@@ -446,7 +446,7 @@
-
+
-

+
NPC Character Sheet
-

+
Attr.
@@ -863,7 +863,7 @@
Concept:
-
Sexe:
+
Sex:
Male:
@@ -902,16 +902,16 @@
-
+
-
+
-
+
-
+
@@ -921,10 +921,10 @@
-
+
-
+
@@ -984,7 +984,7 @@
-
-
-
- ,
-
+
+
+ ,
+
-
+
,
@@ -1121,9 +1121,9 @@
@@ -1385,8 +1385,8 @@
Weapons
- Gears
- Cybers
+ Gear
+ Cyber
Vehicles
Deck
@@ -1443,20 +1443,20 @@
@@ -1688,9 +1688,9 @@
-
+
-
+
Ammo type:
@@ -1764,9 +1764,9 @@
-
+
-
+
Ammo type:
@@ -2010,7 +2010,7 @@
-
+
@@ -2163,7 +2163,7 @@
- Value Must :
+ Value Most :
Relations
-
Familly
+
Family
@@ -2364,9 +2364,9 @@
-
-
-
+
+
+
@@ -2375,7 +2375,7 @@
-
+
@@ -2452,7 +2452,7 @@
-
+
@@ -2532,11 +2532,11 @@
@@ -2545,7 +2545,7 @@
-
+
@@ -2553,7 +2553,7 @@
Description :
-
+
@@ -2577,7 +2577,7 @@
Location :
Can do for you :
Ability :
-
Connexion :
+
Connection :
@@ -2613,7 +2613,7 @@
- The average service price depend from NPC ability and NPC connexion.
+ The average service price depend from NPC ability and NPC connection.
Ability :
@@ -2626,15 +2626,15 @@
- Connexion :
+ Connection :
@@ -2665,7 +2665,7 @@
@@ -5223,9 +5223,9 @@ var TAS = TAS || (function(){
var currentHp = parseInt(v.FSN_hp);
var maxHp = parseInt(v.FSN_hp_max);
var s = parseInt(v.FSN_cyborg);
- var refpenality = 0;
- var intpenality = 0;
- var coolpenality = 0;
+ var refpenalty = 0;
+ var intpenalty = 0;
+ var coolpenalty = 0;
var ref = parseInt(v.ref);
var int = parseInt(v.int);
var cool = parseInt(v.cool);
@@ -5243,26 +5243,26 @@ var TAS = TAS || (function(){
}
if (currentHp < seuil1 + 1 ) {
status = "Serious Wound";
- refpenality = 2;
+ refpenalty = 2;
}
if (currentHp < seuil2 + 1 ) {
status = "Critical Wound";
- refpenality = Math.floor(ref/2);
- intpenality = Math.floor(int/2);
- coolpenality = Math.floor(cool/2);
+ refpenalty = Math.floor(ref/2);
+ intpenalty = Math.floor(int/2);
+ coolpenalty = Math.floor(cool/2);
}
if (currentHp < 1 ) {
status = "Mortal Wound";
- refpenality = Math.floor((ref * 2)/3);
- intpenality = Math.floor((int * 2)/3);
- coolpenality = Math.floor((cool * 2)/3);
+ refpenalty = Math.floor((ref * 2)/3);
+ intpenalty = Math.floor((int * 2)/3);
+ coolpenalty = Math.floor((cool * 2)/3);
}
if (currentHp < -3 ) {
status = "Dead !";
- refpenality = Math.floor((ref * 2)/3);
- intpenality = Math.floor((int * 2)/3);
- coolpenality = Math.floor((cool * 2)/3);
+ refpenalty = Math.floor((ref * 2)/3);
+ intpenalty = Math.floor((int * 2)/3);
+ coolpenalty = Math.floor((cool * 2)/3);
}
} else {
if (currentHp < 1 ) {
@@ -5273,9 +5273,9 @@ var TAS = TAS || (function(){
}
setAttrs({
FSN_status : status,
- refpenality : refpenality,
- intpenality : intpenality,
- coolpenality : coolpenality
+ refpenalty : refpenalty,
+ intpenalty : intpenalty,
+ coolpenalty : coolpenalty
});
});
@@ -5294,10 +5294,10 @@ var TAS = TAS || (function(){
injury = parseInt(values.injury);
var stun = 0;
var status = 0;
- var mortel = 0;
- var refpenality = 0;
- var intpenality = 0;
- var coolpenality = 0;
+ var mortal = 0;
+ var refpenalty = 0;
+ var intpenalty = 0;
+ var coolpenalty = 0;
var ref = parseInt(values.ref);
var int = parseInt(values.int);
var cool = parseInt(values.cool);
@@ -5310,63 +5310,63 @@ var TAS = TAS || (function(){
} else if ( 9 > injury ) {
status = 'Serious';
stun = -1 ;
- refpenality = 2;
+ refpenalty = 2;
text = 'Ref -2';
} else if ( 13 > injury ) {
- status = 'Critique';
+ status = 'Critical';
stun = -2 ;
- refpenality = Math.floor(ref/2);
- intpenality = Math.floor(int/2);
- coolpenality = Math.floor(cool/2);
+ refpenalty = Math.floor(ref/2);
+ intpenalty = Math.floor(int/2);
+ coolpenalty = Math.floor(cool/2);
text = 'Ref, Int, Cool /2 (round up)'
} else if ( 17 > injury ) {
- status = 'Mortel0';
+ status = 'Mortal0';
stun = -3 ;
- refpenality = Math.floor((ref * 2)/3);
- intpenality = Math.floor((int * 2)/3);
- coolpenality = Math.floor((cool * 2)/3);
+ refpenalty = Math.floor((ref * 2)/3);
+ intpenalty = Math.floor((int * 2)/3);
+ coolpenalty = Math.floor((cool * 2)/3);
} else if ( 21 > injury ) {
- status = 'Mortel1';
+ status = 'Mortal1';
stun = -4 ;
- mortel = 1;
- refpenality = Math.floor((ref * 2)/3);
- intpenality = Math.floor((int * 2)/3);
- coolpenality = Math.floor((cool * 2)/3);
+ mortal = 1;
+ refpenalty = Math.floor((ref * 2)/3);
+ intpenalty = Math.floor((int * 2)/3);
+ coolpenalty = Math.floor((cool * 2)/3);
} else if ( 25 > injury ) {
- status = 'Mortel2';
+ status = 'Mortal2';
stun = -5 ;
- mortel = 2;
- refpenality = Math.floor((ref * 2)/3);
- intpenality = Math.floor((int * 2)/3);
- coolpenality = Math.floor((cool * 2)/3);
+ mortal = 2;
+ refpenalty = Math.floor((ref * 2)/3);
+ intpenalty = Math.floor((int * 2)/3);
+ coolpenalty = Math.floor((cool * 2)/3);
} else if ( 29 > injury ) {
- status = 'Mortel3';
+ status = 'Mortal3';
stun = -6 ;
- mortel = 3;
- refpenality = Math.floor((ref * 2)/3);
- intpenality = Math.floor((int * 2)/3);
- coolpenality = Math.floor((cool * 2)/3);
+ mortal = 3;
+ refpenalty = Math.floor((ref * 2)/3);
+ intpenalty = Math.floor((int * 2)/3);
+ coolpenalty = Math.floor((cool * 2)/3);
} else if ( 33 > injury ) {
- status = 'Mortel4';
+ status = 'Mortal4';
stun = -7 ;
- mortel = 4;
- refpenality = Math.floor((ref * 2)/3);
- intpenality = Math.floor((int * 2)/3);
- coolpenality = Math.floor((cool * 2)/3);
+ mortal = 4;
+ refpenalty = Math.floor((ref * 2)/3);
+ intpenalty = Math.floor((int * 2)/3);
+ coolpenalty = Math.floor((cool * 2)/3);
} else if ( 37 > injury ) {
- status = 'Mortel5';
+ status = 'Mortal5';
stun = -8 ;
- mortel = 5;
- refpenality = Math.floor((ref * 2)/3);
- intpenality = Math.floor((int * 2)/3);
- coolpenality = Math.floor((cool * 2)/3);
+ mortal = 5;
+ refpenalty = Math.floor((ref * 2)/3);
+ intpenalty = Math.floor((int * 2)/3);
+ coolpenalty = Math.floor((cool * 2)/3);
} else if ( 41 > injury ) {
- status = 'Mortel6';
+ status = 'Mortal6';
stun = -9 ;
- mortel = 6;
- refpenality = Math.floor((ref * 2)/3);
- intpenality = Math.floor((int * 2)/3);
- coolpenality = Math.floor((cool * 2)/3);
+ mortal = 6;
+ refpenalty = Math.floor((ref * 2)/3);
+ intpenalty = Math.floor((int * 2)/3);
+ coolpenalty = Math.floor((cool * 2)/3);
} else {
status = 'Dead...';
}
@@ -5374,18 +5374,18 @@ var TAS = TAS || (function(){
if (saveStunValue < 0 ){
saveStunValue = 0;
}
- var saveDeathValue = parseInt(values.body) + parseInt(values.saveD) - mortel;
+ var saveDeathValue = parseInt(values.body) + parseInt(values.saveD) - mortal;
if (saveDeathValue < 0 ) {
saveDeathValue = 0;
}
setAttrs({
status : status,
- stunPenality : stun,
+ stunpenalty : stun,
saveStun: saveStunValue,
saveDeath: saveDeathValue,
- refpenality : refpenality,
- intpenality : intpenality,
- coolpenality : coolpenality
+ refpenalty : refpenalty,
+ intpenalty : intpenalty,
+ coolpenalty : coolpenalty
});
});
});
@@ -5398,8 +5398,8 @@ var TAS = TAS || (function(){
setAttrs({
attrPoints : total,
luckMax : values.luck,
- run : (parseInt(values.ma) * 5) + parseInt(values.runBonus),
- leap : Math.ceil(parseInt(values.ma) / 4) + parseInt(values.leapBonus),
+ run : (parseInt(values.ma) * 3) + parseInt(values.runBonus),
+ leap : Math.ceil(parseInt(values.ma) * 3 / 4) + parseInt(values.leapBonus),
});
});
});
@@ -5492,159 +5492,159 @@ var TAS = TAS || (function(){
], function (values) {
if ( values.class == 'Solo') {
var skills = {
- speciality : 'Sens du combat',
- specialityAttr : "@{ref} - @{refpenality} - @{enc}",
+ specialty : 'Combat Sense',
+ specialtyAttr : "@{ref} - @{refpenalty} - @{enc}",
sk1 : "Handgun",
- sk1Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk1Attr : "@{ref} - @{refpenalty} - @{enc}",
sk2 : "Melee",
- sk2Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk2Attr : "@{ref} - @{refpenalty} - @{enc}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Martial Art",
- sk4Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk4Attr : "@{ref} - @{refpenalty} - @{enc}",
sk5 : "Weapons Tech",
sk5Attr : "@{tech}",
sk6 : "Rifle",
- sk6Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk6Attr : "@{ref} - @{refpenalty} - @{enc}",
sk7 : "Athletics",
- sk7Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk7Attr : "@{ref} - @{refpenalty} - @{enc}",
sk8 : "Submachinegun",
- sk8Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk8Attr : "@{ref} - @{refpenalty} - @{enc}",
sk9 : "Stealth",
- sk9Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk9Attr : "@{ref} - @{refpenalty} - @{enc}",
};
} else if ( values.class == 'Cop') {
var skills = {
- speciality : 'Authority',
- specialityAttr : "@{cool} - @{coolpenality}",
+ specialty : 'Authority',
+ specialtyAttr : "@{cool} - @{coolpenalty}",
sk1 : "Handgun",
- sk1Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk1Attr : "@{ref} - @{refpenalty} - @{enc}",
sk2 : "Melee",
- sk2Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk2Attr : "@{ref} - @{refpenalty} - @{enc}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Brawling",
- sk4Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk4Attr : "@{ref} - @{refpenalty} - @{enc}",
sk5 : "Streetwise",
- sk5Attr : "@{cool} - @{coolpenality}",
+ sk5Attr : "@{cool} - @{coolpenalty}",
sk6 : "Interrogation",
- sk6Attr : "@{cool} - @{coolpenality}",
+ sk6Attr : "@{cool} - @{coolpenalty}",
sk7 : "Athletics",
- sk7Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk7Attr : "@{ref} - @{refpenalty} - @{enc}",
sk8 : "Human Perception",
sk8Attr : "@{emp}",
sk9 : "Education",
- sk9Attr : "@{int} - @{intpenality}",
+ sk9Attr : "@{int} - @{intpenalty}",
};
} else if ( values.class == 'Corp') {
var skills = {
- speciality : 'Ressources',
- specialityAttr : "@{int} - @{intpenality}",
+ specialty : 'Resources',
+ specialtyAttr : "@{int} - @{intpenalty}",
sk1 : "Persuasion",
sk1Attr : "@{emp}",
sk2 : "Stock Market",
- sk2Attr : "@{int} - @{intpenality}",
+ sk2Attr : "@{int} - @{intpenalty}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Wardrobe & Style",
sk4Attr : "@{attr}",
sk5 : "Social",
sk5Attr : "@{emp}",
- sk6 : "Personnal Grooming",
+ sk6 : "Personal Grooming",
sk6Attr : "@{attr}",
sk7 : "Library Search",
- sk7Attr : "@{int} - @{intpenality}",
+ sk7Attr : "@{int} - @{intpenalty}",
sk8 : "Human Perception",
sk8Attr : "@{emp}",
sk9 : "Education",
- sk9Attr : "@{int} - @{intpenality}",
+ sk9Attr : "@{int} - @{intpenalty}",
};
} else if ( values.class == 'Media') {
var skills = {
- speciality : 'Credibility',
- specialityAttr : "@{int} - @{intpenality}",
+ specialty : 'Credibility',
+ specialtyAttr : "@{int} - @{intpenalty}",
sk1 : "Persuasion",
sk1Attr : "@{emp}",
sk2 : "interview",
sk2Attr : "@{emp}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Composition",
- sk4Attr : "@{int} - @{intpenality}",
+ sk4Attr : "@{int} - @{intpenalty}",
sk5 : "Social",
sk5Attr : "@{emp}",
sk6 : "Streetwise",
- sk6Attr : "@{cool} - @{coolpenality}",
+ sk6Attr : "@{cool} - @{coolpenalty}",
sk7 : "Human Perception",
sk7Attr : "@{emp}",
sk8 : "Photo & Film",
sk8Attr : "@{tech}",
sk9 : "Education",
- sk9Attr : "@{int} - @{intpenality}",
+ sk9Attr : "@{int} - @{intpenalty}",
};
} else if ( values.class == 'Fixer') {
var skills = {
- speciality : 'Streetdeal',
- specialityAttr : "@{cool} - @{coolpenality}",
+ specialty : 'Streetdeal',
+ specialtyAttr : "@{cool} - @{coolpenalty}",
sk1 : "Persuasion",
sk1Attr : "@{emp}",
sk2 : "Forgery",
sk2Attr : "@{tech}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Handgun",
- sk4Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk4Attr : "@{ref} - @{refpenalty} - @{enc}",
sk5 : "Melee",
- sk5Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk5Attr : "@{ref} - @{refpenalty} - @{enc}",
sk6 : "Brawling",
- sk6Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk6Attr : "@{ref} - @{refpenalty} - @{enc}",
sk7 : "Pick Lock",
sk7Attr : "@{tech}",
sk8 : "Pick Pocket",
sk8Attr : "@{tech}",
sk9 : "Intimidate",
- sk9Attr : "@{cool} - @{coolpenality}",
+ sk9Attr : "@{cool} - @{coolpenalty}",
};
} else if ( values.class == 'Rockerboy/girl') {
var skills = {
- speciality : 'Charismatic Leadership',
- specialityAttr : "@{emp}",
+ specialty : 'Charismatic Leadership',
+ specialtyAttr : "@{emp}",
sk1 : "Persuasion",
sk1Attr : "@{emp}",
sk2 : "Composition",
- sk2Attr : "@{int} - @{intpenality}",
+ sk2Attr : "@{int} - @{intpenalty}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Seduction",
sk4Attr : "@{attr}",
sk5 : "Wardrobe & Style",
sk5Attr : "@{attr}",
sk6 : "Brawling",
- sk6Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk6Attr : "@{ref} - @{refpenalty} - @{enc}",
sk7 : "Play Instrument",
sk7Attr : "@{tech}",
sk8 : "Streewise",
- sk8Attr : "@{cool} - @{coolpenality}",
+ sk8Attr : "@{cool} - @{coolpenalty}",
sk9 : "Perform",
sk9Attr : "@{emp}",
};
} else if ( values.class == 'Techie') {
var skills = {
- speciality : 'Jury Rig',
- specialityAttr : "@{tech}",
+ specialty : 'Jury Rig',
+ specialtyAttr : "@{tech}",
sk1 : "Basic Tech",
sk1Attr : "@{tech}",
sk2 : "Cybertech",
sk2Attr : "@{tech}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Education",
- sk4Attr : "@{int} - @{intpenality}",
+ sk4Attr : "@{int} - @{intpenalty}",
sk5 : "Teaching",
- sk5Attr : "@{int} - @{intpenality}",
+ sk5Attr : "@{int} - @{intpenalty}",
sk6 : "Electronics",
sk6Attr : "@{tech}",
- sk7 : "Elect. Security",
+ sk7 : "Electronic Security",
sk7Attr : "@{tech}",
sk8 : "Weapon Tech",
sk8Attr : "@{tech}",
@@ -5653,175 +5653,175 @@ var TAS = TAS || (function(){
};
} else if ( values.class == 'Nomad') {
var skills = {
- speciality : 'Family',
- specialityAttr : "@{int} - @{intpenality}",
+ specialty : 'Family',
+ specialtyAttr : "@{int} - @{intpenalty}",
sk1 : "Basic Tech",
sk1Attr : "@{tech}",
sk2 : "Endurance",
sk2Attr : "@{body}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Rifle",
- sk4Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk4Attr : "@{ref} - @{refpenalty} - @{enc}",
sk5 : "Drive",
- sk5Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk5Attr : "@{ref} - @{refpenalty} - @{enc}",
sk6 : "Wilderness Survival",
- sk6Attr : "@{int} - @{intpenality}",
+ sk6Attr : "@{int} - @{intpenalty}",
sk7 : "Brawling",
- sk7Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk7Attr : "@{ref} - @{refpenalty} - @{enc}",
sk8 : "Athletics",
- sk8Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk8Attr : "@{ref} - @{refpenalty} - @{enc}",
sk9 : "Melee",
- sk9Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk9Attr : "@{ref} - @{refpenalty} - @{enc}",
};
} else if ( values.class == 'Netrunner') {
var skills = {
- speciality : 'Interface',
- specialityAttr : "@{int} - @{intpenality}",
+ specialty : 'Interface',
+ specialtyAttr : "@{int} - @{intpenalty}",
sk1 : "Basic Tech",
sk1Attr : "@{tech}",
sk2 : "Education",
- sk2Attr : "@{int} - @{intpenality}",
+ sk2Attr : "@{int} - @{intpenalty}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "System Knowledge",
- sk4Attr : "@{int} - @{intpenality}",
+ sk4Attr : "@{int} - @{intpenalty}",
sk5 : "Cybertech",
sk5Attr : "@{tech}",
sk6 : "Cyberdeck Design",
- sk6Attr : "@{int} - @{intpenality}",
- sk7 : "programming",
- sk7Attr : "@{int} - @{intpenality}",
+ sk6Attr : "@{int} - @{intpenalty}",
+ sk7 : "Programming",
+ sk7Attr : "@{int} - @{intpenalty}",
sk8 : "Electronics",
sk8Attr : "@{tech}",
sk9 : "Composition",
- sk9Attr : "@{int} - @{intpenality}",
+ sk9Attr : "@{int} - @{intpenalty}",
};
} else if ( values.class == 'Medtech') {
var skills = {
- speciality : 'Medical Tech',
- specialityAttr : "@{int} - @{intpenality}",
+ specialty : 'Medical Tech',
+ specialtyAttr : "@{int} - @{intpenalty}",
sk1 : "Basic Tech",
sk1Attr : "@{tech}",
sk2 : "Education",
- sk2Attr : "@{int} - @{intpenality}",
+ sk2Attr : "@{int} - @{intpenalty}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Pharmaceuticals",
- sk4Attr : "@{int} - @{intpenality}",
- sk5 : "Zoologie",
- sk5Attr : "@{int} - @{intpenality}",
+ sk4Attr : "@{int} - @{intpenalty}",
+ sk5 : "Zoology",
+ sk5Attr : "@{int} - @{intpenalty}",
sk6 : "Cryotank Operation",
sk6Attr : "@{tech}",
sk7 : "Human Perception",
sk7Attr : "@{emp}",
sk8 : "Diagnose",
- sk8Attr : "@{int} - @{intpenality}",
+ sk8Attr : "@{int} - @{intpenalty}",
sk9 : "Library Search",
- sk9Attr : "@{int} - @{intpenality}",
+ sk9Attr : "@{int} - @{intpenalty}",
};
} else if ( values.class == 'Covert Mission Spe') {
var skills = {
- speciality : 'Combat Sneak',
- specialityAttr : "@{ref} - @{refpenality} - @{enc}",
+ specialty : 'Combat Sneak',
+ specialtyAttr : "@{ref} - @{refpenalty} - @{enc}",
sk1 : "Handgun",
- sk1Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk1Attr : "@{ref} - @{refpenalty} - @{enc}",
sk2 : "Athelics",
- sk2Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk2Attr : "@{ref} - @{refpenalty} - @{enc}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Stealth",
- sk4Attr : "@{ref} - @{refpenality} - @{enc}",
- sk5 : "Personnal Grooming",
+ sk4Attr : "@{ref} - @{refpenalty} - @{enc}",
+ sk5 : "Personal Grooming",
sk5Attr : "@{attr}",
sk6 : "Martial Art",
- sk6Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk6Attr : "@{ref} - @{refpenalty} - @{enc}",
sk7 : "Human Perception",
sk7Attr : "@{emp}",
sk8 : "Melee",
- sk8Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk8Attr : "@{ref} - @{refpenalty} - @{enc}",
sk9 : "Persuasion/Fast talk",
sk9Attr : "@{emp}",
};
} else if ( values.class == 'Panzerboy') {
var skills = {
- speciality : 'Vehicle zen',
- specialityAttr : "@{ref} - @{refpenality} - @{enc}",
+ specialty : 'Vehicle Zen',
+ specialtyAttr : "@{ref} - @{refpenalty} - @{enc}",
sk1 : "Handgun",
- sk1Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk1Attr : "@{ref} - @{refpenalty} - @{enc}",
sk2 : "Brawling",
- sk2Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk2Attr : "@{ref} - @{refpenalty} - @{enc}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Driving",
- sk4Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk4Attr : "@{ref} - @{refpenalty} - @{enc}",
sk5 : "Basic Tech",
sk5Attr : "@{tech}",
sk6 : "Motorcycle",
- sk6Attr : "@{ref} - @{refpenality} - @{enc}",
- sk7 : "Operate Hvy Machinery",
- sk7Attr : "@{ref} - @{refpenality} - @{enc}",
- sk8 : "Heavy weapons",
- sk8Attr : "@{ref} - @{refpenality} - @{enc}",
- sk9 : "Expert:Navigation",
- sk9Attr : "@{int} - @{intpenality}",
+ sk6Attr : "@{ref} - @{refpenalty} - @{enc}",
+ sk7 : "Operate Heavy Machinery",
+ sk7Attr : "@{ref} - @{refpenalty} - @{enc}",
+ sk8 : "Heavy Weapons",
+ sk8Attr : "@{ref} - @{refpenalty} - @{enc}",
+ sk9 : "Expert: Navigation",
+ sk9Attr : "@{int} - @{intpenalty}",
};
} else if ( values.class == 'Aerojock') {
var skills = {
- speciality : 'Aircraft Sense',
- specialityAttr : "@{ref} - @{refpenality} - @{enc}",
+ specialty : 'Aircraft Sense',
+ specialtyAttr : "@{ref} - @{refpenalty} - @{enc}",
sk1 : "Handgun",
- sk1Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk1Attr : "@{ref} - @{refpenalty} - @{enc}",
sk2 : "Brawling",
- sk2Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk2Attr : "@{ref} - @{refpenalty} - @{enc}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Gyro",
- sk4Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk4Attr : "@{ref} - @{refpenalty} - @{enc}",
sk5 : "Basic Tech",
sk5Attr : "@{tech}",
sk6 : "Fixed Wing",
- sk6Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk6Attr : "@{ref} - @{refpenalty} - @{enc}",
sk7 : "Vectored",
- sk7Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk7Attr : "@{ref} - @{refpenalty} - @{enc}",
sk8 : "Heavy weapons",
- sk8Attr : "@{ref} - @{refpenality} - @{enc}",
- sk9 : "Expert:Navigation",
- sk9Attr : "@{int} - @{intpenality}",
+ sk8Attr : "@{ref} - @{refpenalty} - @{enc}",
+ sk9 : "Expert: Navigation",
+ sk9Attr : "@{int} - @{intpenalty}",
};
} else if ( values.class == 'Prowler') {
var skills = {
- speciality : 'Sneak',
- specialityAttr : "@{ref} - @{refpenality} - @{enc}",
+ specialty : 'Sneak',
+ specialtyAttr : "@{ref} - @{refpenalty} - @{enc}",
sk1 : "Handgun",
- sk1Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk1Attr : "@{ref} - @{refpenalty} - @{enc}",
sk2 : "Brawling",
- sk2Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk2Attr : "@{ref} - @{refpenalty} - @{enc}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Athletics",
- sk4Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk4Attr : "@{ref} - @{refpenalty} - @{enc}",
sk5 : "Electronic Security",
sk5Attr : "@{tech}",
sk6 : "Stealth",
- sk6Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk6Attr : "@{ref} - @{refpenalty} - @{enc}",
sk7 : "Disguise",
sk7Attr : "@{tech}",
sk8 : "Pick Lock",
sk8Attr : "@{tech}",
- sk9 : "Hide/evade",
- sk9Attr : "@{int} - @{intpenality}",
+ sk9 : "Hide/Evade",
+ sk9Attr : "@{int} - @{intpenalty}",
};
} else if ( values.class == 'Con Man') {
var skills = {
- speciality : 'Con',
- specialityAttr : "@{cool} - @{coolpenality}",
+ specialty : 'Con',
+ specialtyAttr : "@{cool} - @{coolpenalty}",
sk1 : "Streetwise",
- sk1Attr : "@{cool} - @{coolpenality}",
+ sk1Attr : "@{cool} - @{coolpenalty}",
sk2 : "Gamble",
sk2Attr : "@{tech}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Seduction",
sk4Attr : "@{emp}",
sk5 : "Forgery",
@@ -5830,116 +5830,116 @@ var TAS = TAS || (function(){
sk6Attr : "@{emp}",
sk7 : "Disguise",
sk7Attr : "@{tech}",
- sk8 : "Persuasion/Fasttalk",
+ sk8 : "Persuasion/Fast Talk",
sk8Attr : "@{emp}",
- sk9 : "Hide/evade",
- sk9Attr : "@{int} - @{intpenality}",
+ sk9 : "Hide/Evade",
+ sk9Attr : "@{int} - @{intpenalty}",
};
} else if ( values.class == 'Dancer/Prostitute') {
var skills = {
- speciality : 'Vamp',
- specialityAttr : "@{cool} - @{coolpenality}",
+ specialty : 'Vamp',
+ specialtyAttr : "@{cool} - @{coolpenalty}",
sk1 : "Streetwise",
- sk1Attr : "@{cool} - @{coolpenality}",
+ sk1Attr : "@{cool} - @{coolpenalty}",
sk2 : "Wardrobe & Style",
sk2Attr : "@{attr}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Seduction",
sk4Attr : "@{emp}",
- sk5 : "Personnal Grooming",
+ sk5 : "Personal Grooming",
sk5Attr : "@{attr}",
sk6 : "Human Perception",
sk6Attr : "@{emp}",
sk7 : "Perform",
sk7Attr : "@{emp}",
- sk8 : "Persuasion/Fasttalk",
+ sk8 : "Persuasion/Fast Talk",
sk8Attr : "@{emp}",
sk9 : "Endurance",
sk9Attr : "@{body}",
};
} else if ( values.class == 'Runner') {
var skills = {
- speciality : 'Vehicle zen',
- specialityAttr : "@{ref} - @{refpenality} - @{enc}",
+ specialty : 'Vehicle Zen',
+ specialtyAttr : "@{ref} - @{refpenalty} - @{enc}",
sk1 : "Handgun",
- sk1Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk1Attr : "@{ref} - @{refpenalty} - @{enc}",
sk2 : "Brawling",
- sk2Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk2Attr : "@{ref} - @{refpenalty} - @{enc}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Driving",
- sk4Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk4Attr : "@{ref} - @{refpenalty} - @{enc}",
sk5 : "Basic Tech",
sk5Attr : "@{tech}",
sk6 : "Motorcycle",
- sk6Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk6Attr : "@{ref} - @{refpenalty} - @{enc}",
sk7 : "Hide/Evade",
- sk7Attr : "@{int} - @{intpenality}",
+ sk7Attr : "@{int} - @{intpenalty}",
sk8 : "Athletics",
- sk8Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk8Attr : "@{ref} - @{refpenalty} - @{enc}",
sk9 : "Streetwise",
- sk9Attr : "@{cool} - @{coolpenality}",
+ sk9Attr : "@{cool} - @{coolpenalty}",
};
} else if ( values.class == 'Nomad Warrior') {
var skills = {
- speciality : 'Warpath',
- specialityAttr : "@{ref} - @{refpenality} - @{enc}",
+ specialty : 'Warpath',
+ specialtyAttr : "@{ref} - @{refpenalty} - @{enc}",
sk1 : "Handgun",
- sk1Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk1Attr : "@{ref} - @{refpenalty} - @{enc}",
sk2 : "Brawling",
- sk2Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk2Attr : "@{ref} - @{refpenalty} - @{enc}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Melee",
- sk4Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk4Attr : "@{ref} - @{refpenalty} - @{enc}",
sk5 : "Endurance",
sk5Attr : "@{body}",
sk6 : "Motorcycle",
- sk6Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk6Attr : "@{ref} - @{refpenalty} - @{enc}",
sk7 : "Wilderness Survival",
- sk7Attr : "@{int} - @{intpenality}",
+ sk7Attr : "@{int} - @{intpenalty}",
sk8 : "Athletics",
- sk8Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk8Attr : "@{ref} - @{refpenalty} - @{enc}",
sk9 : "Basic Tech",
sk9Attr : "@{tech}",
};
} else if ( values.class == 'Assassin') {
var skills = {
- speciality : 'Combat Sneak',
- specialityAttr : "@{ref} - @{refpenality} - @{enc}",
+ specialty : 'Combat Sneak',
+ specialtyAttr : "@{ref} - @{refpenalty} - @{enc}",
sk1 : "Handgun",
- sk1Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk1Attr : "@{ref} - @{refpenalty} - @{enc}",
sk2 : "Athelics",
- sk2Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk2Attr : "@{ref} - @{refpenalty} - @{enc}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Stealth",
- sk4Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk4Attr : "@{ref} - @{refpenalty} - @{enc}",
sk5 : "Hide/Evade",
- sk5Attr : "@{int} - @{intpenality}",
+ sk5Attr : "@{int} - @{intpenalty}",
sk6 : "Martial Art",
- sk6Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk6Attr : "@{ref} - @{refpenalty} - @{enc}",
sk7 : "Rifle",
- sk7Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk7Attr : "@{ref} - @{refpenalty} - @{enc}",
sk8 : "Melee",
- sk8Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk8Attr : "@{ref} - @{refpenalty} - @{enc}",
sk9 : "Endurance",
sk9Attr : "@{body}",
};
} else if ( values.class == 'Model/Actress') {
var skills = {
- speciality : 'Pose',
- specialityAttr : "@{attr}",
+ specialty : 'Pose',
+ specialtyAttr : "@{attr}",
sk1 : "Education",
- sk1Attr : "@{int} - @{intpenality}",
+ sk1Attr : "@{int} - @{intpenalty}",
sk2 : "Wardrobe & Style",
sk2Attr : "@{attr}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Seduction",
sk4Attr : "@{emp}",
- sk5 : "Personnal Grooming",
+ sk5 : "Personal Grooming",
sk5Attr : "@{attr}",
sk6 : "Human Perception",
sk6Attr : "@{emp}",
@@ -5952,54 +5952,54 @@ var TAS = TAS || (function(){
};
} else if ( values.class == 'Politician') {
var skills = {
- speciality : 'Charismatic Leadership',
- specialityAttr : "@{emp}",
+ specialty : 'Charismatic Leadership',
+ specialtyAttr : "@{emp}",
sk1 : "Persuasion",
sk1Attr : "@{emp}",
sk2 : "Composition",
- sk2Attr : "@{int} - @{intpenality}",
+ sk2Attr : "@{int} - @{intpenalty}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Library Search",
- sk4Attr : "@{int} - @{intpenality}",
+ sk4Attr : "@{int} - @{intpenalty}",
sk5 : "Wardrobe & Style",
sk5Attr : "@{attr}",
sk6 : "History",
- sk6Attr : "@{int} - @{intpenality}",
+ sk6Attr : "@{int} - @{intpenalty}",
sk7 : "Education",
- sk7Attr : "@{int} - @{intpenality}",
+ sk7Attr : "@{int} - @{intpenalty}",
sk8 : "Oratory",
- sk8Attr : "@{cool} - @{coolpenality}",
+ sk8Attr : "@{cool} - @{coolpenalty}",
sk9 : "Social",
sk9Attr : "@{emp}",
};
} else if ( values.class == 'Private Investigator') {
var skills = {
- speciality : 'Research',
- specialityAttr : "@{int}",
+ specialty : 'Research',
+ specialtyAttr : "@{int}",
sk1 : "Persuasion",
sk1Attr : "@{emp}",
sk2 : "Human perception",
sk2Attr : "@{emp}",
sk3 : "Awareness/Notice",
- sk3Attr : "@{int} - @{intpenality}",
+ sk3Attr : "@{int} - @{intpenalty}",
sk4 : "Library Search",
- sk4Attr : "@{int} - @{intpenality}",
- sk5 : "Shadow/track",
- sk5Attr : "@{int} - @{intpenality}",
+ sk4Attr : "@{int} - @{intpenalty}",
+ sk5 : "Shadow/Track",
+ sk5Attr : "@{int} - @{intpenalty}",
sk6 : "Brawling",
- sk6Attr : "@{ref} - @{refpenality} - @{enc}",
+ sk6Attr : "@{ref} - @{refpenalty} - @{enc}",
sk7 : "Interview",
sk7Attr : "@{emp}",
sk8 : "Intimidation",
- sk8Attr : "@{cool} - @{coolpenality}",
+ sk8Attr : "@{cool} - @{coolpenalty}",
sk9 : "Streetwise",
- sk9Attr : "@{cool} - @{coolpenality}",
+ sk9Attr : "@{cool} - @{coolpenalty}",
};
} else {
var skills = {
- speciality : 'Undefined',
- specialityAttr : "",
+ specialty : 'Undefined',
+ specialtyAttr : "",
sk1 : "Undefined",
sk1Attr : "",
sk2 : "Undefined",
@@ -6025,11 +6025,11 @@ var TAS = TAS || (function(){
});
- on("change:specialityVal change:sk1Val change:sk2Val change:sk3Val change:sk4Val change:sk5Val change:sk6Val change:sk7Val change:sk8Val change:sk9Val", function(){
+ on("change:specialtyVal change:sk1Val change:sk2Val change:sk3Val change:sk4Val change:sk5Val change:sk6Val change:sk7Val change:sk8Val change:sk9Val", function(){
getAttrs([
- "specialityVal","sk1Val","sk2Val","sk3Val","sk4Val","sk5Val","sk6Val","sk7Val","sk8Val","sk9Val"
+ "specialtyVal","sk1Val","sk2Val","sk3Val","sk4Val","sk5Val","sk6Val","sk7Val","sk8Val","sk9Val"
], function (values) {
- var total = parseInt(values.specialityVal) + parseInt(values.sk1Val) + parseInt(values.sk2Val) + parseInt(values.sk3Val) + parseInt(values.sk4Val) + parseInt(values.sk5Val) + parseInt(values.sk6Val) + parseInt(values.sk7Val) + parseInt(values.sk8Val) + parseInt(values.sk9Val);
+ var total = parseInt(values.specialtyVal) + parseInt(values.sk1Val) + parseInt(values.sk2Val) + parseInt(values.sk3Val) + parseInt(values.sk4Val) + parseInt(values.sk5Val) + parseInt(values.sk6Val) + parseInt(values.sk7Val) + parseInt(values.sk8Val) + parseInt(values.sk9Val);
setAttrs({
totalPrimarySkillPoints : total
});
@@ -6107,16 +6107,16 @@ var TAS = TAS || (function(){
getAttrs([
"repeating_prog_progType",
"repeating_prog_progStr",
- "speciality",
- "specialityVal",
- "specialityAttr",
+ "specialty",
+ "specialtyVal",
+ "specialtyAttr",
], function(v) {
var spe = '';
var t = v.repeating_prog_progType;
var str = v.repeating_prog_progStr;
var roll = '';
- if (v.speciality == 'Interface'){
- spe = '+'+v.specialityVal+'+'+v.specialityAttr;
+ if (v.specialty == 'Interface'){
+ spe = '+'+v.specialtyVal+'+'+v.specialtyAttr;
}
console.log(spe);
@@ -6186,7 +6186,7 @@ var TAS = TAS || (function(){
], function(v){
var price = 0;
var room = parseInt(v.repeating_home_roomHome);
- if (v.repeating_home_typeHome == "Appartment"){
+ if (v.repeating_home_typeHome == "Apartment"){
price = 200 * room;
} else if (v.repeating_home_typeHome =="House" ) {
price = 150 * room;