diff --git a/5eShaped/translations/fr.json b/5eShaped/translations/fr.json index 11aed2641d..211dacb38f 100644 --- a/5eShaped/translations/fr.json +++ b/5eShaped/translations/fr.json @@ -156,59 +156,59 @@ "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"Vous gagnez l'usage d'un objet magique que vous avez fabriqué. Choisissez l'objet dans la liste de niveau ci-dessous.\nFabriquer un objet est une tâche difficile. Quand vous gagnez un objet magique grâce à cette capacité, cela reflète les longues heures d'études, de bricolage et d'expérimentation qui vous ont finalement permis de terminer l'objet. Partez du principe que vous avez travaillé sur cet objet durant vos temps libres pour le finir lors de votre changement de niveau.\n\nVous complétez un autre objet de votre choix quand vous atteignez les niveaux 5, 10, 15 et 20 dans cette classe. L'objet que vous choisissez doit être sur la liste de votre niveau actuel d'artificier ou d'un niveau inférieur. Ces objets magiques sont détaillés dans le Dungeon Master's Guide.\n\n• Niveau 2 : sac sans fond, cape de respiration aquatique, globe flottant, lunette de nuit, pierre de communication à distance.\n• Niveau 5 : jarre d'alchimie, casque de compréhension des langues, lanterne révélatrice, anneau de nage, robe de camelot, corde d'escalade, baguette de détection de la magie, baguette des secrets.\n• Niveau 10 : sac de haricots, carillon d'ouverture, carafe intarissable, yeux grossissants, bateau pliant, havresac d'Hévard.\n• Niveau 15 : bottes de sept lieues, bracelets d'archer, broche de défense, balai volant, couvre-chef de déguisement, chaussons d'araignée.\n• Niveau 20 : yeux de lynx, gemme d'illumination, gants antiprojectiles, gants de nage et d'escalade, anneau de saut, anneau de barrière mentale, cape de vol.", "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Critique brutal", "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"Vous pouvez lancer un dé de dégâts de votre arme en plus lorsque vous déterminez les dégâts supplémentaires que vous infligez sur un coup critique réussi avec une attaque de corps à corps.\nCe bonus aux dégâts passe à deux dés au niveau 13 et à trois dés au niveau 17.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren't wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Sens du danger", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"Vous avez l'avantage aux jets de sauvegarde de Dextérité contre les effets que vous pouvez voir, comme les pièges ou les sorts. Pour bénéficier de cet effet vous ne devez pas être aveuglé, assourdi ou incapable d'agir.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Déplacement rapide", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Votre vitesse augmente de 3 mètres tant que vous ne portez pas d'armure lourde.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Instinct sauvage", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Vos instincts sont si aiguisés que vous obtenez l'avantage aux jets d'initiative.\nDe plus, si vous êtes surpris au début du combat et que vous n'êtes pas incapable d'agir, vous pouvez jouer normalement durant votre premier tour, mais seulement si vous entrez en rage avant de faire quoique ce soit d'autre à ce tour.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Puissance indomptable", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"Si le résultat d'un jet de Force est inférieur à votre valeur de Force, vous pouvez utiliser votre valeur de Force à la place de ce résultat.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Rage persistante", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Votre rage est si intense qu'elle ne s'arrête prématurément qu'à la condition que vous tombiez inconscient ou que vous choisissiez de l'arrêter.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Champion primitif", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"Vous êtes l'incarnation de la puissance du monde sauvage. Vos valeurs de Force et de Constitution augmentent de 4. Votre maximum dans ces valeurs est maintenant de 24.", "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can't cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"Durant votre tour, vous pouvez entrer en rage en utilisant une action bonus. En rage, vous gagnez les bénéfices suivants si vous ne portez pas d'armure lourde :\n•&nbps;Vous avez l'avantage aux jets de Force et aux jets de sauvegarde de Force.\n•&nbps;Quand vous effectuez une attaque d'arme de corps à corps utilisant la Force, vous gagnez un bonus aux jets de dégâts qui dépend de votre niveau de barbare, comme indiqué dans la colonne Dégâts de la table ci-dessus.\n•&nbps;Vous avez la résistance aux dégâts contondants, perforants et tranchants.\nSi vous êtes capable de lancer des sorts, vous ne pouvez les lancer ou vous concentrer sur eux pendant que vous êtes en rage.\nVotre rage dure 1 minute. Elle finit prématurément si vous devenez inconscient, ou si votre tour se termine et que vous n'avez pas attaqué une créature hostile ni subit des dégâts depuis votre précédent tour. Vous pouvez également mettre fin à votre rage durant votre tour par une action bonus.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Attaque téméraire", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"Lorsque vous effectuez la première attaque de votre tour, vous pouvez décider d'effectuer une Attaque téméraire. Vous obtenez ainsi un avantage aux jets d'attaque d'arme de corps à corps utilisant la Force durant ce tour, mais les attaques effectuées contre vous ont également l'avantage jusqu'à votre prochain tour de jeu.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Rage implacable", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Votre rage vous permet de continuer à combattre en dépit de graves blessures. Si vous tombez à 0 point de vie pendant votre rage et que vous ne mourrez pas sur le coup, vous pouvez faire un jet de sauvegarde de Constitution DD [[10]]. Si vous le réussissez, vous retournez immédiatement à 1 point de vie.\nChaque fois que vous utilisez cette capacité après la première, le DD augmente de 5. Quand vous terminez un repos court ou long le DD retombe à 10.", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Défense sans armure", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"Tant que vous ne portez pas d'armure, votre classe d'armure est égale à 10 + votre modificateur de Dextérité + votre modificateur de Constitution. Vous pouvez utiliser un bouclier et bénéficier de cette capacité.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Inspiration bardique", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"Vous pouvez inspirer les autres en maniant les mots ou la musique. Pour cela, utilisez une action bonus à votre tour pour choisir une créature autre que vous-même dans un rayon de 18 mètres autour de vous et qui peut vous entendre. Cette créature gagne un dé d'Inspiration bardique (d6).\nUne seule fois dans les 10 minutes suivantes, la créature peut lancer le dé et ajouter le nombre obtenu à un jet de caractéristique, d'attaque ou de sauvegarde qu'elle vient de faire. La créature peut attendre de voir le résultat de jet de caractéristique, d'attaque ou de sauvegarde avant de décider d'appliquer le dé d'Inspiration bardique, mais elle doit se décider avant que le MJ ne dise si le jet est un succès ou un échec. Une fois le dé d'Inspiration bardique lancé, il est consommé. Une créature ne peut avoir qu'un seul dé d'Inspiration bardique à la fois.", + "CLASS_FEATURE_BARD_COUNTERCHARM":"Contre-charme", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"Vous gagnez la possibilité d'utiliser des notes de musique ou des mots de pouvoir pour perturber les effets qui affectent la pensée. Par une action, vous pouvez commencer une représentation qui durera jusqu'à la fin de votre prochain tour. Pendant ce temps, vous et toute créature amie dans un rayon de 9 mètres autour de vous avez un avantage aux jets de sauvegarde contre le fait d'être effrayé ou charmé. Une créature doit être en mesure de vous entendre pour obtenir cet avantage. La représentation se termine plus tôt si vous êtes incapable d'agir ou réduit au silence, ou si vous y mettez volontairement un terme (aucune action n'est requise pour cela).", "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choisissez deux compétences que vous maîtrisez. Votre bonus de maîtrise est doublé pour tout jet de caractéristique que vous faites et qui implique une de ces deux compétences.\nAu niveau 10, vous pouvez choisir deux autres compétences maîtrisées et leur appliquer cette capacité.", "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Touche-à-tout", "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"Vous pouvez ajouter la moitié de votre bonus de maîtrise (arrondi au chiffre inférieur) à tout jet de caractéristique qui n'utilise pas déjà votre bonus de maîtrise.", "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Secrets magiques", "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"Vous avez récupéré des connaissances magiques à partir d'un large éventail de disciplines. Choisissez deux sorts de n'importe quelle classe, y compris de barde. Les sorts choisis doivent être d'un niveau que vous pouvez lancer, ou être des sorts mineurs.\nLes sorts choisis comptent comme des sorts de barde pour vous, et comptent dans la colonne des Sorts connus de la table du barde.\nVous apprenez deux sorts supplémentaires de n'importe quelle classe au niveau 14 puis à nouveau au niveau 18.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_BARD_SONG_OF_REST":"Chant de repos", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"Vous pouvez utiliser de la musique ou une oraison apaisante lors d'un repos court pour aider à revitaliser vos alliés blessés. Si vous ou\ndes créatures amicales qui peuvent entendre votre prestation regagnez des points de vie à la fin du repos court en utilisant un ou plusieurs dés de vie, chacune de ces créatures récupère des points de vie supplémentaires.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Inspiration supérieure", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"Quand vous jetez l'initiative et n'avez plus d'Inspiration bardique, vous regagnez une utilisation.", "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Canalisation divine", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can't use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn't have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn't have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.\n•When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.\n•You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"Vous gagnez la possibilité de canaliser l'énergie divine directement depuis votre divinité et d'utiliser cette énergie pour alimenter des effets magiques. Vous commencez avec deux effets : Renvoi de morts-vivants et un effet déterminé par votre domaine. Certains domaines vous accordent des effets supplémentaires lorsque vous montez de niveau, comme indiqué dans la description du domaine.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Renvoi de morts-vivants (Canalisation divine)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"Au prix d'une action, vous présentez votre symbole sacré en psalmodiant une prière contre les morts-vivants. Chaque mort-vivant qui peut vous voir ou vous entendre et qui se trouve à 9 mètres ou moins de vous doit effectuer un jet de sauvegarde de Sagesse. Si la créature rate son jet de sauvegarde, elle est renvoyée pendant 1 minute ou jusqu'à ce qu'elle prenne des dégâts.\nUne créature renvoyée doit passer ses actions à essayer de s'éloigner le plus loin possible de vous et ne peut volontairement se rapprocher à moins de 9 mètres de vous. Elle ne peut pas avoir de réactions et peut utiliser ses actions seulement pour courir ou essayer de s'échapper d'un effet immobilisant. S'il n'y a nulle part où aller, la créature peut utiliser l'action d'esquive.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"Quand un mort-vivant rate son jet de sauvegarde contre votre capacité de Renvoi de morts-vivants, la créature est immédiatement détruite si son facteur de puissance est égal ou inférieur à CHALLENGE_RATING.", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Intervention divine", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"Vous pouvez faire appel à votre divinité pour qu'elle intervienne en cas de besoin réel.\nImplorer l'aide de votre divinité vous oblige à utiliser votre action. Décrivez l'aide que vous recherchez, et lancez un dé de pourcentage. Si vous obtenez un nombre égal ou inférieur à votre niveau de clerc, votre divinité intervient. Le MJ choisit la nature de l'intervention ; l'effet d'un sort de clerc ou d'un sort de domaine est approprié.\nSi votre divinité intervient, vous ne pouvez plus utiliser cette capacité durant les 7 prochains jours. Dans le cas contraire, vous pouvez l'utiliser à nouveau après avoir terminé un repos long.\nAu niveau 20, l'appel à votre divinité réussit automatiquement ; aucun jet n'est nécessaire.", + "CLASS_FEATURE_DRUID_ARCHDRUID":"Archidruide", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"Vous pouvez utiliser votre forme animale un nombre illimité de fois par jour.\nDe plus, vous pouvez ignorer les composantes verbales et somatiques de vos sorts de même que toute composante matérielle non coûteuse qui n'est consommée par le sort. Vous gagnez ces avantages que vous soyez sous forme normale ou animale.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Incantation animale", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"Vous pouvez lancer sous forme animale la plupart des sorts que vous connaissez. Vous pouvez réaliser les composantes somatiques et verbales des sorts de druide lorsque vous êtes sous forme animale, mais vous ne pouvez pas lancer de sorts nécessitant une composante matérielle.", + "CLASS_FEATURE_DRUID_DRUIDIC":"Druidique", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"Vous connaissez le druidique, le langage secret des druides. Vous pouvez parler cette langue et l'utiliser pour laisser des messages secrets. Vous, et les autres personnes connaissant ce langage, remarquez automatiquement un tel message. Les autres personnages remarquent la présence du message s'ils réussissent un jet de Sagesse (Perception) DD 15 mais ne peuvent pas le déchiffrer sans utiliser la magie.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Éternelle jeunesse", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"La magie primordiale que vous maniez ralentit le vieillissement de votre corps. Vous ne vieillissez que d'un an toutes les dix années écoulées.", + "CLASS_FEATURE_DRUID_WILD_SHAPE":"Forme animale", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":" et qui n'a pas de vitesse de vol", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":" et qui n'a ni vitesse de vol ni vitesse de nage", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"Vous pouvez utiliser votre action pour prendre par magie la forme d'une bête que vous avez déjà vue auparavant. Vous pouvez vous transformer en n'importe qu'elle bête ayant un facteur de puissance de CHALLENGE_RATING ou inférieurLIMITATIONS.\nVous pouvez rester sous forme animale un nombre d'heures égal à [[WILD_SHAPE_HOURS[la moitié de votre niveau de druide (arrondi à l'entier inférieur)]]]. Vous reprenez alors votre forme normale à moins que vous ne dépensiez une nouvelle utilisation de cette capacité. Vous pouvez également revenir plus tôt à votre forme normale en utilisant votre action lors de votre tour de jeu. Vous revenez automatiquement à votre forme normale si vous tombez inconscient, si vous tombez à 0 point de vie ou si vous mourrez.\nTant que vous êtes transformé, les règles suivantes s'appliquent :\n•&nbps;Vos statistiques de jeu sont remplacées par celles de la bête, mais vous conservez votre alignement, votre personnalité et vos valeurs de Charisme, Intelligence et Sagesse. Vous conservez également vos maîtrises de jets de sauvegarde et de compétences, en plus de gagner celles de la créature. Si la créature a les mêmes maîtrises que vous et que son bonus dans ces caractéristiques est supérieur au vôtre, utilisez son bonus. Si la créature possède des actions légendaires ou des actions de repaire, vous ne pouvez pas les utiliser.\n•&nbps;Quand vous vous transformez, vous endossez également les points de vie de la bête et ses dés de vie. Lorsque vous reprenez votre forme vous récupérez le nombre de points de vie que vous aviez avant votre transformation. De plus, si vous vous retransformez parce que vous êtes tombé à 0 point de vie, tous les dégâts supplémentaires sont encaissés par les points de vie de votre forme normale. Par exemple, si vous subissez 10 points de dégâts sous forme animale alors que vous n'aviez plus qu'un point de vie, vous retournez à votre forme normale et encaissez 9 points de dégâts. Tant que ces dégâts résiduels ne font pas tomber les points de vie de votre forme normale à 0, vous ne sombrez pas dans l'inconscience.\n•&nbps;Vous ne pouvez pas lancer de sorts, et votre capacité à parler ou effectuer toute action qui nécessite des mains est limitée aux possibilités qu'offre votre forme animale. Toutefois, vous transformer ne brise pas votre concentration sur un sort que vous aviez déjà lancé, ni ne vous empêche d'utiliser une action pour rediriger un sort, comme le sort appel de la foudre, que vous auriez déjà lancé.\n•&nbps;Vous conservez les bénéfices de toutes vos capacités de classe, de race, ou de n'importe quelle autre origine, et vous pouvez les utiliser si vous en êtes physiquement capable. Cependant, vous ne pouvez pas utiliser de sens spéciaux, comme la vision dans le noir, sauf si votre forme animale les possède également.\n•&nbps;Vous choisissez si votre équipement tombe sur le sol, fusionne avec votre nouvelle forme ou est porté par votre nouvelle forme. L'équipement porté fonctionne correctement, mais le MD décide pour chaque pièce d'équipement s'il est possible pour votre nouvelle forme de la porter, en fonction de la morphologie et de la taille de la bête. Votre équipement ne change pas de taille ou de forme pour s'adapter à votre nouvelle forme, et tout l'équipement que la nouvelle forme ne peut pas porter tombe sur le sol ou fusionne avec vous. L'équipement qui fusionne avec la nouvelle forme n'a aucun effet tant que vous restez sous cette forme.", "CLASS_FEATURE_EXTRA_ATTACK":"Attaque supplémentaire", "CLASS_FEATURE_EXTRA_ATTACK_FOUR":"quatre fois", "CLASS_FEATURE_EXTRA_ATTACK_TEXT":"Vous pouvez attaquer NUMBER_OF_TIMES, au lieu d'une, chaque fois que vous réalisez l’action Attaquer durant votre tour.", diff --git a/5eShaped/translations/pt.json b/5eShaped/translations/pt.json index 51c2d1fd25..27e8a9751b 100644 --- a/5eShaped/translations/pt.json +++ b/5eShaped/translations/pt.json @@ -2,15 +2,15 @@ "0":"0", "10TH_LEVEL":"10º-nível", "10_DAYS":"10 dias", - "10_MINUTES":"10 minutes", + "10_MINUTES":"10 minutos", "11TH_LEVEL":"11º-nível", "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", + "12_HOURS":"12 horas", "13TH_LEVEL":"13º-nível", "14TH_LEVEL":"14th-level", "15TH_LEVEL":"15º-nível", "16TH_LEVEL":"16º-nível", - "17TH_LEVEL":"17th-level", + "17TH_LEVEL":"17º-nível", "18TH_LEVEL":"18º-nível", "19TH_LEVEL":"19º-nível", "1ST":"1st", diff --git a/5th Edition OGL by Roll20/translations/af.json b/5th Edition OGL by Roll20/translations/af.json index 9bd6833359..774ee5cb79 100644 --- a/5th Edition OGL by Roll20/translations/af.json +++ b/5th Edition OGL by Roll20/translations/af.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"NPC OPTIONS", "name-u":"NAME", "npc-type-u":"NPC TYPE", diff --git a/5th Edition OGL by Roll20/translations/cs.json b/5th Edition OGL by Roll20/translations/cs.json index 16bbb1eec0..62f34af1fe 100644 --- a/5th Edition OGL by Roll20/translations/cs.json +++ b/5th Edition OGL by Roll20/translations/cs.json @@ -1,5 +1,5 @@ { - "skills-list": "acrobatics,athletics,sleight-of-hand,history,deception,medicine,arcana,religion,stealth,animal-handling,investigation,persuasion,survival,nature,performance,insight,perception,intimidation", + "skills-list":"acrobatics,athletics,sleight-of-hand,history,deception,medicine,arcana,religion,stealth,animal-handling,investigation,persuasion,survival,nature,performance,insight,perception,intimidation", "npc-options-u":"NASTAVENÍ NPC", "name-u":"JMÉNO", "npc-type-u":"TYP NPC", diff --git a/5th Edition OGL by Roll20/translations/da.json b/5th Edition OGL by Roll20/translations/da.json index 9bd6833359..774ee5cb79 100644 --- a/5th Edition OGL by Roll20/translations/da.json +++ b/5th Edition OGL by Roll20/translations/da.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"NPC OPTIONS", "name-u":"NAME", "npc-type-u":"NPC TYPE", diff --git a/5th Edition OGL by Roll20/translations/de.json b/5th Edition OGL by Roll20/translations/de.json index 113855ef7c..8d4c3d1d70 100644 --- a/5th Edition OGL by Roll20/translations/de.json +++ b/5th Edition OGL by Roll20/translations/de.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"NSC Optionen", "name-u":"Name", "npc-type-u":"NSC Typ", diff --git a/5th Edition OGL by Roll20/translations/el.json b/5th Edition OGL by Roll20/translations/el.json index 9bd6833359..774ee5cb79 100644 --- a/5th Edition OGL by Roll20/translations/el.json +++ b/5th Edition OGL by Roll20/translations/el.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"NPC OPTIONS", "name-u":"NAME", "npc-type-u":"NPC TYPE", diff --git a/5th Edition OGL by Roll20/translations/en.json b/5th Edition OGL by Roll20/translations/en.json index 9bd6833359..774ee5cb79 100644 --- a/5th Edition OGL by Roll20/translations/en.json +++ b/5th Edition OGL by Roll20/translations/en.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"NPC OPTIONS", "name-u":"NAME", "npc-type-u":"NPC TYPE", diff --git a/5th Edition OGL by Roll20/translations/es.json b/5th Edition OGL by Roll20/translations/es.json index 53ef1e0527..8e4de90d35 100644 --- a/5th Edition OGL by Roll20/translations/es.json +++ b/5th Edition OGL by Roll20/translations/es.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"OPCIONES DE PNJ", "name-u":"NOMBRE", "npc-type-u":"TIPO DE PNJ", diff --git a/5th Edition OGL by Roll20/translations/fr.json b/5th Edition OGL by Roll20/translations/fr.json index c02d40bc58..9e966c2549 100644 --- a/5th Edition OGL by Roll20/translations/fr.json +++ b/5th Edition OGL by Roll20/translations/fr.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"OPTIONS PNJ", "name-u":"NOM", "npc-type-u":"TYPE PNJ", diff --git a/5th Edition OGL by Roll20/translations/he.json b/5th Edition OGL by Roll20/translations/he.json index 9bd6833359..774ee5cb79 100644 --- a/5th Edition OGL by Roll20/translations/he.json +++ b/5th Edition OGL by Roll20/translations/he.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"NPC OPTIONS", "name-u":"NAME", "npc-type-u":"NPC TYPE", diff --git a/5th Edition OGL by Roll20/translations/it.json b/5th Edition OGL by Roll20/translations/it.json index 9bd6833359..774ee5cb79 100644 --- a/5th Edition OGL by Roll20/translations/it.json +++ b/5th Edition OGL by Roll20/translations/it.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"NPC OPTIONS", "name-u":"NAME", "npc-type-u":"NPC TYPE", diff --git a/5th Edition OGL by Roll20/translations/ja.json b/5th Edition OGL by Roll20/translations/ja.json index 9bd6833359..774ee5cb79 100644 --- a/5th Edition OGL by Roll20/translations/ja.json +++ b/5th Edition OGL by Roll20/translations/ja.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"NPC OPTIONS", "name-u":"NAME", "npc-type-u":"NPC TYPE", diff --git a/5th Edition OGL by Roll20/translations/ko.json b/5th Edition OGL by Roll20/translations/ko.json index 9bd6833359..774ee5cb79 100644 --- a/5th Edition OGL by Roll20/translations/ko.json +++ b/5th Edition OGL by Roll20/translations/ko.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"NPC OPTIONS", "name-u":"NAME", "npc-type-u":"NPC TYPE", diff --git a/5th Edition OGL by Roll20/translations/nl.json b/5th Edition OGL by Roll20/translations/nl.json index 9bd6833359..774ee5cb79 100644 --- a/5th Edition OGL by Roll20/translations/nl.json +++ b/5th Edition OGL by Roll20/translations/nl.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"NPC OPTIONS", "name-u":"NAME", "npc-type-u":"NPC TYPE", diff --git a/5th Edition OGL by Roll20/translations/pt.json b/5th Edition OGL by Roll20/translations/pt.json index b57e991624..6ac59aa5db 100644 --- a/5th Edition OGL by Roll20/translations/pt.json +++ b/5th Edition OGL by Roll20/translations/pt.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"OPÇÕES DE PDM", "name-u":"NOME", "npc-type-u":"TIPO DE PDM", @@ -212,7 +213,7 @@ "adv-u":"VANTAGEM", "norm-u":"NORMAL", "disadv-u":"DESVANTAGEM", - "core-u":"NÚCLEO", + "core-u":"BASE", "bio-u":"BIO", "spells-u":"MAGIAS", "char-name-u":"NOME DO PERSONAGEM", @@ -347,7 +348,7 @@ "allies-orgs-u":"ALIADOS & ORGANIZAÇÕES", "add-feats-traits-u":"CARACTERÍSTICAS & TRAÇOS ADICIONAIS", "treasure-u":"TESOURO", - "spell-save-dc-u":"CD DE RESIST. DA MAGIA", + "spell-save-dc-u":"CD DE RESISTÊNCIA DA MAGIA", "cantrips-u":"TRUQUES", "ritual-u":"RITUAL", "casting-time:-u":"TEMPO P/ CONJURAR:", @@ -356,9 +357,9 @@ "half-dmg-place":"metade do dano", "hit-die:-u":"DADO DE VIDA:", "initiative-mod:-u":"MODIFICADOR DE INICIATIVA:", - "glob-saving-mod:-u":"MODIFICADOR GERAL DOS TESTES DE RESISTÊNCIA:", + "glob-saving-mod:-u":"MOD. GERAL DOS TESTES DE RESISTÊNCIA:", "glob-ac-mod:-u":"MODIFICADOR GERAL DA CA:", - "glob-atk-mod:-u":"MODIFICADOR GERAL DE ATAQUES MAGICOS:", + "glob-atk-mod:-u":"MODIFICADOR GERAL DE ATAQUES MÁGICOS:", "pass-perc-mod:-u":"MODIFICADOR DE PERCEPÇÃO PASSIVA:", "death-save-mod:-u":"MODIFICADOR DE RESISTÊNCIA À MORTE:", "magic-caster-lvl:-u":"NÍVEL DE CONJURADOR:", @@ -392,7 +393,7 @@ "always-whisper-roll":"Sempre sussurar rolagens", "never-roll-dmg":"Não rolar dano automaticamente", "always-roll-dmg":"Rolar dano & critico automaticamente", - "add-char-to-templates:-u":"ADICIONAR NOME DO PERSONAGEM AOS MODELOS:", + "add-char-to-templates:-u":"ADD. NOME DO PERSONAGEM AOS MODELOS:", "on":"Sim", "off":"Não", "inventory:-u":"INVENTÁRIO:", diff --git a/5th Edition OGL by Roll20/translations/ru.json b/5th Edition OGL by Roll20/translations/ru.json index 9bd6833359..774ee5cb79 100644 --- a/5th Edition OGL by Roll20/translations/ru.json +++ b/5th Edition OGL by Roll20/translations/ru.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"NPC OPTIONS", "name-u":"NAME", "npc-type-u":"NPC TYPE", diff --git a/5th Edition OGL by Roll20/translations/sv.json b/5th Edition OGL by Roll20/translations/sv.json index 9bd6833359..774ee5cb79 100644 --- a/5th Edition OGL by Roll20/translations/sv.json +++ b/5th Edition OGL by Roll20/translations/sv.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"NPC OPTIONS", "name-u":"NAME", "npc-type-u":"NPC TYPE", diff --git a/5th Edition OGL by Roll20/translations/tr.json b/5th Edition OGL by Roll20/translations/tr.json index 9bd6833359..774ee5cb79 100644 --- a/5th Edition OGL by Roll20/translations/tr.json +++ b/5th Edition OGL by Roll20/translations/tr.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"NPC OPTIONS", "name-u":"NAME", "npc-type-u":"NPC TYPE", diff --git a/5th Edition OGL by Roll20/translations/zh.json b/5th Edition OGL by Roll20/translations/zh.json index 9bd6833359..774ee5cb79 100644 --- a/5th Edition OGL by Roll20/translations/zh.json +++ b/5th Edition OGL by Roll20/translations/zh.json @@ -1,4 +1,5 @@ { + "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", "npc-options-u":"NPC OPTIONS", "name-u":"NAME", "npc-type-u":"NPC TYPE", diff --git a/5th Edition OGL by Roll20/translations/zu.json b/5th Edition OGL by Roll20/translations/zu.json index e6f6555fa0..e2911626b2 100644 --- a/5th Edition OGL by Roll20/translations/zu.json +++ b/5th Edition OGL by Roll20/translations/zu.json @@ -1,4 +1,5 @@ { + "skills-list":"crwdns41056:0crwdne41056:0", "npc-options-u":"crwdns25537:0crwdne25537:0", "name-u":"crwdns25538:0crwdne25538:0", "npc-type-u":"crwdns25539:0crwdne25539:0", diff --git a/Anima-Beyond-Fantasy/translations/pt.json b/Anima-Beyond-Fantasy/translations/pt.json index 02527a2b1b..6618d98271 100644 --- a/Anima-Beyond-Fantasy/translations/pt.json +++ b/Anima-Beyond-Fantasy/translations/pt.json @@ -1,15 +1,15 @@ { "0":"", "tab-general":"Geral", - "tab-magic":"Magic", + "tab-magic":"Magia", "tab-psychic":"Psychic", "tab-ki":"Ki", - "tab-armory":"Armory", + "tab-armory":"Arsenal", "char-info":"Informação do Personagem", "name":"Nome", "char-gender":"Sexo", "char-height":"Altura", - "char-weight":"Weight", + "char-weight":"Peso", "char-size":"Tamanho", "char-appearance":"Aparên.", "race":"Race", diff --git a/Barbarians Of Lemuria - Mythic/translations/pt.json b/Barbarians Of Lemuria - Mythic/translations/pt.json index 6215e8d0e8..21b5b25e1f 100644 --- a/Barbarians Of Lemuria - Mythic/translations/pt.json +++ b/Barbarians Of Lemuria - Mythic/translations/pt.json @@ -1,7 +1,7 @@ { "1st":"1º", "2nd":"2º", - "3rd":"3rd", + "3rd":"3º", "4th":"4º", "5th":"5º", "advance":"Advance", @@ -10,7 +10,7 @@ "ag-pen":"Ag.Pen.", "agility":"Agilidade", "agility-penalty":"Agility Penalty", - "agility-roll":"Agility roll", + "agility-roll":"Rolagem de agilidade", "agility-roll-bonus-die":"Agility roll with a Bonus die", "agility-roll-penalty-die":"Agility roll with a Penalty die", "appeal":"Appeal", diff --git a/Call_of_Cthulhu_6th_Ed/translations/pt.json b/Call_of_Cthulhu_6th_Ed/translations/pt.json index 921c87e97e..0624fa762d 100644 --- a/Call_of_Cthulhu_6th_Ed/translations/pt.json +++ b/Call_of_Cthulhu_6th_Ed/translations/pt.json @@ -10,7 +10,7 @@ "action":"Action", "aftereffect":"EfeitoColateral", "aftereffects":"EfeitosColaterais", - "age":"Age", + "age":"Idade", "agility":"Agilidade", "aplomb":"Aplomb", "art":"Arts", diff --git a/Call_of_Cthulhu_7th_Ed/translations/pt.json b/Call_of_Cthulhu_7th_Ed/translations/pt.json index 7cf98118ac..3357b95c1d 100644 --- a/Call_of_Cthulhu_7th_Ed/translations/pt.json +++ b/Call_of_Cthulhu_7th_Ed/translations/pt.json @@ -1,10 +1,10 @@ { "investigatorinfo-u":"Investigator Info", "name-u":"Nome", - "player-u":"Player", + "player-u":"Jogador", "occupation-u":"Ocupação", "age-u":"Idade", - "sex-u":"Sex", + "sex-u":"Sexo", "residence-u":"Residência", "birthplace-u":"Local de nascimento", "characteristics-u":"Characteristics", diff --git a/Coriolis/translations/pt.json b/Coriolis/translations/pt.json index 308e5eceb6..5f4caa858f 100644 --- a/Coriolis/translations/pt.json +++ b/Coriolis/translations/pt.json @@ -1,12 +1,12 @@ { "character-sheet":"Ficha de Personagem", "attributes":"Atributos", - "strength":"Strength", + "strength":"Força", "agility":"Agilidade", "wits":"Wits", - "empathy":"Empathy", + "empathy":"Empatia", "trauma":"Trauma", - "hit-points":"Hit Points (Str + Agi)", + "hit-points":"Pontos de Vida (For + Agi)", "strength-agility":"", "critical-injuries":"Ferimentos Críticos", "mind-points":"Mind points (Wit + Emp)", diff --git a/D&D_3-5/translations/pt.json b/D&D_3-5/translations/pt.json index 94df0b5a4b..01d1c1d16a 100644 --- a/D&D_3-5/translations/pt.json +++ b/D&D_3-5/translations/pt.json @@ -1,16 +1,16 @@ { "pc":"PdJ ", "npc":"PdM", - "header":"Header", + "header":"Cabeçalho", "character-name":"Nome do Personagem", "player-name":"Nome do Jogador", - "experience-points":"Experience Points", - "homeland":"Homeland", + "experience-points":"Pontos de Experiência", + "homeland":"Terra Natal", "race":"Race", "type":"Type", "colossal":"Colossal", - "gargantuan":"Gargantuan", - "huge":"Huge", + "gargantuan":"Gigantesco", + "huge":"Enorme", "large":"Grande", "medium":"Médio", "small":"Small", diff --git a/DFRPG/translations/pt.json b/DFRPG/translations/pt.json index fa3fc20b76..e1eb7f50db 100644 --- a/DFRPG/translations/pt.json +++ b/DFRPG/translations/pt.json @@ -1,10 +1,10 @@ { "superb-result":"Soberbo!", "great-result":"Legal!", - "good-result":"Good", + "good-result":"Bom", "fair-result":"Fair", "average-result":"Média...", - "mediocre-result":"Mediocre...", + "mediocre-result":"Medíocre...", "poor-result":"Poor", "terrible-result":"Terrível?", "worksheet":"Worksheet", diff --git a/Dark Heresy Advanced 2nd Edition/translations/pt.json b/Dark Heresy Advanced 2nd Edition/translations/pt.json index 135805519a..dbf5529e93 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/pt.json +++ b/Dark Heresy Advanced 2nd Edition/translations/pt.json @@ -1,15 +1,15 @@ { "player-sheet-u":"Ficha do Jogador", "gear-u":"Gear", - "advancements-u":"Advancements", + "advancements-u":"Avanços", "npcs-u":"PdMs", "journal-u":"Diário", - "vehicles-u":"Vehicles", + "vehicles-u":"Veículos", "psykana-u":"Psykana", "social-u":"Social", "character-name-u":"Nome do Personagem:", "home-world-u":"Planeta Natal:", - "homeworlds-u":"Homeworlds", + "homeworlds-u":"Planetas Natais", "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", "agri-world-u":"Agri-World", "cardinal-world-u":" Cardinal World", diff --git a/Degenesis/translations/pt.json b/Degenesis/translations/pt.json index f51c90a4b2..4904521a17 100644 --- a/Degenesis/translations/pt.json +++ b/Degenesis/translations/pt.json @@ -1,16 +1,16 @@ { "GENERAL":"GENERAL & ORIGINS", "ATTRIBUTES-u":"ATTRIBUTES & SKILLS", - "INVENTORY-u":"INVENTORY", + "INVENTORY-u":"INVENTÁRIO", "creationmod-u":" creation mod", "PJName-u":"Nome :", - "PJAge-u":"Age :", + "PJAge-u":"Idade :", "PJSex-u":"Sexo :", "PJHeight-u":"Altura:", "PJWeight-u":"Weight :", "PJRank-u":"Rank :", "PJTotalxp-u":"Xp total:", - "PJRemainingxp-u":"Remaining xp :", + "PJRemainingxp-u":"Xp restante :", "PJMoney-u":"Dinheiro :", "CULTURE-u":"CULTURE", "Borca-u":"Borca", diff --git a/Exalted 3/translations/pt.json b/Exalted 3/translations/pt.json index 3216808d4f..14cb58bbd7 100644 --- a/Exalted 3/translations/pt.json +++ b/Exalted 3/translations/pt.json @@ -5,12 +5,12 @@ "solar-exalted":"Solar Exalted", "dawn":"Dawn", "zenith":"Zenith", - "twilight":"Twilight", + "twilight":"Crepúsculo", "night":"Noite", "eclipse":"Eclipse", "abyssal-exalted":"Abyssal Exalted", "dusk":"Dusk", - "midnight":"Midnight", + "midnight":"Meia-noite", "daybreak":"Daybreak", "day":"Dia", "moonshadow":"Moonshadow", diff --git a/Fragged-Empire/translations/pt.json b/Fragged-Empire/translations/pt.json index fb9067fdd7..78edd8cb16 100644 --- a/Fragged-Empire/translations/pt.json +++ b/Fragged-Empire/translations/pt.json @@ -1,7 +1,7 @@ { "style":"Estilo:", "style_character":"Personagem", - "style_combat":"Combat", + "style_combat":"Combate", "style_spacecraft":"Spacecraft Sheet", "style_notes":"Notas", "char_name":"Nome do Personagem", @@ -9,8 +9,8 @@ "char_language":"Idiomas", "char_traits":"Traits", "char_level":"Nível", - "char_max_ressources":"Max Resources", - "char_max_influence":"Max Influence", + "char_max_ressources":"Recursos Máximos", + "char_max_influence":"Influência Máxima", "char_current":"Atual", "char_allocated":"Allocated", "char_ressources":"Resources", diff --git a/Hawkmoon/translations/pt.json b/Hawkmoon/translations/pt.json index 577f9581f2..8c0d349968 100644 --- a/Hawkmoon/translations/pt.json +++ b/Hawkmoon/translations/pt.json @@ -1,7 +1,7 @@ { "APP":"APP", "CON":"CON", - "DEX":"DEX", + "DEX":"DES", "HGT":"TAI", "INT":"INT", "MOV":"DEP", @@ -10,7 +10,7 @@ "abilities":"Caractéristiques :", "absorption-abbrv":"Absorp.", "affect":"% Affect", - "age":"Age", + "age":"Idade", "age-title":"Idade do personagem", "alliance":"Aliança", "ancient-world":"Monde Ancien", diff --git a/Hellywood/translations/pt.json b/Hellywood/translations/pt.json index cb87798cc7..6a5c3908f9 100644 --- a/Hellywood/translations/pt.json +++ b/Hellywood/translations/pt.json @@ -1,11 +1,11 @@ { "character-u":"Personagem", "character_name":"Nome", - "nature-u":"Nature", + "nature-u":"Natureza", "advantage-u":"Vantagem", "disadvantage-u":"Desvantagem", "jokers-titre-u":"Jokers", - "russian-roulette-u":"Russian Roulette", + "russian-roulette-u":"Roleta Russa", "roll_roulette-title":"Roleta Russa", "fbp-u":"F.B.P.", "fbp-title":"F*ck*n' b*st*rd points", diff --git a/Infected!/translations/pt.json b/Infected!/translations/pt.json index bbe01ea670..585ef36db3 100644 --- a/Infected!/translations/pt.json +++ b/Infected!/translations/pt.json @@ -4,13 +4,13 @@ "PlayerName":"Nome do Jogador", "Disposition":"Disposição", "Campaign":"Campanha", - "Attributes":"Attributes", + "Attributes":"Atributos", "Attribute":"Atributo", "physical":"physical", "Brawn":"Brawn", "BrawnRoll":"BrawnRoll", "Dexterity":"Destreza", - "DexterityRoll":"Dexterity Roll", + "DexterityRoll":"Rolagem de Destreza", "social":"social", "Presence":"Presença", "PresenceRoll":"Presence Roll", diff --git a/L5R/translations/pt.json b/L5R/translations/pt.json index 384a9ed177..1af3b37495 100644 --- a/L5R/translations/pt.json +++ b/L5R/translations/pt.json @@ -1,15 +1,15 @@ { "name-u":"Nome:", - "clan-u":"Clan:", + "clan-u":"Clã:", "crab-u":"Crab", "crane-u":"Crane", "dragon-u":"Dragão", - "lion-u":"Lion", - "mantis-u":"Mantis", - "phoenix-u":"Phoenix", + "lion-u":"Leão", + "mantis-u":"Louva-Deus", + "phoenix-u":"Fênix", "scorpion-u":"Scorpion", "spider-u":"Aranha", - "unicorn-u":"Unicorn", + "unicorn-u":"Unicórnio", "ronin-u":"Ronin", "misc-u":"Misc", "family-u":"Family", diff --git a/Macchiato Monsters/translations/pt.json b/Macchiato Monsters/translations/pt.json index 4318b3413d..da8c4f8cdc 100644 --- a/Macchiato Monsters/translations/pt.json +++ b/Macchiato Monsters/translations/pt.json @@ -1,16 +1,16 @@ { "CHA":"CAR", "CON":"CON", - "DEX":"DEX", + "DEX":"DES", "HD":"HD", "HP":"PV", "INT":"INT", - "LVL":"LVL", + "LVL":"NVL", "STR":"FOR", "WIS":"WIS", "charisma":"Carisma", "charisma-roll":"Verifica seu Carisma", - "constitution":"Constitution", + "constitution":"Constituição", "constitution-roll":"Verifica sua Constituição", "critical-success":"Critical success!", "damage":"Damage", diff --git a/Mongoose_Traveller2e/translations/pt.json b/Mongoose_Traveller2e/translations/pt.json index cc474b3ec7..e4cf358194 100644 --- a/Mongoose_Traveller2e/translations/pt.json +++ b/Mongoose_Traveller2e/translations/pt.json @@ -4,13 +4,13 @@ "mod-u":"Mod", "strength-u":"Força", "dexterity-u":"Destreza", - "endurance-u":"Endurance", - "intellect-u":"Intellect", + "endurance-u":"Resistência", + "intellect-u":"Intelecto", "education-u":"Educação", "social-u":"Social", "prime-u":"Prime", "name-u":"Nome", - "age-u":"Age", + "age-u":"Idade", "homeworld-u":"Planeta Natal", "race-u":"Race", "rads-u":"Rads", @@ -76,7 +76,7 @@ "armourvaccsuit2-u":"Vacc Suit 2", "armourvaccsuit3-u":"Vacc Suit 3", "armourvaccsuit4-u":"Vacc Suit 4", - "initiativeroll-u":"
", + "initiativeroll-u":"", "weaponstitle-u":"Weapons", "weaponroll-u":"Roll", "weaponweapon-u":"Weapon", diff --git a/Pathfinder-Neceros/translations/pt.json b/Pathfinder-Neceros/translations/pt.json index 8544d93c1f..97b10c94b4 100644 --- a/Pathfinder-Neceros/translations/pt.json +++ b/Pathfinder-Neceros/translations/pt.json @@ -4,7 +4,7 @@ "segoe":"Segoe UI", "fantasy":"Fantasia", "font-background":"Fonte / Plano de Fundo", - "font":"Font", + "font":"Fonte", "1-ordinal":"1º", "10-ordinal":"10º", "100-at-level-1":" Use max hp for first level/HD", diff --git a/Polaris/translations/pt.json b/Polaris/translations/pt.json index b29d461a54..b4946eb521 100644 --- a/Polaris/translations/pt.json +++ b/Polaris/translations/pt.json @@ -4,13 +4,13 @@ "ada":"ADA", "adaptation":"Adaptação", "age":"Idade", - "age-title":"Character Age", + "age-title":"Idade do Personagem", "ambidextrous":"Ambidestro", "ancient-language":"Ancient Languages", "annexes":"Annexes", "annexes-states-health-and-protection-exp":"Expand the table", "annexes-states-health-and-protection-h":"Health State & Protection", - "annexes-success-failure-margin-exp":"Expand the table", + "annexes-success-failure-margin-exp":"Expandir a tabela", "annexes-success-failure-margin-h":"Success and Failure Marging", "apnea":"Apnea", "aquaculture-livestock-farming":"Aquaculture\/Livestock Farming", diff --git a/Rolemaster-Standard-System/translations/pt.json b/Rolemaster-Standard-System/translations/pt.json index 5c734144cb..be1c3dad16 100644 --- a/Rolemaster-Standard-System/translations/pt.json +++ b/Rolemaster-Standard-System/translations/pt.json @@ -1,12 +1,12 @@ { - "pc":"PC", + "pc":"PdJ", "npc":"PdM", - "roll-templates":"Roll Templates", + "roll-templates":"Modelos de Rolagem", "character":"Personagem", "combat":"Combate", "skills":"Skills", "spells":"Magias", - "equipment":"Equipment", + "equipment":"Equipamento", "notes":"Notes", "experience":"Experiência", "setup":"Setup", diff --git a/SpaceNinjaCyberCrisis/translations/pt.json b/SpaceNinjaCyberCrisis/translations/pt.json index 4d86977cd0..e6b10c99e8 100644 --- a/SpaceNinjaCyberCrisis/translations/pt.json +++ b/SpaceNinjaCyberCrisis/translations/pt.json @@ -6,10 +6,10 @@ "b-and-e-action-u":"B & E Action", "stealthing-u":"Stealthing", "movement-u":"Movimento", - "stars-u":"Stars", + "stars-u":"Estrelas", "awareness-u":"Awareness", "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", + "persuasion-u":"Persuasão", "technology-u":"Tecnologia", "research-u":"Pesquisa", "light-u":"Light", diff --git a/Star Wars Saga Edition/translations/pt.json b/Star Wars Saga Edition/translations/pt.json index 58f894e754..ec1f9453c1 100644 --- a/Star Wars Saga Edition/translations/pt.json +++ b/Star Wars Saga Edition/translations/pt.json @@ -4,13 +4,13 @@ "background":"Background:", "species":"Espécies:", "destiny":"Destino:", - "gender":"Gender:", + "gender":"Gênero:", "size":"Tamanho:", "size-colossal":"Colossal", "size-gargantuan":"Gargantuan", "size-huge":"Enorme", "size-large":"Grande", - "size-medium":"Medium", + "size-medium":"Médio", "size-small":"Pequeno", "size-tiny":"Minúsculo", "size-diminutive":"Diminutive", diff --git a/Swords_&_Wizardry/translations/pt.json b/Swords_&_Wizardry/translations/pt.json index ed40a77d48..34e87e2d6f 100644 --- a/Swords_&_Wizardry/translations/pt.json +++ b/Swords_&_Wizardry/translations/pt.json @@ -4,7 +4,7 @@ "101-150-lbs":"101-150 lbs", "151-300-lbs":"151-300 lbs", "2-sqrs":"2 qdos", - "3-sqrs":"3 sqrs", + "3-sqrs":"3 qdos", "4-sqrs":"4 qdos", "76-100-lbs":"76-100 lbs", "AC+":"AC+", diff --git a/Symbaroum/translations/pt.json b/Symbaroum/translations/pt.json index bd393e8299..8088d5c576 100644 --- a/Symbaroum/translations/pt.json +++ b/Symbaroum/translations/pt.json @@ -1,7 +1,7 @@ { "abilities":"Abilities", "accurate":"Accurate", - "active":"Active", + "active":"Ativo", "armor-or-power":"Armor or Power", "attack":"Ataque", "attack-critically-hit":"Attack critically hit", @@ -9,8 +9,8 @@ "attack-hit":"Attack Hit", "attack-missed":"Attack missed", "attacks":"Ataques", - "attacks-chat":"attacks", - "attribute":"Attribute", + "attacks-chat":"ataques", + "attribute":"Atributo", "balanced":"Balanced", "blunt":"Blunt", "bonus-damage-abbrv":"Bonus dmg", diff --git a/The Laundry/translations/pt.json b/The Laundry/translations/pt.json index d4303060fb..9900b64296 100644 --- a/The Laundry/translations/pt.json +++ b/The Laundry/translations/pt.json @@ -10,7 +10,7 @@ "agility":"Agility", "ammo":"Munição", "appraise":"Appraise", - "art":"Art", + "art":"Arte", "art-user-place":"Art Speciality", "artillary":"Siz", "artillery":"Artillery (00%)", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json index 8a4072f5dc..9d6b62ad7e 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json @@ -4,13 +4,13 @@ "career-path":"Career Path", "race":"Race", "religion":"Religião", - "concept":"Concept", - "advancements":"Advancements", + "concept":"Conceito", + "advancements":"Avanços", "xp":"XP", "core-stats":"Core Stats", "weapons":"Armas", "background":"Background", - "armor":"Armor", + "armor":"Armadura", "spellbook":"Grimório ", "inventory":"Inventory", "character-profile":"Character Profile", diff --git a/WhiteLies/translations/pt.json b/WhiteLies/translations/pt.json index 034d0cdc2c..cfc6357ddc 100644 --- a/WhiteLies/translations/pt.json +++ b/WhiteLies/translations/pt.json @@ -4,13 +4,13 @@ "character-name-ph":"Nome do personagem", "languages-u":"idiomas", "class-u":"classe", - "class-ph":"Class", + "class-ph":"Classe", "abilities-u":"abilities / notes", "xp-u":"xp", "title-xp":"Current experience points", "level-u":"nível", "title-level":"Nível", - "xp-bonus-u":"xp bonus", + "xp-bonus-u":"bônus xp", "title-xp-bonus":"Bônus XP", "supp-training-u":"supplemental training", "strength-ph":"Strength", diff --git a/Wurm/translations/pt.json b/Wurm/translations/pt.json index 736ee11f47..493f66ffde 100644 --- a/Wurm/translations/pt.json +++ b/Wurm/translations/pt.json @@ -1,16 +1,16 @@ { "character-name":"Nome do Personagem", "people":"Pessoas", - "age-and-sex":"Age & Sex", + "age-and-sex":"Idade e Sexo", "age":"Idade", "sex-ph":"Sexo", - "prestige-and-status":"Prestige & Status", + "prestige-and-status":"Prestígio e Status", "tribe":"Tribo", "clan":"Clã", "status":"Status", "experience":"Experiência", "experience-current":"Pontos de experiência atuais", - "experience-max":"Maximum experience points", + "experience-max":"Pontos de experiência máximo", "prestige":"Prestígio", "bravery":"Bravery", "generosity":"Generosity",