diff --git a/PokemonTabletopUnited/ptu.css b/PokemonTabletopUnited/ptu.css index 0b0570a353..63b574f8d9 100644 --- a/PokemonTabletopUnited/ptu.css +++ b/PokemonTabletopUnited/ptu.css @@ -162,7 +162,7 @@ input.sheet-arrow:checked ~ div.sheet-checklist { background: url(http://i.imgur.com/5aRtcpq.png) top no-repeat, url(http://i.imgur.com/yyzOMmI.png top no-repeat); color: #ffffff; padding: 2px 2px 2px 40px; - border-bottom: 1px solid black; + border-bottom: 1px solid black; line-height: 1.6em; font-size: 1.2em; } @@ -292,15 +292,21 @@ input.sheet-arrow:checked ~ div.sheet-checklist { width:100%; } -tr.sheet-five-strike{ +tr.sheet-five-strike, +tr.sheet-double-strike, +tr.sheet-rollout{ display: none; } -input.sheet-five-strike:checked ~ table tr.sheet-normal{ +input.sheet-five-strike:checked ~ table tr.sheet-normal, +input.sheet-double-strike:checked ~ table tr.sheet-normal, +input.sheet-rollout:checked ~ table tr.sheet-normal{ display: none; } -input.sheet-five-strike:checked ~ table tr.sheet-five-strike{ +input.sheet-five-strike:checked ~ table tr.sheet-five-strike, +input.sheet-double-strike:checked ~ table tr.sheet-double-strike, +input.sheet-rollout:checked ~ table tr.sheet-rollout{ display: table-row; } @@ -330,7 +336,7 @@ input.sheet-five-strike:checked ~ table tr.sheet-five-strike{ float:left; margin-top: .5%; margin-bottom: .5%; - margin-right: 15%; + margin-right: 5%; } .sheet-allign{ diff --git a/PokemonTabletopUnited/ptu.html b/PokemonTabletopUnited/ptu.html index 3844188e46..c08de5cda1 100644 --- a/PokemonTabletopUnited/ptu.html +++ b/PokemonTabletopUnited/ptu.html @@ -102,6 +102,51 @@ on("change:repeating_moves:move_db", function() { }); }); }); + +on("change:repeating_moves:move_db2", function() { + getAttrs(["repeating_moves_Move_DB2"], function(values) { + x = dbCalc(values.repeating_moves_Move_DB2); + setAttrs({ + repeating_moves_Move_Amount2: x.amount, + repeating_moves_Move_Dice2: x.dice, + repeating_moves_Move_Bonus2: x.bonus + }); + }); +}); + +on("change:repeating_moves:move_db3", function() { + getAttrs(["repeating_moves_Move_DB3"], function(values) { + x = dbCalc(values.repeating_moves_Move_DB3); + setAttrs({ + repeating_moves_Move_Amount3: x.amount, + repeating_moves_Move_Dice3: x.dice, + repeating_moves_Move_Bonus3: x.bonus + }); + }); +}); + +on("change:repeating_moves:move_db4", function() { + getAttrs(["repeating_moves_Move_DB4"], function(values) { + x = dbCalc(values.repeating_moves_Move_DB4); + setAttrs({ + repeating_moves_Move_Amount4: x.amount, + repeating_moves_Move_Dice4: x.dice, + repeating_moves_Move_Bonus4: x.bonus + }); + }); +}); + +on("change:repeating_moves:move_db5", function() { + getAttrs(["repeating_moves_Move_DB5"], function(values) { + x = dbCalc(values.repeating_moves_Move_DB5); + setAttrs({ + repeating_moves_Move_Amount5: x.amount, + repeating_moves_Move_Dice5: x.dice, + repeating_moves_Move_Bonus5: x.bonus + }); + }); +}); + var statUp = function(){ getAttrs(["base_HP","HP","base_ATK","ATK","ATK_Stage","base_DEF","DEF","DEF_Stage","base_SPATK","SPATK","SPATK_Stage","base_SPDEF","SPDEF","SPDEF_Stage","base_SPEED","SPEED","SPEED_Stage"], function(v) { setAttrs({ @@ -226,66 +271,98 @@ on("change:repeating_moves:move_db", function() { {{^dis}} {{^skill}} - + {{#AC}} - + {{/AC}} {{^AC}} - + {{/AC}} - - + + {{#damage}} {{^damage2}} -- -- -- -- {{/damage2}} + + + + {{/damage2}} {{#damage2}} + {{^damage3}} - + - + - + + + {{/damage3}} + {{#damage3}} + {{#roll}} + + - + - + - + + + + + + + + {{/roll}} + {{^roll}} + + + + + + + + + + + + + + + + {{/roll}} + {{/damage3}} {{/damage2}} - + {{/damage}} - + {{#effect}} - + {{/effect}} {{/skill}} {{#skill}} - - + + {{/skill}} {{/dis}} {{#dis}} - - + + {{#tar}} - + {{/tar}} - + {{/dis}}
{{nick}} uses
{{name}}!
{{nick}} uses
{{name}}!
AC: {{AR}} ≥ {{AC}} + Target Evasion
AC: {{AR}} ≥ {{AC}} + Target Evasion
AC: No Check
AC: No Check
Type: {{Type}}
Frequency: {{Frequency}}
Type: {{Type}}
Frequency: {{Frequency}}
Damage: {{damage}} Crit: {{dmgcrit}}
Damage: {{damage}}Crit: {{dmgcrit}}
Roll for Hit Number: {{roll}}Second Damage Roll: {{AR2}} ≥ {{AC2}} + Target Evasion
Damage (Roll = 1):
{{damage}} Crit: {{dmgcrit}}
Damage (One Hit): {{damage}} Crit (Add into other Damage): {{dmgcrit}}
Damage (Roll = 2-3):
{{damage2}} Crit: {{dmgcrit2}}
Damage (Two Hits): {{damage2}}Crit (Add into other Damage): {{dmgcrit2}}
Roll for Number o' Hits: {{roll}}
Damage (Roll = 4-6):
{{damage3}} Crit: {{dmgcrit3}}
Damage (Roll = 1): {{damage}}Crit: {{dmgcrit}}
Damage (Roll = 7):
{{damage4}} Crit: {{dmgcrit4}}
Damage (Roll = 2-3): {{damage2}}Crit: {{dmgcrit2}}
Damage (Roll = 8):
{{damage5}} Crit: {{dmgcrit5}}
Damage (Roll = 4-6): {{damage3}}Crit: {{dmgcrit3}}
Damage (Roll = 7): {{damage4}}Crit: {{dmgcrit4}}
Damage (Roll = 8): {{damage5}}Crit: {{dmgcrit5}}
First Turn: {{damage}}Crit: {{dmgcrit}}
Second Turn: {{damage2}}Crit: {{dmgcrit2}}
Third Turn: {{damage3}}Crit: {{dmgcrit3}}
Fourth Turn: {{damage4}}Crit: {{dmgcrit4}}
Fifth+ Turn: {{damage5}}Crit: {{dmgcrit5}}
Damage Category: {{dmgcat}}Damage Category: {{dmgcat}}
Range: {{range}}Range: {{range}}
Effect: {{effect}}Effect: {{effect}}
{{nick}}:
Rolling {{skill}}
Result: {{SL}}
{{nick}}:
Rolling {{skill}}
Result: {{SL}}
{{dis}}:
{{name}}
Frequency: {{freq}}
{{dis}}:
{{name}}
Frequency: {{freq}}
Target: {{tar}}
Target: {{tar}}
Description: {{desc}}
Description: {{desc}}
@@ -694,8 +771,8 @@ on("change:repeating_moves:move_db", function() { Damage Rolls: -