New translations translation.json (German)

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roll20deploy
2026-07-02 02:59:28 -04:00
parent 568096d8ad
commit 6ef2a93d1b
+50 -50
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@@ -49,7 +49,7 @@
"autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
"background_info": "Adel — Akademisch — Arbeit — Gesetz — Gewerbe — Militär — Unterwelt",
"background": "Hintergrund",
"bandoliers": "Bandoliers",
"bandoliers": "Bandelier",
"bank": "bank",
"bestial": "Bestial",
"binding_oil": "Binding Oil",
@@ -63,7 +63,7 @@
"book_red": "City of Red Waters",
"bound": "Bound",
"bravos": "Haudegen",
"broken": "Gebrochen",
"broken": "Erledigt",
"burglary_gear_description": "A set of lockpicks. A small pry-bar. Vials of oil to silence squeaky hinges. A coil of wire and fishing hooks. A small pouch of fine sand.",
"burglary_gear": "Burglary Gear",
"carriage": "Carriage",
@@ -76,8 +76,8 @@
"claim_above_the_law": "Above\nthe Law",
"claim_ancient_altar_description": "+1d engagement\nfor occult plans",
"claim_ancient_altar": "Ancient Altar",
"claim_ancient_gate_description": "Safe passage in\nthe Deathlands",
"claim_ancient_gate": "Ancient Gate",
"claim_ancient_gate_description": "Sichere Reise durch\ndie Siechlande",
"claim_ancient_gate": "Antikes Tor",
"claim_ancient_obelisk_description": "-1 stress cost for\nall arcane powers\nand rituals",
"claim_ancient_obelisk": "Ancient Obelisk",
"claim_ancient_tower_description": "+1d to Consort\nw/ arcane entities\non site",
@@ -98,8 +98,8 @@
"claim_cloister": "Cloister",
"claim_cover_identities_description": "+1d engagement\nfor deception and\ntransport plans",
"claim_cover_identities": "Cover Identities",
"claim_cover_operation_description": "-2 heat per score",
"claim_cover_operation": "Cover\nOperation",
"claim_cover_operation_description": "-2 Verdacht pro Coup",
"claim_cover_operation": "Legale Fassade",
"claim_covert_drops_description": "+2 coin for espionage\nor sabotage",
"claim_covert_drops": "Covert Drops",
"claim_defiant_citizens_description": "Large gang who\nwill fight for you",
@@ -131,9 +131,9 @@
"claim_info_biz_description": "(Tier roll) - Heat = \ncoin in downtime",
"claim_info_biz": "Information\nBusiness",
"claim_informants_dc_description": "+1 tick when\nyou work on an\ninvestigation project",
"claim_informants_dc": "Informants",
"claim_informants_description": "+1d gather info\nfor scores",
"claim_informants": "Informants",
"claim_informants_dc": "Informanten",
"claim_informants_description": "+1W Informationen sammeln\nfür Coups",
"claim_informants": "Informanten",
"claim_interrogation_chamber_description": "+1d to Command\nand Sway on site",
"claim_interrogation_chamber": "Interrogation\nChamber",
"claim_local_graft_description": "+2 coin for\nshow of force or\nsocialize",
@@ -196,8 +196,8 @@
"claim_street_fence": "Street Fence",
"claim_surplus_caches_description": "+2 coin for product\nsale or supply",
"claim_surplus_caches": "Surplus Caches",
"claim_tavern_description": "+1d to Consort\nand Sway on site",
"claim_tavern": "Tavern",
"claim_tavern_description": "+1W auf Verkehren und Beeinflussen",
"claim_tavern": "Kneipe",
"claim_terrorized_citizens_description": "+2 coin for battle\nor extortion",
"claim_terrorized_citizens": "Terrorized\nCitizens",
"claim_the_hookup_description": "Smugglers, +1d to\nacquire asets",
@@ -210,21 +210,21 @@
"claim_victim_trophies_description": "+1 rep per score",
"claim_victim_trophies": "Victim\nTrophies",
"claim_warehouse_dc_description": "+1 Acquire activity\neach downtime",
"claim_warehouse_dc": "Warehouse",
"claim_warehouse_description": "Stockpiles give you\n+1d to acquire\nassets",
"claim_warehouse": "Warehouse",
"claim_warehouse_dc": "Lagerhaus",
"claim_warehouse_description": "+1D auf\nAnschaffungen \nmachen",
"claim_warehouse": "Lagerhaus",
"claim_warehouses_dc_description": "Gain +1 Acquire\nactivity per downtime",
"claim_warehouses_dc": "Warehouses",
"claim_warehouses_dc": "Lagerhäuser",
"claim_warehouses_description": "Stockpiles give you\n+1d to acquire\nassets",
"claim_warehouses": "Warehouses",
"claim_warehouses": "Lagerhäuser",
"clanking": "Clanking",
"climbing_gear_description": "A large coil of rope. A small coil of rope. Grappling hooks. A small pouch of chalk dust. A climbing harness with loops and metal rings. A set of iron pitons and a small mallet.",
"climbing_gear": "Climbing Gear",
"clock_name": "Clock Name",
"clocks_only": "Show clocks only",
"clocks": "Clocks",
"cohort_quality": "Cohort Quality",
"cohort": "Cohort",
"cohort_quality": "Komplizenqualität",
"cohort": "Komplizen",
"cohorts": "Cohorts",
"coin_per_box": "coin/box",
"coin": "Münzen",
@@ -253,7 +253,7 @@
"crew_ability_avengers_description": "Each PC may add +1 action rating to Hunt, Prowl, or Command (up to a max rating of 3).",
"crew_ability_avengers": "Avengers",
"crew_ability_blood_brothers_dc_description": "When you fight alongside your cohorts in combat, they throw themselves wildly into the fray. Any PC in the battle may avoid Harm they suffer by marking it on the cohort, instead. Your cohorts get the Thug type for free.",
"crew_ability_blood_brothers_dc": "Blood Brothers",
"crew_ability_blood_brothers_dc": "Blutsbrüder",
"crew_ability_blood_brothers_description": "When you fight alongside your cohorts in combat, they get +1d for teamwork rolls (setup and group actions). All of your cohorts get the thugs type for free (if they're already thugs, add another type).",
"crew_ability_blood_brothers": "Blood Brothers",
"crew_ability_bound_in_darkness_dc_description": "When you begin a score, each PC that has not lost favor with your deity gains 1 Edge. You may transfer Edge to another cult member without needing to take any action to help them. By taking 1 Stress, your whispered message is heard by every cult member.",
@@ -264,8 +264,8 @@
"crew_ability_chosen": "Chosen",
"crew_ability_community_description": "Each PC gains the vice Companionship. You cannot overindulge with this vice.",
"crew_ability_community": "Community",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_conviction": "Entschlossenheit",
"crew_ability_conviction_description": "Jeder SC erhält ein zweites Laster: Gottesdienst. Wenn ihr diesem Laster nachgebt und ein wohlgefälliges Opfer darbringt, gilt es nicht als maßlos, wenn du überschüssigen Stress abbaust. Bist du das nächste Mal\ndiesem Laster frönst, wird dir die Gottheit außerdem bei einem beliebigen kommenden Aktionswurf zu\n\"Hilfe\" kommen",
"crew_ability_conviction": "Fester Glaube",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_dangerous_description": "Each PC may add +1 action rating to Hunt, Skirmish, or Wreck (up to a max rating of 3).",
@@ -300,8 +300,8 @@
"crew_ability_ghost_market": "Ghost Market",
"crew_ability_ghost_passage_description": "From harsh experience or occult ritual, all crew members become immune to possession by spirits, but may choose to \"carry\" a second ghost as a passenger within their body.",
"crew_ability_ghost_passage": "Ghost Passage",
"crew_ability_glory_incarnate_description": "Your deity sometimes manifests in the physical world. This can be a great boon, but the priorities and values of a god are not those of mortals. You have been warned.",
"crew_ability_glory_incarnate": "Glory Incarnate",
"crew_ability_glory_incarnate_description": "Eure Gottheit manifestiert sich zuweilen. Dies kann ein großer Segen sein, doch die Prioritäten und Werte\nvon Göttern und Sterblichen sind nicht immer die dieselben.",
"crew_ability_glory_incarnate": "Fleischgewordene Herrlichkeit",
"crew_ability_high_society_description": "It's all about who you know. Take -1 heat during downtime and +1d to gather info about the city's elite.",
"crew_ability_high_society": "Bess. Gesellsch.",
"crew_ability_hooked_description": "Your gang members use your product. Add the savage, unreliable, or wild flaw to your gangs to give them +1 quality.",
@@ -353,7 +353,7 @@
"crew_ability_saboteurs_description": "Each PC may add +1 action rating to Prowl, Wreck, or Hunt (up to a max rating of 3).",
"crew_ability_saboteurs": "Saboteurs",
"crew_ability_sealed_in_blood_description": "Each human sacrifice yields -3 stress cost for any ritual you perform.",
"crew_ability_sealed_in_blood": "Sealed in Blood",
"crew_ability_sealed_in_blood": "Mit Blut besiegelt",
"crew_ability_second_story_description": "When you execute a clandestine infiltration, you get +1d to the engagement roll.",
"crew_ability_second_story": "Second Story",
"crew_ability_shadows_description": "Each PC may add +1 action rating to Finesse, Prowl, or Sway (up to a max rating of 3).",
@@ -384,8 +384,8 @@
"crew_ability_vipers": "Vipers",
"crew_ability_war_dogs_description": "When youre at war (-3 faction status), your crew does not suffer -1 hold and PCs still get two downtime activities, instead of just one.",
"crew_ability_war_dogs": "War Dogs",
"crew_ability_zealotry_description": "Your cohorts have abandoned their reason to devote themselves to the cult. They will undertake any service, no matter how dangerous or strange. They gain +1d to rolls against enemies of the faith.",
"crew_ability_zealotry": "Zealotry",
"crew_ability_zealotry_description": "Eure Komplizen führen jeden noch so gefährlichen oder absonderlichen Auftrag aus.\nSie erhalten +1W auf Würfe, um gegen Feinde des Glaubens vorzugehen.",
"crew_ability_zealotry": "Fanatismus",
"crew_advancement": "Crew Advancement",
"crew_assassins_contact_0": "Trev, ein Bandenführer",
"crew_assassins_contact_1": "Lydra, Vermittlerin",
@@ -469,7 +469,7 @@
"crew_shadows_hunting_grounds_description": "Einbruch — Spionage — Raub — Sabotage",
"crew_shadows_hunting_grounds_type": "Jagdgebiete",
"crew_shadows_xp_condition": "Führt einen erfolgreichen Einbruchs-, Spionage-, Raub- oder Sabotageeinsatz durch.",
"crew_sheet": "Crew sheet",
"crew_sheet": "Gangbogen",
"crew_smugglers_contact_0": "Elynn, Hafenarbeiterin",
"crew_smugglers_contact_1": "Rolan, Drogenhändler",
"crew_smugglers_contact_2": "Sera, Waffenhändlerin",
@@ -522,7 +522,7 @@
"crew_upgrade_underground_maps_&_passkeys": "Underground maps & passkeys",
"crew_upgrade_vigilantes_attire": "Vigilantes attire (2 free load of weapons or supplies)",
"crew_upgrade_willing_to_fight": "Willing to Fight (Experts are braves)",
"crew_upgrades": "Crew Upgrades",
"crew_upgrades": "Gang-Verbesserungen",
"crew_vigilantes_contact_0": "Mara, a chief inspector",
"crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter",
"crew_vigilantes_contact_2": "Soren, a restless ghost",
@@ -624,7 +624,7 @@
"faction_sparkrunners": "Sparkrunners",
"faction_sparkwrights": "Sparkwrights",
"faction_spirit_wardens": "Spirit Wardens",
"faction_strangers": "Strangers",
"faction_strangers": "Fremde",
"faction_strangford_house": "Strangford House",
"faction_tangletown": "Tangletown",
"faction_the_billhooks": "The Billhooks",
@@ -735,16 +735,16 @@
"hound": "Bluthund",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
"hull_traits": "Hull traits",
"hull_traits": "Gehäuse-Merkmale",
"hull_viceblurb": "Your clockwork body runs on <span class=\"sheet-smallcaps\">electroplasm</span>. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear <strong>5 drain</strong>.",
"hull": "Hülle",
"hull": "Gehäuse",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
"hunt": "Jagen",
"hunter": "Jäger",
"hunting_grounds_description": "Robbery",
"hunting_grounds": "Hunting Grounds",
"hunting_pet": "Jagdtier",
"impaired": "Beeinträchtigt",
"impaired": "Angeschlagen",
"implements": "Implements",
"indulge_vice": "Indulge Vice",
"Innovations": "Innovations",
@@ -1087,15 +1087,15 @@
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
"playbook_ghost_xp_condition2": "You expressed your your outrage or anger, or settled scores from your heritage or background.",
"playbook_ghost_xp_condition3": "You struggled with issues from your need or glooms during the session.",
"playbook_hound_description": "A Deadly\nSharpshooter\nand Tracker",
"playbook_hound_description": "Ein tödlicher\nScharfschütze\nund Fährtenleser",
"playbook_hound_friend_0": "Steiner, Auftragsmörder",
"playbook_hound_friend_1": "Celene, Wachposten",
"playbook_hound_friend_2": "Melvir, Medikus",
"playbook_hound_friend_3": "Veleris, Spion",
"playbook_hound_friend_4": "Casta, Kopfgeldjägerin",
"playbook_hound_friends_title": "Verschlagene Freunde",
"playbook_hound_xp_condition": "You addressed a challenge with tracking or violence.",
"playbook_hull_description": "A spirit animating a clockwork frame",
"playbook_hound_friends_title": "Tödliche Freunde",
"playbook_hound_xp_condition": "Du hast eine Herausforderung mit Verfolgung oder Gewalt angegangen.",
"playbook_hull_description": "Eine Seele, die ein \nBlitzwerkgestell belebt",
"playbook_hull_xp_condition_dc": "You fulfilled your functions despite difficulty or danger.",
"playbook_hull_xp_condition_dc2": "You suppressed or ignored your former human nature.",
"playbook_hull_xp_condition_dc3": "You struggled because of your wear.",
@@ -1207,7 +1207,7 @@
"playbook_slide_friend_2": "Klyra,Wirtin",
"playbook_slide_friend_3": "Nyryx, Sexarbeiterin",
"playbook_slide_friend_4": "Harker, Häftling",
"playbook_slide_friends_title": "Sly Friends",
"playbook_slide_friends_title": "Verschlagene Freunde",
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
"playbook_spider_description": "A Devious\nMastermind",
"playbook_stranger_description": "Curiosity\n& Secrecy",
@@ -1225,11 +1225,11 @@
"playbook_stranger_friends_title": "Uncertain Friends",
"playbook_spider_xp_condition": "You addressed a challenge with calculation or conspiracy.",
"playbook_vampire_description": "A spirit animating an undead body",
"playbook_vampire_friend_0": "Rutherford, a butler",
"playbook_vampire_friend_1": "Lylandra, a consort",
"playbook_vampire_friend_2": "Kira, a bodyguard",
"playbook_vampire_friend_3": "Otto, a coachman",
"playbook_vampire_friend_4": "Edrik, an envoy",
"playbook_vampire_friend_0": "Rutherford, Butler",
"playbook_vampire_friend_1": "Lylandra, Mätresse",
"playbook_vampire_friend_2": "Kira, Leibwache",
"playbook_vampire_friend_3": "Otto, Kutscher",
"playbook_vampire_friend_4": "Edrik, Gesandter",
"playbook_vampire_friends_title": "Dark Servants",
"playbook_vampire_xp_condition_dc": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition_dc2": "You expressed your beliefs, heritage, or background.",
@@ -1251,7 +1251,7 @@
"playbook_whisper_friend_2": "Setarra, Dämonin",
"playbook_whisper_friend_3": "Quellyn, Hexe",
"playbook_whisper_friend_4": "Flint, Seelenhändler",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_friends_title": "Seltsame Freunde",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
"playbook_zindiq_description": "A rebellious student of heretical science",
"playbook_zindiq_friend_0": "Faizani, a seditionist",
@@ -1292,7 +1292,7 @@
"reset?": "reset?",
"resist_instructions_dc": "6 6: take zero stress.<br>6: take one stress.<br>4/5: take two stress.<br>1-3: take three stress.",
"resist_instructions": "Suffer <strong>6 stress minus the highest die result.</strong> When you roll a critical on resistance, clear 1 stress.",
"resistance_bonus": "Resistance bonus:",
"resistance_bonus": "Widerstandsbonus:",
"resists": "widerstände",
"resolve_description": "Resist consequences from mental strain or willpower.",
"resolve": "Wille",
@@ -1402,7 +1402,7 @@
"stash": "Stash",
"status": "Status",
"stealth": "Heimlichkeit",
"stranger": "Stranger",
"stranger": "Fremder",
"stress_label": "Label to use for stress",
"stress": "Belastung",
"strictures_bestial": "When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.",
@@ -1463,15 +1463,15 @@
"upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire_traits": "Vampire traits",
"vampire_traits": "Vampir-Merkmale",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
"vampire": "Vampire",
"vampire": "Vampir",
"vault": "Vault",
"vaults": "Vaults",
"vehicle_edges_flaws": "Vehicle Edges\nNimble: The vehicle handles easily. Consider this an assist for tricky maneuvers.\nSimple: The vehicle is easy to repair. Remove all of its harm during downtime.\nSturdy: The vehicle keeps operating even when broken.\n\nVehicle Flaws\nCostly: Thee vehicle costs 1 coin per downtime to keep in operation.\nDistinct: Thee vehicle has memorable features. Take +1 heat when you use it on a score.\nFinicky: The vehicle has quirks that only one person understands. When operated without them, the vehicle has -1 quality.",
"vehicle_edges_flaws": "Fahrzeug-Stärken\nWendig: Gilt als \"Hilfe\" bei kniffligen Manövern.\nRobust: Das Fahrzeug läuft auch erledigt weiter.\nUnkompliziert: Entfernt whärend der Zwischenzeit jeglichen Schaden an dem Fahrzeug.\n\nFahrzeug-Schwächen\nKostspielig: Es kostet pro Zwischenzeit 1 Münze das Fahrzeug in Betrieb zu halten.\nMarkant: Ihr erhaltet +1 Verdacht, wenn ihr es bei einem Coup einsetzt.\nStörrisch: Nur eine Person kennt die Eigenheiten des Fahrzeugs. Wird es ohne\ndiese gesteuert, hat es -1 Qualität.",
"vehicle": "Fahrzeug",
"version": "Version",
"vice_info": "Faith — Gambling — LuxuryObligation — Pleasure — Stupor — Weird",
"vice_info": "Glaube — Glücksspiel — LuxusPflicht — Genuss — Rausch — Unheimliches",
"vice_instructions": "<strong>Clear an amount of stress equal to the highest die result.</strong> If the result of your vice roll means you clear more stress levels than you had marked, you <strong>overindulge</strong>.",
"vice_purveyor": "Laster / Versorger",
"vice": "Laster",
@@ -1492,7 +1492,7 @@
"warblurb4": "Take +1 heat from each score.",
"warblurb5": "Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).",
"ward_boss": "Ward Boss",
"weak": "Schwach",
"weak": "Geschwächt",
"weapons": "Waffen",
"wear": "Wear",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",