Recharges on a long rest (4 recharge on a short rest if lvl 20).Aufgefüllt nach langer Rast(Es werden 4 bei kurzer Rast aufgefüllt, falls lvl 20).Recharge après un repos long (4 recharges après un repos court au niv 20).Восстанавливаются после продолжительного отдыха (4 ячейки после короткого отдыха на 20 уровне).
Recharges on a long or short rest and are all of the same levelAufgefüllt nach kurzer oder langer Rast und alle sind vom selben LevelRecharge après un repos court ou long et ont tous le même niveauВосстанавливаются после продолжительного или короткого отдыха
Disadvantage on ability checksDisadvantage on ability checksDisadvantage on ability checksDisadvantage on ability checks
2
Speed halvedSpeed halvedSpeed halvedSpeed halved
3
Disadvantage on attack rolls and saving throwsDisadvantage on attack rolls and saving throwsDisadvantage on attack rolls and saving throwsDisadvantage on attack rolls and saving throws
4
Hit point maximum halvedHit point maximum halvedHit point maximum halvedHit point maximum halved
5
Speed reduced to 0Speed reduced to 0Speed reduced to 0Speed reduced to 0
Traits not enabled yetTraits not enabled yetLes Traits ne sont pas encore implémentésЧерты в разработке
TraitsMerkmaleTraitsЧерты
The mere presence of a legendary creature can have strange and wondrous effects on its environment, as noted in this section. Regional effects end abruptly or dissipate over time when the legendary creature dies.The mere presence of a legendary creature can have strange and wondrous effects on its environment, as noted in this section. Regional effects end abruptly or dissipate over time when the legendary creature dies.La seule présence d'une créature légendaire peut avoir des effets mystérieux et étonnants sur son environnement, comme indiqué dans cette section. Les effets régionaux cessent de manière abrupte et immédiate ou se dissipent avec le temps quand la créature meurt.Одно лишь присутствие легендарного существа способно оказывать магическое влияние на окружающее его пространство. Эффекты окружения прекращаются мгновенно или постепенно исчезают после смерти существа.
If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), the creature can use one of its lair action options, or forgo using any of them that round.If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), the creature can use one of its lair action options, or forgo using any of them that round.Si une créature légendaire possède une action de repaire, elle peut l'utiliser pour y exploiter la magie ambiante. Quand l'initiative arrive à 20 (perdant toutes les égalité d'initiative), la créature peut effectuer une des ses actions de repaire, ou choisir de ne pas en faire ce tour-ci.Если легендарное существо имеет логово, оно способно наделить его различными свойствами. При броске инициативы равном 20 существо при желании может использовать одно из свойств своего логова.
Save StatRettungsstatusStat de SauvХар-ка Спасброска
Save DmgSave DmgDmg SauvСБ Урон
Save Dmg TypeSave Dmg TypeType Dmg SauvТип урона СБ
On a successful saveBei erfolgreichen RettungswurfEn cas de sauvegarde réussieПри успешном броске
EffectsEffekteEffetsЭффекты
A legendary creature can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. A legendary creature regains spent legendary actions at the start of its turn. It isn't required to use its legendary actions, and it can't use them while incapacitated.A legendary creature can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. A legendary creature regains spent legendary actions at the start of its turn. It isn't required to use its legendary actions, and it can't use them while incapacitated.Une créature légendaire peut prendre 3 actions légendaires. Une seule action légendaire peut être utilisée à la fois et uniquement à la fin du tour d'une autre créature. Une créature légendaire regagne les actions légendaires qu'elle a dépensées au début de son tour. Une créature légendaire n'est pas obligée d'utiliser ses actions, et il lui est impossible de le faire si elle est incapable d'agir.Легендарное существо может иметь до 3 возможных легендарных действий. Легендарное действие используется только один раз в ход в конце хода существа. Перезарядка всех легендарных действий происходит в начале хода существа. Существо не обязано использовать свои легендарные действия. Кроме того, оно не может использовать такие действия, если находится без сознания.
Legendary Action NotesLegendary Action NotesNotes Actions LégendairesЗаметки по Легендарным Действиям
H. EncumberedH. EncumberedFort EncombréСил.Перегрузка
WeightWeightPoidsВес
EquipmentEquipmentEquipmentEquipment
ContentContentContentContent
QtyQtyQtéКлво
WeightWeightPoidsВес
TotalTotalLe totalВсего
AttackAttackAttackAttack
WeightWeightPoidsВес
EquipmentEquipmentEquipmentEquipment
ResourcesResourcesResourcesResources
Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.
AttachersAttachersAttachersAttachers
ClassClassClassClass
LevelLevelNiveauУровень
Hit diceHit diceDés de VieКость Хитов
SpellcastingSpellcastingSpellcastingSpellcasting
Custom nameCustom nameCustom nameCustom name
Class levelsClass levelsClass levelsClass levels
?
This will set the ability for saving throw DCs when importing a Spell or Attack. If "Add Casting Modifier" is also set on the importing item it will apply to the damage ability or heal ability as well.
Character Name on all roll templatesCharacter Name on all roll templatesCharacter Name on all roll templatesCharacter Name on all roll templates
Roll Advantage:
Initiative:
Break Initiative Ties:Break Initiative Ties:Utiliser Mod Dex si égalité d'Initiative:Отменить привязку инициативы:
Initiative Roll adds the selected token to the tracker (remove for tablets):Initiative Roll adds the selected token to the tracker (remove for tablets):Jet d'Init ajoute le token choisis au "Turn Order" (enlever pour tablettes):Бросок инициативы добавляет выделенный токен в "Порядок хода" (не планшет):
Show Target's AC on Attacks:Show Target's AC on Attacks:Montrer la CA de la cible sur les jets d'attaque:Показывать КБ цели при Атаке:
Show Target's Name on Attacks and Saves:Show Target's Name on Attacks and Saves:Montrer le nom de la cible sur les jets d'attaque et de sauvegarde:Указывать имя выделенной цели на шаблонах Атаки и Бросков:
Auto add a bonus/penalty to rolls made using the sheet macros. Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields, and the saving throw oneAutomatisches hinzufügen von Boni/Mali zu etlichen Würfen, die mit den Makros ausgeführt werden. Benutzung: du erhälst einen magischen Gegenstand, der dir +1 auf Rettungswürfe gibt, trage eine 1 in das Rettungswurf feld ein.Ajoute automatiquement un bonus/malus aux jets effectués à l'aide des macros de la fiche de Personnage. Utilisation: Vous trouvez un objet magique qui vous donne +1 à vos dommages, entrez 1 dans la case Dmg des Armes. Si vous êtes sous les effet du sort Bénediction, entrez "d4cs0cf0" dans les cases de jets d'attaque et de jets de sauvegardeАвтоматически добавляет бонус\штраф к броскам при помощи встроенных макросов. Пример использования: если вы нашли магический предмет, увеличивающий ваш бросок на 1, добавьте 1 в нужное поле.
Please see the wiki. You'll need to use a browser extension to change the css to show certain partsPlease see the wiki. You'll need to use a browser extension to change the css to show certain partsPlease see the wiki. You'll need to use a browser extension to change the css to show certain partsPlease see the wiki. You'll need to use a browser extension to change the css to show certain parts
Recharges on a long rest (4 recharge on a short rest if lvl 20).Aufgefüllt nach langer Rast(Es werden 4 bei kurzer Rast aufgefüllt, falls lvl 20).Recharge après un repos long (4 recharges après un repos court au niv 20).Восстанавливаются после продолжительного отдыха (4 ячейки после короткого отдыха на 20 уровне).
Recharges on a long or short rest and are all of the same levelAufgefüllt nach kurzer oder langer Rast und alle sind vom selben LevelRecharge après un repos court ou long et ont tous le même niveauВосстанавливаются после продолжительного или короткого отдыха
Disadvantage on ability checksDisadvantage on ability checksDisadvantage on ability checksDisadvantage on ability checks
2
Speed halvedSpeed halvedSpeed halvedSpeed halved
3
Disadvantage on attack rolls and saving throwsDisadvantage on attack rolls and saving throwsDisadvantage on attack rolls and saving throwsDisadvantage on attack rolls and saving throws
4
Hit point maximum halvedHit point maximum halvedHit point maximum halvedHit point maximum halved
5
Speed reduced to 0Speed reduced to 0Speed reduced to 0Speed reduced to 0
Traits not enabled yetTraits not enabled yetLes Traits ne sont pas encore implémentésЧерты в разработке
TraitsMerkmaleTraitsЧерты
The mere presence of a legendary creature can have strange and wondrous effects on its environment, as noted in this section. Regional effects end abruptly or dissipate over time when the legendary creature dies.The mere presence of a legendary creature can have strange and wondrous effects on its environment, as noted in this section. Regional effects end abruptly or dissipate over time when the legendary creature dies.La seule présence d'une créature légendaire peut avoir des effets mystérieux et étonnants sur son environnement, comme indiqué dans cette section. Les effets régionaux cessent de manière abrupte et immédiate ou se dissipent avec le temps quand la créature meurt.Одно лишь присутствие легендарного существа способно оказывать магическое влияние на окружающее его пространство. Эффекты окружения прекращаются мгновенно или постепенно исчезают после смерти существа.
If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), the creature can use one of its lair action options, or forgo using any of them that round.If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), the creature can use one of its lair action options, or forgo using any of them that round.Si une créature légendaire possède une action de repaire, elle peut l'utiliser pour y exploiter la magie ambiante. Quand l'initiative arrive à 20 (perdant toutes les égalité d'initiative), la créature peut effectuer une des ses actions de repaire, ou choisir de ne pas en faire ce tour-ci.Если легендарное существо имеет логово, оно способно наделить его различными свойствами. При броске инициативы равном 20 существо при желании может использовать одно из свойств своего логова.
Save StatRettungsstatusStat de SauvХар-ка Спасброска
Save DmgSave DmgDmg SauvСБ Урон
Save Dmg TypeSave Dmg TypeType Dmg SauvТип урона СБ
On a successful saveBei erfolgreichen RettungswurfEn cas de sauvegarde réussieПри успешном броске
EffectsEffekteEffetsЭффекты
A legendary creature can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. A legendary creature regains spent legendary actions at the start of its turn. It isn't required to use its legendary actions, and it can't use them while incapacitated.A legendary creature can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. A legendary creature regains spent legendary actions at the start of its turn. It isn't required to use its legendary actions, and it can't use them while incapacitated.Une créature légendaire peut prendre 3 actions légendaires. Une seule action légendaire peut être utilisée à la fois et uniquement à la fin du tour d'une autre créature. Une créature légendaire regagne les actions légendaires qu'elle a dépensées au début de son tour. Une créature légendaire n'est pas obligée d'utiliser ses actions, et il lui est impossible de le faire si elle est incapable d'agir.Легендарное существо может иметь до 3 возможных легендарных действий. Легендарное действие используется только один раз в ход в конце хода существа. Перезарядка всех легендарных действий происходит в начале хода существа. Существо не обязано использовать свои легендарные действия. Кроме того, оно не может использовать такие действия, если находится без сознания.
Legendary Action NotesLegendary Action NotesNotes Actions LégendairesЗаметки по Легендарным Действиям
H. EncumberedH. EncumberedFort EncombréСил.Перегрузка
WeightWeightPoidsВес
EquipmentEquipmentEquipmentEquipment
ContentContentContentContent
QtyQtyQtéКлво
WeightWeightPoidsВес
TotalTotalLe totalВсего
AttackAttackAttackAttack
WeightWeightPoidsВес
EquipmentEquipmentEquipmentEquipment
ResourcesResourcesResourcesResources
Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.
AttachersAttachersAttachersAttachers
ClassClassClassClass
LevelLevelNiveauУровень
Hit diceHit diceDés de VieКость Хитов
SpellcastingSpellcastingSpellcastingSpellcasting
Custom nameCustom nameCustom nameCustom name
Class levelsClass levelsClass levelsClass levels
?
This will set the ability for saving throw DCs when importing a Spell or Attack. If "Add Casting Modifier" is also set on the importing item it will apply to the damage ability or heal ability as well.
Character Name on all roll templatesCharacter Name on all roll templatesCharacter Name on all roll templatesCharacter Name on all roll templates
Roll Advantage:
Initiative:
Break Initiative Ties:Break Initiative Ties:Utiliser Mod Dex si égalité d'Initiative:Отменить привязку инициативы:
Initiative Roll adds the selected token to the tracker (remove for tablets):Initiative Roll adds the selected token to the tracker (remove for tablets):Jet d'Init ajoute le token choisis au "Turn Order" (enlever pour tablettes):Бросок инициативы добавляет выделенный токен в "Порядок хода" (не планшет):
Show Target's AC on Attacks:Show Target's AC on Attacks:Montrer la CA de la cible sur les jets d'attaque:Показывать КБ цели при Атаке:
Show Target's Name on Attacks and Saves:Show Target's Name on Attacks and Saves:Montrer le nom de la cible sur les jets d'attaque et de sauvegarde:Указывать имя выделенной цели на шаблонах Атаки и Бросков:
Auto add a bonus/penalty to rolls made using the sheet macros. Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields, and the saving throw oneAutomatisches hinzufügen von Boni/Mali zu etlichen Würfen, die mit den Makros ausgeführt werden. Benutzung: du erhälst einen magischen Gegenstand, der dir +1 auf Rettungswürfe gibt, trage eine 1 in das Rettungswurf feld ein.Ajoute automatiquement un bonus/malus aux jets effectués à l'aide des macros de la fiche de Personnage. Utilisation: Vous trouvez un objet magique qui vous donne +1 à vos dommages, entrez 1 dans la case Dmg des Armes. Si vous êtes sous les effet du sort Bénediction, entrez "d4cs0cf0" dans les cases de jets d'attaque et de jets de sauvegardeАвтоматически добавляет бонус\штраф к броскам при помощи встроенных макросов. Пример использования: если вы нашли магический предмет, увеличивающий ваш бросок на 1, добавьте 1 в нужное поле.
Please see the wiki. You'll need to use a browser extension to change the css to show certain partsPlease see the wiki. You'll need to use a browser extension to change the css to show certain partsPlease see the wiki. You'll need to use a browser extension to change the css to show certain partsPlease see the wiki. You'll need to use a browser extension to change the css to show certain parts