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https://github.com/Nighthawk42/roll20-character-sheets.git
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+32
-33
@@ -1,8 +1,7 @@
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<input type="checkbox" style="display:none" name="attr_show_npc" value="1">
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<input type="number" style="display:none" name="attr_setup_done" value="0">
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<input type="text" class="sheet-hideIt" name=attr_targetselect value="?{Target Speed|1}">
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<input type="text" class="sheet-hideIt" name=attr_drawTurn value="1D100">
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<input type="text" class="sheet-hideIt" name="attr_targetselect" value="?{Target Speed|1}">
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<input type="text" class="sheet-hideIt" name="attr_drawTurn" value="1D100">
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<input type="checkbox" style="display:none" name="attr_hideboating" value="1">
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<input type="checkbox" style="display:none" name="attr_hidecryptography" value="1">
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@@ -2143,10 +2142,10 @@
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<button type="roll" class="sheet-text_roll sheet-Attack btn ui-draggable" value="&{template:scar} {{scarRoll=[[1d100]]}} {{scarLocRoll=[[1D100]]}} {{scarChance=[[?{Wound:|MW,5|HW,15|INCAP,25}]]}}" data-i18n="Scar">Scar</button>
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</div>
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="&{template:pain} {{roll=[[1d100]]}} {{PR=[[@{painDf}*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="&{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDf}+?{DF Mod.|0})*@{WIL}]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="&{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[@{h2hDf}*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="&{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDf}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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<input type="text" name="attr_h2hDf" value="1000" style="display:none">
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</div>
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@@ -4144,7 +4143,7 @@ Fields of Experience:
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</div>
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<div class="sheet-squadInfoItem">
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<div><span class="sheet-CharAbriv" data-i18n="Stamina2">STAMINA</span>:</div>
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<div><input class="sheet-charValue sheet-charValue1" type="text" name="attr_runSwim" value="0"></div>
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<div><input class="sheet-charValue sheet-charValue1" type="text" name="attr_stamina" value="0"></div>
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</div>
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</div>
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<div class="sheet-squadInfoGrid">
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@@ -4480,10 +4479,10 @@ Fields of Experience:
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</div>
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<div class="sheet-mjrNPCbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[@{painDf}*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDf}+?{DF Mod.|0})*@{WIL}]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[@{h2hDf}*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDf}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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</div>
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<input type="text" class="sheet-hideIt" value="0" name="attr_wndStatus1">
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@@ -5519,10 +5518,10 @@ Ammo: xx/xx #x
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</textarea>
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<div class="sheet-squadbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[@{painDfSqd1}*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd1}+?{DF Mod.|0})*@{WIL}]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[@{h2hDfSqd1}*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd1}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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</div>
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@@ -5570,10 +5569,10 @@ Ammo: xx/xx #x
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</textarea>
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<div class="sheet-squadbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[@{painDfSqd2}*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd2}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[@{h2hDfSqd2}*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd2}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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</div>
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@@ -5622,10 +5621,10 @@ Ammo: xx/xx #x
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</textarea>
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<div class="sheet-squadbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[@{painDfSqd3}*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd3}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[@{h2hDfSqd3}*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd3}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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</div>
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@@ -5674,10 +5673,10 @@ Ammo: xx/xx #x
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</textarea>
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<div class="sheet-squadbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[@{painDfSqd4}*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd4}+?{DF Mod.|0})*@{WIL}]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[@{h2hDfSqd4}*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd4}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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</div>
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@@ -5727,10 +5726,10 @@ Ammo: xx/xx #x
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</textarea>
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<div class="sheet-squadbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[@{painDfSqd5}*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd5}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[@{h2hDfSqd5}*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd5}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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</div>
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@@ -5778,10 +5777,10 @@ Ammo: xx/xx #x
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</textarea>
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<div class="sheet-squadbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[@{painDfSqd6}*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd6}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[@{h2hDfSqd6}*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd6}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
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</div>
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</div>
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@@ -5830,10 +5829,10 @@ Ammo: xx/xx #x
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</textarea>
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<div class="sheet-squadbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[@{painDfSqd7}*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd7}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
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</div>
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<div>
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[@{h2hDfSqd7}*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
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<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd7}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
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</div>
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||||
|
||||
</div>
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@@ -5882,10 +5881,10 @@ Ammo: xx/xx #x
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</textarea>
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||||
<div class="sheet-squadbuttonsGrid">
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<div>
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[@{painDfSqd8}*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
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<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd8}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[@{h2hDfSqd8}*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd8}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -5935,10 +5934,10 @@ Ammo: xx/xx #x
|
||||
</textarea>
|
||||
<div class="sheet-squadbuttonsGrid">
|
||||
<div>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[@{painDfSqd9}*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd9}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[@{h2hDfSqd9}*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd9}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -5986,10 +5985,10 @@ Ammo: xx/xx #x
|
||||
</textarea>
|
||||
<div class="sheet-squadbuttonsGrid">
|
||||
<div>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[@{painDfSqd10}*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd10}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[@{h2hDfSqd10}*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd10}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -6038,10 +6037,10 @@ Ammo: xx/xx #x
|
||||
</textarea>
|
||||
<div class="sheet-squadbuttonsGrid">
|
||||
<div>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[@{painDfSqd11}*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd11}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[@{h2hDfSqd11}*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd11}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -6090,10 +6089,10 @@ Ammo: xx/xx #x
|
||||
</textarea>
|
||||
<div class="sheet-squadbuttonsGrid">
|
||||
<div>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[@{painDfSqd12}*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
<button type="roll" name="roll_pain" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:pain} {{roll=[[1d100]]}} {{PR=[[(@{painDfSqd12}+?{DF Mod.|0})*@{WIL} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="Pain">Pain</button>
|
||||
</div>
|
||||
<div>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[@{h2hDfSqd12}*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
<button type="roll" name="roll_h2hStun" class="sheet-text_roll sheet-Attack btn ui-draggable" value="@{whisperStr} &{template:h2hStun} {{roll=[[1d100]]}} {{PR=[[(@{h2hDfSqd12}+?{DF Mod.|0})*@{STR} ]]}} {{WILL=[[@{WIL}]]}}" data-i18n="h2hstun2">H-to-H Stun</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -6647,7 +6646,7 @@ console.log("checkbox: value"+[skill]);
|
||||
|
||||
if (parseInt(values.setup_done)===0){
|
||||
console.log("setup not done");
|
||||
setAttrs({wndStatus:"0"},{silent:false})
|
||||
//setAttrs({wndStatus:"0"},{silent:false})
|
||||
///setattrs doesnt seem to fire events when called from inside opne sheet
|
||||
///so the below is pointless
|
||||
//setAttrs({str:"5",dex:5,wil:5,per:5,int:5},{silent:false});
|
||||
|
||||
Reference in New Issue
Block a user