diff --git a/Ironsworn/Ironsworn.css b/Ironsworn/Ironsworn.css index 7825ea5a1b..f6d5335695 100644 --- a/Ironsworn/Ironsworn.css +++ b/Ironsworn/Ironsworn.css @@ -10,6 +10,7 @@ select { text-indent: 1px; text-overflow: ''; } + select::-ms-expand { display: none; } @@ -19,7 +20,7 @@ p { } h1 { - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; font-weight: bold; width: 100%; font-size: 28px; @@ -30,7 +31,7 @@ h1 { } h2 { - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; font-weight: bold; width: 100%; font-size: 18px; @@ -41,7 +42,7 @@ h2 { } h3 { - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; font-weight: bold; width: 100%; line-height: 24px; @@ -56,13 +57,40 @@ h3.sheet-divide::after, h3.sheet-divide::before { display: inline-block; content: ""; height: 5px; - border-top: 2px solid black; + border-top: 2px solid #4C4D4F; top: 0; width: 220px; } +h3.sheet-site-divide::after, h3.sheet-site-divide::before { + display: inline-block; + content: ""; + height: 5px; + border-top: 2px solid #4C4D4F; + top: 0; + width: 331px; +} + +h3.sheet-site-denizens-divide::after, h3.sheet-site-denizens-divide::before { + display: inline-block; + content: ""; + height: 5px; + border-top: 2px solid #4C4D4F; + top: 0; + width: 336px; +} + +h3.sheet-site-divide-notes::after, h3.sheet-site-divide-notes::before { + display: inline-block; + content: ""; + height: 5px; + border-top: 2px solid #4C4D4F; + top: 0; + width: 352px; +} + h4 { - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; font-weight: bold; width: 100%; font-size: 16px; @@ -77,7 +105,7 @@ h4.sheet-tab-title { } h5 { - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; font-weight: bold; font-size: 12px; text-align: left; @@ -95,7 +123,7 @@ h6 { button[type="roll"]{ align-items: left; - color: black; + color: #4C4D4F; font-weight: normal; font-size: 20px; text-decoration:none; @@ -123,12 +151,27 @@ hr { background-image: linear-gradient(to right, #ccc, #333, #ccc); } +hr.sheet-nav-top { + margin-top: 0.5em; + margin-bottom: 0.2em; + height: 2px; +} + +hr.sheet-nav-bottom { + margin-top: 0.2em; + margin-bottom: 0.5em; + height: 2px; +} + .sheet-page1tab, .sheet-page2tab, .sheet-page3tab, .sheet-page4tab, .sheet-page5tab, -.sheet-page6tab { +.sheet-page6tab, +.sheet-page7tab, +.sheet-page8tab, +.sheet-page9tab { display: none; } @@ -137,7 +180,10 @@ input[type=radio].sheet-page2:checked ~ div.sheet-page2tab, input[type=radio].sheet-page3:checked ~ div.sheet-page3tab, input[type=radio].sheet-page4:checked ~ div.sheet-page4tab, input[type=radio].sheet-page5:checked ~ div.sheet-page5tab, -input[type=radio].sheet-page6:checked ~ div.sheet-page6tab { +input[type=radio].sheet-page6:checked ~ div.sheet-page6tab, +input[type=radio].sheet-page7:checked ~ div.sheet-page7tab, +input[type=radio].sheet-page8:checked ~ div.sheet-page8tab, +input[type=radio].sheet-page9:checked ~ div.sheet-page9tab { display: block; } @@ -166,7 +212,7 @@ input.sheet-clear-vow { } .sheet-pages:checked + span.sheet-page-label { - background-color: black; + background-color: #4C4D4F; color: white; } @@ -175,7 +221,7 @@ input.sheet-clear-vow { border-radius: 4px; padding: 2px 4px; background-color: #ccc; - color: black; + color: #4C4D4F; } .sheet-page-label:hover, @@ -183,52 +229,79 @@ input.sheet-clear-vow { border-radius: 4px; padding: 2px 4px; background-color: #ccc; - color: black; + color: #4C4D4F; } input.sheet-page1 { - width: 140px; + width: 116px; } span.sheet-page-label-1 { - margin-left: -144px; - width: 140px; + margin-left: -119px; } input.sheet-page2 { - width: 75px; + width: 69px; } span.sheet-page-label-2 { - width: 75px; - margin-left: -78px; + margin-left: -73px; } input.sheet-page3 { - width: 60px; + width: 54px; } span.sheet-page-label-3 { - margin-left: -64px; - width: 60px; + margin-left: -58px; } input.sheet-page4 { - width: 72px; + width: 59px; } span.sheet-page-label-4 { - margin-left: -77px; - width: 60px; + margin-left: -63px; } input.sheet-page5 { - width: 58px; + width: 51px; } span.sheet-page-label-5 { - margin-left: -61px; - width: 60px; + margin-left: -55px; +} + +input.sheet-page6 { + width: 52px; +} + +span.sheet-page-label-6 { + margin-left: -56px; +} + +input.sheet-page7 { + width: 42px; +} + +span.sheet-page-label-7 { + margin-left: -45px; +} + +input.sheet-page8 { + width: 138px; +} + +span.sheet-page-label-8 { + margin-left: -142px; +} + +input.sheet-page9 { + width: 101px; +} + +span.sheet-page-label-9 { + margin-left: -104px; } input.sheet-page6 { @@ -241,34 +314,34 @@ span.sheet-page-label-6 { } .sheet-vertleft { - border-left: 2px solid black; + border-left: 2px solid #4C4D4F; height: 1000px; margin-left: 20px; -webkit-border-image: - -webkit-gradient(linear, 0 0, 0 100%, from(black), to(rgba(0, 0, 0, 0))) 1 100%; + -webkit-gradient(linear, 0 0, 0 100%, from(#4C4D4F), to(rgba(0, 0, 0, 0))) 1 100%; -webkit-border-image: - -webkit-linear-gradient(black, rgba(0, 0, 0, 0)) 1 100%; + -webkit-linear-gradient(#4C4D4F, rgba(0, 0, 0, 0)) 1 100%; -moz-border-image: - -moz-linear-gradient(black, rgba(0, 0, 0, 0)) 1 100%; + -moz-linear-gradient(#4C4D4F, rgba(0, 0, 0, 0)) 1 100%; -o-border-image: - -o-linear-gradient(black, rgba(0, 0, 0, 0)) 1 100%; + -o-linear-gradient(#4C4D4F, rgba(0, 0, 0, 0)) 1 100%; border-image: - linear-gradient(to bottom, rgba(0, 0, 0, 0), black, rgba(0, 0, 0, 0)) 1 100%; + linear-gradient(to bottom, rgba(0, 0, 0, 0), #4C4D4F, rgba(0, 0, 0, 0)) 1 100%; } .sheet-vertright { - border-right: 2px solid black; + border-right: 2px solid #4C4D4F; height: 1000px; margin-right: 20px; -webkit-border-image: - -webkit-gradient(linear, 0 0, 0 100%, from(black), to(rgba(0, 0, 0, 0))) 1 100%; + -webkit-gradient(linear, 0 0, 0 100%, from(#4C4D4F), to(rgba(0, 0, 0, 0))) 1 100%; -webkit-border-image: - -webkit-linear-gradient(black, rgba(0, 0, 0, 0)) 1 100%; + -webkit-linear-gradient(#4C4D4F, rgba(0, 0, 0, 0)) 1 100%; -moz-border-image: - -moz-linear-gradient(black, rgba(0, 0, 0, 0)) 1 100%; + -moz-linear-gradient(#4C4D4F, rgba(0, 0, 0, 0)) 1 100%; -o-border-image: - -o-linear-gradient(black, rgba(0, 0, 0, 0)) 1 100%; + -o-linear-gradient(#4C4D4F, rgba(0, 0, 0, 0)) 1 100%; border-image: - linear-gradient(to bottom, rgba(0, 0, 0, 0), black, rgba(0, 0, 0, 0)) 1 100%; + linear-gradient(to bottom, rgba(0, 0, 0, 0), #4C4D4F, rgba(0, 0, 0, 0)) 1 100%; } .sheet-stats { @@ -286,31 +359,37 @@ span.sheet-page-label-6 { align-items: center; } -input[type=checkbox].sheet-momentum-burn:hover ~ span.sheet-momentum-burn { - border-radius: 4px; - background-color: #ccc; - color: black; +input[type=checkbox].sheet-momentum-burn { + width: 76px; + height: 20px; + opacity: 0; + border: 0; + vertical-align: top; } -input[type=checkbox].sheet-momentum-burn { - width: 80px; - height: 1.3em; - opacity: 0; +div.sheet-momentum-burn-back { + margin-top: -20px; + height: 20px; } div.sheet-momentum-burn { - margin-bottom: 0.5em; + margin-bottom: 0.2em; + border: 2px solid #4C4D4F; + width: 80px; } span.sheet-momentum-burn { - border-radius: 4px; text-align: center; - border: 1px solid #ccc; padding: 0.2em 1.3em 0.2em 1.3em; - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; font-weight: bold; font-size: 14px; - margin-left: -79px; + margin-left: -74px; + text-align: center; +} + +input[type=checkbox].sheet-momentum-burn:hover ~ div.sheet-momentum-burn-back { + background-color: #ccc; } .sheet-bonds { @@ -366,9 +445,67 @@ span.sheet-momentum-burn { align-items: center; border-radius: 0%; background: transparent; - border: 2px solid black; + border: 2px solid #4C4D4F; margin-bottom: 2px; } + +.sheet-track-box-input { + width: 80px; + height: 45px !important; + opacity: 0; + vertical-align: top; +} + +.sheet-track-box-back { + width: 80px; + height: 45px; + margin-top: -45px; +} + +.sheet-resources-box-input { + width: 80px; + height: 40px !important; + opacity: 0; + vertical-align: top; +} + +.sheet-resources-box-back { + width: 80px; + height: 40px; + margin-top: -40px; +} + +.sheet-track-box-input:hover ~ .sheet-track-box-back, +.sheet-resources-box-input:hover ~ .sheet-resources-box-back { + background: #ccc; +} + +.sheet-track-box-input:checked ~ .sheet-track-box-back, +.sheet-resources-box-input:checked ~ .sheet-resources-box-back { + background: #4C4D4F; + color: white; +} + +.sheet-track-box-value { + font-family: arial, sans-serif; + padding: 0px; + font-weight: bold; + height: 35px; + padding-top: 10px; + font-size: 18px; + color: inherit; +} + +.sheet-resources-box-value { + font-family: arial, sans-serif; + padding: 0px; + font-weight: bold; + height: 35px; + padding-top: 10px; + font-size: 18px; + color: inherit; +} + .sheet-momentum-input-box { width: 80px; height: 60px; @@ -378,7 +515,7 @@ span.sheet-momentum-burn { align-items: center; border-radius: 0%; background: transparent; - border: 2px solid black; + border: 2px solid #4C4D4F; margin-bottom: 2px; } .sheet-resources-title-box { @@ -390,7 +527,7 @@ span.sheet-momentum-burn { align-items: center; border-radius: 0%; background: transparent; - border: 2px solid black; + border: 2px solid #4C4D4F; margin-top: 20px; margin-bottom: 2px; } @@ -403,19 +540,23 @@ span.sheet-momentum-burn { align-items: center; border-radius: 0%; background: transparent; - border: 2px solid black; + border: 2px solid #4C4D4F; margin-bottom: 2px; } .sheet-pc-name { width: 100%; - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; font-weight: bold; font-size: 14px; + border: 2px solid #4C4D4F; + background: #E6E7E8; + color: #4C4D4F; + border-radius: 0; } .sheet-debil-desc { width: 100%; - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; font-weight: bold; font-size: 14px; } @@ -424,11 +565,19 @@ span.sheet-momentum-burn { .sheet-page-label, .sheet-vow-clear-label { width: 100%; - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; font-weight: bold; font-size: 14px; } +input.sheet-vow-name, +input.sheet-progress-name { + background: #E6E7E8; + border: 2px solid #494a4c; + border-radius: 0; + margin-bottom: 0.2em; +} + .sheet-border { border: 1px solid #ccc; border-radius: 4px; @@ -510,7 +659,7 @@ input.sheet-filler[type="radio"]:checked ~ input.sheet-filler[type="radio"] + sp } .sheet-momentum-input { - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; font-weight: bold; width: 40px; font-size: 13px; @@ -523,13 +672,16 @@ input.sheet-filler[type="radio"]:checked ~ input.sheet-filler[type="radio"] + sp } .sheet-stats-input { - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; font-weight: bold; width: 60px; line-height: 40px; font-size: 28px; text-align: center; background: transparent; + height: 50px !important; + border: 2px solid #4C4D4F; + border-radius: 0; } .sheet-progress-input { @@ -542,6 +694,10 @@ input.sheet-filler[type="radio"]:checked ~ input.sheet-filler[type="radio"] + sp justify-content: center; align-items: center; padding: 2px 0px 0px 12px; + margin-bottom: 0.4em; + cursor: pointer; + border: 2px solid #4C4D4F; + border-radius: 0; } .sheet-progress-input:hover { @@ -553,7 +709,9 @@ input.sheet-filler[type="radio"]:checked ~ input.sheet-filler[type="radio"] + sp justify-content: center; align-items: center; padding: 2px 0px 0px 12px; - background-color: #ccc; + background-color: #ccc; + border: 2px solid #4C4D4F; + border-radius: 0; } .sheet-moves, @@ -566,7 +724,7 @@ input.sheet-filler[type="radio"]:checked ~ input.sheet-filler[type="radio"] + sp .sheet-move, .sheet-oracle { margin: 0em; - color: black; + color: #4C4D4F; display: flex; } @@ -580,7 +738,7 @@ div.sheet-showhide{ } span.sheet-showhide:checked { - background-color: black; + background-color: #4C4D4F; color: white; } @@ -590,7 +748,7 @@ span.sheet-showhide { margin-right: 11px; border-radius: 4px; padding: 2px 4px; - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; font-weight: bold; font-size: 14px; } @@ -600,7 +758,7 @@ span.sheet-showhide:hover { border-radius: 4px; padding: 2px 4px; background-color: #ccc; - color: black; + color: #4C4D4F; } div.sheet-showhide, @@ -637,6 +795,7 @@ input[type=radio].sheet-endure-stress:checked ~ div.sheet-endure-stress { display: block; } +/* MOVES */ input[type=radio].sheet-face-danger:checked ~ div.sheet-face-danger, input[type=radio].sheet-secure-advantage:checked ~ div.sheet-secure-advantage, input[type=radio].sheet-gather-information:checked ~ div.sheet-gather-information, @@ -671,7 +830,20 @@ input[type=radio].sheet-reach-milestone:checked ~ div.sheet-reach-milestone, input[type=radio].sheet-forsake-vow:checked ~ div.sheet-forsake-vow, input[type=radio].sheet-advance:checked ~ div.sheet-advance, input[type=radio].sheet-pay-the-price:checked ~ div.sheet-pay-the-price, -input[type=radio].sheet-ask-the-oracle:checked ~ div.sheet-ask-the-oracle { +input[type=radio].sheet-ask-the-oracle:checked ~ div.sheet-ask-the-oracle, +input[type=radio].sheet-discover-site:checked ~ div.sheet-discover-site, +input[type=radio].sheet-delve-the-depths:checked ~ div.sheet-delve-the-depths, +input[type=radio].sheet-find-opportunity:checked ~ div.sheet-find-opportunity, +input[type=radio].sheet-reveal-danger:checked ~ div.sheet-reveal-danger, +input[type=radio].sheet-check-gear:checked ~ div.sheet-check-gear, +input[type=radio].sheet-locate-objective:checked ~ div.sheet-locate-objective, +input[type=radio].sheet-escape-the-depths:checked ~ div.sheet-escape-the-depths, +input[type=radio].sheet-reveal-danger-alt:checked ~ div.sheet-reveal-danger-alt, +input[type=radio].sheet-wield-rarity:checked ~ div.sheet-wield-rarity, +input[type=radio].sheet-mark-failure:checked ~ div.sheet-mark-failure, +input[type=radio].sheet-learn-from-failures:checked ~ div.sheet-learn-from-failures , +input[type=radio].sheet-advance-threat:checked ~ div.sheet-advance-threat, +input[type=radio].sheet-take-hiatus:checked ~ div.sheet-take-hiatus { display: block; } @@ -691,7 +863,8 @@ input[type=radio].sheet-ask-the-oracle:checked ~ div.sheet-ask-the-oracle { margin-right: 10px; } -.sheet-move-outline { +.sheet-move-outline, +.sheet-theme-outline { border: 1px solid #414042; } @@ -844,8 +1017,8 @@ span.sheet-preview-roll { } .sheet-button-container { - width: 2.4em; - border-right: 1px solid black; + width: 2.5em; + border-right: 1px solid #4C4D4F; } .sheet-button-container-preview { @@ -1062,7 +1235,7 @@ div.sheet-assets .repcontainer .repitem { .sheet-asset-type-dropdown { color: white; background: #414042; - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; width: auto; font-size: 15px; font-weight: bold; @@ -1130,7 +1303,7 @@ div.sheet-assets .repcontrol{ } input.sheet-border-bottom { - border-bottom: 1px solid black; + border-bottom: 1px solid #4C4D4F; } .sheet-oracle-footer, @@ -1178,7 +1351,7 @@ input.sheet-border-bottom { p.sheet-bond-title { text-align: left; - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; font-weight: bold; font-size: 16px; margin: 0 0 0px; @@ -1215,7 +1388,7 @@ input[type="checkbox"].sheet-show-bond-info:hover ~ span.sheet-show-bond-info { border-radius: 4px; padding: 2px 4px; background-color: #ccc; - color: black; + color: #4C4D4F; } input[type="checkbox"].sheet-show-bond-info:checked ~ span.sheet-show-bond-info { @@ -1231,7 +1404,7 @@ span.sheet-show-bond-info { border-radius: 4px; padding: 2px 4px; border: 1px solid; - font-family: Copperplate, "Copperplate Gothic Light", arial; + font-family: arial, sans-serif; font-weight: bold; } @@ -1240,6 +1413,372 @@ span.sheet-show-bond-info { margin-top: 0.3em; } +/* SITES */ +.sheet-site-container { + border: 2px solid #414042; + border-radius: 1em; + margin-bottom: 1em; + padding: 1em; +} + +.sheet-site-notes { + width: 99%; +} + +.sheet-site-name, +.sheet-site-location, +.sheet-site-descriptors { + border: none; + border-radius: 0em; + background: transparent; + padding: 0; + padding-left: 0.5em; + font-family: arial, sans-serif; + font-weight: bold; + color: #4C4D4F; +} + +.sheet-site-descriptors { + width: 43%; +} + +.sheet-site-location { + width: 40%; +} + +p.sheet-site-title { + text-align: left; + font-family: arial, sans-serif; + font-weight: bold; + font-size: 16px; + margin: 0 0 0px; + padding: 0.1em 0.2em 0.08em 0.2em; + text-transform: uppercase; + vertical-align: bottom; + display: inline; + color: #4C4D4F; + border-radius: 0.3em 0em 0em 0.3em; +} + +.sheet-site-name::placeholder, +.sheet-site-location::placeholder, +.sheet-site-descriptors::placeholder { + color: #8a8a8a; +} + +input[type="checkbox"].sheet-show-site-info:checked ~ div.sheet-show-site-info { + display: flex; + flex-flow: row wrap; +} + +input[type="checkbox"].sheet-show-site-info { + width: 4.5em; + height: 18px; + top: 0; + opacity: 0; + border-radius: 4px; + padding: 2px 4px; +} + +input[type="checkbox"].sheet-show-site-info:hover ~ span.sheet-show-site-info { + border-radius: 4px; + padding: 2px 4px; + background-color: #ccc; + color: #4C4D4F; +} + +input[type="checkbox"].sheet-show-site-info:checked ~ span.sheet-show-site-info { + border-radius: 4px; + padding: 2px 4px; + border: 1px solid; + background-color: #414042; + color: white; +} + +span.sheet-show-site-info { + margin-left: -4.9em; + border-radius: 4px; + padding: 2px 4px; + border: 1px solid; + font-family: arial, sans-serif; + font-weight: bold; +} + +.sheet-site-row { + display: flex; + flex-direction: row; + justify-content: space-between; + align-items: center; + margin-bottom: 1em; +} + +.sheet-site-column { + flex-direction: column; + justify-content: center; + align-items: center; + width:48%; + padding: 0.5em 0em 0.5em 0.7em; +} + +.sheet-denizen-row { + display: flex; + flex-direction: row; + justify-content: space-between; + align-items: center; + margin-bottom: 0.5em; +} + +.sheet-denizen-column { + flex-direction: column; + justify-content: center; + align-items: center; + width: 22%; + padding: 0.5em 0em 0.5em 0em; +} + +.sheet-denizen-option-column { + flex-direction: column; + justify-content: center; + align-items: center; + width: 22%; + padding: 0.5em 0.5em 0.5em 0.5em; +} + +.sheet-denizen-option{ + font-size: 12px; +} + +.sheet-site-progress-header { + display: flex; + justify-content: space-around; + align-items: center; + margin-bottom: 10px; + padding: 0.5em 9em 0em 8.5em; +} + +.sheet-denizen-operand-column { + flex-direction: column; + justify-content: center; + align-items: center; + width: 2%; + padding: 0.5em 0.5em 0.5em 0.5em; +} + +p.sheet-denizen-title { + text-align: left; + font-family: arial, sans-serif; + font-weight: bold; + font-size: 12px; + margin: 0 0 0px; + text-transform: uppercase; + vertical-align: bottom; + display: inline; + color: #4C4D4F; +} + +.sheet-denizen-input { + border: none; + border-radius: 0em; + background: transparent; + padding: 0; + padding: 0.5em; + width: 100%; +} + +.sheet-denizen-operand { + font-weight: bold; +} + +.sheet-denizen-background, +.sheet-site-background { + background: #DEDDDC; +} + +/* THEMES & DOMAINS */ +input[type=radio].sheet-ancient:checked ~ div.sheet-ancient, +input[type=radio].sheet-corrupted:checked ~ div.sheet-corrupted, +input[type=radio].sheet-fortified:checked ~ div.sheet-fortified, +input[type=radio].sheet-hallowed:checked ~ div.sheet-hallowed, +input[type=radio].sheet-haunted:checked ~ div.sheet-haunted, +input[type=radio].sheet-infested:checked ~ div.sheet-infested, +input[type=radio].sheet-ravaged:checked ~ div.sheet-ravaged, +input[type=radio].sheet-wild:checked ~ div.sheet-wild, +input[type=radio].sheet-barrow:checked ~ div.sheet-barrow, +input[type=radio].sheet-cavern:checked ~ div.sheet-cavern, +input[type=radio].sheet-frozen-cavern:checked ~ div.sheet-frozen-cavern, +input[type=radio].sheet-icereach:checked ~ div.sheet-icereach, +input[type=radio].sheet-mine:checked ~ div.sheet-mine, +input[type=radio].sheet-pass:checked ~ div.sheet-pass, +input[type=radio].sheet-ruin:checked ~ div.sheet-ruin, +input[type=radio].sheet-sea-cave:checked ~ div.sheet-sea-cave, +input[type=radio].sheet-shadowfen:checked ~ div.sheet-shadowfen, +input[type=radio].sheet-stronghold:checked ~ div.sheet-stronghold, +input[type=radio].sheet-tanglewood:checked ~ div.sheet-tanglewood, +input[type=radio].sheet-underkeep:checked ~ div.sheet-underkeep { + display: block; +} + +.sheet-theme-table { + width: 39em; +} + +.sheet-theme-header { + font-family: arial, sans-serif; + font-weight: bold; + width: 100%; + line-height: 24px; + font-size: 16px; + text-align: left; + margin: 0 0 0px; + margin-top: 0.7em; + padding: 0; + text-transform: uppercase; +} + +.sheet-theme-title { + font-size: 23px; + margin-bottom: 0.3em; + margin-top: 0em; +} + +.sheet-theme-body { + font-weight: normal; +} + +.sheet-theme-container { + padding: 1em 1.5em 1.5em 1.5em; +} + +.sheet-theme-column { + display: flex; + flex-direction: column; + margin: 0.5em 1em 0.5em 1em; +} + +.sheet-move-page-footer { + text-align: right; + font-style: italic; +} + +.sheet-move-delve-column-stat-header, +.sheet-move-delve-stat-column { + width:16% +} + +.sheet-move-delve-column-stat-header-1, +.sheet-move-delve-stat-column-1 { + width:17% +} + +.sheet-move-delve-column-stat-header-2, +.sheet-move-delve-stat-column-2 { + width:18% +} + +.sheet-move-delve-column-stat-header-3, +.sheet-move-delve-stat-column-3 { + width:15% +} + +.sheet-move-delve-column-header, +.sheet-move-delve-column { + width:50% +} + +.sheet-move-delve-column-stat-header, +.sheet-move-delve-column-stat-header-1, +.sheet-move-delve-column-stat-header-2, +.sheet-move-delve-column-stat-header-3, +.sheet-move-delve-column-header { + font-weight: bold; +} + +.sheet-move-delve-row-header { + padding: 0px 5px 0px 5px; + display: flex; + height: auto; + border-bottom: 2px solid #4C4D4F; +} + +/* THREAT */ +.sheet-threat-row { + flex-flow: row; + flex-direction: row; + display: inline-block; + margin: 0; + height: 1em; + margin-bottom: 0.4em; +} + +.sheet-threat-box { + border: 2px solid #4C4D4F; + padding: 0; + display: inline-flex; +} + +.sheet-threat-vow { + opacity: 0; + width: 36px; + height: 9px !important; + cursor: pointer; + vertical-align: top !important; +} + +.sheet-vow-threat-label { + font-family: arial, sans-serif; + font-weight: bold; + font-size: 12px; + line-height: 12px; + margin-left: 8px; +} + +.sheet-threat-fill { + width: 36px; + margin-left: -36px; + background: white; +} + +input[type="checkbox"].sheet-threat-vow:checked ~ .sheet-threat-fill { + background: #4c4d4f; +} + +input[type="checkbox"].sheet-threat-vow:hover ~ .sheet-threat-fill { + background: #E6E7E8; +} + +/* DELVE ORACLES */ +input[type="radio"].sheet-feature-aspect:checked ~ div.sheet-feature-aspect, +input[type="radio"].sheet-feature-focus:checked ~ div.sheet-feature-focus, +input[type="radio"].sheet-site-name-format:checked ~ div.sheet-site-name-format, +input[type="radio"].sheet-site-name-desc:checked ~ div.sheet-site-name-desc, +input[type="radio"].sheet-site-name-detail:checked ~ div.sheet-site-name-detail, +input[type="radio"].sheet-site-name-namesake:checked ~ div.sheet-site-name-namesake, +input[type="radio"].sheet-site-name-place:checked ~ div.sheet-site-name-place, +input[type="radio"].sheet-site-nature-theme:checked ~ div.sheet-site-nature-theme, +input[type="radio"].sheet-site-nature-domain:checked ~ div.sheet-site-nature-domain, +input[type="radio"].sheet-character-disposition:checked ~ div.sheet-character-disposition, +input[type="radio"].sheet-character-activity:checked ~ div.sheet-character-activity, +input[type="radio"].sheet-monstrosity-size:checked ~ div.sheet-monstrosity-size, +input[type="radio"].sheet-monstrosity-primary-form:checked ~ div.sheet-monstrosity-primary-form, +input[type="radio"].sheet-monstrosity-characteristics:checked ~ div.sheet-monstrosity-characteristics, +input[type="radio"].sheet-monstrosity-abilities:checked ~ div.sheet-monstrosity-abilities, +input[type="radio"].sheet-trap-event:checked ~ div.sheet-trap-event, +input[type="radio"].sheet-trap-component:checked ~ div.sheet-trap-component, +input[type="radio"].sheet-combat-event-method:checked ~ div.sheet-combat-event-method, +input[type="radio"].sheet-combat-event-target:checked ~ div.sheet-combat-event-target, +input[type="radio"].sheet-threat-category:checked ~ div.sheet-threat-category, +input[type="radio"].sheet-threat-cursed-site:checked ~ div.sheet-threat-cursed-site, +input[type="radio"].sheet-threat-burgeoning-conflict:checked ~ div.sheet-threat-burgeoning-conflict, +input[type="radio"].sheet-threat-environmental-calamity:checked ~ div.sheet-threat-environmental-calamity , +input[type="radio"].sheet-threat-malignant-plague:checked ~ div.sheet-threat-malignant-plague, +input[type="radio"].sheet-threat-rampaging-creature:checked ~ div.sheet-threat-rampaging-creature, +input[type="radio"].sheet-threat-ravaging-horde:checked ~ div.sheet-threat-ravaging-horde, +input[type="radio"].sheet-threat-scheming-leader:checked ~ div.sheet-threat-scheming-leader, +input[type="radio"].sheet-threat-power-hungry-mystic:checked ~ div.sheet-threat-power-hungry-mystic, +input[type="radio"].sheet-threat-zealous-cult:checked ~ div.sheet-threat-zealous-cult { + display: block; +} + /* ROLL TEMPLATE */ .sheet-rolltemplate-ironsworn table>thead>tr>th, .sheet-rolltemplate-ironsworn table>tbody>tr>th, @@ -1252,41 +1791,52 @@ span.sheet-show-bond-info { .sheet-rolltemplate-ironswornoracles table>tfoot>tr>th, .sheet-rolltemplate-ironswornoracles table>thead>tr>td, .sheet-rolltemplate-ironswornoracles table>tbody>tr>td, -.sheet-rolltemplate-ironswornoracles table>tfoot>tr>td { +.sheet-rolltemplate-ironswornoracles table>tfoot>tr>td, +.sheet-rolltemplate-ironsworndelve table>thead>tr>th, +.sheet-rolltemplate-ironsworndelve table>tbody>tr>th, +.sheet-rolltemplate-ironsworndelve table>tfoot>tr>th, +.sheet-rolltemplate-ironsworndelve table>thead>tr>td, +.sheet-rolltemplate-ironsworndelve table>tbody>tr>td, +.sheet-rolltemplate-ironsworndelve table>tfoot>tr>td, +.sheet-rolltemplate-ironsworndelveoracles table>thead>tr>th, +.sheet-rolltemplate-ironsworndelveoracles table>tbody>tr>th, +.sheet-rolltemplate-ironsworndelveoracles table>tfoot>tr>th, +.sheet-rolltemplate-ironsworndelveoracles table>thead>tr>td, +.sheet-rolltemplate-ironsworndelveoracles table>tbody>tr>td, +.sheet-rolltemplate-ironsworndelveoracles table>tfoot>tr>td { padding: 4px; border: none; } -.sheet-rolltemplate-ironsworn table { - width: 100%; - border: 1px solid; - color: black; - font-size: 1em; - font-family: Verdana, arial, sans-serif; - margin: 0px; -} -.sheet-rolltemplate-ironswornoracles table { +.sheet-rolltemplate-ironsworn table, +.sheet-rolltemplate-ironswornoracles table, +.sheet-rolltemplate-ironsworndelve table, +.sheet-rolltemplate-ironsworndelveoracles table { width: 100%; border: 1px solid; - color: black; + color: #4C4D4F; font-size: 1em; - font-family: "Verdana", Arial, sans-serif; + font-family: Verdana, Arial, sans-serif; margin: 0px; } .sheet-rolltemplate-ironsworn th, -.sheet-rolltemplate-ironswornoracles th { +.sheet-rolltemplate-ironswornoracles th, +.sheet-rolltemplate-ironsworndelve th, +.sheet-rolltemplate-ironsworndelveoracles th { background-color: #434b4d; color: #ffffff; padding: 2px; - /*border-bottom: 1px solid black;*/ + /*border-bottom: 1px solid #4C4D4F;*/ line-height: 1.2em; font-size: 1.2em; text-align: center; } .sheet-rolltemplate-ironsworn .sheet-subheader, -.sheet-rolltemplate-ironswornoracles .sheet-subheader { +.sheet-rolltemplate-ironswornoracles .sheet-subheader, +.sheet-rolltemplate-ironsworndelve .sheet-subheader, +.sheet-rolltemplate-ironsworndelveoracles .sheet-subheader { background-color: #434b4d; color: #ffffff; line-height: 0.9em; @@ -1300,7 +1850,9 @@ span.sheet-show-bond-info { } .sheet-rolltemplate-ironsworn .sheet-subfooter, -.sheet-rolltemplate-ironswornoracles .sheet-subfooter { +.sheet-rolltemplate-ironswornoracles .sheet-subfooter, +.sheet-rolltemplate-ironsworndelve .sheet-subfooter, +.sheet-rolltemplate-ironsworndelveoracles .sheet-subfooter { background-color: #b9b9b6; line-height: 0.9em; font-size: 0.9em; @@ -1311,59 +1863,83 @@ span.sheet-show-bond-info { text-align: left; } -.sheet-rolltemplate-ironsworn .sheet-alert { +.sheet-rolltemplate-ironsworndelve .sheet-rarity-die { + border-top: 2px solid #000000; + color: #ffffff; + background-color: #6a286a; + border-bottom: 2px solid #000000; +} + +.sheet-rolltemplate-ironsworn .sheet-alert, +.sheet-rolltemplate-ironsworndelve .sheet-alert { color: white; background-color: #761818; } .sheet-rolltemplate-ironsworn .sheet-opportunity, -.sheet-rolltemplate-ironswornoracles .sheet-opportunity { +.sheet-rolltemplate-ironswornoracles .sheet-opportunity, +.sheet-rolltemplate-ironsworndelve .sheet-opportunity, +.sheet-rolltemplate-ironsworndelveoracles .sheet-opportunity { color: white; background-color: #0B3F0B; } -.sheet-rolltemplate-ironsworn .sheet-strong-hit { +.sheet-rolltemplate-ironsworn .sheet-strong-hit, +.sheet-rolltemplate-ironsworndelve .sheet-strong-hit { color: white; background-color: #125812; } -.sheet-rolltemplate-ironsworn .sheet-weak-hit { +.sheet-rolltemplate-ironsworn .sheet-weak-hit, +.sheet-rolltemplate-ironsworndelve .sheet-weak-hit { color: white; background-color: #186251; } -.sheet-rolltemplate-ironsworn .sheet-miss { +.sheet-rolltemplate-ironsworn .sheet-miss, +.sheet-rolltemplate-ironsworndelve .sheet-miss { color: white; background-color: #7D2B1D; } -.sheet-rolltemplate-ironsworn .sheet-complication { +.sheet-rolltemplate-ironsworn .sheet-complication, +.sheet-rolltemplate-ironsworndelve .sheet-complication { color: white; background-color: #761818; } .sheet-rolltemplate-ironsworn .userscript-tcat, -.sheet-rolltemplate-ironswornoracles .userscript-tcat { +.sheet-rolltemplate-ironswornoracles .userscript-tcat, +.sheet-rolltemplate-ironsworndelve .userscript-tcat, +.sheet-rolltemplate-ironsworndelveoracles .userscript-tcat { font-weight: bold; } .sheet-rolltemplate-ironsworn td, -.sheet-rolltemplate-ironswornoracles td { +.sheet-rolltemplate-ironswornoracles td, +.sheet-rolltemplate-ironsworndelve td, +.sheet-rolltemplate-ironsworndelveoracles td { padding: 5px; - /*border-bottom: 1px solid black;*/ + /*border-bottom: 1px solid #4C4D4F;*/ } -.sheet-rolltemplate-ironswornoracles .sheet-oracle-dice { +.sheet-rolltemplate-ironswornoracles .sheet-oracle-dice, +.sheet-rolltemplate-ironsworndelve .sheet-oracle-dice, +.sheet-rolltemplate-ironsworndelveoracles .sheet-oracle-dice { width: 2em; border-right: 1px solid; background: #bfbfbf; } -.sheet-rolltemplate-ironswornoracles .sheet-oracle-dice span { +.sheet-rolltemplate-ironswornoracles .sheet-oracle-dice span, +.sheet-rolltemplate-ironsworndelve .sheet-oracle-dice span, +.sheet-rolltemplate-ironsworndelveoracles .sheet-oracle-dice span { border: 0px !important; } -.sheet-rolltemplate-ironswornoracles .sheet-oracle-double-dice { +.sheet-rolltemplate-ironswornoracles .sheet-oracle-double-dice, +.sheet-rolltemplate-ironsworndelve .sheet-oracle-double-dice, +.sheet-rolltemplate-ironsworndelveoracles .sheet-oracle-double-dice { width: 5.7em; border-right: 1px solid; text-align: center; @@ -1371,22 +1947,30 @@ span.sheet-show-bond-info { padding: 0.1em; } -.sheet-rolltemplate-ironswornoracles .sheet-oracle-double-dice span { +.sheet-rolltemplate-ironswornoracles .sheet-oracle-double-dice span, +.sheet-rolltemplate-ironsworndelve .sheet-oracle-double-dice span, +.sheet-rolltemplate-ironsworndelveoracles .sheet-oracle-double-dice span { border: 0px !important; } .sheet-rolltemplate-ironsworn tr:nth-child(odd), -.sheet-rolltemplate-ironswornoracles tr:nth-child(odd) { +.sheet-rolltemplate-ironswornoracles tr:nth-child(odd), +.sheet-rolltemplate-ironsworndelve tr:nth-child(odd), +.sheet-rolltemplate-ironsworndelveoracles tr:nth-child(odd) { background-color: #d9d9d6; } .sheet-rolltemplate-ironsworn tr:nth-child(even), -.sheet-rolltemplate-ironswornoracles tr:nth-child(even) { +.sheet-rolltemplate-ironswornoracles tr:nth-child(even), +.sheet-rolltemplate-ironsworndelve tr:nth-child(even), +.sheet-rolltemplate-ironsworndelveoracles tr:nth-child(even) { background-color: #e9e9e6; } .sheet-rolltemplate-ironsworn .inlinerollresult, -.sheet-rolltemplate-ironswornoracles .inlinerollresult { +.sheet-rolltemplate-ironswornoracles .inlinerollresult, +.sheet-rolltemplate-ironsworndelve .inlinerollresult, +.sheet-rolltemplate-ironsworndelveoracles .inlinerollresult { display: inline-block; min-width: 1.5em; text-align: center; diff --git a/Ironsworn/Ironsworn.html b/Ironsworn/Ironsworn.html index 5b99f33698..a33e5f5eb3 100644 --- a/Ironsworn/Ironsworn.html +++ b/Ironsworn/Ironsworn.html @@ -51,27 +51,36 @@ - - +
|
@@ -79,74 +88,109 @@
Burn
+
-
+10- + +
+
+10+
-
+ 9- + +
+
+ 9+
-
+ 8- + +
+
+ 8+
-
+ 7- + +
+
+ 7+
-
+ 6- + +
+
+ 6+
-
+ 5- + +
+
+ 5+
-
+ 4- + +
+
+ 4+
-
+ 3- + +
+
+ 3+
-
+ 2- + +
+
+ 2+
-
+ 1- + +
+
+ 1+
-
0- + +
+
0+
-
- 1- + +
+
- 1+
-
- 2- + +
+
- 2+
-
- 3- + +
+
- 3+
-
- 4- + +
+
- 4+
-
- 5- + +
+
- 5+
-
- 6- + +
+
- 6+MAX@@ -159,38 +203,38 @@ |
- + |
+ value="&{template:ironsworn} {{header=@{character_name}}} {{name=Roll +edge}} {{action=[[1d6+@{edge}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{edge}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{edge}]]}} {{fake_roll=[[0-(@{momentum})]]}} {{momentum_cancel=[[(@{edge}+(?{Modifier|0}))-(@{momentum})]]}}">
- EDGE
-
-
IRON- -
+ value="&{template:ironsworn} {{header=@{character_name}}} {{name= Roll +heart}} {{action=[[1d6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}} {{fake_roll=[[0-(@{momentum})]]}} {{momentum_cancel=[[(@{heart}+(?{Modifier|0}))-(@{momentum})]]}}">
+ HEART
+
+
IRON+ +
+ value="&{template:ironsworn} {{header=@{character_name}}} {{name=Roll +shadow}} {{action=[[1d6+@{shadow}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{shadow}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{shadow}]]}} {{fake_roll=[[0-(@{momentum})]]}} {{momentum_cancel=[[(@{shadow}+(?{Modifier|0}))-(@{momentum})]]}}">
SHADOW
+ value="&{template:ironsworn} {{header=@{character_name}}} {{name=Roll +wits}} {{action=[[1d6+@{wits}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{wits}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{wits}]]}} {{fake_roll=[[0-(@{momentum})]]}} {{momentum_cancel=[[(@{wits}+(?{Modifier|0}))-(@{momentum})]]}}">
@@ -295,6 +339,50 @@
WITSEpic
+
@@ -1867,25 +2176,31 @@
+ Threat
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -370,7 +458,7 @@
+ value="&{template:ironsworn} {{header=@{character_name} Fulfill Your Vow }} {{vowname=@{vow1_name}}} {{vow=[[@{vow1-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}}">
@@ -393,6 +481,50 @@
Epic
+
+ Threat
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Clear
@@ -467,7 +599,7 @@
+ value="&{template:ironsworn} {{header=@{character_name} Fulfill Your Vow }} {{vowname=@{vow2_name}}} {{vow=[[@{vow2-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}}">
@@ -490,6 +622,50 @@
Epic
+
+ Threat
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Clear
@@ -564,7 +740,7 @@
+ value="&{template:ironsworn} {{header=@{character_name} Fulfill Your Vow }} {{vowname=@{vow3_name}}} {{vow=[[@{vow3-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}}">
@@ -587,6 +763,50 @@
Epic
+
+ Threat
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Clear
@@ -661,7 +881,7 @@
+ value="&{template:ironsworn} {{header=@{character_name} Fulfill Your Vow }} {{vowname=@{vow4_name}}} {{vow=[[@{vow4-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}}">
@@ -684,6 +904,50 @@
Epic
+
@@ -1842,21 +2150,22 @@
+ Threat
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Clear
@@ -758,7 +1022,7 @@
+ value="&{template:ironsworn} {{header=@{character_name} Fulfill Your Vow }} {{vowname=@{vow5_name}}} {{vow=[[@{vow5-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}}">
@@ -767,7 +1031,7 @@
-
DEBILITIES+DEBILITIES
-
NOTES+NOTES
-
+
-
+
-
You overcome your limitations: Reduce your maximum
- health or spirit by 1 and ignore the max momentum penalty for being maimed.
+ You overcome your limitations:
+ Reduce your maximum health by 1.
+ Maimed no longer counts as a debility,
+ and does not reduce your maximum
+ momentum or reset value. When
+ you Endure Stress +heart, take +1
+ momentum on a strong hit.
-
You have stared down death before: When you are reduced
- to 0 health, take +1 momentum. When you Face Death, add +1.
+ You have stared down death before:
+ When you are at 0 health and Endure
+ Harm, you may roll +wits or +heart
+ (instead of +health or +iron). If you
+ do, take +1 momentum on a hit.
When you Enter the Fray or Draw the
- Circle while wielding your kin-blade, take +1 momentum on a hit.
+ Circle while wielding your kin-blade, add +1 and take +1 momentum on a hit.
+
-
When you Gather Information and fail to score
- a strong hit, you may listen to the whispers of your kin-blade for
- guidance and
- reroll any dice. If you do, Endure Stress (2 stress).
+ When you Gather Information by listening to
+ the whispers of your kinblade, add +1 and take +2 momentum on a hit. Then,
+ Endure Stress (2 stress).
-
When you inflict harm with your kinblade, you may
- inflict +2 harm. If you do, Endure Stress (2 stress).
+ When you Strike with your kin-blade to
+ inflict savage harm (decide before rolling), add +1 and inflict +2 harm on a
+ hit. Then, Endure Stress (2 stress).
-
When you make a move which gives you an add for sharing
+
When you make a move which gives you an add for
+ sharing
a bond, add +1 more.
-
When you completely fill a box on your bonds progress
- track, envision what your relationships have taught you. Then, take 1 experience and
+
When you completely fill a box on your bonds
+ progress
+ track, envision what your relationships have taught you. Then, take 1 experience
+ and
+2 momentum.
-
@@ -1897,10 +2212,12 @@
When you make a move in a crucial moment and score a
+
When you make a move in a crucial moment and score
+ a
miss, you may cling to thoughts of your bond-kin for courage or
encouragement. If
- you do, reroll any dice. On anothermiss, in addition to the outcome
+ you do, reroll any dice. On anothermiss, in addition to the
+ outcome
of the move,
- you must mark shaken or corrupted. If both debilities are already marked, Face
+ you must mark shaken or corrupted. If both debilities are already marked,
+ Face
Desolation .
-
@@ -1938,21 +2258,24 @@
When you Secure an Advantage +edge by dancing
- for an audience, add +1 and take +2 momentum on a hit. On a strong
- hit, one time
- only, you may also add +2 if you make a move to interact with an audience member.
+
When you Secure an Advantage +edge
+ by dancing for an audience, add +1
+ and take +2 momentum on a hit. On a
+ strong hit, also add +2 (one time only)
+ if you make a move to interact with
+ someone in the audience.
@@ -1913,10 +2230,13 @@
When you or an ally make a progress move and roll a
- hit, you may perform a dance to commemorate the event. If you do, roll +edge. On a
- strong hit, you and each of your allies may take +2 momentum and +1
+ hit, you may perform a dance to commemorate the event. If you do, roll +edge. On
+ a
+ strong hit, you and each of your allies may take +2 momentum
+ and +1
spirit. On a
- weak hit, you take +1 momentum or +1 spirit, but your allies are
+ weak hit, you take +1 momentum or +1 spirit, but your allies
+ are
unmoved.
-
When you say your daily prayers, you may Secure an
+
When you say your daily prayers, you may Secure
+ an
Advantage by asking your god to grant a blessing. If you do, roll +your
- god’s stat. On a hit, take +1 momentum.
+ god’s stat. On a hit, take +2 momentum.
-
@@ -1986,8 +2311,10 @@
When you Swear an Iron Vow to serve your god
+
When you Swear an Iron Vow to serve your
+ god
on a divine quest, you may roll +your god’s stat and reroll any dice. When you
Fulfill Your Vow and mark experience, take +1 experience.
-
@@ -1972,8 +2295,10 @@
name="attr_assetcheckbox_empowered1" checked>
When you Sojourn, and spread the word of your
+
When you Sojourn, and spread the word of
+ your
god, you may roll +your god’s stat. If you do, take +1 momentum on a hit.
When you Sojourn and score a weak hit
ormiss,
- you may claim the rights of hospitality warranted by your title or lineage. If you
- do, roll all dice again and add +1. On a miss, you are refused, and
+ you may claim the rights of hospitality warranted by your title or lineage. If
+ you
+ do, roll all dice again and add +1. On a miss, you are refused,
+ and
your presumption
causes significant new trouble.
-
@@ -1999,11 +2326,14 @@
When you forgo your title or lineage and Forge a
- Bond as an equal, or when you Swear an Iron Vow to serve someone
+
When you forgo your title or lineage and Forge
+ a
+ Bond as an equal, or when you Swear an Iron Vow to serve
+ someone
of a lower station, add +1 and take +1 momentum or +1 spirit on a hit.
-
When you Swear an Iron Vow to a character or
- faction under the promise of payment, add +1. When you successfully Fulfill Your
- Vow to them, take +wealth equal to the rank of the quest. If you then
- leverage wealth when making a move where resources are a factor, add +wealth and
- suffer -1 wealth.
+ When you Swear an Iron Vow to
+ someone under the promise of payment,
+ add +1 and give the quest a special mark.
+ When you successfully Fulfill Your Vow
+ to them, take +wealth equal to the rank
+ of the quest. If you leverage wealth when
+ making a move where resources are a
+ factor, add +wealth and suffer -1 wealth.
-
When you Resupply by looting or scavenging,
- and score a strong hit with a match, you may envision finding an object of value. If
- you do, take +2 wealth.
+ When you Resupply by scavenging or
+ looting, and score a strong hit with
+ a match, you may envision finding
+ an object of value. If you do, take +1
+ supply (instead of +2) and +1 wealth.
@@ -2066,14 +2398,17 @@
When you Heal a companion, ally, or other
- character, and you score a hit, take +1 spirit or +1 momentum.
+ character, and score a hit, take +1 spirit or +1 momentum.
-
@@ -2084,24 +2419,31 @@
When you Make Camp and choose the option to
- partake, you can create a restorative meal. If you do, you and your companions may
- take +1 health. Any allies who choose to partake may also take +1 health.
+ When you Make Camp and choose
+ the option to partake, you can create
+ a restorative meal. If you do, you and
+ your companions take +1 health. Any
+ allies who choose to partake also take
+ +1 health, and do not suffer -supply.
-
@@ -2112,23 +2454,28 @@
When you Turn the Tide, envision how your vows
- give you strength in this moment. Then, when you make your move, add +2 (instead of
+
When you Turn the Tide, envision how your
+ vows
+ give you strength in this moment. Then, when you make your move, add +2 (instead
+ of
+1) and take +1 momentum on a hit.
When you Secure an Advantage or
- Compel by telling a hard truth, add +1 and take +1 momentum on a hit. On a
- weak hit ormiss, envision how this truth complicates your current
+ Compel by telling a hard truth, add +1 and take +1 momentum on a hit.
+ On a
+ weak hit ormiss, envision how this truth complicates your
+ current
situation.
-
When you Fulfill Your Vow and score a weak
- hit, you may reroll any dice as you Swear an Iron Vow to set things right.
- On a strong hit, take +1 experience.
+ When you Fulfill Your Vow and score a
+ miss, you may reroll one challenge die.
+ If you score a miss again, reduce your
+ maximum spirit by 1. You may recover
+ this lost spirit when you next Fulfill Your Vow and score a strong hit.
+
-
@@ -2141,12 +2488,14 @@
When you Check your Gear, you may roll +wits
- (instead of +supply). If you do, envision how you make do with a clever solution,
+
When you Check your Gear, you may roll
+ +wits
+ (instead of +supply). If you do, envision how you make do with a clever
+ solution,
and take +1 momentum on a hit.
When you Secure an Advantage or Face
- Danger by cobbling together an ad hoc tool or apparatus, add +1 and take +1
- momentum on a hit. After you roll, you may also suffer -1 supply and add +1 more.
+ Danger by cobbling together an ad hoc tool or apparatus, add +1 and
+ take +1
+ momentum on a hit. After you roll, you may also suffer -1 supply and add +1
+ more.
When you throw caution to the wind and make an
- impulsive move in a risky situation, you may add +2. If you do, take +1 momentum on
+ impulsive move in a risky situation, you may add +2. If you do, take +1 momentum
+ on
a strong hit, but count a weak hit as a miss.
When you make a move to breach, traverse, or hide
- within an area held by an enemy force, add +1 and take +1 momentum on a hit.
+ within an area held by an enemy force, add +1 and take +1 momentum on a hit.
+
-
@@ -2173,16 +2523,21 @@
When you Gather Information within an enemy
+
When you Gather Information within an
+ enemy
area to discover their positions, plans, or methods, or when you Secure an
Advantage within that area through observation, you may roll +shadow
(instead of +wits). If you do, take +1 momentum on a hit.
@@ -2155,7 +2504,8 @@
When you Resupply within an enemy area by
- scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1
+ scavenging or looting, you may roll +shadow (instead of +wits). If you do, take
+ +1
momentum or +1 supply on a hit.
- When an ally makes the Endure Stress move in
+
When an ally makes the Endure Stress move
+ in
your company, they add +1 and you take +1 momentum on a hit.
-
@@ -2191,7 +2546,8 @@
name="attr_assetpathdivmasked">
When you stand with your ally as they make a progress
- move, envision how you support them. Then, roll one challenge die. On a 1-9, your
- ally may replace one of their challenge dice with yours. On a 10, envision how you
- inadvertently undermine their action; your ally must replace their lowest challenge
+
When you stand with your ally as they make a
+ progress
+ move, envision how you support them. Then, roll one challenge die. On a 1-9,
+ your
+ ally may replace one of their challenge dice with yours. On a 10, envision how
+ you
+ inadvertently undermine their action; your ally must replace their lowest
+ challenge
die with yours.
-
@@ -2234,24 +2591,31 @@
Once you mark a bond with elves, and are gifted a
+
Once you mark a bond with elves, and are
+ gifted a
mask of precious elderwood...
@@ -2205,7 +2561,8 @@
- This asset counts as a debility. One time only,
- when you Swear an Iron Vow to redeem yourself (extreme or greater), give
- that vow a special mark. When you Reach a Milestone on the marked vow, take
+
This asset counts as a debility. One time
+ only,
+ when you Swear an Iron Vow to redeem yourself (extreme or greater),
+ give
+ that vow a special mark. When you Reach a Milestone on the marked vow,
+ take
+2 momentum.
When you Secure an Advantage or
- Compel by reaffirming your commitment to your marked vow, add +1 and take
+ Compel by reaffirming your commitment to your marked vow, add +1 and
+ take
+1 momentum on a hit.
-
@@ -2263,8 +2627,10 @@
When you Fulfill Your Vow on your marked quest
- and score a hit, you find redemption and automatically activate this ability at no
- cost. You may then improve one of your stats by +1 and discard this asset.
+
When you Fulfill Your Vow on your marked
+ quest
+ and score a hit, you find redemption and automatically activate this ability at
+ no
+ cost. You may then improve one of your stats by +1 and discard this
+ asset.
- When your supply is reduced to 0, suffer any remaining
- -supply as -momentum. Then, roll +wits. On a strong hit, you manage
+ When your supply is reduced to 0, suffer any
+ remaining
+ -supply as -momentum. Then, roll +wits. On a strong hit, you
+ manage
to scrape by and
take +1 supply. On a weak hit, you may suffer -2 momentum in
exchange for +1 supply.
@@ -2273,15 +2639,18 @@
- When you Sojourn, you may reroll any dice. If
- you do (decide before your first roll), your needs are few, but your isolation sets
+
When you Sojourn, you may reroll any dice.
+ If
+ you do (decide before your first roll), your needs are few, but your isolation
+ sets
you apart from others. A strong hit counts as a weak hit.
When you Reach Your Destination and roll a
- strong hit, you recall or recognize something helpful about this
+ strong hit, you recall or recognize something helpful about
+ this
place. Envision
what it is, and take +2 momentum.
- When you establish a false identity, roll +shadow. On a
- strong hit, you may add +2 when you make moves using this identity
+
When you establish a false identity, roll +shadow.
+ On a
+ strong hit, you may add +2 when you make moves using this
+ identity
to deceive or
- influence others. If you roll a 1 on your action die when using your false identity,
+ influence others. If you roll a 1 on your action die when using your false
+ identity,
someone doubts you. Make appropriate moves to reassure them or prevent them from
- revealing the truth. On a weak hit, as above, but add +1 (instead
+ revealing the truth. On a weak hit, as above, but add +1
+ (instead
of +2).
- As above, and you may roll +shadow (instead of +heart)
- when you Sojourn under your false identity. If you do, take +1 momentum on
+
As above, and you may roll +shadow (instead of
+ +heart)
+ when you Sojourn under your false identity. If you do, take +1 momentum
+ on
a hit.
-
@@ -2328,9 +2704,11 @@
When you Secure an Advantage by revealing your
+
When you Secure an Advantage by revealing
+ your
true identity in a dramatic moment, reroll any dice.
- When you are at 0 health, and Endure Harm or
+
When you are at 0 health, and Endure Harm
+ or
Face Death, add +1. If you then burn momentum to improve your result,
- envision what bond or vow binds you to this world, and take +2 momentum after you
+ envision what bond or vow binds you to this world, and take +2 momentum after
+ you
reset.
@@ -2343,7 +2721,8 @@
@@ -2359,8 +2738,10 @@
When you bring death to your foe to End the
- Fight, you may burn momentum to cancel one (not both) of the challenge dice
+ Fight, you may burn momentum to cancel one (not both) of the challenge
+ dice
if your momentum is greater than the value of that die. If you do, Endure
Stress (2 stress).
-
When you Heal your horse, or when you Face
- Danger to calm or encourage it, add +1 and take +1 momentum on a hit.
+ When you Heal your horse, or when you
+ Face
+ Danger to calm or encourage it, add +1 and take +1 momentum on a hit.
+
-
@@ -2382,29 +2765,36 @@
name="attr_assetpathdivritualist">
When you Secure an Advantage +wits by sizing
- up a perilous situation from the saddle, you are one with your horse’s instincts.
+
When you Secure an Advantage +wits by
+ sizing
+ up a perilous situation from the saddle, you are one with your horse’s
+ instincts.
Add +1 and take +1 momentum on a hit.
- Once you Fulfill Your Vow (formidable or
- greater) in service to an elder mystic, and Forge a Bond to train with them...
+
Once you Fulfill Your Vow (formidable
+ or
+ greater) in service to an elder mystic, and Forge a Bond to train with
+ them...
- When you Secure an Advantage to ready yourself
- for a ritual, envision how you prepare. Then, add +1 and take +1 momentum on a hit.
+
When you Secure an Advantage to ready
+ yourself
+ for a ritual, envision how you prepare. Then, add +1 and take +1 momentum on a
+ hit.
-
When you perform a ritual, you may suffer -1 supply and
+
When you perform a ritual, you may suffer -1 supply
+ and
add +1 (decide before rolling).
-
@@ -2419,7 +2809,8 @@
When you tattoo the essence of a new ritual onto your
- skin, envision the mark you create. You may then purchase and upgrade that ritual
+
When you tattoo the essence of a new ritual onto
+ your
+ skin, envision the mark you create. You may then purchase and upgrade that
+ ritual
asset for 1 fewer experience.
-
@@ -2473,23 +2867,27 @@
You harden your heart: Reduce your heart stat by 1 and
+
You harden your heart: Reduce your heart stat by 1
+ and
add up to +2 to shadow (to a maximum of +4).
@@ -2452,15 +2843,18 @@
When you Compel, Forge a Bond, or
- Test Your Bond with a fellow mystic or mystical being, add +1 and take +1
+ Test Your Bond with a fellow mystic or mystical being, add +1 and take
+ +1
momentum on a hit.
When you Secure an Advantage by studying
- someone or something in a charged situation, add +1 and take +1 momentum on a hit.
- When you also pierce the veil to explore deeper truths (decide before rolling), you
+ someone or something in a charged situation, add +1 and take +1 momentum on a
+ hit.
+ When you also pierce the veil to explore deeper truths (decide before rolling),
+ you
may reroll any dice. If you do, count a weak hit as a miss.
When you Gather Information by tracking a
- beast or horror, or when you Secure an Advantage by readying yourself for a
+ beast or horror, or when you Secure an Advantage by readying yourself
+ for a
fight against them, add +1 and take +1 momentum on a hit.
- When you Swear an Iron Vow to slay a beast or
+
When you Swear an Iron Vow to slay a beast
+ or
horror, you may reroll any dice. When you Fulfill Your Vow and mark
experience, take +1 experience.
- When you slay a beast or horror (at least formidable),
+
When you slay a beast or horror (at least
+ formidable),
you may take a trophy and choose one.
You are haunted by someone whose death you caused
- through your actions or failures. When you consult with their spirit to Secure
- an Advantage or Gather Information, add +1 and take +2 momentum on
- a hit. On a weak hit, also Endure Stress (1 stress).
+ through your actions or failures. When you consult with their spirit to
+ Secure
+ an Advantage or Gather Information, add +1 and take +2
+ momentum on
+ a hit. On a weak hit, also Endure Stress (1 stress).
+
- When you Face Death guided by the spirit, add
- +1. On a strong hit, envision what you learn and take 1 experience.
+
When you Face Death guided by the spirit,
+ add
+ +1. On a strong hit, envision what you learn and take 1
+ experience.
- One time only, when you successfully Fulfill Your
+ One time only, when you successfully Fulfill
+ Your
Vow (formidable or greater) in service to the spirit, choose one.
-
@@ -2598,16 +3011,22 @@
When you Gather Information by investigating a
- devious scheme, you may roll +shadow (instead of +wits). If you do, take +2 momentum
+
When you Gather Information by
+ investigating a
+ devious scheme, you may roll +shadow (instead of +wits). If you do, take +2
+ momentum
on a hit.
@@ -2583,9 +2997,8 @@
founded on a lie, choose one.
-
When you burn momentum to improve your result in
- combat, envision how your hard-won fighting experience gives you the upper hand.
- Then, take +1 momentum after you reset. If you improve your result from a miss to a
- weak hit, you also take initiative.
+ When you burn momentum to
+ improve your result in combat, envision
+ how your hard-won fighting experience
+ gives you the upper hand. Then, take
+ +1 momentum after you reset, and add
+ +1 when you make your next move.
+ Once per fight, you also take initaitive
+ when burning momentum to improve a
+ miss to a weak hit.
When you Swear an Iron Vow to someone who
- fought beside you, or Forge a Bond with them, add +2 and take +2 momentum
+ fought beside you, or Forge a Bond with them, add +2 and take +2
+ momentum
on a hit.
@@ -2626,14 +3045,17 @@
When you Face Danger, Gather
- Information, or Secure an Advantage related to your knowledge of
- watercraft, water travel, or aquatic environments or creatures, add +1 and take +1
+ Information, or Secure an Advantage related to your knowledge
+ of
+ watercraft, water travel, or aquatic environments or creatures, add +1 and take
+ +1
momentum on a hit.
- When you Undertake a Journey by boat or ship,
+ When you Undertake a Journey by boat or
+ ship,
add +1. On a strong hit, also choose one.
@@ -2681,7 +3108,8 @@
name="attr_assetpathdivweapon-master">
-
@@ -2657,22 +3080,26 @@
When you Enter the Fray aboard a boat or ship,
+
When you Enter the Fray aboard a boat or
+ ship,
reroll any dice.
-
When you Undertake a Journey and burn momentum
- to improve your result, envision how you reorient yourself. Then, take +2 momentum
- after you reset.
+ When you Undertake a Journey, take
+ +1 momentum on a strong hit. If you
+ burn momentum to improve your
+ result, also take +1 momentum after
+ you reset
When you Secure an Advantage or Gather
- Information by carefully surveying the landscape or scouting ahead, add +1
+ Information by carefully surveying the landscape or scouting ahead, add
+ +1
and take +1 momentum on a hit.
When you Swear an Iron Vow to safely guide
- someone on a perilous journey, you may reroll any dice. When you Fulfill Your
+ someone on a perilous journey, you may reroll any dice. When you Fulfill
+ Your
Vow and mark experience, take +1 experience.
- Once you Fulfill Your Vow (formidable or
+
@@ -2689,20 +3117,24 @@
Once you Fulfill Your Vow (formidable
+ or
greater) in service to a seasoned warrior, and Forge a Bond to train with
them...
-
When you Secure an Advantage by sizing up your
- foe in a fight, or in a charged situation which may lead to a fight, add +1 and take
+
When you Secure an Advantage by sizing up
+ your
+ foe in a fight, or in a charged situation which may lead to a fight, add +1 and
+ take
+1 momentum on a hit.
-
When you study or train in a new weapon or technique,
+
When you study or train in a new weapon or
+ technique,
you may obtain and upgrade that combat talent for 1 fewer experience.
-
When you Turn the Tide with a sudden change of
+
@@ -2716,7 +3148,8 @@
When you Turn the Tide with a sudden
+ change of
weapon or technique, and your next move is a Strike, you may add +1 and
inflict +2 harm on a strong hit.
When you Face Danger, Secure an
- Advantage, or Gather Information using your knowledge of tracking,
+ Advantage, or Gather Information using your knowledge of
+ tracking,
woodcraft, or woodland creatures, add +1.
@@ -2729,8 +3162,10 @@
-
@@ -2750,20 +3185,24 @@
name="attr_assetcheckbox_wright1" checked>
When you Make Camp in the woodlands, you may
- roll +wits (instead of +supply). If you do, you and your allies may each choose 1
+
When you Make Camp in the woodlands, you
+ may
+ roll +wits (instead of +supply). If you do, you and your allies may each choose
+ 1
more option on a hit.
When you Secure an Advantage by crafting a
useful item using your specialty, or when you Face Danger to create or
- repair an item in a perilous situation, add +1 and take +1 momentum on a hit
+ repair an item in a perilous situation, add +1 and take +1 momentum on a hit
+
-
@@ -2803,7 +3242,8 @@
As above, and you may suffer -1 supply (after you roll)
+
As above, and you may suffer -1 supply (after you
+ roll)
to add an additional +1
When you give the item you create as a gift to
- commemorate an important event or relationship, you may (one time only) reroll any
- dice when you Compel, Forge a Bond, or Test Your Bond .
+ commemorate an important event or relationship, you may (one time only) reroll
+ any
+ dice when you Compel, Forge a Bond, or Test Your Bond
+ .
When you Secure an Advantage by taking a
moment to aim, choose your approach and add +1.
@@ -2811,14 +3251,18 @@
-
Once per fight, when you Strike or
- Clash, you may take extra shots and suffer -1 supply. When you do, reroll
- any dice. On a hit, inflict +2 harm and take +1 momentum.
+ Once per fight, when you Strike
+ or Clash, you may take extra shots
+ and suffer -1 supply (decide before
+ rolling). When you do, reroll any dice.
+ On a hit, inflict +2 harm and take +1
+ momentum.
-
@@ -2835,14 +3279,17 @@
When you Resupply by hunting, add +1 and take
+
When you Resupply by hunting, add +1 and
+ take
+1 momentum on a hit.
When you Secure an Advantage or
- Compel by embodying your wild nature, add +1 and take +1 momentum on a hit.
+ Compel by embodying your wild nature, add +1 and take +1 momentum on a
+ hit.
- When you Strike and score a hit, you may
- inflict +1 harm. If you do, choose one.
+ When you Strike or Clash by
+ unleashing
+ your rage (decide before rolling), inflict
+ +1 harm on a hit. Then, choose one.
-
@@ -2913,14 +3367,17 @@
If you are unarmed or fighting with a
+
If you are unarmed or fighting
+ with a
non-deadly weapon...
-
When you Secure an Advantage +iron by engaging
- in close-quarters brawling (such as hitting, tripping, or smashing), add +1. If you
- score a hit, you may also inflict 1 harm.
+ When you Secure an Advantage +iron
+ by engaging in close-quarters brawling
+ (such as punching, tripping, or
+ grappling), add +1. If you score a hit,
+ you may also inflict 1 harm.
-
When you Strike or Clash with brutal
- intent, you may inflict 2 harm (instead of 1). On a strong hit,
- also take +1
- momentum.
+ When you use an unarmed attack or
+ simple weapon to Strike with deadly
+ intent, add +2 and inflict 2 harm on
+ a hit (instead of 1). On a weak hit or
+ miss, suffer -1 momentum (in addition
+ to any other outcome of the move).
-
When you Face Danger or Clash against
- a brawling attack (such as punches, kicks, slams, trips, or grapples), add +1.
+ When you Face Danger or Clash
+ against a brawling attack, add +1 and
+ take +1 momentum on a hit.
+
- When you Compel someone at the point of your
+
When you Compel someone at the point of
+ your
blade, or when you rely on your blade to Face Danger, add +1.
-
@@ -2930,27 +3387,32 @@
name="attr_assetcombattalentdivduelist">
Once per fight, when you Secure an Advantage
- +shadow by performing a feint or misdirection, reroll any dice and take +1 momentum
+
Once per fight, when you Secure an
+ Advantage
+ +shadow by performing a feint or misdirection, reroll any dice and take +1
+ momentum
on a hit.
-
If you wield a bladed weapon in each hand...
+ If you wield a bladed weapon in each hand...
+
- When you Strike or Clash, you may add
- +2. If you do (decide before rolling), inflict +1 harm on a strong hit and count a
+
When you Strike or Clash, you may
+ add
+ +2. If you do (decide before rolling), inflict +1 harm on a strong hit and count
+ a
weak hit as a miss.
- Once per fight, when you Secure an Advantage
+
Once per fight, when you Secure an
+ Advantage
+edge by making a bold display of your combat prowess, you may reroll any dice.
- When you Draw the Circle, choose one (before
+
When you Draw the Circle, choose one
+ (before
rolling).
When you Secure an Advantage by crafting
- arrows of fine quality, add +1. Then, take +1 supply or +1 momentum on a hit.
+ arrows of fine quality, add +1. Then, take +1 supply or +1 momentum on a hit.
+
- When you Resupply by recovering or gathering
+
When you Resupply by recovering or
+ gathering
arrows after a Battle, add +2.
- When you craft a single arrow designated for a specific
+ When you craft a single arrow designated for a
+ specific
foe, envision the process and materials, and roll +wits. On a strong
hit, take both.
On a weak hit, choose one.
When you equip or adjust your armor, choose one.
@@ -3020,13 +3488,15 @@
-
@@ -3313,9 +3809,11 @@
When you Clash while you are geared for war,
+
When you Clash while you are geared for
+ war,
add +1.
-
@@ -3052,14 +3522,17 @@
When you Compel in a situation where strength
+
When you Compel in a situation where
+ strength
of arms is a factor, add +2.
-
In your hands, a humble staff is a deadly weapon and
- inflicts 2 harm (instead of 1). If you Strike or Clash, you may
- roll +edge (instead of +iron) and take +1 momentum on a strong hit.
+ In your hands, a humble staff is a
+ deadly weapon (2 harm). When you
+ instead use it as a simple weapon (1
+ harm), you may Strike or Clash +edge
+ (instead of iron). If you do, add +1 and take +1 momentum on a hit.
-
@@ -3091,16 +3565,19 @@
When you Secure an Advantage +edge using your
+
@@ -3067,7 +3540,8 @@
When you Secure an Advantage +edge using
+ your
staff to disarm, trip, shove, or stun your foe, add +1 and take +1 momentum on a
hit.
When you Undertake a Journey and score a
- strong hit, or if you accompany an ally who scores a strong hit on
+ strong hit, or if you accompany an ally who scores a strong hit
+ on
that move, your
staff provides support and comfort in your travels; take +1 momentum.
-
When you paint your shield with a meaningful symbol,
+
When you paint your shield with a meaningful
+ symbol,
envision what you create. Then, if you Endure Stress as you face off
against a fearsome foe, add +1 and take +1 momentum on a hit.
-
@@ -3116,10 +3593,12 @@
When forced to Endure Harm in a fight, you may
+
When forced to Endure Harm in a fight, you
+ may
instead sacrifice your shield and ignore all harm. If you do, the shield is
- destroyed. Once per fight, you also take initiative when you sacrifice your shield
+ destroyed. Once per fight, you also take initiative when you sacrifice your
+ shield
to avoid harm.
-
When you Face Danger by holding a foe at bay
+
@@ -3257,25 +3748,30 @@
When you Face Danger by holding a foe at
+ bay
using your spear’s reach, roll +iron or +edge. If you score a hit, you may...
@@ -3197,17 +3681,21 @@
-
When you Strike or Clash in close
- combat and score a strong hit, you may drive your spear home and
- inflict +2 harm. If
- the fight continues, Face Danger +iron to retrieve your spear before using
- it again.
+ When you Strike in close combat, you
+ may attempt to drive your spear home
+ (decide before rolling). If you do, add
+ +1 and inflict +2 harm on a hit. If you
+ score a hit and the fight continues, Face Danger +iron to recover your
+ spear.
-
@@ -3153,9 +3634,11 @@
When you Secure an Advantage by bracing your
+
When you Secure an Advantage by bracing
+ your
spear against a charging foe, add +1 and take +1 momentum on a hit.
-
When launched from a sling, a simple stone inflicts 2
- harm (instead of 1). When you Enter the Fray by barraging your foe with
- sling-bullets, you may inflict harm on a strong hit.
+ When launched from a sling, a simple
+ stone inflicts deadly harm (2 harm).
+ When you Enter the Fray by barraging
+ your foe with sling-bullets, inflict
+ harm on a strong hit.
When you Secure an Advantage by preparing
- stones of a special quality or material, add +1. Then, take +1 momentum or +1 supply
+ stones of a special quality or material, add +1. Then, take +1 momentum or +1
+ supply
on a hit.
-
When you have your axe in hand, and use the promise of
+
When you have your axe in hand, and use the promise
+ of
violence to Compel or Secure an Advantage, add +1 and take +1
momentum on a hit.
-
When you make a tribute to a fallen foe (formidable or
- greater) by carving a rune in the haft of your axe, roll +heart. On a strong
+
When you make a tribute to a fallen foe (formidable
+ or
+ greater) by carving a rune in the haft of your axe, roll +heart. On a
+ strong
hit,
- inflict +1d6 harm (one time only) when you Strike or Clash . On a
+ inflict +1d6 harm (one time only) when you Strike or Clash .
+ On a
weak hit, as above, but this death weighs on you; Endure
Stress (2 stress).
@@ -3226,21 +3714,24 @@
When you Strike or Clash and burn
- momentum to improve your result, inflict +2 harm.
+ momentum to improve your result,
+ inflict +2 harm. If the fight continues, add +1 on your next move.When you Clash and score a strong
hit, you may
- add +1 if you immediately follow with a Strike .
+ add +1 if you immediately follow with a Strike.When you Swear an Iron Vow by kneeling and
- grasping your sword’s blade, add +1 and take +1 momentum on a hit. If you let the
- edge draw blood from your hands, Endure Harm (1 harm) in exchange for an
+ grasping your sword’s blade, add +1 and take +1 momentum on a hit. If you let
+ the
+ edge draw blood from your hands, Endure Harm (1 harm) in exchange for
+ an
additional +1 momentum on a hit.
When you Face Danger, Secure an
- Advantage, or Compel by hitting or breaking an inanimate object,
+ Advantage, or Compel by hitting or breaking an inanimate
+ object,
add +1 and take +1 momentum on a hit.
-
When you Strike a foe and score a
- strong hit,
- take +1 momentum as you also knock them back, stun them, or put them off-balance.
+
When you Strike a foe to knock them
+ back, stun them, or put them off
+ balance, inflict 1 harm (instead of 2)
+ and take +2 momentum on a hit. On a
+ strong hit, you also create an opening
+ and add +1 on your next move.
When you Turn the Tide, you may
- Strike with all the fury and power you can muster. If you do (decide before
- rolling), you may reroll any dice and inflict +1 harm on a strong
- hit, but count a
- weak hit as a miss.
+ Strike with all the fury and power you
+ can muster. If you do (decide before
+ rolling), you may reroll any dice and
+ inflict +2 harm on a strong hit, but
+ count a weak hit as a miss.When you summon a flock of crows and ask a single
- question, roll +wits. On a strong hit, you interpret their calls as
+ question, roll +wits. On a strong hit, you interpret their
+ calls as
a helpful omen.
- Envision the response (Ask the Oracle if unsure) and take +2 momentum. On a
+ Envision the response (Ask the Oracle if unsure) and take +2 momentum.
+ On a
weak hit, the crows ignore your question and offer a clue to an
unrelated problem or
opportunity in this area. Envision what you learn (Ask the Oracle if
@@ -3324,8 +3822,10 @@
- As above, and the crows will
- also help guide you on the proper path. On a hit, add +1 on the next segment when
+
As above, and the crows
+ will also help
+ guide you on the proper path. On a
+ hit, add +1 on the next segment when
you Undertake a Journey.
@@ -3344,19 +3844,23 @@
- When you create a simulacrum, roll +heart. On a strong
+
When you create a simulacrum, roll +heart. On a
+ strong
hit, your creation is given unnatural life. If it aids you as you make a move to
assault or overcome an obstacle through strength, add +2. It has 3 health and
suffers harm as appropriate, but is not a companion and may not be healed. At 0
- health, it is dead. On a weak hit, as above, but if you roll a 1 on
+ health, it is dead. On a weak hit, as above, but if you roll a
+ 1 on
your action die
- when aided by your creation, you must Face Danger +heart to keep it from
+ when aided by your creation, you must Face Danger +heart to keep it
+ from
turning on you (as a formidable foe).
- Your simulacrum has 6 health.
+
Your simulacrum has 6
+ health.
@@ -3405,11 +3909,14 @@
- When you wear an animal pelt and dance in moonlight,
- roll +wits. On a strong hit, you or an ally may wear the pelt and
+ When you wear an animal pelt and dance in
+ moonlight,
+ roll +wits. On a strong hit, you or an ally may wear the pelt
+ and
add +1 when making
moves with the related stat (wolf-edge; bear-iron; deer-heart; fox-shadow;
- boar-wits). If the wearer rolls a 1 on their action die while making a move using
+ boar-wits). If the wearer rolls a 1 on their action die while making a move
+ using
the pelt, the magic is spent. On a weak hit, as above, but the
wilds call as you
dance; Endure Stress (2 stress).
@@ -3417,8 +3924,10 @@
- As above, and you may instead
- perform this ritual wearing the pelt of a beast. If you do, name the related stat
+
As above, and you may
+ instead
+ perform this ritual wearing the pelt of a beast. If you do, name the related
+ stat
and add +2 (instead of +1).
@@ -3437,19 +3946,24 @@
- When you surround the remains of a recently deceased
- intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if
- you share a bond. On a strong hit, the spirit appears and you may
+
When you surround the remains of a recently
+ deceased
+ intelligent creature with lit candles, and summon its spirit, roll +heart. Add
+ +1 if
+ you share a bond. On a strong hit, the spirit appears and you
+ may
converse for a few
minutes. Make moves as appropriate (add +1). On a weak hit, as
above, but the spirit
- also delivers troubling news unrelated to your purpose. Envision what it tells you
+ also delivers troubling news unrelated to your purpose. Envision what it tells
+ you
(Ask the Oracle if unsure) and Endure Stress (1 stress).
- As above, and you may also
+
As above, and you may
+ also
commune with the long-dead.
@@ -3468,19 +3982,24 @@
- When you take a drop of blood from a willing subject
+
When you take a drop of blood from a willing
+ subject
(not yourself) and cast the rune-carved stones, roll +heart. On a strong
hit, you
- may read the runes to Gather Information about the subject and people close
- to them, including insight you and the subject have no knowledge of. If you do, add
- +1. On a weak hit, as above, but the answers are revealed only with
+ may read the runes to Gather Information about the subject and people
+ close
+ to them, including insight you and the subject have no knowledge of. If you do,
+ add
+ +1. On a weak hit, as above, but the answers are revealed only
+ with
extra time and
focus; suffer -2 momentum.
- As above, and your divination
+
As above, and your
+ divination
can also reveal information about the subject’s future.
@@ -3500,11 +4019,14 @@
@@ -3560,18 +4082,23 @@
When you consume the mystical essence of your
- surroundings, roll +wits. On a strong hit, add the value of your
+ surroundings, roll +wits. On a strong hit, add the value of
+ your
action die to your
essence track (max 6). You may then Secure an Advantage or Face
- Danger +essence to create minor mystical effects or illusions. If you do,
- suffer -1 essence and take +1 momentum on a hit. On a weak hit, as
+ Danger +essence to create minor mystical effects or illusions. If you
+ do,
+ suffer -1 essence and take +1 momentum on a hit. On a weak hit,
+ as
above, but
capturing these energies is harrowing; Endure Stress (2 stress).
-
When you hold a weapon and sing a keen for those it has
- killed, roll +heart. On a strong hit, the wielder inflicts +1 harm
+
When you hold a weapon and sing a keen for those it
+ has
+ killed, roll +heart. On a strong hit, the wielder inflicts +1
+ harm
when they
- Strike or Clash . If they roll a 1 on their action die when making
+ Strike or Clash . If they roll a 1 on their action die when
+ making
a move to inflict harm, the magic is spent. On a weak hit, as
above, but the voices
- of those who were slain join in your song; Endure Stress (2 stress).
+ of those who were slain join in your song; Endure Stress (2 stress).
+
- As above, and the wielder may
+
@@ -3591,11 +4118,15 @@
As above, and the wielder
+ may
also (one time only) add +1 and take +2 momentum on a hit when they Draw the
Circle, Enter the Fray, or Battle .
- When you mark your hands or weapon with an intricate
- blood rune, roll +iron. On a strong hit, the rune thirsts for fresh
+ When you mark your hands or weapon with an
+ intricate
+ blood rune, roll +iron. On a strong hit, the rune thirsts for
+ fresh
blood. One time
- only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a
- hit. Then, for each point of harm inflicted, take +1 and allocate it as +health or
+ only, when you make a move to inflict harm, reroll any dice and inflict +2 harm
+ on a
+ hit. Then, for each point of harm inflicted, take +1 and allocate it as +health
+ or
+momentum. On a weak hit, as above, but this asset counts as a
debility until the
rune’s thirst is quenched.
@@ -3603,7 +4134,8 @@
-
As above, and you may also
+
@@ -3624,17 +4156,21 @@
As above, and you may
+ also
touch an ally or companion and let them take +1 health or momentum for each
unallocated point.
When you focus on a source of light and capture its
- essence, roll +wits. On a strong hit, set your light track to +6.
+ essence, roll +wits. On a strong hit, set your light track to
+ +6.
On a weak hit,
- make it +3. Then, when you make a move to overcome or navigate darkness, you may add
+ make it +3. Then, when you make a move to overcome or navigate darkness, you may
+ add
+2 and suffer -1 light.
You may use your light to
- Strike or Clash against a dark-dwelling foe. Choose the amount of
- light to unleash, and roll +light (instead of +iron or +edge). Suffer -light equal
+ Strike or Clash against a dark-dwelling foe. Choose the amount
+ of
+ light to unleash, and roll +light (instead of +iron or +edge). Suffer -light
+ equal
to that amount. On a hit, your harm is 1+your unleashed light.
@@ -3683,8 +4219,10 @@
- When you look into flames to study a remote person or
- location, roll +shadow. You or someone with you must have knowledge of the target.
+ When you look into flames to study a remote person
+ or
+ location, roll +shadow. You or someone with you must have knowledge of the
+ target.
On a strong hit, you may Gather Information through
observation using
+shadow or +wits. On a weak hit, as above, but the flames are
@@ -3692,7 +4230,7 @@
sacrifice.
@@ -3700,8 +4238,9 @@
-
As above, and you may study a
- past event.
+ As above, and you may
+ instead study a
+ past event.
- When you cloak yourself with the gossamer veil of the
+ When you cloak yourself with the gossamer veil of
+ the
shadow realms, roll +shadow. On a strong hit, take +1 momentum.
Then, reroll any
- dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a
+ dice (one time only) when you make a move by ambushing, hiding, or sneaking. On
+ a
weak hit, as above, but the shadows try to lead you astray. You
must first Face
Danger to find your way.
@@ -3730,9 +4271,12 @@
- As above, and you may also
- travel along the hidden paths of the shadow realms to Undertake a Journey
- using +shadow (instead of +wits). If you do, Endure Stress (1 stress) and
+
As above, and you may
+ also
+ travel along the hidden paths of the shadow realms to Undertake a
+ Journey
+ using +shadow (instead of +wits). If you do, Endure Stress (1 stress)
+ and
mark progress twice on a strong hit.
@@ -3751,20 +4295,26 @@
- When you speak a person’s name three times to the wind,
+
When you speak a person’s name three times to the
+ wind,
roll +wits. On a strong hit, the wind whispers of this person’s
need. Envision what
- you hear (Ask the Oracle if unsure). If you use this information or fulfill
- this need when you Compel them, you may reroll any dice (one time only). On
- a weak hit, as above, but this person’s need creates a troubling
+ you hear (Ask the Oracle if unsure). If you use this information or
+ fulfill
+ this need when you Compel them, you may reroll any dice (one time
+ only). On
+ a weak hit, as above, but this person’s need creates a
+ troubling
dilemma or
complication; Endure Stress (1 stress).
- As above, and if you roll a
- strong hit when you Compel, you may also reroll any dice (one time only)
+
As above, and if you roll
+ a
+ strong hit when you Compel, you may also reroll any dice (one time
+ only)
when you Gather Information from this person.
@@ -3786,7 +4336,8 @@
When you fashion a charm, envision it and name the
specific person or creature it protects against. Then roll +wits. On a
strong hit,
- when the wearer opposes the target through a move, add +2. If a 1 is rolled on the
+ when the wearer opposes the target through a move, add +2. If a 1 is rolled on
+ the
action die while making a move using the charm, the magic is spent. On a
weak hit,
as above, but the wearer adds +1 when making a move (instead of +2).
@@ -3794,7 +4345,8 @@
- As above, and you may instead
+
@@ -3817,9 +4369,12 @@
As above, and you may
+ instead
fashion a charm which aids the wearer against all supernatural threats, such as
mystic rituals or horrors.
When you commune with the spirits of a place, roll
+heart. If you share a bond with someone there, add +1. On a strong
hit, you are
- tethered. When you Undertake a Journey to return, you may roll +spirit or
- +heart (instead of +wits), and take +1 momentum on a hit. When you Reach Your
- Destination, take +2 momentum on a strong hit. The tether is lost if you
+ tethered. When you Undertake a Journey to return, you may roll +spirit
+ or
+ +heart (instead of +wits), and take +1 momentum on a hit. When you Reach
+ Your
+ Destination, take +2 momentum on a strong hit. The tether is lost if
+ you
perform this ritual elsewhere, or when you Face Desolation . On a
weak hit,
as above, but the spirits reveal a disturbing aspect of the place; Endure
@@ -3828,7 +4383,8 @@
- As above, and you may also
+
As above, and you may
+ also
reroll any dice when you Sojourn in the tethered place.
@@ -3847,19 +4403,22 @@
-
When you hold a totem of your animal companion and
- focus on it, roll +heart. On a strong hit, you are bound together.
- Add +1 and take
- +1 momentum on a hit when you use a companion ability. If you roll a 1 on your
- action die when using a companion ability, the magic is spent. On a weak
- hit, as
- above, but creating this connection is unsettling; Endure Stress (1
- stress).
+ When you hold a totem of your animal
+ or beast companion and focus on it,
+ roll +heart. On a strong hit, you are
+ bound together. Add +1 and take
+ +1 momentum on a hit when you
+ use a companion ability. If you roll
+ a 1 on your action die when using a
+ companion ability, the magic is spent.
+ On a weak hit, as above, but creating
+ this connection is unsettling; Endure Stress (1 stress).
- As above, and you may also
+
@@ -3879,11 +4438,15 @@
As above, and you may
+ also
perceive the world through your companion’s senses while you make moves aided by
them (even when you are apart).
- When you paint yourself in blood and ash, roll +wits.
- On a strong hit, you may add +2 and take +1 momentum on a hit when
+ When you paint yourself in blood and ash, roll
+ +wits.
+ On a strong hit, you may add +2 and take +1 momentum on a hit
+ when
you Secure an
- Advantage or Compel using fear or intimidation. If you roll a 1 on
- your action die when making a move aided by your visage, the magic is spent. On a
+ Advantage or Compel using fear or intimidation. If you roll a
+ 1 on
+ your action die when making a move aided by your visage, the magic is spent. On
+ a
weak hit, as above, but the blood must be your own; Endure
Harm (2 harm).
@@ -3891,7 +4454,8 @@
- As above, and you may also
+
As above, and you may
+ also
add +1 when you Strike, Clash, or Battle .
@@ -3910,12 +4474,15 @@
- When you walk a wide circle, sprinkling the ground with
- salt, roll +wits. On a strong hit, choose two. On a weak
+
+
When you walk a wide circle, sprinkling the ground
+ with
+ salt, roll +wits. On a strong hit, choose two. On a
+ weak
hit, chose one.
- +
@@ -3950,49 +4518,49 @@
ACTION
-
11Scheme
- 22Clash
- 33Weaken
- 44Initiate
- 55Create
- 66Swear
- 77Avenge
- 88Guard
- 99Defeat
- 1010Control
- 1111Break
- 1212Risk
- 1313Surrender
- 1414Inspect
- 1515Raid
- 1616Evade
- 1717Assault
- 1818Deflect
- 1919Threaten
- 2020Attack
- 2121Leave
- 2222Preserve
- 2323Manipulate
- 2424Remove
- 2525Eliminate
- 2626Withdraw
- 2727Abandon
- 2828Investigate
- 2929Hold
- 3030Focus
- 3131Uncover
- 3232Breach
- 3333Aid
- 3434Uphold
- 3535Falter
- 3636Suppress
- 3737Hunt
- 3838Share
- 3939Destroy
- 4040Avoid
- 4141Reject
- 4242Demand
- 4343Explore
- 4444Bolster
- 4545Seize
- 4646Mourn
- 4747Reveal
- 4848Gather
- 4949Defy
- 5050Transform
- 5151Persevere
- 5252Serve
- 5353Begin
- 5454Move
- 5555Coordinate
- 5656Resist
- 5757Await
- 5858Impress
- 5959Take
- 6060Oppose
- 6161Capture
- 6262Overwhelm
- 6363Challenge
- 6464Acquire
- 6565Protect
- 6666Finish
- 6767Strengthen
- 6868Restore
- 6969Advance
- 7070Command
- 7171Refuse
- 7272Find
- 7373Deliver
- 7474Hide
- 7575Fortify
- 7676Betray
- 7777Secure
- 7878Arrive
- 7979Affect
- 8080Change
- 8181Defend
- 8282Debate
- 8383Support
- 8484Follow
- 8585Construct
- 8686Locate
- 8787Endure
- 8888Release
- 8989Lose
- 9090Reduce
- 9191Escalate
- 9292Distract
- 9393Journey
- 9494Escort
- 9595Learn
- 9696Communicate
- 9797Depart
- 9898Search
- 9999Charge
- 0000Summon
THEME
-
11
Risk
- 22
Ability
- 33
Price
- 44
Ally
- 55
Battle
- 66
Safety
- 77
Survival
- 88
Weapon
- 99
Wound
- 1010Shelter
- 1111Leader
- 1212Fear
- 1313Time
- 1414Duty
- 1515Secret
- 1616Innocence
- 1717Renown
- 1818Direction
- 1919Death
- 2020Honor
- 2121Labor
- 2222Solution
- 2323Tool
- 2424Balance
- 2525Love
- 2626Barrier
- 2727Creation
- 2828Decay
- 2929Trade
- 3030Bond
- 3131Hope
- 3232Superstition
- 3333Peace
- 3434Deception
- 3535History
- 3636World
- 3737Vow
- 3838Protection
- 3939Nature
- 4040Opinion
- 4141Burden
- 4242Vengeance
- 4343Opportunity
- 4444Faction
- 4545Danger
- 4646Corruption
- 4747Freedom
- 4848Debt
- 4949Hate
- 5050Possession
- 5151Stranger
- 5252Passage
- 5353Land
- 5454Creature
- 5555Disease
- 5656Advantage
- 5757Blood
- 5858Language
- 5959Rumor
- 6060Weakness
- 6161Greed
- 6262Family
- 6363Resource
- 6464Structure
- 6565Dream
- 6666Community
- 6767War
- 6868Portent
- 6969Prize
- 7070Destiny
- 7171Momentum
- 7272Power
- 7373Memory
- 7474Ruin
- 7575Mysticism
- 7676Rival
- 7777Problem
- 7878Idea
- 7979Revenge
- 8080Health
- 8181Fellowship
- 8282Enemy
- 8383Religion
- 8484Spirit
- 8585Fame
- 8686Desolation
- 8787Strength
- 8888Knowledge
- 8989Truth
- 9090Quest
- 9191Pride
- 9292Loss
- 9393Law
- 9494Path
- 9595Warning
- 9696Relationship
- 9797Wealth
- 9898Home
- 9999Strategy
- 0000Supply
REGION
-
@@ -4754,39 +5323,45 @@
1-121-12Barrier Islands
- 13-2413-24Ragged Coast
- 25-34Deep
+
25-34Deep
Wilds
- 35-4635-46Flooded Lands
- 47-6047-60Havens
- 61-7261-72Hinterlands
- 73-8473-84Tempest Hills
- 85-9485-94Veiled Mountains
- 95-9995-99Shattered Wastes
- 0000Elsewhere
COASTAL WATERS LOCATION
- 11Fleet
- 22Sargassum
- 33Flotsam
- 4Mystical
+ 4Mystical
Site
- 5Lair
+ 5Lair
- 6-106-10Wreck
- 11-1511-15Harbor
- 16-23Ship
+ 16-23Ship
- 24-3024-30Rocks
- 31-3831-38Fjord
- 39-4639-46Estuary
- 47-5447-54Cove
- 55-62Bay
+ 55-62Bay
- 63-70Ice
+
@@ -4954,24 +5529,30 @@
63-70Ice
- 71-8571-85Island
- 86-99Open
+
86-99Open
Water
- 0000Anomaly
SETTLEMENT NAME
- 01-15A
+ 01-15A
feature of the landscape. Envision what it is. What makes it unusual or distinctive?
- 16-30A
+ 16-30A
manmade edifice. What is it? Why is it important to this settlement’s history?
- 31-45A
+ 31-45A
creature. Why have the people of this settlement chosen this creature as their totem? How is
it represented in art or rituals?
- 46-60A
+ 46-60A
historical event. What happened here? What place or practice commemorates this event?
- 61-75A
+
@@ -5300,65 +5881,66 @@
61-75A
word in an Old World language. What culture is represented by this word? What does it
translate to?
- 76-90A
+
76-90A
season or environmental aspect. What influence does the weather have on this
settlement?
- 91-0091-00Something Else....
CHARACTER ROLE
-
@@ -5368,71 +5950,83 @@
1-21-2Criminal
- 3-43-4Healer
- 5-65-6Bandit
- 7-97-9Guide
- 10-1210-12Performer
- 13-1513-15Miner
- 16-1816-18Mercenary
- 19-2119-21Outcast
- 22-2422-24Vagrant
- 25-2725-27Forester
- 28-3028-30Traveler
- 31-3331-33Mystic
- 34-3634-36Priest
- 37-3937-39Sailor
- 40-4240-42Pilgrim
- 43-4543-45Thief
- 46-4846-48Adventurer
- 49-5149-51Forager
- 52-5452-54Leader
- 55-5855-58Guard
- 59-6259-62Artisan
- 63-6663-66Scout
- 67-7067-70Herder
- 71-7471-74Fisher
- 75-7975-79Warrior
- 80-8480-84Hunter
- 85-8985-89Raider
- 90-9490-94Trader
- 95-9995-99Farmer
- 00Unusual
+
00Unusual
role
CHARACTER GOAL
- 1-3Obtain
+ 1-3Obtain
an object
- 4-6Make
+ 4-6Make
an agreement
- 7-9Build
+ 7-9Build
a relationship
- 10-1210-12Undermine a relationship
- 13-15Seek
+ 13-15Seek
a truth
- 16-18Pay
+ 16-18Pay
a debt
- 19-2119-21Refute a falsehood
- 22-24Harm
+ 22-24Harm
a rival
- 25-27Cure
+ 25-27Cure
an ill
- 28-30Find
+ 28-30Find
a person
- 31-33Find
+ 31-33Find
a home
- 34-3634-36Seize power
- 37-3937-39Restore a relationship
- 40-4240-42Create an item
- 43-4543-45Travel to a place
- 46-4846-48Secure provisions
- 49-5149-51Rebel against power
- 52-5452-54Collect a debt
- 55-5755-57Protect a secret
- 58-6058-60Spread faith
- 61-6361-63Enrich themselves
- 64-6664-66Protect a person
- 67-6967-69Protect the status quo
- 70-7270-72Advance status
- 73-7573-75Defend a place
- 76-7876-78Avenge a wrong
- 79-8179-81Fulfill a duty
- 82-84Gain
+ 82-84Gain
knowledge
- 85-8785-87Prove worthiness
- 88-90Find
+
@@ -5442,205 +6036,205 @@
88-90Find
redemption
- 91-9291-92Escape from something
- 93-9593-95Resolve a dispute
- 96-00Roll
+
96-00Roll
twice
CHARACTER DESCRIPTOR
-
11Stoic
- 22Attractive
- 33Passive
- 44Aloof
- 55Affectionate
- 66Generous
- 77Smug
- 88Armed
- 99Clever
- 1010Brave
- 1111Ugly
- 1212Sociable
- 1313Doomed
- 1414Connected
- 1515Bold
- 1616Jealous
- 1717Angry
- 1818Active
- 1919Suspicious
- 2020Hostile
- 2121Hardhearted
- 2222Successful
- 2323Talented
- 2424Experienced
- 2525Deceitful
- 2626Ambitious
- 2727Aggressive
- 2828Conceited
- 2929Proud
- 3030Stern
- 3131Dependent
- 3232Wary
- 3333Strong
- 3434Insightful
- 3535Dangerous
- 3636Quirky
- 3737Cheery
- 3838Disfigured
- 3939Intolerant
- 4040Skilled
- 4141Stingy
- 4242Timid
- 4343Insensitive
- 4444Wild
- 4545Bitter
- 4646Cunning
- 4747Remorseful
- 4848Kind
- 4949Charming
- 5050Oblivious
- 5151Critical
- 5252Cautious
- 5353Resourceful
- 5454Weary
- 5555Wounded
- 5656Anxious
- 5757Powerful
- 5858Athletic
- 5959Driven
- 6060Cruel
- 6161Quiet
- 6262Honest
- 6363Infamous
- 6464Dying
- 6565Reclusive
- 6666Artistic
- 6767Disabled
- 6868Confused
- 6969Manipulative
- 7070Relaxed
- 7171Stealthy
- 7272Confident
- 7373Weak
- 7474Friendly
- 7575Wise
- 7676Influential
- 7777Young
- 7878Adventurous
- 7979Oppressed
- 8080Vengeful
- 8181Cooperative
- 8282Armored
- 8383Apathetic
- 8484Determined
- 8585Loyal
- 8686Sick
- 8787Religious
- 8888Selfish
- 8989Old
- 9090Fervent
- 9191Violent
- 9292Agreeable
- 9393Hot-tempered
- 9494Stubborn
- 9595Incompetent
- 9696Greedy
- 9797Cowardly
- 9898Obsessed
- 9999Careless
- 0000Ironsworn
GIANT NAMES
-
1-41-4Chony
- 5-85-8Banda
- 9-129-12Jochu
- 13-1613-16Kira
- 17-2017-20Khatir
- 21-2421-24Chaidu
- 25-2825-28Atan
- 29-3229-32Buandu
- 33-3633-36Javyn
- 37-4037-40Khashin
- 41-4441-44Bayara
- 45-4845-48Temura
- 49-5249-52Kidha
- 53-5653-56Kathos
- 57-6057-60Tanua
- 61-6461-64Bashtu
- 65-6865-68Jaran
- 69-7269-72Othos
- 73-7673-76Khutan
- 77-8077-80Otaan
- 81-8481-84Martu
- 85-8885-88Baku
- 89-9289-92Tuban
- 93-9693-96Qudan
- 97-0097-00Denua
VAROU NAMES
-
1-41-4Vata
- 5-85-8Zora
- 9-129-12Jasna
- 13-1613-16Charna
- 17-2017-20Tana
- 21-2421-24Soveen
- 25-2825-28Radka
- 29-3229-32Zlata
- 33-3633-36Leesla
- 37-4037-40Byna
- 41-4441-44Meeka
- 45-4845-48Iskra
- 49-5249-52Jarek
- 53-5653-56Darva
- 57-6057-60Neda
- 61-6461-64Keha
- 65-6865-68Zhivka
- 69-7269-72Kvata
- 73-7673-76Staysa
- 77-8077-80Evka
- 81-8481-84Vuksha
- 85-8885-88Muko
- 89-9289-92Dreko
- 93-9693-96Aleko
- 97-0097-00Vojan
TROLL NAMES
-
1-41-4Rattle
- 5-85-8Scratch
- 9-129-12Wallow
- 13-1613-16Groak
- 17-2017-20Gimble
- 21-2421-24Scar
- 25-2825-28Cratch
- 29-3229-32Creech
- 33-3633-36Shush
- 37-4037-40Glush
- 41-4441-44Slar
- 45-4845-48Gnash
- 49-5249-52Stoad
- 53-5653-56Grig
- 57-6057-60Bleat
- 61-6461-64Chortle
- 65-6865-68Cluck
- 69-7269-72Slith
- 73-7673-76Mongo
- 77-8077-80Creak
- 81-8481-84Burble
- 85-8885-88Vrusk
- 89-9289-92Snuffle
- 93-9693-96Leech
- 97-0097-00Herk
COMBAT ACTION
- 1-3Compel
+ 1-3Compel
a surrender.
- 4-64-6Coordinate with allies.
- 7-9Gather
+ 7-9Gather
reinforcements.
- 10-1310-13Seize something or someone.
- 14-1714-17Provoke a reckless response.
- 18-2118-21Intimidate or frighten.
- 22-2522-25Reveal a surprising truth.
- 26-2926-29Shift focus to someone or something else.
- 30-3330-33Destroy something, or render it useless.
- 34-39Take
+ 34-39Take
a decisive action.
- 40-4540-45Reinforce defenses.
- 46-5246-52Ready an action.
- 53-60Use
+
@@ -6434,56 +7033,81 @@
53-60Use
the terrain to gain advantage.
- 61-6861-68Leverage the advantage of a weapon or ability.
- 69-7869-78Create an opportunity.
- 79-8979-89Attack with precision.
- 90-9990-99Attack with power.
- 00Take a
+
00Take a
completely unexpected action.
MYSTIC BACKLASH
- 1-4Your
- ritual has the opposite affect.
- 5-8You
+ 1-4Your
+ ritual has the opposite effect.
+ 5-8You
are sapped of strength.
- 9-12Your
+ 9-12Your
friend, ally, or companion is adversely affected.
- 13-16You
+ 13-16You
destroy an important object.
- 17-20You
+ 17-20You
inadvertently summon a horror.
- 21-24You
+ 21-24You
collapse, and drift into a troubled sleep.
- 25-28You
+ 25-28You
undergo a physical torment which leaves its mark upon you.
- 29-32You
+ 29-32You
hear ghostly voices whispering of dark portents.
- 33-36You
+ 33-36You
are lost in shadow, and find yourself in another place without memory of how you got
there.
- 37-40You
+ 37-40You
alert someone or something to your presence.
- 41-44You
+ 41-44You
are not yourself, and act against a friend, ally, or companion.
- 45-48You
+ 45-48You
affect or damage your surroundings, causing a disturbance or potential harm.
- 49-52You
+ 49-52You
waste resources.
- 53-56You
+ 53-56You
suffer the loss of a sense for several hours.
- 57-60You
+ 57-60You
lose your connection to magic for a day or so, and cannot perform rituals.
- 61-64Your
+ 61-64Your
ritual affects the target in an unexpected and problematic way.
- 65-68Your
+ 65-68Your
ritual reveals a surprising and troubling truth.
- 69-72You
+ 69-72You
are tempted by dark powers.
- 73-76You
+ 73-76You
see a troubling vision of your future.
- 77-80You
+ 77-80You
can't perform this ritual again until you acquire an important component.
- 81-84You
+ 81-84You
develop a strange fear or compulsion.
- 85-88Your
+ 85-88Your
ritual causes creatures to exhibit strange or aggressive behavior.
- 89-92You
+ 89-92You
are tormented by an apparition from your past.
- 93-96You
+ 93-96You
are wracked with sudden sickness.
- 97-00Roll
+
@@ -6494,45 +7118,62 @@
97-00Roll
twice more on this table. Both results occur. If they are the same result, make it
worse.
MAJOR PLOT TWIST
- 1-5It was
+ 1-5It was
all a diversion.
- 6-10A
+ 6-10A
dark secret is revealed.
- 11-15A
+ 11-15A
trap is sprung.
- 16-20An
+ 16-20An
assumption is revealed to be false.
- 21-25A
+ 21-25A
secret alliance is revealed.
- 26-30Your
+ 26-30Your
actions benefit an enemy.
- 31-3531-35Someone returns unexpectedly.
- 36-40A
+ 36-40A
more dangerous foe is revealed.
- 41-45You
+ 41-45You
and an enemy share a common goal.
- 46-50A
+ 46-50A
true identity is revealed.
- 51-55You
+ 51-55You
are betrayed by someone who was trusted.
- 56-60You
+ 56-60You
are too late.
- 61-65The
+ 61-65The
true enemy is revealed.
- 66-70The
+ 66-70The
enemy gains new allies.
- 71-75A
+ 71-75A
new danger appears.
- 76-8076-80Someone or something goes missing.
- 81-85The
+ 81-85The
truth of a relationship is revealed.
- 86-90Two
+ 86-90Two
seemingly unrelated situations are shown to be connected.
- 91-9591-95Unexpected powers or abilities are revealed.
- 96-00Roll
+
@@ -6543,15 +7184,15 @@
96-00Roll
twice more on this table. Both results occur. If they are the same result, make it more
dramatic.
CHALLENGE RANK
-
1-201-20Troublesome
- 21-5521-55Dangerous
- 56-8056-80Formidable
- 81-9381-93Extreme
- 94-0094-00Epic
PAY THE PRICE
- 1-2Roll
+ 1-2Roll
again and apply that result but make it worse. If you roll this result yet again, think of
something dreadful that changes the course of your quest (Ask the Oracle if unsure)
and make it happen.
- 3-5A
+ 3-5A
person or community you trusted loses faith in you, or acts against you.
- 6-9A
+ 6-9A
person or community you care about is exposed to danger.
- 10-16You
+ 10-16You
are separated from something or someone.
- 17-23Your
+ 17-23Your
action has an unintended effect.
- 24-3224-32Something of value is lost or destroyed.
- 33-41The
+ 33-41The
current situation worsens.
- 42-50A
+ 42-50A
new danger or foe is revealed.
- 51-59It
+ 51-59It
causes a delay or puts you at a disadvantage.
- 60-68It
+ 60-68It
is harmful.
- 69-77It
+ 69-77It
is stressful.
- 78-85A
+ 78-85A
surprising development complicates your quest.
- 86-90It
+ 86-90It
wastes resources.
- 91-94It
+ 91-94It
forces you to act against your best intentions.
- 95-98A
+ 95-98A
friend, companion, or ally is put in harm’s way (or you are, if alone)
- 99-00Roll
+
@@ -6607,7 +7263,7 @@
99-00Roll
twice more on this table. Both results occur. If they are the same result, make it
worse.
11 or greaterAlmost
@@ -6615,28 +7271,28 @@
26 or greaterLikely
51 or greater50/50
76 or greaterUnlikely
91 or greaterSmall
Chance
@@ -6650,19 +7306,24 @@
ENDURE HARM
- |