diff --git a/CortexPrime-Tales-of-Xadia-Playtest/ToX-CortexPrime.css b/CortexPrime-Tales-of-Xadia-Playtest/ToX-CortexPrime.css index b2581b298b..811461f84c 100644 --- a/CortexPrime-Tales-of-Xadia-Playtest/ToX-CortexPrime.css +++ b/CortexPrime-Tales-of-Xadia-Playtest/ToX-CortexPrime.css @@ -205,6 +205,7 @@ img[alt="PC6"], img[alt="PC7"], img[alt="PC8"], + img[alt="PC9"], img[alt="Cat1"], img[alt="Cat2"] { visibility: hidden; @@ -230,6 +231,7 @@ input[name="attr_Portrait"][value="PC6"] + div img[alt="PC6"], input[name="attr_Portrait"][value="PC7"] + div img[alt="PC7"], input[name="attr_Portrait"][value="PC8"] + div img[alt="PC8"], + input[name="attr_Portrait"][value="PC9"] + div img[alt="PC9"], input[name="attr_Portrait"][value="Cat1"] + div img[alt="Cat1"], input[name="attr_Portrait"][value="Cat2"] + div img[alt="Cat2"] { visibility: visible; @@ -432,7 +434,8 @@ input[name="attr_Portrait"]:not([value^="PC5"]) ~ div .sheet-PC5, input[name="attr_Portrait"]:not([value^="PC6"]) ~ div .sheet-PC6, input[name="attr_Portrait"]:not([value^="PC7"]) ~ div .sheet-PC7, - input[name="attr_Portrait"]:not([value^="PC8"]) ~ div .sheet-PC8 { + input[name="attr_Portrait"]:not([value^="PC8"]) ~ div .sheet-PC8, + input[name="attr_Portrait"]:not([value^="PC9"]) ~ div .sheet-PC9 { display: none; visibility: hidden; } diff --git a/CortexPrime-Tales-of-Xadia-Playtest/ToX-CortexPrime.html b/CortexPrime-Tales-of-Xadia-Playtest/ToX-CortexPrime.html index 26fc2eee32..2e5a83f65d 100644 --- a/CortexPrime-Tales-of-Xadia-Playtest/ToX-CortexPrime.html +++ b/CortexPrime-Tales-of-Xadia-Playtest/ToX-CortexPrime.html @@ -13,6 +13,9 @@ PC4 PC5 PC6 + PC7 + PC8 + PC9 Cat1 Cat2 @@ -32,6 +35,7 @@
+
@@ -310,6 +314,28 @@ +

+ Singing + +

+

+ Sneaking + +

Spear Fighting +

- + d4 d6 @@ -1005,7 +1032,7 @@ d10 d12 - Spear Fighting + Singing

@@ -1024,6 +1051,21 @@

+ +
+

+ + + d4 + d6 + d8 + d10 + d12 + + Spear Fighting +

+
+

@@ -1426,6 +1468,32 @@

+
+
+

Skywing Elf 8

+
+ Elf Grace: Spend a Plot Point to step up your Agility die in your dice pool for a test, contest, or challenge that factors in your elven speed and balance. +
+
+
+

Silent Scout 8

+
+
+

Dashing Do-Gooder 8

+
+
+ Pay it Forward: When you step down a value die to step up someone else’s value in a test, contest, or challenge, you may also recover one of their stress dice equal to your original value die rating. +
+
+
+
+
+
+ Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4 +
+
+
+

Assets

@@ -1479,6 +1547,10 @@
  • Luceat Candorem (Dazzling Lights)
  • +
    +

    Long Dagger 8

    +

    A dagger as long as Easgann’s forearm that can parry any blade.

    +
    @@ -2103,6 +2175,6 @@ \ No newline at end of file diff --git a/CortexPrime-Tales-of-Xadia-Playtest/assets/PC9.png b/CortexPrime-Tales-of-Xadia-Playtest/assets/PC9.png new file mode 100644 index 0000000000..e29a238e8d Binary files /dev/null and b/CortexPrime-Tales-of-Xadia-Playtest/assets/PC9.png differ