diff --git a/Alien Roleplaying Game/translations/fr.json b/Alien Roleplaying Game/translations/fr.json index 1eebd7bb12..ac0909c22f 100644 --- a/Alien Roleplaying Game/translations/fr.json +++ b/Alien Roleplaying Game/translations/fr.json @@ -1,295 +1,295 @@ { - "character": "Personnage", - "ship": "Vaisseau", - "xeno": "Xéno", - "hostile": "Ennemis", - "personal-agenda-u": "Objectifs personnels", - "personal-agenda-place": "Objectifs personnels", - "character-name-u": "Nom", - "character-name-place": "Nom du personnage", + "character": "Character", + "ship": "Ship", + "xeno": "Xeno", + "hostile": "Hostile", + "personal-agenda-u": "Personal Agenda", + "personal-agenda-place": "Personal Agenda", + "character-name-u": "Character Name", + "character-name-place": "Character Name", "talents-u": "Talents", - "talent-one-name.place": "Nom du premier talent", - "talent-one-description.place": "Description du premier talent", - "talent-two-name.place": "Nom du deuxième talent", - "talent-two-description.place": "Description du deuxième talent", - "talent-three-name.place": "Nom du troisième talent", - "talent-three-description.place": "Description du troisième talent", - "talent-four-name.place": "Nom du quatrième talent", - "talent-four-description.place": "Description du quatrième talent", - "talent-five-name.place": "Nom du cinquième talen", - "talent-five-description.place": "Description du cinquième talent", - "talent-six-name.place": "Nom du sixième talent", - "talent-six-description.place": "Description du sixième talent", - "talent-seven-name.place": "Nom du septième talent", - "talent-seven-description.place": "Description du septième talent", - "talent-eight-name.place": "Nom du huitième talent", - "talent-eight-description.place": "Description du huitième talent", - "career-u": "Carrière", - "career-place": "Carrière", - "relationships-u": "Relations", - "buddy-u": "Pote :", - "rival-u": "Rival :", - "roll-buttons-u": "Lancer les dés", + "talent-one-name.place": "Talent one name", + "talent-one-description.place": "Talent one description", + "talent-two-name.place": "Talent two name", + "talent-two-description.place": "Talent two description", + "talent-three-name.place": "Talent three name", + "talent-three-description.place": "Talent three description", + "talent-four-name.place": "Talent four name", + "talent-four-description.place": "Talent four description", + "talent-five-name.place": "Talent five name", + "talent-five-description.place": "Talent five description", + "talent-six-name.place": "Talent six name", + "talent-six-description.place": "Talent six description", + "talent-seven-name.place": "Talent seven name", + "talent-seven-description.place": "Talent seven description", + "talent-eight-name.place": "Talent eight name", + "talent-eight-description.place": "Talent eight description", + "career-u": "Career", + "career-place": "Career", + "relationships-u": "Relationships", + "buddy-u": "Buddy: ", + "rival-u": "Rival: ", + "roll-buttons-u": "Roll Buttons", "1d3-u": "1d3", "1d6-u": "1d6", "12d6d3-u": "2d6", "2d6-u": "2d6", "3d6-u": "3d6", "d66-u": "d66", - "panic-u": "Panique", - "panic-desc": "Lors que la Tension devient trop forte vous risquez de paniquer et devez effectuer un test de Panique : un D6 plus votre niveau actuel de Stress, puis consultez la table de livre de base page 105.", - "initiative-card-u": "Initiative : carte", - "initiative-card-desc": "Initiative : utilisez le bouton Carte pour saisir votre carte d'initiative. Veillez à bien sélectionner votre jeton avant de cliquer pour que l'initiative vous soit assignée correctement.", - "initiative-dice-u": "Initiative : Dés", - "initiative-dice-desc": "Initiative : utilisez le bouton dés pour déterminer votre initiative, le MJ vous demandera peut-être de changer les dés dans l'onglet configuration. Veillez à bien sélectionner votre jeton avant de cliquer pour que l'initiative vous soit assignée correctement.", - "base-dice-u": "Dés de base", + "panic-u": "Panic", + "panic-desc": "Tension that grows too strong can explode into a wild panic; Panic roll is a D6 plus your current Stress level. Read results from the table in the Player manual.", + "initiative-card-u": "Initiative: Card", + "initiative-card-desc": "Initiative: Card button to enter your drawn intitiative card. Make sure you select your token before rolling to automatically assign the initivative.", + "initiative-dice-u": "Initiative: Dice", + "initiative-dice-desc": "Initiative: Dice button to roll for your initiative, the GM may ask you to change the dice rolled in the configuraiton tab. Make sure you select your token before rolling to automatically assign the initivative.", + "base-dice-u": "Base Dice", "base": "Base", - "stress-dice-u": "Dés de stress", + "stress-dice-u": "Stress Dice", "stress": "Stress", - "stress-level-u": "Niveau de stress", - "close-combat-u": "Combat rapproché", - "experience-points-u": "Points d'experience", - "health-u": "Santé", - "heavy-machinery-u": "Machines lourdes", - "strength-u": "Force", - "stamina-u": "Endurance", - "make-roll-secret-u": "Jet secret", + "stress-level-u": "Stress Level", + "close-combat-u": "Close Combat", + "experience-points-u": "Experience Points", + "health-u": "Health", + "heavy-machinery-u": "Heavy Machinery", + "strength-u": "Strength", + "stamina-u": "Stamina", + "make-roll-secret-u": "Make Roll Secret", "secret-roll-u": "Secret", - "story-points-u": "Points de récit", - "radiation-u": "Radiations", - "ranged-combat-u": "Combat à distance", + "story-points-u": "Story Points", + "radiation-u": "Radiation", + "ranged-combat-u": "Ranged Combat", "observation-u": "Observation", - "tiny-items-u": "Objets minuscules", - "odds-and-ends-place": "Bric à brac", - "mobility-u": "Mobilité", - "skill-xeno-desc": "Les Tests de Compétences pour les Ennemis \nn'utilisent que le niveau de Compétence,\nvérifiez que les attributs de l'onglet personnage\ndes ennemis sont tous à 0.", - "agility-u": "Agilité", - "attributes-u": "Attributs", - "wits-u": "Esprit", - "survival-u": "Survie", - "critical-injuries-u": "Blessures critiques", - "critical-injuries-place": "Blessures critiques", - "piloting-u": "Pilotage", + "tiny-items-u": "Tiny Items", + "odds-and-ends-place": "odds and ends", + "mobility-u": "Mobility", + "skill-xeno-desc": "Skill rolls for Hostiles uses only the skill level,\nplease ensure that the Character tab attributes\nare all set to 0 for Hostiles.", + "agility-u": "Agility", + "attributes-u": "Attributes", + "wits-u": "Wits", + "survival-u": "Survival", + "critical-injuries-u": "Critical Injuries", + "critical-injuries-place": "Critical Injuries", + "piloting-u": "Piloting", "comtech-u": "Comtech", "Comtech-u": "Comtech", - "signature-item-u": "Objet fétiche", - "signature-item-place": "Objet fétiche", - "command-u": "Commandement", - "empathy-u": "Empathie", - "medical-aid-u": "Soins médicaux", - "gear-u": "Équipement", - "item-place": "Objet", - "item-1-place": "Objet 1", - "item-2-place": "Objet 2", - "item-3-place": "Objet 3", - "item-4-place": "Objet 4", - "item-5-place": "Objet 5", - "item-6-place": "Objet 6", - "item-7-place": "Objet 7", - "item-8-place": "Objet 8", - "conditions-u": "États", - "starving-u": "Affamé·e", - "dehydrated-u": "Déhydraté·e", - "exhausted-u": "Épuisé·e", - "freezing-u": "Gelé·e", + "signature-item-u": "Signature Item", + "signature-item-place": "Signature Item", + "command-u": "Command", + "empathy-u": "Empathy", + "medical-aid-u": "Medical Aid", + "gear-u": "Gear", + "item-place": "Item", + "item-1-place": "Item 1", + "item-2-place": "Item 2", + "item-3-place": "Item 3", + "item-4-place": "Item 4", + "item-5-place": "Item 5", + "item-6-place": "Item 6", + "item-7-place": "Item 7", + "item-8-place": "Item 8", + "conditions-u": "Conditions", + "starving-u": "Starving", + "dehydrated-u": "Dehydrated", + "exhausted-u": "Exhausted", + "freezing-u": "Freezing", "manipulation-u": "Manipulation", - "armor-u": "Protection", - "encumbrance-u": "Encombrement", + "armor-u": "Armor", + "encumbrance-u": "Encumbrance", "encumbrance-u-abbr": "ENC", - "weapons-u": "Armes", - "weapon-one-name-place": "Nom de la première arme", - "weapon-two-name-place": "Nom de la deuxième arme", - "weapon-three-name-place": "Nom de la troisième arme", - "weapon-four-name-place": "Nom de la quatrième arme", - "weapon-five-name-place": "Nom de la cinquième arme", - "weapon-six-name-place": "Nom de la sixième arme", - "attack-u": "Attaque", + "weapons-u": "Weapons", + "weapon-one-name-place": "Weapon one name", + "weapon-two-name-place": "Weapon two name", + "weapon-three-name-place": "Weapon three name", + "weapon-four-name-place": "Weapon four name", + "weapon-five-name-place": "Weapon five name", + "weapon-six-name-place": "Weapon six name", + "attack-u": "Attack", "bonus-u": "Bonus", - "damage-u": "Dégâts", - "engaged-u": "Contact", - "short-u": "Courte", - "medium-u": "Moyenne", - "long-u": "Longue", - "extreme-u": "Extrême", - "range-u": "Portée", - "use-close-combat-title": "Combat rapproché", - "cc-title": "CR", - "use-ranged-combat-title": "Combat à distance", - "rc-title": "CD", - "comment-desc-notes-place": "Commentaire/description/notes ...", - "consumables-u": "Consommables", - "consumable-u": "Consommable", - "supplyroll-u": "Test de Réserve", + "damage-u": "Damage", + "engaged-u": "Engaged", + "short-u": "Short", + "medium-u": "Medium", + "long-u": "Long", + "extreme-u": "Extreme", + "range-u": "Range", + "use-close-combat-title": "Close combat", + "cc-title": "CC", + "use-ranged-combat-title": "Ranged combat", + "rc-title": "RC", + "comment-desc-notes-place": "Comment/description/notes...", + "consumables-u": "Consumables", + "consumable-u": "Consumable", + "supplyroll-u": "Supply roll", "air-u": "Air", - "food-u": "Nourriture", - "power-u": "Énergie", - "water-u": "Eau", + "food-u": "Food", + "power-u": "Power", + "water-u": "Water", "building-betterworlds-u": "\"Building Better Worlds\"", - "template-bonus-u": "Bonus : ", - "template-dice-u": "Dés :", - "template-damage-u": "Dégâts : ", - "none-place": "Aucun", - "weight-u": "Poids", - "weight-u-abbr": "P.", - "pack-mule-u": "Cheval de trait", - "overencumbered-u": "Encombré", - "overencumbered-title": "Vous pouvez temporairement porter le double de votre limite d'encombrement, c'est-à-dire un nombre d'objets égal à FORCE x 4. Lorsque vous êtes encombré de la sorte, vous devez réussir un test de MOBILITÉ lorsque vous voulez courir ou ramper lors d'un Round de combat (voir page 89). En cas d'échec, vous devez lâcher ce que vous portez ou rester immobile.", - "overloaded-u": "Surchargé", - "overloaded-title": "Si vous portez plus du double de votre limite normal d'encombrement, vous êtes considéré comme surchargé et vous ne pouvez plus vous déplacer. ", - "internal-modules-u": "MODULES INTERNES", - "ship-name-u": "Nom", - "ship-manufacturer-u": "Constructeur", - "ship-ai-u": "I.A.", - "ship-crew-u": "Équipage", - "ship-passengers-u": "Passagers", - "ship-length-u": "Longueur", - "ship-ftl-rating-u": "Cadence Supraluminique", + "template-bonus-u": "Bonus: ", + "template-dice-u": "Dice: ", + "template-damage-u": "Damage: ", + "none-place": "None", + "weight-u": "Weight", + "weight-u-abbr": "WT", + "pack-mule-u": "Pack mule", + "overencumbered-u": "Over-encumbered", + "overencumbered-title": "You can temporarily carry up to twice your normal encumbrance limit, i.e. STRENGTH x 4 items. If over-encumbered, you must make a MOBILITY roll when you want to run or crawl in a Round of combat (see page 89). If you fail, you must either drop what you are carrying, or stay put.", + "overloaded-u": "Overloaded", + "overloaded-title": "If you carry more that twice your normal encumbrance limit, you are overloaded and cannot move. ", + "internal-modules-u": "INTERNAL MODULES", + "ship-name-u": "Name", + "ship-manufacturer-u": "Manufacturer", + "ship-ai-u": "AI", + "ship-crew-u": "Crew", + "ship-passengers-u": "Passengers", + "ship-length-u": "Length", + "ship-ftl-rating-u": "FTL Rating", "ship-signature-u": "Signature", - "ship-thrusters-u": "Propulseurs", - "ship-hull-u": "Coque", - "ship-armor-u": "Protection", - "clear": "Nettoyer", - "hullpoints-missing": "Aucun point de coque saisi", - "ships-log-u": "JOURNAL DE BORD", + "ship-thrusters-u": "Thrusters", + "ship-hull-u": "Hull", + "ship-armor-u": "Armor", + "clear": "Clear", + "hullpoints-missing": "No hull points entered", + "ships-log-u": "SHIP'S LOG", "date": "Date", - "location": "Lieu", - "size-u": "Taille", - "size-u-desc": "Taille", - "min-comp-dmg-u": "AVARIE MINEUR", - "effect-u": "EFFET", - "maj-comp-dmg-u": "AVARIE MAJEUR", - "upgrades-u": "AMÉLIORATIONS", - "armaments-u": "ARMEMENTS", - "armament1-name-place": "Nom de l'armement I", - "armament2-name-place": "Nom de l'armement II", - "armament3-name-place": "Nom de l'armement III", - "armament4-name-place": "Nom de l'armement IV", - "armament5-name-place": "Nom de l'armement V", - "armament6-name-place": "Nom de l'armement VI", - "max-range-u": "Portée max", + "location": "Location", + "size-u": "Size", + "size-u-desc": "Size", + "min-comp-dmg-u": "MINOR COMPONENT DAMAGE", + "effect-u": "EFFECT", + "maj-comp-dmg-u": "MAJOR COMPONENT DAMAGE", + "upgrades-u": "UPGRADES", + "armaments-u": "ARMAMENTS", + "armament1-name-place": "Armament I name", + "armament2-name-place": "Armament II name", + "armament3-name-place": "Armament III name", + "armament4-name-place": "Armament IV name", + "armament5-name-place": "Armament V name", + "armament6-name-place": "Armament VI name", + "max-range-u": "Max Range", "range-contact-u": "Contact", - "ranged-combat-abbr-u": "CàD", + "ranged-combat-abbr-u": "RC", "countermeasure-abbr-u": "CM", - "use-countermeasure-title": "Contremesure", - "gunner-ranged-u": "CàD artilleur", - "gunner-stress-u": "Stress artilleur", - "target-range-u": "Distance de la cible", - "gunner-comment-desc-notes-place": "Nom de l'artilleur / Commentaires / Description / Notes...", - "template-success": "Réussite : ", - "template-stress": "Stress : ", - "template-panic": "Panique : ", - "template-bonus": "Bonus : ", - "template-dice": "Dés : ", - "template-damage": "Dommage : ", + "use-countermeasure-title": "Countermeasure", + "gunner-ranged-u": "Gunner Ranged", + "gunner-stress-u": "Gunner stress", + "target-range-u": "Target Range", + "gunner-comment-desc-notes-place": "Gunner name / Comment / Description / Notes...", + "template-success": "Success: ", + "template-stress": "Stress: ", + "template-panic": "Panic: ", + "template-bonus": "Bonus: ", + "template-dice": "Dice: ", + "template-damage": "Damage: ", "configuration": "Configuration", - "config-enable-encumbrance-desc": "Ajoute les champs P. (Poids), # (nombre) and Enc (Encombrement) à l'inventaire ainsi qu'un champ Poids aux armes. Chaque groupe de 4 Réserve de nourriture ou d'eau dans la section Consommables compteront pour 1 article.", - "config-enable-encumbrance": "Activer le poids et le calcul de l'encombrement", - "changelog": "Journal des modifications", - "config-gearrepeatingonly": "Utiliser uniquement la section répétitive pour l'équipement", - "config-gearrepeatingonly-desc": "Supprime les lignes fixes 1 à 8 de l'équipement, ne laissant plus que l'ajout de lignes dynamiques. Activer cette option n'effacera ou supprimera pas les données des lignes statiques. Note, les lignes statiques continueront d'être comptabilisées dans les calcul de l'encombrement ! ", - "config-squareinput": "Utiliser des champs de saisie plus carrés", - "config-squareinput-desc": "Utilise des champs de saisies carrés à coins ronds au lieu de cercle. Ce changement est purement décoratif et n'as aucun effet sur le contenu des champs.", - "config-spacebackground": "Utiliser le fond étoilé", - "config-spacebackground-desc": "Si activé le fond des fiches affichera un ciel étoilé au lieu d'un fond noir.", - "config-initiativedice": "Dés à lancer pour l'initiative", - "config-initiativedice-desc": "Lorsque les lancés de dés remplace le tirage des cartes d'initiatives, vous pouvez sélectionner le type de dés à utiliser.", + "config-enable-encumbrance-desc": "Adds fields Wt (weight), # (amount) and Enc (encumbrance) to the Gear list, as well as a Weight option for weapons. Every 4 items of Food or Water in the Consumables section will count as 1 item.", + "config-enable-encumbrance": "Enable weights and calculated encumbrance", + "changelog": "Change log", + "config-gearrepeatingonly": "Only use repeating section for Gear", + "config-gearrepeatingonly-desc": "This will remove the static 1 - 8 rows in the Gear list, and only rely on the addition of dynamic rows. Enabling this will not delete or remove the data in the static rows. NB, the static list rows still count towards the encumbrance calculation! ", + "config-squareinput": "Use squarer input boxes", + "config-squareinput-desc": "Use squares with rounded corners instead of the circular input fields. Changing this has no effect on the data in the fields, it is only decorative.", + "config-spacebackground": "Use space background", + "config-spacebackground-desc": "If enabled will set the background to space with stars, disabled just black colour.", + "config-initiativedice": "Dice to roll for initiative", + "config-initiativedice-desc": "When rolling for initiative as an alternative to drawing cards, you can select which size of dice to use.", "dice-2d6": "2d6", "dice-1d10": "1d10", "dice-1d12": "1d12", "dice-1d20": "1d20", - "config-panicdesc": "Affichage des descriptions des effets de Panique", - "config-panicdesc-desc": "Si activé, la description des effets de Panique s'affichera dans avec le résultat du Test.", - "tough-u": "Robuste", - "config-healthcalculation": "Utiliser le calcul automatique de la Santé", - "config-healthcalculation-desc": "La Santé est calculée automatiquement à partir de l'attribut FORCE et du Talent Robuste (à cocher sur la fiche). Seul le nombre correspondant de cases à cocher s'afficheront dans la section Santé de la fiche.", - "config-enable-apirolls": "Activé les Jets d'API", - "config-enable-apirolls-desc": "Si activé, les Tests utiliseront les scripts d'API pour Alien RPG, permettant leur usage dans le chat. Les scripts doivent être, bien entendu, ajoutés à la partie. ", - "config-optionalspinners": "Utiliser des flèches dans les champs numériques (flèches haut et bas)", - "config-optionalspinners-desc": "Lorsque cette option est activée, des flèches vers le haut et vers le bas (spinner) apparaissent lors du survol des champs numériques, pour faciliter les petites augmentations ou diminutions (hors Attributs). ", - "config-permanentmods": "Activer les modificateurs de compétence permanents.", - "config-permanentmods-desc": "En ajoutant des modificateurs inclus automatiquement dans tous les Tests de Compétences, il n'est plus nécessaire de le faire manuellement à chaque Test. Le paramétrage d'un modificateur permanent apparaitra au survol du champs de saisie de la Compétence. Si elle est déscativée alors que des modificateurs sont toujours actif, il faut la réactiver pour les repasser à zéro.", - "species-name": "Nom de l'espèce", - "stage": "Stade", - "stealth": "Mode discret", + "config-panicdesc": "Include panic effect description in roll", + "config-panicdesc-desc": "When enabled, this will include the description of the panic effect of the specific roll.", + "tough-u": "Tough", + "config-healthcalculation": "Use automatically calculated Health", + "config-healthcalculation-desc": "The health is calculated automatically using the Strength attribute and the Tough talent (checkbox on sheet). Only the number of health bar boxes up to the calculated health is shown.", + "config-enable-apirolls": "Enable API rolls", + "config-enable-apirolls-desc": "When enabled, rolls will be using the API script for Alien RPG, allowing for in-chat pushing of rolls. The script needs to be added to the game, obviously. ", + "config-optionalspinners": "Use spinners in number fields (up and down arrows)", + "config-optionalspinners-desc": "When enabled up and down arrows (spinner) will appear when hovering over number fields, to make small increases or decreases easier (attributes excempted). ", + "config-permanentmods": "Enable permanent skill modifiers.", + "config-permanentmods-desc": "Gear and talents may provide permanent modifiers to skills, and some injuries will also afect skills over a period of time. By adding modifiers that are included in all skill rolls automatically, there would be no need to use the modifier popup every time. The permanent modifier config will appear on hover over the skill input field. If disabled and some modifiers still active, re-enable and set all to 0.", + "species-name": "Species Name", + "stage": "Stage", + "stealth": "Stealth", "combat": "Combat", - "speed": "Vitesse", - "skills": "Compétences", - "special-abilities": "Capacités Spéciales", - "cont-and-term": "Contrôle et Élimination", + "speed": "Speed", + "skills": "Skills", + "special-abilities": "Special Abilities", + "cont-and-term": "Containment & Termination", "notes": "Notes", - "signature-attacks": "Attaques spéciales", - "signature-attack-desc": "Les attaques spéciales utilisent maintenant le bouton des Tests secrets", - "random-signature-attack-desc": "Les attaques spéciales utilisent maintenant le bouton des Tests secrets", - "armor-vs-fire": "Protection contre le feu", - "armor-vs": "Protection contre", - "acid-splash": "Éclaboussures d'acid", - "dice": "Dés", - "rolls": "Tests", - "signature-attack": "Attaque spéciale", - "random-attack-u": "Aléatoire", - "expand-u-abbr": "DEP.", - "collapse-u-abbr": "PLI.", - "expand-all": "Tout déplier", - "collapse-all": "Tout replier", - "template-base-damage": "Dégâts de base:", - "base-damage-desc": "Dégâts de base. Les 6 supplémentaires peuvent augmenter les dommages (actions d'éclat).", - "extra-damage-desc": "Dommages supplémentaires dus à une action d'éclat (optionnel)", - "copy": "Copier", - "xeno-signature-dice": "Dés. Effectue un lancer de dés séparé où les résultats des D6 seront additionnés.", - "xeno-signature-base": "Dés de base. Effectue un lancer de dés de base et affichera le nombre de succès (6 ou symboles cible).", - "xeno-signature-dmg": "Dégâts de base. Dégâts de base de l'attaque. Ils peuvent être augmentés par les actions d'éclats du Test de base.", + "signature-attacks": "Signature Attacks", + "signature-attack-desc": "Signature attacks now follow the Secret rolls button", + "random-signature-attack-desc": "Signature attacks now follow the Secret rolls button", + "armor-vs-fire": "Armor vs Fire", + "armor-vs": "Armor vs", + "acid-splash": "Acid splash", + "dice": "Dice", + "rolls": "Rolls", + "signature-attack": "Signature Attack", + "random-attack-u": "Random", + "expand-u-abbr": "EXP.", + "collapse-u-abbr": "COL.", + "expand-all": "Expand all", + "collapse-all": "Collapse all", + "template-base-damage": "Base dmg:", + "base-damage-desc": "Base damage. Additional damage can be achieved by rolling 6s (aka stunts).", + "extra-damage-desc": "Additional damage based on stunts (optional)", + "copy": "Copy", + "xeno-signature-dice": "Dice. This will make a separate roll with D6 that will be summed up.", + "xeno-signature-base": "Base dice. This will make a roll using base dice, and count the successes (6s or Crosshair icons).", + "xeno-signature-dmg": "Base damage. This is the base damage of the attack. It may be increased by achieving stunts in the Base dice roll.", "xeno-abilities.place": "", "xeno-contterm.place": "", "xeno-notes.place": "", - "maximum-u-abbr": "Max :", - "attribute-abbr": "Attr.", - "skill-u": "Compétence", - "skill-abbr": "Comp.", - "supply-abbr": "Réserve", - "supply-u": "Réserve", + "maximum-u-abbr": "Max:", + "attribute-abbr": "Attr", + "skill-u": "Skill", + "skill-abbr": "Skill", + "supply-abbr": "Supply", + "supply-u": "Supply", "modifier-abbr": "Mod", - "strength-abbr-u": "FOR", + "strength-abbr-u": "STR", "agility-abbr-u": "AGI", - "wits-abbr-u": "ESP", + "wits-abbr-u": "WIT", "empathy-abbr-u": "EMP", - "custom-roll": "Test personnalisé", - "roll": "Test", - "radiation-damage": "Dégâts des radiations : Jetez les dés après avoir reçu de nouveaux points de radiation. ", - "radiation-dmg": "Dégâts des radiations : ", - "radiation-heal": "Récupération : éliminer un niveau de Rad par Quart et lancez un dé de stress, si vous obtenez un facehugger (1) le Rad n'est pas éliminé mais devient au contraire permanent.", - "rad-not-healed": "L'irradiation n'est pas soignée mais devient permanente.", - "rad-made-permanent": "Notez-le en noircissant entièrement la case de Rad sur votre fiche de personnage.", - "rad-permanent-never-heal": "L'irradiation permanente ne guérit jamais.", - "rad-healed": "Le point de Rad est récupéré.", - "rad-removal": "Notez-le en noircissant entièrement la case de Rad sur votre fiche de personnage.", - "permanent-modifier-desc": "Modificateur Permanent, s'applique à tous les Tests de compétences et prend en compte les bonus des équipements et des Talents. @{[skill_name]_mod}", - "permanent-modifier-add-desc": "Ajout au Modificateur permanent de cette compétence. @{[skill_name]_mod_add}", - "permanent-modifier-sub-desc": "Soustrait au Modificateur permanent de cette compétence. @{[skill_name]_mod_sub}", - "config-perm-modifier-label": "Modificateurs permanents activés", - "config-perm-modifier-desc": "Fournir une option pour ajouter un modificateur à tous les Tests de Compétences et représente les bonus des équipements et des Talents", - "modifiers": "Modificateurs", - "modifierquery-u": "Requête de Modificateurs", - "modifierquery-desc": "Utiliser la fenêtre de Requête de Modificateur pour les Tests", - "modifierquery-info": "Requête de Modificateurs. Si elle est active, la fenêtre de saisie des modificateurs s'affichera pour chaque Test. ", - "reset": "Réinitialiser", - "stress-included": "Inclure les dés de Stress. Les Tests de Talents pendront en compte les dés de Stress actuels. Ce qui est le cas de la plupart des Tests.", + "custom-roll": "Custom roll", + "roll": "Roll", + "radiation-damage": "Radiation Damage: Roll when after you receive additional radiation points. ", + "radiation-dmg": "Radiation damage: ", + "radiation-heal": "Radiation Heal: Roll when you recover from Radiation, one Rad point per shift. If it results in a facehugger your Rad becomes permanent.", + "rad-not-healed": "The Rad is not healed but instead becomes permanent.", + "rad-made-permanent": "Mark this by increasing your Permanent Rads on your character sheet.", + "rad-permanent-never-heal": "Permanent radiation can never be healed.", + "rad-healed": "The Rad is healed.", + "rad-removal": "Mark this by removing one Radiation point on your character sheet.", + "permanent-modifier-desc": "Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}", + "permanent-modifier-add-desc": "Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}", + "permanent-modifier-sub-desc": "Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}", + "config-perm-modifier-label": "Permanent modifiers enabled", + "config-perm-modifier-desc": "Provides an option to add a modifier to all rolls for each skill, and represents bonuses from gear or talents.", + "modifiers": "Modifiers", + "modifierquery-u": "Modifier Query", + "modifierquery-desc": "Use modifier query popup for rolls", + "modifierquery-info": "Modifier Query. When enabled will activate the popup asking for modifiers for each roll. ", + "reset": "Reset", + "stress-included": "Include Stress dice. The roll for the talent will also include the current Stress dice. This is the case for most rolls.", "permanent": "Permanent", - "permanent-abbr": "Perm.", - "steel-nerves": "Nerfs d'acier", - "activate-talent-roll": "Activer le Test de Talent", - "skill-supply-switch": "Bascule entre les Tests de Talent qui affectent les Compétences ou les Consommables, permettant différents comportement du modificateur. Les Consommables, ou les Tests de Réserve, respectent les règles, par exemple Appétit d'oiseau lance deux dés de moins que sa Réserve actuelle (minimum 1 dé).", - "other": "Autre", - "token-init-u": "Jeton d'initiative", - "token-init-desc-u": "Jeton d'initiative. À utiliser quand l'Initiative n'est pas liée à un jeton du tableau d'Initiative, évite également l'affichage de messages erreurs quand le jeton n'est pas sélectionné.", - "token-init-abbr-u": "Jeton Init.", - "panic-6": "JE TIENS LE COUP. Vous parvenez à maîtriser vos nerfs. Tout juste.", - "panic-7": "TRESSAILLEMENT NERVEUX. Votre NIVEAU DE STRESS et celui de tous les PJ amicaux situés à COURTE portée de vous augmentent de 1.", - "panic-8": "TREMBLEMENT. Vous êtes pris d'incoercibles tremblements. Tous les tests de compétence utilisant l'AGILITÉ subissent un modificateur de -2 jusqu'à ce que votre panique s'arrête.", - "panic-9": "OBJET LÂCHÉ. Le stress, l'affolement ou la soudaine prise de conscience (vous allez tous mourir de toute façon !) vous fait lâcher une arme ou un autre objet important, choisi par Maman. Votre NIVEAU DE STRESS augmente de 1.", - "panic-10": "FIGÉ. La peur ou le stress vous paralyse pendant un Round, et vous perdez votre action lente suivante. Votre NIVEAU DE STRESS et celui de tous les PJ amicaux situés à COURTE portée de vous augmentent de 1.", - "panic-11": "TOUS AUX ABRIS ! Vous devez utiliser votre prochaine action pour vous éloigner du danger et trouver un endroit sûr si possible. Vous avez le droit de faire un test de pour battre en retraite (cf. page 93) en cas d’ennemi au CONTACT. Votre NIVEAU DE STRESS baisse de 1, mais celui de tous les PJ amicaux situés à COURTE portée de vous augmente de 1. Au bout d'un Round, vous recommencez à agir normalement.", - "panic-12": "HURLEMENT. Vous hurlez à pleins poumons pendant un Round et perdez votre action lente NIVEAU DE STRESS baisse de 1, mais tout personnage amical qui vous entend baisse de 1, mais tout personnage amical qui vous entend hurler doit immédiatement effectuer un test de Panique.", - "panic-13": "FUITE. Vous n'en pouvez plus. Vous devez fuir en lieu sûr et une fois à l'abri, vous n'en bougez plus. Vous n'attaquez personne et ne tentez rien de dangereux. Vous n'avez pas le droit à un test de MOBILITÉ pour battre en retraite (cf. page 93) en cas d’ennemi au CONTACT lorsque vous fuyez. Votre NIVEAU DE STRESS baisse de 1, mais tout personnage amical qui vous voit vous enfuir doit immédiatement faire un test de Panique.", - "panic-14": "PSYCHOSE. Vous devez immédiatement attaquer la personne ou la créature la plus proche, amicale ou non. Vous ne vous arrêterez pas tant que vous ou votre cible n'êtes pas Brisé. Tout\npersonnage amical qui assiste à votre crise meurtrière doit immédiatement faire un test de Panique.", - "panic-15": "CATATONIE. Vous vous écroulez et vous ne pouvez plus ni bouger ni parler, les yeux perdus dans le vide." + "permanent-abbr": "Perm", + "steel-nerves": "Nerves of steel", + "activate-talent-roll": "Activate talent roll", + "skill-supply-switch": "Switch between talent rolls affecting skills or consumables, allowing different modifier behaviour for each. Consumables, or Supply rolls, adhere to the rules for e.g. Light Eater with -2 dice but minimum 1 die.", + "other": "Other", + "token-init-u": "Token Initiative", + "token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.", + "token-init-abbr-u": "Token Init.", + "panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.", + "panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.", + "panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.", + "panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.", + "panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.", + "panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.", + "panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.", + "panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.", + "panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.", + "panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion." }