diff --git a/Emysfer/Emysfer.css b/Emysfer/Emysfer.css index af5cf1c7c2..b9135c28d0 100644 --- a/Emysfer/Emysfer.css +++ b/Emysfer/Emysfer.css @@ -1,1093 +1,1093 @@ -/* Roll20 - Fiche Emyfer V2.0 by Giovanninatale */ - -.charsheet { - font-size: 10pt; - line-height: 1em; - background: white; -} - -.charsheet .sheet-2colrow .sheet-col { - width: calc(50% - 8px) !important; - margin-right: 10px !important; -} - -.charsheet .sheet-3colrow .sheet-col, - -.repcontainer[data-groupname=repeating_locations] .repitem, - -.repcontainer[data-groupname=repeating_faces] .repitem { - width: calc(33% - 7px) !important; - margin-right: 10px !important; -} - -.repcontainer[data-groupname=repeating_locations] .repitem:nth-child(3n), - -.repcontainer[data-groupname=repeating_faces] .repitem:nth-child(3n) { - margin-right: 0 !important; -} - -input, select, textarea { - font-family: "Lucida Handwriting", cursive; - font-size:14px; - color: #05356b -} - -p { - font-size: 11px; -} - -.sheet-ladder { - float: right; - width: 30%; - margin-bottom: 0 !important; -} - -.sheet-ladder ul { - list-style-type: none; - margin: 0; - font-family: "Trajan Pro", serif; - font-variant: small-caps; -} - -.sheet-ladder .sheet-value { float: right; } - -.sheet-refresh-adjust { - position: absolute; - left: 10px; - bottom: 10px; - width: 55%; -} - -.sheet-refresh-adjust h4, - -.sheet-refresh-adjust input { - text-align: left; - display: inline-block; - margin: 0; -} - -.sheet-refresh-adjust h4 { - width: 70%; - vertical-align: middle; -} - -.sheet-powers input[type=number] { margin: 0 5px 0 5px; } - -.sheet-powers input[type=text] { - width: calc(100% - 60px); -} - -.sheet-inline-input { - max-width: 8em; -} - -.sheet-superb-skills h4, - -.sheet-great-skills h4, - -.sheet-good-skills h4, - -.sheet-fair-skills h4, - -.sheet-average-skills h4, - -.sheet-mediocre-skills h4 { - text-align: left; - font-weight: normal; - display: inline-block; - margin-bottom: 0; - min-width: 92px; -} - -.sheet-superb-skills .sheet-slots, - -.sheet-great-skills .sheet-slots, - -.sheet-good-skills .sheet-slots, - -.sheet-fair-skills .sheet-slots, - -.sheet-average-skills .sheet-slots, - -.sheet-mediocre-skills .sheet-slots { - font-family: "Trajan Pro", serif; - font-variant: small-caps; - margin: 5px; - margin-top: 5px; -} - -.sheet-slots button[type=roll] { - float: right; - font-family: monospace; - font-weight: bold; - letter-spacing: 4.6px; - position: relative; - width: 76px; - padding: 0 0 2px 2px; -} - -.sheet-slots button[type=roll]::before { - content: '0000'; - font-family: 'dicefontd6'; - letter-spacing: 2px; - position: absolute; - left: 4px; - top: 0; -} - -.sheet-superb-skills .sheet-repeating, - -.sheet-great-skills .sheet-repeating, - -.sheet-good-skills .sheet-repeating, - -.sheet-fair-skills .sheet-repeating, - -.sheet-average-skills .sheet-repeating, - -.sheet-mediocre-skills .sheet-repeating { - display: inline-block; - vertical-align: top; - width: 65%; -} - -.sheet-fate-points img { - width: 90%; - margin: 5%; -} - -.sheet-fate-points, - -.sheet-fate-points + div { - background: white; - border-radius: 50%; - position: absolute; - z-index: 5; - bottom: -10px; - left: -10px; - width: 150px; - height: 150px; -} - -.sheet-fate-points { - background: none; - border: 1px solid black; - clip: rect(0, 152px, 142px, 10px); - z-index: 6; -} - -.sheet-fp-overlay { - position: absolute; - top: 35%; - left: 15%; - z-index: 7; - text-shadow: -3px -3px 0 white, - 3px -3px 0 white, - -3px 3px 0 white, - 3px 3px 0 white; -} - -.charsheet.lang-es .sheet-fp-overlay { - top: 32%; - left: 0; -} - -.sheet-base-refresh h4, - -.sheet-adjusted-refresh h4, - -.sheet-current-fate-points h4 { display: inline-block; } - -.sheet-base-refresh, - -.sheet-adjusted-refresh, - -.sheet-current-fate-points { - position: relative; - top: -15px; - left: 130px; - z-index: 12; -} - -.sheet-base-refresh { - top: -15px; - left: 115px; -} - -.sheet-current-fate-points { - top: -12px; - left: 127px; -} - -.sheet-base-refresh input[type=number], - -.sheet-adjusted-refresh input[type=number], - -.sheet-current-fate-points input[type=number] { - border: 4px double black; -} - -input[type=number] { - border-radius: 50%; - height: 40px; - width: 40px !important; - text-align: center; - border: 1px solid black; - -moz-appearance: textfield; -} - -input[type=number]::-webkit-outer-spin-button, - -input[type=number]::-webkit-inner-spin-button { - -webkit-appearance: none; -} - -input.sheet-enable-additional-stress ~ span { display: none; } - -table.sheet-stress input[type=checkbox].sheet-enable-additional-stress { - width: 100%; - height: 10px; - position: relative; - left: 0; - opacity: 0; - z-index: 2; -} - -input.sheet-enable-additional-stress:not(:checked) + span, - -input.sheet-enable-additional-stress:checked + span + span { - font-size: 10px; - line-height: 10px; - display: block; - text-align: center; - position: relative; - top: -15px; - border: 1px #77f dashed; - background-color: #eee; - color: #338; -} - -input.sheet-enable-additional-stress:hover, - -input.sheet-enable-additional-stress:not(:checked):hover + span, - -input.sheet-enable-additional-stress:checked:hover + span + span { - height: 18px; - line-height: 18px; - font-size: 18px; -} - -tr.sheet-additional-stress { display: none; } - -input.sheet-additional-stress-helper:checked + table tr.sheet-additional-stress { display: table-row; } - -input.sheet-tab { - width: 29px; - z-index: 4; - opacity: 0; -} - -input.sheet-tab, - -input.sheet-tab + span { - position: absolute; - right: 20px; -} - -input.sheet-tab + span { - -webkit-transform: rotate(90deg); - -moz-transform: rotate(90deg); - -ms-transform: rotate(90deg); - -o-transform: rotate(90deg); - filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=1); - display: inline-block; - padding: 5px; - border: 1px solid black; - border-bottom: none; - border-radius: 4px 4px 0 0; - box-shadow: 1px -1px 1px black; - background: #ddd; - z-index: 1; -} - -input.sheet-tab + span::before { - content: attr(title); -} - -/* onglet 1 - zone clicable Position */ -input.sheet-tab[value=worksheet] { - top: 75px; - right: 16px; - height: 75px; -} - -/* onglet 1 - affichage Position */ -input.sheet-tab[value=worksheet] + span { - top: 101px; - right: -9px; -} - -/* onglet 2 - zone clicable Position */ -input.sheet-tab[value=character] { - top: 150px; - right: 20px; - height: 66px; -} - -/* onglet 2 - affichage Position */ -input.sheet-tab[value=character] + span { - top: 172px; - right: 2px; -} - -input.sheet-tab[value=city-high] { - top: 219px; - right: 24px; - height: 34px; -} - -input.sheet-tab[value=city-high] + span { - top: 225px; - right: 18px; -} - -/* onglet 4 - affichage Position */ -input.sheet-tab[value=city-locs] { - top: 256px; - right: 24px; - height: 66px; -} - -/* onglet 4 - affichage Position */ -input.sheet-tab[value=city-locs] + span { - top: 278px; - right: 10px; -} - -input.sheet-tab[value=city-face] { - top: 266px; - right: 18px; - height: 45px; -} - -input.sheet-tab[value=city-face] + span { - top: 337px; - right: 12px; -} - -input.sheet-tab:checked + span { - z-index: 3; - background: white; -} - -div.sheet-tab { - padding: 5px; - width: calc(100% - 2em); - box-shadow: 2px 2px 5px 0px black; - display: none; - position: relative; - z-index: 2; - min-height: 1254px; -} - -input.sheet-tab[value=worksheet]:checked ~ div.sheet-tab-worksheet, - -input.sheet-tab[value=character]:checked ~ div.sheet-tab-character, - -input.sheet-tab[value=city-high]:checked ~ div.sheet-tab-city-high, - -input.sheet-tab[value=city-locs]:checked ~ div.sheet-tab-city-locs, - -input.sheet-tab[value=city-face]:checked ~ div.sheet-tab-city-face { display: block; } - -h1,h2,h3,h4,p.sheet-consequence { - font-family: "Trajan Pro", serif; - font-variant: small-caps; - font-weight: normal; - text-align: center; -} - -p.sheet-consequence { - text-align: left; - font-style: italic; - width: auto; - line-height: 1em; - margin: 0; -} - -h1 { - font-size: 250%; - font-weight: bold; - margin-bottom: 15px; -} - -h2 { - font-size: 170%; - margin-bottom: 10px; -} - -h3 { - font-size: 120%; - margin-bottom: 5px; -} - -h4 { - font-size: 100%; - font-weight: bold; - margin: 5px; -} - -h3.sheet-phase { - -webkit-transform: rotate(-90deg); - -moz-transform: rotate(-90deg); - -ms-transform: rotate(-90deg); - -o-transform: rotate(-90deg); - filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=3); - position: absolute; - top: 4.75em; -} - -h3.sheet-phase-one, - -h3.sheet-phase-two, - -h3.sheet-phase-four, - -.charsheet.lang-es h3.sheet-phase-five { - left: -2em; -} - -.charsheet.lang-es h3.sheet-phase-one, - -.charsheet.lang-es h3.sheet-phase-two, - -.charsheet.lang-es h3.sheet-phase-three { - left: -1.5em; -} - -h3.sheet-phase-three, - -.charsheet.lang-es h3.sheet-phase-four { - left: -2.25em; -} - -h3.sheet-phase-five { - left: -1.75em; -} - -h3.sheet-theme-threat { - display: inline-block; - padding-left: 7px; -} - -.sheet-tab-city-locs div h3.sheet-theme-threat { padding-left: 42px; } - -.sheet-faces h4 { font-weight: normal; } - -select { - padding: 0; - margin-bottom: 0; - border: none; - width: auto; - border-radius: 3px; -} - -select:not(:focus) { box-shadow: inset 0 0 5px #ccc; } - -table { width: 100%; } - -table.sheet-stress th:first-child > h4, - -table.sheet-consequences td:first-child h4, - -table.sheet-stress h3 { text-align: left; } - -table.sheet-stress th:first-child > h4, - -table.sheet-consequences td h4 { font-weight: normal; } - -table.sheet-consequences td:nth-child(3) { text-align: center; } - -.charsheet.lang-es table.sheet-consequences td:nth-child(2) { font-size: 90%; } - -table.sheet-stress h3 { font-weight: bold; } - -.sheet-tab-city-high .sheet-section, - -.sheet-tab-city-locs .sheet-section { position: relative; } - - -table.sheet-consequences { font-size: 90%; } - -table.sheet-consequences td:nth-child(4), - -table.sheet-stress td { - position: relative; -} - -table.sheet-consequences input[type=checkbox] { - width: 25px; - height: 25px; - position: absolute; - left: calc(50% - 12px); - top: calc(50% - 12px); - opacity: 0; - z-index: 2; -} - -table.sheet-consequences td:first-child select { width: 97px; } - -table.sheet-consequences td:nth-child(2) select { width: 85px; } - -table.sheet-consequences input[type=number] { - width: 30px !important; - height: 30px; -} - -.sheet-section, -.sheet-input { - border: 1px solid black; - position: relative; - border-radius: 10px; - margin-bottom: 10px; -} - -.sheet-section { padding: 5px; } -.sheet-section-epais {border: 2px solid black;} - -.sheet-section-repeating { - border-radius: 0px; - margin-bottom: 0px; -} -.sheet-section .sheet-input { - position: absolute; - width: calc(50% - 15px); - bottom: 0; -} - -.sheet-input { - font-size: 120%; - min-height: 2em; -} - -.sheet-input > .sheet-input-left + input, - -.sheet-input > .sheet-input-right + input { - display: block; - font-size: 110%; - border-radius: 10px; - padding: 5px 5px 13pt 20px; - width: 100%; - height: 2em; -} - -.sheet-input > .sheet-input-right + input { - padding: 5px 13pt 20px 5px; -} - -.sheet-input-left, - -.sheet-input-right { - font-family: "Trajan Pro", serif; - font-variant: small-caps; - position: absolute; - left: 5px; - bottom: 5px; -} - -.sheet-input-right { - left: auto; - right: 5px; -} - -p.sheet-aspect-events, - -.sheet-aspect-desc { - font-style: italic; - position: relative; - left: 2.5em; - margin-bottom: 0; -} - -.sheet-aspect-desc { left: auto; } - -.sheet-aspect-label { - text-align: right; - margin-right: 10px; -} - -.sheet-face-name, - -.sheet-face-concept { - display: inline-block; - font-weight: normal; -} - -.sheet-face-name { float: left; } - -.sheet-face-concept { float: right; } - -div.sheet-theme-threat-faces { margin-bottom: 5px; } - -div.sheet-theme-threat-faces input:first-child { - width: 35%; - margin-left: 5px; -} - -div.sheet-theme-threat-faces input:nth-child(2) { width: calc(65% - 10px); } - -textarea.sheet-theme-threat, - -textarea.sheet-aspect-events, - -textarea.sheet-movers-shakers, - -textarea[name=attr_additional-notes], - -.sheet-location textarea, - -.sheet-faces textarea, - -.sheet-status-quo textarea { - border: none; - resize: none; -} - -.sheet-status-quo { padding: 0 0 1px 0; } - -.sheet-status-quo textarea { - width: calc(100% - 8px); - height: 8.5em; - border-radius: 10px; - margin: 0; -} - -textarea.sheet-aspect-events { - margin-left: 2em; - width: 91%; - height: 8.5em; -} - -textarea.sheet-theme-threat { - margin-left: 0; - width: calc(100% - 10px); - height: 4.25em; -} - -textarea[name=attr_additional-notes] { - display: block; - width: calc(100% - 10px); - height: 8.5em; -} - -.sheet-location textarea, - -.sheet-faces textarea { - width: calc(100% - 10px); - height: 2.75em; -} - -.sheet-faces textarea:last-child { height: 5.75em; } - -textarea.sheet-theme-threat:not(:focus), - -textarea.sheet-aspect-events:not(:focus), - -textarea[name=attr_additional-notes]:not(:focus), - -.sheet-location textarea:not(:focus), - -.sheet-faces textarea:not(:focus), - -input.sheet-invisible:not(:focus) { box-shadow: inset 0 0 5px #ccc; } - -div.sheet-movers-shakers { - padding: 0; - width: 87%; - margin-left: calc(14% - 15px); -} - -div.sheet-movers-shakers textarea.sheet-movers-shakers { - float: right; - display: inline-block; - width: calc(50% - 9px); - margin: 0; -} - -div.sheet-movers-shakers textarea:first-child { - border-radius: 0 10px 0 0; - border-left: 1px dashed black; -} - -div.sheet-movers-shakers textarea:nth-child(2) { - border-radius: 10px 0 0 0; -} - -div.sheet-movers-shakers textarea:nth-child(3) { - border-radius: 0 0 10px 0; - border-left: 1px dashed black; - border-top: 1px dashed black; -} - -div.sheet-movers-shakers textarea:nth-child(4) { - border-radius: 0 0 0 10px; - border-top: 1px dashed black; -} - -.sheet-movers-shakers-y, - -.sheet-movers-shakers-y2 { - -webkit-transform: rotate(-90deg); - -moz-transform: rotate(-90deg); - -ms-transform: rotate(-90deg); - -o-transform: rotate(-90deg); - filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=3); -} - -.sheet-movers-shakers-y { - width: 38%; - position: absolute; - left: -17%; - bottom: 26%; -} - -.sheet-movers-shakers-y2 { - font-weight: normal; - width: 19%; - position: absolute; - left: -1em; - bottom: 12%; -} - -.sheet-movers-shakers-y2 + .sheet-movers-shakers-y2 { bottom: 39%; } - -.sheet-movers-shakers-x2 { - font-weight: normal; - display: inline-block; - margin-left: 15%; -} - -.sheet-movers-shakers-x2 + .sheet-movers-shakers-x2 { - margin-left: 7%; -} - -input.sheet-invisible { - width: 100%; - border: none; -} - -input.sheet-invisible:focus { - box-shadow: inset 0 1px 1px rgba(0, 0, 0,0.075), - 0 0 8px rgba(82,168,236,0.6); -} - -@font-face { - font-family: "Lucida Handwriting"; - src: local('Lucida Handwriting'), - url(http://static.cmdr-class.com/lucida-handwriting.ttf) format('truetype'); -} - -@font-face { - font-family: "Trajan Pro"; - src: local('Trajan Pro'), - url(http://static.cmdr-class.com/trajan-pro.otf) format('truetype'); -} - -/* couleur bordure */ -.sheet-rouge { -border-color: red; - -} -.sheet-vert { -border-color: green; - -} -/* input en forme de cercle sans saisie number */ -.sheet-circle{ - border-radius: 50%; - height: 40px; - width: 40px !important; - text-align: center; - border: 1px solid black; - -moz-appearance: textfield; -} - -/* affichage selon coche des informations détaillées souvenir */ -.sheet-souvenir-info { - display: none; -} - -input.sheet-souvenir-info-button:checked ~ div.sheet-souvenir-info { - display: block; -} - -/* Grid CSS - fdp */ -.sheet-fdp { - grid-template-columns: 190px 190px 190px 190px; - grid-column-gap: 10px; - grid-row-gap: 10px; - display: grid; -} -.sheet-fdp-image{ - grid-column: 1 / 3; - grid-row: 1 / 2; -} -.sheet-fdp-personalite{ - grid-column: 1 / 3; - grid-row: 1 / 3; -} -.sheet-fdp-espece{ - grid-column: 3 / 5; - grid-row: 2 / 3; -} -.sheet-fdp-culture{ - grid-column: 3 / 5; - grid-row: 1 / 2; -} -.sheet-fdp-competences{ - grid-column: 1 / 5; - grid-row: 3 / 4; -} -.sheet-fdp-specialites{ - grid-column: 1 / 3; - grid-row: 4 / 5; -} -.sheet-fdp-jauges{ - grid-column: 3 / 5; - grid-row: 4 / 5; -} -.sheet-fdp-equipements{ - grid-column: 1 / 5; - grid-row: 5 / 6; -} -.sheet-fdp-notes{ - grid-column: 1 / 4; - grid-row: 6 / 7; -} -.sheet-fdp-experience{ - grid-column: 4 / 5; - grid-row: 6 / 7; -} -.sheet-fdp-handicaps{ - grid-column: 1 / 5; - grid-row: 7 / 8; -} - -/* */ -.sheet-fdp-centre-hauteur { - justify-self:center; -} - -/* Affichage titre bloc */ -.sheet-fdp-titre { - grid-template-columns: auto; - grid-template-rows: 22px; - display: grid; -} -.sheet-fdp-titre-contenu { - font-weight:bold; - font-size:18px; - font-variant-caps: small-caps; - justify-self:center; -} - -/* Affichage bloc personalite */ -.sheet-fdp-personalite-contenu{ - grid-template-columns: auto; - grid-row-gap: 10px; - display: grid; -} -.sheet-fdp-personalite-contenu-1 { - grid-template-columns: 33% 67%; - display: grid; -} -.sheet-fdp-personalite-contenu-2 { - grid-template-columns: 15% 35% 15% 35%; - grid-row-gap: 10px; - display: grid; -} -.sheet-fdp-personalite-contenu-3 { - grid-template-columns: 50% 50%; - grid-row-gap: 10px; - display: grid; -} -.sheet-fdp-personalite-contenu-4 { - grid-template-columns: auto; - grid-row-gap: 10px; - display: grid; -} -.sheet-fdp-personalite-contenu-5 { - grid-template-columns: 5% 95%; - grid-row-gap: 10px; - display: grid; -} - -/* affichage bloc espece */ -.sheet-fdp-espece-contenu{ - grid-template-columns: auto; - grid-row-gap: 10px; - display: grid; -} -.sheet-fdp-espece-contenu-1 { - grid-template-columns: 30% 10% 30% 10%; - grid-column-gap: 10px; - grid-row-gap: 10px; - display: grid; -} -.sheet-fdp-espece-contenu-1-aff { - align-self:center; - justify-self:center; -} - -/* Affichage bloc culture */ -.sheet-fdp-culture-contenu { - grid-template-columns: 15% 85%; - grid-row-gap: 5px; - display: grid; -} - -/* Affichage bloc comptences */ -.sheet-fdp-competences-contenu { - grid-template-columns: 27% 5% 27% 5% 27% 5%; - grid-column-gap: 5px; - grid-row-gap: 5px; - display: grid; -} -.sheet-fdp-competences-contenu-aff { - align-self:center; - justify-self:center; -} - -/* */ -.sheet-fdp-experience-contenu { - grid-template-columns: auto; - grid-column-gap: 5px; - grid-row-gap: 5px; - display: grid; -} -.sheet-fdp-experience-contenu-aff { - align-self:center; - justify-self:center; -} - -/* Affichage bloc jauges */ -.sheet-fdp-jauges-contenu { - grid-template-columns: 25% 25% 25% 25%; - grid-column-gap: 5px; - grid-row-gap: 5px; - display: grid; -} -.sheet-fdp-jauges-contenu-aff { - align-self:center; - justify-self:center; -} - -/* affichage handicaps */ -.sheet-fdp-handicaps-contenu { - grid-template-columns: 8% 33% 8% 33% 8% 8%; - grid-column-gap: 5px; - grid-row-gap: 5px; - display: grid; -} -.sheet-fdp-handicaps-contenu-aff { - align-self:center; - justify-self:center; -} - -/* affichage équipements */ -.sheet-fdp-equipements-armes { - grid-template-columns: 250px 60px 60px 60px 65px 60px 60px 60px 60px; - grid-column-gap: 5px; - grid-row-gap: 5px; - display: grid; -} - -.sheet-fdp-equipements-armures-divers { - grid-template-columns: 390px 380px; - grid-column-gap: 5px; - grid-row-gap: 5px; - display: grid; -} - -.sheet-fdp-equipements-armures { - grid-template-columns: 225px 100px 75px; - grid-column-gap: 5px; - grid-row-gap: 5px; - display: grid; -} -.sheet-fdp-equipements-divers { - grid-template-columns: auto; - grid-column-gap: 5px; - grid-row-gap: 5px; - display: grid; -} - -/* Grid memoire */ -.sheet-memoire { - grid-template-columns: 790px; - display: grid; -} - -.sheet-souvenir-character { - grid-template-columns: auto auto auto auto; - grid-column-gap: 5px; - grid-row-gap: 5px; - display: grid; -} -.sheet-souvenir-souvenir { - grid-template-columns: auto auto auto auto auto; - grid-column-gap: 5px; - grid-row-gap: 5px; - display: grid; -} - -/* Grid CSS - creature */ -.sheet-creature-pnj { - grid-template-columns: 390px 390px; - grid-column-gap: 10px; - grid-row-gap: 10px; - display: grid; -} -.sheet-creature-nom { - grid-column: 1 / 3; - grid-row: 1 / 2; -} -.sheet-creature-competences { - grid-column: 1 / 2; - grid-row: 2 / 3; -} -.sheet-creature-traits{ - grid-column: 2 / 3; - grid-row: 2 / 3; -} -.sheet-creature-possessions { - grid-column: 1 / 3; - grid-row: 3 / 4; -} -.sheet-creature-pourmn { - grid-column: 1 / 3; - grid-row: 4 / 5; -} - -.sheet-creature-nom-contenu { - grid-template-columns: auto auto auto auto auto auto; - grid-row-gap: 10px; - display: grid; -} - -/* creature traits */ -.sheet-creature-espece-contenu { - grid-template-columns: auto; - grid-row-gap: 10px; - display: grid; -} -.sheet-creature-espece-contenu-1 { - grid-template-columns: 30% 10% 30% 10%; - grid-column-gap: 10px; - grid-row-gap: 10px; - display: grid; -} -.sheet-creature-espece-contenu-1-aff { - align-self:center; - justify-self:center; -} +/* Roll20 - Fiche Emyfer V2.0 by Giovanninatale */ + +.charsheet { + font-size: 10pt; + line-height: 1em; + background: white; +} + +.charsheet .sheet-2colrow .sheet-col { + width: calc(50% - 8px) !important; + margin-right: 10px !important; +} + +.charsheet .sheet-3colrow .sheet-col, + +.repcontainer[data-groupname=repeating_locations] .repitem, + +.repcontainer[data-groupname=repeating_faces] .repitem { + width: calc(33% - 7px) !important; + margin-right: 10px !important; +} + +.repcontainer[data-groupname=repeating_locations] .repitem:nth-child(3n), + +.repcontainer[data-groupname=repeating_faces] .repitem:nth-child(3n) { + margin-right: 0 !important; +} + +input, select, textarea { + font-family: "Lucida Handwriting", cursive; + font-size:14px; + color: #05356b +} + +p { + font-size: 11px; +} + +.sheet-ladder { + float: right; + width: 30%; + margin-bottom: 0 !important; +} + +.sheet-ladder ul { + list-style-type: none; + margin: 0; + font-family: "Trajan Pro", serif; + font-variant: small-caps; +} + +.sheet-ladder .sheet-value { float: right; } + +.sheet-refresh-adjust { + position: absolute; + left: 10px; + bottom: 10px; + width: 55%; +} + +.sheet-refresh-adjust h4, + +.sheet-refresh-adjust input { + text-align: left; + display: inline-block; + margin: 0; +} + +.sheet-refresh-adjust h4 { + width: 70%; + vertical-align: middle; +} + +.sheet-powers input[type=number] { margin: 0 5px 0 5px; } + +.sheet-powers input[type=text] { + width: calc(100% - 60px); +} + +.sheet-inline-input { + max-width: 8em; +} + +.sheet-superb-skills h4, + +.sheet-great-skills h4, + +.sheet-good-skills h4, + +.sheet-fair-skills h4, + +.sheet-average-skills h4, + +.sheet-mediocre-skills h4 { + text-align: left; + font-weight: normal; + display: inline-block; + margin-bottom: 0; + min-width: 92px; +} + +.sheet-superb-skills .sheet-slots, + +.sheet-great-skills .sheet-slots, + +.sheet-good-skills .sheet-slots, + +.sheet-fair-skills .sheet-slots, + +.sheet-average-skills .sheet-slots, + +.sheet-mediocre-skills .sheet-slots { + font-family: "Trajan Pro", serif; + font-variant: small-caps; + margin: 5px; + margin-top: 5px; +} + +.sheet-slots button[type=roll] { + float: right; + font-family: monospace; + font-weight: bold; + letter-spacing: 4.6px; + position: relative; + width: 76px; + padding: 0 0 2px 2px; +} + +.sheet-slots button[type=roll]::before { + content: '0000'; + font-family: 'dicefontd6'; + letter-spacing: 2px; + position: absolute; + left: 4px; + top: 0; +} + +.sheet-superb-skills .sheet-repeating, + +.sheet-great-skills .sheet-repeating, + +.sheet-good-skills .sheet-repeating, + +.sheet-fair-skills .sheet-repeating, + +.sheet-average-skills .sheet-repeating, + +.sheet-mediocre-skills .sheet-repeating { + display: inline-block; + vertical-align: top; + width: 65%; +} + +.sheet-fate-points img { + width: 90%; + margin: 5%; +} + +.sheet-fate-points, + +.sheet-fate-points + div { + background: white; + border-radius: 50%; + position: absolute; + z-index: 5; + bottom: -10px; + left: -10px; + width: 150px; + height: 150px; +} + +.sheet-fate-points { + background: none; + border: 1px solid black; + clip: rect(0, 152px, 142px, 10px); + z-index: 6; +} + +.sheet-fp-overlay { + position: absolute; + top: 35%; + left: 15%; + z-index: 7; + text-shadow: -3px -3px 0 white, + 3px -3px 0 white, + -3px 3px 0 white, + 3px 3px 0 white; +} + +.charsheet.lang-es .sheet-fp-overlay { + top: 32%; + left: 0; +} + +.sheet-base-refresh h4, + +.sheet-adjusted-refresh h4, + +.sheet-current-fate-points h4 { display: inline-block; } + +.sheet-base-refresh, + +.sheet-adjusted-refresh, + +.sheet-current-fate-points { + position: relative; + top: -15px; + left: 130px; + z-index: 12; +} + +.sheet-base-refresh { + top: -15px; + left: 115px; +} + +.sheet-current-fate-points { + top: -12px; + left: 127px; +} + +.sheet-base-refresh input[type=number], + +.sheet-adjusted-refresh input[type=number], + +.sheet-current-fate-points input[type=number] { + border: 4px double black; +} + +input[type=number] { + border-radius: 50%; + height: 40px; + width: 40px !important; + text-align: center; + border: 1px solid black; + -moz-appearance: textfield; +} + +input[type=number]::-webkit-outer-spin-button, + +input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; +} + +input.sheet-enable-additional-stress ~ span { display: none; } + +table.sheet-stress input[type=checkbox].sheet-enable-additional-stress { + width: 100%; + height: 10px; + position: relative; + left: 0; + opacity: 0; + z-index: 2; +} + +input.sheet-enable-additional-stress:not(:checked) + span, + +input.sheet-enable-additional-stress:checked + span + span { + font-size: 10px; + line-height: 10px; + display: block; + text-align: center; + position: relative; + top: -15px; + border: 1px #77f dashed; + background-color: #eee; + color: #338; +} + +input.sheet-enable-additional-stress:hover, + +input.sheet-enable-additional-stress:not(:checked):hover + span, + +input.sheet-enable-additional-stress:checked:hover + span + span { + height: 18px; + line-height: 18px; + font-size: 18px; +} + +tr.sheet-additional-stress { display: none; } + +input.sheet-additional-stress-helper:checked + table tr.sheet-additional-stress { display: table-row; } + +input.sheet-tab { + width: 29px; + z-index: 4; + opacity: 0; +} + +input.sheet-tab, + +input.sheet-tab + span { + position: absolute; + right: 20px; +} + +input.sheet-tab + span { + -webkit-transform: rotate(90deg); + -moz-transform: rotate(90deg); + -ms-transform: rotate(90deg); + -o-transform: rotate(90deg); + filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=1); + display: inline-block; + padding: 5px; + border: 1px solid black; + border-bottom: none; + border-radius: 4px 4px 0 0; + box-shadow: 1px -1px 1px black; + background: #ddd; + z-index: 1; +} + +input.sheet-tab + span::before { + content: attr(title); +} + +/* onglet 1 - zone clicable Position */ +input.sheet-tab[value=worksheet] { + top: 75px; + right: 16px; + height: 75px; +} + +/* onglet 1 - affichage Position */ +input.sheet-tab[value=worksheet] + span { + top: 101px; + right: -9px; +} + +/* onglet 2 - zone clicable Position */ +input.sheet-tab[value=character] { + top: 150px; + right: 20px; + height: 66px; +} + +/* onglet 2 - affichage Position */ +input.sheet-tab[value=character] + span { + top: 172px; + right: 2px; +} + +input.sheet-tab[value=city-high] { + top: 219px; + right: 24px; + height: 34px; +} + +input.sheet-tab[value=city-high] + span { + top: 225px; + right: 18px; +} + +/* onglet 4 - affichage Position */ +input.sheet-tab[value=city-locs] { + top: 256px; + right: 24px; + height: 66px; +} + +/* onglet 4 - affichage Position */ +input.sheet-tab[value=city-locs] + span { + top: 278px; + right: 10px; +} + +input.sheet-tab[value=city-face] { + top: 266px; + right: 18px; + height: 45px; +} + +input.sheet-tab[value=city-face] + span { + top: 337px; + right: 12px; +} + +input.sheet-tab:checked + span { + z-index: 3; + background: white; +} + +div.sheet-tab { + padding: 5px; + width: calc(100% - 2em); + box-shadow: 2px 2px 5px 0px black; + display: none; + position: relative; + z-index: 2; + min-height: 1254px; +} + +input.sheet-tab[value=worksheet]:checked ~ div.sheet-tab-worksheet, + +input.sheet-tab[value=character]:checked ~ div.sheet-tab-character, + +input.sheet-tab[value=city-high]:checked ~ div.sheet-tab-city-high, + +input.sheet-tab[value=city-locs]:checked ~ div.sheet-tab-city-locs, + +input.sheet-tab[value=city-face]:checked ~ div.sheet-tab-city-face { display: block; } + +h1,h2,h3,h4,p.sheet-consequence { + font-family: "Trajan Pro", serif; + font-variant: small-caps; + font-weight: normal; + text-align: center; +} + +p.sheet-consequence { + text-align: left; + font-style: italic; + width: auto; + line-height: 1em; + margin: 0; +} + +h1 { + font-size: 250%; + font-weight: bold; + margin-bottom: 15px; +} + +h2 { + font-size: 170%; + margin-bottom: 10px; +} + +h3 { + font-size: 120%; + margin-bottom: 5px; +} + +h4 { + font-size: 100%; + font-weight: bold; + margin: 5px; +} + +h3.sheet-phase { + -webkit-transform: rotate(-90deg); + -moz-transform: rotate(-90deg); + -ms-transform: rotate(-90deg); + -o-transform: rotate(-90deg); + filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=3); + position: absolute; + top: 4.75em; +} + +h3.sheet-phase-one, + +h3.sheet-phase-two, + +h3.sheet-phase-four, + +.charsheet.lang-es h3.sheet-phase-five { + left: -2em; +} + +.charsheet.lang-es h3.sheet-phase-one, + +.charsheet.lang-es h3.sheet-phase-two, + +.charsheet.lang-es h3.sheet-phase-three { + left: -1.5em; +} + +h3.sheet-phase-three, + +.charsheet.lang-es h3.sheet-phase-four { + left: -2.25em; +} + +h3.sheet-phase-five { + left: -1.75em; +} + +h3.sheet-theme-threat { + display: inline-block; + padding-left: 7px; +} + +.sheet-tab-city-locs div h3.sheet-theme-threat { padding-left: 42px; } + +.sheet-faces h4 { font-weight: normal; } + +select { + padding: 0; + margin-bottom: 0; + border: none; + width: auto; + border-radius: 3px; +} + +select:not(:focus) { box-shadow: inset 0 0 5px #ccc; } + +table { width: 100%; } + +table.sheet-stress th:first-child > h4, + +table.sheet-consequences td:first-child h4, + +table.sheet-stress h3 { text-align: left; } + +table.sheet-stress th:first-child > h4, + +table.sheet-consequences td h4 { font-weight: normal; } + +table.sheet-consequences td:nth-child(3) { text-align: center; } + +.charsheet.lang-es table.sheet-consequences td:nth-child(2) { font-size: 90%; } + +table.sheet-stress h3 { font-weight: bold; } + +.sheet-tab-city-high .sheet-section, + +.sheet-tab-city-locs .sheet-section { position: relative; } + + +table.sheet-consequences { font-size: 90%; } + +table.sheet-consequences td:nth-child(4), + +table.sheet-stress td { + position: relative; +} + +table.sheet-consequences input[type=checkbox] { + width: 25px; + height: 25px; + position: absolute; + left: calc(50% - 12px); + top: calc(50% - 12px); + opacity: 0; + z-index: 2; +} + +table.sheet-consequences td:first-child select { width: 97px; } + +table.sheet-consequences td:nth-child(2) select { width: 85px; } + +table.sheet-consequences input[type=number] { + width: 30px !important; + height: 30px; +} + +.sheet-section, +.sheet-input { + border: 1px solid black; + position: relative; + border-radius: 10px; + margin-bottom: 10px; +} + +.sheet-section { padding: 5px; } +.sheet-section-epais {border: 2px solid black;} + +.sheet-section-repeating { + border-radius: 0px; + margin-bottom: 0px; +} +.sheet-section .sheet-input { + position: absolute; + width: calc(50% - 15px); + bottom: 0; +} + +.sheet-input { + font-size: 120%; + min-height: 2em; +} + +.sheet-input > .sheet-input-left + input, + +.sheet-input > .sheet-input-right + input { + display: block; + font-size: 110%; + border-radius: 10px; + padding: 5px 5px 13pt 20px; + width: 100%; + height: 2em; +} + +.sheet-input > .sheet-input-right + input { + padding: 5px 13pt 20px 5px; +} + +.sheet-input-left, + +.sheet-input-right { + font-family: "Trajan Pro", serif; + font-variant: small-caps; + position: absolute; + left: 5px; + bottom: 5px; +} + +.sheet-input-right { + left: auto; + right: 5px; +} + +p.sheet-aspect-events, + +.sheet-aspect-desc { + font-style: italic; + position: relative; + left: 2.5em; + margin-bottom: 0; +} + +.sheet-aspect-desc { left: auto; } + +.sheet-aspect-label { + text-align: right; + margin-right: 10px; +} + +.sheet-face-name, + +.sheet-face-concept { + display: inline-block; + font-weight: normal; +} + +.sheet-face-name { float: left; } + +.sheet-face-concept { float: right; } + +div.sheet-theme-threat-faces { margin-bottom: 5px; } + +div.sheet-theme-threat-faces input:first-child { + width: 35%; + margin-left: 5px; +} + +div.sheet-theme-threat-faces input:nth-child(2) { width: calc(65% - 10px); } + +textarea.sheet-theme-threat, + +textarea.sheet-aspect-events, + +textarea.sheet-movers-shakers, + +textarea[name=attr_additional-notes], + +.sheet-location textarea, + +.sheet-faces textarea, + +.sheet-status-quo textarea { + border: none; + resize: none; +} + +.sheet-status-quo { padding: 0 0 1px 0; } + +.sheet-status-quo textarea { + width: calc(100% - 8px); + height: 8.5em; + border-radius: 10px; + margin: 0; +} + +textarea.sheet-aspect-events { + margin-left: 2em; + width: 91%; + height: 8.5em; +} + +textarea.sheet-theme-threat { + margin-left: 0; + width: calc(100% - 10px); + height: 4.25em; +} + +textarea[name=attr_additional-notes] { + display: block; + width: calc(100% - 10px); + height: 8.5em; +} + +.sheet-location textarea, + +.sheet-faces textarea { + width: calc(100% - 10px); + height: 2.75em; +} + +.sheet-faces textarea:last-child { height: 5.75em; } + +textarea.sheet-theme-threat:not(:focus), + +textarea.sheet-aspect-events:not(:focus), + +textarea[name=attr_additional-notes]:not(:focus), + +.sheet-location textarea:not(:focus), + +.sheet-faces textarea:not(:focus), + +input.sheet-invisible:not(:focus) { box-shadow: inset 0 0 5px #ccc; } + +div.sheet-movers-shakers { + padding: 0; + width: 87%; + margin-left: calc(14% - 15px); +} + +div.sheet-movers-shakers textarea.sheet-movers-shakers { + float: right; + display: inline-block; + width: calc(50% - 9px); + margin: 0; +} + +div.sheet-movers-shakers textarea:first-child { + border-radius: 0 10px 0 0; + border-left: 1px dashed black; +} + +div.sheet-movers-shakers textarea:nth-child(2) { + border-radius: 10px 0 0 0; +} + +div.sheet-movers-shakers textarea:nth-child(3) { + border-radius: 0 0 10px 0; + border-left: 1px dashed black; + border-top: 1px dashed black; +} + +div.sheet-movers-shakers textarea:nth-child(4) { + border-radius: 0 0 0 10px; + border-top: 1px dashed black; +} + +.sheet-movers-shakers-y, + +.sheet-movers-shakers-y2 { + -webkit-transform: rotate(-90deg); + -moz-transform: rotate(-90deg); + -ms-transform: rotate(-90deg); + -o-transform: rotate(-90deg); + filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=3); +} + +.sheet-movers-shakers-y { + width: 38%; + position: absolute; + left: -17%; + bottom: 26%; +} + +.sheet-movers-shakers-y2 { + font-weight: normal; + width: 19%; + position: absolute; + left: -1em; + bottom: 12%; +} + +.sheet-movers-shakers-y2 + .sheet-movers-shakers-y2 { bottom: 39%; } + +.sheet-movers-shakers-x2 { + font-weight: normal; + display: inline-block; + margin-left: 15%; +} + +.sheet-movers-shakers-x2 + .sheet-movers-shakers-x2 { + margin-left: 7%; +} + +input.sheet-invisible { + width: 100%; + border: none; +} + +input.sheet-invisible:focus { + box-shadow: inset 0 1px 1px rgba(0, 0, 0,0.075), + 0 0 8px rgba(82,168,236,0.6); +} + +@font-face { + font-family: "Lucida Handwriting"; + src: local('Lucida Handwriting'), + url(http://static.cmdr-class.com/lucida-handwriting.ttf) format('truetype'); +} + +@font-face { + font-family: "Trajan Pro"; + src: local('Trajan Pro'), + url(http://static.cmdr-class.com/trajan-pro.otf) format('truetype'); +} + +/* couleur bordure */ +.sheet-rouge { +border-color: red; + +} +.sheet-vert { +border-color: green; + +} +/* input en forme de cercle sans saisie number */ +.sheet-circle{ + border-radius: 50%; + height: 40px; + width: 40px !important; + text-align: center; + border: 1px solid black; + -moz-appearance: textfield; +} + +/* affichage selon coche des informations détaillées souvenir */ +.sheet-souvenir-info { + display: none; +} + +input.sheet-souvenir-info-button:checked ~ div.sheet-souvenir-info { + display: block; +} + +/* Grid CSS - fdp */ +.sheet-fdp { + grid-template-columns: 190px 190px 190px 190px; + grid-column-gap: 10px; + grid-row-gap: 10px; + display: grid; +} +.sheet-fdp-image{ + grid-column: 1 / 3; + grid-row: 1 / 2; +} +.sheet-fdp-personalite{ + grid-column: 1 / 3; + grid-row: 1 / 3; +} +.sheet-fdp-espece{ + grid-column: 3 / 5; + grid-row: 2 / 3; +} +.sheet-fdp-culture{ + grid-column: 3 / 5; + grid-row: 1 / 2; +} +.sheet-fdp-competences{ + grid-column: 1 / 5; + grid-row: 3 / 4; +} +.sheet-fdp-specialites{ + grid-column: 1 / 3; + grid-row: 4 / 5; +} +.sheet-fdp-jauges{ + grid-column: 3 / 5; + grid-row: 4 / 5; +} +.sheet-fdp-equipements{ + grid-column: 1 / 5; + grid-row: 5 / 6; +} +.sheet-fdp-notes{ + grid-column: 1 / 4; + grid-row: 6 / 7; +} +.sheet-fdp-experience{ + grid-column: 4 / 5; + grid-row: 6 / 7; +} +.sheet-fdp-handicaps{ + grid-column: 1 / 5; + grid-row: 7 / 8; +} + +/* */ +.sheet-fdp-centre-hauteur { + justify-self:center; +} + +/* Affichage titre bloc */ +.sheet-fdp-titre { + grid-template-columns: auto; + grid-template-rows: 22px; + display: grid; +} +.sheet-fdp-titre-contenu { + font-weight:bold; + font-size:18px; + font-variant-caps: small-caps; + justify-self:center; +} + +/* Affichage bloc personalite */ +.sheet-fdp-personalite-contenu{ + grid-template-columns: auto; + grid-row-gap: 10px; + display: grid; +} +.sheet-fdp-personalite-contenu-1 { + grid-template-columns: 33% 67%; + display: grid; +} +.sheet-fdp-personalite-contenu-2 { + grid-template-columns: 15% 35% 15% 35%; + grid-row-gap: 10px; + display: grid; +} +.sheet-fdp-personalite-contenu-3 { + grid-template-columns: 50% 50%; + grid-row-gap: 10px; + display: grid; +} +.sheet-fdp-personalite-contenu-4 { + grid-template-columns: auto; + grid-row-gap: 10px; + display: grid; +} +.sheet-fdp-personalite-contenu-5 { + grid-template-columns: 5% 95%; + grid-row-gap: 10px; + display: grid; +} + +/* affichage bloc espece */ +.sheet-fdp-espece-contenu{ + grid-template-columns: auto; + grid-row-gap: 10px; + display: grid; +} +.sheet-fdp-espece-contenu-1 { + grid-template-columns: 30% 10% 30% 10%; + grid-column-gap: 10px; + grid-row-gap: 10px; + display: grid; +} +.sheet-fdp-espece-contenu-1-aff { + align-self:center; + justify-self:center; +} + +/* Affichage bloc culture */ +.sheet-fdp-culture-contenu { + grid-template-columns: 15% 85%; + grid-row-gap: 5px; + display: grid; +} + +/* Affichage bloc comptences */ +.sheet-fdp-competences-contenu { + grid-template-columns: 27% 5% 27% 5% 27% 5%; + grid-column-gap: 5px; + grid-row-gap: 5px; + display: grid; +} +.sheet-fdp-competences-contenu-aff { + align-self:center; + justify-self:center; +} + +/* */ +.sheet-fdp-experience-contenu { + grid-template-columns: auto; + grid-column-gap: 5px; + grid-row-gap: 5px; + display: grid; +} +.sheet-fdp-experience-contenu-aff { + align-self:center; + justify-self:center; +} + +/* Affichage bloc jauges */ +.sheet-fdp-jauges-contenu { + grid-template-columns: 25% 25% 25% 25%; + grid-column-gap: 5px; + grid-row-gap: 5px; + display: grid; +} +.sheet-fdp-jauges-contenu-aff { + align-self:center; + justify-self:center; +} + +/* affichage handicaps */ +.sheet-fdp-handicaps-contenu { + grid-template-columns: 8% 33% 8% 33% 8% 8%; + grid-column-gap: 5px; + grid-row-gap: 5px; + display: grid; +} +.sheet-fdp-handicaps-contenu-aff { + align-self:center; + justify-self:center; +} + +/* affichage équipements */ +.sheet-fdp-equipements-armes { + grid-template-columns: 250px 60px 60px 60px 65px 60px 60px 60px 60px; + grid-column-gap: 5px; + grid-row-gap: 5px; + display: grid; +} + +.sheet-fdp-equipements-armures-divers { + grid-template-columns: 390px 380px; + grid-column-gap: 5px; + grid-row-gap: 5px; + display: grid; +} + +.sheet-fdp-equipements-armures { + grid-template-columns: 225px 100px 75px; + grid-column-gap: 5px; + grid-row-gap: 5px; + display: grid; +} +.sheet-fdp-equipements-divers { + grid-template-columns: auto; + grid-column-gap: 5px; + grid-row-gap: 5px; + display: grid; +} + +/* Grid memoire */ +.sheet-memoire { + grid-template-columns: 790px; + display: grid; +} + +.sheet-souvenir-character { + grid-template-columns: auto auto auto auto; + grid-column-gap: 5px; + grid-row-gap: 5px; + display: grid; +} +.sheet-souvenir-souvenir { + grid-template-columns: auto auto auto auto auto; + grid-column-gap: 5px; + grid-row-gap: 5px; + display: grid; +} + +/* Grid CSS - creature */ +.sheet-creature-pnj { + grid-template-columns: 390px 390px; + grid-column-gap: 10px; + grid-row-gap: 10px; + display: grid; +} +.sheet-creature-nom { + grid-column: 1 / 3; + grid-row: 1 / 2; +} +.sheet-creature-competences { + grid-column: 1 / 2; + grid-row: 2 / 3; +} +.sheet-creature-traits{ + grid-column: 2 / 3; + grid-row: 2 / 3; +} +.sheet-creature-possessions { + grid-column: 1 / 3; + grid-row: 3 / 4; +} +.sheet-creature-pourmn { + grid-column: 1 / 3; + grid-row: 4 / 5; +} + +.sheet-creature-nom-contenu { + grid-template-columns: auto auto auto auto auto auto; + grid-row-gap: 10px; + display: grid; +} + +/* creature traits */ +.sheet-creature-espece-contenu { + grid-template-columns: auto; + grid-row-gap: 10px; + display: grid; +} +.sheet-creature-espece-contenu-1 { + grid-template-columns: 30% 10% 30% 10%; + grid-column-gap: 10px; + grid-row-gap: 10px; + display: grid; +} +.sheet-creature-espece-contenu-1-aff { + align-self:center; + justify-self:center; +} diff --git a/Emysfer/Emysfer.html b/Emysfer/Emysfer.html index 7c6168338c..751eae3193 100644 --- a/Emysfer/Emysfer.html +++ b/Emysfer/Emysfer.html @@ -1,1241 +1,1241 @@ - - - - - - - - -
- -

Fiche de personnage

- -
- -
- -
-
- Culture -
-
- -
-
-
- Ethnie / religion  -
-
- -
-
- Localité  -
-
- -
-
- Dialecte  -
-
- -
-
- Valeurs  -
-
- -
-
-
-
- -
- -
- -
- - -
-
- Personnalité -
-
- -
-
-
-
- Nom du personnage  -
-
- -
-
-
-
- Espèce  -
-
- -
-
- Sexe / Age  -
-
-
-
- -
-
- -
-
-
-
- Profil  -
-
- -
-
- Titre  -
-
- -
-
- -
-
- ↳ +1 Efficacité et Savoir dans les domaines liés -
-
- Particularités -
-
-
-
- 1.  -
-
- -
-
- 2.  -
-
- -
-
- 3.  -
-
- -
-
- 4.  -
-
- -
-
- 5.  -
-
- -
-
- 6.  -
-
- -
-
-
-
-
- -
- -
-
- Espèce -
-
- - -
-
-
-
- Echelle -
-
- -
-
- Classe -
-
- -
-
-
-
-
-
-
- Vue  -
-
- -
-
- Toucher  -
-
- -
-
- Ouïe  -
-
- -
-
- Goût/Odorat  -
-
- -
-
-
-
- Spécificités -
-
- -
-
-
-
-
- -
- -
-
- Compétences -
-
- - -
-
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
-
-
- -
- -
-
- Jauges -
-
- - -
-
-
Vitalité
-
-
Dommages
-
-
Magorésus
-
-
Singularisation
-
-
-
-
- -
- -
-
- Spécialités -
-
- - -
-
- - -
-
-
- -
- -
-
- Equipements -
-
- - -
-
-
-
Armes et outils
-
Bonus Efficacité
-
Bonus Puissance
-
Indice de Puissance
-
Puissance
-
M
-
DC
-
DL
-
Type
-
-
- -
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - -
-
-
-
Pièces d'armure
-
Localisation
-
Indice
-
-
-
-
-
Tête
-
-
-
Torse/torax
-
-
-
Abdomen
-
-
-
Bras
-
-
-
Jambes
-
-
-
Bouclier 1
-
-
-
Bouclier 2
-
-
-
Naturelle
-
-
-
Protection
-
-
-
- -
-
-
- Equipements divers -
-
-
-
- -
-
-
-
-
-
- -
- -
-
- Notes -
-
- - -
- -
-
- -
- -
-
- Expérience -
-
- - -
-
-
Restante
-
-
Totale
-
-
-
-
- -
- -
-
- Handicaps -
-
- - -
-
-
-
Handicap
-
-
Type
-
-
Malus
-
-
-
-
-
-
- - -
- V2.0 2020-04-25 -
- - -
-

Souvenirs

-
-
-
-
-
Nom du personnage 
-
-
Campagne 
-
-
-
-
- -
-
- -
-
Acquis
-
Nom 
-
Catégorie 
-
Compétence liée 
-
Coût 
- -
-
-
-
- -
-
-
- - Informations -
- -
-
- -
-
-
-
- - -
-
+ + + + + + + + +
+ +

Fiche de personnage

+ +
+ +
+ +
+
+ Culture +
+
+ +
+
+
+ Ethnie / religion  +
+
+ +
+
+ Localité  +
+
+ +
+
+ Dialecte  +
+
+ +
+
+ Valeurs  +
+
+ +
+
+
+
+ +
+ +
+ +
+ + +
+
+ Personnalité +
+
+ +
+
+
+
+ Nom du personnage  +
+
+ +
+
+
+
+ Espèce  +
+
+ +
+
+ Sexe / Age  +
+
+
+
+ +
+
+ +
+
+
+
+ Profil  +
+
+ +
+
+ Titre  +
+
+ +
+
+ +
+
+ ↳ +1 Efficacité et Savoir dans les domaines liés +
+
+ Particularités +
+
+
+
+ 1.  +
+
+ +
+
+ 2.  +
+
+ +
+
+ 3.  +
+
+ +
+
+ 4.  +
+
+ +
+
+ 5.  +
+
+ +
+
+ 6.  +
+
+ +
+
+
+
+
+ +
+ +
+
+ Espèce +
+
+ + +
+
+
+
+ Echelle +
+
+ +
+
+ Classe +
+
+ +
+
+
+
+
+
+
+ Vue  +
+
+ +
+
+ Toucher  +
+
+ +
+
+ Ouïe  +
+
+ +
+
+ Goût/Odorat  +
+
+ +
+
+
+
+ Spécificités +
+
+ +
+
+
+
+
+ +
+ +
+
+ Compétences +
+
+ + +
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+ +
+ +
+
+ Jauges +
+
+ + +
+
+
Vitalité
+
+
Dommages
+
+
Magorésus
+
+
Singularisation
+
+
+
+
+ +
+ +
+
+ Spécialités +
+
+ + +
+
+ + +
+
+
+ +
+ +
+
+ Equipements +
+
+ + +
+
+
+
Armes et outils
+
Bonus Efficacité
+
Bonus Puissance
+
Indice de Puissance
+
Puissance
+
M
+
DC
+
DL
+
Type
+
+
+ +
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ + +
+
+
+
Pièces d'armure
+
Localisation
+
Indice
+
+
+
+
+
Tête
+
+
+
Torse/torax
+
+
+
Abdomen
+
+
+
Bras
+
+
+
Jambes
+
+
+
Bouclier 1
+
+
+
Bouclier 2
+
+
+
Naturelle
+
+
+
Protection
+
+
+
+ +
+
+
+ Equipements divers +
+
+
+
+ +
+
+
+
+
+
+ +
+ +
+
+ Notes +
+
+ + +
+ +
+
+ +
+ +
+
+ Expérience +
+
+ + +
+
+
Restante
+
+
Totale
+
+
+
+
+ +
+ +
+
+ Handicaps +
+
+ + +
+
+
+
Handicap
+
+
Type
+
+
Malus
+
+
+
+
+
+
+ + +
+ V2.0 2020-04-25 +
+ + +
+

Souvenirs

+
+
+
+
+
Nom du personnage 
+
+
Campagne 
+
+
+
+
+ +
+
+ +
+
Acquis
+
Nom 
+
Catégorie 
+
Compétence liée 
+
Coût 
+ +
+
+
+
+ +
+
+
+ + Informations +
+ +
+
+ +
+
+
+
+ + +
+
diff --git a/Emysfer/sheet.json b/Emysfer/sheet.json index bdf1f6155b..ab715bd4f1 100644 --- a/Emysfer/sheet.json +++ b/Emysfer/sheet.json @@ -1,8 +1,8 @@ -{ - "html": "Emysfer.html", - "css": "Emysfer.css", - "authors": "GiovanniNatale", - "roll20userid": "1342430", - "preview": "Emysfer-Preview.jpg", - "instructions": "Fiche de personnage Emysfer." +{ + "html": "Emysfer.html", + "css": "Emysfer.css", + "authors": "GiovanniNatale", + "roll20userid": "1342430", + "preview": "Emysfer-Preview.jpg", + "instructions": "Fiche de personnage Emysfer." } \ No newline at end of file diff --git a/Esper_Genesis_5E/EG_Sheet.html b/Esper_Genesis_5E/EG_Sheet.html index c161eee90e..2e2188d0b4 100644 --- a/Esper_Genesis_5E/EG_Sheet.html +++ b/Esper_Genesis_5E/EG_Sheet.html @@ -1,19000 +1,19000 @@ - - - - -
- - - -
- ADVANTAGE - NORMAL - DISADVANTAGE -
- -
- PUBLIC - TOGM -
-
- y -
-
- NPC OPTIONS -
-
- NAME - -
-
- NPC TYPE - -
-
- ARMOR CLASS - - TYPE - -
-
- HIT POINTS - - FORMULA - -
-
- SPEED - -
-
-
- ATTRIBUTES -
-
- STR - - DEX - - CON - - INT - - WIS - - CHA - -
-
-
- SAVES -
-
- STR - - DEX - - CON - - INT - - WIS - - CHA - - - - - - - -
-
-
- SKILLS -
-
-
-
- ACROBATICS - -
-
- ASTROPHYSICS - -
-
- ATHLETICS - -
-
- COMPUTERS - -
-
- DECEPTION - -
-
- INSIGHT - -
-
-
-
- INTIMIDATION - -
-
- INVESTIGATION - -
-
- LORE - -
-
- MECHANICS - -
-
- MEDICINE - -
-
- PERCEPTION - -
-
-
-
- PERFORMANCE - -
-
- PERSUASION - -
-
- SLEIGHT OF HAND - -
-
- STEALTH - -
-
- SURVIVAL - -
-
- XENOBIOLOGY - -
-
- - - - - - - - - - - - - - - - - - -
-
- DAMAGE VULNERABILITIES - -
-
- DAMAGE RESISTANCES - -
-
- DAMAGE IMMUNITIES - -
-
- CONDITION IMMUNITIES - -
-
- SENSES - -
-
- LANGUAGES - -
-
- CHALLENGE - - XP - -
-
- TOKEN SIZE - -
-
- - ESPER NPC -
- ESPER ABILITY - -
-
-
- GLOBAL POWER ATTACK MODIFIER: - -
-
- ESPER LEVEL: - -
-
- POWER SAVE DC MOD: - -
-
-
-
- - HAS REACTIONS -
-
- LEGENDARY ACTIONS: - -
-
- GENERAL OPTIONS -
-
- - NPC -
-
- ROLL QUERIES: - -
-
- WHISPER ROLLS TO GM: - -
-
- AUTO DAMAGE ROLL: - -
-
- NPC NAME IN ROLLS: - -
-
- - ADD DEX TIEBREAKER TO INITIATIVE -
-
-
-
- -
-
- -
-
-
- Armor Class - - - - -
-
- Hit Points - - -
-
- Speed - -
-
-
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
-
- -
- Saving Throws - - - - - - - - - - - - -
- -
- Skills - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- -
- Damage Vulnerabilities - -
- -
- Damage Resistances - -
- -
- Damage Immunities - -
- -
- Condition Immunities - -
-
- Senses - -
-
- Languages - -
-
- Challenge - - -
-
-
-
-
- - -
-
-
-
-
- -
-
- Actions -
-
-
- y -
-
- NAME: - -
-
- - ATTACK -
- -
- TYPE: - - RANGE/REACH: - -
-
- TO HIT: - - TARGET: - -
- -
- ON HIT: - - - -
-
- ON HIT 2: - - - -
-
- DESCRIPTION: - -
-
- -
-
-
- -
- - - -
-
-
- -
-
- Reactions -
-
-
- - -
-
-
- -
-
- Legendary Actions -
-
-
-
-
-
- y -
-
- NAME: - -
-
- - ATTACK -
- -
- TYPE: - - RANGE/REACH: - -
-
- TO HIT: - - TARGET: - -
- -
- ON HIT: - - - -
-
- ON HIT 2: - - - -
-
- DESCRIPTION: - -
-
- -
-
-
- -
- - - -
-
-
- -
-
- Spells -
-
THIS SECTION IS DEPRECATED. PLEASE TRANSFER ANY SPELLS LISTED HERE INTO THE NEW SPELLS BY LEVEL SECTION, AVAILABLE AFTER SELECTING THE 'ESPER NPC' OPTION FROM THE NPC OPTIONS ABOVE.
-
-
-
- y -
-
- NAME: - -
-
- DOMAIN: - - - CONVENTIONAL -
-
- ACTIVATION TIME: - -
-
- RANGE: - -
-
- TARGET: - -
- -
- POINT COST: - -
-
- - CONCENTRATION -
-
- DURATION: - -
-
- INNATE: - -
-
- OUTPUT: - -
- -
-
- POWER ATTACK: - -
-
- DAMAGE: - - TYPE: - -
-
- DAMAGE2: - - TYPE: - -
-
- HEALING: - -
-
- - ADD ABILITY MOD TO DAMAGE OR HEALING -
-
- SAVING THROW: - - EFFECT: - -
-
- HIGHER RANK DMG: - - - + - -
-
- INCLUDE POWER DESCRIPTION IN ATTACK: - -
-
-
- DESCRIPTION: -
-
- -
-
- AT HIGHER RANKS: -
-
- -
- - - -
-
- - - - - R - C -
-
-
-
-
- -
-
- CORE - BIO - POWERS - y -
-
-
- Esper Genesis 5E - - CHARACTER NAME -
- y -
-
- CLASS: - - - - SUBCLASS: - - LEVEL: - -
-
- RACE: - - SUBRACE: - -
-
-
-
-
- - CLASS & LEVEL -
-
- - BACKGROUND -
-
-
-
- - RACE -
-
- - ALIGNMENT -
-
- - EXPERIENCE POINTS -
-
-
-
-
-
-
-
- - 0 -
- - - - -
-
-
- - 0 -
- - - - -
-
-
- - 0 -
- - - - -
-
-
- - 0 -
- - - - -
-
-
- - 0 -
- - - - -
-
-
- - 0 -
- - - - -
-
-
-
-
-
- -
-
- INSPIRATION -
-
-
-
- -
-
- PROFICIENCY BONUS -
-
-
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
- - -
- SAVING THROWS -
-
-
-
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
- - 0 - -
-
-
- SKILLS -
-
-
-
-
- - -
-
- PASSIVE WISDOM (PERCEPTION) -
-
-
-
- TOOL - PRO - ATTRIBUTE -
-
-
- y -
-
- NAME: - -
-
- PROFICIENCY BONUS: - -
-
- ATTRIBUTE: - - MODS: - -
-
-
- -
-
-
- - -
- TOOL PROFICIENCIES & CUSTOM SKILLS -
-
-
- - -
-
- TYPE - PROFICIENCY -
-
-
- y -
-
- TYPE: - -
-
- PROFICIENCY: - -
-
-
- -
-
-
-
-
- OTHER PROFICIENCIES & LANGUAGES -
-
-
-
-
-
- - ARMOR CLASS -
-
- - -
-
- - SPEED -
-
-
-
- Hit Point Maximum - -
- - CURRENT HIT POINTS -
-
- - TEMPORARY HIT POINTS -
-
-
-
- Total - -
- - -
-
-
- SUCCESSES - - - -
-
- FAILURES - - - -
- -
-
- -
- -
- - - - - - -
- EXHAUSTION LEVEL -
- -
-
- NAME - ATK - DAMAGE/TYPE -
-
-
- y -
-
- NAME: - -
-
- - ATTACK: - - + - - + - - PROFICIENT -
-
- RANGE: - -
-
- ENHANCED BONUS: - - CRIT RANGE: - -
-
- - DAMAGE: - - + - - + - -
-
- TYPE: - - CRIT: - -
-
- - DAMAGE2: - - + - - + - -
-
- TYPE: - - CRIT: - -
-
- - SAVING THROW: - - VS DC: - - - -
-
- SAVE EFFECT: - -
-
- AMMUNITION: - -
-
- DESCRIPTION: - -
-
-
- -
-
- - - - - - - - - - - -
- - - - - ATTACKS & POWERS -
- - -
-
-
- CUBIL - -
-
- COINS - -
-
- - -
- -
- - - - WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS. - - -
- -
- - - - ATTENTION - YOUR CUSTOM AC CALCULATION IS NOT BEING USED AS YOU HAVE ARMOR EQUIPPED. IF YOU WANT TO USE YOUR CUSTOM AC, UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS. - - -
-
- * - ITEM NAME - Weight symbol -
-
- -
- - - - i -
- - EQUIPPED - - USE AS A RESOURCE - - HAS AN ATTACK - PROP: - - MODS: - - -
- - -
-
-
- TOTAL WEIGHT - - - IMMOBILE - HEAVILY ENCUMBERED - ENCUMBERED - OVER CARRYING CAPACITY -
-
- EQUIPMENT -
-
-
-
- y -
- -
-
- -
- PERSONALITY TRAITS -
-
- y -
- -
-
- -
- IDEALS -
-
- y -
- -
-
- -
- BONDS -
-
- y -
- -
-
- -
- FLAWS -
-
-
-
-
- Total - -
- - -
-
-
- Total - -
- - - -
-
-
-
-
-
- Total - -
- - - -
-
-
- Total - -
- - - -
-
-
-
-
- - -
-
-
- - y - -
-
- NAME: - -
-
- SOURCE: - -
-
- SOURCE TYPE: - -
-
- -
-
-
- - - : - - -
-
-
-
- FEATURES & TRAITS -
- -
- i Looking for missing data? - Your data is in the simple version that can be re-enabled from the Settings tab of the character sheet. Under GENERAL OPTIONS and then FEATS & TRAITS. Set the section to be 'Simple'. -
-
-
- -
-
-
- Esper Genesis 5E - - CHARACTER NAME -
-
-
-
- - AGE -
-
- - SIZE -
-
- - HEIGHT -
-
- - WEIGHT -
-
-
-
- - EYES -
-
- - SKIN -
-
- - HAIR -
-
-
-
-
-
-
- - CHARACTER APPEARANCE -
-
- - CHARACTER BACKSTORY -
-
-
-
- - ALLIES & ORGANIZATIONS -
-
- - ADDITIONAL FEATURES & TRAITS -
-
- - LOOT -
-
-
-
-
-
- Esper Genesis 5E - - CHARACTER NAME -
-
-
- - ESPER ABILITY -
-
- - POWER SAVE DC -
-
- - POWER ATTACK BONUS -
-
-
- -
-
-
-
- Talent Point Maximum - -
- - TALENT POINTS REMAINING -
-
-
- TALENT SLOTS (Cybermancer) -
-
-
- Rank - -
- - Max Talent Slots -
-
-
- - Slots Remaining -
-
-
-
-
-
-
-   - Gained? - Used -
-
- 6th -
- -
- -
-
- 7th -
- -
- -
-
- 8th -
- -
- -
-
- 9th -
- -
- -
- ESPER MASTERY -
-
-
-
- =ESPER POWERS -
-
-
-
-
- 0 -
-
- PRIME POWERS -
-
-
-
-
-
- - - - - - R - C -
- i -
- y -
-
- NAME: - -
-
- DOMAIN: - - - CONVENTIONAL -
-
- ACTIVATION TIME: - -
-
- RANGE: - -
-
- TARGET: - -
- -
- POINT COST: - -
-
- - CONCENTRATION -
-
- DURATION: - -
-
- ESPER ABILITY - -
-
- INNATE: - -
-
- OUTPUT: - -
- -
-
- POWER ATTACK: - -
-
- DAMAGE: - - TYPE: - -
-
- DAMAGE2: - - TYPE: - -
-
- HEALING: - -
-
- - ADD ABILITY MOD TO DAMAGE OR HEALING -
-
- SAVING THROW: - - EFFECT: - -
-
- HIGHER RANK DMG: - - - + - -
-
- INCLUDE POWER DESCRIPTION IN ATTACK: - -
-
-
- DESCRIPTION: -
-
- -
-
- AT HIGHER RANKS: -
-
- -
-
- CLASS: - -
-
- TYPE: - -
- - - -
-
- - - -
- - - - (conventional) -
-
- Activation Time: - -
-
- Point Cost: - -
-
- Range: - -
-
- Target: - -
-
- Duration: - - Concentration - -
-
- Description: -
-
- -
- -
- At Higher Ranks - -
-
-
-
-
-
- - - SLOTS TOTAL - SLOTS REMAINING - -
-
- 1 -
-
- -
-
- -
-
-
-
-
-
- - - - - - - (C) - C -
- i -
- y -
-
- NAME: - -
-
- DOMAIN: - - - CONVENTIONAL -
-
- ACTIVATION TIME: - -
-
- RANGE: - -
-
- TARGET: - -
- -
- POINT COST: - -
-
- - CONCENTRATION -
-
- DURATION: - -
-
- ESPER ABILITY - -
-
- INNATE: - -
-
- OUTPUT: - -
- -
-
- POWER ATTACK: - -
-
- DAMAGE: - - TYPE: - -
-
- DAMAGE2: - - TYPE: - -
-
- HEALING: - -
-
- - ADD ABILITY MOD TO DAMAGE OR HEALING -
-
- SAVING THROW: - - EFFECT: - -
-
- HIGHER RANK DMG: - - - + - -
-
- INCLUDE POWER DESCRIPTION IN ATTACK: - -
-
-
- DESCRIPTION: -
-
- -
-
- AT HIGHER RANKS: -
-
- -
-
- CLASS: - -
-
- TYPE: - -
- - - -
-
- - - -
- Rank - - - - (ritual) -
-
- Activation Time: - -
-
- Point Cost: - -
-
- Range: - -
-
- Target: - -
-
- Duration: - - Concentration - -
-
- Description: -
-
- -
- -
- At Higher Ranks - -
-
-
-
-
-
- -
-
- 2 -
-
- -
-
- -
-
-
-
-
-
- - - - - - - R - C -
- i -
- y -
-
- NAME: - -
-
- DOMAIN: - - - CONVENTIONAL -
-
- ACTIVATION TIME: - -
-
- RANGE: - -
-
- TARGET: - -
- -
- POINT COST: - -
-
- - CONCENTRATION -
-
- DURATION: - -
-
- ESPER ABILITY - -
-
- INNATE: - -
-
- OUTPUT: - -
- -
-
- POWER ATTACK: - -
-
- DAMAGE: - - TYPE: - -
-
- DAMAGE2: - - TYPE: - -
-
- HEALING: - -
-
- - ADD ABILITY MOD TO DAMAGE OR HEALING -
-
- SAVING THROW: - - EFFECT: - -
-
- HIGHER RANK DMG: - - - + - -
-
- INCLUDE POWER DESCRIPTION - IN ATTACK: - -
-
-
- DESCRIPTION: -
-
- -
-
- AT HIGHER RANKS: -
-
- -
-
- CLASS: - -
-
- TYPE: - -
- - - -
-
- - - -
- Rank - - - - (ritual) -
-
- Activation Time: - -
-
- Point Cost: - -
-
- Range: - -
-
- Target: - -
-
- Duration: - - Concentration - -
-
- Description: -
-
- -
- -
- At Higher Ranks - -
-
-
-
-
-
- -
-
- -
-
- 3 -
-
- -
-
- -
-
-
-
-
-
- - - - - - - R - C -
- i -
- y -
-
- NAME: - -
-
- DOMAIN: - - - CONVENTIONAL -
-
- ACTIVATION TIME: - -
-
- RANGE: - -
-
- TARGET: - -
- -
- POINT COST: - -
- - CONCENTRATION -
-
- DURATION: - -
-
- ESPER ABILITY - -
-
- INNATE: - -
-
- OUTPUT: - -
- -
-
- POWER ATTACK: - -
-
- DAMAGE: - - TYPE: - -
-
- DAMAGE2: - - TYPE: - -
-
- HEALING: - -
-
- - ADD ABILITY MOD TO DAMAGE OR HEALING -
-
- SAVING THROW: - - EFFECT: - -
-
- HIGHER RANK DMG: - - - + - -
-
- INCLUDE POWER DESCRIPTION IN ATTACK: - -
-
-
- DESCRIPTION: -
-
- -
-
- AT HIGHER RANKS: -
-
- -
-
- CLASS: - -
-
- TYPE: - -
- - - -
-
-
- - - -
- Rank - - - - (ritual) -
-
- Activation Time: - -
-
- Point Cost: - -
-
- Range: - -
-
- Target: - -
-
- Duration: - - Concentration - -
-
- Description: -
-
- -
- -
- At Higher Ranks - -
-
-
-
-
-
- -
-
- 4 -
-
- -
-
- -
-
-
-
-
-
- - - - - - - R - C -
- i -
- y -
-
- NAME: - -
-
- DOMAIN: - - - CONVENTIONAL -
-
- ACTIVATION TIME: - -
-
- RANGE: - -
-
- TARGET: - -
- -
- POINT COST: - -
-
- - CONCENTRATION -
-
- DURATION: - -
-
- ESPER ABILITY - -
-
- INNATE: - -
-
- OUTPUT: - -
- -
-
- POWER ATTACK: - -
-
- DAMAGE: - - TYPE: - -
-
- DAMAGE2: - - TYPE: - -
-
- HEALING: - -
-
- - ADD ABILITY MOD TO DAMAGE OR HEALING -
-
- SAVING THROW: - - EFFECT: - -
-
- HIGHER RANK DMG: - - - + - -
-
- INCLUDE POWER DESCRIPTION IN ATTACK: - -
-
-
- DESCRIPTION: -
-
- -
-
- AT HIGHER RANKS: -
-
- -
-
- CLASS: - -
-
- TYPE: - -
- - - -
-
- - - -
- Rank - - - - (ritual) -
-
- Activation Time: - -
-
- Point Cost: - -
-
- Range: - -
-
- Target: - -
-
- Duration: - - Concentration - -
-
- Description: -
-
- -
- -
- At Higher Ranks - -
-
-
-
-
-
- -
-
- 5 -
-
- -
-
- -
-
-
-
-
-
- - - - - - - R - C -
- i -
- y -
-
- NAME: - -
-
- DOMAIN: - - - CONVENTIONAL -
-
- ACTIVATION TIME: - -
-
- RANGE: - -
-
- TARGET: - -
- -
- POINT COST: - -
-
- - CONCENTRATION -
-
- DURATION: - -
-
- ESPER ABILITY - -
-
- INNATE: - -
-
- OUTPUT: - -
- -
-
- POWER ATTACK: - -
-
- DAMAGE: - - TYPE: - -
-
- DAMAGE2: - - TYPE: - -
-
- HEALING: - -
-
- - ADD ABILITY MOD TO DAMAGE OR HEALING -
-
- SAVING THROW: - - EFFECT: - -
-
- HIGHER RANK DMG: - - - + - -
-
- INCLUDE POWER DESCRIPTION IN ATTACK: - -
-
-
- DESCRIPTION: -
-
- -
-
- AT HIGHER RANKS: -
-
- -
-
- CLASS: - -
-
- TYPE: - -
- - - -
-
- - - -
- Rank - - - - (ritual) -
-
- Activation Time: - -
-
- Point Cost: - -
-
- Range: - -
-
- Target: - -
-
- Duration: - - Concentration - -
-
- Description: -
-
- -
- -
- At Higher Ranks - -
-
-
-
-
-
- -
-
- -
-
- 6 -
-
- -
-
- -
-
-
-
-
-
- - - - - - - R - C -
- i -
- y -
-
- NAME: - -
-
- DOMAIN: - - - CONVENTIONAL -
-
- ACTIVATION TIME: - -
-
- RANGE: - -
-
- TARGET: - -
- -
- POINT COST: - -
-
- - CONCENTRATION -
-
- DURATION: - -
-
- ESPER ABILITY - -
-
- INNATE: - -
-
- OUTPUT: - -
- -
-
- POWER ATTACK: - -
-
- DAMAGE: - - TYPE: - -
-
- DAMAGE2: - - TYPE: - -
-
- HEALING: - -
-
- - ADD ABILITY MOD TO DAMAGE OR HEALING -
-
- SAVING THROW: - - EFFECT: - -
-
- HIGHER RANK DMG: - - - + - -
-
- INCLUDE POWER DESCRIPTION IN ATTACK: - -
-
-
- DESCRIPTION: -
-
- -
-
- AT HIGHER RANKS: -
-
- -
-
- CLASS: - -
-
- TYPE: - -
- - - -
-
- - - -
- Rank - - - - (ritual) -
-
- Activation Time: - -
-
- Point Cost: - -
-
- Range: - -
-
- Target: - -
-
- Duration: - - Concentration - -
-
- Description: -
-
- -
- -
- At Higher Ranks - -
-
-
-
-
-
- -
-
- 7 -
-
- -
-
- -
-
-
-
-
-
- - - - - - - R - C -
- i -
- y -
-
- NAME: - -
-
- DOMAIN: - - - CONVENTIONAL -
-
- ACTIVATION TIME: - -
-
- RANGE: - -
-
- TARGET: - -
- -
- POINT COST: - -
- - CONCENTRATION -
-
- DURATION: - -
-
- ESPER ABILITY - -
-
- INNATE: - -
-
- OUTPUT: - -
- -
-
- POWER ATTACK: - -
-
- DAMAGE: - - TYPE: - -
-
- DAMAGE2: - - TYPE: - -
-
- HEALING: - -
-
- - ADD ABILITY MOD TO DAMAGE OR HEALING -
-
- SAVING THROW: - - EFFECT: - -
-
- HIGHER RANK DMG: - - - + - -
-
- INCLUDE POWER DESCRIPTION IN ATTACK: - -
-
-
- DESCRIPTION: -
-
- -
-
- AT HIGHER RANKS: -
-
- -
-
- CLASS: - -
-
- TYPE: - -
- - - -
-
- - - -
- Rank - - - - (ritual) -
-
- Activation Time: - -
-
- Point Cost: - -
-
- Range: - -
-
- Target: - -
-
- Duration: - - Concentration - -
-
- Description: -
-
- -
- -
- At Higher Ranks - -
-
-
-
-
-
- -
-
- 8 -
-
- -
-
- -
-
-
-
-
-
- - - - - - - R - C -
- i -
- y -
-
- NAME: - -
-
- DOMAIN: - - - CONVENTIONAL -
-
- ACTIVATION TIME: - -
-
- RANGE: - -
-
- TARGET: - -
- -
- POINT COST: - -
-
- - CONCENTRATION -
-
- DURATION: - -
-
- ESPER ABILITY - -
-
- INNATE: - -
-
- OUTPUT: - -
- -
-
- POWER ATTACK: - -
-
- DAMAGE: - - TYPE: - -
-
- DAMAGE2: - - TYPE: - -
-
- HEALING: - -
-
- - ADD ABILITY MOD TO DAMAGE OR HEALING -
-
- SAVING THROW: - - EFFECT: - -
-
- HIGHER RANK DMG: - - - + - -
-
- INCLUDE POWER DESCRIPTION IN ATTACK: - -
-
-
- DESCRIPTION: -
-
- -
-
- AT HIGHER RANKS: -
-
- -
-
- CLASS: - -
-
- TYPE: - -
- - - -
-
- - - -
- Rank - - - - (ritual) -
-
- Activation Time: - -
-
- Point Cost: - -
-
- Range: - -
-
- Target: - -
-
- Duration: - - Concentration - -
-
- Description: -
-
- -
- -
- At Higher Ranks - -
-
-
-
-
-
- -
-
- 9 -
-
- -
-
- -
-
-
-
-
-
- - - - - - - R - C -
- i -
- y -
-
- NAME: - -
-
- DOMAIN: - - - CONVENTIONAL -
-
- ACTIVATION TIME: - -
-
- RANGE: - -
-
- TARGET: - -
- -
- POINT COST: - -
-
- - CONCENTRATION -
-
- DURATION: - -
-
- ESPER ABILITY - -
-
- INNATE: - -
-
- OUTPUT: - -
- -
-
- POWER ATTACK: - -
-
- DAMAGE: - - TYPE: - -
-
- DAMAGE2: - - TYPE: - -
-
- HEALING: - -
-
- - ADD ABILITY MOD TO DAMAGE OR HEALING -
-
- SAVING THROW: - - EFFECT: - -
-
- HIGHER RANK DMG: - - - + - -
-
- INCLUDE POWER DESCRIPTION IN ATTACK: - -
-
-
- DESCRIPTION: -
-
- -
-
- AT HIGHER RANKS: -
-
- -
-
- CLASS: - -
-
- TYPE: - -
- - - -
-
- - - -
- Rank - - - - (ritual) -
-
- Activation Time: - -
-
- Point Cost: - -
-
- Range: - -
-
- Target: - -
-
- Duration: - - Concentration - -
-
- Description: -
-
- -
- -
- At Higher Ranks - -
-
-
-
-
-
-
-
-
-
-
- Esper Genesis 5E - - CHARACTER NAME -
- y -
-
- CLASS: - - - - SUBCLASS: - - LEVEL: - -
-
- RACE: - - SUBRACE: - -
-
-
-
-
- - CLASS & LEVEL -
-
- - BACKGROUND -
-
-
-
- - RACE -
-
- - ALIGNMENT -
-
- - EXPERIENCE POINTS -
-
-
-
-
-
-
-
- HIT DIE: - -
-
- CARRYING CAPACITY MODIFIER: - -
-
- GLOBAL POWER ATTACK MODIFIER: - -
-
- CHANNELER / FORGER LEVEL: - -
-
- POWER SAVE DC MOD: - -
-
- POWER ICONS: - -
-
- - JUSTICAR (WARRIOR) -
-
- - ARTIFICE (SPECIALIST) -
-
- CLASS OPTIONS () -
-
-
-
- - 2ND CLASS: - - LEVEL: - - SUBCLASS: - -
-
- - 3RD CLASS: - - LEVEL: - - SUBCLASS: - -
-
- - 4TH CLASS: - - LEVEL: - - SUBCLASS: - -
-
- MULTICLASS OPTIONS -
-
-
-
- - USE CUSTOM CLASS -
-
- CLASS NAME: - -
-
- HIT DIE: - -
-
- ESPER ABILITY: - -
-
- POWER SLOTS: - -
-
- SAVES -
-
- - Strength -
-
- - Dexterity -
-
- - Constitution -
-
- - Intelligence -
-
- - Wisdom -
-
- - Charisma -
-
- CUSTOM CLASS OPTIONS -
-
-
-
-
- RANK1 + - -
-
- RANK2 + - -
-
- RANK3 + - -
-
-
-
- RANK4 + - -
-
- RANK5 + - -
-
- RANK6 + - -
-
-
-
- RANK7 + - -
-
- RANK8 + - -
-
- RANK9 + - -
-
-
- TECH SLOT MODIFIERS -
-
-
-
-
-
- STRENGTH - + -
-
- DEXTERITY - + -
-
- CONSTITUTION - + -
-
- INTELLIGENCE - + -
-
- WISDOM - + -
-
- CHARISMA - + -
-
- INITIATIVE MODIFIER: - -
-
- INITIATIVE STYLE: - -
-
- - ADD DEX TIEBREAKER TO INITIATIVE -
-
- ARMOR CLASS TRACKING: - -
- - -
- HP MODIFIERS: -
-
-
- LEVELS: -
- SOURCE: - - MOD: - -
-
-
- ATTRIBUTE OPTIONS -
-
-
-
- Strength Save - + -
-
- Dexterity Save - + -
-
- Constitution Save - + -
-
- Intelligence Save - + -
-
- Wisdom Save - + -
-
- Charisma Save - + -
-
- DEATH SAVE MODIFIER: - -
-
- GLOBAL SAVING THROW MODIFIER: - -
-
- SAVE OPTIONS -
-
-
-
-
- - Acrobatics (Dex) - + -
-
- - Astrophysics (Int) - + -
-
- - Athletics (Str) - + -
-
- - Computers (Int) - + -
-
- - Deception (Cha) - + -
-
- - Insight (Wis) - + -
-
- - Intimidation (Cha) - + -
-
- - Investigation (Int) - + -
-
- - Lore (Int) - + -
-
- - Mechanics (Wis) - + -
-
- - Medicine (Wis) - + -
-
- - Perception (Wis) - + -
-
- - Performance (Cha) - + -
-
- - Persuasion (Cha) - + -
-
- - Sleight of Hand (Dex) - + -
-
- - Stealth (Dex) - + -
-
- - Survival (Wis) - + -
-
- - Xenobiology (Int) - + -
-
-
- - JACK OF ALL TRADES -
-
- PASSIVE PERCEPTION MODIFIER: - -
-
- SKILL OPTIONS -
-
-
-
-
-
- v - -
-
- - NPC -
-
- ROLL QUERIES: - -
-
- WHISPER ROLLS TO GM: - -
-
- AUTO DAMAGE ROLL: - -
-
- CORE DIE ROLL: - -
-
- PROFICIENCY BONUS: - - - -
-
- - SHOW GLOBAL SAVE MODIFIER FIELD -
-
- - SHOW GLOBAL SKILL MODIFIER FIELD -
-
- - SHOW GLOBAL ATTACK MODIFIER FIELD -
-
- - SHOW GLOBAL DAMAGE MODIFIER FIELD -
-
- - SHOW GLOBAL AC MODIFIER FIELD -
-
- ADD CHARACTER NAME TO TEMPLATES: - -
-
- LEVEL CALCULATIONS: - -
-
- ENCUMBRANCE: - -
-
- INVENTORY: - -
-
- FEATURES AND TRAITS: - -
-
- PROFICENCIES AND LANGUAGES: - -
-
- AMMO TRACKING: - - (API REQUIRED) -
-
- SHOW EXHAUSTION TRACKING: - -
-
- GENERAL OPTIONS -
-
-
-
-
- -
- - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ACCEPTING DROP FROM COMPENDIUM
- -
- Are you sure you want to turn this character into a ? -
-
- Yes -
-
- Cancel -
-
-
- -
- How do you want to create this character? -
-
- Create an NPC -
-
- Edit sheet direclty -
-
-
- - -
-
-
-
- {{#always}} -
- {{r1}}{{#global}} + {{global}}{{/global}} -
-
-
- {{r2}}{{#global}} + {{global}}{{/global}} -
- {{/always}} - {{#normal}} -
- {{r1}}{{#global}} + {{global}}{{/global}} -
- {{/normal}} - {{#advantage}} - {{#rollLess() r1 r2}} -
- {{r1}}{{#global}} + {{global}}{{/global}} -
-
-
- {{r2}}{{#global}} + {{global}}{{/global}} -
- {{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}} -
- {{r1}}{{#global}} + {{global}}{{/global}} -
-
-
- {{r2}}{{#global}} + {{global}}{{/global}} -
- {{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}} -
- {{r1}}{{#global}} + {{global}}{{/global}} -
-
-
- {{r2}}{{#global}} + {{global}}{{/global}} -
- {{/rollGreater() r1 r2}} - {{/advantage}} - {{#disadvantage}} - {{#rollLess() r1 r2}} -
- {{r1}}{{#global}} + {{global}}{{/global}} -
-
-
- {{r2}}{{#global}} + {{global}}{{/global}} -
- {{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}} -
- {{r1}}{{#global}} + {{global}}{{/global}} -
-
-
- {{r2}}{{#global}} + {{global}}{{/global}} -
- {{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}} -
- {{r1}}{{#global}} + {{global}}{{/global}} -
-
-
- {{r2}}{{#global}} + {{global}}{{/global}} -
- {{/rollGreater() r1 r2}} - {{/disadvantage}} -
-
- {{rname}}{{#mod}} ({{mod}}){{/mod}} -
- {{#charname}} -
- {{charname}} -
- {{/charname}} -
-
- - -
-
-
- {{#always}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
-
-
- {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/always}} - {{#normal}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/normal}} - {{#advantage}} - {{#rollLess() r1 r2}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
-
-
- {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
-
-
- {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
-
-
- {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/rollGreater() r1 r2}} - {{/advantage}} - {{#disadvantage}} - {{#rollLess() r1 r2}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
-
-
- {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
-
-
- {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
-
-
- {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/rollGreater() r1 r2}} - {{/disadvantage}} -
- {{#range}} -
- {{range}} -
- {{/range}} -
- {{#normal}} - {{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}} - {{#^rollWasCrit() r1}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r1}} - {{/normal}} - {{#always}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} - {{/always}} - {{#advantage}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} - {{/advantage}} - {{#disadvantage}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollLess() r1 r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollLess() r1 r2}} - {{#rollGreater() r1 r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollGreater() r1 r2}} - {{/disadvantage}} -
- {{#charname}} -
- {{charname}} -
- {{/charname}} -
- {{#desc}} -
- - {{desc}} - -
- {{/desc}} -
- - -
- {{#save}} - {{#attack}} -
- {{/attack}} - {{^attack}} -
- {{/attack}} -
- DC{{savedc}} -
- {{#savedesc}} -
- {{savedesc}} -
- {{/savedesc}} -
- {{saveattr}} Save -
-
- {{/save}} - {{^attack}} - {{#desc}} -
- - {{desc}} - -
- {{/desc}} - {{/attack}} - {{#globaldamage}} - {{#^rollTotal() globaldamage 0}} -
- {{globaldamage}}{{#globaldamagecrit}} + {{globaldamagecrit}}{{/globaldamagecrit}} - {{globaldamagetype}} -
- {{/^rollTotal() globaldamage 0}} - {{/globaldamage}} - {{#hldmg}} - {{#^rollTotal() hldmg 0}} -
- {{hldmg}}{{#hldmgcrit}} + {{hldmgcrit}}{{/hldmgcrit}} - {{dmg1type}} -
- Higher Rank Use -
-
- {{/^rollTotal() hldmg 0}} - {{/hldmg}} -
-
- {{#dmg1flag}} - {{^dmg2flag}} -
- {{dmg1}}{{#crit}} + {{crit1}}{{/crit}} - {{dmg1type}} -
- {{/dmg2flag}} - {{/dmg1flag}} - {{#dmg2flag}} - {{^dmg1flag}} -
- {{dmg2}}{{#crit}} + {{crit2}}{{/crit}} - {{dmg2type}} -
- {{/dmg1flag}} - {{/dmg2flag}} - {{#dmg1flag}} - {{#dmg2flag}} -
- {{dmg1}}{{#crit}} + {{crit1}}{{/crit}} - {{dmg1type}} -
-
-
- {{dmg2}}{{#crit}} + {{crit2}}{{/crit}} - {{dmg2type}} -
- {{/dmg2flag}} - {{/dmg1flag}} -
- {{^attack}} - {{#range}} -
- {{range}} -
- {{/range}} -
- {{rname}}{{#innate}}, {{innate}}{{/innate}} -
- {{#charname}} -
- {{charname}} -
- {{/charname}} - {{/attack}} -
- - - -
- {{#attack}} -
-
- {{#always}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
-
-
- {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/always}} - {{#normal}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/normal}} - {{#advantage}} - {{#rollLess() r1 r2}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
-
-
- {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
-
-
- {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
-
-
- {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/rollGreater() r1 r2}} - {{/advantage}} - {{#disadvantage}} - {{#rollLess() r1 r2}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
-
-
- {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
-
-
- {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}} -
- {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
-
-
- {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} -
- {{/rollGreater() r1 r2}} - {{/disadvantage}} -
- {{#range}} -
- {{range}} -
- {{/range}} -
- {{rname}}{{#innate}}, {{innate}}{{/innate}}{{#attack}} ({{mod}}){{/attack}} -
- {{#charname}} -
- {{charname}} -
- {{/charname}} -
- {{/attack}} - {{#save}} - {{#attack}} -
- {{/attack}} - {{^attack}} -
- {{/attack}} -
- DC{{savedc}} -
- {{#savedesc}} -
- {{savedesc}} -
- {{/savedesc}} -
- {{saveattr}} Save -
-
- {{/save}} - {{#desc}} -
- - {{desc}} - -
- {{/desc}} - {{#globaldamage}} - {{#^rollTotal() globaldamage 0}} -
- - {{globaldamage}} - {{#attack}} - {{#normal}} - {{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}} - {{/normal}} - {{#always}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/always}} - {{#advantage}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/advantage}} - {{#disadvantage}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{/disadvantage}} - {{/attack}} - - {{globaldamagetype}} -
- {{/^rollTotal() globaldamage 0}} - {{/globaldamage}} - {{#hldmg}} - {{#^rollTotal() hldmg 0}} -
- - {{hldmg}} - - {{#attack}} - {{#normal}} - {{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}} - {{/normal}} - {{#always}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{hldmgcrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/always}} - {{#advantage}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{hldmgcrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/advantage}} - {{#disadvantage}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{/disadvantage}} - {{/attack}} - - {{dmg1type}} -
- Higher Rank Use -
-
- {{/^rollTotal() hldmg 0}} - {{/hldmg}} - {{#damage}} -
-
- {{#dmg1flag}} - {{^dmg2flag}} -
- - {{dmg1}} - {{#attack}} - {{#normal}} - {{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}} - {{/normal}} - {{#always}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/always}} - {{#advantage}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/advantage}} - {{#disadvantage}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{/disadvantage}} - {{/attack}} - - {{dmg1type}} -
- {{/dmg2flag}} - {{/dmg1flag}} - {{#dmg2flag}} - {{^dmg1flag}} -
- - {{dmg2}} - {{#attack}} - {{#normal}} - {{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}} - {{/normal}} - {{#always}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/always}} - {{#advantage}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/advantage}} - {{#disadvantage}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{/disadvantage}} - {{/attack}} - - {{dmg2type}} -
- {{/dmg1flag}} - {{/dmg2flag}} - {{#dmg1flag}} - {{#dmg2flag}} -
- - {{dmg1}} - {{#attack}} - {{#normal}} - {{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}} - {{/normal}} - {{#always}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/always}} - {{#advantage}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/advantage}} - {{#disadvantage}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{/disadvantage}} - {{/attack}} - - {{dmg1type}} -
-
-
- - {{dmg2}} - {{#attack}} - {{#normal}} - {{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}} - {{/normal}} - {{#always}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/always}} - {{#advantage}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/advantage}} - {{#disadvantage}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{/disadvantage}} - {{/attack}} - - {{dmg2type}} -
- {{/dmg2flag}} - {{/dmg1flag}} -
- {{^attack}} - {{#range}} -
- {{range}} -
- {{/range}} -
- {{rname}}{{#innate}}, {{innate}}{{/innate}} -
- {{#charname}} -
- {{charname}} -
- {{/charname}} - {{/attack}} -
- {{/damage}} - - - -
-
- - {{desc}} - -
-
- - -
-
-
- {{name}}{{#innate}}, {{innate}}{{/innate}} -
-
- {{level}}{{#ritual}} (){{/ritual}} -
-
- {{#castingtime}} -
- Casting Time: {{castingtime}} -
- {{/castingtime}} - {{#range}} -
- Range: {{range}} -
- {{/range}} - {{#target}} -
- Target: {{target}} -
- {{/target}} - {{#pointcost}} -
- Point Cost: {{pointcost}} -
- {{/pointcost}} - {{#duration}} -
- Duration: {{#concentration}}Concentration {{/concentration}}{{duration}} -
- {{/duration}} -
- {{#description}} -
- {{description}} -
- {{/description}} - {{#athigherlevels}} -
- At Higher Ranks. {{athigherlevels}} -
- {{/athigherlevels}} -
-
- - -
-
- {{name}} -
- {{#source}} -
- {{#charname}}{{charname}} {{/charname}}{{source}} -
- {{/source}} - {{#description}} -
- {{description}} -
- {{/description}} -
- - -
-
- {{rname}} -
- {{#name}} -
- {{name}} -
- {{/name}} -
-
- {{#normal}} - {{type}}: {{r1}} - {{/normal}} - {{#always}} - {{type}}: {{r1}} | {{r2}} - {{/always}} - {{#advantage}} - {{#rollLess() r1 r2}} - {{type}}: {{r1}} | {{r2}} - {{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}} - {{type}}: {{r1}} | {{r2}} - {{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}} - {{type}}: {{r1}} | {{r2}} - {{/rollGreater() r1 r2}} - {{/advantage}} - {{#disadvantage}} - {{#rollLess() r1 r2}} - {{type}}: {{r1}} | {{r2}} - {{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}} - {{type}}: {{r1}} | {{r2}} - {{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}} - {{type}}: {{r1}} | {{r2}} - {{/rollGreater() r1 r2}} - {{/disadvantage}} -
-
- - -
-
- {{#normal}} - {{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}} - {{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}} - {{/normal}} - {{#always}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} - {{/always}} - {{#advantage}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} - {{/advantage}} - {{#disadvantage}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollLess() r1 r2}}{{rname}}{{/rollLess() r1 r2}} - {{#rollGreater() r1 r2}}{{rnamec}}{{/rollGreater() r1 r2}} - {{/disadvantage}} -
- {{#name}} -
- {{name}} -
- {{/name}} -
-
- {{#normal}} - {{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}} - {{#^rollWasCrit() r1}}{{type}}: {{/^rollWasCrit() r1}} - {{/normal}} - {{#always}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{typec}}: {{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{type}}: {{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} - {{/always}} - {{#advantage}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}[{{typec}}: {{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{type}}: {{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} - {{/advantage}} - {{#disadvantage}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{type}}: {{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollLess() r1 r2}}{{type}}: {{/rollLess() r1 r2}} - {{#rollGreater() r1 r2}}{{typec}}: {{/rollGreater() r1 r2}} - {{/disadvantage}} - {{#normal}} - {{r1}} - {{/normal}} - {{#always}} - {{r1}} | {{r2}} - {{/always}} - {{#advantage}} - {{#rollLess() r1 r2}} - {{r1}} | {{r2}} - {{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}} - {{r1}} | {{r2}} - {{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}} - {{r1}} | {{r2}} - {{/rollGreater() r1 r2}} - {{/advantage}} - {{#disadvantage}} - {{#rollLess() r1 r2}} - {{r1}} | {{r2}} - {{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}} - {{r1}} | {{r2}} - {{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}} - {{r1}} | {{r2}} - {{/rollGreater() r1 r2}} - {{/disadvantage}} -
- {{#description}} -
- {{description}} -
- {{/description}} -
- - -
-
- Damage: - - {{#dmg1flag}} - {{dmg1}}{{#crit}} + {{crit1}}{{/crit}}{{dmg1type}} - {{/dmg1flag}} - {{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}} - {{#dmg2flag}} - {{dmg2}}{{#crit}} + {{crit2}}{{/crit}}{{dmg2type}} - {{/dmg2flag}} - -
-
- - -
-
-
- {{rname}} -
- {{#name}} -
- {{name}} -
- {{/name}} -
- {{#attack}} -
- {{#normal}} - Attack: {{r1}} - {{/normal}} - {{#always}} - Attack: {{r1}} | {{r2}} - {{/always}} - {{#advantage}} - {{#rollLess() r1 r2}} - Attack: {{r1}} | {{r2}} - {{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}} - Attack: {{r1}} | {{r2}} - {{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}} - Attack: {{r1}} | {{r2}} - {{/rollGreater() r1 r2}} - {{/advantage}} - {{#disadvantage}} - {{#rollLess() r1 r2}} - Attack: {{r1}} | {{r2}} - {{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}} - Attack: {{r1}} | {{r2}} - {{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}} - Attack: {{r1}} | {{r2}} - {{/rollGreater() r1 r2}} - {{/disadvantage}} -
- {{/attack}} - {{#description}} - {{description}} - {{/description}} -
- {{#damage}} -
- Damage: - - {{#dmg1flag}} - {{dmg1}} - {{#normal}} - {{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}} - {{/normal}} - {{#always}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/always}} - {{#advantage}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/advantage}} - {{#disadvantage}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{/disadvantage}} - {{dmg1type}} - {{/dmg1flag}} - {{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}} - {{#dmg2flag}} - {{dmg2}} - {{#normal}} - {{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}} - {{/normal}} - {{#always}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/always}} - {{#advantage}} - {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} - {{/advantage}} - {{#disadvantage}} - {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} - {{/disadvantage}} - {{dmg2type}} - {{/dmg2flag}} - -
- {{/damage}} -
- - -
-
-
- - {{title}} - {{#c1}} - {{c1}} - {{/c1}} - -
- {{#r1}} -
- Roll 1: - {{r1}} -
- {{/r1}} - {{#r2}} -
- Roll 2: - {{r2}} -
- {{/r2}} - {{#r3}} -
- Roll 3: - {{r3}} -
- {{/r3}} - {{#r4}} -
- Roll 4: - {{r4}} -
- {{/r4}} - {{#r5}} -
- Roll 5: - {{r5}} -
- {{/r5}} - {{#r6}} -
- Roll 6: - {{r6}} -
- {{/r6}} -
- - {{#rollTotal() c1 1}}{{option1}}{{/rollTotal() c1 1}} - {{#rollTotal() c1 2}}{{option2}}{{/rollTotal() c1 2}} - {{#rollTotal() c1 3}}{{option3}}{{/rollTotal() c1 3}} - {{#rollTotal() c1 4}}{{option4}}{{/rollTotal() c1 4}} - {{#rollTotal() c1 5}}{{option5}}{{/rollTotal() c1 5}} - {{#rollTotal() c1 6}}{{option6}}{{/rollTotal() c1 6}} - {{#rollTotal() c1 7}}{{option7}}{{/rollTotal() c1 7}} - {{#rollTotal() c1 8}}{{option8}}{{/rollTotal() c1 8}} - {{#rollTotal() c1 9}}{{option9}}{{/rollTotal() c1 9}} - {{#rollTotal() c1 10}}{{option10}}{{/rollTotal() c1 10}} - {{#rollTotal() c1 11}}{{option11}}{{/rollTotal() c1 11}} - {{#rollTotal() c1 12}}{{option12}}{{/rollTotal() c1 12}} - {{#rollTotal() c1 13}}{{option13}}{{/rollTotal() c1 13}} - {{#rollTotal() c1 14}}{{option14}}{{/rollTotal() c1 14}} - {{#rollTotal() c1 15}}{{option15}}{{/rollTotal() c1 15}} - {{#rollTotal() c1 16}}{{option16}}{{/rollTotal() c1 16}} - {{#rollTotal() c1 17}}{{option17}}{{/rollTotal() c1 17}} - {{#rollTotal() c1 18}}{{option18}}{{/rollTotal() c1 18}} - {{#rollTotal() c1 19}}{{option19}}{{/rollTotal() c1 19}} - {{#rollTotal() c1 20}}{{option20}}{{/rollTotal() c1 20}} - -
-
-
- - -
-
-
- - {{title}} - {{#c1}} - {{c1}} - {{/c1}} - -
- {{#a1}} -
- Average: {{a1}} -
- {{/a1}} - {{#r1}} -
- Roll 1: {{r1}} -
- {{/r1}} - {{#r2}} -
- Roll 2: {{r2}} -
- {{/r2}} - {{#r3}} -
- Roll 3: {{r3}} -
- {{/r3}} - {{#r4}} -
- Roll 4: {{r4}} -
- {{/r4}} - {{#r5}} -
- Roll 5: {{r5}} -
- {{/r5}} - {{#r6}} -
- Roll 6: {{r6}} -
- {{/r6}} - {{#r7}} -
- Roll 7: {{r7}} -
- {{/r7}} - {{#r8}} -
- Roll 8: {{r8}} -
- {{/r8}} - {{#r9}} -
- Roll 9: {{r9}} -
- {{/r9}} - {{#r10}} -
- Roll 10: {{r10}} -
- {{/r10}} - {{#r11}} -
- Roll 11: {{r11}} -
- {{/r11}} - {{#r12}} -
- Roll 12: {{r12}} -
- {{/r12}} - {{#r13}} -
- Roll 13: {{r13}} -
- {{/r13}} - {{#r14}} -
- Roll 14: {{r14}} -
- {{/r14}} - {{#r15}} -
- Roll 15: {{r15}} -
- {{/r15}} - {{#r16}} -
- Roll 16: {{r16}} -
- {{/r16}} - {{#r17}} -
- Roll 17: {{r17}} -
- {{/r17}} - {{#r18}} -
- Roll 18: {{r18}} -
- {{/r18}} - {{#r19}} -
- Roll 19: {{r19}} -
- {{/r19}} - {{#r20}} -
- Roll 20: {{r20}} -
- {{/r20}} -
-
-
- -
-
-

Strength

- - -
-
-

Dexterity

- - -
-
-

Constitution

- - -
-
-

Intelligence

- - -
-
-

Wisdom

- - -
-
-

Charisma

- - -
-
-
- Hit Points: - Suggested Abilities: - Class Spellcasting Ability: -
-
- - -
-
-

Strength

- - -
-
-

Dexterity

- - -
-
-

Constitution

- - -
-
-

Intelligence

- - -
-
-

Wisdom

- - -
-
-

Charisma

- - -
-
-
- Hit Points: - Spellcasting DC: - -
-
- - - - - - - -
- - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
-
-
-
-
-
-
Removed spells will be marked with a r symbol so you can find it easily if you change your mind.
-
-
-
-
- - - - - - - - - - - - - - - -

- -
- - -
-
-

You can increase two of your abilities by 1, or one of your abilities by 2

-
-
- - - + -
- - -
-
Strength
-
-
- - - + -
- - -
-
Dexterity
-
-
- - - + -
- - -
-
Constitution
-
-
- - - + -
- - -
-
Intelligence
-
-
- - - + -
- - -
-
Wisdom
-
-
- - - + -
- - -
-
Charisma
-
-
-
-
- -
-
- - - - - - - - -
-
-
    -
-
- - -
-

Welcome to the Charactermancer!

-

The Charactermancer is step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but have no fear. The character sheet is only updated when you have completed your review.

-

Your Compendium Awaits.

-

The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.

-

Get started by clicking "Next".

- -
- - - -
-
-

Where would you like to go, traveler?

- - - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
-
-
- - -
-
-
    -
-
-
-
-
- -
- -
-
-
- -
-
- -
-
- -
-
- -
-
-
-
- -
- -
-
-
-
- -
-
- -
-
-
-
-
- -
-
-
-
-
-
-
- - - -
-
-

Where would you like to go, Traveler?

- - - -

Discard and Exit will discard any choices made and let you edit your character sheet directly.

-
- - -
-
- - -
-
-
    -
-
-
-
-
- -
- -
-
-
-
- -
-
- Saving Throw Proficiency: - - - - - - - -
-
-
-
- -
- -
-
-
-
-
- - - - -
-
- - -
-
-

Equipment

- -
-
-
- -
- -
-
-
-
- - - -
-
-

Where would you like to go, Traveler?

- - - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
-
-
- - -
-
-
    -
-
- - -
-
- -
-
-

Select your choices:

- -
-
-

Select your choices:

-

- - -

-
-
-

- We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes: -

-
-
-

Select your choices:

-

- Available Points:   - -

-
-
-
-
-
- Strength: - -
-
- Dexterity: - -
-
- Constitution: - -
-
- Intelligence: - -
-
- Wisdom: - -
-
- Charisma: - -
-
-
-
-
- -

Input your scores:

-
-
-
- Strength: - -
-
- Dexterity: - -
-
- Constitution: - -
-
- Intelligence: - -
-
- Wisdom: - -
-
- Charisma: - -
-
-
-
-
- -
-
-
- -
- - - -
-
-

Where would you like to go, Traveler?

- - - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
-
-
- - -
-
-
    -
-
-
-
- -
- -
-
-
-
-
- - -
-
- - - - -
-
-

- Equipment: - - -

-
-
-
-
-
-
-
- - - -
-
-

Where would you like to go, Traveler?

- - - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
- - - - - - - - -
-
- - -
-
-
    -
-
-
- - - -
-

- You have not yet selected a class. -

-

- You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer. -

-

- Pick your equipment: - Class: () -

-
-

- How would you like to choose your equipment? - Class: () -

- -
-
-
-

- Equipment from Class - () -

-

- Starting Cubil: -

-

- -

-

-

- -
-

-
-
-

- -

-

- -

- - -

- -

- - -

- -

- - -

- -

- - -
-
- NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME. -
-
-

- You have not yet selected a background. -

-

- Equipment from Background - () -

-

- You have chosen starting cubil and do not get equipment from your background. -

-

- -

-
-

- -

- -

- -

- -

- -

- -

- -

- -
-
-
-
-
-
-
- - - -
-
-

Where would you like to go, Traveler?

- - - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
-
-
- - -
-
-
    -
-
-
-

Cosmic forces are a mystery to you.

-

Your character doesn't have spells at this level. Click "Next" to review your character!

-
-
-
-
-
-
-
- - - -
-
-

Where would you like to go, Traveler?

- - - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
- - - - - -
-
- - -
-
-
    -
-
-
-

A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.

-

You really haven't done that much yet.

-
-
-
- -
-
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
-

Expertise

- - - -
-
-

- - -

-
-
-

- - -

-
-
-

- - -

-
-
-
-
-
-
-
- - - -
-
-

Where would you like to go, Traveler?

- - - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
- -
-
- - -
-
-
    -
-
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
-
-
-
-
-
- - - -
-
-

Where would you like to go, Traveler?

- - - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
-
-
- - -
-
-
    -
-
-

The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.

-

-

Review your choices:

-
-
-

Race

-
-
-
- Return to: - -
-
-
-

Class

-
-
-
- Return to: - -
-
-
-

Abilities

-
-
-
- Return to: - -
-
-
-

Background

-
-
-
- Return to: - -
-
-
-

Equipment

-
-
-
- Return to: - -
-
-
-

Spells

-
-
-
- Return to: - -
-
-
-

Feats

-
-
-
-
-

Bio

-
-
-
-
-
- -
- - - -
-
-

Where would you like to go, Traveler?

- - - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
-
-
- - -
-
-
-

Building your character...

-
-
-
-
- - -
-
-
-
-
    -
-
- - -
-

Welcome to the Charactermancer Level Up!

-

Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.

-

Your Compendium Awaits.

-

The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.

-

Get started by clicking "Next".

-
- - - -
-
-

Where would you like to go, traveler?

- - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
- - - - - - - - -
-
- - -
-
-
    -
  1. -
-
-
-

Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.

-

In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.

-
-
-
-
-
- - - -
-
- The Level Up tool does not support custom classes at this time. -
-
-
- -
-
- - - -
-
-
-

HP

- - -
- -
-
- -
- 9 -
-
-
-

Class Features:

- -
-
-
-
- -
-
-
-

Subclass Features:

- -
-
-
-
-
-
- -
-
- - - -
-
-
-

HP

- - -
- -
-
- -
- 9 -
-
-
-

Class Features:

- -
-
-
-
- -
-
-
-

Subclass Features:

- -
-
-
-
-
-
-
- -
-
-
- - - -
-
-
-

HP

- - -
- -
-
- -
- 9 -
-
-
-

Class Features:

- -
-
-
-
- -
-
-
-

Subclass Features:

- -
-
-
-
-
-
- -
-
- - - -
-
-
-

HP

- - -
- -
-
- -
- 9 -
-
-
-

Class Features:

- -
-
-
-
- -
-
-
-

Subclass Features:

- -
-
-
-
-
- - -
-
-
-
-
-
- - - -
-
-

Where would you like to go, Traveler?

- - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
- - - - - - - - - - - - - - - - - - - - - - - -
-
- - -
-
-
    -
  1. -
-
-
-
- -
-
-
-
- - - -
-
-

Where would you like to go, Traveler?

- - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
-
-
- - -
-
-
    -
  1. -
-
-
-
- -
-
-
-
- - - -
-
-

Where would you like to go, Traveler?

- - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
-
-
- - -
-
-
    -
  1. -
-
- -
-

Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.

-

-
-
- -
-
-
-
- - - -
-
-

Where would you like to go, Traveler?

- - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
- - - - - - -
-
- - -
-
-
    -
  1. -
-
-
-
-

Before Leveling

-
-
-
-

After Leveling

-
-
-
-
-

Features

-
-
-
-
-

Spells

-
-
-
- Return to: - -
-
-
- - - -
-
-

Where would you like to go, Traveler?

- - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
-
-
- - -
-
-
    -
  1. -
-
- -
-

-
- -
-
-
- -
- - -
-
-

Where would you like to go, Traveler?

- - -

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

-
- - - - - -
+ + + + +
+ + + +
+ ADVANTAGE + NORMAL + DISADVANTAGE +
+ +
+ PUBLIC + TOGM +
+
+ y +
+
+ NPC OPTIONS +
+
+ NAME + +
+
+ NPC TYPE + +
+
+ ARMOR CLASS + + TYPE + +
+
+ HIT POINTS + + FORMULA + +
+
+ SPEED + +
+
+
+ ATTRIBUTES +
+
+ STR + + DEX + + CON + + INT + + WIS + + CHA + +
+
+
+ SAVES +
+
+ STR + + DEX + + CON + + INT + + WIS + + CHA + + + + + + + +
+
+
+ SKILLS +
+
+
+
+ ACROBATICS + +
+
+ ASTROPHYSICS + +
+
+ ATHLETICS + +
+
+ COMPUTERS + +
+
+ DECEPTION + +
+
+ INSIGHT + +
+
+
+
+ INTIMIDATION + +
+
+ INVESTIGATION + +
+
+ LORE + +
+
+ MECHANICS + +
+
+ MEDICINE + +
+
+ PERCEPTION + +
+
+
+
+ PERFORMANCE + +
+
+ PERSUASION + +
+
+ SLEIGHT OF HAND + +
+
+ STEALTH + +
+
+ SURVIVAL + +
+
+ XENOBIOLOGY + +
+
+ + + + + + + + + + + + + + + + + + +
+
+ DAMAGE VULNERABILITIES + +
+
+ DAMAGE RESISTANCES + +
+
+ DAMAGE IMMUNITIES + +
+
+ CONDITION IMMUNITIES + +
+
+ SENSES + +
+
+ LANGUAGES + +
+
+ CHALLENGE + + XP + +
+
+ TOKEN SIZE + +
+
+ + ESPER NPC +
+ ESPER ABILITY + +
+
+
+ GLOBAL POWER ATTACK MODIFIER: + +
+
+ ESPER LEVEL: + +
+
+ POWER SAVE DC MOD: + +
+
+
+
+ + HAS REACTIONS +
+
+ LEGENDARY ACTIONS: + +
+
+ GENERAL OPTIONS +
+
+ + NPC +
+
+ ROLL QUERIES: + +
+
+ WHISPER ROLLS TO GM: + +
+
+ AUTO DAMAGE ROLL: + +
+
+ NPC NAME IN ROLLS: + +
+
+ + ADD DEX TIEBREAKER TO INITIATIVE +
+
+
+
+ +
+
+ +
+
+
+ Armor Class + + + + +
+
+ Hit Points + + +
+
+ Speed + +
+
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+ +
+ Saving Throws + + + + + + + + + + + + +
+ +
+ Skills + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ Damage Vulnerabilities + +
+ +
+ Damage Resistances + +
+ +
+ Damage Immunities + +
+ +
+ Condition Immunities + +
+
+ Senses + +
+
+ Languages + +
+
+ Challenge + + +
+
+
+
+
+ + +
+
+
+
+
+ +
+
+ Actions +
+
+
+ y +
+
+ NAME: + +
+
+ + ATTACK +
+ +
+ TYPE: + + RANGE/REACH: + +
+
+ TO HIT: + + TARGET: + +
+ +
+ ON HIT: + + + +
+
+ ON HIT 2: + + + +
+
+ DESCRIPTION: + +
+
+ +
+
+
+ +
+ + + +
+
+
+ +
+
+ Reactions +
+
+
+ + +
+
+
+ +
+
+ Legendary Actions +
+
+
+
+
+
+ y +
+
+ NAME: + +
+
+ + ATTACK +
+ +
+ TYPE: + + RANGE/REACH: + +
+
+ TO HIT: + + TARGET: + +
+ +
+ ON HIT: + + + +
+
+ ON HIT 2: + + + +
+
+ DESCRIPTION: + +
+
+ +
+
+
+ +
+ + + +
+
+
+ +
+
+ Spells +
+
THIS SECTION IS DEPRECATED. PLEASE TRANSFER ANY SPELLS LISTED HERE INTO THE NEW SPELLS BY LEVEL SECTION, AVAILABLE AFTER SELECTING THE 'ESPER NPC' OPTION FROM THE NPC OPTIONS ABOVE.
+
+
+
+ y +
+
+ NAME: + +
+
+ DOMAIN: + + + CONVENTIONAL +
+
+ ACTIVATION TIME: + +
+
+ RANGE: + +
+
+ TARGET: + +
+ +
+ POINT COST: + +
+
+ + CONCENTRATION +
+
+ DURATION: + +
+
+ INNATE: + +
+
+ OUTPUT: + +
+ +
+
+ POWER ATTACK: + +
+
+ DAMAGE: + + TYPE: + +
+
+ DAMAGE2: + + TYPE: + +
+
+ HEALING: + +
+
+ + ADD ABILITY MOD TO DAMAGE OR HEALING +
+
+ SAVING THROW: + + EFFECT: + +
+
+ HIGHER RANK DMG: + + + + + +
+
+ INCLUDE POWER DESCRIPTION IN ATTACK: + +
+
+
+ DESCRIPTION: +
+
+ +
+
+ AT HIGHER RANKS: +
+
+ +
+ + + +
+
+ + + + + R + C +
+
+
+
+
+ +
+
+ CORE + BIO + POWERS + y +
+
+
+ Esper Genesis 5E + + CHARACTER NAME +
+ y +
+
+ CLASS: + + + + SUBCLASS: + + LEVEL: + +
+
+ RACE: + + SUBRACE: + +
+
+
+
+
+ + CLASS & LEVEL +
+
+ + BACKGROUND +
+
+
+
+ + RACE +
+
+ + ALIGNMENT +
+
+ + EXPERIENCE POINTS +
+
+
+
+
+
+
+
+ + 0 +
+ + + + +
+
+
+ + 0 +
+ + + + +
+
+
+ + 0 +
+ + + + +
+
+
+ + 0 +
+ + + + +
+
+
+ + 0 +
+ + + + +
+
+
+ + 0 +
+ + + + +
+
+
+
+
+
+ +
+
+ INSPIRATION +
+
+
+
+ +
+
+ PROFICIENCY BONUS +
+
+
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+ + +
+ SAVING THROWS +
+
+
+
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+ + 0 + +
+
+
+ SKILLS +
+
+
+
+
+ + +
+
+ PASSIVE WISDOM (PERCEPTION) +
+
+
+
+ TOOL + PRO + ATTRIBUTE +
+
+
+ y +
+
+ NAME: + +
+
+ PROFICIENCY BONUS: + +
+
+ ATTRIBUTE: + + MODS: + +
+
+
+ +
+
+
+ + +
+ TOOL PROFICIENCIES & CUSTOM SKILLS +
+
+
+ + +
+
+ TYPE + PROFICIENCY +
+
+
+ y +
+
+ TYPE: + +
+
+ PROFICIENCY: + +
+
+
+ +
+
+
+
+
+ OTHER PROFICIENCIES & LANGUAGES +
+
+
+
+
+
+ + ARMOR CLASS +
+
+ + +
+
+ + SPEED +
+
+
+
+ Hit Point Maximum + +
+ + CURRENT HIT POINTS +
+
+ + TEMPORARY HIT POINTS +
+
+
+
+ Total + +
+ + +
+
+
+ SUCCESSES + + + +
+
+ FAILURES + + + +
+ +
+
+ +
+ +
+ + + + + + +
+ EXHAUSTION LEVEL +
+ +
+
+ NAME + ATK + DAMAGE/TYPE +
+
+
+ y +
+
+ NAME: + +
+
+ + ATTACK: + + + + + + + + PROFICIENT +
+
+ RANGE: + +
+
+ ENHANCED BONUS: + + CRIT RANGE: + +
+
+ + DAMAGE: + + + + + + + +
+
+ TYPE: + + CRIT: + +
+
+ + DAMAGE2: + + + + + + + +
+
+ TYPE: + + CRIT: + +
+
+ + SAVING THROW: + + VS DC: + + + +
+
+ SAVE EFFECT: + +
+
+ AMMUNITION: + +
+
+ DESCRIPTION: + +
+
+
+ +
+
+ + + + + + + + + + + +
+ + + + + ATTACKS & POWERS +
+ + +
+
+
+ CUBIL + +
+
+ COINS + +
+
+ + +
+ +
+ + + + WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS. + + +
+ +
+ + + + ATTENTION - YOUR CUSTOM AC CALCULATION IS NOT BEING USED AS YOU HAVE ARMOR EQUIPPED. IF YOU WANT TO USE YOUR CUSTOM AC, UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS. + + +
+
+ * + ITEM NAME + Weight symbol +
+
+ +
+ + + + i +
+ + EQUIPPED + + USE AS A RESOURCE + + HAS AN ATTACK + PROP: + + MODS: + + +
+ + +
+
+
+ TOTAL WEIGHT + + + IMMOBILE + HEAVILY ENCUMBERED + ENCUMBERED + OVER CARRYING CAPACITY +
+
+ EQUIPMENT +
+
+
+
+ y +
+ +
+
+ +
+ PERSONALITY TRAITS +
+
+ y +
+ +
+
+ +
+ IDEALS +
+
+ y +
+ +
+
+ +
+ BONDS +
+
+ y +
+ +
+
+ +
+ FLAWS +
+
+
+
+
+ Total + +
+ + +
+
+
+ Total + +
+ + + +
+
+
+
+
+
+ Total + +
+ + + +
+
+
+ Total + +
+ + + +
+
+
+
+
+ + +
+
+
+ + y + +
+
+ NAME: + +
+
+ SOURCE: + +
+
+ SOURCE TYPE: + +
+
+ +
+
+
+ + + : + + +
+
+
+
+ FEATURES & TRAITS +
+ +
+ i Looking for missing data? + Your data is in the simple version that can be re-enabled from the Settings tab of the character sheet. Under GENERAL OPTIONS and then FEATS & TRAITS. Set the section to be 'Simple'. +
+
+
+ +
+
+
+ Esper Genesis 5E + + CHARACTER NAME +
+
+
+
+ + AGE +
+
+ + SIZE +
+
+ + HEIGHT +
+
+ + WEIGHT +
+
+
+
+ + EYES +
+
+ + SKIN +
+
+ + HAIR +
+
+
+
+
+
+
+ + CHARACTER APPEARANCE +
+
+ + CHARACTER BACKSTORY +
+
+
+
+ + ALLIES & ORGANIZATIONS +
+
+ + ADDITIONAL FEATURES & TRAITS +
+
+ + LOOT +
+
+
+
+
+
+ Esper Genesis 5E + + CHARACTER NAME +
+
+
+ + ESPER ABILITY +
+
+ + POWER SAVE DC +
+
+ + POWER ATTACK BONUS +
+
+
+ +
+
+
+
+ Talent Point Maximum + +
+ + TALENT POINTS REMAINING +
+
+
+ TALENT SLOTS (Cybermancer) +
+
+
+ Rank + +
+ + Max Talent Slots +
+
+
+ + Slots Remaining +
+
+
+
+
+
+
+   + Gained? + Used +
+
+ 6th +
+ +
+ +
+
+ 7th +
+ +
+ +
+
+ 8th +
+ +
+ +
+
+ 9th +
+ +
+ +
+ ESPER MASTERY +
+
+
+
+ =ESPER POWERS +
+
+
+
+
+ 0 +
+
+ PRIME POWERS +
+
+
+
+
+
+ + + + + + R + C +
+ i +
+ y +
+
+ NAME: + +
+
+ DOMAIN: + + + CONVENTIONAL +
+
+ ACTIVATION TIME: + +
+
+ RANGE: + +
+
+ TARGET: + +
+ +
+ POINT COST: + +
+
+ + CONCENTRATION +
+
+ DURATION: + +
+
+ ESPER ABILITY + +
+
+ INNATE: + +
+
+ OUTPUT: + +
+ +
+
+ POWER ATTACK: + +
+
+ DAMAGE: + + TYPE: + +
+
+ DAMAGE2: + + TYPE: + +
+
+ HEALING: + +
+
+ + ADD ABILITY MOD TO DAMAGE OR HEALING +
+
+ SAVING THROW: + + EFFECT: + +
+
+ HIGHER RANK DMG: + + + + + +
+
+ INCLUDE POWER DESCRIPTION IN ATTACK: + +
+
+
+ DESCRIPTION: +
+
+ +
+
+ AT HIGHER RANKS: +
+
+ +
+
+ CLASS: + +
+
+ TYPE: + +
+ + + +
+
+ + + +
+ + + + (conventional) +
+
+ Activation Time: + +
+
+ Point Cost: + +
+
+ Range: + +
+
+ Target: + +
+
+ Duration: + + Concentration + +
+
+ Description: +
+
+ +
+ +
+ At Higher Ranks + +
+
+
+
+
+
+ + + SLOTS TOTAL + SLOTS REMAINING + +
+
+ 1 +
+
+ +
+
+ +
+
+
+
+
+
+ + + + + + + (C) + C +
+ i +
+ y +
+
+ NAME: + +
+
+ DOMAIN: + + + CONVENTIONAL +
+
+ ACTIVATION TIME: + +
+
+ RANGE: + +
+
+ TARGET: + +
+ +
+ POINT COST: + +
+
+ + CONCENTRATION +
+
+ DURATION: + +
+
+ ESPER ABILITY + +
+
+ INNATE: + +
+
+ OUTPUT: + +
+ +
+
+ POWER ATTACK: + +
+
+ DAMAGE: + + TYPE: + +
+
+ DAMAGE2: + + TYPE: + +
+
+ HEALING: + +
+
+ + ADD ABILITY MOD TO DAMAGE OR HEALING +
+
+ SAVING THROW: + + EFFECT: + +
+
+ HIGHER RANK DMG: + + + + + +
+
+ INCLUDE POWER DESCRIPTION IN ATTACK: + +
+
+
+ DESCRIPTION: +
+
+ +
+
+ AT HIGHER RANKS: +
+
+ +
+
+ CLASS: + +
+
+ TYPE: + +
+ + + +
+
+ + + +
+ Rank + + + + (ritual) +
+
+ Activation Time: + +
+
+ Point Cost: + +
+
+ Range: + +
+
+ Target: + +
+
+ Duration: + + Concentration + +
+
+ Description: +
+
+ +
+ +
+ At Higher Ranks + +
+
+
+
+
+
+ +
+
+ 2 +
+
+ +
+
+ +
+
+
+
+
+
+ + + + + + + R + C +
+ i +
+ y +
+
+ NAME: + +
+
+ DOMAIN: + + + CONVENTIONAL +
+
+ ACTIVATION TIME: + +
+
+ RANGE: + +
+
+ TARGET: + +
+ +
+ POINT COST: + +
+
+ + CONCENTRATION +
+
+ DURATION: + +
+
+ ESPER ABILITY + +
+
+ INNATE: + +
+
+ OUTPUT: + +
+ +
+
+ POWER ATTACK: + +
+
+ DAMAGE: + + TYPE: + +
+
+ DAMAGE2: + + TYPE: + +
+
+ HEALING: + +
+
+ + ADD ABILITY MOD TO DAMAGE OR HEALING +
+
+ SAVING THROW: + + EFFECT: + +
+
+ HIGHER RANK DMG: + + + + + +
+
+ INCLUDE POWER DESCRIPTION + IN ATTACK: + +
+
+
+ DESCRIPTION: +
+
+ +
+
+ AT HIGHER RANKS: +
+
+ +
+
+ CLASS: + +
+
+ TYPE: + +
+ + + +
+
+ + + +
+ Rank + + + + (ritual) +
+
+ Activation Time: + +
+
+ Point Cost: + +
+
+ Range: + +
+
+ Target: + +
+
+ Duration: + + Concentration + +
+
+ Description: +
+
+ +
+ +
+ At Higher Ranks + +
+
+
+
+
+
+ +
+
+ +
+
+ 3 +
+
+ +
+
+ +
+
+
+
+
+
+ + + + + + + R + C +
+ i +
+ y +
+
+ NAME: + +
+
+ DOMAIN: + + + CONVENTIONAL +
+
+ ACTIVATION TIME: + +
+
+ RANGE: + +
+
+ TARGET: + +
+ +
+ POINT COST: + +
+ + CONCENTRATION +
+
+ DURATION: + +
+
+ ESPER ABILITY + +
+
+ INNATE: + +
+
+ OUTPUT: + +
+ +
+
+ POWER ATTACK: + +
+
+ DAMAGE: + + TYPE: + +
+
+ DAMAGE2: + + TYPE: + +
+
+ HEALING: + +
+
+ + ADD ABILITY MOD TO DAMAGE OR HEALING +
+
+ SAVING THROW: + + EFFECT: + +
+
+ HIGHER RANK DMG: + + + + + +
+
+ INCLUDE POWER DESCRIPTION IN ATTACK: + +
+
+
+ DESCRIPTION: +
+
+ +
+
+ AT HIGHER RANKS: +
+
+ +
+
+ CLASS: + +
+
+ TYPE: + +
+ + + +
+
+
+ + + +
+ Rank + + + + (ritual) +
+
+ Activation Time: + +
+
+ Point Cost: + +
+
+ Range: + +
+
+ Target: + +
+
+ Duration: + + Concentration + +
+
+ Description: +
+
+ +
+ +
+ At Higher Ranks + +
+
+
+
+
+
+ +
+
+ 4 +
+
+ +
+
+ +
+
+
+
+
+
+ + + + + + + R + C +
+ i +
+ y +
+
+ NAME: + +
+
+ DOMAIN: + + + CONVENTIONAL +
+
+ ACTIVATION TIME: + +
+
+ RANGE: + +
+
+ TARGET: + +
+ +
+ POINT COST: + +
+
+ + CONCENTRATION +
+
+ DURATION: + +
+
+ ESPER ABILITY + +
+
+ INNATE: + +
+
+ OUTPUT: + +
+ +
+
+ POWER ATTACK: + +
+
+ DAMAGE: + + TYPE: + +
+
+ DAMAGE2: + + TYPE: + +
+
+ HEALING: + +
+
+ + ADD ABILITY MOD TO DAMAGE OR HEALING +
+
+ SAVING THROW: + + EFFECT: + +
+
+ HIGHER RANK DMG: + + + + + +
+
+ INCLUDE POWER DESCRIPTION IN ATTACK: + +
+
+
+ DESCRIPTION: +
+
+ +
+
+ AT HIGHER RANKS: +
+
+ +
+
+ CLASS: + +
+
+ TYPE: + +
+ + + +
+
+ + + +
+ Rank + + + + (ritual) +
+
+ Activation Time: + +
+
+ Point Cost: + +
+
+ Range: + +
+
+ Target: + +
+
+ Duration: + + Concentration + +
+
+ Description: +
+
+ +
+ +
+ At Higher Ranks + +
+
+
+
+
+
+ +
+
+ 5 +
+
+ +
+
+ +
+
+
+
+
+
+ + + + + + + R + C +
+ i +
+ y +
+
+ NAME: + +
+
+ DOMAIN: + + + CONVENTIONAL +
+
+ ACTIVATION TIME: + +
+
+ RANGE: + +
+
+ TARGET: + +
+ +
+ POINT COST: + +
+
+ + CONCENTRATION +
+
+ DURATION: + +
+
+ ESPER ABILITY + +
+
+ INNATE: + +
+
+ OUTPUT: + +
+ +
+
+ POWER ATTACK: + +
+
+ DAMAGE: + + TYPE: + +
+
+ DAMAGE2: + + TYPE: + +
+
+ HEALING: + +
+
+ + ADD ABILITY MOD TO DAMAGE OR HEALING +
+
+ SAVING THROW: + + EFFECT: + +
+
+ HIGHER RANK DMG: + + + + + +
+
+ INCLUDE POWER DESCRIPTION IN ATTACK: + +
+
+
+ DESCRIPTION: +
+
+ +
+
+ AT HIGHER RANKS: +
+
+ +
+
+ CLASS: + +
+
+ TYPE: + +
+ + + +
+
+ + + +
+ Rank + + + + (ritual) +
+
+ Activation Time: + +
+
+ Point Cost: + +
+
+ Range: + +
+
+ Target: + +
+
+ Duration: + + Concentration + +
+
+ Description: +
+
+ +
+ +
+ At Higher Ranks + +
+
+
+
+
+
+ +
+
+ +
+
+ 6 +
+
+ +
+
+ +
+
+
+
+
+
+ + + + + + + R + C +
+ i +
+ y +
+
+ NAME: + +
+
+ DOMAIN: + + + CONVENTIONAL +
+
+ ACTIVATION TIME: + +
+
+ RANGE: + +
+
+ TARGET: + +
+ +
+ POINT COST: + +
+
+ + CONCENTRATION +
+
+ DURATION: + +
+
+ ESPER ABILITY + +
+
+ INNATE: + +
+
+ OUTPUT: + +
+ +
+
+ POWER ATTACK: + +
+
+ DAMAGE: + + TYPE: + +
+
+ DAMAGE2: + + TYPE: + +
+
+ HEALING: + +
+
+ + ADD ABILITY MOD TO DAMAGE OR HEALING +
+
+ SAVING THROW: + + EFFECT: + +
+
+ HIGHER RANK DMG: + + + + + +
+
+ INCLUDE POWER DESCRIPTION IN ATTACK: + +
+
+
+ DESCRIPTION: +
+
+ +
+
+ AT HIGHER RANKS: +
+
+ +
+
+ CLASS: + +
+
+ TYPE: + +
+ + + +
+
+ + + +
+ Rank + + + + (ritual) +
+
+ Activation Time: + +
+
+ Point Cost: + +
+
+ Range: + +
+
+ Target: + +
+
+ Duration: + + Concentration + +
+
+ Description: +
+
+ +
+ +
+ At Higher Ranks + +
+
+
+
+
+
+ +
+
+ 7 +
+
+ +
+
+ +
+
+
+
+
+
+ + + + + + + R + C +
+ i +
+ y +
+
+ NAME: + +
+
+ DOMAIN: + + + CONVENTIONAL +
+
+ ACTIVATION TIME: + +
+
+ RANGE: + +
+
+ TARGET: + +
+ +
+ POINT COST: + +
+ + CONCENTRATION +
+
+ DURATION: + +
+
+ ESPER ABILITY + +
+
+ INNATE: + +
+
+ OUTPUT: + +
+ +
+
+ POWER ATTACK: + +
+
+ DAMAGE: + + TYPE: + +
+
+ DAMAGE2: + + TYPE: + +
+
+ HEALING: + +
+
+ + ADD ABILITY MOD TO DAMAGE OR HEALING +
+
+ SAVING THROW: + + EFFECT: + +
+
+ HIGHER RANK DMG: + + + + + +
+
+ INCLUDE POWER DESCRIPTION IN ATTACK: + +
+
+
+ DESCRIPTION: +
+
+ +
+
+ AT HIGHER RANKS: +
+
+ +
+
+ CLASS: + +
+
+ TYPE: + +
+ + + +
+
+ + + +
+ Rank + + + + (ritual) +
+
+ Activation Time: + +
+
+ Point Cost: + +
+
+ Range: + +
+
+ Target: + +
+
+ Duration: + + Concentration + +
+
+ Description: +
+
+ +
+ +
+ At Higher Ranks + +
+
+
+
+
+
+ +
+
+ 8 +
+
+ +
+
+ +
+
+
+
+
+
+ + + + + + + R + C +
+ i +
+ y +
+
+ NAME: + +
+
+ DOMAIN: + + + CONVENTIONAL +
+
+ ACTIVATION TIME: + +
+
+ RANGE: + +
+
+ TARGET: + +
+ +
+ POINT COST: + +
+
+ + CONCENTRATION +
+
+ DURATION: + +
+
+ ESPER ABILITY + +
+
+ INNATE: + +
+
+ OUTPUT: + +
+ +
+
+ POWER ATTACK: + +
+
+ DAMAGE: + + TYPE: + +
+
+ DAMAGE2: + + TYPE: + +
+
+ HEALING: + +
+
+ + ADD ABILITY MOD TO DAMAGE OR HEALING +
+
+ SAVING THROW: + + EFFECT: + +
+
+ HIGHER RANK DMG: + + + + + +
+
+ INCLUDE POWER DESCRIPTION IN ATTACK: + +
+
+
+ DESCRIPTION: +
+
+ +
+
+ AT HIGHER RANKS: +
+
+ +
+
+ CLASS: + +
+
+ TYPE: + +
+ + + +
+
+ + + +
+ Rank + + + + (ritual) +
+
+ Activation Time: + +
+
+ Point Cost: + +
+
+ Range: + +
+
+ Target: + +
+
+ Duration: + + Concentration + +
+
+ Description: +
+
+ +
+ +
+ At Higher Ranks + +
+
+
+
+
+
+ +
+
+ 9 +
+
+ +
+
+ +
+
+
+
+
+
+ + + + + + + R + C +
+ i +
+ y +
+
+ NAME: + +
+
+ DOMAIN: + + + CONVENTIONAL +
+
+ ACTIVATION TIME: + +
+
+ RANGE: + +
+
+ TARGET: + +
+ +
+ POINT COST: + +
+
+ + CONCENTRATION +
+
+ DURATION: + +
+
+ ESPER ABILITY + +
+
+ INNATE: + +
+
+ OUTPUT: + +
+ +
+
+ POWER ATTACK: + +
+
+ DAMAGE: + + TYPE: + +
+
+ DAMAGE2: + + TYPE: + +
+
+ HEALING: + +
+
+ + ADD ABILITY MOD TO DAMAGE OR HEALING +
+
+ SAVING THROW: + + EFFECT: + +
+
+ HIGHER RANK DMG: + + + + + +
+
+ INCLUDE POWER DESCRIPTION IN ATTACK: + +
+
+
+ DESCRIPTION: +
+
+ +
+
+ AT HIGHER RANKS: +
+
+ +
+
+ CLASS: + +
+
+ TYPE: + +
+ + + +
+
+ + + +
+ Rank + + + + (ritual) +
+
+ Activation Time: + +
+
+ Point Cost: + +
+
+ Range: + +
+
+ Target: + +
+
+ Duration: + + Concentration + +
+
+ Description: +
+
+ +
+ +
+ At Higher Ranks + +
+
+
+
+
+
+
+
+
+
+
+ Esper Genesis 5E + + CHARACTER NAME +
+ y +
+
+ CLASS: + + + + SUBCLASS: + + LEVEL: + +
+
+ RACE: + + SUBRACE: + +
+
+
+
+
+ + CLASS & LEVEL +
+
+ + BACKGROUND +
+
+
+
+ + RACE +
+
+ + ALIGNMENT +
+
+ + EXPERIENCE POINTS +
+
+
+
+
+
+
+
+ HIT DIE: + +
+
+ CARRYING CAPACITY MODIFIER: + +
+
+ GLOBAL POWER ATTACK MODIFIER: + +
+
+ CHANNELER / FORGER LEVEL: + +
+
+ POWER SAVE DC MOD: + +
+
+ POWER ICONS: + +
+
+ + JUSTICAR (WARRIOR) +
+
+ + ARTIFICE (SPECIALIST) +
+
+ CLASS OPTIONS () +
+
+
+
+ + 2ND CLASS: + + LEVEL: + + SUBCLASS: + +
+
+ + 3RD CLASS: + + LEVEL: + + SUBCLASS: + +
+
+ + 4TH CLASS: + + LEVEL: + + SUBCLASS: + +
+
+ MULTICLASS OPTIONS +
+
+
+
+ + USE CUSTOM CLASS +
+
+ CLASS NAME: + +
+
+ HIT DIE: + +
+
+ ESPER ABILITY: + +
+
+ POWER SLOTS: + +
+
+ SAVES +
+
+ + Strength +
+
+ + Dexterity +
+
+ + Constitution +
+
+ + Intelligence +
+
+ + Wisdom +
+
+ + Charisma +
+
+ CUSTOM CLASS OPTIONS +
+
+
+
+
+ RANK1 + + +
+
+ RANK2 + + +
+
+ RANK3 + + +
+
+
+
+ RANK4 + + +
+
+ RANK5 + + +
+
+ RANK6 + + +
+
+
+
+ RANK7 + + +
+
+ RANK8 + + +
+
+ RANK9 + + +
+
+
+ TECH SLOT MODIFIERS +
+
+
+
+
+
+ STRENGTH + + +
+
+ DEXTERITY + + +
+
+ CONSTITUTION + + +
+
+ INTELLIGENCE + + +
+
+ WISDOM + + +
+
+ CHARISMA + + +
+
+ INITIATIVE MODIFIER: + +
+
+ INITIATIVE STYLE: + +
+
+ + ADD DEX TIEBREAKER TO INITIATIVE +
+
+ ARMOR CLASS TRACKING: + +
+ + +
+ HP MODIFIERS: +
+
+
+ LEVELS: +
+ SOURCE: + + MOD: + +
+
+
+ ATTRIBUTE OPTIONS +
+
+
+
+ Strength Save + + +
+
+ Dexterity Save + + +
+
+ Constitution Save + + +
+
+ Intelligence Save + + +
+
+ Wisdom Save + + +
+
+ Charisma Save + + +
+
+ DEATH SAVE MODIFIER: + +
+
+ GLOBAL SAVING THROW MODIFIER: + +
+
+ SAVE OPTIONS +
+
+
+
+
+ + Acrobatics (Dex) + + +
+
+ + Astrophysics (Int) + + +
+
+ + Athletics (Str) + + +
+
+ + Computers (Int) + + +
+
+ + Deception (Cha) + + +
+
+ + Insight (Wis) + + +
+
+ + Intimidation (Cha) + + +
+
+ + Investigation (Int) + + +
+
+ + Lore (Int) + + +
+
+ + Mechanics (Wis) + + +
+
+ + Medicine (Wis) + + +
+
+ + Perception (Wis) + + +
+
+ + Performance (Cha) + + +
+
+ + Persuasion (Cha) + + +
+
+ + Sleight of Hand (Dex) + + +
+
+ + Stealth (Dex) + + +
+
+ + Survival (Wis) + + +
+
+ + Xenobiology (Int) + + +
+
+
+ + JACK OF ALL TRADES +
+
+ PASSIVE PERCEPTION MODIFIER: + +
+
+ SKILL OPTIONS +
+
+
+
+
+
+ v + +
+
+ + NPC +
+
+ ROLL QUERIES: + +
+
+ WHISPER ROLLS TO GM: + +
+
+ AUTO DAMAGE ROLL: + +
+
+ CORE DIE ROLL: + +
+
+ PROFICIENCY BONUS: + + + +
+
+ + SHOW GLOBAL SAVE MODIFIER FIELD +
+
+ + SHOW GLOBAL SKILL MODIFIER FIELD +
+
+ + SHOW GLOBAL ATTACK MODIFIER FIELD +
+
+ + SHOW GLOBAL DAMAGE MODIFIER FIELD +
+
+ + SHOW GLOBAL AC MODIFIER FIELD +
+
+ ADD CHARACTER NAME TO TEMPLATES: + +
+
+ LEVEL CALCULATIONS: + +
+
+ ENCUMBRANCE: + +
+
+ INVENTORY: + +
+
+ FEATURES AND TRAITS: + +
+
+ PROFICENCIES AND LANGUAGES: + +
+
+ AMMO TRACKING: + + (API REQUIRED) +
+
+ SHOW EXHAUSTION TRACKING: + +
+
+ GENERAL OPTIONS +
+
+
+
+
+ +
+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ACCEPTING DROP FROM COMPENDIUM
+ +
+ Are you sure you want to turn this character into a ? +
+
+ Yes +
+
+ Cancel +
+
+
+ +
+ How do you want to create this character? +
+
+ Create an NPC +
+
+ Edit sheet direclty +
+
+
+ + +
+
+
+
+ {{#always}} +
+ {{r1}}{{#global}} + {{global}}{{/global}} +
+
+
+ {{r2}}{{#global}} + {{global}}{{/global}} +
+ {{/always}} + {{#normal}} +
+ {{r1}}{{#global}} + {{global}}{{/global}} +
+ {{/normal}} + {{#advantage}} + {{#rollLess() r1 r2}} +
+ {{r1}}{{#global}} + {{global}}{{/global}} +
+
+
+ {{r2}}{{#global}} + {{global}}{{/global}} +
+ {{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}} +
+ {{r1}}{{#global}} + {{global}}{{/global}} +
+
+
+ {{r2}}{{#global}} + {{global}}{{/global}} +
+ {{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}} +
+ {{r1}}{{#global}} + {{global}}{{/global}} +
+
+
+ {{r2}}{{#global}} + {{global}}{{/global}} +
+ {{/rollGreater() r1 r2}} + {{/advantage}} + {{#disadvantage}} + {{#rollLess() r1 r2}} +
+ {{r1}}{{#global}} + {{global}}{{/global}} +
+
+
+ {{r2}}{{#global}} + {{global}}{{/global}} +
+ {{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}} +
+ {{r1}}{{#global}} + {{global}}{{/global}} +
+
+
+ {{r2}}{{#global}} + {{global}}{{/global}} +
+ {{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}} +
+ {{r1}}{{#global}} + {{global}}{{/global}} +
+
+
+ {{r2}}{{#global}} + {{global}}{{/global}} +
+ {{/rollGreater() r1 r2}} + {{/disadvantage}} +
+
+ {{rname}}{{#mod}} ({{mod}}){{/mod}} +
+ {{#charname}} +
+ {{charname}} +
+ {{/charname}} +
+
+ + +
+
+
+ {{#always}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+
+
+ {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/always}} + {{#normal}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/normal}} + {{#advantage}} + {{#rollLess() r1 r2}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+
+
+ {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+
+
+ {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+
+
+ {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/rollGreater() r1 r2}} + {{/advantage}} + {{#disadvantage}} + {{#rollLess() r1 r2}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+
+
+ {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+
+
+ {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+
+
+ {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/rollGreater() r1 r2}} + {{/disadvantage}} +
+ {{#range}} +
+ {{range}} +
+ {{/range}} +
+ {{#normal}} + {{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}} + {{#^rollWasCrit() r1}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r1}} + {{/normal}} + {{#always}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} + {{/always}} + {{#advantage}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} + {{/advantage}} + {{#disadvantage}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollLess() r1 r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollLess() r1 r2}} + {{#rollGreater() r1 r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollGreater() r1 r2}} + {{/disadvantage}} +
+ {{#charname}} +
+ {{charname}} +
+ {{/charname}} +
+ {{#desc}} +
+ + {{desc}} + +
+ {{/desc}} +
+ + +
+ {{#save}} + {{#attack}} +
+ {{/attack}} + {{^attack}} +
+ {{/attack}} +
+ DC{{savedc}} +
+ {{#savedesc}} +
+ {{savedesc}} +
+ {{/savedesc}} +
+ {{saveattr}} Save +
+
+ {{/save}} + {{^attack}} + {{#desc}} +
+ + {{desc}} + +
+ {{/desc}} + {{/attack}} + {{#globaldamage}} + {{#^rollTotal() globaldamage 0}} +
+ {{globaldamage}}{{#globaldamagecrit}} + {{globaldamagecrit}}{{/globaldamagecrit}} + {{globaldamagetype}} +
+ {{/^rollTotal() globaldamage 0}} + {{/globaldamage}} + {{#hldmg}} + {{#^rollTotal() hldmg 0}} +
+ {{hldmg}}{{#hldmgcrit}} + {{hldmgcrit}}{{/hldmgcrit}} + {{dmg1type}} +
+ Higher Rank Use +
+
+ {{/^rollTotal() hldmg 0}} + {{/hldmg}} +
+
+ {{#dmg1flag}} + {{^dmg2flag}} +
+ {{dmg1}}{{#crit}} + {{crit1}}{{/crit}} + {{dmg1type}} +
+ {{/dmg2flag}} + {{/dmg1flag}} + {{#dmg2flag}} + {{^dmg1flag}} +
+ {{dmg2}}{{#crit}} + {{crit2}}{{/crit}} + {{dmg2type}} +
+ {{/dmg1flag}} + {{/dmg2flag}} + {{#dmg1flag}} + {{#dmg2flag}} +
+ {{dmg1}}{{#crit}} + {{crit1}}{{/crit}} + {{dmg1type}} +
+
+
+ {{dmg2}}{{#crit}} + {{crit2}}{{/crit}} + {{dmg2type}} +
+ {{/dmg2flag}} + {{/dmg1flag}} +
+ {{^attack}} + {{#range}} +
+ {{range}} +
+ {{/range}} +
+ {{rname}}{{#innate}}, {{innate}}{{/innate}} +
+ {{#charname}} +
+ {{charname}} +
+ {{/charname}} + {{/attack}} +
+ + + +
+ {{#attack}} +
+
+ {{#always}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+
+
+ {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/always}} + {{#normal}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/normal}} + {{#advantage}} + {{#rollLess() r1 r2}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+
+
+ {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+
+
+ {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+
+
+ {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/rollGreater() r1 r2}} + {{/advantage}} + {{#disadvantage}} + {{#rollLess() r1 r2}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+
+
+ {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+
+
+ {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}} +
+ {{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+
+
+ {{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}} +
+ {{/rollGreater() r1 r2}} + {{/disadvantage}} +
+ {{#range}} +
+ {{range}} +
+ {{/range}} +
+ {{rname}}{{#innate}}, {{innate}}{{/innate}}{{#attack}} ({{mod}}){{/attack}} +
+ {{#charname}} +
+ {{charname}} +
+ {{/charname}} +
+ {{/attack}} + {{#save}} + {{#attack}} +
+ {{/attack}} + {{^attack}} +
+ {{/attack}} +
+ DC{{savedc}} +
+ {{#savedesc}} +
+ {{savedesc}} +
+ {{/savedesc}} +
+ {{saveattr}} Save +
+
+ {{/save}} + {{#desc}} +
+ + {{desc}} + +
+ {{/desc}} + {{#globaldamage}} + {{#^rollTotal() globaldamage 0}} +
+ + {{globaldamage}} + {{#attack}} + {{#normal}} + {{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}} + {{/normal}} + {{#always}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/always}} + {{#advantage}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/advantage}} + {{#disadvantage}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{/disadvantage}} + {{/attack}} + + {{globaldamagetype}} +
+ {{/^rollTotal() globaldamage 0}} + {{/globaldamage}} + {{#hldmg}} + {{#^rollTotal() hldmg 0}} +
+ + {{hldmg}} + + {{#attack}} + {{#normal}} + {{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}} + {{/normal}} + {{#always}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{hldmgcrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/always}} + {{#advantage}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{hldmgcrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/advantage}} + {{#disadvantage}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{/disadvantage}} + {{/attack}} + + {{dmg1type}} +
+ Higher Rank Use +
+
+ {{/^rollTotal() hldmg 0}} + {{/hldmg}} + {{#damage}} +
+
+ {{#dmg1flag}} + {{^dmg2flag}} +
+ + {{dmg1}} + {{#attack}} + {{#normal}} + {{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}} + {{/normal}} + {{#always}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/always}} + {{#advantage}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/advantage}} + {{#disadvantage}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{/disadvantage}} + {{/attack}} + + {{dmg1type}} +
+ {{/dmg2flag}} + {{/dmg1flag}} + {{#dmg2flag}} + {{^dmg1flag}} +
+ + {{dmg2}} + {{#attack}} + {{#normal}} + {{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}} + {{/normal}} + {{#always}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/always}} + {{#advantage}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/advantage}} + {{#disadvantage}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{/disadvantage}} + {{/attack}} + + {{dmg2type}} +
+ {{/dmg1flag}} + {{/dmg2flag}} + {{#dmg1flag}} + {{#dmg2flag}} +
+ + {{dmg1}} + {{#attack}} + {{#normal}} + {{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}} + {{/normal}} + {{#always}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/always}} + {{#advantage}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/advantage}} + {{#disadvantage}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{/disadvantage}} + {{/attack}} + + {{dmg1type}} +
+
+
+ + {{dmg2}} + {{#attack}} + {{#normal}} + {{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}} + {{/normal}} + {{#always}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/always}} + {{#advantage}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/advantage}} + {{#disadvantage}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{/disadvantage}} + {{/attack}} + + {{dmg2type}} +
+ {{/dmg2flag}} + {{/dmg1flag}} +
+ {{^attack}} + {{#range}} +
+ {{range}} +
+ {{/range}} +
+ {{rname}}{{#innate}}, {{innate}}{{/innate}} +
+ {{#charname}} +
+ {{charname}} +
+ {{/charname}} + {{/attack}} +
+ {{/damage}} + + + +
+
+ + {{desc}} + +
+
+ + +
+
+
+ {{name}}{{#innate}}, {{innate}}{{/innate}} +
+
+ {{level}}{{#ritual}} (){{/ritual}} +
+
+ {{#castingtime}} +
+ Casting Time: {{castingtime}} +
+ {{/castingtime}} + {{#range}} +
+ Range: {{range}} +
+ {{/range}} + {{#target}} +
+ Target: {{target}} +
+ {{/target}} + {{#pointcost}} +
+ Point Cost: {{pointcost}} +
+ {{/pointcost}} + {{#duration}} +
+ Duration: {{#concentration}}Concentration {{/concentration}}{{duration}} +
+ {{/duration}} +
+ {{#description}} +
+ {{description}} +
+ {{/description}} + {{#athigherlevels}} +
+ At Higher Ranks. {{athigherlevels}} +
+ {{/athigherlevels}} +
+
+ + +
+
+ {{name}} +
+ {{#source}} +
+ {{#charname}}{{charname}} {{/charname}}{{source}} +
+ {{/source}} + {{#description}} +
+ {{description}} +
+ {{/description}} +
+ + +
+
+ {{rname}} +
+ {{#name}} +
+ {{name}} +
+ {{/name}} +
+
+ {{#normal}} + {{type}}: {{r1}} + {{/normal}} + {{#always}} + {{type}}: {{r1}} | {{r2}} + {{/always}} + {{#advantage}} + {{#rollLess() r1 r2}} + {{type}}: {{r1}} | {{r2}} + {{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}} + {{type}}: {{r1}} | {{r2}} + {{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}} + {{type}}: {{r1}} | {{r2}} + {{/rollGreater() r1 r2}} + {{/advantage}} + {{#disadvantage}} + {{#rollLess() r1 r2}} + {{type}}: {{r1}} | {{r2}} + {{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}} + {{type}}: {{r1}} | {{r2}} + {{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}} + {{type}}: {{r1}} | {{r2}} + {{/rollGreater() r1 r2}} + {{/disadvantage}} +
+
+ + +
+
+ {{#normal}} + {{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}} + {{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}} + {{/normal}} + {{#always}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} + {{/always}} + {{#advantage}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} + {{/advantage}} + {{#disadvantage}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollLess() r1 r2}}{{rname}}{{/rollLess() r1 r2}} + {{#rollGreater() r1 r2}}{{rnamec}}{{/rollGreater() r1 r2}} + {{/disadvantage}} +
+ {{#name}} +
+ {{name}} +
+ {{/name}} +
+
+ {{#normal}} + {{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}} + {{#^rollWasCrit() r1}}{{type}}: {{/^rollWasCrit() r1}} + {{/normal}} + {{#always}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{typec}}: {{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{type}}: {{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} + {{/always}} + {{#advantage}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}[{{typec}}: {{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{type}}: {{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} + {{/advantage}} + {{#disadvantage}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{type}}: {{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollLess() r1 r2}}{{type}}: {{/rollLess() r1 r2}} + {{#rollGreater() r1 r2}}{{typec}}: {{/rollGreater() r1 r2}} + {{/disadvantage}} + {{#normal}} + {{r1}} + {{/normal}} + {{#always}} + {{r1}} | {{r2}} + {{/always}} + {{#advantage}} + {{#rollLess() r1 r2}} + {{r1}} | {{r2}} + {{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}} + {{r1}} | {{r2}} + {{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}} + {{r1}} | {{r2}} + {{/rollGreater() r1 r2}} + {{/advantage}} + {{#disadvantage}} + {{#rollLess() r1 r2}} + {{r1}} | {{r2}} + {{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}} + {{r1}} | {{r2}} + {{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}} + {{r1}} | {{r2}} + {{/rollGreater() r1 r2}} + {{/disadvantage}} +
+ {{#description}} +
+ {{description}} +
+ {{/description}} +
+ + +
+
+ Damage: + + {{#dmg1flag}} + {{dmg1}}{{#crit}} + {{crit1}}{{/crit}}{{dmg1type}} + {{/dmg1flag}} + {{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}} + {{#dmg2flag}} + {{dmg2}}{{#crit}} + {{crit2}}{{/crit}}{{dmg2type}} + {{/dmg2flag}} + +
+
+ + +
+
+
+ {{rname}} +
+ {{#name}} +
+ {{name}} +
+ {{/name}} +
+ {{#attack}} +
+ {{#normal}} + Attack: {{r1}} + {{/normal}} + {{#always}} + Attack: {{r1}} | {{r2}} + {{/always}} + {{#advantage}} + {{#rollLess() r1 r2}} + Attack: {{r1}} | {{r2}} + {{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}} + Attack: {{r1}} | {{r2}} + {{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}} + Attack: {{r1}} | {{r2}} + {{/rollGreater() r1 r2}} + {{/advantage}} + {{#disadvantage}} + {{#rollLess() r1 r2}} + Attack: {{r1}} | {{r2}} + {{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}} + Attack: {{r1}} | {{r2}} + {{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}} + Attack: {{r1}} | {{r2}} + {{/rollGreater() r1 r2}} + {{/disadvantage}} +
+ {{/attack}} + {{#description}} + {{description}} + {{/description}} +
+ {{#damage}} +
+ Damage: + + {{#dmg1flag}} + {{dmg1}} + {{#normal}} + {{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}} + {{/normal}} + {{#always}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/always}} + {{#advantage}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/advantage}} + {{#disadvantage}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{/disadvantage}} + {{dmg1type}} + {{/dmg1flag}} + {{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}} + {{#dmg2flag}} + {{dmg2}} + {{#normal}} + {{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}} + {{/normal}} + {{#always}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/always}} + {{#advantage}} + {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} + {{/advantage}} + {{#disadvantage}} + {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} + {{/disadvantage}} + {{dmg2type}} + {{/dmg2flag}} + +
+ {{/damage}} +
+ + +
+
+
+ + {{title}} + {{#c1}} + {{c1}} + {{/c1}} + +
+ {{#r1}} +
+ Roll 1: + {{r1}} +
+ {{/r1}} + {{#r2}} +
+ Roll 2: + {{r2}} +
+ {{/r2}} + {{#r3}} +
+ Roll 3: + {{r3}} +
+ {{/r3}} + {{#r4}} +
+ Roll 4: + {{r4}} +
+ {{/r4}} + {{#r5}} +
+ Roll 5: + {{r5}} +
+ {{/r5}} + {{#r6}} +
+ Roll 6: + {{r6}} +
+ {{/r6}} +
+ + {{#rollTotal() c1 1}}{{option1}}{{/rollTotal() c1 1}} + {{#rollTotal() c1 2}}{{option2}}{{/rollTotal() c1 2}} + {{#rollTotal() c1 3}}{{option3}}{{/rollTotal() c1 3}} + {{#rollTotal() c1 4}}{{option4}}{{/rollTotal() c1 4}} + {{#rollTotal() c1 5}}{{option5}}{{/rollTotal() c1 5}} + {{#rollTotal() c1 6}}{{option6}}{{/rollTotal() c1 6}} + {{#rollTotal() c1 7}}{{option7}}{{/rollTotal() c1 7}} + {{#rollTotal() c1 8}}{{option8}}{{/rollTotal() c1 8}} + {{#rollTotal() c1 9}}{{option9}}{{/rollTotal() c1 9}} + {{#rollTotal() c1 10}}{{option10}}{{/rollTotal() c1 10}} + {{#rollTotal() c1 11}}{{option11}}{{/rollTotal() c1 11}} + {{#rollTotal() c1 12}}{{option12}}{{/rollTotal() c1 12}} + {{#rollTotal() c1 13}}{{option13}}{{/rollTotal() c1 13}} + {{#rollTotal() c1 14}}{{option14}}{{/rollTotal() c1 14}} + {{#rollTotal() c1 15}}{{option15}}{{/rollTotal() c1 15}} + {{#rollTotal() c1 16}}{{option16}}{{/rollTotal() c1 16}} + {{#rollTotal() c1 17}}{{option17}}{{/rollTotal() c1 17}} + {{#rollTotal() c1 18}}{{option18}}{{/rollTotal() c1 18}} + {{#rollTotal() c1 19}}{{option19}}{{/rollTotal() c1 19}} + {{#rollTotal() c1 20}}{{option20}}{{/rollTotal() c1 20}} + +
+
+
+ + +
+
+
+ + {{title}} + {{#c1}} + {{c1}} + {{/c1}} + +
+ {{#a1}} +
+ Average: {{a1}} +
+ {{/a1}} + {{#r1}} +
+ Roll 1: {{r1}} +
+ {{/r1}} + {{#r2}} +
+ Roll 2: {{r2}} +
+ {{/r2}} + {{#r3}} +
+ Roll 3: {{r3}} +
+ {{/r3}} + {{#r4}} +
+ Roll 4: {{r4}} +
+ {{/r4}} + {{#r5}} +
+ Roll 5: {{r5}} +
+ {{/r5}} + {{#r6}} +
+ Roll 6: {{r6}} +
+ {{/r6}} + {{#r7}} +
+ Roll 7: {{r7}} +
+ {{/r7}} + {{#r8}} +
+ Roll 8: {{r8}} +
+ {{/r8}} + {{#r9}} +
+ Roll 9: {{r9}} +
+ {{/r9}} + {{#r10}} +
+ Roll 10: {{r10}} +
+ {{/r10}} + {{#r11}} +
+ Roll 11: {{r11}} +
+ {{/r11}} + {{#r12}} +
+ Roll 12: {{r12}} +
+ {{/r12}} + {{#r13}} +
+ Roll 13: {{r13}} +
+ {{/r13}} + {{#r14}} +
+ Roll 14: {{r14}} +
+ {{/r14}} + {{#r15}} +
+ Roll 15: {{r15}} +
+ {{/r15}} + {{#r16}} +
+ Roll 16: {{r16}} +
+ {{/r16}} + {{#r17}} +
+ Roll 17: {{r17}} +
+ {{/r17}} + {{#r18}} +
+ Roll 18: {{r18}} +
+ {{/r18}} + {{#r19}} +
+ Roll 19: {{r19}} +
+ {{/r19}} + {{#r20}} +
+ Roll 20: {{r20}} +
+ {{/r20}} +
+
+
+ +
+
+

Strength

+ - +
+
+

Dexterity

+ - +
+
+

Constitution

+ - +
+
+

Intelligence

+ - +
+
+

Wisdom

+ - +
+
+

Charisma

+ - +
+
+
+ Hit Points: + Suggested Abilities: + Class Spellcasting Ability: +
+
+ + +
+
+

Strength

+ - +
+
+

Dexterity

+ - +
+
+

Constitution

+ - +
+
+

Intelligence

+ - +
+
+

Wisdom

+ - +
+
+

Charisma

+ - +
+
+
+ Hit Points: + Spellcasting DC: + +
+
+ + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+
+
+
+
+
+
Removed spells will be marked with a r symbol so you can find it easily if you change your mind.
+
+
+
+
+ + + + + + + + + + + + + + + +

+ +
+ + +
+
+

You can increase two of your abilities by 1, or one of your abilities by 2

+
+
+ + + + +
+ + +
+
Strength
+
+
+ + + + +
+ + +
+
Dexterity
+
+
+ + + + +
+ + +
+
Constitution
+
+
+ + + + +
+ + +
+
Intelligence
+
+
+ + + + +
+ + +
+
Wisdom
+
+
+ + + + +
+ + +
+
Charisma
+
+
+
+
+ +
+
+ + + + + + + + +
+
+
    +
+
+ + +
+

Welcome to the Charactermancer!

+

The Charactermancer is step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but have no fear. The character sheet is only updated when you have completed your review.

+

Your Compendium Awaits.

+

The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.

+

Get started by clicking "Next".

+ +
+ + + +
+
+

Where would you like to go, traveler?

+ + + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+
+
+ + +
+
+
    +
+
+
+
+
+ +
+ +
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+ +
+ +
+
+
+
+ +
+
+ +
+
+
+
+
+ +
+
+
+
+
+
+
+ + + +
+
+

Where would you like to go, Traveler?

+ + + +

Discard and Exit will discard any choices made and let you edit your character sheet directly.

+
+ + +
+
+ + +
+
+
    +
+
+
+
+
+ +
+ +
+
+
+
+ +
+
+ Saving Throw Proficiency: + + + + + + + +
+
+
+
+ +
+ +
+
+
+
+
+ + + + +
+
+ + +
+
+

Equipment

+ +
+
+
+ +
+ +
+
+
+
+ + + +
+
+

Where would you like to go, Traveler?

+ + + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+
+
+ + +
+
+
    +
+
+ + +
+
+ +
+
+

Select your choices:

+ +
+
+

Select your choices:

+

+ + +

+
+
+

+ We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes: +

+
+
+

Select your choices:

+

+ Available Points:   + +

+
+
+
+
+
+ Strength: + +
+
+ Dexterity: + +
+
+ Constitution: + +
+
+ Intelligence: + +
+
+ Wisdom: + +
+
+ Charisma: + +
+
+
+
+
+ +

Input your scores:

+
+
+
+ Strength: + +
+
+ Dexterity: + +
+
+ Constitution: + +
+
+ Intelligence: + +
+
+ Wisdom: + +
+
+ Charisma: + +
+
+
+
+
+ +
+
+
+ +
+ + + +
+
+

Where would you like to go, Traveler?

+ + + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+
+
+ + +
+
+
    +
+
+
+
+ +
+ +
+
+
+
+
+ + +
+
+ + + + +
+
+

+ Equipment: + + +

+
+
+
+
+
+
+
+ + + +
+
+

Where would you like to go, Traveler?

+ + + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+ + + + + + + + +
+
+ + +
+
+
    +
+
+
+ + + +
+

+ You have not yet selected a class. +

+

+ You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer. +

+

+ Pick your equipment: + Class: () +

+
+

+ How would you like to choose your equipment? + Class: () +

+ +
+
+
+

+ Equipment from Class + () +

+

+ Starting Cubil: +

+

+ +

+

+

+ +
+

+
+
+

+ +

+

+ +

+ + +

+ +

+ + +

+ +

+ + +

+ +

+ + +
+
+ NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME. +
+
+

+ You have not yet selected a background. +

+

+ Equipment from Background + () +

+

+ You have chosen starting cubil and do not get equipment from your background. +

+

+ +

+
+

+ +

+ +

+ +

+ +

+ +

+ +

+ +

+ +
+
+
+
+
+
+
+ + + +
+
+

Where would you like to go, Traveler?

+ + + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+
+
+ + +
+
+
    +
+
+
+

Cosmic forces are a mystery to you.

+

Your character doesn't have spells at this level. Click "Next" to review your character!

+
+
+
+
+
+
+
+ + + +
+
+

Where would you like to go, Traveler?

+ + + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+ + + + + +
+
+ + +
+
+
    +
+
+
+

A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.

+

You really haven't done that much yet.

+
+
+
+ +
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+

Expertise

+ + + +
+
+

+ + +

+
+
+

+ + +

+
+
+

+ + +

+
+
+
+
+
+
+
+ + + +
+
+

Where would you like to go, Traveler?

+ + + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+ +
+
+ + +
+
+
    +
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+
+
+
+ + + +
+
+

Where would you like to go, Traveler?

+ + + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+
+
+ + +
+
+
    +
+
+

The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.

+

+

Review your choices:

+
+
+

Race

+
+
+
+ Return to: + +
+
+
+

Class

+
+
+
+ Return to: + +
+
+
+

Abilities

+
+
+
+ Return to: + +
+
+
+

Background

+
+
+
+ Return to: + +
+
+
+

Equipment

+
+
+
+ Return to: + +
+
+
+

Spells

+
+
+
+ Return to: + +
+
+
+

Feats

+
+
+
+
+

Bio

+
+
+
+
+
+ +
+ + + +
+
+

Where would you like to go, Traveler?

+ + + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+
+
+ + +
+
+
+

Building your character...

+
+
+
+
+ + +
+
+
+
+
    +
+
+ + +
+

Welcome to the Charactermancer Level Up!

+

Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.

+

Your Compendium Awaits.

+

The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.

+

Get started by clicking "Next".

+
+ + + +
+
+

Where would you like to go, traveler?

+ + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+ + + + + + + + +
+
+ + +
+
+
    +
  1. +
+
+
+

Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.

+

In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.

+
+
+
+
+
+ + + +
+
+ The Level Up tool does not support custom classes at this time. +
+
+
+ +
+
+ + + +
+
+
+

HP

+ + +
+ +
+
+ +
+ 9 +
+
+
+

Class Features:

+ +
+
+
+
+ +
+
+
+

Subclass Features:

+ +
+
+
+
+
+
+ +
+
+ + + +
+
+
+

HP

+ + +
+ +
+
+ +
+ 9 +
+
+
+

Class Features:

+ +
+
+
+
+ +
+
+
+

Subclass Features:

+ +
+
+
+
+
+
+
+ +
+
+
+ + + +
+
+
+

HP

+ + +
+ +
+
+ +
+ 9 +
+
+
+

Class Features:

+ +
+
+
+
+ +
+
+
+

Subclass Features:

+ +
+
+
+
+
+
+ +
+
+ + + +
+
+
+

HP

+ + +
+ +
+
+ +
+ 9 +
+
+
+

Class Features:

+ +
+
+
+
+ +
+
+
+

Subclass Features:

+ +
+
+
+
+
+ + +
+
+
+
+
+
+ + + +
+
+

Where would you like to go, Traveler?

+ + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+ + + + + + + + + + + + + + + + + + + + + + + +
+
+ + +
+
+
    +
  1. +
+
+
+
+ +
+
+
+
+ + + +
+
+

Where would you like to go, Traveler?

+ + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+
+
+ + +
+
+
    +
  1. +
+
+
+
+ +
+
+
+
+ + + +
+
+

Where would you like to go, Traveler?

+ + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+
+
+ + +
+
+
    +
  1. +
+
+ +
+

Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.

+

+
+
+ +
+
+
+
+ + + +
+
+

Where would you like to go, Traveler?

+ + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+ + + + + + +
+
+ + +
+
+
    +
  1. +
+
+
+
+

Before Leveling

+
+
+
+

After Leveling

+
+
+
+
+

Features

+
+
+
+
+

Spells

+
+
+
+ Return to: + +
+
+
+ + + +
+
+

Where would you like to go, Traveler?

+ + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+
+
+ + +
+
+
    +
  1. +
+
+ +
+

+
+ +
+
+
+ +
+ + +
+
+

Where would you like to go, Traveler?

+ + +

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

+
+ + + + + +
\ No newline at end of file