For each additional point in STR: severity in injury can be reduced once every combat encounter
+
+
+
+
+ REF (Reflex)
+
+
+
+
+
+
+
+
+
+
+
+
For each additional point int REF: Turn Priority is Higher at the beginning of combat encounters
+
+
+
+
+ INT (Intelligence)
+
+
+
+
+
+
+
+
+
+
+
+
For each additional point in INT: Recive 3 additional Skill Points to spend in character creation
+
+
+
+
+
+
+
+
SKILLS:
+
+
+
STR Based Skills
+
+
Endurance:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Athletics:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Grip:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Swim:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Throw:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
REF Based Skills
+
+
Perception:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Ride/Pilot:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Sleight of Hand:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Stealth:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
INT Based Skills
+
+
General Knowledge:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Deception:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Infiltration:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Persuasion:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Survival:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
VOCATIONS:
+
+
+
+
+
Vocation:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Vocation:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Vocation:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
STATE:
+
+
+
+
+
Injuries:
+
+
+
+
+
+
+
+
+
+
+
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
+
+
+
+
Lingering Injuries:
+
+
Injury:
+
Penalty:
+
+
+
+
+
+
+
+
+
+
+
Destiny Points:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Commerce & Wealth Points:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Inventory and Equipment:
+
+
Name:
+
Place:
+
Description:
+
+
+
+
+
+
+
+
+
+
+
FOOTNOTES:
+
+
This Charactersheet is in beta phase, the auto calc fields are missing and some designwork isn't finished. This sheet should be in a playable state tho!
+
+
+
+
+
+
+
{{computed::name}}
+
{{computed::starred}}
+
+
+
+
{{computed::gooddie}}
+
{{computed::challangedie}}
+
{{computed::baddie}}
+
+
+
+
Victory Level:
+
{{roll1}}
+
+
+
+
+
+
+
+
+
{{computed::name}}
+
{{computed::starred}}
+
+
+
+
Skill Level:
+ {{computed::skilllevel}}
+
+
+
Attribut Typ:
+ {{computed::attributetype}}
+
+
+
Attribute Summe:
+ {{computed::attributesum}}
+
+
+
Bonus durch Assist:
+ {{computed::assists}}
+
+
+
Mod:
+ {{computed::mod}}
+
+
+
Challange Level:
+ {{computed::challangeLevel}}
+
+
+
+
+
{{computed::gooddie}}
+
{{computed::challangedie}}
+
{{computed::baddie}}
+
+
+
+
Victory Level:
+
{{roll1}}
+
+
+
+
+
\ No newline at end of file
diff --git a/cogent/cogent.png b/cogent/cogent.png
new file mode 100644
index 0000000000..55b348534f
Binary files /dev/null and b/cogent/cogent.png differ
diff --git a/cogent/sheet.json b/cogent/sheet.json
new file mode 100644
index 0000000000..799c9db6a7
--- /dev/null
+++ b/cogent/sheet.json
@@ -0,0 +1,9 @@
+{
+ "html": "cogent.html",
+ "css": "cogent.css",
+ "authors": "Odrson",
+ "roll20userid": "1900232",
+ "preview": "cogent.png",
+ "instructions": "Cogent(https://cogentroleplay.com), is a narative driven framework wor pen&paper roleplay.",
+ "legacy": false
+}
\ No newline at end of file