For each interstellar trip, you can choose either to take half the time or use half the amount of fuel.
+
You may spend 1 Fuel to get +1 to a single pilot roll to evade, outrun, or maneuver.
+
Max drive fuel +2.
+
If you don’t have the Pilot skill, you count as having it in situations where maneuverability is relevant. If you already have the pilot skill, you may choose to reroll both dice in these situations, instead of just one.
+
For the crew who wants to attract a certain class of clientele.
+
Large enough to transport smaller vessels or a huge amount of goods.
+
Advanced, automated medical equipment. Characters resting in a medbay heal all their HP instead of half their total.
+
+1 damage.
+
Comes with a small shuttle which can fly independently, but cannot travel between stars on its own.
+
+
+
+
+
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diff --git a/Offworlders/offworlders.png b/Offworlders/offworlders.png
new file mode 100644
index 0000000000..acb5a7bbed
Binary files /dev/null and b/Offworlders/offworlders.png differ
diff --git a/Offworlders/sheet.json b/Offworlders/sheet.json
new file mode 100644
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--- /dev/null
+++ b/Offworlders/sheet.json
@@ -0,0 +1,8 @@
+{
+ "html":"offworlders.html" ,
+ "css":"offworlders.css",
+ "authors":"Sura",
+ "roll20userid":"555406",
+ "preview":"offworlders.png",
+ "instructions":"Character sheet for Offworlders written by Chirs P. Wolf & Olivia Gulin."
+}
\ No newline at end of file