diff --git a/5th Edition OGL by Roll20/translations/de.json b/5th Edition OGL by Roll20/translations/de.json index c14275ff8b..01d84b2223 100644 --- a/5th Edition OGL by Roll20/translations/de.json +++ b/5th Edition OGL by Roll20/translations/de.json @@ -484,22 +484,22 @@ "include_spell_desc:-u": "ENTHÄLT BEIM ANGRIFF ZAUBERBESCHREIBUNG:", "token_size-u": "TOKEN GRÖßE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u": "INITIATIVE STYLE:", - "query-attr-u": "QUERY ATTRIBUTE", - "custom-skills-u": "CUSTOM SKILLS", + "initiative-style:-u": "INITIATIVE STIL:", + "query-attr-u": "ABFRAGE ATTRIBUT", + "custom-skills-u": "EIGENE FÄHIGKEITEN", "weapon-u": "WAFFE", "armor-u": "RÜSTUNG", "other-u": "ANDERE", "source:-u": "QUELLE:", - "source-type:-u": "SOURCE TYPE:", - "racial": "Racial", - "class": "Class", - "feat": "Feat", - "other": "Other", - "partial": "Partial", - "show_all": "Show All", + "source-type:-u": "QUELLTYP:", + "racial": "Volk", + "class": "Klasse", + "feat": "Talent", + "other": "Sonstiges", + "partial": "Teilweise", + "show_all": "Alle anzeigen", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "SPRUCHSYMBOL:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", diff --git a/Bluebeard's Bride/translations/af.json b/Bluebeard's Bride/translations/af.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/af.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
\n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/cs.json b/Bluebeard's Bride/translations/cs.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/cs.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/da.json b/Bluebeard's Bride/translations/da.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/da.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/de.json b/Bluebeard's Bride/translations/de.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/de.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/el.json b/Bluebeard's Bride/translations/el.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/el.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/en.json b/Bluebeard's Bride/translations/en.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/en.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/es.json b/Bluebeard's Bride/translations/es.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/es.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/fr.json b/Bluebeard's Bride/translations/fr.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/fr.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/he.json b/Bluebeard's Bride/translations/he.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/he.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/it.json b/Bluebeard's Bride/translations/it.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/it.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/ja.json b/Bluebeard's Bride/translations/ja.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/ja.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/ko.json b/Bluebeard's Bride/translations/ko.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/ko.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/nl.json b/Bluebeard's Bride/translations/nl.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/nl.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/pl.json b/Bluebeard's Bride/translations/pl.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/pl.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/pt.json b/Bluebeard's Bride/translations/pt.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/pt.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/ru.json b/Bluebeard's Bride/translations/ru.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/ru.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/sv.json b/Bluebeard's Bride/translations/sv.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/sv.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/tr.json b/Bluebeard's Bride/translations/tr.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/tr.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/zh.json b/Bluebeard's Bride/translations/zh.json new file mode 100644 index 0000000000..e00a5e46cc --- /dev/null +++ b/Bluebeard's Bride/translations/zh.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "The Sisters", + "sisterly-bonds": "Sisterly Bonds", + "wedding-prep": "Wedding Prep", + "animus": "Animus", + "Animus": "Animus", + "animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.", + "fatale": "Fatale", + "Fatale": "Fatale", + "fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.", + "mother": "Mother", + "Mother": "Mother", + "mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ", + "virgin": "Virgin", + "Virgin": "Virgin", + "virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ", + "witch": "Witch", + "Witch": "Witch", + "witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ", + "shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.
    \n Use the following prompts to help describe what happens to the Bride:\n ", + "shattered-options": "\n
  • Answer with what you find frightening.
  • \n
  • Illuminate the horror in beauty as well as gore.
  • \n
  • Decribe interesting details using all five senses.
  • \n ", + "stats": "Stats", + "blood": "blood", + "carnality": "carnality", + "resilience": "resilience", + "face": "Face", + "the-brute": "The Brute", + "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", + "the-rooster": "The Rooster", + "the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…", + "the-rooster-options": "
  • is carried out to the letter and then some.
  • \n
  • is overwhelming and carried out sloppily.
  • \n
  • is not something they can do, and a third party steps in to carry it out.
  • ", + "the-shield": "The Shield", + "the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.", + "the-dancer": "The Dancer", + "the-dancer-desc": "Remove a piece of your clothing to care for someone.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.", + "the-mistress": "The Mistress", + "the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ", + "the-spider": "The Spider", + "the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ", + "the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ", + "the-bear": "The Bear", + "the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ", + "the-kingmaker": "The Kingmaker", + "the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ", + "the-martyr": "The Martyr", + "the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ", + "the-lily": "The Lily", + "the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you care for someone by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ", + "the-moth": "The Moth", + "the-moth-desc": "\n When you investigate a mysterious object by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ", + "the-victim": "The Victim", + "the-victim-desc": "\n When you caress a horror by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ", + "the-medium": "The Medium", + "the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ", + "the-reaper": "The Reaper", + "the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ", + "the-viper": "The Viper", + "the-viper-desc": "\n When you care for a servant by poisoning them with\n your lies, they choke on your words and die.\n ", + "reset-trauma": "reset Trauma", + "trauma": "Trauma", + "sisterly-bonds-desc": "You trust your sisters… for the most part, but…", + "weddinganimus-1": "What are the Bride's hands like?", + "weddingfatale-1": "What does the Bride's mouth look like?", + "weddingmother-1": "What is the Bride's figure like?", + "weddingvirgin-1": "What do the Bride's eyes look like?", + "weddingwitch-1": "What is the Bride's hair like?", + "weddinganimus-2": "What weakness do you give away when others hold your hand?", + "weddingfatale-2": "How do others keep her quiet?", + "weddingmother-2": "What do others wish was different about it?", + "weddingvirgin-2": "How do others know you want them when they gaze into your eyes?", + "weddingwitch-2": "How do others like you to wear it?", + "leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?", + "gesture": "When you first met, what loving gesture did Bluebeard make that won you over?", + "gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?", + "trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?", + "The Moves": "The Moves", + "hasthering": "has the ring.", + "Maiden Moves": "Maiden Moves", + "care-for-someone": "Care for Someone", + "care-for-someone-desc": "\n When you care for someone (servant or horror), you ease their suffering\n and bridle their torment.\n ", + "care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ", + "investigate-a-mysterious-object": "Investigate a Mysterious Object", + "investigate-a-mysterious-object-desc": "\n When you investigate a mysterious object from a room, ask two:\n ", + "investigate-a-mysterious-object-options": "\n
  • Whose item is this?
  • \n
  • What memories does this item hold?
  • \n
  • What about this item is odd or uncanny?
  • \n
  • Why did Bluebeard keep this item?
  • \n ", + "take-stock": "Take Stock", + "take-stock-desc": "When you take stock of a tense situation, ask one:", + "take-stock-options": "\n
  • What stalks the Bride from the shadows?
  • \n
  • What traps have been laid for the Bride?
  • \n
  • What does this place demand of the Bride?
  • \n
  • What horror here is hidden from the Bride?
  • \n ", + "ring-moves": "Ring Moves", + "shiver-from-fear": "Shiver from Fear", + "shiver-from-fear-desc": "\n When you shiver from fear, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ", + "shiver-from-fear-options": "\n
  • It infects the Bride with its perversion.
  • \n
  • It has the Bride in its clutches right now.
  • \n
  • It speaks to you. Take one trauma… Just you, Sister.
  • \n ", + "movename-caress": "Caress a Horro", + "trigger-caress": "When you Caress a Horror, roll +Blood.", + "hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.", + "partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.", + "caress-a-horror-desc": "\n When you caress a horror, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ", + "caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ", + "movename-violence": "Dirty Yourself with Violence", + "trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.", + "hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them", + "partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot", + "dirty-yourself-with-violence": "\n \n ", + "dirty-yourself-with-violence-desc": "\n When you dirty yourself with violence, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ", + "dirty-yourself-with-violence-options": "\n
  • Disable them
  • \n
  • Silence them
  • \n
  • Mutilate them
  • \n ", + "dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ", + "dirty-yourself-with-violence-options2": "\n
  • Your vulnerability opens you up to trauma
  • \n
  • Your carelessness leaves you in a bad spot
  • \n ", + "movename-cryout": "Cry Out for Help", + "trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.", + "hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.", + "partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.", + "cry-out-for-help-desc": "\n When you break down and cry out for help, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ", + "give-up-the-ring": "Give Up the Ring", + "give-up-the-ring-desc": "\n When you voluntarily give up the ring, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ", + "exit-moves": "Exit Moves", + "escape": "Escape", + "escape-desc": "\n When you attempt to escape without propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ", + "propose-a-truth": "Propose a Truth", + "propose-a-truth-desc": "\n When you propose a truth about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ", + "propose-a-truth-desc2": "\n If it is a token of Faithfulness, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ", + "propose-a-truth-desc3": "\n If it is a token of Disloyalty, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ", + "the-bride": "The Bride", + "the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of Faithfulness and\n Disloyalty, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ", + "faithfulness": "faithfulness", + "disloyalty": "disloyalty", + "help": "Help", + "help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ", + "the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n Sisterly Bonds, and Wedding Preparation sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ", + "adding-a-new-sister": "Adding a New Sister", + "adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the Stats section, use the arrows\n next to each number to increase or decrease the stats. \n In the Face section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the Sisterly Bonds and Wedding Prep.\n ", + "stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring", + "stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ", + "stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the Trauma section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ", + "stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ", + "the-moves": "The Moves", + "the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ", + "the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ", + "isrolling": "is rolling" +} diff --git a/Bluebeard's Bride/translations/zu.json b/Bluebeard's Bride/translations/zu.json new file mode 100644 index 0000000000..d5b266c65e --- /dev/null +++ b/Bluebeard's Bride/translations/zu.json @@ -0,0 +1,138 @@ +{ + "the-sisters": "crwdns107032:0crwdne107032:0", + "sisterly-bonds": "crwdns107034:0crwdne107034:0", + "wedding-prep": "crwdns107036:0crwdne107036:0", + "animus": "crwdns107038:0crwdne107038:0", + "Animus": "crwdns107040:0crwdne107040:0", + "animus-desc": "crwdns107042:0crwdne107042:0", + "fatale": "crwdns107044:0crwdne107044:0", + "Fatale": "crwdns107046:0crwdne107046:0", + "fatale-desc": "crwdns107048:0crwdne107048:0", + "mother": "crwdns107050:0crwdne107050:0", + "Mother": "crwdns107052:0crwdne107052:0", + "mother-desc": "crwdns107054:0crwdne107054:0", + "virgin": "crwdns107056:0crwdne107056:0", + "Virgin": "crwdns107058:0crwdne107058:0", + "virgin-desc": "crwdns107060:0crwdne107060:0", + "witch": "crwdns107062:0crwdne107062:0", + "Witch": "crwdns107064:0crwdne107064:0", + "witch-desc": "crwdns107066:0crwdne107066:0", + "shattered-desc": "crwdns107068:0crwdne107068:0", + "shattered-options": "crwdns107070:0crwdne107070:0", + "stats": "crwdns107072:0crwdne107072:0", + "blood": "crwdns107074:0crwdne107074:0", + "carnality": "crwdns107076:0crwdne107076:0", + "resilience": "crwdns107078:0crwdne107078:0", + "face": "crwdns107080:0crwdne107080:0", + "the-brute": "crwdns107082:0crwdne107082:0", + "the-brute-desc": "crwdns107084:0crwdne107084:0", + "the-rooster": "crwdns107086:0crwdne107086:0", + "the-rooster-desc": "crwdns107088:0crwdne107088:0", + "the-rooster-options": "crwdns107090:0crwdne107090:0", + "the-shield": "crwdns107092:0crwdne107092:0", + "the-shield-desc": "crwdns107094:0crwdne107094:0", + "the-dancer": "crwdns107096:0crwdne107096:0", + "the-dancer-desc": "crwdns107098:0crwdne107098:0", + "the-mistress": "crwdns107100:0crwdne107100:0", + "the-mistress-desc": "crwdns107102:0crwdne107102:0", + "the-spider": "crwdns107104:0crwdne107104:0", + "the-spider-desc": "crwdns107106:0crwdne107106:0", + "the-spider-desc2": "crwdns107108:0crwdne107108:0", + "the-bear": "crwdns107110:0crwdne107110:0", + "the-bear-desc": "crwdns107112:0crwdne107112:0", + "the-kingmaker": "crwdns107114:0crwdne107114:0", + "the-kingmaker-desc": "crwdns107116:0crwdne107116:0", + "the-martyr": "crwdns107118:0crwdne107118:0", + "the-martyr-desc": "crwdns107120:0crwdne107120:0", + "the-lily": "crwdns107122:0crwdne107122:0", + "the-lily-desc": "crwdns107124:0crwdne107124:0", + "the-moth": "crwdns107126:0crwdne107126:0", + "the-moth-desc": "crwdns107128:0crwdne107128:0", + "the-victim": "crwdns107130:0crwdne107130:0", + "the-victim-desc": "crwdns107132:0crwdne107132:0", + "the-medium": "crwdns107134:0crwdne107134:0", + "the-medium-desc": "crwdns107136:0crwdne107136:0", + "the-reaper": "crwdns107138:0crwdne107138:0", + "the-reaper-desc": "crwdns107140:0crwdne107140:0", + "the-viper": "crwdns107142:0crwdne107142:0", + "the-viper-desc": "crwdns107144:0crwdne107144:0", + "reset-trauma": "crwdns107146:0crwdne107146:0", + "trauma": "crwdns107148:0crwdne107148:0", + "sisterly-bonds-desc": "crwdns107150:0crwdne107150:0", + "weddinganimus-1": "crwdns107152:0crwdne107152:0", + "weddingfatale-1": "crwdns107154:0crwdne107154:0", + "weddingmother-1": "crwdns107156:0crwdne107156:0", + "weddingvirgin-1": "crwdns107158:0crwdne107158:0", + "weddingwitch-1": "crwdns107160:0crwdne107160:0", + "weddinganimus-2": "crwdns107162:0crwdne107162:0", + "weddingfatale-2": "crwdns107164:0crwdne107164:0", + "weddingmother-2": "crwdns107166:0crwdne107166:0", + "weddingvirgin-2": "crwdns107168:0crwdne107168:0", + "weddingwitch-2": "crwdns107170:0crwdne107170:0", + "leave-behind": "crwdns107172:0crwdne107172:0", + "gesture": "crwdns107174:0crwdne107174:0", + "gift": "crwdns107176:0crwdne107176:0", + "trust": "crwdns107178:0crwdne107178:0", + "The Moves": "crwdns107180:0crwdne107180:0", + "hasthering": "crwdns107182:0crwdne107182:0", + "Maiden Moves": "crwdns107184:0crwdne107184:0", + "care-for-someone": "crwdns107186:0crwdne107186:0", + "care-for-someone-desc": "crwdns107188:0crwdne107188:0", + "care-for-someone2": "crwdns107190:0crwdne107190:0", + "investigate-a-mysterious-object": "crwdns107192:0crwdne107192:0", + "investigate-a-mysterious-object-desc": "crwdns107194:0crwdne107194:0", + "investigate-a-mysterious-object-options": "crwdns107196:0crwdne107196:0", + "take-stock": "crwdns107198:0crwdne107198:0", + "take-stock-desc": "crwdns107200:0crwdne107200:0", + "take-stock-options": "crwdns107202:0crwdne107202:0", + "ring-moves": "crwdns107204:0crwdne107204:0", + "shiver-from-fear": "crwdns107206:0crwdne107206:0", + "shiver-from-fear-desc": "crwdns107208:0crwdne107208:0", + "shiver-from-fear-options": "crwdns107210:0crwdne107210:0", + "movename-caress": "crwdns107212:0crwdne107212:0", + "trigger-caress": "crwdns107214:0crwdne107214:0", + "hit-caress": "crwdns107216:0crwdne107216:0", + "partial-caress": "crwdns107218:0crwdne107218:0", + "caress-a-horror-desc": "crwdns107220:0crwdne107220:0", + "caress-a-horror-desc2": "crwdns107222:0crwdne107222:0", + "movename-violence": "crwdns107224:0crwdne107224:0", + "trigger-violence": "crwdns107226:0crwdne107226:0", + "hit-violence": "crwdns107228:0crwdne107228:0", + "partial-violence": "crwdns107230:0crwdne107230:0", + "dirty-yourself-with-violence": "crwdns107232:0{template:bluebeard}crwdnd107232:0{hasringname}crwdnd107232:0{hasringcarnality}crwdne107232:0", + "dirty-yourself-with-violence-desc": "crwdns107234:0crwdne107234:0", + "dirty-yourself-with-violence-options": "crwdns107236:0crwdne107236:0", + "dirty-yourself-with-violence-desc2": "crwdns107238:0crwdne107238:0", + "dirty-yourself-with-violence-options2": "crwdns107240:0crwdne107240:0", + "movename-cryout": "crwdns107242:0crwdne107242:0", + "trigger-cryout": "crwdns107244:0crwdne107244:0", + "hit-cryout": "crwdns107246:0crwdne107246:0", + "partial-cryout": "crwdns107248:0crwdne107248:0", + "cry-out-for-help-desc": "crwdns107250:0crwdne107250:0", + "give-up-the-ring": "crwdns107252:0crwdne107252:0", + "give-up-the-ring-desc": "crwdns107254:0crwdne107254:0", + "exit-moves": "crwdns107256:0crwdne107256:0", + "escape": "crwdns107258:0crwdne107258:0", + "escape-desc": "crwdns107260:0crwdne107260:0", + "propose-a-truth": "crwdns107262:0crwdne107262:0", + "propose-a-truth-desc": "crwdns107264:0crwdne107264:0", + "propose-a-truth-desc2": "crwdns107266:0crwdne107266:0", + "propose-a-truth-desc3": "crwdns107268:0crwdne107268:0", + "the-bride": "crwdns107270:0crwdne107270:0", + "the-bride-desc": "crwdns107272:0crwdne107272:0", + "faithfulness": "crwdns107274:0crwdne107274:0", + "disloyalty": "crwdns107276:0crwdne107276:0", + "help": "crwdns107278:0crwdne107278:0", + "help-desc": "crwdns107280:0crwdne107280:0", + "the-sisters-desc": "crwdns107282:0crwdne107282:0", + "adding-a-new-sister": "crwdns107284:0crwdne107284:0", + "adding-a-new-sister-desc": "crwdns107286:0crwdne107286:0", + "stats-trauma-passing-the-ring": "crwdns107288:0crwdne107288:0", + "stats-trauma-passing-the-ring-desc": "crwdns107290:0crwdne107290:0", + "stats-trauma-passing-the-ring-desc2": "crwdns107292:0crwdne107292:0", + "stats-trauma-passing-the-ring-desc3": "crwdns107294:0crwdne107294:0", + "the-moves": "crwdns107296:0crwdne107296:0", + "the-moves-desc": "crwdns107298:0crwdne107298:0", + "the-moves-desc2": "crwdns107300:0crwdne107300:0", + "isrolling": "crwdns107302:0crwdne107302:0" +} diff --git a/Cypher Systems by Roll20/translations/pt.json b/Cypher Systems by Roll20/translations/pt.json index f0cc2fe9f4..0909578e7d 100644 --- a/Cypher Systems by Roll20/translations/pt.json +++ b/Cypher Systems by Roll20/translations/pt.json @@ -244,11 +244,11 @@ "used": "Usado", "simple-font": "Fonte Simples", "limit-subsection-height": "Limitar altura das subseções", - "plus-one-damage": "+1 damage", - "plus-two-damage": "+2 damage", - "plus-three-damage": "+3 damage", - "plus-four-damage": "+4 damage", - "or": "or", - "minor-effect": "Minor effect", - "major-effect": "Major effect" + "plus-one-damage": "+1 de dano", + "plus-two-damage": "+2 de dano", + "plus-three-damage": "+3 de dano", + "plus-four-damage": "+4 de dano", + "or": "ou", + "minor-effect": "Efeito Menor", + "major-effect": "Efeito Maior" } diff --git a/Das_Schwarze_Auge_5/translations/en.json b/Das_Schwarze_Auge_5/translations/en.json index dc93c61cb1..8c1685b68b 100644 --- a/Das_Schwarze_Auge_5/translations/en.json +++ b/Das_Schwarze_Auge_5/translations/en.json @@ -990,7 +990,7 @@ "RS": "PRO", "GS": " MOV", "LE": " LP", - "WS": " WS", + "WS": " WT", "Schips": " FtP", "beritten": "beritten", "Reittier-GS": " Reittier GS ", diff --git a/Das_Schwarze_Auge_5/translations/fr.json b/Das_Schwarze_Auge_5/translations/fr.json index 661aee7d93..b3ab75173b 100644 --- a/Das_Schwarze_Auge_5/translations/fr.json +++ b/Das_Schwarze_Auge_5/translations/fr.json @@ -1617,7 +1617,7 @@ "Dämonenbann": " Banissement démonique", "Dämonenbann-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/CH/CN
    \n \t\t\t\t\t\t\tEffet : Un sort du domaine démonique sera annulé tant que son NR n'est pas supérieur au NR de bannissement démonique. Le sort n'aura aucun effet contre les sorts qui ont un effet immédiat (par exemple, des dégâts uniques). Cela n'aidera pas non plus les sorts qui sont terminés ou les sorts permanents. Si le bannissement démonique est utilisé contre un sort de la catégorie Zone, il suffit qu'une partie de ce sort soit à portée.
    \n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 8 PA ou 16 PA pour une catégorie de cible de zone
    \n\t\t\t\t\t\t\tPortée : 8 pas
    \n\t\t\t\t\t\t\tDurée de l'effet : immédiat
    \n\t\t\t\t\t\t\tCatégorie de cible : tous
    \n\t\t\t\t\t\t\tDomaine : Antimagie
    \n\t\t\t\t\t\t\tDiffusion : Magicien de guilde, Sorcières
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I S. 287", "Dämonenschild": " Bouclier contre les démons", - "Dämonenschild-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
    \n \t\t\t\t\t\t\tWirkung: Der Spruch erschafft eine unsichtbare, 3 Schritt im Radius messende Kuppel um den Magier herum. Die Kuppel ist eigentlich eine Kugel, da jedoch der Magier meistens auf dem Boden steht, ist die Kugelform nur selten relevant. Dämonen können in sie eindringen, aber alle ihre Angriffe (und somit die TP) werden innerhalb des Radius von der Magie der Kuppel absorbiert. Dämonen werden teilweise halbmateriell und schlagen durch ihre Gegner hindurch oder ihre Angriffe werden von der Kuppel aufgesaugt wie Wasser von einem Schwamm. Zu diesem Zweck verfügt die Kuppel über eine Schildstärke in Höhe von AsP + (QS x 3), die TP in gleicher Höhe zu absorbieren vermag. Fällt die Schildstärke unter 1, bricht die Kuppel zusammen und der Zauber endet.
    \n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
    \n\t\t\t\t\t\t\tAsP-Kosten: mindestens 4 AsP (Kosten sind nicht modifizierbar)
    \n\t\t\t\t\t\t\tReichweite: selbst
    \n\t\t\t\t\t\t\tWirkungsdauer: 5 Minuten
    \n\t\t\t\t\t\t\tZielkategorie: Zone
    \n\t\t\t\t\t\t\tMerkmal: Antimagie
    \n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
    \n\t\t\t\t\t\t\tSteigerungsfaktor: B
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 123", + "Dämonenschild-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IN/CH
    \n \t\t\t\t\t\t\tEffet : le sort crée une sphère invisible autour du magicien qui absorbe les attaques magiques venant de l’extérieur. Puisque le lanceur se tient principalement au sol, la forme de la protection magique est généralement celle d’une coupole. Les démons peuvent y entrer, mais toutes leurs attaques (et donc les PI) sont absorbées dans le rayon d'effet par la magie du dôme. Les démons peuvent devenir semi-matériels pour frapper leurs ennemis, sinon leurs attaques sont absorbées par le dôme comme l'eau par une éponge. Le rayon de la sphère s’élève à 3 pas, sa puissance de protection est égale aux PA investis plus le NR × 3 du sort. La sphère peut absorber, pour un montant égal à sa puissance de protection, les points d’impact qui sont causés par des démons. Si la puissance de protection tombe en dessous de 1, la sphère se brise. Les dommages qui n’ont pas été absorbés provoquent leur effet. La sphère se déplace toujours avec le lanceur. Toute personne se trouvant sous le dôme de protection est protégée par son effet
    \n \t\t\t\t\t\t\tDurée d'incantation : 1 action
    \n\t\t\t\t\t\t\tCoût d'activation : au moins 4 PA (le coût n’est pas modifiable).
    \n\t\t\t\t\t\t\tPortée : soi-même
    \n\t\t\t\t\t\t\tDurée de l'effet : 5 minutes
    \n\t\t\t\t\t\t\tCatégorie de cible : Zone
    \n\t\t\t\t\t\t\tDomaine: Antimagie
    \n\t\t\t\t\t\t\tDiffusion : Magicien de guilde
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 123", "Debilitatio": " Debilitatio", "Debilitatio-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IN/CH
    \n \t\t\t\t\t\t\tEffet : Le sort crée une zone sphérique immuable, les démons et les élémentaires qui s'y trouvent rencontrent une difficulté de NR/2 à toutes leurs épreuves. Le sorcier doit nommer un centre à portée du sort autour duquel s'étend la zone ayant un rayon de NR x 2 pas.
    \n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 16 PA
    \n\t\t\t\t\t\t\tPortée : soi-même
    \n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 assauts
    \n\t\t\t\t\t\t\tCatégorie de cible : Zone
    \n\t\t\t\t\t\t\tDomaine : Sphères
    \n\t\t\t\t\t\t\tDiffusion : Magicien de guilde
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 124", "Desintegratus": " Desintegratus", @@ -1629,13 +1629,13 @@ "Duplicatus": " Duplicatus", "Duplicatus-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CH
    \n \t\t\t\t\t\t\tEffet : le lanceur produit un ou plusieurs doubles illusoires de lui-même qui se déplacent de manière synchrone avec lui et qui fusionnent et se séparent constamment de lui. Le nombre de doubles varie selon le NR. Le lanceur\npeut choisir de faire apparaître moins de doubles que le nombre maximum possible :
    \n\t\t\t\t\t\t\tNR 1 : 1 double, mais seulement pour 2 assauts.
    \n\t\t\t\t\t\t\tNR 2 : 1 double.
    \n\t\t\t\t\t\t\tNR 3 : 2 doubles.
    \n\t\t\t\t\t\t\tNR 4 : 3 doubles.
    \n\t\t\t\t\t\t\tNR 5 : 4 doubles.
    \n\t\t\t\t\t\t\tNR 6 : 4 doubles, mais pour une durée d’effet doublée.
    \nComme les doubles sont indiscernables du lanceur, il est possible que ses ennemis, lors d’attaques à distance, de mêlée ou magiques, prennent pour cible un double à la place du lanceur. Le lanceur a besoin de contrer ou d’esquiver une attaque seulement si c’est bien lui qui est visé et pas l’un de ses doubles. Par contre, s’il est concerné par une attaque de zone, l’effet du duplicatus ne lui sera d’aucune aide. Pour en savoir plus sur les illusions et la manière de les percer à jour, voir page 259.
    \n\t\t\t\t\t\t\t1 double 50% (1–10 au D20)
    \n\t\t\t\t\t\t\t2 doubles 33% (1–7 au D20)
    \n\t\t\t\t\t\t\t3 doubles 25% (1–5 au D20)
    \n\t\t\t\t\t\t\t4 doubles 20% (1–4 au D20)
    \n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 4 PA par double (en cas d’échec, la dépense est de 2 PA).
    \n\t\t\t\t\t\t\tPortée : contact.
    \n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 assauts
    \n\t\t\t\t\t\t\tCatégorie de cible : Êtres vivants
    \n\t\t\t\t\t\t\tDomaine : Illusion
    \n\t\t\t\t\t\t\tDiffusion : magicien de guilde, charlatan
    \n\t\t\t\t\t\t\tCoût d'amélioration : C
    \n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 289", "Ecliptifactus": " Ecliptifactus", - "Ecliptifactus-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
    \n \t\t\t\t\t\t\tWirkung: Der Schatten des Zauberers wird durch diesen Zauberspruch belebt und kämpft für ihn. Mit dem Ecliptifactus kann der Magier immer nur einen Schatten heraufbeschwören. Erst nach Ablauf der Wirkungsdauer kann er den Zauber erneut wirken. Der Schatten besitzt die unten aufgeführten Werte. Zusätzlich erhält der Schatten folgende Boni:\n\t\t\t\t\t\t\tQS 1: keine Änderungen
    \n\t\t\t\t\t\t\tQS 2: +1 AT, +5 LeP, +1 SK
    \n\t\t\t\t\t\t\tQS 3: +1 AT, +1 PA, +1 AW, +1 TP, +5 LeP, +1 SK, Finte I
    \n\t\t\t\t\t\t\tQS 4: +2 AT, +1 PA, +1 AW, +1 TP, +1 RS, +10 LeP, +1 SK, Finte I
    \n\t\t\t\t\t\t\tQS 5: +2 AT, +2 PA, +2 AW, +1 TP, +1 RS, +10 LeP, +2 SK, Finte I
    \n\t\t\t\t\t\t\tQS 6: +3 AT, +2 PA, +2 AW, +2 TP, +1 RS, +15 LeP, +2 SK, Finte I+II
    \n\t\t\t\t\t\t\tDer Schatten ist außer durch Zauber mit dem Merkmal Antimagie nicht durch Magie beeinflussbar und erleidet keine Zustände. Sinken seine LeP auf 0, so verliert der Zaubernde schlagartig seine gesamte Astralenergie, davon 2 AsP permanent. Es dauert 7 Wochen, bis der Schatten sich regeneriert hat. Bis dahin besitzt der Zaubernde keinen Schatten und kann den Zauberspruch entsprechend auch nicht anwenden. Der fehlende Schatten wird in vielen Kulturen, besonders in den Ländern der Zwölfgöttergläubigen, als ein Stigma betrachtet. Ein fehlender Schatten wird schnell als ein Anzeichen gesehen, dass man es mit einem Dämonenbündler oder gar einem Geweihten des Namenlosen zu tun hat. Der Held bekommt für die Zeit ohne Schatten den Nachteil Stigma (siehe Regelwerk Seite 178).
    \n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro Kampfrunde
    \n\t\t\t\t\t\t\tReichweite: selbst
    \n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
    \n\t\t\t\t\t\t\tZielkategorie: Lebewesen
    \n\t\t\t\t\t\t\tMerkmal: Dämonisch
    \n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
    \n\t\t\t\t\t\t\tSteigerungsfaktor: C
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 125", + "Ecliptifactus-Regel": "\n \t\t\t\t\t\t\tÉpreuve : MU/IN/CH
    \n \t\t\t\t\t\t\tEffet : L'ombre du sorcier est animée par ce sort et se bat pour lui. Avec Ecliptifactus, le mage ne peut invoquer qu'une ombre à la fois. Ce n'est qu'après l'expiration de la durée du sort qu'il peut à nouveau lancer le sort. L'Ombre a les valeurs listées ci-dessous. De plus, l'Ombre reçoit les bonus suivants :\n\t\t\t\t\t\t\tNR 1: aucun changement
    \n\t\t\t\t\t\t\tNR 2: +1 AT, +5 PV, +1 TM
    \n\t\t\t\t\t\t\tQS 3: +1 AT, +1 PA, +1 ESQ, +1 PI, +5 PV, +1 TM, Feinte I
    \n\t\t\t\t\t\t\tQS 4: +2 AT, +1 PA, +1 ESQ, +1 PI, +1 PRO, +10 PV, +1 TM, Feinte I
    \n\t\t\t\t\t\t\tQS 5: +2 AT, +2 PA, +2 ESQ, +1 PI, +1 PRO, +10 PV, +2 TM, Feinte I
    \n\t\t\t\t\t\t\tQS 6: +3 AT, +2 PA, +2 ESQ, +2 PI, +1 PRO, +15 PV, +2 TM, Feinte I+II
    \n\t\t\t\t\t\t\tL'Ombre n'est pas affectée par la magie, sauf par les sorts du domaine de l' Antimagie, et ne souffre pas d'états. Si son EV tombe à 0, le lanceur perd soudainement toute son énergie astrale, y compris 2 PA permanents. Il faut 7 semaines pour que l'ombre se régénère. D'ici là, le lanceur de sorts n'a pas d'Ombre et ne peut pas utiliser le sort. L'Ombre manquante est considérée comme un stigmate dans de nombreuses cultures, en particulier dans les pays des Douze Dieux. Une Ombre manquante est rapidement perçue comme un signe que vous avez affaire à un invocateur de démons ou même à une personne consacrée du sans-nom. Le héros obtient le désavantage Stigmate pour le temps sans ombre (voir règles page 178).
    \n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 4 PA (à l'activation) + 2 PA par assaut
    \n\t\t\t\t\t\t\tPortée : soi-même
    \n\t\t\t\t\t\t\tDurée de l'effet : maintien
    \n\t\t\t\t\t\t\tCatégorie de cible : être vivant
    \n\t\t\t\t\t\t\tDomaine : démonique
    \n\t\t\t\t\t\t\tDiffusion : magicien de guilde
    \n\t\t\t\t\t\t\tCoût d'amélioration : C
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 125", "Einflussbann": " Bannissement de l'influence", "Einflussbann-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CH
    \n \t\t\t\t\t\t\tEffet : Un sort du domaine influence sera annulé tant que son NR n'est pas supérieur au NR de bannissement d'influence. Le sort n'aura aucun effet contre les sorts qui ont un effet immédiat. Cela n'aidera pas non plus les sorts qui sont terminés ou les sorts permanents. Si le bannissement d'influence est utilisé contre un sort de la catégorie Zone, il suffit qu'une partie de ce sort soit à portée.
    \n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 8 PA ou 16 PA pour une catégorie de cible de zone
    \n\t\t\t\t\t\t\tPortée : 8 pas
    \n\t\t\t\t\t\t\tDurée de l'effet : immédiat
    \n\t\t\t\t\t\t\tCatégorie de cible : tous
    \n\t\t\t\t\t\t\tDomaine : Antimagie
    \n\t\t\t\t\t\t\tDiffusion : Druide, Magicien de guilde, Sorcière, Charlatan
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 126", "Eisenrost": " Rouille du fer", - "Eisenrost-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/GE
    \n \t\t\t\t\t\t\tWirkung: Metallene Gegenstände verlieren 20 Strukturpunkte. Sinken die Strukturpunkte dadurch unter 1, zerfrisst der Rost das Objekt so stark, dass es nicht mehr verwendbar ist. Um metallene Rüstungen zu zerstören, benötigt der Zauberer so viele QS, wie die Rüstung Rüstungsschutz hat. Bei metallenen Waffen der Kampftechniken Dolche und Raufen muss 1 QS erzielt werden, bei andere Waffen mindestens 2 QS. Zweihandwaffen können nur mit mindestens 3 QS zerstört werden. Erzielte QS gegen Waffen summieren sich auf.
    \n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen (kann nicht modifiziert werden)
    \n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
    \n\t\t\t\t\t\t\tReichweite: 4 Schritt
    \n\t\t\t\t\t\t\tWirkungsdauer: sofort
    \n\t\t\t\t\t\t\tZielkategorie: Profane Objekte
    \n\t\t\t\t\t\t\tMerkmal: Objekt
    \n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
    \n\t\t\t\t\t\t\tSteigerungsfaktor: C
    \n\t\t\t\t\t\t\tPublikation: VR03 - Regelwerk S. 126", + "Eisenrost-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/CH/AG
    \n \t\t\t\t\t\t\tEffet : Les objets métalliques perdent 20 points de structure. Si les points de structure tombent en dessous de 1, la rouille mange tellement l'objet qu'il ne peut plus être utilisé. Pour détruire une armure métallique, le magicien a besoin d'autant de NR que l'armure a de points de protection (PR). Pour les armes métalliques des techniques de combat dague et bagarre 1 NR doit être atteint, pour les autres armes au moins 2 NR. Les armes à deux mains ne peuvent être détruites qu'avec au moins 3 NR. Les NR obtenus contre les armes s'additionnent.
    \n \t\t\t\t\t\t\tDurée d'incantation : 4 actions (non modifiable)
    \n\t\t\t\t\t\t\tCoût d'activation : 8 PA
    \n\t\t\t\t\t\t\tPortée : 4 pas
    \n\t\t\t\t\t\t\tDurée de l'effet : immédiat
    \n\t\t\t\t\t\t\tCatégorie de cible : Objets profanes
    \n\t\t\t\t\t\t\tDomaine : Objet
    \n\t\t\t\t\t\t\tDiffusion : magicien de guilde, sorcière
    \n\t\t\t\t\t\t\tCoût d'amélioration : C
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 126", "Elementarbann": " Banissement élémentaire", - "Elementarbann-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/KO
    \n \t\t\t\t\t\t\tWirkung: Ein Zauber des Merkmals Elementar wird aufgehoben, wenn dessen QS nicht höher als die QS des Elementarbanns ist. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt (z. B. einmaliger Schaden). Auch gegen Zauber, deren Wirkung bereits vollendet ist, oder permanent wirkende Sprüche hilft er nicht. Wird der Elementarbann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
    \n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
    \n\t\t\t\t\t\t\tReichweite: 8 Schritt
    \n\t\t\t\t\t\t\tWirkungsdauer: sofort
    \n\t\t\t\t\t\t\tZielkategorie: alle
    \n\t\t\t\t\t\t\tMerkmal: Antimagie
    \n\t\t\t\t\t\t\tVerbreitung: Druiden
    \n\t\t\t\t\t\t\tSteigerungsfaktor: V
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 126", + "Elementarbann-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IU/CH/CN
    \n \t\t\t\t\t\t\tEffet : Un sort du domaine élémentaire sera annulé tant que son NR n'est pas supérieur au NR de bannissement élémentaire. Le sort n'aura aucun effet contre les sorts qui ont un effet immédiat (par exemple, des dégâts uniques). Cela n'aidera pas non plus les sorts qui sont terminés ou les sorts permanents. Si le bannissement élémentaire est utilisé contre un sort de la catégorie Zone, il suffit qu'une partie de ce sort soit à portée.
    \n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 8 PA ou 16 PA pour une catégorie de cible de zone
    \n\t\t\t\t\t\t\tPortée : 8 pas
    \n\t\t\t\t\t\t\tDurée de l'effet : immédiat
    \n\t\t\t\t\t\t\tCatégorie de cible : tous
    \n\t\t\t\t\t\t\tDomaine : Antimagie
    \n\t\t\t\t\t\t\tDiffusion : Druide
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 126", "Elfenstimme": " Voix des elfes", "Elfenstimme-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/KO
    \n \t\t\t\t\t\t\tWirkung: Das Ziel vernimmt in seinem Geist vom Zauberer gewählte akustische Signale, beispielsweise gesprochene Worte oder eine Melodie. Dem Empfänger ist bewusst, dass es sich nicht um natürliche Geräusche handelt. Zudem kann er auf diesem Wege nicht unfreiwillig abgelenkt werden. Das Ziel des Zaubers und der Zaubernde können sich nach Ende der Zauberdauer auch beliebig weit voneinander fortbewegen. Wichtig ist nur, dass der Zaubernde weiterhin Sichtkontakt zur Zielperson halten kann.
    \n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
    \n\t\t\t\t\t\t\tReichweite: 4 Schritt
    \n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Kampfrunden
    \n\t\t\t\t\t\t\tZielkategorie: Lebewesen
    \n\t\t\t\t\t\t\tMerkmal: Einfluss
    \n\t\t\t\t\t\t\tVerbreitung: Elfen
    \n\t\t\t\t\t\t\tSteigerungsfaktor: A
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 127", "Erinnerung-verlasse-dich": " Mémoire te quitte", @@ -1645,13 +1645,13 @@ "Falkenauge": " Œil de faucon", "Falkenauge-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IN/IU
    \n \t\t\t\t\t\t\tEffet : le lanceur développe une relation mentale avec sa cible. Par cette voie, la prochaine attaque de combat à distance sur cette cible obtient un bonus égal au NR du sort.
    \n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 4 PA
    \n\t\t\t\t\t\t\tPortée : contact
    \n\t\t\t\t\t\t\tDurée de l'effet : jusqu’au prochain tir, doit se déclencher avant NR × 2 assauts.
    \n\t\t\t\t\t\t\tCatégorie de cible : Êtres vivants
    \n\t\t\t\t\t\t\tDomaine : Clairvoyance
    \n\t\t\t\t\t\t\tDiffusion : Elfes
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 295", "Favilludo": " Favilludo", - "Favilludo-Regel": "\n \t\t\t\t\t\t\tProbe: IN/FF/CH
    \n \t\t\t\t\t\t\tWirkung: Das Ziel des Zaubers wird von einem Schwarm tanzender Funken umgeben. Ihre Farbe kann dabei beliebig gewählt werden. Alle Angriffe gegen den Zauberer sind um 1 erschwert.
    \n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
    \n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
    \n\t\t\t\t\t\t\tReichweite: selbst
    \n\t\t\t\t\t\t\tWirkungsdauer: QS Kampfrunden
    \n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
    \n\t\t\t\t\t\t\tMerkmal: Elementar
    \n\t\t\t\t\t\t\tVerbreitung: Scharlatane
    \n\t\t\t\t\t\t\tSteigerungsfaktor: A
    \n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287", + "Favilludo-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IU/DE/CH
    \n \t\t\t\t\t\t\tEffet : La cible du sort est entourée d'un essaim d'étincelles dansantes. Leur couleur peut être choisie à volonté. Toutes les attaques contre le magicien sont rendues plus difficiles par 1.
    \n \t\t\t\t\t\t\tDurée d'incantation : 1 action
    \n\t\t\t\t\t\t\tCoût d'activation : 4 PA
    \n\t\t\t\t\t\t\tPortée : soi-même
    \n\t\t\t\t\t\t\tDurée de l'effet : NR assauts
    \n\t\t\t\t\t\t\tCatégorie de cible : Êtres de culture
    \n\t\t\t\t\t\t\tDomaine : Élémentaire
    \n\t\t\t\t\t\t\tDiffusion : Charlatan
    \n\t\t\t\t\t\t\tCoût d'amélioration : A
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 128", "Fischflosse": " Nageoires de poisson", "Fischflosse-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/GE
    \n \t\t\t\t\t\t\tWirkung: Der Zauberer verwandelt sich in ein Wasserlebewesen seiner Wahl, das jedoch maximal die Größenkategorie klein aufweisen darf. Während der Wirkungsdauer verwendet der Zauberer die körperlichen Werte des Tieres, einschließlich seiner Eigenschaften, Talente und Kampfwerte. Eine niedrige LE wird bei der Verwandlung anteilsmäßig angerechnet, gleiches geschieht bei der Rückverwandlung. Die geistigen Werte des Zauberers bleiben ebenso wie sein Bewusstsein erhalten. Die Verwandlung betrifft nur den Zauberer selbst, nicht seine Kleidung oder Ausrüstung. Es ist keine Verwandlung in ein kulturschaffendes Wesen möglich.
    \n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers) + 4 AsP pro Stunde
    \n\t\t\t\t\t\t\tReichweite: selbst
    \n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
    \n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
    \n\t\t\t\t\t\t\tMerkmal: Verwandlung
    \n\t\t\t\t\t\t\tVerbreitung: allgemein
    \n\t\t\t\t\t\t\tSteigerungsfaktor: C
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 128", "Flim-Flam": " Flim Flam", "Flim-Flam-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
    \n \t\t\t\t\t\t\tWirkung: Der Zaubernde erzeugt eine kleine, schwebende Kugel aus Licht. Sie ist entweder stationär oder folgt dem Zaubernden. Dies muss er vor dem Zaubern festlegen, ebenso wie die Farbe des Lichtes. Die maximal erzeugbare Helligkeit variiert je nach QS. Der Zaubernde kann die Helligkeit jedoch nach Wunsch einmalig verringern. Die Zone des Lichts variiert je nach Helligkeit.\n\t\t\t\t\t\t\tQS 1: Das Licht hat die Helligkeit einer Kerze.
    \n\t\t\t\t\t\t\tQS 2: Das Licht hat die Helligkeit einer Fackel.
    \n\t\t\t\t\t\t\tQS 3: Das Licht hat die Helligkeit eines Lagerfeuers.
    \n\t\t\t\t\t\t\tQS 4: Die Helligkeit des Lichts reicht aus, um einen Raum von 5 mal 5 Schritt auszuleuchten.
    \n\t\t\t\t\t\t\tQS 5: Die Helligkeit des Lichts reicht aus, um einen großen Saal auszuleuchten.
    \n\t\t\t\t\t\t\tQS 6: Das Licht ist blendend hell. Es ist kaum möglich, direkt hineinzusehen.
    \n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
    \n\t\t\t\t\t\t\tAsP-Kosten: 2 AsP (Aktivierung des Zaubers) + 1 AsP pro Stunde
    \n\t\t\t\t\t\t\tReichweite: 8 Schritt
    \n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
    \n\t\t\t\t\t\t\tZielkategorie: Zone
    \n\t\t\t\t\t\t\tMerkmal: Elementar
    \n\t\t\t\t\t\t\tVerbreitung: allgemein
    \n\t\t\t\t\t\t\tSteigerungsfaktor: A
    \n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 291", "Foramen": " Foramen", - "Foramen-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
    \n \t\t\t\t\t\t\tWirkung: Durch diesen Zauberspruch öffnen sich einfache Schlösser automatisch, bei komplizierten Schlössern wird es leichter, sie zu öffnen. Pro QS werden Proben auf Schlösserknacken (Bartschlösser oder Kombinationsschlösser) und Kraftakt (Eintreten & Zertrümmern) gegen das Schloss um 1 erleichtert. Sollte der Gesamtmodifikator zum Knacken eines Schlosses dadurch zu einer Erleichterung werden, springt das Schloss augenblicklich auf. Die Erleichterung gilt binnen der Wirkungsdauer sowohl für den Zauberer als auch für andere Personen.
    \n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
    \n\t\t\t\t\t\t\tReichweite: Berührung
    \n\t\t\t\t\t\t\tWirkungsdauer: 5 Minuten
    \n\t\t\t\t\t\t\tZielkategorie: Objekte (Schlösser)
    \n\t\t\t\t\t\t\tMerkmal: Objekt
    \n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
    \n\t\t\t\t\t\t\tSteigerungsfaktor: C
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 128", + "Foramen-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/DE
    \n \t\t\t\t\t\t\tEffet : Ce sort ouvre automatiquement les serrures simples et facilite l'ouverture des serrures compliquées. Pour chaque NR, les épreuves de Crochetage (serrures à combinaison ou serrure à panneton) et de Tour de force (enfoncer & défoncer) contre la serrure ont un bonus de 1. Si le modificateur total de crochetage d'une serrure devient ainsi un bonus, la serrure s'ouvrira instantanément. Le bonus s'applique aussi bien au magicien qu'aux autres personnes pendant la durée de l'effet.
    \n \t\t\t\t\t\t\tDurée d’incantation : 2 actions
    \n\t\t\t\t\t\t\tCoût d’activation : 8 PA
    \n\t\t\t\t\t\t\tPortée : contact
    \n\t\t\t\t\t\t\tDurée d’effet : 5 minutes
    \n\t\t\t\t\t\t\tCatégorie de cible : Objets (serrure)
    \n\t\t\t\t\t\t\tDomaine : Objet
    \n\t\t\t\t\t\t\tDiffusion : Magicien de guilde, Sorcière
    \n\t\t\t\t\t\t\tCoût d’amélioration : C
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 128", "Fortifex": " Fortifex", "Fortifex-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/KO
    \n \t\t\t\t\t\t\tWirkung: Durch den Fortifex entsteht eine durchscheinende, allerdings leicht flimmernde (und damit sichtbare)Wand, die für physische Objekte undurchdringlich ist. Die Wand kann beispielsweise Pfeile, Bolzen, einen Ignifaxius oder Lebewesen aufhalten. Sie schützt nicht vor Hitze, Kälte, Licht, Gasen, körperlosen Wesen oder Zaubern und Liturgien, die keine physische Komponente aufweisen. Der Zauberer muss einen Mittelpunkt innerhalb der Reichweite des Zauberspruchs benennen. Von dort aus wirkt gradlinig eine Barriere, die QS x 2 Schritt lang ist. Den exakten Verlauf durch den Mittelpunkt kann der Zauberer festlegen. Die Höhe der Barriere beträgt 3 Schritt. Eine Tiefe besitzt die Wand nicht. Man kann sie nur aufgerichtet platzieren, nicht flach hinlegen oder schräg stellen. Die Wand besitzt 100 Strukturpunkte. Sollten die Strukturpunkte auf 0 oder darunter sinken, löst sie sich auf.
    \n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
    \n\t\t\t\t\t\t\tReichweite: 8 Schritt
    \n\t\t\t\t\t\t\tWirkungsdauer: 30 Kampfrunden
    \n\t\t\t\t\t\t\tZielkategorie: Zone
    \n\t\t\t\t\t\t\tMerkmal: Telekinese
    \n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
    \n\t\t\t\t\t\t\tSteigerungsfaktor: B
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 129", "Fulminictus": " Fulminictus", @@ -1661,7 +1661,7 @@ "Gedankenbilder": " Images des pensées", "Gedankenbilder-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/KO
    \n \t\t\t\t\t\t\tWirkung: Das Ziel vernimmt in seinem Geist vom Zauberer gewählte Bilder, beispielsweise dessen Sinneseindrücke, eine Warnung vor drohender Gefahr oder den Plan für ein gemeinsames Vorgehen. Dem Empfänger ist bewusst, dass ihm diese Bilder eingegeben werden. Zudem kann er auf diesem Wege nicht unfreiwillig abgelenkt werden. Das Ziel des Zaubers und der Zaubernde können sich nach Ende der Zauberdauer auch beliebig weit voneinander fortbewegen. Wichtig ist nur, dass der Zaubernde weiterhin Sichtkontakt zur Zielperson halten kann.
    \n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
    \n\t\t\t\t\t\t\tReichweite: 4 Schritt
    \n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Kampfrunden
    \n\t\t\t\t\t\t\tZielkategorie: Lebewesen
    \n\t\t\t\t\t\t\tMerkmal: Einfluss
    \n\t\t\t\t\t\t\tVerbreitung: Elfen
    \n\t\t\t\t\t\t\tSteigerungsfaktor: A
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 129", "Gefunden": " Trouvé", - "Gefunden-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/GE
    \n \t\t\t\t\t\t\tWirkung: Der Zauberer kann die Richtung bestimmen, in der sich ein Objekt befindet. Er muss dieses insgesamt mindestens einen Monat lang bei sich getragen haben oder über eine magische Verbindung zu ihm verfügen. Ist das Objekt weiter als QS x 3 Schritt von ihm entfernt, scheitert der Zauber.
    \n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 2 AsP
    \n\t\t\t\t\t\t\tReichweite: selbst
    \n\t\t\t\t\t\t\tWirkungsdauer: sofort
    \n\t\t\t\t\t\t\tZielkategorie: Objekte
    \n\t\t\t\t\t\t\tMerkmal: Hellsicht
    \n\t\t\t\t\t\t\tVerbreitung: Hexen, Scharlatane
    \n\t\t\t\t\t\t\tSteigerungsfaktor: A
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 129", + "Gefunden-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/AG
    \n \t\t\t\t\t\t\tEffet : Le magicien peut déterminer la direction dans laquelle se trouve un objet. Il doit l'avoir porté avec lui pendant au moins un mois ou avoir un lien magique avec lui. Si l'objet est à plus de NR x 3 pas de lui, le sort échoue.
    \n \t\t\t\t\t\t\tDurée d'inacantation : 8 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 2 PA
    \n\t\t\t\t\t\t\tPortée : soi-même
    \n\t\t\t\t\t\t\tDurée de l'effet : immédiat
    \n\t\t\t\t\t\t\tCatégorie de cible : Objets
    \n\t\t\t\t\t\t\tDomaine: Clairvoyance
    \n\t\t\t\t\t\t\tDiffusion : Sorcière, Charlatan
    \n\t\t\t\t\t\t\tCoût d'amélioration : A
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I S. 129", "Große-Gier": " Avidité effrénée", "Große-Gier-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IU/CH (modifiée par TM)
    \n \t\t\t\t\t\t\tEffet : la victime ressent une avidité effrénée pour un objet ou une action que nomme le lanceur. Elle fera tout son possible pour atteindre son objectif, tant que cela ne menace pas sa vie et son intégrité physique. Elle reçoit une mauvaise qualité du type avidité pour … pendant la durée d’effet de la formule magique.
    \n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 8 PA
    \n\t\t\t\t\t\t\tPortée : contact (la portée n’est pas modifiable)
    \n\t\t\t\t\t\t\tDurée de l'effet : NR x 15 minutes
    \n\t\t\t\t\t\t\tCatégorie de cible : Êtres vivants
    \n\t\t\t\t\t\t\tDomaine : Influence
    \n\t\t\t\t\t\t\tDiffusion : Druides, Sorcières
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 287", "Große-Verwirrung": " Grande confusion", @@ -1669,11 +1669,11 @@ "Harmlose-Gestalt": " Illusion d’innocence", "Harmlose-Gestalt-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CH
    \n \t\t\t\t\t\t\tEffet : le lanceur prend la forme d’une personne discrète comme un valet ou un mendiant qui ne se fera pas remarquer dans le contexte dans lequel il se trouve. Du moins, l’apparence et la voix seront appropriées mais le sort ne procure pas de connaissances spécifiques (comme la langue) ou n’aide pas le lanceur à savoir quel est le comportement adéquat à adopter. Les grands objets et le familier ne seront pas dissimulés avec le sort. La formule magique agit intuitivement, c’est pourquoi la sorcière ne peut pas déterminer clairement l’aspect\nqu’elle va prendre. Pour en savoir plus sur les illusions et la manière de les percer à jour, voir page 259.
    \n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 8 PA (Activation) + 4 PA par période de 5 minutes
    \n\t\t\t\t\t\t\tPortée : soi-même
    \n\t\t\t\t\t\t\tDurée de l'effet : maintien
    \n\t\t\t\t\t\t\tCatégorie de cible : être vivant
    \n\t\t\t\t\t\t\tDomaine: Illusion
    \n\t\t\t\t\t\t\tDiffusion : Sorcières
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 292", "Haselbusch": " Noisetier", - "Haselbusch-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/FF
    \n \t\t\t\t\t\t\tWirkung: Der Zauber regt das Wachstum von Pflanzen an. Der Zauberer muss eine Pflanze oder Pflanzensamen an dem Objekt, das er erklettern will, ablegen und warten. Am Ende der Zauberdauer wächst die Pflanze pro KR 1 Schritt (bis maximal QS x 3 Schritt) hoch und erleichtert Klettern-Proben an der ausgewählten Stelle um QS/2 Punkte.
    \n \t\t\t\t\t\t\tZauberdauer: 16 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
    \n\t\t\t\t\t\t\tReichweite: 2 Schritt
    \n\t\t\t\t\t\t\tWirkungsdauer: 1 Tag
    \n\t\t\t\t\t\t\tZielkategorie: Pflanze
    \n\t\t\t\t\t\t\tMerkmal: Elementar
    \n\t\t\t\t\t\t\tVerbreitung: Elfen
    \n\t\t\t\t\t\t\tSteigerungsfaktor: B
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 130", + "Haselbusch-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IU/CH/DE
    \n \t\t\t\t\t\t\tEffet : La magie stimule la croissance des plantes. Le magicien doit placer et entretenir une plante ou planter des graines près de l'objet qu'il veut escalader. A la fin de la durée du sort, la plante pousse de 1 pas par AS (jusqu'à un maximum de NR x 3 pas) et facilite les épreuves d'escalade à l'endroit choisi de NR/2 points.
    \n \t\t\t\t\t\t\tDurée d'incantation : 16 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 4 PA
    \n\t\t\t\t\t\t\tPortée : 2 pas
    \n\t\t\t\t\t\t\tDurée de l'effet : 1 jour
    \n\t\t\t\t\t\t\tCatégorie de cible : Plantes
    \n\t\t\t\t\t\t\tDomaine : Élémentaire
    \n\t\t\t\t\t\t\tDiffusion : Elfe
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 130", "Heilungsbann": " Bannissement de la guérison", - "Heilungsbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/FF
    \n \t\t\t\t\t\t\tWirkung: Ein Zauber mit dem Merkmal Heilung wird aufgehoben, wenn dessen QS nicht höher ist als die QS des Heilungsbanns. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt (z. B. einmalige Heilung). Auch gegen Zauber, deren Wirkung bereits vollendet ist, oder permanent wirkende Sprüche wirkt er nicht. Wird der Heilungsbann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
    \n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
    \n\t\t\t\t\t\t\tReichweite: 8 Schritt
    \n\t\t\t\t\t\t\tWirkungsdauer: sofort
    \n\t\t\t\t\t\t\tZielkategorie: alle
    \n\t\t\t\t\t\t\tMerkmal: Antimagie
    \n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
    \n\t\t\t\t\t\t\tSteigerungsfaktor: B
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 130", + "Heilungsbann-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/CH/DE
    \n \t\t\t\t\t\t\tEffet : Un sort du domaine guérison sera annulé tant que son NR n'est pas supérieur au NR de bannissement démonique. Le sort n'aura aucun effet contre les sorts qui ont un effet immédiat (par exemple, des soins uniques). Cela n'aidera pas non plus les sorts qui sont terminés ou les sorts permanents. Si le bannissement de guérison est utilisé contre un sort de la catégorie Zone, il suffit qu'une partie de ce sort soit à portée.
    \n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 8 PA ou 16 PA pour une catégorie de cible de zone
    \n\t\t\t\t\t\t\tPortée : 8 pas
    \n\t\t\t\t\t\t\tDurée de l'effet : immédiat
    \n\t\t\t\t\t\t\tCatégorie de cible : tous
    \n\t\t\t\t\t\t\tDomaine : Antimagie
    \n\t\t\t\t\t\t\tDiffusion : Magicien de guilde, Sorcières
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I S. 130", "Hellsichtbann": " Bannissement de la clairvoyance", - "Hellsichtbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
    \n \t\t\t\t\t\t\tWirkung: Ein Zauber des Merkmals Hellsicht wird aufgehoben, wenn dessen QS nicht höher ist als die QS des Hellsichtbanns. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt. Auch gegen Zauber, deren Wirkung bereits vollendet ist, oder permanent wirkende Sprüche hilft er nicht. Wird der Hellsichtbann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
    \n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
    \n\t\t\t\t\t\t\tReichweite: 8 Schritt
    \n\t\t\t\t\t\t\tWirkungsdauer: sofort
    \n\t\t\t\t\t\t\tZielkategorie: alle
    \n\t\t\t\t\t\t\tMerkmal: Antimagie
    \n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier, Hexen, Scharlatane
    \n\t\t\t\t\t\t\tSteigerungsfaktor: B
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 130", + "Hellsichtbann-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CH
    \n \t\t\t\t\t\t\tEffet : Un sort du domaine clairvoyance sera annulé tant que son NR n'est pas supérieur au NR de bannissement de la clairvoyance. Le sort n'aura aucun effet contre les sorts qui ont un effet immédiat. Cela n'aidera pas non plus les sorts qui sont terminés ou les sorts permanents. Si le bannissement de la clairvoyance est utilisé contre un sort de la catégorie Zone, il suffit qu'une partie de ce sort soit à portée.
    \n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 8 PA ou 16 PA pour une catégorie de cible de zone
    \n\t\t\t\t\t\t\tPortée : 8 pas
    \n\t\t\t\t\t\t\tDurée de l'effet : immédiat
    \n\t\t\t\t\t\t\tCatégorie de cible : tous
    \n\t\t\t\t\t\t\tDomaine : Antimagie
    \n\t\t\t\t\t\t\tDiffusion : Druide, Magicien de guilde, Sorcière, Charlatan
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 130", "Heptagramma": " Heptagramme", "Heptagramma-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
    \n \t\t\t\t\t\t\tWirkung: Ein niederer Geist wird gebannt, wenn der Zauberer mehr QS erzielt, als die Anrufungsschwierigkeit beträgt (Anrufungsschwierigkeiten von 0 oder höher zählen als 0). Es kann sich dabei sowohl um einen beschworenes als auch um ein freies Geisterwesen handeln. Ebenso ist es möglich, Geister zu bannen, die an Objekte oder Wesen gebunden bzw. in diese eingefahren sind. Bei der Bannung wird der Geist in das Heptagramm gezogen und wechselt in eines der Totenreiche über. Anschließend kann er nicht mehr eigenständig in der Dritten Sphäre in Erscheinung treten, jedoch weiterhin beschworen werden.
    \n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen (Zauberdauer ist nicht modifizierbar)
    \n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
    \n\t\t\t\t\t\t\tReichweite: 8 Schritt
    \n\t\t\t\t\t\t\tWirkungsdauer: sofort
    \n\t\t\t\t\t\t\tZielkategorie: Beseelte, Geister
    \n\t\t\t\t\t\t\tMerkmal: Antimagie
    \n\t\t\t\t\t\t\tVerbreitung: allgemein
    \n\t\t\t\t\t\t\tSteigerungsfaktor: B
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 131", "Herzschlag-ruhe": " Arrêt du coeur", @@ -1695,7 +1695,7 @@ "Ignorantia": " Ignorantia", "Ignorantia-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/GE (modifiziert um SK)
    \n \t\t\t\t\t\t\tWirkung: Das Ziel ignoriert den Zauberer und seine Handlungen. Dadurch kann dieser unbemerkt an seinem Opfer vorbeilaufen oder vor seinen Augen einen Diebstahl begehen. Interagiert der Zaubernde während der Wirkungsdauer mit dem Opfer oder greift er dieses an, endet der Zauber sofort. Achtet das Ziel explizit auf eine Sache, etwa eine Tür oder einen Gegenstand, bemerkt es alle diesbezüglichen Veränderungen, jedoch ohne die Quelle der Veränderung ausmachen zu können. So bemerkt es z. B. das Öffnen oder Schließen einer bewachten Tür, vermag aber nicht zu sagen, wer genau dafür verantwortlich war.
    \n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
    \n\t\t\t\t\t\t\tReichweite: 16 Schritt
    \n\t\t\t\t\t\t\tWirkungsdauer: QS Minuten
    \n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
    \n\t\t\t\t\t\t\tMerkmal: Einfluss
    \n\t\t\t\t\t\t\tVerbreitung: Scharlatane
    \n\t\t\t\t\t\t\tSteigerungsfaktor: B
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 133", "Illusionsbann": " Bannissement des illusions", - "Illusionsbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
    \n \t\t\t\t\t\t\tWirkung: Ein Zauber des Merkmals Illusion wird aufgehoben, wenn dessen QS nicht höher ist als die QS des Illusionsbanns. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt. Auch gegen Zauber, deren Wirkung bereits vollendet ist oder permanent wirkende Sprüche hilft er nicht. Wird der Illusionsbann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
    \n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
    \n\t\t\t\t\t\t\tReichweite: 8 Schritt
    \n\t\t\t\t\t\t\tWirkungsdauer: sofort
    \n\t\t\t\t\t\t\tZielkategorie: alle
    \n\t\t\t\t\t\t\tMerkmal: Antimagie
    \n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
    \n\t\t\t\t\t\t\tSteigerungsfaktor: B
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 133", + "Illusionsbann-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CH
    \n \t\t\t\t\t\t\tEffet : Un sort du domaine illusion sera annulé tant que son NR n'est pas supérieur au NR de bannissement de l'illusion. Le sort n'aura aucun effet contre les sorts qui ont un effet immédiat. Cela n'aidera pas non plus les sorts qui sont terminés ou les sorts permanents. Si le bannissement de l'illusion est utilisé contre un sort de la catégorie Zone, il suffit qu'une partie de ce sort soit à portée.
    \n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 8 PA ou 16 PA pour une catégorie de cible de zone
    \n\t\t\t\t\t\t\tPortée : 8 pas
    \n\t\t\t\t\t\t\tDurée de l'effet : immédiat
    \n\t\t\t\t\t\t\tCatégorie de cible : tous
    \n\t\t\t\t\t\t\tDomaine : Antimagie
    \n\t\t\t\t\t\t\tDiffusion : Magicien de guilde, Charlatan
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 133", "Imperavi": " Imperavi", "Imperavi-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH (modifiziert um SK)
    \n \t\t\t\t\t\t\tWirkung: Das Ziel befolgt einen einzigen Befehl des Zauberers, der seinem Selbsterhaltungstrieb nicht offensichtlich zuwiderläuft. Es wird also einen Diebstahl begehen,eine einzige Frage beantworten oder dem Zauberer in einem Kampf beistehen, nicht aber von einer Klippe springen oder seine eigenen Hände verspeisen.
    \n \t\t\t\t\t\t\t
    Der Zauber kann nicht dazu eingesetzt werden, dass das Opfer während der kompletten Wirkungsdauer Befehle entgegennimmt („Ich befehle dir, allen meinen Befehlen zu gehorchen.“) oder mehrere Fragen wahrheitsgemäß zu beantworten. Auch lange Befehlsketten sind nicht erlaubt („Öffne die Tür, gehe hinein, mache das Licht an und zerschlage die Kiste.“), sondern nur einzelne, knappe Befehle. Der Meister hat hierbei das letzte Wort, ob ein Befehl möglich ist oder nicht.
    \n \t\t\t\t\t\t\tZauberdauer: 16 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
    \n\t\t\t\t\t\t\tReichweite: Berührung
    \n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
    \n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
    \n\t\t\t\t\t\t\tMerkmal: Einfluss
    \n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
    \n\t\t\t\t\t\t\tSteigerungsfaktor: C
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 133", "Impersona": " Impersona", @@ -1741,7 +1741,7 @@ "Objectofixo": " Objectofixo", "Objectofixo-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/KK
    \n \t\t\t\t\t\t\tWirkung: Das Zielobjekt wird am Boden befestigt und kann nur mit einer um die QS x 2 erschwerten Probe auf Kraftakt (Drücken & Verbiegen, Stemmen & Heben, Ziehen & Zerren) davon getrennt werden. Ist dies einmal gelungen, endet der Zauber vorzeitig. Das verzauberte Objekt darf maximal 5 Stein wiegen. Bei dem Boden kann es sich auch um andere waagerechte Flächen wie z. B. Tische oder Schiffsplanken handeln. Der gewählte Untergrund ist nicht dagegen gefeit, bewegt zu werden, wodurch eine Befestigung an Sand, lockerer Erde oder kleinen Möbelstücken meist nur wenig Sinn ergibt. Wird das Objekt während der Wirkungsdauer zerstört, haften stattdessen seine Trümmerstücke sowie der eventuell vorhandene Inhalt am Boden. In diesem Fall muss nur für eines der Stücke eine Probe auf Kraftakt gelingen, um den Zauber für alle Teile vorzeitig enden zu lassen.
    \n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
    \n\t\t\t\t\t\t\tReichweite: Berührung
    \n\t\t\t\t\t\t\tWirkungsdauer: QS Minuten
    \n\t\t\t\t\t\t\tZielkategorie: Objekte
    \n\t\t\t\t\t\t\tMerkmal: Objekt
    \n\t\t\t\t\t\t\tVerbreitung: Scharlatane
    \n\t\t\t\t\t\t\tSteigerungsfaktor: A
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 138", "Objektbann": " Bannissement de l'objet", - "Objektbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
    \n \t\t\t\t\t\t\tWirkung: Ein Zauber des Merkmals Objekt wird aufgehoben, wenn dessen QS nicht höher als die QS des Objektbanns ist. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt (z. B. einmaliger Schaden). Auch gegen Zauber, deren Wirkung bereits vollendet ist, oder permanent wirkende Sprüche hilft er nicht. Wird der Objektbann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
    \n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
    \n\t\t\t\t\t\t\tReichweite: 8 Schritt
    \n\t\t\t\t\t\t\tWirkungsdauer: sofort
    \n\t\t\t\t\t\t\tZielkategorie: alle
    \n\t\t\t\t\t\t\tMerkmal: Antimagie
    \n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
    \n\t\t\t\t\t\t\tSteigerungsfaktor: B
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 139", + "Objektbann-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/DE
    \n \t\t\t\t\t\t\tEffet : Un sort du domaine objet sera annulé tant que son NR n'est pas supérieur au NR de bannissement de l'objet. Le sort n'aura aucun effet contre les sorts qui ont un effet immédiat (par exemple, des dégâts uniques). Cela n'aidera pas non plus les sorts qui sont terminés ou les sorts permanents. Si le bannissement de l'objet est utilisé contre un sort de la catégorie Zone, il suffit qu'une partie de ce sort soit à portée.
    \n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 8 PA ou 16 PA pour une catégorie de cible de zone
    \n\t\t\t\t\t\t\tPortée : 8 pas
    \n\t\t\t\t\t\t\tDurée de l'effet : immédiat
    \n\t\t\t\t\t\t\tCatégorie de cible : tous
    \n\t\t\t\t\t\t\tDomaine : Antimagie
    \n\t\t\t\t\t\t\tDiffusion : Magicien de guilde
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 139", "Oculus-Astralis": " Oculus Astralis", "Oculus-Astralis-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
    \n \t\t\t\t\t\t\tWirkung: Die normale Sicht des Zauberers wird um eine astrale Wahrnehmung ergänzt. Sie ist nicht detailreich genug, um magische Analysen vorzunehmen, der Zauberer kann jedoch mittels magischer Unsichtbarkeit verborgene Dinge oder Personen erkennen. Auch die Orientierung an magisch durchdrungenen Orten, beispielsweise dem Limbus, ist dank dieser Astralsicht erleichtert oder überhaupt erst möglich. Während er diese Sicht einsetzt, erleidet der Zauberer einen Modifikator von –2 auf alle Talentproben.
    \n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
    \n\t\t\t\t\t\t\tReichweite: selbst
    \n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
    \n\t\t\t\t\t\t\tZielkategorie: Wesen
    \n\t\t\t\t\t\t\tMerkmal: Hellsicht
    \n\t\t\t\t\t\t\tVerbreitung: allgemein
    \n\t\t\t\t\t\t\tSteigerungsfaktor: B
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 139", "Oculus-Illusionis": " Oculus Illusionis", @@ -1811,7 +1811,7 @@ "Transversalis": " Transversalis", "Transversalis-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/CH/CN
    \n \t\t\t\t\t\t\tEffet : avec ce sort, un héros peut se téléporter avec, au maximum, NR × pierres sur lui (vêtements, armes, etc.) à un autre endroit. Plus les objets sont proches du corps (généralement les vêtements), plus ils ont tendance à voyager avec le lanceur. Soit les objets voyagent dans leur totalité, soit ils restent où ils sont mais ils ne sont jamais scindés en deux. La décision revient au MJ. Le lanceur doit avoir déjà visité au moins une fois la destination voulue ou la voir au moment présent. Ce lieu ne peut être éloigné du lanceur de plus de NR × 3 lieues. Si l’ensorceleur n’a pas visité l’endroit (sʼil ne fait que le voir), l’épreuve reçoit un malus de –2.
    \n \t\t\t\t\t\t\tDurée d'incantation : 8 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 8 PA + 1 PA par lieue (non modifiable)
    \n\t\t\t\t\t\t\tPortée : soi-même
    \n\t\t\t\t\t\t\tDurée de l'effet : immédiat
    \n\t\t\t\t\t\t\tCatégorie de cible : Objet, Être
    \n\t\t\t\t\t\t\tDomaine : Sphères
    \n\t\t\t\t\t\t\tDiffusion : Magicien de guilde
    \n\t\t\t\t\t\t\tCoût d'amélioration : C
    \n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 299", "Verwandlungsbann": " Bannissement de la transformation", - "Verwandlungsbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/FF
    \n \t\t\t\t\t\t\tWirkung: Ein Zauber des Merkmals Verwandlung wird aufgehoben, solange dessen QS nicht höher ist als die QS des Verwandlungsbanns. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt. Auch gegen Zauber, deren Wirkung bereits vollendet ist oder permanent wirkende Sprüche hilft er nicht. Wird der Verwandlungsbann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
    \n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
    \n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
    \n\t\t\t\t\t\t\tReichweite: 8 Schritt
    \n\t\t\t\t\t\t\tWirkungsdauer: sofort
    \n\t\t\t\t\t\t\tZielkategorie: alle
    \n\t\t\t\t\t\t\tMerkmal: Antimagie
    \n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
    \n\t\t\t\t\t\t\tSteigerungsfaktor: B
    \n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 147", + "Verwandlungsbann-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/CH/DE
    \n \t\t\t\t\t\t\tEffet : Un sort du domaine transformation sera annulé tant que son NR n'est pas supérieur au NR de bannissement de la transformation. Le sort n'aura aucun effet contre les sorts qui ont un effet immédiat. Cela n'aidera pas non plus les sorts qui sont terminés ou les sorts permanents. Si le bannissement de la transformation est utilisé contre un sort de la catégorie Zone, il suffit qu'une partie de ce sort soit à portée.
    \n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 8 PA ou 16 PA pour une catégorie de cible de zone
    \n\t\t\t\t\t\t\tPortée : 8 pas
    \n\t\t\t\t\t\t\tDurée de l'effet : immédiat
    \n\t\t\t\t\t\t\tCatégorie de cible : tous
    \n\t\t\t\t\t\t\tDomaine : Antimagie
    \n\t\t\t\t\t\t\tDiffusion : Magicien de guilde, Sorcière
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 147", "Visibili": " Vanitar Visibili", "Visibili-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CN
    \n \t\t\t\t\t\t\tEffet : la cible devient invisible en 20 – (NR × 3) assauts. Durant cette période, elle devient petit à petit transparente jusqu'à ne plus être visible du tout. Cela vaut seulement pour elle-même, pas pour des vêtements ou de l’équipement. Par contre, les substances qui restent plus de 20 secondes dans le corps deviennent aussi invisibles. Les substances qui quittent le corps deviennent, elles, visibles après 20 secondes. Pendant la durée d’effet, celui qui a été ensorcelé reçoit le statut invisible.
    \n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
    \n\t\t\t\t\t\t\tCoût d'activation : 8 PA (activation) + 4 PA par période de 5 minutes.
    \n\t\t\t\t\t\t\tPortée : contact
    \n\t\t\t\t\t\t\tDurée de l'effet : maintien
    \n\t\t\t\t\t\t\tCatégorie de cible : Êtres vivants
    \n\t\t\t\t\t\t\tDomaine : Transformation
    \n\t\t\t\t\t\t\tDiffusion : Elfe
    \n\t\t\t\t\t\t\tCoût d'amélioration : B
    \n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 299", "Vogelzwitschern": " Gazouillis des oiseaux", diff --git a/L5R 5th Edition Unofficial/translations/af.json b/L5R 5th Edition Unofficial/translations/af.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/af.json +++ b/L5R 5th Edition Unofficial/translations/af.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/cs.json b/L5R 5th Edition Unofficial/translations/cs.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/cs.json +++ b/L5R 5th Edition Unofficial/translations/cs.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/da.json b/L5R 5th Edition Unofficial/translations/da.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/da.json +++ b/L5R 5th Edition Unofficial/translations/da.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/de.json b/L5R 5th Edition Unofficial/translations/de.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/de.json +++ b/L5R 5th Edition Unofficial/translations/de.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/el.json b/L5R 5th Edition Unofficial/translations/el.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/el.json +++ b/L5R 5th Edition Unofficial/translations/el.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/es.json b/L5R 5th Edition Unofficial/translations/es.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/es.json +++ b/L5R 5th Edition Unofficial/translations/es.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/fr.json b/L5R 5th Edition Unofficial/translations/fr.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/fr.json +++ b/L5R 5th Edition Unofficial/translations/fr.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/he.json b/L5R 5th Edition Unofficial/translations/he.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/he.json +++ b/L5R 5th Edition Unofficial/translations/he.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/it.json b/L5R 5th Edition Unofficial/translations/it.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/it.json +++ b/L5R 5th Edition Unofficial/translations/it.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/ja.json b/L5R 5th Edition Unofficial/translations/ja.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/ja.json +++ b/L5R 5th Edition Unofficial/translations/ja.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/ko.json b/L5R 5th Edition Unofficial/translations/ko.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/ko.json +++ b/L5R 5th Edition Unofficial/translations/ko.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/nl.json b/L5R 5th Edition Unofficial/translations/nl.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/nl.json +++ b/L5R 5th Edition Unofficial/translations/nl.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/pl.json b/L5R 5th Edition Unofficial/translations/pl.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/pl.json +++ b/L5R 5th Edition Unofficial/translations/pl.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/pt.json b/L5R 5th Edition Unofficial/translations/pt.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/pt.json +++ b/L5R 5th Edition Unofficial/translations/pt.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/ru.json b/L5R 5th Edition Unofficial/translations/ru.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/ru.json +++ b/L5R 5th Edition Unofficial/translations/ru.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/sv.json b/L5R 5th Edition Unofficial/translations/sv.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/sv.json +++ b/L5R 5th Edition Unofficial/translations/sv.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/tr.json b/L5R 5th Edition Unofficial/translations/tr.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/tr.json +++ b/L5R 5th Edition Unofficial/translations/tr.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/zh.json b/L5R 5th Edition Unofficial/translations/zh.json index a09a67fa7d..6c39d0e1e5 100644 --- a/L5R 5th Edition Unofficial/translations/zh.json +++ b/L5R 5th Edition Unofficial/translations/zh.json @@ -147,12 +147,12 @@ "techniques-actions-u": "Techniques (New Actions)", "name:-u": "Name:", "page-number-u": "Page #:", - "activation-u": "Activation(Action/Check):", "effects-u": "Effects", "effects-box-u": "Effects of technique", "new-opportunity-u": "New Opportunities", "new-opportunity-box-u": "Add new opportunities", "techniques-opportunities-u": "Techniques (New Actions)", + "activation-u": "Activation(Action/Check):", "check-u": "Check:", "weapons-u": "Weapons", "damage-deadliness-u": "Damage/Deadliness", @@ -163,6 +163,8 @@ "equipment-relationships-notes-u": "Equipment, Relationships & Notes", "roll-ring-dice-u": "Roll Ring Dice", "roll-skill-dice-u": "Roll Skill Dice", + "ring-dice-u": "Ring Dice", + "skill-dice-u": "Skill Dice", "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", "keep-up-to-u": "Keep up to", "activation:-u": "Activation: ", @@ -170,5 +172,109 @@ "effects:-u": "Effects:", "opportunities:-u": "Opportunities:", "dice-u": "dice", - "print-technique-u": "Print technique in chat" + "print-technique-u": "Print technique in chat", + "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", + "part-2-u": "PART II: ROLE & SCHOOL", + "part-3-u": "PART III: HONOR & GLORY", + "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", + "part-5-u": "PART V: PERSONALITY & BEHAVIOR", + "part-6-u": "PART VI: ANCESTRY & FAMILY", + "part-7-u": "PART VII: DEATH", + "part-8-u": "PART VIII: GENERATE CHARACTER", + "question-1-u": "What clan does your character belong to? (p. 41)", + "question-2-u": "What family does your character belong to? (p. 49)", + "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", + "question-4-u": "How does your character stand out within their school? (p. 88)", + "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", + "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", + "question-7-u": "What is your character’s relationship with their clan? (p. 91)", + "question-8-u": "What does your character think of Bushidō? (p. 91)", + "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", + "question-10-u": "What holds your character back the most in life? (p. 92)", + "question-11-u": "What activity most makes your character feel at peace? (p. 92)", + "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", + "question-13-u": "Who has your character learned the most from during their life? (p. 93)", + "question-14-u": "What do people notice first upon encountering your character? (p. 93)", + "question-15-u": "How does your character react to stressful situations? (p. 94)", + "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", + "question-17-u": "How would your character’s parents describe them? (p. 95)", + "question-18-u": "Who was your character named to honour? (p. 95)", + "question-19-u": "What is your character’s personal name? (p. 95)", + "question-20-u": "How should your character die? (p. 95)", + "ring-increase-u": "Ring increase", + "choose-one-u": "Choose one", + "skill-increase-u": "Skill increase", + "starting-wealth-u": "Starting Wealth:", + "technique-types-available-u": "Technique types available", + "kata-u": "KATA", + "kiho-u": "KIHŌ", + "invocations-u": "INVOCATIONS", + "rituals-u": "RITUALS", + "shui-u": "SHŪJI", + "maho-u": "MAHŌ", + "ninjutsu-u": "NINJUTSU", + "starting-techniques-u": "Starting techniques", + "school-ability-u": "School ability", + "starting-outfit-u": "Starting outfit", + "capital-or-u": "OR", + "glory-increase-u": "Glory increase", + "honour-increase-u": "Honour increase", + "distinction-u": "Distinction", + "passion-u": "Passion", + "anxiety-u": "Anxiety", + "adversity-u": "Adversity", + "disadvantage-u": "Disadvantage", + "advantage-u": "Advantage", + "personal-accoutrement-u": "Personal accoutrement", + "item-rarity-lower-u": "Item (Rarity 7 or lower)", + "d10-result-u": "D10 result", + "20-qs-u": "20 Questions", + "twenty-questions-u": "Twenty Questions", + "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", + "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", + "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", + "generate-character-u": "Generate character", + "yes-u": "Yes", + "are-you-sure-u": "Are you sure?", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "grips-u": "Grips", + "damage:-u": "Damage:", + "deadliness:-u": "Deadliness:", + "range:-u": "Range:", + "grips:-u": "Grips:", + "qualities:-u": "Qualities:", + "approach-u": "Approach", + "none-u": "None", + "this-is-how-you-should-die-u": "This is how you should die", + "koku-u": "Koku", + "bu-u": "Bu", + "zeni-u": "Zeni", + "wealth-u": "Wealth", + "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", + "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", + "relationships-u": "Relationships", + "notes-u": "Notes", + "character-description-u": "Character description", + "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", + "demeanor-assertive-u": "Assertive - Earth +2, Air -2", + "demeanor-covetous-u": "Covetous - Earth +2, Water -2", + "demeanor-curious-u": "Curious - Void +2, Air -2", + "demeanor-detached-u": "Detached - Fire +1, Earth -1", + "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", + "demeanor-gruff-u": "Gruff - Air +2, Earth -2", + "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", + "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", + "demeanor-scheming-u": "Scheming - Fire +2, Water -1", + "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", + "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", + "demeanor-territorial-u": "Territorial - Fire +2, Air -2", + "demeanor-custom-u": "Custom demeanor", + "choose-demeanor-u": "Choose demeanor", + "dice-rolling-u": "Dice rolling", + "action-parentheses-u": "(Action)", + "opportunity-parentheses-u": "(Opportunity)", + "activation-box-u": "Requirement for activation", + "type:-u": "Type:" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/zu.json b/L5R 5th Edition Unofficial/translations/zu.json index 6370b0a71e..79477c093c 100644 --- a/L5R 5th Edition Unofficial/translations/zu.json +++ b/L5R 5th Edition Unofficial/translations/zu.json @@ -36,11 +36,11 @@ "personality-habits-quirks-u": "crwdns106516:0crwdne106516:0", "stances-u": "crwdns106518:0crwdne106518:0", "stances-text-u": "crwdns106520:0crwdne106520:0", - "air-stance-u": "crwdns106522:0crwdne106522:0", - "earth-stance-u": "crwdns106524:0crwdne106524:0", - "fire-stance-u": "crwdns106526:0crwdne106526:0", - "water-stance-u": "crwdns106528:0crwdne106528:0", - "void-stance-u": "crwdns106530:0crwdne106530:0", + "air-stance-u": "crwdns106794:0crwdne106794:0", + "earth-stance-u": "crwdns106796:0crwdne106796:0", + "fire-stance-u": "crwdns106798:0crwdne106798:0", + "water-stance-u": "crwdns106800:0crwdne106800:0", + "void-stance-u": "crwdns106802:0crwdne106802:0", "air-stance-text-u": "crwdns106532:0crwdne106532:0", "earth-stance-text-u": "crwdns106534:0crwdne106534:0", "fire-stance-text-u": "crwdns106536:0crwdne106536:0", @@ -147,13 +147,13 @@ "techniques-actions-u": "crwdns106738:0crwdne106738:0", "name:-u": "crwdns106740:0crwdne106740:0", "page-number-u": "crwdns106742:0crwdne106742:0", - "activation-u": "crwdns106744:0crwdne106744:0", "effects-u": "crwdns106746:0crwdne106746:0", "effects-box-u": "crwdns106748:0crwdne106748:0", "new-opportunity-u": "crwdns106750:0crwdne106750:0", "new-opportunity-box-u": "crwdns106752:0crwdne106752:0", "techniques-opportunities-u": "crwdns106754:0crwdne106754:0", - "check-u": "crwdns106756:0crwdne106756:0", + "activation-u": "crwdns106804:0crwdne106804:0", + "check-u": "crwdns106806:0crwdne106806:0", "weapons-u": "crwdns106758:0crwdne106758:0", "damage-deadliness-u": "crwdns106760:0crwdne106760:0", "range-u": "crwdns106762:0crwdne106762:0", @@ -163,12 +163,118 @@ "equipment-relationships-notes-u": "crwdns106770:0crwdne106770:0", "roll-ring-dice-u": "crwdns106772:0crwdne106772:0", "roll-skill-dice-u": "crwdns106774:0crwdne106774:0", + "ring-dice-u": "crwdns106808:0crwdne106808:0", + "skill-dice-u": "crwdns106810:0crwdne106810:0", "roll-explosive-dice-u": "crwdns106776:0crwdne106776:0", "keep-up-to-u": "crwdns106778:0crwdne106778:0", - "activation:-u": "crwdns106780:0crwdne106780:0", + "activation:-u": "crwdns106812:0crwdne106812:0", "check:-u": "crwdns106782:0crwdne106782:0", "effects:-u": "crwdns106784:0crwdne106784:0", "opportunities:-u": "crwdns106786:0crwdne106786:0", "dice-u": "crwdns106788:0crwdne106788:0", - "print-technique-u": "crwdns106790:0crwdne106790:0" + "print-technique-u": "crwdns106790:0crwdne106790:0", + "part-1-u": "crwdns106814:0crwdne106814:0", + "part-2-u": "crwdns106816:0crwdne106816:0", + "part-3-u": "crwdns106818:0crwdne106818:0", + "part-4-u": "crwdns106820:0crwdne106820:0", + "part-5-u": "crwdns106822:0crwdne106822:0", + "part-6-u": "crwdns106824:0crwdne106824:0", + "part-7-u": "crwdns106826:0crwdne106826:0", + "part-8-u": "crwdns106828:0crwdne106828:0", + "question-1-u": "crwdns106830:0crwdne106830:0", + "question-2-u": "crwdns106832:0crwdne106832:0", + "question-3-u": "crwdns106834:0crwdne106834:0", + "question-4-u": "crwdns106836:0crwdne106836:0", + "question-5-u": "crwdns106838:0crwdne106838:0", + "question-6-u": "crwdns106840:0crwdne106840:0", + "question-7-u": "crwdns106842:0crwdne106842:0", + "question-8-u": "crwdns106844:0crwdne106844:0", + "question-9-u": "crwdns106846:0crwdne106846:0", + "question-10-u": "crwdns106848:0crwdne106848:0", + "question-11-u": "crwdns106850:0crwdne106850:0", + "question-12-u": "crwdns106852:0crwdne106852:0", + "question-13-u": "crwdns106854:0crwdne106854:0", + "question-14-u": "crwdns106856:0crwdne106856:0", + "question-15-u": "crwdns106858:0crwdne106858:0", + "question-16-u": "crwdns106860:0crwdne106860:0", + "question-17-u": "crwdns106862:0crwdne106862:0", + "question-18-u": "crwdns106864:0crwdne106864:0", + "question-19-u": "crwdns106866:0crwdne106866:0", + "question-20-u": "crwdns106868:0crwdne106868:0", + "ring-increase-u": "crwdns106870:0crwdne106870:0", + "choose-one-u": "crwdns106872:0crwdne106872:0", + "skill-increase-u": "crwdns106874:0crwdne106874:0", + "starting-wealth-u": "crwdns106876:0crwdne106876:0", + "technique-types-available-u": "crwdns106878:0crwdne106878:0", + "kata-u": "crwdns106880:0crwdne106880:0", + "kiho-u": "crwdns106882:0crwdne106882:0", + "invocations-u": "crwdns106884:0crwdne106884:0", + "rituals-u": "crwdns106886:0crwdne106886:0", + "shui-u": "crwdns106888:0crwdne106888:0", + "maho-u": "crwdns106890:0crwdne106890:0", + "ninjutsu-u": "crwdns106892:0crwdne106892:0", + "starting-techniques-u": "crwdns106894:0crwdne106894:0", + "school-ability-u": "crwdns106896:0crwdne106896:0", + "starting-outfit-u": "crwdns106898:0crwdne106898:0", + "capital-or-u": "crwdns106900:0crwdne106900:0", + "glory-increase-u": "crwdns106902:0crwdne106902:0", + "honour-increase-u": "crwdns106904:0crwdne106904:0", + "distinction-u": "crwdns106906:0crwdne106906:0", + "passion-u": "crwdns106908:0crwdne106908:0", + "anxiety-u": "crwdns106910:0crwdne106910:0", + "adversity-u": "crwdns106912:0crwdne106912:0", + "disadvantage-u": "crwdns106914:0crwdne106914:0", + "advantage-u": "crwdns106916:0crwdne106916:0", + "personal-accoutrement-u": "crwdns106918:0crwdne106918:0", + "item-rarity-lower-u": "crwdns106920:0crwdne106920:0", + "d10-result-u": "crwdns106922:0crwdne106922:0", + "20-qs-u": "crwdns106924:0crwdne106924:0", + "twenty-questions-u": "crwdns106926:0crwdne106926:0", + "20-qs-description-u": "crwdns106928:0crwdne106928:0", + "20-qs-auto-generated-text-u": "crwdns106930:0crwdne106930:0", + "20-qs-generate-u": "crwdns106932:0crwdne106932:0", + "generate-character-u": "crwdns106934:0crwdne106934:0", + "yes-u": "crwdns106936:0crwdne106936:0", + "are-you-sure-u": "crwdns106938:0crwdne106938:0", + "damage-u": "crwdns106940:0crwdne106940:0", + "deadliness-u": "crwdns106942:0crwdne106942:0", + "grips-u": "crwdns106944:0crwdne106944:0", + "damage:-u": "crwdns106946:0crwdne106946:0", + "deadliness:-u": "crwdns106948:0crwdne106948:0", + "range:-u": "crwdns106950:0crwdne106950:0", + "grips:-u": "crwdns106952:0crwdne106952:0", + "qualities:-u": "crwdns106954:0crwdne106954:0", + "approach-u": "crwdns106956:0crwdne106956:0", + "none-u": "crwdns106958:0crwdne106958:0", + "this-is-how-you-should-die-u": "crwdns106960:0crwdne106960:0", + "koku-u": "crwdns106962:0crwdne106962:0", + "bu-u": "crwdns106964:0crwdne106964:0", + "zeni-u": "crwdns106966:0crwdne106966:0", + "wealth-u": "crwdns106968:0crwdne106968:0", + "wealth-conversion-koku-rice-u": "crwdns106970:0crwdne106970:0", + "wealth-conversion-koku-bu-u": "crwdns106972:0crwdne106972:0", + "wealth-conversion-bu-zeni-u": "crwdns106974:0crwdne106974:0", + "relationships-u": "crwdns106976:0crwdne106976:0", + "notes-u": "crwdns106978:0crwdne106978:0", + "character-description-u": "crwdns106980:0crwdne106980:0", + "demeanor-ambitious-u": "crwdns106982:0crwdne106982:0", + "demeanor-assertive-u": "crwdns106984:0crwdne106984:0", + "demeanor-covetous-u": "crwdns106986:0crwdne106986:0", + "demeanor-curious-u": "crwdns106988:0crwdne106988:0", + "demeanor-detached-u": "crwdns106990:0crwdne106990:0", + "demeanor-fanatical-u": "crwdns106992:0crwdne106992:0", + "demeanor-gruff-u": "crwdns106994:0crwdne106994:0", + "demeanor-inquisitive-u": "crwdns106996:0crwdne106996:0", + "demeanor-intimidating-u": "crwdns106998:0crwdne106998:0", + "demeanor-scheming-u": "crwdns107000:0crwdne107000:0", + "demeanor-shrewd-u": "crwdns107002:0crwdne107002:0", + "demeanor-skittish-u": "crwdns107004:0crwdne107004:0", + "demeanor-territorial-u": "crwdns107006:0crwdne107006:0", + "demeanor-custom-u": "crwdns107008:0crwdne107008:0", + "choose-demeanor-u": "crwdns107010:0crwdne107010:0", + "dice-rolling-u": "crwdns107012:0crwdne107012:0", + "action-parentheses-u": "crwdns107014:0crwdne107014:0", + "opportunity-parentheses-u": "crwdns107016:0crwdne107016:0", + "activation-box-u": "crwdns107018:0crwdne107018:0", + "type:-u": "crwdns107020:0crwdne107020:0" } \ No newline at end of file diff --git a/M-Space/translations/af.json b/M-Space/translations/af.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/af.json +++ b/M-Space/translations/af.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/cs.json b/M-Space/translations/cs.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/cs.json +++ b/M-Space/translations/cs.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/da.json b/M-Space/translations/da.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/da.json +++ b/M-Space/translations/da.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/de.json b/M-Space/translations/de.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/de.json +++ b/M-Space/translations/de.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/el.json b/M-Space/translations/el.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/el.json +++ b/M-Space/translations/el.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/en.json b/M-Space/translations/en.json index ad9b6621f6..a04883611c 100644 --- a/M-Space/translations/en.json +++ b/M-Space/translations/en.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/es.json b/M-Space/translations/es.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/es.json +++ b/M-Space/translations/es.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/fr.json b/M-Space/translations/fr.json index 1f49026e1b..3f605f0e0f 100644 --- a/M-Space/translations/fr.json +++ b/M-Space/translations/fr.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/he.json b/M-Space/translations/he.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/he.json +++ b/M-Space/translations/he.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/it.json b/M-Space/translations/it.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/it.json +++ b/M-Space/translations/it.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/ja.json b/M-Space/translations/ja.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/ja.json +++ b/M-Space/translations/ja.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/ko.json b/M-Space/translations/ko.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/ko.json +++ b/M-Space/translations/ko.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/nl.json b/M-Space/translations/nl.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/nl.json +++ b/M-Space/translations/nl.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/pl.json b/M-Space/translations/pl.json index ad9b6621f6..a04883611c 100644 --- a/M-Space/translations/pl.json +++ b/M-Space/translations/pl.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/pt.json b/M-Space/translations/pt.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/pt.json +++ b/M-Space/translations/pt.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/ru.json b/M-Space/translations/ru.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/ru.json +++ b/M-Space/translations/ru.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/sv.json b/M-Space/translations/sv.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/sv.json +++ b/M-Space/translations/sv.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/tr.json b/M-Space/translations/tr.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/tr.json +++ b/M-Space/translations/tr.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/zh.json b/M-Space/translations/zh.json index 334e43c8d8..ad274305e6 100644 --- a/M-Space/translations/zh.json +++ b/M-Space/translations/zh.json @@ -801,5 +801,10 @@ "talents-u": "Talents", "disciplines-u": "Disciplines", "stored-u": "Stored", - "equipped-u": "Equipped" + "equipped-u": "Equipped", + "notice-u": "With the release of v2.1, the M-Space sheet is no longer maintained as an individual sheet. Instead you should use the Mythras sheet, which has full support for the M-Space setting, plus the ability to incorporate various rules and systems from other Mythras based products.", + "step1-u": "Open your campaign page and goto Settings->Game Settings.", + "step2-u": "Change the Character Sheet Template to Mythras.", + "step3-u": "There are also a number of other Default Sheet Settings used to toggle optional rules and systems. Some were not previous available for M-Space. You may optionally set any as you wish.", + "step4-u": "When done click Save Changes." } diff --git a/M-Space/translations/zu.json b/M-Space/translations/zu.json index 95bef1c089..29567a2df8 100644 --- a/M-Space/translations/zu.json +++ b/M-Space/translations/zu.json @@ -801,5 +801,10 @@ "talents-u": "crwdns90456:0crwdne90456:0", "disciplines-u": "crwdns90458:0crwdne90458:0", "stored-u": "crwdns90460:0crwdne90460:0", - "equipped-u": "crwdns90462:0crwdne90462:0" + "equipped-u": "crwdns90462:0crwdne90462:0", + "notice-u": "crwdns107022:0crwdne107022:0", + "step1-u": "crwdns107024:0crwdne107024:0", + "step2-u": "crwdns107026:0crwdne107026:0", + "step3-u": "crwdns107028:0crwdne107028:0", + "step4-u": "crwdns107030:0crwdne107030:0" } diff --git a/MouseGuard/translations/af.json b/MouseGuard/translations/af.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/af.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/cs.json b/MouseGuard/translations/cs.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/cs.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/da.json b/MouseGuard/translations/da.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/da.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/de.json b/MouseGuard/translations/de.json index 7944bdb332..bbd7440220 100644 --- a/MouseGuard/translations/de.json +++ b/MouseGuard/translations/de.json @@ -58,7 +58,6 @@ "WeatherWatcher": "Wetterbeobachter", "Abilities": "Fertigkeiten", "GearItem": "Ausrüstung/Gegenstand", - "AngryNote": "-1 auf den Grundwert für jeden Konflikt, der Wille als Grundwert verlangt.", "HungryThirstyNote": "-1 auf den Grundwert für jeden Konflikt.", "TiredNote": "-1 auf den Grundwert für alle Konflikte.", diff --git a/MouseGuard/translations/el.json b/MouseGuard/translations/el.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/el.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/en.json b/MouseGuard/translations/en.json index 8b3a500ba2..d690641a6c 100644 --- a/MouseGuard/translations/en.json +++ b/MouseGuard/translations/en.json @@ -57,8 +57,7 @@ "Survivalist": "Survivalist", "WeatherWatcher": "Weather Watcher", "Abilities": "Abilities", - "GearItem": "Gear/Item", - + "GearItem": "Gear/Item", "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", "HungryThirstyNote": "-1 to disposition to any conflict.", "TiredNote": "-1 to disposition for all conflicts.", diff --git a/MouseGuard/translations/es.json b/MouseGuard/translations/es.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/es.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/fr.json b/MouseGuard/translations/fr.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/fr.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/he.json b/MouseGuard/translations/he.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/he.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/it.json b/MouseGuard/translations/it.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/it.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/ja.json b/MouseGuard/translations/ja.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/ja.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/ko.json b/MouseGuard/translations/ko.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/ko.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/nl.json b/MouseGuard/translations/nl.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/nl.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/pl.json b/MouseGuard/translations/pl.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/pl.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/pt.json b/MouseGuard/translations/pt.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/pt.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/ru.json b/MouseGuard/translations/ru.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/ru.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/sv.json b/MouseGuard/translations/sv.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/sv.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/tr.json b/MouseGuard/translations/tr.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/tr.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/zh.json b/MouseGuard/translations/zh.json new file mode 100644 index 0000000000..d690641a6c --- /dev/null +++ b/MouseGuard/translations/zh.json @@ -0,0 +1,69 @@ +{ + "Name": "Name", + "Home": "Home", + "GuardRank": "Guard Rank", + "Age": "Age", + "FurColor": "Fur Color", + "CloakColor": "Cloak Color", + "Fate": "Fate", + "Persona": "Persona", + "Parents": "Parents", + "Mentor": "Mentor", + "Friend": "Friend", + "SeniorArtisan": "Senior Artisan", + "Enemy": "Enemy", + "Conditions": "Conditions", + "Healthy": "Healthy", + "Angry": "Angry", + "HungryThirsty": "Hungry/Thirsty", + "Tired": "Tired", + "Injured": "Injured", + "Sick": "Sick", + "Belief": "Belief", + "Goal": "Goal", + "Instinct": "Instinct", + "Gear": "Gear", + "Contacts": "Contacts", + "Traits": "Traits", + "TraitName": "Trait Name", + "TraitLevel": "Trait Level", + "UsedFor": "Used For", + "UsedAgainst": "Used Against", + "Level1": "Level 1", + "Level2": "Level 2", + "Level3": "Level 3", + "RawAbilities": "Raw Abilities", + "Rating": "Rating", + "Advancement": "Advancement", + "Nature": "Nature", + "P": "P", + "F": "F", + "Will": "Will", + "Health": "Health", + "SpecialAbilities": "Special Abilitieses", + "Resources": "Resources", + "Circles": "Circles", + "Skills": "Skills", + "Skill": "Skill", + "Deceiver": "Deceiver", + "Fighter": "Fighter", + "Healer": "Healer", + "Hunter": "Hunter", + "Instructor": "Instructor", + "Orator": "Orator", + "Pathfinder": "Pathfinder", + "Persuader": "Persuader", + "Scout": "Scout", + "Survivalist": "Survivalist", + "WeatherWatcher": "Weather Watcher", + "Abilities": "Abilities", + "GearItem": "Gear/Item", + "AngryNote": "-1 to disposition for any conflict that uses Will as its base.", + "HungryThirstyNote": "-1 to disposition to any conflict.", + "TiredNote": "-1 to disposition for all conflicts.", + "InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "SickNote": "-1D to skills, Nature, Will and Health (but not recovery).", + "BeliefNote": "Playing a Belief earns a fate point", + "GoalNote": "Accomplishing a Goal earns a persona point", + "InstinctNote": "Playing an Instinct earns a fate point" +} \ No newline at end of file diff --git a/MouseGuard/translations/zu.json b/MouseGuard/translations/zu.json new file mode 100644 index 0000000000..748e44a3ad --- /dev/null +++ b/MouseGuard/translations/zu.json @@ -0,0 +1,69 @@ +{ + "Name": "crwdns107304:0crwdne107304:0", + "Home": "crwdns107306:0crwdne107306:0", + "GuardRank": "crwdns107308:0crwdne107308:0", + "Age": "crwdns107310:0crwdne107310:0", + "FurColor": "crwdns107312:0crwdne107312:0", + "CloakColor": "crwdns107314:0crwdne107314:0", + "Fate": "crwdns107316:0crwdne107316:0", + "Persona": "crwdns107318:0crwdne107318:0", + "Parents": "crwdns107320:0crwdne107320:0", + "Mentor": "crwdns107322:0crwdne107322:0", + "Friend": "crwdns107324:0crwdne107324:0", + "SeniorArtisan": "crwdns107326:0crwdne107326:0", + "Enemy": "crwdns107328:0crwdne107328:0", + "Conditions": "crwdns107330:0crwdne107330:0", + "Healthy": "crwdns107332:0crwdne107332:0", + "Angry": "crwdns107334:0crwdne107334:0", + "HungryThirsty": "crwdns107336:0crwdne107336:0", + "Tired": "crwdns107338:0crwdne107338:0", + "Injured": "crwdns107340:0crwdne107340:0", + "Sick": "crwdns107342:0crwdne107342:0", + "Belief": "crwdns107344:0crwdne107344:0", + "Goal": "crwdns107346:0crwdne107346:0", + "Instinct": "crwdns107348:0crwdne107348:0", + "Gear": "crwdns107350:0crwdne107350:0", + "Contacts": "crwdns107352:0crwdne107352:0", + "Traits": "crwdns107354:0crwdne107354:0", + "TraitName": "crwdns107356:0crwdne107356:0", + "TraitLevel": "crwdns107358:0crwdne107358:0", + "UsedFor": "crwdns107360:0crwdne107360:0", + "UsedAgainst": "crwdns107362:0crwdne107362:0", + "Level1": "crwdns107364:0crwdne107364:0", + "Level2": "crwdns107366:0crwdne107366:0", + "Level3": "crwdns107368:0crwdne107368:0", + "RawAbilities": "crwdns107370:0crwdne107370:0", + "Rating": "crwdns107372:0crwdne107372:0", + "Advancement": "crwdns107374:0crwdne107374:0", + "Nature": "crwdns107376:0crwdne107376:0", + "P": "crwdns107378:0crwdne107378:0", + "F": "crwdns107380:0crwdne107380:0", + "Will": "crwdns107382:0crwdne107382:0", + "Health": "crwdns107384:0crwdne107384:0", + "SpecialAbilities": "crwdns107386:0crwdne107386:0", + "Resources": "crwdns107388:0crwdne107388:0", + "Circles": "crwdns107390:0crwdne107390:0", + "Skills": "crwdns107392:0crwdne107392:0", + "Skill": "crwdns107394:0crwdne107394:0", + "Deceiver": "crwdns107396:0crwdne107396:0", + "Fighter": "crwdns107398:0crwdne107398:0", + "Healer": "crwdns107400:0crwdne107400:0", + "Hunter": "crwdns107402:0crwdne107402:0", + "Instructor": "crwdns107404:0crwdne107404:0", + "Orator": "crwdns107406:0crwdne107406:0", + "Pathfinder": "crwdns107408:0crwdne107408:0", + "Persuader": "crwdns107410:0crwdne107410:0", + "Scout": "crwdns107412:0crwdne107412:0", + "Survivalist": "crwdns107414:0crwdne107414:0", + "WeatherWatcher": "crwdns107416:0crwdne107416:0", + "Abilities": "crwdns107418:0crwdne107418:0", + "GearItem": "crwdns107420:0crwdne107420:0", + "AngryNote": "crwdns107422:0crwdne107422:0", + "HungryThirstyNote": "crwdns107424:0crwdne107424:0", + "TiredNote": "crwdns107426:0crwdne107426:0", + "InjuredNote": "crwdns107428:0crwdne107428:0", + "SickNote": "crwdns107430:0crwdne107430:0", + "BeliefNote": "crwdns107432:0crwdne107432:0", + "GoalNote": "crwdns107434:0crwdne107434:0", + "InstinctNote": "crwdns107436:0crwdne107436:0" +} \ No newline at end of file diff --git a/Mythras/translations/af.json b/Mythras/translations/af.json index a24bd97070..7ed311c1f0 100644 --- a/Mythras/translations/af.json +++ b/Mythras/translations/af.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/cs.json b/Mythras/translations/cs.json index a24bd97070..7ed311c1f0 100644 --- a/Mythras/translations/cs.json +++ b/Mythras/translations/cs.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/da.json b/Mythras/translations/da.json index a24bd97070..7ed311c1f0 100644 --- a/Mythras/translations/da.json +++ b/Mythras/translations/da.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/de.json b/Mythras/translations/de.json index 9d494346e1..3cbf474ed4 100644 --- a/Mythras/translations/de.json +++ b/Mythras/translations/de.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/el.json b/Mythras/translations/el.json index a24bd97070..7ed311c1f0 100644 --- a/Mythras/translations/el.json +++ b/Mythras/translations/el.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/en.json b/Mythras/translations/en.json index ba02c344c2..83eb288d0b 100644 --- a/Mythras/translations/en.json +++ b/Mythras/translations/en.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/es.json b/Mythras/translations/es.json index 4375d50374..f44fad8d4f 100644 --- a/Mythras/translations/es.json +++ b/Mythras/translations/es.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Don: Rapidez", "fatigue-u": "Fatiga", "mighty-gift-u": "Don: Poderoso", - "use-str-siz-pow-u": "Usa FUE+TAM+POD", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "pasos", "healthy-gift-u": "Don: saludable (Dobla el ritmo de curación)", "add-rank-to-luck-u": "Añadir rango a la suerte", "armor-u": "Armadura", "dependencies-u": "Dependencias", "hit-locations-u": "Localizaciones de golpe", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "PA", "hp-u": "PG", "location-u": "Localización", @@ -343,7 +347,6 @@ "other-skills-u": "Otras habilidades", "spectral-combat-u": "Combate espiritual", "spirit-abilities-u": "Habilidades del espíritu", - "spirits-have-tenacity-u": "Los espíritus tienen tenacidad", "spells-u": "Hechizos", "miracles-u": "Milagros", "show-name-in-roll-templates-u": "Mostrar el nombre en las plantillas de tirada", @@ -404,8 +407,11 @@ "roll-display-description-u": "Las tiradas sólo se mostrarán al DJ y al jugador que la haga.", "setting-description-u": "Configura las opciones por defecto de la ficha y sus mecánicas para que encajen con las reglas presentadas en el manual de la ambientación. Las opciones en concreto se pueden modificar a posteriori.", "luck-points-rank-description-u": "Añadir el rango dle personaje a la cantidad total de puntos de suerte.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Los personajes poseen el atributo tenacidad.", - "firearms-enabled-description-u": "Existen las armas de fuego en la ambientación.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Remar es una habilidad común.", "status-standard-description-u": "Muestra el estatus como una habilidad común.", "superstition-standard-description-u": "Muestra la superstición como una habilidad común.", @@ -488,6 +494,7 @@ "power-points-u": "Puntos de poder", "show-reduced-description-u": "Muestra el resultado de las habilidades altas reducidas a 100 en la plantilla de tiradas.", "extended-conflict-enabled-description-u": "Usar el sistema de resolución de conflictos extendidos de M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Mostrar la sección de magia romana tal como se usa en Mythic Rome.", "ms-psionics-enabled-description-u": "Mostrar la sección d epsiónica en la ficha para las reglas de M-Space.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" -} + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" +} \ No newline at end of file diff --git a/Mythras/translations/fr.json b/Mythras/translations/fr.json index 9bd0b1654c..447ae88d92 100644 --- a/Mythras/translations/fr.json +++ b/Mythras/translations/fr.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Don de Rapidité", "fatigue-u": "Fatigue", "mighty-gift-u": "Don de Puissance", - "use-str-siz-pow-u": "Utilisez FOR + TAI + POU", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Don de Santé (double la vitesse de guérison)", "add-rank-to-luck-u": "Ajouter le niveau à la Chance", "armor-u": "Armure", "dependencies-u": "Dépendances", "hit-locations-u": "Localisation du coup", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "PA", "hp-u": "PV", "location-u": "Localisation", @@ -343,7 +347,6 @@ "other-skills-u": "Autres compétences", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Sorts", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Afficher le nom dans les modèles de Jets", @@ -404,8 +407,11 @@ "roll-display-description-u": "Les jets ne s'ont affiché qu'au MJ et au joueur faisant le jet.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Ajouter le Rang des personnages à leur total de Points de Chance.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Ténacité est un attribut de personnage.", - "firearms-enabled-description-u": "Les armes à feu existent dans la partie.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Navigation est classée comme une compétence standard.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition est classée comme une compétence standard.", @@ -488,6 +494,7 @@ "power-points-u": "Points de Pouvoir", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Utiliser le système de résolution de conflit étendu de M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Activer la section Magie romaine de la feuille selon les règles de Mythic Rome.", "ms-psionics-enabled-description-u": "Activer la section Psioniques de la feuille selon les règles de M-Space.", "mythras-psionics-enabled-description-u": "Activer la section Psioniques de la feuille selon les règles de Mythras.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/he.json b/Mythras/translations/he.json index a24bd97070..7ed311c1f0 100644 --- a/Mythras/translations/he.json +++ b/Mythras/translations/he.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/it.json b/Mythras/translations/it.json index a24bd97070..7ed311c1f0 100644 --- a/Mythras/translations/it.json +++ b/Mythras/translations/it.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/ja.json b/Mythras/translations/ja.json index a24bd97070..7ed311c1f0 100644 --- a/Mythras/translations/ja.json +++ b/Mythras/translations/ja.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/ko.json b/Mythras/translations/ko.json index a24bd97070..7ed311c1f0 100644 --- a/Mythras/translations/ko.json +++ b/Mythras/translations/ko.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/nl.json b/Mythras/translations/nl.json index a24bd97070..7ed311c1f0 100644 --- a/Mythras/translations/nl.json +++ b/Mythras/translations/nl.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/pl.json b/Mythras/translations/pl.json index ba02c344c2..83eb288d0b 100644 --- a/Mythras/translations/pl.json +++ b/Mythras/translations/pl.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/pt.json b/Mythras/translations/pt.json index a24bd97070..7ed311c1f0 100644 --- a/Mythras/translations/pt.json +++ b/Mythras/translations/pt.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/ru.json b/Mythras/translations/ru.json index a24bd97070..7ed311c1f0 100644 --- a/Mythras/translations/ru.json +++ b/Mythras/translations/ru.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/sv.json b/Mythras/translations/sv.json index a24bd97070..7ed311c1f0 100644 --- a/Mythras/translations/sv.json +++ b/Mythras/translations/sv.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/tr.json b/Mythras/translations/tr.json index a24bd97070..7ed311c1f0 100644 --- a/Mythras/translations/tr.json +++ b/Mythras/translations/tr.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/zh.json b/Mythras/translations/zh.json index a24bd97070..7ed311c1f0 100644 --- a/Mythras/translations/zh.json +++ b/Mythras/translations/zh.json @@ -75,14 +75,18 @@ "swiftness-gift-u": "Swiftness Gift", "fatigue-u": "Fatigue", "mighty-gift-u": "Mighty Gift", - "use-str-siz-pow-u": "Use STR+SIZ+POW", + "str-siz-u": "STR+SIZ", + "str-siz-pow-u": "STR+SIZ+POW", + "str-siz-con-u": "STR+SIZ+CON", "steps-u": "steps", "healthy-gift-u": "Healthy Gift (Double Healing Rate)", "add-rank-to-luck-u": "Add rank to luck", "armor-u": "Armor", "dependencies-u": "Dependencies", "hit-locations-u": "Hit Locations", - "use-con-siz-pow-for-hp-u": "Use CON+SIZ+POW for HP", + "con-siz-u": "CON+SIZ", + "con-siz-pow-u": "CON+SIZ+POW", + "con-siz-str-u": "CON+SIZ+STR", "ap-u": "AP", "hp-u": "HP", "location-u": "Location", @@ -343,7 +347,6 @@ "other-skills-u": "Other Skills", "spectral-combat-u": "Spectral Combat", "spirit-abilities-u": "Spirit Abilities", - "spirits-have-tenacity-u": "Spirits Have Tenacity", "spells-u": "Spells", "miracles-u": "Miracles", "show-name-in-roll-templates-u": "Show Name in Roll Templates", @@ -404,8 +407,11 @@ "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "magic-points-enabled-description-u": "Magic Points are a character attribute.", + "power-points-enabled-description-u": "Power Points are a character attribute.", + "prana-points-enabled-description-u": "Prana Points are a character attribute.", "tenacity-enabled-description-u": "Tenacity is a character attribute.", - "firearms-enabled-description-u": "Firearms exist in the game setting.", + "fire-rate-enabled-description-u": "Show fire rate in ranged weapons", "boating-standard-description-u": "Boating is listed as a standard skill.", "status-standard-description-u": "Status is listed as a standard skill.", "superstition-standard-description-u": "Superstition is listed as a standard skill.", @@ -488,6 +494,7 @@ "power-points-u": "Power Points", "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "simplified-combat-enabled-description-u": "Use the optional simplified combat rules from M-Space & Odd Soot", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", @@ -807,5 +814,35 @@ "report-a-bug-u": "Report a Bug", "contact-sheet-author-u": "Contact Sheet Author", "mythras-roll20-forum-u": "Mythras Roll20 Forum", - "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here" + "upgrade-notice-u": "If your sheet values are not correct after upgrading to v2.0, click here", + "battle-units-enabled-u": "Battle Units Enabled", + "battle-units-enabled-description-u": "Enable the battle unit sheet type", + "spirits-mechanics-enabled-u": "Spirit Mechanics Enabled", + "spirit-mechanics-enabled-description-u": "Enable support for creatures which lack a physical body", + "add-one-tenth-athletics-u": "Add 1/10 Athletics", + "athletics-bonus-u": "Athletics Bonus", + "worlds-united-u": "Worlds United", + "cha-plus-half-pow-u": "CHA + half POW", + "con-plus-half-pow-u": "CON + half POW", + "calculate-with-u": "Calculate with", + "superpowers-u": "Superpowers", + "agony-and-ecstasy-u": "Agony & Ecstasy", + "activation-u": "Activation", + "boost-u": "Boost", + "boosts-u": "Boosts", + "limitations-u": "Limitations", + "the-soot-u": "The Soot", + "the-soot-is-a-standard-skill-u": "The Soot is a Standard Skill", + "the-soot-standard-description-u": "The Soot is listed as a standard skill.", + "strangeness-u": "Strangeness", + "strangeness-is-a-standard-skill-u": "Strangeness is a Standard Skill", + "strangeness-standard-description-u": "Strangeness is listed as a standard skill.", + "peculiarity-u": "Peculiarity", + "peculiarities-u": "Peculiarities", + "and-peculiarities-u": "& Peculiarities", + "peculiarities-enabled-u": "Peculiarities Enabled", + "peculiarities-enabled-description-u": "Enable the Peculiarities mechanics.", + "os-magic-enabled-u": "Odd Soot Magic Enabled", + "os-magic-enabled-description-u": "Enables the Magic section of the sheet per Odd Soot rules.", + "odd-soot-u": "Odd Soot" } \ No newline at end of file diff --git a/Mythras/translations/zu.json b/Mythras/translations/zu.json index a9705774c6..f226197b2a 100644 --- a/Mythras/translations/zu.json +++ b/Mythras/translations/zu.json @@ -1,13 +1,13 @@ { - "setting-order": "crwdns90592:0crwdne90592:0", - "vehicle-type-order": "crwdns90594:0crwdne90594:0", + "setting-order": "crwdns107438:0crwdne107438:0", + "vehicle-type-order": "crwdns107440:0crwdne107440:0", "devotional-pool-type-order": "crwdns90596:0crwdne90596:0", "ship-hull-order": "crwdns90598:0crwdne90598:0", "hit-location-order": "crwdns90600:0crwdne90600:0", "attribute-order": "crwdns90602:0crwdne90602:0", "combat-skill-order": "crwdns90604:0crwdne90604:0", "mook-combat-skill-order": "crwdns90606:0crwdne90606:0", - "standard-skill-order": "crwdns90608:0crwdne90608:0", + "standard-skill-order": "crwdns107442:0crwdne107442:0", "sphere-order": "crwdns90610:0crwdne90610:0", "roman-magic-order": "crwdns90612:0crwdne90612:0", "arcane-caster-order": "crwdns90614:0crwdne90614:0", @@ -75,14 +75,18 @@ "swiftness-gift-u": "crwdns56733:0crwdne56733:0", "fatigue-u": "crwdns56734:0crwdne56734:0", "mighty-gift-u": "crwdns56735:0crwdne56735:0", - "use-str-siz-pow-u": "crwdns56736:0crwdne56736:0", + "str-siz-u": "crwdns107444:0crwdne107444:0", + "str-siz-pow-u": "crwdns107446:0crwdne107446:0", + "str-siz-con-u": "crwdns107448:0crwdne107448:0", "steps-u": "crwdns56737:0crwdne56737:0", "healthy-gift-u": "crwdns56738:0crwdne56738:0", "add-rank-to-luck-u": "crwdns56739:0crwdne56739:0", "armor-u": "crwdns56740:0crwdne56740:0", "dependencies-u": "crwdns56741:0crwdne56741:0", "hit-locations-u": "crwdns56742:0crwdne56742:0", - "use-con-siz-pow-for-hp-u": "crwdns90622:0crwdne90622:0", + "con-siz-u": "crwdns107450:0crwdne107450:0", + "con-siz-pow-u": "crwdns107452:0crwdne107452:0", + "con-siz-str-u": "crwdns107454:0crwdne107454:0", "ap-u": "crwdns56744:0crwdne56744:0", "hp-u": "crwdns56745:0crwdne56745:0", "location-u": "crwdns56746:0crwdne56746:0", @@ -343,7 +347,6 @@ "other-skills-u": "crwdns58469:0crwdne58469:0", "spectral-combat-u": "crwdns58470:0crwdne58470:0", "spirit-abilities-u": "crwdns58471:0crwdne58471:0", - "spirits-have-tenacity-u": "crwdns58472:0crwdne58472:0", "spells-u": "crwdns58473:0crwdne58473:0", "miracles-u": "crwdns58474:0crwdne58474:0", "show-name-in-roll-templates-u": "crwdns58475:0crwdne58475:0", @@ -404,8 +407,11 @@ "roll-display-description-u": "crwdns62363:0crwdne62363:0", "setting-description-u": "crwdns62364:0crwdne62364:0", "luck-points-rank-description-u": "crwdns62365:0crwdne62365:0", + "magic-points-enabled-description-u": "crwdns107456:0crwdne107456:0", + "power-points-enabled-description-u": "crwdns107458:0crwdne107458:0", + "prana-points-enabled-description-u": "crwdns107460:0crwdne107460:0", "tenacity-enabled-description-u": "crwdns62366:0crwdne62366:0", - "firearms-enabled-description-u": "crwdns62367:0crwdne62367:0", + "fire-rate-enabled-description-u": "crwdns107462:0crwdne107462:0", "boating-standard-description-u": "crwdns62368:0crwdne62368:0", "status-standard-description-u": "crwdns62369:0crwdne62369:0", "superstition-standard-description-u": "crwdns62370:0crwdne62370:0", @@ -487,7 +493,8 @@ "m-space-u": "crwdns63304:0crwdne63304:0", "power-points-u": "crwdns63305:0crwdne63305:0", "show-reduced-description-u": "crwdns63306:0crwdne63306:0", - "extended-conflict-enabled-description-u": "crwdns63307:0crwdne63307:0", + "extended-conflict-enabled-description-u": "crwdns107464:0crwdne107464:0", + "simplified-combat-enabled-description-u": "crwdns107466:0crwdne107466:0", "roman-magic-enabled-description-u": "crwdns63308:0crwdne63308:0", "ms-psionics-enabled-description-u": "crwdns63309:0crwdne63309:0", "mythras-psionics-enabled-description-u": "crwdns65862:0crwdne65862:0", @@ -807,5 +814,35 @@ "report-a-bug-u": "crwdns90772:0crwdne90772:0", "contact-sheet-author-u": "crwdns90774:0crwdne90774:0", "mythras-roll20-forum-u": "crwdns90776:0crwdne90776:0", - "upgrade-notice-u": "crwdns90778:0crwdne90778:0" + "upgrade-notice-u": "crwdns90778:0crwdne90778:0", + "battle-units-enabled-u": "crwdns107468:0crwdne107468:0", + "battle-units-enabled-description-u": "crwdns107470:0crwdne107470:0", + "spirits-mechanics-enabled-u": "crwdns107472:0crwdne107472:0", + "spirit-mechanics-enabled-description-u": "crwdns107474:0crwdne107474:0", + "add-one-tenth-athletics-u": "crwdns107476:0crwdne107476:0", + "athletics-bonus-u": "crwdns107478:0crwdne107478:0", + "worlds-united-u": "crwdns107480:0crwdne107480:0", + "cha-plus-half-pow-u": "crwdns107482:0crwdne107482:0", + "con-plus-half-pow-u": "crwdns107484:0crwdne107484:0", + "calculate-with-u": "crwdns107486:0crwdne107486:0", + "superpowers-u": "crwdns107488:0crwdne107488:0", + "agony-and-ecstasy-u": "crwdns107490:0crwdne107490:0", + "activation-u": "crwdns107492:0crwdne107492:0", + "boost-u": "crwdns107494:0crwdne107494:0", + "boosts-u": "crwdns107496:0crwdne107496:0", + "limitations-u": "crwdns107498:0crwdne107498:0", + "the-soot-u": "crwdns107500:0crwdne107500:0", + "the-soot-is-a-standard-skill-u": "crwdns107502:0crwdne107502:0", + "the-soot-standard-description-u": "crwdns107504:0crwdne107504:0", + "strangeness-u": "crwdns107506:0crwdne107506:0", + "strangeness-is-a-standard-skill-u": "crwdns107508:0crwdne107508:0", + "strangeness-standard-description-u": "crwdns107510:0crwdne107510:0", + "peculiarity-u": "crwdns107512:0crwdne107512:0", + "peculiarities-u": "crwdns107514:0crwdne107514:0", + "and-peculiarities-u": "crwdns107516:0crwdne107516:0", + "peculiarities-enabled-u": "crwdns107518:0crwdne107518:0", + "peculiarities-enabled-description-u": "crwdns107520:0crwdne107520:0", + "os-magic-enabled-u": "crwdns107522:0crwdne107522:0", + "os-magic-enabled-description-u": "crwdns107524:0crwdne107524:0", + "odd-soot-u": "crwdns107526:0crwdne107526:0" } \ No newline at end of file diff --git a/Pathfinder Community/translations/fr.json b/Pathfinder Community/translations/fr.json index cef82224a1..feeed01408 100644 --- a/Pathfinder Community/translations/fr.json +++ b/Pathfinder Community/translations/fr.json @@ -1,9 +1,9 @@ { "use-header-images": "Utiliser les images d'en-tête", - "conditions-list": "saignement, aveuglé, recroquevillé, hébété, ébloui, mort, assourdi, hors-de-combat, se-noie, mourant, absorption-d'énergie, enchevêtré, épuisé, fasciné, fatigué, pris-au-dépourvu, agrippé, sans-défense, intangible, invisible, nauséeux, paralysé, pétrifié, immobilisé, à terre, secoué-effrayé-paniqué, fiévreux, stable, chancelant, étourdi, suffocant, inconscient", - "skills-list": "acrobaties, estimation, art, art-00, art-01, art-02, art-03, art-04, art-05, art-06, art-07, art-08, art-09, art-10, art-11, art-12, art-13, bluff, escalade, artisanat, artisanat-00, artisanat-01, artisanat-02, artisanat-03, artisanat-04, artisanat-05, artisanat-06, artisanat-07, artisanat-08, artisanat-09, artisanat-10, artisanat-11, artisanat-12, artisanat-13, diplomatie, sabotage, déguisement, évasion, vol, dressage, premiers-secours, intimidation, connaissances, connaissances-00, connaissances-01, connaissances-02, connaissances-03, connaissances-mystères, connaissances-exploration, connaissances-ingénierie, connaissances-géographie, connaissances-histoire, connaissances-local, connaissances-nature, connaissances-noblesse, connaissances-plans, connaissances-religion, linguistique, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, représentation, représentation-00, représentation-01, représentation-02, représentation-03, représentation-04, représentation-05, représentation-06, représentation-07, représentation-08, représentation-09, représentation-10, représentation-11, représentation-12, représentation-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, équitation, psychologie, escamotage, art-de-la-magie, discrétion, survive, natation, utilisation-d'objets-magiques, divers, divers-00, divers-01, divers-02, divers-03, divers-04, divers-05, divers-06, divers-07, divers-08, divers-09, divers-10, divers-11, divers-12, divers-13, cs-acrobatie, cs-athlétisme, cs-finesse, cs-influence, cs-nature, cs-perception, cs-représentation, cs-religion, cs-société, cs-art-de-la-magie, cs-discrétion, cs-survie, cs-divers, cs-divers-00, cs-divers-01, cs-divers-02, cs-divers-03, cs-divers-04, cs-divers-05, cs-divers-06, cs-divers-07, cs-divers-08, cs-divers-09, cs-divers-10, cs-divers-11, cs-divers-12, cs-divers-13", + "conditions-list": "absorption-d'énergie, agrippé, assourdi, à-terre, aveuglé, chancelant, ébloui, enchevêtré, épuisé, étourdi, fasciné, fatigué, fiévreux, hébété, hors-de-combat, immobilisé, inconscient, intangible, invisible, mort, mourant, nauséeux, paralysé, pétrifié, pris-au-dépourvu, recroquevillé, saignement, sans-défense, secoué-effrayé-paniqué, se-noie, stable, suffocant", + "skills-list": "acrobaties, art, art-00, art-01, art-02, art-03, art-04, art-05, art-06, art-07, art-08, art-09, art-10, art-11, art-12, art-13, art-de-la-magie, artisanat, artisanat-00, artisanat-01, artisanat-02, artisanat-03, artisanat-04, artisanat-05, artisanat-06, artisanat-07, artisanat-08, artisanat-09, artisanat-10, artisanat-11, artisanat-12, artisanat-13, bluff, connaissances, connaissances-00, connaissances-01, connaissances-02, connaissances-03, connaissances-exploration, connaissances-géographie, connaissances-histoire, connaissances-ingénierie, connaissances-local, connaissances-mystères, connaissances-nature, connaissances-noblesse, connaissances-plans, connaissances-religion, déguisement, diplomatie, discrétion, dressage, équitation, escalade, escamotage, estimation, évasion, intimidation, linguistique, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, natation, perception, premiers-secours, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, psychologie, représentation, représentation-00, représentation-01, représentation-02, représentation-03, représentation-04, représentation-05, représentation-06, représentation-07, représentation-08, représentation-09, représentation-10, représentation-11, représentation-12, représentation-13, sabotage, survie, utilisation-d'objets-magiques, vol, divers, divers-00, divers-01, divers-02, divers-03, divers-04, divers-05, divers-06, divers-07, divers-08, divers-09, divers-10, divers-11, divers-12, divers-13, cs-acrobatie, cs-art-de-la-magie, cs-athlétisme, cs-discrétion, cs-divers, cs-divers-00, cs-divers-01, cs-divers-02, cs-divers-03, cs-divers-04, cs-divers-05, cs-divers-06, cs-divers-07, cs-divers-08, cs-divers-09, cs-divers-10, cs-divers-11, cs-divers-12, cs-divers-13, cs-finesse, cs-influence, cs-nature, cs-perception, cs-religion, cs-représentation, cs-société, cs-survie", "1-ordinal": "1er", - "1-ordinal-class": "1ère classe", + "1-ordinal-class": "Classe 1", "1-ordinal-class-level": "Niv de la 1ère classe", "1-ordinal-spellclass": "Classe de lanceur de sorts 1", "1-size-larger": "1 taille supérieure", @@ -60,14 +60,14 @@ "ability-lists-flags": "Ability list flags", "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", - "ability-name": "Ability Name", + "ability-name": "Nom de la capacité", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.", "ability-roll-template": "Ability Roll Template", "ability-score": "Valeur de carac", - "ability-scores": "Valeurs de carac", + "ability-scores": "Valeurs de caractéristiques", "ability-skill-checks": "Jets de caractéristiques & compétences", "ability-tracking": "Suivi de caractéristique", - "ability-type": "Ability Type", + "ability-type": "Type de la capacité", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", "above-head": "Au-dessus de la tête", "accessibility": "Accessibilité", @@ -77,7 +77,7 @@ "add": "Ajouter", "add-class-levels": "Ajouter niveau de classe", "add-custom-column": "Ajouter une colonne personnalisée", - "add-hit-dice": "Ajouter DV Raciaux / de Monstre", + "add-hit-dice": "Ajouter DV Raciaux / de monstre", "add-note-to-roll": "Ajouter une note au jet", "add-note-to-roll-desc": "Pour ajouter une note comme commentaire sous un jet, sélectionnez le type de jet. Utilisez-le pour les modificateurs dépendant du contexte.", "add-skill-bonus-macro": "Ajouter la macro de bonus de compétences ?", @@ -138,14 +138,14 @@ "armor-attributes": "Attributs de l'Armure", "armor-calculation-abbrv": "Armure calc", "armor-check-penalty": "Malus d'Armure aux compétences", - "armor-check-penalty-abbrv": "Malus Armure Comp.", + "armor-check-penalty-abbrv": "Malus Armure Comp. ", "armor-class": "Classe d'armure", "armor-class-abbrv": "CA", "armor-class-abbrv-default": "CA", "armor-class-bonus": "Bonus de CA", "armor-class-calculation-abbrv": "CA Calc", "armor-default": "•armure", - "armor-notes": " Notes de l'Armure", + "armor-notes": " Notes sur l'armure", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", "armor-or-shield": "Armure ou bouclier", "armor-penalties": "Pénalités d’armure", @@ -190,7 +190,7 @@ "attack-modifiers-abbrv": "Mod. attaque", "attack-notes": "Notes sur l'attaque", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", - "attack-penalty": "Malus à l'attaque", + "attack-penalty": "Malus à l'attaque ", "attack-roll-template": "Template jet d'attaque ", "attack-type": "Type d'attaque", "attack-type-abbrv": "ATK Type", @@ -245,7 +245,7 @@ "bonus-type": "Type de bonus", "bonus-type-title": "Types de bonus concernant leur cumul. Traitez Armure, Bouclier et Armure naturelle comme des bonus (sur le menu déroulant des bonus), et non 'types' de bonus à la CA.", "brown": "Marron", - "buff": "Bonus", + "buff": "Altération", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bonus aux jets de Caractéristique, & de Compétence et d'Initiative", "buff-aid": "Aide", @@ -267,7 +267,7 @@ "buff-blessing-of-fervor": "Bénédiction de Ferveur", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", "buff-bone-ward": "Bone Ward", - "buff-calculation": "Buff calc", + "buff-calculation": "Calcul des bonus", "buff-caster-level-title": "Bonus de niveau de lanceur de sorts.", "buff-charisma-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur le charisme", "buff-charisma-based-skills-title": "Bonus aux jets de compétence basés sur le charisme", @@ -282,7 +282,7 @@ "buff-constitution-based-skills-title": "Bonus aux jets de compétence basés sur la constitution", "buff-constitution-penalty-title": "Pénalité à la constitution. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés", "buff-constitution-title": "Bonus to constitution ability score.", - "buff-crushing-despair": "Crushing Despair", + "buff-crushing-despair": "Désespoir foudroyant", "buff-curse": "Malédiction", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", "buff-damage-melee-title": "Bonus aux dégâts en mêlée", @@ -308,7 +308,7 @@ "buff-hampering-hex": "Hampering Hex", "buff-haste": "Rapidité", "buff-haste-note": "Lors d'une attaque à outrance, une créature rapide peut faire une attaque supplémentaire avec une arme naturelle ou fabriquée. La vitesse de tous les modes de mouvement augmente.", - "buff-heroism": "Heroism", + "buff-heroism": "Héroïsme", "buff-initiative-title": "Bonus à l’Initiative", "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+ @{b2_val} bonus de moral aux jets de sauvegarde contre les effets de charme et de peur.", @@ -327,8 +327,8 @@ "buff-melee-title": "Bonus aux jets d’attaque de mêlée.", "buff-melee2-title": "Bonus aux jets d'attaque « Mêlée Alt » seulement", "buff-natural-title": "Bonus to natural", - "buff-notes": "Buff Notes", - "buff-prayer": "Prayer", + "buff-notes": "Notes sur les altérations", + "buff-prayer": "Prière", "buff-prayer-debuff": "Prayer (Debuff)", "buff-rage": "Rage", "buff-rage-note": "Un barbare ne peut utiliser aucune compétence basée sur le Charisme, la Dextérité ou l'Intelligence (sauf Acrobaties, Équitation, Intimidation et Vol) ni aucune capacité qui requiert de la patience ou de la concentration.", @@ -365,13 +365,13 @@ "buff-wisdom-based-skills-title": "Bonus aux jets de compétence basés sur la sagesse", "buff-wisdom-penalty-title": "Pénalité à la sagesse. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Renf", - "buffs-conditions-edit-section": "Définir et modifier les renforcements et conditions", + "buffs": "Altérations", + "buffs-conditions-edit-section": "Définir et modifier les altérations et états préjudiciables", "buffs-conditions-section": "Buffs and Conditions", - "buffs-conditions-status-section": "Buff and Condition status panels", + "buffs-conditions-status-section": "Altérations et états préjudiciables", "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", - "buffs-set": "Définir les renforcements", + "buffs-set": "Gérer les altérations", "buffs-showsect-cmd": "Click to expand buff edit area.", "burn": "Brûlure", "burrow-speed": "Creusement", @@ -499,8 +499,8 @@ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", "combat-skills": "Compétences de combat", "comic-sans": " Comic Sans", - "common-buff": "Renforcements Courants", - "common-buff-title": "Ajouter rapidement des renforcements/affaiblissements courants.", + "common-buff": "Altérations actuelles", + "common-buff-title": "Ajouter rapidement des altérations communes.", "compact-mode": "Mode Compact", "compendium-drag-drop-compatible": " Compatible avec le glisser-déposer depuis le Compendium (en anglais) ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", @@ -593,7 +593,7 @@ "confirm-critical-bonus-abbrv": "+Conf", "confirm-delete-ability": "Confirmer la suppression de toutes les Compétences", "confirm-delete-attack": "Confirmer la suppression de toutes les Attaques", - "confirm-delete-buff": "Confirmer la suppression de tous les Renforcements", + "confirm-delete-buff": "Confirmer la suppression de toutes les altérations", "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features", "confirm-delete-feat": "Confirm deletion of all Orig Feats", "confirm-delete-item": "Confirmer la suppression de tous les objets", @@ -650,7 +650,7 @@ "cs-stealth": "Discrétion", "cs-survival": "Survie", "currency": "Monnaie", - "current-buffs": "Renforcements Courants", + "current-buffs": "Altérations actuelles", "current-conditions": "États préjudiciables actuels", "current-experience": "Expérience actuelle", "current-hit-points-abbrv": "PV actuels", @@ -710,12 +710,12 @@ "dazzled": " Ébloui", "dead": " Mort", "deafened": " Assourdi", - "debuff": "Affaib", + "debuff": "Affaib.", "debuff-title": "Les Affaiblissements comptent dans les pénalités", "default": "Par défaut", "default-size": "Taille par défaut", "defense": "DÉFENSE", - "defense-notes": " Defense Notes", + "defense-notes": "Notes sur les défenses", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", "defense-options": "Options de Défense", "defense-roll-template": "Modèle de jet de défense ", @@ -738,8 +738,8 @@ "delete-all-rows-are-you-sure": " Êtes-vous sûr de vouloir supprimer TOUTES les lignes ?", "delete-attack": "Delete Attacks", "delete-attack-must-confirm-next-checkbox": "Delete all Attacks, must confirm action using next checkbox", - "delete-buff": "Supprimer les Renforcements", - "delete-buff-must-confirm-next-checkbox": "Supprimer tous les renforcements, vous devez confirmer votre choix en cochant la case", + "delete-buff": "Supprimer les altérations", + "delete-buff-must-confirm-next-checkbox": "Supprimer toutes les altérations. Vous devez confirmer votre choix en cochant la case.", "delete-class-feature": "Delete Orig Class Features", "delete-class-feature-must-confirm-next-checkbox": "Delete all Orig Class Features, must confirm action using next checkbox", "delete-feat": "Delete Orig Feats", @@ -789,7 +789,7 @@ "disable-device": "Sabotage", "disabled": "Hors de combat", "disabled-at": "Hors combat", - "disabled-buffs": "Renforcements Inactifs", + "disabled-buffs": "Altérations inactives", "disabled-only": "Inactifs", "disabled-title": "Ne tombe pas inconscient tant que les PV sont supérieurs à cette valeur.", "disguise": "Déguisement", @@ -819,7 +819,7 @@ "double-strength-abbrv": "2x FOR", "double-wisdom-abbrv": "2x SAG", "drag-push": "Tirer & Pousser", - "drain": "Absorp", + "drain": "Absorp.", "drowning": " Se noie", "dual-wield": "Combat à deux armes", "dual-wield-beta": "Dual Wield (BETA)", @@ -842,8 +842,8 @@ "enable-pfs-desc": "Active le calcul automatique des points de vie, de prestige et de renommée", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Permettre de faire 10 ou 20 ?", - "enabled-buffs": "Renforcements Actifs", - "enabled-chkbox": "Actifs", + "enabled-buffs": "Altérations actives", + "enabled-chkbox": "Actif", "encumbered-speed": "Encombré", "encumbered-title": "Une charge intermédiaire ou lourde peut limiter la vitesse et le bonus de Dex à la CA (sauf pour les nains)", "encumbrance": "Encombrement", @@ -867,7 +867,7 @@ "engineering": "Ingénierie", "enhance": "Améliorer", "enhancement": "Amélioration", - "enhancement-abbrv": "Amél", + "enhancement-abbrv": "Amél.", "enhancement-bonus": "Bonus d'Amélioration", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Enchevêtré", @@ -916,7 +916,7 @@ "fascinated": " Fasciné", "fatigued": " Fatigué", "fatigued-conditions": "États de fatigue", - "favored-class": "Indicate Favored Class(es)", + "favored-class": "Classe(s) de prédilection", "favored-class-abbrv": "CP :", "favored-class-hit-points-abbrv": "PdV CdP", "favored-class-hit-points-title": "Points de Vie Classe de Prédilection", @@ -929,7 +929,7 @@ "feats": "Dons", "feats-available": "Dons disponibles", "feats-by-level": "Dons par niveau", - "feats-calculation": "Feat Calculations", + "feats-calculation": "Calcul des dons", "feature-list-default-values": "Valeur par défaut des capacités", "feature-macros-v1": "Orig feature macros to v1", "features": "Fonctionnalités", @@ -943,7 +943,7 @@ "flat-footed-armor-class-abbrv": "Pris au dépourvu", "flat-footed-combat-maneuver-defense-abbrv": "DMD PaD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", - "flat-footed-touch-abbrv": "FF Touch", + "flat-footed-touch-abbrv": "Contact PaD", "fly": "Vol", "font": "Police", "font-background": "Police / Fond d'écran", @@ -960,7 +960,7 @@ "fortitude-save": "Jet de Vigueur", "four-legged-abbrv": "Quad.", "frequency": "Fréquence", - "frequency-abbrv": "Fréq", + "frequency-abbrv": "Fréq.", "frequency-title": "Select how often this ability is available.", "full-caster-level-abbrv": "Niv/DV", "full-macro": "Macro complète:", @@ -1055,7 +1055,7 @@ "in-special-abilities-section": "Dans la liste sous les capacités spéciales ci-dessous", "include-attack-notes": "Inclure les notes et l'image aux jets d'attaque ? Les notes et l'image varient selon le type d'attaque.", "include-attack-totals": "Include Attack Totals?", - "include-attacks-?": "Include Attack?", + "include-attacks-?": "Inclure une attaque ?", "include-eighth-attack": "Inclure une 8e attaque ?", "include-fifth-attack": "Inclure une 5e attaque ?", "include-fourth-attack": "Inclure une 4e attaque ?", @@ -1106,7 +1106,7 @@ "intelligence-skills-abbrv": "Comp INT", "internal-buffer": "Internal Buffer", "intimidate": "Intimidation", - "invalid": "Invalide", + "invalid": "Bonus", "inventory": "Inventaire", "invisible": " Invisible", "is-mythic": "Cocher si cette ligne est Mythique", @@ -1120,8 +1120,8 @@ "item-name": "Nom de l'Objet", "item-tracking": "Suivi de l'Objet", "items": "Objets", - "iterative-attacks": "Attaques Itératives", - "iterative-attacks-abbrv": "Attaques Itératives", + "iterative-attacks": "Attaques successives", + "iterative-attacks-abbrv": "Attaques successives", "iterative-attacks-title": "Add additional attacks for this weapon.", "key-ability": "Key Ability", "kinetic": "Cinétique", @@ -1172,7 +1172,7 @@ "level-9-spells": "Sorts de niveau 9", "level-abbrv": "Niv", "level-and-ability": "Niveau et capacité de lanceur de sorts", - "level-basis": "Level Basis", + "level-basis": "Par niveau", "level-current": "Niveau actuel de la classe", "level-hit-dice": "Niveau et Dés de Vie", "level-hit-dice-abbrv": "Niveau/DV", @@ -1239,7 +1239,7 @@ "maximum-ability-abbrv": "Dégâts Max de Caractéristique", "maximum-calculation-abbrv": "Max Calc", "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)", - "maximum-dexterity-bonus-abbrv": "Dex Max", + "maximum-dexterity-bonus-abbrv": "Dex Max ", "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Encombrement maximum: 2x lourd, immobilisé", @@ -1293,8 +1293,8 @@ "monster-or-non-player-character-abbrv": "Monstre / PnJ", "monster-or-pc-indicator": "Indicateur de monstre ou de personnage jouable", "monster-race": "Monster Race", - "monster-racial-hit-dice-abbrv": "Racial HD and stats", - "monster-rule": "Monster Rule", + "monster-racial-hit-dice-abbrv": "Stats et DV raciaux", + "monster-rule": "Capacité de monstre", "monster-template": "Monster Template", "morale": "Moral", "morale-place": "List here under what condition the creature flees combat, if any.", @@ -1626,7 +1626,7 @@ "recalculate-cmd": "Recalculer la feuille", "recalculate-hit-points": "Recalculer les PV et remettre au max", "recalculate-hit-points-title": "Recalculer les PV et PV temporaires, et remettre les PV actuels au max.", - "recalculating": "Recalculating...", + "recalculating": "Calcul en cours...", "red": "Rouge", "reflex": "Réflexes", "reflex-abbrv": "Réflexes", @@ -1657,8 +1657,8 @@ "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "ID de la ligne pour les macros ", - "rule": "Rule", - "rule-category": "Category of rule this falls under", + "rule": "Catégorie", + "rule-category": "Catégorie de cette capacité", "rule-options": "Options de règles", "run": "Course", "run-multiplier-abbrv": "Mult Course", @@ -1682,7 +1682,7 @@ "save-yes-harmless": "Oui (Inoffensif)", "saves": "Sauvegardes", "saving-throw": " Jet de sauvegarde", - "saving-throws": "Jets de Sauvegarde", + "saving-throws": "Jets de sauvegarde", "school": "École ", "school-etc": "École, etc", "score": "Score", @@ -1703,8 +1703,8 @@ "set-armor": "Set Armor", "set-as-armor": "Définir les valeurs de l'armure par les caractéristiques de cet équipement", "set-as-shield": "Définir les valeurs du bouclier par cet équipement", - "set-buffs": "Définir les renforcements", - "set-on-equipment": "Configuré sur l'onglet Equipement", + "set-buffs": "Gérer les altérations", + "set-on-equipment": "Configuré sur l'onglet Équipement", "set-sheet-color": "Set sheet color to rolltemplate color", "set-shield": "Set Shield", "settings": "Paramètres", @@ -1717,7 +1717,7 @@ "shield-one": "  Shield 1", "shield-two": "  Shield 2", "short-description": "Courte Description", - "short-description-abbrv": "Courte Desc", + "short-description-abbrv": "Courte desc.", "shoulders": "Épaules", "show-all-conditions": "AFFICHER TOUS LES ÉTATS PRÉJUDICIABLES", "show-all-conditions-desc": "Afficher les états préjudiciables qui n'ont pas d'effet numérique sur les stats de la feuille.", @@ -1774,7 +1774,7 @@ "skill-untrained": "Compétence non-entraînée", "skills": "Compétences", "skills-per-hit-die": "Rangs de compétence par dé de vie racial", - "skills-per-hit-die-abbrv": "Points de compétence /DV", + "skills-per-hit-die-abbrv": "Points de
    comp/DV", "skills-per-level": "Rangs de compétence par niveau dus à la classe", "skills-per-level-abbrv": "Comp.\n/niv.", "skin": "Peau", @@ -1815,7 +1815,7 @@ "special-attacks": "Attaques spéciales", "special-attacks-abbrv": "Atq Spec", "special-defense": "Défenses spéciales", - "special-defense-notes": "Défenses Spéciales et Notes", + "special-defense-notes": "Défenses spéciales et notes", "special-qualities": "Pouvoirs spéciaux", "special-qualities-abbrv": "PS", "special-qualities-place": "Ajoutez ici tous les pouvoirs spéciaux, par ordre alphabétique.", diff --git a/Pathfinder by Roll20/translations/zh.json b/Pathfinder by Roll20/translations/zh.json index 4e4d952d1a..04b4e02167 100644 --- a/Pathfinder by Roll20/translations/zh.json +++ b/Pathfinder by Roll20/translations/zh.json @@ -677,9 +677,9 @@ "xp-u": "XP", "skills-list": "acrobatics,appraise,bluff,climb,craft,craft-rep,diplomacy,disable_device,disguise,escape_artist,fly,handle_animal,heal,intimidate,knowledge_arcana,knowledge_dungeoneering,knowledge_engineering,knowledge_geography,knowledge_history,knowledge_local,knowledge_nature,knowledge_nobility,knowledge_planes,knowledge_religion,knowledge-rep,linguistics,perception,perform,perform-rep,profession,ride,sense_motive,sleight_of_hand,spellcraft,stealth,survival,swim,use_magic_device,custom-rep", "rest-set-max": "重置會把\"每日\"使用恢復到最大值", - "crit-confirm-bonus": "Critical Confirmation Bonus", - "melee-dmg": "Melee DMG", - "temporary-melee-damage-bonus": "Temporary Melee Damage Bonus. Will be added to Melee attacks damages.", - "ranged-dmg": "Ranged DMG", - "temporary-ranged-damage-bonus": "Temporary Ranged Damage Bonus. Will be added to Ranged attacks damages." + "crit-confirm-bonus": "重擊確認加值", + "melee-dmg": "近戰傷害", + "temporary-melee-damage-bonus": "臨時近戰傷害加值。將被添加到近戰攻擊傷害上。", + "ranged-dmg": "遠程傷害", + "temporary-ranged-damage-bonus": "臨時遠程傷害加值。將被添加到遠程攻擊傷害上。" } \ No newline at end of file diff --git a/Pathfinder_Cazra/translations/fr.json b/Pathfinder_Cazra/translations/fr.json index 3433538f5f..5456a0c6e6 100644 --- a/Pathfinder_Cazra/translations/fr.json +++ b/Pathfinder_Cazra/translations/fr.json @@ -143,7 +143,7 @@ "swim": "Natationª", "use-magic-device": "Utilisation d'objets magiques*", "trained-only-armor-penalty-legend": "* Uniquement avec formation, ª Malus d'Armure", - "specials-feats": "Specials/Feats", + "specials-feats": "Dons/Spéciaux", "racial-abilities": "Capacités Raciales", "ability-name-place": "Nom de la caractéristique", "uses": "Utilisations", @@ -200,13 +200,13 @@ "level7-spells": "Sorts de niveau 7", "level8-spells": "Sorts de niveau 8", "level9-spells": "Sorts de niveau 9", - "attack-tpl": "Attack $[[0]]", - "damage-tpl": "Damage $[[1]]", - "critical-hit-tpl": "Critical Hit! $[[0]]", - "roll-to-confirm-tpl": "Roll to Confirm $[[2]]", - "crit-damage-tpl": "Crit Damage $[[3]]", - "non-crit-damage-tpl": "Non-crit Damage $[[1]]", - "result-tpl": "Result $[[0]]", + "attack-tpl": "Attaque $[[0]]", + "damage-tpl": "Dégâts : $[[1]]", + "critical-hit-tpl": "Coup Critique! $[[0]]", + "roll-to-confirm-tpl": "Jet de confirmation $[[2]]", + "crit-damage-tpl": "Dégâts critiques $[[3]]", + "non-crit-damage-tpl": "Dégâts normaux $[[1]]", + "result-tpl": "Résultat $[[0]]", "notes-tpl": "Notes :", "attack-notes-tpl": "Notes sur l'attaque :" } diff --git a/Starfinder HUD/translations/fr.json b/Starfinder HUD/translations/fr.json index 3c330b35b1..ec4306cbba 100644 --- a/Starfinder HUD/translations/fr.json +++ b/Starfinder HUD/translations/fr.json @@ -1,52 +1,52 @@ { "core": "CORE", - "spells": "SPELLS", + "spells": "SORTS", "comms": "COMMS", "rolls-are": "ROLLS ARE", "public": "PUBLIC", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "npc": "NPC", - "ship": "SHIP", + "private": "PRIVÉ", + "display-mode": "MODE D'AFFICHAGE", + "pc": "PJ", + "npc": "PNJ", + "ship": "VAISSEAU", "drone": "DRONE", - "house-rules": "HOUSE RULES", + "house-rules": "RÈGLES MAISON", "resolve": "RESOLVE", "key-ability": "KEY ABILITY", "highest-ability": "HIGHEST ABILITY", "buff-stacking": "BUFF STACKING", "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character-info": "CHARACTER INFO", + "character-info": "INFOS DU PERSONNAGE", "class-details": "CLASS DETAILS", "char-name-u": "CHARACTER NAME", "class-level": "CLASS/LEVEL", "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", + "hp": "PV", + "theme": "THÈME", + "size": "TAILLE", + "speed": "VITESSE", + "gender": "GENRE", + "home-world": "MONDE NATAL", + "alignment": "ALIGNEMENT", + "deity": "DIVINITÉ", + "player": "JOUEUR", + "languages": "LANGUES", + "class-name": "NOM DE CLASSE", + "class-num-level": "NIV", "class-stam": "SP", "bab": "BAB", "fort": "FORT", "ref": "REF", "will": "WILL", - "skills": "SKILLS", + "skills": "COMPÉTENCES", "abi": "ABI", - "spell": "SPELL", + "spell": "SORT", "poor": "POOR", "good": "GOOD", "menus": "MENUS", "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "saves": "SAVES", + "attacks": "ATTAQUES", + "saves": "SAUVEGARDES", "abilities-u": "ABILITIES", "ability-checks": "ABILITY CHECKS", "buffs": "BUFFS", @@ -77,26 +77,26 @@ "class-skill": "CS", "acrobatics": "ACROBATICS", "acp": "ACP", - "athletics": "ATHLETICS", + "athletics": "ATHLÉTISME", "bluff": "BLUFF ", "computers": "COMPUTERS", "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", + "diplomacy": "DIPLOMACIE", + "disguise": "DÉGUISEMENT", + "engineering": "INGÉNIERIE", + "intimidate": "INTIMIDATION", "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", + "medicine": "MÉDECINE ", + "mysticism": "MYSTICISME ", "perception": "PERCEPTION ", "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", + "piloting": "PILOTAGE", "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", + "sleight-of-hand": "ESCAMOTAGE", + "stealth": "FURTIVITÉ", + "survival": "SURVIE", + "name-u": "NOM", + "lvl": "NIV", "Not-Proficient": "NOT PROFICIENT", "proficient": "PROFICIENT", "specialized": "SPECIALIZED", @@ -117,14 +117,14 @@ "query": "QUERY", "always": "ALWAYS", "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", + "number-of-attacks:": "NOMBRE D'ATTAQUES:", "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", + "equipment": "ÉQUIPEMENT", + "carried": "PORTÉ", "encumber": "ENCUMBER", "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", + "credits": "CRÉDITS", + "wealth": "RICHESSE", "upbs": "UPBs", "num": "NUM", "bulk": "BULK", diff --git a/Starfinder by Roll20/translations/fr.json b/Starfinder by Roll20/translations/fr.json index 127a1aab6d..cc4868fe8f 100644 --- a/Starfinder by Roll20/translations/fr.json +++ b/Starfinder by Roll20/translations/fr.json @@ -457,11 +457,11 @@ "class-info-help-eighth-line": "COMP : Le nombre de points de Compétences gagné à chaque niveau (sans y inclure votre mod. d'INT).", "class-info-help-ninth-line": "CAR. : La Caractéristique associée à votre classe.", "class-info-help-tenth-line": "SORT : Cochez cette case si votre classe est un LANCEUR DE SORTS.", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-first-line": "Cette section stocke les détails de toutes vos classes de jeteur de sorts. Un panneau est créé pour chaque classe qui jette des sorts, et chaque panneau a les champs modifiables suivants :", "spellclass-info-help-second-line": "CARAC. : La Caractéristique utilisée pour lancer les sorts.", "spellclass-info-help-third-line": "PROGRESSION : La vitesse à laquelle la classe gagne ses sorts.", "spellclass-info-help-fourth-line": "SORTS PAR JOUR: Le nombre de sorts par jour et par niveau.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-first-line": "Cette zone de texte sert à entrer les buffs, pénalités et autres modifications de la fiche. Tous les détails se trouvent sur la page wiki de la feuille, mais la syntaxe de base est donnée ici :", "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", @@ -474,7 +474,7 @@ "add spell variants": "Ajouter variante(s) de sort", "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", "cancel": "Annuler", - "cancel variant title": "Clear the dialog", + "cancel variant title": "Nettoyer le dialogue", "charactermancers": "CHARACTERMANCERS", "create pc": "CRÉER UN PJ", "welcome charmancer": "Bienvenue sur le Charactermancer pour Starfinder !", @@ -486,7 +486,7 @@ "add multiattack": "Add some multiattacks to roll something here", "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", - "add wizard mods": "Add Mods", + "add wizard mods": "Ajouter mods", "Attribute affected by the mod": "Attribut affecté", "choose attribute": "Sélectionnez un Attribut", "weapon attacks": "Attaque : Armes", @@ -532,12 +532,12 @@ "mod templates": "Use a preset buff template:", "backpack template": "Template : Transport", "wizard-buffs-help-first-line": "The textareas in this repeating section display buffs & penalties that are part of each item. Click on the textarea to open the wizard. You can also switch to the manual method on the settings page.", - "wizard-mods-help-first-line": "This textarea displays buffs & penalties that are part of each item. Click on the textarea to open the wizard. You can also switch to the manual method on the settings page.", + "wizard-mods-help-first-line": "Cette zone de texte affiche les buffs et les pénalités qui font partie de chaque objet. Cliquez sur la zone de texte pour ouvrir l'assistant. Vous pouvez également passer par la méthode manuelle sur la page des paramètres.", "ref-saves": "Svg : Réflexes", "fort-saves": "Svg : Vigueur", "will-saves": "Svg : Volonté", "all-saves": "Toutes les Sauvegardes", "melee weapon attacks": "Attaques avec une arme de corps à corps", "ranged weapon attacks": "Attaques avec une arme à distance", - "custom": "Custom" + "custom": "Personnalisé" } \ No newline at end of file diff --git a/The Veil/translations/es.json b/The Veil/translations/es.json index ff9212fa6b..d82fe73eef 100644 --- a/The Veil/translations/es.json +++ b/The Veil/translations/es.json @@ -8,19 +8,19 @@ "architect": "El Arquitecto", "armor": "Armadura", "assign-s": "Reparte Atributos: -1, 0, 0, +1, +1, +2", - "assumptions": "SUPOSICIONES", - "attached": "The Attached", + "assumptions": "SUPUESTOS BÁSICOS", + "attached": "El Vinculado", "beliefs": "CREENCIAS", - "catabolist": "The Catabolist", + "catabolist": "El Catalizador", "class": "Clase: ", "classslots": "Class Slots", - "compress": "Compress: ", + "compress": "Comprimir: ", "critical": "Crítica", "culture-is": "LA CULTURA ESTÁ VINCULADO A LO IRRACIONAL, EL CABALLO DESBOCADO QUE ES LA TECNOLOGÍA", "culturesociety": "CULTURA Y SOCIEDAD", "cybernetics": "Cibernética", "denotation": "The Denotation", - "dying": "The Dying", + "dying": "El Moribundo", "E": "E", "emotionspikes": "Picos Emocionales", "emotionspikes-alt": "Alternativamente, puedes usar cualquier otro estado con un valor único de -2 y luego borrar todas las marcas en el estado saturado.", @@ -32,7 +32,7 @@ "eurodollar": "Eurodólar", "events": "EVENTOS", "executive": "El Ejecutivo", - "extreme-2d": "Extreme (2d8KH1)", + "extreme-2d": "Extremo (2d8KH1)", "gear": "Equipo", "H": "H", "harm": "DAÑO", @@ -42,19 +42,19 @@ "harmstart": "Cajas de Daño Iniciales: Pusher 4, Ace 5, Booster 6", "heavy-2d": "Pesada (2d6KH1)", "here": "ESTÁS AQUÍ PORQUE HAY UN PROBLEMA...", - "hold": "HOLD", - "honed": "The Honed", - "honorbound": "The Honorbound", + "hold": "PUNTOS", + "honed": "El Adiestrado", + "honorbound": "El Juramentado", "I": "I", - "idenity-l": "Identidad/Aspecto: ", - "improvement": "MEJORA", + "idenity-l": "Identidad/Apariencia: ", + "improvement": "AVANCE", "joyful": "ALEGRÍA", "L": "L", "level": "Nivel: ", "light": "Ligera", "light-2d": "Ligera (2d4KL1)", "linked": "PERSONAS RELACIONADAS", - "looknjam": "Aspecto y Curro", + "looknjam": "Apariencia y Rollo", "mad": "IRA", "misc-g": "Equipo Misceláneo", "mnemologist": "The Mnemologist", @@ -66,7 +66,7 @@ "obligations-formerly": "(Anteriormente conocido como 'Giri')", "obligations-obl": "Las obligaciones son un tipo de moneda social que se puede gastar para pedir favores, forzar acciones, negar responsabilidades, etc.", "obligations-use": "Utiliza este espacio para registrar a grandes rasgos las obligaciones. Mira la pestaña de Movimientos para enumerar detalles específicos sobre Obligaciones y Preguntas relacionadas con Obligaciones.", - "onomastic": "The Onomastic", + "onomastic": "El Onomástico", "optional-f": "Optional from Level 2 & Level 8", "other": "OTRO", "other-2": "Otro (-2) :", @@ -74,15 +74,15 @@ "percipient": "El Perfeccionado", "playbook": "Libreto", "playbookinfo": "Información del Libreto", - "plugins": "Plugins and Other Improvements", + "plugins": "Plugins y Otras Mejoras", "plus1": "+1", "powerful": "PASIÓN", - "primary-2d": "Primary (2d4KH1)", + "primary-2d": "Primaria (2d4KH1)", "questions": "PREGUNTAS", "rolldice": "¡Tiradas!", "sad": "TRISTEZA", "scared": "MIEDO", - "seeker": "The Seeker", + "seeker": "El Buscador", "simons": "The original RPGs by Fraser Simons", "simplified": "Simplified, World-of-Dungeons style hack from The Gauntlet's monthly RPG zine: Codex, Chrome: 2", "simplify": "Simplificado: ", @@ -93,10 +93,10 @@ "telepresence": "The Telepresence", "threats-a": "AMENAZAS / ANTAGONISTAS", "unarmed-3d": "Desarmado (3d4KL1)", - "used-t": "Used this session? ", + "used-t": "¿Utilizada esta sesión? ", "V": "V", "veil": "Veil & Cascade", "veil2020": "Veil 2020", - "wayward": "The Wayward", + "wayward": "El Pródigo", "weapons": "Armas" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json index 26c1f0d4b0..992dff818d 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json @@ -436,8 +436,8 @@ "MINOR8": "Aethyric Shock: The magical energy coursing through you causes you to lose 1 Wound regardless of Toughness Bonus or armour.", "MINOR9": "Mental Block: You channel too much magical energy. Your Magic Characteristic is reduced by 1 for 1d10 minutes.", "MINOR10": "Whimsy: The GM can choose any result from this chart or make up a comparable minor effect.", - "MINOR11": "Unlucky !: Roll on Major Chaos Manifestation instead.", - "MINORE1": "Witchery: Within 10 yards (5 squares) of you, milk curdles, wine goes sour, and food spoils.", + "MINOR11": "Malchanceux! :Jet sur la table des Manifestations du Chaos Majeures à la place.", + "MINORE1": "Sorcellerie : Dans un rayon de 10 yards (5 cases) de vous, le lait caille, le vin devient aigre et la nourriture se gâte.", "MINORE2": "Fumblehand: A randomly selected item you are holding or carrying flies 1d10 yards (1d10/2 squares) in a random direction, thrown invisibly by Winds of Chaos.", "MINORE3": "Rupture: Your nose begins to bleed and continues until you make a successful Toughness Test. You can test once per round.", "MINORE4": "Nailrot: A randomly chosen finger or toenail turns black and falls off. It will grow back normally.",