diff --git a/D6pp_Wild_West/d6pp.png b/D6pp_Wild_West/d6pp.png
new file mode 100644
index 0000000000..86686c4cbf
Binary files /dev/null and b/D6pp_Wild_West/d6pp.png differ
diff --git a/D6pp_Wild_West/d6ppww.css b/D6pp_Wild_West/d6ppww.css
index 3793de579e..fe271b69e9 100644
--- a/D6pp_Wild_West/d6ppww.css
+++ b/D6pp_Wild_West/d6ppww.css
@@ -1,4 +1,4 @@
-.sheet-wildwest-sheet {
+.sheet-d6pp-sheet {
background-color: #deb887; /* Burly Wood */
padding: 20px; /* Adds space inside the edges */
border: 4px solid #8B4513; /* Optional: dark brown border */
@@ -7,7 +7,7 @@
margin: 10px;
}
-.sheet-wildwest-sheet p {
+.sheet-d6pp-sheet p {
font-family: 'Georgia', serif;
color: #3B2F2F;
font-size: 1.1em;
@@ -321,14 +321,14 @@ input[name="attr_reaction_fixit_active"][value="1"]
white-space: normal;
}
-.wildwest-checkbox {
+.d6pp-checkbox {
display: inline-flex;
align-items: center;
margin-left: 10px; /* Adjust spacing as needed */
font-weight: bold;
}
-.wildwest-checkbox input {
+.d6pp-checkbox input {
margin-right: 5px;
}
@@ -385,8 +385,8 @@ input[type="radio"][name="attr_attack_mode_q"][value="melee"]:checked ~ .sheet-m
letter-spacing: 0.2em;
}
-button[type="action"].sheet-wildwest,
-button[type="roll"].sheet-wildwest,
+button[type="action"].sheet-d6pp,
+button[type="roll"].sheet-d6pp,
button[type="action"].roll-skill-button,
button[type="action"].undo-activate-skill-button,
button[type="action"].activate-skill-button,
@@ -407,8 +407,8 @@ button[type="action"] {
transition: all 0.2s ease-in-out;
}
-button[type="action"].sheet-wildwest:hover,
-button[type="roll"].sheet-wildwest:hover,
+button[type="action"].sheet-d6pp:hover,
+button[type="roll"].sheet-d6pp:hover,
button[type="action"].activate-skill-button:hover,
button[type="action"].undo-activate-skill-button:hover,
button[type="action"].roll-skill-button:hover,
@@ -435,7 +435,7 @@ button[type="action"].commit-spend-mode:hover {
gap: 6px;
}
-textarea.sheet-wildwest {
+textarea.sheet-d6pp {
resize: vertical;
width: 100%;
line-height: 1.4;
@@ -447,8 +447,8 @@ textarea.sheet-wildwest {
min-height: calc(1.4em * 10 + 8px); /* Matches 10 rows */
}
-input.sheet-wildwest,
-textarea.sheet-wildwest {
+input.sheet-d6pp,
+textarea.sheet-d6pp {
/* shared Wild West style */
background-color: #f5f0e6;
border: 2px solid #8B4513;
@@ -460,7 +460,7 @@ textarea.sheet-wildwest {
text-align: left;
}
-.sheet-wildwest-label {
+.sheet-d6pp-label {
font-weight: bold;
font-size: 1.2em; /* Match actual label size */
color: #3B2F2F;
@@ -573,7 +573,7 @@ textarea.sheet-wildwest {
}
.sheet-character-desc-grid textarea[readonly],
-input.sheet-wildwest[readonly] {
+input.sheet-d6pp[readonly] {
background-color: #c2b195;
color: #222;
border: 2px solid #8B4513;
@@ -649,7 +649,7 @@ select[name="attr_simple_action_selection"] {
}
-.wildwest-checkbox input[type="checkbox"] {
+.d6pp-checkbox input[type="checkbox"] {
accent-color: #8B4513; /* Ensures checkbox matches theme in supported browsers */
transform: scale(1.2);
}
@@ -713,13 +713,26 @@ input[type="radio"].sheet-tab {
border: 1px solid #8B4513;
}
-.wildwest-span {
+.d6pp-span {
font-size: 1.1em;
color: #3B2F2F;
margin-right: 4px;
white-space: nowrap;
}
+.sheet-d6pp-select {
+ background-color: #f5f0e6;
+ border: 2px solid #8B4513;
+ border-radius: 6px;
+ padding: 4px 6px;
+ font-size: 14px;
+ color: #3B2F2F;
+ box-shadow: 2px 2px 4px rgba(0, 0, 0, 0.3);
+ text-align: left;
+ max-width: 100%;
+ box-sizing: border-box;
+}
+
input[name="attr_spend_mode"][value="1"] ~ .hide-when-spending {
display: none;
}
@@ -841,10 +854,10 @@ input[name="attr_character_type"][value="major_npc"] ~ .show-if-not-npc {
display: block;
}
-input[name="attr_character_type"][value="quick_npc"] ~ .sheet-wildwest-sheet,
-input[name="attr_character_type"][value="major_npc"] ~ .sheet-wildwest-sheet,
-input[name="attr_character_type"][value="npc"] ~ .sheet-wildwest-sheet,
-input[name="attr_character_type"][value="beast"] ~ .sheet-wildwest-sheet {
+input[name="attr_character_type"][value="quick_npc"] ~ .sheet-d6pp-sheet,
+input[name="attr_character_type"][value="major_npc"] ~ .sheet-d6pp-sheet,
+input[name="attr_character_type"][value="npc"] ~ .sheet-d6pp-sheet,
+input[name="attr_character_type"][value="beast"] ~ .sheet-d6pp-sheet {
background-color: #d0d0d0;
}
@@ -1012,7 +1025,7 @@ input[name="attr_character_type"][value="beast"] ~ .sheet-wildwest-sheet {
display: block;
}
-.wildwest-item {
+.d6pp-item {
font-family: 'Georgia', serif;
background-color: #fdf6e3;
border: 2px solid #8B4513;
@@ -1040,7 +1053,7 @@ input[name="attr_character_type"][value="beast"] ~ .sheet-wildwest-sheet {
color: #2e1c0b;
}
-.skill-group-content textarea.sheet-wildwest {
+.skill-group-content textarea.sheet-d6pp {
width: 100%;
box-sizing: border-box;
margin: 0;
@@ -1055,3 +1068,232 @@ input[name="attr_preaction_selection_ignorepain"][value="Dodge"] ~ .sheet-dodge-
input[name="attr_preaction_selection_disengage"][value="Dodge"] ~ .sheet-dodge-toggle {
display: inline-block;
}
+
+/***** Grid Tables *****/
+
+.sheet-grid-table {
+ display: grid;
+ width: 500px;
+ grid-auto-rows: auto;
+ box-sizing: border-box;
+}
+
+.sheet-grid-table.full-width {
+ width: 100%;
+}
+
+/* Column count variants */
+.sheet-grid-table.two-col { grid-template-columns: repeat(2, 1fr); }
+.sheet-grid-table.three-col { grid-template-columns: repeat(3, 1fr); }
+.sheet-grid-table.four-col { grid-template-columns: repeat(4, 1fr); }
+.sheet-grid-table.five-col { grid-template-columns: repeat(5, 1fr); }
+.sheet-grid-table.six-col { grid-template-columns: repeat(6, 1fr); }
+.sheet-grid-table.seven-col { grid-template-columns: repeat(7, 1fr); }
+.sheet-grid-table.eight-col { grid-template-columns: repeat(8, 1fr); }
+
+/* All cells */
+.sheet-grid-table .grid-header,
+.sheet-grid-table .grid-cell {
+ display: flex;
+ align-items: center;
+ justify-content: center;
+ flex-direction: column;
+ padding: 6px 8px;
+ font-size: 1.0em;
+ text-align: center;
+ box-sizing: border-box;
+
+ /* Only top and left borders to prevent doubling */
+ border-top: 1px solid #8B4513;
+ border-left: 1px solid #8B4513;
+ border-bottom: 0px;
+ border-right: 0px;
+}
+
+/* Header styling */
+.sheet-grid-table .grid-header {
+ background-color: #d2b48c;
+ font-weight: bold;
+ color: #4b2e0f;
+}
+
+/* Body cell background */
+.sheet-grid-table .grid-cell {
+ background-color: #f5f0e6;
+}
+
+/* Add bottom border to last row */
+.sheet-grid-table.two-col > *:nth-last-child(-n+2),
+.sheet-grid-table.three-col > *:nth-last-child(-n+3),
+.sheet-grid-table.four-col > *:nth-last-child(-n+4),
+.sheet-grid-table.five-col > *:nth-last-child(-n+5),
+.sheet-grid-table.six-col > *:nth-last-child(-n+6),
+.sheet-grid-table.seven-col > *:nth-last-child(-n+7),
+.sheet-grid-table.eight-col > *:nth-last-child(-n+8) {
+ border-bottom: 1px solid #8B4513;
+}
+
+/* Add right border to the last column of every row */
+.sheet-grid-table.two-col > *:nth-child(2n),
+.sheet-grid-table.three-col > *:nth-child(3n),
+.sheet-grid-table.four-col > *:nth-child(4n),
+.sheet-grid-table.five-col > *:nth-child(5n),
+.sheet-grid-table.six-col > *:nth-child(6n),
+.sheet-grid-table.seven-col > *:nth-child(7n),
+.sheet-grid-table.eight-col > *:nth-child(8n) {
+ border-right: 1px solid #8B4513;
+}
+
+/***** FIREARM TABLE *****/
+
+/* === Base Attack Grid Styling === */
+.sheet-grid-attack {
+ display: grid;
+ width: 500px; /* default */
+ grid-auto-rows: auto;
+ box-sizing: border-box;
+}
+
+.sheet-grid-attack.full-width {
+ width: 100%;
+}
+
+.sheet-grid-table .target-number-cell {
+ font-weight: bold;
+ font-size: 2em;
+ color: #3B2F2F;
+}
+
+.sheet-grid-attack > div {
+ border: 1px solid #8B4513;
+ padding: 6px 8px;
+ font-size: 1em;
+ font-family: 'Georgia', serif;
+ text-align: center;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ box-sizing: border-box;
+}
+
+.sheet-grid-attack .grid-header {
+ background-color: #d2b48c;
+ color: #4b2e0f;
+ font-weight: bold;
+}
+
+.sheet-grid-attack .grid-cell,
+.sheet-grid-attack .grid-header {
+ border-top: 1px solid #8B4513;
+ border-left: 1px solid #8B4513;
+ border-bottom: 0;
+ border-right: 0;
+}
+
+.sheet-grid-attack select {
+ width: 100%;
+ font-size: 14px;
+}
+
+.sheet-grid-attack button {
+ font-size: 1.1em;
+ margin: 0;
+ padding: 4px 8px;
+}
+
+.stack-tight {
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ gap: 4px;
+}
+
+.stack-weapon {
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ gap: 4px;
+ text-align: center;
+}
+
+.weapon-skill {
+ font-style: italic;
+ font-size: 0.9em;
+ color: #444;
+ font-family: Georgia, serif;
+ line-height: 1.2em;
+}
+
+.weapon-skill .small-hint {
+ display: inline;
+}
+
+.ammo-button-row {
+ display: flex;
+ flex-direction: row;
+ gap: 4px;
+}
+
+.grid-cell.ammo-display {
+ display: flex; /* Ensure flex container */
+ justify-content: flex-start; /* Align contents to left */
+ align-items: center; /* Vertically center if desired */
+ text-align: left;
+ padding-left: 4px;
+ font-size: 1.5em;
+}
+
+/* === Specific Grid Column Layouts === */
+.sheet-grid-firearms {
+ grid-template-columns:
+ 2fr /* Weapon */
+ 1fr /* Dice */
+ 1fr /* Damage */
+ 1.2fr /* Ammo */
+ 1fr /* Short */
+ 1fr /* Medium */
+ 1fr /* Long */
+ 1fr; /* Extreme */
+}
+
+.sheet-grid-ranged {
+ grid-template-columns:
+ 2fr /* Weapon */
+ 1fr /* Dice */
+ 1fr /* Damage */
+ 1fr /* Short */
+ 1fr /* Medium */
+ 1fr /* Long */
+ 1fr; /* Extreme */
+}
+
+.sheet-grid-melee {
+ grid-template-columns:
+ 2fr /* Weapon */
+ 1fr /* Dice */
+ 1fr; /* Damage */
+}
+
+/* Add bottom border to last row when grid is melee or ranged */
+/*.sheet-grid-attack.sheet-grid-firearms > *:nth-last-child(-n+8),*/
+.sheet-grid-attack.sheet-grid-melee > *:nth-last-child(-n+3),
+.sheet-grid-attack.sheet-grid-ranged > *:nth-last-child(-n+7) {
+ border-bottom: 1px solid #8B4513;
+}
+
+/* Add right border to the last column of every row when grid is melee or ranged */
+.sheet-grid-attack.sheet-grid-firearms > *:nth-child(8n),
+.sheet-grid-attack.sheet-grid-melee > *:nth-child(3n),
+.sheet-grid-attack.sheet-grid-ranged > *:nth-child(7n) {
+ border-right: 1px solid #8B4513;
+}
+
+.sheet-grid-attack.sheet-grid-firearms > .full-row {
+ grid-column: span 8;
+ border-right: 1px solid #8B4513;
+}
+
+.sheet-grid-attack.sheet-grid-firearms > .last-row {
+ grid-column: span 8;
+ border-bottom: 1px solid #8B4513;
+}
diff --git a/D6pp_Wild_West/d6ppww.html b/D6pp_Wild_West/d6ppww.html
index fa57b4c016..034725dbb4 100644
--- a/D6pp_Wild_West/d6ppww.html
+++ b/D6pp_Wild_West/d6ppww.html
@@ -1,5 +1,5 @@
-
+
@@ -443,6 +443,14 @@
+
+
+
+
+
+
+
+
@@ -923,7 +931,7 @@
Choose Character Type
-
Continue
+
Continue
Player Character
The heroes of the story. Fully customizable with access to all attributes, skills, gear, and abilities.
@@ -936,9 +944,6 @@
Quick NPC [GM Only]
Background characters or disposable extras. Fast to build and play with 2D in all attributes and skills.
-
-
Beast - temp
-
Non-humans. Focused on instinctual behavior and combat ability.
@@ -946,11 +951,11 @@
Choose a background and "Continue"
- Continue
+ Continue
Choose a Background
-
+
-- Select --
Army Medic
Bounty Hunter
@@ -989,12 +994,12 @@
Thief
-
+
Starting Equipment:
-
-
+
+
@@ -1015,116 +1020,95 @@
- Finish
+ Finish
Weight (lbs)
-
+
-
+
:
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+
Attributes
-
+
+
+
+
+
(S)trength
+
+
+
(A)gility
+
+
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(H)ealth
+
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+
(P)erception
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(Q)uickness
+
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+
+
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(I)ntelligence
+
+
+
(M)anual Dex
+
+
+
(C)harisma
+
+
+
Total Assigned
+
0 / 27
+
-
Expand All
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Collapse All
+
Expand All
+
Collapse All
Core Skill Group (can't be trained)
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+
Trainable Skill Groups
@@ -1147,42 +1131,32 @@
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@@ -1202,30 +1176,22 @@
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@@ -1245,42 +1211,32 @@
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@@ -1300,42 +1256,32 @@
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@@ -1355,70 +1301,56 @@
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+ Undo Activate
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+
Activating Law or Engineering costs 12 skill points.
@@ -1439,43 +1371,34 @@
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+ Undo Activate
+ Activated
+
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+
Activating Surgery costs 12 skill points.
@@ -1496,72 +1419,57 @@
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@@ -1580,54 +1488,42 @@
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@@ -1715,42 +1599,32 @@
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+
+
Activated
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
@@ -1770,48 +1644,42 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
+
+
+
+
+
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
@@ -1831,54 +1699,42 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
+
+
+
+
+
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
@@ -1898,42 +1754,32 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
+
+
+
+
+
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
@@ -1956,30 +1802,22 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
+
+
+
+
+
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
@@ -1999,30 +1837,22 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
+
+
+
+
+
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
@@ -2042,43 +1872,34 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
-
-
-
- Activate
- Undo Activate
- Activated
-
-
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ Activate
+ Undo Activate
+ Activated
+
+
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
Activating Bow costs 12 skill points.
@@ -2099,30 +1920,22 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
+
+
+
+
+
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
@@ -2142,49 +1955,39 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Activated
-
-
-
-
-
-
-
-
- Activate
- Undo Activate
- Activated
-
-
-
-
-
-
-
- Activated
-
-
-
-
-
- Activated
-
-
-
+
+
+
+
+
+
+
+
+
+
Activated
+
+
+
+
+
+
+
+ Activate
+ Undo Activate
+ Activated
+
+
+
+
+
+
+
Activated
+
+
+
+
+
Activated
+
Activating Martial Arts costs 12 skill points.
@@ -2202,14 +2005,14 @@
- Expand All
- Collapse All
+ Expand All
+ Collapse All
-
Skill Points:
-
+
Skill Points:
+
@@ -2221,7 +2024,7 @@
- View Inventory
+ View Inventory
@@ -2233,41 +2036,41 @@
Character Details
- Name:
-
- Age:
-
- Height:
-
- Weight:
-
- Gender:
-
+ Name:
+
+ Age:
+
+ Height:
+
+ Weight:
+
+ Gender:
+
- :
- Description:
-
-
+ :
+ Description:
+
+
@@ -2289,11 +2092,11 @@
-
Pre-Action (start of round)
+
Pre-Action (start of round)
-
+
None
Hold Actions
Haste Actions
@@ -2308,7 +2111,7 @@
Break Grapple
Break Lassoed
-
+
None
Hold Actions
Haste Actions
@@ -2324,7 +2127,7 @@
Break Lassoed
Ignore Pain
-
+
None
Hold Actions
Haste Actions
@@ -2344,9 +2147,9 @@
-
Significant Action
+
Significant Action
-
+
None
Attack
Make a Skill Check
@@ -2360,12 +2163,12 @@
-
Reaction (once per turn)
+
Reaction (once per turn)
-
+
None
Block
Impede
@@ -2375,7 +2178,7 @@
Keep Grapple
Keep Lassoed
-
+
None
Block
Impede
@@ -2386,7 +2189,7 @@
Keep Lassoed
Medic
-
+
None
Block
Impede
@@ -2401,8 +2204,8 @@
- New Turn
+ New Turn
@@ -2451,37 +2254,30 @@
Skill Check
-
+
+
+
+
+
+
+
+
+
0
+
+
+ Trivial
+ Easy (+5)
+ Moderate (+10)
+ Hard (+15)
+ Very Hard (+20)
+ Extremely Hard (+25)
+
+
+
0
+
+
0
+
0
+
Each attack during Dodge adds +3 to your TN. Modifier includes Help, Prep, and situational bonuses.
@@ -2491,51 +2287,50 @@
Combat
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
0
+
+
+ Point Blank (5)
+ Short (10)
+ Medium (15)
+ Long (20)
+ Extreme (25)
+
+
+
+
+ None (0)
+ Light (5)
+ Half (10)
+ Heavy (15)
+ Full (30)
+
+
+
+
+
+
0
+
+
0
+
0
+
+
Each attack during Dodge adds +3 to your TN. Modifier includes Help, Prep, and situational bonuses.
-
Select a Form of Attack
+
Select a Form of Attack
@@ -2546,238 +2341,252 @@
Melee
-
-
-
- Weapon
- Dice
- Damage
- Ammo
- Short
- Medium
- Long
- Extreme
-
-
-
-
-
-
- None
- Revolver
- Derringer
- Lever-Action Rifle
- Single Shot Rifle
- Shotgun
- Sawed-off Shotgun
-
-
- Skill:
-
-
-
-
- Roll
-
-
-
- Damage
-
-
- +
- −
- Reload
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- None
- Revolver
- Derringer
- Lever-Action Rifle
- Single Shot Rifle
- Shotgun
- Sawed-off Shotgun
-
-
- Skill:
-
-
-
-
- Roll
-
-
-
- Damage
-
-
- +
- −
- Reload
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- None
- Revolver
- Derringer
- Lever-Action Rifle
- Single Shot Rifle
- Shotgun
- Sawed-off Shotgun
-
-
- Skill:
-
-
-
-
- Roll
-
-
-
- Damage
-
-
- +
- −
- Reload
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ None
+ Revolver
+ Derringer
+ Lever-Action Rifle
+ Single Shot Rifle
+ Shotgun
+ Sawed-off Shotgun
+
+
+ Skill:
+
+
+
+
+
+
+ Roll
+
+
+
+
+ Damage
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ None
+ Revolver
+ Derringer
+ Lever-Action Rifle
+ Single Shot Rifle
+ Shotgun
+ Sawed-off Shotgun
+
+
+ Skill:
+
+
+
+
+
+
+ Roll
+
+
+
+
+ Damage
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ None
+ Revolver
+ Derringer
+ Lever-Action Rifle
+ Single Shot Rifle
+ Shotgun
+ Sawed-off Shotgun
+
+
+ Skill:
+
+
+
+
+
+
+ Roll
+
+
+
+
+ Damage
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
- Weapon
- Dice
- Damage
- Short
- Medium
- Long
- Extreme
-
-
-
-
-
-
- None
- Bow
- Slingshot
- Thrown Knife/Axe
- Improvised Thrown
- Lasso
-
-
- Skill:
-
-
-
-
- Roll
-
-
-
- Damage
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+ None
+ Bow
+ Slingshot
+ Thrown Knife/Axe
+ Improvised Thrown
+ Lasso
+
+
+ Skill:
+
+
+
+
+
+
+ Roll
+
+
+
+
+ Damage
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
- Weapon
- Dice
- Damage
-
-
-
-
-
-
- None
- Brawling
- Wrestling
- Martial Arts
- Improvised Weapon
- Pistol Whip
- Knife/Hatchet
- Cavalry Sword
- Club
- Push
- Hitting with Butt of Rifle
-
-
- Skill:
-
-
-
-
- Roll
-
-
-
- Damage
-
-
-
-
+
+
+
+
+
+
+
+
+
+ None
+ Brawling
+ Wrestling
+ Martial Arts
+ Improvised Weapon
+ Pistol Whip
+ Knife/Hatchet
+ Cavalry Sword
+ Club
+ Push
+ Hitting with Butt of Rifle
+
+
+ Skill:
+
+
+
+
+
+
+ Roll
+
+
+
+
+ Damage
+
+
- Roll Initiative
+ Roll Initiative
@@ -2789,34 +2598,35 @@
Wounds
-
+
+
+
+
+
+
+
+ 0
+
+
+
+
+
+
+
+
+
+
+
@@ -2828,17 +2638,17 @@
Conditions
@@ -2848,100 +2658,77 @@
Attributes
-
+
+
+
+
+
+
+
+
+
+
(S)trength
+
+
+
+
Roll
+
+
+
(A)gility
+
+
+
+
Roll
+
+
+
(H)ealth
+
+
+
+
Roll
+
+
+
(P)erception
+
+
+
+
Roll
+
+
+
(Q)uickness
+
+
+
+
Roll
+
+
+
(W)illpower
+
+
+
+
Roll
+
+
+
(I)ntelligence
+
+
+
+
Roll
+
+
+
(M)anual Dex
+
+
+
+
Roll
+
+
+
(C)harisma
+
+
+
+
Roll
+
@@ -2950,42 +2737,45 @@
Core Skill Group
-
-
-
- Skill
- Attr Code
- Dice Code
- Roll
-
-
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Roll
+
+
+
+
+
+
+
+
Roll
+
+
+
+
+
+
+
+
Roll
+
+
+
+
+
+
+
+
Roll
+
@@ -2999,52 +2789,37 @@
Attributes
-
-
-
-
- Base
-
-
-
-
- (S)trength
-
-
-
- (A)gility
-
-
-
- (H)ealth
-
-
-
- (P)erception
-
-
-
- (Q)uickness
-
-
-
- (W)illpower
-
-
-
- (I)ntelligence
-
-
-
- (M)anual Dex
-
-
-
- (C)harisma
-
-
-
-
+
+
+
+
+
(S)trength
+
+
+
(A)gility
+
+
+
(H)ealth
+
+
+
(P)erception
+
+
+
(Q)uickness
+
+
+
(W)illpower
+
+
+
(I)ntelligence
+
+
+
(M)anual Dex
+
+
+
(C)harisma
+
+
@@ -3069,42 +2844,32 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
+
+
+
+
+
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
@@ -3124,30 +2889,22 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
+
+
+
+
+
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
@@ -3167,42 +2924,32 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
+
+
+
+
+
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
@@ -3222,42 +2969,32 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
+
+
+
+
+
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
@@ -3277,70 +3014,58 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
-
-
-
- Activate
- Undo Activate
- Roll
- Not Activated
-
-
-
-
-
-
-
-
-
-
- Activate
- Undo Activate
- Roll
- Not Activated
-
-
-
-
-
-
-
- Roll
-
-
-
+
+
+
+
+
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
+
+
+ Activate
+ Undo Activate
+ Roll
+ Not Activated
+
+
+
+
+
+
+
+
+
+ Activate
+ Undo Activate
+ Roll
+ Not Activated
+
+
+
+
+
+
+
Roll
+
Activating Law or Engineering costs 12 skill points.
@@ -3361,44 +3086,35 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
-
-
-
- Activate
- Undo Activate
- Roll
- Not Activated
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
+
+
+ Activate
+ Undo Activate
+ Roll
+ Not Activated
+
+
+
Activating Surgery costs 12 skill points.
@@ -3419,72 +3135,57 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
+
+
+
+
+
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
@@ -3503,54 +3204,42 @@
-
-
-
- Skill
- Attr Code
- Dice Code
- Roll
-
-
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
+
+
+
+
+
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
@@ -3571,54 +3260,42 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
+
+
+
+
+
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
+
+
+
+
Roll
+
@@ -3638,42 +3315,32 @@
-
-
-
-
- Attr Code
- Dice Code
-
-
-
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
-
-
- Roll
-
-
-
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@@ -3693,48 +3360,42 @@
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@@ -3754,54 +3415,42 @@
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@@ -3821,42 +3470,32 @@
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@@ -3879,30 +3518,22 @@
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@@ -3922,30 +3553,22 @@
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@@ -3965,44 +3588,35 @@
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Activating Bow costs 12 skill points.
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@@ -4066,50 +3672,40 @@
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Activating Martial Arts costs 12 skill points.
@@ -4125,28 +3721,28 @@
- Move:
-
- Run:
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+ Move:
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+ Run:
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- View Character
+ View Character
-
All weights in pounds. Encumbrance assumes you use a horse or a sulky. If you use a wagon ignore Horse Load and Mounted Load. Storage is for items that you do not carry with you, or for items (like horses) that are not carried at all.
@@ -4158,39 +3754,31 @@
Encumbrance Table
@@ -4199,59 +3787,60 @@
- Equipped:
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+ Equipped:
+
- Horse Load:
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+ Horse Load:
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- Mounted Load:
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+ Mounted Load:
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