diff --git a/Ironsworn/Ironsworn.css b/Ironsworn/Ironsworn.css index cbd8ed3f19..73d5247465 100644 --- a/Ironsworn/Ironsworn.css +++ b/Ironsworn/Ironsworn.css @@ -40,7 +40,7 @@ h3 { font-family: Copperplate, "Copperplate Gothic Light", arial; font-weight: bold; width: 100%; - line-height: 28px; + line-height: 24px; font-size: 18px; text-align: center; margin: 0 0 0px; @@ -115,14 +115,16 @@ hr { .sheet-page1tab, .sheet-page2tab, .sheet-page3tab, -.sheet-page4tab { +.sheet-page4tab, +.sheet-page5tab { display: none; } input[type=radio].sheet-page1:checked ~ div.sheet-page1tab, input[type=radio].sheet-page2:checked ~ div.sheet-page2tab, input[type=radio].sheet-page3:checked ~ div.sheet-page3tab, -input[type=radio].sheet-page4:checked ~ div.sheet-page4tab { +input[type=radio].sheet-page4:checked ~ div.sheet-page4tab, +input[type=radio].sheet-page5:checked ~ div.sheet-page5tab { display: block; } @@ -132,25 +134,90 @@ input.sheet-clear-vow + .sheet-vow-clear-label { padding: 2px 4px; } -.sheet-vow-clear-label { - border: 1px solid #ccc; - margin-right: 11px; +input.sheet-pages { + opacity: 0; + cursor: pointer; } -.sheet-pages:checked + .sheet-page-label { +input.sheet-clear-vow { + opacity: 0; + width: 54px; + margin-right: 22px; + cursor: pointer; +} + +.sheet-vow-clear-label { + border: 1px solid #ccc; + margin-left: -80px; + width: 80px; +} + +.sheet-pages:checked + span.sheet-page-label { background-color: black; color: white; } -.sheet-page-label:hover, -.sheet-vow-clear-label:hover { - cursor: pointer; +.sheet-pages:hover + .sheet-page-label, +.sheet-clear-vow:hover + .sheet-vow-clear-label { border-radius: 4px; padding: 2px 4px; background-color: #ccc; color: black; } +.sheet-page-label:hover, +.sheet-vow-clear-label:hover { + border-radius: 4px; + padding: 2px 4px; + background-color: #ccc; + color: black; +} + +input.sheet-page1 { + width: 140px; +} + +span.sheet-page-label-1 { + margin-left: -144px; + width: 140px; +} + +input.sheet-page2 { + width: 75px; +} + +span.sheet-page-label-2 { + width: 75px; + margin-left: -78px; +} + +input.sheet-page3 { + width: 60px; +} + +span.sheet-page-label-3 { + margin-left: -64px; + width: 60px; +} + +input.sheet-page4 { + width: 60px; +} + +span.sheet-page-label-4 { + margin-left: -64px; + width: 60px; +} + +input.sheet-page5 { + width: 60px; +} + +span.sheet-page-label-5 { + margin-left: -64px; + width: 60px; +} + .sheet-vertleft { border-left: 2px solid black; height: 1000px; @@ -197,6 +264,33 @@ input.sheet-clear-vow + .sheet-vow-clear-label { align-items: center; } +input[type=checkbox].sheet-momentum-burn:hover ~ span.sheet-momentum-burn { + border-radius: 4px; + background-color: #ccc; + color: black; +} + +input[type=checkbox].sheet-momentum-burn { + width: 80px; + height: 1.3em; + opacity: 0; +} + +div.sheet-momentum-burn { + margin-bottom: 0.5em; +} + +span.sheet-momentum-burn { + border-radius: 4px; + text-align: center; + border: 1px solid #ccc; + padding: 0.2em 1.3em 0.2em 1.3em; + font-family: Copperplate, "Copperplate Gothic Light", arial; + font-weight: bold; + font-size: 14px; + margin-left: -79px; +} + .sheet-bonds { margin-bottom: 0px; } @@ -228,8 +322,7 @@ input.sheet-clear-vow + .sheet-vow-clear-label { } .sheet-debility { display: flex; - justify-content: center; - align-items: top; + flex-flow: row wrap; } .sheet-flex-container { @@ -329,7 +422,7 @@ textarea.sheet-full-width { } input.sheet-filler[type="radio"], -input[type="checkbox"] +input[type="checkbox"].sheet-checkbox { opacity: 0; width: 16px; @@ -344,7 +437,7 @@ input[type="checkbox"] /* Fake radio/checkbox */ input[type="radio"] + span::before, -input[type="checkbox"] + span::before +input[type="checkbox"].sheet-checkbox + span::before { margin-right: 4px; border: solid 1px #a8a8a8; @@ -364,7 +457,7 @@ input[type="checkbox"] + span::before background: -o-radial-gradient(#f6f6f6, #dfdfdf); background: radial-gradient(#f6f6f6, #dfdfdf); } -input[type="checkbox"] + span::before, +input[type="checkbox"].sheet-checkbox + span::before, input.sheet-filler[type="radio"] + span::before { content: ""; @@ -376,7 +469,7 @@ input.sheet-filler[type="radio"] + span::before -webkit-border-radius: 3px; border-radius: 3px; } -input[type="checkbox"]:checked + span::before +input[type="checkbox"].sheet-checkbox:checked + span::before { content: "■"; } @@ -441,6 +534,18 @@ input.sheet-filler[type="radio"]:checked ~ input.sheet-filler[type="radio"] + sp background-color: #ccc; } +.sheet-oracles { + display: flex; + flex-wrap: wrap; + flex-direction: column; +} + +.sheet-oracle { + margin: 0em; + color: black; + display: flex; +} + .sheet-hidden { display: none; position: absolute; @@ -479,6 +584,186 @@ div.sheet-showhide, display: none; } +/* ORACLES */ +input[type=radio].sheet-action:checked ~ div.sheet-action, +input[type=radio].sheet-theme:checked ~ div.sheet-theme, +input[type=radio].sheet-region:checked ~ div.sheet-region, +input[type=radio].sheet-location:checked ~ div.sheet-location, +input[type=radio].sheet-coastal-waters-location:checked ~ div.sheet-coastal-waters-location, +input[type=radio].sheet-location-descriptor:checked ~ div.sheet-location-descriptor , +input[type=radio].sheet-settlement-name:checked ~ div.sheet-settlement-name, +input[type=radio].sheet-quick-settlement-name:checked ~ div.sheet-quick-settlement-name, +input[type=radio].sheet-settlement-trouble:checked ~ div.sheet-settlement-trouble, +input[type=radio].sheet-character-role:checked ~ div.sheet-character-role, +input[type=radio].sheet-character-goal:checked ~ div.sheet-character-goal, +input[type=radio].sheet-character-descriptor:checked ~ div.sheet-character-descriptor, +input[type=radio].sheet-ironlander-names:checked ~ div.sheet-ironlander-names, +input[type=radio].sheet-elf-names:checked ~ div.sheet-elf-names, +input[type=radio].sheet-giant-names:checked ~ div.sheet-giant-names, +input[type=radio].sheet-varou-names:checked ~ div.sheet-varou-names, +input[type=radio].sheet-troll-names:checked ~ div.sheet-troll-names, +input[type=radio].sheet-combat-action:checked ~ div.sheet-combat-action, +input[type=radio].sheet-mystic-backlash:checked ~ div.sheet-mystic-backlash, +input[type=radio].sheet-major-plot-twist:checked ~ div.sheet-major-plot-twist, +input[type=radio].sheet-challenge-rank:checked ~ div.sheet-challenge-rank, +input[type=radio].sheet-pay-the-price:checked ~ div.sheet-pay-the-price, +input[type=radio].sheet-ask-the-oracle:checked ~ div.sheet-ask-the-oracle , +input[type=radio].sheet-endure-harm:checked ~ div.sheet-endure-harm, +input[type=radio].sheet-endure-stress:checked ~ div.sheet-endure-stress { + display: block; +} + +.sheet-oracle-container { + display: flex; + /* justify-content: space-around; */ + /* width: 500px; */ + font-family: Verdana, Arial, sans-serif; + font-size: 1em; + font-weight: bold; +} + +.sheet-oracle-column { + display: flex; + flex-direction: column; + margin-right: 10px; +} + +span.sheet-oracle-result { + width: 36em; +} + + +.sheet-oracle-box { + border: 2px solid #414042; + box-sizing: border-box; + width: 100%; +} + +.sheet-oracle-box:nth-child(n+2) { + margin-top: 10px; +} + +.sheet-oracle-title { + background-color: #414042; + color: #fff; + border-bottom: 1px solid #414042; + font-size: 1.4em; + padding-left: 5px; + padding-right: 5px; + text-transform: uppercase; + width: 12.3em; +} + +.sheet-oracle-table-preview { + width: auto; +} + +.sheet-oracle-show { + display: inline-flex; + font-size: 1em; + margin: 0em; + padding: 0.3em; +} + +.sheet-oracle-show:hover { + background: #969696; + cursor: pointer; +} + +.sheet-column-wrap { + flex-flow: column wrap; + width: 22.5em; +} + +.sheet-oracle-table { + border: 2px solid #414042; + width: 45em; +} + +.sheet-oracle-table-2-column-group { + display: flex; +} + + +.sheet-oracle-table-2-column { + flex-flow: column wrap; + height: 48em; + display: flex; +} + +.sheet-oracle-table-3-column { + flex-flow: column wrap; + height: 63em; + display: flex; +} + +.sheet-oracle-table-4-column { + flex-flow: column wrap; + height: 93em; + display: flex; +} + +.sheet-oracle-result-4-column { + width: 22em; +} + +.sheet-oracle-row:nth-child(2n+1), .sheet-oracle:nth-child(2n+1) { + background-color: #ddd; +} + +.sheet-oracle-row { + padding: 3px 5px 3px 5px; + display: flex; + height: auto; +} + +.sheet-oracle-row-2-column { + width: 21.7em; +} + +.sheet-oracle-row-3-column { + width: 14.2em; +} + +.sheet-oracle-row-4-column { + width: 10.47em; +} + +.sheet-oracle-result-3-column { + width: 8em; +} + +.sheet-oracle-roll { + width: 15%; +} + +.sheet-oracle-roll-2-column { + width: 45%; +} + +.sheet-oracle-roll-4-column { + width: 109%; +} + +div.sheet-preview-roll { + padding: 0em; +} + +span.sheet-preview-roll { + width: 30%; + margin-left: 1em; +} + +.sheet-button-container { + width: 2.4em; + border-right: 1px solid black; +} + +.sheet-button-container-preview { + width: 2.4em; +} + +/* ASSETS */ input[type="checkbox"].sheet-showhide:checked ~ div.sheet-showhide, input[type="checkbox"].sheet-asset-companion:checked ~ div.sheet-companion, input[type="checkbox"].sheet-asset-path:checked ~ div.sheet-path, @@ -730,13 +1015,125 @@ input.sheet-border-bottom { border-bottom: 1px solid black; } +.sheet-oracle-footer { + background-color: #434b4d; + color: #ffffff; + line-height: 0.9em; + font-size: 0.9em; + font-family: Verdana, arial, sans-serif; + font-variant: small-caps; + font-weight: bold; + text-align: left; + padding: 0.5rem; +} + +/* BONDS */ +.sheet-bond-container { + border: 2px solid #414042; + border-radius: 1em; + margin-bottom: 1em; + padding: 1em; +} + +.sheet-bond-notes { + width: 99%; +} + +.sheet-bond-name, +.sheet-bond-location, +.sheet-bond-descriptors { + border: none; + border-radius: 0em; + background: transparent; + padding: 0; + padding-left: 0.5em; +} + +.sheet-bond-descriptors { + width: 43%; +} + +.sheet-bond-location { + width: 40%; +} + +p.sheet-bond-title { + text-align: left; + font-family: Copperplate, "Copperplate Gothic Light", arial; + font-weight: bold; + font-size: 16px; + margin: 0 0 0px; + padding: 0.1em 0.2em 0.08em 0.2em; + text-transform: uppercase; + vertical-align: bottom; + display: inline; + background: #414042; + color: white; + border-radius: 0.3em 0em 0em 0.3em; +} + +.sheet-bond-name::placeholder, +.sheet-bond-location::placeholder, +.sheet-bond-descriptors::placeholder { + color: #8a8a8a; +} + +input[type="checkbox"].sheet-show-bond-info:checked ~ div.sheet-show-bond-info { + display: flex; + flex-flow: row wrap; +} + +input[type="checkbox"].sheet-show-bond-info { + width: 4.5em; + height: 18px; + top: 0; + opacity: 0; + border-radius: 4px; + padding: 2px 4px; +} + +input[type="checkbox"].sheet-show-bond-info:hover ~ span.sheet-show-bond-info { + border-radius: 4px; + padding: 2px 4px; + background-color: #ccc; + color: black; +} + +input[type="checkbox"].sheet-show-bond-info:checked ~ span.sheet-show-bond-info { + border-radius: 4px; + padding: 2px 4px; + border: 1px solid; + background-color: #414042; + color: white; +} + +span.sheet-show-bond-info { + margin-left: -4.9em; + border-radius: 4px; + padding: 2px 4px; + border: 1px solid; + font-family: Copperplate, "Copperplate Gothic Light", arial; + font-weight: bold; +} + +.sheet-full-width { + width: 100%; + margin-top: 0.3em; +} + /* ROLL TEMPLATE */ .sheet-rolltemplate-ironsworn table>thead>tr>th, .sheet-rolltemplate-ironsworn table>tbody>tr>th, .sheet-rolltemplate-ironsworn table>tfoot>tr>th, .sheet-rolltemplate-ironsworn table>thead>tr>td, .sheet-rolltemplate-ironsworn table>tbody>tr>td, -.sheet-rolltemplate-ironsworn table>tfoot>tr>td { +.sheet-rolltemplate-ironsworn table>tfoot>tr>td, +.sheet-rolltemplate-ironswornoracles table>thead>tr>th, +.sheet-rolltemplate-ironswornoracles table>tbody>tr>th, +.sheet-rolltemplate-ironswornoracles table>tfoot>tr>th, +.sheet-rolltemplate-ironswornoracles table>thead>tr>td, +.sheet-rolltemplate-ironswornoracles table>tbody>tr>td, +.sheet-rolltemplate-ironswornoracles table>tfoot>tr>td { padding: 4px; border: none; } @@ -749,8 +1146,17 @@ input.sheet-border-bottom { margin: 0px; } -.sheet-rolltemplate-ironsworn th { - +.sheet-rolltemplate-ironswornoracles table { + width: 100%; + border: 1px solid; + color: black; + font-size: 1em; + font-family: "Verdana", Arial, sans-serif; + margin: 0px; +} + +.sheet-rolltemplate-ironsworn th, +.sheet-rolltemplate-ironswornoracles th { background-color: #434b4d; color: #ffffff; padding: 2px; @@ -760,7 +1166,8 @@ input.sheet-border-bottom { text-align: center; } -.sheet-rolltemplate-ironsworn .sheet-subheader { +.sheet-rolltemplate-ironsworn .sheet-subheader, +.sheet-rolltemplate-ironswornoracles .sheet-subheader { background-color: #434b4d; color: #ffffff; line-height: 0.9em; @@ -770,10 +1177,11 @@ input.sheet-border-bottom { font-style: italic; font-weight: bold; text-align: left; - padding: 0.5rem 0.5rem 0.2rem 0.5rem; + padding: 0.5rem; } -.sheet-rolltemplate-ironsworn .sheet-subfooter { +.sheet-rolltemplate-ironsworn .sheet-subfooter, +.sheet-rolltemplate-ironswornoracles .sheet-subfooter { background-color: #b9b9b6; line-height: 0.9em; font-size: 0.9em; @@ -789,7 +1197,8 @@ input.sheet-border-bottom { background-color: #761818; } -.sheet-rolltemplate-ironsworn .sheet-opportunity { +.sheet-rolltemplate-ironsworn .sheet-opportunity, +.sheet-rolltemplate-ironswornoracles .sheet-opportunity { color: white; background-color: #0B3F0B; } @@ -814,24 +1223,51 @@ input.sheet-border-bottom { background-color: #761818; } -.sheet-rolltemplate-ironsworn .userscript-tcat { +.sheet-rolltemplate-ironsworn .userscript-tcat, +.sheet-rolltemplate-ironswornoracles .userscript-tcat { font-weight: bold; } -.sheet-rolltemplate-ironsworn td { +.sheet-rolltemplate-ironsworn td, +.sheet-rolltemplate-ironswornoracles td { padding: 5px; /*border-bottom: 1px solid black;*/ } -.sheet-rolltemplate-ironsworn tr:nth-child(odd) { +.sheet-rolltemplate-ironswornoracles .sheet-oracle-dice { + width: 2em; + border-right: 1px solid; + background: #bfbfbf; +} + +.sheet-rolltemplate-ironswornoracles .sheet-oracle-dice span { + border: 0px !important; +} + +.sheet-rolltemplate-ironswornoracles .sheet-oracle-double-dice { + width: 5.7em; + border-right: 1px solid; + text-align: center; + background: #bfbfbf; + padding: 0.1em; +} + +.sheet-rolltemplate-ironswornoracles .sheet-oracle-double-dice span { + border: 0px !important; +} + +.sheet-rolltemplate-ironsworn tr:nth-child(odd), +.sheet-rolltemplate-ironswornoracles tr:nth-child(odd) { background-color: #d9d9d6; } -.sheet-rolltemplate-ironsworn tr:nth-child(even) { +.sheet-rolltemplate-ironsworn tr:nth-child(even), +.sheet-rolltemplate-ironswornoracles tr:nth-child(even) { background-color: #e9e9e6; } -.sheet-rolltemplate-ironsworn .inlinerollresult { +.sheet-rolltemplate-ironsworn .inlinerollresult, +.sheet-rolltemplate-ironswornoracles .inlinerollresult { display: inline-block; min-width: 1.5em; text-align: center; diff --git a/Ironsworn/Ironsworn.html b/Ironsworn/Ironsworn.html index 2a176910d1..0131a0e15e 100644 --- a/Ironsworn/Ironsworn.html +++ b/Ironsworn/Ironsworn.html @@ -4,7 +4,7 @@

Character

- +

Experience

@@ -12,7 +12,7 @@ - + @@ -52,23 +52,31 @@ - - + +Character Sheet - - + +Progress - - + +Assets + + +Oracles + + +Bonds

- - - - - - - -
+
+ + Burn +

+10

@@ -285,9 +293,9 @@
- - + + + Clear - + + Clear - + + Clear - + + Clear - + + Clear
+
Wounded
+
Shaken
+
Unprepared
+
Encumbered
@@ -804,12 +812,14 @@
+
Cursed
+
Tormented
@@ -822,18 +832,64 @@
+
Maimed
+
Corrupted
+ + + + + + + + + + +
+

Assets

+
+ +
Oathbreaker
+
+ +
Leech
+
+
+ + + + + + + + + + +
+

Custom Assets +

+
+ +
Custom 1
+
+ +
Custom 2
+
@@ -934,9 +990,10 @@

NOTES


- +
+

@@ -1052,7 +1109,8 @@
- +
-
@@ -1078,19 +1136,22 @@
- +
Eager: When your cat chases down big game, you may Resupply with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit.
- +
Inescapable: When you Enter the Fray or Strike by sending your cat to attack, roll +edge. On a hit, take +2 momentum
- +
Protective: When you Make Camp, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum.
@@ -1119,7 +1180,7 @@
-
@@ -1129,13 +1190,13 @@
-
Discreet: When you Secure an Advantage by sending your spider to scout a place, add +1 and take +1 momentum on a hit.
-
Soul-Piercing: You may Face Danger +shadow by sending your spider to secretly study someone. On a hit, the spider @@ -1143,7 +1204,7 @@ eyes. Use this to Gather Information and reroll any dice.
-
Ensnaring: When your spider sets a trap, add +1 as you Enter the Fray +shadow. On a strong hit, also inflict 2 harm.
@@ -1172,7 +1233,8 @@
- +
Name:
- +
Far-seeing: When you Undertake a Journey, or when you Resupply by hunting for small game, add +1.
- +
Fierce: When you Secure an Advantage +edge using your hawk to harass and distract your foes, add +1 and take +1 momentum on a hit.
- +
Vigilant: When you Face Danger +wits to detect an approaching threat, or when you Enter the Fray +wits against an ambush, add +2.
@@ -1218,7 +1283,8 @@
- +
Name:
- +
Swift: When you Face Danger +edge using your horse’s speed and grace, or when you Undertake a Journey, add +1.
- +
Fearless: When you Enter the Fray or Secure an Advantage +heart by charging into combat, add +1 and take +1 momentum on a hit.
- +
Mighty: When you Strike or Clash at close range while mounted, add +1 and inflict +1 harm on a hit.
@@ -1272,7 +1341,8 @@
- +
Name:
- +
Sharp: When you Gather Information using your hound’s keen senses to track your quarry or investigate a scene, add +1 and take +1 momentum on a hit.
- +
Ferocious: When you Strike or Clash alongside your hound and score a hit, inflict +1 harm or take +1 momentum.
- +
Loyal: When you Endure Stress in the company of your hound, add +1.
@@ -1321,7 +1394,8 @@
- +
Name:
- +
Skilled: When you make a move outside of combat aided by your companion’s expertise, add +1.
@@ -1341,13 +1416,15 @@
- +
Shield-Kin: When you Clash or Battle alongside your companion, or when you Face Danger against an attack by standing together, add +1.
- +
Bonded: Once you mark a bond with your companion, add +1 when you Face Desolation in their presence.
@@ -1375,7 +1452,8 @@
- +
Name:
- +
Lumbering: When your mammoth travels with you as you Undertake a Journey, you may add +2 but suffer -1 momentum (decide before rolling)
- +
Beast of burden: When you make a move which requires you to roll +supply, you may instead roll +your mammoth’s health.
- +
Overpowering: When you Strike or Clash by riding your mammoth against a pack of foes, add +1 and inflict +1 harm on a hit.
@@ -1428,7 +1509,8 @@
- +
Name:
- +
Nocturnal: If you Resupply at night by sending your owl to hunt, take +2 momentum on a hit. When you Enter the Fray +wits against an ambush in darkness, add +1 and take +1 momentum on a hit.
- +
Sage: When you leverage your owl’s secret knowledge to perform a ritual, add +1 or take +1 momentum on a hit (decide before rolling).
- +
Embodying: When you Face Death, you may roll +your owl’s health (instead of +heart) and take +1 momentum on a hit.
@@ -1474,7 +1559,8 @@
- +
Name:
- +
Sly: When you Secure an Advantage or Face Danger +shadow using your raven to perform trickery (such as creating a distraction or stealing a small object) add +1 and take +1 momentum on a hit.
- +
Knowing: When you Face Death, add +2 and take +1 momentum on a hit.
- +
Diligent: When your raven carries messages for you, you may Secure an Advantage, Gather Information, or Compel from a distance.
@@ -1516,7 +1605,7 @@
-
@@ -1526,21 +1615,21 @@
-
Insatiable: When you Undertake a Journey and score a hit, you may suffer -1 supply in exchange for +2 momentum.
-
Indomitable: When you make the Companion Endure Harm move for your wyvern, add +2 and take +1 momentum on a hit.
-
Savage: When you Strike by commanding your wyvern to attack, roll +heart. Your wyvern inflicts 3 harm on a hit.
@@ -1575,7 +1664,7 @@
- +
- +
- +
When you create an elixir, choose an effect: Deftness (edge), audacity (heart), vigor (iron), slyness (shadow), or clarity (wits). Then, suffer -1 supply and roll +wits. On a strong hit, you create a single dose. The @@ -1629,43 +1719,47 @@ -1 supply to create it.
- +
As above, and you may choose two effects for a single dose, or create two doses of the same effect.
- +
Add +1 and take +1 momentum on a hit when preparing an elixir.
-
- +
When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit.
- +
You may add or upgrade an animal or beast companion asset for 1 fewer experience. Once you mark all their abilities, you may Forge a Bond with them and take an automatic strong hit. When you do, mark a bond twice and take 1 experience.
- +
Once per fight, when you leverage your animal or beast companion to make a move, reroll any dice. On a hit, take +1 momentum.
-
@@ -1678,20 +1772,20 @@
-
When you Swear an Iron Vow to serve your leader or faction on a mission, you may reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.
-
When you Sojourn or Make Camp in the company of your banner-kin, add +1 and take +1 momentum on a hit
-
When you Enter the Fray bearing your banner, add +1 and take +1 momentum on a hit. When you burn momentum while carrying your @@ -1699,7 +1793,7 @@
-
@@ -1707,26 +1801,26 @@
-
You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4).
-
You overcome your limitations: Reduce your maximum health or spirit by 1 and ignore the max momentum penalty for being maimed.
-
You have stared down death before: When you are reduced to 0 health, take +1 momentum. When you Face Death, add +1.
-
@@ -1739,43 +1833,46 @@
-
When you Enter the Fray or Draw the Circle while wielding your kin-blade, take +1 momentum on a hit.
-
When you Gather Information and fail to score a strong hit, you may listen to the whispers of your kin-blade for guidance and reroll any dice. If you do, Endure Stress (2 stress).
-
When you inflict harm with your kinblade, you may inflict +2 harm. If you do, Endure Stress (2 stress).
- +
- +
When you make a move which gives you an add for sharing a bond, add +1 more.
- +
When you completely fill a box on your bonds progress track, envision what your relationships have taught you. Then, take 1 experience and +2 momentum.
- +
When you make a move in a crucial moment and score a miss, you may cling to thoughts of your bond-kin for courage or encouragement. If you do, reroll any dice. On another miss, in addition to the outcome of the move, @@ -1784,24 +1881,27 @@
- +
- +
When you Secure an Advantage +edge by dancing for an audience, add +1 and take +2 momentum on a hit. On a strong hit, one time only, you may also add +2 if you make a move to interact with an audience member.
- +
When you Face Danger +edge in a fight by nimbly avoiding your foe’s attacks, add +1 and take +1 momentum on a hit.
- +
When you or an ally make a progress move and roll a hit, you may perform a dance to commemorate the event. If you do, roll +edge. On a strong hit, you and each of your allies may take +2 momentum and +1 spirit. On a @@ -1809,7 +1909,8 @@
- +
@@ -1823,26 +1924,29 @@
- +
When you say your daily prayers, you may Secure an Advantage by asking your god to grant a blessing. If you do, roll +your god’s stat. On a hit, take +1 momentum.
- +
When you Swear an Iron Vow to serve your god on a divine quest, you may roll +your god’s stat and reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.
- +
When you Sojourn, and spread the word of your god, you may roll +your god’s stat. If you do, take +1 momentum on a hit.
- +
@@ -1852,32 +1956,34 @@
- +
When you Sojourn and score a weak hit or miss, you may claim the rights of hospitality warranted by your title or lineage. If you do, roll all dice again and add +1. On a miss, you are refused, and your presumption causes significant new trouble.
- +
When you exert your title or lineage to Compel, add +1 and take +1 momentum on a hit.
- +
When you forgo your title or lineage and Forge a Bond as an equal, or when you Swear an Iron Vow to serve someone of a lower station, add +1 and take +1 momentum or +1 spirit on a hit.
-
-
When you Swear an Iron Vow to a character or faction under the promise of payment, add +1. When you successfully Fulfill Your @@ -1886,13 +1992,13 @@ suffer -1 wealth.
-
When in a community or trading, you may suffer -1 wealth and take +2 supply.
-
When you Resupply by looting or scavenging, and score a strong hit with a match, you may envision finding an object of value. If @@ -1926,12 +2032,13 @@
- +
- +
When you attempt to Heal using herbal remedies, and you have at least +1 supply, you may choose one (decide before rolling). @@ -1942,38 +2049,40 @@
- +
When you Heal a companion, ally, or other character, and you score a hit, take +1 spirit or +1 momentum.
- +
When you Make Camp and choose the option to partake, you can create a restorative meal. If you do, you and your companions may take +1 health. Any allies who choose to partake may also take +1 health.
-
- +
When you Turn the Tide, envision how your vows give you strength in this moment. Then, when you make your move, add +2 (instead of +1) and take +1 momentum on a hit.
-
When you Secure an Advantage or Compel by telling a hard truth, add +1 and take +1 momentum on a hit. On a weak hit or miss, envision how this truth complicates your current situation.
-
When you Fulfill Your Vow and score a weak hit, you may reroll any dice as you Swear an Iron Vow to set things right. @@ -1981,19 +2090,19 @@
-
- +
When you Check your Gear, you may roll +wits (instead of +supply). If you do, envision how you make do with a clever solution, and take +1 momentum on a hit.
-
When you Secure an Advantage or Face Danger by cobbling together an ad hoc tool or apparatus, add +1 and take +1 @@ -2001,7 +2110,7 @@
-
When you throw caution to the wind and make an impulsive move in a risky situation, you may add +2. If you do, take +1 momentum on @@ -2009,18 +2118,18 @@
-
-
When you make a move to breach, traverse, or hide within an area held by an enemy force, add +1 and take +1 momentum on a hit.
-
When you Gather Information within an enemy area to discover their positions, plans, or methods, or when you Secure an @@ -2028,7 +2137,7 @@ (instead of +wits). If you do, take +1 momentum on a hit.
-
When you Resupply within an enemy area by scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1 @@ -2036,22 +2145,25 @@
- +
- +
When you Aid Your Ally, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally.
- +
When an ally makes the Endure Stress move in your company, they add +1 and you take +1 momentum on a hit.
- +
When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you @@ -2060,7 +2172,8 @@
- +
Once you mark a bond with elves, and are gifted a @@ -2068,8 +2181,8 @@
- +
Choose your mask’s material.
  • Thunderwood: Edge / Health
  • @@ -2082,19 +2195,21 @@ outcome of the move).
- +
As above, and you may instead add +2 and suffer -2 (decide before rolling).
- +
When you Face Death or Face Desolation while wearing the mask, you may roll +its stat (instead of +heart).
-
@@ -2102,7 +2217,7 @@
-
This asset counts as a debility. One time only, when you Swear an Iron Vow to redeem yourself (extreme or greater), give @@ -2110,14 +2225,14 @@ +2 momentum.
-
When you Secure an Advantage or Compel by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit.
-
When you Fulfill Your Vow on your marked quest and score a hit, you find redemption and automatically activate this ability at no @@ -2126,37 +2241,41 @@
- +
- +
When your supply is reduced to 0, suffer any remaining -supply as -momentum. Then, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may suffer -2 momentum in exchange for +1 supply. On a miss, you are Out of Supply
- +
When you Sojourn, you may reroll any dice. If you do (decide before your first roll), your needs are few, but your isolation sets you apart from others. A strong hit counts as a weak hit.
- +
When you Reach Your Destination and roll a strong hit, you recall or recognize something helpful about this place. Envision what it is, and take +2 momentum.
- +
- +
When you establish a false identity, roll +shadow. On a strong hit, you may add +2 when you make moves using this identity to deceive or influence others. If you roll a 1 on your action die when using your false identity, @@ -2164,19 +2283,22 @@ revealing the truth. On a weak hit, as above, but add +1 (instead of +2).
- +
As above, and you may roll +shadow (instead of +heart) when you Sojourn under your false identity. If you do, take +1 momentum on a hit.
- +
When you Secure an Advantage by revealing your true identity in a dramatic moment, reroll any dice.
- +
Once you Face Death and return to the @@ -2184,20 +2306,22 @@
- +
When you are at 0 health, and Endure Harm or Face Death, add +1. If you then burn momentum to improve your result, envision what bond or vow binds you to this world, and take +2 momentum after you reset.
- +
When you make a move to investigate, oppose, or interact with a horror, spirit, or other undead being, add +1.
- +
When you bring death to your foe to End the Fight, you may burn momentum to cancel one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, Endure @@ -2205,33 +2329,37 @@
- +
If you are with your horse companion...
- +
When you Heal your horse, or when you Face Danger to calm or encourage it, add +1 and take +1 momentum on a hit.
- +
When you Undertake a Journey, you may push your horse harder and add +1 (after rolling). If you do, make the Companion Endure Harm move (1 harm).
- +
When you Secure an Advantage +wits by sizing up a perilous situation from the saddle, you are one with your horse’s instincts. Add +1 and take +1 momentum on a hit.
- +
Once you Fulfill Your Vow (formidable or @@ -2240,26 +2368,28 @@
- +
When you Secure an Advantage to ready yourself for a ritual, envision how you prepare. Then, add +1 and take +1 momentum on a hit.
- +
When you perform a ritual, you may suffer -1 supply and add +1 (decide before rolling).
- +
When you tattoo the essence of a new ritual onto your skin, envision the mark you create. You may then purchase and upgrade that ritual asset for 1 fewer experience.
-
@@ -2267,41 +2397,47 @@
- +
You harden your heart: Reduce your heart stat by 1 and add up to +2 to shadow (to a maximum of +4).
- +
You are attuned to the realms of shadow: When you perform a ritual, add +1.
- +
You know the sly ways of death: When you Face Death, you may roll +shadow (instead of +heart). You may also suffer -1 momentum and add +1 (decide before rolling).
- +
- +
When you Face Danger or Gather Information to identify or detect mystic forces, add +1 and take +1 momentum on a hit.
- +
When you Compel, Forge a Bond, or Test Your Bond with a fellow mystic or mystical being, add +1 and take +1 momentum on a hit.
- +
When you Secure an Advantage by studying someone or something in a charged situation, add +1 and take +1 momentum on a hit. When you also pierce the veil to explore deeper truths (decide before rolling), you @@ -2309,24 +2445,27 @@
- +
- +
When you Gather Information by tracking a beast or horror, or when you Secure an Advantage by readying yourself for a fight against them, add +1 and take +1 momentum on a hit.
- +
When you Swear an Iron Vow to slay a beast or horror, you may reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.
- +
When you slay a beast or horror (at least formidable), you may take a trophy and choose one.
    @@ -2339,12 +2478,12 @@
-
-
You are haunted by someone whose death you caused through your actions or failures. When you consult with their spirit to Secure @@ -2352,13 +2491,13 @@ a hit. On a weak hit, also Endure Stress (1 stress).
-
When you Face Death guided by the spirit, add +1. On a strong hit, envision what you learn and take 1 experience.
-
One time only, when you successfully Fulfill Your Vow (formidable or greater) in service to the spirit, choose one. @@ -2371,19 +2510,19 @@
-
-
When you Secure an Advantage, Compel, or Forge a Bond by sharing an inspiring or enlightening song, poem, or tale, envision the story you tell. Then, add +1 and take +1 momentum on a hit.
-
When you Make Camp and choose the option to relax, you may share a story with your allies or compose a new story if alone. If @@ -2391,31 +2530,34 @@ who choose to relax in your company may also take +1 spirit or +1 momentum.
-
When you Sojourn within a community with which you share a bond, add +2 (instead of +1).
- +
- +
When you Face Danger, Secure an Advantage, or Compel by lying, bluffing, stealing, or cheating, add +1.
- +
When you Gather Information by investigating a devious scheme, you may roll +shadow (instead of +wits). If you do, take +2 momentum on a hit.
- +
When you Forge a Bond for a relationship founded on a lie, choose one.
    @@ -2427,43 +2569,48 @@
- +
- +
When you burn momentum to improve your result in combat, envision how your hard-won fighting experience gives you the upper hand. Then, take +1 momentum after you reset. If you improve your result from a miss to a weak hit, you also take initiative.
- +
When you Swear an Iron Vow to someone who fought beside you, or Forge a Bond with them, add +2 and take +2 momentum on a hit.
- +
When you Resupply by looting the dead on a field of Battle, add +1 and take +1 momentum on a hit.
- +
- +
When you Face Danger, Gather Information, or Secure an Advantage related to your knowledge of watercraft, water travel, or aquatic environments or creatures, add +1 and take +1 momentum on a hit.
- +
When you Undertake a Journey by boat or ship, add +1. On a strong hit, also choose one.
    @@ -2474,37 +2621,41 @@
- +
When you Enter the Fray aboard a boat or ship, reroll any dice.
- +
- +
When you Undertake a Journey and burn momentum to improve your result, envision how you reorient yourself. Then, take +2 momentum after you reset.
- +
When you Secure an Advantage or Gather Information by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit.
- +
When you Swear an Iron Vow to safely guide someone on a perilous journey, you may reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.
-
@@ -2514,20 +2665,20 @@
-
When you Secure an Advantage by sizing up your foe in a fight, or in a charged situation which may lead to a fight, add +1 and take +1 momentum on a hit.
-
When you study or train in a new weapon or technique, you may obtain and upgrade that combat talent for 1 fewer experience.
-
When you Turn the Tide with a sudden change of weapon or technique, and your next move is a Strike, you may add +1 and @@ -2535,31 +2686,35 @@
- +
- +
When you Face Danger, Secure an Advantage, or Gather Information using your knowledge of tracking, woodcraft, or woodland creatures, add +1.
- +
When you Face Danger or Secure an Advantage by hiding or sneaking in the woodlands, add +1 and take +1 momentum on a hit.
- +
When you Make Camp in the woodlands, you may roll +wits (instead of +supply). If you do, you and your allies may each choose 1 more option on a hit.
- +
@@ -2569,19 +2724,21 @@
- +
When you Secure an Advantage by crafting a useful item using your specialty, or when you Face Danger to create or repair an item in a perilous situation, add +1 and take +1 momentum on a hit
- +
As above, and you may suffer -1 supply (after you roll) to add an additional +1
- +
When you give the item you create as a gift to commemorate an important event or relationship, you may (one time only) reroll any dice when you Compel, Forge a Bond, or Test Your Bond . @@ -2591,7 +2748,7 @@
-
-
@@ -2619,8 +2776,8 @@
- +
When you Secure an Advantage by taking a moment to aim, choose your approach and add +1.
    @@ -2630,20 +2787,22 @@
- +
Once per fight, when you Strike or Clash, you may take extra shots and suffer -1 supply. When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum.
- +
When you Resupply by hunting, add +1 and take +1 momentum on a hit.
-
@@ -2651,14 +2810,15 @@
- +
When you Secure an Advantage or Compel by embodying your wild nature, add +1 and take +1 momentum on a hit.
- +
When you Strike and score a hit, you may inflict +1 harm. If you do, choose one.
    @@ -2668,7 +2828,8 @@
- +
When you Endure Harm in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take @@ -2677,7 +2838,7 @@
-
@@ -2686,27 +2847,29 @@
- +
When you Secure an Advantage +iron by engaging in close-quarters brawling (such as hitting, tripping, or smashing), add +1. If you score a hit, you may also inflict 1 harm.
- +
When you Strike or Clash with brutal intent, you may inflict 2 harm (instead of 1). On a strong hit, also take +1 momentum.
- +
When you Face Danger or Clash against a brawling attack (such as punches, kicks, slams, trips, or grapples), add +1.
-
@@ -2714,8 +2877,8 @@
- +
When you are in position to Strike at an unsuspecting foe, choose one (before rolling).
    @@ -2725,12 +2888,14 @@
- +
When you Compel someone at the point of your blade, or when you rely on your blade to Face Danger, add +1.
- +
Once per fight, when you Secure an Advantage +shadow by performing a feint or misdirection, reroll any dice and take +1 momentum on a hit.
@@ -2738,7 +2903,7 @@
-
@@ -2746,20 +2911,22 @@
- +
When you Strike or Clash, you may add +2. If you do (decide before rolling), inflict +1 harm on a strong hit and count a weak hit as a miss.
- +
Once per fight, when you Secure an Advantage +edge by making a bold display of your combat prowess, you may reroll any dice.
- +
When you Draw the Circle, choose one (before rolling).
    @@ -2771,7 +2938,7 @@
-
@@ -2779,18 +2946,20 @@
- +
When you Secure an Advantage by crafting arrows of fine quality, add +1. Then, take +1 supply or +1 momentum on a hit.
- +
When you Resupply by recovering or gathering arrows after a Battle, add +2.
- +
When you craft a single arrow designated for a specific foe, envision the process and materials, and roll +wits. On a strong hit, take both. On a weak hit, choose one. @@ -2805,7 +2974,7 @@
-
@@ -2813,8 +2982,8 @@
- +
When you equip or adjust your armor, choose one.
  • Lightly armored: When you Endure Harm in a fight, add +1 and @@ -2825,12 +2994,14 @@
- +
When you Clash while you are geared for war, add +1.
- +
When you Compel in a situation where strength of arms is a factor, add +2.
@@ -2847,7 +3018,7 @@
-
@@ -2855,20 +3026,22 @@
- +
In your hands, a humble staff is a deadly weapon and inflicts 2 harm (instead of 1). If you Strike or Clash, you may roll +edge (instead of +iron) and take +1 momentum on a strong hit.
- +
When you Secure an Advantage +edge using your staff to disarm, trip, shove, or stun your foe, add +1 and take +1 momentum on a hit.
- +
When you Undertake a Journey and score a strong hit, or if you accompany an ally who scores a strong hit on that move, your staff provides support and comfort in your travels; take +1 momentum.
@@ -2876,7 +3049,7 @@
-
@@ -2884,21 +3057,21 @@
-
When you Face Danger using your shield as cover, add +1. When you Clash in close quarters, take +1 momentum on a strong hit.
-
When you paint your shield with a meaningful symbol, envision what you create. Then, if you Endure Stress as you face off against a fearsome foe, add +1 and take +1 momentum on a hit.
-
When forced to Endure Harm in a fight, you may instead sacrifice your shield and ignore all harm. If you do, the shield is @@ -2908,7 +3081,7 @@
-
@@ -2916,8 +3089,8 @@
- +
When you Face Danger by holding a foe at bay using your spear’s reach, roll +iron or +edge. If you score a hit, you may...
    @@ -2928,7 +3101,7 @@
-
When you Strike or Clash in close combat and score a strong hit, you may drive your spear home and inflict +2 harm. If @@ -2936,7 +3109,7 @@ it again.
-
When you Secure an Advantage by bracing your spear against a charging foe, add +1 and take +1 momentum on a hit.
@@ -2944,7 +3117,7 @@
-
@@ -2952,14 +3125,15 @@
- +
When launched from a sling, a simple stone inflicts 2 harm (instead of 1). When you Enter the Fray by barraging your foe with sling-bullets, you may inflict harm on a strong hit.
- +
When you Strike by launching stones at an advancing foe, you may choose one (before rolling).
    @@ -2970,7 +3144,8 @@
- +
When you Secure an Advantage by preparing stones of a special quality or material, add +1. Then, take +1 momentum or +1 supply on a hit.
@@ -2978,7 +3153,7 @@
-
@@ -2986,20 +3161,22 @@
- +
When you Strike or Clash in close quarters, you may suffer -1 momentum and inflict +1 harm on a hit (decide before rolling).
- +
When you have your axe in hand, and use the promise of violence to Compel or Secure an Advantage, add +1 and take +1 momentum on a hit.
- +
When you make a tribute to a fallen foe (formidable or greater) by carving a rune in the haft of your axe, roll +heart. On a strong hit, inflict +1d6 harm (one time only) when you Strike or Clash . On a @@ -3009,7 +3186,7 @@
-
@@ -3017,19 +3194,19 @@
-
When you Strike or Clash and burn momentum to improve your result, inflict +2 harm.
-
When you Clash and score a strong hit, you may add +1 if you immediately follow with a Strike .
-
When you Swear an Iron Vow by kneeling and grasping your sword’s blade, add +1 and take +1 momentum on a hit. If you let the @@ -3039,7 +3216,7 @@
-
@@ -3047,21 +3224,21 @@
-
When you Face Danger, Secure an Advantage, or Compel by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit.
-
When you Strike a foe and score a strong hit, take +1 momentum as you also knock them back, stun them, or put them off-balance.
-
When you Turn the Tide, you may Strike with all the fury and power you can muster. If you do (decide before @@ -3072,7 +3249,8 @@
- +
- +
- +
When you summon a flock of crows and ask a single question, roll +wits. On a strong hit, you interpret their calls as a helpful omen. Envision the response (Ask the Oracle if unsure) and take +2 momentum. On a @@ -3109,26 +3288,28 @@ unsure), and take +1 momentum.
- +
As above, and the crows will also help guide you on the proper path. On a hit, add +1 on the next segment when you Undertake a Journey.
- +
When you perform this ritual, add +1 and take +1 momentum on a hit.
-
- +
When you create a simulacrum, roll +heart. On a strong hit, your creation is given unnatural life. If it aids you as you make a move to assault or overcome an obstacle through strength, add +2. It has 3 health and @@ -3138,12 +3319,14 @@ turning on you (as a formidable foe).
- +
Your simulacrum has 6 health.
- +
When you perform this ritual, add +1 and take +1 momentum on a hit.
@@ -3180,12 +3363,13 @@
- +
- +
When you wear an animal pelt and dance in moonlight, roll +wits. On a strong hit, you or an ally may wear the pelt and add +1 when making moves with the related stat (wolf-edge; bear-iron; deer-heart; fox-shadow; @@ -3194,26 +3378,28 @@ dance; Endure Stress (2 stress).
- +
As above, and you may instead perform this ritual wearing the pelt of a beast. If you do, name the related stat and add +2 (instead of +1).
- +
When you perform this ritual, add +1 and take +1 momentum on a hit.
-
- +
When you surround the remains of a recently deceased intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if you share a bond. On a strong hit, the spirit appears and you may converse for a few @@ -3222,25 +3408,27 @@ (Ask the Oracle if unsure) and Endure Stress (1 stress).
- +
As above, and you may also commune with the long-dead.
- +
When you perform this ritual, add +1 and take +1 momentum on a hit.
-
- +
When you take a drop of blood from a willing subject (not yourself) and cast the rune-carved stones, roll +heart. On a strong hit, you may read the runes to Gather Information about the subject and people close @@ -3249,13 +3437,13 @@ focus; suffer -2 momentum.
-
As above, and your divination can also reveal information about the subject’s future.
-
When you perform this ritual, add +1 and take +1 momentum on a hit.
@@ -3263,12 +3451,13 @@
- +
- +
When you consume the mystical essence of your surroundings, roll +wits. On a strong hit, add the value of your action die to your essence track (max 6). You may then Secure an Advantage or Face @@ -3277,12 +3466,14 @@ capturing these energies is harrowing; Endure Stress (2 stress).
- +
You may Compel +essence (and suffer -1 essence) through a show of power.
- +
When you perform this ritual, add +1 and take +1 essence on a hit.
@@ -3319,12 +3510,13 @@
- +
- +
When you hold a weapon and sing a keen for those it has killed, roll +heart. On a strong hit, the wielder inflicts +1 harm when they Strike or Clash . If they roll a 1 on their action die when making @@ -3332,25 +3524,28 @@ of those who were slain join in your song; Endure Stress (2 stress).
- +
As above, and the wielder may also (one time only) add +1 and take +2 momentum on a hit when they Draw the Circle, Enter the Fray, or Battle .
- +
When you perform this ritual, add +1 and take +1 momentum on a hit.
- +
- +
When you mark your hands or weapon with an intricate blood rune, roll +iron. On a strong hit, the rune thirsts for fresh blood. One time only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a @@ -3359,25 +3554,27 @@ rune’s thirst is quenched.
- +
As above, and you may also touch an ally or companion and let them take +1 health or momentum for each unallocated point.
- +
When you perform this ritual, add +1 and take +1 momentum on a hit.
-
-
When you focus on a source of light and capture its essence, roll +wits. On a strong hit, set your light track to +6. On a weak hit, @@ -3385,7 +3582,7 @@ +2 and suffer -1 light.
-
You may use your light to Strike or Clash against a dark-dwelling foe. Choose the amount of @@ -3393,7 +3590,7 @@ to that amount. On a hit, your harm is 1+your unleashed light.
-
When you perform this ritual, add +1 and take +1 momentum on a hit.
@@ -3431,12 +3628,13 @@
- +
- +
When you look into flames to study a remote person or location, roll +shadow. You or someone with you must have knowledge of the target. On a strong hit, you may Gather Information through observation using @@ -3450,25 +3648,27 @@
- +
As above, and you may study a past event.
- +
When you perform this ritual, add +1 and take +1 momentum on a hit.
-
- +
When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a strong hit, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a @@ -3476,7 +3676,7 @@ Danger to find your way.
-
As above, and you may also travel along the hidden paths of the shadow realms to Undertake a Journey @@ -3484,7 +3684,7 @@ mark progress twice on a strong hit.
-
When you perform this ritual, add +1 and take +1 momentum on a hit.
@@ -3492,12 +3692,13 @@
- +
- +
When you speak a person’s name three times to the wind, roll +wits. On a strong hit, the wind whispers of this person’s need. Envision what you hear (Ask the Oracle if unsure). If you use this information or fulfill @@ -3506,25 +3707,28 @@ complication; Endure Stress (1 stress).
- +
As above, and if you roll a strong hit when you Compel, you may also reroll any dice (one time only) when you Gather Information from this person.
- +
When you perform this ritual, add +1 and take +1 momentum on a hit.
- +
- +
When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. On a strong hit, when the wearer opposes the target through a move, add +2. If a 1 is rolled on the @@ -3532,25 +3736,28 @@ as above, but the wearer adds +1 when making a move (instead of +2).
- +
As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.
- +
When you perform this ritual, add +1 and take +1 momentum on a hit.
- +
- +
When you commune with the spirits of a place, roll +heart. If you share a bond with someone there, add +1. On a strong hit, you are tethered. When you Undertake a Journey to return, you may roll +spirit or @@ -3561,24 +3768,27 @@ Stress (2 stress).
- +
As above, and you may also reroll any dice when you Sojourn in the tethered place.
- +
When you perform this ritual, add +1 and take +1 momentum on a hit.
- +
- +
When you hold a totem of your animal companion and focus on it, roll +heart. On a strong hit, you are bound together. Add +1 and take +1 momentum on a hit when you use a companion ability. If you roll a 1 on your @@ -3587,25 +3797,28 @@ stress).
- +
As above, and you may also perceive the world through your companion’s senses while you make moves aided by them (even when you are apart).
- +
When you perform this ritual, add +1 and take +1 momentum on a hit.
- +
- +
When you paint yourself in blood and ash, roll +wits. On a strong hit, you may add +2 and take +1 momentum on a hit when you Secure an Advantage or Compel using fear or intimidation. If you roll a 1 on @@ -3614,24 +3827,27 @@
- +
As above, and you may also add +1 when you Strike, Clash, or Battle .
- +
When you perform this ritual, add +1 and take +1 momentum on a hit.
- +
- +
When you walk a wide circle, sprinkling the ground with salt, roll +wits. On a strong hit, choose two. On a weak hit, chose one.
    @@ -3644,12 +3860,14 @@
- +
As above, and improve the effect of your ward (+2 momentum, +2 harm, and ‘almost certain’).
- +
When you perform this ritual, add +1 and take +1 momentum on a hit.
@@ -3660,6 +3878,2779 @@
+
+
+
+
+
+
Plot
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+
Locations
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+
Character
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+
Character Names
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+
Moves
+
+
+ +
+ +
+
+
+ +
+
+
+ +
+ +
+
+
+ +
+ +
+
+
+
+ + +
+
ACTION
+
+
1Scheme
+
2Clash
+
3Weaken
+
4Initiate
+
5Create
+
6Swear
+
7Avenge
+
8Guard
+
9Defeat
+
10Control
+
11Break
+
12Risk
+
13Surrender
+
14Inspect
+
15Raid
+
16Evade
+
17Assault
+
18Deflect
+
19Threaten
+
20Attack
+
21Leave
+
22Preserve
+
23Manipulate
+
24Remove
+
25Eliminate
+
26Withdraw
+
27Abandon
+
28Investigate
+
29Hold
+
30Focus
+
31Uncover
+
32Breach
+
33Aid
+
34Uphold
+
35Falter
+
36Suppress
+
37Hunt
+
38Share
+
39Destroy
+
40Avoid
+
41Reject
+
42Demand
+
43Explore
+
44Bolster
+
45Seize
+
46Mourn
+
47Reveal
+
48Gather
+
49Defy
+
50Transform
+
51Persevere
+
52Serve
+
53Begin
+
54Move
+
55Coordinate
+
56Resist
+
57Await
+
58Impress
+
59Take
+
60Oppose
+
61Capture
+
62Overwhelm
+
63Challenge
+
64Acquire
+
65Protect
+
66Finish
+
67Strengthen
+
68Restore
+
69Advance
+
70Command
+
71Refuse
+
72Find
+
73Deliver
+
74Hide
+
75Fortify
+
76Betray
+
77Secure
+
78Arrive
+
79Affect
+
80Change
+
81Defend
+
82Debate
+
83Support
+
84Follow
+
85Construct
+
86Locate
+
87Endure
+
88Release
+
89Lose
+
90Reduce
+
91Escalate
+
92Distract
+
93Journey
+
94Escort
+
95Learn
+
96Communicate
+
97Depart
+
98Search
+
99Charge
+
00Summon
+
+
+ + +
+
THEME
+
+
1 + Risk
+
2 + Ability
+
3 + Price
+
4 + Ally
+
5 + Battle
+
6 + Safety
+
7 + Survival
+
8 + Weapon
+
9 + Wound
+
10Shelter
+
11Leader
+
12Fear
+
13Time
+
14Duty
+
15Secret
+
16Innocence
+
17Renown
+
18Direction
+
19Death
+
20Honor
+
21Labor
+
22Solution
+
23Tool
+
24Balance
+
25Love
+
26Barrier
+
27Creation
+
28Decay
+
29Trade
+
30Bond
+
31Hope
+
32Superstition
+
33Peace
+
34Deception
+
35History
+
36World
+
37Vow
+
38Protection
+
39Nature
+
40Opinion
+
41Burden
+
42Vengeance
+
43Opportunity
+
44Faction
+
45Danger
+
46Corruption
+
47Freedom
+
48Debt
+
49Hate
+
50Possession
+
51Stranger
+
52Passage
+
53Land
+
54Creature
+
55Disease
+
56Advantage
+
57Blood
+
58Language
+
59Rumor
+
60Weakness
+
61Greed
+
62Family
+
63Resource
+
64Structure
+
65Dream
+
66Community
+
67War
+
68Portent
+
69Prize
+
70Destiny
+
71Momentum
+
72Power
+
73Memory
+
74Ruin
+
75Mysticism
+
76Rival
+
77Problem
+
78Idea
+
79Revenge
+
80Health
+
81Fellowship
+
82Enemy
+
83Religion
+
84Spirit
+
85Fame
+
86Desolation
+
87Strength
+
88Knowledge
+
89Truth
+
90Quest
+
91Pride
+
92Loss
+
93Law
+
94Path
+
95Warning
+
96Relationship
+
97Wealth
+
98Home
+
99Strategy
+
00Supply
+
+
+ + +
+
REGION
+
+
1-12Barrier Islands
+
13-24Ragged Coast
+
25-34Deep + Wilds
+
35-46Flooded Lands
+
47-60Havens
+
61-72Hinterlands
+
73-84Tempest Hills
+
85-94Veiled Mountains
+
95-99Shattered Wastes
+
00Elsewhere
+
+
+ + +
+
LOCATION
+
+
1Hideout
+
2Ruin
+
3Mine
+
4Waste
+
5Mystical + Site
+
6Path
+
7Outpost
+
8Wall
+
9Battlefield
+
10Hovel
+
11Spring
+
12Lair
+
13Fort
+
14Bridge
+
15Camp
+
16Cairn/Grave
+
17-18Caravan
+
19-20Waterfall
+
21-22Cave
+
23-24Swamp
+
25-26Fen
+
27-28Ravine
+
29-30Road
+
31-32Tree
+
33-34Pond
+
35-36Fields
+
37-38Marsh
+
39-40Steading
+
41-42Rapids
+
43-44Pass
+
45-46Trail
+
47-48Glade
+
49-50Plain
+
51-52Ridge
+
53-54Cliff
+
55-56Grove
+
57-58Village
+
59-60Moor
+
61-62Thicket
+
63-64River Ford
+
65-66Valley
+
67-68Bay/Fjord
+
69-70Foothills
+
71-72Lake
+
73-75River
+
76-79Forest
+
80-83Coast
+
84-88Hill
+
89-93Mountain
+
94-99Woods
+
00Anomaly
+
+
+ + +
+
COASTAL WATERS LOCATION
+
+
1Fleet
+
2Sargassum
+
3Flotsam
+
4Mystical + Site
+
5Lair +
+
6-10Wreck
+
11-15Harbor
+
16-23Ship +
+
24-30Rocks
+
31-38Fjord
+
39-46Estuary
+
47-54Cove
+
55-62Bay +
+
63-70Ice +
+
71-85Island
+
86-99Open + Water
+
00Anomaly
+
+
+ + +
+
LOCATION DESCRIPTOR
+
+
1-2High
+
3-4Remote
+
5-6Exposed
+
7-8Small
+
9-10Broken
+
11-12Diverse
+
13-14Rough
+
15-16Dark
+
17-18Shadowy
+
19-20Contested
+
21-22Grim
+
23-24Wild
+
25-26Fertile
+
27-28Blocked
+
29-30Ancient
+
31-32Perilous
+
33-34Hidden
+
35-36Occupied
+
37-38Rich
+
39-40Big
+
41-42Savage
+
43-44Defended
+
45-46Withered
+
47-48Mystical
+
49-50Inaccessible
+
51-52Protected
+
53-54Abandoned
+
55-56Wide
+
57-58Foul
+
59-60Dead
+
61-62Ruined
+
63-64Barren
+
65-66Cold
+
67-68Blighted
+
69-70Low
+
71-72Beautiful
+
73-74Abundant
+
75-76Lush
+
77-78Flooded
+
79-80Empty
+
81-82Strange
+
83-84Corrupted
+
85-86Peaceful
+
87-88Forgotten
+
89-90Expansive
+
91-92Settled
+
93-94Dense
+
95-96Civilized
+
97-98Desolate
+
99-00Isolated
+
+
+ + +
+
SETTLEMENT NAME
+
+
01-15A + feature of the landscape. Envision what it is. What makes it unusual or distinctive? +
+
16-30A + manmade edifice. What is it? Why is it important to this settlement’s history?
+
31-45A + creature. Why have the people of this settlement chosen this creature as their totem? How is + it represented in art or rituals?
+
46-60A + historical event. What happened here? What place or practice commemorates this event? +
+
61-75A + word in an Old World language. What culture is represented by this word? What does it + translate to?
+
76-90A + season or environmental aspect. What influence does the weather have on this + settlement?
+
91-00Something Else....
+
+
+ + +
+
QUICK SETTLEMENT NAME
+
+
+
PREFIX
+
1-4Bleak
+
5-8Green
+
9-12Wolf
+
13-16Raven
+
17-20Gray
+
21-24Red
+
25-28Axe
+
29-32Great
+
33-36Wood
+
37-40Low
+
41-44White
+
45-48Storm
+
49-52Black
+
53-56Mourn
+
57-60New
+
61-64Stone
+
65-68Grim
+
69-72Lost
+
73-76High
+
77-80Rock
+
81-84Shield
+
85-88Sword
+
89-92Frost
+
93-96Thorn
+
97-00Long
+
+
+
SUFFIX
+
1-4-moor
+
5-8-ford
+
9-12-crag
+
13-16-watch
+
17-20-hope
+
21-24-wood
+
25-28-ridge
+
29-32-stone
+
33-36-haven
+
37-40-fall(s)
+
41-44-river
+
45-48-field
+
49-52-hill
+
53-56-bridge
+
57-60-mark
+
61-64-cairn
+
65-68-land
+
69-72-hall
+
73-76-mount
+
77-80-rock
+
81-84-brook
+
85-88-barrow
+
89-92-stead
+
93-96-home
+
97-00-wick
+
+
+
+ + +
+
SETTLEMENT TROUBLE
+
+
1-2Outsiders rejected
+
3-4Dangerous discovery
+
5-6Dreadful omens
+
7-8Natural disaster
+
9-10Old + wounds reopened
+
11-12Important object is lost
+
13-14Someone is captured
+
15-16Mysterious phenomenon
+
17-18Revolt against a leader
+
19-20Vengeful outcast
+
21-22Rival settlement
+
23-24Nature strikes back
+
25-26Someone is missing
+
27-28Production halts
+
29-30Mysterious murders
+
31-32Debt + comes due
+
33-34Unjust leadership
+
35-36Disastrous accident
+
37-38In + league with the enemy
+
39-40Raiders prey on the weak
+
41-42Cursed past
+
43-44An + innocent is accused
+
45-46Corrupted by dark magic
+
47-48Isolated by brutal weather
+
49-50Provisions are scarce
+
51-52Sickness run amok
+
53-54Allies become enemies
+
55-56Attack is imminent
+
57-58Lost + caravan
+
59-60Dark + secret revealed
+
61-62Urgent expedition
+
63-64A + leader falls
+
65-66Families in conflict
+
67-68Incompetent leadership
+
69-70Reckless warmongering
+
71-72Beast on the hunt
+
73-74Betrayed from within
+
75-76Broken truce
+
77-78Wrathful haunt
+
79-80Conflict with firstborn
+
81-82Trade route blocked
+
83-84In + the crossfire
+
85-86Stranger causes discord
+
87-88Important event threatened
+
89-90Dangerous tradition
+
91-00Roll + twice
+
+
+ + +
+
CHARACTER ROLE
+
+
1-2Criminal
+
3-4Healer
+
5-6Bandit
+
7-9Guide
+
10-12Performer
+
13-15Miner
+
16-18Mercenary
+
19-21Outcast
+
22-24Vagrant
+
25-27Forester
+
28-30Traveler
+
31-33Mystic
+
34-36Priest
+
37-39Sailor
+
40-42Pilgrim
+
43-45Thief
+
46-48Adventurer
+
49-51Forager
+
52-54Leader
+
55-58Guard
+
59-62Artisan
+
63-66Scout
+
67-70Herder
+
71-74Fisher
+
75-79Warrior
+
80-84Hunter
+
85-89Raider
+
90-94Trader
+
95-99Farmer
+
00Unusual + role
+
+
+ + +
+
CHARACTER GOAL
+
+
1-3Obtain + an object
+
4-6Make + an agreement
+
7-9Build + a relationship
+
10-12Undermine a relationship
+
13-15Seek + a truth
+
16-18Pay + a debt
+
19-21Refute a falsehood
+
22-24Harm + a rival
+
25-27Cure + an ill
+
28-30Find + a person
+
31-33Find + a home
+
34-36Seize power
+
37-39Restore a relationship
+
40-42Create an item
+
43-45Travel to a place
+
46-48Secure provisions
+
49-51Rebel against power
+
52-54Collect a debt
+
55-57Protect a secret
+
58-60Spread faith
+
61-63Enrich themselves
+
64-66Protect a person
+
67-69Protect the status quo
+
70-72Advance status
+
73-75Defend a place
+
76-78Avenge a wrong
+
79-81Fulfill a duty
+
82-84Gain + knowledge
+
85-87Prove worthiness
+
88-90Find + redemption
+
91-92Escape from something
+
93-95Resolve a dispute
+
96-00Roll + twice
+
+
+ + +
+
CHARACTER DESCRIPTOR
+
+
1Stoic
+
2Attractive
+
3Passive
+
4Aloof
+
5Affectionate
+
6Generous
+
7Smug
+
8Armed
+
9Clever
+
10Brave
+
11Ugly
+
12Sociable
+
13Doomed
+
14Connected
+
15Bold
+
16Jealous
+
17Angry
+
18Active
+
19Suspicious
+
20Hostile
+
21Hardhearted
+
22Successful
+
23Talented
+
24Experienced
+
25Deceitful
+
26Ambitious
+
27Aggressive
+
28Conceited
+
29Proud
+
30Stern
+
31Dependent
+
32Wary
+
33Strong
+
34Insightful
+
35Dangerous
+
36Quirky
+
37Cheery
+
38Disfigured
+
39Intolerant
+
40Skilled
+
41Stingy
+
42Timid
+
43Insensitive
+
44Wild
+
45Bitter
+
46Cunning
+
47Remorseful
+
48Kind
+
49Charming
+
50Oblivious
+
51Critical
+
52Cautious
+
53Resourceful
+
54Weary
+
55Wounded
+
56Anxious
+
57Powerful
+
58Athletic
+
59Driven
+
60Cruel
+
61Quiet
+
62Honest
+
63Infamous
+
64Dying
+
65Reclusive
+
66Artistic
+
67Disabled
+
68Confused
+
69Manipulative
+
70Relaxed
+
71Stealthy
+
72Confident
+
73Weak
+
74Friendly
+
75Wise
+
76Influential
+
77Young
+
78Adventurous
+
79Oppressed
+
80Vengeful
+
81Cooperative
+
82Armored
+
83Apathetic
+
84Determined
+
85Loyal
+
86Sick
+
87Religious
+
88Selfish
+
89Old
+
90Fervent
+
91Violent
+
92Agreeable
+
93Hot-tempered
+
94Stubborn
+
95Incompetent
+
96Greedy
+
97Cowardly
+
98Obsessed
+
99Careless
+
00Ironsworn
+
+
+ + +
+
IRONLANDER NAMES
+
+
1Solana
+
2Keelan
+
3Cadigan
+
4Sola
+
5Kodroth
+
6Kione
+
7Katja
+
8Tio
+
9Artiga
+
10Eos
+
11Bastien
+
12Elli
+
13Maura
+
14Haleema
+
15Abella
+
16Morter
+
17Wulan
+
18Mai
+
19Farina
+
20Pearce
+
21Wynne
+
22Haf
+
23Aeddon
+
24Khinara
+
25Milla
+
26Nakata
+
27Kynan
+
28Kiah
+
29Jaggar
+
30Beca
+
31Ikram
+
32Melia
+
33Sidan
+
34Deshi
+
35Tessa
+
36Sibila
+
37Morien
+
38Mona
+
39Padma
+
40Avella
+
41Naila
+
42Lio
+
43Cera
+
44Ithela
+
45Zhan
+
46Kaivan
+
47Valeri
+
48Hirsham
+
49Pemba
+
50Edda
+
51Lestara
+
52Lago
+
53Elstan
+
54Saskia
+
55Kabeera
+
56Caldas
+
57Nisus
+
58Serene
+
59Chenda
+
60Themon
+
61Erin
+
62Alban
+
63Parcell
+
64Jelma
+
65Willa
+
66Nadira
+
67Gwen
+
68Amara
+
69Masias
+
70Kanno
+
71Razeena
+
72Mira
+
73Perella
+
74Myrick
+
75Qamar
+
76Kormak
+
77Zura
+
78Zanita
+
79Brynn
+
80Tegan
+
81Pendry
+
82Quinn
+
83Fanir
+
84Glain
+
85Emelyn
+
86Kendi
+
87Althus
+
88Leela
+
89Ishana
+
90Flint
+
91Delkash
+
92Nia
+
93Nan
+
94Keeara
+
95Katania
+
96Morell
+
97Temir
+
98Bas
+
99Sabine
+
00Tallus
+
101Segura
+
102Gethin
+
103Bataar
+
104Basira
+
105Joa
+
106Glynn
+
107Toran
+
108Arasen
+
109Kuron
+
110Griff
+
111Owena
+
112Adda
+
113Euros
+
114Kova
+
115Kara
+
116Morgan
+
117Nanda
+
118Tamara
+
119Asha
+
120Delos
+
121Torgan
+
122Makari
+
123Selva
+
124Kimura
+
125Rhian
+
126Tristan
+
127Siorra
+
128Sayer
+
129Cortina
+
130Vesna
+
131Kataka
+
132Keyshia
+
133Mila
+
134Lili
+
135Vigo
+
136Sadia
+
137Malik
+
138Dag
+
139Kuno
+
140Reva
+
141Kai
+
142Kalina
+
143Jihan
+
144Hennion
+
145Abram
+
146Aida
+
147Myrtle
+
148Nekun
+
149Menna
+
150Tahir
+
151Sarria
+
152Nakura
+
153Akiya
+
154Talan
+
155Mattick
+
156Okoth
+
157Khulan
+
158Verena
+
159Beltran
+
160Del
+
161Ranna
+
162Alina
+
163Muna
+
164Mura
+
165Torrens
+
166Yuda
+
167Nazmi
+
168Ghalen
+
169Sarda
+
170Shona
+
171Kalidas
+
172Wena
+
173Sendra
+
174Kori
+
175Setara
+
176Lucia
+
177Maya
+
178Reema
+
179Yorath
+
180Rhoddri
+
181Shekhar
+
182Servan
+
183Reese
+
184Kenrick
+
185Indirra
+
186Giliana
+
187Jebran
+
188Kotama
+
189Fara
+
190Katrin
+
191Namba
+
192Lona
+
193Taylah
+
194Kato
+
195Esra
+
196Eleri
+
197Irsia
+
198Kayu
+
199Bevan
+
200Chandra
+
+
+ + +
+
ELF NAMES
+
+
1-2Arsula
+
3-4Naidita
+
5-6Belesunna
+
7-8Vidarna
+
9-10Ninsunu
+
11-12Balathu
+
13-14Dorosi
+
15-16Gezera
+
17-18Zursan
+
19-20Seleeku
+
21-22Utamara
+
23-24Nebakay
+
25-26Dismashk
+
27-28Mitunu
+
29-30Atani
+
31-32Kinzura
+
33-34Sumula
+
35-36Ukames
+
37-38Ahmeshki
+
39-40Ilsit
+
41-42Mayatanay
+
43-44Etana
+
45-46Gamanna
+
47-48Nessana
+
49-50Uralar
+
51-52Tishetu
+
53-54Leucia
+
55-56Sutahe
+
57-58Dotani
+
59-60Uktannu
+
61-62Retenay
+
63-64Kendalanu
+
65-66Tahuta
+
67-68Mattissa
+
69-70Anatu
+
71-72Aralu
+
73-74Arakhi
+
75-76Ibrahem
+
77-78Sinosu
+
79-80Jemshida
+
81-82Visapni
+
83-84Hullata
+
85-86Sidura
+
87-88Kerihu
+
89-90Ereshki
+
91-92Cybela
+
93-94Anunna
+
95-96Otani
+
97-98Ditani
+
99-00Faraza
+
+
+ + +
+
GIANT NAMES
+
+
1-4Chony
+
5-8Banda
+
9-12Jochu
+
13-16Kira
+
17-20Khatir
+
21-24Chaidu
+
25-28Atan
+
29-32Buandu
+
33-36Javyn
+
37-40Khashin
+
41-44Bayara
+
45-48Temura
+
49-52Kidha
+
53-56Kathos
+
57-60Tanua
+
61-64Bashtu
+
65-68Jaran
+
69-72Othos
+
73-76Khutan
+
77-80Otaan
+
81-84Martu
+
85-88Baku
+
89-92Tuban
+
93-96Qudan
+
97-00Denua
+
+
+ + +
+
VAROU NAMES
+
+
1-4Vata
+
5-8Zora
+
9-12Jasna
+
13-16Charna
+
17-20Tana
+
21-24Soveen
+
25-28Radka
+
29-32Zlata
+
33-36Leesla
+
37-40Byna
+
41-44Meeka
+
45-48Iskra
+
49-52Jarek
+
53-56Darva
+
57-60Neda
+
61-64Keha
+
65-68Zhivka
+
69-72Kvata
+
73-76Staysa
+
77-80Evka
+
81-84Vuksha
+
85-88Muko
+
89-92Dreko
+
93-96Aleko
+
97-00Vojan
+
+
+ + +
+
TROLL NAMES
+
+
1-4Rattle
+
5-8Scratch
+
9-12Wallow
+
13-16Groak
+
17-20Gimble
+
21-24Scar
+
25-28Cratch
+
29-32Creech
+
33-36Shush
+
37-40Glush
+
41-44Slar
+
45-48Gnash
+
49-52Stoad
+
53-56Grig
+
57-60Bleat
+
61-64Chortle
+
65-68Cluck
+
69-72Slith
+
73-76Mongo
+
77-80Creak
+
81-84Burble
+
85-88Vrusk
+
89-92Snuffle
+
93-96Leech
+
97-00Herk
+
+
+ + +
+
COMBAT ACTION
+
+
1-3Compel + a surrender.
+
4-6Coordinate with allies.
+
7-9Gather + reinforcements.
+
10-13Seize something or someone.
+
14-17Provoke a reckless response.
+
18-21Intimidate or frighten.
+
22-25Reveal a surprising truth.
+
26-29Shift focus to someone or something else.
+
30-33Destroy something, or render it useless.
+
34-39Take + a decisive action.
+
40-45Reinforce defenses.
+
46-52Ready an action.
+
53-60Use + the terrain to gain advantage.
+
61-68Leverage the advantage of a weapon or ability.
+
69-78Create an opportunity.
+
79-89Attack with precision.
+
90-99Attack with power.
+
00Take a + completely unexpected action.
+
+
+ + +
+
MYSTIC BACKLASH
+
+
1-4Your + ritual has the opposite affect.
+
5-8You + are sapped of strength.
+
9-12Your + friend, ally, or companion is adversely affected.
+
13-16You + destroy an important object.
+
17-20You + inadvertently summon a horror.
+
21-24You + collapse, and drift into a troubled sleep.
+
25-28You + undergo a physical torment which leaves its mark upon you.
+
29-32You + hear ghostly voices whispering of dark portents.
+
33-36You + are lost in shadow, and find yourself in another place without memory of how you got + there.
+
37-40You + alert someone or something to your presence.
+
41-44You + are not yourself, and act against a friend, ally, or companion.
+
45-48You + affect or damage your surroundings, causing a disturbance or potential harm.
+
49-52You + waste resources.
+
53-56You + suffer the loss of a sense for several hours.
+
57-60You + lose your connection to magic for a day or so, and cannot perform rituals.
+
61-64Your + ritual affects the target in an unexpected and problematic way.
+
65-68Your + ritual reveals a surprising and troubling truth.
+
69-72You + are tempted by dark powers.
+
73-76You + see a troubling vision of your future.
+
77-80You + can't perform this ritual again until you acquire an important component.
+
81-84You + develop a strange fear or compulsion.
+
85-88Your + ritual causes creatures to exhibit strange or aggressive behavior.
+
89-92You + are tormented by an apparition from your past.
+
93-96You + are wracked with sudden sickness.
+
97-00Roll + twice more on this table. Both results occur. If they are the same result, make it + worse.
+
+
+ + +
+
MAJOR PLOT TWIST
+
+
1-5It was + all a diversion.
+
6-10A + dark secret is revealed.
+
11-15A + trap is sprung.
+
16-20An + assumption is revealed to be false.
+
21-25A + secret alliance is revealed.
+
26-30Your + actions benefit an enemy.
+
31-35Someone returns unexpectedly.
+
36-40A + more dangerous foe is revealed.
+
41-45You + and an enemy share a common goal.
+
46-50A + true identity is revealed.
+
51-55You + are betrayed by someone who was trusted.
+
56-60You + are too late.
+
61-65The + true enemy is revealed.
+
66-70The + enemy gains new allies.
+
71-75A + new danger appears.
+
76-80Someone or something goes missing.
+
81-85The + truth of a relationship is revealed.
+
86-90Two + seemingly unrelated situations are shown to be connected.
+
91-95Unexpected powers or abilities are revealed.
+
96-00Roll + twice more on this table. Both results occur. If they are the same result, make it more + dramatic.
+
+
+ + +
+
CHALLENGE RANK
+
+
1-20Troublesome
+
21-55Dangerous
+
56-80Formidable
+
81-93Extreme
+
94-00Epic
+
+
+ + +
+
PAY THE PRICE
+
+
1-2Roll + again and apply that result but make it worse. If you roll this result yet again, think of + something dreadful that changes the course of your quest (Ask the Oracle if unsure) + and make it happen.
+
3-5A + person or community you trusted loses faith in you, or acts against you.
+
6-9A + person or community you care about is exposed to danger.
+
10-16You + are separated from something or someone.
+
17-23Your + action has an unintended effect.
+
24-32Something of value is lost or destroyed.
+
33-41The + current situation worsens.
+
42-50A + new danger or foe is revealed.
+
51-59It + causes a delay or puts you at a disadvantage.
+
60-68It + is harmful.
+
69-77It + is stressful.
+
78-85A + surprising development complicates your quest.
+
86-90It + wastes resources.
+
91-94It + forces you to act against your best intentions.
+
95-98A + friend, companion, or ally is put in harm’s way (or you are, if alone)
+
99-00Roll + twice more on this table. Both results occur. If they are the same result, make it + worse.
+
+
+ + +
+
ASK THE ORACLE
+
+
+
+ +
+ 11 or greaterAlmost + Certain +
+
+
+
26 or greaterLikely +
+
+
+
51 or greater50/50 +
+
+
+
76 or greaterUnlikely +
+
+
+
91 or greaterSmall + Chance +
+
+ +
+ + +
+
ENDURE HARM
+
+
1-10The + harm is mortal. Face Death.
+
11-20You + are dying. You need to Heal within an hour or two, or Face Death.
+
21-35You + are unconscious and out of action. If left alone, you come back to your senses in an hour or + two. If you are vulnerable to a foe not inclined to show mercy, Face Death. +
+
36-50You + are reeling and fighting to stay conscious. If you engage in any vigorous activity (such as + running or fighting) before taking a breather for a few minutes, roll on this table again + (before resolving the other move).
+
51-00You + are battered but still standing.
+
+
+ + +
+
ENDURE STRESS
+
+
1-10You + are overwhelmed. Face Desolation.
+
11-25You + give up. Forsake Your Vow (if possible, one relevant to your current + crisis).
+
26-50You + give in to a fear or compulsion, and act against your better instincts.
+
51-00You + persevere.
+
+
+
+
+
+
+
+
+
+

Name:

+ + Details +
+
+

Location:

+
+
+

Descriptors:

+
+
+

Notes +

+ +
+
+
+
+

@@ -3777,7 +6768,7 @@ - + {{/rollGreater() momentum challenge2}} {{/^rollGreater() action challenge2}} @@ -3796,7 +6787,7 @@ - + {{/rollGreater() momentum challenge1}} {{/rollTotal() challenge1 challenge2}} @@ -3814,7 +6805,7 @@ - + {{/rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge1}} @@ -3832,7 +6823,7 @@ - + {{/rollGreater() momentum challenge2}} {{#^rollGreater() momentum challenge2}} @@ -3842,7 +6833,7 @@ - + {{/^rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge1}} @@ -3854,7 +6845,7 @@ - + {{/rollGreater() momentum challenge2}} {{/^rollGreater() momentum challenge1}} @@ -3996,17 +6987,3360 @@ - {{/allprops() custom name header}} - {{/custom}} + + {{/allprops() custom name header}} + {{/custom}}
Momentum Burn: Strong HitBurn Momentum: Strong Hit
Momentum Burn: Strong HitBurn Momentum: Strong Hit
Momentum Burn: Strong HitBurn Momentum: Strong Hit
Momentum Burn: Strong HitBurn Momentum: Strong Hit
Momentum Burn: Weak HitBurn Momentum: Weak Hit
Momentum Burn: Weak HitBurn Momentum: Weak Hit
{{key}} {{value}}
- + + + + + + + {{#action}} + + + + + {{/action}} + + {{#theme}} + + + + + {{/theme}} + + {{#region}} + + + + + {{/region}} + + {{#location}} + + + + + {{/location}} + + {{#coastalWatersLocation}} + + + + + {{/coastalWatersLocation}} + + {{#locationDescriptor}} + + + + + {{/locationDescriptor}} + + {{#settlementName}} + + + + + {{/settlementName}} + + {{#quickSettlementName}} + + + + + {{/quickSettlementName}} + + {{#settlementTrouble}} + + + + + {{/settlementTrouble}} + + {{#characterRole}} + + + + + {{/characterRole}} + + {{#characterGoal}} + + + + + {{/characterGoal}} + + {{#characterDescriptor}} + + + + + {{/characterDescriptor}} + + {{#ironlanderNames}} + + + + + {{/ironlanderNames}} + + {{#elfNames}} + + + + + {{/elfNames}} + + {{#giantNames}} + + + + + {{/giantNames}} + + {{#varouNames}} + + + + + {{/varouNames}} + + {{#trollNames}} + + + + + {{/trollNames}} + + {{#combatAction}} + + + + + {{/combatAction}} + + {{#mysticBacklash}} + + + + + {{/mysticBacklash}} + + {{#majorPlotTwist}} + + + + + {{/majorPlotTwist}} + + {{#challengeRank}} + + + + + {{/challengeRank}} + + {{#almostCertain}} + {{#rollBetween() almostCertain 11 100}} + + + + + {{#rollTotal() almostCertain 11}} + + + + {{/rollTotal() almostCertain 11}} + {{/rollBetween() almostCertain 11 100}} + {{#^rollBetween() almostCertain 11 100}} + + + + + {{/^rollBetween() almostCertain 11 100}} + {{/almostCertain}} + {{#likely}} + {{#rollBetween() likely 26 100}} + + + + + {{#rollTotal() likely 26}} + + + + {{/rollTotal() likely 26}} + {{/rollBetween() likely 26 100}} + {{#^rollBetween() likely 26 100}} + + + + + {{/^rollBetween() likely 26 100}} + {{/likely}} + {{#fiftyFifty}} + {{#rollBetween() fiftyFifty 51 100}} + + + + + {{#rollTotal() fiftyFifty 51}} + + + + {{/rollTotal() fiftyFifty 51}} + {{/rollBetween() fiftyFifty 51 100}} + {{#^rollBetween() fiftyFifty 51 100}} + + + + + {{/^rollBetween() fiftyFifty 51 100}} + {{/fiftyFifty}} + {{#unlikely}} + {{#rollBetween() unlikely 76 100}} + + + + + {{#rollTotal() unlikely 76}} + + + + {{/rollTotal() unlikely 76}} + {{/rollBetween() unlikely 76 100}} + {{#^rollBetween() unlikely 76 100}} + + + + + {{/^rollBetween() unlikely 76 100}} + {{/unlikely}} + {{#smallChance}} + {{#rollBetween() smallChance 91 100}} + + + + + {{#rollTotal() smallChance 91}} + + + + {{/rollTotal() smallChance 91}} + {{/rollBetween() smallChance 91 100}} + {{#^rollBetween() smallChance 91 100}} + + + + + {{/^rollBetween() smallChance 91 100}} + {{/smallChance}} + {{#payThePrice}} + + + + + {{#endureHarm}} + + + + + {{/endureHarm}} + {{#endureStress}} + + + + + {{/endureStress}} +
{{header}}
{{action}} + {{#rollTotal() action 1}} + Scheme + {{/rollTotal() action 1}} + {{#rollTotal() action 2}} + Clash + {{/rollTotal() action 2}} + {{#rollTotal() action 3}} + Weaken + {{/rollTotal() action 3}} + {{#rollTotal() action 4}} + Initiate + {{/rollTotal() action 4}} + {{#rollTotal() action 5}} + Create + {{/rollTotal() action 5}} + {{#rollTotal() action 6}} + Swear + {{/rollTotal() action 6}} + {{#rollTotal() action 7}} + Avenge + {{/rollTotal() action 7}} + {{#rollTotal() action 8}} + Guard + {{/rollTotal() action 8}} + {{#rollTotal() action 9}} + Defeat + {{/rollTotal() action 9}} + {{#rollTotal() action 10}} + Control + {{/rollTotal() action 10}} + {{#rollTotal() action 11}} + Break + {{/rollTotal() action 11}} + {{#rollTotal() action 12}} + Risk + {{/rollTotal() action 12}} + {{#rollTotal() action 13}} + Surrender + {{/rollTotal() action 13}} + {{#rollTotal() action 14}} + Inspect + {{/rollTotal() action 14}} + {{#rollTotal() action 15}} + Raid + {{/rollTotal() action 15}} + {{#rollTotal() action 16}} + Evade + {{/rollTotal() action 16}} + {{#rollTotal() action 17}} + Assault + {{/rollTotal() action 17}} + {{#rollTotal() action 18}} + Deflect + {{/rollTotal() action 18}} + {{#rollTotal() action 19}} + Threaten + {{/rollTotal() action 19}} + {{#rollTotal() action 20}} + Attack + {{/rollTotal() action 20}} + {{#rollTotal() action 21}} + Leave + {{/rollTotal() action 21}} + {{#rollTotal() action 22}} + Preserve + {{/rollTotal() action 22}} + {{#rollTotal() action 23}} + Manipulate + {{/rollTotal() action 23}} + {{#rollTotal() action 24}} + Remove + {{/rollTotal() action 24}} + {{#rollTotal() action 25}} + Eliminate + {{/rollTotal() action 25}} + {{#rollTotal() action 26}} + Withdraw + {{/rollTotal() action 26}} + {{#rollTotal() action 27}} + Abandon + {{/rollTotal() action 27}} + {{#rollTotal() action 28}} + Investigate + {{/rollTotal() action 28}} + {{#rollTotal() action 29}} + Hold + {{/rollTotal() action 29}} + {{#rollTotal() action 30}} + Focus + {{/rollTotal() action 30}} + {{#rollTotal() action 31}} + Uncover + {{/rollTotal() action 31}} + {{#rollTotal() action 32}} + Breach + {{/rollTotal() action 32}} + {{#rollTotal() action 33}} + Aid + {{/rollTotal() action 33}} + {{#rollTotal() action 34}} + Uphold + {{/rollTotal() action 34}} + {{#rollTotal() action 35}} + Falter + {{/rollTotal() action 35}} + {{#rollTotal() action 36}} + Suppress + {{/rollTotal() action 36}} + {{#rollTotal() action 37}} + Hunt + {{/rollTotal() action 37}} + {{#rollTotal() action 38}} + Share + {{/rollTotal() action 38}} + {{#rollTotal() action 39}} + Destroy + {{/rollTotal() action 39}} + {{#rollTotal() action 40}} + Avoid + {{/rollTotal() action 40}} + {{#rollTotal() action 41}} + Reject + {{/rollTotal() action 41}} + {{#rollTotal() action 42}} + Demand + {{/rollTotal() action 42}} + {{#rollTotal() action 43}} + Explore + {{/rollTotal() action 43}} + {{#rollTotal() action 44}} + Bolster + {{/rollTotal() action 44}} + {{#rollTotal() action 45}} + Seize + {{/rollTotal() action 45}} + {{#rollTotal() action 46}} + Mourn + {{/rollTotal() action 46}} + {{#rollTotal() action 47}} + Reveal + {{/rollTotal() action 47}} + {{#rollTotal() action 48}} + Gather + {{/rollTotal() action 48}} + {{#rollTotal() action 49}} + Defy + {{/rollTotal() action 49}} + {{#rollTotal() action 50}} + Transform + {{/rollTotal() action 50}} + {{#rollTotal() action 51}} + Persevere + {{/rollTotal() action 51}} + {{#rollTotal() action 52}} + Serve + {{/rollTotal() action 52}} + {{#rollTotal() action 53}} + Begin + {{/rollTotal() action 53}} + {{#rollTotal() action 54}} + Move + {{/rollTotal() action 54}} + {{#rollTotal() action 55}} + Coordinate + {{/rollTotal() action 55}} + {{#rollTotal() action 56}} + Resist + {{/rollTotal() action 56}} + {{#rollTotal() action 57}} + Await + {{/rollTotal() action 57}} + {{#rollTotal() action 58}} + Impress + {{/rollTotal() action 58}} + {{#rollTotal() action 59}} + Take + {{/rollTotal() action 59}} + {{#rollTotal() action 60}} + Oppose + {{/rollTotal() action 60}} + {{#rollTotal() action 61}} + Capture + {{/rollTotal() action 61}} + {{#rollTotal() action 62}} + Overwhelm + {{/rollTotal() action 62}} + {{#rollTotal() action 63}} + Challenge + {{/rollTotal() action 63}} + {{#rollTotal() action 64}} + Acquire + {{/rollTotal() action 64}} + {{#rollTotal() action 65}} + Protect + {{/rollTotal() action 65}} + {{#rollTotal() action 66}} + Finish + {{/rollTotal() action 66}} + {{#rollTotal() action 67}} + Strengthen + {{/rollTotal() action 67}} + {{#rollTotal() action 68}} + Restore + {{/rollTotal() action 68}} + {{#rollTotal() action 69}} + Advance + {{/rollTotal() action 69}} + {{#rollTotal() action 70}} + Command + {{/rollTotal() action 70}} + {{#rollTotal() action 71}} + Refuse + {{/rollTotal() action 71}} + {{#rollTotal() action 72}} + Find + {{/rollTotal() action 72}} + {{#rollTotal() action 73}} + Deliver + {{/rollTotal() action 73}} + {{#rollTotal() action 74}} + Hide + {{/rollTotal() action 74}} + {{#rollTotal() action 75}} + Fortify + {{/rollTotal() action 75}} + {{#rollTotal() action 76}} + Betray + {{/rollTotal() action 76}} + {{#rollTotal() action 77}} + Secure + {{/rollTotal() action 77}} + {{#rollTotal() action 78}} + Arrive + {{/rollTotal() action 78}} + {{#rollTotal() action 79}} + Affect + {{/rollTotal() action 79}} + {{#rollTotal() action 80}} + Change + {{/rollTotal() action 80}} + {{#rollTotal() action 81}} + Defend + {{/rollTotal() action 81}} + {{#rollTotal() action 82}} + Debate + {{/rollTotal() action 82}} + {{#rollTotal() action 83}} + Support + {{/rollTotal() action 83}} + {{#rollTotal() action 84}} + Follow + {{/rollTotal() action 84}} + {{#rollTotal() action 85}} + Construct + {{/rollTotal() action 85}} + {{#rollTotal() action 86}} + Locate + {{/rollTotal() action 86}} + {{#rollTotal() action 87}} + Endure + {{/rollTotal() action 87}} + {{#rollTotal() action 88}} + Release + {{/rollTotal() action 88}} + {{#rollTotal() action 89}} + Lose + {{/rollTotal() action 89}} + {{#rollTotal() action 90}} + Reduce + {{/rollTotal() action 90}} + {{#rollTotal() action 91}} + Escalate + {{/rollTotal() action 91}} + {{#rollTotal() action 92}} + Distract + {{/rollTotal() action 92}} + {{#rollTotal() action 93}} + Journey + {{/rollTotal() action 93}} + {{#rollTotal() action 94}} + Escort + {{/rollTotal() action 94}} + {{#rollTotal() action 95}} + Learn + {{/rollTotal() action 95}} + {{#rollTotal() action 96}} + Communicate + {{/rollTotal() action 96}} + {{#rollTotal() action 97}} + Depart + {{/rollTotal() action 97}} + {{#rollTotal() action 98}} + Search + {{/rollTotal() action 98}} + {{#rollTotal() action 99}} + Charge + {{/rollTotal() action 99}} + {{#rollTotal() action 100}} + Summon + {{/rollTotal() action 100}} +
{{theme}} + {{#rollTotal() theme 1}} + Risk + {{/rollTotal() theme 1}} + {{#rollTotal() theme 2}} + Ability + {{/rollTotal() theme 2}} + {{#rollTotal() theme 3}} + Price + {{/rollTotal() theme 3}} + {{#rollTotal() theme 4}} + Ally + {{/rollTotal() theme 4}} + {{#rollTotal() theme 5}} + Battle + {{/rollTotal() theme 5}} + {{#rollTotal() theme 6}} + Safety + {{/rollTotal() theme 6}} + {{#rollTotal() theme 7}} + Survival + {{/rollTotal() theme 7}} + {{#rollTotal() theme 8}} + Weapon + {{/rollTotal() theme 8}} + {{#rollTotal() theme 9}} + Wound + {{/rollTotal() theme 9}} + {{#rollTotal() theme 10}} + Shelter + {{/rollTotal() theme 10}} + {{#rollTotal() theme 11}} + Leader + {{/rollTotal() theme 11}} + {{#rollTotal() theme 12}} + Fear + {{/rollTotal() theme 12}} + {{#rollTotal() theme 13}} + Time + {{/rollTotal() theme 13}} + {{#rollTotal() theme 14}} + Duty + {{/rollTotal() theme 14}} + {{#rollTotal() theme 15}} + Secret + {{/rollTotal() theme 15}} + {{#rollTotal() theme 16}} + Innocence + {{/rollTotal() theme 16}} + {{#rollTotal() theme 17}} + Renown + {{/rollTotal() theme 17}} + {{#rollTotal() theme 18}} + Direction + {{/rollTotal() theme 18}} + {{#rollTotal() theme 19}} + Death + {{/rollTotal() theme 19}} + {{#rollTotal() theme 20}} + Honor + {{/rollTotal() theme 20}} + {{#rollTotal() theme 21}} + Labor + {{/rollTotal() theme 21}} + {{#rollTotal() theme 22}} + Solution + {{/rollTotal() theme 22}} + {{#rollTotal() theme 23}} + Tool + {{/rollTotal() theme 23}} + {{#rollTotal() theme 24}} + Balance + {{/rollTotal() theme 24}} + {{#rollTotal() theme 25}} + Love + {{/rollTotal() theme 25}} + {{#rollTotal() theme 26}} + Barrier + {{/rollTotal() theme 26}} + {{#rollTotal() theme 27}} + Creation + {{/rollTotal() theme 27}} + {{#rollTotal() theme 28}} + Decay + {{/rollTotal() theme 28}} + {{#rollTotal() theme 29}} + Trade + {{/rollTotal() theme 29}} + {{#rollTotal() theme 30}} + Bond + {{/rollTotal() theme 30}} + {{#rollTotal() theme 31}} + Hope + {{/rollTotal() theme 31}} + 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{{/rollTotal() ironlanderNames 141}} + {{#rollTotal() ironlanderNames 142}} + Kalina + {{/rollTotal() ironlanderNames 142}} + {{#rollTotal() ironlanderNames 143}} + Jihan + {{/rollTotal() ironlanderNames 143}} + {{#rollTotal() ironlanderNames 144}} + Hennion + {{/rollTotal() ironlanderNames 144}} + {{#rollTotal() ironlanderNames 145}} + Abram + {{/rollTotal() ironlanderNames 145}} + {{#rollTotal() ironlanderNames 146}} + Aida + {{/rollTotal() ironlanderNames 146}} + {{#rollTotal() ironlanderNames 147}} + Myrtle + {{/rollTotal() ironlanderNames 147}} + {{#rollTotal() ironlanderNames 148}} + Nekun + {{/rollTotal() ironlanderNames 148}} + {{#rollTotal() ironlanderNames 149}} + Menna + {{/rollTotal() ironlanderNames 149}} + {{#rollTotal() ironlanderNames 150}} + Tahir + {{/rollTotal() ironlanderNames 150}} + {{#rollTotal() ironlanderNames 151}} + Sarria + {{/rollTotal() ironlanderNames 151}} + {{#rollTotal() ironlanderNames 152}} + Nakura + {{/rollTotal() ironlanderNames 152}} + {{#rollTotal() ironlanderNames 153}} + Akiya + {{/rollTotal() ironlanderNames 153}} + {{#rollTotal() ironlanderNames 154}} + Talan + {{/rollTotal() ironlanderNames 154}} + {{#rollTotal() ironlanderNames 155}} + Mattick + {{/rollTotal() ironlanderNames 155}} + {{#rollTotal() ironlanderNames 156}} + Okoth + {{/rollTotal() ironlanderNames 156}} + {{#rollTotal() ironlanderNames 157}} + Khulan + {{/rollTotal() ironlanderNames 157}} + {{#rollTotal() ironlanderNames 158}} + Verena + {{/rollTotal() ironlanderNames 158}} + {{#rollTotal() ironlanderNames 159}} + Beltran + {{/rollTotal() ironlanderNames 159}} + {{#rollTotal() ironlanderNames 160}} + Del + {{/rollTotal() ironlanderNames 160}} + {{#rollTotal() ironlanderNames 161}} + Ranna + {{/rollTotal() ironlanderNames 161}} + {{#rollTotal() ironlanderNames 162}} + Alina + {{/rollTotal() ironlanderNames 162}} + {{#rollTotal() ironlanderNames 163}} + Muna + {{/rollTotal() ironlanderNames 163}} + {{#rollTotal() ironlanderNames 164}} + Mura + {{/rollTotal() ironlanderNames 164}} + {{#rollTotal() ironlanderNames 165}} + Torrens + {{/rollTotal() ironlanderNames 165}} + {{#rollTotal() ironlanderNames 166}} + Yuda + {{/rollTotal() ironlanderNames 166}} + {{#rollTotal() ironlanderNames 167}} + Nazmi + {{/rollTotal() ironlanderNames 167}} + {{#rollTotal() ironlanderNames 168}} + Ghalen + {{/rollTotal() ironlanderNames 168}} + {{#rollTotal() ironlanderNames 169}} + Sarda + {{/rollTotal() ironlanderNames 169}} + {{#rollTotal() ironlanderNames 170}} + Shona + {{/rollTotal() ironlanderNames 170}} + {{#rollTotal() ironlanderNames 171}} + Kalidas + {{/rollTotal() ironlanderNames 171}} + {{#rollTotal() ironlanderNames 172}} + Wena + {{/rollTotal() ironlanderNames 172}} + {{#rollTotal() ironlanderNames 173}} + Sendra + {{/rollTotal() ironlanderNames 173}} + {{#rollTotal() ironlanderNames 174}} + Kori + {{/rollTotal() ironlanderNames 174}} + {{#rollTotal() ironlanderNames 175}} + Setara + {{/rollTotal() ironlanderNames 175}} + {{#rollTotal() ironlanderNames 176}} + Lucia + {{/rollTotal() ironlanderNames 176}} + {{#rollTotal() ironlanderNames 177}} + Maya + {{/rollTotal() ironlanderNames 177}} + {{#rollTotal() ironlanderNames 178}} + Reema + {{/rollTotal() ironlanderNames 178}} + {{#rollTotal() ironlanderNames 179}} + Yorath + {{/rollTotal() ironlanderNames 179}} + {{#rollTotal() ironlanderNames 180}} + Rhoddri + {{/rollTotal() ironlanderNames 180}} + {{#rollTotal() ironlanderNames 181}} + Shekhar + {{/rollTotal() ironlanderNames 181}} + {{#rollTotal() ironlanderNames 182}} + Servan + {{/rollTotal() ironlanderNames 182}} + {{#rollTotal() ironlanderNames 183}} + Reese + {{/rollTotal() ironlanderNames 183}} + {{#rollTotal() ironlanderNames 184}} + Kenrick + {{/rollTotal() ironlanderNames 184}} + {{#rollTotal() ironlanderNames 185}} + Indirra + {{/rollTotal() ironlanderNames 185}} + {{#rollTotal() ironlanderNames 186}} + Giliana + {{/rollTotal() ironlanderNames 186}} + {{#rollTotal() ironlanderNames 187}} + Jebran + {{/rollTotal() ironlanderNames 187}} + {{#rollTotal() ironlanderNames 188}} + Kotama + {{/rollTotal() ironlanderNames 188}} + {{#rollTotal() ironlanderNames 189}} + Fara + {{/rollTotal() ironlanderNames 189}} + {{#rollTotal() ironlanderNames 190}} + Katrin + {{/rollTotal() ironlanderNames 190}} + {{#rollTotal() ironlanderNames 191}} + Namba + {{/rollTotal() ironlanderNames 191}} + {{#rollTotal() ironlanderNames 192}} + Lona + {{/rollTotal() ironlanderNames 192}} + {{#rollTotal() ironlanderNames 193}} + Taylah + {{/rollTotal() ironlanderNames 193}} + {{#rollTotal() ironlanderNames 194}} + Kato + {{/rollTotal() ironlanderNames 194}} + {{#rollTotal() ironlanderNames 195}} + Esra + {{/rollTotal() ironlanderNames 195}} + {{#rollTotal() ironlanderNames 196}} + Eleri + {{/rollTotal() ironlanderNames 196}} + {{#rollTotal() ironlanderNames 197}} + Irsia + {{/rollTotal() ironlanderNames 197}} + {{#rollTotal() ironlanderNames 198}} + Kayu + {{/rollTotal() ironlanderNames 198}} + {{#rollTotal() ironlanderNames 199}} + Bevan + {{/rollTotal() ironlanderNames 199}} + {{#rollTotal() ironlanderNames 200}} + Chandra + {{/rollTotal() ironlanderNames 200}} +
{{elfNames}} + {{#rollBetween() elfNames 1 2}} + Arsula + {{/rollBetween() elfNames 1 2}} + {{#rollBetween() elfNames 3 4}} + Naidita + {{/rollBetween() elfNames 3 4}} + {{#rollBetween() elfNames 5 6}} + Belesunna + {{/rollBetween() elfNames 5 6}} + {{#rollBetween() elfNames 7 8}} + Vidarna + {{/rollBetween() elfNames 7 8}} + {{#rollBetween() elfNames 9 10}} + Ninsunu + {{/rollBetween() elfNames 9 10}} + {{#rollBetween() elfNames 11 12}} + Balathu + {{/rollBetween() elfNames 11 12}} + {{#rollBetween() elfNames 13 14}} + Dorosi + {{/rollBetween() elfNames 13 14}} + {{#rollBetween() elfNames 15 16}} + Gezera + {{/rollBetween() elfNames 15 16}} + {{#rollBetween() elfNames 17 18}} + Zursan + {{/rollBetween() elfNames 17 18}} + {{#rollBetween() elfNames 19 20}} + Seleeku + {{/rollBetween() elfNames 19 20}} + {{#rollBetween() elfNames 21 22}} + Utamara + {{/rollBetween() elfNames 21 22}} + {{#rollBetween() elfNames 23 24}} + Nebakay + {{/rollBetween() elfNames 23 24}} + {{#rollBetween() elfNames 25 26}} + Dismashk + {{/rollBetween() elfNames 25 26}} + {{#rollBetween() elfNames 27 28}} + Mitunu + {{/rollBetween() elfNames 27 28}} + {{#rollBetween() elfNames 29 30}} + Atani + {{/rollBetween() elfNames 29 30}} + {{#rollBetween() elfNames 31 32}} + Kinzura + {{/rollBetween() elfNames 31 32}} + {{#rollBetween() elfNames 33 34}} + Sumula + {{/rollBetween() elfNames 33 34}} + {{#rollBetween() elfNames 35 36}} + Ukames + {{/rollBetween() elfNames 35 36}} + {{#rollBetween() elfNames 37 38}} + Ahmeshki + {{/rollBetween() elfNames 37 38}} + {{#rollBetween() elfNames 39 40}} + Ilsit + {{/rollBetween() elfNames 39 40}} + {{#rollBetween() elfNames 41 42}} + Mayatanay + {{/rollBetween() elfNames 41 42}} + {{#rollBetween() elfNames 43 44}} + Etana + {{/rollBetween() elfNames 43 44}} + {{#rollBetween() elfNames 45 46}} + Gamanna + {{/rollBetween() elfNames 45 46}} + {{#rollBetween() elfNames 47 48}} + Nessana + {{/rollBetween() elfNames 47 48}} + {{#rollBetween() elfNames 49 50}} + Uralar + {{/rollBetween() elfNames 49 50}} + {{#rollBetween() elfNames 51 52}} + Tishetu + {{/rollBetween() elfNames 51 52}} + {{#rollBetween() elfNames 53 54}} + Leucia + {{/rollBetween() elfNames 53 54}} + {{#rollBetween() elfNames 55 56}} + Sutahe + {{/rollBetween() elfNames 55 56}} + {{#rollBetween() elfNames 57 58}} + Dotani + {{/rollBetween() elfNames 57 58}} + {{#rollBetween() elfNames 59 60}} + Uktannu + {{/rollBetween() elfNames 59 60}} + {{#rollBetween() elfNames 61 62}} + Retenay + {{/rollBetween() elfNames 61 62}} + {{#rollBetween() elfNames 63 64}} + Kendalanu + {{/rollBetween() elfNames 63 64}} + {{#rollBetween() elfNames 65 66}} + Tahuta + {{/rollBetween() elfNames 65 66}} + {{#rollBetween() elfNames 67 68}} + Mattissa + {{/rollBetween() elfNames 67 68}} + {{#rollBetween() elfNames 69 70}} + Anatu + {{/rollBetween() elfNames 69 70}} + {{#rollBetween() elfNames 71 72}} + Aralu + {{/rollBetween() elfNames 71 72}} + {{#rollBetween() elfNames 73 74}} + Arakhi + {{/rollBetween() elfNames 73 74}} + {{#rollBetween() elfNames 75 76}} + Ibrahem + {{/rollBetween() elfNames 75 76}} + {{#rollBetween() elfNames 77 78}} + Sinosu + {{/rollBetween() elfNames 77 78}} + {{#rollBetween() elfNames 79 80}} + Jemshida + {{/rollBetween() elfNames 79 80}} + {{#rollBetween() elfNames 81 82}} + Visapni + {{/rollBetween() elfNames 81 82}} + {{#rollBetween() elfNames 83 84}} + Hullata + {{/rollBetween() elfNames 83 84}} + {{#rollBetween() elfNames 85 86}} + Sidura + {{/rollBetween() elfNames 85 86}} + {{#rollBetween() elfNames 87 88}} + Kerihu + {{/rollBetween() elfNames 87 88}} + {{#rollBetween() elfNames 89 90}} + Ereshki + {{/rollBetween() elfNames 89 90}} + {{#rollBetween() elfNames 91 92}} + Cybela + {{/rollBetween() elfNames 91 92}} + {{#rollBetween() elfNames 93 94}} + Anunna + {{/rollBetween() elfNames 93 94}} + {{#rollBetween() elfNames 95 96}} + Otani + {{/rollBetween() elfNames 95 96}} + {{#rollBetween() elfNames 97 98}} + Ditani + {{/rollBetween() elfNames 97 98}} + {{#rollBetween() elfNames 99 100}} + Faraza + {{/rollBetween() elfNames 99 100}} +
{{giantNames}} + {{#rollBetween() giantNames 1 4}} + Chony + {{/rollBetween() giantNames 1 4}} + {{#rollBetween() giantNames 5 8}} + Banda + {{/rollBetween() giantNames 5 8}} + {{#rollBetween() giantNames 9 12}} + Jochu + {{/rollBetween() giantNames 9 12}} + {{#rollBetween() giantNames 13 16}} + Kira + {{/rollBetween() giantNames 13 16}} + {{#rollBetween() giantNames 17 20}} + Khatir + {{/rollBetween() giantNames 17 20}} + {{#rollBetween() giantNames 21 24}} + Chaidu + {{/rollBetween() giantNames 21 24}} + {{#rollBetween() giantNames 25 28}} + Atan + {{/rollBetween() giantNames 25 28}} + {{#rollBetween() giantNames 29 32}} + Buandu + {{/rollBetween() giantNames 29 32}} + {{#rollBetween() giantNames 33 36}} + Javyn + {{/rollBetween() giantNames 33 36}} + {{#rollBetween() giantNames 37 40}} + Khashin + {{/rollBetween() giantNames 37 40}} + {{#rollBetween() giantNames 41 44}} + Bayara + {{/rollBetween() giantNames 41 44}} + {{#rollBetween() giantNames 45 48}} + Temura + {{/rollBetween() giantNames 45 48}} + {{#rollBetween() giantNames 49 52}} + Kidha + {{/rollBetween() giantNames 49 52}} + {{#rollBetween() giantNames 53 56}} + Kathos + {{/rollBetween() giantNames 53 56}} + {{#rollBetween() giantNames 57 60}} + Tanua + {{/rollBetween() giantNames 57 60}} + {{#rollBetween() giantNames 61 64}} + Bashtu + {{/rollBetween() giantNames 61 64}} + {{#rollBetween() giantNames 65 68}} + Jaran + {{/rollBetween() giantNames 65 68}} + {{#rollBetween() giantNames 69 72}} + Othos + {{/rollBetween() giantNames 69 72}} + {{#rollBetween() giantNames 73 76}} + Khutan + {{/rollBetween() giantNames 73 76}} + {{#rollBetween() giantNames 77 80}} + Otaan + {{/rollBetween() giantNames 77 80}} + {{#rollBetween() giantNames 81 84}} + Martu + {{/rollBetween() giantNames 81 84}} + {{#rollBetween() giantNames 85 88}} + Baku + {{/rollBetween() giantNames 85 88}} + {{#rollBetween() giantNames 89 92}} + Tuban + {{/rollBetween() giantNames 89 92}} + {{#rollBetween() giantNames 93 96}} + Qudan + {{/rollBetween() giantNames 93 96}} + {{#rollBetween() giantNames 97 100}} + Denua + {{/rollBetween() giantNames 97 100}} +
{{varouNames}} + {{#rollBetween() varouNames 1 4}} + Vata + {{/rollBetween() varouNames 1 4}} + {{#rollBetween() varouNames 5 8}} + Zora + {{/rollBetween() varouNames 5 8}} + {{#rollBetween() varouNames 9 12}} + Jasna + {{/rollBetween() varouNames 9 12}} + {{#rollBetween() varouNames 13 16}} + Charna + {{/rollBetween() varouNames 13 16}} + {{#rollBetween() varouNames 17 20}} + Tana + {{/rollBetween() varouNames 17 20}} + {{#rollBetween() varouNames 21 24}} + Soveen + {{/rollBetween() varouNames 21 24}} + {{#rollBetween() varouNames 25 28}} + Radka + {{/rollBetween() varouNames 25 28}} + {{#rollBetween() varouNames 29 32}} + Zlata + {{/rollBetween() varouNames 29 32}} + {{#rollBetween() varouNames 33 36}} + Leesla + {{/rollBetween() varouNames 33 36}} + {{#rollBetween() varouNames 37 40}} + Byna + {{/rollBetween() varouNames 37 40}} + {{#rollBetween() varouNames 41 44}} + Meeka + {{/rollBetween() varouNames 41 44}} + {{#rollBetween() varouNames 45 48}} + Iskra + {{/rollBetween() varouNames 45 48}} + {{#rollBetween() varouNames 49 52}} + Jarek + {{/rollBetween() varouNames 49 52}} + {{#rollBetween() varouNames 53 56}} + Darva + {{/rollBetween() varouNames 53 56}} + {{#rollBetween() varouNames 57 60}} + Neda + {{/rollBetween() varouNames 57 60}} + {{#rollBetween() varouNames 61 64}} + Keha + {{/rollBetween() varouNames 61 64}} + {{#rollBetween() varouNames 65 68}} + Zhivka + {{/rollBetween() varouNames 65 68}} + {{#rollBetween() varouNames 69 72}} + Kvata + {{/rollBetween() varouNames 69 72}} + {{#rollBetween() varouNames 73 76}} + Staysa + {{/rollBetween() varouNames 73 76}} + {{#rollBetween() varouNames 77 80}} + Evka + {{/rollBetween() varouNames 77 80}} + {{#rollBetween() varouNames 81 84}} + Vuksha + {{/rollBetween() varouNames 81 84}} + {{#rollBetween() varouNames 85 88}} + Muko + {{/rollBetween() varouNames 85 88}} + {{#rollBetween() varouNames 89 92}} + Dreko + {{/rollBetween() varouNames 89 92}} + {{#rollBetween() varouNames 93 96}} + Aleko + {{/rollBetween() varouNames 93 96}} + {{#rollBetween() varouNames 97 100}} + Vojan + {{/rollBetween() varouNames 97 100}} +
{{trollNames}} + {{#rollBetween() trollNames 1 4}} + Rattle + {{/rollBetween() trollNames 1 4}} + {{#rollBetween() trollNames 5 8}} + Scratch + {{/rollBetween() trollNames 5 8}} + {{#rollBetween() trollNames 9 12}} + Wallow + {{/rollBetween() trollNames 9 12}} + {{#rollBetween() trollNames 13 16}} + Groak + {{/rollBetween() trollNames 13 16}} + {{#rollBetween() trollNames 17 20}} + Gimble + {{/rollBetween() trollNames 17 20}} + {{#rollBetween() trollNames 21 24}} + Scar + {{/rollBetween() trollNames 21 24}} + {{#rollBetween() trollNames 25 28}} + Cratch + {{/rollBetween() trollNames 25 28}} + {{#rollBetween() trollNames 29 32}} + Creech + {{/rollBetween() trollNames 29 32}} + {{#rollBetween() trollNames 33 36}} + Shush + {{/rollBetween() trollNames 33 36}} + {{#rollBetween() trollNames 37 40}} + Glush + {{/rollBetween() trollNames 37 40}} + {{#rollBetween() trollNames 41 44}} + Slar + {{/rollBetween() trollNames 41 44}} + {{#rollBetween() trollNames 45 48}} + Gnash + {{/rollBetween() trollNames 45 48}} + {{#rollBetween() trollNames 49 52}} + Stoad + {{/rollBetween() trollNames 49 52}} + {{#rollBetween() trollNames 53 56}} + Grig + {{/rollBetween() trollNames 53 56}} + {{#rollBetween() trollNames 57 60}} + Bleat + {{/rollBetween() trollNames 57 60}} + {{#rollBetween() trollNames 61 64}} + Chortle + {{/rollBetween() trollNames 61 64}} + {{#rollBetween() trollNames 65 68}} + Cluck + {{/rollBetween() trollNames 65 68}} + {{#rollBetween() trollNames 69 72}} + Slith + {{/rollBetween() trollNames 69 72}} + {{#rollBetween() trollNames 73 76}} + Mongo + {{/rollBetween() trollNames 73 76}} + {{#rollBetween() trollNames 77 80}} + Creak + {{/rollBetween() trollNames 77 80}} + {{#rollBetween() trollNames 81 84}} + Burble + {{/rollBetween() trollNames 81 84}} + {{#rollBetween() trollNames 85 88}} + Vrusk + {{/rollBetween() trollNames 85 88}} + {{#rollBetween() trollNames 89 92}} + Snuffle + {{/rollBetween() trollNames 89 92}} + {{#rollBetween() trollNames 93 96}} + Leech + {{/rollBetween() trollNames 93 96}} + {{#rollBetween() trollNames 97 100}} + Herk + {{/rollBetween() trollNames 97 100}} +
{{combatAction}} + {{#rollBetween() combatAction 1 3}} + Compel a surrender. + {{/rollBetween() combatAction 1 3}} + {{#rollBetween() combatAction 4 6}} + Coordinate with allies. + {{/rollBetween() combatAction 4 6}} + {{#rollBetween() combatAction 7 9}} + Gather reinforcements + {{/rollBetween() combatAction 7 9}} + {{#rollBetween() combatAction 10 13}} + Seize something or someone + {{/rollBetween() combatAction 10 13}} + {{#rollBetween() combatAction 14 17}} + Provoke a reckless response + {{/rollBetween() combatAction 14 17}} + {{#rollBetween() combatAction 18 21}} + Intimidate or frighten + {{/rollBetween() combatAction 18 21}} + {{#rollBetween() combatAction 22 25}} + Reveal a surprising truth. + {{/rollBetween() combatAction 22 25}} + {{#rollBetween() combatAction 26 29}} + Shift focus to someone or something else. + {{/rollBetween() combatAction 26 29}} + {{#rollBetween() combatAction 30 33}} + Destroy something, or render it useless. + {{/rollBetween() combatAction 30 33}} + {{#rollBetween() combatAction 34 39}} + Take a decisive action. + {{/rollBetween() combatAction 34 39}} + {{#rollBetween() combatAction 40 45}} + Reinforce defenses. + {{/rollBetween() combatAction 40 45}} + {{#rollBetween() combatAction 46 52}} + Ready an action. + {{/rollBetween() combatAction 46 52}} + {{#rollBetween() combatAction 53 60}} + Use the terrain to gain advantage. + {{/rollBetween() combatAction 53 60}} + {{#rollBetween() combatAction 61 68}} + Leverage the advantage of a weapon or ability. + {{/rollBetween() combatAction 61 68}} + {{#rollBetween() combatAction 69 78}} + Create an opportunity. + {{/rollBetween() combatAction 69 78}} + {{#rollBetween() combatAction 79 89}} + Attack with precision. + {{/rollBetween() combatAction 79 89}} + {{#rollBetween() combatAction 90 99}} + Attack with power. + {{/rollBetween() combatAction 90 99}} + {{#rollTotal() combatAction 100}} + Take a completely unexpected action. + {{/rollTotal() combatAction 100}} +
{{mysticBacklash}} + {{#rollBetween() mysticBacklash 1 4}} + Your ritual has the opposite affect. + {{/rollBetween() mysticBacklash 1 4}} + {{#rollBetween() mysticBacklash 5 8}} + You are sapped of strength. + {{/rollBetween() mysticBacklash 5 8}} + {{#rollBetween() mysticBacklash 9 12}} + Your friend, ally, or companion is adversely affected. + {{/rollBetween() mysticBacklash 9 12}} + {{#rollBetween() mysticBacklash 13 16}} + You destroy an important object. + {{/rollBetween() mysticBacklash 13 16}} + {{#rollBetween() mysticBacklash 17 20}} + You inadvertently summon a horror. + {{/rollBetween() mysticBacklash 17 20}} + {{#rollBetween() mysticBacklash 21 24}} + You collapse, and drift into a troubled sleep. + {{/rollBetween() mysticBacklash 21 24}} + {{#rollBetween() mysticBacklash 25 28}} + You undergo a physical torment which leaves its mark upon you. + {{/rollBetween() mysticBacklash 25 28}} + {{#rollBetween() mysticBacklash 29 32}} + You hear ghostly voices whispering of dark portents. + {{/rollBetween() mysticBacklash 29 32}} + {{#rollBetween() mysticBacklash 33 36}} + You are lost in shadow, and find yourself in another place without memory of how you got + there. + {{/rollBetween() mysticBacklash 33 36}} + {{#rollBetween() mysticBacklash 37 40}} + You alert someone or something to your presence. + {{/rollBetween() mysticBacklash 37 40}} + {{#rollBetween() mysticBacklash 41 44}} + You are not yourself, and act against a friend, ally, or companion. + {{/rollBetween() mysticBacklash 41 44}} + {{#rollBetween() mysticBacklash 45 48}} + You affect or damage your surroundings, causing a disturbance or potential harm. + {{/rollBetween() mysticBacklash 45 48}} + {{#rollBetween() mysticBacklash 49 52}} + You waste resources. + {{/rollBetween() mysticBacklash 49 52}} + {{#rollBetween() mysticBacklash 53 56}} + You suffer the loss of a sense for several hours. + {{/rollBetween() mysticBacklash 53 56}} + {{#rollBetween() mysticBacklash 57 60}} + You lose your connection to magic for a day or so, and cannot perform rituals. + {{/rollBetween() mysticBacklash 57 60}} + {{#rollBetween() mysticBacklash 61 64}} + Your ritual affects the target in an unexpected and problematic way. + {{/rollBetween() mysticBacklash 61 64}} + {{#rollBetween() mysticBacklash 65 68}} + Your ritual reveals a surprising and troubling truth. + {{/rollBetween() mysticBacklash 65 68}} + {{#rollBetween() mysticBacklash 69 72}} + You are tempted by dark powers. + {{/rollBetween() mysticBacklash 69 72}} + {{#rollBetween() mysticBacklash 73 76}} + You see a troubling vision of your future. + {{/rollBetween() mysticBacklash 73 76}} + {{#rollBetween() mysticBacklash 77 80}} + You can't perform this ritual again until you acquire an important component. + {{/rollBetween() mysticBacklash 77 80}} + {{#rollBetween() mysticBacklash 81 84}} + You develop a strange fear or compulsion. + {{/rollBetween() mysticBacklash 81 84}} + {{#rollBetween() mysticBacklash 85 88}} + Your ritual causes creatures to exhibit strange or aggressive behavior. + {{/rollBetween() mysticBacklash 85 88}} + {{#rollBetween() mysticBacklash 89 92}} + You are tormented by an apparition from your past. + {{/rollBetween() mysticBacklash 89 92}} + {{#rollBetween() mysticBacklash 93 96}} + You are wracked with sudden sickness. + {{/rollBetween() mysticBacklash 93 96}} + {{#rollBetween() mysticBacklash 97 100}} + Roll twice more on this table. Both results occur. If they are the same result, make it + worse + {{/rollBetween() mysticBacklash 97 100}} +
{{majorPlotTwist}} + {{#rollBetween() majorPlotTwist 1 5}} + It was all a diversion. + {{/rollBetween() majorPlotTwist 1 5}} + {{#rollBetween() majorPlotTwist 6 10}} + A dark secret is revealed. + {{/rollBetween() majorPlotTwist 6 10}} + {{#rollBetween() majorPlotTwist 11 15}} + A trap is sprung. + {{/rollBetween() majorPlotTwist 11 15}} + {{#rollBetween() majorPlotTwist 16 20}} + An assumption is revealed to be false. + {{/rollBetween() majorPlotTwist 16 20}} + {{#rollBetween() majorPlotTwist 21 25}} + A secret alliance is revealed. + {{/rollBetween() majorPlotTwist 21 25}} + {{#rollBetween() majorPlotTwist 26 30}} + Your actions benefit an enemy. + {{/rollBetween() majorPlotTwist 26 30}} + {{#rollBetween() majorPlotTwist 31 35}} + Someone returns unexpectedly. + {{/rollBetween() majorPlotTwist 31 35}} + {{#rollBetween() majorPlotTwist 36 40}} + A more dangerous foe is revealed. + {{/rollBetween() majorPlotTwist 36 40}} + {{#rollBetween() majorPlotTwist 41 45}} + You and an enemy share a common goal. + {{/rollBetween() majorPlotTwist 41 45}} + {{#rollBetween() majorPlotTwist 46 50}} + A true identity is revealed. + {{/rollBetween() majorPlotTwist 46 50}} + {{#rollBetween() majorPlotTwist 51 55}} + You are betrayed by someone who was trusted. + {{/rollBetween() majorPlotTwist 51 55}} + {{#rollBetween() majorPlotTwist 56 60}} + You are too late. + {{/rollBetween() majorPlotTwist 56 60}} + {{#rollBetween() majorPlotTwist 61 65}} + The true enemy is revealed. + {{/rollBetween() majorPlotTwist 61 65}} + {{#rollBetween() majorPlotTwist 66 70}} + The enemy gains new allies. + {{/rollBetween() majorPlotTwist 66 70}} + {{#rollBetween() majorPlotTwist 71 75}} + A new danger appears. + {{/rollBetween() majorPlotTwist 71 75}} + {{#rollBetween() majorPlotTwist 76 80}} + Someone or something goes missing. + {{/rollBetween() majorPlotTwist 76 80}} + {{#rollBetween() majorPlotTwist 81 85}} + The truth of a relationship is revealed. + {{/rollBetween() majorPlotTwist 81 85}} + {{#rollBetween() majorPlotTwist 86 90}} + Two seemingly unrelated situations are shown to be connected. + {{/rollBetween() majorPlotTwist 86 90}} + {{#rollBetween() majorPlotTwist 91 95}} + Unexpected powers or abilities are revealed. + {{/rollBetween() majorPlotTwist 91 95}} + {{#rollBetween() majorPlotTwist 96 100}} + Roll twice more on this table. Both results occur. If they are the same result, make it more + dramatic. + {{/rollBetween() majorPlotTwist 96 100}} +
{{challengeRank}} + {{#rollBetween() challengeRank 1 20}} + Troublesome + {{/rollBetween() challengeRank 1 20}} + {{#rollBetween() challengeRank 21 55}} + Dangerous + {{/rollBetween() challengeRank 21 55}} + {{#rollBetween() challengeRank 56 80}} + Formidable + {{/rollBetween() challengeRank 56 80}} + {{#rollBetween() challengeRank 81 93}} + Extreme + {{/rollBetween() challengeRank 81 93}} + {{#rollBetween() challengeRank 94 100}} + Epic + {{/rollBetween() challengeRank 94 100}} +
{{almostCertain}}Yes
An extreme result or twist has occurred.
{{almostCertain}}No
{{likely}}Yes
An extreme result or twist has occurred.
{{likely}}No
{{fiftyFifty}}Yes
An extreme result or twist has occurred.
{{fiftyFifty}}No
{{unlikely}}Yes
An extreme result or twist has occurred.
{{unlikely}}No
{{smallChance}}Yes
An extreme result or twist has occurred.
{{smallChance}}No
{{payThePrice}} + {{#rollBetween() payThePrice 1 2}} + Roll again and apply that result but make it worse. If you roll this result yet again, + think of something dreadful that changes the course of your quest (Ask the Oracle if + unsure) and make it happen. + {{/rollBetween() payThePrice 1 2}} + {{#rollBetween() payThePrice 3 5}} + A person or community you trusted loses faith in you, or acts against you. + {{/rollBetween() payThePrice 3 5}} + {{#rollBetween() payThePrice 6 9}} + A person or community you care about is exposed to danger. + {{/rollBetween() payThePrice 6 9}} + {{#rollBetween() payThePrice 10 16}} + You are separated from something or someone. + {{/rollBetween() payThePrice 10 16}} + {{#rollBetween() payThePrice 17 23}} + Your action has an unintended effect. + {{/rollBetween() payThePrice 17 23}} + {{#rollBetween() payThePrice 24 32}} + Something of value is lost or destroyed. + {{/rollBetween() payThePrice 24 32}} + {{#rollBetween() payThePrice 33 41}} + The current situation worsens + {{/rollBetween() payThePrice 33 41}} + {{#rollBetween() payThePrice 42 50}} + A new danger or foe is revealed. + {{/rollBetween() payThePrice 42 50}} + {{#rollBetween() payThePrice 51 59}} + It causes a delay or puts you at a disadvantage. + {{/rollBetween() payThePrice 51 59}} + {{#rollBetween() payThePrice 60 68}} + It is harmful. + {{/rollBetween() payThePrice 60 68}} + {{#rollBetween() payThePrice 69 77}} + It is stressful. + {{/rollBetween() payThePrice 69 77}} + {{#rollBetween() payThePrice 78 85}} + A surprising development complicates your quest. + {{/rollBetween() payThePrice 78 85}} + {{#rollBetween() payThePrice 86 90}} + It wastes resources. + {{/rollBetween() payThePrice 86 90}} + {{#rollBetween() payThePrice 91 94}} + It forces you to act against your best intentions. + {{/rollBetween() payThePrice 91 94}} + {{#rollBetween() payThePrice 95 98}} + A friend, companion, or ally is put in harm’s way (or you are, if alone) + {{/rollBetween() payThePrice 95 98}} + {{#rollBetween() payThePrice 99 100}} + Roll twice more on this table. Both results occur. If they are the same result, make + it worse. + {{/rollBetween() payThePrice 99 100}} + {{/payThePrice}} +
{{endureHarm}} + {{#rollBetween() endureHarm 1 10}} + The harm is mortal. Face Death. + {{/rollBetween() endureHarm 1 10}} + {{#rollBetween() endureHarm 11 20}} + You are dying. You need to Heal within an hour or two, or Face Death. + {{/rollBetween() endureHarm 11 20}} + {{#rollBetween() endureHarm 21 35}} + You are unconscious and out of action. If left alone, you come back to your senses in + an hour or two. If you are vulnerable to a foe not inclined to show mercy, Face + Death. + {{/rollBetween() endureHarm 21 35}} + {{#rollBetween() endureHarm 36 50}} + You are reeling and fighting to stay conscious. If you engage in any vigorous activity + (such as running or fighting) before taking a breather for a few minutes, roll on this table again + (before resolving the other move). + {{/rollBetween() endureHarm 36 50}} + {{#rollBetween() endureHarm 51 100}} + You are battered but still standing. + {{/rollBetween() endureHarm 51 100}} +
{{endureStress}} + {{#rollBetween() endureStress 1 10}} + You are overwhelmed. Face Desolation. + {{/rollBetween() endureStress 1 10}} + {{#rollBetween() endureStress 11 25}} + You give up. Forsake Your Vow (if possible, one relevant to your current + crisis). + {{/rollBetween() endureStress 11 25}} + {{#rollBetween() endureStress 26 50}} + You give in to a fear or compulsion, and act against your better instincts. + {{/rollBetween() endureStress 26 50}} + {{#rollBetween() endureStress 51 100}} + You persevere. + {{/rollBetween() endureStress 51 100}} +
+
+ \ No newline at end of file + +on('change:momentumBurn', function() { + getAttrs([ "momentum_reset" ], function(values) { + setAttrs({ + momentum: parseInt(values.momentum_reset), + momentumBurn: 'off' + }); + }); +}); +