From 33fc42471015021a292f7ceedea5cf8dbfebdc97 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Thu, 15 Jun 2023 05:29:36 -0400 Subject: [PATCH] New translations translation.json (French) --- Call_of_Cthulhu_7th_Ed/translations/fr.json | 758 ++++++++++---------- 1 file changed, 379 insertions(+), 379 deletions(-) diff --git a/Call_of_Cthulhu_7th_Ed/translations/fr.json b/Call_of_Cthulhu_7th_Ed/translations/fr.json index 8b55c2455e..72f14a15ed 100644 --- a/Call_of_Cthulhu_7th_Ed/translations/fr.json +++ b/Call_of_Cthulhu_7th_Ed/translations/fr.json @@ -6,396 +6,396 @@ "old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap", "icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog", "end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track", - "investigatorinfo-u": "État civil", - "heroinfo-u": "État civil", - "name-u": "Investigateur :", - "player-u": "Joueur :", - "occupation-u": "Occupation :", - "archetype-u": "Archétype ", - "age-u": "Âge :", - "sex-u": "Sexe :", - "residence-u": "Résidence :", - "birthplace-u": "Lieu de naiss :", - "characteristics-u": "Caractéristiques/Attributs", - "STR-u": "FOR", - "STR-r-txt": "Jet de Puissance", + "investigatorinfo-u": "Investigator Info", + "heroinfo-u": "Hero Info", + "name-u": "Name", + "player-u": "Player", + "occupation-u": "Occupation", + "archetype-u": "Archetype", + "age-u": "Age", + "sex-u": "Sex", + "residence-u": "Residence", + "birthplace-u": "Birthplace", + "characteristics-u": "Characteristics", + "STR-u": "STR", + "STR-r-txt": "STR Roll", "DEX-u": "DEX", - "DEX-r-txt": "Jet d'Agilité", - "POW-u": "POU", - "POW-r-txt": "Jet de Volonté", + "DEX-r-txt": "DEX Roll", + "POW-u": "POW", + "POW-r-txt": "POW Roll", "CON-u": "CON", - "CON-r-txt": "Jet d'Endurance", + "CON-r-txt": "CON Roll", "APP-u": "APP", - "APP-r-txt": "Jet de Prestance", - "EDU-u": "ÉDU", - "EDU-r-txt": "Jet de Connaissance", - "SIZ-u": "TAI", - "SIZ-r-txt": "Jet de Corpulence", + "APP-r-txt": "APP Roll", + "EDU-u": "EDU", + "EDU-r-txt": "EDU Roll", + "SIZ-u": "SIZ", + "SIZ-r-txt": "SIZ Roll", "INT-u": "INT", - "INT-r-txt": "Jet d'Idées/Intuitions", - "Move rate-u": "MVT", - "Move rate-r-txt": "Jet de Mouvement", - "HP-u": "Points de vie/PV", - "HP-r-txt": "Jet de Points de vie/PV", - "current": "Actuel", - "majorwound-u": "Blessure majeure", - "pulphp-u": "PdV Pulp", - "luck-u": "Chance", - "luck-r-txt": "Jet de Chance", - "damagebonus-u": "Impact", - "None": "Aucun", - "build-u": "Carrure", - "sanity-u": "Santé mentale/SAN (POU)", + "INT-r-txt": "INT Roll", + "Move rate-u": "Move rate", + "Move rate-r-txt": "Move rate Roll", + "HP-u": "Hit Points", + "HP-r-txt": "Hit Points Roll", + "current": "current", + "majorwound-u": "Major Wound", + "pulphp-u": "Pulp HP", + "luck-u": "Luck", + "luck-r-txt": "Luck Roll", + "damagebonus-u": "Damage Bonus", + "None": "None", + "build-u": "Build", + "sanity-u": "Sanity", "4/5-u": "4/5", "pulp-z": "Pulp", - "sanity-r-txt": "Jet de Santé mentale", - "start": "Initiale", - "current-u": "actuel", + "sanity-r-txt": "Sanity Roll", + "start": "start", + "current-u": "current", "max-u": "max", - "tempinsane-u": "Folie Temp. (5 pts) :", - "indefinsane-u": " : Folie Persist. (1/5 SAN)", - "bouts-of-madness-u": "Folies Temporaires", - "pulp-bouts-of-madness-u": "Folies Temporaires Pulp", - "bom-real-time": "Temp réel", - "bom-summary": "Narratif", + "tempinsane-u": "Temp. Insane", + "indefinsane-u": "Indef. Insane", + "bouts-of-madness-u": "Bouts of Madness", + "pulp-bouts-of-madness-u": "Pulp Bouts of Madness", + "bom-real-time": "Real-Time", + "bom-summary": "Summary", "stable": "Stable", - "magicpoints-u": "Points de Magie (POU/5)", - "dicerolls-u": "Jet de Dés", - "custom-u": "Défini", - "investigatorskills-u": "Compétences de l'Investigateur", - "accounting_da-u": "Comptabilité (10%)", - "animalhandling_da-u": "Dressage (15%)", - "accounting-u": "Comptabilité (05%)", - "accounting-r-txt": "Jet de Comptabilité", - "anthropology-u": "Anthropologie (01%)", - "anthropology-r-txt": "Jet d'Anthropologie", - "artandcraft-u": "Art et Artisanat (05%)", - "artandcraft1": "Art et Artisanat 1", - "artandcraft2": "Art et Artisanat 2", - "appraise-u": "Estimation (05%)", - "appraise-r-txt": "Jet d'Estimation", - "appraise_et-u": "Estimation (10%)", - "appraise_ic-u": "Estimation (15%)", - "archaeology-u": "Archéologie (01%)", - "archaeology-r-txt": "Jet d'Archéologie", - "charm-u": "Charme (15%)", - "charm-r-txt": "Jet de Charme", - "civics-u": "Education Civique (10%)", - "climb-u": "Grimper (20%)", - "climb-r-txt": "Jet de Grimpe", - "status-u": "Statut", - "creditrating-u": "Crédit (00%)", - "creditrating-r-txt": "Jet de Crédit", - "cthulhumythos-u": "Mythe de Cthulhu (00%)", - "cthulhumythos-r-txt": "Jet de Mythe de Cthulhu", - "disguise-u": "Imposture (05%)", - "disguise-r-txt": "Jet d'Imposture", - "dodge-u": "Esquive (DEX/2)", - "dodge-r-txt": "Jet d'Esquive", - "drivewagon-u": "Conduite (Chariot) (20%)", - "driveauto-u": "Conduite (Voiture) (20%)", - "driveauto-r-txt": "Jet de Conduite", - "drive-u": "Conduite (20%)", - "elecrepair-u": "Électricité (10%)", - "elecrepair-r-txt": "Jet d'Électricité", - "elecrepair_ow-u": "Électricité (00%)", - "empire-u": "Empire (25%)", - "fasttalk-u": "Baratin (05%)", - "fasttalk-r-txt": "Jet de Barratin", - "fighting(brawl)-u": "Combat rapproché (Corps-à-corps) (25%)", - "fighting_brawl-r-txt": "Jet de Combat rapproché (Corps-à-corps)", - "fightspec1": "Spécialisation de Combat 1", - "fightspec2": "Spécialisation de Combat 2", - "fightspec3": "Spécialisation de Combat 3", - "shield-u": "Armure (15%)", - "fighting_other-u": "Combat (Autres)", - "firearms(hg)-u": "Combat à distance (Armes de poing) (20%)", - "firearms_hg-r-txt": "Jet de Combat à distance (Armes de poing)", - "firearms(r/s)-u": "Combat à distance (Fusils) (25%)", - "firearms_rs-r-txt": "Jet de Combat à distance (Fusils)", - "firearms_s_m_g-u": "Jet de Combat à distance (Mitraillettes)(15%)", - "firearms_other-u": "Combat à distance (Autre)", - "firearms_electr-u": "Combat à distance (Électr.) (25%)", - "firstaid-u": "Premiers soins (30%)", - "firstaid-r-txt": "Jet de Premiers soins", - "gambling-u": "Jeux d'argent (10%)", - "history-u": "Histoire (05%)", - "history-r-txt": "Jet d'Histoire", - "insight-da": "Perspicacité (05%)", - "intimidate-u": "Intimidation (15%)", - "intimidate-r-txt": "Jet d'Intimidation", - "jump_da-u": "Sauter (25%)", - "jump-u": "Sauter (20%)", - "jump-r-txt": "Jet de Saut", - "language(own)-u": "Langue maternelle (ÉDU)", - "language_own-r-txt": "Jet de Langue maternelle", - "otherlanguage1": "Autre Langue 1", - "otherlanguage2": "Autre Langue 2", - "law-u": "Droit (05%)", - "law-r-txt": "Jet de Droit", - "libraryuse-u": "Bibliothèque (20%)", - "libraryuse-r-txt": "Jet de Bibliothèque", - "libraryuse_da-u": "Bibliothèque (05%)", - "listen_da-u": "Écouter (25%)", - "listen-u": "Écouter (20%)", - "listen-r-txt": "Jet d'Écoute", - "listen_mdr-u": "Écouter (25%)", - "locksmith-u": "Crochetage (01%)", - "locksmith-r-txt": "Jet de Crochetage", - "mechrepair-u": "Mécanique (10%)", - "mechrepair-r-txt": "Jet de Méchanique", - "medicine-u": "Médicine (01%)", - "medicine-r-txt": "Jet de Médecine", - "naturalworld-u": "Naturalisme (10%)", - "naturalworld-r-txt": "Jet de Naturalisme", - "naturalworld_da-u": "Naturalisme (20%)", - "naturalworld_et-u": "Naturalisme (20%)", - "navigate-u": "Orientation (10%)", - "navigate-r-txt": "Jet d'Orientation", - "occult-u": "Occultisme (05%)", - "occult-r-txt": "Jet d'Occultisme", - "ophvmachine-u": "Conduite (Engin lourd) (01%)", - "ophvmachine-r-txt": "Jet de Conduite (Engin lourd)", - "ownkingdom_da-u": "Royaume (20%)", - "otherkingdom1": "Autre Royaume 1", - "otherkingdom2": "Autre Royaume 2", - "persuade-u": "Persuasion (10%)", - "persuade-r-txt": "Jet de Persuasion", - "pilotboat-u": "Conduite (Bateau) (01%)", - "psychology-u": "Psychologie (10%)", - "psychology-r-txt": "Jet de Psychologie", - "psychoanalysis-u": "Psychiatrie (01%)", - "psychoanalysis-r-txt": "Jet de Psychiatrie", - "readandwritelang1": "Lecture et Écriture Langue 1", - "readandwritelang2": "Lecture et Écriture Langue 2", - "religion-u": "Religion (20%)", - "repair/devise-u": "Réparer/Concevoir (20%)", - "ride-u": "Équitation (05%)", - "ride-r-txt": "Jet d'Équitation", - "ride_ow-u": "Équitation (15%)", - "rope_use_ow-u": "Cordage (05%)", - "scavenge-u": "Collecte (15%)", - "sleightofhand-u": "Pick-pocket (10%)", - "sleightofhand-r-txt": "Jet de Pick-pocket", - "sleight_of_hand_da": "Pick-pocket (25%)", - "spothidden-u": "Trouver Objet Caché (25%)", - "spothidden-r-txt": "Jet de Trouver Objets Cachés", - "stealth-u": "Discrétion (20%)", - "stealth-r-txt": "Jet de Discrétion", - "swim_da-u": "Nager (25%)", - "swim-u": "Nager (20%)", - "swim-r-txt": "Jet de Nage", - "techrepair-u": "Réparation Tech. (01%)", - "throw-u": "Lancer (20%)", - "throw-r-txt": "Jet de Lancer", - "throw_da-u": "Lancer (25%)", - "track-u": "Pister (10%)", - "track-r-txt": "Jet de Piste", - "trap-u": "Piège (10%)", - "otherskills-u": "Autres compétences :", - "animalhandling-u": "Dressage (05%)", - "firearms(varies)-u": "Combat à distance (Autres)", - "art/craft-u": "Arts et métiers (05%)", - "hypnosis-u": "Hypnose (01%)", - "artillery-u": "Artillerie (01%)", - "language(other)-u": "Langues (Autres) (01%)", - "computeruse-u": "Informatique (05%)", - "computermaint_ic-u": "Maintenance Informatique (05%)", - "pilot-u": "Pilotage (01%)", - "demolitions-u": "Explosifs (01%)", - "demolitions-txt": "Jet d'Explosifs", - "readlips-u": "Lire sur les lèvres (01%)", - "electronics-u": "Électronique (01%)", - "science-u": "Sciences (01%)", - "fighting(varies)-u": "Combat rapproché (Autres)", - "survival-u": "Survie (10%)", - "sysops-u": "Modérateur réseau (10%)", - "zerog_ic-u": "Apesanteur (05%)", + "magicpoints-u": "Magic Points", + "dicerolls-u": "Dice Rolls", + "custom-u": "Custom", + "investigatorskills-u": "Skills", + "accounting_da-u": "Accounting(10%)", + "animalhandling_da-u": "Animal Handling(15%)", + "accounting-u": "Accounting(05%)", + "accounting-r-txt": "Accounting Roll", + "anthropology-u": "Anthropology(01%)", + "anthropology-r-txt": "Anthropology Roll", + "artandcraft-u": "Art & Craft(05%)", + "artandcraft1": "Art and Craft 1", + "artandcraft2": "Art and Craft 2", + "appraise-u": "Appraise(05%)", + "appraise-r-txt": "Appraise Roll", + "appraise_et-u": "Appraise(10%)", + "appraise_ic-u": "Appraise(15%)", + "archaeology-u": "Archaeology(01%)", + "archaeology-r-txt": "Archaeology Roll", + "charm-u": "Charm(15%)", + "charm-r-txt": "Charm Roll", + "civics-u": "Civics(10%)", + "climb-u": "Climb(20%)", + "climb-r-txt": "Climb Roll", + "status-u": "Status", + "creditrating-u": "Credit Rating(00%)", + "creditrating-r-txt": "Credit Rating Roll", + "cthulhumythos-u": "Cthulhu Mythos(00%)", + "cthulhumythos-r-txt": "Cthulhu Mythos Roll", + "disguise-u": "Disguise(05%)", + "disguise-r-txt": "Disguise Roll", + "dodge-u": "Dodge(half DEX)", + "dodge-r-txt": "Dodge Roll", + "drivewagon-u": "Drive Wagon(20%)", + "driveauto-u": "Drive Auto(20%)", + "driveauto-r-txt": "Drive Auto Roll", + "drive-u": "Drive(20%)", + "elecrepair-u": "Elec Repair(10%)", + "elecrepair-r-txt": "Elec Repair Roll", + "elecrepair_ow-u": "Elec. Repair(00%)", + "empire-u": "Empire(25%)", + "fasttalk-u": "Fast Talk(05%)", + "fasttalk-r-txt": "Fast Talk Roll", + "fighting(brawl)-u": "Fighting(Brawl)(25%)", + "fighting_brawl-r-txt": "Fighting(Brawl) Roll", + "fightspec1": "Fighting(Other) #1", + "fightspec2": "Fighting(Other) #2", + "fightspec3": "Fighting(Other) #3", + "shield-u": "Shield(15%)", + "fighting_other-u": "Fighting(Other)", + "firearms(hg)-u": "Firearms(HG)(20%)", + "firearms_hg-r-txt": "Firearms(HG) Roll", + "firearms(r/s)-u": "Firearms(R/S)(25%)", + "firearms_rs-r-txt": "Firearms(R/S) Roll", + "firearms_s_m_g-u": "Firearms(SMG)(15%)", + "firearms_other-u": "Firearms(Other)", + "firearms_electr-u": "Firearms(Electr.)(25%)", + "firstaid-u": "First Aid(30%)", + "firstaid-r-txt": "First Aid Roll", + "gambling-u": "Gambling(10%)", + "history-u": "History(05%)", + "history-r-txt": "History Roll", + "insight-da": "Insight(05%)", + "intimidate-u": "Intimidate(15%)", + "intimidate-r-txt": "Intimidate Roll", + "jump_da-u": "Jump(25%)", + "jump-u": "Jump(20%)", + "jump-r-txt": "Jump Roll", + "language(own)-u": "Language(Own)(EDU)", + "language_own-r-txt": "Language(Own) Roll", + "otherlanguage1": "Language(Other)(01%)", + "otherlanguage2": "Language(Other)(01%)", + "law-u": "Law(05%)", + "law-r-txt": "Law Roll", + "libraryuse-u": "Library Use(20%)", + "libraryuse-r-txt": "Library Use Roll", + "libraryuse_da-u": "Library Use(05%)", + "listen_da-u": "Listen(25%)", + "listen-u": "Listen(20%)", + "listen-r-txt": "Listen Roll", + "listen_mdr-u": "Listen(25%)", + "locksmith-u": "Locksmith(01%)", + "locksmith-r-txt": "Locksmith Roll", + "mechrepair-u": "Mech Repair(10%)", + "mechrepair-r-txt": "Mech Repair Roll", + "medicine-u": "Medicine(01%)", + "medicine-r-txt": "Medicine Roll", + "naturalworld-u": "Natural World(10%)", + "naturalworld-r-txt": "Natural World Roll", + "naturalworld_da-u": "Natural World(20%)", + "naturalworld_et-u": "Natural World(20%)", + "navigate-u": "Navigate(10%)", + "navigate-r-txt": "Navigate Roll", + "occult-u": "Occult(05%)", + "occult-r-txt": "Occult Roll", + "ophvmachine-u": "Op Hv Machine(01%)", + "ophvmachine-r-txt": "Op Hv Machine Roll", + "ownkingdom_da-u": "Own Kingdom(20%)", + "otherkingdom1": "Other Kingdom(10%)", + "otherkingdom2": "Other Kingdom(10%)", + "persuade-u": "Persuade(10%)", + "persuade-r-txt": "Persuade Roll", + "pilotboat-u": "Pilot Boat(01%)", + "psychology-u": "Psychology(10%)", + "psychology-r-txt": "Psychology Roll", + "psychoanalysis-u": "Psychoanalysis(01%)", + "psychoanalysis-r-txt": "Psychoanalysis Roll", + "readandwritelang1": "Read & Write Lang.(01%)", + "readandwritelang2": "Read & Write Lang.(01%)", + "religion-u": "Religion(20%)", + "repair/devise-u": "Repair/Devise(20%)", + "ride-u": "Ride(05%)", + "ride-r-txt": "Ride Roll", + "ride_ow-u": "Ride(15%)", + "rope_use_ow-u": "Rope Use(05%)", + "scavenge-u": "Scavenge(15%)", + "sleightofhand-u": "Sleight of Hand(10%)", + "sleightofhand-r-txt": "Sleight of Hand Roll", + "sleight_of_hand_da": "Sleight of Hand(25%)", + "spothidden-u": "Spot Hidden(25%)", + "spothidden-r-txt": "Spot Hidden Roll", + "stealth-u": "Stealth(20%)", + "stealth-r-txt": "Stealth Roll", + "swim_da-u": "Swim(25%)", + "swim-u": "Swim(20%)", + "swim-r-txt": "Swim Roll", + "techrepair-u": "Tech. Repair(01%)", + "throw-u": "Throw(20%)", + "throw-r-txt": "Throw Roll", + "throw_da-u": "Throw(25%)", + "track-u": "Track(10%)", + "track-r-txt": "Track Roll", + "trap-u": "Trap(10%)", + "otherskills-u": "Other Skills:", + "animalhandling-u": "Animal Handling(05%)", + "firearms(varies)-u": "Firearms(Varies)", + "art/craft-u": "Art/Craft(05%)", + "hypnosis-u": "Hypnosis(01%)", + "artillery-u": "Artillery(01%)", + "language(other)-u": "Language(Other)(01%)", + "computeruse-u": "Computer Use(05%)", + "computermaint_ic-u": "Computer Maint.(05%)", + "pilot-u": "Pilot(01%)", + "demolitions-u": "Demolitions(01%)", + "demolitions-txt": "Demolitions Roll", + "readlips-u": "Read Lips(01%)", + "electronics-u": "Electronics(01%)", + "science-u": "Science(01%)", + "fighting(varies)-u": "Fighting(Varies)", + "survival-u": "Survival(10%)", + "sysops-u": "SysOps(10%)", + "zerog_ic-u": "Zero-G(05%)", "talents-u": "Talents", - "shield-z": "Armure :", - "head-u": "Tête :", - "body-u": "Corps", - "l_arm-u": "Bras G. :", - "chest-u": "Torse :", - "r_arm-u": "Bras D. :", - "l_leg-u": "Jambe G. :", - "abdmn-u": "Ventre :", - "r_leg-u": "Jambe D. :", - "item-u": "Objet", - "defence-u": "Défence", - "weapons-u": "Armes :", + "shield-z": "Shield", + "head-u": "Head", + "body-u": "Body", + "l_arm-u": "L.Arm", + "chest-u": "Chest", + "r_arm-u": "R.Arm", + "l_leg-u": "L.Leg", + "abdmn-u": "Abdmn", + "r_leg-u": "R.Leg", + "item-u": "Item", + "defence-u": "Defence", + "weapons-u": "Weapons", "combat-u": "Combat", - "weaponname-u": "Armes :", - "skill-u": "Compétence :", - "damage-u": "Dégâts :", - "range-u": "Portée :", - "attacks-u": "Cadence :", - "ammo-u": "Munit. :", - "malf-u": "Panne :", - "Fighting(Brawl)": "Rapproché (Corps-à-corps) ", - "Firarms(HG)": "Armes à feu (Armes de poing)", - "Firarms(SMG)": "Armes à feu (Mitraillettes)", - "Firarms(R/S)": "Armes à feu (Fusils)", - "Fighting(Other)": "Combat (Autre)", - "Firarms(Electr.)": "Armes à feu (Électr.)", - "Throw": "Lancer", - "Other Skill #1": "Autre Compétence #1", - "Other Skill #2": "Autre Compétence #2", - "Other Skill #3": "Autre Compétence #3", - "Other Skill #4": "Autre Compétence #4", - "Other Skill #5": "Autre Compétence #5", - "Other Skill #6": "Autre Compétence #6", - "Other Skill #7": "Autre Compétence #7", - "Other Skill #8": "Autre Compétence #8", - "Other Skill #9": "Autre Compétence #9", - "Other Skill #10": "Autre Compétence #10", - "spells-u": "Sorts", - "companions&mounts-u": "Montures et Compagnions", - "vehicles-u": "Véhicules", - "cap-u": "Capacité", - "vehicleattack-u": "Attaque: Impact avec le véhicule", - "operatorskill": "Compétence de l'opérateur", - "MountedWeaponSkill": "Compétence en tourelle d'armement", - "generalinfo-u": "Infos Générales", - "cargo-u": "Cargaison", - "passengers-u": "Passagers", + "weaponname-u": "Weapon", + "skill-u": "Skill", + "damage-u": "Damage", + "range-u": "Range", + "attacks-u": "Attacks", + "ammo-u": "Ammo", + "malf-u": "Malf", + "Fighting(Brawl)": "Fighting(Brawl)", + "Firarms(HG)": "Firearms(HG)", + "Firarms(SMG)": "Firearms(SMG)", + "Firarms(R/S)": "Firearms(R/S)", + "Fighting(Other)": "Fighting(Other)", + "Firarms(Electr.)": "Firarms(Electr.)", + "Throw": "Throw", + "Other Skill #1": "Other Skill #1", + "Other Skill #2": "Other Skill #2", + "Other Skill #3": "Other Skill #3", + "Other Skill #4": "Other Skill #4", + "Other Skill #5": "Other Skill #5", + "Other Skill #6": "Other Skill #6", + "Other Skill #7": "Other Skill #7", + "Other Skill #8": "Other Skill #8", + "Other Skill #9": "Other Skill #9", + "Other Skill #10": "Other Skill #10", + "spells-u": "Spells", + "companions&mounts-u": "NPCs", + "vehicles-u": "Vehicles", + "cap-u": "Capacity", + "vehicleattack-u": "Vehicular Impact Attack", + "operatorskill": "Operator's Skill", + "MountedWeaponSkill": "Mounted Weapon Skill", + "generalinfo-u": "General Info", + "cargo-u": "Cargo", + "passengers-u": "Passengers", "san-u": "SAN", - "HP-z": "PV", - "MP-z": "PM", - "armor-z": "Armure :", - "db-z": "Imp.", - "bdb-u": "Car/Imp", - "damage&db-z": "Dég+Imp", - "dam-z": "Dgt", - "MOV-u": "MVT", - "skill1": "Compétence 1", - "skill2": "Compétence 2", - "skill3": "Compétence 3", - "skill4": "Compétence 4", - "skill5": "Compétence 5", - "skill6": "Compétence 6", - "skill7": "Compétence 7", - "skill8": "Compétence 8", - "gearandpossessions-u": "Équipement et Possessions", - "cashandassets-u": "Richesse", - "spendinglevel-u": "Dépense courantes :", - "cash-u": "Espèces :", - "assets-u": "Capital :", - "backstory-u": "Biographie", - "Personal Description": "Description personnelle :", - "Ideology/Beliefs": "Idéologie/Croyances :", - "Significant People": "Personnes importantes :", - "Meaningful Locations": "Lieux significatifs :", - "Treasured Possessions": "Biens précieux :", - "Traits": "Traits :", - "Injuries & Scars": "Blessures & Cicatrices :", - "Phobias/Manias": "Phobies/Manies :", - "Tomes, Spells and Artifacts": "Tomes, sorts et artefacts", - "Encounters with Strange Entities": "Rencontres avec des Entités du Mythe (SAN) :", - "Encounters with Strange Entities-z": "Rencontres avec des Entités du Mythe (SAN) :", - "majorwound-z": " : Blessure majeure", - "dying-z": "Mourrant :", - "pulphp-z": "HP Pulp", - "unarmed-z": "Désarmé", - "dodge-z": "Esquive", - "current-mental-condition": "État Mental Actuel :", - "body-hit-location": "Localisation du tir :", - "rolled": "Jets :", - "right-leg": "Jambe Droite", - "left-leg": "Jambe Gauche", - "abdomen": "Ventre", - "chest": "Torse", - "right-arm": "Bras Droit", - "left-arm": "Bras Gauche", - "head": "Tête", - "downtime-u": "Indisponibilité", - "scenarioname-u": "Nom du scénario", + "HP-z": "HP", + "MP-z": "MP", + "armor-z": "Armor", + "db-z": "DB", + "bdb-u": "B/DB", + "damage&db-z": "Dam+DB", + "dam-z": "Dam", + "MOV-u": "MOV", + "skill1": "Skill 1", + "skill2": "Skill 2", + "skill3": "Skill 3", + "skill4": "Skill 4", + "skill5": "Skill 5", + "skill6": "Skill 6", + "skill7": "Skill 7", + "skill8": "Skill 8", + "gearandpossessions-u": "Gear and Possessions", + "cashandassets-u": "Cash and Assests", + "spendinglevel-u": "Spending Level", + "cash-u": "Cash", + "assets-u": "Assets", + "backstory-u": "Backstory", + "Personal Description": "Personal Description", + "Ideology/Beliefs": "Ideology/Beliefs", + "Significant People": "Significant People", + "Meaningful Locations": "Meaningful Locations", + "Treasured Possessions": "Treasured Possessions", + "Traits": "Traits", + "Injuries & Scars": "Injuries & Scars", + "Phobias/Manias": "Phobias/Manias", + "Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts", + "Encounters with Strange Entities": "Encounters with Strange Entities", + "Encounters with Strange Entities-z": "Encounters with Strange Entities", + "majorwound-z": "Major Wound", + "dying-z": "Dying", + "pulphp-z": "Pulp HP", + "unarmed-z": "Unarmed", + "dodge-z": "Dodge", + "current-mental-condition": "Current Mental Condition", + "body-hit-location": "Body Hit Location", + "rolled": "Rolled:", + "right-leg": "Right Leg", + "left-leg": "Left Leg", + "abdomen": "Abdomen", + "chest": "Chest", + "right-arm": "Right Arm", + "left-arm": "Left Arm", + "head": "Head", + "downtime-u": "Downtime", + "scenarioname-u": "Scenario Name", "scenarioinfo-u": "Conclusion & Info", - "scenariorewards-u": "Récompenses", - "spellname-u": "Nom du Sort", - "cost-u": "Coût", - "castime-u": "Temps d'Incantation", + "scenariorewards-u": "Rewards", + "spellname-u": "Spell Name", + "cost-u": "Cost", + "castime-u": "Casting Time", "description-u": "Description", - "bout-of-madness-u-time": "Folies Temporaires - Temp réel", - "bout-of-madness-u-summary": "Folies Temporaires - Narratif", - "amnesia": "Amnésie :", - "amnesia-dec": "L'Invetigateur n'a aucun souvenir des événements qui se sont déroulés depuis le dernier lieu en sécurité. Cela dure 1D10 tours.", - "psychosomatic-disability": "Handicap psychosomatique :", - "psychosomatic-disability-dec": "L'Investigateur souffre de cécité psychosomatique, de surdité ou de perte de l’utilisation d’un ou de plusieurs membres.", - "violence": "Violence :", - "violence-dec": "La vue de l'Investigateur est recouverte d'un voile rouge conduisant à une frénésie de violence et de destructions dirigées contre son entourage, ses alliés ou ses ennemis, pendant.", - "paranoia": "Paranoïa :", - "paranoia-dec": "L'Invetigateur souffre de paranoïa grave pendant 1D10 tours.", - "significant-person": "Personne importante :", - "significant-person-dec": "L’Invetigateur confond une autre personne sur les lieux avec une Personne importante. Cela dure 1D10 tours.", - "faint": "Évanoui :", - "faint-dec": "L'Invetigateur s'évanouit. Ils récupèrent après 1D10 tours.", - "flee-in-panic": "Fuite dans la panique :", - "flee-in-panic-dec": "L'Invetigateur est obligé de s’éloigner le plus possible par tous les moyens possibles. Ils voyagent pour 1D10 tours.", - "physical-hysterics-or-emotional-outburst": "Hystérie :", - "physical-hysterics-or-emotional-outburst-dec": "L'Investigateur est accablé de rires, de pleurs, de cris, etc...", - "phobia": "Phobie :", - "phobia-dec": "L'Investigateur gagne une nouvelle phobie. Lancer 1D100 sur la table des phobies (ou choisissez-en une). Même si la source de la phobie n’est pas présente, l’Investigateur imagine qu’elle est là pour les prochains 1D10 tours.", - "mania": "Manie :", - "mania-dec": "L'Invetigateur gagne une nouvelle manie. Lancer 1D100 sur la table de manies (ou choisissez-en une). L'Investigateur cherche à se rassurer en se livrant à sa nouvelle manie pour les prochains 1D10 tours.", - "amnesia-dec2": "L'Investigateur reprend ses esprits dans un lieu inconnu. Il n'a aucun souvenir de ceux qui l'entoure. Ses souvenirs lui reviennent lentement.", - "robbed": "Pillé :", - "robbed-dec": "L'Investigateur reprend conscience 1D10 heures plus tard après avoir été dépouillé. S'il portait un Bien précieux, faire un Jet de Chance pour voir s'il a été volé. Tout les autres objets de valeurs ont automatiquement disparu.", - "battered": "Meurtri :", - "battered-dec": "L'investigateur reprend ses esprits 1D10 heures plus tard et remarque qu'il est meurtri. Ses PV sont réduits de moitié par rapport à ce qu'ils étaient avant de devenir fou, bien que cela ne cause pas de blessure majeure. La façon dont les dégâts ont été causés est au soin du MJ.", - "violence-dec2": "L'Investigateur explose dans une frénésie de violence et de destruction. Lorsque l'Investigateur revient à la raison, ses actions peuvent ne pas lui revenir en mémoire. Sa ou ses victimes qu'il les ait tué ou leur ait simplement infligé des dégâts sont choisies par le MJ.", - "ideology-beliefs": "Idéologie/Croyances :", - "ideology-beliefs-dec": "Consultez la biographie de l’Investigateur à Idéologie/Croyances. L’Investigateur manifeste l’une d'elles de manière extrême, folle et démonstrative.", - "significant-people": "Personnes importantes :", - "significant-people-dec": "Consultez la Biographie de l’Investigateur à Personnes importantes et pourquoi cette relation est si importante. Au cours de la période qui s’écoule (1D10 heures ou plus), l’Investigateur fait de son mieux pour s’approcher de cette personne et en tirer le meilleur parti possible.", - "institutionalized": "Institutionnalisé :", - "institutionalized-dec": "L'Invetigateur doit se remettre en question dans un service psychiatrique ou dans une cellule de police. Il peut se rappeler lentement des événements qui les ont menés là.", - "flee-in-panic-dec2": "Quand l'Investigateur revient à lui, il est loin de la source de sa folie, mais se sent totalement perdu.", - "phobia-dec2": "L'Investigateur gagne une nouvelle phobie. Lancer 1D100 sur la table de phobies (ou choisissez-en une). L'Investigateur reprend ses esprits 1D10 heure plus tard, après avoir pris toutes les précautions nécessaires pour éviter sa nouvelle phobie.", - "mania-dec2": "L'Investigateur gagne une nouvelle manie. Lancer 1D100 sur la table de manies (ou choisissez-en une). L'Investigateur reprend ses esprits 1D10 heure plus tard. Il appartient au MJ et au joueur concerné de savoir si cela est évident pour les autres.", - "value": "Stat. :", - "critical": "R. Critique", - "success": "Réussite", - "hard": "R. Majeur", - "extreme": "R. Extrême", - "fumble": "E. Critique", - "fail": "Échec", - "malf": "Panne :", - "result": "Résulat :", - "dam": "Dég. :", - "pulp-bout-of-madness-u-time": "Folies Temporaires Pulp - Temp réel", - "crazy-pan": "Plan Fou :", - "rage": "Rager :", - "gloat": "Jubiler :", - "relax": "Détendu :", - "show-off": "Frimer :", - "alter-ego": "Dédoublement de personnalité :", - "pulp-amnesia-dec": "L'Investigateur cesse de se considérer comme un héros et perd la capacité d'utiliser ses Traits Pulp.", - "pulp-crazy-plan-dec": "L'Investigateur poursuit un plan irrationnel ou mal conçu. Le plan doit profiter à l’ennemi ou accroître le danger pour lui ou ses alliés.", - "pulp-rage-dec": "La vue de l'Investigateur est recouverte d'un voile rouge conduisant à une frénésie de violence et de destructions dirigées contre son entourage, ses alliés ou ses ennemis.", - "pulp-gloat-dec": "L'Investigateur est obligé de se vanter, de jubiler ou d'exclamer ses plans à haute voix.", - "pulp-relax-dec": "L'Investigateur est convaincu que la menace est négligeable, donc il s'assied et se détend.", - "pulp-flee-in-panic-dec": "L'Investigateur est obligé de s’éloigner le plus possible, par tous les moyens possibles, même si cela nécessite de prendre le seul véhicule et de laisser tous les autres derrière.", - "pulp-show-off-dec": "L'Investigateur devient obsédé par l'attention qu'on lui porte, jusqu'à éventuellement être enclin à des actes imprudentes.", - "pulp-alter-ego-dec": "La personnalité de l'Invetigateur subit une transformation complète et est remplacée par une personnalité complètement opposée.", - "pulp-phobia-dec": "L'Investigateur gagne une nouvelle phobie. Lancer 1D100 sur la table des phobies (ou choisissez-en une). Même si la source de la phobie n’est pas présente, l’Investigateur imagine qu’elle est là.", - "pulp-mania-dec": "L'Invetigateur gagne une nouvelle manie. Lancer 1D100 sur la table de manies (ou choisissez-en une). L'Investigateur cherche à se rassurer en se livrant à sa nouvelle manie.", - "pulp-bout-of-madness-u-summary": "Folies Temporaires Pulp - Narratif", - "institutionalized-or-apprehended": "Institutionnalisé ou appréhendé :", - "pulp-amnesia-dec2": "L'Investigateur reprend ses esprits dans un lieu inconnu, sans aucun souvenir de qui il est et sans aucun de ses Traits Pulp. Ses souvenirs lui reviennent lentement au fil du temps et ses Traits Pulp ne reviennent qu'en période de crise (vie en danger). Si la vie de quelqu'un est menacée, l'Investigateur doit faire un Jet de Chance. En cas de réussite, ses talents reviennent. En cas d'échec, il peut réessayer dans les 1D10 tours.", - "pulp-robbed-dec": "L'Investigateur se rend compte 1D10 heures plus tard qu'il a été volé. S'il portait un Bien précieux, faire un Jet de Chance pour voir s'il a été volé. Tout les objets de valeurs ont été volé automatiquement.", - "pulp-battered-dec": "L'Investigateur reprend ses esprits 1D10 heures plus tard et remarque qu'il est meurtri. Ses PV sont réduits à la moitié de ce qu'ils étaient avant de devenir fou, bien que cela ne cause pas de blessures majeures. Le MJ est responsable de la façon dont les dégâts ont été causés.", - "pulp-violence-dec2": "L'Investigateur explose dans une frénésie de violence et de destruction. Sa ou ses cibles sont choisies par la MJ. Lorsque l'Investigateur revient à la raison, ses actions ne peuvent ne pas lui revenir en mémoire.", - "pulp-ideology-beliefs-dec": "Consultez la Biographie de l’Investigateur à Idéologie/Croyances. L’Investigateur manifeste l’une d'elles de manière extrême et démonstrative. Les talents et les croyances de l'Investigateur commencent à corrompre son humanité et son sens du bien et du mal.", - "pulp-significant-people-dec": "Consultez la Biographie de l’Investigateur à Personnes importantes et pourquoi cette relation est si importante. Au cours de la période qui s’écoule (1D10 heures ou plus), l’Investigateur fait de son mieux pour s’approcher de cette personne et en tirer le meilleur parti possible.", - "pulp-institutionalized-or-apprehended-dec": "L'Investigateur reprend ses esprits dans un service psychiatrique ou dans une cellule de police. Il peut se rappeler lentement des événements qui l'ont mené là.", - "pulp-flee-in-panic-dec2": "Quand l'Investigateur revient à lui, il est déjà loin de la source de folie, mais se sent totalement perdu.", - "pulp-phobia-dec2": "L'Investigateur gagne une nouvelle phobie. Lancer 1D100 sur la table de phobies (ou choisissez-en une). L'Investigateur reprend ses esprits 1D10 heure plus tard, après avoir pris toutes les précautions nécessaires pour éviter sa nouvelle phobie.", - "pulp-mania-dec2": "L'Investigateur gagne une nouvelle manie. Lancer 1D100 sur la table de manies (ou choisissez-en une). L'Investigateur reprend ses esprits 1D10 heure plus tard. Pendant cette période, il s'est adonné à sa nouvelle manie. Il appartient au MJ et au joueur concerné de savoir si cela est évident pour les autres.", - "delusion-da-dec": "L'Investigateur voit des choses qui ne sont pas réelles, mais est incapable de dire la vérité sur ses hallucinations.", - "delusion-da": "Hallucination :", - "shackled-da": "Entraver :", - "delusion-da-dec2": "L'Investigateur a été profondément affecté par son hallucination, ce qui l'a amené à entreprendre une action. Il a peut-être creusé un trou profond et s'y cache maintenant, ou s'est barricadé dans une hutte.", - "flee-in-panic-da-dec2": "Quand l'Investigateur revient à lui, il est déjà loin de la source de folie, peut être perdu dans le désert ou frappant à une porte demandant à pouvoir rentrer à l'intérieur.", - "shackled-da-dec": "L'Investigateur, délirant et parlant dans des langues étranges, est entravé ou capturé d'une manière ou d'une autre." + "bout-of-madness-u-time": "Bout of Madness - Real Time", + "bout-of-madness-u-summary": "Bout of Madness - Summary", + "amnesia": "Amnesia:", + "amnesia-dec": "The investigator has no memory of events that have taken place since they were last in a place of safety.", + "psychosomatic-disability": "Psychosomatic disability:", + "psychosomatic-disability-dec": "The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs.", + "violence": "Violence:", + "violence-dec": "A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike.", + "paranoia": "Paranoia:", + "paranoia-dec": "The investigator suffers severe paranoia.", + "significant-person": "Significant Person:", + "significant-person-dec": "The investigator mistakes another person in the scene for a Significant Person of theirs.", + "faint": "Faint:", + "faint-dec": "The investigator faints.", + "flee-in-panic": "Flee in Panic:", + "flee-in-panic-dec": "The investigator is compelled to get as far away as possible by whatever means are available.", + "physical-hysterics-or-emotional-outburst": "Physical hysterics or emotional outburst:", + "physical-hysterics-or-emotional-outburst-dec": "The investigator is incapacitated from laughing, crying, screaming, etc.", + "phobia": "Phobia:", + "phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the investigator imagines it is there.", + "mania": "Mania:", + "mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The investigator seeks to indulge in their new mania.", + "amnesia-dec2": "The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.", + "robbed": "Robbed:", + "robbed-dec": "The investigator comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.", + "battered": "Battered:", + "battered-dec": "The investigator comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.", + "violence-dec2": "The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.", + "ideology-beliefs": "Ideology/Beliefs:", + "ideology-beliefs-dec": "Review the investigator’s backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.", + "significant-people": "Significant People:", + "significant-people-dec": "Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.", + "institutionalized": "Institutionalized:", + "institutionalized-dec": "The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.", + "flee-in-panic-dec2": "When the investigator comes to their senses they are far away.", + "phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.", + "mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.", + "value": "Value:", + "critical": "Critical", + "success": "Success", + "hard": "Hard", + "extreme": "Extreme", + "fumble": "Fumble", + "fail": "Fail", + "malf": "Malf:", + "result": "Result:", + "dam": "Dam:", + "pulp-bout-of-madness-u-time": "Pulp Bout of Madness - Real-Time", + "crazy-pan": "Crazy Plan:", + "rage": "Rage:", + "gloat": "Gloat:", + "relax": "Relax:", + "show-off": "Show Off:", + "alter-ego": "Alter Ego:", + "pulp-amnesia-dec": "The hero ceases to think of him or herself as a hero, losing the ability to use his or her pulp talents.", + "pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy’s situation or increase the danger for the hero or his or her allies.", + "pulp-rage-dec": "A red mist descends on the hero and he or she explodes in a spree of uncontrolled violence and destruction directed at their surroundings, allies, or foes alike.", + "pulp-gloat-dec": "The hero is compelled to boast, gloat, or exclaim their plans aloud.", + "pulp-relax-dec": "The hero is convinced that the threat is negligible, and he or she sits back and relaxes.", + "pulp-flee-in-panic-dec": "The hero is compelled to get as far away as possible by whatever means are available, even if it necessitates them taking the only vehicle and leaving everyone else behind.", + "pulp-show-off-dec": "The hero becomes an attention-seeking maniac, possibly prone to foolhardy acts.", + "pulp-alter-ego-dec": "The hero’s personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.", + "pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.", + "pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.", + "pulp-bout-of-madness-u-summary": "Pulp Bout of Madness - Summary", + "institutionalized-or-apprehended": "Institutionalized or Apprehended:", + "pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone’s life being endangered. When someone’s life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.", + "pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.", + "pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.", + "pulp-violence-dec2": "The hero explodes in a spree of violence and destruction. When the hero comes to their senses, their actions may or may not be apparent or remembered. Who or what the hero has inflicted violence upon, and whether they have killed or only inflicted harm, is up to the Keeper.", + "pulp-ideology-beliefs-dec": "Review the hero’s backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the hero’s talents and beliefs begin to corrupt their humanity and sense of right and wrong.", + "pulp-significant-people-dec": "Consult the hero’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.", + "pulp-institutionalized-or-apprehended-dec": "The hero comes to their senses in a high-security psychiatric ward, police cell or under captivity. They may slowly recall the events that led them there.", + "pulp-flee-in-panic-dec2": "When the hero comes to their senses, they are far away, perhaps somewhere noteworthy or lost. How they reached the location is unknown to them.", + "pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one. The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.", + "pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one. The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.", + "delusion-da-dec": "The Investigator sees things that are not real, but is unable to tell truth from hallucination.", + "delusion-da": "Delusion:", + "shackled-da": "Shackled:", + "delusion-da-dec2": "The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.", + "flee-in-panic-da-dec2": "When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.", + "shackled-da-dec": "The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner." }