diff --git a/Microlite20/microlite20.css b/Microlite20/microlite20.css index f2130e6f8e..1b886ce8e4 100644 --- a/Microlite20/microlite20.css +++ b/Microlite20/microlite20.css @@ -16,15 +16,21 @@ width: 3.5em; .charsheet { background-image: url("http://freeseamlesstextures.com/images/11-fiber-paper-background-sml.jpg"); } -.charsheet table td, .charsheet table th { -font-size: 1.2em; -font-weight: bold; -text-align: center; -} + select.sheet-dtype { width: 60px; vertical-align: top; } + +.sheet-table{ + width:100%; +} +.sheet-table td, .sheet-table th{ + font-size: 1.2em; + font-weight: bold; + text-align: center; + padding: 5px; +} input[type="number"] { -moz-appearance: textfield; } diff --git a/Microlite20/microlite20.html b/Microlite20/microlite20.html index 22c7fd9983..df6e04f9e4 100644 --- a/Microlite20/microlite20.html +++ b/Microlite20/microlite20.html @@ -19,6 +19,18 @@ + + + + + + + + + + + + @@ -32,28 +44,13 @@ - - - - - - - - - - - -

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Stats/Attributes

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diff --git a/Microlite20/readme.md b/Microlite20/readme.md index 04e4a29b31..ae8b34f4fb 100644 --- a/Microlite20/readme.md +++ b/Microlite20/readme.md @@ -5,6 +5,17 @@ use with Roll20.net and released open source under the MIT License. ### Changelog ### +**Release 4.5 - March 16, 2015** +- Added note to initiative roll to explain initiative roll calculation. +- Moved all roll calculation explanations to title attributes. Now the explanations display when you hover over the buttons. You are all now delivered from the cursed wall of text. +- Rearranged the sheet to make more use of real estate. +- Added css for tables in order to better separate fields +- Standardized roll template output +- Changed "racial bonus" to "human racial bonus" +- Removed "Dice Type" and "Dice Number" in favor of 1 field that'll do both: "Damage Dice" +- Retitled some things for better display +- Changed Height and Weight to text boxes... + **Release 4.1 - March 12, 2015** - Fixed logic on attack rolls. M20's rulebook was worded in a confusing way, which resulted in an additional +1 roll per level on every attack roll. So this fix removes that additional +1 per level. - Fixed Ranger bonus calculation. Was missing an ending parenthesis, so it wasn't getting calculated.
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