From 43bcd0cf6c2ec248be2aaecee371fd839cb488ac Mon Sep 17 00:00:00 2001 From: Djjus <59532170+Djjus@users.noreply.github.com> Date: Wed, 13 Jan 2021 00:34:12 +0000 Subject: [PATCH] add armor talents --- .../Warhammer 4e Character Sheet.html | 668 ++++++++++-------- Warhammer 4e Character Sheet/translation.json | 11 +- 2 files changed, 378 insertions(+), 301 deletions(-) diff --git a/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html b/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html index 00942ff0f0..1ffccffe3d 100644 --- a/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html +++ b/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html @@ -424,6 +424,7 @@ Initiative +
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Total Worn Enc @@ -15574,7 +15636,7 @@
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diff --git a/Warhammer 4e Character Sheet/translation.json b/Warhammer 4e Character Sheet/translation.json index b2a7546328..955952e809 100644 --- a/Warhammer 4e Character Sheet/translation.json +++ b/Warhammer 4e Character Sheet/translation.json @@ -1046,7 +1046,7 @@ "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", - "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "NOTE-HIT-LOC": " DMG ABS = TB + AP + Robust lvl (+SHIELD AP if using one)", "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", @@ -1103,7 +1103,7 @@ "FALLING-3-DESC": "falling Damage, including TB reduction.", "FALLING-4-DESC": "yards, but suffer no Damage from the fall.", "TB+WPB": "{ TB + WB )", - "TB+AP": "( TB + AP )", + "TB+AP": "( TB + AP + Robust lvl )", "REROLL": "Reroll", "ROLL-CRITICAL": "Roll Critical", "ROLL-FUMBLE": "Roll Oops", @@ -1119,7 +1119,7 @@ "TARGET-CN": "Target CN", "WHISPER-SELF": "Whisper Rolls to Self", "WHISPER-BUTTON": "Whisper GM", - "NOTE-NPC-TAB": "NOTE: This tab is primarily aimed at simplifing and speeding up simple NPC combat interaction. Too many NPCs (10+) per page will make page very slow.", + "NOTE-NPC-TAB": "NOTE: This tab is primarily aimed at simplifing and speeding up simple NPC combat interaction. Too many NPCs (20+) per page will make page very slow.", "BLESSINGS": "Blessings", "MIRACLES": "Miracles", "DAYS": "Days", @@ -1133,5 +1133,8 @@ "TRAPPINGSCAP": "TRAPPINGS", "TRAPPINGS": "Trappings", "NPC-NAME": "NPC Name", - "CUSTOM-SKILL-NAME": "Custom Skill Name" + "CUSTOM-SKILL-NAME": "Custom Skill Name", + "DURABLE": "Durable", + "DMG-PTS": "Dmg Pts", + "ROBUST": "Robust" } \ No newline at end of file