diff --git a/D&D_5e_Shaped/D&D_5e.css b/D&D_5e_Shaped/D&D_5e.css index 47c7a9e9d3..bbd1dad52d 100644 --- a/D&D_5e_Shaped/D&D_5e.css +++ b/D&D_5e_Shaped/D&D_5e.css @@ -1,4070 +1 @@ -*, .sheet-rolltemplate-5eDefault * { - box-sizing: border-box; -} -.sheet-overall-wrapper { - min-width: 834px; -} -button[type=roll] { - background-color: #2C608C; - border-radius: 4px; - border: 1px solid; - border-color: #265379; - color: white; - background-image: linear-gradient(rgba(255,255,255,.3), rgba(255,255,255,0)); - text-shadow: 0 1px 1px rgba(0,0,0,0.75); -} - -button[type=roll]:before, -button[type=roll] span { - vertical-align: middle; -} - -ul, ol { - margin: 0 0 0 15px; -} - -li { - line-height: 100%; -} - -.itemcontrol { - z-index: 101; -} - -.sheet-float-right, -.sheet-rolltemplate-5eDefault .sheet-float-right { - float: right; -} - -.sheet-pad-l-sm { - padding-left: 2px; -} -.sheet-pad-r-sm { - padding-right: 2px; -} -.sheet-rolltemplate-5eDefault .sheet-pad-l-sm { - padding-left: 2px !important; -} -.sheet-rolltemplate-5eDefault .sheet-pad-r-sm { - padding-right: 2px !important; -} -.sheet-pad-md { - padding: 5px; -} -.sheet-pad-l-md { - padding-left: 5px; -} -.sheet-pad-r-md { - padding-right: 5px; -} -.sheet-rolltemplate-5eDefault .sheet-pad-l-md { - padding-left: 5px !important; -} -.sheet-rolltemplate-5eDefault .sheet-pad-r-md { - padding-right: 5px !important; -} -.sheet-pad-b-sm { - padding-bottom: 2px; -} -.sheet-pad-b-md { - padding-bottom: 5px; -} -.sheet-pad-l-lg { - padding-left: 10px; -} -.sheet-pad-r-lg { - padding-right: 10px; -} -.sheet-rolltemplate-5eDefault .sheet-pad-l-lg { - padding-left: 10px !important; -} -.sheet-rolltemplate-5eDefault .sheet-pad-r-lg { - padding-right: 10px !important; -} -.sheet-pad-l-xl { - padding-left: 20px; -} -.sheet-pad-r-xl { - padding-right: 20px; -} -.sheet-rolltemplate-5eDefault .sheet-pad-l-xl { - padding-left: 20px !important; -} -.sheet-rolltemplate-5eDefault .sheet-pad-r-xl { - padding-right: 20px !important; -} -.sheet-pad-t-sm { - padding-top: 2px; -} -.sheet-pad-t-md { - padding-top: 5px; -} -.sheet-pad-t-seven { - padding-top: 7px; -} -.sheet-pad-t-lg { - padding-top: 10px; -} -.sheet-pad-t-twelve { - padding-top: 12px; -} -.sheet-pad-t-xl { - padding-top: 15px; -} - -.sheet-mar-t-sm { - margin-top: 2px; -} -.sheet-mar-t-md, -.sheet-rolltemplate-5eDefault .sheet-mar-t-md { - margin-top: 5px; -} -.sheet-mar-t-nine { - margin-top: 9px; -} -.sheet-mar-t-lg { - margin-top: 10px; -} -.sheet-mar-b-sm { - margin-bottom: 2px; -} -.sheet-mar-b-md { - margin-bottom: 5px; -} - -.sheet-rolltemplate-5eDefault .sheet-smaller-letter-spacing { - letter-spacing: -.04em !important; -} -.charsheet { - padding: 0 3px 3px !important; - margin-top: -13px; - background: url('http://i.imgur.com/RggDtsN.png'); -} - -input.sheet-tab-is-npc:checked ~ div .sheet-npc-version, -input.sheet-tab-is-npc:not(:checked) ~ div .sheet-pc-version, -input.sheet-tab-is-npc:checked ~ .sheet-npc-version, -input.sheet-tab-is-npc:not(:checked) ~ .sheet-pc-version { - display: block; -} - -input.sheet-tab-is-npc:checked ~ div .sheet-npc-version-inline-block, -input.sheet-tab-is-npc:not(:checked) ~ div .sheet-pc-version-inline-block, -input.sheet-tab-is-npc:checked ~ .sheet-npc-version-inline-block, -input.sheet-tab-is-npc:not(:checked) ~ .sheet-pc-version-inline-block { - display: inline-block; -} -input.sheet-tab-is-npc:checked ~ .sheet-tab-is-old-npc.sheet-npc-version-inline-block, -input.sheet-tab-is-npc:checked ~ div .sheet-tab-is-old-npc.sheet-npc-version-inline-block { - display: inline-block; -} - - -div.sheet-overall-wrapper [class *= "sheet-pc-version"], -div.sheet-overall-wrapper [class *= "sheet-npc-version"] { - display: none; -} - - -.sheet-small-note { - text-align: center; - font-family: Arial; - font-size: 10px; - line-height: 100%; -} - -.sheet-wrap-box { - border: 1px solid black; - background-color: white; - border-radius: 5px; - padding: 1px; -} - -[class*="sheet-checkbox-label"] { - cursor: pointer; - white-space: nowrap; - margin-bottom: 0; - padding-right: 0; - line-height: 100%; - font-weight: normal; -} - -.sheet-checkbox-label-sm { - font-size: 75%; - height: 10px; -} -.sheet-checkbox-label-md { - font-size: 85%; - } - -.sheet-checkbox-label-sm input[type=checkbox] { - -webkit-transform: scale(.6); /* Safari and Chrome */ - transform: scale(.6); - height: 10px; - margin-top: -1px; -} -.sheet-checkbox-label-md input[type=checkbox] { - -webkit-transform: scale(.7); /* Safari and Chrome */ - transform: scale(.7); - margin-top: -1px; -} - -/**Tooltips**/ -.sheet-tooltip-position-wrapper, -.sheet-rolltemplate-5eDefault .sheet-tooltip-position-wrapper { - position: absolute; - top: 1px; - right: 1px; - z-index: 99; -} -.sheet-tooltip, -.sheet-rolltemplate-5eDefault .sheet-tooltip { - position: relative; -} -.sheet-tooltip-toggle-text, -.sheet-rolltemplate-5eDefault .sheet-tooltip-toggle-text { - border-radius: 50%; - line-height: 100%; - font-size: 77%; - height: 10px; - width: 10px; - background-color: black; - color: white; - padding: 1px 2px; - font-weight: bold; -} -.sheet-tooltip [class*="sheet-tooltip-content"], -.sheet-rolltemplate-5eDefault .sheet-tooltip [class*="sheet-tooltip-content"] { - z-index: 99; - position: absolute; - color: #FFFFFF; - background-color: #000000; - padding: 4px; - visibility: hidden; - border-bottom-right-radius: 4px; - border-bottom-left-radius: 4px; - opacity: 0.9; - width: 260px; - margin-top: -15px; - text-align: left; -} -.sheet-tooltip .sheet-tooltip-small, -.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-small { - width: 80px; -} -.sheet-tooltip .sheet-tooltip-content-left, -.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-content-left { - right: 100%; - margin-right: 12px; - border-top-left-radius: 4px; -} -.sheet-tooltip .sheet-tooltip-content-right, -.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-content-right { - left: 100%; - margin-left: 12px; - border-top-right-radius: 4px; -} -.sheet-tooltip [class*="sheet-tooltip-content"]:after, -.sheet-rolltemplate-5eDefault .sheet-tooltip [class*="sheet-tooltip-content"]:after { - content: ''; - position: absolute; - top: 9px; - margin-top: -8px; - border-top: 8px solid transparent; - border-bottom: 8px solid transparent; -} -.sheet-tooltip .sheet-tooltip-content-left:after, -.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-content-left:after { - right: -8px; - border-left: 8px solid #000000; -} -.sheet-tooltip .sheet-tooltip-content-right:after, -.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-content-right:after { - left: -8px; - border-right: 8px solid #000000; -} -.sheet-tooltip:hover [class*="sheet-tooltip-content"], -.sheet-tooltip:focus [class*="sheet-tooltip-content"], -.sheet-rolltemplate-5eDefault .sheet-tooltip:hover [class*="sheet-tooltip-content"], -.sheet-rolltemplate-5eDefault .sheet-tooltip:focus [class*="sheet-tooltip-content"] { - visibility: visible; - z-index: 999; -} - - - -.sheet-dnd-image-wrapper img { - display: block; - max-height: 37px; -} - -.sheet-character-name { - border-top-width: 1px !important; - border-left-width: 1px !important; - border-top-left-radius: 5px !important; - border-bottom-left-radius: 5px !important; - border: 1px solid black; - font-size: 140%; - font-weight: bold; -} - -.sheet-header-info input[type=text], -.sheet-header-info input[type=number] { - margin-top: 5px; - margin-bottom: 0 !important; - padding: 2px 2px 0 2px; -} - - -.sheet-ability-score-wrapper { - position: relative; - height: 63px; - margin-bottom: 12px; -} -.sheet-ability-name { - font-size: 9px; - text-transform: uppercase; - line-height: 100%; - font-weight: bold; - margin-top: 3px; - margin-bottom: 5px; -} -.sheet-ability-modifier { - font-weight: bold; - font-size: 17px; -} -.sheet-ability-score-wrapper .sheet-ability-score { - position: absolute; - margin-right: auto; - margin-left: auto; - left: 0; - right: 0; - bottom: -10px; - padding: 5px; - border: 1px solid black; - border-radius: 50%; - width: 40px !important; - font-size: 11px; - background-color: white; -} - -.sheet-spell-slots-points input[type=number] { - font-size: 10px; - padding: 1px; -} - -.sheet-quick-attacks input { - font-size: 80%; -} - -.sheet-save-check button[type=roll], -.sheet-skills button[type=roll], -.sheet-hit-dice button[type=roll], -.sheet-initiative button[type=roll], -.sheet-death-save button[type=roll], -.sheet-quick-attacks button[type=roll] { - font-size: 12px; - padding: 1px 2px; - margin-left: 0; - margin-right: 0; - line-height: 100%; -} - -.sheet-save-check input[type=checkbox] { - -webkit-transform: scale(.8); /* Safari and Chrome */ - transform: scale(.8); - margin-left: -1px; -} - -.sheet-hit-dice button[type=roll] span { - font-size: 11px; -} - -.sheet-npc-hd-note { - font-size: 9px; - padding: 0; -} - -.sheet-inline { - display: inline; -} -.sheet-inline-block { - display: inline-block; -} - -.sheet-rolltemplate-5eDefault .sheet-relative, -.sheet-relative { - position: relative; -} -.sheet-absolute { - position: absolute; - top: 0; -} -.sheet-jack-of-all-trades { - position: absolute; - top: -1px; - right: 0; -} -.sheet-skill-select-wrapper select { - height: 19px; -} -.sheet-skills select { - line-height: 100%; - padding: 0; - font-size: 9px; - -webkit-appearance: none; - -moz-appearance: none; - appearance: none; -} -select.sheet-select-no-arrow { - line-height: 100%; - padding-right: 2px; - -webkit-appearance: none; - -moz-appearance: none; - appearance: none; -} - -.sheet-skills select.sheet-skills-attribute-selector { - font-size: 9px; - height: 11px; - width: 25px !important; - border-bottom: 0; - color: #909090; - position: relative; - z-index: 2; - background: transparent; -} - -.sheet-skills-attribute-selector-wrapper { - display: inline-block; - position: relative; -} -.sheet-skills-attribute-selector-wrapper:before, -.sheet-skills-attribute-selector-wrapper:after { - position: absolute; - color: #909090; - top: 0; -} -.sheet-skills-attribute-selector-wrapper:before { - content: "("; -} -.sheet-skills-attribute-selector-wrapper:after { - content: ")"; - right: 1px; -} - -input[type=number].sheet-no-spin::-webkit-outer-spin-button, -input[type=number].sheet-no-spin::-webkit-inner-spin-button, -input[disabled]::-webkit-inner-spin-button, -input[disabled]::-webkit-outer-spin-button { - -webkit-appearance: none; - margin: 0; -} - -input[disabled], -input[type=number].sheet-no-spin { - -moz-appearance: textfield; -} - -/**shield**/ -.sheet-shield { - position: relative; - z-index: 10; - width: 52px; - height: 53px; - padding-right: 2px; - margin-left: auto; - margin-right: auto; -} -.sheet-shield:before { - position: absolute; - z-index: -1; - top: 3px; - left: -1px; - line-height: 51px; - content: "b"; - font-family: "Pictos Three"; - font-size: 72px; - color: white; - text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black; -} -.sheet-shield input[type=number] { - width: 93% !important; - border-bottom-left-radius: 5px; - border-bottom-right-radius: 5px; -} - -.sheet-bold, -.sheet-save-total, -.sheet-check-total, -.sheet-skill-total { - font-weight: bold; -} - -.sheet-shield input[type=number], -.sheet-initiative input[type=number].sheet-initiative-total, -.sheet-speed input, -.sheet-heart input[type=number].sheet-heart-hp-current, -.sheet-heart input[type=number].sheet-heart-hp-max { - font-weight: bold; - font-size: 14px; -} - -.sheet-shield .sheet-wrap-box-title { - margin-top: 1px; -} - -.sheet-shield:hover .sheet-shield-note { - display: block; -} -.sheet-shield-note { - display: none; - position: absolute; - top: -3px; - left: 0; -} -.sheet-shield-note input[type=text] { - font-size: 67%; - width: 85% !important; - height: 12px; - line-height: 60%; - padding: 0; - border-bottom-left-radius: 3px; - border-bottom-right-radius: 3px; -} -.sheet-col-speed-wrapper { - width: 130%; - margin-left: -30%; -} - -.sheet-wrap-box-label { - font-size: 80%; - text-transform: uppercase; - line-height: 100%; - font-weight: bold; - margin-top: 1px; -} -.sheet-wrap-box-title { - font-size: 9px; - text-transform: uppercase; - line-height: 100%; - font-weight: bold; - margin: 5px 0 1px 0; -} - - -.sheet-heart { - position: relative; - z-index: 9; - width: 116px; - height: 100px; - margin-top: 2px; - margin-left: auto; - margin-right: auto; - overflow: hidden; -} -.sheet-heart:before { - position: absolute; - z-index: -1; - top: 0; - left: 0; - line-height: 79px; - height: 97px; - content: "k"; - font-family: "Pictos"; - font-size: 130px; - color: white; - text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black; -} - -.sheet-heart .sheet-first-row { - margin-top: 4px; -} - -.sheet-heart input[type=number] { - border-top-left-radius: 7px; - border-top-right-radius: 7px; - padding: 1px; - background-color: transparent; -} - -.sheet-initiative .sheet-wrap-box-title { - font-size: 8px; -} -input[type=number].sheet-initiative-bonus { - font-size: 70%; - padding: 0; - line-height: 100%; -} - -.sheet-proficiency-bonus input[type=number], -.sheet-exhaustion input[type=number] { - margin-bottom: 0 !important; - padding: 0; -} - -/* Inspiration button Settings */ -.sheet-checkbox-label { - cursor: pointer; - width: auto; - display: inline-block; - font-weight: normal; - font-size: 100%; - line-height: 100%; - padding-right: 0; - margin-bottom: 0; -} -.sheet-checkbox-label [type="checkbox"] { - display: none; -} -.sheet-checkbox-label [type="checkbox"] + span { - display: inline-block; - padding: 1px; - text-align: center; - font-weight: bold; - border-radius: 4px; -} - -.sheet-inspiration .sheet-checkbox-label { - width: 100%; -} - -.sheet-inspiration .sheet-checkbox-label [type="checkbox"] + span { - width: 100%; - background-color: #8c6075; - color: white; -} -.sheet-inspiration .sheet-checkbox-label [type="checkbox"] + span::before { - content: "No"; -} -.sheet-inspiration .sheet-checkbox-label [type="checkbox"]:checked + span { - background-color: #879a6a; -} -.sheet-inspiration .sheet-checkbox-label [type="checkbox"]:checked + span::before { - content: "Yes"; -} - -.sheet-death-save button[type=roll] { - height: 32px; - margin: 0; -} - -.sheet-death-save .sheet-checkbox-label [type="checkbox"] + span { - border: 1px solid; - width: 14px; - padding: 0 3px; - margin: 1px 0 1px 1px; -} -.sheet-death-save .sheet-checkbox-label [type="checkbox"] + span::before { - content: "?"; - border-color: black; - font-size: 80%; -} -.sheet-death-succeed .sheet-checkbox-label [type="checkbox"]:checked + span { - background-color: #879a6a; - border-color: #879a6a; - color: white; -} -.sheet-death-succeed .sheet-checkbox-label [type="checkbox"]:checked + span::before { - content: "+"; -} -.sheet-death-fail .sheet-checkbox-label [type="checkbox"]:checked + span { - background-color: #8c6075; - border-color: #8c6075; - color: white; -} -.sheet-death-fail .sheet-checkbox-label [type="checkbox"]:checked + span::before { - content: "x"; - margin-left: -1px; -} - -/* END Inspiration button Settings */ - -.sheet-resistances-immunities textarea { - width: 100%; - height: 22px; - font-size: 90%; - line-height: 100%; - padding: 0 2px; -} - -.sheet-resistances-immunities .sheet-small-label { - margin-bottom: 5px; -} -.sheet-npc-traits textarea { - width: 100%; - font-size: 80%; - line-height: 100%; - margin-bottom: 0; - margin-bottom: 0; -} - -.sheet-rolltemplate-5eDefault { - margin-left: -4px; - margin-right: -2px -} - -.sheet-rolltemplate-5eDefault .sheet-rt-card { - margin-right: 10px; - background-color:#FFFFFF; - font-size: 11px; - - border-radius: 5px; - - border: black 1px solid; - padding: 4px 0 2px; - - box-sizing: border-box; -} - -/* Generic header */ -.sheet-rolltemplate-5eDefault .sheet-rt-header { - text-align: center; - position: relative; - color: #fff; - margin: 0 -10px 4px -10px; - padding: 4px; - background-color: #5c5c5c; - background-image: linear-gradient(rgba(255,255,255,.3), rgba(255,255,255,0)); - - box-shadow: 0 2px 0 rgba(0,0,0,.3); -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header .inlinerollresult { - background: transparent; - border: none; - padding: 0; - font-weight: normal; - font-size: 1em; -} - -.sheet-rolltemplate-5eDefault .inlinerollresult { - padding: 0 2px; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header:before, -.sheet-rolltemplate-5eDefault .sheet-rt-header:after { - content: ''; - position: absolute; - border-style: solid; - border-color: transparent; - bottom: -10px; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header:before { - border-width: 0 10px 10px 0; - border-right-color: #222; - left: 0; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header:after { - border-width: 0 0 10px 10px; - border-left-color: #222; - right: 0; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-title { - font-size: 1.5em; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-subheader { - line-height: 120%; -} - -/* Melee header*/ -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-attack, -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-weapon, -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-action { - background-color: #2C5D28; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-attack:before, -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-weapon:before, -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-action:before { - border-right-color: #375035; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-attack:after, -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-weapon:after, -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-action:before { - border-left-color: #375035; -} - -/* Spell header */ -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-spell { - background-color: #45285D; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-spell:before { - border-right-color: #443550; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-spell:after { - border-left-color: #443550; -} - -/* Ability check header */ -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-ability{ - background-color: #28595D; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-ability:before { - border-right-color: #354E50; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-ability:after { - border-left-color: #354E50; -} - -/* Saving throw header */ -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-save{ - background-color: #5D2828; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-save:before { - border-right-color: #503535; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-save:after { - border-left-color: #503535; -} - -/* Death Save header */ -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-deathsave{ - background-color: #240F0F; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-deathsave:before { - border-right-color: #1F1414; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-deathsave:after { - border-left-color: #1F1414; -} - - -.sheet-rolltemplate-5eDefault .sheet-row:nth-child(even) { - - background-color: #E9EDEE; -} - - -.sheet-rolltemplate-5eDefault .sheet-rt-key, -.sheet-rolltemplate-5eDefault .sheet-rt-key-wide { - font-weight: bold; - font-family: Arial, Helvetica, sans-serif; - font-size: 1.1em; - - -moz-text-decoration-color: #D64541; - text-decoration-color: #D64541; - - max-width: 120px; -} - - -.sheet-rolltemplate-5eDefault .sheet-rt-key { - max-width: 120px; -} - - -.sheet-rolltemplate-5eDefault .sheet-rt-value { - box-sizing: border-box; -} - -.sheet-rolltemplate-5eDefault .sheet-main-content .sheet-row:not(:first-child) { - margin-top: 2px; -} - -.sheet-rolltemplate-5eDefault .sheet-main-content hr.sheet-roll { - width: 80%; - margin-left: auto; - margin-right: auto; - - color: #D64541; - background-color: #D64541; - height: 1px; -} - - -.sheet-rolltemplate-5eDefault .sheet-rt-emote { - font-style: italic; - font-size: 11px; - font-family: Arial; - text-align: center; - - border: green 1px dashed; - border-radius: 5px; - - padding: 0px 5px; - margin: 0px 5px 5px 5px; - -} - -/*** ROLL TEMPLATE STYLING ENDS HERE **/ - -/* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */ -div[class^="repcontrol"] { - margin-bottom: 5px; -} - -div[class="repcontainer editmode"] ~ div[class^="repcontrol"] button[class="btn repcontrol_add"] { - display: inline-block!important; - visibility: hidden; -} - -/* player/npc button Settings */ - - div.sheet-npc { - display: none; -} - -input.sheet-tab-is-old-npc:checked ~ div.sheet-npc -{ - display: block; -} - -input.sheet-tab-is-npc, -span.sheet-tab-is-npc { - width: 40px; - height: 13px; - vertical-align: middle; -} - -span.sheet-tab-is-npc::before { - content: "Player"; -} - -span.sheet-tab-is-npc { - font-size: 10px !important; - line-height: 100%; - - background-color: #65763c; - margin-left: -40px; -} - -input.sheet-tab-is-npc:checked + span.sheet-tab-is-npc { - background-color: #93537c; -} - -.sheet-english, -.sheet-german { - display: none; -} - -input[value=English]:checked ~ span span.sheet-english, -input[value=German]:checked ~ span span.sheet-german, -input[value=Spanish]:checked ~ span span.sheet-spanish, -input[value=English]:checked ~ div span.sheet-english, -input[value=German]:checked ~ div span.sheet-german, -input[value=Spanish]:checked ~ div span.sheet-spanish { - display: inline; -} - -input[value=English]:checked ~ span div.sheet-english, -input[value=German]:checked ~ span div.sheet-german, -input[value=Spanish]:checked ~ span div.sheet-spanish, -input[value=English]:checked ~ div div.sheet-english, -input[value=German]:checked ~ div div.sheet-german, -input[value=Spanish]:checked ~ div div.sheet-spanish, - -{ - display: block; -} - -input.sheet-tab-language, -span.sheet-tab-language { - width: 16px; - height: 11px; -} -span.sheet-tab-language { - margin-left: 2px; - margin-right: -16px; - opacity: 0.4; - background-repeat: no-repeat; -} - -span.sheet-tab-language.sheet-english { - background: url('http://i.imgur.com/TniJIqt.png'); -} -span.sheet-tab-language.sheet-german { - background: url('http://i.imgur.com/xUhfiqu.png'); -} -span.sheet-tab-language.sheet-spanish { - background: url('http://i.imgur.com/UcndHqG.png'); -} - -input.sheet-tab-language:checked + span.sheet-tab-language { - opacity: 1; -} - - - - -/***/ - -input.sheet-tab-is-old-npc, -span.sheet-tab-is-old-npc { - width: 120px; - height: 16px; -} - -input.sheet-tab-is-npc:checked + span.sheet-tab-is-npc::before { - content: "NPC" -} - -span.sheet-tab-is-old-npc::before { - content: "Old NPC Sheet Hidden"; -} - -span.sheet-tab-is-old-npc { - font-size: 9px !important; - background-color: #93537c; - margin-left: -120px; -} - -input.sheet-tab-is-old-npc:checked + span.sheet-tab-is-old-npc { - background-color: #65763c; -} - -input.sheet-tab-is-old-npc:checked + span.sheet-tab-is-old-npc::before { - content: "Old NPC Sheet Shown" -} - -/* END player/npc button Settings */ - - -/* Main Sheet Tabs */ -div.sheet-overall-wrapper div[class^="sheet-section"] { - display: none !important; -} - -input.sheet-tab-page-core:checked ~ div.sheet-section-core, -input.sheet-tab-page-background:checked ~ div.sheet-section-background, -input.sheet-tab-page-class:checked ~ div.sheet-section-class, -input.sheet-tab-page-weapons:checked ~ div.sheet-section-weapons, -input.sheet-tab-page-actions:checked ~ div.sheet-section-actions, -input.sheet-tab-page-spellbook:checked ~ div.sheet-section-spellbook, -input.sheet-tab-page-armor:checked ~ div.sheet-section-armor, -input.sheet-tab-page-inventory:checked ~ div.sheet-section-inventory, -input.sheet-tab-page-settings:checked ~ div.sheet-section-settings { - display: block !important; -} - -input.sheet-tab-page98:checked ~ div[class^="sheet-section"]:not(.sheet-pc-version) { - display: block !important; -} -input.sheet-tab-page99:checked ~ div[class^="sheet-section"]:not(.sheet-npc-version) { - display: block !important; -} - - -input[class*="sheet-tab"] { - cursor: pointer; - position: relative; - opacity: 0; - z-index: 9999; -} - -span[class*="sheet-tab"] { - display: inline-block; - position: relative; - font-size: 13px; - color: white; - cursor: pointer; - font-weight: bold; - text-align: center; - border-radius: 4px; -} - -input[class*="sheet-tab-page"], -span[class*="sheet-tab-page"] { - width: 82px; - height: 18px; - vertical-align: top; -} - -span[class*="sheet-tab-page"] { - background-color: #416696; - margin-left: -82px; -} -input.sheet-tab-page-class, -span.sheet-tab-page-class { - width: 44px; -} -span.sheet-tab-page-class { - margin-left: -44px; -} -input.sheet-tab-page-armor, -span.sheet-tab-page-armor { - width: 56px; -} -span.sheet-tab-page-armor { - margin-left: -56px; -} -input.sheet-tab-page-actions, -span.sheet-tab-page-actions { - width: 107px; -} -span.sheet-tab-page-actions { - margin-left: -107px; -} -input.sheet-tab-page-settings, -span.sheet-tab-page-settings { - width: 30px; -} -span.sheet-tab-page-settings { - margin-left: -30px; -} - - -input.sheet-tab-page-core:checked + span.sheet-tab-page-core, -input.sheet-tab-page-background:checked + span.sheet-tab-page-background, -input.sheet-tab-page-class:checked + span.sheet-tab-page-class, -input.sheet-tab-page-weapons:checked + span.sheet-tab-page-weapons, -input.sheet-tab-page-spellbook:checked + span.sheet-tab-page-spellbook, -input.sheet-tab-page-inventory:checked + span.sheet-tab-page-inventory, -input.sheet-tab-page-armor:checked + span.sheet-tab-page-armor, -input.sheet-tab-page-settings:checked + span.sheet-tab-page-settings, -input.sheet-tab-page-actions:checked + span.sheet-tab-page-actions, -input.sheet-tab-page98:checked + span.sheet-tab-page98, -input.sheet-tab-page99:checked + span.sheet-tab-page99 { - background-color: #263954; -} - -/* END Main sheet tabs */ - -.sheet-section-class select, -.sheet-section-weapons select, -.sheet-section-armor select, -.sheet-section-spellbook select, -.sheet-section-weapons .sheet-checkbox-row-height { - height: 19px; -} - -/* Spell Page Settings */ -div[class^="sheet-spell-page"] { - display: none; -} - -input.sheet-tab-spell0:checked ~ div.sheet-spell-page0, -input.sheet-tab-spell1:checked ~ div.sheet-spell-page1, -input.sheet-tab-spell2:checked ~ div.sheet-spell-page2, -input.sheet-tab-spell3:checked ~ div.sheet-spell-page3, -input.sheet-tab-spell4:checked ~ div.sheet-spell-page4, -input.sheet-tab-spell5:checked ~ div.sheet-spell-page5, -input.sheet-tab-spell6:checked ~ div.sheet-spell-page6, -input.sheet-tab-spell7:checked ~ div.sheet-spell-page7, -input.sheet-tab-spell8:checked ~ div.sheet-spell-page8, -input.sheet-tab-spell9:checked ~ div.sheet-spell-page9 { - display: block; -} - -input.sheet-tab-spell99:checked ~ div[class^="sheet-spell-page"] { - display: block; -} - -input.sheet-tab-spell-page, -span.sheet-tab-spell-page { - width: 70px; - height: 18px; -} -span.sheet-tab-spell-page { - margin-left: -73px; -} - -span.sheet-tab-spell-page, -span.sheet-tab-inventory, -span.sheet-tab-class-action { - background-color: #8E4644; - -} - - -.sheet-spell-macro-output-options, -.sheet-classaction-output-options, -.sheet-action-output-options { - border: black 1px dashed; - border-radius: 5px; - -} -/* END Spell Page Settings */ - -/* Borders for spell page and class action repeating section rows */ -.sheet-npc-row { - border: 1px solid #000000; - border-radius: 5px; - margin-left: 1px; - margin-bottom: 5px; - background-color: #eee; -} - - -/* NPC Actions */ -.sheet-section-weapons hr, -.sheet-section-actions hr { - height: 5px; -} -.sheet-section-spellbook .sheet-wrap-box, -.sheet-section-class .sheet-wrap-box, -.sheet-section-actions .sheet-wrap-box, -.sheet-section-weapons .sheet-wrap-box { - padding: 3px; - background-color: rgb(245, 245, 245); - box-shadow: 0 0 5px #676767; -} - -.sheet-action-button-group, -.sheet-spell-button-group { - position: absolute; - top: 3px; - right: 0; -} - -.sheet-section-actions .sheet-wrap-box select { - height: 19px; -} -.sheet-section-actions textarea { - font-size: 85%; - line-height: 100%; -} -.sheet-section-spellbook .sheet-wrap-box textarea, -.sheet-section-actions .sheet-wrap-box textarea { - font-size: 10px; - line-height: 100%; -} - -.sheet-section-actions div[class*="sheet-toggle-"], -.sheet-section-weapons div[class*="sheet-toggle-"] { - display: none; -} - -.sheet-toggle-old-weapons button { - line-height: 130%; -} - -input.sheet-tab-action.sheet-toggle-crit, -span.sheet-tab-action.sheet-toggle-crit, -input.sheet-tab-action.sheet-toggle-crit-bonus, -span.sheet-tab-action.sheet-toggle-crit-bonus, -input.sheet-tab-action.sheet-toggle-alt-damage, -span.sheet-tab-action.sheet-toggle-alt-damage, -input.sheet-tab-action.sheet-toggle-second-damage, -span.sheet-tab-action.sheet-toggle-second-damage, -input.sheet-tab-action.sheet-toggle-ammo, -span.sheet-tab-action.sheet-toggle-ammo, -input.sheet-tab-action.sheet-toggle-ammo-auto, -span.sheet-tab-action.sheet-toggle-ammo-auto, -input.sheet-tab-action.sheet-toggle-sv-damage, -span.sheet-tab-action.sheet-toggle-sv-damage { - display: none; -} - -input.sheet-tab-spell-points:not(:checked) ~ div.sheet-spell-slots, -input.sheet-tab-spell-points:checked ~ div.sheet-spell-points, -input.sheet-tab-spell-points:not(:checked) ~ span .sheet-spell-toggle-slots, -input.sheet-tab-spell-points:checked ~ span .sheet-spell-toggle-points, -input.sheet-tab-spell-points:not(:checked) ~ div .sheet-spell-toggle-slots, -input.sheet-tab-spell-points:checked ~ div .sheet-spell-toggle-points { - display: block; -} -input.sheet-tab-spell-points:not(:checked) ~ div.sheet-spell-points, -input.sheet-tab-spell-points:checked ~ div.sheet-spell-slots, -input.sheet-tab-spell-points:not(:checked) ~ span .sheet-spell-toggle-points, -input.sheet-tab-spell-points:checked ~ span .sheet-spell-toggle-slots, -input.sheet-tab-spell-points:not(:checked) ~ div .sheet-spell-toggle-points, -input.sheet-tab-spell-points:checked ~ div .sheet-spell-toggle-slots { - display: none; -} -input.sheet-tab-spell-points, -span.sheet-tab-spell-points { - height: 10px; - width: 65px; - padding: 0; -} -span.sheet-tab-spell-points { - font-size: 10px; - margin-left: -65px; -} - - -input.sheet-tab-spellbook-filter-prepared:checked ~ div input.sheet-tab-spellbook-prep-con-rit-prepared:not(:checked) ~ .sheet-spellbook-toggle-spell, -input.sheet-tab-spellbook-filter-ritual:checked ~ div input.sheet-tab-spellbook-prep-con-rit-ritual:not(:checked) ~ .sheet-spellbook-toggle-spell, -input.sheet-tab-spellbook-filter-concentration:checked ~ div input.sheet-tab-spellbook-prep-con-rit-concentration:not(:checked) ~ .sheet-spellbook-toggle-spell { - display: none; -} - -input.sheet-toggle-range:checked ~ input.sheet-tab-action.sheet-toggle-ammo, -input.sheet-toggle-range:checked ~ span.sheet-tab-action.sheet-toggle-ammo, -input.sheet-toggle-ammo:checked ~ input.sheet-tab-action.sheet-toggle-ammo-auto, -input.sheet-toggle-ammo:checked ~ span.sheet-tab-action.sheet-toggle-ammo-auto, -input.sheet-toggle-damage:checked ~ input.sheet-tab-action.sheet-toggle-alt-damage, -input.sheet-toggle-damage:checked ~ span.sheet-tab-action.sheet-toggle-alt-damage, -input.sheet-toggle-damage:checked ~ input.sheet-tab-action.sheet-toggle-second-damage, -input.sheet-toggle-damage:checked ~ span.sheet-tab-action.sheet-toggle-second-damage, -input.sheet-toggle-damage:checked ~ input.sheet-tab-action.sheet-toggle-crit, -input.sheet-toggle-damage:checked ~ span.sheet-tab-action.sheet-toggle-crit, -input.sheet-toggle-crit:checked ~ input.sheet-tab-action.sheet-toggle-crit-bonus, -input.sheet-toggle-crit:checked ~ span.sheet-tab-action.sheet-toggle-crit-bonus, -input.sheet-toggle-save:checked ~ input.sheet-tab-action.sheet-toggle-sv-damage, -input.sheet-toggle-save:checked ~ span.sheet-tab-action.sheet-toggle-sv-damage { - display: inline-block; -} - -input.sheet-toggle-emote:checked ~ div.sheet-toggle-emote, -input.sheet-toggle-macro:checked ~ div.sheet-toggle-macro, -input.sheet-toggle-effects:checked ~ div.sheet-toggle-effects, -input.sheet-toggle-hidden-info:checked ~ div.sheet-toggle-hidden-info { - display: block; -} - -input.sheet-toggle-attack:checked ~ div div.sheet-toggle-attack, -input.sheet-toggle-details:checked ~ div div.sheet-toggle-details, -input.sheet-toggle-reach:checked ~ div div.sheet-toggle-reach, -input.sheet-toggle-range:checked ~ div div.sheet-toggle-range, -input.sheet-toggle-ammo:checked ~ div div.sheet-toggle-ammo, -input.sheet-toggle-target:checked ~ div div.sheet-toggle-target, -input.sheet-toggle-damage:checked ~ div div.sheet-toggle-damage, -input.sheet-toggle-alt-damage:checked ~ div div.sheet-toggle-alt-damage, -input.sheet-toggle-second-damage:checked ~ div div.sheet-toggle-second-damage, -input.sheet-toggle-crit:checked ~ div div.sheet-toggle-crit, -input.sheet-toggle-crit-bonus:checked ~ div div.sheet-toggle-crit-bonus, -input.sheet-toggle-bonuses:checked ~ div div.sheet-toggle-bonuses, -input.sheet-toggle-save:checked ~ div div.sheet-toggle-save, -input.sheet-toggle-sv-damage:checked ~ div div.sheet-toggle-sv-damage, -input.sheet-toggle-recharge:checked ~ div div.sheet-toggle-recharge, -input.sheet-toggle-melee-weapons:checked ~ div div.sheet-toggle-melee-weapons, -input.sheet-toggle-ranged-weapons:checked ~ div div.sheet-toggle-ranged-weapons, -input.sheet-toggle-old-weapons:checked ~ div div.sheet-toggle-old-weapons, -input.sheet-toggle-traits:checked ~ div div.sheet-toggle-traits, -input.sheet-toggle-regional-effects:checked ~ div div.sheet-toggle-regional-effects, -input.sheet-toggle-lair-actions:checked ~ div div.sheet-toggle-lair-actions, -input.sheet-toggle-legendary-actions:checked ~ div div.sheet-toggle-legendary-actions, -input.sheet-toggle-reactions:checked ~ div div.sheet-toggle-reactions, -input.sheet-toggle-multiattack:checked ~ div div.sheet-toggle-multiattack, -input.sheet-toggle-actions:checked ~ div div.sheet-toggle-actions { - display: inline-block; -} - -input.sheet-toggle-attack:not(:checked) ~ div div.sheet-toggle-attack, -input.sheet-toggle-reach:not(:checked) ~ div div.sheet-toggle-reach, -input.sheet-toggle-range:not(:checked) ~ div div.sheet-toggle-range, -input.sheet-toggle-range:not(:checked) ~ input.sheet-toggle-ammo-auto, -input.sheet-toggle-range:not(:checked) ~ span.sheet-toggle-ammo-auto, -input.sheet-toggle-range:not(:checked) ~ div div.sheet-toggle-ammo-auto, -input.sheet-toggle-ammo:not(:checked) ~ div div.sheet-toggle-ammo, -input.sheet-toggle-target:not(:checked) ~ div div.sheet-toggle-target, -input.sheet-toggle-damage:not(:checked) ~ div div.sheet-toggle-damage, -input.sheet-toggle-alt-damage:not(:checked) ~ div div.sheet-toggle-alt-damage, -input.sheet-toggle-second-damage:not(:checked) ~ div div.sheet-toggle-second-damage, -input.sheet-toggle-crit:not(:checked) ~ div div.sheet-toggle-crit, -input.sheet-toggle-damage:not(:checked) ~ input.sheet-toggle-crit-bonus, -input.sheet-toggle-damage:not(:checked) ~ span.sheet-toggle-crit-bonus, -input.sheet-toggle-damage:not(:checked) ~ div div.sheet-toggle-crit-bonus, -input.sheet-toggle-crit-bonus:not(:checked) ~ div div.sheet-toggle-crit-bonus, -input.sheet-toggle-save:not(:checked) ~ div div.sheet-toggle-save, -input.sheet-toggle-sv-damage:not(:checked) ~ div div.sheet-toggle-sv-damage, -input.sheet-tab-custom-skills-toggle:not(:checked) ~ div.sheet-tab-custom-skills-toggle, -input.sheet-toggle-bonuses:not(:checked) ~ div div.sheet-toggle-bonuses { - display: none !important; -} -/* spell type tab Settings */ -input[class*="sheet-tab-spellbook-filter"], -span[class*="sheet-tab-spellbook-filter"] { - height: 16px; - padding: 3px; -} -input.sheet-tab-spellbook-filter-prepared, -span.sheet-tab-spellbook-filter-prepared { - width: 103px; -} -span.sheet-tab-spellbook-filter-prepared { - margin-left: -103px; -} -input.sheet-tab-spellbook-filter-ritual, -span.sheet-tab-spellbook-filter-ritual { - width: 72px; -} -span.sheet-tab-spellbook-filter-ritual { - margin-left: -72px; -} -input.sheet-tab-spellbook-filter-concentration, -span.sheet-tab-spellbook-filter-concentration { - width: 112px; -} -span.sheet-tab-spellbook-filter-concentration { - margin-left: -112px; -} - -input[class*="sheet-tab-spellbook-prep-con-rit"], -span[class*="sheet-tab-spellbook-prep-con-rit"] { - height: 14px; - padding: 2px; -} -input.sheet-tab-spellbook-prep-con-rit-prepared, -span.sheet-tab-spellbook-prep-con-rit-prepared { - width: 55px; -} -span.sheet-tab-spellbook-prep-con-rit-prepared { - margin-left: -55px; -} -input.sheet-tab-spellbook-prep-con-rit-ritual, -span.sheet-tab-spellbook-prep-con-rit-ritual { - width: 38px; -} -span.sheet-tab-spellbook-prep-con-rit-ritual { - margin-left: -38px; -} -input.sheet-tab-spellbook-prep-con-rit-concentration, -span.sheet-tab-spellbook-prep-con-rit-concentration { - width: 78px; -} -span.sheet-tab-spellbook-prep-con-rit-concentration { - margin-left: -78px; -} - -.sheet-spell-name { - font-size: 160%; - padding: 0; - border: 0; - background-color: transparent; - color: #591209; - font-weight: bold; - font-family: "Times New Roman"; -} - -.sheet-action-name, -.sheet-weapon-name { - font-size: 130%; - padding: 0; - border: 0; - background-color: transparent; - font-weight: bold; - font-family: "Times New Roman"; -} - - -div[class^="sheet-spell-type"] { - display: none; -} -input.sheet-spelltypeadvanced:checked ~ div.sheet-spell-type-advanced, -input.sheet-spelltypeattack:checked ~ div.sheet-spell-type-attack, -input.sheet-spelltypesave:checked ~ div.sheet-spell-type-save, -input.sheet-spelltypedamage:checked ~ div.sheet-spell-type-damage, -input.sheet-spelltypeheal:checked ~ div.sheet-spell-type-heal, -input.sheet-spelltypeeffects:checked ~ div.sheet-spell-type-effects, -input.sheet-tab-custom-skills-toggle:checked ~ div.sheet-tab-custom-skills-toggle { - display: block; -} - - -input.sheet-toggle-emote:checked ~ span.sheet-toggle-emote, -input.sheet-toggle-macro:checked ~ span.sheet-toggle-macro, -input.sheet-toggle-attack:checked ~ span.sheet-toggle-attack, -input.sheet-toggle-details:checked ~ span.sheet-toggle-details, -input.sheet-toggle-reach:checked ~ span.sheet-toggle-reach, -input.sheet-toggle-range:checked ~ span.sheet-toggle-range, -input.sheet-toggle-ammo:checked ~ span.sheet-toggle-ammo, -input.sheet-toggle-ammo-auto:checked ~ span.sheet-toggle-ammo-auto, -input.sheet-toggle-target:checked ~ span.sheet-toggle-target, -input.sheet-toggle-crit:checked ~ span.sheet-toggle-crit, -input.sheet-toggle-crit-bonus:checked ~ span.sheet-toggle-crit-bonus, -input.sheet-toggle-bonuses:checked ~ span.sheet-toggle-bonuses, -input.sheet-toggle-save:checked ~ span.sheet-toggle-save, -input.sheet-toggle-sv-damage:checked ~ span.sheet-toggle-sv-damage, -input.sheet-toggle-damage:checked ~ span.sheet-toggle-damage, -input.sheet-toggle-alt-damage:checked ~ span.sheet-toggle-alt-damage, -input.sheet-toggle-second-damage:checked ~ span.sheet-toggle-second-damage, -input.sheet-toggle-effects:checked ~ span.sheet-toggle-effects, -input.sheet-toggle-hidden-info:checked ~ span.sheet-toggle-hidden-info, -input.sheet-toggle-recharge:checked ~ span.sheet-toggle-recharge, -input.sheet-toggle-melee-weapons:checked ~ span.sheet-toggle-melee-weapons, -input.sheet-toggle-ranged-weapons:checked ~ span.sheet-toggle-ranged-weapons, -input.sheet-toggle-old-weapons:checked ~ span.sheet-toggle-old-weapons, -input.sheet-toggle-traits:checked ~ span.sheet-toggle-traits, -input.sheet-toggle-regional-effects:checked ~ span.sheet-toggle-regional-effects, -input.sheet-toggle-lair-actions:checked ~ span.sheet-toggle-lair-actions, -input.sheet-toggle-legendary-actions:checked ~ span.sheet-toggle-legendary-actions, -input.sheet-toggle-reactions:checked ~ span.sheet-toggle-reactions, -input.sheet-toggle-multiattack:checked ~ span.sheet-toggle-multiattack, -input.sheet-toggle-actions:checked ~ span.sheet-toggle-actions, -input.sheet-tab-custom-skills-toggle:checked ~ span.sheet-tab-custom-skills-toggle { - background-color: #51624b; -} - -input.sheet-tab-spell-points:checked ~ span.sheet-tab-spell-points, -input.sheet-tab-spellbook-filter-prepared:checked ~ span.sheet-tab-spellbook-filter-prepared, -input.sheet-tab-spellbook-filter-ritual:checked ~ span.sheet-tab-spellbook-filter-ritual, -input.sheet-tab-spellbook-filter-concentration:checked ~ span.sheet-tab-spellbook-filter-concentration, -input.sheet-tab-spellbook-prep-con-rit-prepared:checked ~ span.sheet-tab-spellbook-prep-con-rit-prepared, -input.sheet-tab-spellbook-prep-con-rit-ritual:checked ~ span.sheet-tab-spellbook-prep-con-rit-ritual, -input.sheet-tab-spellbook-prep-con-rit-concentration:checked ~ span.sheet-tab-spellbook-prep-con-rit-concentration { - background-color: #591209; -} - -input.sheet-tab-action.sheet-toggle-alt-damage, -span.sheet-tab-action.sheet-toggle-alt-damage { - width: 25px; -} -span.sheet-tab-action.sheet-toggle-alt-damage { - margin-left: -25px; -} -input.sheet-tab-action.sheet-toggle-crit, -span.sheet-tab-action.sheet-toggle-crit { - width: 26px; -} -span.sheet-tab-action.sheet-toggle-crit { - margin-left: -26px; -} - -input.sheet-tab-action.sheet-toggle-bonuses, -span.sheet-tab-action.sheet-toggle-bonuses { - width: 46px; -} -span.sheet-tab-action.sheet-toggle-bonuses { - margin-left: -46px; -} - -input.sheet-tab-action.sheet-toggle-damage, -input.sheet-tab-action.sheet-toggle-save, -input.sheet-tab-action.sheet-toggle-sv-damage, -span.sheet-tab-action.sheet-toggle-damage, -span.sheet-tab-action.sheet-toggle-save, -span.sheet-tab-action.sheet-toggle-sv-damage { - width: 30px; -} -span.sheet-tab-action.sheet-toggle-damage, -span.sheet-tab-action.sheet-toggle-save, -span.sheet-tab-action.sheet-toggle-sv-damage { - margin-left: -30px; -} -input.sheet-tab-action.sheet-toggle-second-damage, -span.sheet-tab-action.sheet-toggle-second-damage { - width: 57px; -} -span.sheet-tab-action.sheet-toggle-second-damage { - margin-left: -57px; -} -input.sheet-tab-action.sheet-toggle-recharge, -span.sheet-tab-action.sheet-toggle-recharge { - width: 51px; -} -span.sheet-tab-action.sheet-toggle-recharge { - margin-left: -51px; -} - - - - -input.sheet-tab-spell-type, -span.sheet-tab-spell-type { - width: 100px; -} -span.sheet-tab-spell-type { - margin-left: -100px; -} -input.sheet-tab-action, -span.sheet-tab-action { - width: 37px; -} -span.sheet-tab-action { - margin-left: -37px; -} -input.sheet-tab-action-special-actions, -span.sheet-tab-action-special-actions { - width: 100px; -} -span.sheet-tab-action-special-actions { - margin-left: -100px; -} -input.sheet-tab-custom-skills-toggle, -span.sheet-tab-custom-skills-toggle { - height: 10px; - width: 72px; -} -span.sheet-tab-custom-skills-toggle { - margin-left: -72px; - padding: 0; -} - -span.sheet-tab-action-special-actions, -input.sheet-tab-action-special-actions { - height: 16px; - padding: 3px; -} - -input.sheet-tab-weapon-toggle, -input.sheet-tab-action, -input.sheet-tab-action-special-actions, -input.sheet-tab-spell-points, -input[class*="sheet-tab-spellbook-filter"], -input[class*="sheet-tab-spellbook-prep-con-rit"], -input.sheet-tab-custom-skills-toggle { - vertical-align: top; -} -span.sheet-tab-weapon-toggle { - padding: 3px; -} - - -span.sheet-tab-action { - padding: 1px; -} - -span.sheet-tab-weapon-toggle, -span.sheet-tab-action, -span.sheet-tab-action-special-actions, -span.sheet-tab-spell-points, -span[class*="sheet-tab-spellbook-filter"], -span[class*="sheet-tab-spellbook-prep-con-rit"], -span.sheet-tab-custom-skills-toggle { - font-size: 10px; - line-height: 100%; - background-color: #8c6075; - vertical-align: top; -} - -span.sheet-tab-action { - background-color: #A19A91; -} - - -input.sheet-tab-weapon-toggle, -span.sheet-tab-weapon-toggle { - height: 16px; - width: 60px; -} -span.sheet-tab-weapon-toggle { - margin-left: -60px; -} - - -input.sheet-tab-spell-type { - height: 18px; -} - -span.sheet-tab-spell-type { - background-color: #A19A91; - height: 18px; -} - -input.sheet-spelltypeadvanced:checked ~ span.sheet-spelltypeadvanced, -input.sheet-spelltypeattack:checked ~ span.sheet-spelltypeattack, -input.sheet-spelltypesave:checked ~ span.sheet-spelltypesave, -input.sheet-spelltypedamage:checked ~ span.sheet-spelltypedamage, -input.sheet-spelltypeheal:checked ~ span.sheet-spelltypeheal, -input.sheet-spelltypeeffects:checked ~ span.sheet-spelltypeeffects, -input.sheet-spelltypeeffects:checked ~ span.sheet-spelltypeeffects { - background-color: #51624b; -} - - - -/* END spell type tab Settings */ - -/* Inventory Page Settings */ -div[class^="sheet-inventory-page"] { - display: none; -} - -div[class^="sheet-inventory-page"] input { - line-height: 100%; -} - -input.sheet-tab-inventory1:checked ~ div.sheet-inventory-page1, -input.sheet-tab-inventory2:checked ~ div.sheet-inventory-page2, -input.sheet-tab-inventory3:checked ~ div.sheet-inventory-page3, -input.sheet-tab-inventory4:checked ~ div.sheet-inventory-page4 { - display: block; -} - -input.sheet-tab-inventory99:checked ~ div[class^="sheet-inventory-page"]{ - display: block; -} -input.sheet-tab-spell0:checked ~ span.sheet-tab-spell0, -input.sheet-tab-spell1:checked ~ span.sheet-tab-spell1, -input.sheet-tab-spell2:checked ~ span.sheet-tab-spell2, -input.sheet-tab-spell3:checked ~ span.sheet-tab-spell3, -input.sheet-tab-spell4:checked ~ span.sheet-tab-spell4, -input.sheet-tab-spell5:checked ~ span.sheet-tab-spell5, -input.sheet-tab-spell6:checked ~ span.sheet-tab-spell6, -input.sheet-tab-spell7:checked ~ span.sheet-tab-spell7, -input.sheet-tab-spell8:checked ~ span.sheet-tab-spell8, -input.sheet-tab-spell9:checked ~ span.sheet-tab-spell9, -input.sheet-tab-spell99:checked ~ span.sheet-tab-spell99, -input.sheet-tab-inventory1:checked ~ span.sheet-tab-inventory1, -input.sheet-tab-inventory2:checked ~ span.sheet-tab-inventory2, -input.sheet-tab-inventory3:checked ~ span.sheet-tab-inventory3, -input.sheet-tab-inventory4:checked ~ span.sheet-tab-inventory4, -input.sheet-tab-inventory99:checked ~ span.sheet-tab-inventory99, -input.sheet-tab-class-action1:checked ~ span.sheet-tab-class-action1, -input.sheet-tab-class-action2:checked ~ span.sheet-tab-class-action2, -input.sheet-tab-class-action99:checked ~ span.sheet-tab-class-action99 -{ - background-color: #591209; -} - -input.sheet-tab-inventory, -span.sheet-tab-inventory { - width: 24%; - height: 18px; -} - -span.sheet-tab-inventory { - margin-left: -24%; -} - -/* END Inventory Page Settings */ - -/* class Action Page Settings */ -div[class^="sheet-classaction-page"] { - display: none; -} - -input.sheet-tab-class-action1:checked ~ div.sheet-classaction-page1, -input.sheet-tab-class-action2:checked ~ div.sheet-classaction-page2 { - display: block; -} - -input.sheet-tab-class-action99:checked ~ div[class^="sheet-classaction-page"]{ - display: block; -} - -input.sheet-tab-class-action, -span.sheet-tab-class-action { - width: 155px; - height: 18px; -} - -span.sheet-tab-class-action { - margin-left: -158px; -} - - -.sheet-classaction-output-options { - display: none; -} - -input[class^="sheet-classactionshowoptions"]:checked ~ div.sheet-classaction-output-options { - display: block; -} - -.sheet-class-action-zebra .sheet-row:nth-child(even) { - - background-color: #D5E3E7; -} - - -/* END Class action Page Settings */ - -/* General sheet/rolltemplate wide Styles */ -button, input, select, textarea, -[class*="sheet-col"] { - font-size: 12px; -} -[class*="sheet-col"] { - line-height: 100%; -} - -.sheet-spell-row-number, -.sheet-inventory-row-number { - text-align: center; - font-weight: bold; -} - -.sheet-small-label, -.sheet-rolltemplate-5eDefault .sheet-small-label { - font-size: 10px !important; - line-height: 100%; -} - -.sheet-small-label input[type=text], -.sheet-small-label input[type=number], -.sheet-small-label select { - padding: 0; - font-size: 8px; - line-height: 100%; -} -.sheet-small-label select { - height: 12px; - -webkit-appearance: none; - -moz-appearance: none; - appearance: none; -} - -.sheet-custom-class-hd select { - -webkit-appearance: none; - -moz-appearance: none; - appearance: none; - line-height: 100%; - padding: 0; -} - - -.sheet-last-updated, -.sheet-rolltemplate-5eDefault .sheet-last-updated { - font-size: 85%!important; - font-style: italic; - font-weight: bold; - margin: 0; -} - -.sheet-hd-row, -.sheet-rolltemplate-5eDefault .sheet-hd-row { - font-size: 62% !important; - line-height: 100% !important; -} - -.sheet-pictos, -.sheet-rolltemplate-5eDefault .sheet-pictos { - font-family: "Pictos"; - font-size: 14px; -} - -.sheet-pictos-custom, -.sheet-rolltemplate-5eDefault .sheet-pictos-custom { - font-family: "Pictos Custom"; - font-size: 14px; -} - -.sheet-pictos-three, -.sheet-rolltemplate-5eDefault .sheet-pictos-three { - font-family: "Pictos Three"; - font-size: 14px; -} - -.sheet-concentration-icon, -.sheet-rolltemplate-5eDefault .sheet-concentration-icon { - font-size: 14px; -} - -.sheet-ritual-icon, -.sheet-rolltemplate-5eDefault .sheet-ritual-icon { - font-size: 16px; -} - - -.sheet-d6-font, -.sheet-rolltemplate-5eDefault .sheet-d6-font { - font-family: "dicefontd6"; - font-size: 14px; -} - -.sheet-d8-font, -.sheet-rolltemplate-5eDefault .sheet-d8-font { - font-family: "dicefontd8"; - font-size: 14px; -} - -.sheet-d10-font, -.sheet-rolltemplate-5eDefault .sheet-d10-font { - font-family: "dicefontd10"; - font-size: 14px; -} - -.sheet-d20-font, -.sheet-rolltemplate-5eDefault .sheet-d20-font { - font-family: "dicefontd20"; - font-size: 14px; -} - -.sheet-border-right, -.sheet-rolltemplate-5eDefault .sheet-border-right { - border-right: 1px solid #000; -} - -.sheet-border-left, -.sheet-rolltemplate-5eDefault .sheet-border-left { - border-left: 1px solid #000; -} - -.sheet-border-top, -.sheet-rolltemplate-5eDefault .sheet-border-top { - border-top: 1px solid #000; -} - -.sheet-border-bottom, -.sheet-rolltemplate-5eDefault .sheet-border-bottom { - border-bottom: 1px solid #000; -} - -.sheet-border-right-dotted, -.sheet-rolltemplate-5eDefault .sheet-border-right-dotted { - border-right: 1px dotted #000; -} - -.sheet-border-left-dotted, -.sheet-rolltemplate-5eDefault .sheet-border-left-dotted { - border-left: 1px dotted #000; -} - -.sheet-border-top-dotted, -.sheet-rolltemplate-5eDefault .sheet-border-top-dotted { - border-top: 1px dotted #000; -} - -.sheet-border-bottom-dotted, -.sheet-rolltemplate-5eDefault .sheet-border-bottom-dotted { - border-bottom: 1px dotted #000; -} - -input[type=number], -input[type=text], -select, -textarea, -.sheet-bottom-line-only { - width: 100% !important; - margin-bottom: 0 !important; - border-top-width: 0; - border-left-width: 0; - border-right-width: 0; - border-radius: 0; - - box-shadow: none; - - padding: 2px; - line-height: 100%; -} - -input[type=number]:focus, input[type=text]:focus, select:focus { - outline: none; -} -input[type=number] { - text-align: center; -} - -input[type=text].sheet-underlined { - box-shadow: 0px -2px 0px 0px #000000 inset; -} - -button.sheet-roll { - font-size: 12px !important; - padding-top: 1px !important; - padding-bottom: 1px !important; -} - -hr, -.sheet-rolltemplate-5eDefault hr { - border: 0; - height: 1px; - background-image: -webkit-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,75.75), rgba(0,0,0,0)); - background-image: -moz-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,75.75), rgba(0,0,0,0)); - background-image: -ms-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,75.75), rgba(0,0,0,0)); - background-image: -o-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,75.75), rgba(0,0,0,0)); - margin: 5px 0; -} - -span.sheet-spacer, -.sheet-rolltemplate-5eDefault span.sheet-spacer { - display: block; - margin-top: 5px; -} -.sheet-spacer-xl { - height: 20px; -} - -.sheet-heading-row { - text-align: center; - font-weight: bold; -} - -.sheet-footer-row { - text-align: center; - font-weight: bold; - border-bottom: 1px solid #dddddd; - margin-bottom: 5px; -} -.sheet-vert-top, -.sheet-rolltemplate-5eDefault .sheet-vert-top { - vertical-align: top !important; -} -.sheet-vert-middle, -.sheet-rolltemplate-5eDefault .sheet-vert-middle { - vertical-align: middle !important; -} -.sheet-vert-bottom, -.sheet-rolltemplate-5eDefault .sheet-vert-bottom { - vertical-align: bottom !important; -} -.sheet-center, -.sheet-rolltemplate-5eDefault .sheet-center { - text-align: center; -} -.sheet-right { - text-align: right; -} - - -textarea { - height: 150px; - resize:none; -} - -.sheet-fluid-textarea { - height: 100%; -} -.sheet-xs-textarea { - height: 19px; -} -.sheet-small-textarea { - height: 50px; -} -.sheet-medium-textarea { - height: 100px; -} -.sheet-large-textarea { - height: 300px; -} -.sheet-textarea-resize { - resize: vertical; -} - -h3 { - font-size: 12px; - text-align: center; - text-transform: uppercase; - margin-bottom: 5px; - color:#ffffff; - background-color:#000000; - background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - margin-top: 10px; - -} - -h4 { - background-color: #000000; - color: #ffffff; - font-size: 12px; - padding-left: 5px; - margin-bottom: 5px; -} - -input[disabled], -input.sheet-pseudo-disabled{ - background-color: #F0FFF4; - cursor: not-allowed; - -moz-appearance: textfield; -} - -input[disabled].sheet-passive-skill-score { - background-color: #E7F9FF; - cursor: not-allowed; - -moz-appearance: textfield; -} - -.sheet-skills input[disabled].sheet-passive-skill-score { - font-size: 11px; - height: 19px; -} - -select { - font-size: 90%; - padding-right: 0; -} - -.sheet-important-text { - color: #ff0000; -} - -.sheet-grey-row { - background-color: #eee; -} - - -.sheet-sub-header { - background-color: #cecece; - vertical-align: bottom; - line-height: 100%; - font-weight: bold; -} - -.sheet-footer { - background-color: rgba(250, 202, 78, 0.2); - vertical-align: bottom; - margin-top: 3px; -} - -.sheet-spell-header { - background-color: #c7d1bf; - vertical-align: bottom; - border-radius: 12px; - margin-bottom: 3px; -} - - -/* Core stat section */ - -.sheet-core-stat-label { - background-color: #000000; - color: #ffffff; - font-size: 14px!important; - font-weight: bold; - text-transform: uppercase; - vertical-align: middle; - line-height: 28px; - text-align: center; -} - -.sheet-large-button { - padding: 5px; - height: 45px; - vertical-align: middle; -} - -/* Skills section */ - -.sheet-skill-row { - margin: 1px 0; -} -.sheet-ability-save-check-name, -.sheet-skill-name, -.sheet-skills-attribute-selector-wrapper { - font-size: 11px !important; -} -.sheet-skill-checkbox { - margin-top: 5px; -} - -.sheet-margin-top { - margin-top: 5px; -} - -.sheet-margin-bottom { - margin-bottom: 5px; -} - -.sheet-margin-left { - margin-left: 5px; -} - -.sheet-margin-right { - margin-right: 5px; -} - - - - - - - - - - - -/* Custom Pure Grid CSS (24 cols) DO NOT EDIT BELOW THIS LINE OR RISK BREAKING FORMATTING */ -.sheet-row, -.sheet-rolltemplate-5eDefault .sheet-row { - letter-spacing: -0.31em; /* Webkit: collapse white-space between units */ - *letter-spacing: normal; /* reset IE < 8 */ - *word-spacing: -0.43em; /* IE < 8: collapse white-space between units */ - text-rendering: optimizespeed; /* Webkit: fixes text-rendering: optimizeLegibility */ -} - -.sheet-opera-only :-o-prefocus, .sheet-row, -.sheet-rolltemplate-5eDefault .sheet-opera-only :-o-prefocus, .sheet-rolltemplate-5eDefault .sheet-row { - word-spacing: -0.43em; -} - -[class^="sheet-col"], -.sheet-rolltemplate-5eDefault [class^="sheet-col"] { - display: inline-block; - *display: inline; /* IE < 8: fake inline-block */ - zoom: 1; - letter-spacing: normal; - word-spacing: normal; - vertical-align: top; - text-rendering: auto; -} - -.sheet-col-1, -.sheet-rolltemplate-5eDefault .sheet-col-1 { - width: 100%; - display: block; -} - -.sheet-col-1-2, -.sheet-rolltemplate-5eDefault .sheet-col-1-2 { - width: 50%; -} -.sheet-offset-1-2, -.sheet-rolltemplate-5eDefault .sheet-offset-1-2 { - margin-left: 50%; -} - -.sheet-col-1-3, -.sheet-rolltemplate-5eDefault .sheet-col-1-3 { - width: 33.33333%; -} -.sheet-offset-1-3, -.sheet-rolltemplate-5eDefault .sheet-offset-1-3 { - margin-left: 33.33333%; -} - -.sheet-col-2-3, -.sheet-rolltemplate-5eDefault .sheet-col-2-3 { - width: 66.66667%; -} -.sheet-offset-2-3, -.sheet-rolltemplate-5eDefault .sheet-offset-2-3 { - margin-left: 66.66667%; -} - -.sheet-col-1-4, -.sheet-rolltemplate-5eDefault .sheet-col-1-4 { - width: 25%; -} -.sheet-offset-1-4, -.sheet-rolltemplate-5eDefault .sheet-offset-1-4 { - margin-left: 25%; -} - -.sheet-col-3-4, -.sheet-rolltemplate-5eDefault .sheet-col-3-4 { - width: 75%; -} -.sheet-offset-3-4, -.sheet-rolltemplate-5eDefault .sheet-offset-3-4 { - margin-left: 75%; -} - -.sheet-col-1-5, -.sheet-rolltemplate-5eDefault .sheet-col-1-5 { - width: 20%; -} -.sheet-offset-1-5, -.sheet-rolltemplate-5eDefault .sheet-offset-1-5 { - margin-left: 20%; -} - -.sheet-col-2-5, -.sheet-rolltemplate-5eDefault .sheet-col-2-5 { - width: 40%; -} -.sheet-offset-2-5, -.sheet-rolltemplate-5eDefault .sheet-offset-2-5 { - margin-left: 40%; -} - -.sheet-col-3-5, -.sheet-rolltemplate-5eDefault .sheet-col-3-5 { - width: 60%; -} -.sheet-offset-3-5, -.sheet-rolltemplate-5eDefault .sheet-offset-3-5 { - margin-left: 60%; -} - -.sheet-col-4-5, -.sheet-rolltemplate-5eDefault .sheet-col-4-5 { - width: 80%; -} -.sheet-offset-4-5, -.sheet-rolltemplate-5eDefault .sheet-offset-4-5 { - margin-left: 80%; -} - -.sheet-col-1-6, -.sheet-rolltemplate-5eDefault .sheet-col-1-6 { - width: 16.66667%; -} -.sheet-offset-1-6, -.sheet-rolltemplate-5eDefault .sheet-offset-1-6 { - margin-left: 16.66667%; -} - -.sheet-col-5-6, -.sheet-rolltemplate-5eDefault .sheet-col-5-6 { - width: 83.33333%; -} -.sheet-offset-5-6, -.sheet-rolltemplate-5eDefault .sheet-offset-5-6 { - margin-left: 83.33333%; -} - -.sheet-col-1-7, -.sheet-rolltemplate-5eDefault .sheet-col-1-7 { - width: 14.28571%; -} -.sheet-offset-1-7, -.sheet-rolltemplate-5eDefault .sheet-offset-1-7 { - margin-left: 14.28571%; -} - -.sheet-col-2-7, -.sheet-rolltemplate-5eDefault .sheet-col-2-7 { - width: 28.57143%; -} -.sheet-offset-2-7, -.sheet-rolltemplate-5eDefault .sheet-offset-2-7 { - margin-left: 28.57143%; -} - -.sheet-col-3-7, -.sheet-rolltemplate-5eDefault .sheet-col-3-7 { - width: 42.85714%; -} -.sheet-offset-3-7, -.sheet-rolltemplate-5eDefault .sheet-offset-3-7 { - margin-left: 42.85714%; -} - -.sheet-col-4-7, -.sheet-rolltemplate-5eDefault .sheet-col-4-7 { - width: 57.14286%; -} -.sheet-offset-4-7, -.sheet-rolltemplate-5eDefault .sheet-offset-4-7 { - margin-left: 57.14286%; -} - -.sheet-col-5-7, -.sheet-rolltemplate-5eDefault .sheet-col-5-7 { - width: 71.42857%; -} -.sheet-offset-5-7, -.sheet-rolltemplate-5eDefault .sheet-offset-5-7 { - margin-left: 71.42857%; -} - -.sheet-col-6-7, -.sheet-rolltemplate-5eDefault .sheet-col-6-7 { - width: 85.71429%; -} -.sheet-offset-6-7, -.sheet-rolltemplate-5eDefault .sheet-offset-6-7 { - margin-left: 85.71429%; -} - -.sheet-col-1-8, -.sheet-rolltemplate-5eDefault .sheet-col-1-8 { - width: 12.5%; -} -.sheet-offset-1-8, -.sheet-rolltemplate-5eDefault .sheet-offset-1-8 { - margin-left: 12.5%; -} - -.sheet-col-3-8, -.sheet-rolltemplate-5eDefault .sheet-col-3-8 { - width: 37.5%; -} -.sheet-offset-3-8, -.sheet-rolltemplate-5eDefault .sheet-offset-3-8 { - margin-left: 37.5%; -} - -.sheet-col-5-8, -.sheet-rolltemplate-5eDefault .sheet-col-5-8 { - width: 62.5%; -} -.sheet-offset-5-8, -.sheet-rolltemplate-5eDefault .sheet-offset-5-8 { - margin-left: 62.5%; -} - -.sheet-col-7-8, -.sheet-rolltemplate-5eDefault .sheet-col-7-8 { - width: 87.5%; -} -.sheet-offset-7-8, -.sheet-rolltemplate-5eDefault .sheet-offset-7-8 { - margin-left: 87.5%; -} - -.sheet-col-1-9, -.sheet-rolltemplate-5eDefault .sheet-col-1-9 { - width: 11.11111%; -} -.sheet-offset-1-9, -.sheet-rolltemplate-5eDefault .sheet-offset-1-9 { - margin-left: 11.11111%; -} - -.sheet-col-2-9, -.sheet-rolltemplate-5eDefault .sheet-col-2-9 { - width: 22.22222%; -} -.sheet-offset-2-9, -.sheet-rolltemplate-5eDefault .sheet-offset-2-9 { - margin-left: 22.22222%; -} - -.sheet-col-4-9, -.sheet-rolltemplate-5eDefault .sheet-col-4-9 { - width: 44.44444%; -} -.sheet-offset-4-9, -.sheet-rolltemplate-5eDefault .sheet-offset-4-9 { - margin-left: 44.44444%; -} - -.sheet-col-5-9, -.sheet-rolltemplate-5eDefault .sheet-col-5-9 { - width: 55.55556%; -} -.sheet-offset-5-9, -.sheet-rolltemplate-5eDefault .sheet-offset-5-9 { - margin-left: 55.55556%; -} - -.sheet-col-6-9, -.sheet-rolltemplate-5eDefault .sheet-col-6-9 { - width: 66.66667%; -} -.sheet-offset-6-9, -.sheet-rolltemplate-5eDefault .sheet-offset-6-9 { - margin-left: 66.66667%; -} - -.sheet-col-7-9, -.sheet-rolltemplate-5eDefault .sheet-col-7-9 { - width: 77.77778%; -} -.sheet-offset-7-9, -.sheet-rolltemplate-5eDefault .sheet-offset-7-9 { - margin-left: 77.77778%; -} - -.sheet-col-8-9, -.sheet-rolltemplate-5eDefault .sheet-col-8-9 { - width: 88.88889%; -} -.sheet-offset-8-9, -.sheet-rolltemplate-5eDefault .sheet-offset-8-9 { - margin-left: 88.88889%; -} - 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-.sheet-row-r, -.sheet-rolltemplate-5eDefault .sheet-row-r { - letter-spacing: -0.31em; - *letter-spacing: normal; - word-spacing: -0.43em; -} -.sheet-opera-only :-o-prefocus, .sheet-row-r, -.sheet-rolltemplate-5eDefault .sheet-opera-only :-o-prefocus, .sheet-rolltemplate-5eDefault .sheet-row-r { - word-spacing: -0.43em; -} -.sheet-row-r img, -.sheet-rolltemplate-5eDefault .sheet-row-r img { - max-width: 100%; -} -/* End custom Pure grid css (24 cols) */ +[class*=sheet-col],h4,input,select,textarea{font-size:12px}.sheet-small-note,input[type=number]{text-align:center}*,.sheet-rolltemplate-5eDefault *,.sheet-rolltemplate-5eDefault .sheet-rt-value{box-sizing:border-box}.sheet-overall-wrapper{min-width:834px}button[type=roll]{font-size:12px!important;padding-top:1px!important;padding-bottom:1px!important;background-color:#2C608C;border-radius:4px;border:1px solid #265379;color:#fff;background-image:linear-gradient(rgba(255,255,255,.3),rgba(255,255,255,0));text-shadow:0 1px 1px rgba(0,0,0,.75)}button[type=roll] span{padding-left:2px}button[type=roll] span,button[type=roll]::before{vertical-align:middle}ol,ul{margin:0 0 0 15px}li{line-height:100%}h4{background-color:#000;color:#fff;padding-left:5px;margin-bottom:5px}.sheet-bottom-line-only,input[type=number],input[type=text],select,textarea{width:100%!important;margin-bottom:0!important;border-top-width:0;border-left-width:0;border-right-width:0;border-radius:0;box-shadow:none;padding:2px;line-height:100%}input[type=number]:focus,input[type=text]:focus,select:focus{outline:0}input.sheet-pseudo-disabled,input[disabled],input[type=number].sheet-no-spin{-moz-appearance:textfield}input.sheet-pseudo-disabled,input[disabled]{background-color:#F0FFF4;cursor:not-allowed}input[disabled]::-webkit-inner-spin-button,input[disabled]::-webkit-outer-spin-button,input[type=number].sheet-no-spin::-webkit-inner-spin-button,input[type=number].sheet-no-spin::-webkit-outer-spin-button{-webkit-appearance:none;margin:0}select{font-size:90%;padding-right:0}.sheet-float-right,.sheet-rolltemplate-5eDefault 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- - - Sheet version: 8th June 2015 - -
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- Dungeons and Dragons (5th edition) -
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- Character Name - Charaktername -
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- Creature Name - Kreaturenname -
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- Class - Klasse -
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- Size - Größe -
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- Alignment - Gesinnung -
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- Languages - Sprachen -
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- Race - Rasse -
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- Type - Typ -
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- P Perc - P Wahr -
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- Blindsight - Blindsicht -
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- Darkvision - Dunkelsicht -
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- Tremorsense - Erschütterungssinn -
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- Truesight - Wahrsicht -
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- Background - Hintergrund -
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- Level - Stufe -
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- Challenge - Herrausforderung -
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- XP - EP -
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- - - Core Stats - Grundwerte - - - Background - Hintergrund - - - Class - Klasse - - - Weapons - Waffen - - - Armor - Rüstung - - - Traits & Actions - Fertigkeiten & Aktionen - - - Spellbook - Zauberbuch - - - Inventory - Inventar - - y - - Show All - Alles - - - Show All - Alles - - -
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- Strength - Stärke -
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- Dexterity - Geschick. -
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- Constitution - Konstitution -
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- Intelligence - Intelligenz -
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- Wisdom - Weisheit -
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- Charisma - Charisma -
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- - Strength - Stärke - -
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- A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. - Ein Stärke-Check beschreibt den Versuch etwas anzuheben, zu schieben, oder etwas zu zerbrechen, oder auf eine andere Weise brachiale Gewalt auszuüben. -
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  • - Force open a stuck, locked, or barred door - Eine verschlossene, verbarrikadierte, oder festsitzende Tür aufbrechen -
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  • - Break free of bonds - Aus Fesseln freibrechen -
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  • - Push through a tunnel that is too small - Durch einen zu engen Tunnel zwängen -
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  • - Hang on to a wagon while being dragged behind it - An einem Wagen, der einen hinterher zieht, festhalten -
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  • - Tip over a statue - Eine Statue umstoßen -
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  • - Keep a boulder from rolling - Einen Brocken davon abhalten zu rollen -
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- - Dexterity - Geschick. - -
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- A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. - Ein Geschicklichkeits-Check beschreibt den Versuch sich behende, flink, oder leise zu bewegen, oder bei rutschigem Boden auf den Beinen zu halten. Die Akrobatik, Fingerfertigkeit, und Tarnung Fertigkeiten reflektieren eine Begabung in bestimmten Arten von Geschicklichkeits-Checks. -
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  • - Control a heavily laden cart on a steep descent - Einen schwerbeladenen Wagen auf steilem Abweg kontrollieren -
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  • - Steer a chariot around a tight turn - Einen Streitwagen um eine enge Kurve führen -
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  • - Pick a lock - Ein Schloss öfnnen -
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  • - Disable a trap - Eine Falle entschärfen -
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  • - Securely tie up a prisoner - Einen Gefangenen sicher fesseln -
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  • - Wriggle free of bonds - Sich aus fesseln befreien -
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  • - Play a stringed instrument - Ein Instrument spielen -
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  • - Craft a small or detailed object - Ein kleines oder detailiertes Objekt herstellen -
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- Constitution checks are uncommon, and no skills apply to Constitution checks, because the endurance this ability represents is largely passive rather than involving a specific effort on the part of a character or monster. A Constitution check can model your attempt to push beyond normal limits, however. - Konstitutions-Checks sind selten, und keine Fertigkeit bezieht sich auf Konsitutions-Checks, weil die Ausdauer, die diese Fähigkeit representiert hauptsächlich passiver Natur ist und keinen besonderen Einsatz des Charakters oder Monsters erfordert. Ein Konstitutions-Check kann den Versuch beschreiben sich über die physischen Limits hinaus zu beanspruchen. -
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  • - Hold your breath - Den Atem anhalten -
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  • - March or labor for hours without rest - Lange ohne Rast maschieren oder arbeiten -
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  • - Go without sleep - Ohne Schlaf auskommen -
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  • - Survive without food or water - Ohne Nahrung oder Wasser überleben -
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  • - Quaff an entire stein of ale in one go - Einen ganzen Stein Bier auf Ex trinken -
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- An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. - Ein Intelligenz-Check kommt dann ins Spiel, wenn man auf Logik, Bildung, Gedächtniss, oder logische Schlussfolgerung zurückgreifen möchte. Arkanes Wissen, Geschichte, Investigation, Naturkunde, und Religions Wissen reflektieren besondere Begabungen in bestimmten Gebieten. -
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  • - Communicate with a creature without using words - Mit einer Kreatur ohne Worte kommunizieren -
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  • - Estimate the value of a precious item - Den Wert eines Gegenstands schätzen -
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  • - Pull together a disguise to pass as a city guard - Die Tarnung zusammenstellen um als Stadtwache durchzugehen -
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  • - Forge a document - Ein Dokument fälschen -
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  • - Recall lore about a craft or trade - Sich an Geschichten erinnern -
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  • - Win a game of skill - Ein Spiel gewinnen, dass auf Können basiert -
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- A Wisdom check might reflect an effort to read body language, understand someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of Wisdom checks. - Ein Weisheits-Check kann die Bemühungen reflektieren Körpersprache zu lesen, oder jemandens Gefühle zu verstehen, Dinge in der Umgebung zu bemerken, oder eine verwundete Person zu versorgen. Umgang mit Tieren, Einsicht, Medizin, Entdecken, und Überlebenskunst sind besondere Arten von Weisheits-Checks. -
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  • - Get a gut feeling about what course of action to follow - Ein Bauchgefühl dafür bekommen, was als nächstes zu tun ist -
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  • - Discern whether a seemingly dead or living creature is undead - Erkennen ob eine anscheinend tote Kreatur wirklich tot ist -
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- A Charisma check might arise when you try to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. - Ein Charisma-Check kann erforderlich sein, wenn du versuchst Einfluss auszuüben oder andere zu unterhalten, wenn du den Versuch unternimmst Eindruck zu schinden oder eine überzeugende Lüge erzählen willst, oder wenn du dich durch sonstige trügerische soziale Situationen navigieren musst. Täuschung, Einschüchterung, Auftreten, und Überreden sind Fertigkeiten die eine Begabung in bestimmten Arten von Charisma-Checks darstellen. -
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  • - Find the best person to talk to for news, rumors, and gossip - Die Person finden, die Informationen über Neuigkeiten, Gerüchte, und Tratsch hat. -
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  • - Blend into a crowd to get the sense of key topics of conversation - In eine Menge eintauchen und ein Gespühr für die Themen der Unterhaltung bekommen -
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- Saving Throws - Rettungswürfe -
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- Ability Checks - Fähigkeitschecks -
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- - Acrobatics - Akrobatik - -
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Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.
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Deine Geschicklichkeit (Akrobatik) Checks spiegeln den Versuch wider, auf rutschigem Boden auf den Füßen zu bleiben, zum Beispiel wenn du über Eis rennst, auf einem Seil balancierst, oder auf einem von Wellen geschauckelten Boot aufrecht stehen bleiben willst. Der Spielleiter kann auch nach einem Check fragen, um zu sehen wie gut du akrobatische Stuns ausführst, zum Beispiel Hechtsprünge, Rollen, oder Saltos.
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When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, the DM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.
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Wenn es darum geht ein domestiziertes Tier zu beruhigen, ein Reittier davor zu bewahren sich zu erschrecken, oder die Intentionen eines Tieres zu erahnen, kann der Spielleiter nach einem Weisheit (Tierumgang) Check fragen. Du machst ausserdem einen Check, wenn du versuchst mit deinem Reittier ein waghalsiges Manöver auszuführen.
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Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.
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Dein Intelligenz (Arkana) Check steht für deine Fähigkeit, dich an Sagen über Zauber, magische Gegenstände, uralte Symbole, magische Traditionen, die Ebenen der Existenz, und deren Einwohner zu erinnern.
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Athletics covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:
  • You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
  • You try to jump an unusually long distance or pull off a stunt midjump.
  • You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.
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Athletik deckt alle schwierigen Situationen ab, die du während des kletterns, springens, oder schwimmens erleben kannst. Folgende Beispiele sind darin enthalten:
  • Du versuchst eine steile oder schlüpfrige Klippe zu erklimmen, oder Gefahren auszuweichen während du eine Wand hochkletterst, oder dich an einem Abhang festhälst während jemand versucht dich hinunterzuwerfen.
  • Du versuchst eine unnatürlich lange Distanz zu springen oder einen Stunt Mitsprung auszuführen.
  • Du versuchst Überwasser zu bleiben in heimtückischen Strömungen, sturmgepeitschtem Wellen, oder Gebiete mit dickem Seegrass. Oder eine andere Kreatur versucht dich Unterwasser zu ziehen.
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Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone’s suspicions with false assurances, or maintain a straight face while telling a blatant lie.
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Dein Charisma (Täuschung) Check representiert wie überzeugend du die Wahrheit vor einer anderen Kreatur verbergen kannst, entweder durch Worte oder durch Taten. Diese Täuschung kann von Zweideutigkeiten bis zu blatanten Lügen reichen. Typische Situationen sind zum Beispiel eine Wache zu übertölpen, einen Händler austricksen, Geld durch Hütchenspiele zu erwirtschaften, sich selbst zu verkleiden, jemanden mit falschen Versicherungen einlullen, oder ein ernstes Gesicht behalten während man eine Lüge erzählt.
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Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.
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Dein Intelligenz (Geschichte) Check steht für deine Fähigkeit dich an alte Geschichten, historische Ereignisse, legendäre Personen, alte Königreiche, kürzliche Kriege, oder vergangene Zivilisationen zu erinnern.
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Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.
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Dein Weisheit (Einsicht) Check entscheidet ob du die wahren Intentionen einer Kreatur erkennen kannst, zum Beispiel wenn du erkennen willst ob jemand lügt, oder was jemandes nächter Zug sein wird. Dazu kannst du die Körpersprache, Sprachgewohnheiten, und winzige Änderungen der Eigenarten analysieren.
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When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.
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Wenn du versuchst jemanden offenkundige Drohnungen, feindliche Aktionen, oder physische Gewalt zu beeinflussen, kann der Spielleiter nach einem Charisma (Einschüchterung) Check fragen. Zum Beispiel Informationen aus einem Gefangenen pressen, einen Strassenräuber zu überzeugen sich zurückzuziehen, oder die Kante einer zerbrochenen Flasche zu benutzen um den hämischen Vizir dazu zu bringen seine Meinung zu ändern.
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When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.
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Wenn du dich nach Hinweisen umschaust und daraus logische Schlüsse ableitest, machst du einen Intelligenz (Investigation) Check. Du könntest zum Beispiel den Ort eines verborgenen Objekts schlussfolgern, aus der Art einer Wunde auf die Waffe schließen, oder den Schwachpunkt eines Tunnels erschließen.
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A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.
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Ein Weisheit (Meidizn) Check lässt dich einen sterbenden Kameraden stabilisieren, oder eine Krankheit diagnostizieren.
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Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.
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Dein Intelligenz (Natur) check steht für deine Fähigkeit dich an Wissen über das Terrain, Pflanzen und Tiere, das Wetter, und andere natürliche Zyklen zu erinnern.
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Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.
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Dein Weisheit (Entdecken) Check lässst dich sehen, hören, oder sonstwie die Anwesenheit von etwas entdecken. Es misst deine generelle Aufmerksamheit für deine Umgebung und die Schärfe deiner Sinne. Zum Beispiel könntest du versuchen eine Konversation durch eine geschlossene Tür zu verfolgen, unter einem offenen Fenster lauschen, oder schleichende Monster in einem Wald bemerken. Oder du könntest versuchen Dinge zu erspähen, die sich verstecken oder leicht zu übersehen sind, ob es Orks sind die einen Hinterhalt legen oder Diebe in einer Seitenstraße.
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Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.
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Dein Charisma (Auftreten) Check steht dafür wie gut du ein Publikum mit Musik, Tanz, Schauspiel, Geschichten, oder sonstiger Unterhaltung unterhalten kannst.
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When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.
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Wenn du versuchst jemanden durch taktvolle Worte, soziales Benehmen, oder gute Einstellung zu beeinflussen, kann der Spielleiter einen Charisma (Überreden) Check verlagen. Typischerweise handelst du beim Überreden in guter Absicht, versuchst Freundschaften zu pflegen, oder angemessene Etikette zu behalten.
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Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.
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Dein Intelligenz (Religion) Check misst deine Fähigkeit, dich an alte Sagen über Götter, Riten, Gebete, religiöse Hiercharien, heilige Symbole, und die Praktiken von Geheimkulten zu erinnern.
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Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person’s pocket.
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Wenn du versuchst Taschenspielertricks oder händische Tricks zu unternehmen, wie zum Beispiel jemanden etwas unterjubeln oder etwas zu stehlen, machst du einen Geschicklichkeit (Fingerfertigkeit) Check.
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Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.
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Mache einen Geschicklichkeit (Tarnung) Check wenn du versuchst dich vor jemandem zu verstecken, an Wachen vorbeizuschlüpfen, oder unbemerkt zu verschwinden.
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The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.
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Der Spielleiter kann nach einem Weisheit (Überlebenskunst) Check verlangen, wenn du versuchst Spuren zu folgen, Wild zu jagen, eine Gruppe durch eine gefrorene Einöde zu führen, das Wetter vorherzusagen, oder Treibsand zu umgehen.
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- Level - Stufe - - Effect - Effekt -
1 - Disadvantage on ability checks - Nachteil auf Fähigkeits-Checks -
2 - Speed halved - Geschwindigkeit halbiert -
3 - Disadvantage on attack rolls and saving throws - Nachteil auf Angriffs- und Rettungswürfe -
4 - Hit point maximum halved - Maximale Trefferpunkte halbiert -
5 - Speed reduced to 0 - Geschwindigkeit auf 0 reduziert -
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?
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- Auto add a bonus/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields, and the saving throw one
- Automatisches hinzufügen von Boni/Mali zu etlichen Würfen, die mit den Makros ausgeführt werden.
Benutzung: du erhälst einen magischen Gegenstand, der dir +1 auf Rettungswürfe gibt, trage eine 1 in das Rettungswurf feld ein.
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- Appearance - Aussehen - U

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- Background and Race Info - Hintergrund und Rasseninfo - g -

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Class Levels and Resources Y

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- Class Actions - Klassenaktionen - l -

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Add any class or racial features or abilities you gain in here (or in the large text sections at the bottom of this section). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.

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Output
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- Show output options? -
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Saving Throws
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Ability Checks
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Core Skills
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Weapons/Spell/Misc
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Charisma Save
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-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
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Religion
-
-
-
-
Sleight of Hand
-
-
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Stealth
-
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Survival
-
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Custom 1
-
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Custom 2
-
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Custom 3
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Custom 4
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Initiative
-
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Hit Dice
-
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Melee Weapons
-
-
-
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Ranged Weapons
-
-
-
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Spell Info
-
-
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Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
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Strength Save
-
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Dexterity Save
-
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Constitution Save
-
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Intelligence Save
-
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Wisdom Save
-
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Charisma Save
-
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Death Save
-
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Strength Check
-
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Dexterity Check
-
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Constitution Check
-
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Intelligence Check
-
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Wisdom Check
-
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Charisma Check
-
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Acrobatics
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Animal Handling
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Arcana
-
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Athletics
-
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Deception
-
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History
-
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Insight
-
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Intimidation
-
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Investigation
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Medicine
-
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Nature
-
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Perception
-
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Performance
-
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Persuasion
-
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Religion
-
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Sleight of Hand
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Stealth
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Survival
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Custom 1
-
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Custom 2
-
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Custom 3
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Custom 4
-
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Initiative
-
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Hit Dice
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Melee Weapons
-
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Ranged Weapons
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Spell Info
-
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Spell Cast
-
-
-
-
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-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
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- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
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-
Intelligence Save
-
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Wisdom Save
-
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Charisma Save
-
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Death Save
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Strength Check
-
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Dexterity Check
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Constitution Check
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Intelligence Check
-
-
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Wisdom Check
-
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-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
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-
-
Intimidation
-
-
-
-
Investigation
-
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-
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Medicine
-
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Nature
-
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-
-
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Perception
-
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Performance
-
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Persuasion
-
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Religion
-
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Sleight of Hand
-
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Stealth
-
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Survival
-
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Custom 1
-
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Custom 2
-
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Custom 3
-
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Custom 4
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Initiative
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Hit Dice
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Melee Weapons
-
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Ranged Weapons
-
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Spell Info
-
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Spell Cast
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-
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- -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
- - -

Weapons D

- Melee - Ranged - Old - -
The new weapons are still in a testing phase. It is mostly stable, but it is subject to change and you may lose data as a result.
- -
-
-
-
- Melee - Nahkampf -
-
- Hit - Tref. -
-
- Dmg - Scha. -
-
- + -
-
- Reach - Reichw. -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
-
-
- -
-
- - -
-
- -
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- -
-
- -
-
- -
-
- -
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- -
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- - -
-
- -
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- -
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- -
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- -
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- -
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- -
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- - -
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- -
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- -
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- -
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- -
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- -
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- -
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- - -
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- -
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- -
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- -
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- -
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- -
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- -
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- - -
-
- -
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- -
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- -
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- -
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- -
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- -
-
- - -
-
- -
-
- -
-
- -
-
- -
-
- -
-
-
-
- -
-
- - - -
- Melee Attacks - Nahkampf Angriffe -
-
-
-
-
-
- Ranged - Fernkampf -
-
- Hit - Tref. -
-
- Dmg - Scha. -
-
- + -
-
- Range - Reichw. -
-
- Ammo - Mun. -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- - -
-
- -
-
- -
-
- -
-
- -
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- -
-
- -
-
- -
-
- - -
-
- -
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- -
-
- -
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- -
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- -
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- -
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- -
-
- - -
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- -
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- -
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- -
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- -
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- -
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- -
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- -
-
- - -
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- -
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- -
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- -
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- -
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- -
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- -
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- -
-
- - -
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- -
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- -
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- -
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- -
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- -
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- -
-
- - -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- - - -
- Ranged Attacks - Fernkampf Angriffe -
-
-
-
-
-
-
-
?
-
- Auto add a bonus/penalty to rolls made using the sheet macros.
Usage: You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields
- Automatisches hinzufügen von Boni/Mali zu etlichen Würfen, die mit den Makros ausgeführt werden.
Benutzung: du erhälst einen magischen Gegenstand, der dir +1 auf Rettungswürfe gibt, trage eine 1 in das Rettungswurf feld ein.
-
-
-
-
- Weapons - Waffen -
-
- Melee - Nahkampf -
-
- Ranged - Fernkampf -
-
-
-
- -
- Atk - Ang. -
-
-
- -
- Dmg - Scha. -
-
-
- -
- Atk - Ang. -
-
-
- -
- Dmg - Scha. -
-
-
- -
- Atk - Ang. -
-
-
- -
- Dmg - Scha. -
-
-
- -
- Bonuses & Penalties - Boni & Mali -
-
-
-
- -
-
- -
-
- -
- - - - - - - - - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- - -
-
- -
- - - - - - - - - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- - -
-
- -
- - - - - - - - - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- - -
-
- -
- - - - - - - - - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- - -
-
- -
- - - - - - - - - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- - -
-
- -
- - - - - - - - - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- - -
-
- -
- - - - - - - - - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- - -
-
-
- -
-
- -
-
- -
- - - - - - - - - - - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
- Range - Reichweite -
-
-
- -
Ammo
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- - -
-
- -
- - - - - - - - - - - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
- Range - Reichweite -
-
-
- -
Ammo
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- - -
-
- -
- - - - - - - - - - - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
- Range - Reichweite -
-
-
- -
Ammo
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- - -
-
- -
- - - - - - - - - - - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
- Range - Reichweite -
-
-
- -
Ammo
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- - -
-
- -
- - - - - - - - - - - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
- Range - Reichweite -
-
-
- -
Ammo
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- - -
-
- -
- - - - - - - - - - - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
- Range - Reichweite -
-
-
- -
Ammo
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- - -
-
- -
- - - - - - - - - - - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
- Range - Reichweite -
-
-
- -
Ammo
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- - -
-
- - -
-
-

Melee Weapons D

-
-
Prof?
-
Weapon
-
Reach
-
Attack
Stat
-
Magic Bonus
-
To
Hit
-
Damage Dice
-
+ Attr
-
Dmg
Bonus
-
Damage Type
-
Crit Dmg
-
Crit Range
-
Attack
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
- - -
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
- - -
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
- - -
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
- - -
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
- - -
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
- - -
-
- -

Ranged Weapons e

-
-
Prof?
-
Weapon
-
Ammo
-
Range
-
Attack
Stat
-
Magic Bonus
-
To
Hit
-
Damage Dice
-
+ Attr
-
Dmg
Bonus
-
Damage Type
-
Crit Dmg
-
Crit Range
-
Attack
-
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
- - -
-
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
- - -
-
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
- - -
-
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
- - -
-
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
- - -
-
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
- - -
-
-
-
-
-
-

Actions D

- Traits - Regional Effects - Lair Actions - Legendary Actions - Reactions - Multiattack - Actions - - -
-
-
Traits not enabled yet
- - - - - - - - - - - - - - - - -
-
-
-
-
-
The mere presence of a legendary creature can have strange and wondrous effects on its environment, as noted in this section. Regional effects end abruptly or dissipate over time when the legendary creature dies.
- -
Regional Effects
-
-
-
-
-
-
-
If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), the creature can use one of its lair action options, or forgo using any of them that round.
-
-
-
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Lair
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Lair
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Lair
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Lair
-
- -
-
-
-
-
-
A legendary creature can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. A legendary creature regains spent legendary actions at the start of its turn. It isn't required to use its legendary actions, and it can't use them while incapacitated.
- -
Legendary Action Notes
-
-
-
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Legendary
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Legendary
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Legendary
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Legendary
-
- -
-
-
-
-
-
- -
Reactions
-
-
-
-
- -
-
-
-
-
- -
Multiattack Text
-
-
- -
Multiattack Script
-
-
- -
-
-
Multiattack
-
-
-
- -
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Action
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Action
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Action
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Action
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
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- Spell Dashboard - Zauber Dashboard - t -

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- Arcane Trickster - Arkaner Betrüger -
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- Bard - Barde -
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- Druid - Druide -
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- Eldritch Knight - Mystischer Ritter -
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- Paladin - Paladin -
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- Ranger - Waldläufer -
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- Sorcerer - Hexenmeister -
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- Warlock - Hexer -
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- Wizard - Zauberer -
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?
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- The dashboard fields are auto calculated from the individual class levels/options (set in the Class section of the sheet). - Das Dashboard wird automatisch aus den individuellen Klassenlevels/-Optionen (wird im Klassenreiter gesetzt). -
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- Cantrips Known - Erlernte Zaubertricks -
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- Sorcerer Specific - Hexenmeisterspezifisch -
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- Sorcery Points - Zauberpunkte -
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- Recharges on a long rest (4 recharge on a short rest if lvl 20). Used to power metamagic or convert to/from spell slots - Aufgefüllt nach langer Rast(Es werden 4 bei kurzer Rast aufgefüllt, falls lvl 20). Wird zum verstärken von Metamagie oder zum umwandeln zu/von Zauberslots genutzt -
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- Warlock Specific - Hexerspezifisch -
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- Spell Slots - Zauberslots -
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- Recharges on a long or short rest and are all of the same level - Aufgefüllt nach kurzer oder langer Rast und alle sind vom selben Level -
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- Invocations - Beschwörungen -
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- Current - Aktuell -
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- Invocations Known - Erlernte Beschwörungen -
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- Spellcasting - Zauber -
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- Atk - Ang.. -
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- Dmg - Sch.. -
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- Save DC - Rettungs-SG -
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+
Sheet version: 22nd June 2015
Dungeons and Dragons (5th edition)
Character Name Charaktername
Creature Name Kreaturenname
Class Klasse
Size Größe
Alignment Gesinnung
Languages Sprachen
Race Rasse
Type Typ
P Perc P Wahr
Blindsight Blindsicht
Darkvision Dunkelsicht
Tremorsense Erschütterungssinn
Truesight Wahrsicht
Background Hintergrund
Level Stufe
Challenge Herrausforderung
XP EP
Core Stats Grundwerte Weapons Waffen Traits & Actions Fertigkeiten & Aktionen Spellbook Zauberbuch Background Hintergrund Class Klasse Armor Rüstung Inventory Inventar y Show All Alles Show All Alles
Strength Stärke
Dexterity Geschick.
Constitution Konstitution
Intelligence Intelligenz
Wisdom Weisheit
Charisma Charisma
Strength Stärke
A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. Ein Stärke-Check beschreibt den Versuch etwas anzuheben, zu schieben, oder etwas zu zerbrechen, oder auf eine andere Weise brachiale Gewalt auszuüben.
  • Force open a stuck, locked, or barred door Eine verschlossene, verbarrikadierte, oder festsitzende Tür aufbrechen
  • Break free of bonds Aus Fesseln freibrechen
  • Push through a tunnel that is too small Durch einen zu engen Tunnel zwängen
  • Hang on to a wagon while being dragged behind it An einem Wagen, der einen hinterher zieht, festhalten
  • Tip over a statue Eine Statue umstoßen
  • Keep a boulder from rolling Einen Brocken davon abhalten zu rollen
Dexterity Geschick.
A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Ein Geschicklichkeits-Check beschreibt den Versuch sich behende, flink, oder leise zu bewegen, oder bei rutschigem Boden auf den Beinen zu halten. Die Akrobatik, Fingerfertigkeit, und Tarnung Fertigkeiten reflektieren eine Begabung in bestimmten Arten von Geschicklichkeits-Checks.
  • Control a heavily laden cart on a steep descent Einen schwerbeladenen Wagen auf steilem Abweg kontrollieren
  • Steer a chariot around a tight turn Einen Streitwagen um eine enge Kurve führen
  • Pick a lock Ein Schloss öfnnen
  • Disable a trap Eine Falle entschärfen
  • Securely tie up a prisoner Einen Gefangenen sicher fesseln
  • Wriggle free of bonds Sich aus fesseln befreien
  • Play a stringed instrument Ein Instrument spielen
  • Craft a small or detailed object Ein kleines oder detailiertes Objekt herstellen
Constitution Konstitution
Constitution checks are uncommon, and no skills apply to Constitution checks, because the endurance this ability represents is largely passive rather than involving a specific effort on the part of a character or monster. A Constitution check can model your attempt to push beyond normal limits, however. Konstitutions-Checks sind selten, und keine Fertigkeit bezieht sich auf Konsitutions-Checks, weil die Ausdauer, die diese Fähigkeit representiert hauptsächlich passiver Natur ist und keinen besonderen Einsatz des Charakters oder Monsters erfordert. Ein Konstitutions-Check kann den Versuch beschreiben sich über die physischen Limits hinaus zu beanspruchen.
  • Hold your breath Den Atem anhalten
  • March or labor for hours without rest Lange ohne Rast maschieren oder arbeiten
  • Go without sleep Ohne Schlaf auskommen
  • Survive without food or water Ohne Nahrung oder Wasser überleben
  • Quaff an entire stein of ale in one go Einen ganzen Stein Bier auf Ex trinken
Intelligence Intelligenz
An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. Ein Intelligenz-Check kommt dann ins Spiel, wenn man auf Logik, Bildung, Gedächtniss, oder logische Schlussfolgerung zurückgreifen möchte. Arkanes Wissen, Geschichte, Investigation, Naturkunde, und Religions Wissen reflektieren besondere Begabungen in bestimmten Gebieten.
  • Communicate with a creature without using words Mit einer Kreatur ohne Worte kommunizieren
  • Estimate the value of a precious item Den Wert eines Gegenstands schätzen
  • Pull together a disguise to pass as a city guard Die Tarnung zusammenstellen um als Stadtwache durchzugehen
  • Forge a document Ein Dokument fälschen
  • Recall lore about a craft or trade Sich an Geschichten erinnern
  • Win a game of skill Ein Spiel gewinnen, dass auf Können basiert
Wisdom Weisheit
A Wisdom check might reflect an effort to read body language, understand someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of Wisdom checks. Ein Weisheits-Check kann die Bemühungen reflektieren Körpersprache zu lesen, oder jemandens Gefühle zu verstehen, Dinge in der Umgebung zu bemerken, oder eine verwundete Person zu versorgen. Umgang mit Tieren, Einsicht, Medizin, Entdecken, und Überlebenskunst sind besondere Arten von Weisheits-Checks.
  • Get a gut feeling about what course of action to follow Ein Bauchgefühl dafür bekommen, was als nächstes zu tun ist
  • Discern whether a seemingly dead or living creature is undead Erkennen ob eine anscheinend tote Kreatur wirklich tot ist
Charisma
A Charisma check might arise when you try to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Ein Charisma-Check kann erforderlich sein, wenn du versuchst Einfluss auszuüben oder andere zu unterhalten, wenn du den Versuch unternimmst Eindruck zu schinden oder eine überzeugende Lüge erzählen willst, oder wenn du dich durch sonstige trügerische soziale Situationen navigieren musst. Täuschung, Einschüchterung, Auftreten, und Überreden sind Fertigkeiten die eine Begabung in bestimmten Arten von Charisma-Checks darstellen.
  • Find the best person to talk to for news, rumors, and gossip Die Person finden, die Informationen über Neuigkeiten, Gerüchte, und Tratsch hat.
  • Blend into a crowd to get the sense of key topics of conversation In eine Menge eintauchen und ein Gespühr für die Themen der Unterhaltung bekommen
Saving Throws Rettungswürfe
Ability Checks Fähigkeitschecks
Acrobatics Akrobatik
Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.
Deine Geschicklichkeit (Akrobatik) Checks spiegeln den Versuch wider, auf rutschigem Boden auf den Füßen zu bleiben, zum Beispiel wenn du über Eis rennst, auf einem Seil balancierst, oder auf einem von Wellen geschauckelten Boot aufrecht stehen bleiben willst. Der Spielleiter kann auch nach einem Check fragen, um zu sehen wie gut du akrobatische Stuns ausführst, zum Beispiel Hechtsprünge, Rollen, oder Saltos.
Animal Handling Tierumgang
When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, the DM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.
Wenn es darum geht ein domestiziertes Tier zu beruhigen, ein Reittier davor zu bewahren sich zu erschrecken, oder die Intentionen eines Tieres zu erahnen, kann der Spielleiter nach einem Weisheit (Tierumgang) Check fragen. Du machst ausserdem einen Check, wenn du versuchst mit deinem Reittier ein waghalsiges Manöver auszuführen.
Arcana Arkana
Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.
Dein Intelligenz (Arkana) Check steht für deine Fähigkeit, dich an Sagen über Zauber, magische Gegenstände, uralte Symbole, magische Traditionen, die Ebenen der Existenz, und deren Einwohner zu erinnern.
Athletics Athletik
Athletics covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:
  • You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
  • You try to jump an unusually long distance or pull off a stunt midjump.
  • You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.
Athletik deckt alle schwierigen Situationen ab, die du während des kletterns, springens, oder schwimmens erleben kannst. Folgende Beispiele sind darin enthalten:
  • Du versuchst eine steile oder schlüpfrige Klippe zu erklimmen, oder Gefahren auszuweichen während du eine Wand hochkletterst, oder dich an einem Abhang festhälst während jemand versucht dich hinunterzuwerfen.
  • Du versuchst eine unnatürlich lange Distanz zu springen oder einen Stunt Mitsprung auszuführen.
  • Du versuchst Überwasser zu bleiben in heimtückischen Strömungen, sturmgepeitschtem Wellen, oder Gebiete mit dickem Seegrass. Oder eine andere Kreatur versucht dich Unterwasser zu ziehen.
Deception Täuschung
Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone’s suspicions with false assurances, or maintain a straight face while telling a blatant lie.
Dein Charisma (Täuschung) Check representiert wie überzeugend du die Wahrheit vor einer anderen Kreatur verbergen kannst, entweder durch Worte oder durch Taten. Diese Täuschung kann von Zweideutigkeiten bis zu blatanten Lügen reichen. Typische Situationen sind zum Beispiel eine Wache zu übertölpen, einen Händler austricksen, Geld durch Hütchenspiele zu erwirtschaften, sich selbst zu verkleiden, jemanden mit falschen Versicherungen einlullen, oder ein ernstes Gesicht behalten während man eine Lüge erzählt.
History Geschichte
Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.
Dein Intelligenz (Geschichte) Check steht für deine Fähigkeit dich an alte Geschichten, historische Ereignisse, legendäre Personen, alte Königreiche, kürzliche Kriege, oder vergangene Zivilisationen zu erinnern.
Insight Einsicht
Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.
Dein Weisheit (Einsicht) Check entscheidet ob du die wahren Intentionen einer Kreatur erkennen kannst, zum Beispiel wenn du erkennen willst ob jemand lügt, oder was jemandes nächter Zug sein wird. Dazu kannst du die Körpersprache, Sprachgewohnheiten, und winzige Änderungen der Eigenarten analysieren.
Intimidation Einschüchter.
When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.
Wenn du versuchst jemanden offenkundige Drohnungen, feindliche Aktionen, oder physische Gewalt zu beeinflussen, kann der Spielleiter nach einem Charisma (Einschüchterung) Check fragen. Zum Beispiel Informationen aus einem Gefangenen pressen, einen Strassenräuber zu überzeugen sich zurückzuziehen, oder die Kante einer zerbrochenen Flasche zu benutzen um den hämischen Vizir dazu zu bringen seine Meinung zu ändern.
Investigation Investigation
When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.
Wenn du dich nach Hinweisen umschaust und daraus logische Schlüsse ableitest, machst du einen Intelligenz (Investigation) Check. Du könntest zum Beispiel den Ort eines verborgenen Objekts schlussfolgern, aus der Art einer Wunde auf die Waffe schließen, oder den Schwachpunkt eines Tunnels erschließen.
Medicine Medizin
A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.
Ein Weisheit (Meidizn) Check lässt dich einen sterbenden Kameraden stabilisieren, oder eine Krankheit diagnostizieren.
Nature Naturkunde
Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.
Dein Intelligenz (Natur) check steht für deine Fähigkeit dich an Wissen über das Terrain, Pflanzen und Tiere, das Wetter, und andere natürliche Zyklen zu erinnern.
Perception Entdecken
Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.
Dein Weisheit (Entdecken) Check lässst dich sehen, hören, oder sonstwie die Anwesenheit von etwas entdecken. Es misst deine generelle Aufmerksamheit für deine Umgebung und die Schärfe deiner Sinne. Zum Beispiel könntest du versuchen eine Konversation durch eine geschlossene Tür zu verfolgen, unter einem offenen Fenster lauschen, oder schleichende Monster in einem Wald bemerken. Oder du könntest versuchen Dinge zu erspähen, die sich verstecken oder leicht zu übersehen sind, ob es Orks sind die einen Hinterhalt legen oder Diebe in einer Seitenstraße.
Performance Auftreten
Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.
Dein Charisma (Auftreten) Check steht dafür wie gut du ein Publikum mit Musik, Tanz, Schauspiel, Geschichten, oder sonstiger Unterhaltung unterhalten kannst.
Persuasion Überreden
When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.
Wenn du versuchst jemanden durch taktvolle Worte, soziales Benehmen, oder gute Einstellung zu beeinflussen, kann der Spielleiter einen Charisma (Überreden) Check verlagen. Typischerweise handelst du beim Überreden in guter Absicht, versuchst Freundschaften zu pflegen, oder angemessene Etikette zu behalten.
Religion Religions Wiss..
Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.
Dein Intelligenz (Religion) Check misst deine Fähigkeit, dich an alte Sagen über Götter, Riten, Gebete, religiöse Hiercharien, heilige Symbole, und die Praktiken von Geheimkulten zu erinnern.
Sleight of Hand Fingerfertigkeit
Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person’s pocket.
Wenn du versuchst Taschenspielertricks oder händische Tricks zu unternehmen, wie zum Beispiel jemanden etwas unterjubeln oder etwas zu stehlen, machst du einen Geschicklichkeit (Fingerfertigkeit) Check.
Stealth Tarnung
Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.
Mache einen Geschicklichkeit (Tarnung) Check wenn du versuchst dich vor jemandem zu verstecken, an Wachen vorbeizuschlüpfen, oder unbemerkt zu verschwinden.
Survival Überlebenskun.
The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.
Der Spielleiter kann nach einem Weisheit (Überlebenskunst) Check verlangen, wenn du versuchst Spuren zu folgen, Wild zu jagen, eine Gruppe durch eine gefrorene Einöde zu führen, das Wetter vorherzusagen, oder Treibsand zu umgehen.
Custom Skills
Skills Fertigkeiten
Armor
Class
Rüstungs
Klasse
Initiative
Current Aktuell
/
Max Max
Temp Temp
Hit
Points
Treffer
Punkte
/
/
/
/
/
/
Hit Dice Trefferwürfel
Successes

Failures

Death Saves Todesrettungswürfe
Traits Merkmale
Speed Gesch
Burrow Graben
Climb Klettern
Fly Fliegen
Swim Schwimmen
Proficiency Bonus Fertigkeitsbonus
Inspiration Inspiration
Exhaustion Level Erschöpfungsstufe
?
Level StufeEffect Effekt
1Disadvantage on ability checks Nachteil auf Fähigkeits-Checks
2Speed halved Geschwindigkeit halbiert
3Disadvantage on attack rolls and saving throws Nachteil auf Angriffs- und Rettungswürfe
4Hit point maximum halved Maximale Trefferpunkte halbiert
5Speed reduced to 0 Geschwindigkeit auf 0 reduziert
6Death Tod
Spell Slots Zauberslots Spell Points Zauberpunkte
1st
/
2nd
/
3rd
/
4th
/
5th
/
6th
/
7th
/
8th
/
9th
/
1st
2
2nd
3
3rd
5
4th
6
5th
7
6th
9
7th
10
8th
11
9th
13
Current Aktuell
/
Max Max.
Spell Slots Zauberslots Spell Points Zauberpunkte
?
Auto add a bonus/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields, and the saving throw one
Automatisches hinzufügen von Boni/Mali zu etlichen Würfen, die mit den Makros ausgeführt werden.
Benutzung: du erhälst einen magischen Gegenstand, der dir +1 auf Rettungswürfe gibt, trage eine 1 in das Rettungswurf feld ein.
Weapons Waffen
Melee Nahkampf
Ranged Fernkampf
Atk Ang.
Dmg Scha.
Atk Ang.
Dmg Scha.
Atk Ang.
Dmg Scha.
Spellcasting Zauber
Atk Ang..
Dmg Sch..
Save DC Rettungs-SG
Saves and Skill Checks Rettungs- und Fähigkeits-Checks
Saving Throws Rettungswürfe
AC RK
Ability/Skill checks Fähigkeits-Checks
Bonuses & Penalties Boni & Mali
Melee Nahkampf
Hit Tref.
Dmg Scha.
+
Reach Reichw.
Ranged Fernkampf
Hit Tref.
Dmg Scha.
+
Range Reichw.
Ammo Mun.
Quick Attacks Schnell Angriffe
Actions Aktionen
Hit Tref.
Dmg Scha.
Reach Reichw.
Range Reichw.
Quick Actions Schnell Aktionen
Damage Vulnerabilities Schadens-Empfindlichkeiten
Damage Resistances Schadens-Resistenzen
Damage Immunities Schadens-Immunitäten
Condition Immunities Status-Immunitäten
Resistances & Immunities Resistenzen & Immunitäten

Weapons D

Melee Ranged Old Quick
The new weapons are still in a testing phase. It is mostly stable, but it is subject to change and you may lose data as a result.
Melee Nahkampf
Hit Tref.
Dmg Scha.
+
Reach Reichw.
Melee Attacks Nahkampf Angriffe
Ranged Fernkampf
Hit Tref.
Dmg Scha.
+
Range Reichw.
Ammo Mun.
Ranged Attacks Fernkampf Angriffe
?
Auto add a bonus/penalty to rolls made using the sheet macros.
Usage: You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields
Automatisches hinzufügen von Boni/Mali zu etlichen Würfen, die mit den Makros ausgeführt werden.
Benutzung: du erhälst einen magischen Gegenstand, der dir +1 auf Rettungswürfe gibt, trage eine 1 in das Rettungswurf feld ein.
Weapons Waffen
Melee Nahkampf
Ranged Fernkampf
Atk Ang.
Dmg Scha.
Atk Ang.
Dmg Scha.
Atk Ang.
Dmg Scha.
Bonuses & Penalties Boni & Mali
Emote Attack Reach Dmg Secondary Crit Bonus Bonuses Macro
Emote
Prof
Atk Stat
+Atk
To Hit
Reach
Dmg Dice
Dmg Stat
+Dmg
Dmg Mod
Dmg Type
2nd Dmg Dice
2nd +Dmg
2nd Dmg Type
Bonus Crit Dmg
Crit Range
Macro
Emote Attack Reach Dmg Secondary Crit Bonus Bonuses Macro
Emote
Prof
Atk Stat
+Atk
To Hit
Reach
Dmg Dice
Dmg Stat
+Dmg
Dmg Mod
Dmg Type
2nd Dmg Dice
2nd +Dmg
2nd Dmg Type
Bonus Crit Dmg
Crit Range
Macro
Emote Attack Reach Dmg Secondary Crit Bonus Bonuses Macro
Emote
Prof
Atk Stat
+Atk
To Hit
Reach
Dmg Dice
Dmg Stat
+Dmg
Dmg Mod
Dmg Type
2nd Dmg Dice
2nd +Dmg
2nd Dmg Type
Bonus Crit Dmg
Crit Range
Macro
Emote Attack Reach Dmg Secondary Crit Bonus Bonuses Macro
Emote
Prof
Atk Stat
+Atk
To Hit
Reach
Dmg Dice
Dmg Stat
+Dmg
Dmg Mod
Dmg Type
2nd Dmg Dice
2nd +Dmg
2nd Dmg Type
Bonus Crit Dmg
Crit Range
Macro
Emote Attack Reach Dmg Secondary Crit Bonus Bonuses Macro
Emote
Prof
Atk Stat
+Atk
To Hit
Reach
Dmg Dice
Dmg Stat
+Dmg
Dmg Mod
Dmg Type
2nd Dmg Dice
2nd +Dmg
2nd Dmg Type
Bonus Crit Dmg
Crit Range
Macro
Emote Attack Reach Dmg Secondary Crit Bonus Bonuses Macro
Emote
Prof
Atk Stat
+Atk
To Hit
Reach
Dmg Dice
Dmg Stat
+Dmg
Dmg Mod
Dmg Type
2nd Dmg Dice
2nd +Dmg
2nd Dmg Type
Bonus Crit Dmg
Crit Range
Macro
Emote Attack Reach Dmg Secondary Crit Bonus Bonuses Macro
Emote
Prof
Atk Stat
+Atk
To Hit
Reach
Dmg Dice
Dmg Stat
+Dmg
Dmg Mod
Dmg Type
2nd Dmg Dice
2nd +Dmg
2nd Dmg Type
Bonus Crit Dmg
Crit Range
Macro

Emote Attack Range Ammo Auto Dmg Secondary Crit Bonus Bonuses Macro
Emote
Prof
Atk Stat
+Atk
To Hit
Range Reichweite
Ammo
Dmg Dice
Dmg Stat
+Dmg
Dmg Mod
Dmg Type
2nd Dmg Dice
2nd +Dmg
2nd Dmg Type
Bonus Crit Dmg
Crit Range
Macro
Emote Attack Range Ammo Auto Dmg Secondary Crit Bonus Bonuses Macro
Emote
Prof
Atk Stat
+Atk
To Hit
Range Reichweite
Ammo
Dmg Dice
Dmg Stat
+Dmg
Dmg Mod
Dmg Type
2nd Dmg Dice
2nd +Dmg
2nd Dmg Type
Bonus Crit Dmg
Crit Range
Macro
Emote Attack Range Ammo Auto Dmg Secondary Crit Bonus Bonuses Macro
Emote
Prof
Atk Stat
+Atk
To Hit
Range Reichweite
Ammo
Dmg Dice
Dmg Stat
+Dmg
Dmg Mod
Dmg Type
2nd Dmg Dice
2nd +Dmg
2nd Dmg Type
Bonus Crit Dmg
Crit Range
Macro
Emote Attack Range Ammo Auto Dmg Secondary Crit Bonus Bonuses Macro
Emote
Prof
Atk Stat
+Atk
To Hit
Range Reichweite
Ammo
Dmg Dice
Dmg Stat
+Dmg
Dmg Mod
Dmg Type
2nd Dmg Dice
2nd +Dmg
2nd Dmg Type
Bonus Crit Dmg
Crit Range
Macro
Emote Attack Range Ammo Auto Dmg Secondary Crit Bonus Bonuses Macro
Emote
Prof
Atk Stat
+Atk
To Hit
Range Reichweite
Ammo
Dmg Dice
Dmg Stat
+Dmg
Dmg Mod
Dmg Type
2nd Dmg Dice
2nd +Dmg
2nd Dmg Type
Bonus Crit Dmg
Crit Range
Macro
Emote Attack Range Ammo Auto Dmg Secondary Crit Bonus Bonuses Macro
Emote
Prof
Atk Stat
+Atk
To Hit
Range Reichweite
Ammo
Dmg Dice
Dmg Stat
+Dmg
Dmg Mod
Dmg Type
2nd Dmg Dice
2nd +Dmg
2nd Dmg Type
Bonus Crit Dmg
Crit Range
Macro
Emote Attack Range Ammo Auto Dmg Secondary Crit Bonus Bonuses Macro
Emote
Prof
Atk Stat
+Atk
To Hit
Range Reichweite
Ammo
Dmg Dice
Dmg Stat
+Dmg
Dmg Mod
Dmg Type
2nd Dmg Dice
2nd +Dmg
2nd Dmg Type
Bonus Crit Dmg
Crit Range
Macro

Melee Weapons D

Prof?
Weapon
Reach
Attack
Stat
Magic Bonus
To
Hit
Damage Dice
+ Attr
Dmg
Bonus
Damage Type
Crit Dmg
Crit Range

Ranged Weapons e

Prof?
Weapon
Ammo
Range
Attack
Stat
Magic Bonus
To
Hit
Damage Dice
+ Attr
Dmg
Bonus
Damage Type
Crit Dmg
Crit Range

Actions D

Traits Regional Effects Lair Actions Legendary Actions Reactions Multiattack Actions
Traits not enabled yet
The mere presence of a legendary creature can have strange and wondrous effects on its environment, as noted in this section. Regional effects end abruptly or dissipate over time when the legendary creature dies.
Regional Effects

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), the creature can use one of its lair action options, or forgo using any of them that round.
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Lair
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Lair
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Lair
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Lair

A legendary creature can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. A legendary creature regains spent legendary actions at the start of its turn. It isn't required to use its legendary actions, and it can't use them while incapacitated.
Legendary Action Notes
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Legendary
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Legendary
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Legendary
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Legendary

Reactions

Multiattack Text
Multiattack Script
Multiattack
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Action
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Action
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Action
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Action
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Action
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Action
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Action
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Action
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Action
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Action
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Action
Type
Emote Attack Reach Range Target Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge
Emote
To Hit
Reach
Range Reichweite
Target
Dmg
Dmg Type
Alt Dmg
Alt Dmg Reason
Secondary
Dmg
Secondary
Dmg Type
Crit Dmg
Alt Crit Dmg
Secondary
Crit Dmg
Crit Range
Save DC Rettung DC
Save Stat Rettungsstatus
Save Dmg
Save Dmg Type
On a successful save Bei erfolgreichen Rettungswurf
Effects Effekte
Action

Spell Dashboard Zauber Dashboard t

Arcane Trickster Arkaner Betrüger
Bard Barde
Cleric Kleriker
Druid Druide
Eldritch Knight Mystischer Ritter
Monk Monk
Paladin Paladin
Ranger Waldläufer
Sorcerer Hexenmeister
Warlock Hexer
Wizard Zauberer
?
The dashboard fields are auto calculated from the individual class levels/options (set in the Class section of the sheet). Das Dashboard wird automatisch aus den individuellen Klassenlevels/-Optionen (wird im Klassenreiter gesetzt).
Cantrips Known Erlernte Zaubertricks
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Spells Known Erlernte Zauber
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-
-
-
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Can Prepare Kann vorbereiten
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-
-
-
-
-
-
Save DC Rettungswurf SG

Sorcerer Specific Hexenmeisterspezifisch
Sorcery Points Zauberpunkte
?
Recharges on a long rest (4 recharge on a short rest if lvl 20). Used to power metamagic or convert to/from spell slots Aufgefüllt nach langer Rast(Es werden 4 bei kurzer Rast aufgefüllt, falls lvl 20). Wird zum verstärken von Metamagie oder zum umwandeln zu/von Zauberslots genutzt
Current Aktuell
Max
Warlock Specific Hexerspezifisch
Spell Slots Zauberslots
?
Recharges on a long or short rest and are all of the same level Aufgefüllt nach kurzer oder langer Rast und alle sind vom selben Level
Invocations Beschwörungen
Current Aktuell
Max
Level
Invocations Known Erlernte Beschwörungen
Spellcasting Zauber
Atk Ang..
Dmg Sch..
Save DC Rettungs-SG
Bonuses & Penalties Boni & Mali
Spell Slots Zauberslots Spell Points Zauberpunkte
1st
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2nd
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3rd
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4th
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5th
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6th
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7th
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8th
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9th
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1st
2
2nd
3
3rd
5
4th
6
5th
7
6th
9
7th
10
8th
11
9th
13
Current Aktuell
/
Max Max.

Spell Book Zauberbuch g

Filter:
Prepared Spells Vorbereitete Zauber Ritual Spells Rituale Concentration Spells Konzentrationszauber Cantrips Zaubertricks Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Show All Alle
Cantrip Zaubertricks
Prepared Vorbereitete Ritual Rituale Concentration Konzentration
School Schule
Casting Time Zauberzeit
Range Reichweite
Components Komponenten
Duration Dauer
Source Quelle
Target/AoE Ziel/AoE
Spellcast macro display options Zauberspruchmakro-anzeigeoptionen
Info block Infoblock
Description Beschreibung
At higher levels Auf höheren Levels
Attack roll Angriffswurf
Saving throw Rettungswurf
Healing Heilung
Damage Schaden
Effects Effekte
Show: Anzeigen: Description Beschreibung | Attack Angriff Save Rettung Healing Heilung | Damage Schaden Effects Effekte
Spell Description/Flavor Zauberbeschreibung/Flavor
Higher Spell Slot Effect Effekt höherer Zauberslots

This is normally your spellcasting stat from the class you gained the spell from. Dies ist normalerweise dein Zauberstatus, von der Klasse, von der du den Zauber erhalten hast.

Attack Stat Angriffsstatus
Save Stat Rettungsstatus
Save DC Rettung SG
Custom DC Beliebiger SG
On a successful save Bei erfolgreichen Rettungswurf
Heal amount Heilmenge
Stat Bonus Statibonus
Can Crit? Kritisch möglich?
Damage Dice Schadenswürfel
Stat Bonus Statibonus
Other Bonus Andere Boni
Damage Type Schadensart
Spell Effects Zaubereffekt
Cantrip Zaubertrick
Level 1 Stufe 1
Prepared Vorbereitete Ritual Rituale Concentration Konzentration
School Schule
Casting Time Zauberzeit
Range Reichweite
Components Komponenten
Duration Dauer
Source Quelle
Target/AoE Ziel/AoE
Spellcast macro display options Zauberspruchmakro-Anzeigeoptionen
Info block Infoblock
Description Beschreibung
At higher levels Auf höheren Stufen
Attack roll Angriffswurf
Saving throw Rettungswurf
Healing Heilung
Damage Schaden
Effects Effekte
Show: Anzeigen: Description Beschreibung | Attack Angriff Save Rettung Healing Heilung | Damage Schaden Effects Effekte
Spell Description/Flavor Zauberbeschreibung/Flavor
Higher Spell Slot Effect Effekt höherer Zauberstufen

This is normally your spellcasting stat from the class you gained the spell from. Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast.

Attack Stat Angriffsstatus
Save Stat Rettungsstatus
Save DC Rettung SG
Custom DC Beliebiger SG
On a successful save Bei erfolgreichen Rettungswurf
Heal amount Heilung
Stat Bonus Statibonus
Can Crit? Kritisch möglich?
Damage Dice Schadenswürfel
Stat Bonus Stat-Bonus
Other Bonus Andere Boni
Damage Type Schadensart
Spell Effects Zaubereffekt
Level 1 Stufe 1
Level 2 Stufe 2
Prepared Vorbereitete Ritual Rituale Concentration Konzentration
School Schule
Casting Time Zauberzeit
Range Reichweite
Components Komponenten
Duration Dauer
Source Quelle
Target/AoE Ziel/AoE
Spellcast macro display options Zauberspruchmakro-Anzeigeoptionen
Info block Infoblock
Description Beschreibung
At higher levels Auf höheren Stufen
Attack roll Angriffswurf
Saving throw Rettungswurf
Healing Heilung
Damage Schaden
Effects Effekte
Show: Anzeigen: Description Beschreibung | Attack Angriff Save Rettung Healing Heilung | Damage Schaden Effects Effekte
Spell Description/Flavor Zauberbeschreibung/Flavor
Higher Spell Slot Effect Effekt höherer Zauberstufen

This is normally your spellcasting stat from the class you gained the spell from. Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast.

Attack Stat Angriffsstatus
Save Stat Rettungsstatus
Save DC Rettung SG
Custom DC Beliebiger SG
On a successful save Bei erfolgreichen Rettungswurf
Heal amount Heilung
Stat Bonus Statibonus
Can Crit? Kritisch möglich?
Damage Dice Schadenswürfel
Stat Bonus Stat-Bonus
Other Bonus Andere Boni
Damage Type Schadensart
Spell Effects Zaubereffekt
Level 2 Stufe 2
Level 3 Stufe 3
Prepared Vorbereitete Ritual Rituale Concentration Konzentration
School Schule
Casting Time Zauberzeit
Range Reichweite
Components Komponenten
Duration Dauer
Source Quelle
Target/AoE Ziel/AoE
Spellcast macro display options Zauberspruchmakro-Anzeigeoptionen
Info block Infoblock
Description Beschreibung
At higher levels Auf höheren Stufen
Attack roll Angriffswurf
Saving throw Rettungswurf
Healing Heilung
Damage Schaden
Effects Effekte
Show: Anzeigen: Description Beschreibung | Attack Angriff Save Rettung Healing Heilung | Damage Schaden Effects Effekte
Spell Description/Flavor Zauberbeschreibung/Flavor
Higher Spell Slot Effect Effekt höherer Zauberstufen

This is normally your spellcasting stat from the class you gained the spell from. Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast.

Attack Stat Angriffsstatus
Save Stat Rettungsstatus
Save DC Rettung SG
Custom DC Beliebiger SG
On a successful save Bei erfolgreichen Rettungswurf
Heal amount Heilung
Stat Bonus Statibonus
Can Crit? Kritisch möglich?
Damage Dice Schadenswürfel
Stat Bonus Stat-Bonus
Other Bonus Andere Boni
Damage Type Schadensart
Spell Effects Zaubereffekt
Level 3 Stufe 3
Level 4 Stufe 4
Prepared Vorbereitete Ritual Rituale Concentration Konzentration
School Schule
Casting Time Zauberzeit
Range Reichweite
Components Komponenten
Duration Dauer
Source Quelle
Target/AoE Ziel/AoE
Spellcast macro display options Zauberspruchmakro-Anzeigeoptionen
Info block Infoblock
Description Beschreibung
At higher levels Auf höheren Stufen
Attack roll Angriffswurf
Saving throw Rettungswurf
Healing Heilung
Damage Schaden
Effects Effekte
Show: Anzeigen: Description Beschreibung | Attack Angriff Save Rettung Healing Heilung | Damage Schaden Effects Effekte
Spell Description/Flavor Zauberbeschreibung/Flavor
Higher Spell Slot Effect Effekt höherer Zauberstufen

This is normally your spellcasting stat from the class you gained the spell from. Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast.

Attack Stat Angriffsstatus
Save Stat Rettungsstatus
Save DC Rettung SG
Custom DC Beliebiger SG
On a successful save Bei erfolgreichen Rettungswurf
Heal amount Heilung
Stat Bonus Statibonus
Can Crit? Kritisch möglich?
Damage Dice Schadenswürfel
Stat Bonus Stat-Bonus
Other Bonus Andere Boni
Damage Type Schadensart
Spell Effects Zaubereffekt
Level 4 Stufe 4
Level 5 Stufe 5
Prepared Vorbereitete Ritual Rituale Concentration Konzentration
School Schule
Casting Time Zauberzeit
Range Reichweite
Components Komponenten
Duration Dauer
Source Quelle
Target/AoE Ziel/AoE
Spellcast macro display options Zauberspruchmakro-Anzeigeoptionen
Info block Infoblock
Description Beschreibung
At higher levels Auf höheren Stufen
Attack roll Angriffswurf
Saving throw Rettungswurf
Healing Heilung
Damage Schaden
Effects Effekte
Show: Anzeigen: Description Beschreibung | Attack Angriff Save Rettung Healing Heilung | Damage Schaden Effects Effekte
Spell Description/Flavor Zauberbeschreibung/Flavor
Higher Spell Slot Effect Effekt höherer Zauberstufen

This is normally your spellcasting stat from the class you gained the spell from. Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast.

Attack Stat Angriffsstatus
Save Stat Rettungsstatus
Save DC Rettung SG
Custom DC Beliebiger SG
On a successful save Bei erfolgreichen Rettungswurf
Heal amount Heilung
Stat Bonus Statibonus
Can Crit? Kritisch möglich?
Damage Dice Schadenswürfel
Stat Bonus Stat-Bonus
Other Bonus Andere Boni
Damage Type Schadensart
Spell Effects Zaubereffekt
Level 5 Stufe 5
Level 6 Stufe 6
Prepared Vorbereitete Ritual Rituale Concentration Konzentration
School Schule
Casting Time Zauberzeit
Range Reichweite
Components Komponenten
Duration Dauer
Source Quelle
Target/AoE Ziel/AoE
Spellcast macro display options Zauberspruchmakro-Anzeigeoptionen
Info block Infoblock
Description Beschreibung
At higher levels Auf höheren Stufen
Attack roll Angriffswurf
Saving throw Rettungswurf
Healing Heilung
Damage Schaden
Effects Effekte
Show: Anzeigen: Description Beschreibung | Attack Angriff Save Rettung Healing Heilung | Damage Schaden Effects Effekte
Spell Description/Flavor Zauberbeschreibung/Flavor
Higher Spell Slot Effect Effekt höherer Zauberstufen

This is normally your spellcasting stat from the class you gained the spell from. Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast.

Attack Stat Angriffsstatus
Save Stat Rettungsstatus
Save DC Rettung SG
Custom DC Beliebiger SG
On a successful save Bei erfolgreichen Rettungswurf
Heal amount Heilung
Stat Bonus Statibonus
Can Crit? Kritisch möglich?
Damage Dice Schadenswürfel
Stat Bonus Stat-Bonus
Other Bonus Andere Boni
Damage Type Schadensart
Spell Effects Zaubereffekt
Level 6 Stufe 6
Level 7 Stufe 7
Prepared Vorbereitete Ritual Rituale Concentration Konzentration
School Schule
Casting Time Zauberzeit
Range Reichweite
Components Komponenten
Duration Dauer
Source Quelle
Target/AoE Ziel/AoE
Spellcast macro display options Zauberspruchmakro-Anzeigeoptionen
Info block Infoblock
Description Beschreibung
At higher levels Auf höheren Stufen
Attack roll Angriffswurf
Saving throw Rettungswurf
Healing Heilung
Damage Schaden
Effects Effekte
Show: Anzeigen: Description Beschreibung | Attack Angriff Save Rettung Healing Heilung | Damage Schaden Effects Effekte
Spell Description/Flavor Zauberbeschreibung/Flavor
Higher Spell Slot Effect Effekt höherer Zauberstufen

This is normally your spellcasting stat from the class you gained the spell from. Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast.

Attack Stat Angriffsstatus
Save Stat Rettungsstatus
Save DC Rettung SG
Custom DC Beliebiger SG
On a successful save Bei erfolgreichen Rettungswurf
Heal amount Heilung
Stat Bonus Statibonus
Can Crit? Kritisch möglich?
Damage Dice Schadenswürfel
Stat Bonus Stat-Bonus
Other Bonus Andere Boni
Damage Type Schadensart
Spell Effects Zaubereffekt
Level 7 Stufe 7
Level 8 Stufe 8
Prepared Vorbereitete Ritual Rituale Concentration Konzentration
School Schule
Casting Time Zauberzeit
Range Reichweite
Components Komponenten
Duration Dauer
Source Quelle
Target/AoE Ziel/AoE
Spellcast macro display options Zauberspruchmakro-Anzeigeoptionen
Info block Infoblock
Description Beschreibung
At higher levels Auf höheren Stufen
Attack roll Angriffswurf
Saving throw Rettungswurf
Healing Heilung
Damage Schaden
Effects Effekte
Show: Anzeigen: Description Beschreibung | Attack Angriff Save Rettung Healing Heilung | Damage Schaden Effects Effekte
Spell Description/Flavor Zauberbeschreibung/Flavor
Higher Spell Slot Effect Effekt höherer Zauberstufen

This is normally your spellcasting stat from the class you gained the spell from. Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast.

Attack Stat Angriffsstatus
Save Stat Rettungsstatus
Save DC Rettung SG
Custom DC Beliebiger SG
On a successful save Bei erfolgreichen Rettungswurf
Heal amount Heilung
Stat Bonus Statibonus
Can Crit? Kritisch möglich?
Damage Dice Schadenswürfel
Stat Bonus Stat-Bonus
Other Bonus Andere Boni
Damage Type Schadensart
Spell Effects Zaubereffekt
Level 8 Stufe 8
Level 9 Stufe 9
Prepared Vorbereitete Ritual Rituale Concentration Konzentration
School Schule
Casting Time Zauberzeit
Range Reichweite
Components Komponenten
Duration Dauer
Source Quelle
Target/AoE Ziel/AoE
Spellcast macro display options Zauberspruchmakro-Anzeigeoptionen
Info block Infoblock
Description Beschreibung
At higher levels Auf höheren Stufen
Attack roll Angriffswurf
Saving throw Rettungswurf
Healing Heilung
Damage Schaden
Effects Effekte
Show: Anzeigen: Description Beschreibung | Attack Angriff Save Rettung Healing Heilung | Damage Schaden Effects Effekte
Spell Description/Flavor Zauberbeschreibung/Flavor
Higher Spell Slot Effect Effekt höherer Zauberstufen

This is normally your spellcasting stat from the class you gained the spell from. Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast.

Attack Stat Angriffsstatus
Save Stat Rettungsstatus
Save DC Rettung SG
Custom DC Beliebiger SG
On a successful save Bei erfolgreichen Rettungswurf
Heal amount Heilung
Stat Bonus Statibonus
Can Crit? Kritisch möglich?
Damage Dice Schadenswürfel
Stat Bonus Stat-Bonus
Other Bonus Andere Boni
Damage Type Schadensart
Spell Effects Zaubereffekt
Level 9 Stufe 9

Appearance Aussehen U

Gender Geschlecht
Size Größe
Age Alter
Height Höhe
Weight Gewicht
Eyes Augen
Skin Haut
Hair Haar

Background and Race Info Hintergrund und Rasseninfo g

Background Features Hintergrundmerkmale
Racial Traits Rassenmerkmale
Personality Traits Persönlichkeitsmerkmale
Ideals Ideale
Bonds Verpflichtungen
Flaws Makel

Equipment Proficiencies Ausrüstungsbefähigungen x

Armor Proficiencies Rüstungsbefähigungen
Weapon Proficiencies Waffenbefähigungen
Tool Proficiencies Werkzeugbefähigungen

Miscellaneous Notes Sonstige Notizen


Class Levels and Resources Y

Class Levels
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Class Resources Klassenresourcen
Name Name
Recharge Aufladung
Current Aktuell
Max

Class Features and Feats Klassenmerkmale und Fähigkeiten l

Class feature notes Klassenmerkmal Notizen
Other Class Abilities, Notes and Feats Andere Klassen-Fähigkeiten, Notizen, und Talente

Class Actions Klassenaktionen l

Add any class or racial features or abilities you gain in here (or in the large text sections at the bottom of this section). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.

Page 1 Page 2 Show All
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Current
Max
Recharge
Gained from?
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Ability Checks
Core Skills
Weapons/Spell/Misc
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Death Save
Strength Check
Dexterity Check
Constitution Check
Intelligence Check
Wisdom Check
Charisma Check
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast

Coin Carried Münzen im Besitz h

CP KM
SP SM
EP EM
GP GM
PP PM
Total GP Value GM Gesamtwert

Weight Gewicht a

Inventory Inventar
Coin Münzen
Other Anderes
Total Gesamt
Carrying Max Max Tragelast
Push/Drag/Lift Schieben/Ziehen/Heben
Encumbered Beladen
H. Encumbered H. Encumbered
?
All weights in lbs. Encumberance is a variant rule for weight carried. See PHB for full details or ignore if you dont use it. Alle Gewichte in lbs. Encumberance ist eine Regelvariante für getragene Gewichte. Schaue in das PHB für Details oder ignoriere dies, falls du es nicht nutzt.

Inventory Inventar O

Weight entered in each row below is: Das unten eingetragene Gewicht ist:
Page 1 Seite 1 Page 2 Seite 2 Page 3 Seite 3 Show All Alles Anzeigen
Row # Zeile #
Carried? Ausgerüstet?
Qty Anz
Name Name
Weight Gewicht
Descripton Beschreibung
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Row # Zeile #
Carried? Ausgerüstet?
Qty Anz
Name Name
Weight Gewicht
Descripton Beschreibung
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Row # Zeile #
Carried? Ausgerüstet?
Qty Anz
Name Name
Weight Gewicht
Descripton Beschreibung
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45

Treasure/Loot/Inventory Notes Schatz-/Beute-/Inventarnotizen W


Armor Class Rüstungsklasse b

AC RK
Armored AC RK (gerüstet)
Unarmored AC RK (ungerüstet)
AC Bonus RK Boni
Unarmored bonus Ungerüsteter Bonus
Worn Getragen
Unarmored? Ungerüstet?
Name Name
Base AC RK
Armor Type Typ
Magic Bonus Mag. Bonus
Total AC Gesamt RK
Stealth Disadv Tarnungsnachteil
-10ft to speed? Bewegungsmalus
?
Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes armor, shields and any magical items or spells. Use the checkboxes to indicate whether each row is is worn/equipped (meaning it applies to your normal AC score) and whether the row also provides a benefit to your unarmored AC score (such as magical items or in some cases a shield). If you have a class feature that also boosts your unarmored AC then select that here too. Liste hier alle Ausrüstung, Effekte, oder Gegenstände auf, die dir einen Rüstungsklasse verschaffen. Dies betrifft Rüstungen, Schilde, magische Gegenstände, und Zauber. Benutze die Kontrollbox um anzuzeigen, ob der Bonus in der Zeile aktiv (getragen) ist, und ob er nur in gerüstetem Zustand zutrifft (Rüstungen).

Output from this sheet should be:
Whisper Death Saves:
Output Character Name on all roll templates:
Break Initiative Ties:
Initiative Roll adds the selected token to the tracker (remove for tablets):
Show Target's AC on Attacks:

Bonuses

Initiative Bonus
Reroll attack roll, ability check, or saving throw if it is a 1 (Halfling Luck)
Ability
Ability Bonus
Save Bonus
Check Bonus
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Skill
Skill Bonus
Passive Skill Bonus
Acrobatics Akrobatik
Animal Handling Tierumgang
Arcana Arkana
Athletics Athletik
Deception Täuschung
History Geschichte
Insight Einsicht
Intimidation Einschüchter.
Investigation Investigation
Medicine Medizin
Nature Naturkunde
Perception Entdecken
Performance Auftreten
Persuasion Überreden
Religion Religions Wiss..
Sleight of Hand Fingerfertigkeit
Stealth Tarnung
Survival Überlebenskun.
Custom 1
Custom 2
Custom 3
Custom 4
+ +
+
+
{{title}}
+
+ {{#spellconcentration}} +
+ y +
+ Concentration
- -
- Bonuses & Penalties - Boni & Mali -
-
-
-
- -
- - Spell Slots - Zauberslots - - - Spell Points - Zauberpunkte - - -
-
-
- Level - Stufe -
-
- Current - Aktuell -
-
- Max -
-
-
-
- 1st -
-
- -
-
- -
-
-
-
- 2nd -
-
- -
-
- -
-
-
-
- 3rd -
-
- -
-
- -
-
-
-
- 4th -
-
- -
-
- -
-
-
-
- 5th -
-
- -
-
- -
-
-
-
- 6th -
-
- -
-
- -
-
-
-
- 7th -
-
- -
-
- -
-
-
-
- 8th -
-
- -
-
- -
-
-
-
- 9th -
-
- -
-
- -
-
-
-
-
-
- Spell Level - Zauber-Stufe -
-
- Point Cost - Punktekosten -
-
-
-
- 1st -
-
- 2 -
-
-
-
- 2nd -
-
- 3 -
-
-
-
- 3rd -
-
- 5 -
-
-
-
- 4th -
-
- 6 -
-
-
-
- 5th -
-
- 7 -
-
-
-
- 6th -
-
- 9 -
-
-
-
- 7th -
-
- 10 -
-
-
-
- 8th -
-
- 11 -
-
-
-
- 9th -
-
- 13 -
-
-
-
- -
- Current - Aktuell -
-
-
- -
- Max - Max. -
-
-
+
+ {{/spellconcentration}} + {{#spellritual}} +
+ r +
+ Ritual +
+
+ {{/spellritual}} +
+ {{#show_character_name}} +
{{character_name}}
+ {{/show_character_name}} + + {{#melee}} +
Melee {{#reach}} • {{reach}}{{/reach}}
+ {{/melee}} + {{#ranged}} +
Ranged {{#range}} • {{range}}{{/range}}{{#ammo}} • {{ammo}} ammo{{/ammo}}
+ {{/ranged}} + {{#spell}} +
{{spellfriendlylevel}}{{#spellschool}} • {{spellschool}}{{/spellschool}}{{#range}} • {{range}}{{/range}}
+
{{#spellcomponents}}{{spellcomponents}}{{/spellcomponents}}
+
{{spellcasttime}}{{#spellduration}} • {{spellduration}}{{/spellduration}}{{#target}} • {{target}}{{/target}}
+ {{/spell}} + {{#action}} +
{{action_type}} {{#reach}} • {{reach}}{{/reach}}{{#range}} • {{range}}{{/range}}{{#target}} • {{target}}{{/target}}
+ {{/action}} + {{#subheader}} +
{{subheader}}{{#subheaderright}} • {{subheaderright}}{{/subheaderright}}
+ {{/subheader}} + {{#subheader2}} +
{{subheader2}}{{#subheaderright2}} • {{subheaderright2}}{{/subheaderright2}}
+ {{/subheader2}} +
+ {{#emote}} +

{{emote}}

+ {{/emote}} +
+ {{#attack}} +
+
Attack
+
{{attack}} | {{attackadv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
- -
-
- -

- Spell Book - Zauberbuch - g -

- Filter: - - Prepared Spells - Vorbereitete Zauber - - - Ritual Spells - Rituale - - - Concentration Spells - Konzentrationszauber - - - - - - - Cantrips - Zaubertricks - - - - Level 1 - - - - Level 2 - - - - Level 3 - - - - Level 4 - - - - Level 5 - - - - Level 6 - - - - Level 7 - - - - Level 8 - - - - Level 9 - - - - Show All - Alle - - - - -
-
-
- Cantrip - Zaubertricks -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
-
-
- Spellcast macro display options - Zauberspruchmakro-anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Levels -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberslots -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauberstatus, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save DC - Rettung DC -
-
-
- -
- Custom DC - Beliebiger DC -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilmenge -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
-
- Cantrip - Zaubertrick -
-
-
-
-
- -
-
-
- Level 1 - Stufe 1 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 1 - Stufe 1 -
-
-
-
-
- -
-
-
- Level 2 - Stufe 2 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 2 - Stufe 2 -
-
-
-
-
- -
-
-
- Level 3 - Stufe 3 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 3 - Stufe 3 -
-
-
-
-
- -
-
-
- Level 4 - Stufe 4 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 4 - Stufe 4 -
-
-
-
-
- -
-
-
- Level 5 - Stufe 5 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 5 - Stufe 5 -
-
-
-
-
- -
-
-
- Level 6 - Stufe 6 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 6 - Stufe 6 -
-
-
-
-
- -
-
-
- Level 7 - Stufe 7 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 7 - Stufe 7 -
-
-
-
-
- -
-
-
- Level 8 - Stufe 8 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 8 - Stufe 8 -
-
-
-
-
- -
-
-
- Level 9 - Stufe 9 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 9 - Stufe 9 -
-
-
-
-
- + {{/attack}} + {{#damage}} +
+
Damage
+
{{damage}}
+
+ {{/damage}} + {{#weapon}} + {{#rollWasCrit() attack}} +
+
Crit
+
{{critdamage}}
+
+ {{/rollWasCrit() attack}} + {{#rollWasCrit() attackadv}} +
+
Crit (adv roll)
+
{{critdamage}} (if attack was made with advantage)
+
+ {{/rollWasCrit() attackadv}} + {{/weapon}} + + {{#action_damage}} +
+
Damage
+
{{action_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_damage}} {{action_second_damage_type}}{{/action_second_damage}}
+
+ {{/action_damage}} + {{#can_crit}} + {{#attack}} + {{#rollWasCrit() attack}} +
+
Crit Dmg
+
{{action_crit_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_crit_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_crit_damage}} {{action_second_damage_type}}{{/action_second_damage}}
+
+ {{/rollWasCrit() attack}} + {{#rollWasCrit() attackadv}} +
+
Crit Dmg (adv roll)
+
{{action_crit_damage_adv}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_crit_damage_adv}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_crit_damage_adv}} {{action_second_damage_type}}{{/action_second_damage}} (if attack was made with advantage)
+
+ {{/rollWasCrit() attackadv}} + {{/attack}} + {{/can_crit}} + {{#save_dc}} +
+
Save
+
DC {{save_dc}} {{action_save_stat}}
+
+ {{/save_dc}} + {{#save_damage}} +
+
Damage
+
{{save_damage}} {{save_damage_type}}
+
+ {{/save_damage}} + {{#save_success}} +
+
Save success
+
{{save_success}}
+
+ {{/save_success}} + {{#effects}} +
+
Spell Effects
+
{{effects}}
+
+ {{/effects}} + {{#recharge}} +
+
Recharge
+
{{recharge}}
+
+ {{/recharge}} + + {{#spellshowinfoblock}} + {{#spellgainedfrom}} +
+
+ Gained From +
+
+ {{spellgainedfrom}} +
+
+ {{/spellgainedfrom}} + {{/spellshowinfoblock}} + {{#spelldescription}} +
+
Spell Description
+
{{spelldescription}}
+
+ {{/spelldescription}} + {{#spellattack}} +
+
Attack
+
{{spellattack}} | {{spellattackadv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
+
+ {{/spellattack}} + {{#spellsavedc}} +
+
Save
+
DC {{spellsavedc}} {{spellsavestat}}
+
+ {{/spellsavedc}} + {{#spellhealing}} +
+
Healing
+
{{spellhealing}} HP healed
+
+ {{/spellhealing}} + {{#spelldamage}} +
+
Damage
+
{{spelldamage}}
+
+ {{/spelldamage}} + {{#spellcancrit}} + {{#spellattack}} + {{#rollWasCrit() spellattack}} +
+
Crit
+
{{spellcritdamage}}
+
+ {{/rollWasCrit() spellattack}} + {{#rollWasCrit() spellattackadv}} +
+
Crit (adv roll)
+
{{spellcritdamage}} (if attack was made with advantage)
+
+ {{/rollWasCrit() spellattackadv}} + {{/spellattack}} + {{/spellcancrit}} + {{#spelleffect}} +
+
Effect
+
{{spelleffect}}
+
+ {{/spelleffect}} + {{#spellsavesuccess}} +
+
Save success
+
{{spellsavesuccess}}
+
+ {{/spellsavesuccess}} + {{#spellhigherlevel}} +
+
At Higher Levels
+
{{spellhigherlevel}}
+
+ {{/spellhigherlevel}} + + {{#freetext}} +
+
{{freetextname}}
+
{{freetext}}
+
+ {{/freetext}} + {{#roll}} +
+
{{rollname}}
+
{{roll}}{{#rolladv}} | {{rolladv}}{{/rolladv}}
+
+ {{/roll}} + + {{#showclassactions}} + {{#allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 rollname roll rolladv emote deathsave targetAC weapon attack attack_roll can_crit action action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv melee ranged attackadv damage critdamage target reach range ammo ammo_auto ammo_field spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spelleffect spellcasttime spellduration spellgainedfrom spellcomponents ability}} +
+
{{key}}
+
{{value}}
+
+ {{/allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 rollname roll rolladv emote deathsave targetAC weapon attack attack_roll can_crit action action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv melee ranged attackadv damage critdamage target reach range ammo ammo_auto ammo_field spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spelleffect spellcasttime spellduration spellgainedfrom spellcomponents ability}} + {{/showclassactions}} +
-
-

- Coin Carried - Münzen im Besitz - h -

-
-
- CP - KM -
-
- SP - SM -
-
- EP - EM -
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- GP - GM -
-
- PP - PM -
-
- Total GP Value - GM Gesamtwert -
-
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-
-
-
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-
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- -

- Weight - Gewicht - a

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-
- Inventory - Inventar -
-
- Coin - Münzen -
-
- Other - Anderes -
-
- Total - Gesamt -
-
- Carrying Max - Max Tragelast -
-
- Push/Drag/Lift - Schieben/Ziehen/Heben -
-
- Encumbered - Beladen -
-
- H. Encumbered - H. Encumbered -
-
-
-
?
-
- All weights in lbs. Encumberance is a variant rule for weight carried. See PHB for full details or ignore if you dont use it. - Alle Gewichte in lbs. Encumberance ist eine Regelvariante für getragene Gewichte. Schaue in das PHB für Details oder ignoriere dies, falls du es nicht nutzt. -
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- Inventory - Inventar - O

- -
-
- Weight entered in each row below is: - Das unten eingetragene Gewicht ist: -
-
- - - - - - -
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- - - - Page 1 - Seite 1 - - - - Page 2 - Seite 2 - - - - Page 3 - Seite 3 - - - - Show All - Alles Anzeigen - - - -
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- Row # - Zeile # -
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- Carried? - Ausgerüstet? -
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- Qty - Anz -
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- Name - Name -
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- Weight - Gewicht -
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- Descripton - Beschreibung -
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1
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- Row # - Zeile # -
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- Carried? - Ausgerüstet? -
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- Qty - Anz -
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- Name - Name -
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- Weight - Gewicht -
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- Descripton - Beschreibung -
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16
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30
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- Row # - Zeile # -
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- Carried? - Ausgerüstet? -
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- Qty - Anz -
-
- Name - Name -
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- Weight - Gewicht -
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- Descripton - Beschreibung -
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- -
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31
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32
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36
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37
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38
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- Treasure/Loot/Inventory Notes - Schatz-/Beute-/Inventarnotizen - W

- -
-
-
-
-
-

- Armor Class - Rüstungsklasse - b -

-
-
-
-
- -
- AC - RK -
-
-
- -
- Armored AC - RK (gerüstet) -
-
-
- -
- Unarmored AC - RK (ungerüstet) -
-
-
- - - - - - -
- Unarmored bonus - Ungerüsteter Bonus -
-
-
- -
-
-
-
- Worn - Getragen -
-
- Unarmored? - Ungerüstet? -
-
- Name - Name -
-
- Base AC - RK -
-
- Armor Type - Typ -
-
- Magic Bonus - Mag. Bonus -
-
- Total AC - Gesamt RK -
-
- Stealth Disadv - Tarnungsnachteil -
-
- -10ft to speed? - Bewegungsmalus -
-
-
-
?
-
- Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes armor, shields and any magical items or spells. Use the checkboxes to indicate whether each row is is worn/equipped (meaning it applies to your normal AC score) and whether the row also provides a benefit to your unarmored AC score (such as magical items or in some cases a shield). If you have a class feature that also boosts your unarmored AC then select that here too. - Liste hier alle Ausrüstung, Effekte, oder Gegenstände auf, die dir einen Rüstungsklasse verschaffen. Dies betrifft Rüstungen, Schilde, magische Gegenstände, und Zauber. Benutze die Kontrollbox um anzuzeigen, ob der Bonus in der Zeile aktiv (getragen) ist, und ob er nur in gerüstetem Zustand zutrifft (Rüstungen). -
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- - - - - - -
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- - - - - - -
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- - - - - - -
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- - - - - - -
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- -
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- -
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- -
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- - - - - - -
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- -
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- - - - - - -
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- -
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- - - - - - -
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- -
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- - - - - - -
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- - - - - - -
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Output from this sheet should be:
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- -
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- -
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Whisper Death Saves:
-
- -
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Output Character Name on all roll templates:
-
- - -
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Break Initiative Ties:
-
- -
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-
Initiative Roll adds the selected token to the tracker (remove for tablets):
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- -
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Show Target's AC on Attacks:
-
- -
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- - - - -
-

NPC/Monster Sheet F

- -

This page of the character sheet is intended for use by GM/DM's only. All the macros on this page send their output only to the GM via a private whisper/tell. GM/DM's should be sure to make sure any data entered into larger text fields is all on one line as any line breaks will break the output and some of it will be shown in public chat. There is no current workaround for this but the Roll20 devs are aware and reviewing the options.

- -
-
Output from this NPC sheet should be:
-
- -
-
- -
-
- -
-
- -
-
-
-

Initiative Bonus
-
- -
- Total -
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- -
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Score
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Mod
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Save Bonus
-
Save Total
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Save
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- -
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Str
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- -
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Dex
-
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- -
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Con
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Int
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Wis
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- -
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Cha
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Size
-
Type/Race
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Alignment
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- -
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- -
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AC
-
AC note
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- -
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Current HP
-
Max HP
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Temp HP
-
HP Hit Dice
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- -
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Speed
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Fly
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Climb
-
Swim
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- -
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- -
- -
- -
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Challenge
-
XP
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Senses
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Languages
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- -
- -
- -
- -

Traits/Background

- -
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Damage Resistance
-
Damage Vulnerability
-
- -
-
-
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- -
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Damage Immunity
-
Condition Immunity
-
- -
-
-
- -
- -
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Traits
-
- -
-
-
- -

Skills

- -
- -
- -
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Skill
-
Bonus
-
Total
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Pass
-
- -
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-
Acrobatics (Dex)
-
-
-
-
- -
-
-
Animal Handling (Wis)
-
-
-
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- -
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Arcana (Int)
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-
-
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- -
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Athletics (Str)
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-
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- -
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Deception (Cha)
-
-
-
-
- -
-
-
History (Int)
-
-
-
-
- -
-
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Insight (Wis)
-
-
-
-
- -
-
-
Intimidation (Cha)
-
-
-
-
- -
-
-
Investigation (Int)
-
-
-
-
- - - -
- -
- -
-
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Skill
-
Bonus
-
Total
-
Pass
-
- -
-
-
Medicine (Wis)
-
-
-
-
- -
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-
Nature (Int)
-
-
-
-
- -
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Perception (Wis)
-
-
-
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- -
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Performance (Cha)
-
-
-
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- -
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Persuasion (Cha)
-
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Religion (Int)
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- -
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Sleight of Hand (Dex)
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Stealth (Dex)
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- -
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Survival (Wis)
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Unskilled check
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Bonus
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Total
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(Unskilled Str check)
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(Unskilled Dex check)
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(Unskilled Con check)
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- - - -
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Unskilled Check
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Bonus
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Total
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(Unskilled Wis check)
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(Unskilled Int check)
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(Unskilled Cha check)
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Actions

- -

The multiattack field below will be displayed in the macro output of any action with the Multiattack? drop down set to Yes. GM/DM's can use any of the macros below as token actions by creating a token ability and simply adding "%{selected|NPCActionX}" (without the quotes) to it, where X is the row number of the action you want to be available as a token action.

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Multiattack
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Row
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Name
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Action Type
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Multiattack?
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Macro
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1
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Description
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Effect
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Row
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Name
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Action Type
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Multiattack?
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Macro
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2
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Description
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Effect
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Row
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Name
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Action Type
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Multiattack?
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Macro
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3
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Description
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Effect
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Row
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Name
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Action Type
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Multiattack?
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Macro
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4
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Description
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Effect
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Row
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Name
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Action Type
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Multiattack?
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Macro
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5
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Description
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Effect
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Row
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Name
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Action Type
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Multiattack?
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Macro
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6
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Description
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Effect
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Row
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Name
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Multiattack?
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Macro
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7
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Description
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Effect
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Row
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Name
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Action Type
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Multiattack?
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Macro
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8
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Description
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Effect
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Row
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Name
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Action Type
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Multiattack?
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Macro
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9
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Description
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Effect
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Row
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Name
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Action Type
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Multiattack?
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Macro
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10
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- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
11
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
12
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
13
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
14
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
15
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
16
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
17
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
18
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
19
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
20
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
- -
Settings
-
-
-
Break Initiative Ties:
-
- -
-
-
-
- - -
-
-
-
{{title}}
-
- {{#spellconcentration}} -
- y -
- Concentration -
-
- {{/spellconcentration}} - {{#spellritual}} -
- r -
- Ritual -
-
- {{/spellritual}} -
- {{#show_character_name}} -
{{character_name}}
- {{/show_character_name}} - - {{#melee}} -
Melee {{#reach}} • {{reach}}{{/reach}}
- {{/melee}} - {{#ranged}} -
Ranged {{#range}} • {{range}}{{/range}}{{#ammo}} • {{ammo}} ammo{{/ammo}}
- {{/ranged}} - {{#spell}} -
{{spellfriendlylevel}}{{#spellschool}} • {{spellschool}}{{/spellschool}}{{#range}} • {{range}}{{/range}}
-
{{#spellcomponents}}{{spellcomponents}}{{/spellcomponents}}
-
{{spellcasttime}}{{#spellduration}} • {{spellduration}}{{/spellduration}}{{#target}} • {{target}}{{/target}}
- {{/spell}} - {{#action}} -
{{action_type}} {{#reach}} • {{reach}}{{/reach}}{{#range}} • {{range}}{{/range}}{{#target}} • {{target}}{{/target}}
- {{/action}} - {{#subheader}} -
{{subheader}}{{#subheaderright}} • {{subheaderright}}{{/subheaderright}}
- {{/subheader}} - {{#subheader2}} -
{{subheader2}}{{#subheaderright2}} • {{subheaderright2}}{{/subheaderright2}}
- {{/subheader2}} -
- {{#emote}} -

{{emote}}

- {{/emote}} -
- - {{#attack}} -
-
Attack
-
{{attack}} | {{attackadv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
-
- {{/attack}} - {{#damage}} -
-
Damage
-
{{damage}}
-
- {{/damage}} - {{#weapon}} - {{#rollWasCrit() attack}} -
-
Crit
-
{{critdamage}}
-
- {{/rollWasCrit() attack}} - {{#rollWasCrit() attackadv}} -
-
Crit (adv roll)
-
{{critdamage}} (if attack was made with advantage)
-
- {{/rollWasCrit() attackadv}} - {{/weapon}} - - - {{#action_damage}} -
-
Damage
-
{{action_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_damage}} {{action_second_damage_type}}{{/action_second_damage}}
-
- {{/action_damage}} - {{#can_crit}} - {{#attack}} - {{#rollWasCrit() attack}} -
-
Crit Dmg
-
{{action_crit_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_crit_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_crit_damage}} {{action_second_damage_type}}{{/action_second_damage}}
-
- {{/rollWasCrit() attack}} - {{#rollWasCrit() attackadv}} -
-
Crit Dmg (adv roll)
-
{{action_crit_damage_adv}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_crit_damage_adv}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_crit_damage_adv}} {{action_second_damage_type}}{{/action_second_damage}} (if attack was made with advantage)
-
- {{/rollWasCrit() attackadv}} - {{/attack}} - {{/can_crit}} - {{#save_dc}} -
-
Save
-
DC {{save_dc}} {{action_save_stat}}
-
- {{/save_dc}} - {{#save_damage}} -
-
Damage
-
{{save_damage}} {{save_damage_type}}
-
- {{/save_damage}} - {{#save_success}} -
-
Save success
-
{{save_success}}
-
- {{/save_success}} - {{#effects}} -
-
Spell Effects
-
{{effects}}
-
- {{/effects}} - {{#recharge}} -
-
Recharge
-
{{recharge}}
-
- {{/recharge}} - - - - {{#spellshowinfoblock}} - {{#spellgainedfrom}} -
-
- Gained From -
-
- {{spellgainedfrom}} -
-
- {{/spellgainedfrom}} - {{/spellshowinfoblock}} - {{#spelldescription}} -
-
Spell Description
-
{{spelldescription}}
-
- {{/spelldescription}} - {{#spellattack}} -
-
Attack
-
{{spellattack}} | {{spellattackadv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
-
- {{/spellattack}} - {{#spellsavedc}} -
-
Save
-
DC {{spellsavedc}} {{spellsavestat}}
-
- {{/spellsavedc}} - {{#spellhealing}} -
-
Healing
-
{{spellhealing}} HP healed
-
- {{/spellhealing}} - {{#spelldamage}} -
-
Damage
-
{{spelldamage}}
-
- {{/spelldamage}} - {{#spellcancrit}} - {{#spellattack}} - {{#rollWasCrit() spellattack}} -
-
Crit
-
{{spellcritdamage}}
-
- {{/rollWasCrit() spellattack}} - {{#rollWasCrit() spellattackadv}} -
-
Crit (adv roll)
-
{{spellcritdamage}} (if attack was made with advantage)
-
- {{/rollWasCrit() spellattackadv}} - {{/spellattack}} - {{/spellcancrit}} - {{#spelleffect}} -
-
Effect
-
{{spelleffect}}
-
- {{/spelleffect}} - {{#spellsavesuccess}} -
-
Save success
-
{{spellsavesuccess}}
-
- {{/spellsavesuccess}} - {{#spellhigherlevel}} -
-
At Higher Levels
-
{{spellhigherlevel}}
-
- {{/spellhigherlevel}} - - - {{#npccorestats}} -
-
Stat
-
Score
-
Mod
-
-
-
Str
-
{{npc_strength}}
-
{{npc_strength_mod}}
-
-
-
Dex
-
{{npc_dexterity}}
-
{{npc_dexterity_mod}}
-
-
-
Con
-
{{npc_constitution}}
-
{{npc_constitution_mod}}
-
-
-
Int
-
{{npc_intelligence}}
-
{{npc_intelligence_mod}}
-
-
-
Wis
-
{{npc_wisdom}}
-
{{npc_wisdom_mod}}
-
-
-
Cha
-
{{npc_charisma}}
-
{{npc_charisma_mod}}
-
- {{/npccorestats}} - {{#npctraits}} -
-
Dmg Resistance
-
{{npc_damage_resistance}}
-
-
-
Dmg Vuln.
-
{{npc_damage_vulnerability}}
-
-
-
Dmg Immunity
-
{{npc_damage_immunity}}
-
-
-
Condition Immunity
-
{{npc_condition_immunity}}
-
-
-
Other Traits
-
{{npc_traits}}
-
- {{/npctraits}} - {{#npcaction}} - {{#npc_showmultiattack}} -
-
Multi Attack
-
{{npc_multiattack}}
-
- {{/npc_showmultiattack}} -
-
Desc.
-
{{action_description}}
-
-
-
Effect
-
{{action_effect}}
-
- {{/npcaction}} - - - {{#freetext}} -
-
{{freetextname}}
-
{{freetext}}
-
- {{/freetext}} - {{#roll}} -
-
{{rollname}}
-
{{roll}}{{#rolladv}} | {{rolladv}}{{/rolladv}}
-
- {{/roll}} - - - {{#showclassactions}} - {{#allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 rollname roll rolladv emote deathsave targetAC weapon attack attack_roll can_crit action action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv melee ranged attackadv damage critdamage target reach range ammo ammo_auto ammo_field spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spelleffect spellcasttime spellduration spellgainedfrom spellcomponents ability}} -
-
{{key}}
-
{{value}}
-
- {{/allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 rollname roll rolladv emote deathsave targetAC weapon attack attack_roll can_crit action action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv melee ranged attackadv damage critdamage target reach range ammo ammo_auto ammo_field spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spelleffect spellcasttime spellduration spellgainedfrom spellcomponents ability}} - {{/showclassactions}} -
-
-
+ \ No newline at end of file diff --git a/D&D_5e_Shaped/D&D_5e.scss b/D&D_5e_Shaped/D&D_5e.scss new file mode 100644 index 0000000000..36aacdec13 --- /dev/null +++ b/D&D_5e_Shaped/D&D_5e.scss @@ -0,0 +1,1980 @@ +*, .sheet-rolltemplate-5eDefault * { + box-sizing: border-box; +} +.sheet-overall-wrapper { + min-width: 834px; +} + +input, select, textarea, +[class*="sheet-col"] { + font-size: 12px; +} +button[type=roll] { + font-size: 12px !important; + padding-top: 1px !important; + padding-bottom: 1px !important; + background-color: #2C608C; + border-radius: 4px; + border: 1px solid; + border-color: #265379; + color: white; + background-image: linear-gradient(rgba(255,255,255,.3), rgba(255,255,255,0)); + text-shadow: 0 1px 1px rgba(0,0,0,0.75); + + & span { + padding-left: 2px; + } + + &::before, + & span { + vertical-align: middle; + } +} + +ul, ol { + margin: 0 0 0 15px; +} + +li { + line-height: 100%; +} + +h4 { + background-color: #000000; + color: #ffffff; + font-size: 12px; + padding-left: 5px; + margin-bottom: 5px; +} +input[type=number], +input[type=text], +select, +textarea, +.sheet-bottom-line-only { + width: 100% !important; + margin-bottom: 0 !important; + border-top-width: 0; + border-left-width: 0; + border-right-width: 0; + border-radius: 0; + + box-shadow: none; + + padding: 2px; + line-height: 100%; +} + +input[type=number]:focus, +input[type=text]:focus, +select:focus { + outline: none; +} +input[type=number] { + text-align: center; +} + + +input[disabled], +input.sheet-pseudo-disabled, +input[type=number].sheet-no-spin { + -moz-appearance: textfield; +} + +input[disabled], +input.sheet-pseudo-disabled { + background-color: #F0FFF4; + cursor: not-allowed; +} + +input[type=number].sheet-no-spin::-webkit-outer-spin-button, +input[type=number].sheet-no-spin::-webkit-inner-spin-button, +input[disabled]::-webkit-inner-spin-button, +input[disabled]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + +select { + font-size: 90%; + padding-right: 0; +} + +.sheet-float-right, +.sheet-rolltemplate-5eDefault .sheet-float-right { + float: right; +} + +$sizes: ( + sm: 2, + md: 5, + lg: 10, + xl: 15, + xxl: 20 +); +$sides: ( + t: 'top', + r: 'right', + b: 'bottom', + l: 'left' +); +$padMar: ( + pad: 'padding', + mar: 'margin' +); + +@each $side, $sideValue in $sides { + @each $size, $sizeValue in $sizes { + @each $type, $typeValue in $padMar { + .sheet-#{$type}-#{$side}-#{$size} { + #{$typeValue}-#{$sideValue}: #{$sizeValue}px; + } + } + + @if ($side == l) or ($side == r) { + .sheet-rolltemplate-5eDefault .sheet-pad-#{$side}-#{$size} { + padding-#{$sideValue}: #{$sizeValue}px !important; + } + } + } +} + +.sheet-pad-t-seven { + padding-top: 7px; +} +.sheet-pad-t-twelve { + padding-top: 12px; +} +.sheet-mar-t-t { + margin-top: 1px; +} +.sheet-mar-t-md, +.sheet-rolltemplate-5eDefault .sheet-mar-t-md { + margin-top: 5px; +} +.sheet-mar-t-nine { + margin-top: 9px; +} +.sheet-mar-b-smd { + margin-bottom: 4px; +} + +.sheet-rolltemplate-5eDefault .sheet-smaller-letter-spacing { + letter-spacing: -.04em !important; +} +.charsheet { + padding: 2px 3px !important; + background: rgb(237, 237, 237) url("http://i.imgur.com/RggDtsN.png"); +} + +input.sheet-tab-is-npc:checked ~ div .sheet-npc-version, +input.sheet-tab-is-npc:not(:checked) ~ div .sheet-pc-version, +input.sheet-tab-is-npc:checked ~ .sheet-npc-version, +input.sheet-tab-is-npc:not(:checked) ~ .sheet-pc-version { + display: block; +} + +input.sheet-tab-is-npc:checked ~ div .sheet-npc-version-inline-block, +input.sheet-tab-is-npc:not(:checked) ~ div .sheet-pc-version-inline-block, +input.sheet-tab-is-npc:checked ~ .sheet-npc-version-inline-block, +input.sheet-tab-is-npc:not(:checked) ~ .sheet-pc-version-inline-block { + display: inline-block; +} + +div.sheet-overall-wrapper [class *="sheet-pc-version"], +div.sheet-overall-wrapper [class *="sheet-npc-version"] { + display: none; +} + +.sheet-small-note { + text-align: center; + font-family: Arial; + font-size: 10px; + line-height: 100%; +} + +.sheet-wrap-box { + border: 1px solid black; + background-color: white; + border-radius: 5px; + padding: 1px; +} + +.sheet-tooltip-position-wrapper, +.sheet-rolltemplate-5eDefault .sheet-tooltip-position-wrapper { + position: absolute; + top: 1px; + right: 1px; + z-index: 99; +} +.sheet-tooltip, +.sheet-rolltemplate-5eDefault .sheet-tooltip { + position: relative; +} +.sheet-tooltip-toggle-text, +.sheet-rolltemplate-5eDefault .sheet-tooltip-toggle-text { + border-radius: 50%; + line-height: 100%; + font-size: 77%; + height: 10px; + width: 10px; + background-color: black; + color: white; + padding: 1px 2px; + font-weight: bold; +} +.sheet-tooltip [class*="sheet-tooltip-content"], +.sheet-rolltemplate-5eDefault .sheet-tooltip [class*="sheet-tooltip-content"] { + z-index: 99; + position: absolute; + color: #FFFFFF; + background-color: #000000; + padding: 4px; + visibility: hidden; + border-bottom-right-radius: 4px; + border-bottom-left-radius: 4px; + opacity: 0.9; + width: 260px; + margin-top: -15px; + text-align: left; +} +.sheet-tooltip .sheet-tooltip-small, +.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-small { + width: 80px; +} +.sheet-tooltip .sheet-tooltip-content-left, +.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-content-left { + right: 100%; + margin-right: 12px; + border-top-left-radius: 4px; +} +.sheet-tooltip .sheet-tooltip-content-right, +.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-content-right { + left: 100%; + margin-left: 12px; + border-top-right-radius: 4px; +} +.sheet-tooltip [class*="sheet-tooltip-content"]::after, +.sheet-rolltemplate-5eDefault .sheet-tooltip [class*="sheet-tooltip-content"]::after { + content: ""; + position: absolute; + top: 9px; + margin-top: -8px; + border-top: 8px solid transparent; + border-bottom: 8px solid transparent; +} +.sheet-tooltip .sheet-tooltip-content-left::after, +.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-content-left::after { + right: -8px; + border-left: 8px solid #000000; +} +.sheet-tooltip .sheet-tooltip-content-right::after, +.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-content-right::after { + left: -8px; + border-right: 8px solid #000000; +} +.sheet-tooltip:hover [class*="sheet-tooltip-content"], +.sheet-tooltip:focus [class*="sheet-tooltip-content"], +.sheet-rolltemplate-5eDefault .sheet-tooltip:hover [class*="sheet-tooltip-content"], +.sheet-rolltemplate-5eDefault .sheet-tooltip:focus [class*="sheet-tooltip-content"] { + visibility: visible; + z-index: 999; +} + + + +.sheet-dnd-image-wrapper img { + display: block; + max-height: 37px; +} + +.sheet-character-name { + border-top-width: 1px !important; + border-left-width: 1px !important; + border-top-left-radius: 5px !important; + border-bottom-left-radius: 5px !important; + border: 1px solid black; + font-size: 140%; + font-weight: bold; +} + +.sheet-last-updated { + font-size: 85%!important; + line-height: 100%; + vertical-align: top; + font-style: italic; + font-weight: bold; + margin: 0; +} + +.sheet-header-info input[type=text], +.sheet-header-info input[type=number] { + margin-top: 5px; + margin-bottom: 0 !important; + padding: 2px 2px 0 2px; +} +.sheet-core-header { + margin-top: -5px; + margin-bottom: 2px; +} + + +.sheet-ability-score-wrapper { + position: relative; + height: 63px; + margin-bottom: 12px; + + & .sheet-ability-score { + position: absolute; + margin-right: auto; + margin-left: auto; + left: 0; + right: 0; + bottom: -10px; + padding: 5px; + border: 1px solid black; + border-radius: 50%; + width: 40px !important; + font-size: 11px; + background-color: white; + } +} +.sheet-ability-name { + font-size: 9px; + text-transform: uppercase; + line-height: 100%; + font-weight: bold; + margin-top: 3px; + margin-bottom: 5px; +} +.sheet-ability-modifier { + font-weight: bold; + font-size: 17px; +} + +.sheet-spell-slots-points input[type=number] { + font-size: 10px; + padding: 0; + background-color: transparent; +} + +.sheet-quick-attacks input { + font-size: 80%; +} + +.sheet-section-core, +.sheet-quick-attacks { + button[type=roll] { + padding: 1px 3px; + margin-left: 0; + margin-right: 0; + line-height: 100%; + } +} + +.sheet-save-check { + input[type=checkbox] { + -webkit-transform: scale(0.8); + transform: scale(0.8); + margin-left: -1px; + } +} + +.sheet-save-check, +.sheet-death-save { + button[type=roll] { + &::before { + content: ""; + } + span { + padding-left: 0; + } + } +} + +.sheet-hit-dice { + button[type=roll] span { + font-size: 11px; + } +} + +.sheet-npc-hd-note { + font-size: 9px; + padding: 0; +} + +.sheet-inline { + display: inline; +} +.sheet-inline-block { + display: inline-block; +}.sheet-block { + display: block; + } + +.sheet-relative, +.sheet-rolltemplate-5eDefault .sheet-relative { + position: relative; +} +.sheet-absolute { + position: absolute; + top: 0; +} +.sheet-jack-of-all-trades { + position: absolute; + top: 0; + right: 0; +} +.sheet-save-check .sheet-save-total, +.sheet-save-check .sheet-check-total, +.sheet-skill-select-wrapper select, +.sheet-skills .sheet-skill-total, +.sheet-skills .sheet-passive-skill-score { + height: 17px; +} +input[disabled].sheet-passive-skill-score { + background-color: #E7F9FF; +} + +.sheet-ability-save-check-name, +.sheet-skill-name, +.sheet-skills-attribute-selector-wrapper { + font-size: 11px !important; +} + +.sheet-skills { + .sheet-passive-skill-score { + font-size: 10px; + padding: 0; + } + select { + line-height: 100%; + padding: 0; + font-size: 9px; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + + &.sheet-skills-attribute-selector { + font-size: 9px; + height: 11px; + width: 25px !important; + border-bottom: 0; + color: #909090; + position: relative; + z-index: 2; + background: transparent; + } + } +} + +select.sheet-select-no-arrow { + line-height: 100%; + padding-right: 2px; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; +} + +.sheet-skills-attribute-selector-wrapper { + display: inline-block; + position: relative; + + &::before, + &::after { + position: absolute; + color: #909090; + top: 0; + } + &::before { + content: "("; + } + &::after { + content: ")"; + right: 1px; + } +} + + +.sheet-shield { + position: relative; + z-index: 10; + width: 52px; + height: 53px; + padding-right: 2px; + margin-left: auto; + margin-right: auto; + + &::before { + position: absolute; + z-index: -1; + top: 3px; + left: -1px; + line-height: 51px; + content: "b"; + font-family: "Pictos Three"; + font-size: 72px; + color: white; + text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black; + } + + input[type=number] { + width: 89% !important; + padding: 1px; + } + + .sheet-wrap-box-title { + margin-top: 1px; + } + + &:hover .sheet-shield-note { + display: block; + } +} +.sheet-shield-note { + display: none; + position: absolute; + top: -3px; + left: 0; + & input[type=text] { + font-size: 67%; + width: 85% !important; + height: 12px; + line-height: 60%; + padding: 0; + border-bottom-left-radius: 3px; + border-bottom-right-radius: 3px; + } +} + +.sheet-bold, +.sheet-save-total, +.sheet-check-total, +.sheet-skill-total { + font-weight: bold; +} + +.sheet-shield input[type=number], +.sheet-initiative input[type=number], +.sheet-speed input, +.sheet-heart input[type=number].sheet-heart-hp-current, +.sheet-heart input[type=number].sheet-heart-hp-max { + font-weight: bold; + font-size: 14px; +} + +.sheet-col-speed-wrapper { + width: 130%; + margin-left: -30%; +} + +.sheet-wrap-box-label, +.sheet-wrap-box-title { + text-transform: uppercase; + line-height: 100%; + font-weight: bold; +} + +.sheet-wrap-box-label { + font-size: 80%; +} +.sheet-wrap-box-title { + font-size: 9px; + margin: 3px 0 1px 0; +} + +.sheet-heart { + position: relative; + z-index: 4; + width: 116px; + height: 96px; + margin-top: 2px; + margin-left: auto; + margin-right: auto; + + &::after { + position: absolute; + z-index: -1; + top: 30px; + left: 0; + content: "k"; + font-family: "Pictos"; + font-size: 130px; + color: white; + text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black; + } + .sheet-first-row { + margin-top: 4px; + } + + input[type=number] { + border-top-left-radius: 7px; + border-top-right-radius: 7px; + padding: 1px; + background-color: transparent; + } +} +.sheet-initiative { + position: relative; + z-index: 5; + .sheet-wrap-box-title { + font-size: 8px; + } + button[type=roll] { + width: 100%; + } +} + + +[class*="sheet-checkbox-label"] { + cursor: pointer; + white-space: nowrap; + margin-bottom: 0; + padding-right: 0; + line-height: 100%; + font-weight: normal; +} +.sheet-checkbox-label-sm { + font-size: 75%; + height: 10px; + + & input[type=checkbox] { + -webkit-transform: scale(0.6); + transform: scale(0.6); + height: 10px; + margin-top: -1px; + } +} +.sheet-checkbox-label-md { + font-size: 85%; + + & input[type=checkbox] { + -webkit-transform: scale(0.7); + transform: scale(0.7); + margin-top: -1px; + } +} + +.sheet-checkbox-label { + display: inline-block; + font-size: 100%; + + [type="checkbox"] { + display: none; + + span { + display: inline-block; + padding: 1px; + text-align: center; + font-weight: bold; + } + } +} + +.sheet-proficiency-bonus input[type=number], +.sheet-inspiration .sheet-checkbox-label span, +.sheet-exhaustion input[type=number] { + border: 1px solid black; + border-radius: 50%; + position: absolute; + top: -3px; + left: -3px; + width: 20px !important; + height: 20px; +} + +.sheet-inspiration .sheet-checkbox-label { + [type="checkbox"] { + + span { + background-color: #8c6075; + color: white; + padding: 2px; + font-size: 14px; + + &::before { + content: "-"; + } + } + &:checked { + + span { + background-color: #879a6a; + padding: 3px; + + &::before { + content: "+"; + } + } + } + } +} + +.sheet-death-save { + button[type=roll] { + height: 21px; + } + + $death-save-circle-size: 14px; + .sheet-checkbox-label { + height: $death-save-circle-size; + width: $death-save-circle-size; + margin: 0 2px; + position: relative; + z-index: 5; + + [type="checkbox"] { + + span { + border: 1px solid black; + background-color: white; + height: $death-save-circle-size; + width: $death-save-circle-size; + border-radius: 50%; + } + } + } + [type="radio"] { + opacity: 0; + position: relative; + z-index: 9999; + margin: 1px; + + &, + & + span { + height: $death-save-circle-size; + width: $death-save-circle-size; + } + + + span { + display: inline-block; + position: relative; + z-index: 5; + margin-left: -$death-save-circle-size; + vertical-align: middle; + border: 1px solid black; + border-radius: 50%; + } + + &:first-of-type { + &, + + span { + position: absolute; + top: 3px; + left: -10px; + } + + span { + background-color: transparent; + border: none; + margin-left: 0; + color: #980000; + font-size: 16px; + } + &:checked { + + span { + opacity: 0; + } + } + } + &:checked { + ~ input[type="radio"] + span { + background-color: white; + } + } + } +} +.sheet-death-succeed { + [type="radio"] { + + span { + background-color: #879a6a; + } + } +} +.sheet-death-fail { + [type="radio"] { + + span { + background-color: #8c6075; + } + } +} +.sheet-death-save-hr { + top: 2px; +} + +.sheet-resistances-immunities { + textarea { + width: 100%; + height: 22px; + font-size: 90%; + line-height: 100%; + padding: 0 2px; + } + .sheet-small-label { + margin-bottom: 3px; + } +} + +.sheet-npc-traits textarea { + width: 100%; + font-size: 80%; + line-height: 100%; + margin-bottom: 0; + margin-bottom: 0; +} + +.sheet-rolltemplate-5eDefault { + margin-left: -4px; + margin-right: -2px; + + .sheet-rt-card { + margin-right: 10px; + background-color: #FFFFFF; + font-size: 11px; + + border-radius: 5px; + + border: black 1px solid; + padding: 4px 0 2px; + + box-sizing: border-box; + } + + .sheet-rt-header { + text-align: center; + position: relative; + color: #fff; + margin: 0 -10px 4px -10px; + padding: 4px; + background-color: #5c5c5c; + background-image: linear-gradient(rgba(255,255,255,0.3), rgba(255,255,255,0)); + box-shadow: 0 2px 0 rgba(0,0,0,0.3); + + .inlinerollresult { + background: transparent; + border: none; + padding: 0; + font-weight: normal; + font-size: 1em; + } + + &::before, + &::after { + content: ""; + position: absolute; + border-style: solid; + border-color: transparent; + bottom: -10px; + } + + &::before { + border-width: 0 10px 10px 0; + border-right-color: #222; + left: 0; + } + &::after { + border-width: 0 0 10px 10px; + border-left-color: #222; + right: 0; + } + + &.sheet-attack, + &.sheet-weapon, + &.sheet-action { + background-color: #2C5D28; + + &::before { + border-right-color: #375035; + } + &::after { + border-left-color: #375035; + } + } + + &.sheet-spell { + background-color: #45285D; + &::before { + border-right-color: #443550; + } + &::after { + border-left-color: #443550; + } + } + + &.sheet-ability { + background-color: #28595D; + &::before { + border-right-color: #354E50; + } + &::after { + border-left-color: #354E50; + } + } + + &.sheet-save{ + background-color: #5D2828; + &::before { + border-right-color: #503535; + } + &::after { + border-left-color: #503535; + } + } + + &.sheet-deathsave { + background-color: #240F0F; + &::before { + border-right-color: #1F1414; + } + &::after { + border-left-color: #1F1414; + } + } + } + + .inlinerollresult { + padding: 0 2px; + } + + .sheet-rt-title { + font-size: 1.5em; + } + + .sheet-rt-subheader { + line-height: 120%; + } + + .sheet-row:nth-child(even) { + background-color: #E9EDEE; + } + + .sheet-rt-key, + .sheet-rt-key-wide { + font-weight: bold; + font-family: Arial, Helvetica, sans-serif; + font-size: 1.1em; + + -moz-text-decoration-color: #D64541; + text-decoration-color: #D64541; + + max-width: 120px; + } + + .sheet-rt-value { + box-sizing: border-box; + } + + .sheet-main-content .sheet-row:not(:first-child) { + margin-top: 2px; + } + + .sheet-rt-emote { + font-style: italic; + font-size: 11px; + font-family: Arial; + text-align: center; + + border: green 1px dashed; + border-radius: 5px; + + padding: 0px 5px; + margin: 0px 5px 5px 5px; + } +} + + +div[class^="repcontrol"] { + margin-bottom: 5px; +} + +div[class="repcontainer editmode"] ~ div[class^="repcontrol"] button[class="btn repcontrol_add"] { + display: inline-block!important; + visibility: hidden; +} + +div.sheet-npc { + display: none; +} + +$tab-is-npc-width: 40px; +input.sheet-tab-is-npc, +span.sheet-tab-is-npc { + width: $tab-is-npc-width; + height: 12px; + padding: 1px; +} + +span.sheet-tab-is-npc::before { + content: "Player"; +} + +span.sheet-tab-is-npc { + font-size: 10px !important; + + background-color: #65763c; + margin-left: -$tab-is-npc-width; +} + +input.sheet-tab-is-npc:checked + span.sheet-tab-is-npc { + background-color: #93537c; +} + +.sheet-english, +.sheet-german { + display: none; +} + +input[value=English]:checked ~ span span.sheet-english, +input[value=German]:checked ~ span span.sheet-german, +input[value=Spanish]:checked ~ span span.sheet-spanish, +input[value=English]:checked ~ div span.sheet-english, +input[value=German]:checked ~ div span.sheet-german, +input[value=Spanish]:checked ~ div span.sheet-spanish { + display: inline; +} + +input[value=English]:checked ~ span div.sheet-english, +input[value=German]:checked ~ span div.sheet-german, +input[value=Spanish]:checked ~ span div.sheet-spanish, +input[value=English]:checked ~ div div.sheet-english, +input[value=German]:checked ~ div div.sheet-german, +input[value=Spanish]:checked ~ div div.sheet-spanish { + display: block; +} + + +input.sheet-tab-language, +span.sheet-tab-language { + width: 16px; + height: 11px; +} +span.sheet-tab-language { + margin-left: 2px; + margin-right: -16px; + opacity: 0.4; + background-repeat: no-repeat; +} + +span.sheet-tab-language.sheet-english { + background: url("http://i.imgur.com/TniJIqt.png"); +} +span.sheet-tab-language.sheet-german { + background: url("http://i.imgur.com/xUhfiqu.png"); +} +span.sheet-tab-language.sheet-spanish { + background: url("http://i.imgur.com/UcndHqG.png"); +} + +input.sheet-tab-language:checked + span.sheet-tab-language { + opacity: 1; +} + + +input.sheet-tab-is-npc:checked + span.sheet-tab-is-npc::before { + content: "NPC"; +} + + +/* Main Sheet Tabs */ +div.sheet-overall-wrapper div[class^="sheet-section"] { + display: none !important; +} + +input.sheet-tab-page-core:checked ~ div.sheet-section-core, +input.sheet-tab-page-background:checked ~ div.sheet-section-background, +input.sheet-tab-page-class:checked ~ div.sheet-section-class, +input.sheet-tab-page-weapons:checked ~ div.sheet-section-weapons, +input.sheet-tab-page-actions:checked ~ div.sheet-section-actions, +input.sheet-tab-page-spellbook:checked ~ div.sheet-section-spellbook, +input.sheet-tab-page-armor:checked ~ div.sheet-section-armor, +input.sheet-tab-page-inventory:checked ~ div.sheet-section-inventory, +input.sheet-tab-page-settings:checked ~ div.sheet-section-settings { + display: block !important; +} + +input.sheet-tab-page98:checked ~ div[class^="sheet-section"]:not(.sheet-pc-version) { + display: block !important; +} +input.sheet-tab-page99:checked ~ div[class^="sheet-section"]:not(.sheet-npc-version) { + display: block !important; +} + + + +input[class*="sheet-tab"], +span[class*="sheet-tab"] { + vertical-align: top; +} + +input[class*="sheet-tab"] { + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +span[class*="sheet-tab"] { + display: inline-block; + position: relative; + font-size: 13px; + color: white; + cursor: pointer; + font-weight: bold; + text-align: center; + border-radius: 4px; + line-height: 100%; +} + +$tab-page-width: 82px; +input[class*="sheet-tab-page"], +span[class*="sheet-tab-page"] { + width: $tab-page-width; + height: 16px; + vertical-align: top; + font-size: 12px; + padding: 2px; +} + +span[class*="sheet-tab-page"] { + background-color: #416696; + margin-left: -$tab-page-width; +} +$tab-page-class-width: 44px; +input.sheet-tab-page-class, +span.sheet-tab-page-class { + width: $tab-page-class-width; +} +span.sheet-tab-page-class { + margin-left: -$tab-page-class-width; +} + +$tab-page-armor-width: 56px; +input.sheet-tab-page-armor, +span.sheet-tab-page-armor { + width: $tab-page-armor-width; +} +span.sheet-tab-page-armor { + margin-left: -$tab-page-armor-width; +} + +$tab-page-actions-width: 107px; +input.sheet-tab-page-actions, +span.sheet-tab-page-actions { + width: $tab-page-actions-width; +} +span.sheet-tab-page-actions { + margin-left: -$tab-page-actions-width; +} + +$tab-page-setting-width: 30px; +input.sheet-tab-page-settings, +span.sheet-tab-page-settings { + width: $tab-page-setting-width; +} +span.sheet-tab-page-settings { + margin-left: -$tab-page-setting-width; +} + +input[class*="sheet-tab-page"]:checked + span[class*="sheet-tab-page"] { + background-color: #263954; +} + +/* END Main sheet tabs */ + +.sheet-section-class select, +.sheet-section-weapons select, +.sheet-section-armor select, +.sheet-section-spellbook select, +.sheet-section-weapons .sheet-checkbox-row-height { + height: 19px; +} + +/* Spell Page Settings */ +div[class^="sheet-spell-page"] { + display: none; +} + +input.sheet-tab-spell0:checked ~ div.sheet-spell-page0, +input.sheet-tab-spell1:checked ~ div.sheet-spell-page1, +input.sheet-tab-spell2:checked ~ div.sheet-spell-page2, +input.sheet-tab-spell3:checked ~ div.sheet-spell-page3, +input.sheet-tab-spell4:checked ~ div.sheet-spell-page4, +input.sheet-tab-spell5:checked ~ div.sheet-spell-page5, +input.sheet-tab-spell6:checked ~ div.sheet-spell-page6, +input.sheet-tab-spell7:checked ~ div.sheet-spell-page7, +input.sheet-tab-spell8:checked ~ div.sheet-spell-page8, +input.sheet-tab-spell9:checked ~ div.sheet-spell-page9 { + display: block; +} + +input.sheet-tab-spell99:checked ~ div[class^="sheet-spell-page"] { + display: block; +} + +$tab-spell-page-width: 70px; +input.sheet-tab-spell-page, +span.sheet-tab-spell-page { + width: $tab-spell-page-width; + height: 14px; +} +span.sheet-tab-spell-page { + margin-left: -$tab-spell-page-width; + padding: 1px; +} + +span.sheet-tab-spell-page, +span.sheet-tab-inventory, +span.sheet-tab-class-action { + background-color: #8E4644; +} + +.sheet-spell-table { + input { + padding: 0; + } +} + +.sheet-spell-header { + background-color: #c7d1bf; + vertical-align: bottom; + border-radius: 12px; + margin-bottom: 3px; +} + + +.sheet-spell-macro-output-options, +.sheet-classaction-output-options, +.sheet-action-output-options { + border: black 1px dashed; + border-radius: 5px; + +} + + +.sheet-npc-row { + border: 1px solid #000000; + border-radius: 5px; + margin-left: 1px; + margin-bottom: 5px; + background-color: #eee; +} + + +.sheet-section-weapons hr, +.sheet-section-actions hr { + height: 5px; +} +.sheet-section-spellbook .sheet-wrap-box, +.sheet-section-class .sheet-wrap-box, +.sheet-section-actions .sheet-wrap-box, +.sheet-section-weapons .sheet-wrap-box { + padding: 3px; + background-color: rgb(245, 245, 245); + box-shadow: 0 0 5px #676767; +} + +.sheet-action-button-group, +.sheet-spell-button-group { + position: absolute; + top: 2px; + right: 2px; + button[type=roll] { + margin: 0 0 0 3px; + } +} + +.sheet-section-actions .sheet-wrap-box select { + height: 19px; +} +.sheet-section-actions textarea { + font-size: 85%; + line-height: 100%; +} +.sheet-section-spellbook .sheet-wrap-box textarea, +.sheet-section-actions .sheet-wrap-box textarea { + font-size: 10px; + line-height: 100%; +} + +.sheet-section-actions div[class*="sheet-toggle-"], +.sheet-section-weapons div[class*="sheet-toggle-"] { + display: none; +} + +.sheet-toggle-old-weapons button { + line-height: 100%; +} + +input.sheet-tab-action.sheet-toggle-crit, +span.sheet-tab-action.sheet-toggle-crit, +input.sheet-tab-action.sheet-toggle-crit-bonus, +span.sheet-tab-action.sheet-toggle-crit-bonus, +input.sheet-tab-action.sheet-toggle-alt-damage, +span.sheet-tab-action.sheet-toggle-alt-damage, +input.sheet-tab-action.sheet-toggle-second-damage, +span.sheet-tab-action.sheet-toggle-second-damage, +input.sheet-tab-action.sheet-toggle-ammo, +span.sheet-tab-action.sheet-toggle-ammo, +input.sheet-tab-action.sheet-toggle-ammo-auto, +span.sheet-tab-action.sheet-toggle-ammo-auto, +input.sheet-tab-action.sheet-toggle-sv-damage, +span.sheet-tab-action.sheet-toggle-sv-damage { + display: none; +} + +input.sheet-tab-spell-points:not(:checked) ~ div.sheet-spell-slots, +input.sheet-tab-spell-points:checked ~ div.sheet-spell-points, +input.sheet-tab-spell-points:not(:checked) ~ span .sheet-spell-toggle-slots, +input.sheet-tab-spell-points:checked ~ span .sheet-spell-toggle-points, +input.sheet-tab-spell-points:not(:checked) ~ div .sheet-spell-toggle-slots, +input.sheet-tab-spell-points:checked ~ div .sheet-spell-toggle-points { + display: block; +} +input.sheet-tab-spell-points:not(:checked) ~ div.sheet-spell-points, +input.sheet-tab-spell-points:checked ~ div.sheet-spell-slots, +input.sheet-tab-spell-points:not(:checked) ~ span .sheet-spell-toggle-points, +input.sheet-tab-spell-points:checked ~ span .sheet-spell-toggle-slots, +input.sheet-tab-spell-points:not(:checked) ~ div .sheet-spell-toggle-points, +input.sheet-tab-spell-points:checked ~ div .sheet-spell-toggle-slots { + display: none; +} +$spell-points-width: 65px; +input.sheet-tab-spell-points, +span.sheet-tab-spell-points { + height: 10px; + width: $spell-points-width; +} +span.sheet-tab-spell-points { + margin-left: -$spell-points-width; +} + + +input.sheet-tab-spellbook-filter-prepared:checked ~ div input.sheet-tab-spellbook-prep-con-rit-prepared:not(:checked) ~ .sheet-spellbook-toggle-spell, +input.sheet-tab-spellbook-filter-ritual:checked ~ div input.sheet-tab-spellbook-prep-con-rit-ritual:not(:checked) ~ .sheet-spellbook-toggle-spell, +input.sheet-tab-spellbook-filter-concentration:checked ~ div input.sheet-tab-spellbook-prep-con-rit-concentration:not(:checked) ~ .sheet-spellbook-toggle-spell { + display: none; +} + +input.sheet-toggle-range:checked ~ input.sheet-tab-action.sheet-toggle-ammo, +input.sheet-toggle-range:checked ~ span.sheet-tab-action.sheet-toggle-ammo, +input.sheet-toggle-ammo:checked ~ input.sheet-tab-action.sheet-toggle-ammo-auto, +input.sheet-toggle-ammo:checked ~ span.sheet-tab-action.sheet-toggle-ammo-auto, +input.sheet-toggle-damage:checked ~ input.sheet-tab-action.sheet-toggle-alt-damage, +input.sheet-toggle-damage:checked ~ span.sheet-tab-action.sheet-toggle-alt-damage, +input.sheet-toggle-damage:checked ~ input.sheet-tab-action.sheet-toggle-second-damage, +input.sheet-toggle-damage:checked ~ span.sheet-tab-action.sheet-toggle-second-damage, +input.sheet-toggle-damage:checked ~ input.sheet-tab-action.sheet-toggle-crit, +input.sheet-toggle-damage:checked ~ span.sheet-tab-action.sheet-toggle-crit, +input.sheet-toggle-crit:checked ~ input.sheet-tab-action.sheet-toggle-crit-bonus, +input.sheet-toggle-crit:checked ~ span.sheet-tab-action.sheet-toggle-crit-bonus, +input.sheet-toggle-save:checked ~ input.sheet-tab-action.sheet-toggle-sv-damage, +input.sheet-toggle-save:checked ~ span.sheet-tab-action.sheet-toggle-sv-damage { + display: inline-block; +} + +input.sheet-toggle-emote:checked ~ div.sheet-toggle-emote, +input.sheet-toggle-macro:checked ~ div.sheet-toggle-macro, +input.sheet-toggle-effects:checked ~ div.sheet-toggle-effects, +input.sheet-toggle-hidden-info:checked ~ div.sheet-toggle-hidden-info { + display: block; +} + +input.sheet-toggle-attack:checked ~ div div.sheet-toggle-attack, +input.sheet-toggle-details:checked ~ div div.sheet-toggle-details, +input.sheet-toggle-reach:checked ~ div div.sheet-toggle-reach, +input.sheet-toggle-range:checked ~ div div.sheet-toggle-range, +input.sheet-toggle-ammo:checked ~ div div.sheet-toggle-ammo, +input.sheet-toggle-target:checked ~ div div.sheet-toggle-target, +input.sheet-toggle-damage:checked ~ div div.sheet-toggle-damage, +input.sheet-toggle-alt-damage:checked ~ div div.sheet-toggle-alt-damage, +input.sheet-toggle-second-damage:checked ~ div div.sheet-toggle-second-damage, +input.sheet-toggle-crit:checked ~ div div.sheet-toggle-crit, +input.sheet-toggle-crit-bonus:checked ~ div div.sheet-toggle-crit-bonus, +input.sheet-toggle-bonuses:checked ~ div div.sheet-toggle-bonuses, +input.sheet-toggle-save:checked ~ div div.sheet-toggle-save, +input.sheet-toggle-sv-damage:checked ~ div div.sheet-toggle-sv-damage, +input.sheet-toggle-recharge:checked ~ div div.sheet-toggle-recharge, +input.sheet-toggle-melee-weapons:checked ~ div div.sheet-toggle-melee-weapons, +input.sheet-toggle-ranged-weapons:checked ~ div div.sheet-toggle-ranged-weapons, +input.sheet-toggle-old-weapons:checked ~ div div.sheet-toggle-old-weapons, +input.sheet-toggle-quick-weapons:checked ~ div.sheet-toggle-quick-weapons, +input.sheet-toggle-traits:checked ~ div div.sheet-toggle-traits, +input.sheet-toggle-regional-effects:checked ~ div div.sheet-toggle-regional-effects, +input.sheet-toggle-lair-actions:checked ~ div div.sheet-toggle-lair-actions, +input.sheet-toggle-legendary-actions:checked ~ div div.sheet-toggle-legendary-actions, +input.sheet-toggle-reactions:checked ~ div div.sheet-toggle-reactions, +input.sheet-toggle-multiattack:checked ~ div div.sheet-toggle-multiattack, +input.sheet-toggle-actions:checked ~ div div.sheet-toggle-actions { + display: inline-block; +} + + +input.sheet-toggle-quick-weapons:not(:checked) ~ div.sheet-toggle-quick-weapons, +input.sheet-toggle-attack:not(:checked) ~ div div.sheet-toggle-attack, +input.sheet-toggle-reach:not(:checked) ~ div div.sheet-toggle-reach, +input.sheet-toggle-range:not(:checked) ~ div div.sheet-toggle-range, +input.sheet-toggle-range:not(:checked) ~ input.sheet-toggle-ammo-auto, +input.sheet-toggle-range:not(:checked) ~ span.sheet-toggle-ammo-auto, +input.sheet-toggle-range:not(:checked) ~ div div.sheet-toggle-ammo-auto, +input.sheet-toggle-ammo:not(:checked) ~ div div.sheet-toggle-ammo, +input.sheet-toggle-target:not(:checked) ~ div div.sheet-toggle-target, +input.sheet-toggle-damage:not(:checked) ~ div div.sheet-toggle-damage, +input.sheet-toggle-alt-damage:not(:checked) ~ div div.sheet-toggle-alt-damage, +input.sheet-toggle-second-damage:not(:checked) ~ div div.sheet-toggle-second-damage, +input.sheet-toggle-crit:not(:checked) ~ div div.sheet-toggle-crit, +input.sheet-toggle-damage:not(:checked) ~ input.sheet-toggle-crit-bonus, +input.sheet-toggle-damage:not(:checked) ~ span.sheet-toggle-crit-bonus, +input.sheet-toggle-damage:not(:checked) ~ div div.sheet-toggle-crit-bonus, +input.sheet-toggle-crit-bonus:not(:checked) ~ div div.sheet-toggle-crit-bonus, +input.sheet-toggle-save:not(:checked) ~ div div.sheet-toggle-save, +input.sheet-toggle-sv-damage:not(:checked) ~ div div.sheet-toggle-sv-damage, +input.sheet-tab-custom-skills-toggle:not(:checked) ~ div.sheet-tab-custom-skills-toggle, +input.sheet-toggle-bonuses:not(:checked) ~ div div.sheet-toggle-bonuses { + display: none !important; +} + +.sheet-spellbook-filter { + font-size: 11px; + display: inline-block; + line-height: 100%; +} + +input[class*="sheet-tab-spellbook-filter"], +span[class*="sheet-tab-spellbook-filter"] { + height: 12px; + padding: 1px; +} +$spell-prepared-width: 103px; +input.sheet-tab-spellbook-filter-prepared, +span.sheet-tab-spellbook-filter-prepared { + width: $spell-prepared-width; +} +span.sheet-tab-spellbook-filter-prepared { + margin-left: -$spell-prepared-width; +} +$spell-ritual-width: 72px; +input.sheet-tab-spellbook-filter-ritual, +span.sheet-tab-spellbook-filter-ritual { + width: $spell-ritual-width; +} +span.sheet-tab-spellbook-filter-ritual { + margin-left: -$spell-ritual-width; +} +$spell-concentration-width: 112px; +input.sheet-tab-spellbook-filter-concentration, +span.sheet-tab-spellbook-filter-concentration { + width: $spell-concentration-width; +} +span.sheet-tab-spellbook-filter-concentration { + margin-left: -$spell-concentration-width; +} + +input[class*="sheet-tab-spellbook-prep-con-rit"], +span[class*="sheet-tab-spellbook-prep-con-rit"] { + height: 14px; + padding: 2px; +} +$spell-tab-prepared-width: 55px; +input.sheet-tab-spellbook-prep-con-rit-prepared, +span.sheet-tab-spellbook-prep-con-rit-prepared { + width: $spell-tab-prepared-width; +} +span.sheet-tab-spellbook-prep-con-rit-prepared { + margin-left: -$spell-tab-prepared-width; +} +$spell-tab-ritual-width: 38px; +input.sheet-tab-spellbook-prep-con-rit-ritual, +span.sheet-tab-spellbook-prep-con-rit-ritual { + width: $spell-tab-ritual-width; +} +span.sheet-tab-spellbook-prep-con-rit-ritual { + margin-left: -$spell-tab-ritual-width; +} +$spell-tab-concentration-width: 78px; +input.sheet-tab-spellbook-prep-con-rit-concentration, +span.sheet-tab-spellbook-prep-con-rit-concentration { + width: $spell-tab-concentration-width; +} +span.sheet-tab-spellbook-prep-con-rit-concentration { + margin-left: -$spell-tab-concentration-width; +} + +.sheet-spell-name { + font-size: 160%; + color: #591209; +} + +.sheet-spell-name, +.sheet-action-name, +.sheet-weapon-name { + font-size: 130%; + padding: 0 !important; + border: 0; + background-color: transparent; + font-weight: bold; + font-family: "Times New Roman"; +} + + +div[class^="sheet-spell-type"] { + display: none; +} +input.sheet-spelltypeadvanced:checked ~ div.sheet-spell-type-advanced, +input.sheet-spelltypeattack:checked ~ div.sheet-spell-type-attack, +input.sheet-spelltypesave:checked ~ div.sheet-spell-type-save, +input.sheet-spelltypedamage:checked ~ div.sheet-spell-type-damage, +input.sheet-spelltypeheal:checked ~ div.sheet-spell-type-heal, +input.sheet-spelltypeeffects:checked ~ div.sheet-spell-type-effects, +input.sheet-tab-custom-skills-toggle:checked ~ div.sheet-tab-custom-skills-toggle { + display: block; +} + +input[class*="sheet-toggle"]:checked + span[class*="sheet-toggle"], +input.sheet-tab-custom-skills-toggle:checked + span.sheet-tab-custom-skills-toggle { + background-color: #51624b; +} + +input.sheet-tab-spell-points:checked + span.sheet-tab-spell-points, +input[class*="sheet-tab-spell"]:checked + span[class*="sheet-tab-spell"], +input[class*="sheet-tab-inventory"]:checked + span[class*="sheet-tab-inventory"], +input[class*="sheet-tab-class-action"]:checked + span[class*="sheet-tab-class-action"] { + background-color: #591209; +} + +$tab-action-alt-damage-width: 25px; +input.sheet-tab-action.sheet-toggle-alt-damage, +span.sheet-tab-action.sheet-toggle-alt-damage { + width: $tab-action-alt-damage-width; +} +span.sheet-tab-action.sheet-toggle-alt-damage { + margin-left: -$tab-action-alt-damage-width; +} +$tab-action-crit-width: 26px; +input.sheet-tab-action.sheet-toggle-crit, +span.sheet-tab-action.sheet-toggle-crit { + width: $tab-action-crit-width; +} +span.sheet-tab-action.sheet-toggle-crit { + margin-left: -$tab-action-crit-width; +} +$tab-action-bonuses-width: 46px; +input.sheet-tab-action.sheet-toggle-bonuses, +span.sheet-tab-action.sheet-toggle-bonuses { + width: $tab-action-bonuses-width; +} +span.sheet-tab-action.sheet-toggle-bonuses { + margin-left: -$tab-action-bonuses-width; +} + +$tab-action-damage-width: 30px; +input.sheet-tab-action.sheet-toggle-damage, +input.sheet-tab-action.sheet-toggle-save, +input.sheet-tab-action.sheet-toggle-sv-damage, +span.sheet-tab-action.sheet-toggle-damage, +span.sheet-tab-action.sheet-toggle-save, +span.sheet-tab-action.sheet-toggle-sv-damage { + width: $tab-action-damage-width; +} +span.sheet-tab-action.sheet-toggle-damage, +span.sheet-tab-action.sheet-toggle-save, +span.sheet-tab-action.sheet-toggle-sv-damage { + margin-left: -$tab-action-damage-width; +} +$tab-action-second-damage-width: 57px; +input.sheet-tab-action.sheet-toggle-second-damage, +span.sheet-tab-action.sheet-toggle-second-damage { + width: $tab-action-second-damage-width; +} +span.sheet-tab-action.sheet-toggle-second-damage { + margin-left: -$tab-action-second-damage-width; +} +$tab-action-recharge-width: 51px; +input.sheet-tab-action.sheet-toggle-recharge, +span.sheet-tab-action.sheet-toggle-recharge { + width: $tab-action-recharge-width; +} +span.sheet-tab-action.sheet-toggle-recharge { + margin-left: -$tab-action-recharge-width; +} + + + +$tab-spell-type-width: 100px; +input.sheet-tab-spell-type, +span.sheet-tab-spell-type, +input.sheet-tab-action-special-actions, +span.sheet-tab-action-special-actions { + width: $tab-spell-type-width; +} +span.sheet-tab-spell-type, +span.sheet-tab-action-special-actions { + margin-left: -$tab-spell-type-width; +} +$tab-action-width: 37px; +input.sheet-tab-action, +span.sheet-tab-action { + width: $tab-action-width; +} +span.sheet-tab-action { + margin-left: -$tab-action-width; +} + +$tab-custom-skills-width: 72px; +input.sheet-tab-custom-skills-toggle, +span.sheet-tab-custom-skills-toggle { + height: 10px; + width: $tab-custom-skills-width; +} +span.sheet-tab-custom-skills-toggle { + margin-left: -$tab-custom-skills-width; + padding: 0; +} + +span.sheet-tab-action-special-actions, +input.sheet-tab-action-special-actions { + height: 16px; + padding: 3px; +} + +span.sheet-tab-action { + padding: 1px; +} + +span.sheet-tab-weapon-toggle, +span.sheet-tab-action, +span.sheet-tab-action-special-actions, +span.sheet-tab-spell-points, +span[class*="sheet-tab-spellbook-filter"], +span[class*="sheet-tab-spellbook-prep-con-rit"], +span.sheet-tab-custom-skills-toggle { + font-size: 10px; + background-color: #8c6075; + vertical-align: top; +} + +span.sheet-tab-action { + background-color: #A19A91; +} + +$tab-weapon-toggle-width: 60px; +input.sheet-tab-weapon-toggle, +span.sheet-tab-weapon-toggle { + height: 14px; + width: $tab-weapon-toggle-width; +} +span.sheet-tab-weapon-toggle { + margin-left: -$tab-weapon-toggle-width; + padding: 2px; +} + + +input.sheet-tab-spell-type, +span.sheet-tab-spell-type { + height: 14px; +} +span.sheet-tab-spell-type { + background-color: #A19A91; + padding: 1px; +} + +input[class*="sheet-spelltype"]:checked + span[class*="sheet-spelltype"] { + background-color: #51624b; +} + +div[class^="sheet-inventory-page"] { + display: none; +} +div[class^="sheet-inventory-page"] input { + line-height: 100%; +} +input.sheet-tab-inventory1:checked ~ div.sheet-inventory-page1, +input.sheet-tab-inventory2:checked ~ div.sheet-inventory-page2, +input.sheet-tab-inventory3:checked ~ div.sheet-inventory-page3, +input.sheet-tab-inventory4:checked ~ div.sheet-inventory-page4, +input.sheet-tab-inventory99:checked ~ div[class^="sheet-inventory-page"] { + display: block; +} +$tab-inventory-width: 24%; +input.sheet-tab-inventory, +span.sheet-tab-inventory { + width: $tab-inventory-width; + height: 16px; +} +span.sheet-tab-inventory { + margin-left: -$tab-inventory-width; + padding: 1px; +} + + +div[class^="sheet-classaction-page"] { + display: none; +} +input.sheet-tab-class-action1:checked ~ div.sheet-classaction-page1, +input.sheet-tab-class-action2:checked ~ div.sheet-classaction-page2, +input.sheet-tab-class-action99:checked ~ div[class^="sheet-classaction-page"] { + display: block; +} +$tab-class-width: 155px; +input.sheet-tab-class-action, +span.sheet-tab-class-action { + width: $tab-class-width; + height: 16px; +} +span.sheet-tab-class-action { + margin-left: -$tab-class-width; + padding: 2px; +} +.sheet-classaction-output-options { + display: none; +} +input[class^="sheet-classactionshowoptions"]:checked ~ div.sheet-classaction-output-options { + display: block; +} +.sheet-class-action-zebra { + .sheet-row:nth-child(even) { + background-color: #D5E3E7; + } +} +.sheet-spell-slots-points { + .sheet-row:nth-child(even) { + background-color: #EFF8FA; + } +} + +.sheet-no-background { + background-color: transparent !important; +} + +[class*="sheet-col"] { + line-height: 100%; +} + +.sheet-spell-row-number, +.sheet-inventory-row-number { + text-align: center; + font-weight: bold; +} + +.sheet-small-label, +.sheet-rolltemplate-5eDefault .sheet-small-label { + font-size: 10px !important; + line-height: 100%; +} + +.sheet-small-label { + input[type=text], + input[type=number], + select { + height: 12px; + padding: 0; + font-size: 8px; + line-height: 100%; + } +} + +.sheet-small-label, +.sheet-custom-class-hd { + select { + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + } +} + +.sheet-custom-class-hd { + select { + line-height: 100%; + padding: 0; + } +} + + +.sheet-hd-row { + font-size: 62% !important; + line-height: 100% !important; +} +[class*="sheet-pictos"], +.sheet-rolltemplate-5eDefault [class*="sheet-pictos"] { + font-size: 14px; +} + +.sheet-pictos, +.sheet-rolltemplate-5eDefault .sheet-pictos { + font-family: "Pictos"; +} +.sheet-pictos-custom, +.sheet-rolltemplate-5eDefault .sheet-pictos-custom { + font-family: "Pictos Custom"; +} +.sheet-pictos-three, +.sheet-rolltemplate-5eDefault .sheet-pictos-three { + font-family: "Pictos Three"; +} + +.sheet-concentration-icon, +.sheet-rolltemplate-5eDefault .sheet-concentration-icon { + font-size: 18px; +} +.sheet-ritual-icon, +.sheet-rolltemplate-5eDefault .sheet-ritual-icon { + font-size: 20px; +} + +.sheet-border-right, +.sheet-rolltemplate-5eDefault .sheet-border-right { + border-right: 1px solid #000; +} +.sheet-border-left, +.sheet-rolltemplate-5eDefault .sheet-border-left { + border-left: 1px solid #000; +} + +hr, +.sheet-rolltemplate-5eDefault hr { + border: 0; + height: 1px; + background-image: linear-gradient(to right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0.75), rgba(0, 0, 0, 0)); + margin: 5px 0; +} + +span.sheet-spacer { + display: block; + margin-top: 5px; +} + +.sheet-heading-row { + text-align: center; + font-weight: bold; +} +.sheet-footer-row { + text-align: center; + font-weight: bold; + border-bottom: 1px solid #dddddd; + margin-bottom: 5px; +} +.sheet-vert-top, +.sheet-rolltemplate-5eDefault .sheet-vert-top { + vertical-align: top !important; +} +.sheet-vert-middle, +.sheet-rolltemplate-5eDefault .sheet-vert-middle { + vertical-align: middle !important; +} +.sheet-vert-bottom, +.sheet-rolltemplate-5eDefault .sheet-vert-bottom { + vertical-align: bottom !important; +} +.sheet-center, +.sheet-rolltemplate-5eDefault .sheet-center { + text-align: center; +} +.sheet-right { + text-align: right; +} + + +textarea { + height: 150px; + resize:none; +} +.sheet-fluid-textarea { + height: 100%; +} +.sheet-xs-textarea { + height: 19px; +} +.sheet-small-textarea { + height: 50px; +} +.sheet-medium-textarea { + height: 100px; +} +.sheet-large-textarea { + height: 300px; +} +.sheet-textarea-resize { + resize: vertical; +} + +.sheet-important-text { + color: #ff0000; +} + +.sheet-grey-row { + background-color: #eee; +} + +.sheet-sub-header { + background-color: #cecece; + vertical-align: bottom; + line-height: 100%; + font-weight: bold; +} + +.sheet-footer { + background-color: rgba(250, 202, 78, 0.2); + vertical-align: bottom; + margin-top: 3px; +} + + + + + +/* DO NOT EDIT BELOW THIS LINE OR RISK BREAKING FORMATTING */ +.sheet-row, +.sheet-rolltemplate-5eDefault .sheet-row { + letter-spacing: -0.31em; /* Webkit: collapse white-space between units */ + text-rendering: optimizespeed; /* Webkit: fixes text-rendering: optimizeLegibility */ +} + +[class^="sheet-col"], +.sheet-rolltemplate-5eDefault [class^="sheet-col"] { + display: inline-block; + zoom: 1; + letter-spacing: normal; + word-spacing: normal; + vertical-align: top; + text-rendering: auto; +} +.sheet-col-1, +.sheet-rolltemplate-5eDefault .sheet-col-1 { + width: 100%; + display: block; +} +.sheet-col-1-3, +.sheet-rolltemplate-5eDefault .sheet-col-1-3 { + width: 33.33333%; +} +.sheet-col-2-3, +.sheet-rolltemplate-5eDefault .sheet-col-2-3 { + width: 66.66667%; +} +.sheet-col-1-6, +.sheet-rolltemplate-5eDefault .sheet-col-1-6 { + width: 16.66667%; +} +.sheet-col-1-8, +.sheet-rolltemplate-5eDefault .sheet-col-1-8 { + width: 12.5%; +} +@for $i from 01 through 100 { + $widthName: $i; + @if $i < 10 { + $widthName: 0 + '' + $i; + } + .sheet-col-#{$widthName}, + .sheet-rolltemplate-5eDefault .sheet-col-#{$widthName} { + width: round(percentage($i/100)); + } +} +.sheet-offset-05, +.sheet-rolltemplate-5eDefault .sheet-offset-05 { + margin-left: 5%; +} +.sheet-offset-10, +.sheet-rolltemplate-5eDefault .sheet-offset-10 { + margin-left: 10%; +} +.sheet-offset-15, +.sheet-rolltemplate-5eDefault .sheet-offset-15 { + margin-left: 15%; +} +.sheet-offset-30, +.sheet-rolltemplate-5eDefault .sheet-offset-30 { + margin-left: 30%; +} \ No newline at end of file diff --git a/D&D_5e_Shaped/ReadMe.md b/D&D_5e_Shaped/ReadMe.md index f298fade62..ca8fd9a3c1 100644 --- a/D&D_5e_Shaped/ReadMe.md +++ b/D&D_5e_Shaped/ReadMe.md @@ -4,23 +4,54 @@ This is a character sheet for use on Roll20.net with the latest (5th) edition of ### TODO -* Look into implementing halfling luck * Try to make settings global * Revamp Traits. Keep fluff traits on the first page and for action like traits write "see Actions". Also include fluff traits on "Actions". +* Actions: Allow for "Effects" to be whispered to the GM. * Make spells automatically reduce the amount left * Add "Conditions" that make sheet-wide changes when a condition is toggled. * Use the new roll templates greater than to enhance ac targeting. https://app.roll20.net/forum/post/1977290/update-5-slash-20-improved-player-directory-and-new-roll-template-features +* Vitality Points * Look into proficiency dice -* Actions: Allow for "Effects" to be whispered to the GM. -* Consider alternative sheet layout of skills under the stats +* Add support for crit fails/successes to weapons/spells/actions ### Changelog +**22nd June 2015** + +* Added a bonus field for AC that works on PC pages. + +**21st June 2015** + +* Death saves & failures now fill from left to right (with a "X" to reset) + +**19th-20th June 2015** + +* (Dev) Lots more cleanup +* Monk DC added to spells +* Added targetAC to Spells & Cantrips +* Added a toggle for "Quick Weapons" on the weapons page +* Halfling Luck (works on everything but spell attacks) +* Improved heart on tablets (still not great, but doesn't cut off at least) + +**18th June 2015** + +* (Dev) Refactored the grid system and cleaned up a lot of CSS - using scss now +* (Dev) HTML is compiled to be smaller now +* Removed the old NPC sheet +* Moved bonuses for Abilities/Saves/Checks/Skills to the Settings tab. + +**9th June 2015** + +* Resize quick fields to allow more room for hit and +dmg +* Shrink saves and checks to match skills' height +* Reorder pages to put Weapons, Actions, and Spellbook much earlier + **8th June 2015** * Hide fields that shouldn't be displayed from weapons output now that class actions are added to the new weapons * Remove name from the emote +* Shrunk some elements on the core page - mainly skills **7th June 2015** diff --git a/D&D_5e_Shaped/gulpfile.js b/D&D_5e_Shaped/gulpfile.js index 5c9698e46c..ae63736e2d 100644 --- a/D&D_5e_Shaped/gulpfile.js +++ b/D&D_5e_Shaped/gulpfile.js @@ -1,6 +1,9 @@ var gulp = require('gulp'), include = require('gulp-include'), - inject = require('gulp-inject'); + inject = require('gulp-inject'), + minifyHTML = require('gulp-minify-html'), + minifyCss = require('gulp-minify-css'), + concat = require('gulp-concat'); var customSkillCount = 4, outputOtionsCount = 1, @@ -108,7 +111,7 @@ function skills (file) { return skills.join('\n\n'); } -gulp.task('compile', function() { +gulp.task('preCompile', function() { gulp.src('precompiled/D&D_5e.html') .pipe( include() ) .pipe( inject(gulp.src(['precompiled/components/skills/skill.html']), { @@ -116,6 +119,11 @@ gulp.task('compile', function() { transform: function (filePath, file) { return skills(file); } + })).pipe( inject(gulp.src(['precompiled/components/skills/skill_bonuses.html']), { + starttag: '', + transform: function (filePath, file) { + return skills(file); + } })) .pipe( inject(gulp.src(['precompiled/components/skills/custom_skill.html']), { starttag: '', @@ -123,6 +131,12 @@ gulp.task('compile', function() { return duplicate(file, customSkillCount, 1); } })) + .pipe( inject(gulp.src(['precompiled/components/skills/custom_skill_bonuses.html']), { + starttag: '', + transform: function (filePath, file) { + return duplicate(file, customSkillCount, 1); + } + })) .pipe( inject(gulp.src(['precompiled/components/class/output_options.html']), { starttag: '', transform: function (filePath, file) { @@ -231,5 +245,18 @@ gulp.task('compile', function() { return duplicate(file, inventoryPerPage, 1 + inventoryPerPage + inventoryPerPage); } })) - .pipe( gulp.dest('./') ) + .pipe(minifyHTML()) + .pipe(gulp.dest('./')); +}); + +gulp.task('compile', function() { + return gulp.src( ['D&D_5e.html', 'precompiled/pages/roll_template.html'] ) + .pipe(concat('D&D_5e.html')) + .pipe(gulp.dest('./')); +}); + +gulp.task('minify-css', function() { + return gulp.src('D&D_5e.css') + .pipe(minifyCss()) + .pipe(gulp.dest('./')); }); \ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/D&D_5e.html b/D&D_5e_Shaped/precompiled/D&D_5e.html index 1eb42cf7e7..9970145924 100644 --- a/D&D_5e_Shaped/precompiled/D&D_5e.html +++ b/D&D_5e_Shaped/precompiled/D&D_5e.html @@ -1,24 +1,21 @@
- Sheet version: 8th June 2015 + Sheet version: 22nd June 2015 //= include pages/flags.html //= include pages/header.html //= include pages/nav.html - //= include pages/core.html - //= include pages/background.html - //= include pages/class.html //= include pages/weapons.html //= include pages/actions.html //= include pages/spellbook.html + //= include pages/background.html + //= include pages/class.html //= include pages/inventory.html //= include pages/armor.html //= include pages/settings.html - //= include pages/old_npc.html -
-//= include pages/roll_template.html \ No newline at end of file +
\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/actions/actions.html b/D&D_5e_Shaped/precompiled/components/actions/actions.html index 9180ac8015..821467f784 100644 --- a/D&D_5e_Shaped/precompiled/components/actions/actions.html +++ b/D&D_5e_Shaped/precompiled/components/actions/actions.html @@ -1,5 +1,5 @@
-
+
@@ -47,93 +47,93 @@
-
+
Recharge
-
-
+
Emote
-
-
+
+
To Hit
-
+
Reach
-
+
Range Reichweite
-
+
Target
-
+
Dmg
-
+
Dmg Type
-
+
Alt Dmg
-
+
Alt Dmg Reason
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+
Secondary
Dmg
-
+
Secondary
Dmg Type
-
+
Crit Dmg
-
+
Alt Crit Dmg
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Secondary
Crit Dmg
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+
Crit Range
-
-
+
+
Save DC Rettung DC
-
+
Save Dmg
-
+
Save Dmg Type
@@ -163,7 +163,7 @@
-
+
diff --git a/D&D_5e_Shaped/precompiled/components/armor/armor.html b/D&D_5e_Shaped/precompiled/components/armor/armor.html index 831fd324e3..0a8b197f1c 100644 --- a/D&D_5e_Shaped/precompiled/components/armor/armor.html +++ b/D&D_5e_Shaped/precompiled/components/armor/armor.html @@ -1,9 +1,9 @@
-
-
-
-
-
+
+
+
+
+
-
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+
+
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-
+
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+
Current
-
+
Max
-
+
Recharge
-
+
+ Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
-
+
-
-
Strength Save
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+
+
Strength Save
+
-
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Dexterity Save
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+
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Dexterity Save
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-
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Constitution Save
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+
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Constitution Save
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-
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Intelligence Save
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+
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Intelligence Save
+
-
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Wisdom Save
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+
+
Wisdom Save
+
-
-
Charisma Save
-
+
+
Charisma Save
+
-
-
Death Save
-
+
+
Death Save
+
-
+
-
-
Strength Check
-
+
+
Strength Check
+
-
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Dexterity Check
-
+
+
Dexterity Check
+
-
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Constitution Check
-
+
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Constitution Check
+
-
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Intelligence Check
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+
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Intelligence Check
+
-
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Wisdom Check
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+
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Wisdom Check
+
-
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Charisma Check
-
+
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Charisma Check
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-
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Acrobatics
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Acrobatics
+
-
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Animal Handling
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Animal Handling
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Arcana
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Arcana
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Athletics
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Athletics
+
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Deception
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Deception
+
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History
-
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+
History
+
-
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Insight
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+
+
Insight
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Intimidation
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Intimidation
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-
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Investigation
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+
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Investigation
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-
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Medicine
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+
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Medicine
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-
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Nature
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Nature
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Perception
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Perception
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Performance
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Performance
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Persuasion
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Persuasion
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Religion
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Religion
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Sleight of Hand
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Sleight of Hand
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Stealth
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Survival
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Survival
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Custom 1
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Custom 1
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Custom 2
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Custom 2
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Custom 3
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Custom 3
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Custom 4
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Custom 4
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Initiative
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+
Initiative
+
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Hit Dice
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+
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Hit Dice
+
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Melee Weapons
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+
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Melee Weapons
+
-
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Ranged Weapons
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Ranged Weapons
+
-
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Spell Info
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+
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Spell Info
+
-
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Spell Cast
-
+
+
Spell Cast
+
diff --git a/D&D_5e_Shaped/precompiled/components/class/custom_class.html b/D&D_5e_Shaped/precompiled/components/class/custom_class.html index 9caa5c00fa..9d012a710d 100644 --- a/D&D_5e_Shaped/precompiled/components/class/custom_class.html +++ b/D&D_5e_Shaped/precompiled/components/class/custom_class.html @@ -1,9 +1,9 @@
-
+
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Strength Save
+
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Dexterity Save
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Dexterity Save
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Constitution Save
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Constitution Save
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-
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Intelligence Save
-
+
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Intelligence Save
+
-
-
Wisdom Save
-
+
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Wisdom Save
+
-
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Charisma Save
-
+
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Charisma Save
+
-
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Death Save
-
+
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Death Save
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-
+
-
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Strength Check
-
+
+
Strength Check
+
-
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Dexterity Check
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Dexterity Check
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-
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Constitution Check
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Constitution Check
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-
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Intelligence Check
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+
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Intelligence Check
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-
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Wisdom Check
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+
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Wisdom Check
+
-
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Charisma Check
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+
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Charisma Check
+
-
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Acrobatics
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+
+
Acrobatics
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-
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Animal Handling
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Animal Handling
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Arcana
-
+
+
Arcana
+
-
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Athletics
-
+
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Athletics
+
-
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Deception
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+
+
Deception
+
-
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History
-
+
+
History
+
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Insight
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+
+
Insight
+
-
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Intimidation
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Intimidation
+
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Investigation
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Investigation
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Medicine
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Medicine
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Nature
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Nature
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Perception
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Perception
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Performance
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Performance
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Persuasion
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Persuasion
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Religion
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Religion
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Sleight of Hand
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Sleight of Hand
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Stealth
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Stealth
+
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Survival
-
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Survival
+
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Custom 1
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Custom 1
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Custom 2
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Custom 4
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Initiative
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Initiative
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Hit Dice
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Melee Weapons
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Melee Weapons
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Ranged Weapons
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+
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Spell Info
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+
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+
-
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Spell Cast
-
+
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+
diff --git a/D&D_5e_Shaped/precompiled/components/inventory/inventory.html b/D&D_5e_Shaped/precompiled/components/inventory/inventory.html index 42a74d3cf9..7c910eee5f 100644 --- a/D&D_5e_Shaped/precompiled/components/inventory/inventory.html +++ b/D&D_5e_Shaped/precompiled/components/inventory/inventory.html @@ -1,10 +1,10 @@
-
{{num}}
-
-
-
-
-
+
{{num}}
+
+
+
+
+
\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/quick_weapons/actions.html b/D&D_5e_Shaped/precompiled/components/quick_weapons/actions.html index b51451d609..f1c0ae1a2c 100644 --- a/D&D_5e_Shaped/precompiled/components/quick_weapons/actions.html +++ b/D&D_5e_Shaped/precompiled/components/quick_weapons/actions.html @@ -1,17 +1,17 @@
-
+
Actions Aktionen
-
+
Hit Tref.
-
+
Dmg Scha.
-
+
Reach Reichw.
diff --git a/D&D_5e_Shaped/precompiled/components/quick_weapons/actions_template.html b/D&D_5e_Shaped/precompiled/components/quick_weapons/actions_template.html index 12fb8735d1..ccb3adfa31 100644 --- a/D&D_5e_Shaped/precompiled/components/quick_weapons/actions_template.html +++ b/D&D_5e_Shaped/precompiled/components/quick_weapons/actions_template.html @@ -1,20 +1,20 @@
-
+
-
- +
+
-
+
-
+
-
- +
+
\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/quick_weapons/melee.html b/D&D_5e_Shaped/precompiled/components/quick_weapons/melee.html index ac8ee88a41..8910d93221 100644 --- a/D&D_5e_Shaped/precompiled/components/quick_weapons/melee.html +++ b/D&D_5e_Shaped/precompiled/components/quick_weapons/melee.html @@ -3,7 +3,7 @@ Melee Nahkampf
-
+
Hit Tref.
@@ -11,10 +11,10 @@ Dmg Scha.
-
+
+
-
+
Reach Reichw.
diff --git a/D&D_5e_Shaped/precompiled/components/quick_weapons/melee_template.html b/D&D_5e_Shaped/precompiled/components/quick_weapons/melee_template.html index e22fad5234..8f9b724bb6 100644 --- a/D&D_5e_Shaped/precompiled/components/quick_weapons/melee_template.html +++ b/D&D_5e_Shaped/precompiled/components/quick_weapons/melee_template.html @@ -2,21 +2,21 @@
-
+
-
+
-
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- +
+
+
diff --git a/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged.html b/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged.html index eb7dd5b59f..3fb4d559cb 100644 --- a/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged.html +++ b/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged.html @@ -3,7 +3,7 @@ Ranged Fernkampf
-
+
Hit Tref.
@@ -11,14 +11,14 @@ Dmg Scha.
-
+
+
Range Reichw.
-
+
Ammo Mun.
diff --git a/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged_template.html b/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged_template.html index c90ebb2337..051dd1dd4d 100644 --- a/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged_template.html +++ b/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged_template.html @@ -2,22 +2,22 @@
-
+
-
+
-
+
-
- +
+
diff --git a/D&D_5e_Shaped/precompiled/components/skills/custom_skill.html b/D&D_5e_Shaped/precompiled/components/skills/custom_skill.html index ff5c45fda9..de2bf3e953 100644 --- a/D&D_5e_Shaped/precompiled/components/skills/custom_skill.html +++ b/D&D_5e_Shaped/precompiled/components/skills/custom_skill.html @@ -1,23 +1,23 @@
-
+
-
- -
-
+
-
+
+ +
+
-
+
-
+
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- +
\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/skills/custom_skill_bonuses.html b/D&D_5e_Shaped/precompiled/components/skills/custom_skill_bonuses.html new file mode 100644 index 0000000000..28b47bf0e5 --- /dev/null +++ b/D&D_5e_Shaped/precompiled/components/skills/custom_skill_bonuses.html @@ -0,0 +1,9 @@ +
+
Custom {{num}}
+
+ +
+
+ +
+
\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/skills/skill.html b/D&D_5e_Shaped/precompiled/components/skills/skill.html index 946f7eba5f..9730c89f77 100644 --- a/D&D_5e_Shaped/precompiled/components/skills/skill.html +++ b/D&D_5e_Shaped/precompiled/components/skills/skill.html @@ -1,18 +1,18 @@
-
+
-
- -
-
+
-
+
+ +
+
{{friendly_name}} @@ -35,12 +35,6 @@
- -
-
- -
-
- +
\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/skills/skill_bonuses.html b/D&D_5e_Shaped/precompiled/components/skills/skill_bonuses.html new file mode 100644 index 0000000000..0c6ca4ee5b --- /dev/null +++ b/D&D_5e_Shaped/precompiled/components/skills/skill_bonuses.html @@ -0,0 +1,12 @@ +
+
+ {{friendly_name}} + {{friendly_name_de}} +
+
+ +
+
+ +
+
\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/spellbook/spell-page.html b/D&D_5e_Shaped/precompiled/components/spellbook/spell-page.html index 6031886481..cc4195f76a 100644 --- a/D&D_5e_Shaped/precompiled/components/spellbook/spell-page.html +++ b/D&D_5e_Shaped/precompiled/components/spellbook/spell-page.html @@ -9,8 +9,8 @@
-
- +
+
Prepared @@ -26,7 +26,7 @@
-
+
Casting Time Zauberzeit
-
+
Range @@ -126,7 +126,7 @@ Quelle
-
+
Target/AoE @@ -136,12 +136,12 @@
-
-
@@ -154,14 +154,14 @@ Spellcast macro display options Zauberspruchmakro-Anzeigeoptionen
-
+
Info block Infoblock
-
+
Description @@ -175,9 +175,9 @@ Auf höheren Stufen
-
+
- +
Attack roll Angriffswurf @@ -190,21 +190,21 @@ Rettungswurf
-
+
Healing Heilung
-
+
Damage Schaden
-
+
Effects @@ -273,7 +273,7 @@ Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast.

-
+
@@ -332,7 +332,7 @@ Rettungsstatus
-
+
- Save SG + Save DC Rettung SG
-
+
- Custom SG + Custom DC Beliebiger SG
@@ -389,14 +391,14 @@
-
+
Heal amount Heilung
-
+
Can Crit? Kritisch möglich?
-
+
Damage Dice Schadenswürfel
-
+
Other Bonus Andere Boni
-
+
Damage Type diff --git a/D&D_5e_Shaped/precompiled/components/spellbook/spell_slots_points.html b/D&D_5e_Shaped/precompiled/components/spellbook/spell_slots_points.html index 54d7a1d562..6bba227fa4 100644 --- a/D&D_5e_Shaped/precompiled/components/spellbook/spell_slots_points.html +++ b/D&D_5e_Shaped/precompiled/components/spellbook/spell_slots_points.html @@ -9,211 +9,198 @@
-
-
- Level - Stufe -
-
- Current - Aktuell -
-
- Max -
-
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+
1st
-
+
-
+
/
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9th
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+
-
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/
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- Spell Level - Zauber-Stufe -
-
- Point Cost - Punktekosten -
-
-
+
1st
-
+
2
-
+
2nd
-
+
3
-
+
3rd
-
+
5
-
+
4th
-
+
6
-
+
5th
-
+
7
-
+
6th
-
+
9
-
+
7th
-
+
10
-
+
8th
-
+
11
-
+
9th
-
+
13
-
-
+
+
Current Aktuell
-
+
/
+
Max diff --git a/D&D_5e_Shaped/precompiled/components/weapons/melee.html b/D&D_5e_Shaped/precompiled/components/weapons/melee.html index 341b5ab9f3..c7c45f170b 100644 --- a/D&D_5e_Shaped/precompiled/components/weapons/melee.html +++ b/D&D_5e_Shaped/precompiled/components/weapons/melee.html @@ -1,9 +1,9 @@
-
+
- + @@ -26,7 +26,7 @@
-
@@ -39,11 +39,11 @@
-
+
Prof
-
+
Atk Stat
-
+
+Atk
-
+
To Hit
-
+
Reach
-
+
Dmg Dice
-
+
Dmg Stat
-
+
+Dmg
-
+
Dmg Mod
-
+
Dmg Type
-
+
2nd Dmg Dice
-
+
2nd +Dmg
-
+
2nd Dmg Type
-
+
Bonus Crit Dmg
-
+
Crit Range
diff --git a/D&D_5e_Shaped/precompiled/components/weapons/ranged.html b/D&D_5e_Shaped/precompiled/components/weapons/ranged.html index 20d673ddf5..edba5fc95e 100644 --- a/D&D_5e_Shaped/precompiled/components/weapons/ranged.html +++ b/D&D_5e_Shaped/precompiled/components/weapons/ranged.html @@ -1,9 +1,9 @@
-
+
- + @@ -30,7 +30,7 @@
-
@@ -43,11 +43,11 @@
-
+
Prof
-
+
Atk Stat
-
+
+Atk
-
+
To Hit
-
+
Range Reichweite
-
+
Ammo
-
+
Dmg Dice
-
+
Dmg Stat
-
+
+Dmg
-
+
Dmg Mod
-
+
Dmg Type
-
+
2nd Dmg Dice
-
+
2nd +Dmg
-
+
2nd Dmg Type
-
+
Bonus Crit Dmg
-
+
Crit Range
diff --git a/D&D_5e_Shaped/precompiled/pages/actions.html b/D&D_5e_Shaped/precompiled/pages/actions.html index c3b5844cbb..93de841622 100644 --- a/D&D_5e_Shaped/precompiled/pages/actions.html +++ b/D&D_5e_Shaped/precompiled/pages/actions.html @@ -53,7 +53,7 @@
-
+
Reactions
@@ -66,16 +66,16 @@
-
+
Multiattack Text
-
+
Multiattack Script
-
- +
+
Multiattack
diff --git a/D&D_5e_Shaped/precompiled/pages/armor.html b/D&D_5e_Shaped/precompiled/pages/armor.html index 7a5b938055..d01d124427 100644 --- a/D&D_5e_Shaped/precompiled/pages/armor.html +++ b/D&D_5e_Shaped/precompiled/pages/armor.html @@ -9,28 +9,36 @@
-
+
AC RK
-
- +
+
Armored AC RK (gerüstet)
-
- +
+
Unarmored AC RK (ungerüstet)
-
+
+ +
+ AC Bonus + RK Boni +
+
+ +
-
+
+
-
+
Other Class Abilities, Notes and Feats @@ -145,12 +145,9 @@
- - Page 1 - - Page 2 - - Show All + Page 1 + Page 2 + Show All
diff --git a/D&D_5e_Shaped/precompiled/pages/core.html b/D&D_5e_Shaped/precompiled/pages/core.html index 85c5f175ef..bc941f0543 100644 --- a/D&D_5e_Shaped/precompiled/pages/core.html +++ b/D&D_5e_Shaped/precompiled/pages/core.html @@ -8,7 +8,7 @@ Stärke
- +
@@ -18,7 +18,7 @@ Geschick.
- +
@@ -28,7 +28,7 @@ Konstitution
- +
@@ -38,7 +38,7 @@ Intelligenz
- +
@@ -48,7 +48,7 @@ Weisheit
- +
@@ -58,29 +58,26 @@ Charisma
- +
-
-
+
+
-
+
-
- -
-
-
-
+
Strength @@ -120,34 +117,28 @@
-
- -
-
- -
+
+ +
-
+
-
- -
-
-
-
+
Dexterity @@ -195,33 +186,27 @@
-
- -
-
- -
+
+ +
-
+
-
- -
-
-
-
+
Constitution @@ -257,33 +242,27 @@
-
- -
-
- -
+
+ +
-
+
-
- -
-
-
-
+
Intelligence @@ -323,34 +302,28 @@
-
- -
-
- -
+
+ +
-
+
-
- -
-
-
-
+
Wisdom @@ -374,34 +347,28 @@
-
- -
-
- -
+
+ +
-
+
-
- -
-
-
-
+
Charisma
@@ -422,26 +389,23 @@
-
- -
-
- -
+
+ +
-
+
Saving Throws Rettungswürfe
-
+
Ability Checks Fähigkeitschecks @@ -450,22 +414,20 @@
-
+
- Custom Skills -
Skills Fertigkeiten
-
+
-
-
- -
-
- -
-
- + +
Initiative
@@ -526,15 +481,15 @@
-
+
Current Aktuell
-
/
-
+
/
+
Max @@ -543,7 +498,7 @@
-
+
Temp @@ -564,46 +519,34 @@
-
+
-
-
+
+
-
-
- Current - Aktuell -
-
- Max - Max -
-
- Hit Die - Trefferwürfel -
-
-
+
-
+
/
+
-
-
-
+
-
+
/
+
@@ -611,17 +554,18 @@
-
-
-
+
-
+
/
+
@@ -629,17 +573,18 @@
-
-
-
+
-
+
/
+
@@ -647,17 +592,18 @@
-
-
-
+
-
+
/
+
@@ -665,21 +611,22 @@
-
-
-
+
-
+
/
+
-
-
@@ -691,53 +638,39 @@
-
-
+
+
-
+
-
Successes
-
- +
Successes
+
+ + + + +
-
Failures
-
- +
Failures
+
+ + + + +
-
-
-
+
Death Saves Todesrettungswürfe
@@ -759,32 +692,32 @@
-
+
-
+
Speed Gesch
-
+
Burrow Graben
-
+
Climb Klettern
-
+
-
+
Swim @@ -808,47 +741,47 @@
-
+
-
-
+
+
- +
Proficiency Bonus Fertigkeitsbonus - +
-
+
-
-
+
+
- +
Inspiration Inspiration - +
-
+
-
+
- +
Exhaustion Level Erschöpfungsstufe - +
?
@@ -917,7 +850,7 @@
-
+
//= include ../components/spellbook/spell_slots_points.html @@ -955,15 +888,22 @@
-
- +
+
Saving Throws Rettungswürfe
-
- +
+ +
+ AC + RK +
+
+
+
Ability/Skill checks Fähigkeits-Checks @@ -979,11 +919,11 @@
-
+
//= include ../components/quick_weapons/melee.html -
+
//= include ../components/quick_weapons/Ranged.html
Quick Attacks @@ -992,7 +932,7 @@
-
+
//= include ../components/quick_weapons/actions.html @@ -1003,7 +943,7 @@
-
+
diff --git a/D&D_5e_Shaped/precompiled/pages/header.html b/D&D_5e_Shaped/precompiled/pages/header.html index c74954be83..6c55420b86 100644 --- a/D&D_5e_Shaped/precompiled/pages/header.html +++ b/D&D_5e_Shaped/precompiled/pages/header.html @@ -1,7 +1,7 @@ -
+
-
-
+
+
Dungeons and Dragons (5th edition)
@@ -16,10 +16,10 @@
-
+
-
+
@@ -35,14 +35,14 @@
-
+
Alignment Gesinnung
-
+
Languages @@ -51,7 +51,7 @@
-
+
diff --git a/D&D_5e_Shaped/precompiled/pages/inventory.html b/D&D_5e_Shaped/precompiled/pages/inventory.html index f17cd36f8a..e7ebb25e6e 100644 --- a/D&D_5e_Shaped/precompiled/pages/inventory.html +++ b/D&D_5e_Shaped/precompiled/pages/inventory.html @@ -104,11 +104,11 @@ O
-
+
Weight entered in each row below is: Das unten eingetragene Gewicht ist:
-
+
+ Weapons + Waffen + + + Traits & Actions + Fertigkeiten & Aktionen + + + Spellbook + Zauberbuch + Background Hintergrund @@ -10,22 +22,10 @@ Class Klasse - - Weapons - Waffen - Armor Rüstung - - Traits & Actions - Fertigkeiten & Aktionen - - - Spellbook - Zauberbuch - Inventory Inventar diff --git a/D&D_5e_Shaped/precompiled/pages/old_npc.html b/D&D_5e_Shaped/precompiled/pages/old_npc.html deleted file mode 100644 index 2916b3e3b8..0000000000 --- a/D&D_5e_Shaped/precompiled/pages/old_npc.html +++ /dev/null @@ -1,1249 +0,0 @@ -
- - - - -
-

NPC/Monster Sheet F

- -

This page of the character sheet is intended for use by GM/DM's only. All the macros on this page send their output only to the GM via a private whisper/tell. GM/DM's should be sure to make sure any data entered into larger text fields is all on one line as any line breaks will break the output and some of it will be shown in public chat. There is no current workaround for this but the Roll20 devs are aware and reviewing the options.

- -
-
Output from this NPC sheet should be:
-
- -
-
- -
-
- -
-
- -
-
-
-

Initiative Bonus
-
- -
- Total -
-
- -
-
-
-
- -
-
- -
- -
-
Score
-
-
Mod
-
Save Bonus
-
Save Total
-
Save
-
- -
-
-
Str
-
-
-
-
-
- -
-
-
Dex
-
-
-
-
-
- -
-
-
Con
-
-
-
-
-
- -
-
-
Int
-
-
-
-
-
- -
-
-
Wis
-
-
-
-
-
- -
-
-
Cha
-
-
-
-
-
- -
- -
- -
-
Size
-
Type/Race
-
Alignment
-
- -
-
-
-
-
- -
-
AC
-
AC note
-
- -
-
-
-
- -
-
Current HP
-
Max HP
-
Temp HP
-
HP Hit Dice
-
- -
-
-
-
-
-
- -
-
Speed
-
Fly
-
Climb
-
Swim
-
- -
-
-
-
-
-
- -
- -
- -
-
Challenge
-
XP
-
Senses
-
Languages
-
- -
-
-
-
-
-
- -
- -
- -
- -

Traits/Background

- -
-
Damage Resistance
-
Damage Vulnerability
-
- -
-
-
-
- -
-
Damage Immunity
-
Condition Immunity
-
- -
-
-
- -
- -
-
Traits
-
- -
-
-
- -

Skills

- -
- -
- -
-
-
Skill
-
Bonus
-
Total
-
Pass
-
- -
-
-
Acrobatics (Dex)
-
-
-
-
- -
-
-
Animal Handling (Wis)
-
-
-
-
- -
-
-
Arcana (Int)
-
-
-
-
- -
-
-
Athletics (Str)
-
-
-
-
- -
-
-
Deception (Cha)
-
-
-
-
- -
-
-
History (Int)
-
-
-
-
- -
-
-
Insight (Wis)
-
-
-
-
- -
-
-
Intimidation (Cha)
-
-
-
-
- -
-
-
Investigation (Int)
-
-
-
-
- - - -
- -
- -
-
-
Skill
-
Bonus
-
Total
-
Pass
-
- -
-
-
Medicine (Wis)
-
-
-
-
- -
-
-
Nature (Int)
-
-
-
-
- -
-
-
Perception (Wis)
-
-
-
-
- -
-
-
Performance (Cha)
-
-
-
-
- -
-
-
Persuasion (Cha)
-
-
-
-
- -
-
-
Religion (Int)
-
-
-
-
- -
-
-
Sleight of Hand (Dex)
-
-
-
-
- -
-
-
Stealth (Dex)
-
-
-
-
- -
-
-
Survival (Wis)
-
-
-
-
- -
- -
- -
- -
- -
- -
-
-
Unskilled check
-
Bonus
-
Total
-
- -
-
-
(Unskilled Str check)
-
-
-
- -
-
-
(Unskilled Dex check)
-
-
-
- -
-
-
(Unskilled Con check)
-
-
-
- - - -
- -
- -
-
-
Unskilled Check
-
Bonus
-
Total
-
- -
-
-
(Unskilled Wis check)
-
-
-
- -
-
-
(Unskilled Int check)
-
-
-
- -
-
-
(Unskilled Cha check)
-
-
-
-
-
- -

Actions

- -

The multiattack field below will be displayed in the macro output of any action with the Multiattack? drop down set to Yes. GM/DM's can use any of the macros below as token actions by creating a token ability and simply adding "%{selected|NPCActionX}" (without the quotes) to it, where X is the row number of the action you want to be available as a token action.

- -
-
Multiattack
-
- -
-
-
- -
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
1
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
2
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
3
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
4
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
5
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
6
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
7
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
8
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
9
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
10
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
11
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
12
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
13
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
14
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
15
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
16
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
17
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
18
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
19
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
-
-
Row
-
Name
-
Action Type
-
Multiattack?
-
Macro
-
- -
-
20
-
-
- -
-
- -
-
- -
- -
-
Description
-
Effect
-
-
-
-
-
-
-
- -
Settings
-
-
-
Break Initiative Ties:
-
- -
-
-
-
\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/pages/roll_template.html b/D&D_5e_Shaped/precompiled/pages/roll_template.html index 8627097d62..59ad781854 100644 --- a/D&D_5e_Shaped/precompiled/pages/roll_template.html +++ b/D&D_5e_Shaped/precompiled/pages/roll_template.html @@ -1,23 +1,23 @@
-
{{title}}
+
{{title}}
{{#spellconcentration}} -
- y -
- Concentration +
+ y +
+ Concentration +
-
{{/spellconcentration}} {{#spellritual}} -
- r -
- Ritual +
+ r +
+ Ritual +
-
{{/spellritual}}
{{#show_character_name}} @@ -28,7 +28,7 @@
Melee {{#reach}} • {{reach}}{{/reach}}
{{/melee}} {{#ranged}} -
Ranged {{#range}} • {{range}}{{/range}}{{#ammo}} • {{ammo}} ammo{{/ammo}}
+
Ranged {{#range}} • {{range}}{{/range}}{{#ammo}} • {{ammo}} ammo{{/ammo}}
{{/ranged}} {{#spell}}
{{spellfriendlylevel}}{{#spellschool}} • {{spellschool}}{{/spellschool}}{{#range}} • {{range}}{{/range}}
@@ -49,73 +49,71 @@

{{emote}}

{{/emote}}
- {{#attack}}
-
Attack
-
{{attack}} | {{attackadv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
+
Attack
+
{{attack}} | {{attackadv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
{{/attack}} {{#damage}}
-
Damage
-
{{damage}}
+
Damage
+
{{damage}}
{{/damage}} {{#weapon}} {{#rollWasCrit() attack}}
-
Crit
-
{{critdamage}}
+
Crit
+
{{critdamage}}
{{/rollWasCrit() attack}} {{#rollWasCrit() attackadv}}
-
Crit (adv roll)
-
{{critdamage}} (if attack was made with advantage)
+
Crit (adv roll)
+
{{critdamage}} (if attack was made with advantage)
{{/rollWasCrit() attackadv}} {{/weapon}} - {{#action_damage}}
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Damage
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{{action_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_damage}} {{action_second_damage_type}}{{/action_second_damage}}
+
Damage
+
{{action_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_damage}} {{action_second_damage_type}}{{/action_second_damage}}
{{/action_damage}} {{#can_crit}} {{#attack}} {{#rollWasCrit() attack}}
-
Crit Dmg
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{{action_crit_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_crit_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_crit_damage}} {{action_second_damage_type}}{{/action_second_damage}}
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Crit Dmg
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{{action_crit_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_crit_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_crit_damage}} {{action_second_damage_type}}{{/action_second_damage}}
{{/rollWasCrit() attack}} {{#rollWasCrit() attackadv}}
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Crit Dmg (adv roll)
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{{action_crit_damage_adv}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_crit_damage_adv}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_crit_damage_adv}} {{action_second_damage_type}}{{/action_second_damage}} (if attack was made with advantage)
+
Crit Dmg (adv roll)
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{{action_crit_damage_adv}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_crit_damage_adv}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_crit_damage_adv}} {{action_second_damage_type}}{{/action_second_damage}} (if attack was made with advantage)
{{/rollWasCrit() attackadv}} {{/attack}} {{/can_crit}} {{#save_dc}}
-
Save
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DC {{save_dc}} {{action_save_stat}}
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DC {{save_dc}} {{action_save_stat}}
{{/save_dc}} {{#save_damage}}
-
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{{save_damage}} {{save_damage_type}}
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{{save_damage}} {{save_damage_type}}
{{/save_damage}} {{#save_success}}
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{{save_success}}
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{{save_success}}
{{/save_success}} {{#effects}} @@ -126,20 +124,18 @@ {{/effects}} {{#recharge}}
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Recharge
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{{recharge}}
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{{recharge}}
{{/recharge}} - - {{#spellshowinfoblock}} {{#spellgainedfrom}}
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{{spellgainedfrom}}
@@ -153,54 +149,54 @@ {{/spelldescription}} {{#spellattack}}
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Attack
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{{spellattack}} | {{spellattackadv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
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{{spellsavesuccess}}
{{/spellsavesuccess}} {{#spellhigherlevel}} @@ -210,84 +206,6 @@
{{/spellhigherlevel}} - - {{#npccorestats}} -
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- {{/npccorestats}} - {{#npctraits}} -
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Other Traits
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{{npc_traits}}
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- {{/npctraits}} - {{#npcaction}} - {{#npc_showmultiattack}} -
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Desc.
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{{action_effect}}
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- {{/npcaction}} - - {{#freetext}}
{{freetextname}}
@@ -296,17 +214,16 @@ {{/freetext}} {{#roll}}
-
{{rollname}}
-
{{roll}}{{#rolladv}} | {{rolladv}}{{/rolladv}}
+
{{rollname}}
+
{{roll}}{{#rolladv}} | {{rolladv}}{{/rolladv}}
{{/roll}} - {{#showclassactions}} {{#allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 rollname roll rolladv emote deathsave targetAC weapon attack attack_roll can_crit action action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv melee ranged attackadv damage critdamage target reach range ammo ammo_auto ammo_field spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spelleffect spellcasttime spellduration spellgainedfrom spellcomponents ability}}
-
{{key}}
-
{{value}}
+
{{key}}
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{{value}}
{{/allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 rollname roll rolladv emote deathsave targetAC weapon attack attack_roll can_crit action action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv melee ranged attackadv damage critdamage target reach range ammo ammo_auto ammo_field spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spelleffect spellcasttime spellduration spellgainedfrom spellcomponents ability}} {{/showclassactions}} diff --git a/D&D_5e_Shaped/precompiled/pages/settings.html b/D&D_5e_Shaped/precompiled/pages/settings.html index d78fba03ee..d4e618072f 100644 --- a/D&D_5e_Shaped/precompiled/pages/settings.html +++ b/D&D_5e_Shaped/precompiled/pages/settings.html @@ -1,9 +1,9 @@
-
+
-
Output from this sheet should be:
-
+
Output from this sheet should be:
+
@@ -21,8 +21,8 @@
-
Output Character Name on all roll templates:
-
+
Output Character Name on all roll templates:
+
-
Initiative Roll adds the selected token to the tracker (remove for tablets):
-
+
Initiative Roll adds the selected token to the tracker (remove for tablets):
+
@@ -58,4 +58,122 @@
+ +

Bonuses

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Reroll attack roll, ability check, or saving throw if it is a 1 (Halfling Luck)
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\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/pages/spellbook.html b/D&D_5e_Shaped/precompiled/pages/spellbook.html index 42fb76ebf1..09cbb575be 100644 --- a/D&D_5e_Shaped/precompiled/pages/spellbook.html +++ b/D&D_5e_Shaped/precompiled/pages/spellbook.html @@ -6,6 +6,7 @@ + @@ -24,45 +25,49 @@ t
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Arcane Trickster Arkaner Betrüger
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Bard Barde
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Eldritch Knight Mystischer Ritter
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Ranger Waldläufer
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Sorcerer Hexenmeister
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Warlock Hexer
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Wizard Zauberer
@@ -77,74 +82,78 @@
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Cantrips Known Erlernte Zaubertricks
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Sorcerer Specific @@ -152,7 +161,7 @@
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Sorcery Points Zauberpunkte
@@ -165,26 +174,26 @@
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Current Aktuell
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Max
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Warlock Specific Hexerspezifisch
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Spell Slots Zauberslots
@@ -197,32 +206,32 @@
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Invocations Beschwörungen
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Current Aktuell
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Level
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Invocations Known @@ -231,7 +240,7 @@
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//= include ../components/bonuses/spellcasting_bonuses.html
Bonuses & Penalties @@ -241,7 +250,7 @@
-
+
//= include ../components/spellbook/spell_slots_points.html
@@ -251,7 +260,7 @@ Zauberbuch g - Filter: +
Filter:
Prepared Spells Vorbereitete Zauber @@ -265,51 +274,40 @@ Konzentrationszauber - + - - + Cantrips Zaubertricks - - + Level 1 - - + Level 2 - - + Level 3 - - + Level 4 - - + Level 5 - - + Level 6 - - + Level 7 - - + Level 8 - - + Level 9 - - + Show All Alle @@ -328,7 +326,7 @@
- +
Prepared @@ -383,7 +381,7 @@ Zauberzeit
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Range @@ -444,7 +442,7 @@ Quelle
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Target/AoE @@ -454,12 +452,12 @@
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@@ -471,14 +469,14 @@ Spellcast macro display options Zauberspruchmakro-anzeigeoptionen
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Info block Infoblock
-
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Description @@ -492,9 +490,9 @@ Auf höheren Levels
-
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Attack roll Angriffswurf @@ -507,21 +505,21 @@ Rettungswurf
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Healing Heilung
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Effects @@ -590,7 +588,7 @@ Dies ist normalerweise dein Zauberstatus, von der Klasse, von der du den Zauber erhalten hast.

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@@ -649,7 +647,7 @@ Rettungsstatus
-
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- - - - - - - - - - - + + + + + + + + + + + +
Save DC - Rettung DC + Rettung SG
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Custom DC - Beliebiger DC + Beliebiger SG
@@ -706,14 +706,14 @@
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Heal amount Heilmenge
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Can Crit? Kritisch möglich?
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Damage Dice Schadenswürfel
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Other Bonus Andere Boni
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Damage Type diff --git a/D&D_5e_Shaped/precompiled/pages/weapons.html b/D&D_5e_Shaped/precompiled/pages/weapons.html index 71298e133e..1a15e6307c 100644 --- a/D&D_5e_Shaped/precompiled/pages/weapons.html +++ b/D&D_5e_Shaped/precompiled/pages/weapons.html @@ -5,10 +5,11 @@ Melee Ranged Old + Quick -
The new weapons are still in a testing phase. It is mostly stable, but it is subject to change and you may lose data as a result.
+
The new weapons are still in a testing phase. It is mostly stable, but it is subject to change and you may lose data as a result.
-
+
//= include ../components/quick_weapons/melee.html @@ -67,25 +68,24 @@

Melee Weapons D

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@@ -264,27 +264,26 @@

Ranged Weapons e

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