From 96b555d2e5e27e625433a602217dce113a5ac549 Mon Sep 17 00:00:00 2001 From: Todd Mitchell Date: Thu, 11 Jun 2020 14:18:12 -0400 Subject: [PATCH] fix text fix rather misleading info in class starting text. --- Beacon/beacon.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Beacon/beacon.html b/Beacon/beacon.html index 4377ae6644..73e29bade1 100644 --- a/Beacon/beacon.html +++ b/Beacon/beacon.html @@ -967,7 +967,7 @@ on("change:Class change:Level sheet:opened", function() { case "Fighter" : attack=level; damage=Math.floor(level/3)+1; numAttacks=Math.floor(level/5)+1; skills1="Starts with +3 Physical."; skills2="+1 Physical at 3/6/9/12."; break; case "Cleric" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="Starts with +3 Communication."; skills2="+1 Communication at 4/8/12."; break; case "Rogue" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="Split 3 points between Subterfuge and Survival."; skills2="+1 Subterfuge or Survival at 3/6/9/12."; break; - case "Non-classed" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="Starts with 4 points in at least 2 Stats."; skills2="+1 any skill at 2/4/6/8/10/12."; break; + case "Non-classed" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="Starts with 4 points in at least 2 Skills."; skills2="+1 any skill at 2/4/6/8/10/12."; break; case "Mage" : attack=Math.floor(level/3); skills1="Starts with +3 Knowledge."; skills2="+1 Knowledge at 4/8/12."; break; case "Druid" : attack=Math.floor(level/3); skills1="Starts with +1 Knowledge, +2 Survival."; skills2="+1 Knowledge or Surival at 4/8/12."; break; case "Enchanter" : attack=Math.floor(level/3); skills1="Starts with +1 Communication, +2 Subterfuge."; skills2="+1 Communication or Subterfuge at 4/8/12."; break;