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@@ -83,7 +83,7 @@
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.sheet-mjrNPCbuttonsGrid {
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display: grid;
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grid-template-columns: max-content max-content;
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grid-template-columns: max-content max-content max-content;
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grid-gap: 10px;
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}
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@@ -3180,7 +3180,7 @@ background: #848c8e;
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.sheet-squadbuttonsGrid
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{
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display: grid;
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grid-template-columns: max-content max-content;
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grid-template-columns: max-content max-content max-content;
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grid-gap: 5px;
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line-height: 0px;
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}
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+69
-31
@@ -2136,16 +2136,16 @@
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<div class="sheet-buttonsWrapper">
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<div class="sheet-buttonsGrid">
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<div>
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<button type="roll" class="sheet-text_roll sheet-Attack btn ui-draggable" value="&{template:damage} {{QR=[[?{SR:|1|2|3|4|}]]}} {{DR=[[?{DR:|A,1|B,2|A,1|B,2|C,3|D,4|E,5|F,6|A,1|F,7|G,8|H,9|I,10|J,10|K,11|L,12|J(3),13|K(3),14|L,15}]]}}" data-i18n="Damage">Damage</button>
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<button type="roll" class="sheet-text_roll sheet-Attack " value="&{template:damage} {{QR=[[?{SR:|1|2|3|4|}]]}} {{DR=[[?{DR:|A,1|B,2|A,1|B,2|C,3|D,4|E,5|F,6|A,1|F,7|G,8|H,9|I,10|J,10|K,11|L,12|J(3),13|K(3),14|L,15}]]}}" data-i18n="Damage">Damage</button>
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</div>
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<div>
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<button type="roll" class="sheet-text_roll sheet-Attack btn ui-draggable" value="&{template:scar} {{scarRoll=[[1d100]]}} {{scarLocRoll=[[1D100]]}} {{scarChance=[[?{Wound:|MW,5|HW,15|INCAP,25}]]}}" data-i18n="Scar">Scar</button>
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<button type="roll" class="sheet-text_roll sheet-Attack " value="&{template:scar} {{scarRoll=[[1d100]]}} {{scarLocRoll=[[1D100]]}} {{scarChance=[[?{Wound:|MW,5|HW,15|INCAP,25}]]}}" data-i18n="Scar">Scar</button>
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</div>
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="&{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDf}+?{DF Mod.|0})*@{WIL}]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack " value="&{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDf}+?{DF Mod.|0})*@{WIL}]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="&{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDf}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack " value="&{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDf}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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<input type="text" name="attr_h2hDf" value="1000" style="display:none">
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</div>
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@@ -4479,11 +4479,14 @@ Fields of Experience:
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</div>
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<div class="sheet-mjrNPCbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDf}+?{DF Mod.|0})*@{WIL}]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDf}+?{DF Mod.|0})*@{WIL}]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDf}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDf}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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<div>
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<button type="roll" class="sheet-text_roll sheet-Draw" data-i18n="Draw" value="&{template:drawroll} {{draw=[[1d100+({@{wndStatus1}*20,0}kl1)+(@{speed}*20)+?{Drawing Weapon|No, 0|Yes, -40}+?{Draw Mod.|0}]]}}">Draw</button>
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</div>
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</div>
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<input type="text" class="sheet-hideIt" value="0" name="attr_wndStatus1">
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</div>
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@@ -5518,12 +5521,14 @@ Ammo: xx/xx #x
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</textarea>
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<div class="sheet-squadbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd1}+?{DF Mod.|0})*@{WIL}]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd1}+?{DF Mod.|0})*@{WIL}]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd1}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd1}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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<div>
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<button type="roll" class="sheet-text_roll sheet-Draw" data-i18n="Draw" value="&{template:drawroll} {{draw=[[1d100+({@{wndStatusSqd1}*20,0}kl1)+(@{speed}*20)+?{Drawing Weapon|No, 0|Yes, -40}+?{Draw Mod.|0}]]}}">Draw</button>
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</div>
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</div>
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</div>
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<div>
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@@ -5569,11 +5574,14 @@ Ammo: xx/xx #x
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</textarea>
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<div class="sheet-squadbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd2}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd2}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd2}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd2}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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<div>
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<button type="roll" class="sheet-text_roll sheet-Draw" data-i18n="Draw" value="&{template:drawroll} {{draw=[[1d100+({@{wndStatusSqd2}*20,0}kl1)+(@{speed}*20)+?{Drawing Weapon|No, 0|Yes, -40}+?{Draw Mod.|0}]]}}">Draw</button>
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</div>
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</div>
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</div>
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@@ -5621,11 +5629,14 @@ Ammo: xx/xx #x
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</textarea>
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<div class="sheet-squadbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd3}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd3}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd3}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd3}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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<div>
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<button type="roll" class="sheet-text_roll sheet-Draw" data-i18n="Draw" value="&{template:drawroll} {{draw=[[1d100+({@{wndStatusSqd3}*20,0}kl1)+(@{speed}*20)+?{Drawing Weapon|No, 0|Yes, -40}+?{Draw Mod.|0}]]}}">Draw</button>
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</div>
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</div>
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</div>
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@@ -5673,11 +5684,14 @@ Ammo: xx/xx #x
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</textarea>
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<div class="sheet-squadbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd4}+?{DF Mod.|0})*@{WIL}]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd4}+?{DF Mod.|0})*@{WIL}]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd4}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd4}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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<div>
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<button type="roll" class="sheet-text_roll sheet-Draw" data-i18n="Draw" value="&{template:drawroll} {{draw=[[1d100+({@{wndStatusSqd4}*20,0}kl1)+(@{speed}*20)+?{Drawing Weapon|No, 0|Yes, -40}+?{Draw Mod.|0}]]}}">Draw</button>
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</div>
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</div>
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</div>
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@@ -5726,11 +5740,14 @@ Ammo: xx/xx #x
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</textarea>
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<div class="sheet-squadbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd5}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd5}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd5}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd5}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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<div>
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<button type="roll" class="sheet-text_roll sheet-Draw" data-i18n="Draw" value="&{template:drawroll} {{draw=[[1d100+({@{wndStatusSqd5}*20,0}kl1)+(@{speed}*20)+?{Drawing Weapon|No, 0|Yes, -40}+?{Draw Mod.|0}]]}}">Draw</button>
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</div>
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||||
|
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</div>
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</div>
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@@ -5777,11 +5794,14 @@ Ammo: xx/xx #x
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</textarea>
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<div class="sheet-squadbuttonsGrid">
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<div>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd6}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd6}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd6}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd6}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" class="sheet-text_roll sheet-Draw" data-i18n="Draw" value="&{template:drawroll} {{draw=[[1d100+({@{wndStatusSqd6}*20,0}kl1)+(@{speed}*20)+?{Drawing Weapon|No, 0|Yes, -40}+?{Draw Mod.|0}]]}}">Draw</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5829,11 +5849,14 @@ Ammo: xx/xx #x
|
||||
</textarea>
|
||||
<div class="sheet-squadbuttonsGrid">
|
||||
<div>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd7}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd7}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd7}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd7}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" class="sheet-text_roll sheet-Draw" data-i18n="Draw" value="&{template:drawroll} {{draw=[[1d100+({@{wndStatusSqd7}*20,0}kl1)+(@{speed}*20)+?{Drawing Weapon|No, 0|Yes, -40}+?{Draw Mod.|0}]]}}">Draw</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5881,11 +5904,14 @@ Ammo: xx/xx #x
|
||||
</textarea>
|
||||
<div class="sheet-squadbuttonsGrid">
|
||||
<div>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd8}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd8}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd8}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd8}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" class="sheet-text_roll sheet-Draw" data-i18n="Draw" value="&{template:drawroll} {{draw=[[1d100+({@{wndStatusSqd8}*20,0}kl1)+(@{speed}*20)+?{Drawing Weapon|No, 0|Yes, -40}+?{Draw Mod.|0}]]}}">Draw</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5934,11 +5960,14 @@ Ammo: xx/xx #x
|
||||
</textarea>
|
||||
<div class="sheet-squadbuttonsGrid">
|
||||
<div>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd9}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd9}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd9}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd9}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" class="sheet-text_roll sheet-Draw" data-i18n="Draw" value="&{template:drawroll} {{draw=[[1d100+({@{wndStatusSqd9}*20,0}kl1)+(@{speed}*20)+?{Drawing Weapon|No, 0|Yes, -40}+?{Draw Mod.|0}]]}}">Draw</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5985,11 +6014,14 @@ Ammo: xx/xx #x
|
||||
</textarea>
|
||||
<div class="sheet-squadbuttonsGrid">
|
||||
<div>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd10}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd10}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd10}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd10}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" class="sheet-text_roll sheet-Draw" data-i18n="Draw" value="&{template:drawroll} {{draw=[[1d100+({@{wndStatusSqd10}*20,0}kl1)+(@{speed}*20)+?{Drawing Weapon|No, 0|Yes, -40}+?{Draw Mod.|0}]]}}">Draw</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6037,11 +6069,14 @@ Ammo: xx/xx #x
|
||||
</textarea>
|
||||
<div class="sheet-squadbuttonsGrid">
|
||||
<div>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd11}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd11}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd11}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd11}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" class="sheet-text_roll sheet-Draw" data-i18n="Draw" value="&{template:drawroll} {{draw=[[1d100+({@{wndStatusSqd11}*20,0}kl1)+(@{speed}*20)+?{Drawing Weapon|No, 0|Yes, -40}+?{Draw Mod.|0}]]}}">Draw</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6089,11 +6124,14 @@ Ammo: xx/xx #x
|
||||
</textarea>
|
||||
<div class="sheet-squadbuttonsGrid">
|
||||
<div>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd12}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd12}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd12}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack " value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd12}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" class="sheet-text_roll sheet-Draw" data-i18n="Draw" value="&{template:drawroll} {{draw=[[1d100+({@{wndStatusSqd12}*20,0}kl1)+(@{speed}*20)+?{Drawing Weapon|No, 0|Yes, -40}+?{Draw Mod.|0}]]}}">Draw</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user