diff --git a/GURPS/translations/pb.json b/GURPS/translations/pb.json index 22da50c157..ddcabfca31 100644 --- a/GURPS/translations/pb.json +++ b/GURPS/translations/pb.json @@ -39,6 +39,8 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", + "new-features-bugfixes-label": "New Features & bugfixes:", + "keep-me-posted-text": "To be kept posted on things happening with this character sheet, DM me, and I will send you an invite to our Discord server dedicated to this GURPS 4th Edition character sheet in Roll20.
Mike.", "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", @@ -607,8 +609,11 @@ "current-label": "Current", "turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers", "movement-label": "Movement", - "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move or vehicle base acceleration) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.", + "turning-velocity-base-movement-tooltip": "Enter the base move of the character. Normally this matches the character's Move attribute but can be changed for specific situations.", + "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty. This will update the base movement field with the character's corresponding movement type. Select Custom custom to enter your own base and top movement speed.
Important: If you're in High-speed (exceeding basic move or vehicle base acceleration) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.", "abbreviation-start-velocity-label": "Start Vel.", + "turning-velocity-top-movement-tooltip": "Enter the top move of the character. Normally this matches the character's Move attribute but can be changed for specific situations. The final velocity should not exceed this top movement speed.", + "start-label": "Start", "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.", "change-in-velocity-label": "Change", "change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn. These values should not exceed the maximum acceleration or deceleration for the vehicle.", @@ -621,10 +626,13 @@ "apply-vehicle-tight-turn-label": "Apply vehicle tight turn", "apply-vehicle-tight-turn-checkbox-tooltip": "If a Control Roll, apply vehicle tight turn modifiers to the roll.", "turn-radius-label": "Turn Radius", + "radius-label": "Radius", "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.", "tight-turn-label": "Tight Turn", "tight-turn-tooltip": "Tight Turn Skill Penalty. Allows you to make an additional facing change.
120° facing change instead of 60°.
Penalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
See B395.", + "final-velocity-warning-text": "Warning: The final velocity exceeds the top move!", "option-select": "--Select--", + "option-custom": "Custom", "option-ground": "Ground", "option-air": "Air", "option-water": "Water", @@ -998,6 +1006,7 @@ "defense-bonus-notes-tooltip": "Examples:
+2 DB for Torso (Front Only), Skull, Neck, Hands, Head (1/6 Face), and Feet. Armor Enchantment: Deflect.
+1 DB SHIELD SIDE (Left): from Small Shield.
+1 DB for Rear only - (All but head unless hood is up). From Heavy Cloak.", "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
The token name will appear in the results.", + "target-token-help-text": "You will be prompted to select a target token.", "melee-attacks-label": "Melee Attacks", "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", @@ -1387,7 +1396,7 @@ "gurps-4th-edition-wiki-button": "GURPS 4th Edition Roll20 Wiki Page", "gurps-sheet-thread-link-button": "Roll20 Forum - [GURPS] - Sheet #1 - Thread 3", "gurps-4th-edition-roll-template-button": "Roll20 GURPS 4E Roll Template", - "base-label": "BASE", + "base-label": "Base", "speed-ties-description": "DX has been added to Speed to help break ties. (B363)", "selected-label": "Selected", "target-one-label": "Target 1", @@ -1496,6 +1505,7 @@ "mobility-escape-label": "Mobility Escape", "mobiliy-pursuit-label": "Mobility Pursuit", "move-label": "Move", + "base-move-label": "Base Move", "move-and-attack-label": "Move and Attack", "ram-label": "ram", "reverse-label": "Reverse",