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New translations translation.json (German)
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This commit is contained in:
@@ -49,7 +49,7 @@
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"autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
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"autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
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"background_info": "Adel — Akademisch — Arbeit — Gesetz — Gewerbe — Militär — Unterwelt",
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"background_info": "Adel — Akademisch — Arbeit — Gesetz — Gewerbe — Militär — Unterwelt",
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"background": "Hintergrund",
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"background": "Hintergrund",
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"bandoliers": "Bandoliers",
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"bandoliers": "Bandelier",
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"bank": "bank",
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"bank": "bank",
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"bestial": "Bestial",
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"bestial": "Bestial",
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"binding_oil": "Binding Oil",
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"binding_oil": "Binding Oil",
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@@ -63,7 +63,7 @@
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"book_red": "City of Red Waters",
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"book_red": "City of Red Waters",
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"bound": "Bound",
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"bound": "Bound",
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"bravos": "Haudegen",
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"bravos": "Haudegen",
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"broken": "Gebrochen",
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"broken": "Erledigt",
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"burglary_gear_description": "A set of lockpicks. A small pry-bar. Vials of oil to silence squeaky hinges. A coil of wire and fishing hooks. A small pouch of fine sand.",
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"burglary_gear_description": "A set of lockpicks. A small pry-bar. Vials of oil to silence squeaky hinges. A coil of wire and fishing hooks. A small pouch of fine sand.",
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"burglary_gear": "Burglary Gear",
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"burglary_gear": "Burglary Gear",
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"carriage": "Carriage",
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"carriage": "Carriage",
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@@ -76,8 +76,8 @@
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"claim_above_the_law": "Above\nthe Law",
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"claim_above_the_law": "Above\nthe Law",
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"claim_ancient_altar_description": "+1d engagement\nfor occult plans",
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"claim_ancient_altar_description": "+1d engagement\nfor occult plans",
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"claim_ancient_altar": "Ancient Altar",
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"claim_ancient_altar": "Ancient Altar",
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"claim_ancient_gate_description": "Safe passage in\nthe Deathlands",
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"claim_ancient_gate_description": "Sichere Reise durch\ndie Siechlande",
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"claim_ancient_gate": "Ancient Gate",
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"claim_ancient_gate": "Antikes Tor",
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"claim_ancient_obelisk_description": "-1 stress cost for\nall arcane powers\nand rituals",
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"claim_ancient_obelisk_description": "-1 stress cost for\nall arcane powers\nand rituals",
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"claim_ancient_obelisk": "Ancient Obelisk",
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"claim_ancient_obelisk": "Ancient Obelisk",
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"claim_ancient_tower_description": "+1d to Consort\nw/ arcane entities\non site",
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"claim_ancient_tower_description": "+1d to Consort\nw/ arcane entities\non site",
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@@ -98,8 +98,8 @@
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"claim_cloister": "Cloister",
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"claim_cloister": "Cloister",
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"claim_cover_identities_description": "+1d engagement\nfor deception and\ntransport plans",
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"claim_cover_identities_description": "+1d engagement\nfor deception and\ntransport plans",
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"claim_cover_identities": "Cover Identities",
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"claim_cover_identities": "Cover Identities",
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"claim_cover_operation_description": "-2 heat per score",
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"claim_cover_operation_description": "-2 Verdacht pro Coup",
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"claim_cover_operation": "Cover\nOperation",
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"claim_cover_operation": "Legale Fassade",
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"claim_covert_drops_description": "+2 coin for espionage\nor sabotage",
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"claim_covert_drops_description": "+2 coin for espionage\nor sabotage",
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"claim_covert_drops": "Covert Drops",
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"claim_covert_drops": "Covert Drops",
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"claim_defiant_citizens_description": "Large gang who\nwill fight for you",
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"claim_defiant_citizens_description": "Large gang who\nwill fight for you",
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@@ -131,9 +131,9 @@
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"claim_info_biz_description": "(Tier roll) - Heat = \ncoin in downtime",
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"claim_info_biz_description": "(Tier roll) - Heat = \ncoin in downtime",
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"claim_info_biz": "Information\nBusiness",
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"claim_info_biz": "Information\nBusiness",
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"claim_informants_dc_description": "+1 tick when\nyou work on an\ninvestigation project",
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"claim_informants_dc_description": "+1 tick when\nyou work on an\ninvestigation project",
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"claim_informants_dc": "Informants",
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"claim_informants_dc": "Informanten",
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"claim_informants_description": "+1d gather info\nfor scores",
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"claim_informants_description": "+1W Informationen sammeln\nfür Coups",
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"claim_informants": "Informants",
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"claim_informants": "Informanten",
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"claim_interrogation_chamber_description": "+1d to Command\nand Sway on site",
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"claim_interrogation_chamber_description": "+1d to Command\nand Sway on site",
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"claim_interrogation_chamber": "Interrogation\nChamber",
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"claim_interrogation_chamber": "Interrogation\nChamber",
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"claim_local_graft_description": "+2 coin for\nshow of force or\nsocialize",
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"claim_local_graft_description": "+2 coin for\nshow of force or\nsocialize",
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@@ -196,8 +196,8 @@
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"claim_street_fence": "Street Fence",
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"claim_street_fence": "Street Fence",
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"claim_surplus_caches_description": "+2 coin for product\nsale or supply",
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"claim_surplus_caches_description": "+2 coin for product\nsale or supply",
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"claim_surplus_caches": "Surplus Caches",
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"claim_surplus_caches": "Surplus Caches",
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"claim_tavern_description": "+1d to Consort\nand Sway on site",
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"claim_tavern_description": "+1W auf Verkehren und Beeinflussen",
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"claim_tavern": "Tavern",
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"claim_tavern": "Kneipe",
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"claim_terrorized_citizens_description": "+2 coin for battle\nor extortion",
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"claim_terrorized_citizens_description": "+2 coin for battle\nor extortion",
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"claim_terrorized_citizens": "Terrorized\nCitizens",
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"claim_terrorized_citizens": "Terrorized\nCitizens",
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"claim_the_hookup_description": "Smugglers, +1d to\nacquire asets",
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"claim_the_hookup_description": "Smugglers, +1d to\nacquire asets",
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@@ -210,21 +210,21 @@
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"claim_victim_trophies_description": "+1 rep per score",
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"claim_victim_trophies_description": "+1 rep per score",
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"claim_victim_trophies": "Victim\nTrophies",
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"claim_victim_trophies": "Victim\nTrophies",
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"claim_warehouse_dc_description": "+1 Acquire activity\neach downtime",
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"claim_warehouse_dc_description": "+1 Acquire activity\neach downtime",
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"claim_warehouse_dc": "Warehouse",
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"claim_warehouse_dc": "Lagerhaus",
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"claim_warehouse_description": "Stockpiles give you\n+1d to acquire\nassets",
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"claim_warehouse_description": "+1D auf\nAnschaffungen \nmachen",
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"claim_warehouse": "Warehouse",
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"claim_warehouse": "Lagerhaus",
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"claim_warehouses_dc_description": "Gain +1 Acquire\nactivity per downtime",
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"claim_warehouses_dc_description": "Gain +1 Acquire\nactivity per downtime",
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"claim_warehouses_dc": "Warehouses",
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"claim_warehouses_dc": "Lagerhäuser",
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"claim_warehouses_description": "Stockpiles give you\n+1d to acquire\nassets",
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"claim_warehouses_description": "Stockpiles give you\n+1d to acquire\nassets",
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"claim_warehouses": "Warehouses",
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"claim_warehouses": "Lagerhäuser",
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"clanking": "Clanking",
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"clanking": "Clanking",
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"climbing_gear_description": "A large coil of rope. A small coil of rope. Grappling hooks. A small pouch of chalk dust. A climbing harness with loops and metal rings. A set of iron pitons and a small mallet.",
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"climbing_gear_description": "A large coil of rope. A small coil of rope. Grappling hooks. A small pouch of chalk dust. A climbing harness with loops and metal rings. A set of iron pitons and a small mallet.",
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"climbing_gear": "Climbing Gear",
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"climbing_gear": "Climbing Gear",
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"clock_name": "Clock Name",
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"clock_name": "Clock Name",
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"clocks_only": "Show clocks only",
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"clocks_only": "Show clocks only",
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"clocks": "Clocks",
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"clocks": "Clocks",
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"cohort_quality": "Cohort Quality",
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"cohort_quality": "Komplizenqualität",
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"cohort": "Cohort",
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"cohort": "Komplizen",
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"cohorts": "Cohorts",
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"cohorts": "Cohorts",
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"coin_per_box": "coin/box",
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"coin_per_box": "coin/box",
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"coin": "Münzen",
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"coin": "Münzen",
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@@ -253,7 +253,7 @@
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"crew_ability_avengers_description": "Each PC may add +1 action rating to Hunt, Prowl, or Command (up to a max rating of 3).",
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"crew_ability_avengers_description": "Each PC may add +1 action rating to Hunt, Prowl, or Command (up to a max rating of 3).",
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"crew_ability_avengers": "Avengers",
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"crew_ability_avengers": "Avengers",
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"crew_ability_blood_brothers_dc_description": "When you fight alongside your cohorts in combat, they throw themselves wildly into the fray. Any PC in the battle may avoid Harm they suffer by marking it on the cohort, instead. Your cohorts get the Thug type for free.",
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"crew_ability_blood_brothers_dc_description": "When you fight alongside your cohorts in combat, they throw themselves wildly into the fray. Any PC in the battle may avoid Harm they suffer by marking it on the cohort, instead. Your cohorts get the Thug type for free.",
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"crew_ability_blood_brothers_dc": "Blood Brothers",
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"crew_ability_blood_brothers_dc": "Blutsbrüder",
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"crew_ability_blood_brothers_description": "When you fight alongside your cohorts in combat, they get +1d for teamwork rolls (setup and group actions). All of your cohorts get the thugs type for free (if they're already thugs, add another type).",
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"crew_ability_blood_brothers_description": "When you fight alongside your cohorts in combat, they get +1d for teamwork rolls (setup and group actions). All of your cohorts get the thugs type for free (if they're already thugs, add another type).",
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"crew_ability_blood_brothers": "Blood Brothers",
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"crew_ability_blood_brothers": "Blood Brothers",
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"crew_ability_bound_in_darkness_dc_description": "When you begin a score, each PC that has not lost favor with your deity gains 1 Edge. You may transfer Edge to another cult member without needing to take any action to help them. By taking 1 Stress, your whispered message is heard by every cult member.",
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"crew_ability_bound_in_darkness_dc_description": "When you begin a score, each PC that has not lost favor with your deity gains 1 Edge. You may transfer Edge to another cult member without needing to take any action to help them. By taking 1 Stress, your whispered message is heard by every cult member.",
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@@ -264,8 +264,8 @@
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"crew_ability_chosen": "Chosen",
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"crew_ability_chosen": "Chosen",
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"crew_ability_community_description": "Each PC gains the vice Companionship. You cannot overindulge with this vice.",
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"crew_ability_community_description": "Each PC gains the vice Companionship. You cannot overindulge with this vice.",
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"crew_ability_community": "Community",
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"crew_ability_community": "Community",
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"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
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"crew_ability_conviction_description": "Jeder SC erhält ein zweites Laster: Gottesdienst. Wenn ihr diesem Laster nachgebt und ein wohlgefälliges Opfer darbringt, gilt es nicht als maßlos, wenn du überschüssigen Stress abbaust. Bist du das nächste Mal\ndiesem Laster frönst, wird dir die Gottheit außerdem bei einem beliebigen kommenden Aktionswurf zu\n\"Hilfe\" kommen",
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"crew_ability_conviction": "Entschlossenheit",
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"crew_ability_conviction": "Fester Glaube",
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"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
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"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
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"crew_ability_crow's_veil": "Crow's Veil",
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"crew_ability_crow's_veil": "Crow's Veil",
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"crew_ability_dangerous_description": "Each PC may add +1 action rating to Hunt, Skirmish, or Wreck (up to a max rating of 3).",
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"crew_ability_dangerous_description": "Each PC may add +1 action rating to Hunt, Skirmish, or Wreck (up to a max rating of 3).",
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@@ -300,8 +300,8 @@
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"crew_ability_ghost_market": "Ghost Market",
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"crew_ability_ghost_market": "Ghost Market",
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"crew_ability_ghost_passage_description": "From harsh experience or occult ritual, all crew members become immune to possession by spirits, but may choose to \"carry\" a second ghost as a passenger within their body.",
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"crew_ability_ghost_passage_description": "From harsh experience or occult ritual, all crew members become immune to possession by spirits, but may choose to \"carry\" a second ghost as a passenger within their body.",
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"crew_ability_ghost_passage": "Ghost Passage",
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"crew_ability_ghost_passage": "Ghost Passage",
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"crew_ability_glory_incarnate_description": "Your deity sometimes manifests in the physical world. This can be a great boon, but the priorities and values of a god are not those of mortals. You have been warned.",
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"crew_ability_glory_incarnate_description": "Eure Gottheit manifestiert sich zuweilen. Dies kann ein großer Segen sein, doch die Prioritäten und Werte\nvon Göttern und Sterblichen sind nicht immer die dieselben.",
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"crew_ability_glory_incarnate": "Glory Incarnate",
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"crew_ability_glory_incarnate": "Fleischgewordene Herrlichkeit",
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"crew_ability_high_society_description": "It's all about who you know. Take -1 heat during downtime and +1d to gather info about the city's elite.",
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"crew_ability_high_society_description": "It's all about who you know. Take -1 heat during downtime and +1d to gather info about the city's elite.",
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"crew_ability_high_society": "Bess. Gesellsch.",
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"crew_ability_high_society": "Bess. Gesellsch.",
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"crew_ability_hooked_description": "Your gang members use your product. Add the savage, unreliable, or wild flaw to your gangs to give them +1 quality.",
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"crew_ability_hooked_description": "Your gang members use your product. Add the savage, unreliable, or wild flaw to your gangs to give them +1 quality.",
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@@ -353,7 +353,7 @@
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"crew_ability_saboteurs_description": "Each PC may add +1 action rating to Prowl, Wreck, or Hunt (up to a max rating of 3).",
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"crew_ability_saboteurs_description": "Each PC may add +1 action rating to Prowl, Wreck, or Hunt (up to a max rating of 3).",
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"crew_ability_saboteurs": "Saboteurs",
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"crew_ability_saboteurs": "Saboteurs",
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"crew_ability_sealed_in_blood_description": "Each human sacrifice yields -3 stress cost for any ritual you perform.",
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"crew_ability_sealed_in_blood_description": "Each human sacrifice yields -3 stress cost for any ritual you perform.",
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"crew_ability_sealed_in_blood": "Sealed in Blood",
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"crew_ability_sealed_in_blood": "Mit Blut besiegelt",
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"crew_ability_second_story_description": "When you execute a clandestine infiltration, you get +1d to the engagement roll.",
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"crew_ability_second_story_description": "When you execute a clandestine infiltration, you get +1d to the engagement roll.",
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"crew_ability_second_story": "Second Story",
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"crew_ability_second_story": "Second Story",
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"crew_ability_shadows_description": "Each PC may add +1 action rating to Finesse, Prowl, or Sway (up to a max rating of 3).",
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"crew_ability_shadows_description": "Each PC may add +1 action rating to Finesse, Prowl, or Sway (up to a max rating of 3).",
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@@ -384,8 +384,8 @@
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"crew_ability_vipers": "Vipers",
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"crew_ability_vipers": "Vipers",
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"crew_ability_war_dogs_description": "When you’re at war (-3 faction status), your crew does not suffer -1 hold and PCs still get two downtime activities, instead of just one.",
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"crew_ability_war_dogs_description": "When you’re at war (-3 faction status), your crew does not suffer -1 hold and PCs still get two downtime activities, instead of just one.",
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"crew_ability_war_dogs": "War Dogs",
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"crew_ability_war_dogs": "War Dogs",
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"crew_ability_zealotry_description": "Your cohorts have abandoned their reason to devote themselves to the cult. They will undertake any service, no matter how dangerous or strange. They gain +1d to rolls against enemies of the faith.",
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"crew_ability_zealotry_description": "Eure Komplizen führen jeden noch so gefährlichen oder absonderlichen Auftrag aus.\nSie erhalten +1W auf Würfe, um gegen Feinde des Glaubens vorzugehen.",
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"crew_ability_zealotry": "Zealotry",
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"crew_ability_zealotry": "Fanatismus",
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"crew_advancement": "Crew Advancement",
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"crew_advancement": "Crew Advancement",
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"crew_assassins_contact_0": "Trev, ein Bandenführer",
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"crew_assassins_contact_0": "Trev, ein Bandenführer",
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"crew_assassins_contact_1": "Lydra, Vermittlerin",
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"crew_assassins_contact_1": "Lydra, Vermittlerin",
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@@ -469,7 +469,7 @@
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"crew_shadows_hunting_grounds_description": "Einbruch — Spionage — Raub — Sabotage",
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"crew_shadows_hunting_grounds_description": "Einbruch — Spionage — Raub — Sabotage",
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"crew_shadows_hunting_grounds_type": "Jagdgebiete",
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"crew_shadows_hunting_grounds_type": "Jagdgebiete",
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"crew_shadows_xp_condition": "Führt einen erfolgreichen Einbruchs-, Spionage-, Raub- oder Sabotageeinsatz durch.",
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"crew_shadows_xp_condition": "Führt einen erfolgreichen Einbruchs-, Spionage-, Raub- oder Sabotageeinsatz durch.",
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"crew_sheet": "Crew sheet",
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"crew_sheet": "Gangbogen",
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"crew_smugglers_contact_0": "Elynn, Hafenarbeiterin",
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"crew_smugglers_contact_0": "Elynn, Hafenarbeiterin",
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"crew_smugglers_contact_1": "Rolan, Drogenhändler",
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"crew_smugglers_contact_1": "Rolan, Drogenhändler",
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"crew_smugglers_contact_2": "Sera, Waffenhändlerin",
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"crew_smugglers_contact_2": "Sera, Waffenhändlerin",
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@@ -522,7 +522,7 @@
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"crew_upgrade_underground_maps_&_passkeys": "Underground maps & passkeys",
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"crew_upgrade_underground_maps_&_passkeys": "Underground maps & passkeys",
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"crew_upgrade_vigilantes_attire": "Vigilantes attire (2 free load of weapons or supplies)",
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"crew_upgrade_vigilantes_attire": "Vigilantes attire (2 free load of weapons or supplies)",
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"crew_upgrade_willing_to_fight": "Willing to Fight (Experts are braves)",
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"crew_upgrade_willing_to_fight": "Willing to Fight (Experts are braves)",
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"crew_upgrades": "Crew Upgrades",
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"crew_upgrades": "Gang-Verbesserungen",
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"crew_vigilantes_contact_0": "Mara, a chief inspector",
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"crew_vigilantes_contact_0": "Mara, a chief inspector",
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"crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter",
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"crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter",
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"crew_vigilantes_contact_2": "Soren, a restless ghost",
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"crew_vigilantes_contact_2": "Soren, a restless ghost",
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@@ -624,7 +624,7 @@
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"faction_sparkrunners": "Sparkrunners",
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"faction_sparkrunners": "Sparkrunners",
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"faction_sparkwrights": "Sparkwrights",
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"faction_sparkwrights": "Sparkwrights",
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"faction_spirit_wardens": "Spirit Wardens",
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"faction_spirit_wardens": "Spirit Wardens",
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"faction_strangers": "Strangers",
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"faction_strangers": "Fremde",
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"faction_strangford_house": "Strangford House",
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"faction_strangford_house": "Strangford House",
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"faction_tangletown": "Tangletown",
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"faction_tangletown": "Tangletown",
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"faction_the_billhooks": "The Billhooks",
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"faction_the_billhooks": "The Billhooks",
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@@ -735,16 +735,16 @@
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"hound": "Bluthund",
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"hound": "Bluthund",
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"how_many_boxes": "How many boxes?",
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"how_many_boxes": "How many boxes?",
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"how_much_load": "How much load?",
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"how_much_load": "How much load?",
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"hull_traits": "Hull traits",
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"hull_traits": "Gehäuse-Merkmale",
|
||||||
"hull_viceblurb": "Your clockwork body runs on <span class=\"sheet-smallcaps\">electroplasm</span>. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear <strong>5 drain</strong>.",
|
"hull_viceblurb": "Your clockwork body runs on <span class=\"sheet-smallcaps\">electroplasm</span>. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear <strong>5 drain</strong>.",
|
||||||
"hull": "Hülle",
|
"hull": "Gehäuse",
|
||||||
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
|
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
|
||||||
"hunt": "Jagen",
|
"hunt": "Jagen",
|
||||||
"hunter": "Jäger",
|
"hunter": "Jäger",
|
||||||
"hunting_grounds_description": "Robbery",
|
"hunting_grounds_description": "Robbery",
|
||||||
"hunting_grounds": "Hunting Grounds",
|
"hunting_grounds": "Hunting Grounds",
|
||||||
"hunting_pet": "Jagdtier",
|
"hunting_pet": "Jagdtier",
|
||||||
"impaired": "Beeinträchtigt",
|
"impaired": "Angeschlagen",
|
||||||
"implements": "Implements",
|
"implements": "Implements",
|
||||||
"indulge_vice": "Indulge Vice",
|
"indulge_vice": "Indulge Vice",
|
||||||
"Innovations": "Innovations",
|
"Innovations": "Innovations",
|
||||||
@@ -1087,15 +1087,15 @@
|
|||||||
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
|
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
|
||||||
"playbook_ghost_xp_condition2": "You expressed your your outrage or anger, or settled scores from your heritage or background.",
|
"playbook_ghost_xp_condition2": "You expressed your your outrage or anger, or settled scores from your heritage or background.",
|
||||||
"playbook_ghost_xp_condition3": "You struggled with issues from your need or glooms during the session.",
|
"playbook_ghost_xp_condition3": "You struggled with issues from your need or glooms during the session.",
|
||||||
"playbook_hound_description": "A Deadly\nSharpshooter\nand Tracker",
|
"playbook_hound_description": "Ein tödlicher\nScharfschütze\nund Fährtenleser",
|
||||||
"playbook_hound_friend_0": "Steiner, Auftragsmörder",
|
"playbook_hound_friend_0": "Steiner, Auftragsmörder",
|
||||||
"playbook_hound_friend_1": "Celene, Wachposten",
|
"playbook_hound_friend_1": "Celene, Wachposten",
|
||||||
"playbook_hound_friend_2": "Melvir, Medikus",
|
"playbook_hound_friend_2": "Melvir, Medikus",
|
||||||
"playbook_hound_friend_3": "Veleris, Spion",
|
"playbook_hound_friend_3": "Veleris, Spion",
|
||||||
"playbook_hound_friend_4": "Casta, Kopfgeldjägerin",
|
"playbook_hound_friend_4": "Casta, Kopfgeldjägerin",
|
||||||
"playbook_hound_friends_title": "Verschlagene Freunde",
|
"playbook_hound_friends_title": "Tödliche Freunde",
|
||||||
"playbook_hound_xp_condition": "You addressed a challenge with tracking or violence.",
|
"playbook_hound_xp_condition": "Du hast eine Herausforderung mit Verfolgung oder Gewalt angegangen.",
|
||||||
"playbook_hull_description": "A spirit animating a clockwork frame",
|
"playbook_hull_description": "Eine Seele, die ein \nBlitzwerkgestell belebt",
|
||||||
"playbook_hull_xp_condition_dc": "You fulfilled your functions despite difficulty or danger.",
|
"playbook_hull_xp_condition_dc": "You fulfilled your functions despite difficulty or danger.",
|
||||||
"playbook_hull_xp_condition_dc2": "You suppressed or ignored your former human nature.",
|
"playbook_hull_xp_condition_dc2": "You suppressed or ignored your former human nature.",
|
||||||
"playbook_hull_xp_condition_dc3": "You struggled because of your wear.",
|
"playbook_hull_xp_condition_dc3": "You struggled because of your wear.",
|
||||||
@@ -1207,7 +1207,7 @@
|
|||||||
"playbook_slide_friend_2": "Klyra,Wirtin",
|
"playbook_slide_friend_2": "Klyra,Wirtin",
|
||||||
"playbook_slide_friend_3": "Nyryx, Sexarbeiterin",
|
"playbook_slide_friend_3": "Nyryx, Sexarbeiterin",
|
||||||
"playbook_slide_friend_4": "Harker, Häftling",
|
"playbook_slide_friend_4": "Harker, Häftling",
|
||||||
"playbook_slide_friends_title": "Sly Friends",
|
"playbook_slide_friends_title": "Verschlagene Freunde",
|
||||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||||
"playbook_spider_description": "A Devious\nMastermind",
|
"playbook_spider_description": "A Devious\nMastermind",
|
||||||
"playbook_stranger_description": "Curiosity\n& Secrecy",
|
"playbook_stranger_description": "Curiosity\n& Secrecy",
|
||||||
@@ -1225,11 +1225,11 @@
|
|||||||
"playbook_stranger_friends_title": "Uncertain Friends",
|
"playbook_stranger_friends_title": "Uncertain Friends",
|
||||||
"playbook_spider_xp_condition": "You addressed a challenge with calculation or conspiracy.",
|
"playbook_spider_xp_condition": "You addressed a challenge with calculation or conspiracy.",
|
||||||
"playbook_vampire_description": "A spirit animating an undead body",
|
"playbook_vampire_description": "A spirit animating an undead body",
|
||||||
"playbook_vampire_friend_0": "Rutherford, a butler",
|
"playbook_vampire_friend_0": "Rutherford, Butler",
|
||||||
"playbook_vampire_friend_1": "Lylandra, a consort",
|
"playbook_vampire_friend_1": "Lylandra, Mätresse",
|
||||||
"playbook_vampire_friend_2": "Kira, a bodyguard",
|
"playbook_vampire_friend_2": "Kira, Leibwache",
|
||||||
"playbook_vampire_friend_3": "Otto, a coachman",
|
"playbook_vampire_friend_3": "Otto, Kutscher",
|
||||||
"playbook_vampire_friend_4": "Edrik, an envoy",
|
"playbook_vampire_friend_4": "Edrik, Gesandter",
|
||||||
"playbook_vampire_friends_title": "Dark Servants",
|
"playbook_vampire_friends_title": "Dark Servants",
|
||||||
"playbook_vampire_xp_condition_dc": "You displayed your dominance or slayed without mercy.",
|
"playbook_vampire_xp_condition_dc": "You displayed your dominance or slayed without mercy.",
|
||||||
"playbook_vampire_xp_condition_dc2": "You expressed your beliefs, heritage, or background.",
|
"playbook_vampire_xp_condition_dc2": "You expressed your beliefs, heritage, or background.",
|
||||||
@@ -1251,7 +1251,7 @@
|
|||||||
"playbook_whisper_friend_2": "Setarra, Dämonin",
|
"playbook_whisper_friend_2": "Setarra, Dämonin",
|
||||||
"playbook_whisper_friend_3": "Quellyn, Hexe",
|
"playbook_whisper_friend_3": "Quellyn, Hexe",
|
||||||
"playbook_whisper_friend_4": "Flint, Seelenhändler",
|
"playbook_whisper_friend_4": "Flint, Seelenhändler",
|
||||||
"playbook_whisper_friends_title": "Strange Friends",
|
"playbook_whisper_friends_title": "Seltsame Freunde",
|
||||||
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
|
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
|
||||||
"playbook_zindiq_description": "A rebellious student of heretical science",
|
"playbook_zindiq_description": "A rebellious student of heretical science",
|
||||||
"playbook_zindiq_friend_0": "Faizani, a seditionist",
|
"playbook_zindiq_friend_0": "Faizani, a seditionist",
|
||||||
@@ -1292,7 +1292,7 @@
|
|||||||
"reset?": "reset?",
|
"reset?": "reset?",
|
||||||
"resist_instructions_dc": "6 6: take zero stress.<br>6: take one stress.<br>4/5: take two stress.<br>1-3: take three stress.",
|
"resist_instructions_dc": "6 6: take zero stress.<br>6: take one stress.<br>4/5: take two stress.<br>1-3: take three stress.",
|
||||||
"resist_instructions": "Suffer <strong>6 stress minus the highest die result.</strong> When you roll a critical on resistance, clear 1 stress.",
|
"resist_instructions": "Suffer <strong>6 stress minus the highest die result.</strong> When you roll a critical on resistance, clear 1 stress.",
|
||||||
"resistance_bonus": "Resistance bonus:",
|
"resistance_bonus": "Widerstandsbonus:",
|
||||||
"resists": "widerstände",
|
"resists": "widerstände",
|
||||||
"resolve_description": "Resist consequences from mental strain or willpower.",
|
"resolve_description": "Resist consequences from mental strain or willpower.",
|
||||||
"resolve": "Wille",
|
"resolve": "Wille",
|
||||||
@@ -1402,7 +1402,7 @@
|
|||||||
"stash": "Stash",
|
"stash": "Stash",
|
||||||
"status": "Status",
|
"status": "Status",
|
||||||
"stealth": "Heimlichkeit",
|
"stealth": "Heimlichkeit",
|
||||||
"stranger": "Stranger",
|
"stranger": "Fremder",
|
||||||
"stress_label": "Label to use for stress",
|
"stress_label": "Label to use for stress",
|
||||||
"stress": "Belastung",
|
"stress": "Belastung",
|
||||||
"strictures_bestial": "When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.",
|
"strictures_bestial": "When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.",
|
||||||
@@ -1463,15 +1463,15 @@
|
|||||||
"upgrade": "Upgrade",
|
"upgrade": "Upgrade",
|
||||||
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
|
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
|
||||||
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
|
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
|
||||||
"vampire_traits": "Vampire traits",
|
"vampire_traits": "Vampir-Merkmale",
|
||||||
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
|
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
|
||||||
"vampire": "Vampire",
|
"vampire": "Vampir",
|
||||||
"vault": "Vault",
|
"vault": "Vault",
|
||||||
"vaults": "Vaults",
|
"vaults": "Vaults",
|
||||||
"vehicle_edges_flaws": "Vehicle Edges\nNimble: The vehicle handles easily. Consider this an assist for tricky maneuvers.\nSimple: The vehicle is easy to repair. Remove all of its harm during downtime.\nSturdy: The vehicle keeps operating even when broken.\n\nVehicle Flaws\nCostly: Thee vehicle costs 1 coin per downtime to keep in operation.\nDistinct: Thee vehicle has memorable features. Take +1 heat when you use it on a score.\nFinicky: The vehicle has quirks that only one person understands. When operated without them, the vehicle has -1 quality.",
|
"vehicle_edges_flaws": "Fahrzeug-Stärken\nWendig: Gilt als \"Hilfe\" bei kniffligen Manövern.\nRobust: Das Fahrzeug läuft auch erledigt weiter.\nUnkompliziert: Entfernt whärend der Zwischenzeit jeglichen Schaden an dem Fahrzeug.\n\nFahrzeug-Schwächen\nKostspielig: Es kostet pro Zwischenzeit 1 Münze das Fahrzeug in Betrieb zu halten.\nMarkant: Ihr erhaltet +1 Verdacht, wenn ihr es bei einem Coup einsetzt.\nStörrisch: Nur eine Person kennt die Eigenheiten des Fahrzeugs. Wird es ohne\ndiese gesteuert, hat es -1 Qualität.",
|
||||||
"vehicle": "Fahrzeug",
|
"vehicle": "Fahrzeug",
|
||||||
"version": "Version",
|
"version": "Version",
|
||||||
"vice_info": "Faith — Gambling — Luxury — Obligation — Pleasure — Stupor — Weird",
|
"vice_info": "Glaube — Glücksspiel — Luxus — Pflicht — Genuss — Rausch — Unheimliches",
|
||||||
"vice_instructions": "<strong>Clear an amount of stress equal to the highest die result.</strong> If the result of your vice roll means you clear more stress levels than you had marked, you <strong>overindulge</strong>.",
|
"vice_instructions": "<strong>Clear an amount of stress equal to the highest die result.</strong> If the result of your vice roll means you clear more stress levels than you had marked, you <strong>overindulge</strong>.",
|
||||||
"vice_purveyor": "Laster / Versorger",
|
"vice_purveyor": "Laster / Versorger",
|
||||||
"vice": "Laster",
|
"vice": "Laster",
|
||||||
@@ -1492,7 +1492,7 @@
|
|||||||
"warblurb4": "Take +1 heat from each score.",
|
"warblurb4": "Take +1 heat from each score.",
|
||||||
"warblurb5": "Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).",
|
"warblurb5": "Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).",
|
||||||
"ward_boss": "Ward Boss",
|
"ward_boss": "Ward Boss",
|
||||||
"weak": "Schwach",
|
"weak": "Geschwächt",
|
||||||
"weapons": "Waffen",
|
"weapons": "Waffen",
|
||||||
"wear": "Wear",
|
"wear": "Wear",
|
||||||
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
|
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
|
||||||
|
|||||||
Reference in New Issue
Block a user