diff --git a/Halo_Mythic_3dot5/HaloMythic4dot0.css b/Halo_Mythic_3dot5/HaloMythic4dot0.css new file mode 100644 index 0000000000..323e15818f --- /dev/null +++ b/Halo_Mythic_3dot5/HaloMythic4dot0.css @@ -0,0 +1,1100 @@ +input.sheet-background_switch_1:checked ~ div.sheet-background { background: white } +input.sheet-background_switch_2:checked ~ div.sheet-background { background-image: linear-gradient(#738132, #4b5320); color: white; } +input.sheet-background_switch_3:checked ~ div.sheet-background { background-image: linear-gradient(#8f489d, #59357a); color: white; } +input.sheet-background_switch_4:checked ~ div.sheet-background { background-image: linear-gradient(#C45911, #833C0B); color: white; } +input.sheet-background_switch_5:checked ~ div.sheet-background { background-image: linear-gradient(#aa3f3c, #772C2A); color: white; } +input.sheet-background_switch_6:checked ~ div.sheet-background { background: white; } + + + +/* ______________________________ start of CSS selectors, patterns used to select element(s) for styling ______________________________ */ + + + +/* Import multiple Google font families; Should ALWAYS be done at the TOP of the page! */ +@import url('https://fonts.googleapis.com/css?family=Orbitron|Saira+Semi+Condensed&display=swap'); + +/* All input elements that are of type number or type text */ +select, +input[type='number'], +input[type='text'], +button[type='action'] { + background: #394C6A; + color: white; + font-family: Saira Semi Condensed; + text-align: center; +} + +/* All horizontal rule elements receive the following CSS property. */ +hr { border-top: 1px dotted black; } + +/* All button elements of type roll */ +button[type='roll'] { + background: black; + color: white; + font-family: Saira Semi Condensed; + text-shadow: none; +} + +/* clear buttons with the clear class */ +button[type="roll"].sheet-clear::before { + content: ""; + display: none; +} + +/* All button elements of type roll when hovered over: */ +button[type='roll']:hover { background: rgb(200, 0, 0) !important; } +label:hover { cursor: pointer; } + +/* Both header elements 2 and 3 receive the following CSS properties. */ +h2, h3 { + color: white; + font-family: Orbitron; + letter-spacing: 1px; + text-align: center; +} + +/* Only type-2 headers receive the following CSS properties. */ +h2 { text-decoration: underline; } + +/* Only type-3 headers receive the following CSS properties. */ +h3 { background: #394C6A; } + +/* All instances of the placeholder attribute across all elements */ +::placeholder { + color: white; + opacity: 0.7; +} + +/* All textarea elements (keep width for textarea to prevent stretching off of sheet) */ +textarea { + background: #394C6A; + color: white; + font-family: Saira Semi Condensed; + font-size: 14px; + resize: vertical; + width: calc(100% - 10px); +} + +/* Prevent disabled inputs from consuming mouse clicks */ +input[disabled] { + pointer-events: none; +} + +/* ______________________________ end of CSS selectors ______________________________ +______________________________ start of multipurpose or special-use classes such as grey border box on Core and Settings tabs ______________________________ */ + + + +.sheet-background_radius { + border: 2px solid black; + border-radius: 11px; +} + +.sheet-full_width_49px { width: calc(100% - 49px); } +.sheet-full_width_30px { width: calc(100% - 30px); } + +.sheet-margin_adjust { margin-top: -23px; margin-bottom: 4px; text-align: right; } +.sheet-margin_adjust2 { margin-top: -22px; margin-bottom: 4px; margin-left: -25px; text-align: right; } +.sheet-margin_adjust_wep { margin-top: -19px; margin-bottom: 2px; margin-left: 3px; text-align: right; } +.sheet-margin_adjust_wep2 { margin-top: -20px; margin-bottom: 2px; margin-left: -22px; text-align: right; } +.sheet-radius_border_right { border-bottom-right-radius: 7px !important; } +.sheet-radius_border_right_wep { border-bottom-right-radius: 10px !important; } + +.sheet-collapsible_entity_toggle { display: block; } +.sheet-collapsible_entity_block { display: none; } +.sheet-collapsible_entity_switch:checked ~ .sheet-collapsible_entity_block { display: block; } +.sheet-collapsible_entity_switch:checked ~ .sheet-collapsible_entity_toggle { display: none; } + +.sheet-hidden { display: none; } + +.sheet-input_background { + background: transparent; + border-color: transparent; + color: white; + cursor: pointer; + font-size: 16px; + margin-left: -7px; + margin-top: -3px; + text-align: center; + width: 35px; +} + +.sheet-input_char_background { + margin-top: -4px !important; + margin-bottom: -2px !important; + width: 50px; + margin-left: -12px!important; +} + +.sheet-input_init_background { + margin-top: -3px !important; + margin-bottom: -2px !important; + width: 35px; +} + +.sheet-box { + background: #4d4d4d; + border-color: black; + border-style: solid; + border-width: 1px; + color: white; +} + +.sheet-table { + background: #506b95; + color: white; + font-family: Saira Semi Condensed; +} + +.sheet-numerical_field { + margin-right: 20px; + width: 80px !important; +} + +.sheet-end_field { margin-right: 0px } + +.sheet-edge_padding { padding: 2px; } + +/* full height of containing block */ +.sheet-full_height {height: 100%; } +/* 40% width of containing block */ +.sheet-40width { width: 40%; } +/* half width of containing block */ +.sheet-half_width { width: 50%; } +/* 90% width of containing block */ +.sheet-90width { width: 90%; } +/* full width of containing block */ +.sheet-full_width { width: 100%; } + +.sheet-bold_text { font-weight: bold; } +.sheet-border_none { border: none !important; } +.sheet-auto_margin { margin: auto; } +.sheet-huge_text { font-size: 36px; } +.sheet-text_centered { text-align: center; } +.sheet-ssc { font-family: Saira Semi Condensed; } +.sheet-bttn_top_padding { padding-top: 5px } + +.sheet-radius_border { border-radius: 10px; } +.sheet-radius_border_top { + border-top-left-radius: 10px; + border-top-right-radius: 10px; +} +.sheet-radius_border_bottom { + border-bottom-left-radius: 10px; + border-bottom-right-radius: 10px; +} +.sheet-radius_border_heading { + border-top-left-radius: 9px; + border-top-right-radius: 9px; +} +.sheet-radius_border_box { + border-bottom-left-radius: 8px; + border-bottom-right-radius: 8px; +} +.sheet-description_rounded_margin { + margin-bottom: 0px; + border-radius: 0px 0px 8px 8px; +} + + + +/* ______________________________ end of special-use classes ______________________________ +______________________________ start of grid structure for character information ______________________________ */ + + + +.sheet-gs1 { grid-area: ah1; margin-top: 5px; font-size: 14px; padding-left: 2px } +.sheet-gs2 { grid-area: ah2; margin-top: 5px; font-size: 14px; } +.sheet-gs3 { grid-area: ah3; margin-top: 5px; font-size: 14px; } +.sheet-gs4 { grid-area: ah4; margin-top: 5px; font-size: 14px; } +.sheet-gs5 { grid-area: ah5; margin-top: 5px; font-size: 14px; } +.sheet-gs6 { grid-area: ah6; margin-top: 5px; font-size: 14px; } +.sheet-gs7 { grid-area: ah7; width: calc(100%); text-align: right !important; } +.sheet-gs8 { grid-area: ah8; width: calc(100% + 77px); margin-left: -77px; height: 100%; } +.sheet-gs9 { grid-area: ah9; width: calc(100% + 33px); margin-left: -33px; text-align: right !important; } +.sheet-gs10 { grid-area: ah10; width: calc(100% + 97px); margin-left: -97px; text-align: right !important; } +.sheet-gs11 { grid-area: ah11; width: calc(100% + 43px); margin-left: -43px; text-align: right !important; } +.sheet-gs12 { grid-area: ah12; width: calc(100% + 20px); margin-left: -20px; text-align: right !important; } +.sheet-gs13 { grid-area: ah13; margin: 0px 5px; } +.sheet-gs14 { grid-area: ah14; width: calc(100% + 30px); text-align: left !important; } +.sheet-gs15 { grid-area: ah15; width: calc(100% + 78px); text-align: left !important; } +.sheet-gs16 { grid-area: ah16; width: calc(100% + 96px); text-align: left !important; } +.sheet-gs17 { grid-area: ah17; width: calc(100% + 49px); text-align: left !important; } +.sheet-gs18 { grid-area: ah18; width: calc(100% + 30px); text-align: left !important; } +.sheet-gs19 { grid-area: ah19; width: calc(100% + 64px); text-align: left !important; } +.sheet-gs20 { grid-area: ah20; margin-top: 5px; font-size: 14px; text-align: right } +.sheet-gs21 { grid-area: ah21; margin-top: 5px; font-size: 14px; text-align: right } +.sheet-gs22 { grid-area: ah22; margin-top: 5px; font-size: 14px; text-align: right } +.sheet-gs23 { grid-area: ah23; margin-top: 5px; font-size: 14px; text-align: right } +.sheet-gs24 { grid-area: ah24; margin-top: 5px; font-size: 14px; text-align: right } +.sheet-gs25 { grid-area: ah25; margin-top: 5px; font-size: 14px; text-align: right } + +.sheet-header_logo { + font-family: Orbitron; + letter-spacing: 1px; + display: grid; + grid-template-columns: 145px auto 123px auto 145px; + grid-template-rows: 30px 30px 30px 30px 30px 30px; + grid-template-areas: + 'ah1 ah7 ah13 ah14 ah20' + 'ah2 ah8 ah13 ah15 ah21' + 'ah3 ah9 ah13 ah16 ah22' + 'ah4 ah10 ah13 ah17 ah23' + 'ah5 ah11 ah13 ah18 ah24' + 'ah6 ah12 ah13 ah19 ah25'; +} + + + +/* ______________________________ end of grid structure for character information ______________________________ +______________________________ start of structure for characteristics ______________________________ */ + + + +.sheet-characteristics_background { + background: black; + padding: 3px 0px 6px 3px; + display: grid; + grid-column-gap: 0.5%; + grid-template-columns: 9.53% 9.53% 9.53% 9.53% 9.53% 9.53% 9.53% 9.53% 9.53% 9.53%; + grid-template-rows: 26px 40px 26px; +} + +.sheet-characteristics_button { + margin-left: -0.1%!important; + width: calc(100% - 8px); +} +.sheet-characteristics_input { font-size: 30px; } + + + +/* ______________________________ end of structure for characteristics ______________________________ +______________________________ start of grid structure for the mythic characteristics, movement and pushing ______________________________ */ + + + +.sheet-characteristics_mythic_movement_carry { + display: grid; + grid-template-columns: 10% 80% 10%; +} + +.sheet-mythicgs_width { width: 40px; } +.sheet-mythicgs1 { grid-area: amy1; font-size: 15px; font-family: Orbitron; letter-spacing: 1px; text-align: center; } +.sheet-mythicgs2 { grid-area: amy2; z-index: 1; position: relative; } +.sheet-mythicgs3 { grid-area: amy3; z-index: 1; position: relative; } +.sheet-mythicgs4 { grid-area: amy4; z-index: 1; position: relative; } +.sheet-mythicgs5 { grid-area: amy5; font-family: Saira Semi Condensed; font-size: 14px; text-align: center; } +.sheet-mythicgs6 { grid-area: amy6; font-family: Saira Semi Condensed; font-size: 14px; text-align: center; } +.sheet-mythicgs7 { grid-area: amy7; font-family: Saira Semi Condensed; font-size: 14px; text-align: center; } +.sheet-characteristics2_mythic { + display: grid; + justify-items: center; + grid-template-columns: 50px 50px 50px; + grid-template-areas: + 'amy1 amy1 amy1' + 'amy2 amy3 amy4' + 'amy5 amy6 amy7'; +} + +.sheet-movementgs1 { grid-area: amm1; font-size: 15px; font-family: Orbitron; letter-spacing: 1px; } +.sheet-movementgs2 { grid-area: amm2; } +.sheet-movementgs3 { grid-area: amm3; } +.sheet-movementgs4 { grid-area: amm4; } +.sheet-movementgs5 { grid-area: amm5; } +.sheet-movementgs6 { grid-area: amm6; } +.sheet-movementgs7 { grid-area: amm7; } +.sheet-movementgs8 { grid-area: amm8; } +.sheet-movementgs9 { grid-area: amm9; 3px; font-size: 14px; font-family: Saira Semi Condensed; } +.sheet-movementgs10 { grid-area: amm10; 5px; font-size: 14px; font-family: Saira Semi Condensed; } +.sheet-movementgs11 { grid-area: amm11; 5px; font-size: 14px; font-family: Saira Semi Condensed; } +.sheet-movementgs12 { grid-area: amm12; font-size: 14px; font-family: Saira Semi Condensed; } +.sheet-movementgs13 { grid-area: amm13; font-size: 14px; font-family: Saira Semi Condensed; } +.sheet-movementgs14 { grid-area: amm14; font-size: 14px; font-family: Saira Semi Condensed; } +.sheet-movementgs15 { grid-area: amm15; font-size: 14px; font-family: Saira Semi Condensed; } +.sheet-characteristics2_movement { + justify-content: center; + text-align: center; + display: grid; + justify-items: center; + grid-template-columns: 50px 50px 50px 50px 50px 50px 50px; + grid-template-areas: + 'amm1 amm1 amm1 amm1 amm1 amm1 amm1' + 'amm2 amm3 amm4 amm5 amm6 amm7 amm8' + 'amm9 amm10 amm11 amm12 amm13 amm14 amm15'; +} + +.sheet-carrygs1 { grid-area: ac1; font-size: 15px; font-family: Orbitron; letter-spacing: 1px; } +.sheet-carrygs2 { grid-area: ac2; width: 50px; } +.sheet-carrygs3 { grid-area: ac3; width: 50px; } +.sheet-carrygs4 { grid-area: ac4; width: 50px; } +.sheet-carrygs5 { grid-area: ac5; font-size: 14px; font-family: Saira Semi Condensed; } +.sheet-carrygs6 { grid-area: ac6; font-size: 14px; font-family: Saira Semi Condensed; } +.sheet-carrygs7 { grid-area: ac7; font-size: 14px; font-family: Saira Semi Condensed; } +.sheet-characteristics2_carry { + justify-content: right; + text-align: center; + display: grid; + justify-items: center; + grid-template-columns: 60px 60px 60px; + grid-template-areas: + 'ac1 ac1 ac1' + 'ac2 ac3 ac4' + 'ac5 ac6 ac7'; +} + + + +/* ______________________________ end of grid structure for the mythic characteristics, movement and pushing ______________________________ +______________________________ start of grid structure for initiative and sheet tabs ______________________________ */ + + + +.sheet-tabs_main { + display: grid; + grid-template-columns: 50% 50%; +} + +.sheet-initiative_container { + display: grid; + grid-template-columns: 100px 90px 18px 50px 18px 90px; +} + +.sheet-init_field { + height: 100%; + margin-right: -60px; + width:85px; +} + +.sheet-init_plus { + font-size: 24px; + font-weight: bold; + padding-top: 12px; +} + +.sheet-sheet_tabs { + justify-content: right; + margin-right: 3px; + display: grid; + grid-template-columns: 45px 75px 60px 95px 60px 60px 45px; +} + + + +/* ______________________________ end of grid structure for initiative and sheet tabs ______________________________ +______________________________ start of tab buttons toggles ______________________________ */ + + + +.sheet-core, +.sheet-medical, +.sheet-equipment, +.sheet-advancements, +.sheet-journal, +.sheet-vehicles, +.sheet-settings { display: none } +/* show the selected tab */ + +.sheet-tabstoggle[value='core'] ~ div.sheet-core, +.sheet-tabstoggle[value='equipment'] ~ div.sheet-equipment, +.sheet-tabstoggle[value='medical'] ~ div.sheet-medical, +.sheet-tabstoggle[value='advancements'] ~ div.sheet-advancements, +.sheet-tabstoggle[value='journal'] ~ div.sheet-journal, +.sheet-tabstoggle[value='vehicles'] ~ div.sheet-vehicles, +.sheet-tabstoggle[value='settings'] ~ div.sheet-settings { display: block } +.sheet-core_bttn:checked + button { + background: rgb(200, 0, 0); + color: white; + vertical-align: center; +} + + + +/* ______________________________ end of tab buttons toggles ______________________________ +______________________________ start of minimisable infographic ______________________________ */ + + + +.sheet-select_text { + background: #394C6A; + border: 1px solid white; + border-radius: 4px; + color: white; + font-family: Saira Semi Condensed; + padding: 0px 4px 0px 4px; +} +.sheet-select_button:checked ~ .sheet-select_text { background: rgb(200, 0, 0); } + +.sheet-minimisable_infographic_main { margin-left: 5px; } + +.sheet-minimisable_infographic_override{ margin-top: -4px!important; height: 20px; font-weight: bold;} +.sheet-minimisable_infographic_toggles { + display: grid; + grid-column-gap: 10px; + grid-template-columns: 82px 52px 80px 78px 113px 66px auto; +} + +.sheet-minimisable_infographic_grid { + display: grid; + grid-template-columns: 103px 103px 103px 103px 185px 185px; +} + +.sheet-minimisable_infographic_g1 { grid-area: mi1; background: #394C6A !important; border: 0px solid transparent; font-family: Orbitron !important; letter-spacing: 1px; justify-self: center; width: calc(100% - 6px); } +.sheet-minimisable_infographic_g2 { grid-area: mi2; color: white; justify-self: right; margin-top: 3px; margin-right: 3px; } +.sheet-minimisable_infographic_g3 { grid-area: mi3; border-right: 1px solid #394C6A; } +.sheet-minimisable_infographic_g4 { grid-area: mi4; color: white; justify-self: right; margin-top: 3px; margin-right: 3px; } +.sheet-minimisable_infographic_g5 { grid-area: mi5; border-right: 1px solid #394C6A; border-bottom: 1px solid #394C6A; border-bottom-right-radius: 10px; } +.sheet-minimisable_infographic_field2x3 { + background: #506b95; + margin-right: 10px; + display: grid; + grid-template-columns: 53px 40px; + grid-template-rows: 25px 25px 25px; + grid-template-areas: + 'mi1 mi1' + 'mi2 mi3' + 'mi4 mi5'; +} + +.sheet-minimisable_infographic_g6 { grid-area: mi6; color: white; font-family: Saira Semi Condensed; justify-self: right; margin-top: 3px; margin-right: 3px; } +.sheet-minimisable_infographic_g7 { grid-area: mi7; } +.sheet-minimisable_infographic_g8 { grid-area: mi8; color: white; font-family: Saira Semi Condensed; justify-self: right; margin-top: 3px; margin-right: 3px; } +.sheet-minimisable_infographic_g9 { grid-area: mi9; border-bottom: 1px solid #394C6A; } +.sheet-minimisable_infographic_field4x3 { + background: #506b95; + margin-right: 10px; + display: grid; + grid-template-columns: 50px 40px 45px 40px; + grid-template-rows: 25px 25px 25px; + grid-template-areas: + 'mi1 mi1 mi1 mi1' + 'mi6 mi7 mi2 mi3' + 'mi8 mi9 mi4 mi5'; +} + + + +/* ______________________________ end of minimisable infographic ______________________________ +______________________________ start of core tab ______________________________ */ + + + +.sheet-core_lists1 { grid-area: cl1; margin-right: 10px; } +.sheet-core_lists2 { grid-area: cl2; margin-bottom: 5px; } +.sheet-core_lists3 { grid-area: cl3; margin-top: 5px; } +.sheet-core_lists { + display: grid; + grid-template-columns: 400px auto; + grid-template-areas: + 'cl1 cl2' + 'cl1 cl3'; +} + +.sheet-skills_item { margin: 7px 5px; } +.sheet-skills_text { margin: 4px 0px; } +.sheet-skills_diff { margin-left: 8px; } +.sheet-text_left { text-align: left !important; } + +.sheet-skill_header { + border-bottom: 1px dotted darkgrey; + margin-top: 7px; + display: grid; + grid-template-columns: auto 28px 63px 56px 21px 30px 38px 30px; + grid-template-rows: 23px; +} + +.sheet-skill_grid { + border-bottom: 1px dotted darkgrey; + padding-top: 1.5px; + padding-bottom: 1.5px; + display: grid; + grid-template-columns: auto 53px 64px 50px 30px 30px 30px 35px; + grid-template-rows: 27px; + +} + +.sheet-education_grid { + border-bottom: 1px dotted darkgrey; + padding-top: 1.5px; + padding-bottom: 1.5px; + display: grid; + grid-template-columns: auto 63px 55px 30px 30px 35px; + grid-template-rows: 27px; +} + +.sheet-education_header { + border-bottom: 1px dotted darkgrey; + margin-top: 7px; + display: grid; + grid-template-columns: auto 63px 55px 25px 38px 30px; + grid-template-rows: 23px; +} + +.sheet-abilities_checkbox_pointer { + margin-top: -21px; + margin-right: 9px; + text-align: right; +} + + + +/* ______________________________ end of core tab ______________________________ +______________________________ start of equipment tab ______________________________ */ + + + +.sheet-equipment_divider { + display: grid; + grid-template-columns: 49.5% 1% 49.5%; + grid-template-areas: + 'e1 e0 e2' + 'e3 e3 e3'; +} + +.sheet-equipment_ranged_weapons { grid-area: e1; background:#475f85; border-radius: 10px; padding: 2px; z-index: 1;} +.sheet-equipment_melee_weapons { grid-area: e2; background:#475f85; border-radius: 10px; padding: 2px; } +.sheet-equipment_numerics { grid-area: e3; margin-top: 10px; } +.sheet-equipment_ranged_weapons_rep { background:#475f85; border:1px solid white; border-radius: 10px; padding: 2px; } + +.sheet-equipment_ranged_weapons_gs1 { grid-area: rw1; color: white; font-size: 12px; padding: 0px 2px } +.sheet-equipment_ranged_weapons_gs2 { grid-area: rw2; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_ranged_weapons_gs3 { grid-area: rw3; color: white; font-size: 12px; padding: 0px 2px } +.sheet-equipment_ranged_weapons_gs4 { grid-area: rw4; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; border-top-right-radius: 10px; } +.sheet-equipment_ranged_weapons_gs5 { grid-area: rw5; color: white; font-size: 12px; padding: 0px 2px } +.sheet-equipment_ranged_weapons_gs6 { grid-area: rw6; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_ranged_weapons_gs7 { grid-area: rw7; color: white; font-size: 12px; padding: 0px 2px } +.sheet-equipment_ranged_weapons_gs8 { grid-area: rw8; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_ranged_weapons_gs9 { grid-area: rw9; color: white; font-size: 12px; padding: 0px 2px } +.sheet-equipment_ranged_weapons_gs10 { grid-area: rw10; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_ranged_weapons_gs11 { grid-area: rw11; color: white; font-size: 12px; padding: 0px 2px } +.sheet-equipment_ranged_weapons_gs12 { grid-area: rw12; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_ranged_weapons_gs13 { grid-area: rw13; color: white; font-size: 12px; padding: 0px 2px } +.sheet-equipment_ranged_weapons_gs14 { grid-area: rw14; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_ranged_weapons_gs15 { grid-area: rw15; color: white; font-size: 12px; padding: 0px 2px } +.sheet-equipment_ranged_weapons_gs16 { grid-area: rw16; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_ranged_weapons_gs17 { grid-area: rw17; color: white; font-size: 30px; margin-top: -27px; text-align: center; height: 12px; } +.sheet-equipment_ranged_weapons_gs18 { grid-area: rw18; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_ranged_weapons_gs19 { grid-area: rw19; color: white; font-size: 12px; width: 50px!important;} +.sheet-equipment_ranged_weapons_gs20 { grid-area: rw20; color: white; font-size: 12px; width: 50px!important;} +.sheet-equipment_ranged_weapons_gs21 { grid-area: rw21; color: white; font-size: 12px; padding: 0px 2px } +.sheet-equipment_ranged_weapons_gs22 { grid-area: rw22; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_ranged_weapons_gs23 { grid-area: rw23; color: white; font-size: 30px; margin-top: -27px; text-align: center; height: 12px; } +.sheet-equipment_ranged_weapons_gs24 { grid-area: rw24; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_ranged_weapons_gs25 { grid-area: rw25; color: white; font-size: 30px; margin-top: -27px; text-align: center; height: 12px; } +.sheet-equipment_ranged_weapons_gs26 { grid-area: rw26; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_ranged_weapons_gs27 { grid-area: rw27; color: white; font-size: 12px; padding: 0px 2px } +.sheet-equipment_ranged_weapons_gs28 { grid-area: rw28; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_ranged_weapons_gs29 { grid-area: rw29; color: white; font-size: 12px; padding: 0px 2px } +.sheet-equipment_ranged_weapons_gs30 { grid-area: rw30; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } + +.sheet-equipment_ranged_weapons_grid1 { + align-items: center; + display: grid; + grid-template-columns: auto auto auto auto auto auto auto auto auto auto; + grid-template-areas: + 'rw1 rw2 rw2 rw2 rw2 rw2 rw2 rw3 rw4 rw4'; +} + +.sheet-equipment_ranged_weapons_grid2 { + align-items: center; + display: grid; + grid-template-columns: auto auto auto auto auto auto auto auto auto auto; + grid-template-areas: + 'rw5 rw6 rw6 rw7 rw7 rw8 rw9 rw10 rw11 rw12'; +} + +.sheet-equipment_ranged_weapons_grid3 { + align-items: center; + display: grid; + grid-template-columns: auto auto auto auto auto auto 61px 61px; + grid-template-areas: + 'rw13 rw14 rw15 rw16 rw17 rw18 rw19 rw20'; +} + + +.sheet-equipment_ranged_weapons_grid4 { + align-items: center; + display: grid; + grid-template-columns: auto 8% 4% 8% 4% 8% auto auto auto auto; + grid-template-areas: + 'rw21 rw22 rw23 rw24 rw25 rw26 rw27 rw28 rw29 rw30'; +} + +.sheet-equipment_melee_weapons_gs1 { grid-area: mw1; color: white; font-size: 12px; padding: 0px 2px } +.sheet-equipment_melee_weapons_gs2 { grid-area: mw2; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_melee_weapons_gs3 { grid-area: mw3; color: white; font-size: 12px; padding: 0px 2px } +.sheet-equipment_melee_weapons_gs4 { grid-area: mw4; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_melee_weapons_gs5 { grid-area: mw5; color: white; font-size: 12px; padding: 0px 2px } +.sheet-equipment_melee_weapons_gs6 { grid-area: mw6; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_melee_weapons_gs7 { grid-area: mw7; color: white; font-size: 30px; margin-top: -27px; text-align: center; height: 12px; } +.sheet-equipment_melee_weapons_gs8 { grid-area: mw8; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; } +.sheet-equipment_melee_weapons_gs9 { grid-area: mw9; color: white; font-size: 12px; width: 50px!important; } +.sheet-equipment_melee_weapons_gs10 { grid-area: mw10; color: white; font-size: 12px; width: 50px!important; } +.sheet-equipment_melee_weapons_gs11 { grid-area: mw11; color: white; font-size: 12px; } +.sheet-equipment_melee_weapons_gs12 { grid-area: mw12; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; height: 27px; margin-left: -8px; margin-bottom: 0px; } +.sheet-equipment_melee_weapons_gs13 { grid-area: mw13; color: white; font-size: 12px; } +.sheet-equipment_melee_weapons_gs14 { grid-area: mw14; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; height: 27px; margin-bottom: 0px; } + +.sheet-equipment_melee_weapons_grid3 { + align-items: center; + display: grid; + grid-template-columns: auto auto auto auto auto auto auto auto 61px 61px; + grid-template-areas: + 'mw1 mw2 mw3 mw4 mw5 mw6 mw7 mw8 mw9 mw10'; +} + +.sheet-equipment_melee_weapons_grid4 { + align-items: center; + display: grid; + grid-template-columns: auto auto auto auto; + grid-template-areas: + 'mw11 mw12 mw13 mw14'; +} + +.sheet-equipment_gear_gs1 { grid-area: eg1; width: 100%; text-align: center; align-self: center; } +.sheet-equipment_gear_gs2 { grid-area: eg2; width: 100%; text-align: center; align-self: center; } +.sheet-equipment_gear_gs3 { grid-area: eg3; width: 100%; text-align: center; align-self: center; } +.sheet-equipment_gear_gs4 { grid-area: eg4; width: 100%; text-align: center; align-self: center; } +.sheet-equipment_gear_gs5 { grid-area: eg5; width: 100%; text-align: center; align-self: center; } +.sheet-equipment_gear_gs6 { grid-area: eg6; width: 100%; text-align: center; align-self: center; } +.sheet-equipment_gear_gs7 { margin-top: 5px !important; } +.sheet-equipment_gear { + display: grid; + grid-template-columns: auto 60px 80px 80px 80px 80px 25px; + grid-template-areas: + 'eg1 eg2 eg3 eg4 eg5 eg6 eg7'; +} + +.sheet-equipment_header { + background: #394C6A; + border: 2px solid #475f85; + border-bottom: none; + border-radius: 10px 10px 0px 0px; + font-family: Orbitron; + font-size: 14px; + height: 30px; + letter-spacing: 1px; +} +.sheet-equipment_titles { + font-size: 14px; + text-align: center; + height: 20px; +} + +.sheet-equipment_armor_input { width: 100%; height: 50px; } +.sheet-equipment_armor_gs1 { background: #475f85; padding: 2px; } +.sheet-equipment_armor_gs2 { background: #475f85; padding: 2px; } +.sheet-equipment_armor_gs3 { background: #475f85; padding: 2px; } +.sheet-equipment_armor_grid { + display: grid; + grid-gap: 10px; + grid-template-columns: 300px 90px auto; +} + +.sheet-equipment_permutations_grid { + margin: 0px 50.5px 0.6px 0px; + position: relative; + z-index: 0; + display: grid; + grid-template-columns: auto 100px 40px 40px; +} + + + +/* ______________________________ end of equipment tab ______________________________ +______________________________ start of medical tab ______________________________ */ + + + +.sheet-medicalG { + background: #475f85; + border-left: 15px solid #475f85; + border-right: 15px solid #475f85; + color: white; + font-family: Saira Semi Condensed; +} + +.sheet-medicalg1 { grid-area: m1; border-top-left-radius: 10px; } +.sheet-medicalg2 { grid-area: m2; } +.sheet-medicalg3 { grid-area: m3; border-top-right-radius: 10px; } +.sheet-medicalg4 { grid-area: m4; } +.sheet-medicalg5 { grid-area: m5; } +.sheet-medicalg6 { grid-area: m6; } +.sheet-medicalg7 { grid-area: m7; } +.sheet-medicalg8 { grid-area: m8; } +.sheet-medicalg9 { grid-area: m9; } +.sheet-medicalg10 { grid-area: m10; } +.sheet-medicalg11 { grid-area: m11; } +.sheet-medicalg12 { grid-area: m12; } +.sheet-medicalg13 { grid-area: m13; } +.sheet-medicalg14 { grid-area: m14; } +.sheet-medicalg15 { grid-area: m15; border-bottom-left-radius: 10px; } +.sheet-medicalg16 { grid-area: m16; } +.sheet-medicalg17 { grid-area: m17; border-bottom-right-radius: 10px; } +.sheet-medicalgT { grid-area: mT; margin-left: 10px; } +.sheet-medicalgR { grid-area: mR; margin-top: 10px; } +.sheet-medical-grid { + display: grid; + grid-template-columns: 25% 25% 25% 25%; + grid-template-rows: 120px 120px 120px 120px 120px 170px auto; + grid-template-areas: + 'm1 m2 m3 mT' + 'm4 m5 m6 mT' + 'm7 m8 m9 mT' + 'm10 m8 m11 mT' + 'm12 m13 m14 mT' + 'm15 m16 m17 mT' + 'mR mR mR mT'; +} + +.sheet-medical_h2 { + background: #394C6A; + color: white; +} +.sheet-medical_h2_rollable:hover { background-color: rgb(200, 0, 0); } +.sheet-medical_initial_label { margin-bottom: -5px; } +.sheet-medical_table { + border-bottom: 1px dotted grey; + color: white; + font-family: Saira Semi Condensed; + text-align: center; + text-indent: 5px; +} +.sheet-medical_h2_background, +.sheet-medical_background { + background: #475f85; + margin-bottom: 10px; + border-radius: 10px; + padding: 2px; +} +.sheet-medical_h2_background { + border-radius: 10px 10px 0px 0px; + margin-bottom: 0; +} + + + +/* ______________________________ end of medical tab __________________________________________________________ +______________________________ start of advancements tab ______________________________ */ + + + +.sheet-advancements_grid_gs1 { grid-area: e1; align-self: center; text-align: center; width: 100%; } +.sheet-advancements_grid_gs2 { grid-area: e2; align-self: center; text-align: center; width: 100% !important; } +.sheet-advancements_grid_gs3 { grid-area: e3; align-self: center; text-align: center; width: 100% !important; } +.sheet-advancements_grid_gs4 { grid-area: e4; align-self: center; text-align: center; width: 100%; } +.sheet-advancements_grid_gs5 { grid-area: e5; align-self: center; text-align: center; width: 100% !important; } +.sheet-advancements_grid_gs6 { grid-area: e6; align-self: center; text-align: center; width: 100% !important; } +.sheet-advancements_grid { + justify-content: center; + display: grid; + grid-template-columns: 29% 10% 10% 2% 29% 10% 10% ; + grid-template-areas: + 'e1 e2 e3 e0 e4 e5 e6'; +} + +.sheet-faction_training { grid-area: t1; padding: 2px; background: #475f85; } +.sheet-weapon_training { grid-area: t2; padding: 2px; background: #475f85; } +.sheet-training { + margin: 10px 0px 10px 1.5%; + display: grid; + grid-template-columns: 33% 67%; + grid-template-areas: + 't1 t2'; +} + +.sheet-faction_training_grid_g1{ grid-area: ft1; } +.sheet-faction_training_grid_g2{ grid-area: ft2; } +.sheet-faction_training_grid_g3{ grid-area: ft3; } +.sheet-faction_training_grid { + font-size: 16px; + margin: 2px 0px 0px 20px; + display: grid; + grid-template-columns: 50% 50%; + grid-template-areas: + 'ft1 ft2' + 'ft3 ft3'; +} + +.sheet-weapon_training_grid { + font-size: 16px; + margin: 2px -5px 0px 25px; + display: grid; + grid-template-columns: 20% 25% 30% 25%; +} + + + +/* ______________________________ end of advancements tab ______________________________ +______________________________ start of vehicles tab ___________________________________________________________ */ + + + +.sheet-vehicles_grid1 { margin-right: 10px; background: #506b95; border-top: 2px solid #506b95; border-left: 2px solid #506b95; border-right: 2px solid #506b95; border-top-left-radius: 10px; border-top-right-radius: 10px; color: white; font-family: Saira Semi Condensed; } +.sheet-vehicles_grid2 { margin-right: 10px; background: #506b95; border-left: 2px solid #506b95; border-right: 2px solid #506b95; color: white; font-family: Saira Semi Condensed; } +.sheet-vehicles_grid3 { margin-right: 10px; background: #506b95; border-left: 2px solid #506b95; border-right: 2px solid #506b95; border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; color: white; font-family: Saira Semi Condensed; } +.sheet-vehicle_weapons { grid-area: vgw; } +.sheet-vehicles_divider { + display: grid; + grid-template-columns: 50% 50%; + grid-template-areas: + 'vg1 vgw' + 'vg2 vgw' + 'vg3 vgw' + 'vg0 vgw'; +} +.sheet-vehicles_Gn { grid-area: vn; background: #394C6A; border: none; border-bottom: 1px solid white; border-radius: 9px 9px 0px 0px; color: white; font-family: Saira Semi Condensed; text-align: center; font-size: 16px; } +.sheet-vehicles_Gs { grid-area: vs; height: 28.5px; margin-bottom: -8px; margin-top: -1px; border-top: 1px solid white; } +.sheet-vehicles_Gt { grid-area: vt; height: 28.5px; margin-bottom: -8px; margin-top: -1px; border-top: 1px solid white; } +.sheet-vehicles_G1 { grid-area: v1 } +.sheet-vehicles_G2 { grid-area: v2; text-align: center } +.sheet-vehicles_G3 { grid-area: v3; text-align: center } +.sheet-vehicles_G4 { grid-area: v4; text-align: center } +.sheet-vehicles_G5 { grid-area: v5; text-align: center } +.sheet-vehicles_G6 { grid-area: v6 } +.sheet-vehicles_G7 { grid-area: v7 } +.sheet-vehicles_G8 { grid-area: v8 } +.sheet-vehicles_G9 { grid-area: v9 } +.sheet-vehicles_G10 { grid-area: v10 } +.sheet-vehicles_G11 { grid-area: v11; text-align: center } +.sheet-vehicles_G12 { grid-area: v12; text-align: center } +.sheet-vehicles_G13 { grid-area: v13; text-align: center } +.sheet-vehicles_G14 { grid-area: v14; text-align: center } +.sheet-vehicles_G15 { grid-area: v15 } +.sheet-vehicles_G16 { grid-area: v16 } +.sheet-vehicles_G17 { grid-area: v17 } +.sheet-vehicles_G18 { grid-area: v18 } +.sheet-vehicles_G19 { grid-area: v19; text-align: center } +.sheet-vehicles_G20 { grid-area: v20; text-align: center } +.sheet-vehicles_G21 { grid-area: v21; text-align: center } +.sheet-vehicles_G22 { grid-area: v22; text-align: center } +.sheet-vehicles_G23 { grid-area: v23 } +.sheet-vehicles_G24 { grid-area: v24 } +.sheet-vehicles_G25 { grid-area: v25 } +.sheet-vehicles_G26 { grid-area: v26 } +.sheet-vehicles_G27 { grid-area: v27; text-align: center } +.sheet-vehicles_G28 { grid-area: v28; text-align: center } +.sheet-vehicles_G29 { grid-area: v29 } +.sheet-vehicles_G30 { grid-area: v30 } +.sheet-vehicles_G31 { grid-area: v31 } +.sheet-vehicles_G32 { grid-area: v32; margin-top: 6px } +.sheet-vehicles_G33 { grid-area: v33 } +.sheet-vehicles_G34 { grid-area: v34; text-align: center } +.sheet-vehicles_G35 { grid-area: v35; text-align: center } +.sheet-vehicles_G36 { grid-area: v36 } +.sheet-vehicles_G37 { grid-area: v37 } +.sheet-vehicles_G38 { grid-area: v38 } +.sheet-vehicles_G39 { grid-area: v39; text-align: center } +.sheet-vehicles_G40 { grid-area: v40 } +.sheet-vehicles_grid1 { + display: grid; + grid-template-columns: 25% 25% 25% 25%; + grid-template-areas: + 'vn vn vn vn' + 'vs v1 v1 vt' + 'v2 v3 v4 v5' + 'v6 v7 v8 v9' + 'v10 v10 v10 v10' + 'v11 v12 v13 v14' + 'v15 v16 v17 v18' + 'v19 v20 v21 v22' + 'v23 v24 v25 v26' + 'v27 v28 v28 v28' + 'v29 v30 v30 v30' + 'v31 v32 v32 v32' + 'v33 v33 v33 v33' + 'v34 v34 v35 v35' + 'v36 v36 v37 v37' + 'v38 v38 v38 v38' + 'v39 v39 v39 v39' + 'v40 v40 v40 v40'; +} +.sheet-vehicles_G41 { grid-area: v41 } +.sheet-vehicles_G42 { grid-area: v42; text-align: center } +.sheet-vehicles_G43 { grid-area: v43; text-align: center } +.sheet-vehicles_G44 { grid-area: v44; text-align: center } +.sheet-vehicles_G45 { grid-area: v45; text-align: center } +.sheet-vehicles_G46 { grid-area: v46; text-align: center } +.sheet-vehicles_G47 { grid-area: v47 } +.sheet-vehicles_G48 { grid-area: v48 } +.sheet-vehicles_G49 { grid-area: v49 } +.sheet-vehicles_G50 { grid-area: v50 } +.sheet-vehicles_G51 { grid-area: v51 } +.sheet-vehicles_G52 { grid-area: v52; text-align: center } +.sheet-vehicles_G53 { grid-area: v53; text-align: center } +.sheet-vehicles_G54 { grid-area: v54; text-align: center } +.sheet-vehicles_G55 { grid-area: v55; text-align: center } +.sheet-vehicles_G56 { grid-area: v56; text-align: center } +.sheet-vehicles_G57 { grid-area: v57; text-align: center } +.sheet-vehicles_G58 { grid-area: v58 } +.sheet-vehicles_G59 { grid-area: v59 } +.sheet-vehicles_G60 { grid-area: v60 } +.sheet-vehicles_G61 { grid-area: v61 } +.sheet-vehicles_G62 { grid-area: v62 } +.sheet-vehicles_grid2 { + display: grid; + grid-template-columns: 20% 20% 20% 20% 20%; + grid-template-areas: + 'v41 v41 v41 v41 v41' + 'v42 v43 v44 v45 v46' + 'v47 v48 v49 v50 v51' + 'v52 v52 v52 v52 v52' + 'v53 v54 v55 v56 v57' + 'v58 v59 v60 v61 v62'; +} +.sheet-vehicles_G63 { grid-area: v63 } +.sheet-vehicles_G64 { grid-area: v64; text-align: center } +.sheet-vehicles_G65 { grid-area: v65; text-align: center } +.sheet-vehicles_G66 { grid-area: v66 } +.sheet-vehicles_G67 { grid-area: v67 } +.sheet-vehicles_G68 { grid-area: v68; text-align: center } +.sheet-vehicles_G69 { grid-area: v69; text-align: center } +.sheet-vehicles_G70 { grid-area: v70; text-align: center } +.sheet-vehicles_G71 { grid-area: v71; text-align: center } +.sheet-vehicles_G72 { grid-area: v72 } +.sheet-vehicles_G73 { grid-area: v73 } +.sheet-vehicles_G74 { grid-area: v74 } +.sheet-vehicles_G75 { grid-area: v75 } +.sheet-vehicles_G76 { grid-area: v76; padding-bottom: 2px; } +.sheet-vehicles_grid3 { + display: grid; + grid-template-columns: 25% 25% 25% 25%; + grid-template-areas: + 'v63 v63 v63 v63' + 'v64 v64 v65 v65' + 'v66 v66 v67 v67' + 'v68 v69 v70 v71' + 'v72 v73 v74 v75' + 'v76 v76 v76 v76'; +} + +.sheet-vehicles_descriptor { border-bottom-left-radius: 8px; } + +/* These hider checkboxes have names which match the select element on a 1-2-3; +the appropriate element is displayed on a 4 all elements are hidden */ +.sheet-hider:not(:checked) + div { display: none } +.sheet-hider:not(:checked) + input { display: none } +.sheet-hidernot:checked + div { display: none } +.sheet-hidernot:checked + input { display: none } + + + +/* ______________________________ end of vehicles tab ______________________________ +______________________________ start of NPC sheet overrides ___________________________________________________________ */ + +.sheet-NPC_characteristics_fields { height: 26px !important; font-size: 16px; color: white;} +.sheet-NPC_characteristics_roll { width:calc(100% - 10px); height: 20px !important; font-size: 16px; } +.sheet-NPC_characteristics { + color: white; + display: grid; + grid-template-columns: 60px 40px 40px 10px 60px 60px 5px auto +} + +.sheet-NPC_textfield_override { height:300px } + + + + +/* ______________________________ end of NPC sheet overrides ______________________________ +______________________________ start of rolltemplate ___________________________________________________________ */ + + + +.sheet-rolltemplate-mythic .sheet-template-header, +.sheet-rolltemplate-mythic .sheet-template-row { + color: white; + line-height: 1.6em; + font-size: 1.2em; + font-family: Saira Semi Condensed; +} + +.sheet-rolltemplate-mythic .sheet-template-header { + background: #394C6A; + border-radius: 10px 10px 0px 0px; + border-left: 2px solid grey; + border-right: 2px solid grey; + border-top: 2px solid grey; + text-align: center; + text-decoration: underline; +} + +.sheet-rolltemplate-mythic .sheet-template-content { + background: #506b95; + background-image: url(https://cdn.discordapp.com/attachments/676016722939084800/689454608283729965/yxN94xs.png); + border-radius: 0px 0px 10px 10px; + border-left: 2px solid grey; + border-right: 2px solid grey; + border-bottom: 2px solid grey; + padding: 2px +} + +.sheet-rolltemplate-mythic .sheet-template-content_top { + border-radius: 0px 0px 0px 0px; + border-bottom: 3px solid #394C6A; +} + +.sheet-rolltemplate-mythic .sheet-template-round { + border-radius: 10px 10px 10px 10px; +} + +.sheet-rolltemplate-mythic .sheet-template-2x2 { + display: grid; + grid-template-columns: auto auto +} + +.sheet-rolltemplate-mythic .sheet-template-right { + text-align: right; + margin-right: 5px +} + +.sheet-rolltemplate-mythic .sheet-template-center { + text-align: center; +} + +.sheet-rolltemplate-mythic .sheet-template-break { + margin-top: 10px; +} + +.sheet-rolltemplate-mythic .sheet-inlineresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 1px solid white; + border-radius: 3px 3px 3px 3px; + background: #394C6A; + color: white; + line-height: 1.6em; + font-size: 1.2em; + font-family: Saira Semi Condensed; + font-weight: bold; + padding: 0px 4px 0px 4px +} + +.sheet-rolltemplate-mythic .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 1px solid white; + border-radius: 3px 3px 3px 3px; + background: #394C6A +} + +.sheet-rolltemplate-mythic .inlinerollresult.fullcrit { + border: 3px solid #B31515; +} + +.sheet-rolltemplate-mythic .inlinerollresult.fullfail { + border: 3px solid #3FB315; +} + +.sheet-rolltemplate-mythic .inlinerollresult.importantroll { + border: 3px solid #4A57ED; +} + +.sheet-rolltemplate-mythic .sheet-mythic_crit .inlinerollresult.fullcrit { + border: 3px solid #3FB315; +} + +.sheet-rolltemplate-mythic .sheet-mythic_crit .inlinerollresult.fullfail { + border: 3px solid #B31515; +} diff --git a/Halo_Mythic_3dot5/HaloMythic4dot0.html b/Halo_Mythic_3dot5/HaloMythic4dot0.html new file mode 100644 index 0000000000..1772a1ea69 --- /dev/null +++ b/Halo_Mythic_3dot5/HaloMythic4dot0.html @@ -0,0 +1,3142 @@ + + + +
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+
+ + + + + +
+ +
+

Mythic

+ + + +

STR

+

TOU

+

AGI

+
+
+

Character Movement

+ + + + + + + +

Half

+

Full

+

Charge

+

Run

+

Sprint

+

Jump

+

Leap

+
+
+

Weight Capacity

+ + + +

Carry

+

Lift

+

Push

+
+ +
+
+ + + + + +
+ +
+ + +

+

+ +

+

+ +
+
+ + + + + + + + + + + + + + +
+ +
+
+ + + + + +
+ +
+ + + +

+ + +
+ +
+
+ +
+ +

Current

+ +

Max

+ +
+ +
+ +

Current

+ +

Max

+ +
+ +
+ +

Current

+ +

Max

+ +
+ +
+ +

Current

+ +

Max

+ +
+ +
+ +

Current

+ +

Max

+ +

Delay

+ +

Charge

+ +
+ +
+ +

Head

+ +

Arms

+ +

Chest

+ +

Legs

+ +
+ +
+
+ +
+
+
+ + + + + + + + + + + + +
+ + +
+ +
+

Skillset

+
+

Name

+

+

Char

+

Mod

+

T

+

+10

+

+20

+

Roll

+
+
+

Appeal

+

+ + + + + + +
+
+

Athletics

+

+ + + + + + +
+
+

Camouflage

+

+ + + + + + +
+
+

Command

+

+ + + + + + +
+
+

Cryptography

+

Adv.

+ + + + + + +
+
+

Deception

+

+ + + + + + +
+
+

Demolition

+

Adv.

+ + + + + + +
+
+

Evasion

+

+ + + + + + +
+
+

Gambling

+

+ + + + + + +
+
+

Interrogation

+

+ + + + + + +
+
+

Intimidation

+

+ + + + + + +
+
+

Investigation

+

+ + + + + + +
+
+

Medication

+

Adv.

+ + + + + + +
+
+

Nav Air

+

+ + + + + + +
+
+

Nav Land

+

+ + + + + + +
+
+

Nav Space

+

+ + + + + + +
+ +
+

Negotiation

+

+ + + + + + +
+
+

Pilot Air

+

+ + + + + + +
+
+

Pilot Land

+

+ + + + + + +
+
+

Pilot Space

+

+ + + + + + +
+
+

Security

+

Adv.

+ + + + + + +
+
+

Stunting

+

+ + + + + + +
+
+

Survival

+

+ + + + + + +
+
+

Technology

+

Adv.

+ + + + + + +
+
+
+ + + + + + + + +
+
+
+ +
+

Education

+
+

Name

+

Char

+

Mod

+

+5

+

+10

+

Roll

+
+
+ + + +
+
+ +
+
+
+ + + +
+
+ +
+
+
+ +
+

Languages

+
+ +
+
+ +
+
+ + + +

Abilities

+

Expand or collapse ability's descriptor block ⯆

+
+ + + + + +
+ + + + + +
+
+ + + + + + +
+ + + +
+
+
+

Ranged Weapons

+
+
+
+
Name
+ +
Type
+ +
+
+
Range
+ +
DMG Roll
+ +
Base
+ +
Pierce
+ +
+
+
Hit Mod
+ +
Magazine
+ +
/
+ + + +
+
+
RoF
+ +
/
+ +
/
+ +
Reload
+ +
Weight
+ +
+
+ + + + + +
+
+
+
+
+ +
+

Melee Weapons

+
+
+
+
Name
+ +
Type
+ +
+
+
Reach
+ +
DMG Roll
+ +
Base
+ +
Pierce
+ +
+
+
Hit Mod
+ +
Weight
+ +
Br Pts
+ +
/
+ + + +
+
+
damage plus Strength
+ +
pierce plus Strength
+ +
+
+ + + + + +
+
+
+
+
+ +
+ cR Count: + cR Calculation: + Weight Calculation: kilograms + + +
+
+
+ +
+
Gear / Item Name
+
Amount
+
Value
+
Weight
+
B Pts
+
Page #
+
+
+ + + + + + + +
+ + +
+
+ + + + + + + +
+ + +
+
+ +
+
+

Armor Display

+ +
+
+

Armor

+
+
+

Head

+ +
+
+
+

Arm L

+ +
+
+
+

Arm R

+ +
+
+
+

Chest

+ +
+
+
+

Leg L

+ +
+
+
+

Leg R

+ +
+
+ +
+

Armor Permutations

+
+
+

Name

+

Location

+

Hpts

+

Pg#

+
+
+ + + + +
+ + + + +
+
+
+
+ + + + +
+ + + + +
+
+ +
+ +

Armor Description

+ +
+ + + + + +
+
+
+ +
+ + + + + +
+ +
+ +
+ Finger / Toe + +
+ +
No Effect / Healthy
+ +
-1 WFM + WFR to Finger,
-2 Agility to Toe
+ +
-2 WFM + WFR to Finger,
-4 Agility to Toe
+ +
Body Location damaged.
No longer usable. -3 Strength to Finger, -3 Agility to Toe
+ +
Body Locaton destroyed,
-4 Strength to Finger, -4 Agility to Toe
+
+
+ +
+ Heart + +
+ +
No Effect / Healthy
+ +
-2 Strength + Toughness + Agility
+ +
-5 Strength + Toughness + Agility
+ +
-10 Strength + Toughness + Agility
+ +
Body Location damaged.
+10 Fatigue, -15 Strength + Toughness + Agility
+ +
Body Locaton destroyed,
instant death
+
+
+ +
+ Neck + +
+ +
No Effect / Healthy
+ +
-2 Toughness
+ +
-5 Toughness
+ +
-10 Toughness
+ +
+1 Fatigue, -10 Toughness
+ +
Body Location damaged.
-20 Toughness, Paralyzed and Helpless
+ +
Body Location destroyed,
instant death
+
+
+ +
+ Skull / Brain + +
+ +
No Effect / Healthy
+ +
-2 Perception + Intellect + WFM + WFR
+ +
-5 Perception + Intellect + WFM + WFR
+ +
-10 Perception + Intellect + WFM + WFR
+ +
Body Location damaged.
+10 Fatigue, -15 Perception + Intellect + WFM + WFR
+ +
Body Location destroyed,
instant death
+
+
+ +
+ Nose / Ear + +
+ +
No Effect / Healthy
+ +
-2 Perception to smelling or hearing Perception tests
+ +
-5 Perception to smelling or hearing Perception tests
+ +
-10 Perception to smelling or hearing Perception tests
+ +
-15 Perception to smelling or hearing Perception tests
+ +
Body Location broken.
-20 Perception to smelling or hearing Perception tests
+ +
Body Location destroyed,
cannot make or halve Perception to smelling or hearing tests
+
+
+ +
+ Limb (Arm / Leg) + +
+ +
No Effect / Healthy
+ +
-2 Strength to Arm or
-2 Agility to Leg
+ +
-5 Strength to Arm, or
-5 Agility to Leg
+ +
-10 Strength to Arm, or
-10 Agility to Leg
+ +
-15 Strength to Arm, or
-15 Agility to Leg
+ +
Body Location damaged. -15 Strength to Arm, or -15 Agility to Leg. -5 to limb's Actions
+ +
Body Location destroyed,
limb cannot be used
+3 Fatigue
+
+
+ +
+ Small / Large Intestines + +
+ +
No Effect / Healthy
+ +
-2 Toughness + Agility
+ +
-4 Toughness + Agility
+ +
-6 Toughness + Agility
+ +
-10 Toughness + Agility
+ +
Body Location damaged.
+2 Fatigue, -15 Toughness + Agility
+ +
Body Location destroyed,
+5 Fatigue, -20 Toughness + Agility
+
+
+ +
+ Lungs + +
+ +
No Effect / Healthy
+ +
-2 Toughness, stunned for
(D5-Toughness Modifier) rounds
+ +
-5 Toughness, stunned for
(2D5-Toughness Modifier) rounds
+ +
-10 Toughness, stunned for
(3D5-Toughness Modifier) rounds
+ +
-15 Toughness, stunned for
(4D5-Toughness Modifier) rounds
+ +
Body Location damaged.
-20 Toughness, stunned for
(5D5-Toughness Modifier) rounds
+ +
Body Location destroyed,
-25 Toughness, stunned for
(6D5-Toughness Modifier) rounds.
Character will take 2 wounds whenever they take a Movement Action quicker than 2 Meters per Turn.
+
+
+ +
+ Kidney / Stomach / Liver / Spleen + +
+ +
No Effect / Healthy
+ +
-2 Toughness + Agility
+ +
-4 Toughness + Agility
+ +
-6 Toughness + Agility
+ +
-10 Toughness + Agility
+ +
Body Location damaged.
+1 Fatigue, -15 Toughness + Agility
+ +
Body Location destroyed,
+5 Fatigue, -20 Toughness + Agility
+
+
+ +
+ Knee / Ankle / Shoulder / Elbow + +
+ +
No Effect / Healthy
+ +
-2 Strength + Agility
+ +
-4 Strength + Agility
+ +
-6 Strength + Agility
+ +
-10 Strength + Agility
+ +
Body Location damaged.
+1 Fatigue, -15 Strength + Agility
+ +
Body Location destroyed,
+5 Fatigue, -20 Strength + Agility
+
+
+ +
+ Eye + +
+ +
No Effect / Healthy
+ +
-2 Perception to seeing tests
+ +
-5 Perception to seeing tests
+ +
-10 Perception to seeing tests
+ +
-12 Perception to seeing tests
+ +
Body Location broken.
-15 Perception to seeing tests
+ +
Body Location destroyed,
Character blinded for D5 rounds. -20 Perception to seeing tests
+
+
+ +
+ Mouth + +
+ +
No Effect / Healthy
+ +
-1 Toughness, -5 to speaking tests
+ +
-3 Toughness, -5 to speaking tests
+ +
-5 Toughness, -10 to speaking tests
+ +
-8 Toughness, -10 to speaking tests
+ +
Body Location broken.
+1 Fatigue, -12 Toughness, -15 to speaking tests
+ +
Body Location destroyed,
+2 Fatigue, -15 Toughness, -15 to speaking tests
+
+
+ +
+ Hand + +
+ +
No Effect / Healthy
+ +
-3 to both Warfare stats if hand is used to Attack
+ +
-5 to both Warfare stats if hand is used to Attack
+ +
-10 to both Warfare stats if hand is used to Attack
+ +
-13 to both Warfare stats if hand is used to Attack
+ +
Body Location broken.
-15 to both Warfare stats if hand is used to Attack
+ +
Body Location destroyed,
Character cannot use the hand for any Actions
+
+
+ +
+ Chin / Jaw / Cheek + +
+ +
No Effect / Healthy
+ +
-2 Toughness
+ +
-4 Toughness, -5 to speaking tests
+ +
-6 Toughness, -10 to speaking tests
+ +
+1 Fatigue, -10 Toughness, -10 to speaking tests
+ +
Body Location damaged.
+2 Fatigue, -15 Toughness, -15 to speaking tests
+ +
Body Location destroyed,
+3 Fatigue, -20 Toughness, -20 to speaking tests
+
+
+ +
+ Foot + +
+ +
No Effect / Healthy
+ +
-5 to Agility when figuring Movement Speed
+ +
-10 to Agility when figuring Movement Speed
+ +
-15 to Agility when figuring Movement Speed
+ +
-20 to Agility when figuring Movement Speed
+ +
Body Location broken.
-25 to Agility when figuring Movement Speed
+ +
Body Location destroyed,
Character cannot use the Foot for any Actions. Half Move reduced to 1 Meter, Full Move reduced to 2 Meters, Charge and Run are impossible.
+
+
+ +
+ Pelvis + +
+ +
No Effect / Healthy
+ +
-1 Toughness, -4 Agility
+ +
-3 Toughness, -6 Agility
+ +
-6 Toughness, -8 Agility
+ +
-8 Toughness, -12 Agility
+ +
Body Location damaged.
-20 Toughness + Agility
+ +
Body Location destroyed,
-30 Toughness + Agility
+
+
+ +
+ Chest + +
+ +
No Effect / Healthy
+ +
-2 Toughness
+ +
-4 Toughness
+ +
-8 Toughness, stunned for 1D5 rounds
+ +
-10 Toughness, stunned for 2D5 rounds
+ +
Body Location broken.
-15 Toughness, stunned for 3D5 rounds
+ +
Body Location destroyed,
instant death
+
+
+ +
+
+ +

01-10 HEAD

+
01 Neck
+
02 Chin
+
03 Mouth
+
04-05 Nose
+
06-07 Cheeks
+
08 Eyes
+
09 Forehead
+
10 Ear
+

11-20 LEFT ARM

+
11 Fingers
+
12 Hands
+
13-15 Forearm
+
16 Elbow
+
17-19 Bicep
+
20 Shoulder
+

21-30 RIGHT ARM

+
21 Fingers
+
22 Hands
+
23-25 Forearm
+
26 Elbow
+
27-29 Bicep
+
30 Shoulder
+

31-45 LEFT LEG

+
31 Toes
+
32 Foot
+
33 Ankle
+
34-37 Shin
+
38 Knee
+
39-43 Thigh
+
44-45 Pelvis
+

46-61 RIGHT LEG

+
46 Toes
+
47 Foot
+
48 Ankle
+
49-53 Shin
+
54 Knee
+
55-58 Thigh
+
59-60 Pelvis
+

62-100 CHEST

+
61-66 Small Intestines
+
67-72 Large Intestines
+
73-78 Kidney
+
79-84 Stomach / Liver
+
85-89 Heart
+
90-96 Lungs
+
97-100 No Organ Hit
+
+
+

ROLL LOCATION (optional)

+
1-3 Left
+
4-7 Center
+
8-10 Right
+
+
+

IF Fingers / Toes 1D10

+
1-2 Pinky Finger / Toe
+
3-4 Ring Finger / Toe
+
5-6 Middle Finger / Toe
+
7-8 Index Finger / Toe
+
9-10 Thumb Finger / Toe
+
+
+ +
+
+

Medical Information

+
+ + +
+ +
+
+ +
+
+ + + + + +
+ +

Experience Summary

+
+ Unspent XP: + Spent XP: + XP Total: +
+
+
+
Name
+
XP Cost
+
Page #
+
Name
+
XP Cost
+
Page #
+
+
+ + + + + + +
+
+
+ + + + + + +
+
+ +
+
+

Faction Training

+
+
U.N.S.C.
+
Forerunner
+
Covenant / Banished
+
+
+
+

Weapon Training

+
+
Basic
+
Infantry
+
Vehicle
+
Melee
+
Heavy
+
Advanced
+
Long-Range
+
Explosives
+
+
+
+ +
+ + + + + +
+ +

Journal: Objectives

+
+
+ + +
+
+

Journal: Notes

+
+
+ + +
+
+
+ + + + + +
+ +
+
+
+ + + + + +

DIMENSIONS

+
Length
+
Width
+
Height
+
Weight
+ + + + + + +

SPEED AND MANEUVERABILITY

+ +

SPEED AND MANEUVERABILITY

+ +

CHARACTERISTICS

+ + +
Accelerate
+ +
Brake
+ +
Top Speed
+ +
Maneuver
+ + + + + + + + + + +
Vertical
+ +
Takeoff
+ +
Target Range
+ +
Targeting
+ + + + + + + + + + +
Strength
+ +
Melee
+ + + + + + + + +
Mythic
+ + +

CREW AND COMPLEMENT

+ +
Crew
+ +
Complement
+ + + + +

HULL

+
Hull Material
+ +
+
+

BREAKPOINTS

+
1-20 Wep
+
21-40 Mob
+
41-60 Eng
+
61-80 Optic
+
81-100 Crew
+ + + + + +

Armor

+
Front
+
Back
+
Side
+
Top
+
Bottom
+ + + + + +
+
+

Miscellaneous

+
Size Points
+
Weapon Points
+ + + + +
Shield Rating
+ +
Shield Current
+ +
Recharge Delay
+ +
Recharge Rate
+ + + + + + + + + +
+
+ + + + + +
+
+ + + + + +
+
+
+
+
+ +
+
+

Vehicle Ranged Weapons

+
+
+
+
Name
+ +
Type
+ +
+
+
Range
+ +
DMG Roll
+ +
Base
+ +
Pierce
+ +
+
+
Hit Mod
+ +
Magazine
+ +
/
+ + + +
+
+
RoF
+ +
/
+ +
/
+ +
Reload
+ +
Weight
+ +
+
+ + + + + +
+
+
+
+
+ +
+

Vehicle Melee Weaponry

+
+
+
+
Name
+ +
Type
+ +
+
+
Reach
+ +
DMG Roll
+ +
Base
+ +
Pierce
+ +
+
+
Hit Mod
+ +
Weight
+ +
Br Pts
+ +
/
+ + + +
+
+ + + + + +
+
+
+
+
+
+
+ +
+ + + + + +
+ +

Settings

+

Species Overrides

+ +
+ +

Initiative Overrides

+ +
+ +

Auto Roll Hit Locations

+ +
+ +

Weapon Description in Damage Roll

+ +
+ +

Calculate The Negative Impact Of Fatigue Automatically

+ +
+ +

Add half mythic agility to initiative

+ +
+ +

NPC Sheet

+ +
+
+ +
+ + + + + + + + + + + + + + + +
+
+ +
+ + +

+

+ +

+

+ +
+
+ + +
+
+ + + + + + +
+ +
+
+ Characteristics + + + + + + + + + + +
+
+   + + + + + + + + + + +
+
+ Mythic + + + +
+
+   +
+
+   +

Half

+

Full

+

Charge

+

Run

+

Sprint

+

Jump

+

Leap

+

Carry

+

Lift

+

Push

+
+
+   + + + + + + + + + + +
+
+
+ Skills +
+
+ + + + + + + + +
+
+
+
+ + +
+
+ +

Current

+ +

Max

+ +
+ +
+ +

Current

+ +

Max

+ +
+ +
+ +

Current

+ +

Max

+ +
+ +
+ +

Current

+ +

Max

+ +
+ +
+ +

Current

+ +

Max

+ +

Delay

+ +

Charge

+ +
+ +
+ +

Head

+ +

Arms

+ +

Chest

+ +

Legs

+ +
+
+ +   + +
+
+

Ranged Weapons

+
+
+
+
Name
+ +
Type
+ +
+
+
Range
+ +
DMG Roll
+ +
Base
+ +
Pierce
+ +
+
+
Hit Mod
+ +
Magazine
+ +
/
+ + + +
+
+
RoF
+ +
/
+ +
/
+ +
Reload
+ +
Weight
+ +
+
+ + + + + +
+
+
+
+ +
+

Melee Weapons

+
+
+
+
Name
+ +
Type
+ +
+
+
Reach
+ +
DMG Roll
+ +
Base
+ +
Pierce
+ +
+
+
Hit Mod
+ +
Weight
+ +
Br Pts
+ +
/
+ + + +
+ +
+
damage plus Strength
+ + +
pierce plus Strength
+ +
+ +
+ + + + + +
+
+
+
+
+
+

Additional info

+
+ + + + + +
+ + + + + +
+
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + {{#initiative}} +
{{character}} rolls for Initiative
+
+
{{initiative}} Degrees of success
+ +
+ {{/initiative}} + + + + {{#roll-name}} +
{{character}} rolls for {{roll-name}}
+
+
+
{{roll}}
+
+ {{#^rollLess() roll 0 }}Degrees of success{{/^rollLess() roll 0 }} + {{#rollLess() roll 0 }}Degrees of failure{{/rollLess() roll 0 }} +
+
+ +
+ {{/roll-name}} + + + + {{#avrdam}} +
{{character}} damage with autoroller
+
+
+
Damage dealt:
+
{{avrdam}}
+
+
Warning: this macro is complex; Values displayed are not a perfectly accurate simulation.
+ +
+ {{/avrdam}} + + + + {{#attack}} +
{{character}} rolls to attack with {{weapon}}
+ {{#loc}}
{{/loc}} + {{^loc}}
{{/loc}} + +
+
{{roll}}
+ {{#^rollLess() roll 0 }}
Degrees of success
{{/^rollLess() roll 0 }} + {{#rollLess() roll 0 }}
Degrees of failure
{{/rollLess() roll 0 }} +
+ + {{#rollWasCrit() roll }}
A CRITICAL FAIL!
{{/rollWasCrit() roll }} + {{#rollWasFumble() roll }}
A CRITICAL HIT!
{{/rollWasFumble() roll }} +
+ {{/attack}} + + + + {{#loc}} + {{^attack}}
{{/attack}} + {{#attack}}
{{/attack}} +
Hit Location {{loc}}
+
+ {{#rollBetween() loc 1 10}} HEAD: {{/rollBetween() loc 1 10}} + {{#rollBetween() loc 1 1}} 01 Neck {{/rollBetween() loc 1 1}} + {{#rollBetween() loc 2 2}} 02 Chin {{/rollBetween() loc 2 2}} + {{#rollBetween() loc 3 3}} 03 Mouth {{/rollBetween() loc 3 3}} + {{#rollBetween() loc 4 5}} 04-05 Nose {{/rollBetween() loc 4 5}} + {{#rollBetween() loc 6 7}} 06-07 Cheeks {{/rollBetween() loc 6 7}} + {{#rollBetween() loc 8 8}} 08 Eyes {{/rollBetween() loc 8 8}} + {{#rollBetween() loc 9 9}} 09 Forehead {{/rollBetween() loc 9 9}} + {{#rollBetween() loc 10 10}} 10 Ear {{/rollBetween() loc 10 10}} + + {{#rollBetween() loc 11 20}} LEFT ARM: {{/rollBetween() loc 11 20}} + {{#rollBetween() loc 11 11}} 11 Fingers {{/rollBetween() loc 11 11}} + {{#rollBetween() loc 12 12}} 12 Hands {{/rollBetween() loc 12 12}} + {{#rollBetween() loc 13 15}} 13-15 Forearm {{/rollBetween() loc 13 15}} + {{#rollBetween() loc 16 16}} 16 Elbow {{/rollBetween() loc 16 16}} + {{#rollBetween() loc 17 19}} 17-19 Bicep {{/rollBetween() loc 17 19}} + {{#rollBetween() loc 20 20}} 20 Shoulder {{/rollBetween() loc 20 20}} + + {{#rollBetween() loc 21 30}} RIGHT ARM: {{/rollBetween() loc 21 30}} + {{#rollBetween() loc 21 21}} 21 Finger {{/rollBetween() loc 21 21}} + {{#rollBetween() loc 22 22}} 22 Hands {{/rollBetween() loc 22 22}} + {{#rollBetween() loc 23 25}} 23-25 Forearm {{/rollBetween() loc 23 25}} + {{#rollBetween() loc 26 26}} 26 Elbow {{/rollBetween() loc 26 26}} + {{#rollBetween() loc 27 29}} 27-29 Bicep {{/rollBetween() loc 27 29}} + {{#rollBetween() loc 30 30}} 30 Shoulder {{/rollBetween() loc 30 30}} + + {{#rollBetween() loc 31 45}} LEFT LEG: {{/rollBetween() loc 31 45}} + {{#rollBetween() loc 31 31}} 31 Toes {{/rollBetween() loc 31 31}} + {{#rollBetween() loc 32 32}} 32 Foot {{/rollBetween() loc 32 32}} + {{#rollBetween() loc 33 33}} 33 Ankle {{/rollBetween() loc 33 33}} + {{#rollBetween() loc 34 37}} 34-37 Shin {{/rollBetween() loc 34 37}} + {{#rollBetween() loc 38 38}} 38 Kne {{/rollBetween() loc 38 38}} + {{#rollBetween() loc 39 43}} 39-43 Thigh {{/rollBetween() loc 39 43}} + {{#rollBetween() loc 44 45}} 44-45 Pelvis {{/rollBetween() loc 44 45}} + + {{#rollBetween() loc 46 60}} RIGHT LEG: {{/rollBetween() loc 46 60}} + {{#rollBetween() loc 46 46}} 46 Toes {{/rollBetween() loc 46 46}} + {{#rollBetween() loc 47 47}} 47 Foot {{/rollBetween() loc 47 47}} + {{#rollBetween() loc 48 48}} 48 Ankle {{/rollBetween() loc 48 48}} + {{#rollBetween() loc 49 53}} 49-53 Shin {{/rollBetween() loc 49 53}} + {{#rollBetween() loc 54 54}} 54 Knee {{/rollBetween() loc 54 54}} + {{#rollBetween() loc 55 58}} 55-58 Thigh {{/rollBetween() loc 55 58}} + {{#rollBetween() loc 59 60}} 59-60 Pelvis {{/rollBetween() loc 59 60}} + + {{#rollBetween() loc 61 100}} CHEST: {{/rollBetween() loc 61 100}} + {{#rollBetween() loc 61 66}} 61-66 Small Intestines {{/rollBetween() loc 61 66}} + {{#rollBetween() loc 67 72}} 67-72 Large Intestines {{/rollBetween() loc 67 72}} + {{#rollBetween() loc 73 78}} 73-78 Kidney {{/rollBetween() loc 73 78}} + {{#rollBetween() loc 79 84}} 79-84 Stomach / Liver {{/rollBetween() loc 79 84}} + {{#rollBetween() loc 85 89}} 85-89 Heart {{/rollBetween() loc 85 89}} + {{#rollBetween() loc 90 96}} 90-96 Lungs {{/rollBetween() loc 90 96}} + {{#rollBetween() loc 97 100}} 97-100 No Organ Hit {{/rollBetween() loc 97 100}} +
+
+ {{/loc}} + + + + {{#damage}} +
{{character}} rolls for damage with {{weapon}}
+ {{#description}}
{{/description}} + {{^description}}
{{/description}} +
+ +
+
Damage
+
{{damage}}
+
+ +
+
Pierce
+
{{pierce}}
+
+
+ +
+ {{/damage}} + {{#description}} + {{#name}}
{{name}}
{{/name}} +
+
{{description}}
+
+ {{/description}} + + + + {{#scatter-range}} +
{{character}} scatters
+
+
Range: {{scatter-range}} meters
+ {{#rollBetween() scatter-direction 1 2}} {{/rollBetween() scatter-direction 1 2}} + {{#rollBetween() scatter-direction 3 3}} {{/rollBetween() scatter-direction 3 3}} + {{#rollBetween() scatter-direction 4 4}} {{/rollBetween() scatter-direction 4 4}} + {{#rollBetween() scatter-direction 5 5}} {{/rollBetween() scatter-direction 5 5}} + {{#rollBetween() scatter-direction 6 7}} {{/rollBetween() scatter-direction 6 7}} + {{#rollBetween() scatter-direction 8 8}} {{/rollBetween() scatter-direction 8 8}} + {{#rollBetween() scatter-direction 9 9}} {{/rollBetween() scatter-direction 9 9}} + {{#rollBetween() scatter-direction 10 10}} {{/rollBetween() scatter-direction 10 10}} + +
+ {{/scatter-range}} + + + + {{#2x2}} +
{{character}}: {{name}}
+
+ +
+
{{2x2-name}}
+
{{2x2}}
+
{{2x2-name-max}}
+
{{2x2-max}}
+
+ +
+ {{/2x2}} + + {{#4x2-1}} +
{{character}}: {{name}}
+
+
+ +
+
{{4x2-1-name}}
+
{{4x2-1}}
+
{{4x2-1-name-max}}
+
{{4x2-1-max}}
+
+ +
+
{{4x2-2-name}}
+
{{4x2-2}}
+
{{4x2-2-name-max}}
+
{{4x2-2-max}}
+
+ +
+ {{/4x2-1}} + +
+ diff --git a/Halo_Mythic_3dot5/README.md b/Halo_Mythic_3dot5/README.md index df8037a813..73a2114f30 100644 --- a/Halo_Mythic_3dot5/README.md +++ b/Halo_Mythic_3dot5/README.md @@ -1,7 +1,7 @@ -# Halo_Mythic_3dot5 +# Halo_Mythic_4dot0 This sheet is designed for use in Roll20. There is a universal header that applies to all in-sheet tabs. This header section consists of five grid sub-sections: first logo and core character details, second characteristics, third Mythical characteristics plus physical calculations such as movement and carrying capacity, fourth initiative roller and alternate in-sheet tabs, and fifth has all other numbers that should be accessible on-hand by the player such as luck, wounds, etc. Specifically, the fifth header grid will be made to have the following attributes displayed: total experience points, luck points, support points, fatigue points, wound count, armor data, shield data, and credit count. Note that these attributes will be accessible and editable in other parts of the sheet. - These tabs are composed of different sections: core character information such as skills and education, a summary of medical status along with any bodily injuries that could be sustained, a list of equipment both used in and out of combat such as weapons or communications gear, an experience page to differentiate unspent/spent experience points toward an automatically tracked total sum number, a player-kept journal tab to list complete/incomplete objectives in a mission or keep a history of your character's time spent, a vehicles tab to list vehicle data, and a settings tab to allow the player to apply technical changes to the sheet if needed, such as applying an automatic jump multiplier of 2 if playing as a Jackal. + These tabs are composed of different sections: core character information such as skills and education, a summary of medical status along with any bodily injuries that could be sustained, a list of equipment both used in and out of combat such as weapons or communications gear, an experience page to differentiate unspent/spent experience points toward an automatically tracked total sum number, a player-kept journal tab to list complete/incomplete objectives in a mission or keep a history of your character's time spent, a vehicles tab to list vehicle data, and a settings tab to allow the player to apply technical changes to the sheet if needed, such as applying an automatic jump multiplier if playing as a Jackal. diff --git a/Halo_Mythic_3dot5/sheet.json b/Halo_Mythic_3dot5/sheet.json index 5cd1953805..0f6939da70 100644 --- a/Halo_Mythic_3dot5/sheet.json +++ b/Halo_Mythic_3dot5/sheet.json @@ -1,56 +1,69 @@ -{ - "html": "HaloMythic3dot5.html", - "css": "HaloMythic3dot5.css", - "authors": "Omran Losinno, Michael van Weelde", - "roll20userid": "557736, 1503191", - "preview": "preview.png", - "instructions": "This sheet is designed for use in Roll20 it is based on the Mythic ttrpg by Brandon Vorked Miller.\r\rThere is a universal header that applies to all in-sheet tabs. This header section consists of five grid sub-sections: first logo and core character details, second characteristics, third Mythical characteristics plus physical calculations such as movement and carrying capacity, fourth initiative roller and alternate in-sheet tabs, and fifth has all other numbers that should be accessible on-hand by the player such as luck, wounds, etc. Specifically, the fifth header grid will be made to have the following attributes displayed: total experience points, luck points, support points, fatigue points, wound count, armor data, shield data, and credit count. Note that these attributes will be accessible and editable in other parts of the sheet. These tabs are composed of different sections: core character information such as skills and education, a summary of medical status along with any bodily injuries that could be sustained, a list of equipment both used in and out of combat such as weapons or communications gear, an experience page to differentiate unspent/spent experience points toward an automatically tracked total sum number, a player-kept journal tab to list complete/incomplete objectives in a mission or keep a history of your character's time spent, a vehicles tab to list vehicle data, and a settings tab to allow the player to apply technical changes to the sheet if needed, such as applying an automatic jump multiplier of 2 if playing as a Jackal.", - "useroptions": [ - { - "attribute": "initmod0", - "displayname": "Initiative Overrides", - "type": "select", - "options": [ - "No tiebreaker|[[floor", - "Decimal tiebreaker|[[", - "AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor" - ], - "default": "[[floor", - "description": "Select the tiebreaker setting to use on the character sheet." - }, - { - "attribute": "settings_hitroll", - "displayname": "Auto Roll Hit Locations", - "type": "select", - "options": [ - "Automatically roll hit locations|{{loc=[[1d100]]}}", - "Don't automatically roll hit locations| " - ], - "default": "{{loc=[[1d100]]}}", - "description": "Select the Auto Hit Location setting to use on the character sheet." - }, - { - "attribute": "settings_weapondescription", - "displayname": "Weapon Description in Damage Roll", - "type": "select", - "options": [ - "Include weapon description|description", - "Exclude weapon description| " - ], - "default": " ", - "description": "Select the Weapon Description setting to use on the character sheet." - }, - { - "attribute": "settings_fatigue", - "displayname": "Calculate The Negative Impact Of Fatigue Automatically", - "type": "select", - "options": [ - "Auto calculate Fatigue|0", - "Dont auto calculate Fatigue|1" - ], - "default": "0", - "description": "Select the fatigue calculation setting to use on the character sheet." - } - ], - "legacy": true -} \ No newline at end of file +{ + "html": "HaloMythic4dot0.html", + "css": "HaloMythic4dot0.css", + "authors": "Omran Losinno, Michael van Weelde", + "roll20userid": "557736, 1503191", + "preview": "preview.png", + "instructions": "This sheet is designed for use in Roll20 it is based on the Mythic ttrpg by Brandon Vorked Miller.\r\rThere is a universal header that applies to all in-sheet tabs. This header section consists of five grid sub-sections: first logo and core character details, second characteristics, third Mythical characteristics plus physical calculations such as movement and carrying capacity, fourth initiative roller and alternate in-sheet tabs, and fifth has all other numbers that should be accessible on-hand by the player such as luck, wounds, etc. Specifically, the fifth header grid will be made to have the following attributes displayed: total experience points, luck points, support points, fatigue points, wound count, armor data, shield data, and credit count. Note that these attributes will be accessible and editable in other parts of the sheet. These tabs are composed of different sections: core character information such as skills and education, a summary of medical status along with any bodily injuries that could be sustained, a list of equipment both used in and out of combat such as weapons or communications gear, an experience page to differentiate unspent/spent experience points toward an automatically tracked total sum number, a player-kept journal tab to list complete/incomplete objectives in a mission or keep a history of your character's time spent, a vehicles tab to list vehicle data, and a settings tab to allow the player to apply technical changes to the sheet if needed, such as applying an automatic jump multiplier if playing as a Jackal.", + "useroptions": [ + { + "attribute": "initmod0", + "displayname": "Initiative Overrides", + "type": "select", + "options": [ + "No tiebreaker|[[floor", + "Decimal tiebreaker|[[", + "AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor" + ], + "default": "[[floor", + "description": "Select the tiebreaker setting to use on the character sheet." + }, + { + "attribute": "settings_hitroll", + "displayname": "Auto Roll Hit Locations", + "type": "select", + "options": [ + "Automatically roll hit locations|{{loc=[[1d100]]}}", + "Don't automatically roll hit locations| " + ], + "default": "{{loc=[[1d100]]}}", + "description": "Select the Auto Hit Location setting to use on the character sheet." + }, + { + "attribute": "settings_weapondescription", + "displayname": "Weapon Description in Damage Roll", + "type": "select", + "options": [ + "Include weapon description|description", + "Exclude weapon description| " + ], + "default": " ", + "description": "Select the Weapon Description setting to use on the character sheet." + }, + { + "attribute": "settings_fatigue", + "displayname": "Calculate The Negative Impact Of Fatigue Automatically", + "type": "select", + "options": [ + "Auto calculate Fatigue|0", + "auto calculate Fatigue Enduring|1", + "Dont auto calculate Fatigue|2" + ], + "default": "0", + "description": "Select the fatigue calculation setting to use on the character sheet." + }, + + { + "attribute": "initmod4", + "displayname": "Add half mythic agility to initiative", + "type": "select", + "options": [ + "Half mythic agility|1", + "No mythic agility (3.7 legacy)|0" + ], + "default": "1", + "description": "Select the initiative calculation setting to use on the character sheet." + } + + ] +}