diff --git a/Valor/translations/es.json b/Valor/translations/es.json new file mode 100644 index 0000000000..33a847eb63 --- /dev/null +++ b/Valor/translations/es.json @@ -0,0 +1,433 @@ +{ + "level:": "Level:", + "experience:": "Experience:", + "type:": "Type:", + "flunky": "Flunky", + "soldier": "Summon/Soldier", + "swarm": "Swarm", + "player-character-elite-abv": "PC/Elite", + "master": "Master", + "attributes-u": "ATTRIBUTES", + "base-u": "BASE", + "strength:": "Strength:", + "agility:": "Agility:", + "spirit:": "Spirit:", + "mind:": "Mind:", + "guts:": "Guts:", + "active-u": "ACTIVE", + "muscle:": "Muscle:", + "dexterity:": "Dexterity:", + "aura:": "Aura:", + "intuition:": "Intuition:", + "resolve:": "Resolve:", + "muscle": "Muscle", + "dexterity": "Dexterity", + "aura": "Aura", + "intuition": "Intuition", + "resolve": "Resolve", + "attack-u": "ATTACK", + "statistics-u": "STATISTICS", + "health:": "Health:", + "stamina:": "Stamina:", + "defense:": "Defense:", + "resistance:": "Resistance:", + "move:": "Move:", + "increments-allcaps": "INCREMENTS", + "health-increment-abv:": "HP Increment:", + "stamina-increment-abv:": "ST Increment:", + "critical-health-abv:": "Critical HP:", + "damage-increment-abv:": "Dmg Increment:", + "initiative:": "Initiative:", + "unspent-attribute-points-abv-u": " AP UNSPENT", + "bonuses-u": "BONUSES", + "all-rolls:": "All Rolls:", + "attack-rolls:": "Attack Rolls:", + "defense-rolls:": "Defense Rolls:", + "physical-attack-abv:": "Phys. Attack:", + "energy-attack-abv:": "En. Attack:", + "roll-defense-u": "ROLL DEFENSE", + "flaws-u": "FLAWS", + "option-custom-flaw": "Custom Flaw", + "option-aggravated-wounds": "Aggravated Wounds (+2)", + "option-berserker": "Berserker (+5)", + "option-compulsion": "Compulsion (+4)", + "option-despair": "Despair (+4)", + "option-energy-vulnerability": "Energy Vulnerability (+2/+1)", + "option-feeble": "Feeble (+3)", + "option-fragile": "Fragile (+3/+2)", + "option-lack-of-control": "Lack of Control (+2/+1)", + "option-malevolent-entity": "Malevolent Entity (+5)", + "option-non-proficient": "Non-Proficient (+1)", + "option-oblivious": "Oblivious (+3)", + "option-slow": "Slow (+2/+1)", + "option-slow-healing": "Slow Healing (+2)", + "option-slow-to-act": "Slow to Act (+1)", + "option-unthreatening": "Unthreatening (+3)", + "option-uncoordinated": "Uncoordinated (+3)", + "option-violent": "Violent (+3)", + "option-weak-aura": "Weak Aura (+3)", + "option-weak-defender": "Weak Defender (+2/+1)", + "option-weak-willed": "Weak Willed (+4/+3)", + "optional-rules": "Optional Rules", + "option-armor-reliant": "Armor Reliant (+2/+1)", + "option-elemental-vulnerability": "Elemental Vulnerability (+2/+1)", + "option-unprincipled": "Unprincipled (+1)", + "option-ward-reliant": "Ward Reliant (+2/+1)", + "npc-only": "NPC Only", + "option-battle-damage": "Battle Damage (+3)", + "level": "Level", + "notes": "Notes", + "skills-u": "SKILLS", + "option-custom-skill": "Custom Skill", + "season-1-skills": "Season 1 Skills", + "option-acceleration": "Acceleration (5)", + "option-analysis": "Analysis (5)", + "option-asset": "Asset (3)", + "option-attack-node": "Attack Node (5/2)", + "option-balanced-fighter": "Balanced Fighter (8)", + "option-blazing-might": "Blazing Might (6/3)", + "option-bounce-back": "Bounce Back (6)", + "option-bravado": "Bravado (6/6)", + "option-burning-passion": "Burning Passion (5)", + "option-challenge-technique": "Challenge Technique (3)", + "option-combination-attack": "Combination Attack (6)", + "option-companion": "Companion (6/4)", + "option-counterattack": "Counterattack (6)", + "option-cover": "Cover (6/2)", + "option-crisis": "Crisis (4/2)", + "option-danger-sense": "Danger Sense (3)", + "option-dark-healing": "Dark Healing (5)", + "option-darksight": "Darksight (4)", + "option-desperation": "Desperation (5)", + "option-dig-deep": "Dig Deep (5)", + "option-dirty-trick": "Dirty Trick (5)", + "option-discreet-aura": "Discreet Aura (3)", + "option-discretion": "Discretion (2)", + "option-duel": "Duel (2)", + "option-effect-transfer": "Effect Transfer (4/3)", + "option-empower-attack": "Empower Attack (6/3)", + "option-energy-attacker": "Energy Attacker (6/3)", + "option-fast-companion": "Fast Companion (2/1)", + "option-fast-healing": "Fast Healing (4)", + "option-favorable-insight": "Favorable Insight (3)", + "option-feint": "Feint (6)", + "option-fighting-spirit": "Fighting Spirit (6/3)", + "option-hardened-defense": "Hardened Defense (6/3)", + "option-hardened-resistance": "Hardened Resistance (6/3)", + "option-hidden-companion": "Hidden Companion (4/2)", + "option-ignore-effect": "Ignore Effect (5)", + "option-improved-damage-increment-abv": "Improved Damage Inc. (4/2)", + "option-improved-swimming": "Improved Swimming (4)", + "option-increased-size": "Increased Size (2/1)", + "option-inspire": "Inspire (5)", + "option-interrupt-attack": "Interrupt Attack (3/2)", + "option-intimidate": "Intimidate (5/3)", + "option-iron-defense": "Iron Defense (4/2)", + "option-jump": "Jump (4)", + "option-mount": "Mount (3/1)", + "option-nimble-movement": "Nimble Movement (4)", + "option-nullify": "Nullify (5/3)", + "option-overload-limits": "Overload Limits (6)", + "option-passive-healing": "Passive Healing (4)", + "option-physical-attacker": "Physical Attacker (6/3)", + "option-proficiency": "Proficiency (2)", + "option-protector": "Protector (5)", + "option-provoke": "Provoke (4/2)", + "option-quick-to-act": "Quick to Act (3)", + "option-recharge": "Recharge (5/3)", + "option-reckless-attack": "Reckless Attack (5/3)", + "option-recovery": "Recovery (3)", + "option-resistant": "Resistant (4/2)", + "option-resolute-aura": "Resolute Aura (5)", + "option-resolute-strike": "Resolute Strike (5)", + "option-revenge": "Revenge (5)", + "option-rolling-recovery": "Rolling Recovery (4)", + "option-sense-malice": "Sense Malice (2)", + "option-size-up": "Size Up (3/1)", + "option-spirit-sight": "Spirit Sight (5)", + "option-sprinter": "Sprinter (4/2)", + "option-strength-of-will": "Strength of Will (5)", + "option-team-tactics": "Team Tactics (6)", + "option-tireless": "Tireless (5/2)", + "option-tough": "Tough (6/3)", + "option-toss": "Toss (5/2)", + "option-underhanded": "Underhanded (5)", + "option-unmovable": "Unmovable (4/2)", + "option-versatile-fighter": "Versatile Fighter (6/3)", + "season-2-skills": "Season 2 Skills", + "option-abundant-creation": "Abundant Creation (5)", + "option-afterimage": "Afterimage (4)", + "option-ally-mount": "Ally Mount (3/1)", + "option-area-shield": "Area Shield (4)", + "option-battle-analysis": "Battle Analysis (6)", + "option-clash": "Clash (3)", + "option-clone": "Clone (6/3)", + "option-clone-tactics": "Clone Tactics (5)", + "option-combat-toss": "Combat Toss (4)", + "option-companion-zone-of-control-abv": "Companion ZOC (4/4)", + "option-damage-feedback": "Damage Feedback (5)", + "option-daredevil": "Daredevil (4)", + "option-diving-escape": "Diving Escape (5/2)", + "option-effect-capture": "Effect Capture (4)", + "option-extended-revival": "Extended Revival (4)", + "option-favorable-success": "Favorable Success (4)", + "option-final-attack": "Final Attack (6)", + "option-flank-attack": "Flank Attack (4)", + "option-health-transference": "Health Transference (4)", + "option-line-deflect": "Line Deflect (5)", + "option-mobile-cover": "Mobile Cover (5)", + "option-mobile-dodge": "Mobile Dodge (4)", + "option-opportunistic-dodge": "Opportunistic Dodge (6)", + "option-phasing": "Phasing (5)", + "option-portal": "Portal (6/3)", + "option-protect-ally": "Protect Ally (2)", + "option-protect-master": "Protect Master (3)", + "option-push-away": "Push Away (4/2)", + "option-ranged-interrupt": "Ranged Interrupt (4)", + "option-ranged-revival": "Ranged Revival (3)", + "option-refraction-point": "Refraction Point (4/2)", + "option-rising-attack": "Rising Attack (6)", + "option-safe-stride": "Safe Stride (5)", + "option-seal": "Seal (6/3)", + "option-shadow-meld": "Shadow Meld (6)", + "option-shrug-off": "Shrug Off (6)", + "option-split-move": "Split Move (6)", + "option-stamina-transference": "Stamina Transference (6)", + "option-swift-step": "Swift Step (5/2)", + "option-tossing-companion": "Tossing Companion (3/1)", + "option-transposition": "Transposition (4)", + "option-trusting-companion": "Trusting Companion (4)", + "option-wall-walk": "Wall Walk (4)", + "option-water-adaptation": "Water Adaptation (6)", + "option-water-walk": "Water Walk (4)", + "option-x-ray-vision": "X-Ray Vision (4)", + "season-3-skills": "Season 3 Skills", + "option-attack-node-network": "Attack Node Network (4)", + "option-companion-sense": "Companion Sense (2)", + "option-defensive-clash": "Defensive Clash (4)", + "option-deflecting-shield": "Deflecting Shield (4)", + "option-exploit-weakness": "Exploit Weakness (6)", + "option-flunky-domination": "Flunky Domination (5)", + "option-fly": "Fly (6/2)", + "option-flying-companion": "Flying Companion (3/3)", + "option-instant-mount": "Instant Mount (3)", + "option-prepared": "Prepared (6)", + "option-reactive-companion": "Reactive Companion (4)", + "option-refraction-chain": "Refraction Chain (6)", + "option-swift-jump": "Swift Jump (3)", + "option-unshakeable": "Unshakeable (6)", + "option-unstoppable": "Unstoppable (6)", + "season-4-skills": "Season 4 Skills", + "option-break-valor-limit": "Break Valor Limit (6)", + "option-expanded-reach": "Expanded Reach (8)", + "option-extended-range": "Extended Range (4)", + "option-extra-action": "Extra Action (12)", + "option-free-flight": "Free Flight (3)", + "option-free-swift-step": "Free Swift Step (5)", + "option-regeneration": "Regeneration (6/4)", + "option-stamina-recovery": "Stamina Recovery (4/2)", + "option-teleportation": "Teleportation (6)", + "option-unyielding-determination": "Unyielding Determination (6)", + "option-violent-aura": "Violent Aura (4)", + "season-1-optional-rules": "Season 1 (Optional Rules)", + "option-elemental-resistance": "Elemental Resistance (4/2)", + "option-elemental-attunement": "Elemental Attunement (3)", + "option-illusory-disguise": "Illusory Disguise (3)", + "option-illusory-terrain": "Illusory Terrain (4/2)", + "option-pierce-illusion": "Pierce Illusion (4)", + "option-principled": "Principled (2)", + "option-polearm-wielder": "Polearm Wielder (5)", + "option-ranged-weapon-wielder": "Ranged Weapon Wielder (4/2)", + "season-2-optional-rules": "Season 2 (Optional Rules)", + "option-illusory-assailant": "Illusory Assailant (6/3)", + "season-1-npc-only": "Season 1 (NPC Only)", + "option-invisibility": "Invisibility (8)", + "season-2-npc-only": "Season 2 (NPC Only)", + "option-revive": "Revive (8/3)", + "season-4-npc-only": "Season 4 (NPC Only)", + "option-valiant": "Valiant (12)", + "unspent-skill-points-abv-u": " SP UNSPENT", + "technique-level-abv": "Tech Level", + "core:": "Core:", + "option-barrier-core": "Barrier Core", + "option-boost-core": "Boost Core", + "option-damage-core": "Damage Core", + "option-healing-core": "Healing Core", + "option-mimic-core": "Mimic Core", + "option-summoning-core": "Summoning Core", + "option-weaken-core": "Weaken Core", + "ultimate-cores": "Ultimate Cores", + "option-ultimate-attack": "Ultimate Attack", + "option-transformation": "Transformation", + "option-custom-core": "Custom Core", + "core-power:": "Core Power:", + "attribute:": "Attribute:", + "none": "None", + "strength": "Strength", + "agility": "Agility", + "spirit": "Spirit", + "mind": "Mind", + "guts": "Guts", + "stamina-cost-abv:": "ST Cost:", + "stamina-cost-abv": "ST Cost", + "description": "Description", + "skills:": "Skills:", + "flaws:": "Flaws:", + "mimicked-technique-abv:": "Mimicked Tech:", + "modifiers-one-per-line": "Modifiers (one per line)", + "total-mod-levels": "Total Mod Levels ", + "limits-one-per-line": "Limits (one per line)", + "total-cost-reduction": "Total Cost Reduction ", + "unspent-technique-points-abv-u": " TP UNSPENT", + "template-damage": "Damage: {{0}} {{1}}", + "template-restores-hp": "Restores {{0}} HP", + "template-transform-hp": "HP +{{0}}", + "warning-flaw-level-cap": "Warning: Level cap for this Flaw is {{0}}.", + "warning-skill-level-cap": "Warning: Level cap for this Skill is {{0}}", + "warning-tech-flaw-level-cap": "Warning: Level cap for this Flaw is {{0}}.", + "warning-tech-skill-level-cap": "Warning: Level cap for this Skill is {{0}}", + "warning-tech-level-cap": "Technique Level is too high for current Character Level. ", + "warning-core-power-1": "Core Power cannot be less than 1.", + "warning-health-limit-5": "Health Limit can't be taken above level 5.", + "warning-unknown-core": "Unknown Core '{{0}}'.", + "warning-unknown-mod": "Unknown Mod '{{0}}'.", + "warning-unknown-limit": "Unknown Limit '{{0}}'.", + "warning-unknown-flaw": "Unknown Flaw '{{0}}'.", + "warning-unknown-skill": "Unknown Skill '{{0}}'.", + "warning-flaw-sp-limit": "Flaws exceed SP limit.", + "warning-skill-sp-limit": "Skills exceed SP limit.", + "attack": "Attack", + "support": "Support", + "slow": "Slow", + "attack-move": "Attack+Move", + "desc-action": "{{0}} Action. ", + "desc-roll-to-hit": "Roll {{0}} (1d10+{{1}}) to hit. ", + "desc-ultimate-technique": "Ultimate Technique. ", + "desc-physical-damage": "On a hit, deal {{0}} physical damage to the target. ", + "desc-energy-damage": "On a hit, deal {{0}} energy damage to the target. ", + "desc-healing-core": "Restore {{0}} Health to the target. ", + "desc-barrier-core": "Create a Barrier of power {{0}}. ", + "desc-mimic-core": "Mimics a witnessed enemy Technique at Tech Level {{0}}. ", + "desc-summoning-core": "Summons a Level {{0}} ally. Command it with a Support Action. ", + "desc-transformation-core": "Transform, gaining {{0}} HP and +1 to all Active Attributes. ", + "desc-grants-skills": "Grants Skills: {{0}}. ", + "desc-inflicts-flaws": "Inflicts Flaws: {{0}}. ", + "desc-mods-blast-radius": "Blast Radius {{0}}.", + "desc-mods-ranged": "Range {{0}}. ", + "desc-mods-chain-1": "Chains once. ", + "desc-mods-chain-2": "Chains twice. ", + "desc-mods-chain-x": "Chains {{0}} times. ", + "desc-mods-line-attack": "Targets in a line of length {{0}}. ", + "desc-mods-line-blast": "Targets everything within radius {{0}} around a line of length {{1}}. ", + "desc-mods-line-variation-1": "Line can change direction once. ", + "desc-mods-line-variation-x": "Line can change direction {{0}} times. ", + "desc-mods-multiple-targets": "Choose up to {{0}} targets. ", + "desc-mods-indirect-attack": "Can target anywhere on the battlefield. ", + "desc-mods-rush-attack": "Take a Move Action, then target everyone you moved through. ", + "desc-mods-rush-dash-1": "You can move an additional space on this Move Action. ", + "desc-mods-rush-dash-x": "You can move an additional {{0}} spaces on this Move Action. ", + "desc-mods-smart-area": "You can choose to omit any number of spaces from the target area. ", + "desc-mods-whirlwind": "Targets all enemies in your Zone of Control. ", + "desc-mods-debilitating": "Inflicts Flaws on a hit: {{0}}. ", + "desc-mods-drain": "On a hit, recover Health equal to the largest amount of damage dealt to a single target. ", + "desc-mods-persistent": "Attacks again in the same area at the start of your next 2 turns. ", + "desc-mods-piercing-def": "Ignores Defense. ", + "desc-mods-piercing-res": "Ignores Resistance. ", + "desc-mods-sapping": "On a hit, the target takes ongoing damage equal to a third of initial damage for 3 turns. ", + "desc-mods-transform-ally": "Can transform an ally within 5 spaces. ", + "desc-mods-unerring": "Can be used again if you miss every target. ", + "desc-mods-consecutive-transformation": "Can stack with another Transformation. ", + "desc-mods-intimidating-transformation": "When transforming and at the start of each turn, roll Resolve (1d10+{{0}}) or Aura (1d10+{{1}}) to intimidate everyone within a {{2}} space radius.", + "desc-mods-damage-shift-res": "Is affected by Resistance instead of Defense. ", + "desc-mods-damage-shift-def": "Is affected by Defense instead of Resistance. ", + "desc-mods-darkness-zone": "Target area is filled with darkness. ", + "desc-mods-dash-1": "Move 1 space before or after attacking. ", + "desc-mods-dash-x": "Move {{0}} spaces before or after attacking. ", + "desc-mods-destruction": "+{{0}} Durability damage to objects. ", + "desc-mods-drop-attack": "If target is flying, they fall and take {{0}} damage. ", + "desc-mods-high-barrier": "Flying targets cannot cross the barrier. ", + "desc-mods-immobilize": "On a hit, the target is Immobilized. ", + "desc-mods-knock-down": "On a hit, the target is knocked prone. ", + "desc-mods-light-zone": "Darkness in the target area is eliminated. ", + "desc-mods-ramming": "On a hit, move and drag the target to a space adjacent to you. ", + "desc-mods-reposition": "On a hit, move the target up to {{0}} spaces. ", + "desc-mods-throw": "If you move the target into someone else, attack them as well to deal full damage. ", + "desc-mods-violent-barrier": "If someone tries to move through the barrier, they take {{0}} damage. ", + "desc-mods-launch": "On a hit, the target is Launched. ", + "desc-mods-phasing": "Ignores all obstacles. ", + "desc-mods-selective-barrier": "Allies can move through the barrier freely. ", + "desc-mods-terrain-disruption": "Target area becomes Difficult Terrain. ", + "desc-mods-repair": "Difficult Terrain in the target area is eliminated. ", + "desc-mods-elemental": "Deals elemental damage. ", + "desc-limits-ally": "Cannot target yourself. ", + "desc-limits-ammo-1": "Can only be used once per scene. ", + "desc-limits-ammo-x": "Can only be used {{0}} times per scene. ", + "desc-limits-companion": "Only your Companion can use this Technique. ", + "desc-limits-cooldown-1": "Must wait for 1 turn before using again. ", + "desc-limits-cooldown-x": "Must wait for {{0}} turns before using again. ", + "desc-limits-dark-power": "When you use this Technique, make a Malevolent Entity check. ", + "desc-limits-form": "You must be transformed to use this Technique. ", + "desc-limits-falling": "Fall prone after using this Technique. ", + "desc-limits-inflict-flaws": "Inflicts Flaws on user: {{0}}. ", + "desc-limits-grant-skills": "Grants Skills for target: {{0}}. ", + "desc-limits-health": "Costs {{0}} Health. ", + "desc-limits-initiative": "Initiative reduced by {{0}} after using this Technique. ", + "desc-limits-immobile": "Can't be used if you've already moved this turn. ", + "desc-limits-injury": "Your Health must be {{0}} or lower to use this Technique. ", + "desc-limits-landbound": "Cannot target flying characters. ", + "desc-limits-mercy": "Cannot reduce a target below 1 HP. ", + "desc-limits-minimum-range": "Cannot target characters who are {{0}} or fewer spaces away from you. ", + "desc-limits-movement-1": "Can't be used unless you're at least one space away from where you started your turn. ", + "desc-limits-movement-x": "Can't be used unless you're at least {{0}} spaces away from where you started your turn. ", + "desc-limits-push": "Each space of movement must move the target further away from you. ", + "desc-limits-pull": "Each space of movement must move the target closer to you. ", + "desc-limits-reaction": "Can only be used with the Counterattack skill. ", + "desc-limits-reload": "Must use a Support Action to reload before using again. ", + "desc-limits-sequence": "Must use a specific other Technique before using this one. ", + "desc-limits-self": "Can only target yourself. ", + "desc-limits-setup": "Can't be used until turn {{0}} or later. ", + "desc-limits-single-companion": "Only a specific Companion can use this Technique. ", + "desc-limits-temporary": "Only lasts for 2 turns. ", + "desc-limits-unstable-summon": "Summon has a {{0}} in 10 chance to ignore orders. ", + "desc-limits-upkeep": "Must spent {{0}} Stamina at the start of each turn to keep active. ", + "desc-limits-vitality": "Can't be used if you are at or below {{0}} Health. ", + "desc-limits-valor": "Can't be used unless you have at least {{0}} Valor. ", + "desc-limits-valor-consumption": "Valor is reduced by {{0}} after using (can go below 0). ", + "desc-limits-clone": "You must have an active Clone to use this Technique. ", + "desc-limits-node-sacrifice": "Must originate from an Attack Node, and the node is destroyed. ", + "desc-limits-refraction": "Must pass through a Refraction Point to take effect. ", + "desc-limits-time-1": "Transformation ends after 1 turn. ", + "desc-limits-time-x": "Transformation ends after {{0}} turns. ", + "desc-limits-airborne": "You must be Flying to use this Technique. ", + "desc-limits-drop": "You cease Flying after using this Technique. ", + "desc-limits-revert": "Your Transformation ends when you use this Technique. ", + "desc-limits-ultimate-cooldown-1": "After using this Technique, you can't use it during the next scene. ", + "desc-limits-ultimate-cooldown-x": "After using this Technique, you can't use it during the next {{0}} scenes. ", + "desc-limits-ultimate-valor": "Costs {{0}} Valor. ", + "desc-limits-dark-surrender": "After using this Technique, you automatically surrender to your Malevolent Entity. ", + "desc-limits-final": "After using this Technique, your Health and Valor are both reduced to 0. ", + "desc-limits-sacrifice": "Costs {{0}} of an ally's Health. ", + "desc-limits-fatigue": "You become Fatigued after using this Technique. ", + "desc-limits-weapon-requirement": "You must be holding your weapon to use this Technique. ", + "desc-limits-weapon-reliant": "-10 damage if you aren't holding your weapon. ", + "desc-limits-expendable-ammo": "Consumes ammunition that must be purchased or found. ", + "desc-limits-sync": "You must have at least {{0}} Synchronization with your Ego Weapon to use this Technique. ", + "desc-stamina-cost": "Costs {{0}} Stamina. ", + "mods-drain": "Drain", + "mods-persistent": "Persistent", + "mods-sapping": "Sapping", + "mods-darkness-zone": "Darkness Zone", + "mods-drop-attack": "Drop Attack", + "mods-immobilize": "Immobilize", + "mods-knock-down": "Knock Down", + "mods-light-zone": "Light Zone", + "mods-ramming": "Ramming", + "mods-reposition": "Reposition {{0}}", + "mods-throw": "Throw", + "mods-launch": "Launch", + "mods-terrain-disruption": "Terrain Disruption", + "mods-terrain-repair": "Terrain Repair", + "limits-mercy": "Mercy Limit", + "limits-time-1": "Time Limit 1 Turn", + "limits-time-x": "Time Limit {{0}} Turns" +}