diff --git a/Monster of the Week Official/MotWCSS.css b/Monster of the Week Official/MotWCSS.css index 3b694195bf..be9ae2bc0e 100644 --- a/Monster of the Week Official/MotWCSS.css +++ b/Monster of the Week Official/MotWCSS.css @@ -4,6 +4,8 @@ display: inherit; } +/* The above style is in place to "absorb" the consequences of a hidden character that appears to show up in roll20 production environment */ + .sheet-rolltemplate-motw-moveshare, .sheet-rolltemplate-motw-dieroll, :root { @@ -26,8 +28,6 @@ --motw-fade: rgba(255,255,255,0.5); } -/* The above style is in place to "absorb" the consequences of a hidden character that appears to show up in roll20 production environment */ - .sheet-move ul { margin-bottom: 0px; } @@ -1363,4 +1363,201 @@ input.sheet-UpToSeven[value="1"] + span + span + span + span + span + span + spa .sheet-Hunter-Story-Prompt { margin-top: 6px; +} + +.ui-dialog .charsheet .sheet-Basics .sheet-Look input[type="text"] { + width: 100%; +} + +.sheet-Display-Only-Narrow { + display: none; +} + +/* Default character sheet width is 900px */ + +@media only screen and (max-width: 720px) { + + .sheet-Display-Only-Narrow { + display: initial; + } + + .sheet-Display-Only-Wide { + display: none; + } + + /* Temporary, lets me know I'm at the operant width */ + + .sheet-Wrapper { + /* color: green; */ + } + + /* That right margin and width setting gets ridiculous fast at smaller widths */ + + .ui-dialog .charsheet .sheet-3colrow .sheet-col { + margin-right: unset; + width: 100%; + } + + /* Sheet-Hunter — The Hunter Sheet Container */ + + .ui-dialog .charsheet .sheet-TeamSections { + display: grid; + grid-template-columns: 1fr; + justify-items: stretch; + } + + .ui-dialog .charsheet .sheet-TeamSections .sheet-setup-notes { + grid-row: 3; + } + + .ui-dialog .charsheet .sheet-TeamSections .sheet-moves-assets { + grid-row: 1; + } + + .ui-dialog .charsheet .sheet-TeamSections .sheet-improvement-etc { + grid-row: 2; + } + + .ui-dialog .charsheet .sheet-TeamSections select, + .ui-dialog .charsheet .sheet-TeamSections input[type="text"] { + width: 100%; + } + + /* Sheet-Hunter — The Hunter Sheet Container */ + + .ui-dialog .charsheet .sheet-Hunter { + display: grid; + grid-template-columns: 1fr; + justify-items: stretch; + } + + .ui-dialog .charsheet .sheet-Hunter .sheet-Stats { + grid-row: 1; + display: grid; + grid-template-columns: 1fr 1fr 1fr 1fr 1fr; + column-gap: 10px; + width: 100%; + justify-items: stretch; + } + + .ui-dialog .charsheet .sheet-Hunter .sheet-Stats .sheet-Stat { + width: 100%; + } + + .ui-dialog .charsheet .sheet-Hunter .sheet-Stats .sheet-Stat input[type="number"] { + text-align: center; + } + + .ui-dialog .charsheet .sheet-Hunter .sheet-Stats .sheet-StartingStatsSidebar { + width: 100%; + grid-column: 1 / span 5; + } + + .ui-dialog .charsheet .sheet-Hunter .sheet-Specifics { + grid-column: 1; + display: grid; + grid-template-columns: 1fr; + justify-items: stretch; + } + + .ui-dialog .charsheet .sheet-Hunter .sheet-Specifics .sheet-HunterTracks { + grid-column: 1; + display: grid; + grid-template-columns: 1fr; + justify-items: stretch; + } + + .ui-dialog .charsheet .sheet-Hunter .sheet-Specifics .sheet-HunterTracks .sheet-Track-Luck { + grid-row: 3; + } + .ui-dialog .charsheet .sheet-Hunter .sheet-Specifics .sheet-HunterTracks .sheet-Track-Harm { + grid-row: 2; + } + .ui-dialog .charsheet .sheet-Hunter .sheet-Specifics .sheet-HunterTracks .sheet-Track-XP { + grid-row: 1; + } + + .ui-dialog .charsheet .sheet-Hunter .sheet-Specifics select, + .ui-dialog .charsheet .sheet-Hunter .sheet-Specifics input[type="text"] { + width: 100%; + } + + .ui-dialog .charsheet .sheet-Hunter .sheet-Specifics .sheet-playbooks .sheet-3colrow { + display: grid; + grid-template-columns: 1fr; + justify-items: stretch; + } + .ui-dialog .charsheet .sheet-Hunter .sheet-Specifics .sheet-playbooks .sheet-3colrow .sheet-playbooks-specials { + grid-row: 3; + } + .ui-dialog .charsheet .sheet-Hunter .sheet-Specifics .sheet-playbooks .sheet-3colrow .sheet-playbooks-moves { + grid-row: 1; + } + .ui-dialog .charsheet .sheet-Hunter .sheet-Specifics .sheet-playbooks .sheet-3colrow .sheet-playbooks-gear-imp { + grid-row: 2; + } + + /* Sheet-Basics — Stuff at the top */ + + .ui-dialog .charsheet .sheet-Basics .sheet-3colrow { + display: grid; + grid-template-columns: 2fr 1fr; + row-gap: 6px; + column-gap: 30px; + justify-items: stretch; + } + + .ui-dialog .charsheet .sheet-Basics .sheet-CharacterName { + grid-row: 1; + grid-column: 1 / span 2; + width: 100%; + } + + .ui-dialog .charsheet .sheet-Basics .sheet-Pronouns { + grid-row: 2; + grid-column: 2; + width: 100%; + } + + .ui-dialog .charsheet .sheet-Basics .sheet-SheetSelection { + grid-row: 2; + grid-column: 1; + width: 100%; + } + + .ui-dialog .charsheet .sheet-Basics .sheet-Look { + width: 100%; + } + + .ui-dialog .charsheet .sheet-Basics .sheet-SheetSelection select, + .ui-dialog .charsheet .sheet-Basics .sheet-Look input[type="text"], + .ui-dialog .charsheet .sheet-Basics .sheet-Pronouns input[type="text"], + .ui-dialog .charsheet .sheet-Basics .sheet-CharacterName input[type="text"] { + width: 100%; + } + + /* Keeper's Mystery Sheet */ + .sheet-kflex > .repcontainer { + flex-flow: column; + } + + /* Community Sheet */ + + .ui-dialog .charsheet .sheet-Community .sheet-two-thirds { + display: grid; + grid-template-columns: 1fr; + justify-items: stretch; + } + + .ui-dialog .charsheet .sheet-Community .sheet-two-thirds .sheet-col { + width: 100%; + margin-right: 0px; + } + + .ui-dialog .charsheet .sheet-Community .sheet-two-thirds .sheet-col-wider { + width: 100%; + margin-right: 0px; + } + + } \ No newline at end of file diff --git a/Monster of the Week Official/MotWHTML.html b/Monster of the Week Official/MotWHTML.html index 4204dc7b76..4ba7c272d2 100644 --- a/Monster of the Week Official/MotWHTML.html +++ b/Monster of the Week Official/MotWHTML.html @@ -256,17 +256,17 @@ on("change:repeating_hunterstory:story", function(e) {
-
+
+ + + + + + + + + + +
+- - - - - - - - - - -
-+ + + + + + + + + + +
+Mark Ancestral Favour to change a roll to a 12 or to avoid all harm from an injury. When you mark Favour, you trigger your playbook's Favour Special.
Ancestral Favour replaces Luck in Bone Spear. Anything else that would normally apply to Luck (such as an improvement that erases a Luck mark or a move referring to Luck) applies the same to Ancestral Favour.", "Number of boxes:": "Number of boxes:", "You start with no Luck available, but may earn it in play—increase the number of boxes then, and you may later mark it.Mark 1 Luck to change a roll to 12 or avoid all harm from one event.": "You start with no Luck available, but may earn it in play—increase the number of boxes then, and you may later mark it.
Mark 1 Luck to change a roll to 12 or avoid all harm from one event.", - "Wounds": "Wounds", - "If you’re tracking wounds, track them here.": "If you’re tracking wounds, track them here.", - "Mark an experience box whenever:You roll for a move.You roll a 6 or less on a move (in addition to the mark for rolling a move).You suffer harm.Something else tells you to.": "Mark an experience box whenever:
The Keeper may introduce obstacles or distractions based on these tags. If you push through or ignore them, things can spiral out of control, and you may need to act under pressure.
Alternatively, devote time to dealing with it and put other concerns (like the current crisis, ongoing mystery, or personal issues) on hold. If you do, mark experience.
You always have the temptation to find out about your nature. When investigating a mystery with a source of supernatural knowledge, you may ask, “What do I learn about myself?” as one of your questions.
If the character gains any useful knowledge of themself, word will get out among the supernatural world that they’re asking questions.", - "Covenant": "Covenant", "You have a knack for keeping allies safe. Once per session, if an ally would be killed, describe how you help them survive and escape. They return, fully or mostly recovered, at the start of the next mystery.": "You have a knack for keeping allies safe. Once per session, if an ally would be killed, describe how you help them survive and escape. They return, fully or mostly recovered, at the start of the next mystery.", "Friendship": "Friendship", "You start with an ally. Pick a type (MOTW hardcover, page 131) and a style:": "You start with an ally. Pick a type (MOTW hardcover, page 131) and a style:", @@ -5874,9 +5954,6 @@ "Ritual Use: When doing big magic, pick one:Gain +1 ongoing while taking part in the ritual.Your involvement replaces one requirement.": "Ritual Use: When doing big magic, pick one: