diff --git a/Ironsworn-Starforged/translations/el.json b/Ironsworn-Starforged/translations/el.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/el.json +++ b/Ironsworn-Starforged/translations/el.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "
When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite",