diff --git a/Without Numbers/translations/it.json b/Without Numbers/translations/it.json index 8fc912d542..120657eecc 100644 --- a/Without Numbers/translations/it.json +++ b/Without Numbers/translations/it.json @@ -1,12 +1,12 @@ { - "+SKILL": "+skill", - "+STR": "+str", - "AB": "AB", - "ABILITIES_CYBERWARE": "Abilities / Cyberware", - "ABILITIES": "Abilities", - "ABILITY": "Ability", - "ABLATIVE_HULL_COMPARTMENTS": "Ablative Hull Compartments", - "AC_DESC": "Determined by armor in Gear section", + "+SKILL": "", + "+STR": "", + "AB": "", + "ABILITIES_CYBERWARE": "", + "ABILITIES": "", + "ABILITY": "", + "ABLATIVE_HULL_COMPARTMENTS": "", + "AC_DESC": "", "AC": "AC", "ACCELERATED_SUCCOR_DESC": "The biopsion’s Psychic Succor now can be used as an On Turn power, albeit only once per round. By Committing an additional Effort for the day with each use, it can even be used as an Instant power, though it still can only be used once per round. Any surcharges for augmenting the succor apply normally, such as with Tissue Integrity Field.", "ACCELERATED_SUCCOR": "Accelerated Succor", @@ -1207,9 +1207,9 @@ "VORTEX_TUNNEL_INDUCTOR": "Vortex Tunnel Inductor", "VS_AC_LEQ": "vs AC ≤", "VS": "vs", - "WANDERER_DESC": "Your hero gets around. As part of a life on the road, they’ve mastered a number of tricks for ensuring their mobility and surviving the inevitable difficulties of a vagabond existence.\nLevel 1: Gain Survive as a bonus skill. You can convey basic ideas in all the common languages of the sector. You can always find free transport to a desired destination for yourself and a small group of your friends provided any traffic goes to the place. Finding this transport takes no more than an hour, but it may not be a strictly legitimate means of travel and may require working passage.\nLevel 2: You can forge, scrounge, or snag travel papers and identification for the party with 1d6 hours of work. These papers and permits will stand up to ordinary scrutiny, but require an opposed Int/Administer versus Wis/Notice check if examined by an official while the PC is actually wanted by the state for some crime. When finding transport for the party, the transportation always makes the trip at least as fast as a dedicated charter would.", - "WANDERER": "Wanderer", - "WARPAINT_DESC": "Warpaint is the common term for the bizarre combat fashions and scrap-built street harness of gangers, cult enforcers, street toughs, and other marginal sorts with little money but much need for protection. Most warpaint is fashioned of scrounged scraps of TL4 materials that are exceptionally tough or rigid, filled out with gang colors, body paint, intimidating tattoos, and the usual threatening grimace. It is often exceedingly impractical but inspirational to its wearer; an NPC in warpaint that is meaningful to them gains a +1 Morale bonus. Most warpaint is either pieced together over years or taken from the dead. Actually purchasing a finished suit comes at the listed price, assuming someone can be found willing to part with theirs.", + "WANDERER_DESC": "", + "WANDERER": "", + "WARPAINT_DESC": "", "WARPAINT": "Warpaint", "WARRIOR_CLASS_ABILITY": "You gain a free level in a combat-related focus associated with your background. The GM decides if a focus qualifies if it’s an ambiguous case.\nWarriors are lucky in combat. Once per scene, as an Instant ability, you can either choose to negate a successful attack roll against you or turn a missed attack roll you made into a successful hit. You can use this ability after the dice are rolled, but it cannot be used against environmental damage, effects without an attack roll, or hits on a vehicle you’re occupying.\nYou gain two extra maximum hit points at each character level.", "WARRIOR_TYRANT": "Warrior Tyrant",