[Spycraft_2.0] Fix Sense Motive and Slight of Hand

This commit is contained in:
Jhon Adams
2016-04-09 14:28:26 -07:00
parent 6d0fd6410b
commit 79290c4fd3
+28 -28
View File
@@ -1042,18 +1042,18 @@
<!-- Sense Motive Wis -->
<td><button type="roll" value="&{template:default} {{name=Sense Motive (Wis)}} {{attack=[[1d20cs>@{Sense MotiveThreatRange}cf<@{Sense MotiveErrorRange}+@{Sense MotiveWisBonus}]]}}" name="attr_Sense MotiveWisRoll"/></td>
<td rowspan='2' style="vertical-align:text-top;"><input type="checkbox" name="attr_Sense MotiveClassSkill" ></td>
<td style="vertical-align:text-top;" rowspan='2'>Sense Motive</td>
<td><button type="roll" value="&{template:default} {{name=SenseMotive (Wis)}} {{attack=[[1d20cs>@{SenseMotiveThreatRange}cf<@{SenseMotiveErrorRange}+@{SenseMotiveWisBonus}]]}}" name="attr_SenseMotiveWisRoll"/></td>
<td rowspan='2' style="vertical-align:text-top;"><input type="checkbox" name="attr_SenseMotiveClassSkill" ></td>
<td style="vertical-align:text-top;" rowspan='2'>SenseMotive</td>
<td>Wis</td>
<td><input type="number" style="width:40px;" name="attr_Sense MotiveSkillCap" value="15"/></td>
<td><input type="number" class="sheet-short" name="attr_Sense MotiveWisBonus" value="(@{Sense MotiveRanks}+@{Sense MotiveWisMod}+@{Sense MotiveMiscMod})" disabled="true"/></td>
<td><input type="number" style="width:40px;" name="attr_SenseMotiveSkillCap" value="15"/></td>
<td><input type="number" class="sheet-short" name="attr_SenseMotiveWisBonus" value="(@{SenseMotiveRanks}+@{SenseMotiveWisMod}+@{SenseMotiveMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Sense MotiveRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sense MotiveWisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Sense MotiveMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sense MotiveErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sense MotiveThreatRange" value="20"></td>
<td><input type="number" style="width:40px;" name="attr_SenseMotiveRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SenseMotiveWisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_SenseMotiveMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SenseMotiveErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_SenseMotiveThreatRange" value="20"></td>
</tr>
<tr>
@@ -1074,16 +1074,16 @@
<!-- Sense Motive Cha -->
<td><button type="roll" value="&{template:default} {{name=Sense Motive (Cha)}} {{attack=[[1d20cs>@{Sense MotiveThreatRange}cf<@{Sense MotiveErrorRange}+@{Sense MotiveChaBonus}]]}}" name="attr_Sense MotiveChaRoll"/></td>
<td><button type="roll" value="&{template:default} {{name=SenseMotive (Cha)}} {{attack=[[1d20cs>@{SenseMotiveThreatRange}cf<@{SenseMotiveErrorRange}+@{SenseMotiveChaBonus}]]}}" name="attr_SenseMotiveChaRoll"/></td>
<td>Cha</td>
<td><input type="number" style="width:40px;" name="attr_Sense MotiveSkillCap2" value="(@{Sense MotiveSkillCap})" disabled="true"/></td>
<td><input type="number" class="sheet-short" name="attr_Sense MotiveChaBonus" value="(@{Sense MotiveRanks}+@{Sense MotiveChaMod}+@{Sense MotiveMiscMod})" disabled="true"/></td>
<td><input type="number" style="width:40px;" name="attr_SenseMotiveSkillCap2" value="(@{SenseMotiveSkillCap})" disabled="true"/></td>
<td><input type="number" class="sheet-short" name="attr_SenseMotiveChaBonus" value="(@{SenseMotiveRanks}+@{SenseMotiveChaMod}+@{SenseMotiveMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Sense MotiveRanks2" value="(@{Sense MotiveRanks})" disabled="true"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sense MotiveChaMod" value="(@{CharismaMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Sense MotiveMiscMod2" value="(@{Sense MotiveMiscMod})" disabled="true"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sense MotiveErrorRange2" value="(@{Sense MotiveErrorRange})" disabled="true"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sense MotiveThreatRange2" value="(@{Sense MotiveThreatRange})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_SenseMotiveRanks2" value="(@{SenseMotiveRanks})" disabled="true"></td>
<td><input type="number" class="sheet-input-small" name="attr_SenseMotiveChaMod" value="(@{CharismaMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_SenseMotiveMiscMod2" value="(@{SenseMotiveMiscMod})" disabled="true"></td>
<td><input type="number" class="sheet-input-small" name="attr_SenseMotiveErrorRange2" value="(@{SenseMotiveErrorRange})" disabled="true"></td>
<td><input type="number" class="sheet-input-small" name="attr_SenseMotiveThreatRange2" value="(@{SenseMotiveThreatRange})" disabled="true"></td>
</tr>
<tr>
@@ -1106,18 +1106,18 @@
<!-- Sleight of Hand Dex -->
<td><button type="roll" value="&{template:default} {{name=Sleight of Hand (Dex)}} {{attack=[[1d20cs>@{Sleight of HandThreatRange}cf<@{Sleight of HandErrorRange}+@{Sleight of HandDexBonus}]]}}" name="attr_Sleight of HandDexRoll"/></td>
<td rowspan='1' style="vertical-align:text-top;"><input type="checkbox" name="attr_Sleight of HandClassSkill" ></td>
<td style="vertical-align:text-top;" rowspan='1'>Sleight of Hand</td>
<td><button type="roll" value="&{template:default} {{name=SleightofHand (Dex)}} {{attack=[[1d20cs>@{SleightofHandThreatRange}cf<@{SleightofHandErrorRange}+@{SleightofHandDexBonus}]]}}" name="attr_SleightofHandDexRoll"/></td>
<td rowspan='1' style="vertical-align:text-top;"><input type="checkbox" name="attr_SleightofHandClassSkill" ></td>
<td style="vertical-align:text-top;" rowspan='1'>SleightofHand</td>
<td>Dex</td>
<td><input type="number" style="width:40px;" name="attr_Sleight of HandSkillCap" value="15"/></td>
<td><input type="number" class="sheet-short" name="attr_Sleight of HandDexBonus" value="(@{Sleight of HandRanks}+@{Sleight of HandDexMod}+@{Sleight of HandMiscMod})" disabled="true"/></td>
<td><input type="number" style="width:40px;" name="attr_SleightofHandSkillCap" value="15"/></td>
<td><input type="number" class="sheet-short" name="attr_SleightofHandDexBonus" value="(@{SleightofHandRanks}+@{SleightofHandDexMod}+@{SleightofHandMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Sleight of HandRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sleight of HandDexMod" value="(@{DexterityMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Sleight of HandMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sleight of HandErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sleight of HandThreatRange" value="20"></td>
<td><input type="number" style="width:40px;" name="attr_SleightofHandRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SleightofHandDexMod" value="(@{DexterityMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_SleightofHandMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SleightofHandErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_SleightofHandThreatRange" value="20"></td>
</tr>
<tr>