From 27dcb6d9b94861e61d82a64c66ece6f16a621391 Mon Sep 17 00:00:00 2001 From: "James C (aka Chuz)" Date: Sat, 25 Mar 2023 12:19:07 -0400 Subject: [PATCH] Initiate v.78 + spirits/vehicles dicepool bugfix Bugfix - Final(?) fix to Spirit and Vehicle dicepool bug. Spirit ranged/melee dicepools are set when the spirit is created (when force/type are changed and reset toggle is on). Vehicle pools are set when the sheet owner sets them. They will only change now if/when they are in grunt groups and the number of grunts change or the sheet owner changes the dicepool directly. --- Shadowrun Sixth World/CHANGELOG.md | 2 ++ Shadowrun Sixth World/Shadowrun6thEdition.css | 7 +++++++ Shadowrun Sixth World/Shadowrun6thEdition.html | 15 +++++++++------ 3 files changed, 18 insertions(+), 6 deletions(-) diff --git a/Shadowrun Sixth World/CHANGELOG.md b/Shadowrun Sixth World/CHANGELOG.md index e50182d71a..398807c526 100644 --- a/Shadowrun Sixth World/CHANGELOG.md +++ b/Shadowrun Sixth World/CHANGELOG.md @@ -1,5 +1,7 @@ Change Log ============================================== +**2023-03-27 ** v.77 Chuz (James Culp) + Bugfix - Final(?) fix to Spirit and Vehicle dicepool bug. Spirit ranged/melee dicepools are set when the spirit is created (when force/type are changed and reset toggle is on). Vehicle pools are set when the sheet owner sets them. They will only change now if/when they are in grunt groups and the number of grunts change or the sheet owner changes the dicepool directly. **2023-03-20 ** v.77 Chuz (James Culp) Bugfix - (?) Trying to fix some dicepool bugs on NPC and Vehicle sheets tied to grunt groups. Bugfix - Vehicle physical and matrix condition monitors weren't updating right on drag and drop diff --git a/Shadowrun Sixth World/Shadowrun6thEdition.css b/Shadowrun Sixth World/Shadowrun6thEdition.css index 546d4d12fa..5a5c18a030 100644 --- a/Shadowrun Sixth World/Shadowrun6thEdition.css +++ b/Shadowrun Sixth World/Shadowrun6thEdition.css @@ -4353,6 +4353,13 @@ input[name="attr_stats_toggle"][value="settings"] ~ .border-box .body .toggle-di display: none; } +input[name='attr_sheet_type'][value='spirit'] ~ .npc .body div.spirit.weapon-range .atk-dp-mod, +input[name='attr_sheet_type'][value='vehicle'] ~ .npc .body div.vehicle.weapon-range .atk-dp-mod, +input[name='attr_sheet_type'][value='spirit'] ~ .npc .body div.spirit.weapon-melee .atk-dp-mod, +input[name='attr_sheet_type'][value='vehicle'] ~ .npc .body div.vehicle.weapon-melee .atk-dp-mod { + display: none; +} + .npc .body div.weapon-range, .npc .body div.weapon-melee { width: 100% !important; } diff --git a/Shadowrun Sixth World/Shadowrun6thEdition.html b/Shadowrun Sixth World/Shadowrun6thEdition.html index 7e0e62de32..d45b8c35ad 100644 --- a/Shadowrun Sixth World/Shadowrun6thEdition.html +++ b/Shadowrun Sixth World/Shadowrun6thEdition.html @@ -3474,6 +3474,10 @@

Most Recent Updates

+ **2023-03-27 ** v.77 Chuz (James Culp) +
    +
  • ABugfix - Final(?) fix to Spirit and Vehicle dicepool bug. Spirit ranged/melee dicepools are set when the spirit is created (when force/type are changed and reset toggle is on). Vehicle pools are set when the sheet owner sets them. They will only change now if/when they are in grunt groups and the number of grunts change or the sheet owner changes the dicepool directly. +
**2023-03-20 ** v.77 Chuz (James Culp)
  • ABugfix - (?) Trying to fix some dicepool bugs on NPC and Vehicle sheets tied to grunt groups. @@ -4933,8 +4937,8 @@ -

    modifier

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@@ -5012,7 +5016,7 @@ -
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