diff --git a/DnD_Moldvay_AmandatheAmazon/ReadMe.md b/DnD_Moldvay_AmandatheAmazon/ReadMe.md deleted file mode 100644 index e13ade93c0..0000000000 --- a/DnD_Moldvay_AmandatheAmazon/ReadMe.md +++ /dev/null @@ -1,115 +0,0 @@ -# DnD Moldvay Basic Character Sheet - -This is a re-creation of the "green-sheet" for the D&D Basic Moldvay Red box game. It was created for the Roll20 Moldvay Basic Contest. - -## Current Version -2.5 - -### Changelog - -#### 2.6 -* Fix for Halfling Initiative to be set to on by default giving all characters the halfling initiative bonus - -#### 2.5 -* Fix for Monster Tab Overlapping UI Error (#2565) -* Monster Alignment is no longer a drop down box (#2332) -* Cleaned up some no longer used code - -#### 2.4 -* Fix for Monster THAC0 being set to read-only (#2426) -* Added field for Monster Initiative Bonus vs it being inside the roll (#2427) -* Cleaned up some odd spacing issues on Monster sheet - -#### 2.3 -* Added Sheet Worker to automatically add in Halfing Missile Bonus if Halfling Class is selected (#2325) -* Halfling Quick Bonus is now actually optional - selected within the Halfling class -* Add Sheet Worker to automatically calculate all To Hit Rolls (for both player and monster sheets) that are not THAC0 with the lowest value being 2 -* Added new art for AC, HP and HP Max Boxes (#2329) -* Default values for Ability Scores and Saving Throws are now present on new character sheets (#2333) -* Cleaned up Monster Sheet background so its not blurry -* Alignment and HP Die are no longer drop-down boxes (#2332) - -#### 2.2 -* Added the ability to use Bonus or Minus roll query to your open doors check (using a crowbar for instance) -* Formatted the Open Doors roll template so you see your chance out of 6 to open the door upon rolling -* Removed the Sheet Worker script for Open Doors because sheet workers do not work with roll queries -* [Request] Added information to the mouseover on Rolls for Attacks to indicate which rolls are THAC0, Dice Roll, Bonus' -* Centered Success and Failure text - -#### 2.1 -* Spells now have roll templates -* Fixed formatting issue with dropdown boxes - -#### 2.0 -* Monster Sheet Update -* Monster Initiative can now be rolled within sheet -* Monster HP can now be rolled within sheet - result sent to GM -* Monster Morale checks can now be rolled within sheet - result sent to GM -* Monster Surprise checks can now be rolled within sheet - result sent to GM -* Monsters now have saves (Moldvay: Add monster saves #1898) -* Monsters now can have multiple damage dice per attack (Moldvay: Monster multiple monster attack die #1897) -* Monsters now have abilities section for non-attack roll abilities (Moldvay: Add monster abilities #1896) -* Fumbles no longer show damage done - -#### 1.16 -* Fixing sheet worker to calculate chance to open door on sheet open and STR mod change - -#### 1.15 -* Fixed chances for finding secret doors, listening, and finding traps, all of which were too high by 1 (e.g. 1/6 chance for all of those for non-demihumans, was 2/6) -* Fixed roll templates for the above, removing the critical successes in favor of operating properly -* Moving calculation for chance to open doors to a Sheet Worker to enforce minimum and maximum values - -#### 1.14 -* Separated out the two sheets (Character Record and Monster) so that they are more noticeable to the GM/Players -* Added To Hit AC for Monsters which fixes a bug with the new Attack Roll Template on the Monster Side -* Beginnings of Monster Update 2.0 - Random Encounter and Distance rolls sent to GM - -#### 1.13 -* Added To Hit Armor Class in the attack rolls instead of showing the die roll - this will use the values listed in the To Hit Roll table -* Fixed misplaced movement categories - Switched Combat and Running to where they should have been (Thanks, Hilary!) -* Fixed success/failure issue with Surprise checks - low numbers are failures on Surprise -* Fixed critical success/failure die rolls with Class ability skills: Find Trap, Listen, Detect Secret Doors, Stonecraft, Hear Noise -* Fixed spacing issue with spell labels in Firefox -* Added bonus/minus for Surprise Checks -* Fixed Halflings not speaking their own language - -#### 1.12 -* Moved Morale Check button next to Charisma in Ability section -* Removed old Morale Check from Class Abilities and fixed line spacing -* Fixed a format issue with drop-down select boxes in Chrome -* Decreased font slightly for labels -* Increased size of Prime Requisite field for demi-humans with multiple prime-requisite's, moved around boxes to make it fit -* Placeholder for Prime Requisite is no longer 0 -* Starting value for Level is 1! -* Fixed spacing issue with Saving Throw Bonus fields -* Fixed bug with value for +/- Bonus not saving -* Fixed odd spacing with Armor Class Text -* Fixed bug with Initiative calculation - DEX bonus was not a straight mod, but instead was 3:-2, 4-5:-1, 6-8:-1, 9-12:0, 13-15:+1, 16-17:+1, 18:+2 -* Added Character Name to all Roll Template Rolls - Now you know who is doing what! -* Gussied up Roll Templates - centering the Title, Name and Line; adding a dash of color to the same categories; adding a black border around the Roll Template box -* Fixed "bug" with Ability Rolls - requirements stated Roll Under for success, but Moldvay rules actually states "the player should roll the ability score or less on 1d20" -* Added better Crit Success, Crit Failure looks to Roll Template including number highlights -* Now showing Backstab Bonus (+4) in the roll so player won't add it in themselves accidentally - -#### 1.11 -* Fixed more formatting issues found in Chrome Version 45.0.2454.85 m and Firefox 40.0.3 -* Added in missing text for Thief Pickpocket skill -* Fixed bug with Class text field and Class radio button using the same value -* Fixed issue with default checked radio buttons - Sheet should now default to having Melee and Fighter checked - -#### 1.1 -* Changed Player Attack to static fields of Melee and Missile, removed repeating fields -* Fixed random formatting issues -* Fixed roll template look and feel - Now with more graph-y goodness -* All rolls should now have a visible roll template -* Added Success Fail indicators to Saving Throws. -* Added Success Fail indicators to Ability Rolls. -* Added Success Fail indicators to Open Doors Check. -* Added Success Fail indicators to Class Abilitiy/Misc Action. -* Fixed bug with Detect Secret Doors roll - -#### 1.0 -* Sheet creation for Roll20 contest - -### Credit Where Credit is Due -The CSS and the layout of this sheet is an amalgamation of the work done by myself, ([@Actoba](https://app.roll20.net/users/427494/actoba) on roll20) on the 5e D&D sheet and ([@Natha](https://app.roll20.net/users/75857/natha)) on the Portes, Monstres et Trésors sheet.