diff --git a/Eclipse Phase V2/translations/sl.json b/Eclipse Phase V2/translations/sl.json new file mode 100644 index 0000000000..e11e63dcde --- /dev/null +++ b/Eclipse Phase V2/translations/sl.json @@ -0,0 +1,195 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "muse-incarnate": "Muse Incarnate", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "equipped": "Equipped", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "bonus": "Bonus", + "malus": "Penalty", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,program,provoke,psi,research,survival", + "muse-skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,program,provoke,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "action turns": "Action turns", + "minutes": "Minutes", + "hours": "Hours", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "firing-mode": "Firing mode", + "ammo": "Ammo", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "hardware-ware": "Hardware", + "meshware": "Meshware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "public roll ?": "Public roll ?", + "Play the muse of another player ?": "Play the muse of another player ?", + "yes": "Yes", + "no": "No", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ...", + "Situational Awareness ?": "Situational Awareness ?", + "No distracted modifier": "No distracted modifier" +} \ No newline at end of file