diff --git a/Demon Gate/DemonGate.css b/Demon Gate/DemonGate.css index 0830030305..4e35eeb0eb 100644 --- a/Demon Gate/DemonGate.css +++ b/Demon Gate/DemonGate.css @@ -106,7 +106,7 @@ input.sheet-tab5:checked~div.sheet-section-mystic, input.sheet-tab6:checked~div.sheet-section-abilities, input.sheet-tab7:checked~div.sheet-section-reputation, input.sheet-tab8:checked~div.sheet-section-notes, -input.sheet-tab9:checked~div.sheet-section-old-sheet { +input.sheet-tab9:checked~div.sheet-section-old-skills { display: block; } diff --git a/Demon Gate/DemonGate.html b/Demon Gate/DemonGate.html index fa1b20d674..399561a423 100644 --- a/Demon Gate/DemonGate.html +++ b/Demon Gate/DemonGate.html @@ -3549,6 +3549,245 @@ return { level: 13, nextLevel: '-', glory: 99, goodTitle: 'Demigod', badTitle: 'Demigod' }; } + on("change:physmod change:menmod", function() { + UpdateNonCombatSkills(); + }); + + on("change:repeating_NonCombatSkills:skillattribute change:repeating_NonCombatSkills:skillrating change:repeating_NonCombatSkills:skillbonus", function() { + var repeatingRowId = ''; + + UpdateAdditionalNonCombatSkill(repeatingRowId); + + UpdateAllAdditionalNonCombatSkills(); + }); + + on("change:Skill1Attribute change:Skill1Rating change:Skill1Bonus", function() + { + UpdateFixedNonCombatSkill(1); + }); + + on("change:Skill2Attribute change:Skill2Rating change:Skill2Bonus", function() + { + UpdateFixedNonCombatSkill(2); + }); + + on("change:Skill3Attribute change:Skill3Rating change:Skill3Bonus", function() + { + UpdateFixedNonCombatSkill(3); + }); + + on("change:Skill4Attribute change:Skill4Rating change:Skill4Bonus", function() + { + UpdateFixedNonCombatSkill(4); + }); + + on("change:Skill5Attribute change:Skill5Rating change:Skill5Bonus", function() + { + UpdateFixedNonCombatSkill(5); + }); + + on("change:Skill6Attribute change:Skill6Rating change:Skill6Bonus", function() + { + UpdateFixedNonCombatSkill(6); + }); + + on("change:Skill7Attribute change:Skill7Rating change:Skill7Bonus", function() + { + UpdateFixedNonCombatSkill(7); + }); + + on("change:Skill8Attribute change:Skill8Rating change:Skill8Bonus", function() + { + UpdateFixedNonCombatSkill(8); + }); + + on("change:Skill9Attribute change:Skill9Rating change:Skill9Bonus", function() + { + UpdateFixedNonCombatSkill(9); + }); + + on("change:Skill10Attribute change:Skill10Rating change:Skill10Bonus", function() + { + UpdateFixedNonCombatSkill(10); + }); + + on("change:Skill11Attribute change:Skill11Rating change:Skill11Bonus", function() + { + UpdateFixedNonCombatSkill(11); + }); + + on("change:Skill12Attribute change:Skill12Rating change:Skill12Bonus", function() + { + UpdateFixedNonCombatSkill(12); + }); + + on("change:Skill13Attribute change:Skill13Rating change:Skill13Bonus", function() + { + UpdateFixedNonCombatSkill(13); + }); + + on("change:Skill14Attribute change:Skill14Rating change:Skill14Bonus", function() + { + UpdateFixedNonCombatSkill(14); + }); + + on("change:Skill15Attribute change:Skill15Rating change:Skill15Bonus", function() + { + UpdateFixedNonCombatSkill(15); + }); + + on("change:Skill16Attribute change:Skill16Rating change:Skill16Bonus", function() + { + UpdateFixedNonCombatSkill(16); + }); + + on("change:Skill17Attribute change:Skill17Rating change:Skill17Bonus", function() + { + UpdateFixedNonCombatSkill(17); + }); + + on("change:Skill18Attribute change:Skill18Rating change:Skill18Bonus", function() + { + UpdateFixedNonCombatSkill(18); + }); + + on("change:Skill19Attribute change:Skill19Rating change:Skill19Bonus", function() + { + UpdateFixedNonCombatSkill(19); + }); + + on("change:Skill20Attribute change:Skill20Rating change:Skill20Bonus", function() + { + UpdateFixedNonCombatSkill(20); + }); + + function UpdateAllFixedNonCombatSkills() { + console.log('Updating fixed non-combat skills'); + + // Keep this in sync with the number of fixed skill rows on the sheet + const fixedSkillSlots = 20; + + for(let row = 1; row <= fixedSkillSlots; row++) { + UpdateFixedNonCombatSkill(row); + } + } + + function UpdateFixedNonCombatSkill(row) { + let skillNameName = `Skill${row}Name`; + let skillAttributeName = `Skill${row}Attribute`; + let skillRatingName = `Skill${row}Rating`; + let skillBonusName = `Skill${row}Bonus`; + let skillTotalName = `Skill${row}Total`; + let skillDiceName = `Skill${row}Dice`; + let skillConditionModName = `Skill${row}ConditionMod`; + + UpdateSkill(skillNameName, skillAttributeName, skillRatingName, skillBonusName, skillTotalName, skillDiceName, skillConditionModName); + } + + function UpdateAllAdditionalNonCombatSkills() { + console.log('Updating all additional skills'); + + getSectionIDs("NonCombatSkills", function(ids) { + var details = ''; + + for(var i=0; i < ids.length; i++) { + var rowId = ids[i]; + + UpdateAdditionalNonCombatSkill(rowId); + + var skillsRowName = `repeating_NonCombatSkills_${rowId}_`; + if(details !== '') { + details += ', \r\n'; + } + details += skillsRowName; + } + + setAttrs({RepeatedSkillFieldIds: details}); + }); + } + + function UpdateAdditionalNonCombatSkill(repeatingRowId) { + var skillsRowName = `repeating_NonCombatSkills_${repeatingRowId}`; + if(repeatingRowId !== '') { + skillsRowName = skillsRowName + '_'; + } + + var skillNameName = `${skillsRowName}SkillName`; + var skillAttributeName = `${skillsRowName}SkillAttribute`; + var skillRatingName = `${skillsRowName}SkillRating`; + var skillBonusName = `${skillsRowName}SkillBonus`; + let skillTotalName = `${skillsRowName}SkillTotal`; + let skillDiceName = `${skillsRowName}SkillDice`; + let skillConditionModName = `${skillsRowName}SkillConditionMod`; + + UpdateSkill(skillNameName, skillAttributeName, skillRatingName, skillBonusName, skillTotalName, skillDiceName, skillConditionModName); + } + + function UpdateSkill(skillNameName, skillAttributeName, skillRatingName, skillBonusName, skillTotalName, skillDiceName, skillConditionModName) { + getAttrs( + ['StrRank', + 'DexRank', + 'BdyRank', + 'PrcRank', + 'IntRank', + 'WilRank', + 'ChrRank', + 'AllureRank', + 'PhysMod', + 'MenMod', + skillNameName, + skillAttributeName, + skillRatingName, + skillBonusName], + function(values) { + + var skillName = values[skillNameName]; + var skillAttribute = values[skillAttributeName]; + var skillRating = Number(values[skillRatingName]); + var skillBonus = Number(values[skillBonusName]); + + console.log(`Updating skill: ${skillName}`); + + var calculatedAttributes = {}; + + // If no attribute is set, we can't calculate anything. It's probably a blank row anyway. + if(skillAttribute == '-') { + calculatedAttributes[skillTotalName] = '-'; + calculatedAttributes[skillDiceName] = ''; + calculatedAttributes[skillConditionModName] = 0; + + setAttrs(calculatedAttributes); + return; + } + + var attributeBonus = GetAttributeBonus( + skillAttribute, + values.StrRank, + values.DexRank, + values.BdyRank, + values.PrcRank, + values.IntRank, + values.WilRank, + values.ChrRank, + values.AllureRank + ); + + var conditionMod = GetConditionModifier(skillAttribute, values.PhysMod, values.MenMod); + + var total = "-"; + if(skillRating > 0) + { + total = attributeBonus + skillRating + skillBonus; + } + + calculatedAttributes[skillTotalName] = total; + calculatedAttributes[skillDiceName] = GetDice(total); + calculatedAttributes[skillConditionModName] = conditionMod; + + setAttrs(calculatedAttributes); + }); + } + on("sheet:opened", function() { const converted = "converted"; @@ -3629,8 +3868,8 @@ Reputation Notes - - Old Sheet + + Skills (Old) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NameCostAttrRatingBonusTotalTierDiceRoll
Astronomy1Per - - - - - - - - -
Creature Lore1Int - - - - - - - - -
Decipher1Int - - - - - - - - -
Demon Lore1Int - - - - - - - - -
Heraldry1Int - - - - - - - - -
History1Int - - - - - - - - -
Law1Int - - - - - - - - -
Linguistics1Int - - - - - - - - -
Philosophy1Chr - - - - - - - - -
Read & Write1Int - - - - - - - - -
Research1Int - - - - - - - - -
Teaching1Int - - - - - - - - -
Theology1Int - - - - - - - - -
- - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + -
-

Survival

-
- - -
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NameCostAttrRatingBonusTotalTierDiceRoll
Cooking1Per - - - - - - - - -
Fishing1Per - - - - - - - - -
Foraging1Per - - - - - - - - -
Hunting1Per - - - - - - - - -
Street Survival1Int - - - - - - - - -
Tracking1Per - - - - - - - - -
Traps1Per - - - - - - - - -
Weather Sense1Per - - - - - - - - -
Wilderness Survival1Int - - - - - - - - -
-
-
-
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + -
-

Trade

-
- - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NameCostAttrRatingBonusTotalTierDiceRoll
Armorer1Int - - - - - - - - -
Blacksmith1Int - - - - - - - - -
Bowyer & Fletcher1Int - - - - - - - - -
Brewing1Int - - - - - - - - -
Carpentry1Int - - - - - - - - -
Farming1Int - - - - - - - - -
Leather Working1Int - - - - - - - - -
Locksmith1Int - - - - - - - - -
Masonry1Int - - - - - - - - -
Mining1Int - - - - - - - - -
Siege Craft1Int - - - - - - - - -
Tinker1Int - - - - - - - - -
Weaponsmith1Int - - - - - - - - -
-
-
-
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + -
-

Travel

-
- - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NameCostAttrRatingBonusTotalTierDiceRoll
Navigation1Per - - - - - - - - -
Riding1Dex - - - - - - - - -
Seafaring1Int - - - - - - - - -
Skyfaring1Int - - - - - - - - -
Teamster1Dex - - - - - - - - -
-
-
-
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + -
-

Additional Skills

-
- - -
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + -
- - - - - - - - - - - - - - - - - - - - - - - -
NameCostAttrRatingBonusTotalTierDiceRoll
- - - - - - - - - - - - - - - - - - -
-
-
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - -
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Additional Skills

+ +
+ + + + + + + + + + + + + + + + + + + + + + + +
NameCostAttrRatingBonusTotalTierDiceRoll
+ + + + + + + + + + + + + + + + + + +
+
+ @@ -8557,7 +6833,7 @@ - Total Armor Rating + Total Armor Value @@ -11700,943 +9976,3031 @@ - -
-

Old Sheet - Please Do Not Use

+
+

Old Full List of Skills - Please Do Not Use

-

Users of the old sheet - please copy your character details out of this tab and into the main sheet. This tab will be removed soon.

+

This full list of skills is being removed

+

GMs and players found it hard to see which skills a character actually had ranks in

+ +

Please copy your skills out of this tab and into the main skills tab

+

This tab will be removed soon


-

Player Information

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Character Name:
Title:
Player's Name:
Race:
Class:
Level:
Saga Points:
Saved Saga Points:
Frenzy Pool:
- -
- - - - - - - - - - - - - - -
Current Hit Points:
Max Hit Points:
Total Armor Value:
- -
- -

Actions and Attacks

- - - - - - - - - - - - - - - - - - -
Unarmed:
Melee:
Projectile:
Magic:
- -
- -

Defense

- - - - - - - - - - - - - -
+Physical:
+Magical:
+Mental:
- -
- -

Attributes

- - - - - - - - - - - - -
StrengthRankDice
- - - - - - - - - -
DMG Modifier:
Weight Allow:
- -
- - - - - - - - - - - - -
DexterityRankDice
- - - - - - - - - - - - - -
Defense Modifier:
Initiative Modifier:
Movement:
- -
- - - - - - - - - - - - -
BodyRankDice
- - - - - - - - - - - - - - -
Body Save:
Toughness:
Chi:
- -
- - - - - - - - - - - - -
PerceptionRankDice
- - - - - - -
Shot Dmg Mod:
- -
- - - - - - - - - - - - -
IntelligenceRankDice
- - - - - -
Spell Time:
- -
- - - - - - - - - - - - -
WillpowerRankDice
- - - - - - - - - - - - - -
Mana:
Mental Defense:
Fortitude:
- -
- - - - - - - - - - - - -
CharismaRankDice
- - - - - - - - - -
Reputation:
Social Pool:
- -
- -

Character Description

- - - - - - - - - - - - - - - - - - - - - - - -
Physical BeautyGenderHeight
WeightSkin ColorHair
Name DayAgeOrigin
- -
- -

Combat Skills

- - - - - - - - - - - - - -
Unarmed Combat+ to hitDMG
- -
- -

Weapon Proficiencies

-
- - - - - -
Name
-
- -
- -

Specializations

-
- - - - - - - - - -
Spec+ to hit
-
- -
- -

Character Skills

- -
- - - - - - - - - - - - -
SkillRatingLevelDice
-
- -
- -

Fluent Languages

-
- -
- -
- -

Weapons

-
- - - - - - - -
Name+ to hit
- - - - - - - - - - - - - - - - - - - - - - - - - -
-
- -
- -

Armor and Clothing

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NameDurAR
Clothing
Torso
Cloak
Helmet
Amulet
Pauldrons
Bracers
Greaves
Belt
Shield
Boots
Gloves
Ring
- -
- -

Resistances

- - - - - - - - - - - - - -
FireColdToxic
ElectricalSonic
- -
- -

Equipent(belt)

-
- -
- -
- -

Racial Abilities

-
- -
- -
- -

Class Abilities

-
- - - - - - - - - -
NameRank
-
- -
- -

Character Traits

-
- -
- -
- -

Talents

-
- -
- -
- -

Backpack or Stash

-
- -
- -
- -

Loot

- - - - - - - - - - - - - - - - - - - - - - -
Mertacullum
Gold Talons
Silver (shillings)
Copper (crets)
Bits (bones)
- -
- -

Misc Treasure

-
- -
- -
- -

Hideouts

-
- -
- -
- -

Total Hideouts

- - - - - - - - - -
IncomeUpkeep
- -
- -

Religious Beliefs

- - - - - - - - - - - - - - - - - - - - -
Path
Spiritual Influence
Animal Spirit
Soul Points
gods
- -
- - - - - -
-
- -
- -

Astrological Sign

- - - - - -
Fate
- -
- -

Reputation

- - - - - - - - - - - - - -
Title
% chance known
Total Reputation Points
- -
- -

Reputation Log

-
- -
- -
- -

Reputation Locations

-
- - - - - - - - - -
NamePoints
-
- -
- -

Character Background

-
- -
- -
- -

Vessel and Transport

-
- -
- -
- -

Creature Transport

-
- -
- -
- -

Characters Known

- -
- - - - - - - - - -
NameRank
-
- -
- -

Physical Condition Gauge

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Restored-0%-0
Tired-10%-0
Weary-25%-1
Fatigued-50%-2
Exhausted-75%-3
Over Exhausted-90%-4
Critical-100%-5
- -
- -

Mental Condition Gauge

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Collected-0%-0
Agitated-10%-0
Distraught-25%-1
Irrational-50%-2
Unstable-75%-3
Maniacal-90%-4
Senseless-100%-5
- -
- -

Spell Book

-
- - - - - - - - - - - - - - - - - - - - - -
SpellAreaActionsDMGDurationProtectDrain+ to hit
-
-
- -
- -

Alchemical Formulas

-
- -
- -
- -

Chi Abilities

-
- - - - - - - - - -
NameDrain
-
- +
+
+
+

Non-Fluent Languages

+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameCostAttrRatingBonusTotalDiceRoll
+ + 1Int + + + + + + + + + +
+ + 1Int + + + + + + + + + +
+ + 1Int + + + + + + + + + +
+
+
+
+ +

Character Skills

+ +
+

Creative

+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameCostAttrRatingBonusTotalTierDiceRoll
Acting1Chr + + + + + + + + +
Art1Per + + + + + + + + +
Gem Cutting1Per + + + + + + + + +
Glass Blowing1Per + + + + + + + + +
Impersonation1Chr + + + + + + + + +
Mapping1Per + + + + + + + + +
Music1Per + + + + + + + + +
Pottery1Per + + + + + + + + +
Sewing1Per + + + + + + + + +
Singing1Chr + + + + + + + + +
Story Telling1Chr + + + + + + + + +
Weaving1Per + + + + + + + + +
+
+
+
+ +
+

Diplomatic

+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameCostAttrRatingBonusTotalTierDiceRoll
Animal Kinship1Chr + + + + + + + + +
Bartering1Chr + + + + + + + + +
Deception1Chr + + + + + + + + +
Detect Lies1Per + + + + + + + + +
Interrogation1Chr + + + + + + + + +
Leadership1Chr + + + + + + + + +
Seduction1Chr + + + + + + + + +
Speech1Chr + + + + + + + + +
Streetwise1Chr + + + + + + + + +
+
+
+
+ +
+

Magical

+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameCostAttrRatingBonusTotalTierDiceRoll
Alchemy2Int + + + + + + + + +
Astrology1Int + + + + + + + + +
Battle Chant1Wil + + + + + + + + +
Blood Magic1Wil + + + + + + + + +
Circle Magic1Int + + + + + + + + +
Conjuring2Wil + + + + + + + + +
Crystal Lore1Int + + + + + + + + +
Exorcism1Wil + + + + + + + + +
Meditation1Wil + + + + + + + + +
Necromancy1Wil + + + + + + + + +
Spell Craft3Int + + + + + + + + +
Thaumaturgy1Int + + + + + + + + +
+
+
+
+ +
+

Medical

+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameCostAttrRatingBonusTotalTierDiceRoll
Healing1Int + + + + + + + + +
Medicine1Int + + + + + + + + +
Plant Lore1Int + + + + + + + + +
Poisons1Int + + + + + + + + +
+
+
+
+ +
+

Physical

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