From 96ecd2dfe695c7b2a27820cd6dc5fea50ebccccc Mon Sep 17 00:00:00 2001 From: seregrauko <64831679+seregrauko@users.noreply.github.com> Date: Sun, 4 Apr 2021 12:16:09 +0100 Subject: [PATCH] rejigged roll mechaniic added skill and success modifiers to all skill and weapon rolls. These and the target numbers are drop downs --- SLA Industries 2ed/sla.html | 152 ++++++++++++++++++------------------ 1 file changed, 76 insertions(+), 76 deletions(-) diff --git a/SLA Industries 2ed/sla.html b/SLA Industries 2ed/sla.html index 13d55d258f..3bd52332ca 100644 --- a/SLA Industries 2ed/sla.html +++ b/SLA Industries 2ed/sla.html @@ -83,147 +83,147 @@
RANK
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Dexterity
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Charisma
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Cool
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@@ -231,95 +231,95 @@
RANK
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@@ -328,43 +328,43 @@
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@@ -2906,7 +2906,7 @@ on("change:rangedweapon_1", function() { var setweaponrof = weaponrof[rangedweapon1]||"n/a"; var setweaponrecoil = weaponrecoil[rangedweapon1]||"n/a"; var setweaponenc = weaponenc[rangedweapon1]||0; - var setweaponroll = "&{template:weapon} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}}>?{target|10}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}}>?{target|10}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}" + var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}" setAttrs({ "rangedweapon_skill_1": setweaponskill, "rangeweapon_range_1": setweaponrange, @@ -2941,7 +2941,7 @@ on("change:rangedweapon_2", function() { var setweaponrof = weaponrof[rangedweapon1]||"n/a"; var setweaponrecoil = weaponrecoil[rangedweapon1]||"n/a"; var setweaponenc = weaponenc[rangedweapon1]||0; - var setweaponroll = "&{template:weapon} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}}>?{target|10}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}}>?{target|10}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}" + var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}" setAttrs({ "rangedweapon_skill_2": setweaponskill, "rangeweapon_range_2": setweaponrange, @@ -2976,7 +2976,7 @@ on("change:rangedweapon_3", function() { var setweaponrof = weaponrof[rangedweapon1]||"n/a"; var setweaponrecoil = weaponrecoil[rangedweapon1]||"n/a"; var setweaponenc = weaponenc[rangedweapon1]||0; - var setweaponroll = "&{template:weapon} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}}>?{target|10}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}}>?{target|10}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}" + var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}" setAttrs({ "rangedweapon_skill_3": setweaponskill, "rangeweapon_range_3": setweaponrange, @@ -3011,7 +3011,7 @@ on("change:rangedweapon_4", function() { var setweaponrof = weaponrof[rangedweapon1]||"n/a"; var setweaponrecoil = weaponrecoil[rangedweapon1]||"n/a"; var setweaponenc = weaponenc[rangedweapon1]||0; - var setweaponroll = "&{template:weapon} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}}>?{target|10}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}}>?{target|10}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}" + var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}" setAttrs({ "rangedweapon_skill_4": setweaponskill, "rangeweapon_range_4": setweaponrange, @@ -3040,7 +3040,7 @@ on("change:meleeweapon_1", function() { var setweaponmindmg = weaponmindmg[meleeweapon1]||0; var setweaponad = weaponad[meleeweapon1]||0; var setweaponenc = weaponenc[meleeweapon1]||0; - var setweaponroll = "&{template:weapon} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}}>?{target|10}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}}>?{target|10}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}"; + var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}"; setAttrs({ "meleeweapon_skill_1": setweaponskill, "meleeweapon_damage_1": setweapondmg, @@ -3067,7 +3067,7 @@ on("change:meleeweapon_2", function() { var setweaponmindmg = weaponmindmg[meleeweapon1]||0; var setweaponad = weaponad[meleeweapon1]||0; var setweaponenc = weaponenc[meleeweapon1]||0; - var setweaponroll = "&{template:weapon} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}}>?{target|10}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}}>?{target|10}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}" + var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}" setAttrs({ "meleeweapon_skill_2": setweaponskill, "meleeweapon_damage_2": setweapondmg, @@ -3093,7 +3093,7 @@ on("change:meleeweapon_3", function() { var setweaponmindmg = weaponmindmg[meleeweapon1]||0; var setweaponad = weaponad[meleeweapon1]||0; var setweaponenc = weaponenc[meleeweapon1]||0; - var setweaponroll = "&{template:weapon} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}}>?{target|10}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}}>?{target|10}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}" + var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}" setAttrs({ "meleeweapon_skill_3": setweaponskill, "meleeweapon_damage_3": setweapondmg,