy_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() easy 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() easy 100}} + {{#rollLess() easy 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() easy 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 standard_crit}} + + {{/rollBetween() rolled 1 standard_crit}} + {{#rollGreater() rolled standard_crit}} + + {{/rollGreater() rolled standard_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 standard_crit}} + + {{/rollBetween() rolled 1 standard_crit}} + {{#rollGreater() rolled standard_crit}} + {{#rollBetween() rolled standard_crit standard}} + + {{/rollBetween() rolled standard_crit standard}} + {{#rollGreater() rolled standard}} + + {{/rollGreater() rolled standard}} + {{/rollGreater() rolled standard_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() standard 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() standard 100}} + {{#rollLess() standard 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() standard 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 hard_crit}} + + {{/rollBetween() rolled 1 hard_crit}} + {{#rollGreater() rolled hard_crit}} + + {{/rollGreater() rolled hard_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 hard_crit}} + + {{/rollBetween() rolled 1 hard_crit}} + {{#rollGreater() rolled hard_crit}} + {{#rollBetween() rolled hard_crit hard}} + + {{/rollBetween() rolled hard_crit hard}} + {{#rollGreater() rolled hard}} + + {{/rollGreater() rolled hard}} + {{/rollGreater() rolled hard_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() hard 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() hard 100}} + {{#rollLess() hard 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() hard 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 formidable_crit}} + + {{/rollBetween() rolled 1 formidable_crit}} + {{#rollGreater() rolled formidable_crit}} + + {{/rollGreater() rolled formidable_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 formidable_crit}} + + {{/rollBetween() rolled 1 formidable_crit}} + {{#rollGreater() rolled formidable_crit}} + {{#rollBetween() rolled formidable_crit formidable}} + + {{/rollBetween() rolled formidable_crit formidable}} + {{#rollGreater() rolled formidable}} + + {{/rollGreater() rolled formidable}} + {{/rollGreater() rolled formidable_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() formidable 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() formidable 100}} + {{#rollLess() formidable 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() formidable 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 herculean_crit}} + + {{/rollBetween() rolled 1 herculean_crit}} + {{#rollGreater() rolled herculean_crit}} + + {{/rollGreater() rolled herculean_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 herculean_crit}} + + {{/rollBetween() rolled 1 herculean_crit}} + {{#rollGreater() rolled herculean_crit}} + {{#rollBetween() rolled herculean_crit herculean}} + + {{/rollBetween() rolled herculean_crit herculean}} + {{#rollGreater() rolled herculean}} + + {{/rollGreater() rolled herculean}} + {{/rollGreater() rolled herculean_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() herculean 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() herculean 100}} + {{#rollLess() herculean 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() herculean 101}} + {{/rollGreater() rolled 95}} + +
{{name}}
Muy fácil:{{rolled}}≤{{very_easy}}
Fácil:{{rolled}}≤{{easy}}
Normal:{{rolled}}≤{{standard}}
Difícil:{{rolled}}≤{{hard}}
Muy difícil:{{rolled}}≤{{formidable}}
Hercúleo:{{rolled}}≤{{herculean}}
+
+ + + + + + {{#size}} + + {{/size}} + {{#impale_size}} + + {{/impale_size}} + {{#effects}} + : + {{/effects}} +
{{name}}
Daño:{{damage}}
Tamaño:{{size}}
Tamaño de empalamiento:{{impale_size}}
Efectos:{{effects}}
+
+ diff --git a/Runequest_6_ES/api_sheet.patch b/Runequest_6_ES/api_sheet.patch new file mode 100644 index 0000000000..828ced3d90 --- /dev/null +++ b/Runequest_6_ES/api_sheet.patch @@ -0,0 +1,92 @@ +--- Runequest_6.html 2015-07-07 10:57:49.695833850 -0400 ++++ Runequest_6_api.html 2015-07-07 10:59:01.086935920 -0400 +@@ -413,7 +413,7 @@ + + Damage Mod: + +- + + + +@@ -509,7 +509,7 @@ + + + +- + + + +@@ -520,7 +520,7 @@ + + + +- + + + +@@ -529,7 +529,7 @@ + + + +- + + + +@@ -539,7 +539,7 @@ + + + +- + + + +@@ -548,7 +548,7 @@ + + + +- + + + +@@ -1795,7 +1795,7 @@ + +
Str & Dex Skills:
+ +- + + + +@@ -1806,7 +1806,7 @@ + +
Movement Rate:
+ +- + + + +@@ -1817,7 +1817,7 @@ + +
Carrying load is:
+ +- + + + +@@ -2056,7 +2056,7 @@ + + + +- + + + diff --git a/Runequest_6_ES/extended_autocalc.js b/Runequest_6_ES/extended_autocalc.js new file mode 100644 index 0000000000..c75ce169c2 --- /dev/null +++ b/Runequest_6_ES/extended_autocalc.js @@ -0,0 +1,373 @@ +// Fix buggy issues, thanks Steve D., https://app.roll20.net/forum/post/1462045/help-with-setting-attribute-values +createObjFix = function() { + //Create Object Fix - Firebase.set failed + + var obj = createObj.apply(this, arguments); + var id = obj.id; + var characterID = obj.get('characterid'); + var type = obj.get('type'); + + if (obj && !obj.fbpath && obj.changed) { + obj.fbpath = obj.changed._fbpath.replace(/([^\/]*\/){4}/, "/"); + } else if (obj && !obj.changed && type == 'attribute') { + //fix for dynamic attribute after character created in game + // /char-attribs/char/characterID/attributeID + obj.fbpath = '/char-attribs/char/'+ characterID +'/'+ id; + } + return obj; +} + +// Addes don't count as changes so we need to handle the first change here +on("add:attribute", function(obj) { + var attributeName = obj.get("name"); + var attributeNameLastFour = attributeName.slice(-4); + var attributeNameLastFive = attributeName.slice(-5); + + if (attributeName == "fatigue") { + setFatigueEffects(obj.get('_characterid'), obj.get('current')); + } else if (attributeName == "pow_std" || attributeName == "pow_temp" || attributeName == "cha_std" || attributeName == "cha_temp" || attributeName == "binding_points" || attributeName == "binding_temp" || attributeName == "binding_diff") { + setSpiritDamage(obj.get('_characterid')); + } else if (attributeName == "str_std" || attributeName == "str_temp" || attributeName == "siz_std" || attributeName == "siz_temp") { + setStdDamageModifier(obj.get('_characterid')); + } else if (attributeNameLastFour == '_enc' || attributeNameLastFive == '_qnty') { + setLoadEffects(obj.get('_characterid')); + } +}); + +// Handle all other changes to key values +on("change:attribute", function(obj) { + var attributeName = obj.get("name"); + var attributeNameLastFour = attributeName.slice(-4); + var attributeNameLastFive = attributeName.slice(-5); + + if (attributeName == "fatigue") { + setFatigueEffects(obj.get('_characterid'), obj.get('current')); + } else if (attributeName == "pow_std" || attributeName == "pow_temp" || attributeName == "cha_std" || attributeName == "cha_temp" || attributeName == "binding_points" || attributeName == "binding_temp" || attributeName == "binding_diff") { + setSpiritDamage(obj.get('_characterid')); + } else if (attributeName == "str_std" || attributeName == "str_temp" || attributeName == "siz_std" || attributeName == "siz_temp") { + setStdDamageModifier(obj.get('_characterid')); + } else if (attributeNameLastFour == '_enc' || attributeNameLastFive == '_qnty') { + setLoadEffects(obj.get('_characterid')); + } +}); + +function setLoadEffects(characterID) { + var encSkillMod = findObjs({_type: 'attribute', _characterid: characterID, name: 'enc_skill_mod'})[0]; + if (! encSkillMod) { + var encSkillMod = createObjFix('attribute', { + name: 'enc_skill_mod', + characterid: characterID, + current: 'Standard' + }); + } + + var encMoveRateMod = findObjs({_type: 'attribute', _characterid: characterID, name: 'enc_move_rate_mod'})[0]; + if (! encMoveRateMod) { + var encMoveRateMod = createObjFix('attribute', { + name: 'enc_move_rate_mod', + characterid: characterID, + current: '-0' + }); + } + + var encCarryingLoad = findObjs({_type: 'attribute', _characterid: characterID, name: 'enc_carrying_load'})[0]; + if (! encCarryingLoad) { + var encCarryingLoad = createObjFix('attribute', { + name: 'enc_carrying_load', + characterid: characterID, + current: 'Light' + }); + } + + var encTotal = 0; + + // Add up hit location enc + for (i = 1; i <= 11; i++) { + iValue = parseInt(getAttrByName(characterID, "hitloc"+i+"_enc")); + encTotal = encTotal + iValue; + } + + // Add shield enc + encTotal = encTotal + parseInt(getAttrByName(characterID, "shield_enc")); + + // Add up weapon enc + for (i = 1; i <= 8; i++) { + iValue = parseInt(getAttrByName(characterID, "weapon"+i+"_enc")); + encTotal = encTotal + iValue; + } + + // Add up item enc + for (i = 1; i <= 20; i++) { + iValue = parseInt(getAttrByName(characterID, "item"+i+"_enc")) * parseInt(getAttrByName(characterID, "item"+i+"_qnty")); + encTotal = encTotal + iValue; + } + + var strStd = parseInt(getAttrByName(characterID, "str_std")); + var strTemp = parseInt(getAttrByName(characterID, "str_temp")); + var str = strStd + strTemp; + var encBurdened = str * 2; + var encOverloaded = str * 3; + var encMax = str * 4; + + if (encTotal >= encMax) { + encSkillMod.set({current: 'Impossible'}); + encMoveRateMod.set({current: '*0'}); + encCarryingLoad.set({current: 'Too Much'}); + } else if (encTotal >= encOverloaded) { + encSkillMod.set({current: '2 Grades Harder'}); + encMoveRateMod.set({current: '*.5'}); + encCarryingLoad.set({current: 'Strenuous'}); + } else if (encTotal >= encBurdened) { + encSkillMod.set({current: '1 Grade Harder'}); + encMoveRateMod.set({current: '-2'}); + encCarryingLoad.set({current: 'Medium'}); + } else { + encSkillMod.set({current: 'Standard'}); + encMoveRateMod.set({current: '-0'}); + encCarryingLoad.set({current: 'Light'}); + } +} + +function setFatigueEffects(characterID, currentFatigueValue) { + var fatigueSkillGrade = findObjs({_type: 'attribute', _characterid: characterID, name: 'fatigue_skillgrade'})[0]; + if (! fatigueSkillGrade) { + var fatigueSkillGrade = createObjFix('attribute', { + name: 'fatigue_skillgrade', + characterid: characterID, + current: 'Standard' + }); + } + + var fatigueMovement = findObjs({_type: 'attribute', _characterid: characterID, name: 'fatigue_movement'})[0]; + if (! fatigueMovement) { + var fatigueMovement = createObjFix('attribute', { + name: 'fatigue_movement', + characterid: characterID, + current: '+0' + }); + } + + var fatigueStrikeRank = findObjs({_type: 'attribute', _characterid: characterID, name: 'fatigue_strike_rank'})[0]; + if (! fatigueStrikeRank) { + var fatigueStrikeRank = createObjFix('attribute', { + name: 'fatigue_strike_rank', + characterid: characterID, + current: '0' + }); + } + + var fatigueActionPoints = findObjs({_type: 'attribute', _characterid: characterID, name: 'fatigue_action_points'})[0]; + if (! fatigueActionPoints) { + var fatigueActionPoints = createObjFix('attribute', { + name: 'fatigue_action_points', + characterid: characterID, + current: '+0' + }); + } + + var fatigueRecoveryPeroid = findObjs({_type: 'attribute', _characterid: characterID, name: 'fatigue_recovery_peroid'})[0]; + if (! fatigueRecoveryPeroid) { + var fatigueRecoveryPeroid = createObjFix('attribute', { + name: 'fatigue_recovery_peroid', + characterid: characterID, + current: '0' + }); + } + + if (currentFatigueValue == 'Fresh') { + fatigueSkillGrade.set({current: 'Standard'}); + fatigueMovement.set({current: '+0'}); + fatigueStrikeRank.set({current: '0'}); + fatigueActionPoints.set({current: '+0'}); + fatigueRecoveryPeroid.set({current: '0'}); + } else if (currentFatigueValue == 'Winded') { + fatigueSkillGrade.set({current: 'Hard'}); + fatigueMovement.set({current: '+0'}); + fatigueStrikeRank.set({current: '0'}); + fatigueActionPoints.set({current: '+0'}); + fatigueRecoveryPeroid.set({current: '.25'}); + } else if (currentFatigueValue == 'Tired') { + fatigueSkillGrade.set({current: 'Hard'}); + fatigueMovement.set({current: '-1'}); + fatigueStrikeRank.set({current: '0'}); + fatigueActionPoints.set({current: '+0'}); + fatigueRecoveryPeroid.set({current: '3'}); + } else if (currentFatigueValue == 'Wearied') { + fatigueSkillGrade.set({current: 'Formidable'}); + fatigueMovement.set({current: '-2'}); + fatigueStrikeRank.set({current: '-2'}); + fatigueActionPoints.set({current: '+0'}); + fatigueRecoveryPeroid.set({current: '6'}); + } else if (currentFatigueValue == 'Exhausted') { + fatigueSkillGrade.set({current: 'Formidable'}); + fatigueMovement.set({current: '*.5'}); + fatigueStrikeRank.set({current: '-4'}); + fatigueActionPoints.set({current: '-1'}); + fatigueRecoveryPeroid.set({current: '12'}); + } else if (currentFatigueValue == 'Debilitated') { + fatigueSkillGrade.set({current: 'Herculean'}); + fatigueMovement.set({current: '*.5'}); + fatigueStrikeRank.set({current: '-6'}); + fatigueActionPoints.set({current: '-2'}); + fatigueRecoveryPeroid.set({current: '18'}); + } else if (currentFatigueValue == 'Incapacitated') { + fatigueSkillGrade.set({current: 'Herculean'}); + fatigueMovement.set({current: '*0'}); + fatigueStrikeRank.set({current: '-8'}); + fatigueActionPoints.set({current: '-3'}); + fatigueRecoveryPeroid.set({current: '24'}); + } else if (currentFatigueValue == 'Semi-Conscious') { + fatigueSkillGrade.set({current: 'Hopeless'}); + fatigueMovement.set({current: '*0'}); + fatigueStrikeRank.set({current: '-99'}); + fatigueActionPoints.set({current: '*0'}); + fatigueRecoveryPeroid.set({current: '36'}); + } else if (currentFatigueValue == 'Comatose') { + fatigueSkillGrade.set({current: 'No activity possible'}); + fatigueMovement.set({current: '*0'}); + fatigueStrikeRank.set({current: '-99'}); + fatigueActionPoints.set({current: '*0'}); + fatigueRecoveryPeroid.set({current: '48'}); + } else if (currentFatigueValue == 'Dead') { + fatigueSkillGrade.set({current: 'Dead'}); + fatigueMovement.set({current: '*0'}); + fatigueStrikeRank.set({current: '-99'}); + fatigueActionPoints.set({current: '*0'}); + fatigueRecoveryPeroid.set({current: 'Never'}); + } else { + log("Unknown value for fatigue, setting effects to default values."); + fatigueSkillGrade.set({current: 'Standard'}); + fatigueMovement.set({current: '+0'}); + fatigueStrikeRank.set({current: '0'}); + fatigueActionPoints.set({current: '+0'}); + fatigueRecoveryPeroid.set({current: '0'}); + } +} + +function setSpiritDamage(characterID) { + var spiritDamage = findObjs({_type: 'attribute', _characterid: characterID, name: 'spirit_damage'})[0]; + if (! spiritDamage) { + var spiritDamage = createObjFix('attribute', { + name: 'spirit_damage', + characterid: characterID, + current: '1d2' + }); + } + + var bindingDiff = findObjs({_type: 'attribute', _characterid: characterID, name: 'binding_diff'})[0]; + if (! bindingDiff) { + var bindingDiff = createObjFix('attribute', { + name: 'binding_diff', + characterid: characterID, + current: '1' + }); + } + + var powStd = parseInt(getAttrByName(characterID, "pow_std")); + var powTemp = parseInt(getAttrByName(characterID, "pow_temp")); + var chaStd = parseInt(getAttrByName(characterID, "cha_std")); + var chaTemp = parseInt(getAttrByName(characterID, "cha_temp")); + var bindingPoints = parseInt(getAttrByName(characterID, "binding_points")); + var bindingTemp = parseInt(getAttrByName(characterID, "binding_temp")); + var bindingDiff = parseFloat(getAttrByName(characterID, "binding_diff")); + var bindingTotal = Math.round((powStd + powTemp + chaStd + chaTemp + bindingPoints + bindingTemp) * bindingDiff); + + if (bindingTotal >= 301) { + spiritDamage.set({current: '2d10+2d6'}); + } else if (bindingTotal >= 281) { + spiritDamage.set({current: '3d10'}); + } else if (bindingTotal >= 261) { + spiritDamage.set({current: '2d10+1d8'}); + } else if (bindingTotal >= 241) { + spiritDamage.set({current: '2d10+1d6'}); + } else if (bindingTotal >= 221) { + spiritDamage.set({current: '2d10+1d4'}); + } else if (bindingTotal >= 201) { + spiritDamage.set({current: '2d10+1d2'}); + } else if (bindingTotal >= 181) { + spiritDamage.set({current: '2d10'}); + } else if (bindingTotal >= 161) { + spiritDamage.set({current: '1d10+1d8'}); + } else if (bindingTotal >= 141) { + spiritDamage.set({current: '2d8'}); + } else if (bindingTotal >= 121) { + spiritDamage.set({current: '1d8+1d6'}); + } else if (bindingTotal >= 101) { + spiritDamage.set({current: '2d6'}); + } else if (bindingTotal >= 81) { + spiritDamage.set({current: '1d10'}); + } else if (bindingTotal >= 61) { + spiritDamage.set({current: '1d8'}); + } else if (bindingTotal >= 41) { + spiritDamage.set({current: '1d6'}); + } else if (bindingTotal >= 21) { + spiritDamage.set({current: '1d4'}); + } else { + spiritDamage.set({current: '1d2'}); + } +} + +function setStdDamageModifier(characterID) { + var stdDamageModifier = findObjs({_type: 'attribute', _characterid: characterID, name: 'damage_mod_std'})[0]; + if (! stdDamageModifier) { + var stdDamageModifier = createObjFix('attribute', { + name: 'damage_mod_std', + characterid: characterID, + current: '0' + }); + } + + var strStd = parseInt(getAttrByName(characterID, "str_std")); + var strTemp = parseInt(getAttrByName(characterID, "str_temp")); + var sizStd = parseInt(getAttrByName(characterID, "siz_std")); + var sizTemp = parseInt(getAttrByName(characterID, "siz_temp")); + var total = strStd + strTemp + sizStd + sizTemp; + + if (total >= 171) { + stdDamageModifier.set({current: '2d10+2d6'}); + } else if (total >= 161) { + stdDamageModifier.set({current: '2d10+1d12'}); + } else if (total >= 151) { + stdDamageModifier.set({current: '3d10'}); + } else if (total >= 141) { + stdDamageModifier.set({current: '2d10+1d8'}); + } else if (total >= 131) { + stdDamageModifier.set({current: '2d10+1d6'}); + } else if (total >= 121) { + stdDamageModifier.set({current: '2d10+1d4'}); + } else if (total >= 111) { + stdDamageModifier.set({current: '2d10+1d2'}); + } else if (total >= 101) { + stdDamageModifier.set({current: '2d10'}); + } else if (total >= 91) { + stdDamageModifier.set({current: '1d10+1d8'}); + } else if (total >= 81) { + stdDamageModifier.set({current: '2d8'}); + } else if (total >= 71) { + stdDamageModifier.set({current: '1d8+1d6'}); + } else if (total >= 61) { + stdDamageModifier.set({current: '2d6'}); + } else if (total >= 51) { + stdDamageModifier.set({current: '1d12'}); + } else if (total >= 46) { + stdDamageModifier.set({current: '1d10'}); + } else if (total >= 41) { + stdDamageModifier.set({current: '1d8'}); + } else if (total >= 36) { + stdDamageModifier.set({current: '1d6'}); + } else if (total >= 31) { + stdDamageModifier.set({current: '1d4'}); + } else if (total >= 26) { + stdDamageModifier.set({current: '1d2'}); + } else if (total >= 21) { + stdDamageModifier.set({current: '0'}); + } else if (total >= 16) { + stdDamageModifier.set({current: '-1d2'}); + } else if (total >= 11) { + stdDamageModifier.set({current: '-1d4'}); + } else if (total >= 6) { + stdDamageModifier.set({current: '-1d6'}); + } else { + stdDamageModifier.set({current: '-1d8'}); + } +} diff --git a/Runequest_6_ES/sheet.json b/Runequest_6_ES/sheet.json new file mode 100644 index 0000000000..3c28edbc46 --- /dev/null +++ b/Runequest_6_ES/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Runequest_6_ES.html", + "css": "Runequest_6_ES.css", + "authors": "Néstor Ch.", + "roll20userid": "33133", + "preview": "Runequest_6.png", + "instructions": "(Work In progess) Based on Romain Herault french translation from Runequest 6 Character Sheet made by Matthew Carpenter." +}