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New translations translation.json (Portuguese, Brazilian)
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{
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"hack100-u": "HACK100",
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"hack100-c": "Hack100",
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"CRARG-u": "CATCHING RATS & ROBBING GRAVES",
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"characterSheet-c": "Character Sheet",
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"name-u": "NAME",
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"species-u": "SPECIES",
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"BACKGROUND & MOTIVATION": "BACKGROUND & MOTIVATION",
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"ability-u": "ABILITY",
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"score-u": "SCORE",
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"check-u": "CHECK",
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"mov-u": "MOV",
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"mel-u": "MEL",
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"ran-u": "RAN",
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"str-u": "STR",
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"tou-u": "TOU",
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"agi-u": "AGI",
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"ste-u": "STE",
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"rea-u": "REA",
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"wil-u": "WIL",
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"inf-u": "INF",
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"per-u": "PER",
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"careerSpecialisms-u": "CAREER SPECIALISMS",
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"currentCareerSpecialisms-c": "Current Career Specialisms",
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"previousCareerSpecialisms-c": "Previous Career Specialisms",
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"health-u": "HEALTH",
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"current-c": "Current",
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"maximum-c": "Maximum",
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"sanity-u": "SANITY",
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"corruption-u": "CORRUPTION",
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"luckPoints-u": "LUCK POINTS",
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"armorPoints-u": "ARMOR POINTS",
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"wealth-u": "WEALTH",
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"gold-c": "Gold",
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"silver-c": "Silver",
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"brass-c": "Brass",
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"trappings-u": "TRAPPINGS",
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"item-c": "Item",
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"carryingLocation-c": "Carrying Location",
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"notes-u": "NOTES",
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"notes-c": "Notes",
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"CRARG Character Sheet Release 0.01 November 2021": "CRARG Character Sheet Release 0.01 November 2021",
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"main-c": "Main",
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"auxilliary-c": "Auxilliary",
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"abilities-u": "ABILITIES",
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"bonus-c": "Bonus",
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"check-c": "Check",
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"movement-c": "Movement",
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"melee-c": "Melee",
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"ranged-c": "Ranged",
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"strength-c": "Strength",
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"toughness-c": "Toughness",
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"agility-c": "Agility",
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"stealth-c": "Stealth",
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"reasoning-c": "Reasoning",
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"willpower-c": "Willpower",
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"influence-c": "Influence",
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"perception-c": "Perception",
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"specialisms-u": "SPECIALISMS",
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"initiative-c": "Initiative",
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"weapons-u": "WEAPONS",
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"weaponDef-c": "Weapon: Name, Damage, Melee and/or Range Damage Bonus, and Effect Description (if needed)",
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"weaponDamage-c": "Weapon Damage",
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"useMeleeAbility-c": "Use Melee Ability",
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"useRangeAbility-c": "Use Range Ability",
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"addMeleeDamageBonus-c": "Add Melee Damage Bonus",
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"addRangeDamageBonus-c": "Add Range Damage Bonus",
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"effectDescription-c": "Effect Description",
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"equipment-u": "EQUIPMENT",
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"location-c": "Location",
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"currency-u": "CURRENCY",
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"powers-u": "POWERS",
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"powerName-c": "Power's Name",
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"powerBase-c": "Power's Base",
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"powerCost-c": "Power's Cost",
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"powerTime-c": "Power's Time to Execute",
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"powerOutcome-c": "Power's Outcome",
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"check:-c": "Check: ",
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"target:-c": "Target: ",
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"result:-c": "Result: ",
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"status:-c": "Status: ",
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"failure-c": "Failure",
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"success-c": "Success!",
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"normal-c": "Normal",
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"critical!-c": "Critical!",
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"fumble!-c": "Fumble!",
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"alwaysSuccess-c": "Always Success",
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"alwaysFailure-c": "Always Failure",
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"damage:-c": "Damage: ",
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"outcome:-c": "Outcome: ",
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"cost:-c": "Cost: ",
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"time:-c": "Time: ",
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"description:-c": "Description: ",
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"for-l": " *for*"
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}
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