diff --git a/Public Access/public-access.html b/Public Access/public-access.html
index fcf0a6482f..3b360740d6 100644
--- a/Public Access/public-access.html
+++ b/Public Access/public-access.html
@@ -447,7 +447,9 @@
diff --git a/Public Access/translation.json b/Public Access/translation.json
index 5a73632dd9..fe69df88ab 100644
--- a/Public Access/translation.json
+++ b/Public Access/translation.json
@@ -73,7 +73,8 @@
"meddling-success": "On a hit, you find a Clue. The Keeper will tell you what it is.",
"meddling-partial": "On a hit, you find a Clue. The Keeper will tell you what it is. On a 7–9, there’s a complication—either with the Clue itself, or a complication you encounter while searching. The Keeper will tell you what the complication is.",
"meddling-miss": "On a miss, the Keeper reacts.",
- "nostalgic-desc": "When you have an intimate moment with another Maven while one of you is engaged in your cozy activity, choose two from below if it’s your cozy activity. Otherwise, choose one. - You may ask the other player a question about their Maven which they must answer truthfully and completely.
- The other Maven agrees on a particular course of action, or give them a condition if they refuse.
- Clear an appropriate condition (can be chosen twice).
Alternatively, if it’s your cozy activity, you may: - Stumble on a Clue relevant to an active mystery. Tell the Keeper what it is. The Clue cannot conclusively solve the mystery by itself.
",
+ "nostalgic-desc": "When you have an intimate moment with another Latchkey while one of you is waxing nostalgic about something that Takes You Back, you may each clear an appropriate Condition.
If you’re not the Latchkey waxing nostalgic, you also stumble on a Clue relevant to an active mystery. Tell the Keeper what it is. The Clue cannot conclusively solve the mystery by itself.",
+ "brindlewood-bay-desc": "When you have an intimate moment with another Maven while one of you is engaged in your cozy activity, choose two from below if it’s your cozy activity. Otherwise, choose one. - You may ask the other player a question about their Maven which they must answer truthfully and completely.
- The other Maven agrees on a particular course of action, or give them a condition if they refuse.
- Clear an appropriate condition (can be chosen twice).
Alternatively, if it’s your cozy activity, you may: - Stumble on a Clue relevant to an active mystery. Tell the Keeper what it is. The Clue cannot conclusively solve the mystery by itself.
",
"answer-best": "On a 10+, the answer is correct and an Opportunity can be pursued. On a 12+, the Big Man will appear while the Latchkeys are pursuing the Opportunity.",
"answer-success": "On a 10+, the answer is correct and an Opportunity can be pursued.",
"answer-partial": "On a 7-9, the answer is correct and an Opportunity can be pursued, but the Keeper will add an unwelcome complication to the answer and/or pursuing the Opportunity will be more dangerous.",