diff --git a/GURPS/gurps.css b/GURPS/gurps.css index 583092fca0..5cdf281289 100644 --- a/GURPS/gurps.css +++ b/GURPS/gurps.css @@ -12,11 +12,20 @@ font-size: 12px; float: left; margin: 0.2em; - overflow: auto; + overflow: auto; outline: 1px solid gray; } -/* ===== MODULE SUPPRT ===== */ +.sheet-label { + font-weight: bold; + text-align: right; +} + +.sheet-hr * { + box-shadow: 0 -1px 0 #000; +} + +/* ===== MODULE SUPPORT ===== */ input.sheet-module-roll:checked ~ .sheet-wrapper .sheet-module-on-roll, .sheet-wrapper .sheet-module-off-roll { display: inline-block; @@ -27,10 +36,49 @@ input.sheet-module-roll:checked ~ .sheet-wrapper .sheet-module-off-roll, display: none; } -/* ===== TABLES ===== */ +/* ===== CUSTOM TABLES ===== */ +.sheet-table { + overflow: hidden; +} +.sheet-row:nth-child(even) { + background: #EFEFF5; +} + +.sheet-row:nth-child(odd) { + background: #F5FFFF; +} + +.sheet-header { + text-align: center; + font-weight: bold; + text-transform: lowercase; + font-variant: small-caps; + letter-spacing: 1px; + white-space: nowrap; +} + +.sheet-row { + height: 22px; + width: 100%; +} + +.sheet-cell { + box-sizing: border-box; + float: left; + height: 22px; + line-height: 22px; + padding: 0px 1px; +} + +.sheet-cell > * { + width: 100%; +} + +/* ===== TABLES ===== */ +/* .sheet-box table.sheet-table { - border-collapse: collapse; + border-collapse: collapse; table-layout: fixed; width: 100%; } @@ -53,12 +101,12 @@ input.sheet-module-roll:checked ~ .sheet-wrapper .sheet-module-off-roll, font-variant: small-caps; letter-spacing: 1px; } -/* + .sheet-box table th:first-child { font-size: 110%; letter-spacing: normal; } -*/ + .sheet-box th, .sheet-box td { padding: 0; @@ -68,16 +116,7 @@ input.sheet-module-roll:checked ~ .sheet-wrapper .sheet-module-off-roll, padding-right: 2px; text-align: center; } - -.sheet-box .sheet-label { - font-weight: bold; - padding-left: 2px; - text-align: right; -} - -.sheet-hr * { - box-shadow: 0 -1px 0 #000; -} +*/ /* ===== INPUTS ===== */ input[type=number]::-webkit-inner-spin-button, @@ -86,6 +125,15 @@ input[type=number]::-webkit-outer-spin-button { margin: 0; } +button { + margin: 0 !important; +} + +.btn[type="roll"] { + width: 22px; + background: none; +} + .btn { height: 22px; border-radius: 0; @@ -96,6 +144,7 @@ input[type=number]::-webkit-outer-spin-button { .sheet-box select { width: 100%; + height: 100%; margin: 0; padding: 0; } @@ -110,9 +159,12 @@ input[type=number]::-webkit-outer-spin-button { } .sheet-box input:not(:disabled) { - border-bottom: 1px solid black; background: #FAFAF0; border-radius: 2px; + + -webkit-box-shadow: inset 0px 0px 1px 0px rgba(98, 98, 94, 0.75); + -moz-box-shadow: inset 0px 0px 1px 0px rgba(98, 98, 94, 0.75); + box-shadow: inset 0px 0px 1px 0px rgba(98, 98, 94, 0.75); } .sheet-box tbody tr:nth-child(odd) input:not(:disabled) { @@ -152,7 +204,6 @@ input[type=number]::-webkit-outer-spin-button { z-index: 10; display: none; padding: 4px; - margin-left: 4px; text-align: left; margin-left: -40px; font-weight: normal; @@ -161,11 +212,13 @@ input[type=number]::-webkit-outer-spin-button { } .sheet-popup:hover + .sheet-tooltip { + width: auto; display: inline; position: absolute; color: #111; border: 1px solid #DCA; background: #fffAF0; + line-height: 1.5em; } .sheet-popup + .sheet-tooltip { @@ -179,6 +232,7 @@ input[type=number]::-webkit-outer-spin-button { .sheet-tooltip table { float: left; + line-height: 2em; font-size: 11px; border-collapse: collapse; text-align: center; @@ -192,28 +246,110 @@ input[type=number]::-webkit-outer-spin-button { background: #FFF; } -/* ===== SIZES ===== */ -.sheet-mini { width: 2.5em; } -.sheet-short { width: 4em; } -.sheet-small { width: 15ex; } -.sheet-medium { width: 20ex; } -.sheet-flex { width: 20%; min-width: 4em } -.sheet-long { width: 70%; min-width: 15ex; } -.sheet-full { width: 100%; min-width: 20ex; } - /* ===== LAYOUT ===== */ -.sheet-attribute { width: 130px; } +.sheet-attribute { width: 130px; } +.sheet-attribute .sheet-header .sheet-col0 { width: 78px; } +.sheet-attribute .sheet-header .sheet-col1 { width: 52px; } +.sheet-attribute .sheet-row .sheet-col0 { width: 48px; } +.sheet-attribute .sheet-row .sheet-col1 { width: 30px; } +.sheet-attribute .sheet-row .sheet-col2 { width: 30px; } +.sheet-attribute .sheet-row .sheet-col3 { width: 22px; } +.sheet-attribute .sheet-row-basic-move .sheet-col2 { width: 52px; } +.sheet-attribute .sheet-row-basic-lift .sheet-col1 { width: 82px; } +.sheet-attribute .sheet-row-dodge .sheet-col1 { width: 82px; } +.sheet-attribute .sheet-row-thrust-damage .sheet-col1 { width: 60px; } +.sheet-attribute .sheet-row-swing-damage .sheet-col1 { width: 60px; } + .sheet-miscelleneous { width: calc(100% - 130px - 100px - 1.2em); } -.sheet-points { width: 100px; } -.sheet-lift { width: calc(100% - 130px - 140px - 1.2em); } -.sheet-encumberance { width: calc(100% - 140px - 0.8em); } +.sheet-miscelleneous .sheet-header .sheet-col0 { width: calc(100% - 30px); } +.sheet-miscelleneous .sheet-header .sheet-col1 { width: 30px; } +.sheet-miscelleneous .sheet-row .sheet-col0 { width: 80px; } +.sheet-miscelleneous .sheet-row .sheet-col1 { width: calc(100% - 110px); } +.sheet-miscelleneous .sheet-row .sheet-col2 { width: 30px; } +.sheet-miscelleneous .sheet-row-race .sheet-col1, +.sheet-miscelleneous .sheet-row-gender .sheet-col1, +.sheet-miscelleneous .sheet-row-size .sheet-col1, +.sheet-miscelleneous .sheet-row-hand .sheet-col1 { width: calc(100% - 80px); } + +.sheet-points { width: 100px; } +.sheet-points .sheet-header .sheet-col0 { width: 100%; } +.sheet-points .sheet-row .sheet-col0 { width: 60px; } +.sheet-points .sheet-row .sheet-col1 { width: 40px; } + +.sheet-lift { width: calc(100% - 130px - 140px - 1.2em); } +.sheet-lift .sheet-col0 { width: 170px; } +.sheet-lift .sheet-col1 { width: calc(100% - 170px); } + +.sheet-encumberance { width: calc(100% - 140px - 0.8em); } +.sheet-encumberance .sheet-col0 { width: 100px; } +.sheet-encumberance .sheet-col1 { width: calc((100% - 100px) * 0.4); } +.sheet-encumberance .sheet-col2 { width: calc((100% - 100px) * 0.3); } +.sheet-encumberance .sheet-col3 { width: calc((100% - 100px) * 0.3); } +.sheet-encumberance .sheet-row-load .sheet-col0 { width: 100px; } +.sheet-encumberance .sheet-row-load .sheet-col1 { width: calc(100% - 100px); } + .sheet-damage-reduction { float: right; width: 140px; } +.sheet-damage-reduction .sheet-col0 { width: 45px; } +.sheet-damage-reduction .sheet-col1 { width: 35px; } +.sheet-damage-reduction .sheet-col2 { width: calc(100% - 80px); } +.sheet-damage-reduction .sheet-row-title .sheet-col0 { width: 100%; } .sheet-language { width: calc(60% - 0.4em); } +.sheet-language .sheet-col0 { width: calc(100% - 210px); } +.sheet-language .sheet-col1 { width: 90px; } +.sheet-language .sheet-col2 { width: 90px; } +.sheet-language .sheet-col3 { width: 30px; } + .sheet-culture { width: calc(40% - 0.4em); } +.sheet-culture .sheet-col0 { width: calc(100% - 30px); } +.sheet-culture .sheet-col1 { width: 30px; } .sheet-traits { width: calc(100% - 0.4em); } +.sheet-traits .sheet-col0 { width: calc(100% - 100px); } +.sheet-traits .sheet-col1 { width: 30px; } +.sheet-traits .sheet-col2 { width: 30px; } +.sheet-traits .sheet-col3 { width: 40px; } +.sheet-traits .sheet-row-desc .sheet-col0 { width: 100%; } + .sheet-skills { width: calc(100% - 0.4em); } +.sheet-skills .sheet-col0 { width: calc(100% - 280px); } +.sheet-skills .sheet-col1 { width: 30px; } +.sheet-skills .sheet-col2 { width: 40px; } +.sheet-skills .sheet-col3 { width: 50px; } +.sheet-skills .sheet-col4 { width: 50px; } +.sheet-skills .sheet-col5 { width: 40px; } +.sheet-skills .sheet-col6 { width: 30px; } +.sheet-skills .sheet-col7 { width: 40px; } + .sheet-melee-attacks { width: calc(100% - 0.4em); } +.sheet-melee-attacks .sheet-col0 { width: 100px; } +.sheet-melee-attacks .sheet-col1 { width: 60px; } +.sheet-melee-attacks .sheet-col2 { width: 40px; } +.sheet-melee-attacks .sheet-col3 { width: 40px; } +.sheet-melee-attacks .sheet-col4 { width: 40px; } +.sheet-melee-attacks .sheet-col5 { width: calc(100% - 280px); } + .sheet-ranged-attacks { width: calc(100% - 0.4em); } +.sheet-ranged-attacks .sheet-col0 { width: 100px; } +.sheet-ranged-attacks .sheet-col1 { width: 60px; } +.sheet-ranged-attacks .sheet-col2 { width: 40px; } +.sheet-ranged-attacks .sheet-col3 { width: 30px; } +.sheet-ranged-attacks .sheet-col4 { width: 30px; } +.sheet-ranged-attacks .sheet-col5 { width: 40px; } +.sheet-ranged-attacks .sheet-col6 { width: 30px; } +.sheet-ranged-attacks .sheet-col7 { width: 40px; } +.sheet-ranged-attacks .sheet-col8 { width: calc(100% - 370px); } + .sheet-items { width: calc(100% - 0.4em); } +.sheet-items .sheet-col0 { width: 100px; } +.sheet-items .sheet-col1 { width: 20px; } +.sheet-items .sheet-col2 { width: 20px; } +.sheet-items .sheet-col3 { width: 20px; } +.sheet-items .sheet-col4 { width: 30px; } +.sheet-items .sheet-col5 { width: calc(100% - 250px); } +.sheet-items .sheet-col6 { width: 30px; } +.sheet-items .sheet-col7 { width: 30px; } +.sheet-items .sheet-row-totals .sheet-col0 { width: calc(100% - 200px); } +.sheet-items .sheet-row-totals .sheet-col1 { width: 50px; } +.sheet-items .sheet-row-totals .sheet-col2 { width: 100px; } +.sheet-items .sheet-row-totals .sheet-col3 { width: 50px; } diff --git a/GURPS/gurps.html b/GURPS/gurps.html index c617e2b5df..8632ad4bae 100644 --- a/GURPS/gurps.html +++ b/GURPS/gurps.html @@ -1,8 +1,8 @@ -This character sheet is a work in progress. Post issues here. +This character sheet is a work in progress.
Roll Comparisons Support
- + @@ -11,893 +11,1288 @@ This character sheet is a work in progress. Post issues + + +
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AttributesPoints
-
ST
- - Strength -
- 10pts/level -
-
-
-
DX
- - Dexterity -
- 20pts/level -
-
-
IQ
- - Intelligence -
- 20pts/level -
-
-
HT
- - Health -
- 10pts/level -
-
-
Will
- - Willpower -
- Based on Intelligence -
- 5pts/level -
-
-
Per
- - Perception -
- Based on Intelligence -
- 5pts/level -
-
-
HP
- - Hit Points -
- Based on Strength -
- 2pts/level -
-
-
FP
- - Fatigue Points -
- Based on Health -
- 3pts/level -
-
-
Speed
- - Basic Speed -
- Based on Health and Dexterity -
- 5pts/0.25 -
-
-
Move
- - Basic Move -
- Based on Basic Speed -
- 5pts/level -
-
-
Lift
- - Basic Lift -
- Based on Strength -
-
-
Dodge
- - Dodge -
- Based on Basic Speed -
-
-
Thrust
- - Thrust Damage -
-
See page 16 for the complete table.
- - - - - - - - - - - - - - - - - -
StrengthThrust
11d6-6
21d6-6
31d6-5
41d6-5
51d6-4
61d6-4
71d6-3
81d6-3
91d6-2
101d6-2
111d6-1
121d6-1
131d6
- - - - - - - - - - - - - - - - - -
StrengthThrust
141d6
151d6+1
161d6+1
171d6+2
181d6+2
192d6-1
202d6-1
212d6
222d6
232d6+1
242d6+1
252d6+2
262d6+2
-
-
-
Swing
- - Swing Damage -
-
See page 16 for the complete table.
- - - - - - - - - - - - - - - - - -
StrengthSwing
11d6-5
21d6-5
31d6-4
41d6-4
51d6-3
61d6-3
71d6-2
81d6-2
91d6-1
101d6
111d6+1
121d6+2
132d6-1
- - - - - - - - - - - - - - - - - -
StrengthSwing
142d6
152d6+1
162d6+2
173d6-1
183d6
193d6+1
204d6+2
214d6-1
224d6
234d6+1
244d6+2
255d6-1
265d6
-
-
-
+
+
+
Attributes
+
Pts
+
+
+
+
ST
+ + Strength +
+ 10pts/level +
+
+
+ +
+
+ +
+
+
+
+
+
+
DX
+ + Dexterity +
+ 20pts/level +
+
+
+ +
+
+ +
+
+
+
+
+
+
IQ
+ + Intelligence +
+ 20pts/level +
+
+
+ +
+
+ +
+
+
+
+
+
+
HT
+ + Health +
+ 10pts/level +
+
+
+ +
+
+ +
+
+
+
+
+
+
Per
+ + Perception +
+ Based on Intelligence +
+ 5pts/level +
+
+
+ +
+
+ +
+
+
+
+
+
+
Will
+ + Willpower +
+ Based on Intelligence +
+ 5pts/level +
+
+
+ +
+
+ +
+
+
+
+
+
+
HP
+ + Hit Points +
+ Based on Strength +
+ 2pts/level +
+
+
+ +
+
+ +
+
+
+
+
+
+
FP
+ + Fatigue Points +
+ Based on Health +
+ 3pts/level +
+
+
+ +
+
+ +
+
+
+
+
+
+
Speed
+ + Basic Speed +
+ Based on Health and Dexterity +
+ 5pts/0.25 +
+
+
+ +
+
+ +
+
+
+
+
+
+
Move
+ + Basic Move +
+ Based on Basic Speed +
+ 5pts/level +
+
+
+ +
+
+ +
+
+
+
+
Lift
+ + Basic Lift +
+ Based on Strength +
+
+
+ +
+
+
+
+
Dodge
+ + Dodge +
+ Based on Basic Speed +
+
+
+ +
+
+
+
+
Thrust
+ + Thrust Damage +
+
See page 16 for the complete table.
+ + + + + + + + + + + + + + + + + +
StrengthThrust
11d6-6
21d6-6
31d6-5
41d6-5
51d6-4
61d6-4
71d6-3
81d6-3
91d6-2
101d6-2
111d6-1
121d6-1
131d6
+ + + + + + + + + + + + + + + + + +
StrengthThrust
141d6
151d6+1
161d6+1
171d6+2
181d6+2
192d6-1
202d6-1
212d6
222d6
232d6+1
242d6+1
252d6+2
262d6+2
+
+
+
+ +
+
+
+
+
+
+
Swing
+ + Swing Damage +
+
See page 16 for the complete table.
+ + + + + + + + + + + + + + + + + +
StrengthSwing
11d6-5
21d6-5
31d6-4
41d6-4
51d6-3
61d6-3
71d6-2
81d6-2
91d6-1
101d6
111d6+1
121d6+2
132d6-1
+ + + + + + + + + + + + + + + + + +
StrengthSwing
142d6
152d6+1
162d6+2
173d6-1
183d6
193d6+1
204d6+2
214d6-1
224d6
234d6+1
244d6+2
255d6-1
265d6
+
+
+
+ +
+
+
+
+
+
+ + +
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MiscelleneousPts
-
Tech Level
- - This is the technology level that you character is familiar with. -
- It costs 5 points to raise this above or below the campaign's
normal TL. -
- - - - - - - - - - - - - - - - -
TL0Stone Age (Prehistory and later).
TL1Bronze Age (3500 B.C.+).
TL2Iron Age (1200 B.C.+).
TL3Medieval (600 A.D.+).
TL4Age of Sail (1450+).
TL5Industrial Revolution (1730+).
TL6Mechanized Age (1880+).
TL7Nuclear Age (1940+).
TL8Digital Age (1980+).
TL9Microtech Age (2025+?).
TL10Robotic Age (2070+?).
TL11Age of Exotic Matter.
TL12+Whatever the GM likes!
-
-
Appearance +
+
+
Miscelleneous
+
Pts
+
+
+
+
Tech Level
+ + This is the technology level that you character is familiar with. +
+ It costs 5 points to raise this above or below the campaign"s
normal TL. +
+ + + + + + + + + + + + + + + + +
TL0Stone Age (Prehistory and later).
TL1Bronze Age (3500 B.C.+).
TL2Iron Age (1200 B.C.+).
TL3Medieval (600 A.D.+).
TL4Age of Sail (1450+).
TL5Industrial Revolution (1730+).
TL6Mechanized Age (1880+).
TL7Nuclear Age (1940+).
TL8Digital Age (1980+).
TL9Microtech Age (2025+?).
TL10Robotic Age (2070+?).
TL11Age of Exotic Matter.
TL12+Whatever the GM likes!
+
+
+
+ +
+
+ +
+
+
+
+ Appearance +
+
-
Race
Gender
Size
Primary Hand
-
+ + + + + + + + + + + + +
+ +
+ +
+
+ Race +
+
+ +
+
+
+
+ Gender +
+
+ +
+
+
+
+ Size Modifier +
+
+ +
+
+
+
+ Primary Hand +
+
+ +
+
+ + + + +
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Point Summary
Attributes
Traits
Skills
Other
Total
Unspent
-
+
+
+
+ Point Summary +
+
+
+
+ Attributes +
+
+ +
+
+
+
+ Traits +
+
+ +
+
+
+
+ Skills +
+
+ +
+
+
+
+ Other +
+
+ +
+
+
+
+ Total +
+
+ +
+
+
+
+ Unspent +
+
+ +
+
+
+ + + +
- - - - - - - - - - - - - - - - - - - - - - - - -
Hit Location
WhereTo HitDR
Skull-7
Face-5
Eyes-9
Neck-5
L. Arm-2
R. Arm-2
Hands-4
Torso0
Vitals-3
Groin-3
L. Leg-2
R. Leg-2
Feet-4
-
+
+
+
+ Hit Location +
+
+
+
Where
+
Penalty
+
DR
+
+
+
+ Skull +
+
+ -7 +
+
+ +
+
+
+
+ Face +
+
+ -5 +
+
+ +
+
+
+
+ Eyes +
+
+ -9 +
+
+ +
+
+
+
+ Neck +
+
+ -5 +
+
+ +
+
+
+
+ L. Arm +
+
+ -2 +
+
+ +
+
+
+
+ R. Arm +
+
+ -2 +
+
+ +
+
+
+
+ Hands +
+
+ -4 +
+
+ +
+
+
+
+ Torso +
+
+ 0 +
+
+ +
+
+
+
+ Vitals +
+
+ -3 +
+
+ +
+
+
+
+ Groin +
+
+ -3 +
+
+ +
+
+
+
+ L. Leg +
+
+ -2 +
+
+ +
+
+
+
+ R. Leg +
+
+ -2 +
+
+ +
+
+
+
+ Feet +
+
+ -4 +
+
+ +
+
+
+ + + +
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lifting and MovingWeight
-
Simple Lift
- - The weight the character can lift overhead
with one hand in one second. -
-
-
One-Handed Lift
- - The weight the character can lift overhead
with one hand in two seconds. -
-
-
Two-Handed Lift
- - The weight the character can lift overhead
with both hands in four seconds. -
-
-
Shove & Knock Over
- - The weight of an object the character can
shove and knock over. -
-
-
Running Shove & Knock Over
- - The weight of an object the character can
shove and knock over with a running start. -
-
-
Carry On Back
- - The weight the character can carry slung
over his/her back. -
-
-
Shift Slightly
- - The weight of an object that the character
can shift slightly on a floor. -
-
-
+
+
+
Lifting and Moving
+
Weight
+
+
+
+
Simple Lift
+ + The weight the character can lift overhead
with one hand in one second. +
+
+
+ +
+
+
+
+
One-Handed Lift
+ + The weight the character can lift overhead
with one hand in two seconds. +
+
+
+ +
+
+
+
+
Two-Handed Lift
+ + The weight the character can lift overhead
with both hands in four seconds. +
+
+
+ +
+
+
+
+
Shove & Knock Over
+ + The weight of an object the character can
shove and knock over. +
+
+
+ +
+
+
+
+
Running Shove & Knock Over
+ + The weight of an object the character can
shove and knock over with a running start. +
+
+
+ +
+
+
+
+
Carry On Back
+ + The weight the character can carry slung
over his/her back. +
+
+
+ +
+ +
+
+
+
Shift Slightly
+ + The weight of an object that the character
can shift slightly on a floor. +
+
+
+ +
+
+
+ + + +
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EncumberanceMax LoadMoveDodge
None (0)
Light (1)
Medium (2)
Heavy (3)
X-Heavy (4)
Current Load
-
+
+
+
Encumberance
+
Max Load
+
Move
+
Dodge
+
+
+
+ None (0) +
+
+ +
+
+ +
+
+ +
+
+
+
+ Light (1) +
+
+ +
+
+ +
+
+ +
+
+
+
+ Medium (2) +
+
+ +
+
+ +
+
+ +
+
+
+
+ Heavy (3) +
+
+ +
+
+ +
+
+ +
+
+
+
+ X-Heavy (4) +
+
+ +
+
+ +
+
+ +
+
+
+
+ Current Load +
+
+ +
+
+
+
+ + +
- - - - - - - - - -
LanguagesSpokenWrittenPoints
-
- - - - - - - - - -
- - - -
-
-
+
+
+
Languages
+
Spoken
+
Written
+
Pts
+
+
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+ + + +
- - - - - - - -
Cultural FamiliaritiesPoints
-
- - - - - - - -
-
-
+
+
+
Cultural Familiarities
+
Pts
+
+
+
+
+ +
+
+ +
+
+
+
+
+ + +
- - - - - - - - - -
Advantages and Disadvantages -
CR
- - Control Rating -
- - - - - - - -
6 or less2x
9 or less1.5x
12 or less1x
15 or less0.5x
-
-
PointsRef
-
- - - - - - - - - - - - -
-
-
- -
- -
- - - - - - - - - - - - - -
SkillsTLLevelAttrDiffBonusPointsRef
-
- - - - - - - - - - - - - -
- - - -
-
-
+
+
+
Advantages and Disadvantages
+
+
CR
+ + Control Rating +
+ + + + + + + +
6 or less2x
9 or less1.5x
12 or less1x
15 or less0.5x
+
+
+
Pts
+
Ref
+
+
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+ +
+
+
+
+
-
- - - - - - - - - - - -
Melee Attacks -
Damage
- - Armour Divisor: A number in parenthesis after the damage
- - eg. (2) - is an armour divisor. Divide the target's DR by this number. -
- Damage Type: -
- - - - - - - - - - - - - - -
affAffliction
burnBurning
corCorrosion
crCrushing
cutCutting
fatFatigue
impImpaling
pi-Small Piercing
piPiercing
pi+Large Piercing
pi++Huge Piercing
toxToxic
specSpecial
-
- ex: indicates the attack causes an explosion. See page 269. -
-
-
Reach
- - The distance in yards that the weapon can reach. -
- C: this weapon can be used in close combat. -
- *: the weapon is awkward, and requires a Ready
- maneuver to switch between different reaches. -
-
-
Parry
- - F: this is a fencing weapon. -
- U: the weapon is unbalanced. You cannot use it to
- parry if you've already attacked with it this turn (and vice versa). -
- No: this weapon cannot be used to parry. -
-
BlockNotes
-
- - - - - - - - - - - -
-
-
+ + + +
+
+
+
Skills
+
TL
+
Level
+
Attr
+
Diff
+
Bonus
+
Pts
+
Ref
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ + +
+ + + + +
+
+
+
Melee Attacks
+
+
Damage
+ + Armour Divisor: A number in parenthesis after the damage
+ - eg. (2) - is an armour divisor. Divide the target"s DR by this number. +
+ ex: indicates the attack causes an explosion. See page 269. +
+ Damage Type: +
+
+ + + + + + + + + + + + + + + +
affAffliction
burnBurning
corCorrosion
crCrushing
cutCutting
fatFatigue
impImpaling
pi-Small Piercing
piPiercing
pi+Large Piercing
pi++Huge Piercing
toxToxic
specSpecial
+ +
+
+
Reach
+ + The distance in yards that the weapon can reach. +
+ C: this weapon can be used in close combat. +
+ *: the weapon is awkward, and requires a Ready
+ maneuver to switch between different reaches. +
+
+
+
Parry
+ + F: this is a fencing weapon. +
+ U: the weapon is unbalanced. You cannot use it to
+ parry if you"ve already attacked with it this turn (and vice versa). +
+ No: this weapon cannot be used to parry. +
+
+
Block
+
Notes
+
+
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+ + + +
+ + +
- - - - - - - - - - - - - - -
Ranged AttacksDamage -
Range
- - See page 269. - -
Acc -
RoF
- - Rate of Fire -
- The maximum number of shots that can be fired in one turn (by a regular person). -
- The minimum number of shots is 1. -
- !: minimum RoF is 1/4 of the maximum, rounded up. -
- mxn: fires the first number of shots, which each then split
- into the second number (eg. shotguns) -
- Jet: shoots a continuous stream of fliud. See page 106. -
-
-
Shots
- - The number of shots that can be fired before the weapon must be reloaded. -
- The parenthetical number indicates the number of 1 second ready maneuvers
- required to reload the weapon. -
- T: the weapon is thrown. To "reload" it, pick it up. -
- i: you must load the shots individually. The listed time
- is for each shot. -
-
Bulk -
Recoil
- - When firing at RoF 2+, every full multiple of Rcl by which you make
- your attack roll means you score one extra hit, to a maximum number
- of hits equal to total shots fired. See page 373. -
-
Notes
-
- - - - - - - - - - - - - - -
-
-
+
+
+
Ranged Attacks
+
Damage
+
+
Range
+ + See page 269. + +
+
Acc
+
+
RoF
+ + Rate of Fire +
+ The maximum number of shots that can be fired in one turn (by a regular person). +
+ The minimum number of shots is 1. +
+ !: minimum RoF is 1/4 of the maximum, rounded up. +
+ mxn: fires the first number of shots, which each then split
+ into the second number (eg. shotguns) +
+ Jet: shoots a continuous stream of fliud. See page 106. +
+
+
+
Shots
+ + The number of shots that can be fired before the weapon must be reloaded. +
+ The parenthetical number indicates the number of 1 second ready maneuvers
+ required to reload the weapon. +
+ T: the weapon is divrown. To "reload" it, pick it up. +
+ i: you must load the shots individually. the listed time
+ is for each shot. +
+
+
Bulk
+
+
Recoil
+ + When firing at RoF 2+, every full multiple of Rcl by which you make
+ your attack roll means you score one extra hit, to a maximum number
+ of hits equal to total shots fired. See page 373. +
+
+
Notes
+
+
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+
+ + +
- - - - - - - - - - - - - -
Equipment -
On
- - Carried - Is the item being carried at the moment? - -
#$WNotes$+W+
-
- - - - - - - - - - - - - -
-
- - - - - - - -
Total Value:Total Weight:
-
+
+
+
Equipment
+
+
On
+ + Carried +
+ Is the item being carried at the moment? +
+
+
#
+
$
+
W
+
Notes
+
$+
+
W+
+
+
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+
+ Total Value: +
+
+ +
+
+ Total Weight: +
+
+ +
+
+
+
+ + +