From 984f23430dcb08366c6a9e705dce14eea2a68b54 Mon Sep 17 00:00:00 2001 From: Kit <67462479+ughjonnjonzz@users.noreply.github.com> Date: Tue, 7 Jul 2020 02:34:17 -0600 Subject: [PATCH 1/9] Fix for blank sheets (hopefully) --- Monsterhearts-2/Monsterhearts-2.html | 1597 +++++++++++++------------- 1 file changed, 799 insertions(+), 798 deletions(-) diff --git a/Monsterhearts-2/Monsterhearts-2.html b/Monsterhearts-2/Monsterhearts-2.html index 0e9a0b6b6f..fe90c860ce 100644 --- a/Monsterhearts-2/Monsterhearts-2.html +++ b/Monsterhearts-2/Monsterhearts-2.html @@ -5,7 +5,7 @@ Pronouns: Skin:
Look: Origin:
-- Hot: - Cold: - Volatile: - Dark: +
+ Hot: + Cold: + Volatile: + Dark:
-
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At four Harm, Skirt Death.
+
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At four Harm, Skirt Death.
- - - - -
- When you have five experience points, erase them and choose one advancement from the list below:+ + + + +
+ When you have five experience points, erase them and choose one advancement from the list below:- Hot: - Cold: - Volatile: - Dark: +
+ Hot: + Cold: + Volatile: + Dark:
-
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At four Harm, Skirt Death.
+
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+
At four Harm, Skirt Death.
Unresolved Trauma: Whenever something brings to mind your death, you choke up and gain the Condition traumatized if you don't have it already. Whenever someone helps you resolve this Condition, you both mark experience.
+Unresolved Trauma: Whenever something brings to mind your death, you choke up and gain the Condition traumatized if you don't have it already. Whenever someone helps you resolve this Condition, you both mark experience.
-Helpful Spirit: When you help someone resolve a Condition, gain a String on them.
+Helpful Spirit: When you help someone resolve a Condition, gain a String on them.
-Transference: Whenever you spend time truly listening to someone else's struggles, they heal 1 Harm, and then transfer their remaining harm to you.
+Transference: Whenever you spend time truly listening to someone else's struggles, they heal 1 Harm, and then transfer their remaining harm to you.
-Projected Blame: While you've got the Condition traumatized, you may act as though others had the Condition at fault for my death.
+Projected Blame: While you've got the Condition traumatized, you may act as though others had the Condition at fault for my death.
-Creep: When you silently witness someone in one of their most private moments, perhaps sleeping or putting on makeup, gain a String on them.
+Creep: When you silently witness someone in one of their most private moments, perhaps sleeping or putting on makeup, gain a String on them.
-Limitless: You can walk through walls and fly.
+Limitless: You can walk through walls and fly.
- - - - -
- When you have five experience points, erase them and choose one advancement from the list below:+ + + + +
+ When you have five experience points, erase them and choose one advancement from the list below:- Hot: - Cold: - Volatile: - Dark: +
+ Hot: + Cold: + Volatile: + Dark:
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At four Harm, Skirt Death.
+
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At four Harm, Skirt Death.
The Hunger: You have a Hunger for (select 1):
The Hunger: You have a Hunger for (select 1):
What The Right Hand Wants: Your body contains many histories, and it desires many things. Create another Hunger.
Satiety: When you satiate a Hunger, choose one:
- ✦ heal 1 Harm;
- ✦ mark experience;
- ✦ take 1 Forward.
Short Rest For The Wicked: When you die, wait it out. A few hours later, you wake up fully healed.
@@ -359,100 +360,100 @@Esprit de Corpse: When you Gaze Into the Abyss, the abyss will share with you its Hunger. Treat that Hunger as one of your own until you satiate it, and mark experience when you do so.
- - - - -
- When you have five experience points, erase them and choose one advancement from the list below:+ + + + +
+ When you have five experience points, erase them and choose one advancement from the list below:- Hot: - Cold: - Volatile: - Dark: +
+ Hot: + Cold: + Volatile: + Dark:
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At four Harm, Skirt Death.
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At four Harm, Skirt Death.
Better Than Nothing: When you gain a Condition, mark experience.
+ +Better Than Nothing: When you gain a Condition, mark experience.
A Blank Canvas: When you take an action that embodies one of your Conditions, allowing that Condition to alter your sense of self, cross it off and add 1 to your roll.
@@ -482,101 +483,101 @@Strange Impressions: When a main character either harms you or helps you heal, you can respond by studying them with wide eyes. If you do, temporarily gain one of their Skin Moves and add it to your character sheet. It disappears once you use it.
- - - - -
- When you have five experience points, erase them and choose one advancement from the list below:+ + + + +
+ When you have five experience points, erase them and choose one advancement from the list below:- Hot: - Cold: - Volatile: - Dark: +
+ Hot: + Cold: + Volatile: + Dark:
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At four Harm, Skirt Death.
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At four Harm, Skirt Death.
Soul Debt: You owe a debt to a Dark Power. Name it, and choose two Bargains it has made with you. Soul Debt: You owe a debt to a Dark Power. Name it, and choose two Bargains it has made with you. Under Pressure: If someone has 3 or more Strings on you, add 1 to your rolls to carry out their bidding. Can't Save Myself: When somebody saves you from forces too powerful for you to reckon with, they mark experience, and you gain a String on them. The Power Flows Through You: You can give the Dark Power a String in order to add 2 to your next roll. Numbing It Out: You can give the Dark Power a String in order to remove a Condition or up to two harm. Elsewise Power: You can give the Dark Power a String to use a move you don't have, just this once. This move can come from any Skin. Uncanny Voices: You can give the dark power a String in order to realize a secret about someone you’re talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose.) Strings Attached: You can ask the Dark Power for something that you really, really want. The MC will attach a price to the thing you want, and hint at an undesired twist in its nature. If you pay the price, you’ll get what you’re after.. Uncanny Voices: You can give the dark power a String in order to realize a secret about someone you’re talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose.) Strings Attached: You can ask the Dark Power for something that you really, really want. The MC will attach a price to the thing you want, and hint at an undesired twist in its nature. If you pay the price, you’ll get what you’re after..
+
The Dark Power can gain Strings. If ever it has 5 Strings on you, trigger your Darkest Self.Bargains
- Choose two Bargains that the Dark Power has made with you:
-
+
+ Bargains
+ Choose two Bargains that the Dark Power has made with you:
+
- - - - -
- When you have five experience points, erase them and choose one advancement from the list below:+ + + + +
+ When you have five experience points, erase them and choose one advancement from the list below:- Hot: - Cold: - Volatile: - Dark: +
+ Hot: + Cold: + Volatile: + Dark:
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At four Harm, Skirt Death.
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At four Harm, Skirt Death.
True Love:You always have exactly one Lover. The first is chosen during Your Backstory. If you ever fall in love with someone else instead, give them a String and they become your new Lover. You always carry 1 forward to earning your Lover's heart or fancy.
+True Love:You always have exactly one Lover. The first is chosen during Your Backstory. If you ever fall in love with someone else instead, give them a String and they become your new Lover. You always carry 1 forward to earning your Lover's heart or fancy.
Mess With Me, Mess With Him: When using your Lover's name as a threat, add 2 to your roll to Shut Someone Down or Keep Your Cool. Your Lover gains a String on you.
@@ -746,58 +747,58 @@- - - - -
- When you have five experience points, erase them and choose one advancement from the list below:+ + + + +
+ When you have five experience points, erase them and choose one advancement from the list below:- Hot: - Cold: - Volatile: - Dark: +
+ Hot: + Cold: + Volatile: + Dark:
-
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At four Harm, Skirt Death.
+
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At four Harm, Skirt Death.
- - - - -
- When you have five experience points, erase them and choose one advancement from the list below:+ + + + +
+ When you have five experience points, erase them and choose one advancement from the list below:- Hot: - Cold: - Volatile: - Dark: +
+ Hot: + Cold: + Volatile: + Dark:
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At four Harm, Skirt Death.
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At four Harm, Skirt Death.
Invited: You cannot enter a home without being invited. Whenever someone invites you in, gain a String on them.
+Invited: You cannot enter a home without being invited. Whenever someone invites you in, gain a String on them.
Hypnotic: You can hypnotize people who have no Strings on you. Roll with Hot. On a 10 up, they do exactly what you wish and have no idea that anything is wrong. • On a 7-9, the hypnosis works, but choose one:
- ✦ they realize exactly what you've done to them,
- ✦ they fuck up your commands,
+ ✦ they realize exactly what you've done to them,
+ ✦ they fuck up your commands,
✦ their sanity is unhinged.
Cold As Ice: When you Shut Someone Down and roll a 7 or higher, you may choose an extra option from the list.
- The Feeding: You feed on hot blood, direct from the source. If this is the first time they've ever been fed upon, you both mark experience. When you feed, choose two:
- ✦ you heal 1 Harm,
- ✦ you take 1 Forward,
- ✦ they definitely don't die.
The Feeding: You feed on hot blood, direct from the source. If this is the first time they've ever been fed upon, you both mark experience. When you feed, choose two:
+ ✦ you heal 1 Harm,
+ ✦ you take 1 Forward,
+ ✦ they definitely don't die.
Marked For The Hunt: Feeding on someone establishes a preternatural bond. From that point forward, whenever you Gaze Into the Abyss concerning their whereabouts or well-being, roll as if you had Dark 3.
@@ -1009,58 +1010,58 @@- - - - -
- When you have five experience points, erase them and choose one advancement from the list below: -+ + + + +
+ When you have five experience points, erase them and choose one advancement from the list below: +- Hot: - Cold: - Volatile: - Dark: +
+ Hot: + Cold: + Volatile: + Dark:
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At four Harm, Skirt Death.
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At four Harm, Skirt Death.
Spirit Armour: When basked in moonlight, any harm that you suffer is reduced by 1, and you add 2 to all rolls to Keep Your Cool.
Heightened Senses: When you rely on your animal instincts to make sense of a charged situation, roll with Dark. On a 10 up, ask the MC three questions from below and take 1 Forward. • On a 7-9, ask one question from below and take 1 Forward:
- ✦ Where's my best escape route or way in?
- ✦ Which enemy is the most vulnerable to me?
- ✦ What's their secret weakness?
- ✦ What poses the biggest threat to me?
- ✦ Who's in control here?
Unstable: When you become your Darkest Self, mark experience.
- - - - -
- When you have five experience points, erase them and choose one advancement from the list below: -+ + + + +
+ When you have five experience points, erase them and choose one advancement from the list below: +- Hot: - Cold: - Volatile: - Dark: +
+ Hot: + Cold: + Volatile: + Dark:
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At four Harm, Skirt Death.
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At four Harm, Skirt Death.
Sympathetic Tokens: You gain power from Sympathetic Tokens - items of personal significance taken from others. Sympathetic Tokens count as Strings.
+Sympathetic Tokens: You gain power from Sympathetic Tokens - items of personal significance taken from others. Sympathetic Tokens count as Strings.
Hex-Casting: You can cast Hexes. Choose two that you know. To cast them, either expend a Sympathetic Token during a secret ritual, or meet the target's gaze and chant at them in tongues. Then roll with Dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one:
- ✦ the casting does you 1 Harm;
- ✦ the Hex has weird side effects;
- ✦ trigger your Darkest Self.
Transgressive Magic: If your ritual transgresses the community's moral or sexual standards, add 1 to your Hex-Casting roll.
Sanctuary: You have a secret place for practicing witchcraft. Add 1 to all rolls you make within this space.
- -Wither: The hexed loses all of their hair, or their teeth start falling out, or their period arrives unexpected and heavy, or their skin gets all sickly yellow and spotty. Whatever the specifics, it's bad.
@@ -1272,58 +1273,58 @@Illusions: Pick one: snakes and bugs, demonic visages, false prophecies, non-existent subtext. The hexed sees that thing everywhere. You have no control over the exact images or manifestations.
- - - - -
- When you have five experience points, erase them and choose one advancement from the list below:+ + + + +
+ When you have five experience points, erase them and choose one advancement from the list below:@@ -1850,50 +1851,50 @@
- Hot: - Cold: - Volatile: - Dark: +
+ Hot: + Cold: + Volatile: + Dark:
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At four Harm, Skirt Death.
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At four Harm, Skirt Death.
- - - - - -
When you have five experience points, erase them and choose one advancement from the list below:+ + + + + +
When you have five experience points, erase them and choose one advancement from the list below: {{name}} {{#roll_name}} {{/roll_name}}{{#roll_mod}}{{/roll_mod}} |
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| {{result}} | -- | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| - {{#rollTotal() result 15}} + | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
{{name}} {{#roll_name}} {{/roll_name}}{{#roll_mod}}{{/roll_mod}} |
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| {{result}} | ++ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| + {{#rollTotal() result 15}} | ![]() |
{{/rollTotal() result 15}}
{{#rollTotal() result 14}}
@@ -2055,33 +2056,33 @@ bonus Skins (Chosen, Serpentine, Cerberus, Disciple) added by Kit D. (@ughjonnjo
{{/rollTotal() result 0}}
{{#rollTotal() result -1}}
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- {{/rollTotal() result -1}}
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+ {{/rollTotal() result -1}}
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{{/rollTotal() result 6}}
{{#rollTotal() result 5}}
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{{/rollTotal() result 5}}
{{#rollTotal() result 4}}
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+ ![]() |
{{/rollTotal() result 4}}
{{#rollTotal() result 3}}
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{{/rollTotal() result 3}}
{{#rollTotal() result 2}}
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{{/rollTotal() result 2}}
{{#rollTotal() result 1}}
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{{/rollTotal() result 1}}
{{#rollTotal() result 0}}
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+ ![]() |
{{/rollTotal() result 0}}
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Helpful Spirit: When you help someone resolve a Condition, gain a String on them.
-Transference: Whenever you spend time truly listening to someone else's struggles, they heal 1 Harm, and then transfer their remaining harm to you.
+Transference: Whenever you spend time truly listening to someone else's struggles, they heal 1 Harm, and then transfer their remaining Harm to you.
Projected Blame: While you've got the Condition traumatized, you may act as though others had the Condition at fault for my death.
@@ -480,7 +480,7 @@Metamorphosis: When you Gaze Into the Abyss, on a 7 or higher the abyss will also show you what you must become, and you can permanently swap two of your stats.
-Strange Impressions: When a main character either harms you or helps you heal, you can respond by studying them with wide eyes. If you do, temporarily gain one of their Skin Moves and add it to your character sheet. It disappears once you use it.
+Strange Impressions: When a main character either Harms you or helps you heal, you can respond by studying them with wide eyes. If you do, temporarily gain one of their Skin Moves and add it to your character sheet. It disappears once you use it.
The Power Flows Through You: You can give the Dark Power a String in order to add 2 to your next roll.
-Numbing It Out: You can give the Dark Power a String in order to remove a Condition or up to two harm.
+Numbing It Out: You can give the Dark Power a String in order to remove a Condition or up to two Harm.
Elsewise Power: You can give the Dark Power a String to use a move you don't have, just this once. This move can come from any Skin.
@@ -1119,13 +1119,13 @@ Choose two:Primal Dominance: When you harm someone, take a String on them.
+Primal Dominance: When you Harm someone, take a String on them.
-Scent Of Blood: Add 1 to all rolls against those who have been harmed in this scene already.
+Scent Of Blood: Add 1 to all rolls against those who have been Harmed in this scene already.
Howl At The Moon: When basked in moonlight, you may act as if you had Dark 3.
-Spirit Armour: When basked in moonlight, any harm that you suffer is reduced by 1, and you add 2 to all rolls to Keep Your Cool.
+Spirit Armour: When basked in moonlight, any Harm that you suffer is reduced by 1, and you add 2 to all rolls to Keep Your Cool.
Heightened Senses: When you rely on your animal instincts to make sense of a charged situation, roll with Dark. On a 10 up, ask the MC three questions from below and take 1 Forward. • On a 7-9, ask one question from below and take 1 Forward: Wither: The hexed loses all of their hair, or their teeth start falling out, or their period arrives unexpected and heavy, or their skin gets all sickly yellow and spotty. Whatever the specifics, it's bad. Binding: The person cannot physically harm others. Binding: The person cannot physically Harm others. Ring Of Lies: Whenever the person attempts to lie, they hear a piercing ringing noise. Big lies will often make their knees buckle and disorient them. Severe lies can cause harm or even brain damage. Ring Of Lies: Whenever the person attempts to lie, they hear a piercing ringing noise. Big lies will often make their knees buckle and disorient them. Severe lies can cause Harm or even brain damage. Watching: You enter a deep sleep, and begin to see the world through the eyes of the hexed. You can feel their reactions to and impressions of what they are seeing. To The Books: When the chips are down and your enemies seem unbeatable, you can turn to your friends for research help. Doing so counts as Gazing Into the Abyss. Add 1 to your roll for each friend who really dives into the work, even when it gets monotonous. On a 10 up, in addition to other results, the visions show you your enemy's secret weakness and you gain a String on them. Take the Blow: When you leap into the way and take the blow instead of someone else, roll with Volatile. On a 10 up, you take the harm instead of them, but reduce it by 1. • On a 7-9, you take the harm instead of them. Take the Blow: When you leap into the way and take the blow instead of someone else, roll with Volatile. On a 10 up, you take the Harm instead of them, but reduce it by 1. • On a 7-9, you take the Harm instead of them. Light the Way: Whenever your friends follow your commands or your lead, they add 1 to their rolls. Growing Pains: When you fail to protect your friends, mark experience. Growing Pains: When you fail to protect your friends, mark experience. Mercy: When you decide to spare someone you have reason to kill, take a String on them. Mercy: When you decide to spare someone you have reason to kill, take a String on them. Final Showdown: Spend 4 Strings on a side character to kill them. They are totally and irrevocably dead. Final Showdown: Spend 4 Strings on a side character to kill them. They are totally and irrevocably dead. To The Books: When the chips are down and your enemies seem unbeatable, you can turn to your friends for research help. Doing so counts as Gazing Into the Abyss. Add 1 to your roll for each friend who really dives into the work, even when it gets monotonous. On a 10 up, in addition to other results, the visions show you your enemy's secret weakness and you gain a String on them. To The Books: When the chips are down and your enemies seem unbeatable, you can turn to your friends for research help. Doing so counts as Gazing Into the Abyss. Add 1 to your roll for each friend who really dives into the work, even when it gets monotonous. On a 10 up, in addition to other results, the visions show you your enemy's secret weakness and you gain a String on them. Take the Blow: When you leap into the way and take the blow instead of someone else, roll with Volatile. On a 10 up, you take the Harm instead of them, but reduce it by 1. • On a 7-9, you take the Harm instead of them. Take the Blow: When you leap into the way and take the blow instead of someone else, roll with Volatile. On a 10 up, you take the Harm instead of them, but reduce it by 1. • On a 7-9, you take the Harm instead of them. Light the Way: Whenever your friends follow your commands or your lead, they add 1 to their rolls. Light the Way: Whenever your friends follow your commands or your lead, they add 1 to their rolls.
@@ -1421,12 +1421,12 @@
When you have five experience points, erase them and choose one advancement from the list below:
Failing Dynasty: In the age of serpents, your family was powerful and prolific. Now, they live in a shadow of their former glory. They want to regain (choose one): Failing Dynasty: In the age of serpents, your family was powerful and prolific. Now, they live in a shadow of their former glory. They want to regain (choose one): Mesmerizing: When you stare at someone without blinking, roll with Hot. On a 10 up, they freeze up until you blink or someone touches them, and afterwards they don't really remember anything unusual happening. • On a 7-9, it'll still work, but only if you hiss loudly the entire time (and they'll definitely know something weird happened). Mesmerizing: When you stare at someone without blinking, roll with Hot. On a 10 up, they freeze up until you blink or someone touches them, and afterwards they don't really remember anything unusual happening. • On a 7-9, it'll still work, but only if you hiss loudly the entire time (and they'll definitely know something weird happened). The Big Reveal: When you reveal your true form to someone, they gain a String on you. If they accept you as you truly are, they mark experience. If they reject you, take 1 Forward against them. The Big Reveal: When you reveal your true form to someone, they gain a String on you. If they accept you as you truly are, they mark experience. If they reject you, take 1 Forward against them. The New Order: When you learn to meet one of your needs within human society rather than within your family, mark experience. When others help you fit in better with human society, they mark experience. The New Order: When you learn to meet one of your needs within human society rather than within your family, mark experience. When others help you fit in better with human society, they mark experience. Patience is a Virtue: When you bite your tongue and don't respond to an antagonist, roll with Cold. On a 10 up, gain a String on them. • On a 7-9, take 1 Forward to striking the next time you see them. Patience is a Virtue: When you bite your tongue and don't respond to an antagonist, roll with Cold. On a 10 up, gain a String on them. • On a 7-9, take 1 Forward to striking the next time you see them.
@@ -1548,12 +1548,12 @@
When you have five experience points, erase them and choose one advancement from the list below:
Watch Dog: You exist in the liminal space between two communities: one is resplendent with light, the other is damned to the shadows. It is your duty to guard the boundary. Watch Dog: You exist in the liminal space between two communities: one is resplendent with light, the other is damned to the shadows. It is your duty to guard the boundary. Arbiter: When you give someone a Condition, mark experience. Arbiter: When you give someone a Condition, mark experience. Dig Deeper: When you Gaze Into the Abyss by snooping around for dirt on someone, add 1 to your roll. On a 10 up, the owner of that character will tell you a secret, and you can choose to give them a Condition to reflect what you've learned. Dig Deeper: When you Gaze Into the Abyss by snooping around for dirt on someone, add 1 to your roll. On a 10 up, the owner of that character will tell you a secret, and you can choose to give them a Condition to reflect what you've learned. Loyal: Whoever currently has the most Strings on you is your Master. When you take action to protect or help your Master, add 1 to your roll and they gain a String on you. Loyal: Whoever currently has the most Strings on you is your Master. When you take action to protect or help your Master, add 1 to your roll and they gain a String on you. Bark, Then Bite: When you take advantage of a Condition that you gave to someone, it adds 2 to your roll instead of 1. Bark, Then Bite: When you take advantage of a Condition that you gave to someone, it adds 2 to your roll instead of 1. Doomed Outsider: When trying to drive others away from you, or escape their care, you can take advantage of your own Conditions to add to your roll. Doomed Outsider: When trying to drive others away from you, or escape their care, you can take advantage of your own Conditions to add to your roll. Hot Take: When you discover an injustice that has long been hidden or covered up, add 1 to your rolls to bring it to light and to justice as immediately as possible. Hot Take: When you discover an injustice that has long been hidden or covered up, add 1 to your rolls to bring it to light and to justice as immediately as possible.
@@ -1678,12 +1678,12 @@
When you have five experience points, erase them and choose one advancement from the list below:
End of the World: You have sworn fealty to a Wicked Master. Once it has accumulated six hundred sixty-six Strings, it can fully materialize in this realm, possessing immeasurable power. End of the World: You have sworn fealty to a Wicked Master. Once it has accumulated six hundred sixty-six Strings, it can fully materialize in this realm, possessing immeasurable power. Idols: You create idols to your Wicked Master, in the form of (choose 1):
+ Idols: You create idols to your Wicked Master, in the form of (choose 1):
✦ cloth dolls,
✦ carved sigils,
✦ statues,
@@ -1775,15 +1775,15 @@
Blood Offerings: Every time you suffer Harm, the Wicked Master gains a String on you and you mark experience. Blood Offerings: Every time you suffer Harm, the Wicked Master gains a String on you and you mark experience. Spoken For: Whenever someone else gains a String on you, your Wicked Master gains a String on them. Spoken For: Whenever someone else gains a String on you, your Wicked Master gains a String on them. Secret Mission: Whenever you lie to someone about your true motives, and they foolishly believe you, gain a String on them. Secret Mission: Whenever you lie to someone about your true motives, and they foolishly believe you, gain a String on them. Incantations: When you Gaze Into the Abyss to entreat the Wicked Master, it gains a String on you. On a 10 up, the Wicked Master reveals the next stage of its plan, and you take ongoing 1 Forward to all rolls made to enact this bidding. Incantations: When you Gaze Into the Abyss to entreat the Wicked Master, it gains a String on you. On a 10 up, the Wicked Master reveals the next stage of its plan, and you take ongoing 1 Forward to all rolls made to enact this bidding. Soul Recruiter: When you bring an innocent soul to the Wicked Master, mark experience. Soul Recruiter: When you bring an innocent soul to the Wicked Master, mark experience.
- Name:
- Pronouns:
- Skin:
-
- Look:
- Origin:
+ Name:
+ Pronouns:
+ Skin:
+
+ Look:
+ Origin:
- Hot:
- Cold:
- Volatile:
- Dark:
-
-
-
-
-
- Faery Contract: If someone breaks a promise or contract made to you, take a String on them. When spending a String to even out the score and get justice on a broken promise, add these options to Pulling Strings: Unashamed: You can give someone a String on you to add 3 to your attempt to Turn Them On. The Wild Hunt: When you draw upon your most feral manner, echoing the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to Turn Someone On. Lure: Whenever someone makes a promise to you, they mark experience. Whenever someone breaks a promise to you, you mark experience. Guide: If you spend a String on someone willing, you can bring them across the veil, into the faery realm. The spell lasts for a scene or two, before you're both returned to the mundane world. Beyond The Veil: To seek audience with the Faery King, Gaze Into the Abyss. On a 10 up, in addition to other results, the Faery King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to other results, the Faery King demands a favour of you.
-
-
-
-
-
- Hot:
- Cold:
- Volatile:
- Dark:
-
-
-
-
-
- Unresolved Trauma: Whenever something brings to mind your death, you choke up and gain the Condition traumatized if you don't have it already. Whenever someone helps you resolve this Condition, you both mark experience. Helpful Spirit: When you help someone resolve a Condition, gain a String on them.
+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+ Faery Contract: If someone breaks a promise or contract made to you, take a String on them. When spending a String to even out the score and get justice on a broken promise, add these options to Pulling Strings: Unashamed: You can give someone a String on you to add 3 to your attempt to Turn Them On. The Wild Hunt: When you draw upon your most feral manner, echoing the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to Turn Someone On. Lure: Whenever someone makes a promise to you, they mark experience. Whenever someone breaks a promise to you, you mark experience. Guide: If you spend a String on someone willing, you can bring them across the veil, into the faery realm. The spell lasts for a scene or two, before you're both returned to the mundane world. Beyond The Veil: To seek audience with the Faery King, Gaze Into the Abyss. On a 10 up, in addition to other results, the Faery King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to other results, the Faery King demands a favour of you.
+
+
+
+
+
+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+ Unresolved Trauma: Whenever something brings to mind your death, you choke up and gain the Condition traumatized if you don't have it already. Whenever someone helps you resolve this Condition, you both mark experience. Helpful Spirit: When you help someone resolve a Condition, gain a String on them. Transference: Whenever you spend time truly listening to someone else's struggles, they heal 1 Harm, and then transfer their remaining Harm to you. Transference: Whenever you spend time truly listening to someone else's struggles, they heal 1 Harm, and then transfer their remaining Harm to you. Projected Blame: While you've got the Condition traumatized, you may act as though others had the Condition at fault for my death. Projected Blame: While you've got the Condition traumatized, you may act as though others had the Condition at fault for my death. Creep: When you silently witness someone in one of their most private moments, perhaps sleeping or putting on makeup, gain a String on them. Limitless: You can walk through walls and fly.
-
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-
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-
- Hot:
- Cold:
- Volatile:
- Dark:
-
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- The Hunger: You have a Hunger for (select 1): What The Right Hand Wants: Your body contains many histories, and it desires many things. Create another Hunger. Creep: When you silently witness someone in one of their most private moments, perhaps sleeping or putting on makeup, gain a String on them. Limitless: You can walk through walls and fly.
+
+
+
+
+
+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+ The Hunger: You have a Hunger for (select 1):
+ What The Right Hand Wants: Your body contains many histories, and it desires many things. Create another Hunger. Satiety: When you satiate a Hunger, choose one: Short Rest For The Wicked: When you die, wait it out. A few hours later, you wake up fully healed. Satiety: When you satiate a Hunger, choose one: Short Rest For The Wicked: When you die, wait it out. A few hours later, you wake up fully healed. Watchful Golem: When you defend someone without them ever knowing about it, mark experience. Watchful Golem: When you defend someone without them ever knowing about it, mark experience. Ending: You remember every detail of your death. When you tell someone about it, give them the Condition morbid and roll to Turn Them On with Cold. Esprit de Corpse: When you Gaze Into the Abyss, the abyss will share with you its Hunger. Treat that Hunger as one of your own until you satiate it, and mark experience when you do so.
-
-
-
-
-
- Hot:
- Cold:
- Volatile:
- Dark:
- Ending: You remember every detail of your death. When you tell someone about it, give them the Condition morbid and roll to Turn Them On with Cold. Esprit de Corpse: When you Gaze Into the Abyss, the abyss will share with you its Hunger. Treat that Hunger as one of your own until you satiate it, and mark experience when you do so.
+
+
+
+
+
+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+ Better Than Nothing: When you gain a Condition, mark experience. A Blank Canvas: When you take an action that embodies one of your Conditions, allowing that Condition to alter your sense of self, cross it off and add 1 to your roll. Try Harder Next Time: When you screw up, give yourself an appropriate Condition and take 1 forward. Fake: Add 1 to any rolls you make while lying. Metamorphosis: When you Gaze Into the Abyss, on a 7 or higher the abyss will also show you what you must become, and you can permanently swap two of your stats. Strange Impressions: When a main character either Harms you or helps you heal, you can respond by studying them with wide eyes. If you do, temporarily gain one of their Skin Moves and add it to your character sheet. It disappears once you use it.
+
+
+
+
+
+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+ Soul Debt: You owe a debt to a Dark Power. Name it, and choose two Bargains it has made with you.
+ Dark Recruiter: When you bring an innocent soul to the Dark Power, mark experience. Under Pressure: If someone has 3 or more Strings on you, add 1 to your rolls to carry out their bidding. Can't Save Myself: When somebody saves you from forces too powerful for you to reckon with, they mark experience, and you gain a String on them. The Power Flows Through You: You can give the Dark Power a String in order to add 2 to your next roll. Numbing It Out: You can give the Dark Power a String in order to remove a Condition or up to two Harm. Elsewise Power: You can give the Dark Power a String to use a move you don't have, just this once. This move can come from any Skin. Uncanny Voices: You can give the dark power a String in order to realize a secret about someone you’re talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose.) Strings Attached: You can ask the Dark Power for something that you really, really want. The MC will attach a price to the thing you want, and hint at an undesired twist in its nature. If you pay the price, you’ll get what you’re after..
+
+
+
+
+
+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+ True Love: You always have exactly one Lover. The first is chosen during Your Backstory. If you ever fall in love with someone else instead, give them a String and they become your new Lover. You always carry 1 forward to earning your Lover's heart or fancy. Mess With Me, Mess With Him: When using your Lover's name as a threat, add 2 to your roll to Shut Someone Down or Keep Your Cool. Your Lover gains a String on you. Entrenched: If you and another character have a combined total of 5 or more Strings on one another, gain 1 to all rolls against them.
-
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-
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- Better Than Nothing: When you gain a Condition, mark experience. A Blank Canvas: When you take an action that embodies one of your Conditions, allowing that Condition to alter your sense of self, cross it off and add 1 to your roll. Try Harder Next Time: When you screw up, give yourself an appropriate Condition and take 1 forward. Fake: Add 1 to any rolls you make while lying. Metamorphosis: When you Gaze Into the Abyss, on a 7 or higher the abyss will also show you what you must become, and you can permanently swap two of your stats. Strange Impressions: When a main character either Harms you or helps you heal, you can respond by studying them with wide eyes. If you do, temporarily gain one of their Skin Moves and add it to your character sheet. It disappears once you use it.
-
-
-
-
-
- Hot:
- Cold:
- Volatile:
- Dark:
-
-
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-
- Soul Debt: You owe a debt to a Dark Power. Name it, and choose two Bargains it has made with you. Dark Recruiter: When you bring an innocent soul to the Dark Power, mark experience. Under Pressure: If someone has 3 or more Strings on you, add 1 to your rolls to carry out their bidding. Can't Save Myself: When somebody saves you from forces too powerful for you to reckon with, they mark experience, and you gain a String on them. The Power Flows Through You: You can give the Dark Power a String in order to add 2 to your next roll. Numbing It Out: You can give the Dark Power a String in order to remove a Condition or up to two Harm. Elsewise Power: You can give the Dark Power a String to use a move you don't have, just this once. This move can come from any Skin. Uncanny Voices: You can give the dark power a String in order to realize a secret about someone you’re talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose.) Strings Attached: You can ask the Dark Power for something that you really, really want. The MC will attach a price to the thing you want, and hint at an undesired twist in its nature. If you pay the price, you’ll get what you’re after..
-
-
-
-
-
- Hot:
- Cold:
- Volatile:
- Dark:
-
-
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-
-
- True Love:You always have exactly one Lover. The first is chosen during Your Backstory. If you ever fall in love with someone else instead, give them a String and they become your new Lover. You always carry 1 forward to earning your Lover's heart or fancy. Mess With Me, Mess With Him: When using your Lover's name as a threat, add 2 to your roll to Shut Someone Down or Keep Your Cool. Your Lover gains a String on you. Entrenched: If you and another character have a combined total of 5 or more Strings on one another, gain 1 to all rolls against them. Sympathy Is My Weapon: Every time you forgive someone for hurting you, and excuse their base nature, gain a String on them. Excuses Are My Armour: When you ignore some blatant problem with your Lover or how they treat you, mark experience. Downward Spiral: When you Gaze Into the Abyss, you may cause yourself 1 Harm. If you do, add 2 to your roll. Down The Rabbit Hole: When you go poking your nose in affairs not meant for your kind, someone involved in the situation gains a String on you, and you mark experience.
+
+
+
+
+
+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+ The Clique: You're at the head of the toughest, coolest, most powerful clique around. They count as a gang. Choose one of the following strengths for your gang: The Shield: When you're surrounded by your gang, subtract 1 from any rolls against you. Bought Loyalty: You can give a side character a String on you to tempt them to do your bidding. The MC will tell you what sort of bribe, threat, or coaxing it’ll take to get that character to do what you want right now. And Your Enemies Closer: When someone betrays you, gain a String on them. Many Bodies: When you promise one of your gang members to someone, add 2 to your roll to Turn Them On. When one of your gang members has sex with someone, it triggers your Sex Move. Streaming: You have a telepathic connection with your gang members. You can always hear their emotions and fears. If you try to hear specific thoughts, Gaze Into the Abyss about it and add 1 to your roll.
+
+
+
+
+
+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+ Invited: You cannot enter a home without being invited. Whenever someone invites you in, gain a String on them. Sympathy Is My Weapon: Every time you forgive someone for hurting you, and excuse their base nature, gain a String on them. Excuses Are My Armour: When you ignore some blatant problem with your Lover or how they treat you, mark experience. Downward Spiral: When you Gaze Into the Abyss, you may cause yourself 1 Harm. If you do, add 2 to your roll. Down The Rabbit Hole: When you go poking your nose in affairs not meant for your kind, someone involved in the situation gains a String on you, and you mark experience.
-
-
-
-
-
- Hot:
- Cold:
- Volatile:
- Dark:
-
-
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-
-
- The Clique: You're at the head of the toughest, coolest, most powerful clique around. They count as a gang. Choose one of the following strengths for your gang: The Shield: When you're surrounded by your gang, subtract 1 from any rolls against you. Bought Loyalty: You can give a side character a String on you to tempt them to do your bidding. The MC will tell you what sort of bribe, threat, or coaxing it’ll take to get that character to do what you want right now. And Your Enemies Closer: When someone betrays you, gain a String on them. Many Bodies: When you promise one of your gang members to someone, add 2 to your roll to Turn Them On. When one of your gang members has sex with someone, it triggers your Sex Move. Streaming: You have a telepathic connection with your gang members. You can always hear their emotions and fears. If you try to hear specific thoughts, Gaze Into the Abyss about it and add 1 to your roll. Hypnotic: You can hypnotize people who have no Strings on you. Roll with Hot. On a 10 up, they do exactly what you wish and have no idea that anything is wrong. • On a 7-9, the hypnosis works, but choose one: Cold As Ice: When you Shut Someone Down and roll a 7 or higher, you may choose an extra option from the list. The Feeding: You feed on hot blood, direct from the source. If this is the first time they've ever been fed upon, you both mark experience. When you feed, choose two: Marked For The Hunt: Feeding on someone establishes a preternatural bond. From that point forward, whenever you Gaze Into the Abyss concerning their whereabouts or well-being, roll as if you had Dark 3.
-
-
-
-
-
- Hot:
- Cold:
- Volatile:
- Dark:
-
-
-
-
-
- Invited: You cannot enter a home without being invited. Whenever someone invites you in, gain a String on them. Inescapable: You may spend a String on someone to demand that they remain in your presence. If they still walk out on you, gain 2 Strings on them.
+
+
+
+
+
+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+ Primal Dominance: When you Harm someone, take a String on them. Hypnotic: You can hypnotize people who have no Strings on you. Roll with Hot. On a 10 up, they do exactly what you wish and have no idea that anything is wrong. • On a 7-9, the hypnosis works, but choose one: Cold As Ice: When you Shut Someone Down and roll a 7 or higher, you may choose an extra option from the list. The Feeding: You feed on hot blood, direct from the source. If this is the first time they've ever been fed upon, you both mark experience. When you feed, choose two: Marked For The Hunt: Feeding on someone establishes a preternatural bond. From that point forward, whenever you Gaze Into the Abyss concerning their whereabouts or well-being, roll as if you had Dark 3. Scent Of Blood: Add 1 to all rolls against those who have been Harmed in this scene already. Inescapable: You may spend a String on someone to demand that they remain in your presence. If they still walk out on you, gain 2 Strings on them. Howl At The Moon: When basked in moonlight, you may act as if you had Dark 3.
-
-
-
-
-
- Hot:
- Cold:
- Volatile:
- Dark:
-
-
-
-
-
- Primal Dominance: When you Harm someone, take a String on them. Spirit Armour: When basked in moonlight, any Harm that you suffer is reduced by 1, and you add 2 to all rolls to Keep Your Cool. Scent Of Blood: Add 1 to all rolls against those who have been Harmed in this scene already. Howl At The Moon: When basked in moonlight, you may act as if you had Dark 3. Heightened Senses: When you rely on your animal instincts to make sense of a charged situation, roll with Dark. On a 10 up, ask the MC three questions from below and take 1 Forward. • On a 7-9, ask one question from below and take 1 Forward: Unstable: When you become your Darkest Self, mark experience.
+
+
+
+
+
+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+ Sympathetic Tokens: You gain power from Sympathetic Tokens - items of personal significance taken from others. Sympathetic Tokens count as Strings. Spirit Armour: When basked in moonlight, any Harm that you suffer is reduced by 1, and you add 2 to all rolls to Keep Your Cool. Hex-Casting: You can cast Hexes. Choose two that you know. To cast them, either expend a Sympathetic Token during a secret ritual, or meet the target's gaze and chant at them in tongues. Then roll with Dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one: Heightened Senses: When you rely on your animal instincts to make sense of a charged situation, roll with Dark. On a 10 up, ask the MC three questions from below and take 1 Forward. • On a 7-9, ask one question from below and take 1 Forward: Unstable: When you become your Darkest Self, mark experience.
-
-
-
-
-
- Hot:
- Cold:
- Volatile:
- Dark:
-
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-
-
- Sympathetic Tokens: You gain power from Sympathetic Tokens - items of personal significance taken from others. Sympathetic Tokens count as Strings. Hex-Casting: You can cast Hexes. Choose two that you know. To cast them, either expend a Sympathetic Token during a secret ritual, or meet the target's gaze and chant at them in tongues. Then roll with Dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one: Transgressive Magic: If your ritual transgresses the community's moral or sexual standards, add 1 to your Hex-Casting roll. Sanctuary: You have a secret place for practicing witchcraft. Add 1 to all rolls you make within this space. Wither: The hexed loses all of their hair, or their teeth start falling out, or their period arrives unexpected and heavy, or their skin gets all sickly yellow and spotty. Whatever the specifics, it's bad. Binding: The person cannot physically Harm others. Ring Of Lies: Whenever the person attempts to lie, they hear a piercing ringing noise. Big lies will often make their knees buckle and disorient them. Severe lies can cause Harm or even brain damage. Watching: You enter a deep sleep, and begin to see the world through the eyes of the hexed. You can feel their reactions to and impressions of what they are seeing. Illusions: Pick one: snakes and bugs, demonic visages, false prophecies, non-existent subtext. The hexed sees that thing everywhere. You have no control over the exact images or manifestations.
-
-
-
-
- Transgressive Magic: If your ritual transgresses the community's moral or sexual standards, add 1 to your Hex-Casting roll. Sanctuary: You have a secret place for practicing witchcraft. Add 1 to all rolls you make within this space. Wither: The hexed loses all of their hair, or their teeth start falling out, or their period arrives unexpected and heavy, or their skin gets all sickly yellow and spotty. Whatever the specifics, it's bad. Binding: The person cannot physically Harm others. Ring Of Lies: Whenever the person attempts to lie, they hear a piercing ringing noise. Big lies will often make their knees buckle and disorient them. Severe lies can cause Harm or even brain damage. Watching: You enter a deep sleep, and begin to see the world through the eyes of the hexed. You can feel their reactions to and impressions of what they are seeing. Illusions: Pick one: snakes and bugs, demonic visages, false prophecies, non-existent subtext. The hexed sees that thing everywhere. You have no control over the exact images or manifestations.
+
+
+
+
+
- Hot:
- Cold:
- Volatile:
- Dark:
-
+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+ Growing Pains: When you fail to protect your friends, mark experience.
-
-
-
-
- Growing Pains: When you fail to protect your friends, mark experience. Mercy: When you decide to spare someone you have reason to kill, take a String on them. Mercy: When you decide to spare someone you have reason to kill, take a String on them. Final Showdown: Spend 4 Strings on a side character to kill them. They are totally and irrevocably dead. To The Books: When the chips are down and your enemies seem unbeatable, you can turn to your friends for research help. Doing so counts as Gazing Into the Abyss. Add 1 to your roll for each friend who really dives into the work, even when it gets monotonous. On a 10 up, in addition to other results, the visions show you your enemy's secret weakness and you gain a String on them. Take the Blow: When you leap into the way and take the blow instead of someone else, roll with Volatile. On a 10 up, you take the Harm instead of them, but reduce it by 1. • On a 7-9, you take the Harm instead of them. Final Showdown: Spend 4 Strings on a side character to kill them. They are totally and irrevocably dead. Light the Way: Whenever your friends follow your commands or your lead, they add 1 to their rolls. To The Books: When the chips are down and your enemies seem unbeatable, you can turn to your friends for research help. Doing so counts as Gazing Into the Abyss. Add 1 to your roll for each friend who really dives into the work, even when it gets monotonous. On a 10 up, in addition to other results, the visions show you your enemy's secret weakness and you gain a String on them.
-
-
-
-
- Take the Blow: When you leap into the way and take the blow instead of someone else, roll with Volatile. On a 10 up, you take the Harm instead of them, but reduce it by 1. • On a 7-9, you take the Harm instead of them. Light the Way: Whenever your friends follow your commands or your lead, they add 1 to their rolls.
+
+
+
+
+
- Hot:
- Cold:
- Volatile:
- Dark:
-
-
-
-
-
- Failing Dynasty: In the age of serpents, your family was powerful and prolific. Now, they live in a shadow of their former glory. They want to regain (choose one):
+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+ Failing Dynasty: In the age of serpents, your family was powerful and prolific. Now, they live in a shadow of their former glory. They want to regain (choose one): Mesmerizing: When you stare at someone without blinking, roll with Hot. On a 10 up, they freeze up until you blink or someone touches them, and afterwards they don't really remember anything unusual happening. • On a 7-9, it'll still work, but only if you hiss loudly the entire time (and they'll definitely know something weird happened). The Big Reveal: When you reveal your true form to someone, they gain a String on you. If they accept you as you truly are, they mark experience. If they reject you, take 1 Forward against them. The New Order: When you learn to meet one of your needs within human society rather than within your family, mark experience. When others help you fit in better with human society, they mark experience. Patience is a Virtue: When you bite your tongue and don't respond to an antagonist, roll with Cold. On a 10 up, gain a String on them. • On a 7-9, take 1 Forward to striking the next time you see them. Mesmerizing: When you stare at someone without blinking, roll with Hot. On a 10 up, they freeze up until you blink or someone touches them, and afterwards they don't really remember anything unusual happening. • On a 7-9, it'll still work, but only if you hiss loudly the entire time (and they'll definitely know something weird happened). The Big Reveal: When you reveal your true form to someone, they gain a String on you. If they accept you as you truly are, they mark experience. If they reject you, take 1 Forward against them. The New Order: When you learn to meet one of your needs within human society rather than within your family, mark experience. When others help you fit in better with human society, they mark experience. Patience is a Virtue: When you bite your tongue and don't respond to an antagonist, roll with Cold. On a 10 up, gain a String on them. • On a 7-9, take 1 Forward to striking the next time you see them.
+
+
+
+
+
-
-
-
-
-
+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+ Watch Dog: You exist in the liminal space between two communities: one is resplendent with light, the other is damned to the shadows. It is your duty to guard the boundary.
+ Arbiter: When you give someone a Condition, mark experience. Dig Deeper: When you Gaze Into the Abyss by snooping around for dirt on someone, add 1 to your roll. On a 10 up, the owner of that character will tell you a secret, and you can choose to give them a Condition to reflect what you've learned. Loyal: Whoever currently has the most Strings on you is your Master. When you take action to protect or help your Master, add 1 to your roll and they gain a String on you.
+ Bark, Then Bite: When you take advantage of a Condition that you gave to someone, it adds 2 to your roll instead of 1.
- Hot:
- Cold:
- Volatile:
- Dark:
-
-
-
-
-
- Watch Dog: You exist in the liminal space between two communities: one is resplendent with light, the other is damned to the shadows. It is your duty to guard the boundary. Doomed Outsider: When trying to drive others away from you, or escape their care, you can take advantage of your own Conditions to add to your roll. Arbiter: When you give someone a Condition, mark experience. Dig Deeper: When you Gaze Into the Abyss by snooping around for dirt on someone, add 1 to your roll. On a 10 up, the owner of that character will tell you a secret, and you can choose to give them a Condition to reflect what you've learned. Loyal: Whoever currently has the most Strings on you is your Master. When you take action to protect or help your Master, add 1 to your roll and they gain a String on you. Bark, Then Bite: When you take advantage of a Condition that you gave to someone, it adds 2 to your roll instead of 1. Hot Take: When you discover an injustice that has long been hidden or covered up, add 1 to your rolls to bring it to light and to justice as immediately as possible.
+
+
+
+
+ Doomed Outsider: When trying to drive others away from you, or escape their care, you can take advantage of your own Conditions to add to your roll.
+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+ End of the World: You have sworn fealty to a Wicked Master. Once it has accumulated six hundred sixty-six Strings, it can fully materialize in this realm, possessing immeasurable power. Hot Take: When you discover an injustice that has long been hidden or covered up, add 1 to your rolls to bring it to light and to justice as immediately as possible. Idols: You create idols to your Wicked Master, in the form of (choose 1):
-
-
-
-
- Blood Offerings: Every time you suffer Harm, the Wicked Master gains a String on you and you mark experience. Spoken For: Whenever someone else gains a String on you, your Wicked Master gains a String on them.
- Hot:
- Cold:
- Volatile:
- Dark:
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-
-
-
-
- End of the World: You have sworn fealty to a Wicked Master. Once it has accumulated six hundred sixty-six Strings, it can fully materialize in this realm, possessing immeasurable power. Secret Mission: Whenever you lie to someone about your true motives, and they foolishly believe you, gain a String on them. Idols: You create idols to your Wicked Master, in the form of (choose 1):
- ✦ cloth dolls,
- ✦ carved sigils,
- ✦ statues,
- ✦ videos,
- ✦ ritual performances,
- ✦ ceremonial fires,
- ✦ dark poems. Blood Offerings: Every time you suffer Harm, the Wicked Master gains a String on you and you mark experience. Spoken For: Whenever someone else gains a String on you, your Wicked Master gains a String on them. Secret Mission: Whenever you lie to someone about your true motives, and they foolishly believe you, gain a String on them. Incantations: When you Gaze Into the Abyss to entreat the Wicked Master, it gains a String on you. On a 10 up, the Wicked Master reveals the next stage of its plan, and you take ongoing 1 Forward to all rolls made to enact this bidding. Incantations: When you Gaze Into the Abyss to entreat the Wicked Master, it gains a String on you. On a 10 up, the Wicked Master reveals the next stage of its plan, and you take ongoing 1 Forward to all rolls made to enact this bidding. Soul Recruiter: When you bring an innocent soul to the Wicked Master, mark experience.
+
+
+
+
+ Soul Recruiter: When you bring an innocent soul to the Wicked Master, mark experience.
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- Hot:
- Cold:
- Volatile:
- Dark:
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+ Hot:
+ Cold:
+ Volatile:
+ Dark:
+
+
+
+
+
+
+
+
+
+
+
+ Faery Contract: If someone breaks a promise or contract made to you, take a String on them. When spending a String to even out the score and get justice on a broken promise, add these options to Pulling Strings: Unashamed: You can give someone a String on you to add 3 to your attempt to Turn Them On. The Hunger: You have a Hunger for (select 1):
- What The Right Hand Wants: Your body contains many histories, and it desires many things. Create another Hunger. Soul Debt: You owe a debt to a Dark Power. Name it, and choose two Bargains it has made with you.
- Dark Recruiter: When you bring an innocent soul to the Dark Power, mark experience. Elsewise Power: You can give the Dark Power a String to use a move you don't have, just this once. This move can come from any Skin. Uncanny Voices: You can give the dark power a String in order to realize a secret about someone you’re talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose.) Uncanny Voices: You can give the dark power a String in order to realize a secret about someone you’re talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose). Strings Attached: You can ask the Dark Power for something that you really, really want. The MC will attach a price to the thing you want, and hint at an undesired twist in its nature. If you pay the price, you’ll get what you’re after.. Strings Attached: You can ask the Dark Power for something that you really, really want. The MC will attach a price to the thing you want, and hint at an undesired twist in its nature. If you pay the price, you’ll get what you’re after. Watch Dog: You exist in the liminal space between two communities: one is resplendent with light, the other is damned to the shadows. It is your duty to guard the boundary.
- Arbiter: When you give someone a Condition, mark experience. Dig Deeper: When you Gaze Into the Abyss by snooping around for dirt on someone, add 1 to your roll. On a 10 up, the owner of that character will tell you a secret, and you can choose to give them a Condition to reflect what you've learned. Loyal: Whoever currently has the most Strings on you is your Master. When you take action to protect or help your Master, add 1 to your roll and they gain a String on you.
- Bark, Then Bite: When you take advantage of a Condition that you gave to someone, it adds 2 to your roll instead of 1.
✦ Where's my best escape route or way in?
@@ -1264,9 +1264,9 @@
Your Backstory
- You have two friends who you rely on for monster-slaying or crime-fighting support. Take a String on each.
+ You have two friends whom you rely on for monster-slaying or crime-fighting support. Take a String on each.
There's someone who knows that you're the Chosen one, and wants you dead. Describe them. The MC will give them a name and two Strings on you.
Your Backstory
- You have two friends whom you rely on for monster-slaying or crime-fighting support. Take a String on each.
+ You have two friends whom you rely on for monster-slaying or crime-fighting support. Take a String on each.
There's someone who knows that you're the Chosen one, and wants you dead. Describe them. The MC will give them a name and two Strings on you.
Chosen Moves
- Choose two:
+ Chosen Moves
+ Choose two:
Sex Move
- When you have sex, heal all of your wounds, and cure all of your Conditions. If they disgust you, give them a String. If you disgust yourself, give them a String.
+ When you have sex, heal all of your wounds, and cure all of your Conditions. If they disgust you, give them a String. If you disgust yourself, give them a String.
Darkest Self
- None of your friends can help. They're not strong like you are. You need to chase down the biggest threat imaginable, immediately and alone. Any challenges or dangers that you encounter must be faced head on, even if they might kill you. You escape your Darkest Self when someone comes to your rescue or you wake up in the hospital, whichever comes first.
+ None of your friends can help. They're not strong like you are. You need to chase down the biggest threat imaginable, immediately and alone. Any challenges or dangers that you encounter must be faced head on, even if they might kill you. You escape your Darkest Self when someone comes to your rescue or you wake up in the hospital, whichever comes first.
Experience
- Take another Chosen move.
- Take another Chosen move.
- Take a move from any Skin.
- Take a move from any Skin.
- You have Unholy Allies.
+ Add +1 to one of your stats.
+ Take another Chosen move.
+ Take another Chosen move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You have Unholy Allies.
Don't forget to manually add any advancements to your sheet. Check any you've already taken.
Your Backstory
- You've been watching someone, trying to learn from them what it means to be human. Gain two Strings on them.
+ You've been watching someone, trying to learn from them what it means to be human. Gain two Strings on them.
Your family seeks to control your every move, and they will not be denied. The head of your family gains two Strings on you.
Serpentine Moves
- You get Failing Dynasty, and choose one more:
+ Serpentine Moves
+ You get Failing Dynasty, and choose one more:
+
✦ their political clout,
✦ their old wealth,
✦ their failing beauty,
@@ -1512,13 +1512,13 @@
Whenever you are convinced to do the bidding of a family member, take 1 Forward to doing it and that family member gains a String on you. Whenever you help your family regain some of their former glory, mark experience.Sex Move
- If your family learns that you've had sex with someone, that person becomes part of your family's Failing Dynasty. If they're a main character, they add the move to their sheet.
+ If your family learns that you've had sex with someone, that person becomes part of your family's Failing Dynasty. If they're a main character, they add the move to their sheet.
Darkest Self
- The human and serpent worlds are too different, and you'll never be able to reconcile their demands. The only way out is to choose a side, as decisively and irrevocably as possible. Watch carefully and quietly for an opportunity, and then strike, regardless of who needs to be hobbled or devoured in the process. It's the only way to make the world simple again, and find your place at last. You escape your Darkest Self when you accept your complicated place in the world, or when you moult.
+ The human and serpent worlds are too different, and you'll never be able to reconcile their demands. The only way out is to choose a side, as decisively and irrevocably as possible. Watch carefully and quietly for an opportunity, and then strike, regardless of who needs to be hobbled or devoured in the process. It's the only way to make the world simple again, and find your place at last. You escape your Darkest Self when you accept your complicated place in the world, or when you moult.
Experience
- Take another Serpentine move.
- Take another Serpentine move.
- Take a move from any Skin.
- Take a move from any Skin.
- You belong to a Nest of Humans.
+ Add +1 to one of your stats.
+ Take another Serpentine move.
+ Take another Serpentine move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You belong to a Nest of Humans.
Don't forget to manually add any advancements to your sheet. Check any you've already taken.
Your Backstory
- Someone managed to slip past you, a damned and wicked soul hiding among the pure. You've tracked them down. Gain two Strings on them.
+ Someone managed to slip past you, a damned and wicked soul hiding among the pure. You've tracked them down. Gain two Strings on them.
You don't fit in. Give yourself a Condition.
Cerberus Moves
- You get Watch Dog, and choose one more:
+ Cerberus Moves
+ You get Watch Dog, and choose one more:
+
Mark experience whenever you weed out someone on the wrong side of the divide and put them in their place.
+
When you become your Darkest Self, your current Master loses all Strings on you.Sex Move
- When you have sex with someone, tell them why you don't belong in their world. If they agree, give yourself a Condition to reflect. If they disagree, you gain a String on them.
+ When you have sex with someone, tell them why you don't belong in their world. If they agree, give yourself a Condition to reflect. If they disagree, you gain a String on them.
Darkest Self
- You do your best to be a good boy, but you come from a very bad place. Let's face it: you're a mangy, unlovable beast from hell. You were born to snarl and to bite. Anyone who's gotten close to you needs to be driven away, violently if necessary. You must return to the shadows, dragging the damned back down there with you. You escape your Darkest Self when disrupted by a virtuous hero, or when the power of true love tempers your resolve.
+ You do your best to be a good boy, but you come from a very bad place. Let's face it: you're a mangy, unlovable beast from hell. You were born to snarl and to bite. Anyone who's gotten close to you needs to be driven away, violently if necessary. You must return to the shadows, dragging the damned back down there with you. You escape your Darkest Self when disrupted by a virtuous hero, or when the power of true love tempers your resolve.
Experience
- Take another Cerberus move.
- Take another Cerberus move.
- Take a move from any Skin.
- Take a move from any Skin.
- You have Serpents at Your Back.
+ Add +1 to one of your stats.
+ Take another Cerberus move.
+ Take another Cerberus move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You have Serpents at Your Back.
Don't forget to manually add any advancements to your sheet. Check any you've already taken.
Your Backstory
- You've sworn a pact of secrecy with someone. Over what? You gain 2 Strings on each other.
+ You've sworn a pact of secrecy with someone. Over what? You gain 2 Strings on each other.
One of the adults in your life is worried about you. They gain a String on you.
Disciple Moves
- You get End of the World and Idols, and choose one more:
+ Disciple Moves
+ You get End of the World and Idols, and choose one more:
Each idol counts as a String on you, held by the Wicked Master unless someone else seizes control of it or destroys it.Heart Move
- When you allow yourself to fall in love with someone, truly fall in love, and that person loves you back, erase half of the Strings that your Wicked Master holds on you, rounded up.
+ Heart Move
+ When you allow yourself to fall in love with someone, truly fall in love, and that person loves you back, erase half of the Strings that your Wicked Master holds on you, rounded up.
Darkest Self
- They're fools to ignore you and mistreat you. When the world goes up in flames, you'll make sure they are among the first to burn. Do whatever it takes to summon your otherworldly patron, and drive off anyone who gets in your way. You escape your Darkest Self when the Wicked Master fully materializes in this realm, or when a narrow miss convinces you it would be better to return to keeping a low profile and bide your time.
+ They're fools to ignore you and mistreat you. When the world goes up in flames, you'll make sure they are among the first to burn. Do whatever it takes to summon your otherworldly patron, and drive off anyone who gets in your way. You escape your Darkest Self when the Wicked Master fully materializes in this realm, or when a narrow miss convinces you it would be better to return to keeping a low profile and bide your time.
@@ -1815,12 +1815,12 @@
When you have five experience points, erase them and choose one advancement from the list below:
- Take another Disciple move.
- Take another Disciple move.
- Take a move from any Skin.
- Take a move from any Skin.
- Join an Ascension Group.
+ Add +1 to one of your stats.
+ Take another Disciple move.
+ Take another Disciple move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ Join an Ascension Group.
Don't forget to manually add any advancements to your sheet. Check any you've already taken.
You've captured someone’s fancy. Gain 2 Strings on them. ",
+ "text-faebackstory":"You wear your heart on your sleeve. Give everyone one String.
You've captured someone’s fancy. Gain 2 Strings on them.",
"text-faeinfo":"You get Faery Contract, and choose one more:",
"text-fae-move1name":"Faery Contract",
- "text-fae-move1desc":" If someone breaks a promise or contract made to you, take a String on them. When spending a String to even out the score and get justice on a broken promise, add these options to Pulling Strings:
✦ they fuck up something simple at a crucial moment, suffering 1 Harm if appropriate,
✦ add 2 to your roll on an act of vengeance.
",
+ "text-fae-move1desc":"If someone breaks a promise or contract made to you, take a String on them. When spending a String to even out the score and get justice on a broken promise, add these options to Pulling Strings:
✦ they fuck up something simple at a crucial moment, suffering 1 Harm if appropriate,
✦ add 2 to your roll on an act of vengeance.",
"text-fae-move2name":"Unashamed",
- "text-fae-move2desc":" You can give someone a String on you to add 3 to your attempt to Turn Them On.",
+ "text-fae-move2desc":"You can give someone a String on you to add 3 to your attempt to Turn Them On.",
"text-fae-move3name":"The Wild Hunt",
- "text-fae-move3desc":" When you draw upon your most feral manner, echoing the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to Turn Someone On.",
+ "text-fae-move3desc":"When you draw upon your most feral manner, echoing the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to Turn Someone On.",
"text-fae-move5name":"Lure",
- "text-fae-move5desc":" Whenever someone makes a promise to you, they mark experience. Whenever someone breaks a promise to you, you mark experience.",
+ "text-fae-move5desc":"Whenever someone makes a promise to you, they mark experience. Whenever someone breaks a promise to you, you mark experience.",
"text-fae-move6name":"Guide",
- "text-fae-move6desc":" If you spend a String on someone willing, you can bring them across the veil, into the faery realm. The spell lasts for a scene or two, before you're both returned to the mundane world.",
+ "text-fae-move6desc":"If you spend a String on someone willing, you can bring them across the veil, into the faery realm. The spell lasts for a scene or two, before you're both returned to the mundane world.",
"text-fae-move4name":"Beyond The Veil",
- "text-fae-move4desc":" To seek audience with the Faery King, Gaze Into the Abyss. On a 10 up, in addition to other results, the Faery King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to other results, the Faery King demands a favour of you.",
- "text-fae-sexmove":"When you lie naked with another, you can ask them for a promise. If they refuse, take 2 Strings on them. ",
+ "text-fae-move4desc":"To seek audience with the Faery King, Gaze Into the Abyss. On a 10 up, in addition to other results, the Faery King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to other results, the Faery King demands a favour of you.",
+ "text-fae-sexmove":"When you lie naked with another, you can ask them for a promise. If they refuse, take 2 Strings on them.",
"text-fae-darkestself":"Everything you say seems a promise. Everything you hear seems a promise. If a promise is broken, justice must be wrought in trickery or blood. You aren't subject to the human rules of mercy. To escape your Darkest Self, you must in some way re-balance the scales of justice.",
"text-fae-advance1":" Add +1 to one of your stats.",
- "text-fae-advance2":" Take another Fae move.",
- "text-fae-advance3":" Take another Fae move.",
- "text-fae-advance4":" Take a move from any Skin.",
- "text-fae-advance5":" Take a move from any Skin.",
- "text-fae-advance6":" You belong to a Jury of Fae.",
+ "text-fae-advance2":"Take another Fae move.",
+ "text-fae-advance3":"Take another Fae move.",
+ "text-fae-advance4":"Take a move from any Skin.",
+ "text-fae-advance5":"Take a move from any Skin.",
+ "text-fae-advance6":"You belong to a Jury of Fae.",
"lbl-ghost":"Ghost",
- "text-ghostbackstory":"Someone knows that you're dead and how you died. They gain 2 Strings on you.
You've been inside someone's bedroom while they were sleeping. Take a String on them. ",
+ "text-ghostbackstory":"Someone knows that you're dead and how you died. They gain 2 Strings on you.
You've been inside someone's bedroom while they were sleeping. Take a String on them.",
+ "lbl-atfault":"At Fault",
"text-ghostinfo":"You get Unresolved Trauma, and choose two more:",
"text-ghost-move1name":"Unresolved Trauma",
- "text-ghost-move1desc":" Whenever something brings to mind your death, you choke up and gain the Condition traumatized if you don't have it already. Whenever someone helps you resolve this Condition, you both mark experience.",
+ "text-ghost-move1desc":"Whenever something brings to mind your death, you choke up and gain the Condition traumatized if you don't have it already. Whenever someone helps you resolve this Condition, you both mark experience.",
"text-ghost-move2name":"Helpful Spirit",
- "text-ghost-move2desc":" When you help someone resolve a Condition, gain a String on them.",
+ "text-ghost-move2desc":"When you help someone resolve a Condition, gain a String on them.",
"text-ghost-move3name":"Transference",
- "text-ghost-move3desc":" Whenever you spend time truly listening to someone else's struggles, they heal 1 Harm, and then transfer their remaining Harm to you.",
+ "text-ghost-move3desc":"Whenever you spend time truly listening to someone else's struggles, they heal 1 Harm, and then transfer their remaining Harm to you.",
"text-ghost-move4name":"Projected Blame",
- "text-ghost-move4desc":" While you've got the Condition traumatized, you may act as though others had the Condition at fault for my death.",
+ "text-ghost-move4desc":"While you've got the Condition traumatized, you may act as though others had the Condition at fault for my death.",
"text-ghost-move5name":"Creep",
- "text-ghost-move5desc":" When you silently witness someone in one of their most private moments, perhaps sleeping or putting on makeup, gain a String on them.",
+ "text-ghost-move5desc":"When you silently witness someone in one of their most private moments, perhaps sleeping or putting on makeup, gain a String on them.",
"text-ghost-move6name":"Limitless",
- "text-ghost-move6desc":" You can walk through walls and fly.",
- "text-ghost-sexmove":"When you have sex with someone, you both get to ask a question of one another. This can be asked in character or player-to-player. They must answer honestly and directly. ",
+ "text-ghost-move6desc":"You can walk through walls and fly.",
+ "text-ghost-sexmove":"When you have sex with someone, you both get to ask a question of one another. This can be asked in character or player-to-player. They must answer honestly and directly.",
"text-ghost-darkestself":"You become invisible, unnoticeable. No one can see you, feel you, or hear your voice. You can still affect inanimate objects, but this is your only avenue of communication. You escape your Darkest Self when someone acknowledges your presence, and demonstrates how much they want you around. ",
"text-ghost-advance1":" Add +1 to one of your stats.",
- "text-ghost-advance2":" Take another Ghost move.",
- "text-ghost-advance3":" Take another Ghost move.",
- "text-ghost-advance4":" Take a move from any Skin.",
- "text-ghost-advance5":" Take a move from any Skin.",
- "text-ghost-advance6":" You belong to a Haunted House.",
+ "text-ghost-advance2":"Take another Ghost move.",
+ "text-ghost-advance3":"Take another Ghost move.",
+ "text-ghost-advance4":"Take a move from any Skin.",
+ "text-ghost-advance5":"Take a move from any Skin.",
+ "text-ghost-advance6":"You belong to a Haunted House.",
"lbl-ghoul":"Ghoul",
- "text-ghoulbackstory":"Someone reminded you what love was, when you thought that death had stolen it away from you forever. Give them a String.
Did anyone watch you die? If so, you gain 2 Strings on each other. ",
+ "text-ghoulbackstory":"Someone reminded you what love was, when you thought that death had stolen it away from you forever. Give them a String.
Did anyone watch you die? If so, you gain 2 Strings on each other.",
"lbl-hunger":"Hunger",
"text-ghoulinfo":"You get The Hunger, and choose two more:",
"text-ghoul-move1name":"The Hunger",
- "text-ghoul-move1desc":" You have a Hunger for (select 1):",
+ "text-ghoul-move1desc":"You have a Hunger for (select 1):",
"lbl-ghoulhunger1":"fear",
"lbl-ghoulhunger2":"power",
"lbl-ghoulhunger3":"plunder",
"lbl-ghoulhunger4":"thrills",
"text-ghoul-move1desc-cont":"When you heedlessly pursue a Hunger, add 1 to rolls. When you ignore a promising feeding opportunity, roll to Keep Your Cool.",
"text-ghoul-move2name":"What The Right Hand Wants",
- "text-ghoul-move2desc":" Your body contains many histories, and it desires many things. Create another Hunger.",
+ "text-ghoul-move2desc":"Your body contains many histories, and it desires many things. Create another Hunger.",
"text-ghoul-move3name":"Satiety",
- "text-ghoul-move3desc":" When you satiate a Hunger, choose one:
✦ heal 1 Harm;
✦ mark experience;
✦ take 1 Forward.",
+ "text-ghoul-move3desc":"When you satiate a Hunger, choose one:
✦ heal 1 Harm;
✦ mark experience;
✦ take 1 Forward.",
"text-ghoul-move4name":"Short Rest For The Wicked",
- "text-ghoul-move4desc":" When you die, wait it out. A few hours later, you wake up fully healed.",
+ "text-ghoul-move4desc":"When you die, wait it out. A few hours later, you wake up fully healed.",
"text-ghoul-move5name":"Watchful Golem",
- "text-ghoul-move5desc":" When you defend someone without them ever knowing about it, mark experience.",
+ "text-ghoul-move5desc":"When you defend someone without them ever knowing about it, mark experience.",
"text-ghoul-move6name":"Ending",
- "text-ghoul-move6desc":" You remember every detail of your death. When you tell someone about it, give them the Condition morbid and roll to Turn Them On with Cold.",
+ "text-ghoul-move6desc":"You remember every detail of your death. When you tell someone about it, give them the Condition morbid and roll to Turn Them On with Cold.",
"text-ghoul-move7name":"Esprit de Corpse",
- "text-ghoul-move7desc":" When you Gaze Into the Abyss, the abyss will share with you its Hunger. Treat that Hunger as one of your own until you satiate it, and mark experience when you do so.",
- "text-ghoul-sexmove":"When you have sex with someone, create a new Hunger. ",
+ "text-ghoul-move7desc":"When you Gaze Into the Abyss, the abyss will share with you its Hunger. Treat that Hunger as one of your own until you satiate it, and mark experience when you do so.",
+ "text-ghoul-sexmove":"When you have sex with someone, create a new Hunger.",
"text-ghoul-darkestself":"Your dull hunger sharpens. You can't focus on anything else but feeding. And in addition to your peculiar cravings, you recognize something else. That primordial hunger which connects all hungers. Flesh, blood, meat. You escape your Darkest Self once you've overindulged, or you've been locked out for long enough to regain composure.",
- "text-ghoul-advance1":" Add +1 to one of your stats. ",
- "text-ghoul-advance2":" Take another Ghoul move. ",
- "text-ghoul-advance3":" Take another Ghoul move. ",
- "text-ghoul-advance4":" Take a move from any Skin.",
- "text-ghoul-advance5":" Take a move from any Skin.",
- "text-ghoul-advance6":" You're part of a Reckless Crew. ",
+ "text-ghoul-advance1":"Add +1 to one of your stats.",
+ "text-ghoul-advance2":"Take another Ghoul move.",
+ "text-ghoul-advance3":"Take another Ghoul move.",
+ "text-ghoul-advance4":"Take a move from any Skin.",
+ "text-ghoul-advance5":"Take a move from any Skin.",
+ "text-ghoul-advance6":"You're part of a Reckless Crew.",
"lbl-hollow":"Hollow",
- "text-hollowbackstory":"You've been taking your social cues from someone, and doing so has taught you a lot about them. Gain 2 Strings on them.
Someone's seen through your invented past, and realized it's all lies. They gain 2 Strings on you.",
+ "text-hollowbackstory":"You've been taking your social cues from someone, and doing so has taught you a lot about them. Gain 2 Strings on them.
Someone's seen through your invented past, and realized it's all lies. They gain 2 Strings on you.",
"text-hollowinfo":"Choose two:",
"text-hollow-move1name":"Better Than Nothing",
- "text-hollow-move1desc":" When you gain a Condition, mark experience.",
+ "text-hollow-move1desc":"When you gain a Condition, mark experience.",
"text-hollow-move2name":"A Blank Canvas",
- "text-hollow-move2desc":" When you take an action that embodies one of your Conditions, allowing that Condition to alter your sense of self, cross it off and add 1 to your roll.",
+ "text-hollow-move2desc":"When you take an action that embodies one of your Conditions, allowing that Condition to alter your sense of self, cross it off and add 1 to your roll.",
"text-hollow-move3name":"Try Harder Next Time",
- "text-hollow-move3desc":" When you screw up, give yourself an appropriate Condition and take 1 forward.",
+ "text-hollow-move3desc":"When you screw up, give yourself an appropriate Condition and take 1 forward.",
"text-hollow-move4name":"Fake",
- "text-hollow-move4desc":" Add 1 to any rolls you make while lying.",
+ "text-hollow-move4desc":"Add 1 to any rolls you make while lying.",
"text-hollow-move5name":"Metamorphosis",
- "text-hollow-move5desc":" When you Gaze Into the Abyss, on a 7 or higher the abyss will also show you what you must become, and you can permanently swap two of your stats.",
+ "text-hollow-move5desc":"When you Gaze Into the Abyss, on a 7 or higher the abyss will also show you what you must become, and you can permanently swap two of your stats.",
"text-hollow-move6name":"Strange Impressions",
- "text-hollow-move6desc":" When a main character either Harms you or helps you heal, you can respond by studying them with wide eyes. If you do, temporarily gain one of their Skin Moves and add it to your character sheet. It disappears once you use it.",
- "text-hollow-sexmove":"When you have sex with someone, both players secretly write down whether the sex was confusing or soothing for their character. If you reveal the same answer, both characters mark experience. ",
+ "text-hollow-move6desc":"When a main character either Harms you or helps you heal, you can respond by studying them with wide eyes. If you do, temporarily gain one of their Skin Moves and add it to your character sheet. It disappears once you use it.",
+ "text-hollow-sexmove":"When you have sex with someone, both players secretly write down whether the sex was confusing or soothing for their character. If you reveal the same answer, both characters mark experience.",
"text-hollow-darkestself":"Your body is a prison. You don't belong inside of it. You need to put it in harm's way, and make it suffer, just like it's made you suffer. There's got to be a way to cut yourself out of it. You need to meet your makers, and hold them accountable for what they've done to you. To escape your Darkest Self, you must come to see how someone else feels more trapped than you do.",
- "text-hollow-advance1":" Add +1 to one of your stats. ",
- "text-hollow-advance2":" Take another Hollow move. ",
- "text-hollow-advance3":" Take another Hollow move. ",
- "text-hollow-advance4":" Take a move from any Skin.",
- "text-hollow-advance5":" Take a move from any Skin.",
- "text-hollow-advance6":" You've found Hollow Siblings.",
+ "text-hollow-advance1":"Add +1 to one of your stats.",
+ "text-hollow-advance2":"Take another Hollow move.",
+ "text-hollow-advance3":"Take another Hollow move.",
+ "text-hollow-advance4":"Take a move from any Skin.",
+ "text-hollow-advance5":"Take a move from any Skin.",
+ "text-hollow-advance6":"You've found Hollow Siblings.",
"lbl-infernal":"Infernal",
- "text-infernalbackstory":"You owe debts. Give away 3 Strings, divided any way you like between the Dark Power and the other characters.
Someone thinks they can save you. Gain a String on them. ",
+ "text-infernalbackstory":"You owe debts. Give away 3 Strings, divided any way you like between the Dark Power and the other characters.
Someone thinks they can save you. Gain a String on them.",
"lbl-darkpower":"Dark Power",
"text-infernalinfo":"You get Soul Debt, and choose one more:",
"text-infernal-move1name":"Soul Debt",
- "text-infernal-move1desc":" You owe a debt to a Dark Power. Name it, and choose two Bargains it has made with you.
The Dark Power can gain Strings. If ever it has 5 Strings on you, trigger your Darkest Self.",
+ "text-infernal-move1desc":"You owe a debt to a Dark Power. Name it, and choose two Bargains it has made with you.
The Dark Power can gain Strings. If ever it has 5 Strings on you, trigger your Darkest Self.",
"text-infernal-move2name":"Dark Recruiter",
- "text-infernal-move2desc":" When you bring an innocent soul to the Dark Power, mark experience.",
+ "text-infernal-move2desc":"When you bring an innocent soul to the Dark Power, mark experience.",
"text-infernal-move3name":"Under Pressure",
- "text-infernal-move3desc":" If someone has 3 or more Strings on you, add 1 to your rolls to carry out their bidding.",
+ "text-infernal-move3desc":"If someone has 3 or more Strings on you, add 1 to your rolls to carry out their bidding.",
"text-infernal-move4name":"Can't Save Myself",
- "text-infernal-move4desc":" When somebody saves you from forces too powerful for you to reckon with, they mark experience, and you gain a String on them.",
+ "text-infernal-move4desc":"When somebody saves you from forces too powerful for you to reckon with, they mark experience, and you gain a String on them.",
"lbl-bargains":"Bargains",
"text-bargaininfo":"Choose two Bargains that the Dark Power has made with you",
"text-bargains1-name":"The Power Flows Through You",
@@ -164,17 +164,17 @@
"text-bargains3-name":"Elsewise Power",
"lbl-bargains3-desc":"You can give the Dark Power a String to use a move you don't have, just this once. This move can come from any Skin.",
"text-bargains4-name":"Uncanny Voices",
- "lbl-bargains4-desc":"You can give the dark power a String in order to realize a secret about someone you’re talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose.)",
+ "lbl-bargains4-desc":"You can give the dark power a String in order to realize a secret about someone you’re talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose).",
"text-bargains5-name":"Strings Attached",
- "lbl-bargains5-desc":"You can ask the Dark Power for something that you really, really want. The MC will attach a price to the thing you want, and hint at an undesired twist in its nature. If you pay the price, you’ll get what you’re after..",
- "text-infernal-sexmove":"When you have sex, the Dark Power loses a String on you and gains a String on whoever you had sex with. ",
- "text-infernal-darkestself":" You find yourself shivering, needy, and alone. The Dark Power will make some daunting, open-ended demands. Every demand fulfilled brings you closer to feeling whole again, and removes one of the Dark Power's Strings on you. You escape your Darkest Self when the Dark Power is out of Strings, or you make a bargain with an even more dangerous entity.",
- "text-infernal-advance1":" Add +1 to one of your stats. ",
- "text-infernal-advance2":" Take another Infernal move. ",
- "text-infernal-advance3":" Take another Infernal move. ",
- "text-infernal-advance4":" Take a move from any Skin.",
- "text-infernal-advance5":" Take a move from any Skin.",
- "text-infernal-advance6":" You supply for Needy Fiends.",
+ "lbl-bargains5-desc":"You can ask the Dark Power for something that you really, really want. The MC will attach a price to the thing you want, and hint at an undesired twist in its nature. If you pay the price, you’ll get what you’re after.",
+ "text-infernal-sexmove":"When you have sex, the Dark Power loses a String on you and gains a String on whoever you had sex with.",
+ "text-infernal-darkestself":"You find yourself shivering, needy, and alone. The Dark Power will make some daunting, open-ended demands. Every demand fulfilled brings you closer to feeling whole again, and removes one of the Dark Power's Strings on you. You escape your Darkest Self when the Dark Power is out of Strings, or you make a bargain with an even more dangerous entity.",
+ "text-infernal-advance1":"Add +1 to one of your stats.",
+ "text-infernal-advance2":"Take another Infernal move.",
+ "text-infernal-advance3":"Take another Infernal move.",
+ "text-infernal-advance4":"Take a move from any Skin.",
+ "text-infernal-advance5":"Take a move from any Skin.",
+ "text-infernal-advance6":"You supply for Needy Fiends.",
"lbl-mortal":"Mortal",
"text-mortalbackstory":"Declare your backstory last.
Choose one person to be your Lover. Give them three Strings on you. Take one String on them.",
@@ -183,238 +183,238 @@
"text-mortal-move1name":"True Love",
"text-mortal-move1desc":"You always have exactly one Lover. The first is chosen during Your Backstory. If you ever fall in love with someone else instead, give them a String and they become your new Lover. You always carry 1 forward to earning your Lover's heart or fancy.",
"text-mortal-move2name":"Mess With Me, Mess With Him",
- "text-mortal-move2desc":" When using your Lover's name as a threat, add 2 to your roll to Shut Someone Down or Keep Your Cool. Your Lover gains a String on you.",
+ "text-mortal-move2desc":"When using your Lover's name as a threat, add 2 to your roll to Shut Someone Down or Keep Your Cool. Your Lover gains a String on you.",
"text-mortal-move3name":"Entrenched",
- "text-mortal-move3desc":" If you and another character have a combined total of 5 or more Strings on one another, gain 1 to all rolls against them.",
+ "text-mortal-move3desc":"If you and another character have a combined total of 5 or more Strings on one another, gain 1 to all rolls against them.",
"text-mortal-move4name":"Sympathy Is My Weapon",
- "text-mortal-move4desc":" Every time you forgive someone for hurting you, and excuse their base nature, gain a String on them.",
+ "text-mortal-move4desc":"Every time you forgive someone for hurting you, and excuse their base nature, gain a String on them.",
"text-mortal-move5name":"Excuses Are My Armour",
- "text-mortal-move5desc":" When you ignore some blatant problem with your Lover or how they treat you, mark experience.",
+ "text-mortal-move5desc":"When you ignore some blatant problem with your Lover or how they treat you, mark experience.",
"text-mortal-move6name":"Downward Spiral",
- "text-mortal-move6desc":" When you Gaze Into the Abyss, you may cause yourself 1 Harm. If you do, add 2 to your roll.",
+ "text-mortal-move6desc":"When you Gaze Into the Abyss, you may cause yourself 1 Harm. If you do, add 2 to your roll.",
"text-mortal-move7name":"Down The Rabbit Hole",
- "text-mortal-move7desc":" When you go poking your nose in affairs not meant for your kind, someone involved in the situation gains a String on you, and you mark experience.",
- "text-mortal-sexmove":"When you have sex with someone, it awakens something sinister within. The next time you take your eyes off them, they become their Darkest Self. ",
+ "text-mortal-move7desc":"When you go poking your nose in affairs not meant for your kind, someone involved in the situation gains a String on you, and you mark experience.",
+ "text-mortal-sexmove":"When you have sex with someone, it awakens something sinister within. The next time you take your eyes off them, they become their Darkest Self.",
"text-mortal-darkestself":"Nobody understands you. Nobody even tries. You do so much for the people you love, and they walk all over you. Enough is enough! Betray them. Show them what its like to be uncared for. Reveal their monstrosity and yours. Only seeing the pain that you're causing your Lover will let you escape your Darkest Self.",
- "text-mortal-advance1":" Add +1 to one of your stats. ",
- "text-mortal-advance2":" Take another Mortal move. ",
- "text-mortal-advance3":" Take another Mortal move. ",
- "text-mortal-advance4":" Take a move from any Skin. ",
- "text-mortal-advance5":" Take a move from any Skin.",
- "text-mortal-advance6":" Take a move from any Skin. ",
+ "text-mortal-advance1":"Add +1 to one of your stats.",
+ "text-mortal-advance2":"Take another Mortal move.",
+ "text-mortal-advance3":"Take another Mortal move.",
+ "text-mortal-advance4":"Take a move from any Skin.",
+ "text-mortal-advance5":"Take a move from any Skin.",
+ "text-mortal-advance6":"Take a move from any Skin.",
"lbl-queen":"Queen",
"text-queenbackstory":"Name three side characters who are members of your gang. Gain a String on each.
You find someone threatening. Give them a String on you, and take a String on them",
"lbl-clique":"Clique",
"text-queeninfo":"You get The Clique, and choose one more:",
"text-queen-move1name":"The Clique",
- "text-queen-move1desc":" You're at the head of the toughest, coolest, most powerful clique around. They count as a gang. Choose one of the following strengths for your gang:
✦ they're armed (with guns and real dangerous stuff),
✦ they're connected (with money and designer drugs),
✦ they're talented (in a band or sports team),
✦ they're cultists (with dark oaths and willingness to die).",
+ "text-queen-move1desc":" You're at the head of the toughest, coolest, most powerful clique around. They count as a gang. Choose one of the following strengths for your gang:
✦ they're armed (with guns and real dangerous stuff),
✦ they're connected (with money and designer drugs),
✦ they're talented (in a band or sports team),
✦ they're cultists (with dark oaths and willingness to die).",
"text-queen-move2name":"The Shield",
- "text-queen-move2desc":" When you're surrounded by your gang, subtract 1 from any rolls against you.",
+ "text-queen-move2desc":"When you're surrounded by your gang, subtract 1 from any rolls against you.",
"text-queen-move3name":"Bought Loyalty",
- "text-queen-move3desc":" You can give a side character a String on you to tempt them to do your bidding. The MC will tell you what sort of bribe, threat, or coaxing it’ll take to get that character to do what you want right now.",
+ "text-queen-move3desc":"You can give a side character a String on you to tempt them to do your bidding. The MC will tell you what sort of bribe, threat, or coaxing it’ll take to get that character to do what you want right now.",
"text-queen-move4name":"And Your Enemies Closer",
- "text-queen-move4desc":" When someone betrays you, gain a String on them.",
+ "text-queen-move4desc":"When someone betrays you, gain a String on them.",
"text-queen-move5name":"Many Bodies",
- "text-queen-move5desc":" When you promise one of your gang members to someone, add 2 to your roll to Turn Them On. When one of your gang members has sex with someone, it triggers your Sex Move.",
+ "text-queen-move5desc":"When you promise one of your gang members to someone, add 2 to your roll to Turn Them On. When one of your gang members has sex with someone, it triggers your Sex Move.",
"text-queen-move6name":"Streaming",
- "text-queen-move6desc":" You have a telepathic connection with your gang members. You can always hear their emotions and fears. If you try to hear specific thoughts, Gaze Into the Abyss about it and add 1 to your roll.",
- "text-queen-sexmove":"When you have sex with someone, they gain the Condition one of them. While the Condition remains, they count as part of your gang. ",
+ "text-queen-move6desc":"You have a telepathic connection with your gang members. You can always hear their emotions and fears. If you try to hear specific thoughts, Gaze Into the Abyss about it and add 1 to your roll.",
+ "text-queen-sexmove":"When you have sex with someone, they gain the Condition one of them. While the Condition remains, they count as part of your gang.",
"text-queen-darkestself":"They've failed you. Again. This whole mess is their fault, and why should you have to suffer the consequences of their idiocy? You need to make an example out of each of them – a cruel and unwavering example. You escape your Darkest Self when you relinquish part of your power to someone more deserving, or when you destroy an innocent person in order to prove your might.",
- "text-queen-advance1":" Add +1 to one of your stats.",
- "text-queen-advance2":" Take another Queen move.",
- "text-queen-advance3":" Take another Queen move.",
- "text-queen-advance4":" Take a move from any Skin.",
- "text-queen-advance5":" Take a move from any Skin.",
- "text-queen-advance6":" Take The Clique again and detail another gang.",
+ "text-queen-advance1":"Add +1 to one of your stats.",
+ "text-queen-advance2":"Take another Queen move.",
+ "text-queen-advance3":"Take another Queen move.",
+ "text-queen-advance4":"Take a move from any Skin.",
+ "text-queen-advance5":"Take a move from any Skin.",
+ "text-queen-advance6":"Take The Clique again and detail another gang.",
"lbl-vampire":"Vampire",
- "text-vampirebackstory":"You're beautiful. Gain a String on everyone.
Someone once saved your unlife. They gain 2 Strings on you. ",
+ "text-vampirebackstory":"You're beautiful. Gain a String on everyone.
Someone once saved your unlife. They gain 2 Strings on you.",
"text-vampireinfo":"Choose two:",
"text-vampire-move1name":"Invited",
- "text-vampire-move1desc":" You cannot enter a home without being invited. Whenever someone invites you in, gain a String on them.",
+ "text-vampire-move1desc":"You cannot enter a home without being invited. Whenever someone invites you in, gain a String on them.",
"text-vampire-move2name":"Hypnotic",
- "text-vampire-move2desc":" You can hypnotize people who have no Strings on you. Roll with Hot. On a 10 up, they do exactly what you wish and have no idea that anything is wrong. • On a 7-9, the hypnosis works, but choose one:
✦ they realize exactly what you've done to them,
✦ they fuck up your commands,
✦ their sanity is unhinged.",
+ "text-vampire-move2desc":"You can hypnotize people who have no Strings on you. Roll with Hot. On a 10 up, they do exactly what you wish and have no idea that anything is wrong. • On a 7-9, the hypnosis works, but choose one:
✦ they realize exactly what you've done to them,
✦ they fuck up your commands,
✦ their sanity is unhinged.",
"text-vampire-move3name":"Cold As Ice",
- "text-vampire-move3desc":" When you Shut Someone Down and roll a 7 or higher, you may choose an extra option from the list.",
+ "text-vampire-move3desc":"When you Shut Someone Down and roll a 7 or higher, you may choose an extra option from the list.",
"text-vampire-move4name":"The Feeding",
- "text-vampire-move4desc":" You feed on hot blood, direct from the source. If this is the first time they've ever been fed upon, you both mark experience. When you feed, choose two:
✦ you heal 1 Harm,
✦ you take 1 Forward,
✦ they definitely don't die.",
+ "text-vampire-move4desc":"You feed on hot blood, direct from the source. If this is the first time they've ever been fed upon, you both mark experience. When you feed, choose two:
✦ you heal 1 Harm,
✦ you take 1 Forward,
✦ they definitely don't die.",
"text-vampire-move5name":"Marked For The Hunt",
- "text-vampire-move5desc":" Feeding on someone establishes a preternatural bond. From that point forward, whenever you Gaze Into the Abyss concerning their whereabouts or well-being, roll as if you had Dark 3.",
+ "text-vampire-move5desc":"Feeding on someone establishes a preternatural bond. From that point forward, whenever you Gaze Into the Abyss concerning their whereabouts or well-being, roll as if you had Dark 3.",
"text-vampire-move6name":"Inescapable",
- "text-vampire-move6desc":" You may spend a String on someone to demand that they remain in your presence. If they still walk out on you, gain 2 Strings on them.",
- "text-vampire-sexmove":"When you deny someone sexually, gain a String on them.
When you have sex with someone, lose all Strings on them. ",
+ "text-vampire-move6desc":"You may spend a String on someone to demand that they remain in your presence. If they still walk out on you, gain 2 Strings on them.",
+ "text-vampire-sexmove":"When you deny someone sexually, gain a String on them.
When you have sex with someone, lose all Strings on them.",
"text-vampire-darkestself":"Everyone is your pawn, your plaything. You hurt them and make them vulnerable, for sport – like a cat does with a mouse. Maybe you'll even drain them dry, though you'll certainly take your time first. You escape your Darkest Self when you're put in your rightful place, by someone more powerful than you.",
- "text-vampire-advance1":" Add +1 to one of your stats.",
- "text-vampire-advance2":" Take another Vampire move.",
- "text-vampire-advance3":" Take another Vampire move.",
- "text-vampire-advance4":" Take a move from any Skin.",
- "text-vampire-advance5":" Take a move from any Skin.",
- "text-vampire-advance6":" You're in a Vampiric Coterie.",
+ "text-vampire-advance1":"Add +1 to one of your stats.",
+ "text-vampire-advance2":"Take another Vampire move.",
+ "text-vampire-advance3":"Take another Vampire move.",
+ "text-vampire-advance4":"Take a move from any Skin.",
+ "text-vampire-advance5":"Take a move from any Skin.",
+ "text-vampire-advance6":"You're in a Vampiric Coterie.",
"lbl-werewolf":"Werewolf",
- "text-werewolfbackstory":"You lack subtlety. Give a String to everyone.
You've spent weeks watching someone from a distance. Their scent and mannerisms are unmistakable to you now. Gain two Strings on them. ",
+ "text-werewolfbackstory":"You lack subtlety. Give a String to everyone.
You've spent weeks watching someone from a distance. Their scent and mannerisms are unmistakable to you now. Gain two Strings on them.",
"lbl-spiritconnection":"Spirit Connection",
"text-werewolfinfo":"Choose two:",
"text-werewolf-move1name":"Primal Dominance",
- "text-werewolf-move1desc":" When you Harm someone, take a String on them.",
+ "text-werewolf-move1desc":"When you Harm someone, take a String on them.",
"text-werewolf-move2name":"Scent Of Blood",
- "text-werewolf-move2desc":" Add 1 to all rolls against those who have been Harmed in this scene already.",
+ "text-werewolf-move2desc":"Add 1 to all rolls against those who have been Harmed in this scene already.",
"text-werewolf-move3name":"Howl At The Moon",
- "text-werewolf-move3desc":" When basked in moonlight, you may act as if you had Dark 3.",
+ "text-werewolf-move3desc":"When basked in moonlight, you may act as if you had Dark 3.",
"text-werewolf-move4name":"Spirit Armour",
- "text-werewolf-move4desc":" When basked in moonlight, any Harm that you suffer is reduced by 1, and you add 2 to all rolls to Keep Your Cool.",
+ "text-werewolf-move4desc":"When basked in moonlight, any Harm that you suffer is reduced by 1, and you add 2 to all rolls to Keep Your Cool.",
"text-werewolf-move5name":"Heightened Senses",
- "text-werewolf-move5desc":" When you rely on your animal instincts to make sense of a charged situation, roll with Dark. On a 10 up, ask the MC three questions from below and take 1 Forward. • On a 7-9, ask one question from below and take 1 Forward:
✦ Where's my best escape route or way in?
✦ Which enemy is the most vulnerable to me?
✦ What's their secret weakness?
✦ What poses the biggest threat to me?
✦ Who's in control here?",
+ "text-werewolf-move5desc":"When you rely on your animal instincts to make sense of a charged situation, roll with Dark. On a 10 up, ask the MC three questions from below and take 1 Forward. • On a 7-9, ask one question from below and take 1 Forward:
✦ Where's my best escape route or way in?
✦ Which enemy is the most vulnerable to me?
✦ What's their secret weakness?
✦ What poses the biggest threat to me?
✦ Who's in control here?",
"text-werewolf-move6name":"Unstable",
- "text-werewolf-move6desc":" When you become your Darkest Self, mark experience.",
+ "text-werewolf-move6desc":"When you become your Darkest Self, mark experience.",
"text-werewolf-sexmove":"When you have sex with someone, you establish a deep spiritual connection with them. Until either of you breaks that spirit connection (by having sex with someone else) add 1 to all rolls made to defend them. You can tell when that connection has been broken.
",
- "text-werewolf-darkestself":"You transform into a terrifying wolf-creature. You crave power and dominance, and those are earned through bloodshed. If anyone attempts to stand in your way, they must be brought down and made to bleed. You escape your Darkest Self when you wound someone you really care about or the sun rises, whichever happens first. ",
- "text-werewolf-advance1":" Add +1 to one of your stats. ",
- "text-werewolf-advance2":" Take another Werewolf move. ",
- "text-werewolf-advance3":" Take another Werewolf move. ",
- "text-werewolf-advance4":" Take a move from any Skin.",
- "text-werewolf-advance5":" Take a move from any Skin.",
- "text-werewolf-advance6":" You belong to a Wolf Pack. ",
+ "text-werewolf-darkestself":"You transform into a terrifying wolf-creature. You crave power and dominance, and those are earned through bloodshed. If anyone attempts to stand in your way, they must be brought down and made to bleed. You escape your Darkest Self when you wound someone you really care about or the sun rises, whichever happens first.",
+ "text-werewolf-advance1":"Add +1 to one of your stats.",
+ "text-werewolf-advance2":"Take another Werewolf move.",
+ "text-werewolf-advance3":"Take another Werewolf move.",
+ "text-werewolf-advance4":"Take a move from any Skin.",
+ "text-werewolf-advance5":"Take a move from any Skin.",
+ "text-werewolf-advance6":"You belong to a Wolf Pack.",
"lbl-witch":"Witch",
- "text-witchbackstory":"You start the game with two Sympathetic Tokens. Decide whose and what they are.
One of the others caught you rummaging through their friend's stuff, but hasn't said anything. They get a String on you. ",
+ "text-witchbackstory":"You start the game with two Sympathetic Tokens. Decide whose and what they are.
One of the others caught you rummaging through their friend's stuff, but hasn't said anything. They get a String on you.",
"lbl-sympathetictokens":"Sympathetic Tokens",
"text-witchinfo":"You get Sympathetic Tokens and Hex-Casting.",
"text-witch-move1name":"Sympathetic Tokens",
- "text-witch-move1desc":" You gain power from Sympathetic Tokens - items of personal significance taken from others. Sympathetic Tokens count as Strings.",
+ "text-witch-move1desc":"You gain power from Sympathetic Tokens - items of personal significance taken from others. Sympathetic Tokens count as Strings.",
"text-witch-move2name":"Hex-Casting",
- "text-witch-move2desc":" You can cast Hexes. Choose two that you know. To cast them, either expend a Sympathetic Token during a secret ritual, or meet the target's gaze and chant at them in tongues. Then roll with Dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one:
✦ the casting does you 1 Harm;
✦ the Hex has weird side effects;
✦ trigger your Darkest Self.",
+ "text-witch-move2desc":"You can cast Hexes. Choose two that you know. To cast them, either expend a Sympathetic Token during a secret ritual, or meet the target's gaze and chant at them in tongues. Then roll with Dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one:
✦ the casting does you 1 Harm;
✦ the Hex has weird side effects;
✦ trigger your Darkest Self.",
"text-witch-move3name":"Transgressive Magic",
- "text-witch-move3desc":" If your ritual transgresses the community's moral or sexual standards, add 1 to your Hex-Casting roll.",
+ "text-witch-move3desc":"If your ritual transgresses the community's moral or sexual standards, add 1 to your Hex-Casting roll.",
"text-witch-move5name":"Sanctuary",
- "text-witch-move5desc":" You have a secret place for practicing witchcraft. Add 1 to all rolls you make within this space.",
+ "text-witch-move5desc":"You have a secret place for practicing witchcraft. Add 1 to all rolls you make within this space.",
"lbl-hexes":"Hexes",
"text-hexes1-name":"Wither",
"lbl-hexes1-desc":"The hexed loses all of their hair, or their teeth start falling out, or their period arrives unexpected and heavy, or their skin gets all sickly yellow and spotty. Whatever the specifics, it's bad.",
"text-hexes2-name":"Binding",
- "lbl-hexes2-desc":"The person cannot physically harm others.",
+ "lbl-hexes2-desc":"The person cannot physically Harm others.",
"text-hexes3-name":"Ring Of Lies",
"lbl-hexes3-desc":"Whenever the person attempts to lie, they hear a piercing ringing noise. Big lies will often make their knees buckle and disorient them. Severe lies can cause Harm or even brain damage.",
"text-hexes4-name":"Watching",
"lbl-hexes4-desc":"You enter a deep sleep, and begin to see the world through the eyes of the hexed. You can feel their reactions to and impressions of what they are seeing.",
"text-hexes5-name":"Illusions",
"lbl-hexes5-desc":"Pick one: snakes and bugs, demonic visages, false prophecies, non-existent subtext. The hexed sees that thing everywhere. You have no control over the exact images or manifestations.",
- "text-witch-sexmove":"After sex, you can take a Sympathetic Token from them. They know about it, and it's cool. ",
+ "text-witch-sexmove":"After sex, you can take a Sympathetic Token from them. They know about it, and it's cool.",
"text-witch-darkestself":"The time for subtlety and patience is over. You're too powerful to put up with their garbage any longer. You hex anyone who slights you. All of your hexes have unexpected side effects, and are more effective than you are comfortable with. To escape your Darkest Self, you must offer peace to the one you have hurt the most.",
- "text-witch-advance1":" Add +1 to one of your stats. ",
- "text-witch-advance2":" Take another Witch move. ",
- "text-witch-advance3":" Take all the remaining Hexes. ",
- "text-witch-advance4":" Create a new Hex. ",
- "text-witch-advance5":" Take a move from any Skin.",
- "text-witch-advance6":" Take a move from any Skin.",
- "text-witch-advance7":" You belong to a Coven.",
+ "text-witch-advance1":"Add +1 to one of your stats.",
+ "text-witch-advance2":"Take another Witch move.",
+ "text-witch-advance3":"Take all the remaining Hexes.",
+ "text-witch-advance4":"Create a new Hex.",
+ "text-witch-advance5":"Take a move from any Skin.",
+ "text-witch-advance6":"Take a move from any Skin.",
+ "text-witch-advance7":"You belong to a Coven.",
"lbl-chosen":"Chosen",
- "text-chosenbackstory":"You have two friends who you rely on for monster-slaying or crime-fighting support. Take a String on each.
There's someone who knows that you're the Chosen one, and wants you dead. Describe them. The MC will give them a name and two Strings on you. ",
+ "text-chosenbackstory":"You have two friends whom you rely on for monster-slaying or crime-fighting support. Take a String on each.
There's someone who knows that you're the Chosen one, and wants you dead. Describe them. The MC will give them a name and two Strings on you.",
"text-choseninfo":"Choose two:",
"text-chosen-move1name":"Growing Pains",
- "text-chosen-move1desc":" When you fail to protect your friends, mark experience.",
+ "text-chosen-move1desc":"When you fail to protect your friends, mark experience.",
"text-chosen-move2name":"Mercy",
- "text-chosen-move2desc":" When you decide to spare someone you have reason to kill, take a String on them.",
+ "text-chosen-move2desc":"When you decide to spare someone you have reason to kill, take a String on them.",
"text-chosen-move3name":"Final Showdown",
- "text-chosen-move3desc":" Spend 4 Strings on a side character to kill them. They are totally and irrevocably dead.",
+ "text-chosen-move3desc":"Spend 4 Strings on a side character to kill them. They are totally and irrevocably dead.",
"text-chosen-move5name":"To The Books",
- "text-chosen-move5desc":" When the chips are down and your enemies seem unbeatable, you can turn to your friends for research help. Doing so counts as Gazing Into the Abyss. Add 1 to your roll for each friend who really dives into the work, even when it gets monotonous. On a 10 up, in addition to other results, the visions show you your enemy's secret weakness and you gain a String on them.",
+ "text-chosen-move5desc":"When the chips are down and your enemies seem unbeatable, you can turn to your friends for research help. Doing so counts as Gazing Into the Abyss. Add 1 to your roll for each friend who really dives into the work, even when it gets monotonous. On a 10 up, in addition to other results, the visions show you your enemy's secret weakness and you gain a String on them.",
"text-chosen-move6name":"Take the Blow",
- "text-chosen-move6desc":" When you leap into the way and take the blow instead of someone else, roll with Volatile. On a 10 up, you take the Harm instead of them, but reduce it by 1. • On a 7-9, you take the Harm instead of them.",
+ "text-chosen-move6desc":"When you leap into the way and take the blow instead of someone else, roll with Volatile. On a 10 up, you take the Harm instead of them, but reduce it by 1. • On a 7-9, you take the Harm instead of them.",
"text-chosen-move4name":"Light the Way",
- "text-chosen-move4desc":" Whenever your friends follow your commands or your lead, they add 1 to their rolls.",
- "text-chosen-sexmove":"When you have sex, heal all of your wounds, and cure all of your Conditions. If they disgust you, give them a String. If you disgust yourself, give them a String. ",
+ "text-chosen-move4desc":"Whenever your friends follow your commands or your lead, they add 1 to their rolls.",
+ "text-chosen-sexmove":"When you have sex, heal all of your wounds, and cure all of your Conditions. If they disgust you, give them a String. If you disgust yourself, give them a String.",
"text-chosen-darkestself":"None of your friends can help. They're not strong like you are. You need to chase down the biggest threat imaginable, immediately and alone. Any challenges or dangers that you encounter must be faced head on, even if they might kill you. You escape your Darkest Self when someone comes to your rescue or you wake up in the hospital, whichever comes first.",
- "text-chosen-advance1":" Add +1 to one of your stats.",
- "text-chosen-advance2":" Take another Chosen move.",
- "text-chosen-advance3":" Take another Chosen move.",
- "text-chosen-advance4":" Take a move from any Skin.",
- "text-chosen-advance5":" Take a move from any Skin.",
- "text-chosen-advance6":" You have Unholy Allies.",
+ "text-chosen-advance1":"Add +1 to one of your stats.",
+ "text-chosen-advance2":"Take another Chosen move.",
+ "text-chosen-advance3":"Take another Chosen move.",
+ "text-chosen-advance4":"Take a move from any Skin.",
+ "text-chosen-advance5":"Take a move from any Skin.",
+ "text-chosen-advance6":"You have Unholy Allies.",
"lbl-serpentine":"Serpentine",
"text-serpentinebackstory":"You've been watching someone, trying to learn from them what it means to be human. Gain two Strings on them.
Your family seeks to control your every move, and they will not be denied. The head of your family gains two Strings on you. ",
"text-serpentineinfo":"You get Failing Dynasty, and choose one more:",
"text-serpentine-move1name":"Failing Dynasty",
- "text-serpentine-move1desc":" In the age of serpents, your family was powerful and prolific. Now, they live in a shadow of their former glory. They want to regain (choose one):
✦ their political clout,
✦ their old wealth,
✦ their failing beauty,
✦ their secret allies.
Whenever you are convinced to do the bidding of a family member, take 1 Forward to doing it and that family member gains a String on you. Whenever you help your family regain some of their former glory, mark experience.",
+ "text-serpentine-move1desc":"In the age of serpents, your family was powerful and prolific. Now, they live in a shadow of their former glory. They want to regain (choose one):
✦ their political clout,
✦ their old wealth,
✦ their failing beauty,
✦ their secret allies.
Whenever you are convinced to do the bidding of a family member, take 1 Forward to doing it and that family member gains a String on you. Whenever you help your family regain some of their former glory, mark experience.",
"text-serpentine-move2name":"Mesmerizing",
- "text-serpentine-move2desc":" When you stare at someone without blinking, roll with Hot. On a 10 up, they freeze up until you blink or someone touches them, and afterwards they don't really remember anything unusual happening. • On a 7-9, it'll still work, but only if you hiss loudly the entire time (and they'll definitely know something weird happened). ",
+ "text-serpentine-move2desc":"When you stare at someone without blinking, roll with Hot. On a 10 up, they freeze up until you blink or someone touches them, and afterwards they don't really remember anything unusual happening. • On a 7-9, it'll still work, but only if you hiss loudly the entire time (and they'll definitely know something weird happened).",
"text-serpentine-move3name":"The Big Reveal",
- "text-serpentine-move3desc":" When you reveal your true form to someone, they gain a String on you. If they accept you as you truly are, they mark experience. If they reject you, take 1 Forward against them.",
+ "text-serpentine-move3desc":"When you reveal your true form to someone, they gain a String on you. If they accept you as you truly are, they mark experience. If they reject you, take 1 Forward against them.",
"text-serpentine-move4name":"The New Order",
- "text-serpentine-move4desc":" When you learn to meet one of your needs within human society rather than within your family, mark experience. When others help you fit in better with human society, they mark experience.",
+ "text-serpentine-move4desc":"When you learn to meet one of your needs within human society rather than within your family, mark experience. When others help you fit in better with human society, they mark experience.",
"text-serpentine-move5name":"Patience is a Virtue",
- "text-serpentine-move5desc":" When you bite your tongue and don't respond to an antagonist, roll with Cold. on a 10 up, gain a String on them. • On a 7-9, take 1 Forward to striking the next time you see them.",
+ "text-serpentine-move5desc":"When you bite your tongue and don't respond to an antagonist, roll with Cold. on a 10 up, gain a String on them. • On a 7-9, take 1 Forward to striking the next time you see them.",
"text-serpentine-sexmove":"If your family learns that you've had sex with someone, that person becomes part of your family's Failing Dynasty. If they're a main character, they add the move to their sheet.
",
- "text-serpentine-darkestself":"The human and serpent worlds are too different, and you'll never be able to reconcile their demands. The only way out is to choose a side, as decisively and irrevocably as possible. Watch carefully and quietly for an opportunity, and then strike, regardless of who needs to be hobbled or devoured in the process. It's the only way to make the world simple again, and find your place at last. You escape your Darkest Self when you accept your complicated place in the world, or when you moult. ",
- "text-serpentine-advance1":" Add +1 to one of your stats. ",
- "text-serpentine-advance2":" Take another Serpentine move. ",
- "text-serpentine-advance3":" Take another Serpentine move. ",
- "text-serpentine-advance4":" Take a move from any Skin.",
- "text-serpentine-advance5":" Take a move from any Skin.",
- "text-serpentine-advance6":" You belong to a Nest of Humans. ",
+ "text-serpentine-darkestself":"The human and serpent worlds are too different, and you'll never be able to reconcile their demands. The only way out is to choose a side, as decisively and irrevocably as possible. Watch carefully and quietly for an opportunity, and then strike, regardless of who needs to be hobbled or devoured in the process. It's the only way to make the world simple again, and find your place at last. You escape your Darkest Self when you accept your complicated place in the world, or when you moult.",
+ "text-serpentine-advance1":"Add +1 to one of your stats.",
+ "text-serpentine-advance2":"Take another Serpentine move.",
+ "text-serpentine-advance3":"Take another Serpentine move.",
+ "text-serpentine-advance4":"Take a move from any Skin.",
+ "text-serpentine-advance5":"Take a move from any Skin.",
+ "text-serpentine-advance6":"You belong to a Nest of Humans.",
"lbl-cerberus":"Cerberus",
- "text-cerberusbackstory":"Someone managed to slip past you, a damned and wicked soul hiding among the pure. You've tracked them down. Gain two Strings on them.
You don't fit in. Give yourself a Condition. ",
+ "text-cerberusbackstory":"Someone managed to slip past you, a damned and wicked soul hiding among the pure. You've tracked them down. Gain two Strings on them.
You don't fit in. Give yourself a Condition.",
"lbl-master":"Master",
"text-cerberusinfo":"You get Watch Dog, and choose one more:",
"text-cerberus-move1name":"Watch Dog",
- "text-cerberus-move1desc":" You exist in the liminal space between two communities: one is resplendent with light, the other is damned to the shadows. It is your duty to guard the boundary.
Mark experience whenever you weed out someone on the wrong side of the divide and put them in their place.",
+ "text-cerberus-move1desc":"You exist in the liminal space between two communities: one is resplendent with light, the other is damned to the shadows. It is your duty to guard the boundary.
Mark experience whenever you weed out someone on the wrong side of the divide and put them in their place.",
"text-cerberus-move2name":"Arbiter",
- "text-cerberus-move2desc":" When you give someone a Condition, mark experience.",
+ "text-cerberus-move2desc":"When you give someone a Condition, mark experience.",
"text-cerberus-move3name":"Dig Deeper",
- "text-cerberus-move3desc":" When you Gaze Into the Abyss by snooping around for dirt on someone, add 1 to your roll. On a 10 up, the owner of that character will tell you a secret, and you can choose to give them a Condition to reflect what you've learned.",
+ "text-cerberus-move3desc":"When you Gaze Into the Abyss by snooping around for dirt on someone, add 1 to your roll. On a 10 up, the owner of that character will tell you a secret, and you can choose to give them a Condition to reflect what you've learned.",
"text-cerberus-move4name":"Loyal",
- "text-cerberus-move4desc":" Whoever currently has the most Strings on you is your Master. When you take action to protect or help your Master, add 1 to your roll and they gain a String on you.
When you become your Darkest Self, your current Master loses all Strings on you.",
+ "text-cerberus-move4desc":"Whoever currently has the most Strings on you is your Master. When you take action to protect or help your Master, add 1 to your roll and they gain a String on you.
When you become your Darkest Self, your current Master loses all Strings on you.",
"text-cerberus-move5name":"Bark, Then Bite",
- "text-cerberus-move5desc":" When you take advantage of a Condition that you gave to someone, it adds 2 to your roll instead of 1.",
+ "text-cerberus-move5desc":"When you take advantage of a Condition that you gave to someone, it adds 2 to your roll instead of 1.",
"text-cerberus-move6name":"Doomed Outsider",
- "text-cerberus-move6desc":" When trying to drive others away from you, or escape their care, you can take advantage of your own Conditions to add to your roll.",
+ "text-cerberus-move6desc":"When trying to drive others away from you, or escape their care, you can take advantage of your own Conditions to add to your roll.",
"text-cerberus-move7name":"Hot Take",
"text-cerberus-move7desc":"When you discover an injustice that has long been hidden or covered up, add 1 to your rolls to bring it to light and to justice as immediately as possible.",
"text-cerberus-sexmove":"When you have sex with someone, tell them why you don't belong in their world. If they agree, give yourself a Condition to reflect. If they disagree, you gain a String on them.",
- "text-cerberus-darkestself":"You do your best to be a good boy, but you come from a very bad place. Let's face it: you're a mangy, unlovable beast from hell. You were born to snarl and to bite. Anyone who's gotten close to you needs to be driven away, violently if necessary. You must return to the shadows, dragging the damned back down there with you. You escape your Darkest Self when disrupted by a virtuous hero, or when the power of true love tempers your resolve. ",
- "text-cerberus-advance1":" Add +1 to one of your stats. ",
- "text-cerberus-advance2":" Take another Cerberus move. ",
- "text-cerberus-advance3":" Take another Cerberus move. ",
- "text-cerberus-advance4":" Take a move from any Skin.",
- "text-cerberus-advance5":" Take a move from any Skin.",
- "text-cerberus-advance6":" You have Serpents at Your Back. ",
+ "text-cerberus-darkestself":"You do your best to be a good boy, but you come from a very bad place. Let's face it: you're a mangy, unlovable beast from hell. You were born to snarl and to bite. Anyone who's gotten close to you needs to be driven away, violently if necessary. You must return to the shadows, dragging the damned back down there with you. You escape your Darkest Self when disrupted by a virtuous hero, or when the power of true love tempers your resolve.",
+ "text-cerberus-advance1":"Add +1 to one of your stats.",
+ "text-cerberus-advance2":"Take another Cerberus move.",
+ "text-cerberus-advance3":"Take another Cerberus move.",
+ "text-cerberus-advance4":"Take a move from any Skin.",
+ "text-cerberus-advance5":"Take a move from any Skin.",
+ "text-cerberus-advance6":"You have Serpents at Your Back.",
"lbl-disciple":"Disciple",
- "text-disciplebackstory":"You've sworn a pact of secrecy with someone. Over what? You gain 2 Strings on each other.
One of the adults in your life is worried about you. They gain a String on you. ",
+ "text-disciplebackstory":"You've sworn a pact of secrecy with someone. Over what? You gain 2 Strings on each other.
One of the adults in your life is worried about you. They gain a String on you.",
"lbl-wickedmaster":"Wicked Master",
"text-discipleinfo":"You get End of the World and Idols, and choose one more:",
"text-disciple-move1name":"End of the World",
- "text-disciple-move1desc":" You have sworn fealty to a Wicked Master. Once it has accumulated six hundred sixty-six Strings, it can fully materialize in this realm, possessing immeasurable power.",
+ "text-disciple-move1desc":"You have sworn fealty to a Wicked Master. Once it has accumulated six hundred sixty-six Strings, it can fully materialize in this realm, possessing immeasurable power.",
"text-disciple-move2name":"Idols",
- "text-disciple-move2desc":" You create idols to your Wicked Master, in the form of (choose one):
✦ cloth dolls,
✦ carved sigils,
✦ statues,
✦ videos,
✦ ritual performances,
✦ ceremonial fires,
✦ dark poems.
Each idol counts as a String on you, held by the Wicked Master unless someone else seizes control of it or destroys it.",
+ "text-disciple-move2desc":"You create idols to your Wicked Master, in the form of (choose one):
✦ cloth dolls,
✦ carved sigils,
✦ statues,
✦ videos,
✦ ritual performances,
✦ ceremonial fires,
✦ dark poems.
Each idol counts as a String on you, held by the Wicked Master unless someone else seizes control of it or destroys it.",
"text-disciple-move3name":"Blood Offerings",
- "text-disciple-move3desc":" Every time you suffer Harm, the Wicked Master gains a String on you and you mark experience.",
+ "text-disciple-move3desc":"Every time you suffer Harm, the Wicked Master gains a String on you and you mark experience.",
"text-disciple-move4name":"Spoken For",
- "text-disciple-move4desc":" Whenever someone else gains a String on you, your Wicked Master gains a String on them.",
+ "text-disciple-move4desc":"Whenever someone else gains a String on you, your Wicked Master gains a String on them.",
"text-disciple-move5name":"Secret Mission",
- "text-disciple-move5desc":" Whenever you lie to someone about your true motives, and they foolishly believe you, gain a String on them.",
+ "text-disciple-move5desc":"Whenever you lie to someone about your true motives, and they foolishly believe you, gain a String on them.",
"text-disciple-move6name":"Incantations",
- "text-disciple-move6desc":" When you Gaze Into the Abyss to entreat the Wicked Master, it gains a String on you. On a 10 up, the Wicked Master reveals the next stage of its plan, and you take an ongoing 1 Forward to all rolls made to enact this bidding.",
+ "text-disciple-move6desc":"When you Gaze Into the Abyss to entreat the Wicked Master, it gains a String on you. On a 10 up, the Wicked Master reveals the next stage of its plan, and you take an ongoing 1 Forward to all rolls made to enact this bidding.",
"text-disciple-move7name":"Soul Recruiter",
- "text-disciple-move7desc":" When you bring an innocent soul to the Wicked Master, mark experience.",
+ "text-disciple-move7desc":"When you bring an innocent soul to the Wicked Master, mark experience.",
"lbl-heartmove":"Heart Move",
"text-disciple-sexmove":"When you allow yourself to fall in love with someone, truly fall in love, and that person loves you back, erase half of the Strings that your Wicked Master holds on you, rounded up.",
- "text-disciple-darkestself":"They're fools to ignore you and mistreat you. When the world goes up in flames, you'll make sure they are among the first to burn. Do whatever it takes to summon your otherworldly patron, and drive off anyone who gets in your way. You escape your Darkest Self when the Wicked Master fully materializes in this realm, or when a narrow miss convinces you it would be better to return to keeping a low profile and biding your time. ",
- "text-disciple-advance1":" Add +1 to one of your stats. ",
- "text-disciple-advance2":" Take another Disciple move. ",
- "text-disciple-advance3":" Take another Disciple move. ",
- "text-disciple-advance4":" Take a move from any Skin.",
- "text-disciple-advance5":" Take a move from any Skin.",
- "text-disciple-advance6":" Join an Ascension Group. ",
+ "text-disciple-darkestself":"They're fools to ignore you and mistreat you. When the world goes up in flames, you'll make sure they are among the first to burn. Do whatever it takes to summon your otherworldly patron, and drive off anyone who gets in your way. You escape your Darkest Self when the Wicked Master fully materializes in this realm, or when a narrow miss convinces you it would be better to return to keeping a low profile and biding your time.",
+ "text-disciple-advance1":"Add +1 to one of your stats.",
+ "text-disciple-advance2":"Take another Disciple move.",
+ "text-disciple-advance3":"Take another Disciple move.",
+ "text-disciple-advance4":"Take a move from any Skin.",
+ "text-disciple-advance5":"Take a move from any Skin.",
+ "text-disciple-advance6":"Join an Ascension Group.",
"lbl-customskin":"Custom Skin",
- "text-custom-advance1":" Add +1 to one of your stats. ",
- "text-custom-advance2":" Take another Skin move. ",
- "text-custom-advance3":" Take another Skin move. ",
- "text-custom-advance4":" Take a move from any Skin.",
- "text-custom-advance5":" Take a move from any Skin."
+ "text-custom-advance1":"Add +1 to one of your stats.",
+ "text-custom-advance2":"Take another Skin move.",
+ "text-custom-advance3":"Take another Skin move.",
+ "text-custom-advance4":"Take a move from any Skin.",
+ "text-custom-advance5":"Take a move from any Skin."
}
From 97427cd063802256028d4bdb7b7e23e81a0bac45 Mon Sep 17 00:00:00 2001
From: Kit <67462479+ughjonnjonzz@users.noreply.github.com>
Date: Tue, 21 Jul 2020 23:18:00 -0600
Subject: [PATCH 7/9] Condensing and simplifying
A few labels were redundant, so I condensed them into a single line for simplicity
---
Monsterhearts-2/translation.json | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/Monsterhearts-2/translation.json b/Monsterhearts-2/translation.json
index 7e2ae5801c..27e01aa496 100644
--- a/Monsterhearts-2/translation.json
+++ b/Monsterhearts-2/translation.json
@@ -11,6 +11,7 @@
"text-harminfo":"At four Harm, Skirt Death.",
"lbl-conditions":"Conditions",
"lbl-notes":"Notes",
+ "lbl-choosetwo":"Choose two:",
"lbl-moves":"Moves",
"lbl-other":"Other",
"lbl-sexmove":"Sex Move",
@@ -122,7 +123,6 @@
"lbl-hollow":"Hollow",
"text-hollowbackstory":"You've been taking your social cues from someone, and doing so has taught you a lot about them. Gain 2 Strings on them.
Someone's seen through your invented past, and realized it's all lies. They gain 2 Strings on you.",
- "text-hollowinfo":"Choose two:",
"text-hollow-move1name":"Better Than Nothing",
"text-hollow-move1desc":"When you gain a Condition, mark experience.",
"text-hollow-move2name":"A Blank Canvas",
@@ -234,7 +234,6 @@
"lbl-vampire":"Vampire",
"text-vampirebackstory":"You're beautiful. Gain a String on everyone.
Someone once saved your unlife. They gain 2 Strings on you.",
- "text-vampireinfo":"Choose two:",
"text-vampire-move1name":"Invited",
"text-vampire-move1desc":"You cannot enter a home without being invited. Whenever someone invites you in, gain a String on them.",
"text-vampire-move2name":"Hypnotic",
@@ -259,7 +258,6 @@
"lbl-werewolf":"Werewolf",
"text-werewolfbackstory":"You lack subtlety. Give a String to everyone.
You've spent weeks watching someone from a distance. Their scent and mannerisms are unmistakable to you now. Gain two Strings on them.",
"lbl-spiritconnection":"Spirit Connection",
- "text-werewolfinfo":"Choose two:",
"text-werewolf-move1name":"Primal Dominance",
"text-werewolf-move1desc":"When you Harm someone, take a String on them.",
"text-werewolf-move2name":"Scent Of Blood",
@@ -317,7 +315,6 @@
"lbl-chosen":"Chosen",
"text-chosenbackstory":"You have two friends whom you rely on for monster-slaying or crime-fighting support. Take a String on each.
There's someone who knows that you're the Chosen one, and wants you dead. Describe them. The MC will give them a name and two Strings on you.",
- "text-choseninfo":"Choose two:",
"text-chosen-move1name":"Growing Pains",
"text-chosen-move1desc":"When you fail to protect your friends, mark experience.",
"text-chosen-move2name":"Mercy",
From b7ea93d9ca861dde7f9bf63165be78f2cfeba19c Mon Sep 17 00:00:00 2001
From: Kit <67462479+ughjonnjonzz@users.noreply.github.com>
Date: Tue, 21 Jul 2020 23:29:46 -0600
Subject: [PATCH 8/9] Massive, yet minor
A huge collection of changes, but just to the spacing of the code. It's now all uniform and clean. Also:
*fixed some translation labels to match the translation.json
*added some breaks that I forgot the first time to match previous styling
*altered some existing styling to look nicer (adding missing spaces and removing unnecessary breaks)
---
Monsterhearts-2/Monsterhearts-2.html | 4055 +++++++++++++-------------
1 file changed, 2016 insertions(+), 2039 deletions(-)
diff --git a/Monsterhearts-2/Monsterhearts-2.html b/Monsterhearts-2/Monsterhearts-2.html
index 880013924d..f8ceed7df0 100644
--- a/Monsterhearts-2/Monsterhearts-2.html
+++ b/Monsterhearts-2/Monsterhearts-2.html
@@ -1,2088 +1,2065 @@


-
- Your Backstory
- You wear your heart on your sleeve. Give everyone one String.
-
- You've captured someone’s fancy. Gain 2 Strings on them.
-
- Strings
- Promises
-
- Harm
At four Harm, Skirt Death.Conditions
-
-
- Notes
-
- Fae Moves
- You get Faery Contract, and choose one more:
-
-
- ✦ they fuck up something simple at a crucial moment, suffering 1 Harm if appropriate,
- ✦ add 2 to your roll on an act of vengeance.Other Moves
- Sex Move
- When you lie naked with another, you can ask them for a promise. If they refuse, take 2 Strings on them.
- Darkest Self
- Everything you say seems a promise. Everything you hear seems a promise. If a promise is broken, justice must be wrought in trickery or blood. You aren't subject to the human rules of mercy. To escape your Darkest Self, you must in some way re-balance the scales of justice.
-
- Experience
-
- Take another Fae move.
- Take another Fae move.
- Take a move from any Skin.
- Take a move from any Skin.
- You belong to a Jury of Fae.
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advances
- Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
-
-
- Your Backstory
- Someone knows that you're dead and how you died. They gain 2 Strings on you.
-
- You've been inside someone's bedroom while they were sleeping. Take a String on them.
-
- Strings
- At Fault
-
- Harm
At four Harm, Skirt Death.Conditions
-
-
- Notes
-
- Ghost Moves
- You get Unresolved Trauma, and choose two more:
-
-
+
+ Your Backstory
+ You wear your heart on your sleeve. Give everyone one String.
+
+ You've captured someone’s fancy. Gain 2 Strings on them.
+
+
+ Strings
+ Promises
+
+ Harm
At four Harm, Skirt Death.Conditions
+
+
+ Notes
+
+ Fae Moves
+ You get Faery Contract, and choose one more:
+
+
+ ✦ they fuck up something simple at a crucial moment, suffering 1 Harm if appropriate,
+ ✦ add 2 to your roll on an act of vengeance.Other Moves
+
+ Sex Move
+ When you lie naked with another, you can ask them for a promise. If they refuse, take 2 Strings on them.
+ Darkest Self
+ Everything you say seems a promise. Everything you hear seems a promise. If a promise is broken, justice must be wrought in trickery or blood. You aren't subject to the human rules of mercy. To escape your Darkest Self, you must in some way re-balance the scales of justice.
+
+ Experience
+
+ Take another Fae move.
+ Take another Fae move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You belong to a Jury of Fae.
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advances
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+
+
+ Your Backstory
+ Someone knows that you're dead and how you died. They gain 2 Strings on you.
+
+ You've been inside someone's bedroom while they were sleeping. Take a String on them.
+
+ Strings
+ At Fault
+
+ Harm
At four Harm, Skirt Death.Conditions
+
+
+ Notes
+
+ Ghost Moves
+ You get Unresolved Trauma, and choose two more:
+
+ Other Moves
- Sex Move
- When you have sex with someone, you both get to ask a question of one another. This can be asked in character or player-to-player. They must answer honestly and directly.
- Darkest Self
- You become invisible, unnoticeable. No one can see you, feel you, or hear your voice. You can still affect inanimate objects, but this is your only avenue of communication. You escape your Darkest Self when someone acknowledges your presence, and demonstrates how much they want you around.
-
- Experience
-
- Take another Ghost move.
- Take another Ghost move.
- Take a move from any Skin.
- Take a move from any Skin.
- You belong to a Haunted House.
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advances
- Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
-
-
- Your Backstory
- Someone reminded you what love was, when you thought that death had stolen it away from you forever. Give them a String.
-
- Did anyone watch you die? If so, you gain 2 Strings on each other.
-
- Strings
- Hunger
-
- Harm
At four Harm, Skirt Death.Conditions
-
-
- Notes
-
- Ghoul Moves
- You get The Hunger, and choose two more:
-
-
- When you heedlessly pursue a Hunger, add 1 to rolls. When you ignore a promising feeding opportunity, roll to Keep Your Cool.
-
- Other Moves
+
+ Sex Move
+ When you have sex with someone, you both get to ask a question of one another. This can be asked in character or player-to-player. They must answer honestly and directly.
+
+ Darkest Self
+ You become invisible, unnoticeable. No one can see you, feel you, or hear your voice. You can still affect inanimate objects, but this is your only avenue of communication. You escape your Darkest Self when someone acknowledges your presence, and demonstrates how much they want you around.
+
+
+ Experience
+
+ Take another Ghost move.
+ Take another Ghost move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You belong to a Haunted House.
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advances
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+
+
+ Your Backstory
+ Someone reminded you what love was, when you thought that death had stolen it away from you forever. Give them a String.
+
+ Did anyone watch you die? If so, you gain 2 Strings on each other.
+
+
+ Strings
+ Hunger
+
+ Harm
At four Harm, Skirt Death.Conditions
+
+
+ Notes
+
+ Ghoul Moves
+ You get The Hunger, and choose two more:
+
+
+ When you heedlessly pursue a Hunger, add 1 to rolls. When you ignore a promising feeding opportunity, roll to Keep Your Cool.
+
+
- ✦ heal 1 Harm;
- ✦ mark experience;
- ✦ take 1 Forward.
+ ✦ heal 1 Harm;
+ ✦ mark experience;
+ ✦ take 1 Forward.Other Moves
- Sex Move
- When you have sex with someone, create a new Hunger.
- Darkest Self
- Your dull hunger sharpens. You can't focus on anything else but feeding. And in addition to your peculiar cravings, you recognize something else. That primordial hunger which connects all hungers. Flesh, blood, meat. You escape your Darkest Self once you've overindulged, or you've been locked out for long enough to regain composure.
-
- Experience
-
- Take another Ghoul move.
- Take another Ghoul move.
- Take a move from any Skin.
- Take a move from any Skin.
- You're part of a Reckless Crew.
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advances
- Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
-
-
- Your Backstory
- You've been taking your social cues from someone, and doing so has taught you a lot about them. Gain 2 Strings on them.
-
- Someone's seen through your invented past, and realized it's all lies. They gain 2 Strings on you.
-
- Strings
- Other Moves
+
+ Sex Move
+ When you have sex with someone, create a new Hunger.
+ Darkest Self
+ Your dull hunger sharpens. You can't focus on anything else but feeding. And in addition to your peculiar cravings, you recognize something else. That primordial hunger which connects all hungers. Flesh, blood, meat. You escape your Darkest Self once you've overindulged, or you've been locked out for long enough to regain composure.
+
+ Experience
+
+ Take another Ghoul move.
+ Take another Ghoul move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You're part of a Reckless Crew.
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advances
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+
+
+ Your Backstory
+ You've been taking your social cues from someone, and doing so has taught you a lot about them. Gain 2 Strings on them.
+
+ Someone's seen through your invented past, and realized it's all lies. They gain 2 Strings on you.
+
+
+ Strings
+
+ Harm
At four Harm, Skirt Death.Conditions
+
+
+ Notes
+
+ Hollow Moves
+ Choose two:
+
+ Other Moves
+
+ Sex Move
+ When you have sex with someone, both players secretly write down whether the sex was confusing or soothing for their character. If you reveal the same answer, both characters mark experience.
+ Darkest Self
+ Your body is a prison. You don't belong inside of it. You need to put it in harm's way, and make it suffer, just like it's made you suffer. There's got to be a way to cut yourself out of it. You need to meet your makers, and hold them accountable for what they've done to you. To escape your Darkest Self, you must come to see how someone else feels more trapped than you do.
+
+ Experience
+
+ Take another Hollow move.
+ Take another Hollow move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You've found Hollow Siblings.
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advances
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+
+
+ Your Backstory
+ You owe debts. Give away 3 Strings, divided any way you like between the Dark Power and the other characters.
+
+ Someone thinks they can save you. Gain a String on them.
+
+ Strings
+ Dark Power
+
+
+ Harm
At four Harm, Skirt Death.Conditions
+
+
+ Notes
+
+ Infernal Moves
+ You get Soul Debt, and choose one more:
+
+
+ The Dark Power can gain Strings. If ever it has 5 Strings on you, trigger your Darkest Self.Bargains
+ Choose two Bargains that the Dark Power has made with you:
+
+ Other Moves
+
+ Sex Move
+ When you have sex, the Dark Power loses a String on you and gains a String on whoever you had sex with.
+ Darkest Self
+ You find yourself shivering, needy, and alone. The Dark Power will make some daunting, open-ended demands. Every demand fulfilled brings you closer to feeling whole again, and removes one of the Dark Power's Strings on you. You escape your Darkest Self when the Dark Power is out of Strings, or you make a bargain with an even more dangerous entity.
+
+ Experience
+
+ Take another Infernal move.
+ Take another Infernal move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You supply for Needy Fiends.
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advances
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+
+
+ Your Backstory
+ Declare your backstory last.
+
+ Choose one person to be your Lover. Give them three Strings on you. Take one String on them.
+
+
+ Strings
+ Lover
+
+
+ Harm
At four Harm, Skirt Death.Conditions
+
+
+ Notes
+
+ Mortal Moves
+ You gain True Love, and choose two more:
+
+
- Harm
At four Harm, Skirt Death.Conditions
-
-
- Notes
-
- Hollow Moves
- Choose two:
-
- Other Moves
- Sex Move
- When you have sex with someone, both players secretly write down whether the sex was confusing or soothing for their character. If you reveal the same answer, both characters mark experience.
- Darkest Self
- Your body is a prison. You don't belong inside of it. You need to put it in harm's way, and make it suffer, just like it's made you suffer. There's got to be a way to cut yourself out of it. You need to meet your makers, and hold them accountable for what they've done to you. To escape your Darkest Self, you must come to see how someone else feels more trapped than you do.
-
- Experience
-
- Take another Hollow move.
- Take another Hollow move.
- Take a move from any Skin.
- Take a move from any Skin.
- You've found Hollow Siblings.
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advances
- Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
-
-
- Your Backstory
- You owe debts. Give away 3 Strings, divided any way you like between the Dark Power and the other characters.
-
- Someone thinks they can save you. Gain a String on them.
-
- Strings
- Dark Power
-
-
- Harm
At four Harm, Skirt Death.Conditions
-
-
- Notes
-
- Infernal Moves
- You get Soul Debt, and choose one more:
-
-
-
- The Dark Power can gain Strings. If ever it has 5 Strings on you, trigger your Darkest Self.Bargains
- Choose two Bargains that the Dark Power has made with you:
-
-
- Other Moves
- Sex Move
- When you have sex, the Dark Power loses a String on you and gains a String on whoever you had sex with.
- Darkest Self
- You find yourself shivering, needy, and alone. The Dark Power will make some daunting, open-ended demands. Every demand fulfilled brings you closer to feeling whole again, and removes one of the Dark Power's Strings on you. You escape your Darkest Self when the Dark Power is out of Strings, or you make a bargain with an even more dangerous entity.
-
- Experience
-
- Take another Infernal move.
- Take another Infernal move.
- Take a move from any Skin.
- Take a move from any Skin.
- You supply for Needy Fiends.
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advances
- Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
-
-
- Your Backstory
- Declare your backstory last.
-
- Choose one person to be your Lover. Give them three Strings on you. Take one String on them.
-
- Strings
- Lover
-
-
- Harm
At four Harm, Skirt Death.Conditions
-
-
- Notes
-
- Mortal Moves
- You gain True Love, and choose two more:
-
- Other Moves
+
+ Sex Move
+ When you have sex with someone, it awakens something sinister within. The next time you take your eyes off them, they become their Darkest Self.
+ Darkest Self
+ Nobody understands you. Nobody even tries. You do so much for the people you love, and they walk all over you. Enough is enough! Betray them. Show them what its like to be uncared for. Reveal their monstrosity and yours. Only seeing the pain that you're causing your Lover will let you escape your Darkest Self.
+
+ Experience
+
+ Take another Mortal move.
+ Take another Mortal move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ Take a move from any Skin.
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advances
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+
+
+ Your Backstory
+ Name three side characters who are members of your gang. Gain a String on each.
+
+ You find someone threatening. Give them a String on you, and take a String on them
+
+ Strings
+ Clique
+
+
+
+
+
+
+ Harm
At four Harm, Skirt Death.Conditions
+
+
+ Notes
+
+ Queen Moves
+ You get The Clique, and choose one more:
+
+
+ ✦ they're armed (with guns and real dangerous stuff),
+ ✦ they're connected (with money and designer drugs),
+ ✦ they're talented (in a band or sports team),
+ ✦ they're cultists (with dark oaths and willingness to die).Other Moves
+
+ Sex Move
+ When you have sex with someone, they gain the Condition one of them. While the Condition remains, they count as part of your gang.
+ Darkest Self
+ They've failed you. Again. This whole mess is their fault, and why should you have to suffer the consequences of their idiocy? You need to make an example out of each of them – a cruel and unwavering example. You escape your Darkest Self when you relinquish part of your power to someone more deserving, or when you destroy an innocent person in order to prove your might.
+
+ Experience
+
+ Take another Queen move.
+ Take another Queen move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ Take The Clique again and detail another gang.
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advances
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+
+
+ Your Backstory
+ You're beautiful. Gain a String on everyone.
+
+ Someone once saved your unlife. They gain 2 Strings on you.
+
+ Strings
+
+ Harm
At four Harm, Skirt Death.Conditions
+
+
+ Notes
+
+ Vampire Moves
+ Choose two:
+
+ Other Moves
- Sex Move
- When you have sex with someone, it awakens something sinister within. The next time you take your eyes off them, they become their Darkest Self.
- Darkest Self
- Nobody understands you. Nobody even tries. You do so much for the people you love, and they walk all over you. Enough is enough! Betray them. Show them what its like to be uncared for. Reveal their monstrosity and yours. Only seeing the pain that you're causing your Lover will let you escape your Darkest Self.
-
- Experience
-
- Take another Mortal move.
- Take another Mortal move.
- Take a move from any Skin.
- Take a move from any Skin.
- Take a move from any Skin.
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advances
- Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
-
-
- Your Backstory
- Name three side characters who are members of your gang. Gain a String on each.
-
- You find someone threatening. Give them a String on you, and take a String on them
-
- Strings
- Clique
-
-
-
-
-
-
- Harm
At four Harm, Skirt Death.Conditions
-
-
- Notes
-
- Queen Moves
- You get The Clique, and choose one more:
-
-
- ✦ they're armed (with guns and real dangerous stuff),
- ✦ they're connected (with money and designer drugs),
- ✦ they're talented (in a band or sports team),
- ✦ they're cultists (with dark oaths and willingness to die).
+ ✦ they realize exactly what you've done to them,
+ ✦ they fuck up your commands,
+ ✦ their sanity is unhinged.
+ ✦ you heal 1 Harm,
+ ✦ you take 1 Forward,
+ ✦ they definitely don't die.Other Moves
- Sex Move
- When you have sex with someone, they gain the Condition one of them. While the Condition remains, they count as part of your gang.
- Darkest Self
- They've failed you. Again. This whole mess is their fault, and why should you have to suffer the consequences of their idiocy? You need to make an example out of each of them – a cruel and unwavering example. You escape your Darkest Self when you relinquish part of your power to someone more deserving, or when you destroy an innocent person in order to prove your might.
-
- Experience
-
- Take another Queen move.
- Take another Queen move.
- Take a move from any Skin.
- Take a move from any Skin.
- Take The Clique again and detail another gang.
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advances
- Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
-
-
- Your Backstory
- You're beautiful. Gain a String on everyone.
-
- Someone once saved your unlife. They gain 2 Strings on you.
-
- Strings
-
- Harm
At four Harm, Skirt Death.Conditions
-
-
- Notes
-
- Vampire Moves
- Choose two:
- Other Moves
+
+ Sex Move
+ When you deny someone sexually, gain a String on them.
When you have sex with someone, lose all Strings on them.
+ Darkest Self
+ Everyone is your pawn, your plaything. You hurt them and make them vulnerable, for sport – like a cat does with a mouse. Maybe you'll even drain them dry, though you'll certainly take your time first. You escape your Darkest Self when you're put in your rightful place, by someone more powerful than you.
+
+ Experience
+
+ Take another Vampire move.
+ Take another Vampire move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You're in a Vampiric Coterie.
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advances
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+
+
+ Your Backstory
+ You lack subtlety. Give a String to everyone.
+
+ You've spent weeks watching someone from a distance. Their scent and mannerisms are unmistakable to you now. Gain two Strings on them.
+
+ Strings
+
+ Spirit Connection
+
+
+ Harm
At four Harm, Skirt Death.
+ Conditions
+
+
+ Notes
+
+ Skin Moves
+ Choose two:
+
+
- ✦ they realize exactly what you've done to them,
- ✦ they fuck up your commands,
- ✦ their sanity is unhinged.
- ✦ you heal 1 Harm,
- ✦ you take 1 Forward,
- ✦ they definitely don't die.Other Moves
- Sex Move
- When you deny someone sexually, gain a String on them.
When you have sex with someone, lose all Strings on them.
- Darkest Self
- Everyone is your pawn, your plaything. You hurt them and make them vulnerable, for sport – like a cat does with a mouse. Maybe you'll even drain them dry, though you'll certainly take your time first. You escape your Darkest Self when you're put in your rightful place, by someone more powerful than you.
-
- Experience
-
- Take another Vampire move.
- Take another Vampire move.
- Take a move from any Skin.
- Take a move from any Skin.
- You're in a Vampiric Coterie.
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advances
- Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
-
-
- Your Backstory
- You lack subtlety. Give a String to everyone.
- You've spent weeks watching someone from a distance. Their scent and mannerisms are unmistakable to you now. Gain two Strings on them.
-
- Strings
-
- Spirit Connection
-
-
- Harm
At four Harm, Skirt Death.
- Conditions
-
-
- Notes
-
- Skin Moves
- Choose two:
-
+ ✦ Where's my best escape route or way in?
+ ✦ Which enemy is the most vulnerable to me?
+ ✦ What's their secret weakness?
+ ✦ What poses the biggest threat to me?
+ ✦ Who's in control here?Other Moves
+
+ Sex Move
+ When you have sex with someone, you establish a deep spiritual connection with them. Until either of you breaks that spirit connection (by having sex with someone else) add 1 to all rolls made to defend them. You can tell when that connection has been broken.
+ Darkest Self
+ You transform into a terrifying wolf-creature. You crave power and dominance, and those are earned through bloodshed. If anyone attempts to stand in your way, they must be brought down and made to bleed. You escape your Darkest Self when you wound someone you really care about or the sun rises, whichever happens first.
+
+ Experience
+
+ Take another Werewolf move.
+ Take another Werewolf move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You belong to a Wolf Pack.
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advancements
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+
+
+ Your Backstory
+ You start the game with two Sympathetic Tokens. Decide whose and what they are.
+
+ One of the others caught you rummaging through their friend's stuff, but hasn't said anything. They get a String on you.
+ Strings
+
+ Sympathetic Tokens
+
+
+
+ Harm
At four Harm, Skirt Death.Conditions
+
+
+ Notes
+
+ Skin Moves
+ You get Sympathetic Tokens and Hex-Casting.
+
+
+ ✦ the casting does you 1 Harm;
+ ✦ the Hex has weird side effects;
+ ✦ trigger your Darkest Self.
- ✦ Where's my best escape route or way in?
- ✦ Which enemy is the most vulnerable to me?
- ✦ What's their secret weakness?
- ✦ What poses the biggest threat to me?
- ✦ Who's in control here?Other Moves
- Sex Move
- When you have sex with someone, you establish a deep spiritual connection with them. Until either of you breaks that spirit connection (by having sex with someone else) add 1 to all rolls made to defend them. You can tell when that connection has been broken.
- Darkest Self
- You transform into a terrifying wolf-creature. You crave power and dominance, and those are earned through bloodshed. If anyone attempts to stand in your way, they must be brought down and made to bleed. You escape your Darkest Self when you wound someone you really care about or the sun rises, whichever happens first.
-
- Experience
-
- Take another Werewolf move.
- Take another Werewolf move.
- Take a move from any Skin.
- Take a move from any Skin.
- You belong to a Wolf Pack.
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advancements
Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
-
-
- Your Backstory
- You start the game with two Sympathetic Tokens. Decide whose and what they are.
-
- One of the others caught you rummaging through their friend's stuff, but hasn't said anything. They get a String on you.
- Strings
-
- Sympathetic Tokens
-
-
-
- Harm
At four Harm, Skirt Death.Conditions
-
-
- Notes
-
- Skin Moves
- You get Sympathetic Tokens and Hex-Casting.
-
- ✦ the casting does you 1 Harm;
- ✦ the Hex has weird side effects;
- ✦ trigger your Darkest Self.Hexes
- Choose two:
-
- Other Moves
- Sex Move
- After sex, you can take a Sympathetic Token from them. They know about it, and it's cool.
- Darkest Self
- The time for subtlety and patience is over. You're too powerful to put up with their garbage any longer. You hex anyone who slights you. All of your hexes have unexpected side effects, and are more effective than you are comfortable with. To escape your Darkest Self, you must offer peace to the one you have hurt the most.
-
- Experience
-
- Take another Witch move.
- Take all the remaining Hexes.
- Create a new Hex.
- Take a move from any Skin.
- Take a move from any Skin.
- You belong to a Coven.
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advancements
- Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
- Hexes
+ Choose two:
+
+ Other Moves
+
+ Sex Move
+ After sex, you can take a Sympathetic Token from them. They know about it, and it's cool.
+ Darkest Self
+ The time for subtlety and patience is over. You're too powerful to put up with their garbage any longer. You hex anyone who slights you. All of your hexes have unexpected side effects, and are more effective than you are comfortable with. To escape your Darkest Self, you must offer peace to the one you have hurt the most.
+
+ Experience
+
+ Take another Witch move.
+ Take all the remaining Hexes.
+ Create a new Hex.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You belong to a Coven.
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advancements
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+
-
- Your Backstory
+
+
+
+ Your Backstory
+ You have two friends whom you rely on for monster-slaying or crime-fighting support. Take a String on each.
+
+ There's someone who knows that you're the Chosen one, and wants you dead. Describe them. The MC will give them a name and two Strings on you.
+
+ Strings
+
+ Harm
At four Harm, Skirt Death.Conditions
+
+
+ Notes
+
+ Chosen Moves
+ Choose two:
+
+
- There's someone who knows that you're the Chosen one, and wants you dead. Describe them. The MC will give them a name and two Strings on you.
-
- Strings
-
- Harm
At four Harm, Skirt Death.Conditions
-
-
- Notes
-
- Chosen Moves
- Choose two:
- Other Moves
- Sex Move
- When you have sex, heal all of your wounds, and cure all of your Conditions. If they disgust you, give them a String. If you disgust yourself, give them a String.
- Darkest Self
- None of your friends can help. They're not strong like you are. You need to chase down the biggest threat imaginable, immediately and alone. Any challenges or dangers that you encounter must be faced head on, even if they might kill you. You escape your Darkest Self when someone comes to your rescue or you wake up in the hospital, whichever comes first.
-
- Experience
-
- Take another Chosen move.
- Take another Chosen move.
- Take a move from any Skin.
- Take a move from any Skin.
- You have Unholy Allies.
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advances
- Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
- Other Moves
+
+ Sex Move
+ When you have sex, heal all of your wounds, and cure all of your Conditions. If they disgust you, give them a String. If you disgust yourself, give them a String.
+ Darkest Self
+ None of your friends can help. They're not strong like you are. You need to chase down the biggest threat imaginable, immediately and alone. Any challenges or dangers that you encounter must be faced head on, even if they might kill you. You escape your Darkest Self when someone comes to your rescue or you wake up in the hospital, whichever comes first.
+
+ Experience
+
+ Take another Chosen move.
+ Take another Chosen move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You have Unholy Allies.
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advances
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+
-
- Your Backstory
- You've been watching someone, trying to learn from them what it means to be human. Gain two Strings on them.
-
- Your family seeks to control your every move, and they will not be denied. The head of your family gains two Strings on you.
-
- Strings
-
- Harm
At four Harm, Skirt Death.Conditions
-
-
- Notes
-
- Serpentine Moves
- You get Failing Dynasty, and choose one more:
-
- ✦ their political clout,
- ✦ their old wealth,
- ✦ their failing beauty,
- ✦ their secret allies.
-
-
- Whenever you are convinced to do the bidding of a family member, take 1 Forward to doing it and that family member gains a String on you. Whenever you help your family regain some of their former glory, mark experience.
+
+ Your Backstory
+ You've been watching someone, trying to learn from them what it means to be human. Gain two Strings on them.
+
+ Your family seeks to control your every move, and they will not be denied. The head of your family gains two Strings on you.
+
+ Strings
+
+ Harm
At four Harm, Skirt Death.Conditions
+
+
+ Notes
+
+ Serpentine Moves
+ You get Failing Dynasty, and choose one more:
+
+
+ ✦ their political clout,
+ ✦ their old wealth,
+ ✦ their failing beauty,
+ ✦ their secret allies.
+ Whenever you are convinced to do the bidding of a family member, take 1 Forward to doing it and that family member gains a String on you. Whenever you help your family regain some of their former glory, mark experience.Other Moves
+
+ Sex Move
+ If your family learns that you've had sex with someone, that person becomes part of your family's Failing Dynasty. If they're a main character, they add the move to their sheet.
+ Darkest Self
+ The human and serpent worlds are too different, and you'll never be able to reconcile their demands. The only way out is to choose a side, as decisively and irrevocably as possible. Watch carefully and quietly for an opportunity, and then strike, regardless of who needs to be hobbled or devoured in the process. It's the only way to make the world simple again, and find your place at last. You escape your Darkest Self when you accept your complicated place in the world, or when you moult.
+
+ Experience
+
+ Take another Serpentine move.
+ Take another Serpentine move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You belong to a Nest of Humans.
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advances
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+ Other Moves
- Sex Move
- If your family learns that you've had sex with someone, that person becomes part of your family's Failing Dynasty. If they're a main character, they add the move to their sheet.
- Darkest Self
- The human and serpent worlds are too different, and you'll never be able to reconcile their demands. The only way out is to choose a side, as decisively and irrevocably as possible. Watch carefully and quietly for an opportunity, and then strike, regardless of who needs to be hobbled or devoured in the process. It's the only way to make the world simple again, and find your place at last. You escape your Darkest Self when you accept your complicated place in the world, or when you moult.
-
- Experience
-
- Take another Serpentine move.
- Take another Serpentine move.
- Take a move from any Skin.
- Take a move from any Skin.
- You belong to a Nest of Humans.
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advances
- Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
-
+
+ Your Backstory
+ Someone managed to slip past you, a damned and wicked soul hiding among the pure. You've tracked them down. Gain two Strings on them.
+
+ You don't fit in. Give yourself a Condition.
+
+ Strings
+ Master
+
+
+ Harm
At four Harm, Skirt Death.Conditions
+
+
+ Notes
+
+ Cerberus Moves
+ You get Watch Dog, and choose one more:
+
+
+ Mark experience whenever you weed out someone on the wrong side of the divide and put them in their place.
+ When you become your Darkest Self, your current Master loses all Strings on you.
-
- Your Backstory
- Someone managed to slip past you, a damned and wicked soul hiding among the pure. You've tracked them down. Gain two Strings on them.
-
- You don't fit in. Give yourself a Condition.
-
- Strings
- Master
-
-
- Harm
At four Harm, Skirt Death.Conditions
-
-
- Notes
-
- Cerberus Moves
- You get Watch Dog, and choose one more:
-
-
- Mark experience whenever you weed out someone on the wrong side of the divide and put them in their place.
-
- When you become your Darkest Self, your current Master loses all Strings on you.Other Moves
+
+ Sex Move
+ When you have sex with someone, tell them why you don't belong in their world. If they agree, give yourself a Condition to reflect. If they disagree, you gain a String on them.
+ Darkest Self
+ You do your best to be a good boy, but you come from a very bad place. Let's face it: you're a mangy, unlovable beast from hell. You were born to snarl and to bite. Anyone who's gotten close to you needs to be driven away, violently if necessary. You must return to the shadows, dragging the damned back down there with you. You escape your Darkest Self when disrupted by a virtuous hero, or when the power of true love tempers your resolve.
+
+ Experience
+
+ Take another Cerberus move.
+ Take another Cerberus move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You have Serpents at Your Back.
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advances
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+
+
+ Your Backstory
+ You've sworn a pact of secrecy with someone. Over what? You gain 2 Strings on each other.
+
+ One of the adults in your life is worried about you. They gain a String on you.
+
+ Strings
+ Wicked Master
+
+
+ Harm
At four Harm, Skirt Death.Conditions
+
+
+ Notes
+
+ Disciple Moves
+ You get End of the World and Idols, and choose one more:
+
+
+ ✦ cloth dolls,
+ ✦ carved sigils,
+ ✦ statues,
+ ✦ videos,
+ ✦ ritual performances,
+ ✦ ceremonial fires,
+ ✦ dark poems.
+ Each idol counts as a String on you, held by the Wicked Master unless someone else seizes control of it or destroys it.Other Moves
- Sex Move
- When you have sex with someone, tell them why you don't belong in their world. If they agree, give yourself a Condition to reflect. If they disagree, you gain a String on them.
- Darkest Self
- You do your best to be a good boy, but you come from a very bad place. Let's face it: you're a mangy, unlovable beast from hell. You were born to snarl and to bite. Anyone who's gotten close to you needs to be driven away, violently if necessary. You must return to the shadows, dragging the damned back down there with you. You escape your Darkest Self when disrupted by a virtuous hero, or when the power of true love tempers your resolve.
-
- Experience
-
- Take another Cerberus move.
- Take another Cerberus move.
- Take a move from any Skin.
- Take a move from any Skin.
- You have Serpents at Your Back.
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advances
- Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
-
-
- Your Backstory
- You've sworn a pact of secrecy with someone. Over what? You gain 2 Strings on each other.
-
- One of the adults in your life is worried about you. They gain a String on you.
-
- Strings
- Wicked Master
-
-
- Harm
At four Harm, Skirt Death.Conditions
-
-
- Notes
-
- Disciple Moves
- You get End of the World and Idols, and choose one more:
-
-
- Each idol counts as a String on you, held by the Wicked Master unless someone else seizes control of it or destroys it.Other Moves
+
+ Heart Move
+ When you allow yourself to fall in love with someone, truly fall in love, and that person loves you back, erase half of the Strings that your Wicked Master holds on you, rounded up.
+ Darkest Self
+ They're fools to ignore you and mistreat you. When the world goes up in flames, you'll make sure they are among the first to burn. Do whatever it takes to summon your otherworldly patron, and drive off anyone who gets in your way. You escape your Darkest Self when the Wicked Master fully materializes in this realm, or when a narrow miss convinces you it would be better to return to keeping a low profile and bide your time.
+
+ Experience
+
+ Take another Disciple move.
+ Take another Disciple move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ Join an Ascension Group.
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advances
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+ Other Moves
- Heart Move
- When you allow yourself to fall in love with someone, truly fall in love, and that person loves you back, erase half of the Strings that your Wicked Master holds on you, rounded up.
- Darkest Self
-
- They're fools to ignore you and mistreat you. When the world goes up in flames, you'll make sure they are among the first to burn. Do whatever it takes to summon your otherworldly patron, and drive off anyone who gets in your way. You escape your Darkest Self when the Wicked Master fully materializes in this realm, or when a narrow miss convinces you it would be better to return to keeping a low profile and bide your time.
-
-
- Experience
-
- Take another Disciple move.
- Take another Disciple move.
- Take a move from any Skin.
- Take a move from any Skin.
- Join an Ascension Group.
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advances
- Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
-
-
- Your Backstory
-
- Strings
- Other
-
-
- Harm
At four Harm, Skirt Death.
- Conditions
-
-
- Notes
-
- Skin Moves
- Other Moves
- Sex Move
-
- Darkest Self
-
- Experience
-
- Take another Skin move.
- Take another Skin move.
- Take a move from any Skin.
- Take a move from any Skin.
-
-
- Don't forget to manually add any advancements to your sheet. Check any you've already taken.
- Season Advancements
- Unlocked
-
- Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
-
-
- Rewrite your Darkest Self.
- Retire your character and start a new one.
- Gain two of the Growing Up moves.
- Rewritten Darkest Self
-
-
-sheet version 0.0.1 for Monsterhearts 2 by Trips and Jada. Based on the Monsterhearts sheet by Allie B. (@madpierrot)
-bonus Skins (Chosen, Serpentine, Cerberus, Disciple) added by Kit D. (@ughjonnjonzz)
+
+
+
+ Your Backstory
+
+ Strings
+ Other
+
+
+ Harm
At four Harm, Skirt Death.
+ Conditions
+
+
+ Notes
+
+ Skin Moves
+
+ Other Moves
+
+ Sex Move
+
+ Darkest Self
+
+ Experience
+
+ Take another Skin move.
+ Take another Skin move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+
+
+ Don't forget to manually add any advancements to your sheet. Check any you've already taken.
+ Season Advancements
+ Unlocked
+
+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.
+
+
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+ Rewritten Darkest Self
+
+
+ sheet version 0.0.1 for Monsterhearts 2 by Trips and Jada. Based on the Monsterhearts sheet by Allie B. (@madpierrot)
+ bonus Skins (Chosen, Serpentine, Cerberus, Disciple) added by Kit D. (@ughjonnjonzz)
-
+
-
-
-
{{name}}
{{#roll_name}} {{/roll_name}}{{#roll_mod}}{{/roll_mod}}
-
-
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{{comment}}
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- {{result}}
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- {{#rollTotal() result 15}}
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- {{/rollTotal() result 1}}
- {{#rollTotal() result 0}}
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- {{/rollTotal() result 0}}
- {{#rollTotal() result -1}}
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- {{/rollTotal() result -1}}
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- {{#rollTotal() result 6}}
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- {{/rollTotal() result 6}}
- {{#rollTotal() result 5}}
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- {{/rollTotal() result 4}}
- {{#rollTotal() result 3}}
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- {{#rollTotal() result 2}}
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- {{/rollTotal() result 2}}
- {{#rollTotal() result 1}}
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- {{/rollTotal() result 1}}
- {{#rollTotal() result 0}}
- 
- {{/rollTotal() result 0}}
- {{#rollTotal() result -1}}
- 
- {{/rollTotal() result -1}}
- 
+
+
+
+
{{name}}
{{#roll_name}} {{/roll_name}}{{#roll_mod}}{{/roll_mod}}
+
+
+
{{comment}}
+
+ {{result}}
+
+
+
+
+ {{#rollTotal() result 15}}
+
+ {{/rollTotal() result 15}}
+ {{#rollTotal() result 14}}
+ 
+ {{/rollTotal() result 14}}
+ {{#rollTotal() result 13}}
+ 
+ {{/rollTotal() result 13}}
+ {{#rollTotal() result 12}}
+ 
+ {{/rollTotal() result 12}}
+ {{#rollTotal() result 11}}
+ 
+ {{/rollTotal() result 11}}
+ {{#rollTotal() result 10}}
+ 
+ {{/rollTotal() result 10}}
+ {{#rollTotal() result 9}}
+ 
+ {{/rollTotal() result 9}}
+ {{#rollTotal() result 8}}
+ 
+ {{/rollTotal() result 8}}
+ {{#rollTotal() result 7}}
+ 
+ {{/rollTotal() result 7}}
+ {{#rollTotal() result 6}}
+ 
+ {{/rollTotal() result 6}}
+ {{#rollTotal() result 5}}
+ 
+ {{/rollTotal() result 5}}
+ {{#rollTotal() result 4}}
+ 
+ {{/rollTotal() result 4}}
+ {{#rollTotal() result 3}}
+ 
+ {{/rollTotal() result 3}}
+ {{#rollTotal() result 2}}
+ 
+ {{/rollTotal() result 2}}
+ {{#rollTotal() result 1}}
+ 
+ {{/rollTotal() result 1}}
+ {{#rollTotal() result 0}}
+ 
+ {{/rollTotal() result 0}}
+ {{#rollTotal() result -1}}
+ 
+ {{/rollTotal() result -1}}
+ 
+ {{#rollTotal() result 6}}
+
+
+ {{/rollTotal() result 6}}
+ {{#rollTotal() result 5}}
+ 
+ {{/rollTotal() result 5}}
+ {{#rollTotal() result 4}}
+ 
+ {{/rollTotal() result 4}}
+ {{#rollTotal() result 3}}
+ 
+ {{/rollTotal() result 3}}
+ {{#rollTotal() result 2}}
+ 
+ {{/rollTotal() result 2}}
+ {{#rollTotal() result 1}}
+ 
+ {{/rollTotal() result 1}}
+ {{#rollTotal() result 0}}
+ 
+ {{/rollTotal() result 0}}
+ {{#rollTotal() result -1}}
+ 
+ {{/rollTotal() result -1}}
+ 
- ✦ they fuck up something simple at a crucial moment, suffering 1 Harm if appropriate,
- ✦ add 2 to your roll on an act of vengeance.
+ ✦ add 2 to your roll on an act of vengeance.
+
When you heedlessly pursue a Hunger, add 1 to rolls. When you ignore a promising feeding opportunity, roll to Keep Your Cool.
+
The Dark Power can gain Strings. If ever it has 5 Strings on you, trigger your Darkest Self.Other Moves
@@ -643,9 +641,9 @@
When you have five experience points, erase them and choose one advancement from the list below:
- Take another Infernal move.
- Take another Infernal move.
+ Add +1 to one of your stats.
+ Take another Infernal move.
+ Take another Infernal move.
Take a move from any Skin.
Take a move from any Skin.
You supply for Needy Fiends.
@@ -1616,7 +1614,7 @@
+
Mark experience whenever you weed out someone on the wrong side of the divide and put them in their place.
+
When you become your Darkest Self, your current Master loses all Strings on you.