diff --git a/D6pp_Wild_West/d6pp.png b/D6pp_Wild_West/d6pp.png new file mode 100644 index 0000000000..86686c4cbf Binary files /dev/null and b/D6pp_Wild_West/d6pp.png differ diff --git a/D6pp_Wild_West/d6ppww.css b/D6pp_Wild_West/d6ppww.css index 3793de579e..fe271b69e9 100644 --- a/D6pp_Wild_West/d6ppww.css +++ b/D6pp_Wild_West/d6ppww.css @@ -1,4 +1,4 @@ -.sheet-wildwest-sheet { +.sheet-d6pp-sheet { background-color: #deb887; /* Burly Wood */ padding: 20px; /* Adds space inside the edges */ border: 4px solid #8B4513; /* Optional: dark brown border */ @@ -7,7 +7,7 @@ margin: 10px; } -.sheet-wildwest-sheet p { +.sheet-d6pp-sheet p { font-family: 'Georgia', serif; color: #3B2F2F; font-size: 1.1em; @@ -321,14 +321,14 @@ input[name="attr_reaction_fixit_active"][value="1"] white-space: normal; } -.wildwest-checkbox { +.d6pp-checkbox { display: inline-flex; align-items: center; margin-left: 10px; /* Adjust spacing as needed */ font-weight: bold; } -.wildwest-checkbox input { +.d6pp-checkbox input { margin-right: 5px; } @@ -385,8 +385,8 @@ input[type="radio"][name="attr_attack_mode_q"][value="melee"]:checked ~ .sheet-m letter-spacing: 0.2em; } -button[type="action"].sheet-wildwest, -button[type="roll"].sheet-wildwest, +button[type="action"].sheet-d6pp, +button[type="roll"].sheet-d6pp, button[type="action"].roll-skill-button, button[type="action"].undo-activate-skill-button, button[type="action"].activate-skill-button, @@ -407,8 +407,8 @@ button[type="action"] { transition: all 0.2s ease-in-out; } -button[type="action"].sheet-wildwest:hover, -button[type="roll"].sheet-wildwest:hover, +button[type="action"].sheet-d6pp:hover, +button[type="roll"].sheet-d6pp:hover, button[type="action"].activate-skill-button:hover, button[type="action"].undo-activate-skill-button:hover, button[type="action"].roll-skill-button:hover, @@ -435,7 +435,7 @@ button[type="action"].commit-spend-mode:hover { gap: 6px; } -textarea.sheet-wildwest { +textarea.sheet-d6pp { resize: vertical; width: 100%; line-height: 1.4; @@ -447,8 +447,8 @@ textarea.sheet-wildwest { min-height: calc(1.4em * 10 + 8px); /* Matches 10 rows */ } -input.sheet-wildwest, -textarea.sheet-wildwest { +input.sheet-d6pp, +textarea.sheet-d6pp { /* shared Wild West style */ background-color: #f5f0e6; border: 2px solid #8B4513; @@ -460,7 +460,7 @@ textarea.sheet-wildwest { text-align: left; } -.sheet-wildwest-label { +.sheet-d6pp-label { font-weight: bold; font-size: 1.2em; /* Match actual label size */ color: #3B2F2F; @@ -573,7 +573,7 @@ textarea.sheet-wildwest { } .sheet-character-desc-grid textarea[readonly], -input.sheet-wildwest[readonly] { +input.sheet-d6pp[readonly] { background-color: #c2b195; color: #222; border: 2px solid #8B4513; @@ -649,7 +649,7 @@ select[name="attr_simple_action_selection"] { } -.wildwest-checkbox input[type="checkbox"] { +.d6pp-checkbox input[type="checkbox"] { accent-color: #8B4513; /* Ensures checkbox matches theme in supported browsers */ transform: scale(1.2); } @@ -713,13 +713,26 @@ input[type="radio"].sheet-tab { border: 1px solid #8B4513; } -.wildwest-span { +.d6pp-span { font-size: 1.1em; color: #3B2F2F; margin-right: 4px; white-space: nowrap; } +.sheet-d6pp-select { + background-color: #f5f0e6; + border: 2px solid #8B4513; + border-radius: 6px; + padding: 4px 6px; + font-size: 14px; + color: #3B2F2F; + box-shadow: 2px 2px 4px rgba(0, 0, 0, 0.3); + text-align: left; + max-width: 100%; + box-sizing: border-box; +} + input[name="attr_spend_mode"][value="1"] ~ .hide-when-spending { display: none; } @@ -841,10 +854,10 @@ input[name="attr_character_type"][value="major_npc"] ~ .show-if-not-npc { display: block; } -input[name="attr_character_type"][value="quick_npc"] ~ .sheet-wildwest-sheet, -input[name="attr_character_type"][value="major_npc"] ~ .sheet-wildwest-sheet, -input[name="attr_character_type"][value="npc"] ~ .sheet-wildwest-sheet, -input[name="attr_character_type"][value="beast"] ~ .sheet-wildwest-sheet { +input[name="attr_character_type"][value="quick_npc"] ~ .sheet-d6pp-sheet, +input[name="attr_character_type"][value="major_npc"] ~ .sheet-d6pp-sheet, +input[name="attr_character_type"][value="npc"] ~ .sheet-d6pp-sheet, +input[name="attr_character_type"][value="beast"] ~ .sheet-d6pp-sheet { background-color: #d0d0d0; } @@ -1012,7 +1025,7 @@ input[name="attr_character_type"][value="beast"] ~ .sheet-wildwest-sheet { display: block; } -.wildwest-item { +.d6pp-item { font-family: 'Georgia', serif; background-color: #fdf6e3; border: 2px solid #8B4513; @@ -1040,7 +1053,7 @@ input[name="attr_character_type"][value="beast"] ~ .sheet-wildwest-sheet { color: #2e1c0b; } -.skill-group-content textarea.sheet-wildwest { +.skill-group-content textarea.sheet-d6pp { width: 100%; box-sizing: border-box; margin: 0; @@ -1055,3 +1068,232 @@ input[name="attr_preaction_selection_ignorepain"][value="Dodge"] ~ .sheet-dodge- input[name="attr_preaction_selection_disengage"][value="Dodge"] ~ .sheet-dodge-toggle { display: inline-block; } + +/***** Grid Tables *****/ + +.sheet-grid-table { + display: grid; + width: 500px; + grid-auto-rows: auto; + box-sizing: border-box; +} + +.sheet-grid-table.full-width { + width: 100%; +} + +/* Column count variants */ +.sheet-grid-table.two-col { grid-template-columns: repeat(2, 1fr); } +.sheet-grid-table.three-col { grid-template-columns: repeat(3, 1fr); } +.sheet-grid-table.four-col { grid-template-columns: repeat(4, 1fr); } +.sheet-grid-table.five-col { grid-template-columns: repeat(5, 1fr); } +.sheet-grid-table.six-col { grid-template-columns: repeat(6, 1fr); } +.sheet-grid-table.seven-col { grid-template-columns: repeat(7, 1fr); } +.sheet-grid-table.eight-col { grid-template-columns: repeat(8, 1fr); } + +/* All cells */ +.sheet-grid-table .grid-header, +.sheet-grid-table .grid-cell { + display: flex; + align-items: center; + justify-content: center; + flex-direction: column; + padding: 6px 8px; + font-size: 1.0em; + text-align: center; + box-sizing: border-box; + + /* Only top and left borders to prevent doubling */ + border-top: 1px solid #8B4513; + border-left: 1px solid #8B4513; + border-bottom: 0px; + border-right: 0px; +} + +/* Header styling */ +.sheet-grid-table .grid-header { + background-color: #d2b48c; + font-weight: bold; + color: #4b2e0f; +} + +/* Body cell background */ +.sheet-grid-table .grid-cell { + background-color: #f5f0e6; +} + +/* Add bottom border to last row */ +.sheet-grid-table.two-col > *:nth-last-child(-n+2), +.sheet-grid-table.three-col > *:nth-last-child(-n+3), +.sheet-grid-table.four-col > *:nth-last-child(-n+4), +.sheet-grid-table.five-col > *:nth-last-child(-n+5), +.sheet-grid-table.six-col > *:nth-last-child(-n+6), +.sheet-grid-table.seven-col > *:nth-last-child(-n+7), +.sheet-grid-table.eight-col > *:nth-last-child(-n+8) { + border-bottom: 1px solid #8B4513; +} + +/* Add right border to the last column of every row */ +.sheet-grid-table.two-col > *:nth-child(2n), +.sheet-grid-table.three-col > *:nth-child(3n), +.sheet-grid-table.four-col > *:nth-child(4n), +.sheet-grid-table.five-col > *:nth-child(5n), +.sheet-grid-table.six-col > *:nth-child(6n), +.sheet-grid-table.seven-col > *:nth-child(7n), +.sheet-grid-table.eight-col > *:nth-child(8n) { + border-right: 1px solid #8B4513; +} + +/***** FIREARM TABLE *****/ + +/* === Base Attack Grid Styling === */ +.sheet-grid-attack { + display: grid; + width: 500px; /* default */ + grid-auto-rows: auto; + box-sizing: border-box; +} + +.sheet-grid-attack.full-width { + width: 100%; +} + +.sheet-grid-table .target-number-cell { + font-weight: bold; + font-size: 2em; + color: #3B2F2F; +} + +.sheet-grid-attack > div { + border: 1px solid #8B4513; + padding: 6px 8px; + font-size: 1em; + font-family: 'Georgia', serif; + text-align: center; + display: flex; + justify-content: center; + align-items: center; + box-sizing: border-box; +} + +.sheet-grid-attack .grid-header { + background-color: #d2b48c; + color: #4b2e0f; + font-weight: bold; +} + +.sheet-grid-attack .grid-cell, +.sheet-grid-attack .grid-header { + border-top: 1px solid #8B4513; + border-left: 1px solid #8B4513; + border-bottom: 0; + border-right: 0; +} + +.sheet-grid-attack select { + width: 100%; + font-size: 14px; +} + +.sheet-grid-attack button { + font-size: 1.1em; + margin: 0; + padding: 4px 8px; +} + +.stack-tight { + display: flex; + flex-direction: column; + align-items: center; + gap: 4px; +} + +.stack-weapon { + display: flex; + flex-direction: column; + align-items: center; + gap: 4px; + text-align: center; +} + +.weapon-skill { + font-style: italic; + font-size: 0.9em; + color: #444; + font-family: Georgia, serif; + line-height: 1.2em; +} + +.weapon-skill .small-hint { + display: inline; +} + +.ammo-button-row { + display: flex; + flex-direction: row; + gap: 4px; +} + +.grid-cell.ammo-display { + display: flex; /* Ensure flex container */ + justify-content: flex-start; /* Align contents to left */ + align-items: center; /* Vertically center if desired */ + text-align: left; + padding-left: 4px; + font-size: 1.5em; +} + +/* === Specific Grid Column Layouts === */ +.sheet-grid-firearms { + grid-template-columns: + 2fr /* Weapon */ + 1fr /* Dice */ + 1fr /* Damage */ + 1.2fr /* Ammo */ + 1fr /* Short */ + 1fr /* Medium */ + 1fr /* Long */ + 1fr; /* Extreme */ +} + +.sheet-grid-ranged { + grid-template-columns: + 2fr /* Weapon */ + 1fr /* Dice */ + 1fr /* Damage */ + 1fr /* Short */ + 1fr /* Medium */ + 1fr /* Long */ + 1fr; /* Extreme */ +} + +.sheet-grid-melee { + grid-template-columns: + 2fr /* Weapon */ + 1fr /* Dice */ + 1fr; /* Damage */ +} + +/* Add bottom border to last row when grid is melee or ranged */ +/*.sheet-grid-attack.sheet-grid-firearms > *:nth-last-child(-n+8),*/ +.sheet-grid-attack.sheet-grid-melee > *:nth-last-child(-n+3), +.sheet-grid-attack.sheet-grid-ranged > *:nth-last-child(-n+7) { + border-bottom: 1px solid #8B4513; +} + +/* Add right border to the last column of every row when grid is melee or ranged */ +.sheet-grid-attack.sheet-grid-firearms > *:nth-child(8n), +.sheet-grid-attack.sheet-grid-melee > *:nth-child(3n), +.sheet-grid-attack.sheet-grid-ranged > *:nth-child(7n) { + border-right: 1px solid #8B4513; +} + +.sheet-grid-attack.sheet-grid-firearms > .full-row { + grid-column: span 8; + border-right: 1px solid #8B4513; +} + +.sheet-grid-attack.sheet-grid-firearms > .last-row { + grid-column: span 8; + border-bottom: 1px solid #8B4513; +} diff --git a/D6pp_Wild_West/d6ppww.html b/D6pp_Wild_West/d6ppww.html index fa57b4c016..034725dbb4 100644 --- a/D6pp_Wild_West/d6ppww.html +++ b/D6pp_Wild_West/d6ppww.html @@ -1,5 +1,5 @@ -
+
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Choose Character Type

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The heroes of the story. Fully customizable with access to all attributes, skills, gear, and abilities.

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Background characters or disposable extras. Fast to build and play with 2D in all attributes and skills.

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- -

Non-humans. Focused on instinctual behavior and combat ability.

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Choose a background and "Continue"

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Choose a Background

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Weight (lbs)

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-
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@@ -2289,11 +2092,11 @@
On Your Turn
- +
- @@ -2308,7 +2111,7 @@ - @@ -2324,7 +2127,7 @@ - @@ -2344,9 +2147,9 @@
- +
- @@ -2360,12 +2163,12 @@
- +
- @@ -2375,7 +2178,7 @@ - @@ -2386,7 +2189,7 @@ - @@ -2401,8 +2204,8 @@
- - @@ -2424,22 +2227,22 @@
- - + +
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@@ -2451,37 +2254,30 @@
- - - - - - - - - - - - - - - - - - - - - -
Target NumberChallenge RatingTimes AttackedModifierWound PenaltyMounted Penalty
0 - - 000
+
+
Target Number
+
Challenge Rating
+
Times Attacked
+
Modifier
+
Wound Penalty
+
Mounted Penalty
+ +
0
+
+ +
+
0
+
+
0
+
0
+
Each attack during Dodge adds +3 to your TN. Modifier includes Help, Prep, and situational bonuses.
@@ -2491,51 +2287,50 @@
- - - - - - - - - - - - - - - - - - - - - - - - - -
Target NumberRangeCoverOpponent's DodgeTimes AttackedModifierWound PenaltyMounted Penalty
0 - - - - 000
+
+ + +
Target Number
+
Range
+
Cover
+
Opponent's Dodge
+
Times Attacked
+
Modifier
+
Wound Penalty
+
Mounted Penalty
+ + +
0
+
+ +
+
+ +
+
+ +
+
0
+
+
0
+
0
+ +
Each attack during Dodge adds +3 to your TN. Modifier includes Help, Prep, and situational bonuses.
- +
@@ -2546,238 +2341,252 @@ Melee
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WeaponDiceDamageAmmoShortMediumLongExtreme
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+ +
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Weapon
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Dice
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Damage
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Ammo
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Short
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Medium
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Long
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Extreme
+ + +
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+ Skill: + +
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+ +
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+ Skill: + +
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+ +
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+ + +
+ +
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+ +
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+ Skill: + +
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+ +
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+ +
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- - - - - - - - - - - - - - - - - - - - - - - -
WeaponDiceDamageShortMediumLongExtreme
- -
- Skill: - -
-
- -
-
- -
+
+ +
Weapon
+
Dice
+
Damage
+
Short
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Medium
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Long
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Extreme
+ + +
+ +
+ Skill: + +
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+ +
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- - - - - - - - - - - - - - - - - - - - -
WeaponDiceDamage
- -
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+
+ +
Weapon
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Dice
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Damage
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+ Skill: + +
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- +
- - + +
@@ -2789,34 +2598,35 @@
- - - - - - - - - - - - - - - - - -
First Aid Target NumberWound PointsWounds Ignored# First Aid
0
+
+
First Aid Target Number
+
Wound Points
+
Wounds Ignored
+
# First Aid
+ +
+ 0 +
+
+ +
+
+ +
+
+ +
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- +
- - + +
@@ -2828,17 +2638,17 @@
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@@ -2848,100 +2658,77 @@
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BaseAdjustmentActualRoll
(S)trength - -
(A)gility - -
(H)ealth - -
(P)erception - -
(Q)uickness - -
(W)illpower - -
(I)ntelligence - -
(M)anual Dex - -
(C)harisma - -
+
+ +
+
Base
+
Adjustment
+
Actual
+
Roll
+ + +
(S)trength
+
+
+
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+ + +
(A)gility
+
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(H)ealth
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+ + +
(P)erception
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(Q)uickness
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+ + +
(W)illpower
+
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+ + +
(I)ntelligence
+
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+ + +
(M)anual Dex
+
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+ + +
(C)harisma
+
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+
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@@ -2950,42 +2737,45 @@
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SkillAttr CodeDice CodeRoll
+
+ +
Skill
+
Attr Code
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Dice Code
+
Roll
+ + +
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@@ -2999,52 +2789,37 @@
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Base
(S)trength
(A)gility
(H)ealth
(P)erception
(Q)uickness
(W)illpower
(I)ntelligence
(M)anual Dex
(C)harisma
+
+
+
Base
+ +
(S)trength
+
+ +
(A)gility
+
+ +
(H)ealth
+
+ +
(P)erception
+
+ +
(Q)uickness
+
+ +
(W)illpower
+
+ +
(I)ntelligence
+
+ +
(M)anual Dex
+
+ +
(C)harisma
+
+
@@ -3069,42 +2844,32 @@
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attr CodeDice Code
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@@ -3124,30 +2889,22 @@
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Attr CodeDice Code
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Skill
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Attr Code
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Dice Code
+
Roll
+ +
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@@ -3167,42 +2924,32 @@
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Attr CodeDice Code
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Skill
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Roll
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@@ -3222,42 +2969,32 @@
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Attr CodeDice Code
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Skill
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Attr Code
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@@ -3277,70 +3014,58 @@
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attr CodeDice Code
- -
- - - - Not Activated -
-
- -
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-
+
+
Skill
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Attr Code
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Dice Code
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Roll
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Activating Law or Engineering costs 12 skill points. @@ -3361,44 +3086,35 @@
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attr CodeDice Code
- -
- - - - Not Activated -
-
+
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Skill
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Attr Code
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Dice Code
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Roll
+ +
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+
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Activating Surgery costs 12 skill points. @@ -3419,72 +3135,57 @@
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attr CodeDice Code
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@@ -3503,54 +3204,42 @@
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SkillAttr CodeDice CodeRoll
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@@ -3571,54 +3260,42 @@
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Attr CodeDice Code
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@@ -3638,42 +3315,32 @@
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Attr CodeDice Code
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@@ -3693,48 +3360,42 @@
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Attr CodeDice Code
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Skill
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@@ -3754,54 +3415,42 @@
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Attr CodeDice Code
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@@ -3821,42 +3470,32 @@
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Attr CodeDice Code
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@@ -3879,30 +3518,22 @@
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Attr CodeDice Code
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@@ -3922,30 +3553,22 @@
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Attr CodeDice Code
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@@ -3965,44 +3588,35 @@
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attr CodeDice Code
- -
- - - - Not Activated -
-
+
+
Skill
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Attr Code
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Roll
+ +
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+
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Activating Bow costs 12 skill points. @@ -4023,30 +3637,22 @@
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Attr CodeDice Code
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@@ -4066,50 +3672,40 @@
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Attr CodeDice Code
- -
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+
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Activating Martial Arts costs 12 skill points. @@ -4125,28 +3721,28 @@
- - - - + + + +
- +
-
+
- - + +

All weights in pounds. Encumbrance assumes you use a horse or a sulky. If you use a wagon ignore Horse Load and Mounted Load. Storage is for items that you do not carry with you, or for items (like horses) that are not carried at all.

@@ -4158,39 +3754,31 @@
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Capacity (lbs)-5 Move/Run-10 Move/Run-15 Move/Run-20 Move/Run-25 Move/Run
Character
Horse
+
+
+
Capacity (lbs)
+
-5 Move/Run
+
-10 Move/Run
+
-15 Move/Run
+
-20 Move/Run
+
-25 Move/Run
+ +
Character
+
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@@ -4199,59 +3787,60 @@
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@@ -4269,8 +3858,8 @@
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@@ -4279,27 +3868,27 @@
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+
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@@ -4316,11 +3905,11 @@
On Your Turn
- +
- @@ -4334,9 +3923,9 @@
- +
- @@ -4350,12 +3939,12 @@
- +
- @@ -4369,8 +3958,8 @@
- - @@ -4387,20 +3976,20 @@
- - + +
- - + +
- +
@@ -4412,37 +4001,30 @@
- - - - - - - - - - - - - - - - - - - - - -
Target NumberChallenge RatingTimes AttackedModifierWound PenaltyMounted Penalty
0 - - 000
+
+
Target Number
+
Challenge Rating
+
Times Attacked
+
Modifier
+
Wound Penalty
+
Mounted Penalty
+ +
0
+
+ +
+
0
+
+
0
+
0
+
Each attack during Dodge adds +3 to your TN. Modifier includes Help, Prep, and situational bonuses.
@@ -4452,51 +4034,50 @@
- - - - - - - - - - - - - - - - - - - - - - - - - -
Target NumberRangeCoverOpponent's DodgeTimes AttackedModifierWound PenaltyMounted Penalty
0 - - - - 000
+
+ + +
Target Number
+
Range
+
Cover
+
Opponent's Dodge
+
Times Attacked
+
Modifier
+
Wound Penalty
+
Mounted Penalty
+ + +
0
+
+ +
+
+ +
+
+ +
+
0
+
+
0
+
0
+ +
Each attack during Dodge adds +3 to your TN. Modifier includes Help, Prep, and situational bonuses.
- +
@@ -4507,128 +4088,146 @@ Melee
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +
+ +
Weapon
+
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Damage
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Ammo
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Short
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Medium
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Extreme
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- -
WeaponDiceDamageAmmoShortMediumLongExtreme
- - -
- -
-
- -
- -
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- -
- - -
- -
-
- -
- -
- -
- -
- - -
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- -
@@ -4656,17 +4255,17 @@ - - - - + + + +
-
- +
+
-
- +
+
@@ -4703,12 +4302,12 @@ -
- +
+ -
- +
+ @@ -4723,32 +4322,33 @@
- - - - - - - - - - - - - - - - - -
First Aid Target NumberWound PointsWounds Ignored# First Aid
0
+
+
First Aid Target Number
+
Wound Points
+
Wounds Ignored
+
# First Aid
+ +
+ 0 +
+
+ +
+
+ +
+
+ +
+
- +
- - + +
@@ -4760,10 +4360,10 @@
- - - - + + + +
@@ -4773,32 +4373,21 @@
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BaseRollBaseRoll
Any Attribute/Skill2D - - Initiative2D - -
+
+
+
Base
+
Roll
+
+
Base
+
Roll
+ +
Any Attribute/Skill
+
2D
+
+
Initiative
+
2D
+
+
@@ -4868,6 +4457,7 @@ tracking: "PPI", hunting: "PPW", forging: "PIM", + scavenging: "PPW", cooking: "IWM", fletching: "PPM", @@ -5000,6 +4590,7 @@ tracking: "survival", hunting: "survival", forging: "survival", + scavenging: "survival", cooking: "survival", fletching: "survival", @@ -5110,7 +4701,7 @@ "None": "No reaction selected", "Medic": "Use First Aid skill", "FixIt": "Attempt to fix an item", - "Block": "Add pips of Brawling or Martial Arts to dodge a melee attack (one attack only).", + "Block": "Reduce damage of a melee attack by pips of Brawling or Martial Arts", "Trip": "Free push attack when a character leaves your zone-of-control, success knocks them prone.", "Impede": "When an character in your zone-of-control moves, make it difficult terain.", "Push": "Free push attack when a character enters your zone-of-control.", diff --git a/D6pp_Wild_West/sheet.json b/D6pp_Wild_West/sheet.json index 9e167eac1f..b1a4f25c71 100644 --- a/D6pp_Wild_West/sheet.json +++ b/D6pp_Wild_West/sheet.json @@ -8,23 +8,6 @@ "instructions": "For D6++ Wild West, not yet released.", "version": 1, "description": "For D6++ Wild West, not yet released.", - "compendium": { - "default": "item", - "item": { - "template": "item", - "searchFields": ["item_name", "category"] - } - }, - "compendiumDrop": { - "item": { - "destination": "repeating_inventory", - "fields": { - "name": "repeating_inventory_$0_item_name", - "qty": "repeating_inventory_$0_item_qty", - "weight": "repeating_inventory_$0_item_weight", - "location": "repeating_inventory_$0_item_location", - "description": "repeating_inventory_$0_item_description" - } - } - } + "compendium": "d6pp", + "preview": "d6pp.png" }