From 0cad519e70cb40db53ea712224ace9974961bf03 Mon Sep 17 00:00:00 2001 From: Zen-Raven Date: Mon, 3 Nov 2025 14:04:07 -0800 Subject: [PATCH 1/2] Color change --- Draw Steel/draw-steel.css | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/Draw Steel/draw-steel.css b/Draw Steel/draw-steel.css index a1b94b9833..517650a368 100644 --- a/Draw Steel/draw-steel.css +++ b/Draw Steel/draw-steel.css @@ -17,10 +17,11 @@ --color-text-body: #080808; --color-text-header: rgb(51, 51, 51); --color-text-accent: rgb(73, 73, 73); + /* Borders & Accents */ --color-border: rgb(102, 102, 102); - --color-accent-steel: rgb(40, 82, 98); + --color-accent-steel: rgb(135, 186, 205); /* Inputs & UI */ --color-input-bg: rgb(248, 248, 248); @@ -56,10 +57,10 @@ --color-text-body: rgb(234, 234, 234); --color-text-header: rgb(216, 216, 216); --color-text-accent: rgb(186, 186, 186); - + /* Borders & Accents */ --color-border: rgb(102, 102, 102); - --color-accent-steel: rgb(135, 186, 205); + --color-accent-steel: rgb(40, 82, 98); /* Inputs & UI */ --color-input-bg: rgb(30,30,30); @@ -1046,7 +1047,7 @@ label[for*='minimize']::before { } .abilities-buttons button[type="action"]:hover { - background-color: var(--color-button-hover-bg)/*rgba(255, 215, 0, 0.6)*/; + background-color: var(--color-button-hover-bg); } .charsheet .sheet-action, From 232491f03970f44df2410c1577f352e3e76bf9a2 Mon Sep 17 00:00:00 2001 From: Zen-Raven Date: Tue, 4 Nov 2025 09:26:20 -0800 Subject: [PATCH 2/2] Bugfix - Fixed Standard abilities not rolling. --- Draw Steel/draw-steel.html | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Draw Steel/draw-steel.html b/Draw Steel/draw-steel.html index 6c0850281c..68bb7dfe09 100644 --- a/Draw Steel/draw-steel.html +++ b/Draw Steel/draw-steel.html @@ -1388,7 +1388,7 @@
- + @@ -1415,7 +1415,7 @@
- + @@ -1442,7 +1442,7 @@
- + @@ -3220,7 +3220,7 @@ const melee = getTranslationByKey('melee'); const ranged = getTranslationByKey('ranged'); const weapon = getTranslationByKey('weapon'); - const abilityKeywords = attrs[`${prefix}_${abilityPrefix}keywords`].split(',').map(item => item.trim()); + const abilityKeywords = attrs[`${prefix}_${abilityPrefix}keywords`] ? attrs[`${prefix}_${abilityPrefix}keywords`].split(',').map(item => item.trim()) : ''; const kit = []; if (abilityKeywords.includes(weapon)) { if (abilityKeywords.includes(melee)) {