diff --git a/ARC/translations/da.json b/ARC/translations/da.json index 096efa8fda..e401b096f1 100644 --- a/ARC/translations/da.json +++ b/ARC/translations/da.json @@ -119,7 +119,7 @@ "knowledge": "Knowledge", "knowledge_description": "Careful: assess, inquire, analyze
Concerted: recall, memorize, restore
Creative: theorize, shift, make logical connections", "learning_spells_and_techniques": "Learning Spells & Techniques", - "learning_spells_and_techniques_base_effect": "To gain a new Spell or Technique—either an additional instance or a brand-new power—the hero must have access to a source that can teach them, as well as a number of successful, special Skill Checks equal to the Spell or Technique's Complexity, and with TN equal to pure Arcana or pure Focus; Approach doesn't factor.

The teaching source must be available whenever the special Skill Check is made, for example as a spellbook that the hero carries, or even a living mentor who accompanies them.", + "learning_spells_and_techniques_description": "To gain a new Spell or Technique—either an additional instance or a brand-new power—the hero must have access to a source that can teach them, as well as a number of successful, special Skill Checks equal to the Spell or Technique's Complexity, and with TN equal to pure Arcana or pure Focus; Approach doesn't factor.

The teaching source must be available whenever the special Skill Check is made, for example as a spellbook that the hero carries, or even a living mentor who accompanies them.", "life": "Life", "life_and_death": "Life & Death: Fallen Heroes", "long_rest": "Long Rest", @@ -202,9 +202,9 @@ "social": "Social", "social_description": "Careful: reason, detail, guide
Concerted: intimidate, enforce, invade
Creative: charm, incite, inspire", "spells_and_techniques": "Spells & Techniques", - "spells_and_techniques_base_effect": "Spells & Techniques are unique powers that are tracked in inventory. Its number of instances (copies) denote how many times it can be used before requiring replenishment through a Ritual. Spells & Techniques have a base and an enhanced version that may be performed typically at a small sacrifice to Guts and an additional Skill Check, either Arcana for Spells, or Focus for Techniques. Completely new Spells & Techniques or additional instances may be learned through dedicated, difficult Skill Checks.", + "spells_and_techniques_description": "Spells & Techniques are unique powers that are tracked in inventory. Its number of instances (copies) denote how many times it can be used before requiring replenishment through a Ritual. Spells & Techniques have a base and an enhanced version that may be performed typically at a small sacrifice to Guts and an additional Skill Check, either Arcana for Spells, or Focus for Techniques. Completely new Spells & Techniques or additional instances may be learned through dedicated, difficult Skill Checks.", "spells_and_techniques_in_conflict": "Spells & Techniques in Conflict", - "spells_and_techniques_in_conflict_base_effect": "On a hero's Turn, they may use a Spell or Technique in ther inventory. However, if they are attacked before their Turn, they must succeed at a random, unskilled roll with TN = 6. This TN reduces by 1 for each subsequent attack, whether or not they hit. If the roll fails, then the hero loses their Turn though no instance of the Spell or Technique is used.", + "spells_and_techniques_in_conflict_description": "On a hero's Turn, they may use a Spell or Technique in ther inventory. However, if they are attacked before their Turn, they must succeed at a random, unskilled roll with TN = 6. This TN reduces by 1 for each subsequent attack, whether or not they hit. If the roll fails, then the hero loses their Turn though no instance of the Spell or Technique is used.", "spells_bind_weapon": "Bind Weapon", "spells_bind_weapon_base_effect": "Suddenly you feel it on your palm: the heft of a magical weapon", "spells_blackout": "Blackout",