From 758dd765dc6cfefbbdda12c8d1a515f375c386e9 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 27 Aug 2024 15:22:07 -0400 Subject: [PATCH] New translations translation.json (Ukrainian) --- .../translations/uk.json | 1111 +++++++++++++++++ 1 file changed, 1111 insertions(+) create mode 100644 Dyskami Tri-Stat_BESM_and Absolute Power/translations/uk.json diff --git a/Dyskami Tri-Stat_BESM_and Absolute Power/translations/uk.json b/Dyskami Tri-Stat_BESM_and Absolute Power/translations/uk.json new file mode 100644 index 0000000000..c2f5ca7892 --- /dev/null +++ b/Dyskami Tri-Stat_BESM_and Absolute Power/translations/uk.json @@ -0,0 +1,1111 @@ +{ + "absolute-power": "Absolute Power", + "absorption": "Absorption", + "absorption-p-capped": "Capped (Absorption)", + "absorption-p-synergistic": "Synergistic (Absorption)", + "academic": "Academic", + "accounting": "Accounting", + "accurate": "Accurate", + "achilles-heel": "Achilles Heel", + "acid": "Acid", + "acrobatics": "Acrobatics", + "action": "Action", + "actions": "Actions", + "activation": "Activation", + "acupuncture": "Acupuncture", + "add": "Add", + "add-condition": "Add Condition", + "additional-ranged-damage": "Additional Ranged Damage", + "add-skill": "Add Skill", + "add-value": "Add Value", + "administration": "Administration", + "adventuring": "Adventuring", + "aeronautical": "Aeronautical", + "aerospace": "Aerospace", + "agility": "Agility", + "agricultural": "Agricultural", + "air": "Air", + "air-tight": "Air-Tight", + "alchemy": "Alchemy", + "alien": "Alien", + "all-attributes": "All Attributes", + "all-powers": "All Powers", + "all-weapons": "All Weapons", + "alternate-form": "Alternate Form", + "alternate-identity": "Alternate Identity", + "alternate-rules": "Alternate Rules", + "alt-munition": "Alt-Munition", + "ammo": "Ammo", + "ammo-tracking": "Ammo Tracking", + "anemic": "anemic", + "anemic-c-demoralize-c-lethargy": "Anemic, Demoral, Lethargy", + "animal-training": "Animal Training", + "animation": "Animation", + "anthropology": "Anthropology", + "any": "Any", + "any-form": "Any Form", + "any-one-language": "Any one language", + "apply-shortcoming": "Apply Shortcoming", + "aquabatics": "Aquabatics", + "aquatic": "Aquatic", + "archaeology": "Archaeology", + "archery": "Archery", + "architecture": "Architecture", + "arctic": "Arctic", + "area": "Area", + "area-knowledge": "Area Knowledge", + "armor": "Armor", + "armored-fighting-vehicle": "Armored Fighting Vehicle", + "armored-personnel-carrier": "Armored Personnel Carrier", + "armorer": "Armorer", + "armor-p-disperse": "Disperse (Armor)", + "aromatherapy": "Aromatherapy", + "artificial-intelligence": "Artificial Intelligence", + "artificial-structures": "Artificial Structures", + "artillery": "Artillery", + "artisan": "Artisan", + "artistic": "Artistic", + "artwork": "Artwork", + "aspect": "Aspect", + "assisted": "Assisted", + "astrobiology": "Astrobiology", + "astrology": "Astrology", + "astronomy": "Astronomy", + "attack": "Attack", + "attack-combat-value-and-defensive-combat-value": "ACV and DCV", + "attack-combat-value-u": "ACV", + "attack-mastery": "Attack Mastery", + "attribute": "Attrtibute", + "attribute-defect-group": "Attribute, Defect, or Group", + "attribute-group": "Attribute of Group", + "attributes": "Attributes", + "attributes-and-defects": "Attributes and Defects", + "augmented": "Augmented", + "augury": "Augury", + "aura": "Aura", + "autofire": "Autofire", + "automotive": "Automotive", + "awkward-size": "Awkward Size", + "backblast": "Backblast", + "background": "Background", + "background-noise": "Background Noise", + "backlash": "Backlash", + "bacteria-viruses": "Bacteria/Viruses", + "balance": "Balance", + "ballistics": "Ballistics", + "bane": "Bane", + "base": "Base", + "bela-lugosi": "Bela Lugosi", + "besm-extras-customizations": "BESM Extras Customizations", + "bicycle": "Bicycle", + "big-eyes-small-mouth-u": "BESM", + "big-rig": "Big Rig", + "biochemistry": "Biochemistry", + "bioengineering": "Bioengineering", + "biological-sciences": "Biological Sciences", + "biomedical": "Biomedical", + "bite": "Bite", + "blacksmith": "Blacksmith", + "blight": "Blight", + "blind": "Blind", + "blinded": "blinded", + "blind-fighting": "Blind Fighting", + "blind-fury": "Blind Fury", + "blind-shooting": "Blind Shooting", + "blocks-incorporeal": "Blocks Incorporeal", + "blocks-teleport": "Blocks Teleport", + "bluffing": "Bluffing", + "blunt": "Blunt", + "board-games": "Board Games", + "boating": "Boating", + "body": "Body", + "body-language": "Body Language", + "bomb-disposal": "Bomb Disposal", + "botany": "Botany", + "both-directions": "Both Directions", + "both-ways": "Both Ways", + "bowyer-fletcher": "Bowyer / Fletcher", + "braille": "Braille", + "breaking-and-entering": "Breaking-and-Entering", + "bribery": "Bribery", + "bridges": "Bridges", + "broad-category": "Broad Category", + "brutal": "Brutal", + "bulky-objects": "Bulky Objects", + "burglary": "Burglary", + "bus": "Bus", + "business": "Business", + "bypass-armor": "Bypass Armor", + "by-species": "By species", + "called-shot": "Called Shot", + "called-shots": "Called Shots", + "calm": "Calm", + "calming": "Calming", + "camouflage": "Camouflage", + "cannot-do-anything-but-defend": "cannot do anything but defend", + "cannot-take-any-actions": "cannot take any actions", + "capabilities": "Capabilities", + "capacity": "Capacity", + "capped": "Capped", + "car": "Car", + "card-games": "Card Games", + "card-sharking": "Card Sharking", + "carpentry": "Carpentry", + "carry": "Carry", + "carving": "Carving", + "cat-like": "Cat-Like", + "change-state": "Change State", + "channeling": "Channeling", + "character-details": "Character Details", + "character-point-base": "Character Point Base", + "character-point-gained": "Character Points Gained", + "character-points": "Character Points", + "character-point-temporary": "Character Points Temporary", + "character-screen": "Character Screen", + "charges": "Charges", + "charisma": "Charisma", + "chemical": "Chemical", + "chemistry": "Chemistry", + "childrearing": "Childrearing", + "chiropractic": "Chiropractic", + "choose": "Choose", + "choose-aspect": "Choose Aspect", + "choose-aspect-type": "Choose Aspect Type", + "choose-attack": "Choose Attack", + "choose-attack-type": "Choose Attack Type", + "choose-condition": "Choose Condition", + "choose-defense": "Choose Defense", + "choose-enemy": "Choose Enemy", + "choose-how-damage-is-transformed": "Choose how damage is transformed", + "choose-method": "Choose Method", + "choose-movement-environment": "Choose movement environment", + "choose-section-to-edit": "Choose section to edit", + "choose-stat": "Choose Stat", + "choose-stats": "Choose one or more Stats", + "choose-task": "Choose Task", + "choose-weapon": "Choose Weapon", + "choose-weapon-class": "Choose Weapon Class", + "civil": "Civil", + "civilisation": "Civilisation", + "class": "Class", + "cleaning": "Cleaning", + "climatology": "Climatology", + "climbing": "Climbing", + "code-language": "Code Language", + "cognition": "Cognition", + "cognition-p-area": "Area (Cognition)", + "cold": "Cold", + "colossal": "Colossal", + "combat": "Combat", + "combat-maneuvers": "Combat Maneuvers", + "combat-technique": "Combat Technique", + "comedy": "Comedy", + "common-sense": "Common Sense", + "communication": "Communication", + "communications": "Communications", + "community-policing": "Community Policing", + "companion": "Companion", + "compartments": "Compartments", + "competition": "Competition", + "complete": "Complete", + "completely-immobilized": "completely immobilized", + "composure": "Composure", + "computer": "Computer", + "computer-games": "Computer Games", + "computers": "Computers", + "concealment": "Concealment", + "concentration": "Concentration", + "conditional": "Conditional", + "conditional-ownership": "Conditional Ownership", + "conditions": "Conditions", + "configuration": "Configuration", + "confined": "Confined", + "confirm-reset-of-all-attributes": "Confirm Reset of All Attributes", + "confirm-reset-of-attribute": "Confirm Reset of Attribute", + "congregational": "Congregational", + "connected": "Connected", + "consumable": "Consumable", + "consumer-electronics": "Consumer Electronics", + "contact": "Contact", + "contagious": "Contagious", + "context": "Context", + "continuing": "Continuing", + "control-environment": "Control Environment", + "controlled-breathing": "Controlled Breathing", + "conversion": "Conversion", + "conversion-p-escalate": "Escalate (Conversion)", + "cooking": "Cooking", + "co-operative": "Co-operative", + "corporate": "Corporate", + "cost": "Cost", + "costume": "Costume", + "creativity": "Creativity", + "criminal": "Criminal", + "criminology": "Criminology", + "critical": "Critical", + "cryptography": "Cryptography", + "cultural-arts": "Cultural Arts", + "cursed": "Cursed", + "custom-enhancements": "Custom Enhancements", + "custom-limiters": "Custom Limiters", + "customs": "Customs", + "cyclic-breathing": "Cyclic Breathing", + "damage": "Damage", + "damage-multiplier-u": "DM", + "damage-type": "Damage Type", + "dance": "Dance", + "dark-forest": "Dark Forest", + "data-access": "Data Access", + "databases": "Databases", + "day": "day", + "days": "days", + "dead": "dead", + "death-dodge": "Death Dodge", + "debilitate": "Debilitate", + "debuff": "Debuff", + "debug-level": "Debug Level", + "decorating": "Decorating", + "deep-sea-diving": "Deep-Sea Diving", + "defect": "Defect", + "defects": "Defects", + "defense": "Defense", + "defense-combat-value-u": "DCV", + "defense-mastery": "Defense Mastery", + "defenses": "Defenses", + "defense-type": "Defense Type", + "deflection": "Deflection", + "delay": "Delay", + "demolitions": "Demolitions", + "demoralize": "Demoralize", + "demoralized": "demoralized", + "demure": "Demure", + "dentistry": "Dentistry", + "dependent": "Dependent", + "deplete": "Deplete", + "deplete-as-reserve": "Deplete as Reserve", + "derived-values": "Derived Values", + "description": "Description", + "desert": "Desert", + "details": "Details", + "detail-work": "Detail Work", + "detectable": "Detectable", + "detective": "Detective", + "diagnosis": "Diagnosis", + "dice": "Dice", + "difficult-to-stop": "Difficult To Stop", + "dimensional": "Dimensional", + "dimension-walk": "Dimension Walk", + "diminutive": "Diminutive", + "diplomacy": "Diplomacy", + "disarming-physical-traps": "Disarming Physical Traps", + "discrimination": "Discrimination", + "disease": "Disease", + "disguise": "Disguise", + "disperse-limiter": "Disperse Limiter", + "divine": "Divine", + "dogma": "Dogma", + "domestic": "Domestic", + "domestic-arts": "Domestic Arts", + "done": "Done", + "done-finished": "done", + "drain": "Drain", + "drained": "drained", + "drama": "Drama", + "drawing": "Drawing", + "dream-interpretation": "Dream Interpretation", + "driving": "Driving", + "drugs": "Drugs", + "duration": "Duration", + "dynamic-powers": "Dynamic Powers", + "dynamic-powers-levels": "Dynamic Powers Levels", + "easily-distracted": "Easily Distracted", + "easy-deplete": "Easy Deplete", + "eavesdropping": "Eavesdropping", + "ecology": "Ecology", + "economics": "Economics", + "edit": "Edit", + "edit-skill": "Edit Skill", + "education": "Education", + "effect": "effect", + "elasticity": "Elasticity", + "electric": "Electric", + "electrical": "Electrical", + "electronic-documents": "Electronic Documents", + "electronics": "Electronics", + "electronic-warfare": "Electronic Warfare", + "emergency-response": "Emergency Response", + "emotional": "Emotional", + "empathy": "Empathy", + "emphasized": "Emphasized", + "enchanting-objects": "Enchanting Objects", + "endurance": "Endurance", + "enemy": "Enemy", + "enemy-attack": "Enemy Attack", + "enemy-defense": "Enemy Defense", + "energized": "Energised", + "energy-points": "Energy Points", + "enervation": "Enervation", + "engineering": "Engineering", + "enhanced-knockback": "Enhanced Knockback", + "enhanced-recovery": "Enhanced Recovery", + "enhancement": "Enhancement", + "enhancements": "Enhancements", + "enlightenment": "Enlightenment", + "enormous": "Enormous", + "enter-amount-roll-failed-by": "Enter amount roll failed by", + "enter-amount-stat-drains-by": "Enter amount Stat drains by", + "enter-character-class": "Enter Character Class", + "enter-character-race": "Enter Character Race", + "enter-combat-value-loss": "Enter CV loss", + "enter-damage-amount": "Enter damage amount", + "enter-game-master-name": "Enter GM Name", + "enter-height-in": "Enter Height in", + "enter-new-title": "Enter New Title", + "enter-number-of": "Enter number of", + "enter-number-of-rounds": "Enter number of rounds", + "enter-tangle-health-points": "Enter tangle Health Points", + "enter-value": "Enter Value", + "enter-weight-in": "Enter Weight in", + "environmental": "Environmental", + "environmental-sciences": "Environmental Sciences", + "equipment": "Equipment", + "escalate": "Escalate", + "etiquette": "Etiquette", + "events": "Events", + "every-day-target-number-15": "every day until Difficult (TN 15) Body stat roll", + "every-hour-target-number-15": "every hour until Difficult (TN 15) Body stat roll", + "exclusive": "Exclusive", + "executive": "Executive", + "exit": "Exit", + "exorcism": "Exorcism", + "exotic": "Exotic", + "expertise": "Expertise", + "extended-range": "Extended Range", + "extra-actions": "Extra Actions", + "extra-arms": "Extra Arms", + "extra-defenses": "Extra Defenses", + "extra-sense": "Extra Sense", + "extreme": "Extreme", + "failure": "Failure", + "failures": "Failures", + "family": "Family", + "family-practice": "Family Practice", + "fast": "Fast", + "fast-talking": "Fast Talking", + "features": "Features", + "few-projections": "Few Projections", + "fiction": "Fiction", + "field": "Field", + "fieldless": "Fieldless", + "field-penetrating": "Field-Penetrating", + "financial-notes": "Financial Notes", + "fine": "Fine", + "flank-defense": "Flank Defense", + "flanking-defense": "Flanking Defense", + "flare": "Flare", + "flexibility": "Flexibility", + "flexible": "Flexible", + "flight": "Flight", + "flower-arranging": "Flower Arranging", + "flux-points": "Flux Points", + "focussed": "Focused", + "focussed-damage": "Focused Damage", + "forccefield-p-specific": "Specific (Forcefield)", + "force-field": "Force Field", + "forcefield-p-airtight": "Air-tight (Forcefield)", + "forensics": "Forensics", + "forest": "Forest", + "forgery": "Forgery", + "fortifications": "Fortifications", + "fragile": "Fragile", + "fraud": "Fraud", + "free-diving": "Free Diving", + "free-weights": "Free Weights", + "gained": "Gained", + "galaxy-express": "Galaxy Express", + "galvanise": "Galvanize", + "gambling": "Gambling", + "game-master-name": "GM Name", + "game-master-u": "GM", + "game-settings": "Game Settings", + "gaming": "Gaming", + "gang-activity": "Gang Activity", + "gap": "Gap", + "gardening": "Gardening", + "gargantuan": "Gargantuan", + "gaseous": "Gaseous", + "gastronomy": "Gastronomy", + "gear": "Gear", + "genetics": "Genetics", + "geography": "Geography", + "geology": "Geology", + "geophysics": "Geophysics", + "giant-robot": "Giant Robot", + "gigantic": "Gigantic", + "glide": "Glide", + "go-back": "Go Back", + "government": "Government", + "grab": "Grab", + "grapple": "Grapple", + "great-power": "Great Power", + "ground": "Ground", + "ground-speed": "Ground Speed", + "group": "Group", + "group-name": "Group Name", + "group-points": "Group Points", + "guidance": "Guidance", + "gunsmith": "Gunsmith", + "hafted": "Hafted", + "hand-gun": "Hand Gun", + "hands": "Hands", + "handwriting": "Handwriting", + "hardboiled": "Hardboiled", + "hardware-recognition": "Hardware Recognition", + "healing": "Healing", + "health-points": "Health Points", + "health-points-of-tangle-must-be-destroyed": "Health Points of tangle must be destroyed", + "hearing": "Hearing", + "heat": "Heat", + "heavy-airplane": "Heavy Airplane", + "heavy-weapon": "Heavy Weapon", + "hedging": "Hedging", + "height": "Height", + "heightened-awareness": "Heightened Awareness", + "heightened-senses": "Heightened Senses", + "helicopter": "Helicopter", + "helper": "Helper", + "herbalism": "Herbalism", + "high-contrast": "High Contrast", + "high-technology": "High-Technology", + "highway": "Highway", + "hilted": "Hilted", + "history": "History", + "hits": "Hits", + "holding-breath": "Holding Breath", + "homebrew": "Homebrew", + "homebrewa-and-alternate-rules": "Homebrew and Alternate Rules", + "homebrew-limiters": "Homebrew Limiters", + "home-budgeting": "Home Budgeting", + "homing": "Homing", + "homoeopathy": "Homoeopathy", + "hot-wiring": "Hot-Wiring", + "hounded": "Hounded", + "hour": "hour", + "hours": "hours", + "hovercraft": "Hovercraft", + "huge": "Huge", + "humans": "Humans", + "hydrofoils": "Hydrofoils", + "hydrology": "Hydrology", + "hypnosis": "Hypnosis", + "illusion": "Illusion", + "imbue": "Imbue", + "immovable": "Immovable", + "immune-system": "Immune System", + "immunity": "Immunity", + "immutable": "Immutable", + "impacting": "Impacting", + "impaired-manipulation": "Impaired Manipulation", + "impaired-speech": "Impaired Speech", + "imperial": "Imperial", + "impersonation": "Impersonation", + "inaccurate": "Inaccurate", + "incapacitated": "incapacitated", + "incapacitating": "Incapacitating", + "inconspicuous": "Inconspicuous", + "incurable": "Incurable", + "indirect": "Indirect", + "individual-skills": "Individual Skills", + "inept-attack": "Inept Attack", + "inept-defense": "Inept Defense", + "influential-individuals": "Influential Individuals", + "info": "Info", + "ingest": "Ingest", + "initiative": "Initiative", + "innate": "Innate", + "insidious": "Insidious", + "inspire": "Inspire", + "intelligence-analysis": "Intelligence Analysis", + "internal": "Internal", + "international": "International", + "interpretation": "Interpretation", + "interpreting-words": "Interpreting Words", + "interrogation": "Interrogation", + "intimidation": "Intimidation", + "intrusion-security": "Intrusion/Security", + "intuition": "Intuition", + "involuntary-change": "Involuntary Change", + "irregularities": "Irregularities", + "irreversible": "Irreversible", + "irritant": "Irritant", + "ism": "Ism", + "item": "Item", + "jet-fighter": "Jet Fighter", + "jog": "Jog", + "journal": "Journal", + "journalistic": "Journalistic", + "judge-opponent": "Judge Opponent", + "jump": "Jump", + "jumping": "Jumping", + "jumps": "Jumps", + "jungle": "Jungle", + "knockback": "Knockback", + "knockout": "Knockout", + "languages": "Languages", + "large": "Large", + "large-ships": "Large Ships", + "lavender": "Lavender", + "law": "Law", + "leadership": "Leadership", + "leap": "Leap", + "leatherworking": "Leatherworking", + "lethal-blow": "Lethal Blow", + "lethargic": "lethargic", + "lethargy": "lethargic", + "level": "Level", + "lie-detection": "Lie Detection", + "lift": "Lift", + "light-airplane": "Light Airplane", + "lighter-than-air-craft": "Lighter Than Air Craft", + "light-footed": "Light-Footed", + "lightning-reflexes": "Lightning Reflexes", + "limiter": "Limiter", + "limiters": "Limiters", + "linked": "Linked", + "lip-reading": "Lip Reading", + "listening": "Listening", + "literature": "Literature", + "localised": "Localized", + "lock": "Lock", + "locked": "Locked", + "lock-picking": "Lock Picking", + "locksmith": "Locksmith", + "logic": "Logic", + "logistics": "Logistics", + "long-gun": "Long Gun", + "lower-class": "Lower Class", + "luck": "Luck", + "magic": "Magic", + "magical": "Magical", + "magnet": "Magnet", + "maintain": "Maintain", + "major": "Major", + "major-category": "Major Category", + "major-obstacle-to-any-movement-related-roll": "major obstacle to any movement related roll", + "make-up": "Make-up", + "mammoth": "Mammoth", + "management": "Management", + "manual-dexterity": "Manual Dexterity", + "many-attributes": "Many Attributes", + "marked": "Marked", + "marketing": "Marketing", + "massage-therapy": "Massage Therapy", + "massive-damage": "Massive Damage", + "material-category": "Material Category", + "mathematics": "Mathematics", + "maximum": "Maximum", + "mechanical": "Mechanical", + "mechanics": "Mechanics", + "mediation": "Mediation", + "medical": "Medical", + "medium": "Medium", + "melee": "Melee", + "melee-attack": "Melee Attack", + "melee-defense": "Melee Defense", + "memory": "Memory", + "mental": "Mental", + "merge": "Merge", + "merge-p-proportionaldamage": "Proportional Dmg (Merge)", + "metalworking": "Metalworking", + "metamorphosis": "Metamorphosis", + "meteorology": "Meteorology", + "middle-class": "Middle Class", + "military": "Military", + "military-sciences": "Military Sciences", + "military-simulations": "Military Simulations", + "mimic": "Mimic", + "mind": "Mind", + "mind-control": "Mind Control", + "mind-shield": "Mind Shiled", + "mining": "Mining", + "mini-object": "Mini Object", + "minions": "Minions", + "minor": "Minor", + "minor-obstacle-on-all-stat-and-skill-rolls": "minor obstacle on all Stat and Skill rolls", + "minor-obstacle-to-attack-or-defend": "minor obstacle to attack or defend", + "minute-small": "Minute", + "minutes-time": "minutes", + "minute-time": "minute", + "moderate": "Moderate", + "modified-shrinking": "Modified Shrinking", + "monstrous": "Monstrous", + "monumental": "Monumental", + "mote": "Mote", + "motorcycle": "Motorcycle", + "mountain": "Mountain", + "movement": "Movement", + "movement-penalties": "Movement Penalties", + "movement-reduced": "movement reduced", + "movements": "Movements", + "moving-objects": "Moving Objects", + "mulligan": "Mulligan", + "multidimensional": "Multidimensional", + "multiform": "Multiform", + "multiple-attributes": "Multiple Attributes", + "multiple-illusions": "Multiple Illusions", + "muscle": "Muscle", + "musical-instrument": "Musical Instrument", + "mutation": "Mutation", + "mythology": "Mythology", + "name": "Name", + "nanotechnology": "Nanotechnology", + "narrow-category": "Narrow Category", + "natural": "Natural", + "natural-healing": "natural healing", + "natural-structures": "Natural Structures", + "natural-surfaces": "Natural Surfaces", + "naturopathy": "Naturopathy", + "navigation": "Navigation", + "negative-one-health-point-every": "-1 Health Point every", + "negotiating": "Negotiating", + "nemesis": "Nemesis", + "networks": "Networks", + "next": "Next", + "nightmares": "Nightmares", + "no": "No", + "nobility": "Nobility", + "no-healing": "No Healing", + "nonadjacent": "Nonadjacent", + "none": "None", + "non-humans": "Non-Humans", + "non-penetrating": "Non-Penetrating", + "normalize-rulebooks": "Normalized Rulebooks", + "nullify": "Nullify", + "numerology": "Numerology", + "nursing": "Nursing", + "object": "Object", + "obligated": "Obligated", + "obstetrics": "Obstetrics", + "occult": "Occult", + "occupation": "Occupation", + "oceanography": "Oceanography", + "oceans": "Oceans", + "offensive": "Offensive", + "one-minute-or-dramatic-scene": "1 minute or dramatic scene", + "one-specific-culture-or-population": "One Specific Culture or Population", + "one-specific-locale": "One Specific Locale", + "one-specific-occupation": "One Specific Occupation", + "one-specific-sport": "One Specific Sport", + "opposed-roll": "Opposed Roll", + "opposed-rolls": "Opposed Rolls", + "optimized": "Optimized", + "optional-rules": "Optional Rules", + "origin": "Origin", + "other": "Other", + "page": "Page", + "painting": "Painting", + "paper-documents": "Paper Documents", + "pathology": "Pathology", + "penetrating": "Penetrating", + "perception": "Perception", + "per-day": "Per day", + "performance": "Performance", + "performing-arts": "Performing Arts", + "per-hour": "Per hour", + "permanent": "Permanent", + "per-round": "Per round", + "personal": "Personal", + "persuasion": "Persuasion", + "pharmacy": "Pharmacy", + "philosophy": "Philosophy", + "phobia": "Phobia", + "photography": "Photography", + "physical": "Physical", + "physical-impairment": "Physical Impairment", + "physical-objects": "Physical Objects", + "physical-sciences": "Physical Sciences", + "physics": "Physics", + "physiology": "Physiology", + "pick-pocketing": "Pick Pocketing", + "piercing": "Piercing", + "piloting": "Piloting", + "pin": "Pin", + "plains": "Plains", + "plant-control": "Plant Control", + "plantcontrol-p-group-c-species": "Group, Species (Plant Ctrl)", + "player": "Player", + "player-name": "Player Name", + "plumbing": "Plumbing", + "pocket-dimension": "Pocket Dimension", + "poetic": "Poetic", + "point": "Point", + "points": "Points", + "point-type": "Point Type", + "poisons": "Poisons", + "polearm": "Polearm", + "poles": "Poles", + "police-sciences": "Police Sciences", + "political": "Political", + "politics": "Politics", + "pomegranate": "Pomegranate", + "portable-armory": "Portable Armory", + "portal": "Portal", + "possessive-pronoun": "Possessive Pronoun", + "potent": "Potent", + "pottery": "Pottery", + "power-flux": "Power Flux", + "power-flux-p-debuff": "Debuff (Power Flux)", + "powerflux-p-skillflux": "Skill Flux (Power Flux)", + "power-lifting": "Power Lifting", + "power-variation": "Power Variation", + "precise-aim": "Precise Aim", + "press": "Press", + "previous": "Previous", + "primal-category": "Primal Category", + "programming": "Programming", + "projection": "Projection", + "prone": "prone", + "pronoun": "Pronoun", + "proportional-damage": "Proportional Damage", + "prosthetics": "Prosthetics", + "psionics": "Psionics", + "psychic": "Psychic", + "psychological": "Psychological", + "psychology": "Psychology", + "psychosomatic": "Psychosomatic", + "public-speaking": "Public Speaking", + "quake": "Quake", + "quick-change": "Quick Change", + "race": "Race", + "radiation": "Radiation", + "range": "Range", + "ranged": "Ranged", + "ranged-attack": "Ranged Attack", + "ranged-defense": "Ranged Defense", + "range-penalties": "Range Penalties", + "rank": "Rank", + "rare-object-appraisal": "Rare Object Appraisal", + "reach": "Reach", + "real-estate": "Real Estate", + "reason": "Reason", + "recovered-per-hour": "recovered per hour", + "recovery": "Recovery", + "recreational": "Recreational", + "red-tape": "Red Tape", + "reduce-armor": "Reduce Armor", + "reduced-damage": "Reduced Damage", + "refelction": "Refelction", + "reflexology": "Reflexology", + "regenerating": "Regenerating", + "regeneration": "Regeneration", + "reincarnation": "Reincarnation", + "relevant": "Relevant", + "religion": "Religion", + "religious": "Religious", + "remaining": "Remaining", + "remove": "Remove", + "remove-condition": "Remove Condition", + "remove-skill": "Remove Skill", + "remove-value": "Remove Value", + "requires-a-general-action-to-recover": "requires a general action to recover", + "requires-a-general-action-to-stand-up": "requires a general action to stand up", + "reset": "Reset", + "reset-attribute": "Reset Attribute", + "reset-group": "Reset Group", + "residential": "Residential", + "resilient": "Resilient", + "resize": "Resize", + "rhetoric": "Rhetoric", + "riding": "Riding", + "rituals": "Rituals", + "road-bound": "Road-Bound", + "robotics": "Robotics", + "role-playing-games": "Role-Playing Games", + "roll": "Roll", + "rolls": "Rolls", + "roll-vs": "Roll vs", + "ropes": "Ropes", + "round": "round", + "round-or-minute-out-of-combat": "round or minute out of combat", + "rounds": "rounds", + "rulebook": "Rule Book", + "rules": "Rules", + "rules-enabled": "Rules Enabled", + "run": "Run", + "running-leap": "Running Leap", + "running-speed": "Running Speed", + "rush-attack": "Rush Attack", + "safe-cracking": "Safe Cracking", + "sales": "Sales", + "sandstone": "Sandstone", + "sanity": "Sanity", + "sanity-points": "Sanity Points", + "scientific": "Scientific", + "scripture": "Scripture", + "scuba": "Scuba", + "sculpting": "Sculpting", + "sea": "Sea", + "search": "Search", + "security": "Security", + "seduction": "Seduction", + "select-attribute": "Select Attribute", + "select-called-shot": "Select Called Shot", + "select-contagion": "Select contagion", + "select-defense-type": "Select Defense Type", + "select-grapping-maneuver": "Select Grapping Maneuver", + "selective": "Selective", + "select-limited-healing": "Select limited healing", + "select-maneuver": "Select Maneuver", + "select-size-template": "Select Size Template", + "select-specializations": "Select Specializations", + "select-stat-affected": "Select Stat affected", + "select-stats": "Select Stat(s)", + "select-target-type": "Select Target Type", + "select-time-scale": "Select time scale", + "self-discipline": "Self-Discipline", + "semi-permanent": "Semi-Permanent", + "senses": "Senses", + "sensors": "Sensors", + "sensory-block": "Sensory Block", + "sensory-impairment": "Sensory Impairment", + "serious injury": "serious injury", + "serious-injury": "Serious Injury", + "set-value": "Set Value", + "several-attributes": "Several Attributes", + "several-projections": "Several Projections", + "sheet-settings": "Sheet Settings", + "sheet-type": "Sheet Type", + "sheet-version": "Sheet Version", + "shield": "Shield", + "shock-value": "Shock Value", + "shortcoming": "Shortcoming", + "show-margin-of-success": "Show Margin of Success", + "sight": "Sight", + "significant": "Significant", + "significant-other": "Significant Other", + "significant-power": "Significant Power", + "sign-language": "Sign Language", + "silent-movement": "Silent Movement", + "singing": "Singing", + "single-animal": "single animal", + "single-category": "Single Category", + "sixthsense": "Sixth Sense", + "sixth-sense": "Sixth Sense", + "sixthsense-p-range": "Range (Sixth Sense)", + "size": "Size", + "size-change": "Size Change", + "size-change-p-modified-shrinking": "Mod Shrink (Size Change)", + "skeleton-in-the-closet": "Skeleton In The Closet", + "skill": "Skill", + "skilled": "Skilled", + "skill-flux": "Skill Flux", + "skill-genre": "Skill Genre", + "skill-group": "Skill Group", + "skills": "Skills", + "skills-attribute": "Skills Attribute", + "skim": "Skim", + "skyscrapers": "Skyscrapers", + "sleight-of-hand": "Sleight of Hand", + "slight": "Slight", + "slithering": "Slithering", + "slowed-natural-healing": "slowed natural healing", + "slow-heart-rate": "Slow Heart Rate", + "small": "Small", + "small-boats": "Small Boats", + "small-buildings": "Small Buildings", + "small-objects": "Small Objects", + "small-truck": "Small Truck", + "smell": "Smell", + "snorkeling": "Snorkeling", + "social": "Social", + "social-combat-value-u": "SCV", + "social-fault": "Social Fault", + "social-mastery": "Social Mastery", + "social-networking": "Social Networking", + "social-sciences": "Social Sciences", + "social-work": "Social Work", + "society": "Society", + "society-points": "Society Points", + "sociology": "Sociology", + "soul": "Soul", + "source": "Source", + "space": "Space", + "spacecraft": "Spacecraft", + "spaceflight": "Spaceflight", + "special": "Special", + "special-event": "special event", + "specializations": "Specializations", + "special-movement": "Special Movement", + "special-requirement": "Special Requirement", + "species": "Species", + "specific-attribute": "Specific Attribute", + "specific-category": "Specific Category", + "specific-limiter": "Specific Limiter", + "speck": "Speck", + "speedburst": "Speedburst", + "spell-craft": "Spell Craft", + "spent": "Spent", + "spirits": "Spirits", + "spiritual": "Spiritual", + "sports": "Sports", + "spread": "Spread", + "spreading": "Spreading", + "spread-initiative": "Dynamic Initiative", + "sprint": "Sprint", + "sprint-swim": "Sprint Swim", + "squat": "Squat", + "stage-magic": "Stage Magic", + "standard": "Standard", + "stat": "Stat", + "stats": "Stats", + "status": "Status", + "stealth": "Stealth", + "stoppable": "Stoppable", + "stormtrooper": "Stormtrooper", + "storytelling": "Storytelling", + "strategic": "Strategic", + "strategy": "Strategy", + "street": "Street", + "street-sense": "Street Sense", + "strength": "Strength", + "strike-shield": "Striking a Shield", + "stun": "Stun", + "stunned": "stunned", + "submarines": "Submarines", + "success": "Success", + "summon-creatures": "Summon Creatures", + "summon-creatures-p-area": "Area (Summon Creatures)", + "supernatural": "Supernatural", + "supersense": "Supersense", + "superspeed": "Superspeed", + "superstrength": "Superstrength", + "surgery": "Surgery", + "survival": "Survival", + "swarm": "Swarm", + "swim": "Swim", + "swimming": "Swimming", + "swinging": "Swinging", + "switch-to-group": "Switch to Group", + "synergistic": "Synergistic", + "synthetic": "Synthetic", + "system-shock": "System Shock", + "tactics": "Tactics", + "tailoring": "Tailoring", + "tangle": "Tangle", + "tangled": "tangled", + "targeted": "Targeted", + "targeted-damage": "Targeted Damage", + "target-number": "Target Number", + "targets": "Targets", + "targetted": "Targeted", + "targetted-damage": "Targeted Damage", + "tarot": "Tarot", + "taste": "Taste", + "taunt": "Taunt", + "teamster": "Teamster", + "teamwork": "Teamwork", + "technical": "Technical", + "techniques": "Techniques", + "technological": "Technological", + "teeny": "Teeny", + "telekinesis": "Telekinesis", + "telepathy": "Telepathy", + "teleport": "Teleport", + "teleport-p-blind": "Blind (Teleport)", + "temp": "Temp", + "temporary": "Temporary", + "territorial-divisions": "Territorial Divisions", + "theme": "Theme", + "throw": "Throw", + "thrown-weapon": "Thrown Weapon", + "tie-or-slim": "Tie or Slim", + "timed": "Timed", + "tiny": "Tiny", + "titanic": "Titanic", + "title": "Title", + "to-others-who-touch-or-otherwise-contact-the-character": "to others who touch or otherwise contact the character", + "total-points": "Total Points", + "touch": "Touch", + "tough": "Tough", + "tournament-encyclopedia": "Tournament Encyclopedia", + "toxic": "Toxic", + "toxin": "Toxin", + "transfer": "Transfer", + "transfer-p-area-p-targets": "Area, Targets (Transfer)", + "transformational": "Transformational", + "transform-to": "Transform To", + "transmute": "Transmute", + "transmute-p-material-category": "Material Cat (Transmute)", + "trap": "Trap", + "traps": "Traps", + "tri-stat-core": "Tri-Stat Core", + "tumbling": "Tumbling", + "tunneling": "Tunneling", + "type": "Type", + "unaffected": "Unaffected", + "unappealing": "Unappealing", + "unarmed": "Unarmed", + "unassailable": "Unassailable", + "unconscious": "unconscious", + "undersea": "Undersea", + "underwater": "Underwater", + "underworld": "Underworld", + "undetectable": "Undetectable", + "unique": "Unique", + "unique-attribute": "Unique Attribute", + "unique-defect": "Unique Defect", + "unique-specialization": "Unique Specialization", + "unknown-power": "Unknown Power", + "unpredictable": "Unpredictable", + "unreliable": "Unreliable", + "unsettled": "Unsettled", + "until-damage-is-healed": "until damage is healed", + "until-negated": "until negated", + "until-successful-surgery": "until successful surgery", + "untrackable": "Untrackable", + "upper-class": "Upper Class", + "urban": "Urban", + "urban-legends": "Urban Legends", + "urban-tracking": "Urban Tracking", + "valley-of-the-wind": "Valley of the Wind", + "vampiric": "Vampiric", + "variable": "Variable", + "variable-points": "Variable Points", + "vegetation": "Vegetation", + "verbal": "Verbal", + "veterinary": "Veterinary", + "video": "Video", + "visual-arts": "Visual Arts", + "vital-spot": "Vital Spot", + "voodoo": "Voodoo", + "vulnerability": "Vulnerability", + "walk": "Walk", + "walker": "Walker", + "wall-bouncing": "Wall-Bouncing", + "wall-crawling": "Wall-Crawling", + "walls": "Walls", + "wanted": "Wanted", + "water": "Water", + "water-speed": "Water Speed", + "water-walking": "Water-Walking", + "weak-point": "Weak Point", + "wealth": "Wealth", + "weapon": "Weapon", + "weapon-class": "Weapon Class", + "weapon-encyclopedia": "Weapon Encyclopedia", + "weapon-enhancements": "Weapon Enhancements", + "weapon-p-demoralize": "Demoralize (Weapon)", + "weapon-p-lethargy": "Lethargy (Weapon)", + "weaponry": "Weaponry", + "wee": "Wee", + "weight": "Weight", + "wilderness": "Wilderness", + "wilderness-tracking": "Wilderness Tracking", + "willpower": "Willpower", + "witchcraft": "Witchcraft", + "woodworking": "Woodworking", + "writing": "Writing", + "yes": "Yes", + "zen-direction": "Zen Direction", + "zoology": "Zoology" +} \ No newline at end of file